@mapwhit/tilerenderer 0.51.0 → 0.51.1

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Files changed (84) hide show
  1. package/build/min/package.json +1 -1
  2. package/package.json +8 -4
  3. package/src/data/array_types.js +1 -1
  4. package/src/data/bucket/symbol_bucket.js +1 -1
  5. package/src/geo/transform.js +1 -1
  6. package/src/index.js +2 -2
  7. package/src/source/geojson_source.js +1 -1
  8. package/src/source/geojson_wrapper.js +1 -1
  9. package/src/source/image_source.js +2 -2
  10. package/src/source/raster_tile_source.js +1 -1
  11. package/src/source/rtl_text_plugin.js +1 -1
  12. package/src/source/source_cache.js +2 -2
  13. package/src/source/tile.js +1 -1
  14. package/src/source/vector_tile_source.js +1 -1
  15. package/src/style/light.js +1 -1
  16. package/src/style/query_utils.js +1 -1
  17. package/src/style/style.js +1 -1
  18. package/src/style/style_layer/circle_style_layer.js +1 -1
  19. package/src/style/style_layer/fill_extrusion_style_layer.js +1 -1
  20. package/src/style/style_layer/line_style_layer.js +1 -1
  21. package/src/style/style_layer.js +1 -1
  22. package/src/symbol/anchor.js +1 -1
  23. package/src/symbol/clip_line.js +1 -1
  24. package/src/symbol/collision_feature.js +1 -1
  25. package/src/symbol/collision_index.js +1 -1
  26. package/src/symbol/projection.js +1 -1
  27. package/src/symbol/quads.js +1 -1
  28. package/src/ui/camera.js +2 -2
  29. package/src/ui/map.js +2 -4
  30. package/src/util/config.js +1 -1
  31. package/src/util/find_pole_of_inaccessibility.js +1 -1
  32. package/src/util/intersection_tests.js +1 -1
  33. package/src/worker.js +4 -0
  34. package/build/min/src/shaders/_prelude.fragment.glsl.txt +0 -13
  35. package/build/min/src/shaders/_prelude.vertex.glsl.txt +0 -14
  36. package/build/min/src/shaders/background.fragment.glsl.txt +0 -5
  37. package/build/min/src/shaders/background.vertex.glsl.txt +0 -1
  38. package/build/min/src/shaders/background_pattern.fragment.glsl.txt +0 -5
  39. package/build/min/src/shaders/background_pattern.vertex.glsl.txt +0 -1
  40. package/build/min/src/shaders/circle.fragment.glsl.txt +0 -20
  41. package/build/min/src/shaders/circle.vertex.glsl.txt +0 -17
  42. package/build/min/src/shaders/clipping_mask.fragment.glsl.txt +0 -1
  43. package/build/min/src/shaders/clipping_mask.vertex.glsl.txt +0 -1
  44. package/build/min/src/shaders/collision_box.fragment.glsl.txt +0 -1
  45. package/build/min/src/shaders/collision_box.vertex.glsl.txt +0 -1
  46. package/build/min/src/shaders/collision_circle.fragment.glsl.txt +0 -1
  47. package/build/min/src/shaders/collision_circle.vertex.glsl.txt +0 -1
  48. package/build/min/src/shaders/debug.fragment.glsl.txt +0 -1
  49. package/build/min/src/shaders/debug.vertex.glsl.txt +0 -1
  50. package/build/min/src/shaders/fill.fragment.glsl.txt +0 -10
  51. package/build/min/src/shaders/fill.vertex.glsl.txt +0 -7
  52. package/build/min/src/shaders/fill_extrusion.fragment.glsl.txt +0 -5
  53. package/build/min/src/shaders/fill_extrusion.vertex.glsl.txt +0 -9
  54. package/build/min/src/shaders/fill_extrusion_pattern.fragment.glsl.txt +0 -15
  55. package/build/min/src/shaders/fill_extrusion_pattern.vertex.glsl.txt +0 -11
  56. package/build/min/src/shaders/fill_outline.fragment.glsl.txt +0 -10
  57. package/build/min/src/shaders/fill_outline.vertex.glsl.txt +0 -7
  58. package/build/min/src/shaders/fill_outline_pattern.fragment.glsl.txt +0 -13
  59. package/build/min/src/shaders/fill_outline_pattern.vertex.glsl.txt +0 -9
  60. package/build/min/src/shaders/fill_pattern.fragment.glsl.txt +0 -13
  61. package/build/min/src/shaders/fill_pattern.vertex.glsl.txt +0 -9
  62. package/build/min/src/shaders/heatmap.fragment.glsl.txt +0 -10
  63. package/build/min/src/shaders/heatmap.vertex.glsl.txt +0 -8
  64. package/build/min/src/shaders/heatmap_texture.fragment.glsl.txt +0 -5
  65. package/build/min/src/shaders/heatmap_texture.vertex.glsl.txt +0 -1
  66. package/build/min/src/shaders/hillshade.fragment.glsl.txt +0 -7
  67. package/build/min/src/shaders/hillshade.vertex.glsl.txt +0 -1
  68. package/build/min/src/shaders/hillshade_prepare.fragment.glsl.txt +0 -8
  69. package/build/min/src/shaders/hillshade_prepare.vertex.glsl.txt +0 -1
  70. package/build/min/src/shaders/line.fragment.glsl.txt +0 -12
  71. package/build/min/src/shaders/line.vertex.glsl.txt +0 -17
  72. package/build/min/src/shaders/line_gradient.fragment.glsl.txt +0 -10
  73. package/build/min/src/shaders/line_gradient.vertex.glsl.txt +0 -16
  74. package/build/min/src/shaders/line_pattern.fragment.glsl.txt +0 -15
  75. package/build/min/src/shaders/line_pattern.vertex.glsl.txt +0 -20
  76. package/build/min/src/shaders/line_sdf.fragment.glsl.txt +0 -17
  77. package/build/min/src/shaders/line_sdf.vertex.glsl.txt +0 -20
  78. package/build/min/src/shaders/raster.fragment.glsl.txt +0 -5
  79. package/build/min/src/shaders/raster.vertex.glsl.txt +0 -1
  80. package/build/min/src/shaders/symbol_icon.fragment.glsl.txt +0 -9
  81. package/build/min/src/shaders/symbol_icon.vertex.glsl.txt +0 -5
  82. package/build/min/src/shaders/symbol_sdf.fragment.glsl.txt +0 -19
  83. package/build/min/src/shaders/symbol_sdf.vertex.glsl.txt +0 -13
  84. package/src/util/evented.js +0 -182
@@ -1,3 +1,3 @@
1
1
  {
2
- "version": "0.50.0"
2
+ "version": "0.51.0"
3
3
  }
package/package.json CHANGED
@@ -1,8 +1,11 @@
1
1
  {
2
2
  "name": "@mapwhit/tilerenderer",
3
3
  "description": "A WebGL interactive maps library",
4
- "version": "0.51.0",
5
- "main": "src/index.js",
4
+ "version": "0.51.1",
5
+ "exports": {
6
+ ".": "./src/index.js",
7
+ "./worker": "./src/worker.js"
8
+ },
6
9
  "license": "BSD-3-Clause",
7
10
  "repository": {
8
11
  "type": "git",
@@ -10,9 +13,10 @@
10
13
  },
11
14
  "dependencies": {
12
15
  "@mapbox/gl-matrix": "^0.0.1",
13
- "@mapbox/point-geometry": "^0.1.0",
14
- "@mapbox/unitbezier": "^0.0.0",
16
+ "@mapbox/point-geometry": "~1",
17
+ "@mapbox/unitbezier": "^0.0.1",
15
18
  "@mapbox/whoots-js": "^3.0.0",
19
+ "@mapwhit/events": "^0.0.1",
16
20
  "@mapwhit/geojson-rewind": "^1.0.0",
17
21
  "@mapwhit/pbf": "^1.0.0",
18
22
  "@mapwhit/style-expressions": "^0.0.2",
@@ -3,7 +3,7 @@
3
3
  const assert = require('assert');
4
4
  const { Struct, StructArray } = require('../util/struct_array');
5
5
  const { register } = require('../util/transfer_registry');
6
- const Point = require('@mapbox/point-geometry');
6
+ const { default: Point } = require('@mapbox/point-geometry');
7
7
 
8
8
  /**
9
9
  * Implementation of the StructArray layout:
@@ -18,7 +18,7 @@ const {
18
18
  GlyphOffsetArray,
19
19
  SymbolLineVertexArray
20
20
  } = require('../array_types');
21
- const Point = require('@mapbox/point-geometry');
21
+ const { default: Point } = require('@mapbox/point-geometry');
22
22
  const SegmentVector = require('../segment');
23
23
  const { ProgramConfigurationSet } = require('../program_configuration');
24
24
  const { TriangleIndexArray, LineIndexArray } = require('../index_array_type');
@@ -1,6 +1,6 @@
1
1
  const LngLat = require('./lng_lat');
2
2
 
3
- const Point = require('@mapbox/point-geometry');
3
+ const { default: Point } = require('@mapbox/point-geometry');
4
4
  const Coordinate = require('./coordinate');
5
5
  const { wrap, clamp } = require('../util/util');
6
6
  const interpolate = require('../util/interpolate');
package/src/index.js CHANGED
@@ -7,8 +7,8 @@ module.exports = {
7
7
  Style: require('./style/style'),
8
8
  LngLat: require('./geo/lng_lat'),
9
9
  LngLatBounds: require('./geo/lng_lat_bounds'),
10
- Point: require('@mapbox/point-geometry'),
11
- Evented: require('./util/evented').Evented,
10
+ Point: require('@mapbox/point-geometry').default,
11
+ Evented: require('@mapwhit/events').Evented,
12
12
  config: require('./util/config'),
13
13
 
14
14
  get workerCount() {
@@ -1,4 +1,4 @@
1
- const { Event, ErrorEvent, Evented } = require('../util/evented');
1
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
2
2
 
3
3
  const EXTENT = require('../data/extent');
4
4
  const browser = require('../util/browser');
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
  const { VectorTileFeature } = require('@mapwhit/vector-tile');
3
3
  const EXTENT = require('../data/extent');
4
4
 
@@ -2,8 +2,8 @@ const { getCoordinatesCenter } = require('../util/util');
2
2
 
3
3
  const { CanonicalTileID } = require('./tile_id');
4
4
  const LngLat = require('../geo/lng_lat');
5
- const Point = require('@mapbox/point-geometry');
6
- const { Event, ErrorEvent, Evented } = require('../util/evented');
5
+ const { default: Point } = require('@mapbox/point-geometry');
6
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
7
7
  const loadImage = require('../util/loader/image');
8
8
  const EXTENT = require('../data/extent');
9
9
  const { RasterBoundsArray } = require('../data/array_types');
@@ -1,6 +1,6 @@
1
1
  const { pick } = require('../util/object');
2
2
  const loadImage = require('../util/loader/image');
3
- const { Event, ErrorEvent, Evented } = require('../util/evented');
3
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
4
4
  const loadTileJSON = require('./load_tilejson');
5
5
  const TileBounds = require('./tile_bounds');
6
6
  const Texture = require('../render/texture');
@@ -1,4 +1,4 @@
1
- const { Event, Evented } = require('../util/evented');
1
+ const { Event, Evented } = require('@mapwhit/events');
2
2
  const browser = require('../util/browser');
3
3
 
4
4
  let pluginRequested = false;
@@ -1,11 +1,11 @@
1
1
  const { create: createSource } = require('./source');
2
2
  const Tile = require('./tile');
3
- const { Event, ErrorEvent, Evented } = require('../util/evented');
3
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
4
4
  const TileCache = require('./tile_cache');
5
5
  const Coordinate = require('../geo/coordinate');
6
6
  const { keysDifference } = require('../util/object');
7
7
  const EXTENT = require('../data/extent');
8
- const Point = require('@mapbox/point-geometry');
8
+ const { default: Point } = require('@mapbox/point-geometry');
9
9
  const browser = require('../util/browser');
10
10
  const { OverscaledTileID } = require('./tile_id');
11
11
  const assert = require('assert');
@@ -7,7 +7,7 @@ const SymbolBucket = require('../data/bucket/symbol_bucket');
7
7
  const { RasterBoundsArray, CollisionBoxArray } = require('../data/array_types');
8
8
  const rasterBoundsAttributes = require('../data/raster_bounds_attributes');
9
9
  const EXTENT = require('../data/extent');
10
- const Point = require('@mapbox/point-geometry');
10
+ const { default: Point } = require('@mapbox/point-geometry');
11
11
  const Texture = require('../render/texture');
12
12
  const SegmentVector = require('../data/segment');
13
13
  const { TriangleIndexArray } = require('../data/index_array_type');
@@ -1,4 +1,4 @@
1
- const { Event, ErrorEvent, Evented } = require('../util/evented');
1
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
2
2
  const { pick } = require('../util/object');
3
3
  const loadTileJSON = require('./load_tilejson');
4
4
  const TileBounds = require('./tile_bounds');
@@ -1,5 +1,5 @@
1
1
  const { sphericalToCartesian } = require('../util/util');
2
- const { Evented } = require('../util/evented');
2
+ const { Evented } = require('@mapwhit/events');
3
3
  const interpolate = require('../util/interpolate');
4
4
 
5
5
  const lightSpec = {
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  module.exports = {
4
4
  getMaximumPaintValue,
@@ -1,6 +1,6 @@
1
1
  const assert = require('assert');
2
2
 
3
- const { Event, ErrorEvent, Evented } = require('../util/evented');
3
+ const { Event, ErrorEvent, Evented } = require('@mapwhit/events');
4
4
  const createStyleLayer = require('./create_style_layer');
5
5
  const loadSprite = require('./load_sprite');
6
6
  const ImageManager = require('../render/image_manager');
@@ -5,7 +5,7 @@ const { polygonIntersectsBufferedPoint } = require('../../util/intersection_test
5
5
  const { getMaximumPaintValue, translateDistance, translate } = require('../query_utils');
6
6
  const properties = require('./circle_style_layer_properties');
7
7
  const { vec4 } = require('@mapbox/gl-matrix');
8
- const Point = require('@mapbox/point-geometry');
8
+ const { default: Point } = require('@mapbox/point-geometry');
9
9
 
10
10
  class CircleStyleLayer extends StyleLayer {
11
11
  constructor(layer) {
@@ -5,7 +5,7 @@ const { polygonIntersectsPolygon, polygonIntersectsMultiPolygon } = require('../
5
5
  const { translateDistance, translate } = require('../query_utils');
6
6
  const properties = require('./fill_extrusion_style_layer_properties');
7
7
  const { vec4 } = require('@mapbox/gl-matrix');
8
- const Point = require('@mapbox/point-geometry');
8
+ const { default: Point } = require('@mapbox/point-geometry');
9
9
 
10
10
  class FillExtrusionStyleLayer extends StyleLayer {
11
11
  constructor(layer) {
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  const StyleLayer = require('../style_layer');
4
4
  const LineBucket = require('../../data/bucket/line_bucket');
@@ -1,6 +1,6 @@
1
1
  const { filterObject } = require('../util/object');
2
2
 
3
- const { Evented } = require('../util/evented');
3
+ const { Evented } = require('@mapwhit/events');
4
4
  const { Layout, Transitionable, PossiblyEvaluatedPropertyValue } = require('./properties');
5
5
  const { supportsPropertyExpression } = require('@mapwhit/style-expressions');
6
6
 
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  const { register } = require('../util/transfer_registry');
4
4
 
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  module.exports = clipLine;
4
4
 
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  /**
4
4
  * A CollisionFeature represents the area of the tile covered by a single label.
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  const intersectionTests = require('../util/intersection_tests');
4
4
  const Grid = require('./grid_index');
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  const { mat4, vec4 } = require('@mapbox/gl-matrix');
4
4
  const symbolSize = require('./symbol_size');
@@ -1,4 +1,4 @@
1
- const Point = require('@mapbox/point-geometry');
1
+ const { default: Point } = require('@mapbox/point-geometry');
2
2
 
3
3
  const { GLYPH_PBF_BORDER } = require('../style/parse_glyph_pbf');
4
4
 
package/src/ui/camera.js CHANGED
@@ -5,8 +5,8 @@ const interpolate = require('../util/interpolate');
5
5
  const browser = require('../util/browser');
6
6
  const LngLat = require('../geo/lng_lat');
7
7
  const LngLatBounds = require('../geo/lng_lat_bounds');
8
- const Point = require('@mapbox/point-geometry');
9
- const { Event, Evented } = require('../util/evented');
8
+ const { default: Point } = require('@mapbox/point-geometry');
9
+ const { Event, Evented } = require('@mapwhit/events');
10
10
 
11
11
  /**
12
12
  * Options common to {@link Map#jumpTo}, {@link Map#easeTo}, and {@link Map#flyTo}, controlling the desired location,
package/src/ui/map.js CHANGED
@@ -12,9 +12,9 @@ const Transform = require('../geo/transform');
12
12
  const Camera = require('./camera');
13
13
  const LngLat = require('../geo/lng_lat');
14
14
  const LngLatBounds = require('../geo/lng_lat_bounds');
15
- const Point = require('@mapbox/point-geometry');
15
+ const { default: Point } = require('@mapbox/point-geometry');
16
16
  const { RGBAImage } = require('../util/image');
17
- const { Event, ErrorEvent } = require('../util/evented');
17
+ const { Event, ErrorEvent } = require('@mapwhit/events');
18
18
  const taskQueue = require('../util/task_queue');
19
19
 
20
20
  const defaultMinZoom = 0;
@@ -111,8 +111,6 @@ const defaultOptions = {
111
111
  * @see [Display a map](https://www.mapbox.com/mapbox-gl-js/examples/)
112
112
  */
113
113
  class Map extends Camera {
114
- #mapGestures;
115
-
116
114
  constructor(options) {
117
115
  options = Object.assign({}, defaultOptions, options);
118
116
 
@@ -1,4 +1,4 @@
1
- const { Evented } = require('./evented');
1
+ const { Evented } = require('@mapwhit/events');
2
2
 
3
3
  function getDefaultWorkerCount() {
4
4
  const browser = require('./browser');
@@ -1,6 +1,6 @@
1
1
  const { default: Queue } = require('tinyqueue');
2
2
 
3
- const Point = require('@mapbox/point-geometry');
3
+ const { default: Point } = require('@mapbox/point-geometry');
4
4
  const { distToSegmentSquared } = require('./intersection_tests');
5
5
 
6
6
  /**
@@ -1,5 +1,5 @@
1
1
  const { isCounterClockwise } = require('./util');
2
- const Point = require('@mapbox/point-geometry');
2
+ const { default: Point } = require('@mapbox/point-geometry');
3
3
 
4
4
  module.exports = {
5
5
  polygonIntersectsBufferedPoint,
package/src/worker.js ADDED
@@ -0,0 +1,4 @@
1
+ const worker = require('./source/worker');
2
+
3
+ /* global self */
4
+ worker(self);
@@ -1,13 +0,0 @@
1
- #ifdef GL_ES
2
- precision mediump float;
3
- #else
4
- #if !defined(lowp)
5
- #define lowp
6
- #endif
7
- #if !defined(mediump)
8
- #define mediump
9
- #endif
10
- #if !defined(highp)
11
- #define highp
12
- #endif
13
- #endif
@@ -1,14 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #else
4
- #if !defined(lowp)
5
- #define lowp
6
- #endif
7
- #if !defined(mediump)
8
- #define mediump
9
- #endif
10
- #if !defined(highp)
11
- #define highp
12
- #endif
13
- #endif
14
- vec2 unpack_float(const float packedValue){int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity){int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.,mod(packedOpacity,2.));}vec4 decode_color(const vec2 encodedColor){return vec4(unpack_float(encodedColor[0])/255.,unpack_float(encodedColor[1])/255.);}float unpack_mix_vec2(const vec2 packedValue,const float t){return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t){vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos){vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.,pattern_size)*256.+pixel_coord_lower,pattern_size);return(tile_units_to_pixels*pos+offset)/pattern_size;}
@@ -1,5 +0,0 @@
1
- uniform vec4 u_color;uniform float u_opacity;void main(){gl_FragColor=u_color*u_opacity;
2
- #ifdef OVERDRAW_INSPECTOR
3
- gl_FragColor=vec4(1.);
4
- #endif
5
- }
@@ -1 +0,0 @@
1
- attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}
@@ -1,5 +0,0 @@
1
- uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_mix)*u_opacity;
2
- #ifdef OVERDRAW_INSPECTOR
3
- gl_FragColor=vec4(1.);
4
- #endif
5
- }
@@ -1 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}
@@ -1,20 +0,0 @@
1
- #pragma mapbox: define highp vec4 color
2
- #pragma mapbox: define mediump float radius
3
- #pragma mapbox: define lowp float blur
4
- #pragma mapbox: define lowp float opacity
5
- #pragma mapbox: define highp vec4 stroke_color
6
- #pragma mapbox: define mediump float stroke_width
7
- #pragma mapbox: define lowp float stroke_opacity
8
- varying vec3 v_data;void main(){
9
- #pragma mapbox: initialize highp vec4 color
10
- #pragma mapbox: initialize mediump float radius
11
- #pragma mapbox: initialize lowp float blur
12
- #pragma mapbox: initialize lowp float opacity
13
- #pragma mapbox: initialize highp vec4 stroke_color
14
- #pragma mapbox: initialize mediump float stroke_width
15
- #pragma mapbox: initialize lowp float stroke_opacity
16
- vec2 extrude=v_data.xy;float extrude_length=length(extrude);lowp float antialiasblur=v_data.z;float antialiased_blur=-max(blur,antialiasblur);float opacity_t=smoothstep(0.,antialiased_blur,extrude_length-1.);float color_t=stroke_width<0.01?0.:smoothstep(antialiased_blur,0.,extrude_length-radius/(radius+stroke_width));gl_FragColor=opacity_t*mix(color*opacity,stroke_color*stroke_opacity,color_t);
17
- #ifdef OVERDRAW_INSPECTOR
18
- gl_FragColor=vec4(1.);
19
- #endif
20
- }
@@ -1,17 +0,0 @@
1
- uniform mat4 u_matrix;uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;
2
- #pragma mapbox: define highp vec4 color
3
- #pragma mapbox: define mediump float radius
4
- #pragma mapbox: define lowp float blur
5
- #pragma mapbox: define lowp float opacity
6
- #pragma mapbox: define highp vec4 stroke_color
7
- #pragma mapbox: define mediump float stroke_width
8
- #pragma mapbox: define lowp float stroke_opacity
9
- varying vec3 v_data;void main(void){
10
- #pragma mapbox: initialize highp vec4 color
11
- #pragma mapbox: initialize mediump float radius
12
- #pragma mapbox: initialize lowp float blur
13
- #pragma mapbox: initialize lowp float opacity
14
- #pragma mapbox: initialize highp vec4 stroke_color
15
- #pragma mapbox: initialize mediump float stroke_width
16
- #pragma mapbox: initialize lowp float stroke_opacity
17
- vec2 extrude=vec2(mod(a_pos,2.)*2.-1.);vec2 circle_center=floor(a_pos*0.5);if(u_pitch_with_map){vec2 corner_position=circle_center;if(u_scale_with_map){corner_position+=extrude*(radius+stroke_width)*u_extrude_scale;}else{vec4 projected_center=u_matrix*vec4(circle_center,0,1);corner_position+=extrude*(radius+stroke_width)*u_extrude_scale*(projected_center.w/u_camera_to_center_distance);}gl_Position=u_matrix*vec4(corner_position,0,1);}else{gl_Position=u_matrix*vec4(circle_center,0,1);if(u_scale_with_map){gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;}else{gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}lowp float antialiasblur=1./DEVICE_PIXEL_RATIO/(radius+stroke_width);v_data=vec3(extrude.x,extrude.y,antialiasblur);}
@@ -1 +0,0 @@
1
- void main(){gl_FragColor=vec4(1.);}
@@ -1 +0,0 @@
1
- attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}
@@ -1 +0,0 @@
1
- varying float v_placed;varying float v_notUsed;void main(){float alpha=0.5;gl_FragColor=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){gl_FragColor=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){gl_FragColor*=.1;}}
@@ -1 +0,0 @@
1
- attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);gl_Position.xy+=a_extrude*u_extrude_scale*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;}
@@ -1 +0,0 @@
1
- uniform float u_overscale_factor;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){float alpha=0.5;vec4 color=vec4(1.,0.,0.,1.)*alpha;if(v_placed>0.5){color=vec4(0.,0.,1.,0.5)*alpha;}if(v_notUsed>0.5){color*=.2;}float extrude_scale_length=length(v_extrude_scale);float extrude_length=length(v_extrude)*extrude_scale_length;float stroke_width=15.*extrude_scale_length/u_overscale_factor;float radius=v_radius*extrude_scale_length;float distance_to_edge=abs(extrude_length-radius);float opacity_t=smoothstep(-stroke_width,0.,-distance_to_edge);gl_FragColor=opacity_t*color;}
@@ -1 +0,0 @@
1
- attribute vec2 a_pos;attribute vec2 a_anchor_pos;attribute vec2 a_extrude;attribute vec2 a_placed;uniform mat4 u_matrix;uniform vec2 u_extrude_scale;uniform float u_camera_to_center_distance;varying float v_placed;varying float v_notUsed;varying float v_radius;varying vec2 v_extrude;varying vec2 v_extrude_scale;void main(){vec4 projectedPoint=u_matrix*vec4(a_anchor_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.,4.);gl_Position=u_matrix*vec4(a_pos,0.,1.);highp float padding_factor=1.2;gl_Position.xy+=a_extrude*u_extrude_scale*padding_factor*gl_Position.w*collision_perspective_ratio;v_placed=a_placed.x;v_notUsed=a_placed.y;v_radius=abs(a_extrude.y);v_extrude=a_extrude*padding_factor;v_extrude_scale=u_extrude_scale*u_camera_to_center_distance*collision_perspective_ratio;}
@@ -1 +0,0 @@
1
- uniform highp vec4 u_color;void main(){gl_FragColor=u_color;}
@@ -1 +0,0 @@
1
- attribute vec2 a_pos;uniform mat4 u_matrix;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);}
@@ -1,10 +0,0 @@
1
- #pragma mapbox: define highp vec4 color
2
- #pragma mapbox: define lowp float opacity
3
- void main(){
4
- #pragma mapbox: initialize highp vec4 color
5
- #pragma mapbox: initialize lowp float opacity
6
- gl_FragColor=color*opacity;
7
- #ifdef OVERDRAW_INSPECTOR
8
- gl_FragColor=vec4(1.);
9
- #endif
10
- }
@@ -1,7 +0,0 @@
1
- attribute vec2 a_pos;uniform mat4 u_matrix;
2
- #pragma mapbox: define highp vec4 color
3
- #pragma mapbox: define lowp float opacity
4
- void main(){
5
- #pragma mapbox: initialize highp vec4 color
6
- #pragma mapbox: initialize lowp float opacity
7
- gl_Position=u_matrix*vec4(a_pos,0,1);}
@@ -1,5 +0,0 @@
1
- varying vec4 v_color;void main(){gl_FragColor=v_color;
2
- #ifdef OVERDRAW_INSPECTOR
3
- gl_FragColor=vec4(1.);
4
- #endif
5
- }
@@ -1,9 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec4 v_color;
2
- #pragma mapbox: define highp float base
3
- #pragma mapbox: define highp float height
4
- #pragma mapbox: define highp vec4 color
5
- void main(){
6
- #pragma mapbox: initialize highp float base
7
- #pragma mapbox: initialize highp float height
8
- #pragma mapbox: initialize highp vec4 color
9
- vec3 normal=a_normal_ed.xyz;base=max(0.,base);height=max(0.,height);float t=mod(normal.x,2.);gl_Position=u_matrix*vec4(a_pos,t>0.?height:base,1);float colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.,0.,0.,1.);vec4 ambientlight=vec4(0.03,0.03,0.03,1.);color+=ambientlight;float directional=clamp(dot(normal/16384.,u_lightpos),0.,1.);directional=mix((1.-u_lightintensity),max((1.-colorvalue+u_lightintensity),1.),directional);if(normal.y!=0.){directional*=((1.-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.,0.5),mix(0.7,0.98,1.-u_lightintensity),1.)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.,0.3,1.-u_lightcolor.r),1.);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.,0.3,1.-u_lightcolor.g),1.);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.,0.3,1.-u_lightcolor.b),1.);v_color*=u_opacity;}
@@ -1,15 +0,0 @@
1
- uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
2
- #pragma mapbox: define lowp float base
3
- #pragma mapbox: define lowp float height
4
- #pragma mapbox: define lowp vec4 pattern_from
5
- #pragma mapbox: define lowp vec4 pattern_to
6
- void main(){
7
- #pragma mapbox: initialize lowp float base
8
- #pragma mapbox: initialize lowp float height
9
- #pragma mapbox: initialize mediump vec4 pattern_from
10
- #pragma mapbox: initialize mediump vec4 pattern_to
11
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);gl_FragColor=mixedColor*v_lighting;
12
- #ifdef OVERDRAW_INSPECTOR
13
- gl_FragColor=vec4(1.);
14
- #endif
15
- }
@@ -1,11 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec4 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec2 a_pos;attribute vec4 a_normal_ed;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;
2
- #pragma mapbox: define lowp float base
3
- #pragma mapbox: define lowp float height
4
- #pragma mapbox: define lowp vec4 pattern_from
5
- #pragma mapbox: define lowp vec4 pattern_to
6
- void main(){
7
- #pragma mapbox: initialize lowp float base
8
- #pragma mapbox: initialize lowp float height
9
- #pragma mapbox: initialize mediump vec4 pattern_from
10
- #pragma mapbox: initialize mediump vec4 pattern_to
11
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float pixelRatio=u_scale.x;float tileRatio=u_scale.y;float fromScale=u_scale.z;float toScale=u_scale.w;vec3 normal=a_normal_ed.xyz;float edgedistance=a_normal_ed.w;vec2 display_size_a=vec2((pattern_br_a.x-pattern_tl_a.x)/pixelRatio,(pattern_br_a.y-pattern_tl_a.y)/pixelRatio);vec2 display_size_b=vec2((pattern_br_b.x-pattern_tl_b.x)/pixelRatio,(pattern_br_b.y-pattern_tl_b.y)/pixelRatio);base=max(0.,base);height=max(0.,height);float t=mod(normal.x,2.);float z=t>0.?height:base;gl_Position=u_matrix*vec4(a_pos,z,1);vec2 pos=normal.x==1.&&normal.y==0.&&normal.z==16384.?a_pos:vec2(edgedistance,z*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.,0.,0.,1.);float directional=clamp(dot(normal/16383.,u_lightpos),0.,1.);directional=mix((1.-u_lightintensity),max((0.5+u_lightintensity),1.),directional);if(normal.y!=0.){directional*=((1.-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.,0.5),mix(0.7,0.98,1.-u_lightintensity),1.)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.),vec3(0.3),1.-u_lightcolor),vec3(1.));v_lighting*=u_opacity;}
@@ -1,10 +0,0 @@
1
- #pragma mapbox: define highp vec4 outline_color
2
- #pragma mapbox: define lowp float opacity
3
- varying vec2 v_pos;void main(){
4
- #pragma mapbox: initialize highp vec4 outline_color
5
- #pragma mapbox: initialize lowp float opacity
6
- float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.-smoothstep(0.,1.,dist);gl_FragColor=outline_color*(alpha*opacity);
7
- #ifdef OVERDRAW_INSPECTOR
8
- gl_FragColor=vec4(1.);
9
- #endif
10
- }
@@ -1,7 +0,0 @@
1
- attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;
2
- #pragma mapbox: define highp vec4 outline_color
3
- #pragma mapbox: define lowp float opacity
4
- void main(){
5
- #pragma mapbox: initialize highp vec4 outline_color
6
- #pragma mapbox: initialize lowp float opacity
7
- gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=(gl_Position.xy/gl_Position.w+1.)/2.*u_world;}
@@ -1,13 +0,0 @@
1
- uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
2
- #pragma mapbox: define lowp float opacity
3
- #pragma mapbox: define lowp vec4 pattern_from
4
- #pragma mapbox: define lowp vec4 pattern_to
5
- void main(){
6
- #pragma mapbox: initialize lowp float opacity
7
- #pragma mapbox: initialize mediump vec4 pattern_from
8
- #pragma mapbox: initialize mediump vec4 pattern_to
9
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.-smoothstep(0.,1.,dist);gl_FragColor=mix(color1,color2,u_fade)*alpha*opacity;
10
- #ifdef OVERDRAW_INSPECTOR
11
- gl_FragColor=vec4(1.);
12
- #endif
13
- }
@@ -1,9 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;
2
- #pragma mapbox: define lowp float opacity
3
- #pragma mapbox: define lowp vec4 pattern_from
4
- #pragma mapbox: define lowp vec4 pattern_to
5
- void main(){
6
- #pragma mapbox: initialize lowp float opacity
7
- #pragma mapbox: initialize mediump vec4 pattern_from
8
- #pragma mapbox: initialize mediump vec4 pattern_to
9
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float pixelRatio=u_scale.x;float tileRatio=u_scale.y;float fromScale=u_scale.z;float toScale=u_scale.w;gl_Position=u_matrix*vec4(a_pos,0,1);vec2 display_size_a=vec2((pattern_br_a.x-pattern_tl_a.x)/pixelRatio,(pattern_br_a.y-pattern_tl_a.y)/pixelRatio);vec2 display_size_b=vec2((pattern_br_b.x-pattern_tl_b.x)/pixelRatio,(pattern_br_b.y-pattern_tl_b.y)/pixelRatio);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.)/2.*u_world;}
@@ -1,13 +0,0 @@
1
- uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;
2
- #pragma mapbox: define lowp float opacity
3
- #pragma mapbox: define lowp vec4 pattern_from
4
- #pragma mapbox: define lowp vec4 pattern_to
5
- void main(){
6
- #pragma mapbox: initialize lowp float opacity
7
- #pragma mapbox: initialize mediump vec4 pattern_from
8
- #pragma mapbox: initialize mediump vec4 pattern_to
9
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_fade)*opacity;
10
- #ifdef OVERDRAW_INSPECTOR
11
- gl_FragColor=vec4(1.);
12
- #endif
13
- }
@@ -1,9 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec4 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;
2
- #pragma mapbox: define lowp float opacity
3
- #pragma mapbox: define lowp vec4 pattern_from
4
- #pragma mapbox: define lowp vec4 pattern_to
5
- void main(){
6
- #pragma mapbox: initialize lowp float opacity
7
- #pragma mapbox: initialize mediump vec4 pattern_from
8
- #pragma mapbox: initialize mediump vec4 pattern_to
9
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float pixelRatio=u_scale.x;float tileZoomRatio=u_scale.y;float fromScale=u_scale.z;float toScale=u_scale.w;vec2 display_size_a=vec2((pattern_br_a.x-pattern_tl_a.x)/pixelRatio,(pattern_br_a.y-pattern_tl_a.y)/pixelRatio);vec2 display_size_b=vec2((pattern_br_b.x-pattern_tl_b.x)/pixelRatio,(pattern_br_b.y-pattern_tl_b.y)/pixelRatio);gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);}
@@ -1,10 +0,0 @@
1
- #pragma mapbox: define highp float weight
2
- uniform highp float u_intensity;varying vec2 v_extrude;
3
- #define GAUSS_COEF 0.3989422804014327
4
- void main(){
5
- #pragma mapbox: initialize highp float weight
6
- float d=-0.5*3.*3.*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);gl_FragColor=vec4(val,1.,1.,1.);
7
- #ifdef OVERDRAW_INSPECTOR
8
- gl_FragColor=vec4(1.);
9
- #endif
10
- }
@@ -1,8 +0,0 @@
1
- #pragma mapbox: define highp float weight
2
- #pragma mapbox: define mediump float radius
3
- uniform mat4 u_matrix;uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;attribute vec2 a_pos;varying vec2 v_extrude;const highp float ZERO=1./255./16.;
4
- #define GAUSS_COEF 0.3989422804014327
5
- void main(void){
6
- #pragma mapbox: initialize highp float weight
7
- #pragma mapbox: initialize mediump float radius
8
- vec2 unscaled_extrude=vec2(mod(a_pos,2.)*2.-1.);float S=sqrt(-2.*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec4 pos=vec4(floor(a_pos*0.5)+extrude,0,1);gl_Position=u_matrix*pos;}
@@ -1,5 +0,0 @@
1
- uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main(){float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;
2
- #ifdef OVERDRAW_INSPECTOR
3
- gl_FragColor=vec4(0.);
4
- #endif
5
- }
@@ -1 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_world;attribute vec2 a_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.-a_pos.y;}
@@ -1,7 +0,0 @@
1
- uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;
2
- #define PI 3.141592653589793
3
- void main(){vec4 pixel=texture2D(u_image,v_pos);vec2 deriv=((pixel.rg*2.)-1.);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.-v_pos.y)+u_latrange[1]));float slope=atan(1.25*length(deriv)/scaleFactor);float aspect=deriv.x!=0.?atan(deriv.y,-deriv.x):PI/2.*(deriv.y>0.?1.:-1.);float intensity=u_light.x;float azimuth=u_light.y+PI;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity!=0.5?((pow(base,slope)-1.)/(pow(base,maxValue)-1.))*maxValue:slope;float accent=cos(scaledSlope);vec4 accent_color=(1.-accent)*u_accent*clamp(intensity*2.,0.,1.);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.)-1.);vec4 shade_color=mix(u_shadow,u_highlight,shade)*sin(scaledSlope)*clamp(intensity*2.,0.,1.);gl_FragColor=accent_color*(1.-shade_color.a)+shade_color;
4
- #ifdef OVERDRAW_INSPECTOR
5
- gl_FragColor=vec4(1.);
6
- #endif
7
- }
@@ -1 +0,0 @@
1
- uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.;}
@@ -1,8 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #endif
4
- uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform float u_maxzoom;float getElevation(vec2 coord,float bias){vec4 data=texture2D(u_image,coord)*255.;return(data.r+data.g*256.+data.b*256.*256.)/4.;}void main(){vec2 epsilon=1./u_dimension;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.);float e=getElevation(v_pos,0.);float f=getElevation(v_pos+vec2(epsilon.x,0),0.);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.);float h=getElevation(v_pos+vec2(0,epsilon.y),0.);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.);float exaggeration=u_zoom<2.?0.4:u_zoom<4.5?0.35:0.3;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))/pow(2.,(u_zoom-u_maxzoom)*exaggeration+19.2562-u_zoom);gl_FragColor=clamp(vec4(deriv.x/2.+0.5,deriv.y/2.+0.5,1.,1.),0.,1.);
5
- #ifdef OVERDRAW_INSPECTOR
6
- gl_FragColor=vec4(1.);
7
- #endif
8
- }
@@ -1 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);vec2 epsilon=1./u_dimension;float scale=(u_dimension.x-2.)/u_dimension.x;v_pos=(a_texture_pos/8192.)*scale+epsilon;}
@@ -1,12 +0,0 @@
1
- #pragma mapbox: define highp vec4 color
2
- #pragma mapbox: define lowp float blur
3
- #pragma mapbox: define lowp float opacity
4
- varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;void main(){
5
- #pragma mapbox: initialize highp vec4 color
6
- #pragma mapbox: initialize lowp float blur
7
- #pragma mapbox: initialize lowp float opacity
8
- float dist=length(v_normal)*v_width2.s;float blur2=(blur+1./DEVICE_PIXEL_RATIO)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.,1.);gl_FragColor=color*(alpha*opacity);
9
- #ifdef OVERDRAW_INSPECTOR
10
- gl_FragColor=vec4(1.);
11
- #endif
12
- }
@@ -1,17 +0,0 @@
1
- #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
2
- #define scale 0.015873016
3
- attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_linesofar;
4
- #pragma mapbox: define highp vec4 color
5
- #pragma mapbox: define lowp float blur
6
- #pragma mapbox: define lowp float opacity
7
- #pragma mapbox: define mediump float gapwidth
8
- #pragma mapbox: define lowp float offset
9
- #pragma mapbox: define mediump float width
10
- void main(){
11
- #pragma mapbox: initialize highp vec4 color
12
- #pragma mapbox: initialize lowp float blur
13
- #pragma mapbox: initialize lowp float opacity
14
- #pragma mapbox: initialize mediump float gapwidth
15
- #pragma mapbox: initialize lowp float offset
16
- #pragma mapbox: initialize mediump float width
17
- vec2 a_extrude=a_data.xy-128.;float a_direction=mod(a_data.z,4.)-1.;v_linesofar=(floor(a_data.z/4.)+a_data.w*64.)*2.;vec2 pos=a_pos_normal.xy;mediump vec2 normal=a_pos_normal.zw;v_normal=normal;gapwidth=gapwidth/2.;float halfwidth=width/2.;offset=-1.*offset;float inset=gapwidth+(gapwidth>0.?ANTIALIASING:0.);float outset=gapwidth+halfwidth*(gapwidth>0.?2.:1.)+(halfwidth==0.?0.:ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.,0.);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.,1.)+projected_extrude;float extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_gl_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;v_width2=vec2(outset,inset);}
@@ -1,10 +0,0 @@
1
- #pragma mapbox: define lowp float blur
2
- #pragma mapbox: define lowp float opacity
3
- uniform sampler2D u_image;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;varying highp float v_lineprogress;void main(){
4
- #pragma mapbox: initialize lowp float blur
5
- #pragma mapbox: initialize lowp float opacity
6
- float dist=length(v_normal)*v_width2.s;float blur2=(blur+1./DEVICE_PIXEL_RATIO)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.,1.);vec4 color=texture2D(u_image,vec2(v_lineprogress,0.5));gl_FragColor=color*(alpha*opacity);
7
- #ifdef OVERDRAW_INSPECTOR
8
- gl_FragColor=vec4(1.);
9
- #endif
10
- }
@@ -1,16 +0,0 @@
1
- #define MAX_LINE_DISTANCE 32767.0
2
- #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
3
- #define scale 0.015873016
4
- attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_lineprogress;
5
- #pragma mapbox: define lowp float blur
6
- #pragma mapbox: define lowp float opacity
7
- #pragma mapbox: define mediump float gapwidth
8
- #pragma mapbox: define lowp float offset
9
- #pragma mapbox: define mediump float width
10
- void main(){
11
- #pragma mapbox: initialize lowp float blur
12
- #pragma mapbox: initialize lowp float opacity
13
- #pragma mapbox: initialize mediump float gapwidth
14
- #pragma mapbox: initialize lowp float offset
15
- #pragma mapbox: initialize mediump float width
16
- vec2 a_extrude=a_data.xy-128.;float a_direction=mod(a_data.z,4.)-1.;v_lineprogress=(floor(a_data.z/4.)+a_data.w*64.)*2./MAX_LINE_DISTANCE;vec2 pos=a_pos_normal.xy;mediump vec2 normal=a_pos_normal.zw;v_normal=normal;gapwidth=gapwidth/2.;float halfwidth=width/2.;offset=-1.*offset;float inset=gapwidth+(gapwidth>0.?ANTIALIASING:0.);float outset=gapwidth+halfwidth*(gapwidth>0.?2.:1.)+(halfwidth==0.?0.:ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.,0.);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.,1.)+projected_extrude;float extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_gl_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;v_width2=vec2(outset,inset);}
@@ -1,15 +0,0 @@
1
- uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec4 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;
2
- #pragma mapbox: define lowp vec4 pattern_from
3
- #pragma mapbox: define lowp vec4 pattern_to
4
- #pragma mapbox: define lowp float blur
5
- #pragma mapbox: define lowp float opacity
6
- void main(){
7
- #pragma mapbox: initialize mediump vec4 pattern_from
8
- #pragma mapbox: initialize mediump vec4 pattern_to
9
- #pragma mapbox: initialize lowp float blur
10
- #pragma mapbox: initialize lowp float opacity
11
- vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float pixelRatio=u_scale.x;float tileZoomRatio=u_scale.y;float fromScale=u_scale.z;float toScale=u_scale.w;vec2 display_size_a=vec2((pattern_br_a.x-pattern_tl_a.x)/pixelRatio,(pattern_br_a.y-pattern_tl_a.y)/pixelRatio);vec2 display_size_b=vec2((pattern_br_b.x-pattern_tl_b.x)/pixelRatio,(pattern_br_b.y-pattern_tl_b.y)/pixelRatio);vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float dist=length(v_normal)*v_width2.s;float blur2=(blur+1./DEVICE_PIXEL_RATIO)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.,1.);float x_a=mod(v_linesofar/pattern_size_a.x,1.);float x_b=mod(v_linesofar/pattern_size_b.x,1.);float y_a=0.5+(v_normal.y*clamp(v_width2.s,0.,(pattern_size_a.y+2.)/2.)/pattern_size_a.y);float y_b=0.5+(v_normal.y*clamp(v_width2.s,0.,(pattern_size_b.y+2.)/2.)/pattern_size_b.y);vec2 pos_a=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,vec2(x_a,y_a));vec2 pos_b=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,vec2(x_b,y_b));vec4 color=mix(texture2D(u_image,pos_a),texture2D(u_image,pos_b),u_fade);gl_FragColor=color*alpha*opacity;
12
- #ifdef OVERDRAW_INSPECTOR
13
- gl_FragColor=vec4(1.);
14
- #endif
15
- }
@@ -1,20 +0,0 @@
1
- #define scale 0.015873016
2
- #define LINE_DISTANCE_SCALE 2.0
3
- #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
4
- attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform vec2 u_gl_units_to_pixels;uniform mediump float u_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;
5
- #pragma mapbox: define lowp float blur
6
- #pragma mapbox: define lowp float opacity
7
- #pragma mapbox: define lowp float offset
8
- #pragma mapbox: define mediump float gapwidth
9
- #pragma mapbox: define mediump float width
10
- #pragma mapbox: define lowp vec4 pattern_from
11
- #pragma mapbox: define lowp vec4 pattern_to
12
- void main(){
13
- #pragma mapbox: initialize lowp float blur
14
- #pragma mapbox: initialize lowp float opacity
15
- #pragma mapbox: initialize lowp float offset
16
- #pragma mapbox: initialize mediump float gapwidth
17
- #pragma mapbox: initialize mediump float width
18
- #pragma mapbox: initialize mediump vec4 pattern_from
19
- #pragma mapbox: initialize mediump vec4 pattern_to
20
- vec2 a_extrude=a_data.xy-128.;float a_direction=mod(a_data.z,4.)-1.;float a_linesofar=(floor(a_data.z/4.)+a_data.w*64.)*LINE_DISTANCE_SCALE;vec2 pos=a_pos_normal.xy;mediump vec2 normal=a_pos_normal.zw;v_normal=normal;gapwidth=gapwidth/2.;float halfwidth=width/2.;offset=-1.*offset;float inset=gapwidth+(gapwidth>0.?ANTIALIASING:0.);float outset=gapwidth+halfwidth*(gapwidth>0.?2.:1.)+(halfwidth==0.?0.:ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.,0.);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.,1.)+projected_extrude;float extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_gl_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;v_linesofar=a_linesofar;v_width2=vec2(outset,inset);}
@@ -1,17 +0,0 @@
1
- uniform sampler2D u_image;uniform float u_sdfgamma;uniform float u_mix;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;
2
- #pragma mapbox: define highp vec4 color
3
- #pragma mapbox: define lowp float blur
4
- #pragma mapbox: define lowp float opacity
5
- #pragma mapbox: define mediump float width
6
- #pragma mapbox: define lowp float floorwidth
7
- void main(){
8
- #pragma mapbox: initialize highp vec4 color
9
- #pragma mapbox: initialize lowp float blur
10
- #pragma mapbox: initialize lowp float opacity
11
- #pragma mapbox: initialize mediump float width
12
- #pragma mapbox: initialize lowp float floorwidth
13
- float dist=length(v_normal)*v_width2.s;float blur2=(blur+1./DEVICE_PIXEL_RATIO)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.,1.);float sdfdist_a=texture2D(u_image,v_tex_a).a;float sdfdist_b=texture2D(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);alpha*=smoothstep(0.5-u_sdfgamma/floorwidth,0.5+u_sdfgamma/floorwidth,sdfdist);gl_FragColor=color*(alpha*opacity);
14
- #ifdef OVERDRAW_INSPECTOR
15
- gl_FragColor=vec4(1.);
16
- #endif
17
- }
@@ -1,20 +0,0 @@
1
- #define scale 0.015873016
2
- #define LINE_DISTANCE_SCALE 2.0
3
- #define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
4
- attribute vec4 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_patternscale_a;uniform float u_tex_y_a;uniform vec2 u_patternscale_b;uniform float u_tex_y_b;uniform vec2 u_gl_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;
5
- #pragma mapbox: define highp vec4 color
6
- #pragma mapbox: define lowp float blur
7
- #pragma mapbox: define lowp float opacity
8
- #pragma mapbox: define mediump float gapwidth
9
- #pragma mapbox: define lowp float offset
10
- #pragma mapbox: define mediump float width
11
- #pragma mapbox: define lowp float floorwidth
12
- void main(){
13
- #pragma mapbox: initialize highp vec4 color
14
- #pragma mapbox: initialize lowp float blur
15
- #pragma mapbox: initialize lowp float opacity
16
- #pragma mapbox: initialize mediump float gapwidth
17
- #pragma mapbox: initialize lowp float offset
18
- #pragma mapbox: initialize mediump float width
19
- #pragma mapbox: initialize lowp float floorwidth
20
- vec2 a_extrude=a_data.xy-128.;float a_direction=mod(a_data.z,4.)-1.;float a_linesofar=(floor(a_data.z/4.)+a_data.w*64.)*LINE_DISTANCE_SCALE;vec2 pos=a_pos_normal.xy;mediump vec2 normal=a_pos_normal.zw;v_normal=normal;gapwidth=gapwidth/2.;float halfwidth=width/2.;offset=-1.*offset;float inset=gapwidth+(gapwidth>0.?ANTIALIASING:0.);float outset=gapwidth+halfwidth*(gapwidth>0.?2.:1.)+(halfwidth==0.?0.:ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.,0.);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.,1.)+projected_extrude;float extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_gl_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;v_tex_a=vec2(a_linesofar*u_patternscale_a.x/floorwidth,normal.y*u_patternscale_a.y+u_tex_y_a);v_tex_b=vec2(a_linesofar*u_patternscale_b.x/floorwidth,normal.y*u_patternscale_b.y+u_tex_y_b);v_width2=vec2(outset,inset);}
@@ -1,5 +0,0 @@
1
- uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main(){vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if(color0.a>0.){color0.rgb=color0.rgb/color0.a;}if(color1.a>0.){color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);gl_FragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);
2
- #ifdef OVERDRAW_INSPECTOR
3
- gl_FragColor=vec4(1.);
4
- #endif
5
- }
@@ -1 +0,0 @@
1
- uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main(){gl_Position=u_matrix*vec4(a_pos,0,1);v_pos0=(((a_texture_pos/8192.)-0.5)/u_buffer_scale)+0.5;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}
@@ -1,9 +0,0 @@
1
- uniform sampler2D u_texture;
2
- #pragma mapbox: define lowp float opacity
3
- varying vec2 v_tex;varying float v_fade_opacity;void main(){
4
- #pragma mapbox: initialize lowp float opacity
5
- lowp float alpha=opacity*v_fade_opacity;gl_FragColor=texture2D(u_texture,v_tex)*alpha;
6
- #ifdef OVERDRAW_INSPECTOR
7
- gl_FragColor=vec4(1.);
8
- #endif
9
- }
@@ -1,5 +0,0 @@
1
- const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;
2
- #pragma mapbox: define lowp float opacity
3
- uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_gl_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;varying vec2 v_tex;varying float v_fade_opacity;void main(){
4
- #pragma mapbox: initialize lowp float opacity
5
- vec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;highp float segment_angle=-a_projected_pos[2];float size;if(!u_is_size_zoom_constant&&!u_is_size_feature_constant){size=mix(a_size[0],a_size[1],u_size_t)/10.;}else if(u_is_size_zoom_constant&&!u_is_size_feature_constant){size=a_size[0]/10.;}else if(!u_is_size_zoom_constant&&u_is_size_feature_constant){size=u_size;}else{size=u_size;}vec4 projectedPoint=u_matrix*vec4(a_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map?camera_to_anchor_distance/u_camera_to_center_distance:u_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.,4.);size*=perspective_ratio;float fontScale=u_is_text?size/24.:size;highp float symbol_rotation=0.;if(u_rotate_symbol){vec4 offsetProjectedPoint=u_matrix*vec4(a_pos+vec2(1,0),0,1);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.*angle_sin,angle_sin,angle_cos);vec4 projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy,0.,1.);gl_Position=u_gl_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.*fontScale),0.,1.);v_tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1]>0.5?u_fade_change:-u_fade_change;v_fade_opacity=max(0.,min(1.,fade_opacity[0]+fade_change));}
@@ -1,19 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO
3
- uniform bool u_is_halo;
4
- #pragma mapbox: define highp vec4 fill_color
5
- #pragma mapbox: define highp vec4 halo_color
6
- #pragma mapbox: define lowp float opacity
7
- #pragma mapbox: define lowp float halo_width
8
- #pragma mapbox: define lowp float halo_blur
9
- uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform bool u_is_text;varying vec2 v_data0;varying vec3 v_data1;void main(){
10
- #pragma mapbox: initialize highp vec4 fill_color
11
- #pragma mapbox: initialize highp vec4 halo_color
12
- #pragma mapbox: initialize lowp float opacity
13
- #pragma mapbox: initialize lowp float halo_width
14
- #pragma mapbox: initialize lowp float halo_blur
15
- vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float fade_opacity=v_data1[2];float fontScale=u_is_text?size/24.:size;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.-64.)/256.;if(u_is_halo){color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.-halo_width/fontScale)/SDF_PX;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);gl_FragColor=color*(alpha*opacity*fade_opacity);
16
- #ifdef OVERDRAW_INSPECTOR
17
- gl_FragColor=vec4(1.);
18
- #endif
19
- }
@@ -1,13 +0,0 @@
1
- const float PI=3.141592653589793;attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;
2
- #pragma mapbox: define highp vec4 fill_color
3
- #pragma mapbox: define highp vec4 halo_color
4
- #pragma mapbox: define lowp float opacity
5
- #pragma mapbox: define lowp float halo_width
6
- #pragma mapbox: define lowp float halo_blur
7
- uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_gl_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;varying vec2 v_data0;varying vec3 v_data1;void main(){
8
- #pragma mapbox: initialize highp vec4 fill_color
9
- #pragma mapbox: initialize highp vec4 halo_color
10
- #pragma mapbox: initialize lowp float opacity
11
- #pragma mapbox: initialize lowp float halo_width
12
- #pragma mapbox: initialize lowp float halo_blur
13
- vec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;highp float segment_angle=-a_projected_pos[2];float size;if(!u_is_size_zoom_constant&&!u_is_size_feature_constant){size=mix(a_size[0],a_size[1],u_size_t)/10.;}else if(u_is_size_zoom_constant&&!u_is_size_feature_constant){size=a_size[0]/10.;}else if(!u_is_size_zoom_constant&&u_is_size_feature_constant){size=u_size;}else{size=u_size;}vec4 projectedPoint=u_matrix*vec4(a_pos,0,1);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map?camera_to_anchor_distance/u_camera_to_center_distance:u_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.,4.);size*=perspective_ratio;float fontScale=u_is_text?size/24.:size;highp float symbol_rotation=0.;if(u_rotate_symbol){vec4 offsetProjectedPoint=u_matrix*vec4(a_pos+vec2(1,0),0,1);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.*angle_sin,angle_sin,angle_cos);vec4 projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy,0.,1.);gl_Position=u_gl_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.*fontScale),0.,1.);float gamma_scale=gl_Position.w;vec2 tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1]>0.5?u_fade_change:-u_fade_change;float interpolated_fade_opacity=max(0.,min(1.,fade_opacity[0]+fade_change));v_data0=vec2(tex.x,tex.y);v_data1=vec3(gamma_scale,size,interpolated_fade_opacity);}
@@ -1,182 +0,0 @@
1
- class Event {
2
- constructor(type, data) {
3
- Object.assign(this, data);
4
- this.type = type;
5
- }
6
- }
7
-
8
- class ErrorEvent extends Event {
9
- constructor(error, data) {
10
- super('error', Object.assign({ error }, data));
11
- }
12
- }
13
-
14
- /**
15
- * Methods mixed in to other classes for event capabilities.
16
- *
17
- * @mixin Evented
18
- */
19
- class Evented {
20
- #listeners;
21
- #oneTimeListeners;
22
- #parent;
23
- #parentData;
24
-
25
- /**
26
- * Adds a listener to a specified event type.
27
- *
28
- * @param {string} type The event type to add a listen for.
29
- * @param {Function} listener The function to be called when the event is fired.
30
- * The listener function is called with the data object passed to `fire`,
31
- * extended with `target` and `type` properties.
32
- * @returns {Object} `this`
33
- */
34
- on(type, listener) {
35
- this.#listeners ??= listeners();
36
- this.#listeners.add(type, listener);
37
-
38
- return this;
39
- }
40
-
41
- /**
42
- * Removes a previously registered event listener.
43
- *
44
- * @param {string} type The event type to remove listeners for.
45
- * @param {Function} listener The listener function to remove.
46
- * @returns {Object} `this`
47
- */
48
- off(type, listener) {
49
- this.#listeners?.remove(type, listener);
50
- this.#oneTimeListeners?.remove(type, listener);
51
-
52
- return this;
53
- }
54
-
55
- /**
56
- * Adds a listener that will be called only once to a specified event type.
57
- *
58
- * The listener will be called first time the event fires after the listener is registered.
59
- *
60
- * @param {string} type The event type to listen for.
61
- * @param {Function} listener The function to be called when the event is fired the first time.
62
- * @returns {Object} `this`
63
- */
64
- once(type, listener) {
65
- this.#oneTimeListeners ??= listeners({ once: true });
66
- this.#oneTimeListeners.add(type, listener);
67
-
68
- return this;
69
- }
70
-
71
- fire(event) {
72
- // Compatibility with (type: string, properties: Object) signature from previous versions.
73
- // See https://github.com/mapbox/mapbox-gl-js/issues/6522,
74
- // https://github.com/mapbox/mapbox-gl-draw/issues/766
75
- if (typeof event === 'string') {
76
- event = new Event(event, arguments[1]);
77
- }
78
-
79
- const { type } = event;
80
-
81
- if (this.listens(type)) {
82
- event.target = this;
83
- this.#listeners?.fire(type, this, event);
84
- this.#oneTimeListeners?.fire(type, this, event);
85
-
86
- const parent = this.#parent;
87
- if (parent) {
88
- const data = typeof this.#parentData === 'function' ? this.#parentData() : this.#parentData;
89
- Object.assign(event, data);
90
- parent.fire(event);
91
- }
92
- } else if (event instanceof ErrorEvent) {
93
- // To ensure that no error events are dropped, print them to the
94
- // console if they have no listeners.
95
- console.error(event.error);
96
- }
97
-
98
- return this;
99
- }
100
-
101
- /**
102
- * Returns a true if this instance of Evented or any forwardeed instances of Evented have a listener for the specified type.
103
- *
104
- * @param {string} type The event type
105
- * @returns {boolean} `true` if there is at least one registered listener for specified event type, `false` otherwise
106
- */
107
- listens(type) {
108
- return this.#listeners?.listens(type) || this.#oneTimeListeners?.listens(type) || this.#parent?.listens(type);
109
- }
110
-
111
- /**
112
- * Bubble all events fired by this instance of Evented to this parent instance of Evented.
113
- *
114
- * @returns {Object} `this`
115
- */
116
- setEventedParent(parent, data) {
117
- this.#parent = parent;
118
- this.#parentData = data;
119
-
120
- return this;
121
- }
122
- }
123
-
124
- module.exports = {
125
- Event,
126
- ErrorEvent,
127
- Evented
128
- };
129
-
130
- function listeners({ once } = {}) {
131
- const bag = new Map();
132
-
133
- return {
134
- add,
135
- remove,
136
- fire,
137
- listens
138
- };
139
-
140
- function add(type, listener) {
141
- const list = bag.get(type);
142
- if (!list) {
143
- bag.set(type, [listener]);
144
- } else if (!list.includes(listener)) {
145
- list.push(listener);
146
- }
147
- }
148
-
149
- function remove(type, listener) {
150
- const list = bag.get(type);
151
- if (!list) {
152
- return;
153
- }
154
- const index = list.indexOf(listener);
155
- if (index !== -1) {
156
- list.splice(index, 1);
157
- }
158
- if (list.length === 0) {
159
- bag.delete(type);
160
- }
161
- }
162
-
163
- function fire(type, thisArg, data) {
164
- let list = bag.get(type);
165
- if (!list || list.length === 0) {
166
- return;
167
- }
168
- if (once) {
169
- bag.delete(type);
170
- } else {
171
- // make sure adding or removing listeners inside other listeners won't cause an infinite loop
172
- list = list.slice();
173
- }
174
- for (const listener of list) {
175
- listener.call(thisArg, data);
176
- }
177
- }
178
-
179
- function listens(type) {
180
- return bag.get(type)?.length > 0;
181
- }
182
- }