@maravilla-labs/frames 0.5.1 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +59 -5
- package/dist/audio.d.ts +92 -0
- package/dist/audio.d.ts.map +1 -0
- package/dist/audio.js +282 -0
- package/dist/audio.js.map +1 -0
- package/dist/ducking.d.ts +53 -0
- package/dist/ducking.d.ts.map +1 -0
- package/dist/ducking.js +85 -0
- package/dist/ducking.js.map +1 -0
- package/dist/fades.d.ts +38 -0
- package/dist/fades.d.ts.map +1 -0
- package/dist/fades.js +70 -0
- package/dist/fades.js.map +1 -0
- package/dist/index.d.ts +100 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +69 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/audio.ts +349 -0
- package/src/ducking.ts +103 -0
- package/src/fades.ts +81 -0
- package/src/index.ts +190 -2
package/src/index.ts
CHANGED
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@@ -8,6 +8,22 @@
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* frame to produce deterministic video output.
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*/
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import { AudioEngine, type PreviewAudioTrack } from "./audio.js";
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import { resolveFadeCurve, type FadeCurve } from "./fades.js";
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export { AudioEngine } from "./audio.js";
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export type { PreviewAudioTrack } from "./audio.js";
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export { FADE_CURVES, fadeAutomation, fadeGain, resolveFadeCurve } from "./fades.js";
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export type { FadeCurve } from "./fades.js";
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export {
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DEFAULT_DUCK,
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duckAutomation,
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duckMultiplier,
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mergeSegments,
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type DuckParams,
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type Segment,
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} from "./ducking.js";
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export type AnimationInstr = {
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/** Optional discriminator. Defaults to `"animation"`. */
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kind?: "animation";
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@@ -67,9 +83,95 @@ export type CssClassInstr = {
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classes: string[];
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};
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-
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/** Role of an audio track. `"voiceover"` is what music ducks *under*;
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* `"music"` is the background bed that gets ducked; `"sfx"` is a one-shot
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* that is neither ducked nor a ducking trigger. */
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export type AudioRole = "voiceover" | "music" | "sfx";
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/**
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* A per-track audio effect. `"radio"` is a band-limited, saturated "deep
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* radio/telephone voice" — applied identically in the browser preview (Web
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* Audio filter chain, [`audio.ts`]) and in the render (ffmpeg, worker-side), so
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* preview matches export. All knobs are 0..1.
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*/
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export type AudioEffect = {
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kind: "radio";
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/** Overdrive / saturation amount (0 = clean, 1 = crunchy). Default 0.4. */
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drive?: number;
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/** Band brightness (0 = narrow telephone band, 1 = wide/open). Default 0.4. */
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tone?: number;
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/** Low-end "depth" boost for a deeper voice. Default 0.5. */
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depth?: number;
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};
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/**
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* An audio track on the timeline. Unlike the visual instructions it owns no
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* DOM element — it's mixed into the final video by the render worker (ffmpeg)
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* and played in the browser preview by the Web Audio engine ([`audio.ts`]).
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* Multiple tracks coexist (e.g. an intro bed + a voiceover); music tracks
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* dip under voiceover via static-envelope ducking (see [`ducking.ts`]).
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*/
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export type AudioInstr = {
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/** Discriminator — required. */
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kind: "audio";
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/** When on the timeline the track starts, in milliseconds. */
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at: number;
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/** How long it plays from `at`, in ms. Defaults to the clip's natural length. */
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duration?: number;
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/** Start offset WITHIN the source file, in ms. Defaults to 0. */
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seek?: number;
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/**
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* Playable URL for the browser preview (fetched + decoded via Web Audio).
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* For a stored asset, a URL that resolves to it (e.g. `/_assets/<key>`).
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*/
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src: string;
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/**
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* Storage key the render worker fetches + stages to mix into the final
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* video. Without it the track is preview-only (it can't be rendered).
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*/
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key?: string;
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/** Track role. Defaults to `"music"`. */
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role?: AudioRole;
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/** Linear gain (1 = unity). Defaults to 1. */
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gain?: number;
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/** Fade-in / fade-out length from the clip edges, ms. Default 0. */
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fadeIn?: number;
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fadeOut?: number;
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/**
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* Shape of each fade — `linear` | `equal-power` | `s-curve` | `exponential`
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* | `logarithmic` (ffmpeg `afade` curves; see `fades.ts`). Default `linear`.
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*/
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fadeInCurve?: FadeCurve;
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fadeOutCurve?: FadeCurve;
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/** Whether a music track ducks under voiceover. Defaults to `role === "music"`. */
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duck?: boolean;
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/** Optional per-track effect (e.g. a "radio voice"). */
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effect?: AudioEffect;
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};
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export type Instr = AnimationInstr | VideoInstr | CssClassInstr | AudioInstr;
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export type TimelineSchema = { duration: number; instructions: Instr[] };
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/** An audio track as exposed to the render worker via `window.__mvFrames.audio`.
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* The worker stages `key` and builds the ffmpeg mix; `duration === null`
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* means "use the source's natural length". Mirrors [`AudioInstr`] with
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* defaults resolved. */
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export type AudioSlotInfo = {
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/** Storage key the worker stages (absent ⇒ preview-only, not rendered). */
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key?: string;
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at: number;
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duration: number | null;
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seek: number;
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gain: number;
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role: AudioRole;
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duck: boolean;
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fadeIn: number;
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fadeOut: number;
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fadeInCurve: FadeCurve;
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fadeOutCurve: FadeCurve;
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effect?: AudioEffect;
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};
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/** A `<video>` slot as exposed to the renderer engine (worker). The engine
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* pre-extracts each clip to frames with ffmpeg and swaps the live `<video>`
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* for the matching frame image per captured frame — so the live video is never
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@@ -96,6 +198,17 @@ declare global {
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/** Video slots in this timeline — read by the renderer engine to
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* swap video frames out-of-band. Empty when no video. */
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videos: VideoSlotInfo[];
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/** Audio tracks in this timeline — read by the render worker to build
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* the ffmpeg mix. Empty when no audio. */
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audio: AudioSlotInfo[];
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/** Preview transport (browser only; no-ops under the renderer). Start
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* the audio mix from timeline position `fromMs`. The preview host calls
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* this on play; scrubbing via `applyState` stays silent. */
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playAudio(fromMs: number): void;
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/** Stop preview audio playback. */
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stopAudio(): void;
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/** Mute / unmute preview audio without tearing down playback. */
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setAudioMuted(muted: boolean): void;
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};
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/** Set true by the headless renderer when it captures (`__mvFramesRendererPresent`). */
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__mvFramesRendererPresent?: boolean;
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@@ -244,7 +357,18 @@ function installTimeline(schema: TimelineSchema): void {
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const rendererPresent =
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typeof window !== "undefined" && window.__mvFramesRendererPresent === true;
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-
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// Audio tracks own no DOM element — split them out before the visual
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// instructions hit `querySelector`. They're mixed by the worker (which
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// reads `__mvFrames.audio`) and previewed by the Web Audio engine below.
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const audioInstrs = schema.instructions.filter(
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(i): i is AudioInstr => (i as { kind?: string }).kind === "audio",
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);
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const visualInstrs = schema.instructions.filter(
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(i): i is Exclude<Instr, AudioInstr> =>
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(i as { kind?: string }).kind !== "audio",
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);
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const slots: Slot[] = visualInstrs.flatMap<Slot>((i) => {
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const el = document.querySelector(i.selector);
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if (!el) throw new Error(`defineTimeline: no element matches ${i.selector}`);
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@@ -347,8 +471,72 @@ function installTimeline(schema: TimelineSchema): void {
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frameset: s.frameset,
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}));
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// Resolve audio instruction defaults once — shared by the worker-facing
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// slot list and the browser preview engine so both see the same mix.
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const audioResolved = audioInstrs.map((a) => {
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const role: AudioRole = a.role ?? "music";
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return {
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src: a.src,
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key: a.key,
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at: a.at,
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duration: a.duration ?? null,
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seek: a.seek ?? 0,
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gain: a.gain ?? 1,
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role,
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duck: a.duck ?? role === "music",
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fadeIn: a.fadeIn ?? 0,
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fadeOut: a.fadeOut ?? 0,
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fadeInCurve: resolveFadeCurve(a.fadeInCurve),
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fadeOutCurve: resolveFadeCurve(a.fadeOutCurve),
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effect: a.effect,
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};
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});
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// Worker-facing slots (read via CDP to build the ffmpeg mix). Drop tracks
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// with no storage key — those are preview-only and can't be rendered.
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const audio: AudioSlotInfo[] = audioResolved
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.filter((a) => typeof a.key === "string" && a.key.length > 0)
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.map(({ src: _src, ...slot }) => slot);
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// Browser preview engine. Constructed whenever there are tracks AND we're in
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// a real browser — INCLUDING under `__mvFramesRendererPresent` (the Studio
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// preview iframe sets that flag so it can drive `applyState`, yet still wants
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// audible playback). It's lazy — no AudioContext, no fetch until `playFrom`
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// is called — so in the *headless* renderer (which only ever calls
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// `applyState`, never `playAudio`) it stays completely inert and the real mix
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// is done by ffmpeg. Construction is just field storage.
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const audioEngine =
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typeof window !== "undefined" && typeof AudioContext !== "undefined" && audioResolved.length > 0
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? new AudioEngine(
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audioResolved.map<PreviewAudioTrack>((a) => ({
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src: a.src,
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at: a.at,
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duration: a.duration,
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seek: a.seek,
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gain: a.gain,
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fadeIn: a.fadeIn,
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fadeOut: a.fadeOut,
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fadeInCurve: a.fadeInCurve,
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fadeOutCurve: a.fadeOutCurve,
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role: a.role,
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duck: a.duck,
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effect: a.effect,
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})),
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)
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: null;
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window.__mvFrames = {
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videos,
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audio,
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playAudio(fromMs: number) {
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void audioEngine?.playFrom(fromMs);
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},
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stopAudio() {
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audioEngine?.stop();
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},
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setAudioMuted(muted: boolean) {
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audioEngine?.setMuted(muted);
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},
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async applyState(t: number) {
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const videoWaits: Promise<void>[] = [];
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for (const s of slots) {
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