@mapwhit/tilerenderer 1.0.0 → 1.1.1

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Files changed (236) hide show
  1. package/build/min/package.json +2 -1
  2. package/build/min/src/shaders/_prelude.fragment.glsl.js +1 -1
  3. package/build/min/src/shaders/_prelude.vertex.glsl.js +1 -1
  4. package/build/min/src/shaders/background.fragment.glsl.js +1 -1
  5. package/build/min/src/shaders/background.vertex.glsl.js +1 -1
  6. package/build/min/src/shaders/background_pattern.fragment.glsl.js +1 -1
  7. package/build/min/src/shaders/background_pattern.vertex.glsl.js +1 -1
  8. package/build/min/src/shaders/circle.fragment.glsl.js +1 -1
  9. package/build/min/src/shaders/circle.vertex.glsl.js +1 -1
  10. package/build/min/src/shaders/clipping_mask.fragment.glsl.js +1 -1
  11. package/build/min/src/shaders/clipping_mask.vertex.glsl.js +1 -1
  12. package/build/min/src/shaders/collision_box.fragment.glsl.js +1 -1
  13. package/build/min/src/shaders/collision_box.vertex.glsl.js +1 -1
  14. package/build/min/src/shaders/collision_circle.fragment.glsl.js +1 -1
  15. package/build/min/src/shaders/collision_circle.vertex.glsl.js +1 -1
  16. package/build/min/src/shaders/debug.fragment.glsl.js +1 -1
  17. package/build/min/src/shaders/debug.vertex.glsl.js +1 -1
  18. package/build/min/src/shaders/fill.fragment.glsl.js +1 -1
  19. package/build/min/src/shaders/fill.vertex.glsl.js +1 -1
  20. package/build/min/src/shaders/fill_extrusion.fragment.glsl.js +1 -1
  21. package/build/min/src/shaders/fill_extrusion.vertex.glsl.js +1 -1
  22. package/build/min/src/shaders/fill_extrusion_pattern.fragment.glsl.js +1 -1
  23. package/build/min/src/shaders/fill_extrusion_pattern.vertex.glsl.js +1 -1
  24. package/build/min/src/shaders/fill_outline.fragment.glsl.js +1 -1
  25. package/build/min/src/shaders/fill_outline.vertex.glsl.js +1 -1
  26. package/build/min/src/shaders/fill_outline_pattern.fragment.glsl.js +1 -1
  27. package/build/min/src/shaders/fill_outline_pattern.vertex.glsl.js +1 -1
  28. package/build/min/src/shaders/fill_pattern.fragment.glsl.js +1 -1
  29. package/build/min/src/shaders/fill_pattern.vertex.glsl.js +1 -1
  30. package/build/min/src/shaders/heatmap.fragment.glsl.js +1 -1
  31. package/build/min/src/shaders/heatmap.vertex.glsl.js +1 -1
  32. package/build/min/src/shaders/heatmap_texture.fragment.glsl.js +1 -1
  33. package/build/min/src/shaders/heatmap_texture.vertex.glsl.js +1 -1
  34. package/build/min/src/shaders/hillshade.fragment.glsl.js +1 -1
  35. package/build/min/src/shaders/hillshade.vertex.glsl.js +1 -1
  36. package/build/min/src/shaders/hillshade_prepare.fragment.glsl.js +1 -1
  37. package/build/min/src/shaders/hillshade_prepare.vertex.glsl.js +1 -1
  38. package/build/min/src/shaders/line.fragment.glsl.js +1 -1
  39. package/build/min/src/shaders/line.vertex.glsl.js +1 -1
  40. package/build/min/src/shaders/line_gradient.fragment.glsl.js +1 -1
  41. package/build/min/src/shaders/line_gradient.vertex.glsl.js +1 -1
  42. package/build/min/src/shaders/line_pattern.fragment.glsl.js +1 -1
  43. package/build/min/src/shaders/line_pattern.vertex.glsl.js +1 -1
  44. package/build/min/src/shaders/line_sdf.fragment.glsl.js +1 -1
  45. package/build/min/src/shaders/line_sdf.vertex.glsl.js +1 -1
  46. package/build/min/src/shaders/raster.fragment.glsl.js +1 -1
  47. package/build/min/src/shaders/raster.vertex.glsl.js +1 -1
  48. package/build/min/src/shaders/symbol_icon.fragment.glsl.js +1 -1
  49. package/build/min/src/shaders/symbol_icon.vertex.glsl.js +1 -1
  50. package/build/min/src/shaders/symbol_sdf.fragment.glsl.js +1 -1
  51. package/build/min/src/shaders/symbol_sdf.vertex.glsl.js +1 -1
  52. package/package.json +3 -2
  53. package/src/data/array_types.js +54 -81
  54. package/src/data/bucket/circle_attributes.js +2 -4
  55. package/src/data/bucket/circle_bucket.js +19 -13
  56. package/src/data/bucket/fill_attributes.js +2 -4
  57. package/src/data/bucket/fill_bucket.js +38 -24
  58. package/src/data/bucket/fill_extrusion_attributes.js +2 -4
  59. package/src/data/bucket/fill_extrusion_bucket.js +56 -34
  60. package/src/data/bucket/heatmap_bucket.js +2 -7
  61. package/src/data/bucket/line_attributes.js +2 -4
  62. package/src/data/bucket/line_bucket.js +207 -159
  63. package/src/data/bucket/pattern_attributes.js +2 -4
  64. package/src/data/bucket/pattern_bucket_features.js +5 -7
  65. package/src/data/bucket/symbol_attributes.js +12 -26
  66. package/src/data/bucket/symbol_bucket.js +111 -221
  67. package/src/data/bucket/symbol_buffers.js +62 -0
  68. package/src/data/bucket/symbol_collision_buffers.js +33 -0
  69. package/src/data/bucket.js +2 -6
  70. package/src/data/dem_data.js +11 -7
  71. package/src/data/extent.js +1 -1
  72. package/src/data/feature_index.js +35 -20
  73. package/src/data/index_array_type.js +1 -6
  74. package/src/data/load_geometry.js +6 -9
  75. package/src/data/pos_attributes.js +2 -3
  76. package/src/data/program_configuration.js +44 -26
  77. package/src/data/raster_bounds_attributes.js +2 -2
  78. package/src/data/segment.js +4 -3
  79. package/src/geo/coordinate.js +1 -1
  80. package/src/geo/lng_lat.js +3 -3
  81. package/src/geo/lng_lat_bounds.js +8 -4
  82. package/src/geo/transform.js +69 -30
  83. package/src/gl/color_mode.js +2 -2
  84. package/src/gl/context.js +28 -29
  85. package/src/gl/cull_face_mode.js +1 -1
  86. package/src/gl/depth_mode.js +1 -1
  87. package/src/gl/framebuffer.js +8 -4
  88. package/src/gl/index_buffer.js +2 -2
  89. package/src/gl/stencil_mode.js +1 -1
  90. package/src/gl/value.js +33 -68
  91. package/src/gl/vertex_buffer.js +2 -2
  92. package/src/index.js +49 -25
  93. package/src/render/draw_background.js +14 -9
  94. package/src/render/draw_circle.js +11 -8
  95. package/src/render/draw_collision_debug.js +11 -8
  96. package/src/render/draw_debug.js +16 -14
  97. package/src/render/draw_fill.js +19 -12
  98. package/src/render/draw_fill_extrusion.js +12 -9
  99. package/src/render/draw_heatmap.js +17 -12
  100. package/src/render/draw_hillshade.js +12 -9
  101. package/src/render/draw_line.js +30 -16
  102. package/src/render/draw_raster.js +17 -13
  103. package/src/render/draw_symbol.js +22 -17
  104. package/src/render/glyph_atlas.js +9 -5
  105. package/src/render/glyph_manager.js +1 -1
  106. package/src/render/image_atlas.js +4 -7
  107. package/src/render/image_manager.js +6 -9
  108. package/src/render/line_atlas.js +2 -2
  109. package/src/render/painter.js +65 -47
  110. package/src/render/program/background_program.js +6 -13
  111. package/src/render/program/circle_program.js +4 -6
  112. package/src/render/program/clipping_mask_program.js +3 -5
  113. package/src/render/program/collision_program.js +4 -6
  114. package/src/render/program/debug_program.js +3 -5
  115. package/src/render/program/fill_extrusion_program.js +8 -14
  116. package/src/render/program/fill_program.js +10 -21
  117. package/src/render/program/heatmap_program.js +8 -14
  118. package/src/render/program/hillshade_program.js +10 -16
  119. package/src/render/program/line_program.js +11 -22
  120. package/src/render/program/pattern.js +5 -7
  121. package/src/render/program/program_uniforms.js +13 -20
  122. package/src/render/program/raster_program.js +3 -5
  123. package/src/render/program/symbol_program.js +5 -7
  124. package/src/render/program.js +5 -6
  125. package/src/render/texture.js +1 -1
  126. package/src/render/tile_mask.js +6 -4
  127. package/src/render/uniform_binding.js +9 -20
  128. package/src/render/vertex_array_object.js +5 -3
  129. package/src/shaders/encode_attribute.js +2 -6
  130. package/src/shaders/index.js +103 -51
  131. package/src/source/geojson_source.js +11 -7
  132. package/src/source/geojson_worker_source.js +7 -7
  133. package/src/source/geojson_wrapper.js +4 -4
  134. package/src/source/image_source.js +11 -12
  135. package/src/source/load_tilejson.js +3 -3
  136. package/src/source/pixels_to_tile_units.js +3 -3
  137. package/src/source/query_features.js +13 -10
  138. package/src/source/raster_dem_tile_source.js +12 -10
  139. package/src/source/raster_tile_source.js +13 -9
  140. package/src/source/resources/glyphs.js +2 -3
  141. package/src/source/resources/index.js +2 -4
  142. package/src/source/rtl_text_plugin.js +8 -8
  143. package/src/source/source.js +9 -15
  144. package/src/source/source_cache.js +114 -49
  145. package/src/source/source_state.js +37 -14
  146. package/src/source/tile.js +38 -23
  147. package/src/source/tile_bounds.js +15 -8
  148. package/src/source/tile_cache.js +2 -2
  149. package/src/source/tile_id.js +30 -23
  150. package/src/source/vector_tile_source.js +10 -8
  151. package/src/source/vector_tile_worker_source.js +4 -4
  152. package/src/source/worker_tile.js +24 -22
  153. package/src/style/create_style_layer.js +11 -11
  154. package/src/style/evaluation_parameters.js +4 -6
  155. package/src/style/light.js +5 -5
  156. package/src/style/load_sprite.js +6 -6
  157. package/src/style/parse_glyph_pbf.js +21 -17
  158. package/src/style/pauseable_placement.js +3 -4
  159. package/src/style/properties.js +21 -44
  160. package/src/style/query_utils.js +4 -10
  161. package/src/style/style.js +64 -34
  162. package/src/style/style_layer/background_style_layer.js +3 -4
  163. package/src/style/style_layer/background_style_layer_properties.js +2 -2
  164. package/src/style/style_layer/circle_style_layer.js +12 -9
  165. package/src/style/style_layer/circle_style_layer_properties.js +2 -2
  166. package/src/style/style_layer/fill_extrusion_style_layer.js +16 -13
  167. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +2 -2
  168. package/src/style/style_layer/fill_style_layer.js +6 -7
  169. package/src/style/style_layer/fill_style_layer_properties.js +2 -2
  170. package/src/style/style_layer/heatmap_style_layer.js +5 -6
  171. package/src/style/style_layer/heatmap_style_layer_properties.js +2 -2
  172. package/src/style/style_layer/hillshade_style_layer.js +3 -4
  173. package/src/style/style_layer/hillshade_style_layer_properties.js +2 -2
  174. package/src/style/style_layer/line_style_layer.js +10 -11
  175. package/src/style/style_layer/line_style_layer_properties.js +5 -5
  176. package/src/style/style_layer/raster_style_layer.js +3 -4
  177. package/src/style/style_layer/raster_style_layer_properties.js +2 -2
  178. package/src/style/style_layer/symbol_style_layer.js +7 -8
  179. package/src/style/style_layer/symbol_style_layer_properties.js +2 -2
  180. package/src/style/style_layer.js +21 -20
  181. package/src/style/style_layer_index.js +2 -2
  182. package/src/style/zoom_history.js +1 -1
  183. package/src/style-spec/error/parsing_error.js +1 -1
  184. package/src/style-spec/error/validation_error.js +5 -3
  185. package/src/style-spec/feature_filter/convert.js +17 -9
  186. package/src/style-spec/feature_filter/index.js +13 -9
  187. package/src/style-spec/util/eval_support.js +2 -2
  188. package/src/style-spec/util/ref_properties.js +1 -1
  189. package/src/symbol/anchor.js +2 -2
  190. package/src/symbol/check_max_angle.js +13 -5
  191. package/src/symbol/clip_line.js +2 -3
  192. package/src/symbol/collision_feature.js +8 -4
  193. package/src/symbol/collision_index.js +5 -7
  194. package/src/symbol/cross_tile_symbol_index.js +5 -5
  195. package/src/symbol/get_anchors.js +15 -8
  196. package/src/symbol/grid_index.js +5 -3
  197. package/src/symbol/mergelines.js +2 -2
  198. package/src/symbol/opacity_state.js +1 -1
  199. package/src/symbol/placement.js +25 -20
  200. package/src/symbol/projection.js +29 -28
  201. package/src/symbol/quads.js +10 -12
  202. package/src/symbol/shaping.js +27 -19
  203. package/src/symbol/symbol_layout.js +17 -21
  204. package/src/symbol/symbol_size.js +13 -12
  205. package/src/symbol/transform_text.js +3 -3
  206. package/src/ui/camera.js +34 -18
  207. package/src/ui/map.js +54 -34
  208. package/src/util/async.js +11 -5
  209. package/src/util/browser.js +1 -1
  210. package/src/util/callback.js +3 -9
  211. package/src/util/classify_rings.js +13 -8
  212. package/src/util/color_ramp.js +3 -3
  213. package/src/util/config.js +4 -4
  214. package/src/util/dictionary_coder.js +2 -3
  215. package/src/util/dom.js +7 -3
  216. package/src/util/find_pole_of_inaccessibility.js +29 -14
  217. package/src/util/group_layers.js +1 -1
  218. package/src/util/image.js +3 -8
  219. package/src/util/interpolate.js +1 -1
  220. package/src/util/intersection_tests.js +80 -42
  221. package/src/util/is_char_in_unicode_block.js +1 -1
  222. package/src/util/key.js +7 -3
  223. package/src/util/loader/image.js +1 -1
  224. package/src/util/object.js +25 -23
  225. package/src/util/script_detection.js +212 -91
  226. package/src/util/struct_array.js +8 -40
  227. package/src/util/task_queue.js +11 -7
  228. package/src/util/throttle.js +2 -2
  229. package/src/util/tile_cover.js +8 -5
  230. package/src/util/token.js +1 -1
  231. package/src/util/unique_id.js +2 -2
  232. package/src/util/util.js +21 -29
  233. package/src/util/vectortile_to_geojson.js +4 -2
  234. package/src/util/verticalize_punctuation.js +3 -7
  235. package/src/util/warn.js +4 -4
  236. package/src/util/web_worker.js +3 -3
@@ -1,3 +1,4 @@
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  {
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- "version": "1.0.0"
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+ "version": "1.1.1",
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+ "type": "module"
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  }
@@ -1,4 +1,4 @@
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- module.exports = String.raw`#ifdef GL_ES
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+ export default String.raw`#ifdef GL_ES
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  precision mediump float;
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  #else
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  #if !defined(lowp)
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- module.exports = String.raw`#ifdef GL_ES
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+ export default String.raw`#ifdef GL_ES
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  precision highp float;
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  #else
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  #if !defined(lowp)
@@ -1,4 +1,4 @@
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- module.exports = String.raw`uniform vec4 u_color;uniform float u_opacity;void main(){gl_FragColor=u_color*u_opacity;
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+ export default String.raw`uniform vec4 u_color;uniform float u_opacity;void main(){gl_FragColor=u_color*u_opacity;
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  #ifdef OVERDRAW_INSPECTOR
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  gl_FragColor=vec4(1.);
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  #endif
@@ -1 +1 @@
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- module.exports = String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
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+ export default String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
@@ -1,4 +1,4 @@
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- module.exports = String.raw`uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_mix)*u_opacity;
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+ export default String.raw`uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_mix)*u_opacity;
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  #ifdef OVERDRAW_INSPECTOR
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  gl_FragColor=vec4(1.);
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  #endif
@@ -1 +1 @@
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- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}`
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+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}`
@@ -1,4 +1,4 @@
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- module.exports = String.raw`#pragma mapbox: define highp vec4 color
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+ export default String.raw`#pragma mapbox: define highp vec4 color
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  #pragma mapbox: define mediump float radius
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  #pragma mapbox: define lowp float blur
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  #pragma mapbox: define lowp float opacity
@@ -1,4 +1,4 @@
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- module.exports = String.raw`uniform mat4 u_matrix;uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;
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+ export default String.raw`uniform mat4 u_matrix;uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;
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  #pragma mapbox: define highp vec4 color
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  #pragma mapbox: define mediump float radius
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  #pragma mapbox: define lowp float blur
@@ -1 +1 @@
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- module.exports = String.raw`void main(){gl_FragColor=vec4(1.);}`
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+ export default String.raw`void main(){gl_FragColor=vec4(1.);}`
@@ -1 +1 @@
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- module.exports = String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
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+ export default String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
@@ -1 +1 @@
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- module.exports = String.raw`varying float v_placed;varying float v_notUsed;void main(){float alpha=0.5;gl_FragColor=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){gl_FragColor=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){gl_FragColor*=.1;}}`
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+ export default String.raw`varying float v_placed;varying float v_notUsed;void main(){float alpha=0.5;gl_FragColor=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){gl_FragColor=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){gl_FragColor*=.1;}}`
@@ -1 +1 @@
1
- module.exports = String.raw`attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);gl_Position.xy+=a_extrude*u_extrude_scale*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;}`
1
+ export default String.raw`attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);gl_Position.xy+=a_extrude*u_extrude_scale*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;}`
@@ -1 +1 @@
1
- module.exports = String.raw`uniform float u_overscale_factor;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){float alpha=0.5;vec4 color=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){color=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){color*=.2;}float extrude_scale_length=length(v_extrude_scale);float extrude_length=length(v_extrude)*extrude_scale_length;float stroke_width=15.*extrude_scale_length/u_overscale_factor;float radius=v_radius*extrude_scale_length;float distance_to_edge=abs(extrude_length-radius);float opacity_t=smoothstep(-stroke_width,0.,-distance_to_edge);gl_FragColor=opacity_t*color;}`
1
+ export default String.raw`uniform float u_overscale_factor;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){float alpha=0.5;vec4 color=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){color=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){color*=.2;}float extrude_scale_length=length(v_extrude_scale);float extrude_length=length(v_extrude)*extrude_scale_length;float stroke_width=15.*extrude_scale_length/u_overscale_factor;float radius=v_radius*extrude_scale_length;float distance_to_edge=abs(extrude_length-radius);float opacity_t=smoothstep(-stroke_width,0.,-distance_to_edge);gl_FragColor=opacity_t*color;}`
@@ -1 +1 @@
1
- module.exports = String.raw`attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);highp float padding_factor=1.2;gl_Position.xy+=a_extrude*u_extrude_scale*padding_factor*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;v_radius=abs(a_extrude.y);v_extrude=a_extrude*padding_factor;v_extrude_scale=u_extrude_scale*u_camera_to_center_distance*collision_perspective_ratio;}`
1
+ export default String.raw`attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);highp float padding_factor=1.2;gl_Position.xy+=a_extrude*u_extrude_scale*padding_factor*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;v_radius=abs(a_extrude.y);v_extrude=a_extrude*padding_factor;v_extrude_scale=u_extrude_scale*u_camera_to_center_distance*collision_perspective_ratio;}`
@@ -1 +1 @@
1
- module.exports = String.raw`uniform highp vec4 u_color;void main(){gl_FragColor=u_color;}`
1
+ export default String.raw`uniform highp vec4 u_color;void main(){gl_FragColor=u_color;}`
@@ -1 +1 @@
1
- module.exports = String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
1
+ export default String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}`
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define highp vec4 color
1
+ export default String.raw`#pragma mapbox: define highp vec4 color
2
2
  #pragma mapbox: define lowp float opacity
3
3
  void main(){
4
4
  #pragma mapbox: initialize highp vec4 color
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;
1
+ export default String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;
2
2
  #pragma mapbox: define highp vec4 color
3
3
  #pragma mapbox: define lowp float opacity
4
4
  void main(){
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`varying vec4 v_color;void main(){gl_FragColor=v_color;
1
+ export default String.raw`varying vec4 v_color;void main(){gl_FragColor=v_color;
2
2
  #ifdef OVERDRAW_INSPECTOR
3
3
  gl_FragColor=vec4(1.);
4
4
  #endif
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec4 v_color;
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec4 v_color;
2
2
  #pragma mapbox: define highp float base
3
3
  #pragma mapbox: define highp float height
4
4
  #pragma mapbox: define highp vec4 color
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
1
+ export default String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
2
2
  #pragma mapbox: define lowp float base
3
3
  #pragma mapbox: define lowp float height
4
4
  #pragma mapbox: define lowp vec4 pattern_from
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec4 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec4 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
2
2
  #pragma mapbox: define lowp float base
3
3
  #pragma mapbox: define lowp float height
4
4
  #pragma mapbox: define lowp vec4 pattern_from
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define highp vec4 outline_color
1
+ export default String.raw`#pragma mapbox: define highp vec4 outline_color
2
2
  #pragma mapbox: define lowp float opacity
3
3
  varying vec2 v_pos;void main(){
4
4
  #pragma mapbox: initialize highp vec4 outline_color
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;
1
+ export default String.raw`attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;
2
2
  #pragma mapbox: define highp vec4 outline_color
3
3
  #pragma mapbox: define lowp float opacity
4
4
  void main(){
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
1
+ export default String.raw`uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  #pragma mapbox: define lowp vec4 pattern_from
4
4
  #pragma mapbox: define lowp vec4 pattern_to
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  #pragma mapbox: define lowp vec4 pattern_from
4
4
  #pragma mapbox: define lowp vec4 pattern_to
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;
1
+ export default String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  #pragma mapbox: define lowp vec4 pattern_from
4
4
  #pragma mapbox: define lowp vec4 pattern_to
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  #pragma mapbox: define lowp vec4 pattern_from
4
4
  #pragma mapbox: define lowp vec4 pattern_to
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define highp float weight
1
+ export default String.raw`#pragma mapbox: define highp float weight
2
2
  uniform highp float u_intensity;varying vec2 v_extrude;
3
3
  #define GAUSS_COEF 0.3989422804014327
4
4
  void main(){
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define highp float weight
1
+ export default String.raw`#pragma mapbox: define highp float weight
2
2
  #pragma mapbox: define mediump float radius
3
3
  uniform mat4 u_matrix;uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;attribute vec2 a_pos;varying vec2 v_extrude;const highp float ZERO=1./255./16.;
4
4
  #define GAUSS_COEF 0.3989422804014327
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main(){float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;
1
+ export default String.raw`uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main(){float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;
2
2
  #ifdef OVERDRAW_INSPECTOR
3
3
  gl_FragColor=vec4(0.);
4
4
  #endif
@@ -1 +1 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_world;attribute vec2 a_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.-a_pos.y;}`
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_world;attribute vec2 a_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.-a_pos.y;}`
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;
1
+ export default String.raw`uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;
2
2
  #define PI 3.141592653589793
3
3
  void main(){vec4 pixel=texture2D(u_image,v_pos);vec2 deriv=((pixel.rg*2.)-1.);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.-v_pos.y)+u_latrange[1]));float slope=atan(1.25*length(deriv)/scaleFactor);float aspect=deriv.x!=0.?atan(deriv.y,-deriv.x):PI/2.*(deriv.y>0.?1.:-1.);float intensity=u_light.x;float azimuth=u_light.y+PI;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity!=0.5?((pow(base,slope)-1.)/(pow(base,maxValue)-1.))*maxValue:slope;float accent=cos(scaledSlope);vec4 accent_color=(1.-accent)*u_accent*clamp(intensity*2.,0.,1.);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.)-1.);vec4 shade_color=mix(u_shadow,u_highlight,shade)*sin(scaledSlope)*clamp(intensity*2.,0.,1.);gl_FragColor=accent_color*(1.-shade_color.a)+shade_color;
4
4
  #ifdef OVERDRAW_INSPECTOR
@@ -1 +1 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.;}`
1
+ export default String.raw`uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.;}`
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#ifdef GL_ES
1
+ export default String.raw`#ifdef GL_ES
2
2
  precision highp float;
3
3
  #endif
4
4
  uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform float u_maxzoom;float getElevation(vec2 coord,float bias){vec4 data=texture2D(u_image,coord)*255.;return(data.r+data.g*256.+data.b*256.*256.)/4.;}void main(){vec2 epsilon=1./u_dimension;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.);float e=getElevation(v_pos,0.);float f=getElevation(v_pos+vec2(epsilon.x,0),0.);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.);float h=getElevation(v_pos+vec2(0,epsilon.y),0.);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.);float exaggeration=u_zoom<2.?0.4:u_zoom<4.5?0.35:0.3;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))/pow(2.,(u_zoom-u_maxzoom)*exaggeration+19.2562-u_zoom);gl_FragColor=clamp(vec4(deriv.x/2.+0.5,deriv.y/2.+0.5,1.,1.),0.,1.);
@@ -1 +1 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);vec2 epsilon=1./u_dimension;float scale=(u_dimension.x-2.)/u_dimension.x;v_pos=(a_texture_pos/8192.)*scale+epsilon;}`
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);vec2 epsilon=1./u_dimension;float scale=(u_dimension.x-2.)/u_dimension.x;v_pos=(a_texture_pos/8192.)*scale+epsilon;}`
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define highp vec4 color
1
+ export default String.raw`#pragma mapbox: define highp vec4 color
2
2
  #pragma mapbox: define lowp float blur
3
3
  #pragma mapbox: define lowp float opacity
4
4
  varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;void main(){
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
1
+ export default String.raw`#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
2
2
  #define scale 0.015873016
3
3
  attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_linesofar;
4
4
  #pragma mapbox: define highp vec4 color
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#pragma mapbox: define lowp float blur
1
+ export default String.raw`#pragma mapbox: define lowp float blur
2
2
  #pragma mapbox: define lowp float opacity
3
3
  uniform sampler2D u_image;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;varying highp float v_lineprogress;void main(){
4
4
  #pragma mapbox: initialize lowp float blur
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#define MAX_LINE_DISTANCE 32767.0
1
+ export default String.raw`#define MAX_LINE_DISTANCE 32767.0
2
2
  #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
3
3
  #define scale 0.015873016
4
4
  attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_lineprogress;
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec4 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;
1
+ export default String.raw`uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec4 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;
2
2
  #pragma mapbox: define lowp vec4 pattern_from
3
3
  #pragma mapbox: define lowp vec4 pattern_to
4
4
  #pragma mapbox: define lowp float blur
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#define scale 0.015873016
1
+ export default String.raw`#define scale 0.015873016
2
2
  #define LINE_DISTANCE_SCALE 2.0
3
3
  #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
4
4
  attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform vec2 u_gl_units_to_pixels;uniform mediump float u_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform sampler2D u_image;uniform float u_sdfgamma;uniform float u_mix;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;
1
+ export default String.raw`uniform sampler2D u_image;uniform float u_sdfgamma;uniform float u_mix;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;
2
2
  #pragma mapbox: define highp vec4 color
3
3
  #pragma mapbox: define lowp float blur
4
4
  #pragma mapbox: define lowp float opacity
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#define scale 0.015873016
1
+ export default String.raw`#define scale 0.015873016
2
2
  #define LINE_DISTANCE_SCALE 2.0
3
3
  #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
4
4
  attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_patternscale_a;uniform float u_tex_y_a;uniform vec2 u_patternscale_b;uniform float u_tex_y_b;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main(){vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if(color0.a>0.){color0.rgb=color0.rgb/color0.a;}if(color1.a>0.){color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);gl_FragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);
1
+ export default String.raw`uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main(){vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if(color0.a>0.){color0.rgb=color0.rgb/color0.a;}if(color1.a>0.){color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);gl_FragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);
2
2
  #ifdef OVERDRAW_INSPECTOR
3
3
  gl_FragColor=vec4(1.);
4
4
  #endif
@@ -1 +1 @@
1
- module.exports = String.raw`uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos0=(((a_texture_pos/8192.)-0.5)/u_buffer_scale)+0.5;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}`
1
+ export default String.raw`uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos0=(((a_texture_pos/8192.)-0.5)/u_buffer_scale)+0.5;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}`
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`uniform sampler2D u_texture;
1
+ export default String.raw`uniform sampler2D u_texture;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  varying vec2 v_tex;varying float v_fade_opacity;void main(){
4
4
  #pragma mapbox: initialize lowp float opacity
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;
1
+ export default String.raw`const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;
2
2
  #pragma mapbox: define lowp float opacity
3
3
  uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_gl_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;varying vec2 v_tex;varying float v_fade_opacity;void main(){
4
4
  #pragma mapbox: initialize lowp float opacity
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`#define SDF_PX 8.0
1
+ export default String.raw`#define SDF_PX 8.0
2
2
  #define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO
3
3
  uniform bool u_is_halo;
4
4
  #pragma mapbox: define highp vec4 fill_color
@@ -1,4 +1,4 @@
1
- module.exports = String.raw`const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;
1
+ export default String.raw`const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;
2
2
  #pragma mapbox: define highp vec4 fill_color
3
3
  #pragma mapbox: define highp vec4 halo_color
4
4
  #pragma mapbox: define lowp float opacity
package/package.json CHANGED
@@ -1,7 +1,8 @@
1
1
  {
2
2
  "name": "@mapwhit/tilerenderer",
3
3
  "description": "A WebGL interactive maps library",
4
- "version": "1.0.0",
4
+ "version": "1.1.1",
5
+ "type": "module",
5
6
  "exports": {
6
7
  ".": "./src/index.js",
7
8
  "./worker": "./src/worker.js"
@@ -17,7 +18,7 @@
17
18
  "@mapbox/unitbezier": "^0.0.1",
18
19
  "@mapbox/whoots-js": "^3.0.0",
19
20
  "@mapwhit/events": "^0.0.1",
20
- "@mapwhit/geojson-rewind": "^1.0.0",
21
+ "@mapwhit/geojson-rewind": "^2.0.0",
21
22
  "@mapwhit/pbf": "^1.0.0",
22
23
  "@mapwhit/style-expressions": "^1.1.0",
23
24
  "@mapwhit/vector-tile": "^2.0.1",