@maravilla-labs/frames 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +92 -0
- package/dist/index.d.ts +28 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +29 -0
- package/dist/index.js.map +1 -0
- package/package.json +41 -0
- package/src/index.ts +39 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 SOLUTAS GmbH
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @maravilla-labs/frames
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A tiny, zero-dependency helper that lets a page declare a Web Animations
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API timeline once and have it driven two different ways:
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- **In a normal browser:** the animations auto-play as soon as the page
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loads — just like any CSS or WAAPI animation.
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- **In the Maravilla deterministic renderer:** the animations stay
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paused and the Rust renderer steps `currentTime` frame-by-frame via
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`window.__mvFrames.applyState(t)`, producing a deterministic MP4.
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The whole package is under 50 lines of vanilla TypeScript. No
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framework, no scheduler, no `requestAnimationFrame`, no `Date.now()`.
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## Web Animations API model
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Each entry in `TimelineSchema.instructions` is mapped to a single
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[`Animation`](https://developer.mozilla.org/en-US/docs/Web/API/Animation)
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created by `Element.animate(keyframes, { duration, fill: "both" })`.
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Because the animation has `fill: "both"`, setting `currentTime` to any
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value in `[0, duration]` deterministically positions every animated
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property — no implicit clock involved.
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The renderer signals its presence by setting
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`window.__mvFramesRendererPresent = true` **before** navigating to the
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page. `defineTimeline` reads that flag at call time:
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- flag set ⇒ each animation is paused immediately; the renderer drives
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state via `applyState(t)`.
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- flag unset ⇒ animations play normally, so humans visiting the page
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can preview what the renderer will capture.
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## Usage
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```html
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<!doctype html>
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<html>
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<body>
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<h1 id="title">Hello</h1>
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<script type="module">
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import { defineTimeline } from "@maravilla-labs/frames";
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defineTimeline({
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duration: 2000,
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instructions: [
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{ at: 0, selector: "#title", props: [{ opacity: 0 }, { opacity: 1 }] },
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],
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});
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</script>
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</body>
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</html>
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```
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In Rust the renderer then does, per frame `i`:
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```js
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await window.__mvFrames.applyState(i * frameMs);
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```
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followed by a CDP `HeadlessExperimental.beginFrame` call that captures
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the rendered pixels — see the runtime plan for the full pipeline.
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## API
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### `defineTimeline(schema: TimelineSchema): void`
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Sets up the per-page animations and installs
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`window.__mvFrames.applyState`. Call it once, after the elements
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referenced by every `selector` exist in the DOM.
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```ts
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type FrameInstr = {
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at: number; // start offset, ms (currently informational)
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selector: string; // any querySelector
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props: Keyframe[]; // WAAPI keyframes, e.g. [{ opacity: 0 }, { opacity: 1 }]
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};
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type TimelineSchema = {
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duration: number; // ms — total length the renderer will step through
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instructions: FrameInstr[];
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};
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```
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Throws if any `selector` doesn't match an element. Do not call
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`defineTimeline` more than once per page.
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## Bring your own animation library
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Any library that exposes an explicit time value works the same way:
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GSAP, Lottie, Three.js. Drive their time cursor inside an
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`applyState`-equivalent and the renderer will sample them
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deterministically. `defineTimeline` is just the trivial WAAPI case
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that ships in the box.
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package/dist/index.d.ts
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/**
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* @maravilla-labs/frames — declare Web Animations API timelines that the
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* Maravilla runtime renderer can drive frame-accurately.
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*
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* In a normal browser visit, animations auto-play.
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* In the renderer (which sets `window.__mvFramesRendererPresent = true`
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* before navigating), animations stay paused and the renderer steps
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* them via `window.__mvFrames.applyState(t)` for deterministic output.
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*/
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export type FrameInstr = {
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at: number;
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selector: string;
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props: Keyframe[];
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};
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export type TimelineSchema = {
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duration: number;
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instructions: FrameInstr[];
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};
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declare global {
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interface Window {
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__mvFrames: {
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applyState(t: number): Promise<void>;
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};
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__mvFramesRendererPresent?: boolean;
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}
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}
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export declare function defineTimeline(schema: TimelineSchema): void;
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,UAAU,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;CAAE,CAAC;AAC7E,MAAM,MAAM,cAAc,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,UAAU,EAAE,CAAA;CAAE,CAAC;AAE9E,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,UAAU,EAAE;YAAE,UAAU,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;SAAE,CAAC;QACrD,yBAAyB,CAAC,EAAE,OAAO,CAAC;KACrC;CACF;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,cAAc,QAkBpD"}
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package/dist/index.js
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/**
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* @maravilla-labs/frames — declare Web Animations API timelines that the
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* Maravilla runtime renderer can drive frame-accurately.
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*
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* In a normal browser visit, animations auto-play.
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* In the renderer (which sets `window.__mvFramesRendererPresent = true`
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* before navigating), animations stay paused and the renderer steps
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* them via `window.__mvFrames.applyState(t)` for deterministic output.
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*/
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export function defineTimeline(schema) {
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const rendererPresent = typeof window !== "undefined" && window.__mvFramesRendererPresent === true;
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const animations = schema.instructions.map((i) => {
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const el = document.querySelector(i.selector);
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if (!el)
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throw new Error(`defineTimeline: no element matches ${i.selector}`);
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const anim = el.animate(i.props, { duration: schema.duration, fill: "both" });
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if (rendererPresent)
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anim.pause();
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return { at: i.at, anim };
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});
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window.__mvFrames = {
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async applyState(t) {
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for (const { anim } of animations)
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anim.currentTime = t;
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await document.fonts.ready;
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},
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};
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}
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAYH,MAAM,UAAU,cAAc,CAAC,MAAsB;IACnD,MAAM,eAAe,GACnB,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,yBAAyB,KAAK,IAAI,CAAC;IAE7E,MAAM,UAAU,GAAG,MAAM,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;QAC/C,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC7E,MAAM,IAAI,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,MAAM,CAAC,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;QAC9E,IAAI,eAAe;YAAE,IAAI,CAAC,KAAK,EAAE,CAAC;QAClC,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC;IAC5B,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,UAAU,GAAG;QAClB,KAAK,CAAC,UAAU,CAAC,CAAS;YACxB,KAAK,MAAM,EAAE,IAAI,EAAE,IAAI,UAAU;gBAAE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YACxD,MAAM,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC;QAC7B,CAAC;KACF,CAAC;AACJ,CAAC"}
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package/package.json
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{
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"name": "@maravilla-labs/frames",
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"version": "0.1.0",
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"description": "Tiny vanilla helper for declaring Web Animations API timelines that the Maravilla runtime renderer drives frame-accurately.",
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"type": "module",
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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"import": "./dist/index.js"
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}
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},
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"files": [
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"dist",
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"src",
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"README.md",
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"LICENSE"
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],
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"scripts": {
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"build": "tsc",
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"typecheck": "tsc --noEmit",
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"prepublishOnly": "tsc"
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},
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"keywords": [
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"maravilla",
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"frames",
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"web-animations",
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"timeline",
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"rendering"
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],
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"author": "SOLUTAS GmbH",
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"license": "MIT",
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"devDependencies": {
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"typescript": "^5.0.0"
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},
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"publishConfig": {
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"access": "public"
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}
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}
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package/src/index.ts
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/**
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* @maravilla-labs/frames — declare Web Animations API timelines that the
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* Maravilla runtime renderer can drive frame-accurately.
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*
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* In a normal browser visit, animations auto-play.
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* In the renderer (which sets `window.__mvFramesRendererPresent = true`
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* before navigating), animations stay paused and the renderer steps
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* them via `window.__mvFrames.applyState(t)` for deterministic output.
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*/
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export type FrameInstr = { at: number; selector: string; props: Keyframe[] };
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export type TimelineSchema = { duration: number; instructions: FrameInstr[] };
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declare global {
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interface Window {
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__mvFrames: { applyState(t: number): Promise<void> };
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__mvFramesRendererPresent?: boolean;
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}
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}
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export function defineTimeline(schema: TimelineSchema) {
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const rendererPresent =
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typeof window !== "undefined" && window.__mvFramesRendererPresent === true;
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const animations = schema.instructions.map((i) => {
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const el = document.querySelector(i.selector);
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if (!el) throw new Error(`defineTimeline: no element matches ${i.selector}`);
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const anim = el.animate(i.props, { duration: schema.duration, fill: "both" });
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if (rendererPresent) anim.pause();
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return { at: i.at, anim };
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});
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window.__mvFrames = {
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async applyState(t: number) {
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for (const { anim } of animations) anim.currentTime = t;
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await document.fonts.ready;
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},
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};
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}
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