@mapvx/web-kit 1.2.0-develop.13 → 1.2.0-develop.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/chunks/{DRACOLoader-gEI4jG0V.cjs → DRACOLoader-B1Y7vbrj.cjs} +2 -2
- package/dist/cjs/chunks/{GLTFLoader-Cd9ix-wY.cjs → GLTFLoader-DrrfQ0_F.cjs} +2 -2
- package/dist/cjs/chunks/{KTX2Loader-Dk2GlCFI.cjs → KTX2Loader-BoLi8knA.cjs} +2 -2
- package/dist/cjs/chunks/{accessibility-C9U1mv_p.cjs → accessibility-Djzp33ox.cjs} +2 -2
- package/dist/cjs/chunks/{back_arrow-tpfWrGJ9.cjs → back_arrow-BPoJQerl.cjs} +2 -2
- package/dist/cjs/chunks/{debug-hooks-xLx1YP8n.cjs → debug-hooks-CMF1BR-2.cjs} +2 -2
- package/dist/cjs/chunks/{dist-ENDZf7Zh.cjs → dist-B06OgE5W.cjs} +2 -2
- package/dist/cjs/chunks/{dist-1oZjernx.cjs → dist-DII2Jcfe.cjs} +2 -2
- package/dist/cjs/chunks/{dist-CYGLkXos.cjs → dist-_3MDeFq6.cjs} +2 -2
- package/dist/cjs/chunks/{expression-q70ZQCYv.cjs → expression-Dq2zVyIz.cjs} +2 -2
- package/dist/cjs/chunks/{globe-viewport-CIe_h8dV.cjs → globe-viewport-s9VMxxMl.cjs} +2 -2
- package/dist/cjs/chunks/{icon-origin-point-D_DBb1gM.cjs → icon-origin-point-B07J_RrC.cjs} +2 -2
- package/dist/cjs/chunks/{meshopt_decoder.module-B5j8Tze_.cjs → meshopt_decoder.module-CedN2Fs4.cjs} +2 -2
- package/dist/cjs/chunks/{repeat_icon-F6Q7hnPl.cjs → repeat_icon-BwwtBUqw.cjs} +2 -2
- package/dist/cjs/chunks/{rolldown-runtime-BOxlEPsq.cjs → rolldown-runtime-S4XI6pHy.cjs} +2 -2
- package/dist/cjs/chunks/{shader-type-decoder-B16cQ7H3.cjs → shader-type-decoder-CplMa6Zn.cjs} +2 -2
- package/dist/cjs/chunks/{styles-zP5lXn9p.cjs → styles-eVk3as0O.cjs} +2 -2
- package/dist/cjs/chunks/{three.module-BHURJnCD.cjs → three.module-TyjyfRuV.cjs} +2 -2
- package/dist/cjs/chunks/{walking-CMpmZTw3.cjs → walking-BXmnNjav.cjs} +2 -2
- package/dist/cjs/chunks/{webgl-CJbVWdD9.cjs → webgl-C3A9O7UB.cjs} +2 -2
- package/dist/cjs/chunks/{webgl-device-D7wKHxQy.cjs → webgl-device-CR_IOS1K.cjs} +2 -2
- package/dist/cjs/web-kit.cjs +5 -5
- package/dist/es/chunks/{DRACOLoader-r8VXQ8hj.js → DRACOLoader-D0vU8-Oo.js} +2 -2
- package/dist/es/chunks/{GLTFLoader-IbJ3eCNr.js → GLTFLoader-DQ80Aq6X.js} +2 -2
- package/dist/es/chunks/{KTX2Loader-DZlQyAGv.js → KTX2Loader-Dh9k32r5.js} +2 -2
- package/dist/es/chunks/{accessibility-BldDqm74.js → accessibility-BG8JCwcH.js} +2 -2
- package/dist/es/chunks/{back_arrow-BeeCYF4P.js → back_arrow-CF2VEGV0.js} +2 -2
- package/dist/es/chunks/{debug-hooks-NzJ2oy3C.js → debug-hooks-D_XQuFlb.js} +2 -2
- package/dist/es/chunks/{dist-B3-nPsaF.js → dist-B7VX6I_c.js} +2 -2
- package/dist/es/chunks/{dist-DOcsJa1u.js → dist-CQzG76mh.js} +2 -2
- package/dist/es/chunks/{dist-DNNWa2bQ.js → dist-CcWEArpE.js} +2 -2
- package/dist/es/chunks/{expression-Dpos4VqC.js → expression-C7yC7-03.js} +2 -2
- package/dist/es/chunks/{globe-viewport-BmqhgdhG.js → globe-viewport-D0Ev9_5m.js} +2 -2
- package/dist/es/chunks/{icon-origin-point-CkHTMtFu.js → icon-origin-point-C23InZ8B.js} +2 -2
- package/dist/es/chunks/{meshopt_decoder.module-YGVnWwV0.js → meshopt_decoder.module-CrrPmGGq.js} +2 -2
- package/dist/es/chunks/{repeat_icon-B_t3ecTa.js → repeat_icon-BIa50JSA.js} +2 -2
- package/dist/es/chunks/{rolldown-runtime-BSTMnvUK.js → rolldown-runtime-CDBfnOLQ.js} +2 -2
- package/dist/es/chunks/{shader-type-decoder-CFX5sij5.js → shader-type-decoder-CmsRL_mF.js} +2 -2
- package/dist/es/chunks/{styles-DTTMB3rI.js → styles-CU6-Ggto.js} +2 -2
- package/dist/es/chunks/{three.module-Cj5xe6gn.js → three.module-Df6wkceO.js} +2 -2
- package/dist/es/chunks/{walking--SMEsH_B.js → walking-BY9QNI9o.js} +2 -2
- package/dist/es/chunks/{webgl-device-KnEQ5CNv.js → webgl-device-CjfmtXLr.js} +2 -2
- package/dist/es/chunks/{webgl-ZcaUll7k.js → webgl-y_Wz0lFW.js} +2 -2
- package/dist/es/web-kit.mjs +5 -5
- package/dist/iife/web-kit.iife.js +3 -3
- package/dist/sw/mvx-tiles-sw.js +4 -19
- package/dist/types/index.d.ts +19 -19
- package/package.json +1 -1
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/*! Web-kit v1.2.0-develop.
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t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}},Gt=class{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3],u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(h!==m||o!==u||l!==d||c!==p){let t=o*u+l*d+c*p+h*m;t<0&&(u=-u,d=-d,p=-p,m=-m,t=-t);let e=1-a;if(t<.9995){const n=Math.acos(t),i=Math.sin(n);e=Math.sin(e*n)/i,o=o*e+u*(a=Math.sin(a*n)/i),l=l*e+d*a,c=c*e+p*a,h=h*e+m*a}else{o=o*e+u*a,l=l*e+d*a,c=c*e+p*a,h=h*e+m*a;const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const 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n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:Tt("Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-8?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Dt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){let n=t._x,i=t._y,r=t._z,s=t._w,a=this.dot(t);a<0&&(n=-n,i=-i,r=-r,s=-s,a=-a);let o=1-e;if(a<.9995){const t=Math.acos(a),l=Math.sin(t);o=Math.sin(o*t)/l,e=Math.sin(e*t)/l,this._x=this._x*o+n*e,this._y=this._y*o+i*e,this._z=this._z*o+r*e,this._w=this._w*o+s*e,this._onChangeCallback()}else this._x=this._x*o+n*e,this._y=this._y*o+i*e,this._z=this._z*o+r*e,this._w=this._w*o+s*e,this.normalize();return this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(t),i*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},kt=class t{static{t.prototype.isVector3=!0}constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Wt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Wt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=2*(s*i-a*n),c=2*(a*e-r*i),h=2*(r*n-s*e);return this.x=e+o*l+s*h-a*c,this.y=n+o*c+a*l-r*h,this.z=i+o*h+r*c-s*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Dt(this.x,t.x,e.x),this.y=Dt(this.y,t.y,e.y),this.z=Dt(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=Dt(this.x,t,e),this.y=Dt(this.y,t,e),this.z=Dt(this.z,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Dt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ht.copy(this).projectOnVector(t),this.sub(Ht)}reflect(t){return this.sub(Ht.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Dt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},Ht=new kt,Wt=new Gt,Xt=class t{static{t.prototype.isMatrix3=!0}constructor(t,e,n,i,r,s,a,o,l){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l)}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],_=i[1],v=i[4],x=i[7],y=i[2],M=i[5],S=i[8];return r[0]=s*m+a*_+o*y,r[3]=s*f+a*v+o*M,r[6]=s*g+a*x+o*S,r[1]=l*m+c*_+h*y,r[4]=l*f+c*v+h*M,r[7]=l*g+c*x+h*S,r[2]=u*m+d*_+p*y,r[5]=u*f+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(jt.makeScale(t,e)),this}rotate(t){return this.premultiply(jt.makeRotation(-t)),this}translate(t,e){return this.premultiply(jt.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}},jt=new Xt,qt=(new Xt).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Yt=(new Xt).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Zt(){const t={enabled:!0,workingColorSpace:ct,spaces:{},convert:function(t,e,n){return!1!==this.enabled&&e!==n&&e&&n?("srgb"===this.spaces[e].transfer&&(t.r=Kt(t.r),t.g=Kt(t.g),t.b=Kt(t.b)),this.spaces[e].primaries!==this.spaces[n].primaries&&(t.applyMatrix3(this.spaces[e].toXYZ),t.applyMatrix3(this.spaces[n].fromXYZ)),"srgb"===this.spaces[n].transfer&&(t.r=Qt(t.r),t.g=Qt(t.g),t.b=Qt(t.b)),t):t},workingToColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},colorSpaceToWorking:function(t,e){return this.convert(t,e,this.workingColorSpace)},getPrimaries:function(t){return this.spaces[t].primaries},getTransfer:function(t){return""===t?ht:this.spaces[t].transfer},getToneMappingMode:function(t){return this.spaces[t].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(t,e=this.workingColorSpace){return t.fromArray(this.spaces[e].luminanceCoefficients)},define:function(t){Object.assign(this.spaces,t)},_getMatrix:function(t,e,n){return t.copy(this.spaces[e].toXYZ).multiply(this.spaces[n].fromXYZ)},_getDrawingBufferColorSpace:function(t){return this.spaces[t].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(t=this.workingColorSpace){return this.spaces[t].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,n){return wt("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),t.workingToColorSpace(e,n)},toWorkingColorSpace:function(e,n){return wt("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),t.colorSpaceToWorking(e,n)}},e=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],i=[.3127,.329];return t.define({[ct]:{primaries:e,whitePoint:i,transfer:ht,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:lt},outputColorSpaceConfig:{drawingBufferColorSpace:lt}},[lt]:{primaries:e,whitePoint:i,transfer:ut,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:lt}}}),t}var Jt,$t=Zt();function Kt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Qt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}var te=class{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let n;if(t instanceof HTMLCanvasElement)n=t;else{void 0===Jt&&(Jt=vt("canvas")),Jt.width=t.width,Jt.height=t.height;const e=Jt.getContext("2d");t instanceof ImageData?e.putImageData(t,0,0):e.drawImage(t,0,0,t.width,t.height),n=Jt}return n.toDataURL(e)}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=vt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*Kt(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*Kt(e[t]/255)):e[t]=Kt(e[t]);return{data:e,width:t.width,height:t.height}}return Tt("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}},ee=0,ne=class{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:ee++}),this.uuid=Nt(),this.data=t,this.dataReady=!0,this.version=0}getSize(t){const e=this.data;return"undefined"!=typeof HTMLVideoElement&&e instanceof HTMLVideoElement?t.set(e.videoWidth,e.videoHeight,0):"undefined"!=typeof VideoFrame&&e instanceof VideoFrame?t.set(e.displayWidth,e.displayHeight,0):null!==e?t.set(e.width,e.height,e.depth||0):t.set(0,0,0),t}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(ie(i[e].image)):t.push(ie(i[e]))}else t=ie(i);n.url=t}return e||(t.images[this.uuid]=n),n}};function ie(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?te.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(Tt("Texture: Unable to serialize Texture."),{})}var re=0,se=new kt,ae=class t extends Ct{constructor(e=t.DEFAULT_IMAGE,n=t.DEFAULT_MAPPING,i=1001,r=1001,s=1006,a=1008,o=1023,l=h,c=t.DEFAULT_ANISOTROPY,u=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:re++}),this.uuid=Nt(),this.name="",this.source=new ne(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Vt(0,0),this.repeat=new Vt(1,1),this.center=new Vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Xt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=u,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(se).x}get height(){return this.source.getSize(se).y}get depth(){return this.source.getSize(se).z}get image(){return this.source.data}set image(t){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.normalized=t.normalized,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isArrayTexture=t.isArrayTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}setValues(t){for(const e in t){const n=t[e];if(void 0===n){Tt(`Texture.setValues(): parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[e]=n:Tt(`Texture.setValues(): property '${e}' does not exist.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case e:t.x=t.x-Math.floor(t.x);break;case n:t.x=t.x<0?0:1;break;case i:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case e:t.y=t.y-Math.floor(t.y);break;case n:t.y=t.y<0?0:1;break;case i:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){!0===t&&this.pmremVersion++}};ae.DEFAULT_IMAGE=null,ae.DEFAULT_MAPPING=300,ae.DEFAULT_ANISOTROPY=1;var oe=class t{static{t.prototype.isVector4=!0}constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,_=(g+1)/2,v=(c+u)/4,x=(h+m)/4,y=(p+f)/4;return t>o&&t>_?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=v/n,r=x/n):o>_?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=v/i,r=y/i):_<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(_),n=x/r,i=y/r),this.set(n,i,r,e),this}let _=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(_)<.001&&(_=1),this.x=(f-p)/_,this.y=(h-m)/_,this.z=(u-c)/_,this.w=Math.acos((l+d+g-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Dt(this.x,t.x,e.x),this.y=Dt(this.y,t.y,e.y),this.z=Dt(this.z,t.z,e.z),this.w=Dt(this.w,t.w,e.w),this}clampScalar(t,e){return this.x=Dt(this.x,t,e),this.y=Dt(this.y,t,e),this.z=Dt(this.z,t,e),this.w=Dt(this.w,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Dt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},le=class extends Ct{constructor(t=1,e=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:o,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=n.depth,this.scissor=new oe(0,0,t,e),this.scissorTest=!1,this.viewport=new oe(0,0,t,e),this.textures=[];const i={width:t,height:e,depth:n.depth},r=new ae(i),s=n.count;for(let a=0;a<s;a++)this.textures[a]=r.clone(),this.textures[a].isRenderTargetTexture=!0,this.textures[a].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(t={}){const e={minFilter:o,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==t.mapping&&(e.mapping=t.mapping),void 0!==t.wrapS&&(e.wrapS=t.wrapS),void 0!==t.wrapT&&(e.wrapT=t.wrapT),void 0!==t.wrapR&&(e.wrapR=t.wrapR),void 0!==t.magFilter&&(e.magFilter=t.magFilter),void 0!==t.minFilter&&(e.minFilter=t.minFilter),void 0!==t.format&&(e.format=t.format),void 0!==t.type&&(e.type=t.type),void 0!==t.anisotropy&&(e.anisotropy=t.anisotropy),void 0!==t.colorSpace&&(e.colorSpace=t.colorSpace),void 0!==t.flipY&&(e.flipY=t.flipY),void 0!==t.generateMipmaps&&(e.generateMipmaps=t.generateMipmaps),void 0!==t.internalFormat&&(e.internalFormat=t.internalFormat);for(let n=0;n<this.textures.length;n++)this.textures[n].setValues(e)}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}set depthTexture(t){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==t&&(t.renderTarget=this),this._depthTexture=t}get depthTexture(){return this._depthTexture}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=t,this.textures[i].image.height=e,this.textures[i].image.depth=n,!0!==this.textures[i].isData3DTexture&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,n=t.textures.length;e<n;e++){this.textures[e]=t.textures[e].clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;const n=Object.assign({},t.textures[e].image);this.textures[e].source=new ne(n)}return this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.resolveDepthBuffer=t.resolveDepthBuffer,this.resolveStencilBuffer=t.resolveStencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this.multiview=t.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}},ce=class extends le{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}},he=class extends ae{constructor(t=null,e=1,i=1,s=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:i,depth:s},this.magFilter=r,this.minFilter=r,this.wrapR=n,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}},ue=class extends ae{constructor(t=null,e=1,i=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:i,depth:s},this.magFilter=r,this.minFilter=r,this.wrapR=n,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},de=class t{static{t.prototype.isMatrix4=!0}constructor(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f)}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new t).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return 0===this.determinant()?(t.set(1,0,0),e.set(0,1,0),n.set(0,0,1),this):(t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){if(0===t.determinant())return this.identity();const e=this.elements,n=t.elements,i=1/pe.setFromMatrixColumn(t,0).length(),r=1/pe.setFromMatrixColumn(t,1).length(),s=1/pe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(fe,t,ge)}lookAt(t,e,n){const i=this.elements;return xe.subVectors(t,e),0===xe.lengthSq()&&(xe.z=1),xe.normalize(),_e.crossVectors(n,xe),0===_e.lengthSq()&&(1===Math.abs(n.z)?xe.x+=1e-4:xe.z+=1e-4,xe.normalize(),_e.crossVectors(n,xe)),_e.normalize(),ve.crossVectors(xe,_e),i[0]=_e.x,i[4]=ve.x,i[8]=xe.x,i[1]=_e.y,i[5]=ve.y,i[9]=xe.y,i[2]=_e.z,i[6]=ve.z,i[10]=xe.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],_=n[3],v=n[7],x=n[11],y=n[15],M=i[0],S=i[4],b=i[8],T=i[12],E=i[1],w=i[5],A=i[9],C=i[13],R=i[2],I=i[6],P=i[10],L=i[14],N=i[3],D=i[7],U=i[11],O=i[15];return r[0]=s*M+a*E+o*R+l*N,r[4]=s*S+a*w+o*I+l*D,r[8]=s*b+a*A+o*P+l*U,r[12]=s*T+a*C+o*L+l*O,r[1]=c*M+h*E+u*R+d*N,r[5]=c*S+h*w+u*I+d*D,r[9]=c*b+h*A+u*P+d*U,r[13]=c*T+h*C+u*L+d*O,r[2]=p*M+m*E+f*R+g*N,r[6]=p*S+m*w+f*I+g*D,r[10]=p*b+m*A+f*P+g*U,r[14]=p*T+m*C+f*L+g*O,r[3]=_*M+v*E+x*R+y*N,r[7]=_*S+v*w+x*I+y*D,r[11]=_*b+v*A+x*P+y*U,r[15]=_*T+v*C+x*L+y*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14],p=t[3],m=t[7],f=t[11],g=t[15],_=o*d-l*u,v=a*d-l*h,x=a*u-o*h,y=s*d-l*c,M=s*u-o*c,S=s*h-a*c;return e*(m*_-f*v+g*x)-n*(p*_-f*y+g*M)+i*(p*v-m*y+g*S)-r*(p*x-m*M+f*S)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],_=e*a-n*s,v=e*o-i*s,x=e*l-r*s,y=n*o-i*a,M=n*l-r*a,S=i*l-r*o,b=c*m-h*p,T=c*f-u*p,E=c*g-d*p,w=h*f-u*m,A=h*g-d*m,C=u*g-d*f,R=_*C-v*A+x*w+y*E-M*T+S*b;if(0===R)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const I=1/R;return t[0]=(a*C-o*A+l*w)*I,t[1]=(i*A-n*C-r*w)*I,t[2]=(m*S-f*M+g*y)*I,t[3]=(u*M-h*S-d*y)*I,t[4]=(o*E-s*C-l*T)*I,t[5]=(e*C-i*E+r*T)*I,t[6]=(f*x-p*S-g*v)*I,t[7]=(c*S-u*x+d*v)*I,t[8]=(s*A-a*E+l*b)*I,t[9]=(n*E-e*A-r*b)*I,t[10]=(p*M-m*x+g*_)*I,t[11]=(h*x-c*M-d*_)*I,t[12]=(a*T-s*w-o*b)*I,t[13]=(e*w-n*T+i*b)*I,t[14]=(m*v-p*y-f*_)*I,t[15]=(c*y-h*v+u*_)*I,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,_=o*l,v=o*c,x=o*h,y=n.x,M=n.y,S=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-v)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+_)*M,i[7]=0,i[8]=(p+v)*S,i[9]=(f-_)*S,i[10]=(1-(u+m))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;t.x=i[12],t.y=i[13],t.z=i[14];const r=this.determinant();if(0===r)return n.set(1,1,1),e.identity(),this;let s=pe.set(i[0],i[1],i[2]).length();const a=pe.set(i[4],i[5],i[6]).length(),o=pe.set(i[8],i[9],i[10]).length();r<0&&(s=-s),me.copy(this);const l=1/s,c=1/a,h=1/o;return me.elements[0]*=l,me.elements[1]*=l,me.elements[2]*=l,me.elements[4]*=c,me.elements[5]*=c,me.elements[6]*=c,me.elements[8]*=h,me.elements[9]*=h,me.elements[10]*=h,e.setFromRotationMatrix(me),n.x=s,n.y=a,n.z=o,this}makePerspective(t,e,n,i,r,s,a=2e3,o=!1){const l=this.elements,c=2*r/(e-t),h=2*r/(n-i),u=(e+t)/(e-t),d=(n+i)/(n-i);let p,m;if(o)p=r/(s-r),m=s*r/(s-r);else if(2e3===a)p=-(s+r)/(s-r),m=-2*s*r/(s-r);else{if(2001!==a)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);p=-s/(s-r),m=-s*r/(s-r)}return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=h,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,n,i,r,s,a=2e3,o=!1){const l=this.elements,c=2/(e-t),h=2/(n-i),u=-(e+t)/(e-t),d=-(n+i)/(n-i);let p,m;if(o)p=1/(s-r),m=s/(s-r);else if(2e3===a)p=-2/(s-r),m=-(s+r)/(s-r);else{if(2001!==a)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=-1/(s-r),m=-r/(s-r)}return l[0]=c,l[4]=0,l[8]=0,l[12]=u,l[1]=0,l[5]=h,l[9]=0,l[13]=d,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}},pe=new kt,me=new de,fe=new kt(0,0,0),ge=new kt(1,1,1),_e=new kt,ve=new kt,xe=new kt,ye=new de,Me=new Gt,Se=class t{constructor(e=0,n=0,i=0,r=t.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=i,this._order=r}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(Dt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Dt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Dt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Dt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Dt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Dt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:Tt("Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return ye.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ye,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Me.setFromEuler(this),this.setFromQuaternion(Me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};Se.DEFAULT_ORDER="XYZ";var be=class{constructor(){this.mask=1}set(t){this.mask=1<<t>>>0}enable(t){this.mask|=1<<t}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t}disable(t){this.mask&=~(1<<t)}disableAll(){this.mask=0}test(t){return 0!==(this.mask&t.mask)}isEnabled(t){return!!(this.mask&1<<t)}},Te=0,Ee=new kt,we=new Gt,Ae=new de,Ce=new kt,Re=new kt,Ie=new kt,Pe=new Gt,Le=new kt(1,0,0),Ne=new kt(0,1,0),De=new kt(0,0,1),Ue={type:"added"},Oe={type:"removed"},Fe={type:"childadded",child:null},Be={type:"childremoved",child:null},ze=class t extends Ct{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Te++}),this.uuid=Nt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=t.DEFAULT_UP.clone();const e=new kt,n=new Se,i=new Gt,r=new kt(1,1,1);n._onChange(function(){i.setFromEuler(n,!1)}),i._onChange(function(){n.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new de},normalMatrix:{value:new Xt}}),this.matrix=new de,this.matrixWorld=new de,this.matrixAutoUpdate=t.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=t.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new be,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return we.setFromAxisAngle(t,e),this.quaternion.multiply(we),this}rotateOnWorldAxis(t,e){return we.setFromAxisAngle(t,e),this.quaternion.premultiply(we),this}rotateX(t){return this.rotateOnAxis(Le,t)}rotateY(t){return this.rotateOnAxis(Ne,t)}rotateZ(t){return this.rotateOnAxis(De,t)}translateOnAxis(t,e){return Ee.copy(t).applyQuaternion(this.quaternion),this.position.add(Ee.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Le,t)}translateY(t){return this.translateOnAxis(Ne,t)}translateZ(t){return this.translateOnAxis(De,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(Ae.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Ce.copy(t):Ce.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Re.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ae.lookAt(Re,Ce,this.up):Ae.lookAt(Ce,Re,this.up),this.quaternion.setFromRotationMatrix(Ae),i&&(Ae.extractRotation(i.matrixWorld),we.setFromRotationMatrix(Ae),this.quaternion.premultiply(we.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(Et("Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.removeFromParent(),t.parent=this,this.children.push(t),t.dispatchEvent(Ue),Fe.child=t,this.dispatchEvent(Fe),Fe.child=null):Et("Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Oe),Be.child=t,this.dispatchEvent(Be),Be.child=null),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),Ae.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Ae.multiply(t.parent.matrixWorld)),t.applyMatrix4(Ae),t.removeFromParent(),t.parent=this,this.children.push(t),t.updateWorldMatrix(!1,!0),t.dispatchEvent(Ue),Fe.child=t,this.dispatchEvent(Fe),Fe.child=null,this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);const i=this.children;for(let r=0,s=i.length;r<s;r++)i[r].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Re,t,Ie),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Re,Pe,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);const t=this.pivot;if(null!==t){const e=t.x,n=t.y,i=t.z,r=this.matrix.elements;r[12]+=e-r[0]*e-r[4]*n-r[8]*i,r[13]+=n-r[1]*e-r[5]*n-r[9]*i,r[14]+=i-r[2]*e-r[6]*n-r[10]*i}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),!1!==this.static&&(i.static=this.static),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),null!==this.pivot&&(i.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(i.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(i.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox?t.boundingBox.toJSON():void 0,boundingSphere:t.boundingSphere?t.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(t=>({...t})),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(t),i.indirectTexture=this._indirectTexture.toJSON(t),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(t)),null!==this.boundingSphere&&(i.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(i.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations),h=s(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.pivot=null!==t.pivot?t.pivot.clone():null,this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.static=t.static,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n<t.children.length;n++){const e=t.children[n];this.add(e.clone())}return this}};ze.DEFAULT_UP=new kt(0,1,0),ze.DEFAULT_MATRIX_AUTO_UPDATE=!0,ze.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Ve=class extends ze{constructor(){super(),this.isGroup=!0,this.type="Group"}},Ge={type:"move"},ke=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ve,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ve,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new kt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new kt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ve,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new kt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new kt,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){s=!0;for(const s of t.hand.values()){const t=e.getJointPose(s,n),i=this._getHandJoint(l,s);null!==t&&(i.matrix.fromArray(t.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=t.radius),i.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position);l.inputState.pinching&&a>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,o.eventsEnabled&&o.dispatchEvent({type:"gripUpdated",data:t,target:this})));null!==a&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Ge)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Ve;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}},He={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function je(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}var qe=class{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=lt){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,$t.colorSpaceToWorking(this,e),this}setRGB(t,e,n,i=$t.workingColorSpace){return this.r=t,this.g=e,this.b=n,$t.colorSpaceToWorking(this,i),this}setHSL(t,e,n,i=$t.workingColorSpace){if(t=Ut(t,1),e=Dt(e,0,1),n=Dt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=je(r,i,t+1/3),this.g=je(r,i,t),this.b=je(r,i,t-1/3)}return $t.colorSpaceToWorking(this,i),this}setStyle(t,e=lt){function n(e){void 0!==e&&parseFloat(e)<1&&Tt("Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:Tt("Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);Tt("Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=lt){const n=He[t.toLowerCase()];return void 0!==n?this.setHex(n,e):Tt("Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Kt(t.r),this.g=Kt(t.g),this.b=Kt(t.b),this}copyLinearToSRGB(t){return this.r=Qt(t.r),this.g=Qt(t.g),this.b=Qt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=lt){return $t.workingToColorSpace(Ye.copy(this),t),65536*Math.round(Dt(255*Ye.r,0,255))+256*Math.round(Dt(255*Ye.g,0,255))+Math.round(Dt(255*Ye.b,0,255))}getHexString(t=lt){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=$t.workingColorSpace){$t.workingToColorSpace(Ye.copy(this),e);const n=Ye.r,i=Ye.g,r=Ye.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i<r?6:0);break;case i:o=(r-n)/t+2;break;case r:o=(n-i)/t+4}o/=6}return t.h=o,t.s=l,t.l=c,t}getRGB(t,e=$t.workingColorSpace){return $t.workingToColorSpace(Ye.copy(this),e),t.r=Ye.r,t.g=Ye.g,t.b=Ye.b,t}getStyle(t=lt){$t.workingToColorSpace(Ye.copy(this),t);const e=Ye.r,n=Ye.g,i=Ye.b;return"srgb"!==t?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(We),this.setHSL(We.h+t,We.s+e,We.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(We),t.getHSL(Xe);const n=Ot(We.h,Xe.h,e),i=Ot(We.s,Xe.s,e),r=Ot(We.l,Xe.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},Ye=new qe;qe.NAMES=He;var Ze=class t{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new qe(t),this.density=e}clone(){return new t(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}},Je=class t{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new qe(t),this.near=e,this.far=n}clone(){return new t(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}},$e=class extends ze{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Se,this.environmentIntensity=1,this.environmentRotation=new Se,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,this.backgroundRotation.copy(t.backgroundRotation),this.environmentIntensity=t.environmentIntensity,this.environmentRotation.copy(t.environmentRotation),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}},Ke=new kt,Qe=new kt,tn=new kt,en=new kt,nn=new kt,rn=new kt,sn=new kt,an=new kt,on=new kt,ln=new kt,cn=new oe,hn=new oe,un=new oe,dn=class t{constructor(t=new kt,e=new kt,n=new kt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),Ke.subVectors(t,e),i.cross(Ke);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ke.subVectors(i,e),Qe.subVectors(n,e),tn.subVectors(t,e);const s=Ke.dot(Ke),a=Ke.dot(Qe),o=Ke.dot(tn),l=Qe.dot(Qe),c=Qe.dot(tn),h=s*l-a*a;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return null!==this.getBarycoord(t,e,n,i,en)&&(en.x>=0&&en.y>=0&&en.x+en.y<=1)}static getInterpolation(t,e,n,i,r,s,a,o){return null===this.getBarycoord(t,e,n,i,en)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,en.x),o.addScaledVector(s,en.y),o.addScaledVector(a,en.z),o)}static getInterpolatedAttribute(t,e,n,i,r,s){return cn.setScalar(0),hn.setScalar(0),un.setScalar(0),cn.fromBufferAttribute(t,e),hn.fromBufferAttribute(t,n),un.fromBufferAttribute(t,i),s.setScalar(0),s.addScaledVector(cn,r.x),s.addScaledVector(hn,r.y),s.addScaledVector(un,r.z),s}static isFrontFacing(t,e,n,i){return Ke.subVectors(n,e),Qe.subVectors(t,e),Ke.cross(Qe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ke.subVectors(this.c,this.b),Qe.subVectors(this.a,this.b),.5*Ke.cross(Qe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return t.getNormal(this.a,this.b,this.c,e)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,i,r,s){return t.getInterpolation(e,this.a,this.b,this.c,n,i,r,s)}containsPoint(e){return t.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return t.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;nn.subVectors(i,n),rn.subVectors(r,n),an.subVectors(t,n);const o=nn.dot(an),l=rn.dot(an);if(o<=0&&l<=0)return e.copy(n);on.subVectors(t,i);const c=nn.dot(on),h=rn.dot(on);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(nn,s);ln.subVectors(t,r);const d=nn.dot(ln),p=rn.dot(ln);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(rn,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return sn.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(sn,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(nn,s).addScaledVector(rn,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}},pn=class{constructor(t=new kt(1/0,1/0,1/0),e=new kt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(fn.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(fn.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=fn.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);const n=t.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===e&&void 0!==i&&!0!==t.isInstancedMesh)for(let e=0,n=i.count;e<n;e++)!0===t.isMesh?t.getVertexPosition(e,fn):fn.fromBufferAttribute(i,e),fn.applyMatrix4(t.matrixWorld),this.expandByPoint(fn);else void 0!==t.boundingBox?(null===t.boundingBox&&t.computeBoundingBox(),gn.copy(t.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),gn.copy(n.boundingBox)),gn.applyMatrix4(t.matrixWorld),this.union(gn)}const i=t.children;for(let r=0,s=i.length;r<s;r++)this.expandByObject(i[r],e);return this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,fn),fn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(bn),Tn.subVectors(this.max,bn),_n.subVectors(t.a,bn),vn.subVectors(t.b,bn),xn.subVectors(t.c,bn),yn.subVectors(vn,_n),Mn.subVectors(xn,vn),Sn.subVectors(_n,xn);let e=[0,-yn.z,yn.y,0,-Mn.z,Mn.y,0,-Sn.z,Sn.y,yn.z,0,-yn.x,Mn.z,0,-Mn.x,Sn.z,0,-Sn.x,-yn.y,yn.x,0,-Mn.y,Mn.x,0,-Sn.y,Sn.x,0];return!!An(e,_n,vn,xn,Tn)&&(e=[1,0,0,0,1,0,0,0,1],!!An(e,_n,vn,xn,Tn)&&(En.crossVectors(yn,Mn),e=[En.x,En.y,En.z],An(e,_n,vn,xn,Tn)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,fn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(fn).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(mn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),mn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),mn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),mn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),mn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),mn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),mn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),mn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(mn)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(t){return this.min.fromArray(t.min),this.max.fromArray(t.max),this}},mn=[new kt,new kt,new kt,new kt,new kt,new kt,new kt,new kt],fn=new kt,gn=new pn,_n=new kt,vn=new kt,xn=new kt,yn=new kt,Mn=new kt,Sn=new kt,bn=new kt,Tn=new kt,En=new kt,wn=new kt;function An(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){wn.fromArray(t,s);const a=r.x*Math.abs(wn.x)+r.y*Math.abs(wn.y)+r.z*Math.abs(wn.z),o=e.dot(wn),l=n.dot(wn),c=i.dot(wn);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}var Cn=Rn();function Rn(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let l=0;l<256;++l){const t=l-127;t<-27?(i[l]=0,i[256|l]=32768,r[l]=24,r[256|l]=24):t<-14?(i[l]=1024>>-t-14,i[256|l]=1024>>-t-14|32768,r[l]=-t-1,r[256|l]=-t-1):t<=15?(i[l]=t+15<<10,i[256|l]=t+15<<10|32768,r[l]=13,r[256|l]=13):t<128?(i[l]=31744,i[256|l]=64512,r[l]=24,r[256|l]=24):(i[l]=31744,i[256|l]=64512,r[l]=13,r[256|l]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let t=l<<13,e=0;for(;!(8388608&t);)t<<=1,e-=8388608;t&=-8388609,e+=947912704,s[l]=t|e}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)32!==l&&(o[l]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function In(t){Math.abs(t)>65504&&Tt("DataUtils.toHalfFloat(): Value out of range."),t=Dt(t,-65504,65504),Cn.floatView[0]=t;const e=Cn.uint32View[0],n=e>>23&511;return Cn.baseTable[n]+((8388607&e)>>Cn.shiftTable[n])}function Pn(t){const e=t>>10;return Cn.uint32View[0]=Cn.mantissaTable[Cn.offsetTable[e]+(1023&t)]+Cn.exponentTable[e],Cn.floatView[0]}var Ln,Nn=new kt,Dn=new Vt,Un=0,On=class extends Ct{constructor(t,e,n=!1){if(super(),Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:Un++}),this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=pt,this.updateRanges=[],this.gpuType=g,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Dn.fromBufferAttribute(this,e),Dn.applyMatrix3(t),this.setXY(e,Dn.x,Dn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyMatrix3(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyMatrix4(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyNormalMatrix(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.transformDirection(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=Ft(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Bt(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Ft(e,this.array)),e}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Ft(e,this.array)),e}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Ft(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Ft(e,this.array)),e}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),35044!==this.usage&&(t.usage=this.usage),t}dispose(){this.dispatchEvent({type:"dispose"})}},Fn=class extends On{constructor(t,e,n){super(new Uint16Array(t),e,n)}},Bn=class extends On{constructor(t,e,n){super(new Uint32Array(t),e,n)}},zn=class extends On{constructor(t,e,n){super(new Float32Array(t),e,n)}},Vn=new pn,Gn=new kt,kn=new kt,Hn=class{constructor(t=new kt,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Vn.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;r<s;r++)i=Math.max(i,n.distanceToSquared(t[r]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Gn.subVectors(t,this.center);const e=Gn.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(Gn,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(kn.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Gn.copy(t.center).add(kn)),this.expandByPoint(Gn.copy(t.center).sub(kn))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(t){return this.radius=t.radius,this.center.fromArray(t.center),this}},Wn=0,Xn=new de,jn=new ze,qn=new kt,Yn=new pn,Zn=new pn,Jn=new kt,$n=class t extends Ct{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Wn++}),this.uuid=Nt(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(function(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}(t)?Bn:Fn)(t,1):this.index=t,this}setIndirect(t,e=0){return this.indirect=t,this.indirectOffset=e,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Xt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Xn.makeRotationFromQuaternion(t),this.applyMatrix4(Xn),this}rotateX(t){return Xn.makeRotationX(t),this.applyMatrix4(Xn),this}rotateY(t){return Xn.makeRotationY(t),this.applyMatrix4(Xn),this}rotateZ(t){return Xn.makeRotationZ(t),this.applyMatrix4(Xn),this}translate(t,e,n){return Xn.makeTranslation(t,e,n),this.applyMatrix4(Xn),this}scale(t,e,n){return Xn.makeScale(t,e,n),this.applyMatrix4(Xn),this}lookAt(t){return jn.lookAt(t),jn.updateMatrix(),this.applyMatrix4(jn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(qn).negate(),this.translate(qn.x,qn.y,qn.z),this}setFromPoints(t){const e=this.getAttribute("position");if(void 0===e){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}this.setAttribute("position",new zn(e,3))}else{const n=Math.min(t.length,e.count);for(let i=0;i<n;i++){const n=t[i];e.setXYZ(i,n.x,n.y,n.z||0)}t.length>e.count&&Tt("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new pn);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return Et("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new kt(-1/0,-1/0,-1/0),new kt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){const t=e[n];Yn.setFromBufferAttribute(t),this.morphTargetsRelative?(Jn.addVectors(this.boundingBox.min,Yn.min),this.boundingBox.expandByPoint(Jn),Jn.addVectors(this.boundingBox.max,Yn.max),this.boundingBox.expandByPoint(Jn)):(this.boundingBox.expandByPoint(Yn.min),this.boundingBox.expandByPoint(Yn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Et('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Hn);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return Et("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new kt,1/0);if(t){const n=this.boundingSphere.center;if(Yn.setFromBufferAttribute(t),e)for(let t=0,r=e.length;t<r;t++){const n=e[t];Zn.setFromBufferAttribute(n),this.morphTargetsRelative?(Jn.addVectors(Yn.min,Zn.min),Yn.expandByPoint(Jn),Jn.addVectors(Yn.max,Zn.max),Yn.expandByPoint(Jn)):(Yn.expandByPoint(Zn.min),Yn.expandByPoint(Zn.max))}Yn.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Jn.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Jn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Jn.fromBufferAttribute(s,e),a&&(qn.fromBufferAttribute(t,e),Jn.add(qn)),i=Math.max(i,n.distanceToSquared(Jn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&Et('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void Et("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=e.position,i=e.normal,r=e.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new On(new Float32Array(4*n.count),4));const s=this.getAttribute("tangent"),a=[],o=[];for(let b=0;b<n.count;b++)a[b]=new kt,o[b]=new kt;const l=new kt,c=new kt,h=new kt,u=new Vt,d=new Vt,p=new Vt,m=new kt,f=new kt;function g(t,e,i){l.fromBufferAttribute(n,t),c.fromBufferAttribute(n,e),h.fromBufferAttribute(n,i),u.fromBufferAttribute(r,t),d.fromBufferAttribute(r,e),p.fromBufferAttribute(r,i),c.sub(l),h.sub(l),d.sub(u),p.sub(u);const s=1/(d.x*p.y-p.x*d.y);isFinite(s)&&(m.copy(c).multiplyScalar(p.y).addScaledVector(h,-d.y).multiplyScalar(s),f.copy(h).multiplyScalar(d.x).addScaledVector(c,-p.x).multiplyScalar(s),a[t].add(m),a[e].add(m),a[i].add(m),o[t].add(f),o[e].add(f),o[i].add(f))}let _=this.groups;0===_.length&&(_=[{start:0,count:t.count}]);for(let b=0,T=_.length;b<T;++b){const e=_[b],n=e.start;for(let i=n,r=n+e.count;i<r;i+=3)g(t.getX(i+0),t.getX(i+1),t.getX(i+2))}const v=new kt,x=new kt,y=new kt,M=new kt;function S(t){y.fromBufferAttribute(i,t),M.copy(y);const e=a[t];v.copy(e),v.sub(y.multiplyScalar(y.dot(e))).normalize(),x.crossVectors(M,e);const n=x.dot(o[t])<0?-1:1;s.setXYZW(t,v.x,v.y,v.z,n)}for(let b=0,T=_.length;b<T;++b){const e=_[b],n=e.start;for(let i=n,r=n+e.count;i<r;i+=3)S(t.getX(i+0)),S(t.getX(i+1)),S(t.getX(i+2))}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new On(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new kt,r=new kt,s=new kt,a=new kt,o=new kt,l=new kt,c=new kt,h=new kt;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,u=e.count;t<u;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Jn.fromBufferAttribute(t,e),Jn.normalize(),t.setXYZ(e,Jn.x,Jn.y,Jn.z)}toNonIndexed(){function e(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let l=0,c=e.length;l<c;l++){a=t.isInterleavedBufferAttribute?e[l]*t.data.stride+t.offset:e[l]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new On(s,i,r)}if(null===this.index)return Tt("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new t,i=this.index.array,r=this.attributes;for(const t in r){const s=e(r[t],i);n.setAttribute(t,s)}const s=this.morphAttributes;for(const t in s){const r=[],a=s[t];for(let t=0,n=a.length;t<n;t++){const n=e(a[t],i);r.push(n)}n.morphAttributes[t]=r}n.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let t=0,o=a.length;t<o;t++){const e=a[t];n.addGroup(e.start,e.count,e.materialIndex)}return n}toJSON(){const t={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i<r;i++){const r=e[i];n.push(r.toJSON(t.data))}n.length>0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere=a.toJSON()),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone());const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i<r;i++)t.push(n[i].clone(e));this.morphAttributes[l]=t}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let l=0,c=s.length;l<c;l++){const t=s[l];this.addGroup(t.start,t.count,t.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},Kn=class{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=pt,this.updateRanges=[],this.version=0,this.uuid=Nt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Nt()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Nt()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},Qn=new kt,ti=class t{constructor(t,e,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.applyMatrix4(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.applyNormalMatrix(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.transformDirection(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}getComponent(t,e){let n=this.array[t*this.data.stride+this.offset+e];return this.normalized&&(n=Ft(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Bt(n,this.array)),this.data.array[t*this.data.stride+this.offset+e]=n,this}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=Ft(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=Ft(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=Ft(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=Ft(e,this.array)),e}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(e){if(void 0===e){St("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new On(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new t(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){St("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},ei=0,ni=class extends Ct{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ei++}),this.uuid=Nt(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new qe(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=dt,this.stencilZFail=dt,this.stencilZPass=dt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){Tt(`Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:Tt(`Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(t).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(t).uuid),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),100!==this.blendEquation&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(n.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(n.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!1===this.allowOverride&&(n.allowOverride=!1),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.allowOverride=t.allowOverride,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}},ii=class extends ni{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new qe(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}},ri=new kt,si=new kt,ai=new kt,oi=new Vt,li=new Vt,ci=new de,hi=new kt,ui=new kt,di=new kt,pi=new Vt,mi=new Vt,fi=new Vt,gi=class extends ze{constructor(t=new ii){if(super(),this.isSprite=!0,this.type="Sprite",void 0===Ln){Ln=new $n;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Kn(t,5);Ln.setIndex([0,1,2,0,2,3]),Ln.setAttribute("position",new ti(e,3,0,!1)),Ln.setAttribute("uv",new ti(e,2,3,!1))}this.geometry=Ln,this.material=t,this.center=new Vt(.5,.5),this.count=1}raycast(t,e){null===t.camera&&Et('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),si.setFromMatrixScale(this.matrixWorld),ci.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),ai.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&si.multiplyScalar(-ai.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;_i(hi.set(-.5,-.5,0),ai,s,si,i,r),_i(ui.set(.5,-.5,0),ai,s,si,i,r),_i(di.set(.5,.5,0),ai,s,si,i,r),pi.set(0,0),mi.set(1,0),fi.set(1,1);let a=t.ray.intersectTriangle(hi,ui,di,!1,ri);if(null===a&&(_i(ui.set(-.5,.5,0),ai,s,si,i,r),mi.set(0,1),a=t.ray.intersectTriangle(hi,di,ui,!1,ri),null===a))return;const o=t.ray.origin.distanceTo(ri);o<t.near||o>t.far||e.push({distance:o,point:ri.clone(),uv:dn.getInterpolation(ri,hi,ui,di,pi,mi,fi,new Vt),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}};function _i(t,e,n,i,r,s){oi.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(li.x=s*oi.x-r*oi.y,li.y=r*oi.x+s*oi.y):li.copy(oi),t.copy(e),t.x+=li.x,t.y+=li.y,t.applyMatrix4(ci)}var vi=new kt,xi=new kt,yi=class extends ze{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n<i;n++){const t=e[n];this.addLevel(t.object.clone(),t.distance,t.hysteresis)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0,n=0){e=Math.abs(e);const i=this.levels;let r=0;for(;r<i.length&&!(e<i[r].distance);r++);return i.splice(r,0,{distance:e,hysteresis:n,object:t}),this.add(t),this}removeLevel(t){const e=this.levels;for(let n=0;n<e.length;n++)if(e[n].distance===t){const t=e.splice(n,1);return this.remove(t[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i;n++){let i=e[n].distance;if(e[n].object.visible&&(i-=i*e[n].hysteresis),t<i)break}return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){vi.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(vi);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){vi.setFromMatrixPosition(t.matrixWorld),xi.setFromMatrixPosition(this.matrixWorld);const n=vi.distanceTo(xi)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r;i++){let t=e[i].distance;if(e[i].object.visible&&(t-=t*e[i].hysteresis),!(n>=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const t=n[i];e.object.levels.push({object:t.object.uuid,distance:t.distance,hysteresis:t.hysteresis})}return e}},Mi=new kt,Si=new kt,bi=new kt,Ti=new kt,Ei=new kt,wi=new kt,Ai=new kt,Ci=class{constructor(t=new kt,e=new kt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Mi)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Mi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Mi.copy(this.origin).addScaledVector(this.direction,e),Mi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Si.copy(t).add(e).multiplyScalar(.5),bi.copy(e).sub(t).normalize(),Ti.copy(this.origin).sub(Si);const r=.5*t.distanceTo(e),s=-this.direction.dot(bi),a=Ti.dot(this.direction),o=-Ti.dot(bi),l=Ti.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(Si).addScaledVector(bi,u),d}intersectSphere(t,e){Mi.subVectors(t.center,this.origin);const n=Mi.dot(this.direction),i=Mi.dot(Mi)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return!(t.radius<0)&&this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s<i||isNaN(i))&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Mi)}intersectTriangle(t,e,n,i,r){Ei.subVectors(e,t),wi.subVectors(n,t),Ai.crossVectors(Ei,wi);let s,a=this.direction.dot(Ai);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ti.subVectors(this.origin,t);const o=s*this.direction.dot(wi.crossVectors(Ti,wi));if(o<0)return null;const l=s*this.direction.dot(Ei.cross(Ti));if(l<0)return null;if(o+l>a)return null;const c=-s*Ti.dot(Ai);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}},Ri=class extends ni{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}},Ii=new de,Pi=new Ci,Li=new Hn,Ni=new kt,Di=new kt,Ui=new kt,Oi=new kt,Fi=new kt,Bi=new kt,zi=new kt,Vi=new kt,Gi=class extends ze{constructor(t=new $n,e=new Ri){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,s=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const a=this.morphTargetInfluences;if(r&&a){Bi.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=a[n],o=r[n];0!==i&&(Fi.fromBufferAttribute(o,t),s?Bi.addScaledVector(Fi,i):Bi.addScaledVector(Fi.sub(e),i))}e.add(Bi)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Li.copy(n.boundingSphere),Li.applyMatrix4(r),Pi.copy(t.ray).recast(t.near),!1===Li.containsPoint(Pi.origin)){if(null===Pi.intersectSphere(Li,Ni))return;if(Pi.origin.distanceToSquared(Ni)>(t.far-t.near)**2)return}Ii.copy(r).invert(),Pi.copy(t.ray).applyMatrix4(Ii),null!==n.boundingBox&&!1===Pi.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Pi)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let p=0,m=u.length;p<m;p++){const r=u[p],o=s[r.materialIndex];for(let s=Math.max(r.start,d.start),u=Math.min(a.count,Math.min(r.start+r.count,d.start+d.count));s<u;s+=3){i=ki(this,o,t,n,l,c,h,a.getX(s),a.getX(s+1),a.getX(s+2)),i&&(i.faceIndex=Math.floor(s/3),i.face.materialIndex=r.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(a.count,d.start+d.count);r<o;r+=3){i=ki(this,s,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==o)if(Array.isArray(s))for(let p=0,m=u.length;p<m;p++){const r=u[p],a=s[r.materialIndex];for(let s=Math.max(r.start,d.start),u=Math.min(o.count,Math.min(r.start+r.count,d.start+d.count));s<u;s+=3){i=ki(this,a,t,n,l,c,h,s,s+1,s+2),i&&(i.faceIndex=Math.floor(s/3),i.face.materialIndex=r.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),a=Math.min(o.count,d.start+d.count);r<a;r+=3){i=ki(this,s,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}};function ki(t,e,n,i,r,s,a,o,l,c){t.getVertexPosition(o,Di),t.getVertexPosition(l,Ui),t.getVertexPosition(c,Oi);const h=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,0===e.side,o),null===l)return null;Vi.copy(o),Vi.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Vi);return c<n.near||c>n.far?null:{distance:c,point:Vi.clone(),object:t}}(t,e,n,i,Di,Ui,Oi,zi);if(h){const t=new kt;dn.getBarycoord(zi,Di,Ui,Oi,t),r&&(h.uv=dn.getInterpolatedAttribute(r,o,l,c,t,new Vt)),s&&(h.uv1=dn.getInterpolatedAttribute(s,o,l,c,t,new Vt)),a&&(h.normal=dn.getInterpolatedAttribute(a,o,l,c,t,new kt),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:o,b:l,c:c,normal:new kt,materialIndex:0};dn.getNormal(Di,Ui,Oi,e.normal),h.face=e,h.barycoord=t}return h}var Hi=new oe,Wi=new oe,Xi=new oe,ji=new oe,qi=new de,Yi=new kt,Zi=new Hn,Ji=new de,$i=new Ci,Ki=class extends Gi{constructor(e,n){super(e,n),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=t,this.bindMatrix=new de,this.bindMatrixInverse=new de,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new pn),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let n=0;n<e.count;n++)this.getVertexPosition(n,Yi),this.boundingBox.expandByPoint(Yi)}computeBoundingSphere(){const t=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Hn),this.boundingSphere.makeEmpty();const e=t.getAttribute("position");for(let n=0;n<e.count;n++)this.getVertexPosition(n,Yi),this.boundingSphere.expandByPoint(Yi)}copy(t,e){return super.copy(t,e),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}raycast(t,e){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),Zi.copy(this.boundingSphere),Zi.applyMatrix4(i),!1!==t.ray.intersectsSphere(Zi)&&(Ji.copy(i).invert(),$i.copy(t.ray).applyMatrix4(Ji),null!==this.boundingBox&&!1===$i.intersectsBox(this.boundingBox)||this._computeIntersections(t,e,$i)))}getVertexPosition(t,e){return super.getVertexPosition(t,e),this.applyBoneTransform(t,e),e}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new oe,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.fromBufferAttribute(e,n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():Tt("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(t,e){const n=this.skeleton,i=this.geometry;Wi.fromBufferAttribute(i.attributes.skinIndex,t),Xi.fromBufferAttribute(i.attributes.skinWeight,t),e.isVector4?(Hi.copy(e),e.set(0,0,0,0)):(Hi.set(...e,1),e.set(0,0,0)),Hi.applyMatrix4(this.bindMatrix);for(let r=0;r<4;r++){const t=Xi.getComponent(r);if(0!==t){const i=Wi.getComponent(r);qi.multiplyMatrices(n.bones[i].matrixWorld,n.boneInverses[i]),e.addScaledVector(ji.copy(Hi).applyMatrix4(qi),t)}}return e.isVector4&&(e.w=Hi.w),e.applyMatrix4(this.bindMatrixInverse)}},Qi=class extends ze{constructor(){super(),this.isBone=!0,this.type="Bone"}},tr=class extends ae{constructor(t=null,e=1,n=1,i,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:t,width:e,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},er=new de,nr=new de,ir=class t{constructor(t=[],e=[]){this.uuid=Nt(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){Tt("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new de)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new de;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,s=t.length;r<s;r++){const i=t[r]?t[r].matrixWorld:nr;er.multiplyMatrices(i,e[r]),er.toArray(n,16*r)}null!==i&&(i.needsUpdate=!0)}clone(){return new t(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new tr(e,t,t,T,g);return n.needsUpdate=!0,this.boneMatrices=e,this.boneTexture=n,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(Tt("Skeleton: No bone found with UUID:",i),r=new Qi),this.bones.push(r),this.boneInverses.push((new de).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}},rr=class extends On{constructor(t,e,n,i=1){super(t,e,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}},sr=new de,ar=new de,or=[],lr=new pn,cr=new de,hr=new Gi,ur=new Hn,dr=class extends Gi{constructor(t,e,n){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new rr(new Float32Array(16*n),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,cr)}computeBoundingBox(){const t=this.geometry,e=this.count;null===this.boundingBox&&(this.boundingBox=new pn),null===t.boundingBox&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,sr),lr.copy(t.boundingBox).applyMatrix4(sr),this.boundingBox.union(lr)}computeBoundingSphere(){const t=this.geometry,e=this.count;null===this.boundingSphere&&(this.boundingSphere=new Hn),null===t.boundingSphere&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,sr),ur.copy(t.boundingSphere).applyMatrix4(sr),this.boundingSphere.union(ur)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),null!==t.previousInstanceMatrix&&(this.previousInstanceMatrix=t.previousInstanceMatrix.clone()),null!==t.morphTexture&&(this.morphTexture=t.morphTexture.clone()),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}getColorAt(t,e){return null===this.instanceColor?e.setRGB(1,1,1):e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){return e.fromArray(this.instanceMatrix.array,16*t)}getMorphAt(t,e){const n=e.morphTargetInfluences,i=this.morphTexture.source.data.data,r=t*(n.length+1)+1;for(let s=0;s<n.length;s++)n[s]=i[r+s]}raycast(t,e){const n=this.matrixWorld,i=this.count;if(hr.geometry=this.geometry,hr.material=this.material,void 0!==hr.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),ur.copy(this.boundingSphere),ur.applyMatrix4(n),!1!==t.ray.intersectsSphere(ur)))for(let r=0;r<i;r++){this.getMatrixAt(r,sr),ar.multiplyMatrices(n,sr),hr.matrixWorld=ar,hr.raycast(t,or);for(let t=0,n=or.length;t<n;t++){const n=or[t];n.instanceId=r,n.object=this,e.push(n)}or.length=0}}setColorAt(t,e){return null===this.instanceColor&&(this.instanceColor=new rr(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),e.toArray(this.instanceColor.array,3*t),this}setMatrixAt(t,e){return e.toArray(this.instanceMatrix.array,16*t),this}setMorphAt(t,e){const n=e.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new tr(new Float32Array(i*this.count),i,this.count,A,g));const r=this.morphTexture.source.data.data;let s=0;for(let l=0;l<n.length;l++)s+=n[l];const a=this.geometry.morphTargetsRelative?1:1-s,o=i*t;return r[o]=a,r.set(n,o+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}},pr=new kt,mr=new kt,fr=new Xt,gr=class{constructor(t=new kt(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=pr.subVectors(n,e).cross(mr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e,n=!0){const i=t.delta(pr),r=this.normal.dot(i);if(0===r)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const s=-(t.start.dot(this.normal)+this.constant)/r;return!0===n&&(s<0||s>1)?null:e.copy(t.start).addScaledVector(i,s)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||fr.getNormalMatrix(t),i=this.coplanarPoint(pr).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}},_r=new Hn,vr=new Vt(.5,.5),xr=new kt,yr=class{constructor(t=new gr,e=new gr,n=new gr,i=new gr,r=new gr,s=new gr){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3,n=!1){const i=this.planes,r=t.elements,s=r[0],a=r[1],o=r[2],l=r[3],c=r[4],h=r[5],u=r[6],d=r[7],p=r[8],m=r[9],f=r[10],g=r[11],_=r[12],v=r[13],x=r[14],y=r[15];if(i[0].setComponents(l-s,d-c,g-p,y-_).normalize(),i[1].setComponents(l+s,d+c,g+p,y+_).normalize(),i[2].setComponents(l+a,d+h,g+m,y+v).normalize(),i[3].setComponents(l-a,d-h,g-m,y-v).normalize(),n)i[4].setComponents(o,u,f,x).normalize(),i[5].setComponents(l-o,d-u,g-f,y-x).normalize();else if(i[4].setComponents(l-o,d-u,g-f,y-x).normalize(),2e3===e)i[5].setComponents(l+o,d+u,g+f,y+x).normalize();else{if(2001!==e)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);i[5].setComponents(o,u,f,x).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),_r.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),_r.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(_r)}intersectsSprite(t){_r.center.set(0,0,0);const e=vr.distanceTo(t.center);return _r.radius=.7071067811865476+e,_r.applyMatrix4(t.matrixWorld),this.intersectsSphere(_r)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(xr.x=i.normal.x>0?t.max.x:t.min.x,xr.y=i.normal.y>0?t.max.y:t.min.y,xr.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(xr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}},Mr=new de,Sr=new yr,br=class t{constructor(){this.coordinateSystem=mt}intersectsObject(t,e){if(!e.isArrayCamera||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsObject(t))return!0}return!1}intersectsSprite(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsSprite(t))return!0}return!1}intersectsSphere(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsSphere(t))return!0}return!1}intersectsBox(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsBox(t))return!0}return!1}containsPoint(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.containsPoint(t))return!0}return!1}clone(){return new t}};function Tr(t,e){return t-e}function Er(t,e){return t.z-e.z}function wr(t,e){return e.z-t.z}var Ar=class{constructor(){this.index=0,this.pool=[],this.list=[]}push(t,e,n,i){const r=this.pool,s=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const a=r[this.index];s.push(a),this.index++,a.start=t,a.count=e,a.z=n,a.index=i}reset(){this.list.length=0,this.index=0}},Cr=new de,Rr=new qe(1,1,1),Ir=new yr,Pr=new br,Lr=new pn,Nr=new Hn,Dr=new kt,Ur=new kt,Or=new kt,Fr=new Ar,Br=new Gi,zr=[];function Vr(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let s=0;s<r;s++)for(let r=0;r<i;r++)e.setComponent(s+n,r,t.getComponent(s,r))}else e.array.set(t.array,n*i);e.needsUpdate=!0}function Gr(t,e){if(t.constructor!==e.constructor){const n=Math.min(t.length,e.length);for(let i=0;i<n;i++)e[i]=t[i]}else{const n=Math.min(t.length,e.length);e.set(new t.constructor(t.buffer,0,n))}}var kr=class extends Gi{constructor(t,e,n=2*e,i){super(new $n,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=t,this._maxVertexCount=e,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(t),this._multiDrawStarts=new Int32Array(t),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let t=Math.sqrt(4*this._maxInstanceCount);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4),n=new tr(e,t,t,T,g);this._matricesTexture=n}_initIndirectTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Uint32Array(t*t),n=new tr(e,t,t,C,f);this._indirectTexture=n}_initColorsTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Float32Array(t*t*4).fill(1),n=new tr(e,t,t,T,g);n.colorSpace=$t.workingColorSpace,this._colorsTexture=n}_initializeGeometry(t){const e=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(!1===this._geometryInitialized){for(const i in t.attributes){const{array:r,itemSize:s,normalized:a}=t.getAttribute(i),o=new r.constructor(n*s),l=new On(o,s,a);e.setAttribute(i,l)}if(null!==t.getIndex()){const t=n>65535?new Uint32Array(i):new Uint16Array(i);e.setIndex(new On(t,1))}this._geometryInitialized=!0}}_validateGeometry(t){const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const n in e.attributes){if(!t.hasAttribute(n))throw new Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=t.getAttribute(n),r=e.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(t){const e=this._instanceInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${t}. Instance is either out of range or has been deleted.`)}validateGeometryId(t){const e=this._geometryInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${t}. Geometry is either out of range or has been deleted.`)}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new pn);const t=this.boundingBox,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,Cr),this.getBoundingBoxAt(i,Lr).applyMatrix4(Cr),t.union(Lr)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Hn);const t=this.boundingSphere,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,Cr),this.getBoundingSphereAt(i,Nr).applyMatrix4(Cr),t.union(Nr)}}addInstance(t){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const e={visible:!0,active:!0,geometryIndex:t};let n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(Tr),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=e):(n=this._instanceInfo.length,this._instanceInfo.push(e));const i=this._matricesTexture;Cr.identity().toArray(i.image.data,16*n),i.needsUpdate=!0;const r=this._colorsTexture;return r&&(Rr.toArray(r.image.data,4*n),r.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(t,e=-1,n=-1){this._initializeGeometry(t),this._validateGeometry(t);const i={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;i.vertexStart=this._nextVertexStart,i.reservedVertexCount=-1===e?t.getAttribute("position").count:e;const s=t.getIndex();if(null!==s&&(i.indexStart=this._nextIndexStart,i.reservedIndexCount=-1===n?s.count:n),-1!==i.indexStart&&i.indexStart+i.reservedIndexCount>this._maxIndexCount||i.vertexStart+i.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let a;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(Tr),a=this._availableGeometryIds.shift(),r[a]=i):(a=this._geometryCount,this._geometryCount++,r.push(i)),this.setGeometryAt(a,t),this._nextIndexStart=i.indexStart+i.reservedIndexCount,this._nextVertexStart=i.vertexStart+i.reservedVertexCount,a}setGeometryAt(t,e){if(t>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),s=e.getIndex(),a=this._geometryInfo[t];if(i&&s.count>a.reservedIndexCount||e.attributes.position.count>a.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,l=a.reservedVertexCount;a.vertexCount=e.getAttribute("position").count;for(const c in n.attributes){const t=e.getAttribute(c),i=n.getAttribute(c);Vr(t,i,o);const r=t.itemSize;for(let e=t.count,n=l;e<n;e++){const t=o+e;for(let e=0;e<r;e++)i.setComponent(t,e,0)}i.needsUpdate=!0,i.addUpdateRange(o*r,l*r)}if(i){const t=a.indexStart,n=a.reservedIndexCount;a.indexCount=e.getIndex().count;for(let e=0;e<s.count;e++)r.setX(t+e,o+s.getX(e));for(let e=s.count,i=n;e<i;e++)r.setX(t+e,o);r.needsUpdate=!0,r.addUpdateRange(t,a.reservedIndexCount)}return a.start=i?a.indexStart:a.vertexStart,a.count=i?a.indexCount:a.vertexCount,a.boundingBox=null,null!==e.boundingBox&&(a.boundingBox=e.boundingBox.clone()),a.boundingSphere=null,null!==e.boundingSphere&&(a.boundingSphere=e.boundingSphere.clone()),this._visibilityChanged=!0,t}deleteGeometry(t){const e=this._geometryInfo;if(t>=e.length||!1===e[t].active)return this;const n=this._instanceInfo;for(let i=0,r=n.length;i<r;i++)n[i].active&&n[i].geometryIndex===t&&this.deleteInstance(i);return e[t].active=!1,this._availableGeometryIds.push(t),this._visibilityChanged=!0,this}deleteInstance(t){return this.validateInstanceId(t),this._instanceInfo[t].active=!1,this._availableInstanceIds.push(t),this._visibilityChanged=!0,this}optimize(){let t=0,e=0;const n=this._geometryInfo,i=n.map((t,e)=>e).sort((t,e)=>n[t].vertexStart-n[e].vertexStart),r=this.geometry;for(let s=0,a=n.length;s<a;s++){const a=n[i[s]];if(!1!==a.active){if(null!==r.index){if(a.indexStart!==e){const{indexStart:n,vertexStart:i,reservedIndexCount:s}=a,o=r.index,l=o.array,c=t-i;for(let t=n;t<n+s;t++)l[t]=l[t]+c;o.array.copyWithin(e,n,n+s),o.addUpdateRange(e,s),o.needsUpdate=!0,a.indexStart=e}e+=a.reservedIndexCount}if(a.vertexStart!==t){const{vertexStart:e,reservedVertexCount:n}=a,i=r.attributes;for(const r in i){const s=i[r],{array:a,itemSize:o}=s;a.copyWithin(t*o,e*o,(e+n)*o),s.addUpdateRange(t*o,n*o),s.needsUpdate=!0}a.vertexStart=t}t+=a.reservedVertexCount,a.start=r.index?a.indexStart:a.vertexStart}}return this._nextIndexStart=e,this._nextVertexStart=t,this._visibilityChanged=!0,this}getBoundingBoxAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingBox){const t=new pn,e=n.index,r=n.attributes.position;for(let n=i.start,s=i.start+i.count;n<s;n++){let i=n;e&&(i=e.getX(i)),t.expandByPoint(Dr.fromBufferAttribute(r,i))}i.boundingBox=t}return e.copy(i.boundingBox),e}getBoundingSphereAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingSphere){const e=new Hn;this.getBoundingBoxAt(t,Lr),Lr.getCenter(e.center);const r=n.index,s=n.attributes.position;let a=0;for(let t=i.start,n=i.start+i.count;t<n;t++){let n=t;r&&(n=r.getX(n)),Dr.fromBufferAttribute(s,n),a=Math.max(a,e.center.distanceToSquared(Dr))}e.radius=Math.sqrt(a),i.boundingSphere=e}return e.copy(i.boundingSphere),e}setMatrixAt(t,e){this.validateInstanceId(t);const n=this._matricesTexture,i=this._matricesTexture.image.data;return e.toArray(i,16*t),n.needsUpdate=!0,this}getMatrixAt(t,e){return this.validateInstanceId(t),e.fromArray(this._matricesTexture.image.data,16*t)}setColorAt(t,e){return this.validateInstanceId(t),null===this._colorsTexture&&this._initColorsTexture(),e.toArray(this._colorsTexture.image.data,4*t),this._colorsTexture.needsUpdate=!0,this}getColorAt(t,e){return this.validateInstanceId(t),null===this._colorsTexture?e.isVector4?e.set(1,1,1,1):e.setRGB(1,1,1):e.fromArray(this._colorsTexture.image.data,4*t)}setVisibleAt(t,e){return this.validateInstanceId(t),this._instanceInfo[t].visible===e||(this._instanceInfo[t].visible=e,this._visibilityChanged=!0),this}getVisibleAt(t){return this.validateInstanceId(t),this._instanceInfo[t].visible}setGeometryIdAt(t,e){return this.validateInstanceId(t),this.validateGeometryId(e),this._instanceInfo[t].geometryIndex=e,this}getGeometryIdAt(t){return this.validateInstanceId(t),this._instanceInfo[t].geometryIndex}getGeometryRangeAt(t,e={}){this.validateGeometryId(t);const n=this._geometryInfo[t];return e.vertexStart=n.vertexStart,e.vertexCount=n.vertexCount,e.reservedVertexCount=n.reservedVertexCount,e.indexStart=n.indexStart,e.indexCount=n.indexCount,e.reservedIndexCount=n.reservedIndexCount,e.start=n.start,e.count=n.count,e}setInstanceCount(t){const e=this._availableInstanceIds,n=this._instanceInfo;for(e.sort(Tr);e[e.length-1]===n.length-1;)n.pop(),e.pop();if(t<n.length)throw new Error(`BatchedMesh: Instance ids outside the range ${t} are being used. Cannot shrink instance count.`);const i=new Int32Array(t),r=new Int32Array(t);Gr(this._multiDrawCounts,i),Gr(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=t;const s=this._indirectTexture,a=this._matricesTexture,o=this._colorsTexture;s.dispose(),this._initIndirectTexture(),Gr(s.image.data,this._indirectTexture.image.data),a.dispose(),this._initMatricesTexture(),Gr(a.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),Gr(o.image.data,this._colorsTexture.image.data))}setGeometrySize(t,e){const n=[...this._geometryInfo].filter(t=>t.active);if(Math.max(...n.map(t=>t.vertexStart+t.reservedVertexCount))>t)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${e}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(t=>t.indexStart+t.reservedIndexCount))>e)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${e}. Cannot shrink further.`);const i=this.geometry;i.dispose(),this._maxVertexCount=t,this._maxIndexCount=e,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new $n,this._initializeGeometry(i));const r=this.geometry;i.index&&Gr(i.index.array,r.index.array);for(const s in i.attributes)Gr(i.attributes[s].array,r.attributes[s].array)}raycast(t,e){const n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,s=this.geometry;Br.material=this.material,Br.geometry.index=s.index,Br.geometry.attributes=s.attributes,null===Br.geometry.boundingBox&&(Br.geometry.boundingBox=new pn),null===Br.geometry.boundingSphere&&(Br.geometry.boundingSphere=new Hn);for(let a=0,o=n.length;a<o;a++){if(!n[a].visible||!n[a].active)continue;const s=n[a].geometryIndex,o=i[s];Br.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,Br.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,Br.geometry.boundingBox),this.getBoundingSphereAt(s,Br.geometry.boundingSphere),Br.raycast(t,zr);for(let t=0,n=zr.length;t<n;t++){const n=zr[t];n.object=this,n.batchId=a,e.push(n)}zr.length=0}Br.material=null,Br.geometry.index=null,Br.geometry.attributes={},Br.geometry.setDrawRange(0,1/0)}copy(t){return super.copy(t),this.geometry=t.geometry.clone(),this.perObjectFrustumCulled=t.perObjectFrustumCulled,this.sortObjects=t.sortObjects,this.boundingBox=null!==t.boundingBox?t.boundingBox.clone():null,this.boundingSphere=null!==t.boundingSphere?t.boundingSphere.clone():null,this._geometryInfo=t._geometryInfo.map(t=>({...t,boundingBox:null!==t.boundingBox?t.boundingBox.clone():null,boundingSphere:null!==t.boundingSphere?t.boundingSphere.clone():null})),this._instanceInfo=t._instanceInfo.map(t=>({...t})),this._availableInstanceIds=t._availableInstanceIds.slice(),this._availableGeometryIds=t._availableGeometryIds.slice(),this._nextIndexStart=t._nextIndexStart,this._nextVertexStart=t._nextVertexStart,this._geometryCount=t._geometryCount,this._maxInstanceCount=t._maxInstanceCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._indirectTexture=t._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=t._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(t,e,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=i.getIndex();let a=null===s?1:s.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,a=i.attributes.position.count>65535?4:2);const l=this._instanceInfo,c=this._multiDrawStarts,h=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,m=p.image.data,f=n.isArrayCamera?Pr:Ir;d&&!n.isArrayCamera&&(Cr.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),Ir.setFromProjectionMatrix(Cr,n.coordinateSystem,n.reversedDepth));let g=0;if(this.sortObjects){Cr.copy(this.matrixWorld).invert(),Dr.setFromMatrixPosition(n.matrixWorld).applyMatrix4(Cr),Ur.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(Cr);for(let i=0,r=l.length;i<r;i++)if(l[i].visible&&l[i].active){const t=l[i].geometryIndex;this.getMatrixAt(i,Cr),this.getBoundingSphereAt(t,Nr).applyMatrix4(Cr);let e=!1;if(d&&(e=!f.intersectsSphere(Nr,n)),!e){const e=u[t],n=Or.subVectors(Nr.center,Dr).dot(Ur);Fr.push(e.start,e.count,n,i)}}const t=Fr.list,e=this.customSort;null===e?t.sort(r.transparent?wr:Er):e.call(this,t,n);for(let n=0,i=t.length;n<i;n++){const e=t[n];c[g]=e.start*a*o,h[g]=e.count*o,m[g]=e.index,g++}Fr.reset()}else for(let _=0,v=l.length;_<v;_++)if(l[_].visible&&l[_].active){const t=l[_].geometryIndex;let e=!1;if(d&&(this.getMatrixAt(_,Cr),this.getBoundingSphereAt(t,Nr).applyMatrix4(Cr),e=!f.intersectsSphere(Nr,n)),!e){const e=u[t];c[g]=e.start*a*o,h[g]=e.count*o,m[g]=_,g++}}p.needsUpdate=!0,this._multiDrawCount=g,this._visibilityChanged=!1}onBeforeShadow(t,e,n,i,r,s){this.onBeforeRender(t,null,i,r,s)}},Hr=class extends ni{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new qe(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}},Wr=new kt,Xr=new kt,jr=new de,qr=new Ci,Yr=new Hn,Zr=new kt,Jr=new kt,$r=class extends ze{constructor(t=new $n,e=new Hr){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Wr.fromBufferAttribute(e,t-1),Xr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Wr.distanceTo(Xr);t.setAttribute("lineDistance",new zn(n,1))}else Tt("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Yr.copy(n.boundingSphere),Yr.applyMatrix4(i),Yr.radius+=r,!1===t.ray.intersectsSphere(Yr))return;jr.copy(i).invert(),qr.copy(t.ray).applyMatrix4(jr);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=this.isLineSegments?2:1,c=n.index,h=n.attributes.position;if(null!==c){const n=Math.max(0,s.start),i=Math.min(c.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=c.getX(r),i=c.getX(r+1),s=Kr(this,t,qr,o,n,i,r);s&&e.push(s)}if(this.isLineLoop){const r=c.getX(i-1),s=c.getX(n),a=Kr(this,t,qr,o,r,s,i-1);a&&e.push(a)}}else{const n=Math.max(0,s.start),i=Math.min(h.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=Kr(this,t,qr,o,r,r+1,r);n&&e.push(n)}if(this.isLineLoop){const r=Kr(this,t,qr,o,i-1,n,i-1);r&&e.push(r)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}};function Kr(t,e,n,i,r,s,a){const o=t.geometry.attributes.position;if(Wr.fromBufferAttribute(o,r),Xr.fromBufferAttribute(o,s),n.distanceSqToSegment(Wr,Xr,Zr,Jr)>i)return;Zr.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(Zr);return l<e.near||l>e.far?void 0:{distance:l,point:Jr.clone().applyMatrix4(t.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:t}}var Qr=new kt,ts=new kt,es=class extends $r{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Qr.fromBufferAttribute(e,t),ts.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Qr.distanceTo(ts);t.setAttribute("lineDistance",new zn(n,1))}else Tt("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},ns=class extends $r{constructor(t,e){super(t,e),this.isLineLoop=!0,this.type="LineLoop"}},is=class extends ni{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new qe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}},rs=new de,ss=new Ci,as=new Hn,os=new kt,ls=class extends ze{constructor(t=new $n,e=new is){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),as.copy(n.boundingSphere),as.applyMatrix4(i),as.radius+=r,!1===t.ray.intersectsSphere(as))return;rs.copy(i).invert(),ss.copy(t.ray).applyMatrix4(rs);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);n<r;n++){const r=l.getX(n);os.fromBufferAttribute(c,r),cs(os,r,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);n<r;n++)os.fromBufferAttribute(c,n),cs(os,n,o,i,t,e,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}};function cs(t,e,n,i,r,s,a){const o=ss.distanceSqToPoint(t);if(o<n){const n=new kt;ss.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}var hs=class extends ae{constructor(t,e,n,i,r=1006,s=1006,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const c=this;"requestVideoFrameCallback"in t&&(this._requestVideoFrameCallbackId=t.requestVideoFrameCallback(function e(){c.needsUpdate=!0,c._requestVideoFrameCallbackId=t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;"requestVideoFrameCallback"in t==!1&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}},us=class extends ae{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}},ds=class extends us{constructor(t,e,i,r,s,a){super(t,e,i,s,a),this.isCompressedArrayTexture=!0,this.image.depth=r,this.wrapR=n,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}},ps=class extends us{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}},ms=class extends ae{constructor(t=[],e=301,n,i,r,s,a,o,l,c){super(t,e,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}},fs=class extends ae{constructor(t,e,n=1014,i,r,s,a=1003,o=1003,l,c=1026,h=1){if(1026!==c&&1027!==c)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:t,height:e,depth:h},i,r,s,a,o,c,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.source=new ne(Object.assign({},t.image)),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}},gs=class extends fs{constructor(t,e=1014,n=301,i,r,s=1003,a=1003,o,l=1026){const c={width:t,height:t,depth:1},h=[c,c,c,c,c,c];super(t,t,e,n,i,r,s,a,o,l),this.image=h,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(t){this.image=t}},_s=class extends ae{constructor(t=null){super(),this.sourceTexture=t,this.isExternalTexture=!0}copy(t){return super.copy(t),this.sourceTexture=t.sourceTexture,this}},vs=class t extends $n{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,_){const v=s/f,x=p/g,y=s/2,M=p/2,S=m/2,b=f+1,T=g+1;let E=0,w=0;const A=new kt;for(let a=0;a<T;a++){const s=a*x-M;for(let o=0;o<b;o++)A[t]=(o*v-y)*i,A[e]=s*r,A[n]=S,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-a/g),E+=1}for(let a=0;a<g;a++)for(let t=0;t<f;t++){const e=u+t+b*a,n=u+t+b*(a+1),i=u+(t+1)+b*(a+1),r=u+(t+1)+b*a;o.push(e,n,r),o.push(n,i,r),w+=6}a.addGroup(d,w,_),d+=w,u+=E}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new zn(l,3)),this.setAttribute("normal",new zn(c,3)),this.setAttribute("uv",new zn(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}},xs=class t extends $n{constructor(t=1,e=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radius:t,height:e,capSegments:n,radialSegments:i,heightSegments:r},e=Math.max(0,e),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i)),r=Math.max(1,Math.floor(r));const s=[],a=[],o=[],l=[],c=e/2,h=Math.PI/2*t,u=e,d=2*h+u,p=2*n+r,m=i+1,f=new kt,g=new kt;for(let _=0;_<=p;_++){let v=0,x=0,y=0,M=0;if(_<=n){const e=_/n,i=e*Math.PI/2;x=-c-t*Math.cos(i),y=t*Math.sin(i),M=-t*Math.cos(i),v=e*h}else if(_<=n+r){const i=(_-n)/r;x=i*e-c,y=t,M=0,v=h+i*u}else{const e=(_-n-r)/n,i=e*Math.PI/2;x=c+t*Math.sin(i),y=t*Math.cos(i),M=t*Math.sin(i),v=h+u+e*h}const S=Math.max(0,Math.min(1,v/d));let b=0;0===_?b=.5/i:_===p&&(b=-.5/i);for(let t=0;t<=i;t++){const e=t/i,n=e*Math.PI*2,r=Math.sin(n),s=Math.cos(n);g.x=-y*s,g.y=x,g.z=y*r,a.push(g.x,g.y,g.z),f.set(-y*s,M,y*r),f.normalize(),o.push(f.x,f.y,f.z),l.push(e+b,S)}if(_>0){const t=(_-1)*m;for(let e=0;e<i;e++){const n=t+e,i=t+e+1,r=_*m+e,a=_*m+e+1;s.push(n,i,r),s.push(i,a,r)}}}this.setIndex(s),this.setAttribute("position",new zn(a,3)),this.setAttribute("normal",new zn(o,3)),this.setAttribute("uv",new zn(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}},ys=class t extends $n{constructor(t=1,e=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new kt,c=new Vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let h=0,u=3;h<=e;h++,u+=3){const r=n+h/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[u]/t+1)/2,c.y=(s[u+1]/t+1)/2,o.push(c.x,c.y)}for(let h=1;h<=e;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new zn(s,3)),this.setAttribute("normal",new zn(a,3)),this.setAttribute("uv",new zn(o,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.segments,e.thetaStart,e.thetaLength)}},Ms=class t extends $n{constructor(t=1,e=1,n=1,i=32,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function _(n){const r=p,s=new Vt,m=new kt;let _=0;const v=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const y=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=v*r,m.y=f*x,m.z=v*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=y+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),_+=3}l.addGroup(g,_,!0===n?1:2),g+=_}!function(){const s=new kt,_=new kt;let v=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,v=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),m=Math.cos(r);_.x=v*l,_.y=-g*n+f,_.z=v*m,h.push(_.x,_.y,_.z),s.set(l,x,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let n=0;n<i;n++)for(let i=0;i<r;i++){const s=m[i][n],a=m[i+1][n],o=m[i+1][n+1],l=m[i][n+1];(t>0||0!==i)&&(c.push(s,a,l),v+=3),(e>0||i!==r-1)&&(c.push(a,o,l),v+=3)}l.addGroup(g,v,0),g+=v}(),!1===s&&(t>0&&_(!0),e>0&&_(!1)),this.setIndex(c),this.setAttribute("position",new zn(h,3)),this.setAttribute("normal",new zn(u,3)),this.setAttribute("uv",new zn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},Ss=class t extends Ms{constructor(t=1,e=1,n=32,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(e){return new t(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},bs=class t extends $n{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a<r;a++)for(let t=0;t<2*(r-a)-1;t++){const e=Math.floor(t/2);t%2==0?(o(s[a][e+1]),o(s[a+1][e]),o(s[a][e])):(o(s[a][e+1]),o(s[a+1][e+1]),o(s[a+1][e]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}function u(t){return Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))}!function(t){const n=new kt,i=new kt,r=new kt;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new kt;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new kt;for(let e=0;e<r.length;e+=3){t.x=r[e+0],t.y=r[e+1],t.z=r[e+2];const n=h(t)/2/Math.PI+.5,i=u(t)/Math.PI+.5;s.push(n,1-i)}(function(){const t=new kt,e=new kt,n=new kt,i=new kt,a=new Vt,o=new Vt,l=new Vt;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4];Math.max(e,n,i)>.9&&Math.min(e,n,i)<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new zn(r,3)),this.setAttribute("normal",new zn(r.slice(),3)),this.setAttribute("uv",new zn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.vertices,e.indices,e.radius,e.detail)}},Ts=class t extends bs{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Es=new kt,ws=new kt,As=new kt,Cs=new dn,Rs=class extends $n{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=Math.pow(10,4),i=Math.cos(Pt*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),h={},u=[];for(let t=0;t<a;t+=3){r?(o[0]=r.getX(t),o[1]=r.getX(t+1),o[2]=r.getX(t+2)):(o[0]=t,o[1]=t+1,o[2]=t+2);const{a:e,b:a,c:d}=Cs;if(e.fromBufferAttribute(s,o[0]),a.fromBufferAttribute(s,o[1]),d.fromBufferAttribute(s,o[2]),Cs.getNormal(As),c[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,c[1]=`${Math.round(a.x*n)},${Math.round(a.y*n)},${Math.round(a.z*n)}`,c[2]=`${Math.round(d.x*n)},${Math.round(d.y*n)},${Math.round(d.z*n)}`,c[0]!==c[1]&&c[1]!==c[2]&&c[2]!==c[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=c[t],r=c[e],s=Cs[l[t]],a=Cs[l[e]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(As.dot(h[p].normal)<=i&&(u.push(s.x,s.y,s.z),u.push(a.x,a.y,a.z)),h[p]=null):d in h||(h[d]={index0:o[t],index1:o[e],normal:As.clone()})}}for(const t in h)if(h[t]){const{index0:e,index1:n}=h[t];Es.fromBufferAttribute(s,e),ws.fromBufferAttribute(s,n),u.push(Es.x,Es.y,Es.z),u.push(ws.x,ws.y,ws.z)}this.setAttribute("position",new zn(u,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}},Is=class{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){Tt("Curve: .getPoint() not implemented.")}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e=null){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Vt:new kt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e=!1){const n=new kt,i=[],r=[],s=[],a=new kt,o=new de;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new kt)}r[0]=new kt,s[0]=new kt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Dt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(Dt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}},Ps=class extends Is{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e=new Vt){const n=e,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}},Ls=class extends Ps{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.isArcCurve=!0,this.type="ArcCurve"}};function Ns(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}var Ds=new kt,Us=new kt,Os=new Ns,Fs=new Ns,Bs=new Ns,zs=class extends Is{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new kt){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Us.subVectors(i[0],i[1]).add(i[0]),a=Us);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(Ds.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=Ds),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Os.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),Fs.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),Bs.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(Os.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),Fs.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),Bs.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(Os.calc(c),Fs.calc(c),Bs.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new kt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}};function Vs(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function Gs(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function ks(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}var Hs=class extends Is{constructor(t=new Vt,e=new Vt,n=new Vt,i=new Vt){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Vt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ks(t,i.x,r.x,s.x,a.x),ks(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},Ws=class extends Is{constructor(t=new kt,e=new kt,n=new kt,i=new kt){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new kt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ks(t,i.x,r.x,s.x,a.x),ks(t,i.y,r.y,s.y,a.y),ks(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},Xs=class extends Is{constructor(t=new Vt,e=new Vt){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new Vt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Vt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},js=class extends Is{constructor(t=new kt,e=new kt){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new kt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new kt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},qs=class extends Is{constructor(t=new Vt,e=new Vt,n=new Vt){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Vt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Gs(t,i.x,r.x,s.x),Gs(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},Ys=class extends Is{constructor(t=new kt,e=new kt,n=new kt){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new kt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Gs(t,i.x,r.x,s.x),Gs(t,i.y,r.y,s.y),Gs(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},Zs=class extends Is{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new Vt){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Vs(a,o.x,l.x,c.x,h.x),Vs(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Vt).fromArray(n))}return this}},Js=Object.freeze({__proto__:null,ArcCurve:Ls,CatmullRomCurve3:zs,CubicBezierCurve:Hs,CubicBezierCurve3:Ws,EllipseCurve:Ps,LineCurve:Xs,LineCurve3:js,QuadraticBezierCurve:qs,QuadraticBezierCurve3:Ys,SplineCurve:Zs}),$s=class extends Is{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);if(!t.equals(e)){const n=!0===t.isVector2?"LineCurve":"LineCurve3";this.curves.push(new Js[n](e,t))}return this}getPoint(t,e){const n=t*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s.isEllipseCurve?2*t:s.isLineCurve||s.isLineCurve3?1:s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Js[n.type]).fromJSON(n))}return this}},Ks=class extends $s{constructor(t){super(),this.type="Path",this.currentPoint=new 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n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Na=class t extends $n{constructor(t=[new Vt(0,-.5),new Vt(.5,0),new Vt(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Dt(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new kt,u=new Vt,d=new kt,p=new kt,m=new kt;let f=0,g=0;for(let _=0;_<=t.length-1;_++)switch(_){case 0:f=t[_+1].x-t[_].x,g=t[_+1].y-t[_].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case 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bs{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Ua=class t extends $n{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let g=0;g<c;g++){const t=g*u-s;for(let e=0;e<l;e++){const n=e*h-r;p.push(n,-t,0),m.push(0,0,1),f.push(e/a),f.push(1-g/o)}}for(let g=0;g<o;g++)for(let t=0;t<a;t++){const e=t+l*g,n=t+l*(g+1),i=t+1+l*(g+1),r=t+1+l*g;d.push(e,n,r),d.push(n,i,r)}this.setIndex(d),this.setAttribute("position",new zn(p,3)),this.setAttribute("normal",new zn(m,3)),this.setAttribute("uv",new zn(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new 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t(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}},Fa=class t extends $n{constructor(t=new Qs([new Vt(0,.5),new Vt(-.5,-.5),new Vt(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let c=0;c<t.length;c++)l(t[c]),this.addGroup(a,o,c),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===Aa.isClockWise(c)&&(c=c.reverse());for(let e=0,n=h.length;e<n;e++){const t=h[e];!0===Aa.isClockWise(t)&&(h[e]=t.reverse())}const u=Aa.triangulateShape(c,h);for(let e=0,n=h.length;e<n;e++){const t=h[e];c=c.concat(t)}for(let e=0,n=c.length;e<n;e++){const t=c[e];i.push(t.x,t.y,0),r.push(0,0,1),s.push(t.x,t.y)}for(let e=0,i=u.length;e<i;e++){const t=u[e],i=t[0]+a,r=t[1]+a,s=t[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new zn(i,3)),this.setAttribute("normal",new zn(r,3)),this.setAttribute("uv",new zn(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(e,n){const i=[];for(let t=0,r=e.shapes.length;t<r;t++){const r=n[e.shapes[t]];i.push(r)}return new t(i,e.curveSegments)}};var Ba=class t extends $n{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new kt,u=new kt,d=[],p=[],m=[],f=[];for(let g=0;g<=n;g++){const d=[],_=g/n;let v=0;0===g&&0===s?v=.5/e:g===n&&o===Math.PI&&(v=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+_*a),h.y=t*Math.cos(s+_*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+_*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+v,1-_),d.push(l++)}c.push(d)}for(let g=0;g<n;g++)for(let t=0;t<e;t++){const e=c[g][t+1],i=c[g][t],r=c[g+1][t],a=c[g+1][t+1];(0!==g||s>0)&&d.push(e,i,a),(g!==n-1||o<Math.PI)&&d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new zn(p,3)),this.setAttribute("normal",new zn(m,3)),this.setAttribute("uv",new zn(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}},za=class t extends bs{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Va=class t extends $n{constructor(t=1,e=.4,n=12,i=48,r=2*Math.PI,s=0,a=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r,thetaStart:s,thetaLength:a},n=Math.floor(n),i=Math.floor(i);const o=[],l=[],c=[],h=[],u=new kt,d=new kt,p=new kt;for(let m=0;m<=n;m++){const o=s+m/n*a;for(let s=0;s<=i;s++){const a=s/i*r;d.x=(t+e*Math.cos(o))*Math.cos(a),d.y=(t+e*Math.cos(o))*Math.sin(a),d.z=e*Math.sin(o),l.push(d.x,d.y,d.z),u.x=t*Math.cos(a),u.y=t*Math.sin(a),p.subVectors(d,u).normalize(),c.push(p.x,p.y,p.z),h.push(s/i),h.push(m/n)}}for(let m=1;m<=n;m++)for(let t=1;t<=i;t++){const e=(i+1)*m+t-1,n=(i+1)*(m-1)+t-1,r=(i+1)*(m-1)+t,s=(i+1)*m+t;o.push(e,n,s),o.push(n,r,s)}this.setIndex(o),this.setAttribute("position",new zn(l,3)),this.setAttribute("normal",new zn(c,3)),this.setAttribute("uv",new zn(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}},Ga=class t extends $n{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new kt,u=new kt,d=new kt,p=new kt,m=new kt,f=new kt,g=new kt;for(let v=0;v<=n;++v){const a=v/n*r*Math.PI*2;_(a,r,s,t,d),_(a+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),a=e*Math.sin(r);h.x=d.x+(s*g.x+a*m.x),h.y=d.y+(s*g.y+a*m.y),h.z=d.z+(s*g.z+a*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(v/n),c.push(t/i)}}for(let v=1;v<=n;v++)for(let t=1;t<=i;t++){const e=(i+1)*(v-1)+(t-1),n=(i+1)*v+(t-1),r=(i+1)*v+t,s=(i+1)*(v-1)+t;a.push(e,n,s),a.push(n,r,s)}function _(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new zn(o,3)),this.setAttribute("normal",new zn(l,3)),this.setAttribute("uv",new zn(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}},ka=class t extends $n{constructor(t=new Ys(new kt(-1,-1,0),new kt(-1,1,0),new kt(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new kt,o=new kt,l=new Vt;let c=new kt;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new zn(h,3)),this.setAttribute("normal",new zn(u,3)),this.setAttribute("uv",new zn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(e){return new t((new Js[e.path.type]).fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}},Ha=class extends $n{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,i=new kt,r=new kt;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let l=0;l<3;l++){const o=a.getX(t+l),c=a.getX(t+(l+1)%3);i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,c),!0===Wa(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let o=0;o<3;o++){const a=3*t+o,l=3*t+(o+1)%3;i.fromBufferAttribute(s,a),r.fromBufferAttribute(s,l),!0===Wa(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new zn(e,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}};function Wa(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var Xa=Object.freeze({__proto__:null,BoxGeometry:vs,CapsuleGeometry:xs,CircleGeometry:ys,ConeGeometry:Ss,CylinderGeometry:Ms,DodecahedronGeometry:Ts,EdgesGeometry:Rs,ExtrudeGeometry:Ia,IcosahedronGeometry:La,LatheGeometry:Na,OctahedronGeometry:Da,PlaneGeometry:Ua,PolyhedronGeometry:bs,RingGeometry:Oa,ShapeGeometry:Fa,SphereGeometry:Ba,TetrahedronGeometry:za,TorusGeometry:Va,TorusKnotGeometry:Ga,TubeGeometry:ka,WireframeGeometry:Ha}),ja=class extends ni{constructor(t){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new qe(0),this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.fog=t.fog,this}};function qa(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];if(Za(r))r.isRenderTargetTexture?(Tt("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone();else if(Array.isArray(r))if(Za(r[0])){const t=[];for(let e=0,n=r.length;e<n;e++)t[e]=r[e].clone();e[n][i]=t}else e[n][i]=r.slice();else e[n][i]=r}}return e}function Ya(t){const e={};for(let n=0;n<t.length;n++){const i=qa(t[n]);for(const t in i)e[t]=i[t]}return e}function Za(t){return t&&(t.isColor||t.isMatrix3||t.isMatrix4||t.isVector2||t.isVector3||t.isVector4||t.isTexture||t.isQuaternion)}function Ja(t){const e=t.getRenderTarget();return null===e?t.outputColorSpace:!0===e.isXRRenderTarget?e.texture.colorSpace:$t.workingColorSpace}var $a={clone:qa,merge:Ya},Ka=class extends ni{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=qa(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this.defaultAttributeValues=Object.assign({},t.defaultAttributeValues),this.index0AttributeName=t.index0AttributeName,this.uniformsNeedUpdate=t.uniformsNeedUpdate,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}},Qa=class extends Ka{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},to=class extends ni{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new qe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},eo=class extends to{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Vt(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Dt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new qe(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new qe(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new qe(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(t)}get anisotropy(){return this._anisotropy}set anisotropy(t){this._anisotropy>0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get dispersion(){return this._dispersion}set dispersion(t){this._dispersion>0!=t>0&&this.version++,this._dispersion=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.dispersion=t.dispersion,this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}},no=class extends ni{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new qe(16777215),this.specular=new qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},io=class extends ni{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}},ro=class extends ni{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}},so=class extends ni{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},ao=class extends ni{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}},oo=class extends ni{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}},lo=class extends ni{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this.fog=t.fog,this}},co=class extends Hr{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}};function ho(t,e){return t&&t.constructor!==e?"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t):t}function uo(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort(function(e,n){return t[e]-t[n]}),n}function po(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function mo(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push(...a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}var fo=class{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return 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go(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodBezier(t){const e=new xo(this.times,this.values,this.getValueSize(),t);return this.settings&&(e.settings=this.settings),e}setInterpolation(t){let e;switch(t){case Q:e=this.InterpolantFactoryMethodDiscrete;break;case tt:e=this.InterpolantFactoryMethodLinear;break;case et:e=this.InterpolantFactoryMethodSmooth;break;case nt:e=this.InterpolantFactoryMethodBezier}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return Tt("KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Q;case this.InterpolantFactoryMethodLinear:return tt;case this.InterpolantFactoryMethodSmooth:return et;case this.InterpolantFactoryMethodBezier:return nt}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=n.slice(r,s),this.values=this.values.slice(r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!==0&&(Et("KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(Et("KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){Et("KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){Et("KeyframeTrack: Out of order 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CustomEvent("observe",{detail:this}))}load(){}loadAsync(t,e){const n=this;return new Promise(function(i,r){n.load(t,i,e,r)})}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}abort(){return this}};Do.DEFAULT_MATERIAL_NAME="__DEFAULT";var Uo,Oo={},Fo=class extends Error{constructor(t,e){super(t),this.response=e}},Bo=class extends Do{constructor(t){super(t),this.mimeType="",this.responseType="",this._abortController=new AbortController}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=Io.get(`file:${t}`);if(void 0!==r)return this.manager.itemStart(t),void setTimeout(()=>{e&&e(r),this.manager.itemEnd(t)},0);if(void 0!==Oo[t])return void Oo[t].push({onLoad:e,onProgress:n,onError:i});Oo[t]=[],Oo[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:"function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),a=this.mimeType,o=this.responseType;fetch(s).then(e=>{if(200===e.status||0===e.status){if(0===e.status&&Tt("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const n=Oo[t],i=e.body.getReader(),r=e.headers.get("X-File-Size")||e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){i.read().then(({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t<e;t++){const e=n[t];e.onProgress&&e.onProgress(i)}t.enqueue(r),e()}},e=>{t.error(e)})}()}});return new Response(l)}throw new Fo(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`,e)}).then(t=>{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then(t=>(new DOMParser).parseFromString(t,a));case"json":return t.json();default:if(""===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),n=e&&e[1]?e[1].toLowerCase():void 0,i=new TextDecoder(n);return t.arrayBuffer().then(t=>i.decode(t))}}}).then(e=>{Io.add(`file:${t}`,e);const n=Oo[t];delete Oo[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onLoad&&i.onLoad(e)}}).catch(e=>{const n=Oo[t];if(void 0===n)throw this.manager.itemError(t),e;delete Oo[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}this.manager.itemError(t)}).finally(()=>{this.manager.itemEnd(t)}),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},zo=new WeakMap,Vo=class extends Do{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Io.get(`image:${t}`);if(void 0!==s){if(!0===s.complete)r.manager.itemStart(t),setTimeout(function(){e&&e(s),r.manager.itemEnd(t)},0);else{let t=zo.get(s);void 0===t&&(t=[],zo.set(s,t)),t.push({onLoad:e,onError:i})}return s}const a=vt("img");function o(){c(),e&&e(this);const n=zo.get(this)||[];for(let t=0;t<n.length;t++){const e=n[t];e.onLoad&&e.onLoad(this)}zo.delete(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),Io.remove(`image:${t}`);const n=zo.get(this)||[];for(let t=0;t<n.length;t++){const i=n[t];i.onError&&i.onError(e)}zo.delete(this),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),Io.add(`image:${t}`,a),r.manager.itemStart(t),a.src=t,a}},Go=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=new ae,s=new Vo(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,function(t){r.image=t,r.needsUpdate=!0,void 0!==e&&e(r)},n,i),r}},ko=class extends ze{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new qe(t),this.intensity=e}dispose(){this.dispatchEvent({type:"dispose"})}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,e}},Ho=class extends ko{constructor(t,e,n){super(t,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.groundColor=new qe(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}toJSON(t){const e=super.toJSON(t);return e.object.groundColor=this.groundColor.getHex(),e}},Wo=new de,Xo=new kt,jo=new kt,qo=class{constructor(t){this.camera=t,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Vt(512,512),this.mapType=h,this.map=null,this.mapPass=null,this.matrix=new de,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new yr,this._frameExtents=new Vt(1,1),this._viewportCount=1,this._viewports=[new oe(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Xo.setFromMatrixPosition(t.matrixWorld),e.position.copy(Xo),jo.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(jo),e.updateMatrixWorld(),Wo.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Wo,e.coordinateSystem,e.reversedDepth),2001===e.coordinateSystem||e.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Wo)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.intensity=t.intensity,this.bias=t.bias,this.radius=t.radius,this.autoUpdate=t.autoUpdate,this.needsUpdate=t.needsUpdate,this.normalBias=t.normalBias,this.blurSamples=t.blurSamples,this.mapSize.copy(t.mapSize),this.biasNode=t.biasNode,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 1!==this.intensity&&(t.intensity=this.intensity),0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}},Yo=new kt,Zo=new Gt,Jo=new kt,$o=class extends ze{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new de,this.projectionMatrix=new de,this.projectionMatrixInverse=new de,this.coordinateSystem=mt,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorld.decompose(Yo,Zo,Jo),1===Jo.x&&1===Jo.y&&1===Jo.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Yo,Zo,Jo.set(1,1,1)).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorld.decompose(Yo,Zo,Jo),1===Jo.x&&1===Jo.y&&1===Jo.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Yo,Zo,Jo.set(1,1,1)).invert()}clone(){return(new this.constructor).copy(this)}},Ko=new kt,Qo=new Vt,tl=new Vt,el=class extends $o{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Pt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Lt*Math.atan(Math.tan(.5*Pt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){Ko.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(Ko.x,Ko.y).multiplyScalar(-t/Ko.z),Ko.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Ko.x,Ko.y).multiplyScalar(-t/Ko.z)}getViewSize(t,e){return this.getViewBounds(t,Qo,tl),e.subVectors(tl,Qo)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Pt*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}},nl=class extends qo{constructor(){super(new el(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(t){const e=this.camera,n=2*Lt*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height*this.aspect,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}},il=class extends ko{constructor(t,e,n=0,i=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.target=new ze,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new nl}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.map=t.map,this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.distance=this.distance,e.object.angle=this.angle,e.object.decay=this.decay,e.object.penumbra=this.penumbra,e.object.target=this.target.uuid,this.map&&this.map.isTexture&&(e.object.map=this.map.toJSON(t).uuid),e.object.shadow=this.shadow.toJSON(),e}},rl=class extends qo{constructor(){super(new el(90,1,.5,500)),this.isPointLightShadow=!0}},sl=class extends ko{constructor(t,e,n=0,i=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new rl}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.distance=this.distance,e.object.decay=this.decay,e.object.shadow=this.shadow.toJSON(),e}},al=class extends $o{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}},ol=class extends qo{constructor(){super(new al(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},ll=class extends ko{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.target=new ze,this.shadow=new ol}dispose(){super.dispose(),this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.shadow=this.shadow.toJSON(),e.object.target=this.target.uuid,e}},cl=class extends ko{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}},hl=class extends ko{constructor(t,e,n=10,i=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}},ul=class{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new kt)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}},dl=class extends ko{constructor(t=new ul,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}},pl=class t extends Do{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new Bo(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&Tt("MaterialLoader: Undefined texture",t),e[t]}const i=this.createMaterialFromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new qe).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.dispersion&&(i.dispersion=t.dispersion),void 0!==t.iridescence&&(i.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(i.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(i.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.anisotropy&&(i.anisotropy=t.anisotropy),void 0!==t.anisotropyRotation&&(i.anisotropyRotation=t.anisotropyRotation),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.alphaHash&&(i.alphaHash=t.alphaHash),void 0!==t.depthFunc&&(i.depthFunc=t.depthFunc),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.blendSrc&&(i.blendSrc=t.blendSrc),void 0!==t.blendDst&&(i.blendDst=t.blendDst),void 0!==t.blendEquation&&(i.blendEquation=t.blendEquation),void 0!==t.blendSrcAlpha&&(i.blendSrcAlpha=t.blendSrcAlpha),void 0!==t.blendDstAlpha&&(i.blendDstAlpha=t.blendDstAlpha),void 0!==t.blendEquationAlpha&&(i.blendEquationAlpha=t.blendEquationAlpha),void 0!==t.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(t.blendColor),void 0!==t.blendAlpha&&(i.blendAlpha=t.blendAlpha),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 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0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapRotation&&i.envMapRotation.fromArray(t.envMapRotation),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Vt).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(i.iridescenceMap=n(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.anisotropyMap&&(i.anisotropyMap=n(t.anisotropyMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}createMaterialFromType(e){return t.createMaterialFromType(e)}static createMaterialFromType(t){return new{ShadowMaterial:ja,SpriteMaterial:ii,RawShaderMaterial:Qa,ShaderMaterial:Ka,PointsMaterial:is,MeshPhysicalMaterial:eo,MeshStandardMaterial:to,MeshPhongMaterial:no,MeshToonMaterial:io,MeshNormalMaterial:ro,MeshLambertMaterial:so,MeshDepthMaterial:ao,MeshDistanceMaterial:oo,MeshBasicMaterial:Ri,MeshMatcapMaterial:lo,LineDashedMaterial:co,LineBasicMaterial:Hr,Material:ni}[t]}},ml=class{static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}},fl=class extends $n{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}},gl=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),a=gt(r.type,s),o=new Kn(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new fl:new $n,s=t.data.index;if(void 0!==s){const t=gt(s.type,s.array);r.setIndex(new On(t,1))}const a=t.data.attributes;for(const h in a){const e=a[h];let n;if(e.isInterleavedBufferAttribute){const r=i(t.data,e.data);n=new ti(r,e.itemSize,e.offset,e.normalized)}else{const t=gt(e.type,e.array);n=new(e.isInstancedBufferAttribute?rr:On)(t,e.itemSize,e.normalized)}void 0!==e.name&&(n.name=e.name),void 0!==e.usage&&n.setUsage(e.usage),r.setAttribute(h,n)}const o=t.data.morphAttributes;if(o)for(const h in o){const e=o[h],n=[];for(let r=0,s=e.length;r<s;r++){const s=e[r];let a;if(s.isInterleavedBufferAttribute){const e=i(t.data,s.data);a=new ti(e,s.itemSize,s.offset,s.normalized)}else{const t=gt(s.type,s.array);a=new On(t,s.itemSize,s.normalized)}void 0!==s.name&&(a.name=s.name),n.push(a)}r.morphAttributes[h]=n}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let h=0,u=l.length;h!==u;++h){const t=l[h];r.addGroup(t.start,t.count,t.materialIndex)}const c=t.data.boundingSphere;return void 0!==c&&(r.boundingSphere=(new Hn).fromJSON(c)),t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}},_l={},vl={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},xl={RepeatWrapping:e,ClampToEdgeWrapping:n,MirroredRepeatWrapping:i},yl={NearestFilter:r,NearestMipmapNearestFilter:s,NearestMipmapLinearFilter:a,LinearFilter:o,LinearMipmapNearestFilter:l,LinearMipmapLinearFilter:c},Ml=new WeakMap,Sl=class extends Do{constructor(t){super(t),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&Tt("ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&Tt("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const 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this._abortController.abort(),this._abortController=new AbortController,this}},bl=class{static getContext(){return void 0===Uo&&(Uo=new(window.AudioContext||window.webkitAudioContext)),Uo}static setContext(t){Uo=t}},Tl=new de,El=new de,wl=new de,Al=-90,Cl=class extends ze{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new el(Al,1,t,e);i.layers=this.layers,this.add(i);const r=new el(Al,1,t,e);r.layers=this.layers,this.add(r);const s=new el(Al,1,t,e);s.layers=this.layers,this.add(s);const a=new el(Al,1,t,e);a.layers=this.layers,this.add(a);const o=new el(Al,1,t,e);o.layers=this.layers,this.add(o);const l=new el(Al,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,s,a,o]=e;for(const l of e)this.remove(l);if(2e3===t)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(2001!==t)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const l of e)this.add(l),l.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,s,a,o,l,c]=this.children,h=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1;let f=!1;f=!0===t.isWebGLRenderer?t.state.buffers.depth.getReversed():t.reversedDepthBuffer,t.setRenderTarget(n,0,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,r),t.setRenderTarget(n,1,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,s),t.setRenderTarget(n,2,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,a),t.setRenderTarget(n,3,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,o),t.setRenderTarget(n,4,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,l),n.texture.generateMipmaps=m,t.setRenderTarget(n,5,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,c),t.setRenderTarget(h,u,d),t.xr.enabled=p,n.texture.needsPMREMUpdate=!0}},Rl=class extends el{constructor(t=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=t}},Il=class{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(t){this._document=t,void 0!==t.hidden&&(this._pageVisibilityHandler=Pl.bind(this),t.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(t){return this._timescale=t,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(t){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==t?t:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}};function Pl(){!1===this._document.hidden&&this.reset()}var Ll=new kt,Nl=new Gt,Dl=new kt,Ul=new kt,Ol=new kt,Fl=class extends ze{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void Tt("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void Tt("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;Tt("Audio: this Audio has no playback control.")}stop(t=0){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+t),this.source.onended=null),this.isPlaying=!1,this;Tt("Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){return this.detune=t,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;Tt("Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(Tt("Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;Tt("Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}copy(t,e){return super.copy(t,e),"buffer"!==t.sourceType?(Tt("Audio: Audio source type cannot be copied."),this):(this.autoplay=t.autoplay,this.buffer=t.buffer,this.detune=t.detune,this.loop=t.loop,this.loopStart=t.loopStart,this.loopEnd=t.loopEnd,this.offset=t.offset,this.duration=t.duration,this.playbackRate=t.playbackRate,this.hasPlaybackControl=t.hasPlaybackControl,this.sourceType=t.sourceType,this.filters=t.filters.slice(),this)}clone(t){return new this.constructor(this.listener).copy(this,t)}},Bl=new kt,zl=new Gt,Vl=new kt,Gl=new kt,kl=class{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Gt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Gt.multiplyQuaternionsFlat(t,s,t,e,t,n),Gt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}},Hl=new RegExp("[\\[\\]\\.:\\/]","g"),Wl="[^\\[\\]\\.:\\/]",Xl="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",jl=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Wl)+/(WCOD+)?/.source.replace("WCOD",Xl)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Wl)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Wl)+"$"),ql=["material","materials","bones","map"],Yl=class t{constructor(e,n,i){this.path=n,this.parsedPath=i||t.parseTrackName(n),this.node=t.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,i){return e&&e.isAnimationObjectGroup?new t.Composite(e,n,i):new t(e,n,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Hl,"")}static parseTrackName(t){const e=jl.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ql.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let e=this.node;const n=this.parsedPath,i=n.objectName,r=n.propertyName;let s=n.propertyIndex;if(e||(e=t.findNode(this.rootNode,n.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void Tt("PropertyBinding: No target node found for track: "+this.path+".");if(i){let t=n.objectIndex;switch(i){case"materials":if(!e.material)return void Et("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void Et("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void Et("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let n=0;n<e.length;n++)if(e[n].name===t){t=n;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void Et("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void Et("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void Et("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==t){if(void 0===e[t])return void Et("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[t]}}const a=e[r];if(void 0===a){return void Et("PropertyBinding: Trying to update property for track: "+n.nodeName+"."+r+" but it wasn't found.",e)}let o=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?o=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(void 0!==s){if("morphTargetInfluences"===r){if(!e.geometry)return void Et("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void Et("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[s]&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else void 0!==a.fromArray&&void 0!==a.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};Yl.Composite=class{constructor(t,e,n){const i=n||Yl.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},Yl.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Yl.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Yl.prototype.GetterByBindingType=[Yl.prototype._getValue_direct,Yl.prototype._getValue_array,Yl.prototype._getValue_arrayElement,Yl.prototype._getValue_toArray],Yl.prototype.SetterByBindingTypeAndVersioning=[[Yl.prototype._setValue_direct,Yl.prototype._setValue_direct_setNeedsUpdate,Yl.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_array,Yl.prototype._setValue_array_setNeedsUpdate,Yl.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_arrayElement,Yl.prototype._setValue_arrayElement_setNeedsUpdate,Yl.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_fromArray,Yl.prototype._setValue_fromArray_setNeedsUpdate,Yl.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var Zl=class{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:it,endingEnd:it};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings&&Object.assign(o,t.settings),t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n=!1){if(t.fadeOut(e),this.fadeIn(e),!0===n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n=!1){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;i<0||0===n?e=0:(this._startTime=null,e=n*i)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===ot)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this._loopCount=r,this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=rt,i.endingEnd=rt):(i.endingStart=t?this.zeroSlopeAtStart?rt:it:st,i.endingEnd=e?this.zeroSlopeAtEnd?rt:it:st)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}},Jl=new Float32Array(1),$l=0,Kl=new de;function Ql(t,e){return t.distance-e.distance}function tc(t,e,n,i){let r=!0;if(t.layers.test(e.layers)&&!1===t.raycast(e,n)&&(r=!1),!0===r&&!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)tc(i[t],e,n,!0)}}var ec=class t{static{t.prototype.isMatrix2=!0}constructor(t,e,n,i){this.elements=[1,0,0,1],void 0!==t&&this.set(t,e,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(t,e=0){for(let n=0;n<4;n++)this.elements[n]=t[n+e];return this}set(t,e,n,i){const r=this.elements;return r[0]=t,r[2]=e,r[1]=n,r[3]=i,this}},nc=new Vt,ic=new kt,rc=new kt,sc=new kt,ac=new kt,oc=new kt,lc=new kt,cc=new kt,hc=new kt,uc=new kt,dc=new de,pc=new de;function mc(t){const e=[];!0===t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push(...mc(t.children[n]));return e}var fc=new kt,gc=new qe,_c=new qe,vc=new kt,xc=new kt,yc=new kt,Mc=new kt,Sc=new $o;function bc(t,e,n,i,r,s,a){Mc.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],Mc.x,Mc.y,Mc.z)}}var Tc,Ec,wc=new pn,Ac=new kt;function Cc(t,e,n,i){const r=function(t){switch(t){case h:case u:return{byteLength:1,components:1};case p:case d:case _:return{byteLength:2,components:1};case v:case x:return{byteLength:2,components:4};case f:case m:case g:return{byteLength:4,components:1};case M:case S:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}(i);switch(n){case 1021:return t*e;case A:case C:return t*e/r.components*r.byteLength;case R:case I:return t*e*2/r.components*r.byteLength;case b:return t*e*3/r.components*r.byteLength;case T:case P:return t*e*4/r.components*r.byteLength;case L:case N:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case 33778:case D:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case 35841:case F:return Math.max(t,16)*Math.max(e,8)/4;case U:case O:return Math.max(t,8)*Math.max(e,8)/2;case B:case z:case G:case k:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case V:case H:case W:case X:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case 37809:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case 37810:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case 37811:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case j:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case 37813:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case 37814:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case 37815:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case 37816:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case 37817:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case 37818:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case 37819:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case 37820:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case 37821:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case q:case 36494:case Y:return Math.ceil(t/4)*Math.ceil(e/4)*16;case Z:case J:return Math.ceil(t/4)*Math.ceil(e/4)*8;case $:case K:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}function Rc(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&null!==t&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){null!==t&&t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ic(t){const e=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),e.get(t)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=e.get(n);i&&(t.deleteBuffer(i.buffer),e.delete(n))},update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const t=e.get(n);return void((!t||t.version<n.version)&&e.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}const r=e.get(n);if(void 0===r)e.set(n,function(e,n){const i=e.array,r=e.usage,s=i.byteLength,a=t.createBuffer();let o;if(t.bindBuffer(n,a),t.bufferData(n,i,r),e.onUploadCallback(),i instanceof Float32Array)o=t.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)o=t.HALF_FLOAT;else if(i instanceof Uint16Array)o=e.isFloat16BufferAttribute?t.HALF_FLOAT:t.UNSIGNED_SHORT;else if(i instanceof Int16Array)o=t.SHORT;else if(i instanceof Uint32Array)o=t.UNSIGNED_INT;else if(i instanceof Int32Array)o=t.INT;else if(i instanceof Int8Array)o=t.BYTE;else if(i instanceof Uint8Array)o=t.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);o=t.UNSIGNED_BYTE}return{buffer:a,type:o,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,size:s}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(e,n,i){const r=n.array,s=n.updateRanges;if(t.bindBuffer(i,e),0===s.length)t.bufferSubData(i,0,r);else{s.sort((t,e)=>t.start-e.start);let e=0;for(let t=1;t<s.length;t++){const n=s[e],i=s[t];i.start<=n.start+n.count+1?n.count=Math.max(n.count,i.start+i.count-n.start):(++e,s[e]=i)}s.length=e+1;for(let n=0,a=s.length;n<a;n++){const e=s[n];t.bufferSubData(i,e.start*r.BYTES_PER_ELEMENT,r,e.start,e.count)}n.clearUpdateRanges()}n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"184"}})),"undefined"!=typeof window&&(window.__THREE__?Tt("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="184");var Pc={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec4 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif\n#include <lightprobes_pars_fragment>",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\treturn 0.5 / max( gv + gl, EPSILON );\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#ifdef USE_LIGHT_PROBES_GRID\n\t\tvec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n\t\tvec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n\t\tirradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",lightprobes_pars_fragment:"#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n\tvec3 res = probesResolution;\n\tvec3 gridRange = probesMax - probesMin;\n\tvec3 resMinusOne = res - 1.0;\n\tvec3 probeSpacing = gridRange / resMinusOne;\n\tvec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n\tvec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n\tuvw = uvw * resMinusOne / res + 0.5 / res;\n\tfloat nz = res.z;\n\tfloat paddedSlices = nz + 2.0;\n\tfloat atlasDepth = 7.0 * paddedSlices;\n\tfloat uvZBase = uvw.z * nz + 1.0;\n\tvec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n\tvec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n\tvec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n\tvec3 c0 = s0.xyz;\n\tvec3 c1 = vec3( s0.w, s1.xy );\n\tvec3 c2 = vec3( s1.zw, s2.x );\n\tvec3 c3 = s2.yzw;\n\tvec3 c4 = s3.xyz;\n\tvec3 c5 = vec3( s3.w, s4.xy );\n\tvec3 c6 = vec3( s4.zw, s5.x );\n\tvec3 c7 = s5.yzw;\n\tvec3 c8 = s6.xyz;\n\tfloat x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n\tvec3 result = c0 * 0.886227;\n\tresult += c1 * 2.0 * 0.511664 * y;\n\tresult += c2 * 2.0 * 0.511664 * z;\n\tresult += c3 * 2.0 * 0.511664 * x;\n\tresult += c4 * 2.0 * 0.429043 * x * y;\n\tresult += c5 * 2.0 * 0.429043 * y * z;\n\tresult += c6 * ( 0.743125 * z * z - 0.247708 );\n\tresult += c7 * 2.0 * 0.429043 * x * z;\n\tresult += c8 * 0.429043 * ( x * x - y * y );\n\treturn max( result, vec3( 0.0 ) );\n}\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#if defined( USE_PACKED_NORMALMAP )\n\t\tmapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n\t#endif\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\t#ifdef HAS_NORMAL\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t#else\n\t\tvec3 shadowWorldNormal = vec3( 0.0 );\n\t#endif\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n \t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},Lc={common:{diffuse:{value:new 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i;this.setMode=function(t){i=t},this.render=function(e,r){t.drawArrays(i,e,r),n.update(r,i,1)},this.renderInstances=function(e,r,s){0!==s&&(t.drawArraysInstanced(i,e,r,s),n.update(r,i,s))},this.renderMultiDraw=function(t,r,s){if(0===s)return;e.get("WEBGL_multi_draw").multiDrawArraysWEBGL(i,t,0,r,0,s);let a=0;for(let e=0;e<s;e++)a+=r[e];n.update(a,i,1)}}function Vc(t,e,n,i){let r;function s(e){if("highp"===e){if(t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let a=void 0!==n.precision?n.precision:"highp";const o=s(a);o!==a&&(Tt("WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=!0===n.logarithmicDepthBuffer,c=!0===n.reversedDepthBuffer&&e.has("EXT_clip_control");!0===n.reversedDepthBuffer&&!1===c&&Tt("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");r=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:s,textureFormatReadable:function(e){return 1023===e||i.convert(e)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const 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kc=[.125,.215,.35,.446,.526,.582],Hc=20,Wc=new al,Xc=new qe,jc=null,qc=0,Yc=0,Zc=!1,Jc=new kt,$c=class{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(t,e=0,n=.1,i=100,r={}){const{size:s=256,position:a=Jc}=r;jc=this._renderer.getRenderTarget(),qc=this._renderer.getActiveCubeFace(),Yc=this._renderer.getActiveMipmapLevel(),Zc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(s);const o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(t,n,i,o,a),e>0&&this._blur(o,0,0,e),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=eh(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=th(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodMeshes.length;t++)this._lodMeshes[t].geometry.dispose()}_cleanup(t){this._renderer.setRenderTarget(jc,qc,Yc),this._renderer.xr.enabled=Zc,t.scissorTest=!1,Qc(t,0,0,t.width,t.height)}_fromTexture(t,e){301===t.mapping||302===t.mapping?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),jc=this._renderer.getRenderTarget(),qc=this._renderer.getActiveCubeFace(),Yc=this._renderer.getActiveMipmapLevel(),Zc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:o,minFilter:o,generateMipmaps:!1,type:_,format:T,colorSpace:ct,depthBuffer:!1},i=Kc(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Kc(t,e,n);const{_lodMax:i}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const s=t-4+1+kc.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);e.push(s);let o=1/s;a>t-4?o=kc[a-t+4-1]:0===a&&(o=0),n.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=3,m=2,f=1,g=new Float32Array(108),_=new Float32Array(72),v=new Float32Array(36);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,18*t),_.set(u,12*t);const r=[t,t,t,t,t,t];v.set(r,6*t)}const x=new $n;x.setAttribute("position",new On(g,p)),x.setAttribute("uv",new On(_,m)),x.setAttribute("faceIndex",new On(v,f)),i.push(new Gi(x,null)),r>4&&r--}return{lodMeshes:i,sizeLods:e,sigmas:n}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Hc),r=new kt(0,1,0);return new Ka({name:"SphericalGaussianBlur",defines:{n:Hc,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(i,t,e),this._ggxMaterial=function(t,e,n){return new Ka({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:nh(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:0,depthTest:!1,depthWrite:!1})}(i,t,e)}return i}_compileMaterial(t){const e=new Gi(new $n,t);this._renderer.compile(e,Wc)}_sceneToCubeUV(t,e,n,i,r){const s=new el(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,c=l.autoClear,h=l.toneMapping;l.getClearColor(Xc),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(i),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new Gi(new vs,new Ri({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1})));const u=this._backgroundBox,d=u.material;let p=!1;const m=t.background;m?m.isColor&&(d.color.copy(m),t.background=null,p=!0):(d.color.copy(Xc),p=!0);for(let f=0;f<6;f++){const e=f%3;0===e?(s.up.set(0,a[f],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x+o[f],r.y,r.z)):1===e?(s.up.set(0,0,a[f]),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y+o[f],r.z)):(s.up.set(0,a[f],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y,r.z+o[f]));const n=this._cubeSize;Qc(i,e*n,f>2?n:0,n,n),l.setRenderTarget(i),p&&l.render(u,s),l.render(t,s)}l.toneMapping=h,l.autoClear=c,t.background=m}_textureToCubeUV(t,e){const n=this._renderer,i=301===t.mapping||302===t.mapping;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=eh()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=th());const r=i?this._cubemapMaterial:this._equirectMaterial,s=this._lodMeshes[0];s.material=r;r.uniforms.envMap.value=t;const a=this._cubeSize;Qc(e,0,0,3*a,2*a),n.setRenderTarget(e),n.render(s,Wc)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;const i=this._lodMeshes.length;for(let r=1;r<i;r++)this._applyGGXFilter(t,r-1,r);e.autoClear=n}_applyGGXFilter(t,e,n){const i=this._renderer,r=this._pingPongRenderTarget,s=this._ggxMaterial,a=this._lodMeshes[n];a.material=s;const o=s.uniforms,l=n/(this._lodMeshes.length-1),c=e/(this._lodMeshes.length-1),h=Math.sqrt(l*l-c*c)*(0+1.25*l),{_lodMax:u}=this,d=this._sizeLods[n],p=3*d*(n>u-4?n-u+4:0),m=4*(this._cubeSize-d);o.envMap.value=t.texture,o.roughness.value=h,o.mipInt.value=u-e,Qc(r,p,m,3*d,2*d),i.setRenderTarget(r),i.render(a,Wc),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=u-n,Qc(t,p,m,3*d,2*d),i.setRenderTarget(t),i.render(a,Wc)}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&Et("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Hc;m>Hc&&Tt(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let x=0;x<Hc;++x){const t=x/p,e=Math.exp(-t*t/2);f.push(e),0===x?g+=e:x<m&&(g+=2*e)}for(let x=0;x<f.length;x++)f[x]=f[x]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:_}=this;h.dTheta.value=d,h.mipInt.value=_-n;const v=this._sizeLods[i];Qc(e,3*v*(i>_-4?i-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(e),o.render(c,Wc)}};function Kc(t,e,n){const i=new ce(t,e,n);return i.texture.mapping=306,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Qc(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function th(){return new Ka({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function eh(){return new Ka({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function nh(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}var ih=class extends ce{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new ms(i),this._setTextureOptions(e),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new vs(5,5,5),r=new Ka({name:"CubemapFromEquirect",uniforms:qa(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gi(i,r),a=e.minFilter;return 1008===e.minFilter&&(e.minFilter=o),new Cl(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e=!0,n=!0,i=!0){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}};function rh(t){let e=new WeakMap,n=new WeakMap,i=null;function r(t,e){return 303===e?t.mapping=301:304===e&&(t.mapping=302),t}function s(t){const n=t.target;n.removeEventListener("dispose",s);const i=e.get(n);void 0!==i&&(e.delete(n),i.dispose())}function a(t){const e=t.target;e.removeEventListener("dispose",a);const i=n.get(e);void 0!==i&&(n.delete(e),i.dispose())}return{get:function(o,l=!1){return null==o?null:l?function(e){if(e&&e.isTexture){const r=e.mapping,s=303===r||304===r,o=301===r||302===r;if(s||o){let r=n.get(e);const l=void 0!==r?r.texture.pmremVersion:0;if(e.isRenderTargetTexture&&e.pmremVersion!==l)return null===i&&(i=new $c(t)),r=s?i.fromEquirectangular(e,r):i.fromCubemap(e,r),r.texture.pmremVersion=e.pmremVersion,n.set(e,r),r.texture;if(void 0!==r)return r.texture;{const l=e.image;return s&&l&&l.height>0||o&&l&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(l)?(null===i&&(i=new $c(t)),r=s?i.fromEquirectangular(e):i.fromCubemap(e),r.texture.pmremVersion=e.pmremVersion,n.set(e,r),e.addEventListener("dispose",a),r.texture):null}}}return e}(o):function(n){if(n&&n.isTexture){const i=n.mapping;if(303===i||304===i){if(e.has(n)){return r(e.get(n).texture,n.mapping)}{const i=n.image;if(i&&i.height>0){const a=new ih(i.height);return a.fromEquirectangularTexture(t,n),e.set(n,a),n.addEventListener("dispose",s),r(a.texture,n.mapping)}return null}}}return n}(o)},dispose:function(){e=new WeakMap,n=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function sh(t){const e={};function n(n){if(void 0!==e[n])return e[n];const i=t.getExtension(n);return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(t){const e=n(t);return null===e&&wt("WebGLRenderer: "+t+" extension not supported."),e}}}function ah(t,e,n,i){const r={},s=new WeakMap;function a(t){const o=t.target;null!==o.index&&e.remove(o.index);for(const n in o.attributes)e.remove(o.attributes[n]);o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(e.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(t){const n=[],i=t.index,r=t.attributes.position;let a=0;if(void 0===r)return;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const o=new(r.count>=65535?Bn:Fn)(n,1);o.version=a;const 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e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(n,i,r){switch(e.calls++,i){case t.TRIANGLES:e.triangles+=r*(n/3);break;case t.LINES:e.lines+=r*(n/2);break;case t.LINE_STRIP:e.lines+=r*(n-1);break;case t.LINE_LOOP:e.lines+=r*n;break;case t.POINTS:e.points+=r*n;break;default:Et("WebGLInfo: Unknown draw mode:",i)}}}}function ch(t,e,n){const i=new WeakMap,r=new oe;return{update:function(s,a,o){const l=s.morphTargetInfluences,c=a.morphAttributes.position||a.morphAttributes.normal||a.morphAttributes.color,h=void 0!==c?c.length:0;let u=i.get(a);if(void 0===u||u.count!==h){void 0!==u&&u.texture.dispose();const t=void 0!==a.morphAttributes.position,n=void 0!==a.morphAttributes.normal,s=void 0!==a.morphAttributes.color,o=a.morphAttributes.position||[],l=a.morphAttributes.normal||[],c=a.morphAttributes.color||[];let 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l.add(t),0===t?"uv":`uv${t}`}return{getParameters:function(r,a,c,h,f,g){const _=h.fog,v=f.geometry,x=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?h.environment:null,y=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,M=e.get(r.envMap||x,y),S=M&&306===M.mapping?M.image.height:null,b=p[r.type];null!==r.precision&&(d=i.getMaxPrecision(r.precision),d!==r.precision&&Tt("WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead."));const T=v.morphAttributes.position||v.morphAttributes.normal||v.morphAttributes.color,E=void 0!==T?T.length:0;let w,A,C,R,I=0;if(void 0!==v.morphAttributes.position&&(I=1),void 0!==v.morphAttributes.normal&&(I=2),void 0!==v.morphAttributes.color&&(I=3),b){const t=Nc[b];w=t.vertexShader,A=t.fragmentShader}else w=r.vertexShader,A=r.fragmentShader,o.update(r),C=o.getVertexShaderID(r),R=o.getFragmentShaderID(r);const P=t.getRenderTarget(),L=t.state.buffers.depth.getReversed(),N=!0===f.isInstancedMesh,D=!0===f.isBatchedMesh,U=!!r.map,O=!!r.matcap,F=!!M,B=!!r.aoMap,z=!!r.lightMap,V=!!r.bumpMap,G=!!r.normalMap,k=!!r.displacementMap,H=!!r.emissiveMap,W=!!r.metalnessMap,X=!!r.roughnessMap,j=r.anisotropy>0,q=r.clearcoat>0,Y=r.dispersion>0,Z=r.iridescence>0,J=r.sheen>0,$=r.transmission>0,K=j&&!!r.anisotropyMap,Q=q&&!!r.clearcoatMap,tt=q&&!!r.clearcoatNormalMap,et=q&&!!r.clearcoatRoughnessMap,nt=Z&&!!r.iridescenceMap,it=Z&&!!r.iridescenceThicknessMap,rt=J&&!!r.sheenColorMap,st=J&&!!r.sheenRoughnessMap,at=!!r.specularMap,ot=!!r.specularColorMap,lt=!!r.specularIntensityMap,ct=$&&!!r.transmissionMap,ht=$&&!!r.thicknessMap,ut=!!r.gradientMap,dt=!!r.alphaMap,pt=r.alphaTest>0,mt=!!r.alphaHash,ft=!!r.extensions;let gt=0;r.toneMapped&&(null!==P&&!0!==P.isXRRenderTarget||(gt=t.toneMapping));const _t={shaderID:b,shaderType:r.type,shaderName:r.name,vertexShader:w,fragmentShader:A,defines:r.defines,customVertexShaderID:C,customFragmentShaderID:R,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,batching:D,batchingColor:D&&null!==f._colorsTexture,instancing:N,instancingColor:N&&null!==f.instanceColor,instancingMorph:N&&null!==f.morphTexture,outputColorSpace:null===P?t.outputColorSpace:!0===P.isXRRenderTarget?P.texture.colorSpace:$t.workingColorSpace,alphaToCoverage:!!r.alphaToCoverage,map:U,matcap:O,envMap:F,envMapMode:F&&M.mapping,envMapCubeUVHeight:S,aoMap:B,lightMap:z,bumpMap:V,normalMap:G,displacementMap:k,emissiveMap:H,normalMapObjectSpace:G&&1===r.normalMapType,normalMapTangentSpace:G&&0===r.normalMapType,packedNormalMap:G&&0===r.normalMapType&&(vt=r.normalMap.format,1030===vt||37490===vt||36285===vt),metalnessMap:W,roughnessMap:X,anisotropy:j,anisotropyMap:K,clearcoat:q,clearcoatMap:Q,clearcoatNormalMap:tt,clearcoatRoughnessMap:et,dispersion:Y,iridescence:Z,iridescenceMap:nt,iridescenceThicknessMap:it,sheen:J,sheenColorMap:rt,sheenRoughnessMap:st,specularMap:at,specularColorMap:ot,specularIntensityMap:lt,transmission:$,transmissionMap:ct,thicknessMap:ht,gradientMap:ut,opaque:!1===r.transparent&&1===r.blending&&!1===r.alphaToCoverage,alphaMap:dt,alphaTest:pt,alphaHash:mt,combine:r.combine,mapUv:U&&m(r.map.channel),aoMapUv:B&&m(r.aoMap.channel),lightMapUv:z&&m(r.lightMap.channel),bumpMapUv:V&&m(r.bumpMap.channel),normalMapUv:G&&m(r.normalMap.channel),displacementMapUv:k&&m(r.displacementMap.channel),emissiveMapUv:H&&m(r.emissiveMap.channel),metalnessMapUv:W&&m(r.metalnessMap.channel),roughnessMapUv:X&&m(r.roughnessMap.channel),anisotropyMapUv:K&&m(r.anisotropyMap.channel),clearcoatMapUv:Q&&m(r.clearcoatMap.channel),clearcoatNormalMapUv:tt&&m(r.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:et&&m(r.clearcoatRoughnessMap.channel),iridescenceMapUv:nt&&m(r.iridescenceMap.channel),iridescenceThicknessMapUv:it&&m(r.iridescenceThicknessMap.channel),sheenColorMapUv:rt&&m(r.sheenColorMap.channel),sheenRoughnessMapUv:st&&m(r.sheenRoughnessMap.channel),specularMapUv:at&&m(r.specularMap.channel),specularColorMapUv:ot&&m(r.specularColorMap.channel),specularIntensityMapUv:lt&&m(r.specularIntensityMap.channel),transmissionMapUv:ct&&m(r.transmissionMap.channel),thicknessMapUv:ht&&m(r.thicknessMap.channel),alphaMapUv:dt&&m(r.alphaMap.channel),vertexTangents:!!v.attributes.tangent&&(G||j),vertexNormals:!!v.attributes.normal,vertexColors:r.vertexColors,vertexAlphas:!0===r.vertexColors&&!!v.attributes.color&&4===v.attributes.color.itemSize,pointsUvs:!0===f.isPoints&&!!v.attributes.uv&&(U||dt),fog:!!_,useFog:!0===r.fog,fogExp2:!!_&&_.isFogExp2,flatShading:!1===r.wireframe&&(!0===r.flatShading||void 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0!==v.morphAttributes.color,morphTargetsCount:E,morphTextureStride:I,numDirLights:a.directional.length,numPointLights:a.point.length,numSpotLights:a.spot.length,numSpotLightMaps:a.spotLightMap.length,numRectAreaLights:a.rectArea.length,numHemiLights:a.hemi.length,numDirLightShadows:a.directionalShadowMap.length,numPointLightShadows:a.pointShadowMap.length,numSpotLightShadows:a.spotShadowMap.length,numSpotLightShadowsWithMaps:a.numSpotLightShadowsWithMaps,numLightProbes:a.numLightProbes,numLightProbeGrids:g.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&c.length>0,shadowMapType:t.shadowMap.type,toneMapping:gt,decodeVideoTexture:U&&!0===r.map.isVideoTexture&&"srgb"===$t.getTransfer(r.map.colorSpace),decodeVideoTextureEmissive:H&&!0===r.emissiveMap.isVideoTexture&&"srgb"===$t.getTransfer(r.emissiveMap.colorSpace),premultipliedAlpha:r.premultipliedAlpha,doubleSided:2===r.side,flipSided:1===r.side,useDepthPacking:r.depthPacking>=0,depthPacking:r.depthPacking||0,index0AttributeName:r.index0AttributeName,extensionClipCullDistance:ft&&!0===r.extensions.clipCullDistance&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ft&&!0===r.extensions.multiDraw||D)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:r.customProgramCacheKey()};var vt;return _t.vertexUv1s=l.has(1),_t.vertexUv2s=l.has(2),_t.vertexUv3s=l.has(3),l.clear(),_t},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.numLightProbes),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){a.disableAll(),e.instancing&&a.enable(0);e.instancingColor&&a.enable(1);e.instancingMorph&&a.enable(2);e.matcap&&a.enable(3);e.envMap&&a.enable(4);e.normalMapObjectSpace&&a.enable(5);e.normalMapTangentSpace&&a.enable(6);e.clearcoat&&a.enable(7);e.iridescence&&a.enable(8);e.alphaTest&&a.enable(9);e.vertexColors&&a.enable(10);e.vertexAlphas&&a.enable(11);e.vertexUv1s&&a.enable(12);e.vertexUv2s&&a.enable(13);e.vertexUv3s&&a.enable(14);e.vertexTangents&&a.enable(15);e.anisotropy&&a.enable(16);e.alphaHash&&a.enable(17);e.batching&&a.enable(18);e.dispersion&&a.enable(19);e.batchingColor&&a.enable(20);e.gradientMap&&a.enable(21);e.packedNormalMap&&a.enable(22);e.vertexNormals&&a.enable(23);t.push(a.mask),a.disableAll(),e.fog&&a.enable(0);e.useFog&&a.enable(1);e.flatShading&&a.enable(2);e.logarithmicDepthBuffer&&a.enable(3);e.reversedDepthBuffer&&a.enable(4);e.skinning&&a.enable(5);e.morphTargets&&a.enable(6);e.morphNormals&&a.enable(7);e.morphColors&&a.enable(8);e.premultipliedAlpha&&a.enable(9);e.shadowMapEnabled&&a.enable(10);e.doubleSided&&a.enable(11);e.flipSided&&a.enable(12);e.useDepthPacking&&a.enable(13);e.dithering&&a.enable(14);e.transmission&&a.enable(15);e.sheen&&a.enable(16);e.opaque&&a.enable(17);e.pointsUvs&&a.enable(18);e.decodeVideoTexture&&a.enable(19);e.decodeVideoTextureEmissive&&a.enable(20);e.alphaToCoverage&&a.enable(21);e.numLightProbeGrids>0&&a.enable(22);t.push(a.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=Nc[e];n=$a.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i=h.get(n);return void 0!==i?++i.usedTimes:(i=new Gu(t,n,e,r),c.push(i),h.set(n,i)),i},releaseProgram:function(t){if(0===--t.usedTimes){const e=c.indexOf(t);c[e]=c[c.length-1],c.pop(),h.delete(t.cacheKey),t.destroy()}},releaseShaderCache:function(t){o.remove(t)},programs:c,dispose:function(){o.dispose()}}}function ju(){let t=new WeakMap;return{has:function(e){return t.has(e)},get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function qu(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.materialVariant!==e.materialVariant?t.materialVariant-e.materialVariant:t.z!==e.z?t.z-e.z:t.id-e.id}function Yu(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Zu(){const t=[];let e=0;const n=[],i=[],r=[];function s(t){let e=0;return t.isInstancedMesh&&(e+=2),t.isSkinnedMesh&&(e+=1),e}function a(n,i,r,a,o,l){let c=t[e];return void 0===c?(c={id:n.id,object:n,geometry:i,material:r,materialVariant:s(n),groupOrder:a,renderOrder:n.renderOrder,z:o,group:l},t[e]=c):(c.id=n.id,c.object=n,c.geometry=i,c.material=r,c.materialVariant=s(n),c.groupOrder=a,c.renderOrder=n.renderOrder,c.z=o,c.group=l),e++,c}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,s,o,l,c){const h=a(t,e,s,o,l,c);s.transmission>0?i.push(h):!0===s.transparent?r.push(h):n.push(h)},unshift:function(t,e,s,o,l,c){const h=a(t,e,s,o,l,c);s.transmission>0?i.unshift(h):!0===s.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||qu),i.length>1&&i.sort(e||Yu),r.length>1&&r.sort(e||Yu)}}}function Ju(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Zu,t.set(e,[r])):n>=i.length?(r=new Zu,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function $u(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new kt,color:new qe};break;case"SpotLight":n={position:new kt,direction:new kt,color:new qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new kt,color:new qe,distance:0,decay:0};break;case"HemisphereLight":n={direction:new kt,skyColor:new qe,groundColor:new qe};break;case"RectAreaLight":n={color:new qe,position:new kt,halfWidth:new kt,halfHeight:new kt}}return t[e.id]=n,n}}}var Ku=0;function Qu(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function td(t){const e=new $u,n=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let o=0;o<9;o++)i.probe.push(new kt);const r=new kt,s=new de,a=new de;return{setup:function(r){let s=0,a=0,o=0;for(let t=0;t<9;t++)i.probe[t].set(0,0,0);let l=0,c=0,h=0,u=0,d=0,p=0,m=0,f=0,g=0,_=0,v=0;r.sort(Qu);for(let t=0,y=r.length;t<y;t++){const x=r[t],y=x.color,M=x.intensity,S=x.distance;let b=null;if(x.shadow&&x.shadow.map&&(b=1030===x.shadow.map.texture.format?x.shadow.map.texture:x.shadow.map.depthTexture||x.shadow.map.texture),x.isAmbientLight)s+=y.r*M,a+=y.g*M,o+=y.b*M;else if(x.isLightProbe){for(let t=0;t<9;t++)i.probe[t].addScaledVector(x.sh.coefficients[t],M);v++}else if(x.isDirectionalLight){const t=e.get(x);if(t.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){const t=x.shadow,e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,i.directionalShadow[l]=e,i.directionalShadowMap[l]=b,i.directionalShadowMatrix[l]=x.shadow.matrix,p++}i.directional[l]=t,l++}else if(x.isSpotLight){const t=e.get(x);t.position.setFromMatrixPosition(x.matrixWorld),t.color.copy(y).multiplyScalar(M),t.distance=S,t.coneCos=Math.cos(x.angle),t.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),t.decay=x.decay,i.spot[h]=t;const r=x.shadow;if(x.map&&(i.spotLightMap[g]=x.map,g++,r.updateMatrices(x),x.castShadow&&_++),i.spotLightMatrix[h]=r.matrix,x.castShadow){const t=n.get(x);t.shadowIntensity=r.intensity,t.shadowBias=r.bias,t.shadowNormalBias=r.normalBias,t.shadowRadius=r.radius,t.shadowMapSize=r.mapSize,i.spotShadow[h]=t,i.spotShadowMap[h]=b,f++}h++}else if(x.isRectAreaLight){const t=e.get(x);t.color.copy(y).multiplyScalar(M),t.halfWidth.set(.5*x.width,0,0),t.halfHeight.set(0,.5*x.height,0),i.rectArea[u]=t,u++}else if(x.isPointLight){const t=e.get(x);if(t.color.copy(x.color).multiplyScalar(x.intensity),t.distance=x.distance,t.decay=x.decay,x.castShadow){const t=x.shadow,e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,e.shadowCameraNear=t.camera.near,e.shadowCameraFar=t.camera.far,i.pointShadow[c]=e,i.pointShadowMap[c]=b,i.pointShadowMatrix[c]=x.shadow.matrix,m++}i.point[c]=t,c++}else if(x.isHemisphereLight){const t=e.get(x);t.skyColor.copy(x.color).multiplyScalar(M),t.groundColor.copy(x.groundColor).multiplyScalar(M),i.hemi[d]=t,d++}}u>0&&(!0===t.has("OES_texture_float_linear")?(i.rectAreaLTC1=Lc.LTC_FLOAT_1,i.rectAreaLTC2=Lc.LTC_FLOAT_2):(i.rectAreaLTC1=Lc.LTC_HALF_1,i.rectAreaLTC2=Lc.LTC_HALF_2)),i.ambient[0]=s,i.ambient[1]=a,i.ambient[2]=o;const x=i.hash;x.directionalLength===l&&x.pointLength===c&&x.spotLength===h&&x.rectAreaLength===u&&x.hemiLength===d&&x.numDirectionalShadows===p&&x.numPointShadows===m&&x.numSpotShadows===f&&x.numSpotMaps===g&&x.numLightProbes===v||(i.directional.length=l,i.spot.length=h,i.rectArea.length=u,i.point.length=c,i.hemi.length=d,i.directionalShadow.length=p,i.directionalShadowMap.length=p,i.pointShadow.length=m,i.pointShadowMap.length=m,i.spotShadow.length=f,i.spotShadowMap.length=f,i.directionalShadowMatrix.length=p,i.pointShadowMatrix.length=m,i.spotLightMatrix.length=f+g-_,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=_,i.numLightProbes=v,x.directionalLength=l,x.pointLength=c,x.spotLength=h,x.rectAreaLength=u,x.hemiLength=d,x.numDirectionalShadows=p,x.numPointShadows=m,x.numSpotShadows=f,x.numSpotMaps=g,x.numLightProbes=v,i.version=Ku++)},setupView:function(t,e){let n=0,o=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let d=0,p=t.length;d<p;d++){const e=t[d];if(e.isDirectionalLight){const t=i.directional[n];t.direction.setFromMatrixPosition(e.matrixWorld),r.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),n++}else if(e.isSpotLight){const t=i.spot[l];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(e.matrixWorld),r.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),l++}else if(e.isRectAreaLight){const t=i.rectArea[c];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),a.identity(),s.copy(e.matrixWorld),s.premultiply(u),a.extractRotation(s),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),c++}else if(e.isPointLight){const t=i.point[o];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),o++}else if(e.isHemisphereLight){const t=i.hemi[h];t.direction.setFromMatrixPosition(e.matrixWorld),t.direction.transformDirection(u),h++}}},state:i}}function ed(t){const e=new td(t),n=[],i=[],r=[];const s={lightsArray:n,shadowsArray:i,lightProbeGridArray:r,camera:null,lights:e,transmissionRenderTarget:{},textureUnits:0};return{init:function(t){s.camera=t,n.length=0,i.length=0,r.length=0},state:s,setupLights:function(){e.setup(n)},setupLightsView:function(t){e.setupView(n,t)},pushLight:function(t){n.push(t)},pushShadow:function(t){i.push(t)},pushLightProbeGrid:function(t){r.push(t)}}}function nd(t){let e=new WeakMap;return{get:function(n,i=0){const r=e.get(n);let s;return void 0===r?(s=new ed(t),e.set(n,[s])):i>=r.length?(s=new ed(t),r.push(s)):s=r[i],s},dispose:function(){e=new WeakMap}}}var id=[new kt(1,0,0),new kt(-1,0,0),new kt(0,1,0),new kt(0,-1,0),new kt(0,0,1),new kt(0,0,-1)],rd=[new kt(0,-1,0),new kt(0,-1,0),new kt(0,0,1),new kt(0,0,-1),new kt(0,-1,0),new kt(0,-1,0)],sd=new de,ad=new kt,od=new kt;function 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ce(s.x,s.y,{format:R,type:_})),m.uniforms.shadow_pass.value=n.map.depthTexture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,m,y,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,v,y,null)}function T(e,n,i,r){let s=null;const a=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==a)s=a;else if(s=!0===i.isPointLight?h:c,t.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0||!0===n.alphaToCoverage){const t=s.uuid,e=n.uuid;let i=u[t];void 0===i&&(i={},u[t]=i);let r=i[e];void 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e=i.groups;for(let c=0,h=e.length;c<h;c++){const h=e[c],u=l[h.materialIndex];if(u&&u.visible){const e=T(n,u,a,o);n.onBeforeShadow(t,n,r,s,i,e,h),t.renderBufferDirect(s,null,i,e,n,h),n.onAfterShadow(t,n,r,s,i,e,h)}}}else if(l.visible){const e=T(n,l,a,o);n.onBeforeShadow(t,n,r,s,i,e,null),t.renderBufferDirect(s,null,i,e,n,null),n.onAfterShadow(t,n,r,s,i,e,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)w(l[t],r,s,a,o)}function A(t){t.target.removeEventListener("dispose",A);for(const e in u){const n=u[e],i=t.target.uuid;i in n&&(n[i].dispose(),delete n[i])}}this.render=function(e,n,c){if(!1===M.enabled)return;if(!1===M.autoUpdate&&!1===M.needsUpdate)return;if(0===e.length)return;2===this.type&&(Tt("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=1);const h=t.getRenderTarget(),u=t.getActiveCubeFace(),p=t.getActiveMipmapLevel(),m=t.state;m.setBlending(0),!0===m.buffers.depth.getReversed()?m.buffers.color.setClear(0,0,0,0):m.buffers.color.setClear(1,1,1,1),m.buffers.depth.setTest(!0),m.setScissorTest(!1);const v=S!==this.type;v&&n.traverse(function(t){t.material&&(Array.isArray(t.material)?t.material.forEach(t=>t.needsUpdate=!0):t.material.needsUpdate=!0)});for(let x=0,y=e.length;x<y;x++){const h=e[x],u=h.shadow;if(void 0===u){Tt("WebGLShadowMap:",h,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;s.copy(u.mapSize);const p=u.getFrameExtents();s.multiply(p),a.copy(u.mapSize),(s.x>d||s.y>d)&&(s.x>d&&(a.x=Math.floor(d/p.x),s.x=a.x*p.x,u.mapSize.x=a.x),s.y>d&&(a.y=Math.floor(d/p.y),s.y=a.y*p.y,u.mapSize.y=a.y));const y=t.state.buffers.depth.getReversed();if(u.camera._reversedDepth=y,null===u.map||!0===v){if(null!==u.map&&(null!==u.map.depthTexture&&(u.map.depthTexture.dispose(),u.map.depthTexture=null),u.map.dispose()),3===this.type){if(h.isPointLight){Tt("WebGLShadowMap: VSM shadow maps are not supported for PointLights. 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e=0;e<M;e++){if(u.map.isWebGLCubeRenderTarget)t.setRenderTarget(u.map,e),t.clear();else{0===e&&(t.setRenderTarget(u.map),t.clear());const n=u.getViewport(e);l.set(a.x*n.x,a.y*n.y,a.x*n.z,a.y*n.w),m.viewport(l)}if(h.isPointLight){const t=u.camera,n=u.matrix,i=h.distance||t.far;i!==t.far&&(t.far=i,t.updateProjectionMatrix()),ad.setFromMatrixPosition(h.matrixWorld),t.position.copy(ad),od.copy(t.position),od.add(id[e]),t.up.copy(rd[e]),t.lookAt(od),t.updateMatrixWorld(),n.makeTranslation(-ad.x,-ad.y,-ad.z),sd.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),u._frustum.setFromProjectionMatrix(sd,t.coordinateSystem,t.reversedDepth)}else u.updateMatrices(h);i=u.getFrustum(),w(n,c,u.camera,h,this.type)}!0!==u.isPointLightShadow&&3===this.type&&b(u,c),u.needsUpdate=!1}S=this.type,M.needsUpdate=!1,t.setRenderTarget(h,u,p)}}function cd(t,e){const n=new function(){let e=!1;const n=new oe;let i=null;const r=new 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L=t.getParameter(t.VERSION);-1!==L.indexOf("WebGL")?(P=parseFloat(/^WebGL (\d)/.exec(L)[1]),I=P>=1):-1!==L.indexOf("OpenGL ES")&&(P=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),I=P>=2);let N=null,D={};const U=t.getParameter(t.SCISSOR_BOX),O=t.getParameter(t.VIEWPORT),F=(new oe).fromArray(U),B=(new oe).fromArray(O);function z(e,n,i,r){const s=new Uint8Array(4),a=t.createTexture();t.bindTexture(e,a),t.texParameteri(e,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(e,t.TEXTURE_MAG_FILTER,t.NEAREST);for(let o=0;o<i;o++)e===t.TEXTURE_3D||e===t.TEXTURE_2D_ARRAY?t.texImage3D(n,0,t.RGBA,1,1,r,0,t.RGBA,t.UNSIGNED_BYTE,s):t.texImage2D(n+o,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,s);return a}const V={};function G(e){!0!==o[e]&&(t.enable(e),o[e]=!0)}function k(e){!1!==o[e]&&(t.disable(e),o[e]=!1)}V[t.TEXTURE_2D]=z(t.TEXTURE_2D,t.TEXTURE_2D,1),V[t.TEXTURE_CUBE_MAP]=z(t.TEXTURE_CUBE_MAP,t.TEXTURE_CUBE_MAP_POSITIVE_X,6),V[t.TEXTURE_2D_ARRAY]=z(t.TEXTURE_2D_ARRAY,t.TEXTURE_2D_ARRAY,1,1),V[t.TEXTURE_3D]=z(t.TEXTURE_3D,t.TEXTURE_3D,1,1),n.setClear(0,0,0,1),i.setClear(1),r.setClear(0),G(t.DEPTH_TEST),i.setFunc(3),j(!1),q(1),G(t.CULL_FACE),X(0);const H={100:t.FUNC_ADD,101:t.FUNC_SUBTRACT,102:t.FUNC_REVERSE_SUBTRACT};H[103]=t.MIN,H[104]=t.MAX;const W={200:t.ZERO,201:t.ONE,202:t.SRC_COLOR,204:t.SRC_ALPHA,210:t.SRC_ALPHA_SATURATE,208:t.DST_COLOR,206:t.DST_ALPHA,203:t.ONE_MINUS_SRC_COLOR,205:t.ONE_MINUS_SRC_ALPHA,209:t.ONE_MINUS_DST_COLOR,207:t.ONE_MINUS_DST_ALPHA,211:t.CONSTANT_COLOR,212:t.ONE_MINUS_CONSTANT_COLOR,213:t.CONSTANT_ALPHA,214:t.ONE_MINUS_CONSTANT_ALPHA};function 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i=d.get(n[e]).__webglTexture;u.bindFramebuffer(t.FRAMEBUFFER,o.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,i,0)}u.bindFramebuffer(t.DRAW_FRAMEBUFFER,o.__webglMultisampledFramebuffer)}else if(e.depthBuffer&&!1===e.resolveDepthBuffer&&_){const n=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=Y,this.setupFrameBufferTexture=X,this.useMultisampledRTT=K,this.isReversedDepthBuffer=function(){return u.buffers.depth.getReversed()}}function ud(t,e){return{convert:function(n,i=""){let r;const s=$t.getTransfer(i);if(1009===n)return t.UNSIGNED_BYTE;if(1017===n)return t.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return t.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return t.UNSIGNED_INT_5_9_9_9_REV;if(35899===n)return t.UNSIGNED_INT_10F_11F_11F_REV;if(1010===n)return t.BYTE;if(1011===n)return t.SHORT;if(1012===n)return t.UNSIGNED_SHORT;if(1013===n)return t.INT;if(1014===n)return t.UNSIGNED_INT;if(1015===n)return t.FLOAT;if(1016===n)return t.HALF_FLOAT;if(1021===n)return t.ALPHA;if(1022===n)return t.RGB;if(1023===n)return t.RGBA;if(1026===n)return t.DEPTH_COMPONENT;if(1027===n)return t.DEPTH_STENCIL;if(1028===n)return t.RED;if(1029===n)return t.RED_INTEGER;if(1030===n)return t.RG;if(1031===n)return t.RG_INTEGER;if(1033===n)return t.RGBA_INTEGER;if(33776===n||33777===n||33778===n||33779===n)if("srgb"===s){if(r=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(33776===n)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=e.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(33776===n)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(r=e.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n||37488===n||37489===n||37490===n||37491===n){if(r=e.get("WEBGL_compressed_texture_etc"),null===r)return null;if(36196===n||37492===n)return"srgb"===s?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(37488===n)return r.COMPRESSED_R11_EAC;if(37489===n)return r.COMPRESSED_SIGNED_R11_EAC;if(37490===n)return r.COMPRESSED_RG11_EAC;if(37491===n)return 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null;if(36492===n)return"srgb"===s?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(r=e.get("EXT_texture_compression_rgtc"),null===r)return null;if(36283===n)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===n?t.UNSIGNED_INT_24_8:void 0!==t[n]?t[n]:null}}}var dd=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e){if(null===this.texture){const n=new _s(t.texture);t.depthNear===e.depthNear&&t.depthFar===e.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}getMesh(t){if(null!==this.texture&&null===this.mesh){const e=t.cameras[0].viewport,n=new Ka({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Gi(new Ua(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}},pd=class extends Ct{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,u=null,d=null,p=null,m=null;const g="undefined"!=typeof XRWebGLBinding,_=new dd,v={},x=e.getContextAttributes();let M=null,S=null;const b=[],A=[],C=new Vt;let R=null;const I=new el;I.viewport=new oe;const P=new el;P.viewport=new oe;const L=[I,P],N=new Rl;let D=null,U=null;function O(t){const e=A.indexOf(t.inputSource);if(-1===e)return;const n=b[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function F(){i.removeEventListener("select",O),i.removeEventListener("selectstart",O),i.removeEventListener("selectend",O),i.removeEventListener("squeeze",O),i.removeEventListener("squeezestart",O),i.removeEventListener("squeezeend",O),i.removeEventListener("end",F),i.removeEventListener("inputsourceschange",B);for(let t=0;t<b.length;t++){const e=A[t];null!==e&&(A[t]=null,b[t].disconnect(e))}D=null,U=null,_.reset();for(const t in v)delete v[t];t.setRenderTarget(M),p=null,d=null,u=null,i=null,S=null,H.stop(),n.isPresenting=!1,t.setPixelRatio(R),t.setSize(C.width,C.height,!1),n.dispatchEvent({type:"sessionend"})}function B(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=A.indexOf(n);i>=0&&(A[i]=null,b[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=A.indexOf(n);if(-1===i){for(let t=0;t<b.length;t++){if(t>=A.length){A.push(n),i=t;break}if(null===A[t]){A[t]=n,i=t;break}}if(-1===i)break}const r=b[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getGripSpace()},this.getHand=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&Tt("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&Tt("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==d?d:p},this.getBinding=function(){return null===u&&g&&(u=new XRWebGLBinding(i,e)),u},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(M=t.getRenderTarget(),i.addEventListener("select",O),i.addEventListener("selectstart",O),i.addEventListener("selectend",O),i.addEventListener("squeeze",O),i.addEventListener("squeezestart",O),i.addEventListener("squeezeend",O),i.addEventListener("end",F),i.addEventListener("inputsourceschange",B),!0!==x.xrCompatible&&await e.makeXRCompatible(),R=t.getPixelRatio(),t.getSize(C),g&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,s=null,a=null;x.depth&&(a=x.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=x.stencil?w:E,s=x.stencil?y:f);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};u=this.getBinding(),d=u.createProjectionLayer(o),i.updateRenderState({layers:[d]}),t.setPixelRatio(1),t.setSize(d.textureWidth,d.textureHeight,!1),S=new ce(d.textureWidth,d.textureHeight,{format:T,type:h,depthTexture:new fs(d.textureWidth,d.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:x.stencil,colorSpace:t.outputColorSpace,samples:x.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}else{const n={antialias:x.antialias,alpha:!0,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};p=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:p}),t.setPixelRatio(1),t.setSize(p.framebufferWidth,p.framebufferHeight,!1),S=new ce(p.framebufferWidth,p.framebufferHeight,{format:T,type:h,colorSpace:t.outputColorSpace,stencilBuffer:x.stencil,resolveDepthBuffer:!1===p.ignoreDepthValues,resolveStencilBuffer:!1===p.ignoreDepthValues})}S.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),H.setContext(i),H.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return _.getDepthTexture()};const z=new kt,V=new kt;function G(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;let e=t.near,n=t.far;null!==_.texture&&(_.depthNear>0&&(e=_.depthNear),_.depthFar>0&&(n=_.depthFar)),N.near=P.near=I.near=e,N.far=P.far=I.far=n,D===N.near&&U===N.far||(i.updateRenderState({depthNear:N.near,depthFar:N.far}),D=N.near,U=N.far),N.layers.mask=6|t.layers.mask,I.layers.mask=-5&N.layers.mask,P.layers.mask=-3&N.layers.mask;const r=t.parent,s=N.cameras;G(N,r);for(let i=0;i<s.length;i++)G(s[i],r);2===s.length?function(t,e,n){z.setFromMatrixPosition(e.matrixWorld),V.setFromMatrixPosition(n.matrixWorld);const i=z.distanceTo(V),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;if(e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert(),-1===r[10])t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse);else{const e=a+m,n=o+m,r=d-f,s=p+(i-f),h=l*o/n*e,u=c*o/n*e;t.projectionMatrix.makePerspective(r,s,h,u,e,n),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}}(N,I,P):N.projectionMatrix.copy(I.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*Lt*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,N,r)},this.getCamera=function(){return N},this.getFoveation=function(){if(null!==d||null!==p)return o},this.setFoveation=function(t){o=t,null!==d&&(d.fixedFoveation=t),null!==p&&void 0!==p.fixedFoveation&&(p.fixedFoveation=t)},this.hasDepthSensing=function(){return null!==_.texture},this.getDepthSensingMesh=function(){return _.getMesh(N)},this.getCameraTexture=function(t){return v[t]};let k=null;const H=new Rc;H.setAnimationLoop(function(e,r){if(c=r.getViewerPose(l||s),m=r,null!==c){const e=c.views;null!==p&&(t.setRenderTargetFramebuffer(S,p.framebuffer),t.setRenderTarget(S));let r=!1;e.length!==N.cameras.length&&(N.cameras.length=0,r=!0);for(let n=0;n<e.length;n++){const i=e[n];let s=null;if(null!==p)s=p.getViewport(i);else{const e=u.getViewSubImage(d,i);s=e.viewport,0===n&&(t.setRenderTargetTextures(S,e.colorTexture,e.depthStencilTexture),t.setRenderTarget(S))}let a=L[n];void 0===a&&(a=new el,a.layers.enable(n),a.viewport=new oe,L[n]=a),a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.quaternion,a.scale),a.projectionMatrix.fromArray(i.projectionMatrix),a.projectionMatrixInverse.copy(a.projectionMatrix).invert(),a.viewport.set(s.x,s.y,s.width,s.height),0===n&&(N.matrix.copy(a.matrix),N.matrix.decompose(N.position,N.quaternion,N.scale)),!0===r&&N.cameras.push(a)}const s=i.enabledFeatures;if(s&&s.includes("depth-sensing")&&"gpu-optimized"==i.depthUsage&&g){u=n.getBinding();const t=u.getDepthInformation(e[0]);t&&t.isValid&&t.texture&&_.init(t,i.renderState)}if(s&&s.includes("camera-access")&&g){t.state.unbindTexture(),u=n.getBinding();for(let t=0;t<e.length;t++){const n=e[t].camera;if(n){let t=v[n];t||(t=new _s,v[n]=t);const e=u.getCameraImage(n);t.sourceTexture=e}}}}for(let t=0;t<b.length;t++){const e=A[t],n=b[t];null!==e&&void 0!==n&&n.update(e,r,l||s)}k&&k(e,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),m=null}),this.setAnimationLoop=function(t){k=t},this.dispose=function(){}}},md=new de,fd=new Xt;function gd(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function i(t,i){t.opacity.value=i.opacity,i.color&&t.diffuse.value.copy(i.color),i.emissive&&t.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(t.map.value=i.map,n(i.map,t.mapTransform)),i.alphaMap&&(t.alphaMap.value=i.alphaMap,n(i.alphaMap,t.alphaMapTransform)),i.bumpMap&&(t.bumpMap.value=i.bumpMap,n(i.bumpMap,t.bumpMapTransform),t.bumpScale.value=i.bumpScale,1===i.side&&(t.bumpScale.value*=-1)),i.normalMap&&(t.normalMap.value=i.normalMap,n(i.normalMap,t.normalMapTransform),t.normalScale.value.copy(i.normalScale),1===i.side&&t.normalScale.value.negate()),i.displacementMap&&(t.displacementMap.value=i.displacementMap,n(i.displacementMap,t.displacementMapTransform),t.displacementScale.value=i.displacementScale,t.displacementBias.value=i.displacementBias),i.emissiveMap&&(t.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,t.emissiveMapTransform)),i.specularMap&&(t.specularMap.value=i.specularMap,n(i.specularMap,t.specularMapTransform)),i.alphaTest>0&&(t.alphaTest.value=i.alphaTest);const 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i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,s,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function 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n=e.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;for(let s=0,a=e.length;s<a;s++){const t=Array.isArray(e[s])?e[s]:[e[s]];for(let e=0,r=t.length;e<r;e++){const r=t[e],s=Array.isArray(r.value)?r.value:[r.value];for(let t=0,e=s.length;t<e;t++){const e=c(s[t]),a=n%i,o=a%e.boundary,l=a+o;n+=o,0!==l&&i-l<e.storage&&(n+=i-l),r.__data=new Float32Array(e.storage/Float32Array.BYTES_PER_ELEMENT),r.__offset=n,n+=e.storage}}}const r=n%i;r>0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t<o;t++)if(-1===a.indexOf(t))return a.push(t),t;return Et("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();e.__bindingPointIndex=n;const i=t.createBuffer(),r=e.__size,s=e.usage;return t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,r,s),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",h));const p=u.program;i.updateUBOMapping(n,p);const m=e.render.frame;s[n.id]!==m&&(!function(e){const n=r[e.id],i=e.uniforms,s=e.__cache;t.bindBuffer(t.UNIFORM_BUFFER,n);for(let r=0,a=i.length;r<a;r++){const e=Array.isArray(i[r])?i[r]:[i[r]];for(let n=0,i=e.length;n<i;n++){const i=e[n];if(!0===l(i,r,n,s)){const e=i.__offset,n=Array.isArray(i.value)?i.value:[i.value];let r=0;for(let s=0;s<n.length;s++){const a=n[s],o=c(a);"number"==typeof a||"boolean"==typeof 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extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=Co.parse(t[n]);e.push(i)}return e}},exports.AnimationMixer=class extends Ct{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let h=0;h!==r;++h){const t=i[h],r=t.name;let l=c[r];if(void 0!==l)++l.referenceCount,s[h]=l;else{if(l=s[h],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[h].binding.parsedPath;l=new kl(Yl.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[h]=l}a[h].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let n=0,i=e.length;n!==i;++n){const t=e[n];0===--t.referenceCount&&this._removeInactiveBinding(t)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new _o(new Float32Array(2),new Float32Array(2),1,Jl),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?Co.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:at),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Zl(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Co.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const r in n){const t=n[r].actionByRoot[e];void 0!==t&&(this._deactivateAction(t),this._removeInactiveAction(t))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const r in i){const t=i[r];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}},exports.AnimationObjectGroup=class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Nt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let n=0,i=arguments.length;n!==i;++n)t[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new Yl(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new Yl(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&Et("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let u=c,d=o.length;u!==d;++u){const n=o[u];h[u]=new Yl(n,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}},exports.AnimationUtils=class{static convertArray(t,e){return ho(t,e)}static isTypedArray(t){return _t(t)}static getKeyframeOrder(t){return uo(t)}static sortedArray(t,e,n){return po(t,e,n)}static flattenJSON(t,e,n,i){mo(t,e,n,i)}static subclip(t,e,n,i,r=30){return function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l<s.tracks.length;++l){const t=s.tracks[l],e=t.getValueSize(),o=[],c=[];for(let s=0;s<t.times.length;++s){const a=t.times[s]*r;if(!(a<n||a>=i)){o.push(t.times[s]);for(let n=0;n<e;++n)c.push(t.values[s*e+n])}}0!==o.length&&(t.times=ho(o,t.times.constructor),t.values=ho(c,t.values.constructor),a.push(t))}s.tracks=a;let o=1/0;for(let l=0;l<s.tracks.length;++l)o>s.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*o);return s.resetDuration(),s}(t,e,n,i,r)}static makeClipAdditive(t,e=0,n=t,i=30){return function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let a=0;a<r;++a){const e=n.tracks[a],i=e.ValueTypeName;if("bool"===i||"string"===i)continue;const r=t.tracks.find(function(t){return t.name===e.name&&t.ValueTypeName===i});if(void 0===r)continue;let o=0;const l=e.getValueSize();e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=e.times.length-1;let d;if(s<=e.times[0]){const t=o,n=l-o;d=e.values.slice(t,n)}else if(s>=e.times[u]){const t=u*l+o,n=t+l-o;d=e.values.slice(t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=t.resultBuffer.slice(n,i)}"quaternion"===i&&(new Gt).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===i)Gt.multiplyQuaternionsFlat(r.values,e,d,0,r.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)r.values[e+n]-=d[n]}}}return t.blendMode=ot,t}(t,e,n,i)}},exports.ArcCurve=Ls,exports.ArrayCamera=Rl,exports.ArrowHelper=class extends ze{constructor(t=new kt(0,0,1),e=new kt(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===Tc&&((Tc=new $n).setAttribute("position",new zn([0,0,0,0,1,0],3)),(Ec=new Ss(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(e),this.line=new $r(Tc,new Hr({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Gi(Ec,new Ri({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Ac.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Ac,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},exports.AttachedBindMode=t,exports.Audio=Fl,exports.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}},exports.AudioContext=bl,exports.AudioListener=class extends ze{constructor(){super(),this.type="AudioListener",this.context=bl.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new Il}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t),this._timer.update();const e=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(Ll,Nl,Dl),Ul.set(0,0,-1).applyQuaternion(Nl),Ol.set(0,1,0).applyQuaternion(Nl),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Ll.x,t),e.positionY.linearRampToValueAtTime(Ll.y,t),e.positionZ.linearRampToValueAtTime(Ll.z,t),e.forwardX.linearRampToValueAtTime(Ul.x,t),e.forwardY.linearRampToValueAtTime(Ul.y,t),e.forwardZ.linearRampToValueAtTime(Ul.z,t),e.upX.linearRampToValueAtTime(Ol.x,t),e.upY.linearRampToValueAtTime(Ol.y,t),e.upZ.linearRampToValueAtTime(Ol.z,t)}else e.setPosition(Ll.x,Ll.y,Ll.z),e.setOrientation(Ul.x,Ul.y,Ul.z,Ol.x,Ol.y,Ol.z)}},exports.AudioLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(this.manager);function a(e){i?i(e):Et(e),r.manager.itemError(t)}s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,function(n){try{const i=n.slice(0),s=bl.getContext(),o=t+"#decode";r.manager.itemStart(o),s.decodeAudioData(i,function(t){e(t),r.manager.itemEnd(o)}).catch(function(t){a(t),r.manager.itemEnd(o)})}catch(i){a(i)}},n,i)}},exports.AxesHelper=class extends es{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new $n;n.setAttribute("position",new zn(e,3)),n.setAttribute("color",new zn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new Hr({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new qe,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BackSide=1,exports.BasicDepthPacking=3200,exports.BasicShadowMap=0,exports.BatchedMesh=kr,exports.BezierInterpolant=xo,exports.Bone=Qi,exports.Bone$1=Qi,exports.BooleanKeyframeTrack=Mo,exports.Box2=class{constructor(t=new Vt(1/0,1/0),e=new Vt(-1/0,-1/0)){this.isBox2=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=nc.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,nc).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},exports.Box3=pn,exports.Box3$1=pn,exports.Box3Helper=class extends es{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new $n;i.setIndex(new On(n,1)),i.setAttribute("position",new zn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Hr({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BoxGeometry=vs,exports.BoxHelper=class extends es{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new $n;r.setIndex(new On(n,1)),r.setAttribute("position",new On(i,3)),super(r,new Hr({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&wc.setFromObject(this.object),wc.isEmpty())return;const t=wc.min,e=wc.max,n=this.geometry.attributes.position,i=n.array;i[0]=e.x,i[1]=e.y,i[2]=e.z,i[3]=t.x,i[4]=e.y,i[5]=e.z,i[6]=t.x,i[7]=t.y,i[8]=e.z,i[9]=e.x,i[10]=t.y,i[11]=e.z,i[12]=e.x,i[13]=e.y,i[14]=t.z,i[15]=t.x,i[16]=e.y,i[17]=t.z,i[18]=t.x,i[19]=t.y,i[20]=t.z,i[21]=e.x,i[22]=t.y,i[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BufferAttribute=On,exports.BufferAttribute$1=On,exports.BufferGeometry=$n,exports.BufferGeometry$1=$n,exports.BufferGeometryLoader=gl,exports.ByteType=u,exports.Cache=Io,exports.Camera=$o,exports.CameraHelper=class extends es{constructor(t){const e=new $n,n=new Hr({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){i.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new zn(i,3)),e.setAttribute("color",new zn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new qe(16755200),c=new qe(16711680),h=new qe(43775),u=new qe(16777215),d=new qe(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,n,i,r){const s=this.geometry.getAttribute("color");return s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,n.r,n.g,n.b),s.setXYZ(33,n.r,n.g,n.b),s.setXYZ(34,n.r,n.g,n.b),s.setXYZ(35,n.r,n.g,n.b),s.setXYZ(36,n.r,n.g,n.b),s.setXYZ(37,n.r,n.g,n.b),s.setXYZ(38,i.r,i.g,i.b),s.setXYZ(39,i.r,i.g,i.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0,this}update(){const t=this.geometry,e=this.pointMap;let n,i;if(Sc.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)n=1,i=0;else if(2e3===this.camera.coordinateSystem)n=-1,i=1;else{if(2001!==this.camera.coordinateSystem)throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);n=0,i=1}bc("c",e,t,Sc,0,0,n),bc("t",e,t,Sc,0,0,i),bc("n1",e,t,Sc,-1,-1,n),bc("n2",e,t,Sc,1,-1,n),bc("n3",e,t,Sc,-1,1,n),bc("n4",e,t,Sc,1,1,n),bc("f1",e,t,Sc,-1,-1,i),bc("f2",e,t,Sc,1,-1,i),bc("f3",e,t,Sc,-1,1,i),bc("f4",e,t,Sc,1,1,i),bc("u1",e,t,Sc,.7,1.1,n),bc("u2",e,t,Sc,-.7,1.1,n),bc("u3",e,t,Sc,0,2,n),bc("cf1",e,t,Sc,-1,0,i),bc("cf2",e,t,Sc,1,0,i),bc("cf3",e,t,Sc,0,-1,i),bc("cf4",e,t,Sc,0,1,i),bc("cn1",e,t,Sc,-1,0,n),bc("cn2",e,t,Sc,1,0,n),bc("cn3",e,t,Sc,0,-1,n),bc("cn4",e,t,Sc,0,1,n),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.CanvasTexture=class extends ae{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},exports.CapsuleGeometry=xs,exports.CatmullRomCurve3=zs,exports.CineonToneMapping=3,exports.CircleGeometry=ys,exports.ClampToEdgeWrapping=n,exports.ClampToEdgeWrapping$1=n,exports.Clock=class{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,Tt("Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=performance.now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}},exports.Color=qe,exports.Color$1=qe,exports.ColorKeyframeTrack=So,exports.ColorManagement=$t,exports.ColorManagement$1=$t,exports.Compatibility={TEXTURE_COMPARE:"depthTextureCompare"},exports.CompressedArrayTexture=ds,exports.CompressedArrayTexture$1=ds,exports.CompressedCubeTexture=ps,exports.CompressedCubeTexture$1=ps,exports.CompressedTexture=us,exports.CompressedTexture$1=us,exports.CompressedTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new us,l=new Bo(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function h(h){l.load(t[h],function(t){const n=r.parse(t,!0);s[h]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},c+=1,6===c&&(1===n.mipmapCount&&(a.minFilter=o),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))},n,i)}if(Array.isArray(t))for(let o=0,u=t.length;o<u;++o)h(o);else l.load(t,function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=o),a.format=n.format,a.needsUpdate=!0,e&&e(a)},n,i);return a}},exports.ConeGeometry=Ss,exports.ConstantAlphaFactor=213,exports.ConstantColorFactor=211,exports.Controls=class extends Ct{constructor(t,e=null){super(),this.object=t,this.domElement=e,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(t){void 0!==t?(null!==this.domElement&&this.disconnect(),this.domElement=t):Tt("Controls: connect() now requires an element.")}disconnect(){}dispose(){}update(){}},exports.CubeCamera=Cl,exports.CubeDepthTexture=gs,exports.CubeReflectionMapping=301,exports.CubeRefractionMapping=302,exports.CubeTexture=ms,exports.CubeTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=new ms;r.colorSpace=lt;const s=new Vo(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))},void 0,i)}for(let l=0;l<t.length;++l)o(l);return r}},exports.CubeUVReflectionMapping=306,exports.CubicBezierCurve=Hs,exports.CubicBezierCurve3=Ws,exports.CubicInterpolant=go,exports.CullFaceBack=1,exports.CullFaceFront=2,exports.CullFaceFrontBack=3,exports.CullFaceNone=0,exports.Curve=Is,exports.CurvePath=$s,exports.CustomBlending=5,exports.CustomToneMapping=5,exports.CylinderGeometry=Ms,exports.Cylindrical=class{constructor(t=1,e=0,n=0){this.radius=t,this.theta=e,this.y=n}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}},exports.Data3DTexture=ue,exports.Data3DTexture$1=ue,exports.DataArrayTexture=he,exports.DataTexture=tr,exports.DataTexture$1=tr,exports.DataTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,i,r){const s=this,a=new tr,l=new Bo(this.manager);return l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setPath(this.path),l.setWithCredentials(s.withCredentials),l.load(t,function(t){let i;try{i=s.parse(t)}catch(l){return void(void 0!==r?r(l):Et(l))}void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:n,a.wrapT=void 0!==i.wrapT?i.wrapT:n,a.magFilter=void 0!==i.magFilter?i.magFilter:o,a.minFilter=void 0!==i.minFilter?i.minFilter:o,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.colorSpace&&(a.colorSpace=i.colorSpace),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=c),1===i.mipmapCount&&(a.minFilter=o),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,e&&e(a,i)},i,r),a}},exports.DataUtils=class{static toHalfFloat(t){return In(t)}static fromHalfFloat(t){return Pn(t)}},exports.DecrementStencilOp=7683,exports.DecrementWrapStencilOp=34056,exports.DefaultLoadingManager=No,exports.DepthFormat=E,exports.DepthStencilFormat=w,exports.DepthTexture=fs,exports.DetachedBindMode="detached",exports.DirectionalLight=ll,exports.DirectionalLight$1=ll,exports.DirectionalLightHelper=class extends ze{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===e&&(e=1);let i=new $n;i.setAttribute("position",new zn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Hr({fog:!1,toneMapped:!1});this.lightPlane=new $r(i,r),this.add(this.lightPlane),i=new $n,i.setAttribute("position",new zn([0,0,0,0,0,1],3)),this.targetLine=new $r(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),vc.setFromMatrixPosition(this.light.matrixWorld),xc.setFromMatrixPosition(this.light.target.matrixWorld),yc.subVectors(xc,vc),this.lightPlane.lookAt(xc),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(xc),this.targetLine.scale.z=yc.length()}},exports.DiscreteInterpolant=vo,exports.DodecahedronGeometry=Ts,exports.DoubleSide=2,exports.DoubleSide$1=2,exports.DstAlphaFactor=206,exports.DstColorFactor=208,exports.DynamicCopyUsage=35050,exports.DynamicDrawUsage=35048,exports.DynamicReadUsage=35049,exports.EdgesGeometry=Rs,exports.EllipseCurve=Ps,exports.EqualCompare=514,exports.EqualDepth=4,exports.EqualStencilFunc=514,exports.EquirectangularReflectionMapping=303,exports.EquirectangularRefractionMapping=304,exports.Euler=Se,exports.EventDispatcher=Ct,exports.ExternalTexture=_s,exports.ExtrudeGeometry=Ia,exports.FileLoader=Bo,exports.FileLoader$1=Bo,exports.Float16BufferAttribute=class extends On{constructor(t,e,n){super(new Uint16Array(t),e,n),this.isFloat16BufferAttribute=!0}getX(t){let e=Pn(this.array[t*this.itemSize]);return this.normalized&&(e=Ft(e,this.array)),e}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize]=In(e),this}getY(t){let e=Pn(this.array[t*this.itemSize+1]);return this.normalized&&(e=Ft(e,this.array)),e}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+1]=In(e),this}getZ(t){let e=Pn(this.array[t*this.itemSize+2]);return this.normalized&&(e=Ft(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+2]=In(e),this}getW(t){let e=Pn(this.array[t*this.itemSize+3]);return this.normalized&&(e=Ft(e,this.array)),e}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+3]=In(e),this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this.array[t+2]=In(i),this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this.array[t+2]=In(i),this.array[t+3]=In(r),this}},exports.Float32BufferAttribute=zn,exports.FloatType=g,exports.FloatType$1=g,exports.Fog=Je,exports.FogExp2=Ze,exports.FramebufferTexture=class extends ae{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=r,this.minFilter=r,this.generateMipmaps=!1,this.needsUpdate=!0}},exports.FrontSide=0,exports.FrontSide$1=0,exports.Frustum=yr,exports.FrustumArray=br,exports.GLBufferAttribute=class{constructor(t,e,n,i,r,s=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.normalized=s,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}},exports.GLSL1="100",exports.GLSL3="300 es",exports.GreaterCompare=516,exports.GreaterDepth=6,exports.GreaterEqualCompare=518,exports.GreaterEqualDepth=5,exports.GreaterEqualStencilFunc=518,exports.GreaterStencilFunc=516,exports.GridHelper=class extends es{constructor(t=10,e=10,n=4473924,i=8947848){n=new qe(n),i=new qe(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let h=0,u=0,d=-a;h<=e;h++,d+=s){o.push(-a,0,d,a,0,d),o.push(d,0,-a,d,0,a);const t=h===r?n:i;t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3}const c=new $n;c.setAttribute("position",new zn(o,3)),c.setAttribute("color",new zn(l,3));super(c,new Hr({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.Group=Ve,exports.Group$1=Ve,exports.HTMLTexture=class extends ae{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isHTMLTexture=!0,this.generateMipmaps=!1,this.needsUpdate=!0;const c=t?t.parentNode:null;null!==c&&"requestPaint"in c&&(c.onpaint=()=>{this.needsUpdate=!0},c.requestPaint())}dispose(){const t=this.image?this.image.parentNode:null;null!==t&&"onpaint"in t&&(t.onpaint=null),super.dispose()}},exports.HalfFloatType=_,exports.HalfFloatType$1=_,exports.HemisphereLight=Ho,exports.HemisphereLightHelper=class extends ze{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new Da(e);i.rotateY(.5*Math.PI),this.material=new Ri({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new On(s,3)),this.add(new Gi(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");gc.copy(this.light.color),_c.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?gc:_c;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),t.lookAt(fc.setFromMatrixPosition(this.light.matrixWorld).negate())}},exports.IcosahedronGeometry=La,exports.ImageBitmapLoader=Sl,exports.ImageBitmapLoader$1=Sl,exports.ImageLoader=Vo,exports.ImageUtils=te,exports.IncrementStencilOp=7682,exports.IncrementWrapStencilOp=34055,exports.InstancedBufferAttribute=rr,exports.InstancedBufferAttribute$1=rr,exports.InstancedBufferGeometry=fl,exports.InstancedInterleavedBuffer=class extends Kn{constructor(t,e,n=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}},exports.InstancedMesh=dr,exports.InstancedMesh$1=dr,exports.Int16BufferAttribute=class extends On{constructor(t,e,n){super(new Int16Array(t),e,n)}},exports.Int32BufferAttribute=class extends On{constructor(t,e,n){super(new Int32Array(t),e,n)}},exports.Int8BufferAttribute=class extends On{constructor(t,e,n){super(new Int8Array(t),e,n)}},exports.IntType=m,exports.InterleavedBuffer=Kn,exports.InterleavedBuffer$1=Kn,exports.InterleavedBufferAttribute=ti,exports.InterleavedBufferAttribute$1=ti,exports.Interpolant=fo,exports.Interpolant$1=fo,exports.InterpolateBezier=nt,exports.InterpolateDiscrete=Q,exports.InterpolateDiscrete$1=Q,exports.InterpolateLinear=tt,exports.InterpolateLinear$1=tt,exports.InterpolateSmooth=et,exports.InterpolationSamplingMode={NORMAL:"normal",CENTROID:"centroid",SAMPLE:"sample",FIRST:"first",EITHER:"either"},exports.InterpolationSamplingType={PERSPECTIVE:"perspective",LINEAR:"linear",FLAT:"flat"},exports.InvertStencilOp=5386,exports.KeepStencilOp=dt,exports.KeyframeTrack=yo,exports.LOD=yi,exports.LatheGeometry=Na,exports.Layers=be,exports.LessCompare=513,exports.LessDepth=2,exports.LessEqualCompare=515,exports.LessEqualDepth=3,exports.LessEqualStencilFunc=515,exports.LessStencilFunc=513,exports.Light=ko,exports.LightProbe=dl,exports.Line=$r,exports.Line$1=$r,exports.Line3=class{constructor(t=new kt,e=new kt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){ic.subVectors(t,this.start),rc.subVectors(this.end,this.start);const n=rc.dot(rc);if(0===n)return 0;let i=rc.dot(ic)/n;return e&&(i=Dt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}distanceSqToLine3(t,e=lc,n=cc){const i=1e-8*1e-8;let r,s;const a=this.start,o=t.start,l=this.end,c=t.end;sc.subVectors(l,a),ac.subVectors(c,o),oc.subVectors(a,o);const h=sc.dot(sc),u=ac.dot(ac),d=ac.dot(oc);if(h<=i&&u<=i)return e.copy(a),n.copy(o),e.sub(n),e.dot(e);if(h<=i)r=0,s=d/u,s=Dt(s,0,1);else{const t=sc.dot(oc);if(u<=i)s=0,r=Dt(-t/h,0,1);else{const e=sc.dot(ac),n=h*u-e*e;r=0!==n?Dt((e*d-t*u)/n,0,1):0,s=(e*r+d)/u,s<0?(s=0,r=Dt(-t/h,0,1)):s>1&&(s=1,r=Dt((e-t)/h,0,1))}}return e.copy(a).addScaledVector(sc,r),n.copy(o).addScaledVector(ac,s),e.distanceToSquared(n)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},exports.LineBasicMaterial=Hr,exports.LineBasicMaterial$1=Hr,exports.LineCurve=Xs,exports.LineCurve3=js,exports.LineDashedMaterial=co,exports.LineLoop=ns,exports.LineLoop$1=ns,exports.LineSegments=es,exports.LineSegments$1=es,exports.LinearFilter=o,exports.LinearFilter$1=o,exports.LinearInterpolant=_o,exports.LinearMipMapLinearFilter=1008,exports.LinearMipMapNearestFilter=1007,exports.LinearMipmapLinearFilter=c,exports.LinearMipmapLinearFilter$1=c,exports.LinearMipmapNearestFilter=l,exports.LinearMipmapNearestFilter$1=l,exports.LinearSRGBColorSpace=ct,exports.LinearSRGBColorSpace$1=ct,exports.LinearToneMapping=1,exports.LinearTransfer=ht,exports.Loader=Do,exports.Loader$1=Do,exports.LoaderUtils=ml,exports.LoaderUtils$1=ml,exports.LoadingManager=Lo,exports.LoopOnce=2200,exports.LoopPingPong=2202,exports.LoopRepeat=2201,exports.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},exports.Material=ni,exports.Material$1=ni,exports.MaterialBlending=6,exports.MaterialLoader=pl,exports.MathUtils=zt,exports.MathUtils$1=zt,exports.Matrix2=ec,exports.Matrix3=Xt,exports.Matrix4=de,exports.Matrix4$1=de,exports.MaxEquation=104,exports.Mesh=Gi,exports.Mesh$1=Gi,exports.MeshBasicMaterial=Ri,exports.MeshBasicMaterial$1=Ri,exports.MeshDepthMaterial=ao,exports.MeshDistanceMaterial=oo,exports.MeshLambertMaterial=so,exports.MeshMatcapMaterial=lo,exports.MeshNormalMaterial=ro,exports.MeshPhongMaterial=no,exports.MeshPhysicalMaterial=eo,exports.MeshPhysicalMaterial$1=eo,exports.MeshStandardMaterial=to,exports.MeshStandardMaterial$1=to,exports.MeshToonMaterial=io,exports.MinEquation=103,exports.MirroredRepeatWrapping=i,exports.MirroredRepeatWrapping$1=i,exports.MixOperation=1,exports.MultiplyBlending=4,exports.MultiplyOperation=0,exports.NearestFilter=r,exports.NearestFilter$1=r,exports.NearestMipMapLinearFilter=1005,exports.NearestMipMapNearestFilter=1004,exports.NearestMipmapLinearFilter=a,exports.NearestMipmapLinearFilter$1=a,exports.NearestMipmapNearestFilter=s,exports.NearestMipmapNearestFilter$1=s,exports.NeutralToneMapping=7,exports.NeverCompare=512,exports.NeverDepth=0,exports.NeverStencilFunc=512,exports.NoBlending=0,exports.NoColorSpace="",exports.NoColorSpace$1="",exports.NoNormalPacking="",exports.NoToneMapping=0,exports.NormalAnimationBlendMode=at,exports.NormalBlending=1,exports.NormalGAPacking="ga",exports.NormalRGPacking="rg",exports.NotEqualCompare=517,exports.NotEqualDepth=7,exports.NotEqualStencilFunc=517,exports.NumberKeyframeTrack=bo,exports.NumberKeyframeTrack$1=bo,exports.Object3D=ze,exports.Object3D$1=ze,exports.ObjectLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?ml.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new Bo(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,function(n){let s=null;try{s=JSON.parse(n)}catch(o){return void 0!==i&&i(o),void Et("ObjectLoader: Can't parse "+t+".",o.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==i&&i(new Error("THREE.ObjectLoader: Can't load "+t)),void Et("ObjectLoader: Can't load "+t);r.parse(s,e)},n,i)}async loadAsync(t,e){const n=""===this.path?ml.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new Bo(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e);let s;try{s=JSON.parse(r)}catch(o){throw new Error("ObjectLoader: Can't parse "+t+". "+o.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,function(){void 0!==e&&e(l)}),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),this.bindLightTargets(l),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}static registerGeometry(t,e){_l[t]=e}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new Qs).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse(function(t){t.isBone&&(i[t.uuid]=t)}),void 0!==t)for(let r=0,s=t.length;r<s;r++){const e=(new ir).fromJSON(t[r],i);n[e.uuid]=e}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new gl;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;default:a.type in Xa?s=Xa[a.type].fromJSON(a,e):a.type in _l?s=_l[a.type].fromJSON(a,e):Tt(`ObjectLoader: Unknown geometry type "${a.type}". Use .registerGeometry() before starting the deserialization process.`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new pl;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Co.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:gt(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Lo(e);r=new Vo(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e<r;e++){const n=t[e],r=n.url;if(Array.isArray(r)){const t=[];for(let e=0,n=r.length;e<n;e++){const n=s(r[e]);null!==n&&(n instanceof HTMLImageElement?t.push(n):t.push(new tr(n.data,n.width,n.height)))}i[n.uuid]=new ne(t)}else{const t=s(n.url);i[n.uuid]=new ne(t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:gt(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new Vo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){const t=[];for(let e=0,n=s.length;e<n;e++){const n=s[e],i=await r(n);null!==i&&(i instanceof HTMLImageElement?t.push(i):t.push(new tr(i.data,i.width,i.height)))}n[i.uuid]=new ne(t)}else{const t=await r(i.url);n[i.uuid]=new ne(t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(Tt("ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];void 0===s.image&&Tt('ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&Tt("ObjectLoader: Undefined image",s.image);const a=e[s.image],o=a.data;let l;Array.isArray(o)?(l=new ms,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new tr:new ae,o&&(l.needsUpdate=!0)),l.source=a,l.uuid=s.uuid,void 0!==s.name&&(l.name=s.name),void 0!==s.mapping&&(l.mapping=n(s.mapping,vl)),void 0!==s.channel&&(l.channel=s.channel),void 0!==s.offset&&l.offset.fromArray(s.offset),void 0!==s.repeat&&l.repeat.fromArray(s.repeat),void 0!==s.center&&l.center.fromArray(s.center),void 0!==s.rotation&&(l.rotation=s.rotation),void 0!==s.wrap&&(l.wrapS=n(s.wrap[0],xl),l.wrapT=n(s.wrap[1],xl)),void 0!==s.format&&(l.format=s.format),void 0!==s.internalFormat&&(l.internalFormat=s.internalFormat),void 0!==s.type&&(l.type=s.type),void 0!==s.colorSpace&&(l.colorSpace=s.colorSpace),void 0!==s.minFilter&&(l.minFilter=n(s.minFilter,yl)),void 0!==s.magFilter&&(l.magFilter=n(s.magFilter,yl)),void 0!==s.anisotropy&&(l.anisotropy=s.anisotropy),void 0!==s.flipY&&(l.flipY=s.flipY),void 0!==s.generateMipmaps&&(l.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(l.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(l.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(l.compareFunction=s.compareFunction),void 0!==s.normalized&&(l.normalized=s.normalized),void 0!==s.userData&&(l.userData=s.userData),i[s.uuid]=l}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&Tt("ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&Tt("ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&Tt("ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&Tt("ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new $e,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new qe(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new Je(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new Ze(t.fog.color,t.fog.density)),""!==t.fog.name&&(s.fog.name=t.fog.name)),void 0!==t.backgroundBlurriness&&(s.backgroundBlurriness=t.backgroundBlurriness),void 0!==t.backgroundIntensity&&(s.backgroundIntensity=t.backgroundIntensity),void 0!==t.backgroundRotation&&s.backgroundRotation.fromArray(t.backgroundRotation),void 0!==t.environmentIntensity&&(s.environmentIntensity=t.environmentIntensity),void 0!==t.environmentRotation&&s.environmentRotation.fromArray(t.environmentRotation);break;case"PerspectiveCamera":s=new el(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new al(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new cl(t.color,t.intensity);break;case"DirectionalLight":s=new ll(t.color,t.intensity),s.target=t.target||"";break;case"PointLight":s=new sl(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new hl(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new il(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay),s.target=t.target||"";break;case"HemisphereLight":s=new Ho(t.color,t.groundColor,t.intensity);break;case"LightProbe":const e=(new ul).fromArray(t.sh);s=new dl(e,t.intensity);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new Ki(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new Gi(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const n=t.count,i=t.instanceMatrix,r=t.instanceColor;s=new dr(a,o,n),s.instanceMatrix=new rr(new Float32Array(i.array),16),void 0!==r&&(s.instanceColor=new rr(new Float32Array(r.array),r.itemSize));break;case"BatchedMesh":a=l(t.geometry),o=c(t.material),s=new kr(t.maxInstanceCount,t.maxVertexCount,t.maxIndexCount,o),s.geometry=a,s.perObjectFrustumCulled=t.perObjectFrustumCulled,s.sortObjects=t.sortObjects,s._drawRanges=t.drawRanges,s._reservedRanges=t.reservedRanges,s._geometryInfo=t.geometryInfo.map(t=>{let e=null,n=null;return void 0!==t.boundingBox&&(e=(new pn).fromJSON(t.boundingBox)),void 0!==t.boundingSphere&&(n=(new Hn).fromJSON(t.boundingSphere)),{...t,boundingBox:e,boundingSphere:n}}),s._instanceInfo=t.instanceInfo,s._availableInstanceIds=t._availableInstanceIds,s._availableGeometryIds=t._availableGeometryIds,s._nextIndexStart=t.nextIndexStart,s._nextVertexStart=t.nextVertexStart,s._geometryCount=t.geometryCount,s._maxInstanceCount=t.maxInstanceCount,s._maxVertexCount=t.maxVertexCount,s._maxIndexCount=t.maxIndexCount,s._geometryInitialized=t.geometryInitialized,s._matricesTexture=h(t.matricesTexture.uuid),s._indirectTexture=h(t.indirectTexture.uuid),void 0!==t.colorsTexture&&(s._colorsTexture=h(t.colorsTexture.uuid)),void 0!==t.boundingSphere&&(s.boundingSphere=(new Hn).fromJSON(t.boundingSphere)),void 0!==t.boundingBox&&(s.boundingBox=(new pn).fromJSON(t.boundingBox));break;case"LOD":s=new yi;break;case"Line":s=new $r(l(t.geometry),c(t.material));break;case"LineLoop":s=new ns(l(t.geometry),c(t.material));break;case"LineSegments":s=new es(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new ls(l(t.geometry),c(t.material));break;case"Sprite":s=new gi(c(t.material));break;case"Group":s=new Ve;break;case"Bone":s=new Qi;break;default:s=new ze}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.pivot&&(s.pivot=(new kt).fromArray(t.pivot)),void 0!==t.morphTargetDictionary&&(s.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),void 0!==t.morphTargetInfluences&&(s.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.intensity&&(s.shadow.intensity=t.shadow.intensity),void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.static&&(s.static=t.static),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance,n.hysteresis)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse(function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?Tt("ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}})}bindLightTargets(t){t.traverse(function(e){if(e.isDirectionalLight||e.isSpotLight){const n=e.target,i=t.getObjectByProperty("uuid",n);e.target=void 0!==i?i:new ze}})}},exports.ObjectSpaceNormalMap=1,exports.OctahedronGeometry=Da,exports.OneFactor=201,exports.OneMinusConstantAlphaFactor=214,exports.OneMinusConstantColorFactor=212,exports.OneMinusDstAlphaFactor=207,exports.OneMinusDstColorFactor=209,exports.OneMinusSrcAlphaFactor=205,exports.OneMinusSrcColorFactor=203,exports.OrthographicCamera=al,exports.OrthographicCamera$1=al,exports.PCFShadowMap=1,exports.PCFSoftShadowMap=2,exports.PMREMGenerator=$c,exports.Path=Ks,exports.PerspectiveCamera=el,exports.PerspectiveCamera$1=el,exports.Plane=gr,exports.PlaneGeometry=Ua,exports.PlaneHelper=class extends $r{constructor(t,e=1,n=16776960){const i=n,r=new $n;r.setAttribute("position",new zn([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new Hr({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new $n;s.setAttribute("position",new zn([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new Gi(s,new Ri({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},exports.PointLight=sl,exports.PointLight$1=sl,exports.PointLightHelper=class extends Gi{constructor(t,e,n){super(new Ba(e,4,2),new Ri({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},exports.Points=ls,exports.Points$1=ls,exports.PointsMaterial=is,exports.PointsMaterial$1=is,exports.PolarGridHelper=class extends es{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new qe(r),s=new qe(s);const a=[],o=[];if(e>1)for(let c=0;c<e;c++){const n=c/e*(2*Math.PI),i=Math.sin(n)*t,l=Math.cos(n)*t;a.push(0,0,0),a.push(i,0,l);const h=1&c?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let c=0;c<n;c++){const e=1&c?r:s,l=t-t/n*c;for(let t=0;t<i;t++){let n=t/i*(2*Math.PI),r=Math.sin(n)*l,s=Math.cos(n)*l;a.push(r,0,s),o.push(e.r,e.g,e.b),n=(t+1)/i*(2*Math.PI),r=Math.sin(n)*l,s=Math.cos(n)*l,a.push(r,0,s),o.push(e.r,e.g,e.b)}}const l=new $n;l.setAttribute("position",new zn(a,3)),l.setAttribute("color",new zn(o,3));super(l,new Hr({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.PolyhedronGeometry=bs,exports.PositionalAudio=class extends Fl{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(Bl,zl,Vl),Gl.set(0,0,1).applyQuaternion(zl);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(Bl.x,t),e.positionY.linearRampToValueAtTime(Bl.y,t),e.positionZ.linearRampToValueAtTime(Bl.z,t),e.orientationX.linearRampToValueAtTime(Gl.x,t),e.orientationY.linearRampToValueAtTime(Gl.y,t),e.orientationZ.linearRampToValueAtTime(Gl.z,t)}else e.setPosition(Bl.x,Bl.y,Bl.z),e.setOrientation(Gl.x,Gl.y,Gl.z)}},exports.PropertyBinding=Yl,exports.PropertyBinding$1=Yl,exports.PropertyMixer=kl,exports.QuadraticBezierCurve=qs,exports.QuadraticBezierCurve3=Ys,exports.Quaternion=Gt,exports.Quaternion$1=Gt,exports.QuaternionKeyframeTrack=Eo,exports.QuaternionKeyframeTrack$1=Eo,exports.QuaternionLinearInterpolant=To,exports.R11_EAC_Format=G,exports.R11_EAC_Format$1=G,exports.RED_GREEN_RGTC2_Format=$,exports.RED_GREEN_RGTC2_Format$1=$,exports.RED_RGTC1_Format=Z,exports.RED_RGTC1_Format$1=Z,exports.REVISION="184",exports.RG11_EAC_Format=H,exports.RG11_EAC_Format$1=H,exports.RGBADepthPacking=3201,exports.RGBAFormat=T,exports.RGBAFormat$1=T,exports.RGBAIntegerFormat=P,exports.RGBA_ASTC_10x10_Format=37819,exports.RGBA_ASTC_10x5_Format=37816,exports.RGBA_ASTC_10x6_Format=37817,exports.RGBA_ASTC_10x8_Format=37818,exports.RGBA_ASTC_12x10_Format=37820,exports.RGBA_ASTC_12x12_Format=37821,exports.RGBA_ASTC_4x4_Format=X,exports.RGBA_ASTC_4x4_Format$1=X,exports.RGBA_ASTC_5x4_Format=37809,exports.RGBA_ASTC_5x5_Format=37810,exports.RGBA_ASTC_6x5_Format=37811,exports.RGBA_ASTC_6x6_Format=j,exports.RGBA_ASTC_6x6_Format$1=j,exports.RGBA_ASTC_8x5_Format=37813,exports.RGBA_ASTC_8x6_Format=37814,exports.RGBA_ASTC_8x8_Format=37815,exports.RGBA_BPTC_Format=q,exports.RGBA_BPTC_Format$1=q,exports.RGBA_ETC2_EAC_Format=V,exports.RGBA_ETC2_EAC_Format$1=V,exports.RGBA_PVRTC_2BPPV1_Format=F,exports.RGBA_PVRTC_2BPPV1_Format$1=F,exports.RGBA_PVRTC_4BPPV1_Format=O,exports.RGBA_PVRTC_4BPPV1_Format$1=O,exports.RGBA_S3TC_DXT1_Format=N,exports.RGBA_S3TC_DXT1_Format$1=N,exports.RGBA_S3TC_DXT3_Format=33778,exports.RGBA_S3TC_DXT5_Format=D,exports.RGBA_S3TC_DXT5_Format$1=D,exports.RGBDepthPacking=3202,exports.RGBFormat=b,exports.RGBFormat$1=b,exports.RGBIntegerFormat=1032,exports.RGB_BPTC_SIGNED_Format=36494,exports.RGB_BPTC_UNSIGNED_Format=Y,exports.RGB_BPTC_UNSIGNED_Format$1=Y,exports.RGB_ETC1_Format=B,exports.RGB_ETC1_Format$1=B,exports.RGB_ETC2_Format=z,exports.RGB_ETC2_Format$1=z,exports.RGB_PVRTC_2BPPV1_Format=35841,exports.RGB_PVRTC_4BPPV1_Format=U,exports.RGB_PVRTC_4BPPV1_Format$1=U,exports.RGB_S3TC_DXT1_Format=L,exports.RGB_S3TC_DXT1_Format$1=L,exports.RGDepthPacking=3203,exports.RGFormat=R,exports.RGFormat$1=R,exports.RGIntegerFormat=I,exports.RawShaderMaterial=Qa,exports.Ray=Ci,exports.Raycaster=class{constructor(t,e,n=0,i=1/0){this.ray=new Ci(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new be,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):Et("Raycaster: Unsupported camera type: "+e.type)}setFromXRController(t){return Kl.identity().extractRotation(t.matrixWorld),this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Kl),this}intersectObject(t,e=!0,n=[]){return tc(t,this,n,e),n.sort(Ql),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)tc(t[i],this,n,e);return n.sort(Ql),n}},exports.RectAreaLight=hl,exports.RedFormat=A,exports.RedFormat$1=A,exports.RedIntegerFormat=C,exports.ReinhardToneMapping=2,exports.RenderTarget=le,exports.RenderTarget3D=class extends le{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new ue(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.RepeatWrapping=e,exports.RepeatWrapping$1=e,exports.ReplaceStencilOp=7681,exports.ReverseSubtractEquation=102,exports.RingGeometry=Oa,exports.SIGNED_R11_EAC_Format=k,exports.SIGNED_R11_EAC_Format$1=k,exports.SIGNED_RED_GREEN_RGTC2_Format=K,exports.SIGNED_RED_GREEN_RGTC2_Format$1=K,exports.SIGNED_RED_RGTC1_Format=J,exports.SIGNED_RED_RGTC1_Format$1=J,exports.SIGNED_RG11_EAC_Format=W,exports.SIGNED_RG11_EAC_Format$1=W,exports.SRGBColorSpace=lt,exports.SRGBColorSpace$1=lt,exports.SRGBTransfer=ut,exports.Scene=$e,exports.ShaderChunk=Pc,exports.ShaderLib=Nc,exports.ShaderMaterial=Ka,exports.ShadowMaterial=ja,exports.Shape=Qs,exports.ShapeGeometry=Fa,exports.ShapePath=class{constructor(){this.type="ShapePath",this.color=new qe,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Ks,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=Aa.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new Qs,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let f=0,g=i.length;f<g;f++)s=i[f],u=s.getPoints(),r=n(u),r=t?!r:r,r?(!l&&h[m]&&m++,h[m]={s:new Qs,p:u},h[m].s.curves=s.curves,l&&m++,p[m]=[]):p[m].push({h:s,p:u[0]});if(!h[0])return function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new Qs;r.curves=i.curves,e.push(r)}return e}(i);if(h.length>1){let t=!1,n=0;for(let e=0,i=h.length;e<i;e++)c[e]=[];for(let i=0,r=h.length;i<r;i++){const r=p[i];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<h.length;r++)e(a.p,h[r].p)&&(i!==r&&n++,o?(o=!1,c[r].push(a)):t=!0);o&&c[i].push(a)}}n>0&&!1===t&&(p=c)}for(let f=0,g=h.length;f<g;f++){a=h[f].s,o.push(a),d=p[f];for(let t=0,e=d.length;t<e;t++)a.holes.push(d[t].h)}return o}},exports.ShapeUtils=Aa,exports.ShortType=d,exports.Skeleton=ir,exports.Skeleton$1=ir,exports.SkeletonHelper=class extends es{constructor(t){const e=mc(t),n=new $n,i=[],r=[];for(let o=0;o<e.length;o++){const t=e[o];t.parent&&t.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}n.setAttribute("position",new zn(i,3)),n.setAttribute("color",new zn(r,3));super(n,new Hr({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1;const s=new qe(255),a=new qe(65280);this.setColors(s,a)}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");pc.copy(this.root.matrixWorld).invert();for(let r=0,s=0;r<e.length;r++){const t=e[r];t.parent&&t.parent.isBone&&(dc.multiplyMatrices(pc,t.matrixWorld),uc.setFromMatrixPosition(dc),i.setXYZ(s,uc.x,uc.y,uc.z),dc.multiplyMatrices(pc,t.parent.matrixWorld),uc.setFromMatrixPosition(dc),i.setXYZ(s+1,uc.x,uc.y,uc.z),s+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}setColors(t,e){const n=this.geometry.getAttribute("color");for(let i=0;i<n.count;i+=2)n.setXYZ(i,t.r,t.g,t.b),n.setXYZ(i+1,e.r,e.g,e.b);return n.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.SkinnedMesh=Ki,exports.SkinnedMesh$1=Ki,exports.Source=ne,exports.Sphere=Hn,exports.Sphere$1=Hn,exports.SphereGeometry=Ba,exports.Spherical=class{constructor(t=1,e=0,n=0){this.radius=t,this.phi=e,this.theta=n}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Dt(this.phi,t,Math.PI-t),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Dt(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}},exports.SphericalHarmonics3=ul,exports.SplineCurve=Zs,exports.SpotLight=il,exports.SpotLight$1=il,exports.SpotLightHelper=class extends ze{constructor(t,e){super(),this.light=t,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const n=new $n,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let s=0,a=1,o=32;s<o;s++,a++){const t=s/o*Math.PI*2,e=a/o*Math.PI*2;i.push(Math.cos(t),Math.sin(t),1,Math.cos(e),Math.sin(e),1)}n.setAttribute("position",new zn(i,3));const r=new Hr({fog:!1,toneMapped:!1});this.cone=new es(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),hc.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hc),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},exports.Sprite=gi,exports.SpriteMaterial=ii,exports.SrcAlphaFactor=204,exports.SrcAlphaSaturateFactor=210,exports.SrcColorFactor=202,exports.StaticCopyUsage=35046,exports.StaticDrawUsage=pt,exports.StaticReadUsage=35045,exports.StereoCamera=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new el,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new el,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,wl.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(Pt*e.fov*.5)/e.zoom;let s,a;El.elements[12]=-n,Tl.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,wl.elements[0]=2*e.near/(a-s),wl.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(wl),s=-r*e.aspect-i,a=r*e.aspect-i,wl.elements[0]=2*e.near/(a-s),wl.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(wl)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(El),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Tl)}},exports.StreamCopyUsage=35042,exports.StreamDrawUsage=35040,exports.StreamReadUsage=35041,exports.StringKeyframeTrack=wo,exports.SubtractEquation=101,exports.SubtractiveBlending=3,exports.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},exports.TangentSpaceNormalMap=0,exports.TetrahedronGeometry=za,exports.Texture=ae,exports.Texture$1=ae,exports.TextureLoader=Go,exports.TextureLoader$1=Go,exports.TextureUtils=class{static contain(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2):(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0),t}(t,e)}static cover(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0):(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2),t}(t,e)}static fill(t){return function(t){return t.repeat.x=1,t.repeat.y=1,t.offset.x=0,t.offset.y=0,t}(t)}static getByteLength(t,e,n,i){return Cc(t,e,n,i)}},exports.Timer=Il,exports.TimestampQuery={COMPUTE:"compute",RENDER:"render"},exports.TorusGeometry=Va,exports.TorusKnotGeometry=Ga,exports.Triangle=dn,exports.TriangleFanDrawMode=2,exports.TriangleFanDrawMode$1=2,exports.TriangleStripDrawMode=1,exports.TriangleStripDrawMode$1=1,exports.TrianglesDrawMode=0,exports.TrianglesDrawMode$1=0,exports.TubeGeometry=ka,exports.UVMapping=300,exports.Uint16BufferAttribute=Fn,exports.Uint32BufferAttribute=Bn,exports.Uint8BufferAttribute=class extends On{constructor(t,e,n){super(new Uint8Array(t),e,n)}},exports.Uint8ClampedBufferAttribute=class extends On{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}},exports.Uniform=class t{constructor(t){this.value=t}clone(){return new t(void 0===this.value.clone?this.value:this.value.clone())}},exports.UniformsGroup=class extends Ct{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:$l++}),this.name="",this.usage=pt,this.uniforms=[]}add(t){return this.uniforms.push(t),this}remove(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setName(t){return this.name=t,this}setUsage(t){return this.usage=t,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(t){this.name=t.name,this.usage=t.usage;const e=t.uniforms;this.uniforms.length=0;for(let n=0,i=e.length;n<i;n++){const t=Array.isArray(e[n])?e[n]:[e[n]];for(let e=0;e<t.length;e++)this.uniforms.push(t[e].clone())}return this}clone(){return(new this.constructor).copy(this)}},exports.UniformsLib=Lc,exports.UniformsUtils=$a,exports.UnsignedByteType=h,exports.UnsignedByteType$1=h,exports.UnsignedInt101111Type=S,exports.UnsignedInt101111Type$1=S,exports.UnsignedInt248Type=y,exports.UnsignedInt5999Type=M,exports.UnsignedInt5999Type$1=M,exports.UnsignedIntType=f,exports.UnsignedShort4444Type=v,exports.UnsignedShort5551Type=x,exports.UnsignedShortType=p,exports.UnsignedShortType$1=p,exports.VSMShadowMap=3,exports.Vector2=Vt,exports.Vector2$1=Vt,exports.Vector3=kt,exports.Vector3$1=kt,exports.Vector4=oe,exports.VectorKeyframeTrack=Ao,exports.VectorKeyframeTrack$1=Ao,exports.VideoFrameTexture=class extends hs{constructor(t,e,n,i,r,s,a,o){super({},t,e,n,i,r,s,a,o),this.isVideoFrameTexture=!0}update(){}clone(){return(new this.constructor).copy(this)}setFrame(t){this.image=t,this.needsUpdate=!0}},exports.VideoTexture=hs,exports.WebGL3DRenderTarget=class extends ce{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new ue(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.WebGLArrayRenderTarget=class extends ce{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new he(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.WebGLCoordinateSystem=mt,exports.WebGLCubeRenderTarget=ih,exports.WebGLRenderTarget=ce,exports.WebGLRenderer=class{constructor(t={}){const{canvas:e=xt(),context:i=null,depth:r=!0,stencil:s=!1,alpha:a=!1,antialias:l=!1,premultipliedAlpha:u=!0,preserveDrawingBuffer:d=!1,powerPreference:m="default",failIfMajorPerformanceCaveat:g=!1,reversedDepthBuffer:M=!1,outputBufferType:S=h}=t;let b;if(this.isWebGLRenderer=!0,null!==i){if("undefined"!=typeof WebGLRenderingContext&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");b=i.getContextAttributes().alpha}else b=a;const T=S,E=new Set([P,I,C]),w=new Set([h,f,p,y,v,x]),A=new Uint32Array(4),L=new Int32Array(4),N=new kt;let D=null,U=null;const O=[],F=[];let B=null;this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=0,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const z=this;let V=!1,G=null;this._outputColorSpace=lt;let k=0,H=0,W=null,X=-1,j=null;const q=new oe,Y=new oe;let Z=null;const J=new qe(0);let $=0,K=e.width,Q=e.height,tt=1,et=null,nt=null;const it=new oe(0,0,K,Q),rt=new oe(0,0,K,Q);let st=!1;const at=new yr;let ot=!1,ct=!1;const ht=new de,ut=new kt,dt=new oe,pt={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let ft=!1;function gt(){return null===W?tt:1}let _t,vt,yt,Mt,bt,wt,At,Ct,Rt,It,Pt,Lt,Nt,Dt,Ut,Ot,Ft,Bt,zt,Vt,Gt,Ht,Wt,Xt=i;function jt(t,n){return e.getContext(t,n)}try{const t={alpha:!0,depth:r,stencil:s,antialias:l,premultipliedAlpha:u,preserveDrawingBuffer:d,powerPreference:m,failIfMajorPerformanceCaveat:g};if("setAttribute"in e&&e.setAttribute("data-engine","three.js r184"),e.addEventListener("webglcontextlost",Zt,!1),e.addEventListener("webglcontextrestored",Jt,!1),e.addEventListener("webglcontextcreationerror",Kt,!1),null===Xt){const e="webgl2";if(Xt=jt(e,t),null===Xt)throw jt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(xe){throw Et("WebGLRenderer: "+xe.message),xe}function qt(){_t=new sh(Xt),_t.init(),Gt=new ud(Xt,_t),vt=new Vc(Xt,_t,t,Gt),yt=new cd(Xt,_t),vt.reversedDepthBuffer&&M&&yt.buffers.depth.setReversed(!0),Mt=new lh(Xt),bt=new ju,wt=new hd(Xt,_t,yt,bt,vt,Gt,Mt),At=new rh(z),Ct=new Ic(Xt),Ht=new Bc(Xt,Ct),Rt=new ah(Xt,Ct,Mt,Ht),It=new hh(Xt,Rt,Ct,Ht,Mt),Bt=new ch(Xt,vt,wt),Ut=new Gc(bt),Pt=new Xu(z,At,_t,vt,Ht,Ut),Lt=new gd(z,bt),Nt=new Ju,Dt=new nd(_t),Ft=new Fc(z,At,yt,It,b,u),Ot=new ld(z,It,vt),Wt=new _d(Xt,Mt,vt,yt),zt=new zc(Xt,_t,Mt),Vt=new oh(Xt,_t,Mt),Mt.programs=Pt.programs,z.capabilities=vt,z.extensions=_t,z.properties=bt,z.renderLists=Nt,z.shadowMap=Ot,z.state=yt,z.info=Mt}qt(),1009!==T&&(B=new dh(T,e.width,e.height,r,s));const Yt=new pd(z,Xt);function Zt(t){t.preventDefault(),St("WebGLRenderer: Context Lost."),V=!0}function Jt(){St("WebGLRenderer: Context Restored."),V=!1;const t=Mt.autoReset,e=Ot.enabled,n=Ot.autoUpdate,i=Ot.needsUpdate,r=Ot.type;qt(),Mt.autoReset=t,Ot.enabled=e,Ot.autoUpdate=n,Ot.needsUpdate=i,Ot.type=r}function Kt(t){Et("WebGLRenderer: A WebGL context could not be created. Reason: ",t.statusMessage)}function Qt(t){const e=t.target;e.removeEventListener("dispose",Qt),function(t){(function(t){const e=bt.get(t).programs;void 0!==e&&(e.forEach(function(t){Pt.releaseProgram(t)}),t.isShaderMaterial&&Pt.releaseShaderCache(t))})(t),bt.remove(t)}(e)}function te(t,e,n){!0===t.transparent&&2===t.side&&!1===t.forceSinglePass?(t.side=1,t.needsUpdate=!0,pe(t,e,n),t.side=0,t.needsUpdate=!0,pe(t,e,n),t.side=2):pe(t,e,n)}this.xr=Yt,this.getContext=function(){return Xt},this.getContextAttributes=function(){return Xt.getContextAttributes()},this.forceContextLoss=function(){const t=_t.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=_t.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return tt},this.setPixelRatio=function(t){void 0!==t&&(tt=t,this.setSize(K,Q,!1))},this.getSize=function(t){return t.set(K,Q)},this.setSize=function(t,n,i=!0){Yt.isPresenting?Tt("WebGLRenderer: Can't change size while VR device is presenting."):(K=t,Q=n,e.width=Math.floor(t*tt),e.height=Math.floor(n*tt),!0===i&&(e.style.width=t+"px",e.style.height=n+"px"),null!==B&&B.setSize(e.width,e.height),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return t.set(K*tt,Q*tt).floor()},this.setDrawingBufferSize=function(t,n,i){K=t,Q=n,tt=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.setEffects=function(t){if(1009!==T){if(t)for(let e=0;e<t.length;e++)if(!0===t[e].isOutputPass){Tt("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");break}B.setEffects(t||[])}else Et("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.")},this.getCurrentViewport=function(t){return t.copy(q)},this.getViewport=function(t){return t.copy(it)},this.setViewport=function(t,e,n,i){t.isVector4?it.set(t.x,t.y,t.z,t.w):it.set(t,e,n,i),yt.viewport(q.copy(it).multiplyScalar(tt).round())},this.getScissor=function(t){return t.copy(rt)},this.setScissor=function(t,e,n,i){t.isVector4?rt.set(t.x,t.y,t.z,t.w):rt.set(t,e,n,i),yt.scissor(Y.copy(rt).multiplyScalar(tt).round())},this.getScissorTest=function(){return st},this.setScissorTest=function(t){yt.setScissorTest(st=t)},this.setOpaqueSort=function(t){et=t},this.setTransparentSort=function(t){nt=t},this.getClearColor=function(t){return t.copy(Ft.getClearColor())},this.setClearColor=function(){Ft.setClearColor(...arguments)},this.getClearAlpha=function(){return Ft.getClearAlpha()},this.setClearAlpha=function(){Ft.setClearAlpha(...arguments)},this.clear=function(t=!0,e=!0,n=!0){let i=0;if(t){let t=!1;if(null!==W){const e=W.texture.format;t=E.has(e)}if(t){const t=W.texture.type,e=w.has(t),n=Ft.getClearColor(),i=Ft.getClearAlpha(),r=n.r,s=n.g,a=n.b;e?(A[0]=r,A[1]=s,A[2]=a,A[3]=i,Xt.clearBufferuiv(Xt.COLOR,0,A)):(L[0]=r,L[1]=s,L[2]=a,L[3]=i,Xt.clearBufferiv(Xt.COLOR,0,L))}else i|=Xt.COLOR_BUFFER_BIT}e&&(i|=Xt.DEPTH_BUFFER_BIT,this.state.buffers.depth.setMask(!0)),n&&(i|=Xt.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),0!==i&&Xt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.setNodesHandler=function(t){t.setRenderer(this),G=t},this.dispose=function(){e.removeEventListener("webglcontextlost",Zt,!1),e.removeEventListener("webglcontextrestored",Jt,!1),e.removeEventListener("webglcontextcreationerror",Kt,!1),Ft.dispose(),Nt.dispose(),Dt.dispose(),bt.dispose(),At.dispose(),It.dispose(),Ht.dispose(),Wt.dispose(),Pt.dispose(),Yt.dispose(),Yt.removeEventListener("sessionstart",ne),Yt.removeEventListener("sessionend",ie),re.stop()},this.renderBufferDirect=function(t,e,i,r,s,a){null===e&&(e=pt);const l=s.isMesh&&s.matrixWorld.determinant()<0,c=function(t,e,i,r,s){!0!==e.isScene&&(e=pt);wt.resetTextureUnits();const a=e.fog,l=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?e.environment:null,c=null===W?z.outputColorSpace:!0===W.isXRRenderTarget?W.texture.colorSpace:$t.workingColorSpace,h=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,u=At.get(r.envMap||l,h),d=!0===r.vertexColors&&!!i.attributes.color&&4===i.attributes.color.itemSize,p=!!i.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),m=!!i.morphAttributes.position,f=!!i.morphAttributes.normal,g=!!i.morphAttributes.color;let v=0;r.toneMapped&&(null!==W&&!0!==W.isXRRenderTarget||(v=z.toneMapping));const x=i.morphAttributes.position||i.morphAttributes.normal||i.morphAttributes.color,y=void 0!==x?x.length:0,M=bt.get(r),S=U.state.lights;if(!0===ot&&(!0===ct||t!==j)){const e=t===j&&r.id===X;Ut.setState(r,t,e)}let b=!1;r.version===M.__version?M.needsLights&&M.lightsStateVersion!==S.state.version||M.outputColorSpace!==c||s.isBatchedMesh&&!1===M.batching?b=!0:s.isBatchedMesh||!0!==M.batching?s.isBatchedMesh&&!0===M.batchingColor&&null===s.colorTexture||s.isBatchedMesh&&!1===M.batchingColor&&null!==s.colorTexture||s.isInstancedMesh&&!1===M.instancing?b=!0:s.isInstancedMesh||!0!==M.instancing?s.isSkinnedMesh&&!1===M.skinning?b=!0:s.isSkinnedMesh||!0!==M.skinning?s.isInstancedMesh&&!0===M.instancingColor&&null===s.instanceColor||s.isInstancedMesh&&!1===M.instancingColor&&null!==s.instanceColor||s.isInstancedMesh&&!0===M.instancingMorph&&null===s.morphTexture||s.isInstancedMesh&&!1===M.instancingMorph&&null!==s.morphTexture||M.envMap!==u||!0===r.fog&&M.fog!==a?b=!0:void 0===M.numClippingPlanes||M.numClippingPlanes===Ut.numPlanes&&M.numIntersection===Ut.numIntersection?(M.vertexAlphas!==d||M.vertexTangents!==p||M.morphTargets!==m||M.morphNormals!==f||M.morphColors!==g||M.toneMapping!==v||M.morphTargetsCount!==y||!!M.lightProbeGrid!=U.state.lightProbeGridArray.length>0)&&(b=!0):b=!0:b=!0:b=!0:b=!0:(b=!0,M.__version=r.version);let T=M.currentProgram;!0===b&&(T=pe(r,e,s),G&&r.isNodeMaterial&&G.onUpdateProgram(r,T,M));let E=!1,w=!1,A=!1;const C=T.getUniforms(),I=M.uniforms;yt.useProgram(T.program)&&(E=!0,w=!0,A=!0);r.id!==X&&(X=r.id,w=!0);if(M.needsLights){const t=function(t,e){if(0===t.length)return null;if(1===t.length)return null!==t[0].texture?t[0]:null;N.setFromMatrixPosition(e.matrixWorld);for(let n=0,i=t.length;n<i;n++){const e=t[n];if(null!==e.texture&&e.boundingBox.containsPoint(N))return e}return null}(U.state.lightProbeGridArray,s);M.lightProbeGrid!==t&&(M.lightProbeGrid=t,w=!0)}if(E||j!==t){yt.buffers.depth.getReversed()&&!0!==t.reversedDepth&&(t._reversedDepth=!0,t.updateProjectionMatrix()),C.setValue(Xt,"projectionMatrix",t.projectionMatrix),C.setValue(Xt,"viewMatrix",t.matrixWorldInverse);const e=C.map.cameraPosition;void 0!==e&&e.setValue(Xt,ut.setFromMatrixPosition(t.matrixWorld)),vt.logarithmicDepthBuffer&&C.setValue(Xt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&C.setValue(Xt,"isOrthographic",!0===t.isOrthographicCamera),j!==t&&(j=t,w=!0,A=!0)}M.needsLights&&(S.state.directionalShadowMap.length>0&&C.setValue(Xt,"directionalShadowMap",S.state.directionalShadowMap,wt),S.state.spotShadowMap.length>0&&C.setValue(Xt,"spotShadowMap",S.state.spotShadowMap,wt),S.state.pointShadowMap.length>0&&C.setValue(Xt,"pointShadowMap",S.state.pointShadowMap,wt));if(s.isSkinnedMesh){C.setOptional(Xt,s,"bindMatrix"),C.setOptional(Xt,s,"bindMatrixInverse");const t=s.skeleton;t&&(null===t.boneTexture&&t.computeBoneTexture(),C.setValue(Xt,"boneTexture",t.boneTexture,wt))}s.isBatchedMesh&&(C.setOptional(Xt,s,"batchingTexture"),C.setValue(Xt,"batchingTexture",s._matricesTexture,wt),C.setOptional(Xt,s,"batchingIdTexture"),C.setValue(Xt,"batchingIdTexture",s._indirectTexture,wt),C.setOptional(Xt,s,"batchingColorTexture"),null!==s._colorsTexture&&C.setValue(Xt,"batchingColorTexture",s._colorsTexture,wt));const P=i.morphAttributes;void 0===P.position&&void 0===P.normal&&void 0===P.color||Bt.update(s,i,T);(w||M.receiveShadow!==s.receiveShadow)&&(M.receiveShadow=s.receiveShadow,C.setValue(Xt,"receiveShadow",s.receiveShadow));(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&null===r.envMap&&null!==e.environment&&(I.envMapIntensity.value=e.environmentIntensity);void 0!==I.dfgLUT&&(I.dfgLUT.value=(null===xd&&((xd=new tr(vd,16,16,R,_)).name="DFG_LUT",xd.minFilter=o,xd.magFilter=o,xd.wrapS=n,xd.wrapT=n,xd.generateMipmaps=!1,xd.needsUpdate=!0),xd));if(w){if(C.setValue(Xt,"toneMappingExposure",z.toneMappingExposure),M.needsLights&&(D=A,(L=I).ambientLightColor.needsUpdate=D,L.lightProbe.needsUpdate=D,L.directionalLights.needsUpdate=D,L.directionalLightShadows.needsUpdate=D,L.pointLights.needsUpdate=D,L.pointLightShadows.needsUpdate=D,L.spotLights.needsUpdate=D,L.spotLightShadows.needsUpdate=D,L.rectAreaLights.needsUpdate=D,L.hemisphereLights.needsUpdate=D),a&&!0===r.fog&&Lt.refreshFogUniforms(I,a),Lt.refreshMaterialUniforms(I,r,tt,Q,U.state.transmissionRenderTarget[t.id]),M.needsLights&&M.lightProbeGrid){const t=M.lightProbeGrid;I.probesSH.value=t.texture,I.probesMin.value.copy(t.boundingBox.min),I.probesMax.value.copy(t.boundingBox.max),I.probesResolution.value.copy(t.resolution)}_u.upload(Xt,me(M),I,wt)}var L,D;r.isShaderMaterial&&!0===r.uniformsNeedUpdate&&(_u.upload(Xt,me(M),I,wt),r.uniformsNeedUpdate=!1);r.isSpriteMaterial&&C.setValue(Xt,"center",s.center);if(C.setValue(Xt,"modelViewMatrix",s.modelViewMatrix),C.setValue(Xt,"normalMatrix",s.normalMatrix),C.setValue(Xt,"modelMatrix",s.matrixWorld),void 0!==r.uniformsGroups){const t=r.uniformsGroups;for(let e=0,n=t.length;e<n;e++){const n=t[e];Wt.update(n,T),Wt.bind(n,T)}}return T}(t,e,i,r,s);yt.setMaterial(r,l);let h=i.index,u=1;if(!0===r.wireframe){if(h=Rt.getWireframeAttribute(i),void 0===h)return;u=2}const d=i.drawRange,p=i.attributes.position;let m=d.start*u,f=(d.start+d.count)*u;null!==a&&(m=Math.max(m,a.start*u),f=Math.min(f,(a.start+a.count)*u)),null!==h?(m=Math.max(m,0),f=Math.min(f,h.count)):null!=p&&(m=Math.max(m,0),f=Math.min(f,p.count));const g=f-m;if(g<0||g===1/0)return;let v;Ht.setup(s,r,c,i,h);let x=zt;if(null!==h&&(v=Ct.get(h),x=Vt,x.setIndex(v)),s.isMesh)!0===r.wireframe?(yt.setLineWidth(r.wireframeLinewidth*gt()),x.setMode(Xt.LINES)):x.setMode(Xt.TRIANGLES);else if(s.isLine){let t=r.linewidth;void 0===t&&(t=1),yt.setLineWidth(t*gt()),s.isLineSegments?x.setMode(Xt.LINES):s.isLineLoop?x.setMode(Xt.LINE_LOOP):x.setMode(Xt.LINE_STRIP)}else s.isPoints?x.setMode(Xt.POINTS):s.isSprite&&x.setMode(Xt.TRIANGLES);if(s.isBatchedMesh)if(_t.get("WEBGL_multi_draw"))x.renderMultiDraw(s._multiDrawStarts,s._multiDrawCounts,s._multiDrawCount);else{const t=s._multiDrawStarts,e=s._multiDrawCounts,n=s._multiDrawCount,i=h?Ct.get(h).bytesPerElement:1,a=bt.get(r).currentProgram.getUniforms();for(let r=0;r<n;r++)a.setValue(Xt,"_gl_DrawID",r),x.render(t[r]/i,e[r])}else if(s.isInstancedMesh)x.renderInstances(m,g,s.count);else if(i.isInstancedBufferGeometry){const t=void 0!==i._maxInstanceCount?i._maxInstanceCount:1/0,e=Math.min(i.instanceCount,t);x.renderInstances(m,g,e)}else x.render(m,g)},this.compile=function(t,e,n=null){null===n&&(n=t),U=Dt.get(n),U.init(e),F.push(U),n.traverseVisible(function(t){t.isLight&&t.layers.test(e.layers)&&(U.pushLight(t),t.castShadow&&U.pushShadow(t))}),t!==n&&t.traverseVisible(function(t){t.isLight&&t.layers.test(e.layers)&&(U.pushLight(t),t.castShadow&&U.pushShadow(t))}),U.setupLights();const i=new Set;return t.traverse(function(t){if(!(t.isMesh||t.isPoints||t.isLine||t.isSprite))return;const e=t.material;if(e)if(Array.isArray(e))for(let r=0;r<e.length;r++){const s=e[r];te(s,n,t),i.add(s)}else te(e,n,t),i.add(e)}),U=F.pop(),i},this.compileAsync=function(t,e,n=null){const i=this.compile(t,e,n);return new Promise(e=>{function n(){i.forEach(function(t){bt.get(t).currentProgram.isReady()&&i.delete(t)}),0!==i.size?setTimeout(n,10):e(t)}null!==_t.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let ee=null;function ne(){re.stop()}function ie(){re.start()}const re=new Rc;function se(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLightProbeGrid)U.pushLightProbeGrid(t);else if(t.isLight)U.pushLight(t),t.castShadow&&U.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||at.intersectsSprite(t)){i&&dt.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ht);const e=It.update(t),r=t.material;r.visible&&D.push(t,e,r,n,dt.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||at.intersectsObject(t))){const e=It.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),dt.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),dt.copy(e.boundingSphere.center)),dt.applyMatrix4(t.matrixWorld).applyMatrix4(ht)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&D.push(t,e,o,n,dt.z,a)}}else r.visible&&D.push(t,e,r,n,dt.z,null)}const r=t.children;for(let s=0,a=r.length;s<a;s++)se(r[s],e,n,i)}function ae(t,e,n,i){const{opaque:r,transmissive:s,transparent:a}=t;U.setupLightsView(n),!0===ot&&Ut.setGlobalState(z.clippingPlanes,n),i&&yt.viewport(q.copy(i)),r.length>0&&he(r,e,n),s.length>0&&he(s,e,n),a.length>0&&he(a,e,n),yt.buffers.depth.setTest(!0),yt.buffers.depth.setMask(!0),yt.buffers.color.setMask(!0),yt.setPolygonOffset(!1)}function le(t,e,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===U.state.transmissionRenderTarget[i.id]){const t=_t.has("EXT_color_buffer_half_float")||_t.has("EXT_color_buffer_float");U.state.transmissionRenderTarget[i.id]=new ce(1,1,{generateMipmaps:!0,type:t?_:h,minFilter:c,samples:Math.max(4,vt.samples),stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:$t.workingColorSpace})}const r=U.state.transmissionRenderTarget[i.id],a=i.viewport||q;r.setSize(a.z*z.transmissionResolutionScale,a.w*z.transmissionResolutionScale);const o=z.getRenderTarget(),l=z.getActiveCubeFace(),u=z.getActiveMipmapLevel();z.setRenderTarget(r),z.getClearColor(J),$=z.getClearAlpha(),$<1&&z.setClearColor(16777215,.5),z.clear(),ft&&Ft.render(n);const d=z.toneMapping;z.toneMapping=0;const p=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),U.setupLightsView(i),!0===ot&&Ut.setGlobalState(z.clippingPlanes,i),he(t,n,i),wt.updateMultisampleRenderTarget(r),wt.updateRenderTargetMipmap(r),!1===_t.has("WEBGL_multisampled_render_to_texture")){let t=!1;for(let r=0,s=e.length;r<s;r++){const{object:s,geometry:a,material:o,group:l}=e[r];if(2===o.side&&s.layers.test(i.layers)){const e=o.side;o.side=1,o.needsUpdate=!0,ue(s,n,i,a,o,l),o.side=e,o.needsUpdate=!0,t=!0}}!0===t&&(wt.updateMultisampleRenderTarget(r),wt.updateRenderTargetMipmap(r))}z.setRenderTarget(o,l,u),z.setClearColor(J,$),void 0!==p&&(i.viewport=p),z.toneMapping=d}function he(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],{object:a,geometry:o,group:l}=s;let c=s.material;!0===c.allowOverride&&null!==i&&(c=i),a.layers.test(n.layers)&&ue(a,e,n,o,c,l)}}function ue(t,e,n,i,r,s){t.onBeforeRender(z,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(z,e,n,i,t,s),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,z.renderBufferDirect(n,e,i,r,t,s),r.side=0,r.needsUpdate=!0,z.renderBufferDirect(n,e,i,r,t,s),r.side=2):z.renderBufferDirect(n,e,i,r,t,s),t.onAfterRender(z,e,n,i,r,s)}function pe(t,e,n){!0!==e.isScene&&(e=pt);const i=bt.get(t),r=U.state.lights,s=U.state.shadowsArray,a=r.state.version,o=Pt.getParameters(t,r.state,s,e,n,U.state.lightProbeGridArray),l=Pt.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial||t.isMeshLambertMaterial||t.isMeshPhongMaterial?e.environment:null,i.fog=e.fog;const h=t.isMeshStandardMaterial||t.isMeshLambertMaterial&&!t.envMap||t.isMeshPhongMaterial&&!t.envMap;i.envMap=At.get(t.envMap||i.environment,h),i.envMapRotation=null!==i.environment&&null===t.envMap?e.environmentRotation:t.envMapRotation,void 0===c&&(t.addEventListener("dispose",Qt),c=new Map,i.programs=c);let u=c.get(l);if(void 0!==u){if(i.currentProgram===u&&i.lightsStateVersion===a)return fe(t,o),u}else o.uniforms=Pt.getUniforms(t),null!==G&&t.isNodeMaterial&&G.build(t,n,o),t.onBeforeCompile(o,z),u=Pt.acquireProgram(o,l),c.set(l,u),i.uniforms=o.uniforms;const d=i.uniforms;return(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(d.clippingPlanes=Ut.uniform),fe(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(d.ambientLightColor.value=r.state.ambient,d.lightProbe.value=r.state.probe,d.directionalLights.value=r.state.directional,d.directionalLightShadows.value=r.state.directionalShadow,d.spotLights.value=r.state.spot,d.spotLightShadows.value=r.state.spotShadow,d.rectAreaLights.value=r.state.rectArea,d.ltc_1.value=r.state.rectAreaLTC1,d.ltc_2.value=r.state.rectAreaLTC2,d.pointLights.value=r.state.point,d.pointLightShadows.value=r.state.pointShadow,d.hemisphereLights.value=r.state.hemi,d.directionalShadowMatrix.value=r.state.directionalShadowMatrix,d.spotLightMatrix.value=r.state.spotLightMatrix,d.spotLightMap.value=r.state.spotLightMap,d.pointShadowMatrix.value=r.state.pointShadowMatrix),i.lightProbeGrid=U.state.lightProbeGridArray.length>0,i.currentProgram=u,i.uniformsList=null,u}function me(t){if(null===t.uniformsList){const e=t.currentProgram.getUniforms();t.uniformsList=_u.seqWithValue(e.seq,t.uniforms)}return t.uniformsList}function fe(t,e){const n=bt.get(t);n.outputColorSpace=e.outputColorSpace,n.batching=e.batching,n.batchingColor=e.batchingColor,n.instancing=e.instancing,n.instancingColor=e.instancingColor,n.instancingMorph=e.instancingMorph,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}re.setAnimationLoop(function(t){ee&&ee(t)}),"undefined"!=typeof self&&re.setContext(self),this.setAnimationLoop=function(t){ee=t,Yt.setAnimationLoop(t),null===t?re.stop():re.start()},Yt.addEventListener("sessionstart",ne),Yt.addEventListener("sessionend",ie),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void Et("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===V)return;null!==G&&G.renderStart(t,e);const n=!0===Yt.enabled&&!0===Yt.isPresenting,i=null!==B&&(null===W||n)&&B.begin(z,W);if(!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0!==Yt.enabled||!0!==Yt.isPresenting||null!==B&&!1!==B.isCompositing()||(!0===Yt.cameraAutoUpdate&&Yt.updateCamera(e),e=Yt.getCamera()),!0===t.isScene&&t.onBeforeRender(z,t,e,W),U=Dt.get(t,F.length),U.init(e),U.state.textureUnits=wt.getTextureUnits(),F.push(U),ht.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),at.setFromProjectionMatrix(ht,mt,e.reversedDepth),ct=this.localClippingEnabled,ot=Ut.init(this.clippingPlanes,ct),D=Nt.get(t,O.length),D.init(),O.push(D),!0===Yt.enabled&&!0===Yt.isPresenting){const t=z.xr.getDepthSensingMesh();null!==t&&se(t,e,-1/0,z.sortObjects)}se(t,e,0,z.sortObjects),D.finish(),!0===z.sortObjects&&D.sort(et,nt),ft=!1===Yt.enabled||!1===Yt.isPresenting||!1===Yt.hasDepthSensing(),ft&&Ft.addToRenderList(D,t),this.info.render.frame++,!0===ot&&Ut.beginShadows();const r=U.state.shadowsArray;if(Ot.render(r,t,e),!0===ot&&Ut.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1===(i&&B.hasRenderPass())){const n=D.opaque,i=D.transmissive;if(U.setupLights(),e.isArrayCamera){const r=e.cameras;if(i.length>0)for(let e=0,s=r.length;e<s;e++){le(n,i,t,r[e])}ft&&Ft.render(t);for(let e=0,n=r.length;e<n;e++){const n=r[e];ae(D,t,n,n.viewport)}}else i.length>0&&le(n,i,t,e),ft&&Ft.render(t),ae(D,t,e)}null!==W&&0===H&&(wt.updateMultisampleRenderTarget(W),wt.updateRenderTargetMipmap(W)),i&&B.end(z),!0===t.isScene&&t.onAfterRender(z,t,e),Ht.resetDefaultState(),X=-1,j=null,F.pop(),F.length>0?(U=F[F.length-1],wt.setTextureUnits(U.state.textureUnits),!0===ot&&Ut.setGlobalState(z.clippingPlanes,U.state.camera)):U=null,O.pop(),D=O.length>0?O[O.length-1]:null,null!==G&&G.renderEnd()},this.getActiveCubeFace=function(){return k},this.getActiveMipmapLevel=function(){return H},this.getRenderTarget=function(){return W},this.setRenderTargetTextures=function(t,e,n){const i=bt.get(t);i.__autoAllocateDepthBuffer=!1===t.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),bt.get(t.texture).__webglTexture=e,bt.get(t.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(t,e){const n=bt.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e};const ge=Xt.createFramebuffer();this.setRenderTarget=function(t,e=0,n=0){W=t,k=e,H=n;let i=null,r=!1,s=!1;if(t){const a=bt.get(t);if(void 0!==a.__useDefaultFramebuffer)return yt.bindFramebuffer(Xt.FRAMEBUFFER,a.__webglFramebuffer),q.copy(t.viewport),Y.copy(t.scissor),Z=t.scissorTest,yt.viewport(q),yt.scissor(Y),yt.setScissorTest(Z),void(X=-1);if(void 0===a.__webglFramebuffer)wt.setupRenderTarget(t);else if(a.__hasExternalTextures)wt.rebindTextures(t,bt.get(t.texture).__webglTexture,bt.get(t.depthTexture).__webglTexture);else if(t.depthBuffer){const e=t.depthTexture;if(a.__boundDepthTexture!==e){if(null!==e&&bt.has(e)&&(t.width!==e.image.width||t.height!==e.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");wt.setupDepthRenderbuffer(t)}}const o=t.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(s=!0);const l=bt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=Array.isArray(l[e])?l[e][n]:l[e],r=!0):i=t.samples>0&&!1===wt.useMultisampledRTT(t)?bt.get(t).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,q.copy(t.viewport),Y.copy(t.scissor),Z=t.scissorTest}else q.copy(it).multiplyScalar(tt).floor(),Y.copy(rt).multiplyScalar(tt).floor(),Z=st;if(0!==n&&(i=ge),yt.bindFramebuffer(Xt.FRAMEBUFFER,i)&&yt.drawBuffers(t,i),yt.viewport(q),yt.scissor(Y),yt.setScissorTest(Z),r){const i=bt.get(t.texture);Xt.framebufferTexture2D(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(s){const i=e;for(let e=0;e<t.textures.length;e++){const r=bt.get(t.textures[e]);Xt.framebufferTextureLayer(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0+e,r.__webglTexture,n,i)}}else if(null!==t&&0!==n){const e=bt.get(t.texture);Xt.framebufferTexture2D(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,e.__webglTexture,n)}X=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a,o=0){if(!t||!t.isWebGLRenderTarget)return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=bt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(l=l[a]),l){yt.bindFramebuffer(Xt.FRAMEBUFFER,l);try{const a=t.textures[o],l=a.format,c=a.type;if(t.textures.length>1&&Xt.readBuffer(Xt.COLOR_ATTACHMENT0+o),!vt.textureFormatReadable(l))return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!vt.textureTypeReadable(c))return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Xt.readPixels(e,n,i,r,Gt.convert(l),Gt.convert(c),s)}finally{const t=null!==W?bt.get(W).__webglFramebuffer:null;yt.bindFramebuffer(Xt.FRAMEBUFFER,t)}}},this.readRenderTargetPixelsAsync=async function(t,e,n,i,r,s,a,o=0){if(!t||!t.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=bt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(l=l[a]),l){if(e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r){yt.bindFramebuffer(Xt.FRAMEBUFFER,l);const a=t.textures[o],c=a.format,h=a.type;if(t.textures.length>1&&Xt.readBuffer(Xt.COLOR_ATTACHMENT0+o),!vt.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!vt.textureTypeReadable(h))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=Xt.createBuffer();Xt.bindBuffer(Xt.PIXEL_PACK_BUFFER,u),Xt.bufferData(Xt.PIXEL_PACK_BUFFER,s.byteLength,Xt.STREAM_READ),Xt.readPixels(e,n,i,r,Gt.convert(c),Gt.convert(h),0);const d=null!==W?bt.get(W).__webglFramebuffer:null;yt.bindFramebuffer(Xt.FRAMEBUFFER,d);const p=Xt.fenceSync(Xt.SYNC_GPU_COMMANDS_COMPLETE,0);return Xt.flush(),await function(t,e,n){return new Promise(function(i,r){setTimeout(function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:r();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:i()}},n)})}(Xt,p,4),Xt.bindBuffer(Xt.PIXEL_PACK_BUFFER,u),Xt.getBufferSubData(Xt.PIXEL_PACK_BUFFER,0,s),Xt.deleteBuffer(u),Xt.deleteSync(p),s}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(t,e=null,n=0){const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i),a=null!==e?e.x:0,o=null!==e?e.y:0;wt.setTexture2D(t,0),Xt.copyTexSubImage2D(Xt.TEXTURE_2D,n,0,0,a,o,r,s),yt.unbindTexture()};const _e=Xt.createFramebuffer(),ve=Xt.createFramebuffer();this.copyTextureToTexture=function(t,e,n=null,i=null,r=0,s=0){let a,o,l,c,h,u,d,p,m;const f=t.isCompressedTexture?t.mipmaps[s]:t.image;if(null!==n)a=n.max.x-n.min.x,o=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,h=n.min.y,u=n.isBox3?n.min.z:0;else{const e=Math.pow(2,-r);a=Math.floor(f.width*e),o=Math.floor(f.height*e),l=t.isDataArrayTexture?f.depth:t.isData3DTexture?Math.floor(f.depth*e):1,c=0,h=0,u=0}null!==i?(d=i.x,p=i.y,m=i.z):(d=0,p=0,m=0);const g=Gt.convert(e.format),_=Gt.convert(e.type);let v;e.isData3DTexture?(wt.setTexture3D(e,0),v=Xt.TEXTURE_3D):e.isDataArrayTexture||e.isCompressedArrayTexture?(wt.setTexture2DArray(e,0),v=Xt.TEXTURE_2D_ARRAY):(wt.setTexture2D(e,0),v=Xt.TEXTURE_2D),yt.activeTexture(Xt.TEXTURE0),yt.pixelStorei(Xt.UNPACK_FLIP_Y_WEBGL,e.flipY),yt.pixelStorei(Xt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,e.premultiplyAlpha),yt.pixelStorei(Xt.UNPACK_ALIGNMENT,e.unpackAlignment);const x=yt.getParameter(Xt.UNPACK_ROW_LENGTH),y=yt.getParameter(Xt.UNPACK_IMAGE_HEIGHT),M=yt.getParameter(Xt.UNPACK_SKIP_PIXELS),S=yt.getParameter(Xt.UNPACK_SKIP_ROWS),b=yt.getParameter(Xt.UNPACK_SKIP_IMAGES);yt.pixelStorei(Xt.UNPACK_ROW_LENGTH,f.width),yt.pixelStorei(Xt.UNPACK_IMAGE_HEIGHT,f.height),yt.pixelStorei(Xt.UNPACK_SKIP_PIXELS,c),yt.pixelStorei(Xt.UNPACK_SKIP_ROWS,h),yt.pixelStorei(Xt.UNPACK_SKIP_IMAGES,u);const T=t.isDataArrayTexture||t.isData3DTexture,E=e.isDataArrayTexture||e.isData3DTexture;if(t.isDepthTexture){const n=bt.get(t),i=bt.get(e),f=bt.get(n.__renderTarget),g=bt.get(i.__renderTarget);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,f.__webglFramebuffer),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let _=0;_<l;_++)T&&(Xt.framebufferTextureLayer(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,bt.get(t).__webglTexture,r,u+_),Xt.framebufferTextureLayer(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,bt.get(e).__webglTexture,s,m+_)),Xt.blitFramebuffer(c,h,a,o,d,p,a,o,Xt.DEPTH_BUFFER_BIT,Xt.NEAREST);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,null),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,null)}else if(0!==r||t.isRenderTargetTexture||bt.has(t)){const n=bt.get(t),i=bt.get(e);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,_e),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,ve);for(let t=0;t<l;t++)T?Xt.framebufferTextureLayer(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,n.__webglTexture,r,u+t):Xt.framebufferTexture2D(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,n.__webglTexture,r),E?Xt.framebufferTextureLayer(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,i.__webglTexture,s,m+t):Xt.framebufferTexture2D(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,i.__webglTexture,s),0!==r?Xt.blitFramebuffer(c,h,a,o,d,p,a,o,Xt.COLOR_BUFFER_BIT,Xt.NEAREST):E?Xt.copyTexSubImage3D(v,s,d,p,m+t,c,h,a,o):Xt.copyTexSubImage2D(v,s,d,p,c,h,a,o);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,null),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,null)}else E?t.isDataTexture||t.isData3DTexture?Xt.texSubImage3D(v,s,d,p,m,a,o,l,g,_,f.data):e.isCompressedArrayTexture?Xt.compressedTexSubImage3D(v,s,d,p,m,a,o,l,g,f.data):Xt.texSubImage3D(v,s,d,p,m,a,o,l,g,_,f):t.isDataTexture?Xt.texSubImage2D(Xt.TEXTURE_2D,s,d,p,a,o,g,_,f.data):t.isCompressedTexture?Xt.compressedTexSubImage2D(Xt.TEXTURE_2D,s,d,p,f.width,f.height,g,f.data):Xt.texSubImage2D(Xt.TEXTURE_2D,s,d,p,a,o,g,_,f);yt.pixelStorei(Xt.UNPACK_ROW_LENGTH,x),yt.pixelStorei(Xt.UNPACK_IMAGE_HEIGHT,y),yt.pixelStorei(Xt.UNPACK_SKIP_PIXELS,M),yt.pixelStorei(Xt.UNPACK_SKIP_ROWS,S),yt.pixelStorei(Xt.UNPACK_SKIP_IMAGES,b),0===s&&e.generateMipmaps&&Xt.generateMipmap(v),yt.unbindTexture()},this.initRenderTarget=function(t){void 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n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:Tt("Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-8?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Dt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){let n=t._x,i=t._y,r=t._z,s=t._w,a=this.dot(t);a<0&&(n=-n,i=-i,r=-r,s=-s,a=-a);let o=1-e;if(a<.9995){const t=Math.acos(a),l=Math.sin(t);o=Math.sin(o*t)/l,e=Math.sin(e*t)/l,this._x=this._x*o+n*e,this._y=this._y*o+i*e,this._z=this._z*o+r*e,this._w=this._w*o+s*e,this._onChangeCallback()}else this._x=this._x*o+n*e,this._y=this._y*o+i*e,this._z=this._z*o+r*e,this._w=this._w*o+s*e,this.normalize();return this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(t),i*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},kt=class t{static{t.prototype.isVector3=!0}constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Wt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Wt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=2*(s*i-a*n),c=2*(a*e-r*i),h=2*(r*n-s*e);return this.x=e+o*l+s*h-a*c,this.y=n+o*c+a*l-r*h,this.z=i+o*h+r*c-s*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Dt(this.x,t.x,e.x),this.y=Dt(this.y,t.y,e.y),this.z=Dt(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=Dt(this.x,t,e),this.y=Dt(this.y,t,e),this.z=Dt(this.z,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Dt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ht.copy(this).projectOnVector(t),this.sub(Ht)}reflect(t){return this.sub(Ht.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Dt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},Ht=new kt,Wt=new Gt,Xt=class t{static{t.prototype.isMatrix3=!0}constructor(t,e,n,i,r,s,a,o,l){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l)}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],_=i[1],v=i[4],x=i[7],y=i[2],M=i[5],S=i[8];return r[0]=s*m+a*_+o*y,r[3]=s*f+a*v+o*M,r[6]=s*g+a*x+o*S,r[1]=l*m+c*_+h*y,r[4]=l*f+c*v+h*M,r[7]=l*g+c*x+h*S,r[2]=u*m+d*_+p*y,r[5]=u*f+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(jt.makeScale(t,e)),this}rotate(t){return this.premultiply(jt.makeRotation(-t)),this}translate(t,e){return this.premultiply(jt.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}},jt=new Xt,qt=(new Xt).set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Yt=(new Xt).set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Zt(){const t={enabled:!0,workingColorSpace:ct,spaces:{},convert:function(t,e,n){return!1!==this.enabled&&e!==n&&e&&n?("srgb"===this.spaces[e].transfer&&(t.r=Kt(t.r),t.g=Kt(t.g),t.b=Kt(t.b)),this.spaces[e].primaries!==this.spaces[n].primaries&&(t.applyMatrix3(this.spaces[e].toXYZ),t.applyMatrix3(this.spaces[n].fromXYZ)),"srgb"===this.spaces[n].transfer&&(t.r=Qt(t.r),t.g=Qt(t.g),t.b=Qt(t.b)),t):t},workingToColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},colorSpaceToWorking:function(t,e){return this.convert(t,e,this.workingColorSpace)},getPrimaries:function(t){return this.spaces[t].primaries},getTransfer:function(t){return""===t?ht:this.spaces[t].transfer},getToneMappingMode:function(t){return this.spaces[t].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(t,e=this.workingColorSpace){return t.fromArray(this.spaces[e].luminanceCoefficients)},define:function(t){Object.assign(this.spaces,t)},_getMatrix:function(t,e,n){return t.copy(this.spaces[e].toXYZ).multiply(this.spaces[n].fromXYZ)},_getDrawingBufferColorSpace:function(t){return this.spaces[t].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(t=this.workingColorSpace){return this.spaces[t].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,n){return wt("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),t.workingToColorSpace(e,n)},toWorkingColorSpace:function(e,n){return wt("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),t.colorSpaceToWorking(e,n)}},e=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],i=[.3127,.329];return t.define({[ct]:{primaries:e,whitePoint:i,transfer:ht,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:lt},outputColorSpaceConfig:{drawingBufferColorSpace:lt}},[lt]:{primaries:e,whitePoint:i,transfer:ut,toXYZ:qt,fromXYZ:Yt,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:lt}}}),t}var Jt,$t=Zt();function Kt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Qt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}var te=class{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let n;if(t instanceof HTMLCanvasElement)n=t;else{void 0===Jt&&(Jt=vt("canvas")),Jt.width=t.width,Jt.height=t.height;const e=Jt.getContext("2d");t instanceof ImageData?e.putImageData(t,0,0):e.drawImage(t,0,0,t.width,t.height),n=Jt}return n.toDataURL(e)}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=vt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*Kt(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*Kt(e[t]/255)):e[t]=Kt(e[t]);return{data:e,width:t.width,height:t.height}}return Tt("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}},ee=0,ne=class{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:ee++}),this.uuid=Nt(),this.data=t,this.dataReady=!0,this.version=0}getSize(t){const e=this.data;return"undefined"!=typeof HTMLVideoElement&&e instanceof HTMLVideoElement?t.set(e.videoWidth,e.videoHeight,0):"undefined"!=typeof VideoFrame&&e instanceof VideoFrame?t.set(e.displayWidth,e.displayHeight,0):null!==e?t.set(e.width,e.height,e.depth||0):t.set(0,0,0),t}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(ie(i[e].image)):t.push(ie(i[e]))}else t=ie(i);n.url=t}return e||(t.images[this.uuid]=n),n}};function ie(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?te.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(Tt("Texture: Unable to serialize Texture."),{})}var re=0,se=new kt,ae=class t extends Ct{constructor(e=t.DEFAULT_IMAGE,n=t.DEFAULT_MAPPING,i=1001,r=1001,s=1006,a=1008,o=1023,l=h,c=t.DEFAULT_ANISOTROPY,u=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:re++}),this.uuid=Nt(),this.name="",this.source=new ne(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Vt(0,0),this.repeat=new Vt(1,1),this.center=new Vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Xt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=u,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(se).x}get height(){return this.source.getSize(se).y}get depth(){return this.source.getSize(se).z}get image(){return this.source.data}set image(t){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.normalized=t.normalized,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isArrayTexture=t.isArrayTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}setValues(t){for(const e in t){const n=t[e];if(void 0===n){Tt(`Texture.setValues(): parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[e]=n:Tt(`Texture.setValues(): property '${e}' does not exist.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case e:t.x=t.x-Math.floor(t.x);break;case n:t.x=t.x<0?0:1;break;case i:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case e:t.y=t.y-Math.floor(t.y);break;case n:t.y=t.y<0?0:1;break;case i:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){!0===t&&this.pmremVersion++}};ae.DEFAULT_IMAGE=null,ae.DEFAULT_MAPPING=300,ae.DEFAULT_ANISOTROPY=1;var oe=class t{static{t.prototype.isVector4=!0}constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,_=(g+1)/2,v=(c+u)/4,x=(h+m)/4,y=(p+f)/4;return t>o&&t>_?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=v/n,r=x/n):o>_?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=v/i,r=y/i):_<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(_),n=x/r,i=y/r),this.set(n,i,r,e),this}let _=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(_)<.001&&(_=1),this.x=(f-p)/_,this.y=(h-m)/_,this.z=(u-c)/_,this.w=Math.acos((l+d+g-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Dt(this.x,t.x,e.x),this.y=Dt(this.y,t.y,e.y),this.z=Dt(this.z,t.z,e.z),this.w=Dt(this.w,t.w,e.w),this}clampScalar(t,e){return this.x=Dt(this.x,t,e),this.y=Dt(this.y,t,e),this.z=Dt(this.z,t,e),this.w=Dt(this.w,t,e),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Dt(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},le=class extends Ct{constructor(t=1,e=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:o,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=n.depth,this.scissor=new oe(0,0,t,e),this.scissorTest=!1,this.viewport=new oe(0,0,t,e),this.textures=[];const i={width:t,height:e,depth:n.depth},r=new ae(i),s=n.count;for(let a=0;a<s;a++)this.textures[a]=r.clone(),this.textures[a].isRenderTargetTexture=!0,this.textures[a].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(t={}){const e={minFilter:o,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==t.mapping&&(e.mapping=t.mapping),void 0!==t.wrapS&&(e.wrapS=t.wrapS),void 0!==t.wrapT&&(e.wrapT=t.wrapT),void 0!==t.wrapR&&(e.wrapR=t.wrapR),void 0!==t.magFilter&&(e.magFilter=t.magFilter),void 0!==t.minFilter&&(e.minFilter=t.minFilter),void 0!==t.format&&(e.format=t.format),void 0!==t.type&&(e.type=t.type),void 0!==t.anisotropy&&(e.anisotropy=t.anisotropy),void 0!==t.colorSpace&&(e.colorSpace=t.colorSpace),void 0!==t.flipY&&(e.flipY=t.flipY),void 0!==t.generateMipmaps&&(e.generateMipmaps=t.generateMipmaps),void 0!==t.internalFormat&&(e.internalFormat=t.internalFormat);for(let n=0;n<this.textures.length;n++)this.textures[n].setValues(e)}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}set depthTexture(t){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==t&&(t.renderTarget=this),this._depthTexture=t}get depthTexture(){return this._depthTexture}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=t,this.textures[i].image.height=e,this.textures[i].image.depth=n,!0!==this.textures[i].isData3DTexture&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,n=t.textures.length;e<n;e++){this.textures[e]=t.textures[e].clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;const n=Object.assign({},t.textures[e].image);this.textures[e].source=new ne(n)}return this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.resolveDepthBuffer=t.resolveDepthBuffer,this.resolveStencilBuffer=t.resolveStencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this.multiview=t.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}},ce=class extends le{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}},he=class extends ae{constructor(t=null,e=1,i=1,s=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:i,depth:s},this.magFilter=r,this.minFilter=r,this.wrapR=n,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}},ue=class extends ae{constructor(t=null,e=1,i=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:i,depth:s},this.magFilter=r,this.minFilter=r,this.wrapR=n,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},de=class t{static{t.prototype.isMatrix4=!0}constructor(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f)}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new t).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return 0===this.determinant()?(t.set(1,0,0),e.set(0,1,0),n.set(0,0,1),this):(t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){if(0===t.determinant())return this.identity();const e=this.elements,n=t.elements,i=1/pe.setFromMatrixColumn(t,0).length(),r=1/pe.setFromMatrixColumn(t,1).length(),s=1/pe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(fe,t,ge)}lookAt(t,e,n){const i=this.elements;return xe.subVectors(t,e),0===xe.lengthSq()&&(xe.z=1),xe.normalize(),_e.crossVectors(n,xe),0===_e.lengthSq()&&(1===Math.abs(n.z)?xe.x+=1e-4:xe.z+=1e-4,xe.normalize(),_e.crossVectors(n,xe)),_e.normalize(),ve.crossVectors(xe,_e),i[0]=_e.x,i[4]=ve.x,i[8]=xe.x,i[1]=_e.y,i[5]=ve.y,i[9]=xe.y,i[2]=_e.z,i[6]=ve.z,i[10]=xe.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],_=n[3],v=n[7],x=n[11],y=n[15],M=i[0],S=i[4],b=i[8],T=i[12],E=i[1],w=i[5],A=i[9],C=i[13],R=i[2],I=i[6],P=i[10],L=i[14],N=i[3],D=i[7],U=i[11],O=i[15];return r[0]=s*M+a*E+o*R+l*N,r[4]=s*S+a*w+o*I+l*D,r[8]=s*b+a*A+o*P+l*U,r[12]=s*T+a*C+o*L+l*O,r[1]=c*M+h*E+u*R+d*N,r[5]=c*S+h*w+u*I+d*D,r[9]=c*b+h*A+u*P+d*U,r[13]=c*T+h*C+u*L+d*O,r[2]=p*M+m*E+f*R+g*N,r[6]=p*S+m*w+f*I+g*D,r[10]=p*b+m*A+f*P+g*U,r[14]=p*T+m*C+f*L+g*O,r[3]=_*M+v*E+x*R+y*N,r[7]=_*S+v*w+x*I+y*D,r[11]=_*b+v*A+x*P+y*U,r[15]=_*T+v*C+x*L+y*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14],p=t[3],m=t[7],f=t[11],g=t[15],_=o*d-l*u,v=a*d-l*h,x=a*u-o*h,y=s*d-l*c,M=s*u-o*c,S=s*h-a*c;return e*(m*_-f*v+g*x)-n*(p*_-f*y+g*M)+i*(p*v-m*y+g*S)-r*(p*x-m*M+f*S)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],_=e*a-n*s,v=e*o-i*s,x=e*l-r*s,y=n*o-i*a,M=n*l-r*a,S=i*l-r*o,b=c*m-h*p,T=c*f-u*p,E=c*g-d*p,w=h*f-u*m,A=h*g-d*m,C=u*g-d*f,R=_*C-v*A+x*w+y*E-M*T+S*b;if(0===R)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const I=1/R;return t[0]=(a*C-o*A+l*w)*I,t[1]=(i*A-n*C-r*w)*I,t[2]=(m*S-f*M+g*y)*I,t[3]=(u*M-h*S-d*y)*I,t[4]=(o*E-s*C-l*T)*I,t[5]=(e*C-i*E+r*T)*I,t[6]=(f*x-p*S-g*v)*I,t[7]=(c*S-u*x+d*v)*I,t[8]=(s*A-a*E+l*b)*I,t[9]=(n*E-e*A-r*b)*I,t[10]=(p*M-m*x+g*_)*I,t[11]=(h*x-c*M-d*_)*I,t[12]=(a*T-s*w-o*b)*I,t[13]=(e*w-n*T+i*b)*I,t[14]=(m*v-p*y-f*_)*I,t[15]=(c*y-h*v+u*_)*I,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,_=o*l,v=o*c,x=o*h,y=n.x,M=n.y,S=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-v)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+_)*M,i[7]=0,i[8]=(p+v)*S,i[9]=(f-_)*S,i[10]=(1-(u+m))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;t.x=i[12],t.y=i[13],t.z=i[14];const r=this.determinant();if(0===r)return n.set(1,1,1),e.identity(),this;let s=pe.set(i[0],i[1],i[2]).length();const a=pe.set(i[4],i[5],i[6]).length(),o=pe.set(i[8],i[9],i[10]).length();r<0&&(s=-s),me.copy(this);const l=1/s,c=1/a,h=1/o;return me.elements[0]*=l,me.elements[1]*=l,me.elements[2]*=l,me.elements[4]*=c,me.elements[5]*=c,me.elements[6]*=c,me.elements[8]*=h,me.elements[9]*=h,me.elements[10]*=h,e.setFromRotationMatrix(me),n.x=s,n.y=a,n.z=o,this}makePerspective(t,e,n,i,r,s,a=2e3,o=!1){const l=this.elements,c=2*r/(e-t),h=2*r/(n-i),u=(e+t)/(e-t),d=(n+i)/(n-i);let p,m;if(o)p=r/(s-r),m=s*r/(s-r);else if(2e3===a)p=-(s+r)/(s-r),m=-2*s*r/(s-r);else{if(2001!==a)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);p=-s/(s-r),m=-s*r/(s-r)}return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=h,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,n,i,r,s,a=2e3,o=!1){const l=this.elements,c=2/(e-t),h=2/(n-i),u=-(e+t)/(e-t),d=-(n+i)/(n-i);let p,m;if(o)p=1/(s-r),m=s/(s-r);else if(2e3===a)p=-2/(s-r),m=-(s+r)/(s-r);else{if(2001!==a)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=-1/(s-r),m=-r/(s-r)}return l[0]=c,l[4]=0,l[8]=0,l[12]=u,l[1]=0,l[5]=h,l[9]=0,l[13]=d,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}},pe=new kt,me=new de,fe=new kt(0,0,0),ge=new kt(1,1,1),_e=new kt,ve=new kt,xe=new kt,ye=new de,Me=new Gt,Se=class t{constructor(e=0,n=0,i=0,r=t.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=i,this._order=r}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(Dt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Dt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Dt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Dt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Dt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Dt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:Tt("Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return ye.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ye,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Me.setFromEuler(this),this.setFromQuaternion(Me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};Se.DEFAULT_ORDER="XYZ";var be=class{constructor(){this.mask=1}set(t){this.mask=1<<t>>>0}enable(t){this.mask|=1<<t}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t}disable(t){this.mask&=~(1<<t)}disableAll(){this.mask=0}test(t){return 0!==(this.mask&t.mask)}isEnabled(t){return!!(this.mask&1<<t)}},Te=0,Ee=new kt,we=new Gt,Ae=new de,Ce=new kt,Re=new kt,Ie=new kt,Pe=new Gt,Le=new kt(1,0,0),Ne=new kt(0,1,0),De=new kt(0,0,1),Ue={type:"added"},Oe={type:"removed"},Fe={type:"childadded",child:null},Be={type:"childremoved",child:null},ze=class t extends Ct{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Te++}),this.uuid=Nt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=t.DEFAULT_UP.clone();const e=new kt,n=new Se,i=new Gt,r=new kt(1,1,1);n._onChange(function(){i.setFromEuler(n,!1)}),i._onChange(function(){n.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new de},normalMatrix:{value:new Xt}}),this.matrix=new de,this.matrixWorld=new de,this.matrixAutoUpdate=t.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=t.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new be,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return we.setFromAxisAngle(t,e),this.quaternion.multiply(we),this}rotateOnWorldAxis(t,e){return we.setFromAxisAngle(t,e),this.quaternion.premultiply(we),this}rotateX(t){return this.rotateOnAxis(Le,t)}rotateY(t){return this.rotateOnAxis(Ne,t)}rotateZ(t){return this.rotateOnAxis(De,t)}translateOnAxis(t,e){return Ee.copy(t).applyQuaternion(this.quaternion),this.position.add(Ee.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Le,t)}translateY(t){return this.translateOnAxis(Ne,t)}translateZ(t){return this.translateOnAxis(De,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(Ae.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Ce.copy(t):Ce.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Re.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ae.lookAt(Re,Ce,this.up):Ae.lookAt(Ce,Re,this.up),this.quaternion.setFromRotationMatrix(Ae),i&&(Ae.extractRotation(i.matrixWorld),we.setFromRotationMatrix(Ae),this.quaternion.premultiply(we.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(Et("Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.removeFromParent(),t.parent=this,this.children.push(t),t.dispatchEvent(Ue),Fe.child=t,this.dispatchEvent(Fe),Fe.child=null):Et("Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Oe),Be.child=t,this.dispatchEvent(Be),Be.child=null),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),Ae.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Ae.multiply(t.parent.matrixWorld)),t.applyMatrix4(Ae),t.removeFromParent(),t.parent=this,this.children.push(t),t.updateWorldMatrix(!1,!0),t.dispatchEvent(Ue),Fe.child=t,this.dispatchEvent(Fe),Fe.child=null,this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);const i=this.children;for(let r=0,s=i.length;r<s;r++)i[r].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Re,t,Ie),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Re,Pe,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);const t=this.pivot;if(null!==t){const e=t.x,n=t.y,i=t.z,r=this.matrix.elements;r[12]+=e-r[0]*e-r[4]*n-r[8]*i,r[13]+=n-r[1]*e-r[5]*n-r[9]*i,r[14]+=i-r[2]*e-r[6]*n-r[10]*i}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),!1!==this.static&&(i.static=this.static),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),null!==this.pivot&&(i.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(i.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(i.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox?t.boundingBox.toJSON():void 0,boundingSphere:t.boundingSphere?t.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(t=>({...t})),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(t),i.indirectTexture=this._indirectTexture.toJSON(t),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(t)),null!==this.boundingSphere&&(i.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(i.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations),h=s(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.pivot=null!==t.pivot?t.pivot.clone():null,this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.static=t.static,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n<t.children.length;n++){const e=t.children[n];this.add(e.clone())}return this}};ze.DEFAULT_UP=new kt(0,1,0),ze.DEFAULT_MATRIX_AUTO_UPDATE=!0,ze.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Ve=class extends ze{constructor(){super(),this.isGroup=!0,this.type="Group"}},Ge={type:"move"},ke=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ve,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ve,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new kt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new kt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ve,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new kt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new kt,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){s=!0;for(const s of t.hand.values()){const t=e.getJointPose(s,n),i=this._getHandJoint(l,s);null!==t&&(i.matrix.fromArray(t.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=t.radius),i.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position);l.inputState.pinching&&a>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,o.eventsEnabled&&o.dispatchEvent({type:"gripUpdated",data:t,target:this})));null!==a&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Ge)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Ve;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}},He={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},We={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function je(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}var qe=class{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=lt){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,$t.colorSpaceToWorking(this,e),this}setRGB(t,e,n,i=$t.workingColorSpace){return this.r=t,this.g=e,this.b=n,$t.colorSpaceToWorking(this,i),this}setHSL(t,e,n,i=$t.workingColorSpace){if(t=Ut(t,1),e=Dt(e,0,1),n=Dt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=je(r,i,t+1/3),this.g=je(r,i,t),this.b=je(r,i,t-1/3)}return $t.colorSpaceToWorking(this,i),this}setStyle(t,e=lt){function n(e){void 0!==e&&parseFloat(e)<1&&Tt("Color: Alpha 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this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);Tt("Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=lt){const n=He[t.toLowerCase()];return void 0!==n?this.setHex(n,e):Tt("Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Kt(t.r),this.g=Kt(t.g),this.b=Kt(t.b),this}copyLinearToSRGB(t){return this.r=Qt(t.r),this.g=Qt(t.g),this.b=Qt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=lt){return $t.workingToColorSpace(Ye.copy(this),t),65536*Math.round(Dt(255*Ye.r,0,255))+256*Math.round(Dt(255*Ye.g,0,255))+Math.round(Dt(255*Ye.b,0,255))}getHexString(t=lt){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=$t.workingColorSpace){$t.workingToColorSpace(Ye.copy(this),e);const n=Ye.r,i=Ye.g,r=Ye.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i<r?6:0);break;case i:o=(r-n)/t+2;break;case r:o=(n-i)/t+4}o/=6}return t.h=o,t.s=l,t.l=c,t}getRGB(t,e=$t.workingColorSpace){return $t.workingToColorSpace(Ye.copy(this),e),t.r=Ye.r,t.g=Ye.g,t.b=Ye.b,t}getStyle(t=lt){$t.workingToColorSpace(Ye.copy(this),t);const e=Ye.r,n=Ye.g,i=Ye.b;return"srgb"!==t?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(We),this.setHSL(We.h+t,We.s+e,We.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(We),t.getHSL(Xe);const n=Ot(We.h,Xe.h,e),i=Ot(We.s,Xe.s,e),r=Ot(We.l,Xe.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},Ye=new qe;qe.NAMES=He;var Ze=class t{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new qe(t),this.density=e}clone(){return new t(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}},Je=class t{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new qe(t),this.near=e,this.far=n}clone(){return new t(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}},$e=class extends ze{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Se,this.environmentIntensity=1,this.environmentRotation=new Se,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,this.backgroundRotation.copy(t.backgroundRotation),this.environmentIntensity=t.environmentIntensity,this.environmentRotation.copy(t.environmentRotation),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}},Ke=new kt,Qe=new kt,tn=new kt,en=new kt,nn=new kt,rn=new kt,sn=new kt,an=new kt,on=new kt,ln=new kt,cn=new oe,hn=new oe,un=new oe,dn=class t{constructor(t=new kt,e=new kt,n=new kt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),Ke.subVectors(t,e),i.cross(Ke);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ke.subVectors(i,e),Qe.subVectors(n,e),tn.subVectors(t,e);const s=Ke.dot(Ke),a=Ke.dot(Qe),o=Ke.dot(tn),l=Qe.dot(Qe),c=Qe.dot(tn),h=s*l-a*a;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return null!==this.getBarycoord(t,e,n,i,en)&&(en.x>=0&&en.y>=0&&en.x+en.y<=1)}static getInterpolation(t,e,n,i,r,s,a,o){return null===this.getBarycoord(t,e,n,i,en)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,en.x),o.addScaledVector(s,en.y),o.addScaledVector(a,en.z),o)}static getInterpolatedAttribute(t,e,n,i,r,s){return cn.setScalar(0),hn.setScalar(0),un.setScalar(0),cn.fromBufferAttribute(t,e),hn.fromBufferAttribute(t,n),un.fromBufferAttribute(t,i),s.setScalar(0),s.addScaledVector(cn,r.x),s.addScaledVector(hn,r.y),s.addScaledVector(un,r.z),s}static isFrontFacing(t,e,n,i){return Ke.subVectors(n,e),Qe.subVectors(t,e),Ke.cross(Qe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ke.subVectors(this.c,this.b),Qe.subVectors(this.a,this.b),.5*Ke.cross(Qe).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return t.getNormal(this.a,this.b,this.c,e)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,i,r,s){return t.getInterpolation(e,this.a,this.b,this.c,n,i,r,s)}containsPoint(e){return t.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return t.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;nn.subVectors(i,n),rn.subVectors(r,n),an.subVectors(t,n);const o=nn.dot(an),l=rn.dot(an);if(o<=0&&l<=0)return e.copy(n);on.subVectors(t,i);const c=nn.dot(on),h=rn.dot(on);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(nn,s);ln.subVectors(t,r);const d=nn.dot(ln),p=rn.dot(ln);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(rn,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return sn.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(sn,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(nn,s).addScaledVector(rn,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}},pn=class{constructor(t=new kt(1/0,1/0,1/0),e=new kt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(fn.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(fn.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=fn.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);const n=t.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===e&&void 0!==i&&!0!==t.isInstancedMesh)for(let e=0,n=i.count;e<n;e++)!0===t.isMesh?t.getVertexPosition(e,fn):fn.fromBufferAttribute(i,e),fn.applyMatrix4(t.matrixWorld),this.expandByPoint(fn);else void 0!==t.boundingBox?(null===t.boundingBox&&t.computeBoundingBox(),gn.copy(t.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),gn.copy(n.boundingBox)),gn.applyMatrix4(t.matrixWorld),this.union(gn)}const i=t.children;for(let r=0,s=i.length;r<s;r++)this.expandByObject(i[r],e);return this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,fn),fn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(bn),Tn.subVectors(this.max,bn),_n.subVectors(t.a,bn),vn.subVectors(t.b,bn),xn.subVectors(t.c,bn),yn.subVectors(vn,_n),Mn.subVectors(xn,vn),Sn.subVectors(_n,xn);let e=[0,-yn.z,yn.y,0,-Mn.z,Mn.y,0,-Sn.z,Sn.y,yn.z,0,-yn.x,Mn.z,0,-Mn.x,Sn.z,0,-Sn.x,-yn.y,yn.x,0,-Mn.y,Mn.x,0,-Sn.y,Sn.x,0];return!!An(e,_n,vn,xn,Tn)&&(e=[1,0,0,0,1,0,0,0,1],!!An(e,_n,vn,xn,Tn)&&(En.crossVectors(yn,Mn),e=[En.x,En.y,En.z],An(e,_n,vn,xn,Tn)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,fn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(fn).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(mn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),mn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),mn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),mn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),mn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),mn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),mn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),mn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(mn)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(t){return this.min.fromArray(t.min),this.max.fromArray(t.max),this}},mn=[new kt,new kt,new kt,new kt,new kt,new kt,new kt,new kt],fn=new kt,gn=new pn,_n=new kt,vn=new kt,xn=new kt,yn=new kt,Mn=new kt,Sn=new kt,bn=new kt,Tn=new kt,En=new kt,wn=new kt;function An(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){wn.fromArray(t,s);const a=r.x*Math.abs(wn.x)+r.y*Math.abs(wn.y)+r.z*Math.abs(wn.z),o=e.dot(wn),l=n.dot(wn),c=i.dot(wn);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}var Cn=Rn();function Rn(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let l=0;l<256;++l){const t=l-127;t<-27?(i[l]=0,i[256|l]=32768,r[l]=24,r[256|l]=24):t<-14?(i[l]=1024>>-t-14,i[256|l]=1024>>-t-14|32768,r[l]=-t-1,r[256|l]=-t-1):t<=15?(i[l]=t+15<<10,i[256|l]=t+15<<10|32768,r[l]=13,r[256|l]=13):t<128?(i[l]=31744,i[256|l]=64512,r[l]=24,r[256|l]=24):(i[l]=31744,i[256|l]=64512,r[l]=13,r[256|l]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let t=l<<13,e=0;for(;!(8388608&t);)t<<=1,e-=8388608;t&=-8388609,e+=947912704,s[l]=t|e}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)32!==l&&(o[l]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function In(t){Math.abs(t)>65504&&Tt("DataUtils.toHalfFloat(): Value out of range."),t=Dt(t,-65504,65504),Cn.floatView[0]=t;const e=Cn.uint32View[0],n=e>>23&511;return Cn.baseTable[n]+((8388607&e)>>Cn.shiftTable[n])}function Pn(t){const e=t>>10;return Cn.uint32View[0]=Cn.mantissaTable[Cn.offsetTable[e]+(1023&t)]+Cn.exponentTable[e],Cn.floatView[0]}var Ln,Nn=new kt,Dn=new Vt,Un=0,On=class extends Ct{constructor(t,e,n=!1){if(super(),Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:Un++}),this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=pt,this.updateRanges=[],this.gpuType=g,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Dn.fromBufferAttribute(this,e),Dn.applyMatrix3(t),this.setXY(e,Dn.x,Dn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyMatrix3(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyMatrix4(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.applyNormalMatrix(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Nn.fromBufferAttribute(this,e),Nn.transformDirection(t),this.setXYZ(e,Nn.x,Nn.y,Nn.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=Ft(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Bt(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Ft(e,this.array)),e}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Ft(e,this.array)),e}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Ft(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Ft(e,this.array)),e}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),35044!==this.usage&&(t.usage=this.usage),t}dispose(){this.dispatchEvent({type:"dispose"})}},Fn=class extends On{constructor(t,e,n){super(new Uint16Array(t),e,n)}},Bn=class extends On{constructor(t,e,n){super(new Uint32Array(t),e,n)}},zn=class extends On{constructor(t,e,n){super(new Float32Array(t),e,n)}},Vn=new pn,Gn=new kt,kn=new kt,Hn=class{constructor(t=new kt,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Vn.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;r<s;r++)i=Math.max(i,n.distanceToSquared(t[r]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Gn.subVectors(t,this.center);const e=Gn.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(Gn,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(kn.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Gn.copy(t.center).add(kn)),this.expandByPoint(Gn.copy(t.center).sub(kn))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(t){return this.radius=t.radius,this.center.fromArray(t.center),this}},Wn=0,Xn=new de,jn=new ze,qn=new kt,Yn=new pn,Zn=new pn,Jn=new kt,$n=class t extends Ct{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Wn++}),this.uuid=Nt(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(function(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}(t)?Bn:Fn)(t,1):this.index=t,this}setIndirect(t,e=0){return this.indirect=t,this.indirectOffset=e,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Xt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Xn.makeRotationFromQuaternion(t),this.applyMatrix4(Xn),this}rotateX(t){return Xn.makeRotationX(t),this.applyMatrix4(Xn),this}rotateY(t){return Xn.makeRotationY(t),this.applyMatrix4(Xn),this}rotateZ(t){return Xn.makeRotationZ(t),this.applyMatrix4(Xn),this}translate(t,e,n){return Xn.makeTranslation(t,e,n),this.applyMatrix4(Xn),this}scale(t,e,n){return Xn.makeScale(t,e,n),this.applyMatrix4(Xn),this}lookAt(t){return jn.lookAt(t),jn.updateMatrix(),this.applyMatrix4(jn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(qn).negate(),this.translate(qn.x,qn.y,qn.z),this}setFromPoints(t){const e=this.getAttribute("position");if(void 0===e){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}this.setAttribute("position",new zn(e,3))}else{const n=Math.min(t.length,e.count);for(let i=0;i<n;i++){const n=t[i];e.setXYZ(i,n.x,n.y,n.z||0)}t.length>e.count&&Tt("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new pn);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return Et("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new kt(-1/0,-1/0,-1/0),new kt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){const t=e[n];Yn.setFromBufferAttribute(t),this.morphTargetsRelative?(Jn.addVectors(this.boundingBox.min,Yn.min),this.boundingBox.expandByPoint(Jn),Jn.addVectors(this.boundingBox.max,Yn.max),this.boundingBox.expandByPoint(Jn)):(this.boundingBox.expandByPoint(Yn.min),this.boundingBox.expandByPoint(Yn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Et('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Hn);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return Et("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new kt,1/0);if(t){const n=this.boundingSphere.center;if(Yn.setFromBufferAttribute(t),e)for(let t=0,r=e.length;t<r;t++){const n=e[t];Zn.setFromBufferAttribute(n),this.morphTargetsRelative?(Jn.addVectors(Yn.min,Zn.min),Yn.expandByPoint(Jn),Jn.addVectors(Yn.max,Zn.max),Yn.expandByPoint(Jn)):(Yn.expandByPoint(Zn.min),Yn.expandByPoint(Zn.max))}Yn.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Jn.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Jn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Jn.fromBufferAttribute(s,e),a&&(qn.fromBufferAttribute(t,e),Jn.add(qn)),i=Math.max(i,n.distanceToSquared(Jn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&Et('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void Et("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=e.position,i=e.normal,r=e.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new On(new Float32Array(4*n.count),4));const s=this.getAttribute("tangent"),a=[],o=[];for(let b=0;b<n.count;b++)a[b]=new kt,o[b]=new kt;const l=new kt,c=new kt,h=new kt,u=new Vt,d=new Vt,p=new Vt,m=new kt,f=new kt;function g(t,e,i){l.fromBufferAttribute(n,t),c.fromBufferAttribute(n,e),h.fromBufferAttribute(n,i),u.fromBufferAttribute(r,t),d.fromBufferAttribute(r,e),p.fromBufferAttribute(r,i),c.sub(l),h.sub(l),d.sub(u),p.sub(u);const s=1/(d.x*p.y-p.x*d.y);isFinite(s)&&(m.copy(c).multiplyScalar(p.y).addScaledVector(h,-d.y).multiplyScalar(s),f.copy(h).multiplyScalar(d.x).addScaledVector(c,-p.x).multiplyScalar(s),a[t].add(m),a[e].add(m),a[i].add(m),o[t].add(f),o[e].add(f),o[i].add(f))}let _=this.groups;0===_.length&&(_=[{start:0,count:t.count}]);for(let b=0,T=_.length;b<T;++b){const e=_[b],n=e.start;for(let i=n,r=n+e.count;i<r;i+=3)g(t.getX(i+0),t.getX(i+1),t.getX(i+2))}const v=new kt,x=new kt,y=new kt,M=new kt;function S(t){y.fromBufferAttribute(i,t),M.copy(y);const e=a[t];v.copy(e),v.sub(y.multiplyScalar(y.dot(e))).normalize(),x.crossVectors(M,e);const n=x.dot(o[t])<0?-1:1;s.setXYZW(t,v.x,v.y,v.z,n)}for(let b=0,T=_.length;b<T;++b){const e=_[b],n=e.start;for(let i=n,r=n+e.count;i<r;i+=3)S(t.getX(i+0)),S(t.getX(i+1)),S(t.getX(i+2))}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new On(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new kt,r=new kt,s=new kt,a=new kt,o=new kt,l=new kt,c=new kt,h=new kt;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,u=e.count;t<u;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Jn.fromBufferAttribute(t,e),Jn.normalize(),t.setXYZ(e,Jn.x,Jn.y,Jn.z)}toNonIndexed(){function e(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let l=0,c=e.length;l<c;l++){a=t.isInterleavedBufferAttribute?e[l]*t.data.stride+t.offset:e[l]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new On(s,i,r)}if(null===this.index)return Tt("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new t,i=this.index.array,r=this.attributes;for(const t in r){const s=e(r[t],i);n.setAttribute(t,s)}const s=this.morphAttributes;for(const t in s){const r=[],a=s[t];for(let t=0,n=a.length;t<n;t++){const n=e(a[t],i);r.push(n)}n.morphAttributes[t]=r}n.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let t=0,o=a.length;t<o;t++){const e=a[t];n.addGroup(e.start,e.count,e.materialIndex)}return n}toJSON(){const t={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i<r;i++){const r=e[i];n.push(r.toJSON(t.data))}n.length>0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere=a.toJSON()),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone());const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i<r;i++)t.push(n[i].clone(e));this.morphAttributes[l]=t}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let l=0,c=s.length;l<c;l++){const t=s[l];this.addGroup(t.start,t.count,t.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},Kn=class{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=pt,this.updateRanges=[],this.version=0,this.uuid=Nt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Nt()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Nt()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},Qn=new kt,ti=class t{constructor(t,e,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.applyMatrix4(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.applyNormalMatrix(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Qn.fromBufferAttribute(this,e),Qn.transformDirection(t),this.setXYZ(e,Qn.x,Qn.y,Qn.z);return this}getComponent(t,e){let n=this.array[t*this.data.stride+this.offset+e];return this.normalized&&(n=Ft(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Bt(n,this.array)),this.data.array[t*this.data.stride+this.offset+e]=n,this}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=Ft(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=Ft(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=Ft(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=Ft(e,this.array)),e}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(e){if(void 0===e){St("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new On(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new t(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){St("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},ei=0,ni=class extends Ct{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ei++}),this.uuid=Nt(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new qe(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=dt,this.stencilZFail=dt,this.stencilZPass=dt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){Tt(`Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:Tt(`Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(t).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(t).uuid),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),100!==this.blendEquation&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(n.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(n.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!1===this.allowOverride&&(n.allowOverride=!1),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.allowOverride=t.allowOverride,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}},ii=class extends ni{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new qe(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}},ri=new kt,si=new kt,ai=new kt,oi=new Vt,li=new Vt,ci=new de,hi=new kt,ui=new kt,di=new kt,pi=new Vt,mi=new Vt,fi=new Vt,gi=class extends ze{constructor(t=new ii){if(super(),this.isSprite=!0,this.type="Sprite",void 0===Ln){Ln=new $n;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Kn(t,5);Ln.setIndex([0,1,2,0,2,3]),Ln.setAttribute("position",new ti(e,3,0,!1)),Ln.setAttribute("uv",new ti(e,2,3,!1))}this.geometry=Ln,this.material=t,this.center=new Vt(.5,.5),this.count=1}raycast(t,e){null===t.camera&&Et('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),si.setFromMatrixScale(this.matrixWorld),ci.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),ai.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&si.multiplyScalar(-ai.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;_i(hi.set(-.5,-.5,0),ai,s,si,i,r),_i(ui.set(.5,-.5,0),ai,s,si,i,r),_i(di.set(.5,.5,0),ai,s,si,i,r),pi.set(0,0),mi.set(1,0),fi.set(1,1);let a=t.ray.intersectTriangle(hi,ui,di,!1,ri);if(null===a&&(_i(ui.set(-.5,.5,0),ai,s,si,i,r),mi.set(0,1),a=t.ray.intersectTriangle(hi,di,ui,!1,ri),null===a))return;const o=t.ray.origin.distanceTo(ri);o<t.near||o>t.far||e.push({distance:o,point:ri.clone(),uv:dn.getInterpolation(ri,hi,ui,di,pi,mi,fi,new Vt),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}};function _i(t,e,n,i,r,s){oi.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(li.x=s*oi.x-r*oi.y,li.y=r*oi.x+s*oi.y):li.copy(oi),t.copy(e),t.x+=li.x,t.y+=li.y,t.applyMatrix4(ci)}var vi=new kt,xi=new kt,yi=class extends ze{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n<i;n++){const t=e[n];this.addLevel(t.object.clone(),t.distance,t.hysteresis)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0,n=0){e=Math.abs(e);const i=this.levels;let r=0;for(;r<i.length&&!(e<i[r].distance);r++);return i.splice(r,0,{distance:e,hysteresis:n,object:t}),this.add(t),this}removeLevel(t){const e=this.levels;for(let n=0;n<e.length;n++)if(e[n].distance===t){const t=e.splice(n,1);return this.remove(t[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i;n++){let i=e[n].distance;if(e[n].object.visible&&(i-=i*e[n].hysteresis),t<i)break}return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){vi.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(vi);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){vi.setFromMatrixPosition(t.matrixWorld),xi.setFromMatrixPosition(this.matrixWorld);const n=vi.distanceTo(xi)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r;i++){let t=e[i].distance;if(e[i].object.visible&&(t-=t*e[i].hysteresis),!(n>=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const t=n[i];e.object.levels.push({object:t.object.uuid,distance:t.distance,hysteresis:t.hysteresis})}return e}},Mi=new kt,Si=new kt,bi=new kt,Ti=new kt,Ei=new kt,wi=new kt,Ai=new kt,Ci=class{constructor(t=new kt,e=new kt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Mi)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Mi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Mi.copy(this.origin).addScaledVector(this.direction,e),Mi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Si.copy(t).add(e).multiplyScalar(.5),bi.copy(e).sub(t).normalize(),Ti.copy(this.origin).sub(Si);const r=.5*t.distanceTo(e),s=-this.direction.dot(bi),a=Ti.dot(this.direction),o=-Ti.dot(bi),l=Ti.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(Si).addScaledVector(bi,u),d}intersectSphere(t,e){Mi.subVectors(t.center,this.origin);const n=Mi.dot(this.direction),i=Mi.dot(Mi)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return!(t.radius<0)&&this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s<i||isNaN(i))&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Mi)}intersectTriangle(t,e,n,i,r){Ei.subVectors(e,t),wi.subVectors(n,t),Ai.crossVectors(Ei,wi);let s,a=this.direction.dot(Ai);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ti.subVectors(this.origin,t);const o=s*this.direction.dot(wi.crossVectors(Ti,wi));if(o<0)return null;const l=s*this.direction.dot(Ei.cross(Ti));if(l<0)return null;if(o+l>a)return null;const c=-s*Ti.dot(Ai);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}},Ri=class extends ni{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}},Ii=new de,Pi=new Ci,Li=new Hn,Ni=new kt,Di=new kt,Ui=new kt,Oi=new kt,Fi=new kt,Bi=new kt,zi=new kt,Vi=new kt,Gi=class extends ze{constructor(t=new $n,e=new Ri){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,s=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const a=this.morphTargetInfluences;if(r&&a){Bi.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=a[n],o=r[n];0!==i&&(Fi.fromBufferAttribute(o,t),s?Bi.addScaledVector(Fi,i):Bi.addScaledVector(Fi.sub(e),i))}e.add(Bi)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Li.copy(n.boundingSphere),Li.applyMatrix4(r),Pi.copy(t.ray).recast(t.near),!1===Li.containsPoint(Pi.origin)){if(null===Pi.intersectSphere(Li,Ni))return;if(Pi.origin.distanceToSquared(Ni)>(t.far-t.near)**2)return}Ii.copy(r).invert(),Pi.copy(t.ray).applyMatrix4(Ii),null!==n.boundingBox&&!1===Pi.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Pi)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let p=0,m=u.length;p<m;p++){const r=u[p],o=s[r.materialIndex];for(let s=Math.max(r.start,d.start),u=Math.min(a.count,Math.min(r.start+r.count,d.start+d.count));s<u;s+=3){i=ki(this,o,t,n,l,c,h,a.getX(s),a.getX(s+1),a.getX(s+2)),i&&(i.faceIndex=Math.floor(s/3),i.face.materialIndex=r.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(a.count,d.start+d.count);r<o;r+=3){i=ki(this,s,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==o)if(Array.isArray(s))for(let p=0,m=u.length;p<m;p++){const r=u[p],a=s[r.materialIndex];for(let s=Math.max(r.start,d.start),u=Math.min(o.count,Math.min(r.start+r.count,d.start+d.count));s<u;s+=3){i=ki(this,a,t,n,l,c,h,s,s+1,s+2),i&&(i.faceIndex=Math.floor(s/3),i.face.materialIndex=r.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),a=Math.min(o.count,d.start+d.count);r<a;r+=3){i=ki(this,s,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}};function ki(t,e,n,i,r,s,a,o,l,c){t.getVertexPosition(o,Di),t.getVertexPosition(l,Ui),t.getVertexPosition(c,Oi);const h=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,0===e.side,o),null===l)return null;Vi.copy(o),Vi.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Vi);return c<n.near||c>n.far?null:{distance:c,point:Vi.clone(),object:t}}(t,e,n,i,Di,Ui,Oi,zi);if(h){const t=new kt;dn.getBarycoord(zi,Di,Ui,Oi,t),r&&(h.uv=dn.getInterpolatedAttribute(r,o,l,c,t,new Vt)),s&&(h.uv1=dn.getInterpolatedAttribute(s,o,l,c,t,new Vt)),a&&(h.normal=dn.getInterpolatedAttribute(a,o,l,c,t,new kt),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:o,b:l,c:c,normal:new kt,materialIndex:0};dn.getNormal(Di,Ui,Oi,e.normal),h.face=e,h.barycoord=t}return h}var Hi=new oe,Wi=new oe,Xi=new oe,ji=new oe,qi=new de,Yi=new kt,Zi=new Hn,Ji=new de,$i=new Ci,Ki=class extends Gi{constructor(e,n){super(e,n),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=t,this.bindMatrix=new de,this.bindMatrixInverse=new de,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new pn),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let n=0;n<e.count;n++)this.getVertexPosition(n,Yi),this.boundingBox.expandByPoint(Yi)}computeBoundingSphere(){const t=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Hn),this.boundingSphere.makeEmpty();const e=t.getAttribute("position");for(let n=0;n<e.count;n++)this.getVertexPosition(n,Yi),this.boundingSphere.expandByPoint(Yi)}copy(t,e){return super.copy(t,e),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}raycast(t,e){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),Zi.copy(this.boundingSphere),Zi.applyMatrix4(i),!1!==t.ray.intersectsSphere(Zi)&&(Ji.copy(i).invert(),$i.copy(t.ray).applyMatrix4(Ji),null!==this.boundingBox&&!1===$i.intersectsBox(this.boundingBox)||this._computeIntersections(t,e,$i)))}getVertexPosition(t,e){return super.getVertexPosition(t,e),this.applyBoneTransform(t,e),e}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new oe,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.fromBufferAttribute(e,n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():Tt("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(t,e){const n=this.skeleton,i=this.geometry;Wi.fromBufferAttribute(i.attributes.skinIndex,t),Xi.fromBufferAttribute(i.attributes.skinWeight,t),e.isVector4?(Hi.copy(e),e.set(0,0,0,0)):(Hi.set(...e,1),e.set(0,0,0)),Hi.applyMatrix4(this.bindMatrix);for(let r=0;r<4;r++){const t=Xi.getComponent(r);if(0!==t){const i=Wi.getComponent(r);qi.multiplyMatrices(n.bones[i].matrixWorld,n.boneInverses[i]),e.addScaledVector(ji.copy(Hi).applyMatrix4(qi),t)}}return e.isVector4&&(e.w=Hi.w),e.applyMatrix4(this.bindMatrixInverse)}},Qi=class extends ze{constructor(){super(),this.isBone=!0,this.type="Bone"}},tr=class extends ae{constructor(t=null,e=1,n=1,i,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:t,width:e,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},er=new de,nr=new de,ir=class t{constructor(t=[],e=[]){this.uuid=Nt(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){Tt("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new de)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new de;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,s=t.length;r<s;r++){const i=t[r]?t[r].matrixWorld:nr;er.multiplyMatrices(i,e[r]),er.toArray(n,16*r)}null!==i&&(i.needsUpdate=!0)}clone(){return new t(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new tr(e,t,t,T,g);return n.needsUpdate=!0,this.boneMatrices=e,this.boneTexture=n,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(Tt("Skeleton: No bone found with UUID:",i),r=new Qi),this.bones.push(r),this.boneInverses.push((new de).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}},rr=class extends On{constructor(t,e,n,i=1){super(t,e,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}},sr=new de,ar=new de,or=[],lr=new pn,cr=new de,hr=new Gi,ur=new Hn,dr=class extends Gi{constructor(t,e,n){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new rr(new Float32Array(16*n),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,cr)}computeBoundingBox(){const t=this.geometry,e=this.count;null===this.boundingBox&&(this.boundingBox=new pn),null===t.boundingBox&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,sr),lr.copy(t.boundingBox).applyMatrix4(sr),this.boundingBox.union(lr)}computeBoundingSphere(){const t=this.geometry,e=this.count;null===this.boundingSphere&&(this.boundingSphere=new Hn),null===t.boundingSphere&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,sr),ur.copy(t.boundingSphere).applyMatrix4(sr),this.boundingSphere.union(ur)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),null!==t.previousInstanceMatrix&&(this.previousInstanceMatrix=t.previousInstanceMatrix.clone()),null!==t.morphTexture&&(this.morphTexture=t.morphTexture.clone()),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}getColorAt(t,e){return null===this.instanceColor?e.setRGB(1,1,1):e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){return e.fromArray(this.instanceMatrix.array,16*t)}getMorphAt(t,e){const n=e.morphTargetInfluences,i=this.morphTexture.source.data.data,r=t*(n.length+1)+1;for(let s=0;s<n.length;s++)n[s]=i[r+s]}raycast(t,e){const n=this.matrixWorld,i=this.count;if(hr.geometry=this.geometry,hr.material=this.material,void 0!==hr.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),ur.copy(this.boundingSphere),ur.applyMatrix4(n),!1!==t.ray.intersectsSphere(ur)))for(let r=0;r<i;r++){this.getMatrixAt(r,sr),ar.multiplyMatrices(n,sr),hr.matrixWorld=ar,hr.raycast(t,or);for(let t=0,n=or.length;t<n;t++){const n=or[t];n.instanceId=r,n.object=this,e.push(n)}or.length=0}}setColorAt(t,e){return null===this.instanceColor&&(this.instanceColor=new rr(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),e.toArray(this.instanceColor.array,3*t),this}setMatrixAt(t,e){return e.toArray(this.instanceMatrix.array,16*t),this}setMorphAt(t,e){const n=e.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new tr(new Float32Array(i*this.count),i,this.count,A,g));const r=this.morphTexture.source.data.data;let s=0;for(let l=0;l<n.length;l++)s+=n[l];const a=this.geometry.morphTargetsRelative?1:1-s,o=i*t;return r[o]=a,r.set(n,o+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}},pr=new kt,mr=new kt,fr=new Xt,gr=class{constructor(t=new kt(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=pr.subVectors(n,e).cross(mr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e,n=!0){const i=t.delta(pr),r=this.normal.dot(i);if(0===r)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const s=-(t.start.dot(this.normal)+this.constant)/r;return!0===n&&(s<0||s>1)?null:e.copy(t.start).addScaledVector(i,s)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||fr.getNormalMatrix(t),i=this.coplanarPoint(pr).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}},_r=new Hn,vr=new Vt(.5,.5),xr=new kt,yr=class{constructor(t=new gr,e=new gr,n=new gr,i=new gr,r=new gr,s=new gr){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3,n=!1){const i=this.planes,r=t.elements,s=r[0],a=r[1],o=r[2],l=r[3],c=r[4],h=r[5],u=r[6],d=r[7],p=r[8],m=r[9],f=r[10],g=r[11],_=r[12],v=r[13],x=r[14],y=r[15];if(i[0].setComponents(l-s,d-c,g-p,y-_).normalize(),i[1].setComponents(l+s,d+c,g+p,y+_).normalize(),i[2].setComponents(l+a,d+h,g+m,y+v).normalize(),i[3].setComponents(l-a,d-h,g-m,y-v).normalize(),n)i[4].setComponents(o,u,f,x).normalize(),i[5].setComponents(l-o,d-u,g-f,y-x).normalize();else if(i[4].setComponents(l-o,d-u,g-f,y-x).normalize(),2e3===e)i[5].setComponents(l+o,d+u,g+f,y+x).normalize();else{if(2001!==e)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);i[5].setComponents(o,u,f,x).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),_r.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),_r.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(_r)}intersectsSprite(t){_r.center.set(0,0,0);const e=vr.distanceTo(t.center);return _r.radius=.7071067811865476+e,_r.applyMatrix4(t.matrixWorld),this.intersectsSphere(_r)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(xr.x=i.normal.x>0?t.max.x:t.min.x,xr.y=i.normal.y>0?t.max.y:t.min.y,xr.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(xr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}},Mr=new de,Sr=new yr,br=class t{constructor(){this.coordinateSystem=mt}intersectsObject(t,e){if(!e.isArrayCamera||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsObject(t))return!0}return!1}intersectsSprite(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsSprite(t))return!0}return!1}intersectsSphere(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsSphere(t))return!0}return!1}intersectsBox(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.intersectsBox(t))return!0}return!1}containsPoint(t,e){if(!e||!e.cameras||0===e.cameras.length)return!1;for(let n=0;n<e.cameras.length;n++){const i=e.cameras[n];if(Mr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),Sr.setFromProjectionMatrix(Mr,i.coordinateSystem,i.reversedDepth),Sr.containsPoint(t))return!0}return!1}clone(){return new t}};function Tr(t,e){return t-e}function Er(t,e){return t.z-e.z}function wr(t,e){return e.z-t.z}var Ar=class{constructor(){this.index=0,this.pool=[],this.list=[]}push(t,e,n,i){const r=this.pool,s=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const a=r[this.index];s.push(a),this.index++,a.start=t,a.count=e,a.z=n,a.index=i}reset(){this.list.length=0,this.index=0}},Cr=new de,Rr=new qe(1,1,1),Ir=new yr,Pr=new br,Lr=new pn,Nr=new Hn,Dr=new kt,Ur=new kt,Or=new kt,Fr=new Ar,Br=new Gi,zr=[];function Vr(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let s=0;s<r;s++)for(let r=0;r<i;r++)e.setComponent(s+n,r,t.getComponent(s,r))}else e.array.set(t.array,n*i);e.needsUpdate=!0}function Gr(t,e){if(t.constructor!==e.constructor){const n=Math.min(t.length,e.length);for(let i=0;i<n;i++)e[i]=t[i]}else{const n=Math.min(t.length,e.length);e.set(new t.constructor(t.buffer,0,n))}}var kr=class extends Gi{constructor(t,e,n=2*e,i){super(new $n,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=t,this._maxVertexCount=e,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(t),this._multiDrawStarts=new Int32Array(t),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let t=Math.sqrt(4*this._maxInstanceCount);t=4*Math.ceil(t/4),t=Math.max(t,4);const e=new Float32Array(t*t*4),n=new tr(e,t,t,T,g);this._matricesTexture=n}_initIndirectTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Uint32Array(t*t),n=new tr(e,t,t,C,f);this._indirectTexture=n}_initColorsTexture(){let t=Math.sqrt(this._maxInstanceCount);t=Math.ceil(t);const e=new Float32Array(t*t*4).fill(1),n=new tr(e,t,t,T,g);n.colorSpace=$t.workingColorSpace,this._colorsTexture=n}_initializeGeometry(t){const e=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(!1===this._geometryInitialized){for(const i in t.attributes){const{array:r,itemSize:s,normalized:a}=t.getAttribute(i),o=new r.constructor(n*s),l=new On(o,s,a);e.setAttribute(i,l)}if(null!==t.getIndex()){const t=n>65535?new Uint32Array(i):new Uint16Array(i);e.setIndex(new On(t,1))}this._geometryInitialized=!0}}_validateGeometry(t){const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const n in e.attributes){if(!t.hasAttribute(n))throw new Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=t.getAttribute(n),r=e.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(t){const e=this._instanceInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${t}. Instance is either out of range or has been deleted.`)}validateGeometryId(t){const e=this._geometryInfo;if(t<0||t>=e.length||!1===e[t].active)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${t}. Geometry is either out of range or has been deleted.`)}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new pn);const t=this.boundingBox,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,Cr),this.getBoundingBoxAt(i,Lr).applyMatrix4(Cr),t.union(Lr)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Hn);const t=this.boundingSphere,e=this._instanceInfo;t.makeEmpty();for(let n=0,i=e.length;n<i;n++){if(!1===e[n].active)continue;const i=e[n].geometryIndex;this.getMatrixAt(n,Cr),this.getBoundingSphereAt(i,Nr).applyMatrix4(Cr),t.union(Nr)}}addInstance(t){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const e={visible:!0,active:!0,geometryIndex:t};let n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(Tr),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=e):(n=this._instanceInfo.length,this._instanceInfo.push(e));const i=this._matricesTexture;Cr.identity().toArray(i.image.data,16*n),i.needsUpdate=!0;const r=this._colorsTexture;return r&&(Rr.toArray(r.image.data,4*n),r.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(t,e=-1,n=-1){this._initializeGeometry(t),this._validateGeometry(t);const i={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;i.vertexStart=this._nextVertexStart,i.reservedVertexCount=-1===e?t.getAttribute("position").count:e;const s=t.getIndex();if(null!==s&&(i.indexStart=this._nextIndexStart,i.reservedIndexCount=-1===n?s.count:n),-1!==i.indexStart&&i.indexStart+i.reservedIndexCount>this._maxIndexCount||i.vertexStart+i.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let a;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(Tr),a=this._availableGeometryIds.shift(),r[a]=i):(a=this._geometryCount,this._geometryCount++,r.push(i)),this.setGeometryAt(a,t),this._nextIndexStart=i.indexStart+i.reservedIndexCount,this._nextVertexStart=i.vertexStart+i.reservedVertexCount,a}setGeometryAt(t,e){if(t>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),s=e.getIndex(),a=this._geometryInfo[t];if(i&&s.count>a.reservedIndexCount||e.attributes.position.count>a.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,l=a.reservedVertexCount;a.vertexCount=e.getAttribute("position").count;for(const c in n.attributes){const t=e.getAttribute(c),i=n.getAttribute(c);Vr(t,i,o);const r=t.itemSize;for(let e=t.count,n=l;e<n;e++){const t=o+e;for(let e=0;e<r;e++)i.setComponent(t,e,0)}i.needsUpdate=!0,i.addUpdateRange(o*r,l*r)}if(i){const t=a.indexStart,n=a.reservedIndexCount;a.indexCount=e.getIndex().count;for(let e=0;e<s.count;e++)r.setX(t+e,o+s.getX(e));for(let e=s.count,i=n;e<i;e++)r.setX(t+e,o);r.needsUpdate=!0,r.addUpdateRange(t,a.reservedIndexCount)}return a.start=i?a.indexStart:a.vertexStart,a.count=i?a.indexCount:a.vertexCount,a.boundingBox=null,null!==e.boundingBox&&(a.boundingBox=e.boundingBox.clone()),a.boundingSphere=null,null!==e.boundingSphere&&(a.boundingSphere=e.boundingSphere.clone()),this._visibilityChanged=!0,t}deleteGeometry(t){const e=this._geometryInfo;if(t>=e.length||!1===e[t].active)return this;const n=this._instanceInfo;for(let i=0,r=n.length;i<r;i++)n[i].active&&n[i].geometryIndex===t&&this.deleteInstance(i);return e[t].active=!1,this._availableGeometryIds.push(t),this._visibilityChanged=!0,this}deleteInstance(t){return this.validateInstanceId(t),this._instanceInfo[t].active=!1,this._availableInstanceIds.push(t),this._visibilityChanged=!0,this}optimize(){let t=0,e=0;const n=this._geometryInfo,i=n.map((t,e)=>e).sort((t,e)=>n[t].vertexStart-n[e].vertexStart),r=this.geometry;for(let s=0,a=n.length;s<a;s++){const a=n[i[s]];if(!1!==a.active){if(null!==r.index){if(a.indexStart!==e){const{indexStart:n,vertexStart:i,reservedIndexCount:s}=a,o=r.index,l=o.array,c=t-i;for(let t=n;t<n+s;t++)l[t]=l[t]+c;o.array.copyWithin(e,n,n+s),o.addUpdateRange(e,s),o.needsUpdate=!0,a.indexStart=e}e+=a.reservedIndexCount}if(a.vertexStart!==t){const{vertexStart:e,reservedVertexCount:n}=a,i=r.attributes;for(const r in i){const s=i[r],{array:a,itemSize:o}=s;a.copyWithin(t*o,e*o,(e+n)*o),s.addUpdateRange(t*o,n*o),s.needsUpdate=!0}a.vertexStart=t}t+=a.reservedVertexCount,a.start=r.index?a.indexStart:a.vertexStart}}return this._nextIndexStart=e,this._nextVertexStart=t,this._visibilityChanged=!0,this}getBoundingBoxAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingBox){const t=new pn,e=n.index,r=n.attributes.position;for(let n=i.start,s=i.start+i.count;n<s;n++){let i=n;e&&(i=e.getX(i)),t.expandByPoint(Dr.fromBufferAttribute(r,i))}i.boundingBox=t}return e.copy(i.boundingBox),e}getBoundingSphereAt(t,e){if(t>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[t];if(null===i.boundingSphere){const e=new Hn;this.getBoundingBoxAt(t,Lr),Lr.getCenter(e.center);const r=n.index,s=n.attributes.position;let a=0;for(let t=i.start,n=i.start+i.count;t<n;t++){let n=t;r&&(n=r.getX(n)),Dr.fromBufferAttribute(s,n),a=Math.max(a,e.center.distanceToSquared(Dr))}e.radius=Math.sqrt(a),i.boundingSphere=e}return e.copy(i.boundingSphere),e}setMatrixAt(t,e){this.validateInstanceId(t);const n=this._matricesTexture,i=this._matricesTexture.image.data;return e.toArray(i,16*t),n.needsUpdate=!0,this}getMatrixAt(t,e){return this.validateInstanceId(t),e.fromArray(this._matricesTexture.image.data,16*t)}setColorAt(t,e){return this.validateInstanceId(t),null===this._colorsTexture&&this._initColorsTexture(),e.toArray(this._colorsTexture.image.data,4*t),this._colorsTexture.needsUpdate=!0,this}getColorAt(t,e){return this.validateInstanceId(t),null===this._colorsTexture?e.isVector4?e.set(1,1,1,1):e.setRGB(1,1,1):e.fromArray(this._colorsTexture.image.data,4*t)}setVisibleAt(t,e){return this.validateInstanceId(t),this._instanceInfo[t].visible===e||(this._instanceInfo[t].visible=e,this._visibilityChanged=!0),this}getVisibleAt(t){return this.validateInstanceId(t),this._instanceInfo[t].visible}setGeometryIdAt(t,e){return this.validateInstanceId(t),this.validateGeometryId(e),this._instanceInfo[t].geometryIndex=e,this}getGeometryIdAt(t){return this.validateInstanceId(t),this._instanceInfo[t].geometryIndex}getGeometryRangeAt(t,e={}){this.validateGeometryId(t);const n=this._geometryInfo[t];return e.vertexStart=n.vertexStart,e.vertexCount=n.vertexCount,e.reservedVertexCount=n.reservedVertexCount,e.indexStart=n.indexStart,e.indexCount=n.indexCount,e.reservedIndexCount=n.reservedIndexCount,e.start=n.start,e.count=n.count,e}setInstanceCount(t){const e=this._availableInstanceIds,n=this._instanceInfo;for(e.sort(Tr);e[e.length-1]===n.length-1;)n.pop(),e.pop();if(t<n.length)throw new Error(`BatchedMesh: Instance ids outside the range ${t} are being used. Cannot shrink instance count.`);const i=new Int32Array(t),r=new Int32Array(t);Gr(this._multiDrawCounts,i),Gr(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=t;const s=this._indirectTexture,a=this._matricesTexture,o=this._colorsTexture;s.dispose(),this._initIndirectTexture(),Gr(s.image.data,this._indirectTexture.image.data),a.dispose(),this._initMatricesTexture(),Gr(a.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),Gr(o.image.data,this._colorsTexture.image.data))}setGeometrySize(t,e){const n=[...this._geometryInfo].filter(t=>t.active);if(Math.max(...n.map(t=>t.vertexStart+t.reservedVertexCount))>t)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${e}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(t=>t.indexStart+t.reservedIndexCount))>e)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${e}. Cannot shrink further.`);const i=this.geometry;i.dispose(),this._maxVertexCount=t,this._maxIndexCount=e,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new $n,this._initializeGeometry(i));const r=this.geometry;i.index&&Gr(i.index.array,r.index.array);for(const s in i.attributes)Gr(i.attributes[s].array,r.attributes[s].array)}raycast(t,e){const n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,s=this.geometry;Br.material=this.material,Br.geometry.index=s.index,Br.geometry.attributes=s.attributes,null===Br.geometry.boundingBox&&(Br.geometry.boundingBox=new pn),null===Br.geometry.boundingSphere&&(Br.geometry.boundingSphere=new Hn);for(let a=0,o=n.length;a<o;a++){if(!n[a].visible||!n[a].active)continue;const s=n[a].geometryIndex,o=i[s];Br.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,Br.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,Br.geometry.boundingBox),this.getBoundingSphereAt(s,Br.geometry.boundingSphere),Br.raycast(t,zr);for(let t=0,n=zr.length;t<n;t++){const n=zr[t];n.object=this,n.batchId=a,e.push(n)}zr.length=0}Br.material=null,Br.geometry.index=null,Br.geometry.attributes={},Br.geometry.setDrawRange(0,1/0)}copy(t){return super.copy(t),this.geometry=t.geometry.clone(),this.perObjectFrustumCulled=t.perObjectFrustumCulled,this.sortObjects=t.sortObjects,this.boundingBox=null!==t.boundingBox?t.boundingBox.clone():null,this.boundingSphere=null!==t.boundingSphere?t.boundingSphere.clone():null,this._geometryInfo=t._geometryInfo.map(t=>({...t,boundingBox:null!==t.boundingBox?t.boundingBox.clone():null,boundingSphere:null!==t.boundingSphere?t.boundingSphere.clone():null})),this._instanceInfo=t._instanceInfo.map(t=>({...t})),this._availableInstanceIds=t._availableInstanceIds.slice(),this._availableGeometryIds=t._availableGeometryIds.slice(),this._nextIndexStart=t._nextIndexStart,this._nextVertexStart=t._nextVertexStart,this._geometryCount=t._geometryCount,this._maxInstanceCount=t._maxInstanceCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._indirectTexture=t._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=t._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(t,e,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=i.getIndex();let a=null===s?1:s.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,a=i.attributes.position.count>65535?4:2);const l=this._instanceInfo,c=this._multiDrawStarts,h=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,m=p.image.data,f=n.isArrayCamera?Pr:Ir;d&&!n.isArrayCamera&&(Cr.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),Ir.setFromProjectionMatrix(Cr,n.coordinateSystem,n.reversedDepth));let g=0;if(this.sortObjects){Cr.copy(this.matrixWorld).invert(),Dr.setFromMatrixPosition(n.matrixWorld).applyMatrix4(Cr),Ur.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(Cr);for(let i=0,r=l.length;i<r;i++)if(l[i].visible&&l[i].active){const t=l[i].geometryIndex;this.getMatrixAt(i,Cr),this.getBoundingSphereAt(t,Nr).applyMatrix4(Cr);let e=!1;if(d&&(e=!f.intersectsSphere(Nr,n)),!e){const e=u[t],n=Or.subVectors(Nr.center,Dr).dot(Ur);Fr.push(e.start,e.count,n,i)}}const t=Fr.list,e=this.customSort;null===e?t.sort(r.transparent?wr:Er):e.call(this,t,n);for(let n=0,i=t.length;n<i;n++){const e=t[n];c[g]=e.start*a*o,h[g]=e.count*o,m[g]=e.index,g++}Fr.reset()}else for(let _=0,v=l.length;_<v;_++)if(l[_].visible&&l[_].active){const t=l[_].geometryIndex;let e=!1;if(d&&(this.getMatrixAt(_,Cr),this.getBoundingSphereAt(t,Nr).applyMatrix4(Cr),e=!f.intersectsSphere(Nr,n)),!e){const e=u[t];c[g]=e.start*a*o,h[g]=e.count*o,m[g]=_,g++}}p.needsUpdate=!0,this._multiDrawCount=g,this._visibilityChanged=!1}onBeforeShadow(t,e,n,i,r,s){this.onBeforeRender(t,null,i,r,s)}},Hr=class extends ni{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new qe(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}},Wr=new kt,Xr=new kt,jr=new de,qr=new Ci,Yr=new Hn,Zr=new kt,Jr=new kt,$r=class extends ze{constructor(t=new $n,e=new Hr){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Wr.fromBufferAttribute(e,t-1),Xr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Wr.distanceTo(Xr);t.setAttribute("lineDistance",new zn(n,1))}else Tt("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Yr.copy(n.boundingSphere),Yr.applyMatrix4(i),Yr.radius+=r,!1===t.ray.intersectsSphere(Yr))return;jr.copy(i).invert(),qr.copy(t.ray).applyMatrix4(jr);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=this.isLineSegments?2:1,c=n.index,h=n.attributes.position;if(null!==c){const n=Math.max(0,s.start),i=Math.min(c.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=c.getX(r),i=c.getX(r+1),s=Kr(this,t,qr,o,n,i,r);s&&e.push(s)}if(this.isLineLoop){const r=c.getX(i-1),s=c.getX(n),a=Kr(this,t,qr,o,r,s,i-1);a&&e.push(a)}}else{const n=Math.max(0,s.start),i=Math.min(h.count,s.start+s.count);for(let r=n,s=i-1;r<s;r+=l){const n=Kr(this,t,qr,o,r,r+1,r);n&&e.push(n)}if(this.isLineLoop){const r=Kr(this,t,qr,o,i-1,n,i-1);r&&e.push(r)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}};function Kr(t,e,n,i,r,s,a){const o=t.geometry.attributes.position;if(Wr.fromBufferAttribute(o,r),Xr.fromBufferAttribute(o,s),n.distanceSqToSegment(Wr,Xr,Zr,Jr)>i)return;Zr.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(Zr);return l<e.near||l>e.far?void 0:{distance:l,point:Jr.clone().applyMatrix4(t.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:t}}var Qr=new kt,ts=new kt,es=class extends $r{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Qr.fromBufferAttribute(e,t),ts.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Qr.distanceTo(ts);t.setAttribute("lineDistance",new zn(n,1))}else Tt("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},ns=class extends $r{constructor(t,e){super(t,e),this.isLineLoop=!0,this.type="LineLoop"}},is=class extends ni{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new qe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}},rs=new de,ss=new Ci,as=new Hn,os=new kt,ls=class extends ze{constructor(t=new $n,e=new is){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),as.copy(n.boundingSphere),as.applyMatrix4(i),as.radius+=r,!1===t.ray.intersectsSphere(as))return;rs.copy(i).invert(),ss.copy(t.ray).applyMatrix4(rs);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);n<r;n++){const r=l.getX(n);os.fromBufferAttribute(c,r),cs(os,r,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);n<r;n++)os.fromBufferAttribute(c,n),cs(os,n,o,i,t,e,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}};function cs(t,e,n,i,r,s,a){const o=ss.distanceSqToPoint(t);if(o<n){const n=new kt;ss.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}var hs=class extends ae{constructor(t,e,n,i,r=1006,s=1006,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const c=this;"requestVideoFrameCallback"in t&&(this._requestVideoFrameCallbackId=t.requestVideoFrameCallback(function e(){c.needsUpdate=!0,c._requestVideoFrameCallbackId=t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;"requestVideoFrameCallback"in t==!1&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}},us=class extends ae{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}},ds=class extends us{constructor(t,e,i,r,s,a){super(t,e,i,s,a),this.isCompressedArrayTexture=!0,this.image.depth=r,this.wrapR=n,this.layerUpdates=new Set}addLayerUpdate(t){this.layerUpdates.add(t)}clearLayerUpdates(){this.layerUpdates.clear()}},ps=class extends us{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}},ms=class extends ae{constructor(t=[],e=301,n,i,r,s,a,o,l,c){super(t,e,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}},fs=class extends ae{constructor(t,e,n=1014,i,r,s,a=1003,o=1003,l,c=1026,h=1){if(1026!==c&&1027!==c)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:t,height:e,depth:h},i,r,s,a,o,c,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.source=new ne(Object.assign({},t.image)),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}},gs=class extends fs{constructor(t,e=1014,n=301,i,r,s=1003,a=1003,o,l=1026){const c={width:t,height:t,depth:1},h=[c,c,c,c,c,c];super(t,t,e,n,i,r,s,a,o,l),this.image=h,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(t){this.image=t}},_s=class extends ae{constructor(t=null){super(),this.sourceTexture=t,this.isExternalTexture=!0}copy(t){return super.copy(t),this.sourceTexture=t.sourceTexture,this}},vs=class t extends $n{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,_){const v=s/f,x=p/g,y=s/2,M=p/2,S=m/2,b=f+1,T=g+1;let E=0,w=0;const A=new kt;for(let a=0;a<T;a++){const s=a*x-M;for(let o=0;o<b;o++)A[t]=(o*v-y)*i,A[e]=s*r,A[n]=S,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-a/g),E+=1}for(let a=0;a<g;a++)for(let t=0;t<f;t++){const e=u+t+b*a,n=u+t+b*(a+1),i=u+(t+1)+b*(a+1),r=u+(t+1)+b*a;o.push(e,n,r),o.push(n,i,r),w+=6}a.addGroup(d,w,_),d+=w,u+=E}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new zn(l,3)),this.setAttribute("normal",new zn(c,3)),this.setAttribute("uv",new zn(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}},xs=class t extends $n{constructor(t=1,e=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radius:t,height:e,capSegments:n,radialSegments:i,heightSegments:r},e=Math.max(0,e),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i)),r=Math.max(1,Math.floor(r));const s=[],a=[],o=[],l=[],c=e/2,h=Math.PI/2*t,u=e,d=2*h+u,p=2*n+r,m=i+1,f=new kt,g=new kt;for(let _=0;_<=p;_++){let v=0,x=0,y=0,M=0;if(_<=n){const e=_/n,i=e*Math.PI/2;x=-c-t*Math.cos(i),y=t*Math.sin(i),M=-t*Math.cos(i),v=e*h}else if(_<=n+r){const i=(_-n)/r;x=i*e-c,y=t,M=0,v=h+i*u}else{const e=(_-n-r)/n,i=e*Math.PI/2;x=c+t*Math.sin(i),y=t*Math.cos(i),M=t*Math.sin(i),v=h+u+e*h}const S=Math.max(0,Math.min(1,v/d));let b=0;0===_?b=.5/i:_===p&&(b=-.5/i);for(let t=0;t<=i;t++){const e=t/i,n=e*Math.PI*2,r=Math.sin(n),s=Math.cos(n);g.x=-y*s,g.y=x,g.z=y*r,a.push(g.x,g.y,g.z),f.set(-y*s,M,y*r),f.normalize(),o.push(f.x,f.y,f.z),l.push(e+b,S)}if(_>0){const t=(_-1)*m;for(let e=0;e<i;e++){const n=t+e,i=t+e+1,r=_*m+e,a=_*m+e+1;s.push(n,i,r),s.push(i,a,r)}}}this.setIndex(s),this.setAttribute("position",new zn(a,3)),this.setAttribute("normal",new zn(o,3)),this.setAttribute("uv",new zn(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}},ys=class t extends $n{constructor(t=1,e=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new kt,c=new Vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let h=0,u=3;h<=e;h++,u+=3){const r=n+h/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[u]/t+1)/2,c.y=(s[u+1]/t+1)/2,o.push(c.x,c.y)}for(let h=1;h<=e;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new zn(s,3)),this.setAttribute("normal",new zn(a,3)),this.setAttribute("uv",new zn(o,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.segments,e.thetaStart,e.thetaLength)}},Ms=class t extends $n{constructor(t=1,e=1,n=1,i=32,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function _(n){const r=p,s=new Vt,m=new kt;let _=0;const v=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const y=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=v*r,m.y=f*x,m.z=v*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=y+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),_+=3}l.addGroup(g,_,!0===n?1:2),g+=_}!function(){const s=new kt,_=new kt;let v=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,v=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),m=Math.cos(r);_.x=v*l,_.y=-g*n+f,_.z=v*m,h.push(_.x,_.y,_.z),s.set(l,x,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let n=0;n<i;n++)for(let i=0;i<r;i++){const s=m[i][n],a=m[i+1][n],o=m[i+1][n+1],l=m[i][n+1];(t>0||0!==i)&&(c.push(s,a,l),v+=3),(e>0||i!==r-1)&&(c.push(a,o,l),v+=3)}l.addGroup(g,v,0),g+=v}(),!1===s&&(t>0&&_(!0),e>0&&_(!1)),this.setIndex(c),this.setAttribute("position",new zn(h,3)),this.setAttribute("normal",new zn(u,3)),this.setAttribute("uv",new zn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},Ss=class t extends Ms{constructor(t=1,e=1,n=32,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(e){return new t(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},bs=class t extends $n{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a<r;a++)for(let t=0;t<2*(r-a)-1;t++){const e=Math.floor(t/2);t%2==0?(o(s[a][e+1]),o(s[a+1][e]),o(s[a][e])):(o(s[a][e+1]),o(s[a+1][e+1]),o(s[a+1][e]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}function u(t){return Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))}!function(t){const n=new kt,i=new kt,r=new kt;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new kt;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new kt;for(let e=0;e<r.length;e+=3){t.x=r[e+0],t.y=r[e+1],t.z=r[e+2];const n=h(t)/2/Math.PI+.5,i=u(t)/Math.PI+.5;s.push(n,1-i)}(function(){const t=new kt,e=new kt,n=new kt,i=new kt,a=new Vt,o=new Vt,l=new Vt;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4];Math.max(e,n,i)>.9&&Math.min(e,n,i)<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new zn(r,3)),this.setAttribute("normal",new zn(r.slice(),3)),this.setAttribute("uv",new zn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.vertices,e.indices,e.radius,e.detail)}},Ts=class t extends bs{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Es=new kt,ws=new kt,As=new kt,Cs=new dn,Rs=class extends $n{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=Math.pow(10,4),i=Math.cos(Pt*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),h={},u=[];for(let t=0;t<a;t+=3){r?(o[0]=r.getX(t),o[1]=r.getX(t+1),o[2]=r.getX(t+2)):(o[0]=t,o[1]=t+1,o[2]=t+2);const{a:e,b:a,c:d}=Cs;if(e.fromBufferAttribute(s,o[0]),a.fromBufferAttribute(s,o[1]),d.fromBufferAttribute(s,o[2]),Cs.getNormal(As),c[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,c[1]=`${Math.round(a.x*n)},${Math.round(a.y*n)},${Math.round(a.z*n)}`,c[2]=`${Math.round(d.x*n)},${Math.round(d.y*n)},${Math.round(d.z*n)}`,c[0]!==c[1]&&c[1]!==c[2]&&c[2]!==c[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=c[t],r=c[e],s=Cs[l[t]],a=Cs[l[e]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(As.dot(h[p].normal)<=i&&(u.push(s.x,s.y,s.z),u.push(a.x,a.y,a.z)),h[p]=null):d in h||(h[d]={index0:o[t],index1:o[e],normal:As.clone()})}}for(const t in h)if(h[t]){const{index0:e,index1:n}=h[t];Es.fromBufferAttribute(s,e),ws.fromBufferAttribute(s,n),u.push(Es.x,Es.y,Es.z),u.push(ws.x,ws.y,ws.z)}this.setAttribute("position",new zn(u,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}},Is=class{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){Tt("Curve: .getPoint() not implemented.")}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e=null){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Vt:new kt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e=!1){const n=new kt,i=[],r=[],s=[],a=new kt,o=new de;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new kt)}r[0]=new kt,s[0]=new kt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Dt(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(Dt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}},Ps=class extends Is{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e=new Vt){const n=e,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}},Ls=class extends Ps{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.isArcCurve=!0,this.type="ArcCurve"}};function Ns(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}var Ds=new kt,Us=new kt,Os=new Ns,Fs=new Ns,Bs=new Ns,zs=class extends Is{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new kt){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Us.subVectors(i[0],i[1]).add(i[0]),a=Us);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(Ds.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=Ds),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Os.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),Fs.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),Bs.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(Os.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),Fs.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),Bs.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(Os.calc(c),Fs.calc(c),Bs.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new kt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}};function Vs(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function Gs(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function ks(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}var Hs=class extends Is{constructor(t=new Vt,e=new Vt,n=new Vt,i=new Vt){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Vt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ks(t,i.x,r.x,s.x,a.x),ks(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},Ws=class extends Is{constructor(t=new kt,e=new kt,n=new kt,i=new kt){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new kt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ks(t,i.x,r.x,s.x,a.x),ks(t,i.y,r.y,s.y,a.y),ks(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},Xs=class extends Is{constructor(t=new Vt,e=new Vt){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new Vt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Vt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},js=class extends Is{constructor(t=new kt,e=new kt){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new kt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new kt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},qs=class extends Is{constructor(t=new Vt,e=new Vt,n=new Vt){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Vt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Gs(t,i.x,r.x,s.x),Gs(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},Ys=class extends Is{constructor(t=new kt,e=new kt,n=new kt){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new kt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Gs(t,i.x,r.x,s.x),Gs(t,i.y,r.y,s.y),Gs(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},Zs=class extends Is{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new Vt){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Vs(a,o.x,l.x,c.x,h.x),Vs(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Vt).fromArray(n))}return this}},Js=Object.freeze({__proto__:null,ArcCurve:Ls,CatmullRomCurve3:zs,CubicBezierCurve:Hs,CubicBezierCurve3:Ws,EllipseCurve:Ps,LineCurve:Xs,LineCurve3:js,QuadraticBezierCurve:qs,QuadraticBezierCurve3:Ys,SplineCurve:Zs}),$s=class extends Is{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);if(!t.equals(e)){const n=!0===t.isVector2?"LineCurve":"LineCurve3";this.curves.push(new Js[n](e,t))}return this}getPoint(t,e){const n=t*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s.isEllipseCurve?2*t:s.isLineCurve||s.isLineCurve3?1:s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Js[n.type]).fromJSON(n))}return this}},Ks=class extends $s{constructor(t){super(),this.type="Path",this.currentPoint=new Vt,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new Xs(this.currentPoint.clone(),new Vt(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new qs(this.currentPoint.clone(),new Vt(t,e),new Vt(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new Hs(this.currentPoint.clone(),new Vt(t,e),new Vt(n,i),new Vt(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new Zs(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new Ps(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}},Qs=class extends Ks{constructor(t){super(t),this.uuid=Nt(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this}toJSON(){const 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n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Na=class t extends $n{constructor(t=[new Vt(0,-.5),new Vt(.5,0),new Vt(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Dt(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new kt,u=new Vt,d=new kt,p=new kt,m=new kt;let f=0,g=0;for(let _=0;_<=t.length-1;_++)switch(_){case 0:f=t[_+1].x-t[_].x,g=t[_+1].y-t[_].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[_+1].x-t[_].x,g=t[_+1].y-t[_].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let _=0;_<=e;_++){const r=n+_*c*i,d=Math.sin(r),p=Math.cos(r);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*d,h.y=t[n].y,h.z=t[n].x*p,s.push(h.x,h.y,h.z),u.x=_/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*d,r=o[3*n+1],c=o[3*n+0]*p;l.push(i,r,c)}}for(let _=0;_<e;_++)for(let e=0;e<t.length-1;e++){const n=e+_*t.length,i=n,s=n+t.length,a=n+t.length+1,o=n+1;r.push(i,s,o),r.push(a,o,s)}this.setIndex(r),this.setAttribute("position",new zn(s,3)),this.setAttribute("uv",new zn(a,2)),this.setAttribute("normal",new zn(l,3))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.points,e.segments,e.phiStart,e.phiLength)}},Da=class t extends bs{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Ua=class t extends $n{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let g=0;g<c;g++){const t=g*u-s;for(let e=0;e<l;e++){const n=e*h-r;p.push(n,-t,0),m.push(0,0,1),f.push(e/a),f.push(1-g/o)}}for(let g=0;g<o;g++)for(let t=0;t<a;t++){const e=t+l*g,n=t+l*(g+1),i=t+1+l*(g+1),r=t+1+l*g;d.push(e,n,r),d.push(n,i,r)}this.setIndex(d),this.setAttribute("position",new zn(p,3)),this.setAttribute("normal",new zn(m,3)),this.setAttribute("uv",new zn(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.width,e.height,e.widthSegments,e.heightSegments)}},Oa=class t extends $n{constructor(t=.5,e=1,n=32,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new kt,p=new Vt;for(let m=0;m<=i;m++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let m=0;m<i;m++){const t=m*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new zn(o,3)),this.setAttribute("normal",new zn(l,3)),this.setAttribute("uv",new zn(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}},Fa=class t extends $n{constructor(t=new Qs([new Vt(0,.5),new Vt(-.5,-.5),new Vt(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let c=0;c<t.length;c++)l(t[c]),this.addGroup(a,o,c),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===Aa.isClockWise(c)&&(c=c.reverse());for(let e=0,n=h.length;e<n;e++){const t=h[e];!0===Aa.isClockWise(t)&&(h[e]=t.reverse())}const u=Aa.triangulateShape(c,h);for(let e=0,n=h.length;e<n;e++){const t=h[e];c=c.concat(t)}for(let e=0,n=c.length;e<n;e++){const t=c[e];i.push(t.x,t.y,0),r.push(0,0,1),s.push(t.x,t.y)}for(let e=0,i=u.length;e<i;e++){const t=u[e],i=t[0]+a,r=t[1]+a,s=t[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new zn(i,3)),this.setAttribute("normal",new zn(r,3)),this.setAttribute("uv",new zn(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(e,n){const i=[];for(let t=0,r=e.shapes.length;t<r;t++){const r=n[e.shapes[t]];i.push(r)}return new t(i,e.curveSegments)}};var Ba=class t extends $n{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new kt,u=new kt,d=[],p=[],m=[],f=[];for(let g=0;g<=n;g++){const d=[],_=g/n;let v=0;0===g&&0===s?v=.5/e:g===n&&o===Math.PI&&(v=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+_*a),h.y=t*Math.cos(s+_*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+_*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+v,1-_),d.push(l++)}c.push(d)}for(let g=0;g<n;g++)for(let t=0;t<e;t++){const e=c[g][t+1],i=c[g][t],r=c[g+1][t],a=c[g+1][t+1];(0!==g||s>0)&&d.push(e,i,a),(g!==n-1||o<Math.PI)&&d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new zn(p,3)),this.setAttribute("normal",new zn(m,3)),this.setAttribute("uv",new zn(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}},za=class t extends bs{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(e){return new t(e.radius,e.detail)}},Va=class t extends $n{constructor(t=1,e=.4,n=12,i=48,r=2*Math.PI,s=0,a=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r,thetaStart:s,thetaLength:a},n=Math.floor(n),i=Math.floor(i);const o=[],l=[],c=[],h=[],u=new kt,d=new kt,p=new kt;for(let m=0;m<=n;m++){const o=s+m/n*a;for(let s=0;s<=i;s++){const a=s/i*r;d.x=(t+e*Math.cos(o))*Math.cos(a),d.y=(t+e*Math.cos(o))*Math.sin(a),d.z=e*Math.sin(o),l.push(d.x,d.y,d.z),u.x=t*Math.cos(a),u.y=t*Math.sin(a),p.subVectors(d,u).normalize(),c.push(p.x,p.y,p.z),h.push(s/i),h.push(m/n)}}for(let m=1;m<=n;m++)for(let t=1;t<=i;t++){const e=(i+1)*m+t-1,n=(i+1)*(m-1)+t-1,r=(i+1)*(m-1)+t,s=(i+1)*m+t;o.push(e,n,s),o.push(n,r,s)}this.setIndex(o),this.setAttribute("position",new zn(l,3)),this.setAttribute("normal",new zn(c,3)),this.setAttribute("uv",new zn(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}},Ga=class t extends $n{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new kt,u=new kt,d=new kt,p=new kt,m=new kt,f=new kt,g=new kt;for(let v=0;v<=n;++v){const a=v/n*r*Math.PI*2;_(a,r,s,t,d),_(a+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),a=e*Math.sin(r);h.x=d.x+(s*g.x+a*m.x),h.y=d.y+(s*g.y+a*m.y),h.z=d.z+(s*g.z+a*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(v/n),c.push(t/i)}}for(let v=1;v<=n;v++)for(let t=1;t<=i;t++){const e=(i+1)*(v-1)+(t-1),n=(i+1)*v+(t-1),r=(i+1)*v+t,s=(i+1)*(v-1)+t;a.push(e,n,s),a.push(n,r,s)}function _(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new zn(o,3)),this.setAttribute("normal",new zn(l,3)),this.setAttribute("uv",new zn(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(e){return new t(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}},ka=class t extends $n{constructor(t=new Ys(new kt(-1,-1,0),new kt(-1,1,0),new kt(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new kt,o=new kt,l=new Vt;let c=new kt;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new zn(h,3)),this.setAttribute("normal",new zn(u,3)),this.setAttribute("uv",new zn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(e){return new t((new Js[e.path.type]).fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}},Ha=class extends $n{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,i=new kt,r=new kt;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let l=0;l<3;l++){const o=a.getX(t+l),c=a.getX(t+(l+1)%3);i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,c),!0===Wa(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let o=0;o<3;o++){const a=3*t+o,l=3*t+(o+1)%3;i.fromBufferAttribute(s,a),r.fromBufferAttribute(s,l),!0===Wa(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new zn(e,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}};function Wa(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var Xa=Object.freeze({__proto__:null,BoxGeometry:vs,CapsuleGeometry:xs,CircleGeometry:ys,ConeGeometry:Ss,CylinderGeometry:Ms,DodecahedronGeometry:Ts,EdgesGeometry:Rs,ExtrudeGeometry:Ia,IcosahedronGeometry:La,LatheGeometry:Na,OctahedronGeometry:Da,PlaneGeometry:Ua,PolyhedronGeometry:bs,RingGeometry:Oa,ShapeGeometry:Fa,SphereGeometry:Ba,TetrahedronGeometry:za,TorusGeometry:Va,TorusKnotGeometry:Ga,TubeGeometry:ka,WireframeGeometry:Ha}),ja=class extends ni{constructor(t){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new qe(0),this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.fog=t.fog,this}};function qa(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];if(Za(r))r.isRenderTargetTexture?(Tt("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone();else if(Array.isArray(r))if(Za(r[0])){const t=[];for(let e=0,n=r.length;e<n;e++)t[e]=r[e].clone();e[n][i]=t}else e[n][i]=r.slice();else e[n][i]=r}}return e}function Ya(t){const e={};for(let n=0;n<t.length;n++){const i=qa(t[n]);for(const t in i)e[t]=i[t]}return e}function Za(t){return t&&(t.isColor||t.isMatrix3||t.isMatrix4||t.isVector2||t.isVector3||t.isVector4||t.isTexture||t.isQuaternion)}function Ja(t){const e=t.getRenderTarget();return null===e?t.outputColorSpace:!0===e.isXRRenderTarget?e.texture.colorSpace:$t.workingColorSpace}var $a={clone:qa,merge:Ya},Ka=class extends ni{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=qa(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this.defaultAttributeValues=Object.assign({},t.defaultAttributeValues),this.index0AttributeName=t.index0AttributeName,this.uniformsNeedUpdate=t.uniformsNeedUpdate,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}},Qa=class extends Ka{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},to=class extends ni{constructor(t){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new qe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},eo=class extends to{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Vt(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Dt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new qe(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new qe(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new qe(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(t)}get anisotropy(){return this._anisotropy}set anisotropy(t){this._anisotropy>0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get dispersion(){return this._dispersion}set dispersion(t){this._dispersion>0!=t>0&&this.version++,this._dispersion=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.dispersion=t.dispersion,this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}},no=class extends ni{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new qe(16777215),this.specular=new qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},io=class extends ni{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}},ro=class extends ni{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}},so=class extends ni{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Se,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},ao=class extends ni{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}},oo=class extends ni{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}},lo=class extends ni{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this.fog=t.fog,this}},co=class extends Hr{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}};function ho(t,e){return t&&t.constructor!==e?"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t):t}function uo(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort(function(e,n){return t[e]-t[n]}),n}function po(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function mo(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push(...a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}var fo=class{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(!(t>=r)){const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0;break n}break t}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let s=0;s!==i;++s)e[s]=n[r+s];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}},go=class extends fo{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:it,endingEnd:it}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case rt:r=t,a=2*e-n;break;case st:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case rt:s=t,o=2*n-e;break;case st:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,_=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,v=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let y=0;y!==a;++y)r[y]=g*s[c+y]+_*s[l+y]+v*s[o+y]+x*s[h+y];return r}},_o=class extends fo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let u=0;u!==a;++u)r[u]=s[l+u]*h+s[o+u]*c;return r}},vo=class extends fo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}},xo=class extends fo{interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this.settings||this.DefaultSettings_,h=c.inTangents,u=c.outTangents;if(!h||!u){const t=(n-e)/(i-e),c=1-t;for(let e=0;e!==a;++e)r[e]=s[l+e]*c+s[o+e]*t;return r}const d=2*a,p=t-1;for(let m=0;m!==a;++m){const a=s[l+m],c=s[o+m],f=p*d+2*m,g=u[f],_=u[f+1],v=t*d+2*m,x=h[v],y=h[v+1];let M,S,b,T,E,w=(n-e)/(i-e);for(let t=0;t<8;t++){M=w*w,S=M*w,b=1-w,T=b*b,E=T*b;const t=E*e+3*T*w*g+3*b*M*x+S*i-n;if(Math.abs(t)<1e-10)break;const 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go(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodBezier(t){const e=new xo(this.times,this.values,this.getValueSize(),t);return this.settings&&(e.settings=this.settings),e}setInterpolation(t){let e;switch(t){case Q:e=this.InterpolantFactoryMethodDiscrete;break;case tt:e=this.InterpolantFactoryMethodLinear;break;case et:e=this.InterpolantFactoryMethodSmooth;break;case nt:e=this.InterpolantFactoryMethodBezier}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return Tt("KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Q;case this.InterpolantFactoryMethodLinear:return tt;case this.InterpolantFactoryMethodSmooth:return et;case this.InterpolantFactoryMethodBezier:return nt}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=n.slice(r,s),this.values=this.values.slice(r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!==0&&(Et("KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(Et("KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){Et("KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){Et("KeyframeTrack: Out of order 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s}static parseAnimation(t,e){if(Tt("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!t)return Et("AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];mo(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c<l.length;c++){const t=l[c].keys;if(t&&0!==t.length)if(t[0].morphTargets){const e={};let n=0;for(;n<t.length;n++)if(t[n].morphTargets)for(let i=0;i<t[n].morphTargets.length;i++)e[t[n].morphTargets[i]]=-1;for(const r in e){const e=[],s=[];for(let i=0;i!==t[n].morphTargets.length;++i){const i=t[n];e.push(i.time),s.push(i.morphTarget===r?1:0)}i.push(new bo(".morphTargetInfluence["+r+"]",e,s))}o=e.length*s}else{const r=".bones["+e[c].name+"]";n(Ao,r+".position",t,"pos",i),n(Eo,r+".quaternion",t,"rot",i),n(Ao,r+".scale",t,"scl",i)}}return 0===i.length?null:new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let n=0;n<this.tracks.length;n++)t.push(this.tracks[n].clone());const e=new this.constructor(this.name,this.duration,t,this.blendMode);return e.userData=JSON.parse(JSON.stringify(this.userData)),e}toJSON(){return this.constructor.toJSON(this)}};function Ro(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return bo;case"vector":case"vector2":case"vector3":case"vector4":return Ao;case"color":return So;case"quaternion":return Eo;case"bool":case"boolean":return Mo;case"string":return wo}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];mo(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}var Io={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(Po(t)||(this.files[t]=e))},get:function(t){if(!1!==this.enabled&&!Po(t))return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};function Po(t){try{const e=t.slice(t.indexOf(":")+1);return"blob:"===new URL(e).protocol}catch(e){return!1}}var Lo=class{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this._abortController=null,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 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ko{constructor(t,e,n){super(t,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.groundColor=new qe(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}toJSON(t){const e=super.toJSON(t);return e.object.groundColor=this.groundColor.getHex(),e}},Wo=new de,Xo=new kt,jo=new kt,qo=class{constructor(t){this.camera=t,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Vt(512,512),this.mapType=h,this.map=null,this.mapPass=null,this.matrix=new de,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new yr,this._frameExtents=new Vt(1,1),this._viewportCount=1,this._viewports=[new oe(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Xo.setFromMatrixPosition(t.matrixWorld),e.position.copy(Xo),jo.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(jo),e.updateMatrixWorld(),Wo.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Wo,e.coordinateSystem,e.reversedDepth),2001===e.coordinateSystem||e.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Wo)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.intensity=t.intensity,this.bias=t.bias,this.radius=t.radius,this.autoUpdate=t.autoUpdate,this.needsUpdate=t.needsUpdate,this.normalBias=t.normalBias,this.blurSamples=t.blurSamples,this.mapSize.copy(t.mapSize),this.biasNode=t.biasNode,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 1!==this.intensity&&(t.intensity=this.intensity),0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}},Yo=new kt,Zo=new Gt,Jo=new kt,$o=class extends ze{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new de,this.projectionMatrix=new de,this.projectionMatrixInverse=new de,this.coordinateSystem=mt,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorld.decompose(Yo,Zo,Jo),1===Jo.x&&1===Jo.y&&1===Jo.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Yo,Zo,Jo.set(1,1,1)).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorld.decompose(Yo,Zo,Jo),1===Jo.x&&1===Jo.y&&1===Jo.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Yo,Zo,Jo.set(1,1,1)).invert()}clone(){return(new this.constructor).copy(this)}},Ko=new kt,Qo=new Vt,tl=new Vt,el=class extends $o{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Pt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Lt*Math.atan(Math.tan(.5*Pt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){Ko.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(Ko.x,Ko.y).multiplyScalar(-t/Ko.z),Ko.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Ko.x,Ko.y).multiplyScalar(-t/Ko.z)}getViewSize(t,e){return this.getViewBounds(t,Qo,tl),e.subVectors(tl,Qo)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Pt*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}},nl=class extends qo{constructor(){super(new el(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(t){const e=this.camera,n=2*Lt*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height*this.aspect,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}},il=class extends ko{constructor(t,e,n=0,i=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.target=new ze,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new nl}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.map=t.map,this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.distance=this.distance,e.object.angle=this.angle,e.object.decay=this.decay,e.object.penumbra=this.penumbra,e.object.target=this.target.uuid,this.map&&this.map.isTexture&&(e.object.map=this.map.toJSON(t).uuid),e.object.shadow=this.shadow.toJSON(),e}},rl=class extends qo{constructor(){super(new el(90,1,.5,500)),this.isPointLightShadow=!0}},sl=class extends ko{constructor(t,e,n=0,i=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new rl}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.distance=this.distance,e.object.decay=this.decay,e.object.shadow=this.shadow.toJSON(),e}},al=class extends $o{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}},ol=class extends qo{constructor(){super(new al(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},ll=class extends ko{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ze.DEFAULT_UP),this.updateMatrix(),this.target=new ze,this.shadow=new ol}dispose(){super.dispose(),this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}toJSON(t){const e=super.toJSON(t);return e.object.shadow=this.shadow.toJSON(),e.object.target=this.target.uuid,e}},cl=class extends ko{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}},hl=class extends ko{constructor(t,e,n=10,i=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}},ul=class{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new kt)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}},dl=class extends ko{constructor(t=new ul,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}},pl=class t extends Do{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new Bo(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&Tt("MaterialLoader: Undefined texture",t),e[t]}const i=this.createMaterialFromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new qe).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.dispersion&&(i.dispersion=t.dispersion),void 0!==t.iridescence&&(i.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(i.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(i.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.anisotropy&&(i.anisotropy=t.anisotropy),void 0!==t.anisotropyRotation&&(i.anisotropyRotation=t.anisotropyRotation),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.alphaHash&&(i.alphaHash=t.alphaHash),void 0!==t.depthFunc&&(i.depthFunc=t.depthFunc),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.blendSrc&&(i.blendSrc=t.blendSrc),void 0!==t.blendDst&&(i.blendDst=t.blendDst),void 0!==t.blendEquation&&(i.blendEquation=t.blendEquation),void 0!==t.blendSrcAlpha&&(i.blendSrcAlpha=t.blendSrcAlpha),void 0!==t.blendDstAlpha&&(i.blendDstAlpha=t.blendDstAlpha),void 0!==t.blendEquationAlpha&&(i.blendEquationAlpha=t.blendEquationAlpha),void 0!==t.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(t.blendColor),void 0!==t.blendAlpha&&(i.blendAlpha=t.blendAlpha),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),void 0!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.forceSinglePass&&(i.forceSinglePass=t.forceSinglePass),void 0!==t.allowOverride&&(i.allowOverride=t.allowOverride),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new qe).setHex(e.value);break;case"v2":i.uniforms[r].value=(new Vt).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new kt).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new oe).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new Xt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new de).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(i.glslVersion=t.glslVersion),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.lights&&(i.lights=t.lights),void 0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 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new{ShadowMaterial:ja,SpriteMaterial:ii,RawShaderMaterial:Qa,ShaderMaterial:Ka,PointsMaterial:is,MeshPhysicalMaterial:eo,MeshStandardMaterial:to,MeshPhongMaterial:no,MeshToonMaterial:io,MeshNormalMaterial:ro,MeshLambertMaterial:so,MeshDepthMaterial:ao,MeshDistanceMaterial:oo,MeshBasicMaterial:Ri,MeshMatcapMaterial:lo,LineDashedMaterial:co,LineBasicMaterial:Hr,Material:ni}[t]}},ml=class{static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}},fl=class extends $n{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}},gl=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),a=gt(r.type,s),o=new Kn(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new fl:new $n,s=t.data.index;if(void 0!==s){const t=gt(s.type,s.array);r.setIndex(new On(t,1))}const a=t.data.attributes;for(const h in a){const e=a[h];let n;if(e.isInterleavedBufferAttribute){const r=i(t.data,e.data);n=new ti(r,e.itemSize,e.offset,e.normalized)}else{const 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Hn).fromJSON(c)),t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}},_l={},vl={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},xl={RepeatWrapping:e,ClampToEdgeWrapping:n,MirroredRepeatWrapping:i},yl={NearestFilter:r,NearestMipmapNearestFilter:s,NearestMipmapLinearFilter:a,LinearFilter:o,LinearMipmapNearestFilter:l,LinearMipmapLinearFilter:c},Ml=new WeakMap,Sl=class extends Do{constructor(t){super(t),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&Tt("ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&Tt("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const 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this._abortController.abort(),this._abortController=new AbortController,this}},bl=class{static getContext(){return void 0===Uo&&(Uo=new(window.AudioContext||window.webkitAudioContext)),Uo}static setContext(t){Uo=t}},Tl=new de,El=new de,wl=new de,Al=-90,Cl=class extends ze{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new el(Al,1,t,e);i.layers=this.layers,this.add(i);const r=new el(Al,1,t,e);r.layers=this.layers,this.add(r);const s=new el(Al,1,t,e);s.layers=this.layers,this.add(s);const a=new el(Al,1,t,e);a.layers=this.layers,this.add(a);const o=new el(Al,1,t,e);o.layers=this.layers,this.add(o);const l=new el(Al,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,s,a,o]=e;for(const l of 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m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1;let f=!1;f=!0===t.isWebGLRenderer?t.state.buffers.depth.getReversed():t.reversedDepthBuffer,t.setRenderTarget(n,0,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,r),t.setRenderTarget(n,1,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,s),t.setRenderTarget(n,2,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,a),t.setRenderTarget(n,3,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,o),t.setRenderTarget(n,4,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,l),n.texture.generateMipmaps=m,t.setRenderTarget(n,5,i),f&&!1===t.autoClear&&t.clearDepth(),t.render(e,c),t.setRenderTarget(h,u,d),t.xr.enabled=p,n.texture.needsPMREMUpdate=!0}},Rl=class extends el{constructor(t=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=t}},Il=class{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(t){this._document=t,void 0!==t.hidden&&(this._pageVisibilityHandler=Pl.bind(this),t.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(t){return this._timescale=t,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(t){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==t?t:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}};function Pl(){!1===this._document.hidden&&this.reset()}var Ll=new kt,Nl=new Gt,Dl=new kt,Ul=new kt,Ol=new kt,Fl=class extends ze{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void Tt("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void Tt("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;Tt("Audio: this Audio has no playback control.")}stop(t=0){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+t),this.source.onended=null),this.isPlaying=!1,this;Tt("Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){return this.detune=t,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return 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o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){Gt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Gt.multiplyQuaternionsFlat(t,s,t,e,t,n),Gt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}},Hl=new RegExp("[\\[\\]\\.:\\/]","g"),Wl="[^\\[\\]\\.:\\/]",Xl="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",jl=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Wl)+/(WCOD+)?/.source.replace("WCOD",Xl)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Wl)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Wl)+"$"),ql=["material","materials","bones","map"],Yl=class t{constructor(e,n,i){this.path=n,this.parsedPath=i||t.parseTrackName(n),this.node=t.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,i){return e&&e.isAnimationObjectGroup?new t.Composite(e,n,i):new t(e,n,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Hl,"")}static parseTrackName(t){const e=jl.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ql.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let e=this.node;const n=this.parsedPath,i=n.objectName,r=n.propertyName;let s=n.propertyIndex;if(e||(e=t.findNode(this.rootNode,n.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void Tt("PropertyBinding: No target node found for track: "+this.path+".");if(i){let t=n.objectIndex;switch(i){case"materials":if(!e.material)return void Et("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void Et("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void Et("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let n=0;n<e.length;n++)if(e[n].name===t){t=n;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void Et("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void Et("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void Et("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==t){if(void 0===e[t])return void Et("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[t]}}const a=e[r];if(void 0===a){return void Et("PropertyBinding: Trying to update property for track: "+n.nodeName+"."+r+" but it wasn't found.",e)}let o=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?o=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(void 0!==s){if("morphTargetInfluences"===r){if(!e.geometry)return void Et("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void Et("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[s]&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=s}else void 0!==a.fromArray&&void 0!==a.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};Yl.Composite=class{constructor(t,e,n){const i=n||Yl.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},Yl.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Yl.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Yl.prototype.GetterByBindingType=[Yl.prototype._getValue_direct,Yl.prototype._getValue_array,Yl.prototype._getValue_arrayElement,Yl.prototype._getValue_toArray],Yl.prototype.SetterByBindingTypeAndVersioning=[[Yl.prototype._setValue_direct,Yl.prototype._setValue_direct_setNeedsUpdate,Yl.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_array,Yl.prototype._setValue_array_setNeedsUpdate,Yl.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_arrayElement,Yl.prototype._setValue_arrayElement_setNeedsUpdate,Yl.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Yl.prototype._setValue_fromArray,Yl.prototype._setValue_fromArray_setNeedsUpdate,Yl.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var Zl=class{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:it,endingEnd:it};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings&&Object.assign(o,t.settings),t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n=!1){if(t.fadeOut(e),this.fadeIn(e),!0===n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n=!1){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;i<0||0===n?e=0:(this._startTime=null,e=n*i)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===ot)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r||!s||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this._loopCount=r,this.time=i;if(s&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=rt,i.endingEnd=rt):(i.endingStart=t?this.zeroSlopeAtStart?rt:it:st,i.endingEnd=e?this.zeroSlopeAtEnd?rt:it:st)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}},Jl=new Float32Array(1),$l=0,Kl=new de;function Ql(t,e){return t.distance-e.distance}function tc(t,e,n,i){let r=!0;if(t.layers.test(e.layers)&&!1===t.raycast(e,n)&&(r=!1),!0===r&&!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)tc(i[t],e,n,!0)}}var ec=class t{static{t.prototype.isMatrix2=!0}constructor(t,e,n,i){this.elements=[1,0,0,1],void 0!==t&&this.set(t,e,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(t,e=0){for(let n=0;n<4;n++)this.elements[n]=t[n+e];return this}set(t,e,n,i){const r=this.elements;return r[0]=t,r[2]=e,r[1]=n,r[3]=i,this}},nc=new Vt,ic=new kt,rc=new kt,sc=new kt,ac=new kt,oc=new kt,lc=new kt,cc=new kt,hc=new kt,uc=new kt,dc=new de,pc=new de;function mc(t){const e=[];!0===t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push(...mc(t.children[n]));return e}var fc=new kt,gc=new qe,_c=new qe,vc=new kt,xc=new kt,yc=new kt,Mc=new kt,Sc=new $o;function bc(t,e,n,i,r,s,a){Mc.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],Mc.x,Mc.y,Mc.z)}}var Tc,Ec,wc=new pn,Ac=new kt;function Cc(t,e,n,i){const r=function(t){switch(t){case h:case u:return{byteLength:1,components:1};case p:case d:case _:return{byteLength:2,components:1};case v:case x:return{byteLength:2,components:4};case f:case m:case g:return{byteLength:4,components:1};case M:case S:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}(i);switch(n){case 1021:return t*e;case A:case C:return t*e/r.components*r.byteLength;case R:case I:return t*e*2/r.components*r.byteLength;case b:return t*e*3/r.components*r.byteLength;case T:case P:return t*e*4/r.components*r.byteLength;case L:case N:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case 33778:case D:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case 35841:case F:return Math.max(t,16)*Math.max(e,8)/4;case U:case O:return Math.max(t,8)*Math.max(e,8)/2;case B:case z:case G:case k:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case V:case H:case W:case X:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case 37809:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case 37810:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case 37811:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case j:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case 37813:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case 37814:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case 37815:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case 37816:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case 37817:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case 37818:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case 37819:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case 37820:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case 37821:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case q:case 36494:case Y:return Math.ceil(t/4)*Math.ceil(e/4)*16;case Z:case J:return Math.ceil(t/4)*Math.ceil(e/4)*8;case $:case K:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}function Rc(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&null!==t&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){null!==t&&t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ic(t){const e=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),e.get(t)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=e.get(n);i&&(t.deleteBuffer(i.buffer),e.delete(n))},update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const t=e.get(n);return void((!t||t.version<n.version)&&e.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}const r=e.get(n);if(void 0===r)e.set(n,function(e,n){const i=e.array,r=e.usage,s=i.byteLength,a=t.createBuffer();let o;if(t.bindBuffer(n,a),t.bufferData(n,i,r),e.onUploadCallback(),i instanceof Float32Array)o=t.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)o=t.HALF_FLOAT;else if(i instanceof Uint16Array)o=e.isFloat16BufferAttribute?t.HALF_FLOAT:t.UNSIGNED_SHORT;else if(i instanceof Int16Array)o=t.SHORT;else if(i instanceof Uint32Array)o=t.UNSIGNED_INT;else if(i instanceof Int32Array)o=t.INT;else if(i instanceof Int8Array)o=t.BYTE;else if(i instanceof Uint8Array)o=t.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);o=t.UNSIGNED_BYTE}return{buffer:a,type:o,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,size:s}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(e,n,i){const r=n.array,s=n.updateRanges;if(t.bindBuffer(i,e),0===s.length)t.bufferSubData(i,0,r);else{s.sort((t,e)=>t.start-e.start);let e=0;for(let t=1;t<s.length;t++){const n=s[e],i=s[t];i.start<=n.start+n.count+1?n.count=Math.max(n.count,i.start+i.count-n.start):(++e,s[e]=i)}s.length=e+1;for(let n=0,a=s.length;n<a;n++){const e=s[n];t.bufferSubData(i,e.start*r.BYTES_PER_ELEMENT,r,e.start,e.count)}n.clearUpdateRanges()}n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"184"}})),"undefined"!=typeof window&&(window.__THREE__?Tt("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="184");var Pc={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec4 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif\n#include <lightprobes_pars_fragment>",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\treturn 0.5 / max( gv + gl, EPSILON );\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#ifdef USE_LIGHT_PROBES_GRID\n\t\tvec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n\t\tvec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n\t\tirradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",lightprobes_pars_fragment:"#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n\tvec3 res = probesResolution;\n\tvec3 gridRange = probesMax - probesMin;\n\tvec3 resMinusOne = res - 1.0;\n\tvec3 probeSpacing = gridRange / resMinusOne;\n\tvec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n\tvec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n\tuvw = uvw * resMinusOne / res + 0.5 / res;\n\tfloat nz = res.z;\n\tfloat paddedSlices = nz + 2.0;\n\tfloat atlasDepth = 7.0 * paddedSlices;\n\tfloat uvZBase = uvw.z * nz + 1.0;\n\tvec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n\tvec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n\tvec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n\tvec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n\tvec3 c0 = s0.xyz;\n\tvec3 c1 = vec3( s0.w, s1.xy );\n\tvec3 c2 = vec3( s1.zw, s2.x );\n\tvec3 c3 = s2.yzw;\n\tvec3 c4 = s3.xyz;\n\tvec3 c5 = vec3( s3.w, s4.xy );\n\tvec3 c6 = vec3( s4.zw, s5.x );\n\tvec3 c7 = s5.yzw;\n\tvec3 c8 = s6.xyz;\n\tfloat x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n\tvec3 result = c0 * 0.886227;\n\tresult += c1 * 2.0 * 0.511664 * y;\n\tresult += c2 * 2.0 * 0.511664 * z;\n\tresult += c3 * 2.0 * 0.511664 * x;\n\tresult += c4 * 2.0 * 0.429043 * x * y;\n\tresult += c5 * 2.0 * 0.429043 * y * z;\n\tresult += c6 * ( 0.743125 * z * z - 0.247708 );\n\tresult += c7 * 2.0 * 0.429043 * x * z;\n\tresult += c8 * 0.429043 * ( x * x - y * y );\n\treturn max( result, vec3( 0.0 ) );\n}\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#if defined( USE_PACKED_NORMALMAP )\n\t\tmapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n\t#endif\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\t#ifdef HAS_NORMAL\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t#else\n\t\tvec3 shadowWorldNormal = vec3( 0.0 );\n\t#endif\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n \t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include 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l=!0===n.logarithmicDepthBuffer,c=!0===n.reversedDepthBuffer&&e.has("EXT_clip_control");!0===n.reversedDepthBuffer&&!1===c&&Tt("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");r=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:s,textureFormatReadable:function(e){return 1023===e||i.convert(e)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=1016===n&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(1009!==n&&i.convert(n)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)&&1015!==n&&!r)},precision:a,logarithmicDepthBuffer:l,reversedDepthBuffer:c,maxTextures:t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:t.getParameter(t.MAX_TEXTURE_SIZE),maxCubemapSize:t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:t.getParameter(t.MAX_VERTEX_ATTRIBS),maxVertexUniforms:t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:t.getParameter(t.MAX_VARYING_VECTORS),maxFragmentUniforms:t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:t.getParameter(t.MAX_SAMPLES),samples:t.getParameter(t.SAMPLES)}}function Gc(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new gr,o=new Xt,l={value:null,needsUpdate:!1};function c(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let n=0,l=i;n!==s;++n,l+=4)a.copy(t[n]).applyMatrix4(r,o),a.normal.toArray(c,l),c[l+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e){const n=0!==t.length||e||0!==i||r;return r=e,i=t.length,n},this.beginShadows=function(){s=!0,c(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(t,e){n=c(t,e,0)},this.setState=function(a,o,h){const u=a.clippingPlanes,d=a.clipIntersection,p=a.clipShadows,m=t.get(a);if(!r||null===u||0===u.length||s&&!p)s?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);e.numPlanes=i,e.numIntersection=0}();else{const t=s?0:i,e=4*t;let r=m.clippingState||null;l.value=r,r=c(u,o,e,h);for(let i=0;i!==e;++i)r[i]=n[i];m.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}Oc.set(-1,0,0,0,1,0,0,0,1);var kc=[.125,.215,.35,.446,.526,.582],Hc=20,Wc=new al,Xc=new qe,jc=null,qc=0,Yc=0,Zc=!1,Jc=new kt,$c=class{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(t,e=0,n=.1,i=100,r={}){const{size:s=256,position:a=Jc}=r;jc=this._renderer.getRenderTarget(),qc=this._renderer.getActiveCubeFace(),Yc=this._renderer.getActiveMipmapLevel(),Zc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(s);const o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(t,n,i,o,a),e>0&&this._blur(o,0,0,e),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=eh(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=th(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodMeshes.length;t++)this._lodMeshes[t].geometry.dispose()}_cleanup(t){this._renderer.setRenderTarget(jc,qc,Yc),this._renderer.xr.enabled=Zc,t.scissorTest=!1,Qc(t,0,0,t.width,t.height)}_fromTexture(t,e){301===t.mapping||302===t.mapping?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),jc=this._renderer.getRenderTarget(),qc=this._renderer.getActiveCubeFace(),Yc=this._renderer.getActiveMipmapLevel(),Zc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:o,minFilter:o,generateMipmaps:!1,type:_,format:T,colorSpace:ct,depthBuffer:!1},i=Kc(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Kc(t,e,n);const{_lodMax:i}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const s=t-4+1+kc.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);e.push(s);let o=1/s;a>t-4?o=kc[a-t+4-1]:0===a&&(o=0),n.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=3,m=2,f=1,g=new Float32Array(108),_=new Float32Array(72),v=new Float32Array(36);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,18*t),_.set(u,12*t);const r=[t,t,t,t,t,t];v.set(r,6*t)}const x=new $n;x.setAttribute("position",new On(g,p)),x.setAttribute("uv",new On(_,m)),x.setAttribute("faceIndex",new On(v,f)),i.push(new Gi(x,null)),r>4&&r--}return{lodMeshes:i,sizeLods:e,sigmas:n}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Hc),r=new kt(0,1,0);return new Ka({name:"SphericalGaussianBlur",defines:{n:Hc,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(i,t,e),this._ggxMaterial=function(t,e,n){return new Ka({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:nh(),fragmentShader:'\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// "Sampling the GGX Distribution of Visible Normals"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(V, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t',blending:0,depthTest:!1,depthWrite:!1})}(i,t,e)}return i}_compileMaterial(t){const e=new Gi(new $n,t);this._renderer.compile(e,Wc)}_sceneToCubeUV(t,e,n,i,r){const s=new el(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,c=l.autoClear,h=l.toneMapping;l.getClearColor(Xc),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(i),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new Gi(new vs,new Ri({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1})));const u=this._backgroundBox,d=u.material;let p=!1;const m=t.background;m?m.isColor&&(d.color.copy(m),t.background=null,p=!0):(d.color.copy(Xc),p=!0);for(let f=0;f<6;f++){const e=f%3;0===e?(s.up.set(0,a[f],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x+o[f],r.y,r.z)):1===e?(s.up.set(0,0,a[f]),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y+o[f],r.z)):(s.up.set(0,a[f],0),s.position.set(r.x,r.y,r.z),s.lookAt(r.x,r.y,r.z+o[f]));const n=this._cubeSize;Qc(i,e*n,f>2?n:0,n,n),l.setRenderTarget(i),p&&l.render(u,s),l.render(t,s)}l.toneMapping=h,l.autoClear=c,t.background=m}_textureToCubeUV(t,e){const n=this._renderer,i=301===t.mapping||302===t.mapping;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=eh()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=th());const r=i?this._cubemapMaterial:this._equirectMaterial,s=this._lodMeshes[0];s.material=r;r.uniforms.envMap.value=t;const a=this._cubeSize;Qc(e,0,0,3*a,2*a),n.setRenderTarget(e),n.render(s,Wc)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;const i=this._lodMeshes.length;for(let r=1;r<i;r++)this._applyGGXFilter(t,r-1,r);e.autoClear=n}_applyGGXFilter(t,e,n){const i=this._renderer,r=this._pingPongRenderTarget,s=this._ggxMaterial,a=this._lodMeshes[n];a.material=s;const o=s.uniforms,l=n/(this._lodMeshes.length-1),c=e/(this._lodMeshes.length-1),h=Math.sqrt(l*l-c*c)*(0+1.25*l),{_lodMax:u}=this,d=this._sizeLods[n],p=3*d*(n>u-4?n-u+4:0),m=4*(this._cubeSize-d);o.envMap.value=t.texture,o.roughness.value=h,o.mipInt.value=u-e,Qc(r,p,m,3*d,2*d),i.setRenderTarget(r),i.render(a,Wc),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=u-n,Qc(t,p,m,3*d,2*d),i.setRenderTarget(t),i.render(a,Wc)}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&Et("blur direction must be either latitudinal or longitudinal!");const c=this._lodMeshes[i];c.material=l;const h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Hc;m>Hc&&Tt(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let x=0;x<Hc;++x){const t=x/p,e=Math.exp(-t*t/2);f.push(e),0===x?g+=e:x<m&&(g+=2*e)}for(let x=0;x<f.length;x++)f[x]=f[x]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:_}=this;h.dTheta.value=d,h.mipInt.value=_-n;const v=this._sizeLods[i];Qc(e,3*v*(i>_-4?i-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(e),o.render(c,Wc)}};function Kc(t,e,n){const i=new ce(t,e,n);return i.texture.mapping=306,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Qc(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function th(){return new Ka({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function eh(){return new Ka({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:nh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function nh(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}var ih=class extends ce{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new ms(i),this._setTextureOptions(e),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new vs(5,5,5),r=new Ka({name:"CubemapFromEquirect",uniforms:qa(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gi(i,r),a=e.minFilter;return 1008===e.minFilter&&(e.minFilter=o),new Cl(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e=!0,n=!0,i=!0){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}};function rh(t){let e=new WeakMap,n=new WeakMap,i=null;function r(t,e){return 303===e?t.mapping=301:304===e&&(t.mapping=302),t}function s(t){const n=t.target;n.removeEventListener("dispose",s);const i=e.get(n);void 0!==i&&(e.delete(n),i.dispose())}function a(t){const e=t.target;e.removeEventListener("dispose",a);const i=n.get(e);void 0!==i&&(n.delete(e),i.dispose())}return{get:function(o,l=!1){return null==o?null:l?function(e){if(e&&e.isTexture){const r=e.mapping,s=303===r||304===r,o=301===r||302===r;if(s||o){let r=n.get(e);const l=void 0!==r?r.texture.pmremVersion:0;if(e.isRenderTargetTexture&&e.pmremVersion!==l)return null===i&&(i=new $c(t)),r=s?i.fromEquirectangular(e,r):i.fromCubemap(e,r),r.texture.pmremVersion=e.pmremVersion,n.set(e,r),r.texture;if(void 0!==r)return r.texture;{const l=e.image;return s&&l&&l.height>0||o&&l&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(l)?(null===i&&(i=new $c(t)),r=s?i.fromEquirectangular(e):i.fromCubemap(e),r.texture.pmremVersion=e.pmremVersion,n.set(e,r),e.addEventListener("dispose",a),r.texture):null}}}return e}(o):function(n){if(n&&n.isTexture){const i=n.mapping;if(303===i||304===i){if(e.has(n)){return r(e.get(n).texture,n.mapping)}{const i=n.image;if(i&&i.height>0){const a=new ih(i.height);return a.fromEquirectangularTexture(t,n),e.set(n,a),n.addEventListener("dispose",s),r(a.texture,n.mapping)}return null}}}return n}(o)},dispose:function(){e=new WeakMap,n=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function sh(t){const e={};function n(n){if(void 0!==e[n])return e[n];const i=t.getExtension(n);return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(t){const e=n(t);return null===e&&wt("WebGLRenderer: "+t+" extension not supported."),e}}}function ah(t,e,n,i){const r={},s=new WeakMap;function a(t){const o=t.target;null!==o.index&&e.remove(o.index);for(const n in o.attributes)e.remove(o.attributes[n]);o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(e.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(t){const n=[],i=t.index,r=t.attributes.position;let a=0;if(void 0===r)return;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const o=new(r.count>=65535?Bn:Fn)(n,1);o.version=a;const l=s.get(t);l&&e.remove(l),s.set(t,o)}return{get:function(t,e){return!0===r[e.id]||(e.addEventListener("dispose",a),r[e.id]=!0,n.memory.geometries++),e},update:function(n){const i=n.attributes;for(const r in i)e.update(i[r],t.ARRAY_BUFFER)},getWireframeAttribute:function(t){const e=s.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&o(t)}else o(t);return s.get(t)}}}function oh(t,e,n){let i,r,s;this.setMode=function(t){i=t},this.setIndex=function(t){r=t.type,s=t.bytesPerElement},this.render=function(e,a){t.drawElements(i,a,r,e*s),n.update(a,i,1)},this.renderInstances=function(e,a,o){0!==o&&(t.drawElementsInstanced(i,a,r,e*s,o),n.update(a,i,o))},this.renderMultiDraw=function(t,s,a){if(0===a)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,s,0,r,t,0,a);let o=0;for(let e=0;e<a;e++)o+=s[e];n.update(o,i,1)}}function lh(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(n,i,r){switch(e.calls++,i){case t.TRIANGLES:e.triangles+=r*(n/3);break;case t.LINES:e.lines+=r*(n/2);break;case t.LINE_STRIP:e.lines+=r*(n-1);break;case t.LINE_LOOP:e.lines+=r*n;break;case t.POINTS:e.points+=r*n;break;default:Et("WebGLInfo: Unknown draw mode:",i)}}}}function ch(t,e,n){const i=new WeakMap,r=new oe;return{update:function(s,a,o){const l=s.morphTargetInfluences,c=a.morphAttributes.position||a.morphAttributes.normal||a.morphAttributes.color,h=void 0!==c?c.length:0;let u=i.get(a);if(void 0===u||u.count!==h){void 0!==u&&u.texture.dispose();const t=void 0!==a.morphAttributes.position,n=void 0!==a.morphAttributes.normal,s=void 0!==a.morphAttributes.color,o=a.morphAttributes.position||[],l=a.morphAttributes.normal||[],c=a.morphAttributes.color||[];let d=0;!0===t&&(d=1),!0===n&&(d=2),!0===s&&(d=3);let p=a.attributes.position.count*d,m=1;p>e.maxTextureSize&&(m=Math.ceil(p/e.maxTextureSize),p=e.maxTextureSize);const f=new Float32Array(p*m*4*h),_=new he(f,p,m,h);_.type=g,_.needsUpdate=!0;const v=4*d;for(let e=0;e<h;e++){const i=o[e],a=l[e],h=c[e],u=p*m*4*e;for(let e=0;e<i.count;e++){const o=e*v;!0===t&&(r.fromBufferAttribute(i,e),f[u+o+0]=r.x,f[u+o+1]=r.y,f[u+o+2]=r.z,f[u+o+3]=0),!0===n&&(r.fromBufferAttribute(a,e),f[u+o+4]=r.x,f[u+o+5]=r.y,f[u+o+6]=r.z,f[u+o+7]=0),!0===s&&(r.fromBufferAttribute(h,e),f[u+o+8]=r.x,f[u+o+9]=r.y,f[u+o+10]=r.z,f[u+o+11]=4===h.itemSize?r.w:1)}}u={count:h,texture:_,size:new Vt(p,m)},i.set(a,u),a.addEventListener("dispose",function t(){_.dispose(),i.delete(a),a.removeEventListener("dispose",t)})}if(!0===s.isInstancedMesh&&null!==s.morphTexture)o.getUniforms().setValue(t,"morphTexture",s.morphTexture,n);else{let e=0;for(let t=0;t<l.length;t++)e+=l[t];const n=a.morphTargetsRelative?1:1-e;o.getUniforms().setValue(t,"morphTargetBaseInfluence",n),o.getUniforms().setValue(t,"morphTargetInfluences",l)}o.getUniforms().setValue(t,"morphTargetsTexture",u.texture,n),o.getUniforms().setValue(t,"morphTargetsTextureSize",u.size)}}}function hh(t,e,n,i,r){let s=new WeakMap;function a(t){const e=t.target;e.removeEventListener("dispose",a),i.releaseStatesOfObject(e),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(i){const o=r.render.frame,l=i.geometry,c=e.get(i,l);if(s.get(c)!==o&&(e.update(c),s.set(c,o)),i.isInstancedMesh&&(!1===i.hasEventListener("dispose",a)&&i.addEventListener("dispose",a),s.get(i)!==o&&(n.update(i.instanceMatrix,t.ARRAY_BUFFER),null!==i.instanceColor&&n.update(i.instanceColor,t.ARRAY_BUFFER),s.set(i,o))),i.isSkinnedMesh){const t=i.skeleton;s.get(t)!==o&&(t.update(),s.set(t,o))}return c},dispose:function(){s=new WeakMap}}}var uh={1:"LINEAR_TONE_MAPPING",2:"REINHARD_TONE_MAPPING",3:"CINEON_TONE_MAPPING",4:"ACES_FILMIC_TONE_MAPPING",6:"AGX_TONE_MAPPING",7:"NEUTRAL_TONE_MAPPING",5:"CUSTOM_TONE_MAPPING"};function dh(t,e,n,i,r){const s=new ce(e,n,{type:t,depthBuffer:i,stencilBuffer:r,depthTexture:i?new fs(e,n):void 0}),a=new ce(e,n,{type:_,depthBuffer:!1,stencilBuffer:!1}),o=new $n;o.setAttribute("position",new zn([-1,3,0,-1,-1,0,3,-1,0],3)),o.setAttribute("uv",new zn([0,2,0,0,2,0],2));const l=new Qa({uniforms:{tDiffuse:{value:null}},vertexShader:"\n\t\t\tprecision highp float;\n\n\t\t\tuniform mat4 modelViewMatrix;\n\t\t\tuniform mat4 projectionMatrix;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\t\t\t\tvUv = uv;\n\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t}",fragmentShader:"\n\t\t\tprecision highp float;\n\n\t\t\tuniform sampler2D tDiffuse;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\t#include 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l.add(t),0===t?"uv":`uv${t}`}return{getParameters:function(r,a,c,h,f,g){const _=h.fog,v=f.geometry,x=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?h.environment:null,y=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,M=e.get(r.envMap||x,y),S=M&&306===M.mapping?M.image.height:null,b=p[r.type];null!==r.precision&&(d=i.getMaxPrecision(r.precision),d!==r.precision&&Tt("WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead."));const T=v.morphAttributes.position||v.morphAttributes.normal||v.morphAttributes.color,E=void 0!==T?T.length:0;let w,A,C,R,I=0;if(void 0!==v.morphAttributes.position&&(I=1),void 0!==v.morphAttributes.normal&&(I=2),void 0!==v.morphAttributes.color&&(I=3),b){const t=Nc[b];w=t.vertexShader,A=t.fragmentShader}else w=r.vertexShader,A=r.fragmentShader,o.update(r),C=o.getVertexShaderID(r),R=o.getFragmentShaderID(r);const P=t.getRenderTarget(),L=t.state.buffers.depth.getReversed(),N=!0===f.isInstancedMesh,D=!0===f.isBatchedMesh,U=!!r.map,O=!!r.matcap,F=!!M,B=!!r.aoMap,z=!!r.lightMap,V=!!r.bumpMap,G=!!r.normalMap,k=!!r.displacementMap,H=!!r.emissiveMap,W=!!r.metalnessMap,X=!!r.roughnessMap,j=r.anisotropy>0,q=r.clearcoat>0,Y=r.dispersion>0,Z=r.iridescence>0,J=r.sheen>0,$=r.transmission>0,K=j&&!!r.anisotropyMap,Q=q&&!!r.clearcoatMap,tt=q&&!!r.clearcoatNormalMap,et=q&&!!r.clearcoatRoughnessMap,nt=Z&&!!r.iridescenceMap,it=Z&&!!r.iridescenceThicknessMap,rt=J&&!!r.sheenColorMap,st=J&&!!r.sheenRoughnessMap,at=!!r.specularMap,ot=!!r.specularColorMap,lt=!!r.specularIntensityMap,ct=$&&!!r.transmissionMap,ht=$&&!!r.thicknessMap,ut=!!r.gradientMap,dt=!!r.alphaMap,pt=r.alphaTest>0,mt=!!r.alphaHash,ft=!!r.extensions;let gt=0;r.toneMapped&&(null!==P&&!0!==P.isXRRenderTarget||(gt=t.toneMapping));const _t={shaderID:b,shaderType:r.type,shaderName:r.name,vertexShader:w,fragmentShader:A,defines:r.defines,customVertexShaderID:C,customFragmentShaderID:R,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,batching:D,batchingColor:D&&null!==f._colorsTexture,instancing:N,instancingColor:N&&null!==f.instanceColor,instancingMorph:N&&null!==f.morphTexture,outputColorSpace:null===P?t.outputColorSpace:!0===P.isXRRenderTarget?P.texture.colorSpace:$t.workingColorSpace,alphaToCoverage:!!r.alphaToCoverage,map:U,matcap:O,envMap:F,envMapMode:F&&M.mapping,envMapCubeUVHeight:S,aoMap:B,lightMap:z,bumpMap:V,normalMap:G,displacementMap:k,emissiveMap:H,normalMapObjectSpace:G&&1===r.normalMapType,normalMapTangentSpace:G&&0===r.normalMapType,packedNormalMap:G&&0===r.normalMapType&&(vt=r.normalMap.format,1030===vt||37490===vt||36285===vt),metalnessMap:W,roughnessMap:X,anisotropy:j,anisotropyMap:K,clearcoat:q,clearcoatMap:Q,clearcoatNormalMap:tt,clearcoatRoughnessMap:et,dispersion:Y,iridescence:Z,iridescenceMap:nt,iridescenceThicknessMap:it,sheen:J,sheenColorMap:rt,sheenRoughnessMap:st,specularMap:at,specularColorMap:ot,specularIntensityMap:lt,transmission:$,transmissionMap:ct,thicknessMap:ht,gradientMap:ut,opaque:!1===r.transparent&&1===r.blending&&!1===r.alphaToCoverage,alphaMap:dt,alphaTest:pt,alphaHash:mt,combine:r.combine,mapUv:U&&m(r.map.channel),aoMapUv:B&&m(r.aoMap.channel),lightMapUv:z&&m(r.lightMap.channel),bumpMapUv:V&&m(r.bumpMap.channel),normalMapUv:G&&m(r.normalMap.channel),displacementMapUv:k&&m(r.displacementMap.channel),emissiveMapUv:H&&m(r.emissiveMap.channel),metalnessMapUv:W&&m(r.metalnessMap.channel),roughnessMapUv:X&&m(r.roughnessMap.channel),anisotropyMapUv:K&&m(r.anisotropyMap.channel),clearcoatMapUv:Q&&m(r.clearcoatMap.channel),clearcoatNormalMapUv:tt&&m(r.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:et&&m(r.clearcoatRoughnessMap.channel),iridescenceMapUv:nt&&m(r.iridescenceMap.channel),iridescenceThicknessMapUv:it&&m(r.iridescenceThicknessMap.channel),sheenColorMapUv:rt&&m(r.sheenColorMap.channel),sheenRoughnessMapUv:st&&m(r.sheenRoughnessMap.channel),specularMapUv:at&&m(r.specularMap.channel),specularColorMapUv:ot&&m(r.specularColorMap.channel),specularIntensityMapUv:lt&&m(r.specularIntensityMap.channel),transmissionMapUv:ct&&m(r.transmissionMap.channel),thicknessMapUv:ht&&m(r.thicknessMap.channel),alphaMapUv:dt&&m(r.alphaMap.channel),vertexTangents:!!v.attributes.tangent&&(G||j),vertexNormals:!!v.attributes.normal,vertexColors:r.vertexColors,vertexAlphas:!0===r.vertexColors&&!!v.attributes.color&&4===v.attributes.color.itemSize,pointsUvs:!0===f.isPoints&&!!v.attributes.uv&&(U||dt),fog:!!_,useFog:!0===r.fog,fogExp2:!!_&&_.isFogExp2,flatShading:!1===r.wireframe&&(!0===r.flatShading||void 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0!==v.morphAttributes.color,morphTargetsCount:E,morphTextureStride:I,numDirLights:a.directional.length,numPointLights:a.point.length,numSpotLights:a.spot.length,numSpotLightMaps:a.spotLightMap.length,numRectAreaLights:a.rectArea.length,numHemiLights:a.hemi.length,numDirLightShadows:a.directionalShadowMap.length,numPointLightShadows:a.pointShadowMap.length,numSpotLightShadows:a.spotShadowMap.length,numSpotLightShadowsWithMaps:a.numSpotLightShadowsWithMaps,numLightProbes:a.numLightProbes,numLightProbeGrids:g.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&c.length>0,shadowMapType:t.shadowMap.type,toneMapping:gt,decodeVideoTexture:U&&!0===r.map.isVideoTexture&&"srgb"===$t.getTransfer(r.map.colorSpace),decodeVideoTextureEmissive:H&&!0===r.emissiveMap.isVideoTexture&&"srgb"===$t.getTransfer(r.emissiveMap.colorSpace),premultipliedAlpha:r.premultipliedAlpha,doubleSided:2===r.side,flipSided:1===r.side,useDepthPacking:r.depthPacking>=0,depthPacking:r.depthPacking||0,index0AttributeName:r.index0AttributeName,extensionClipCullDistance:ft&&!0===r.extensions.clipCullDistance&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ft&&!0===r.extensions.multiDraw||D)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:r.customProgramCacheKey()};var vt;return _t.vertexUv1s=l.has(1),_t.vertexUv2s=l.has(2),_t.vertexUv3s=l.has(3),l.clear(),_t},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.numLightProbes),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){a.disableAll(),e.instancing&&a.enable(0);e.instancingColor&&a.enable(1);e.instancingMorph&&a.enable(2);e.matcap&&a.enable(3);e.envMap&&a.enable(4);e.normalMapObjectSpace&&a.enable(5);e.normalMapTangentSpace&&a.enable(6);e.clearcoat&&a.enable(7);e.iridescence&&a.enable(8);e.alphaTest&&a.enable(9);e.vertexColors&&a.enable(10);e.vertexAlphas&&a.enable(11);e.vertexUv1s&&a.enable(12);e.vertexUv2s&&a.enable(13);e.vertexUv3s&&a.enable(14);e.vertexTangents&&a.enable(15);e.anisotropy&&a.enable(16);e.alphaHash&&a.enable(17);e.batching&&a.enable(18);e.dispersion&&a.enable(19);e.batchingColor&&a.enable(20);e.gradientMap&&a.enable(21);e.packedNormalMap&&a.enable(22);e.vertexNormals&&a.enable(23);t.push(a.mask),a.disableAll(),e.fog&&a.enable(0);e.useFog&&a.enable(1);e.flatShading&&a.enable(2);e.logarithmicDepthBuffer&&a.enable(3);e.reversedDepthBuffer&&a.enable(4);e.skinning&&a.enable(5);e.morphTargets&&a.enable(6);e.morphNormals&&a.enable(7);e.morphColors&&a.enable(8);e.premultipliedAlpha&&a.enable(9);e.shadowMapEnabled&&a.enable(10);e.doubleSided&&a.enable(11);e.flipSided&&a.enable(12);e.useDepthPacking&&a.enable(13);e.dithering&&a.enable(14);e.transmission&&a.enable(15);e.sheen&&a.enable(16);e.opaque&&a.enable(17);e.pointsUvs&&a.enable(18);e.decodeVideoTexture&&a.enable(19);e.decodeVideoTextureEmissive&&a.enable(20);e.alphaToCoverage&&a.enable(21);e.numLightProbeGrids>0&&a.enable(22);t.push(a.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=Nc[e];n=$a.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i=h.get(n);return void 0!==i?++i.usedTimes:(i=new Gu(t,n,e,r),c.push(i),h.set(n,i)),i},releaseProgram:function(t){if(0===--t.usedTimes){const e=c.indexOf(t);c[e]=c[c.length-1],c.pop(),h.delete(t.cacheKey),t.destroy()}},releaseShaderCache:function(t){o.remove(t)},programs:c,dispose:function(){o.dispose()}}}function ju(){let t=new WeakMap;return{has:function(e){return t.has(e)},get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function qu(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.materialVariant!==e.materialVariant?t.materialVariant-e.materialVariant:t.z!==e.z?t.z-e.z:t.id-e.id}function Yu(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Zu(){const t=[];let e=0;const n=[],i=[],r=[];function s(t){let e=0;return t.isInstancedMesh&&(e+=2),t.isSkinnedMesh&&(e+=1),e}function a(n,i,r,a,o,l){let c=t[e];return void 0===c?(c={id:n.id,object:n,geometry:i,material:r,materialVariant:s(n),groupOrder:a,renderOrder:n.renderOrder,z:o,group:l},t[e]=c):(c.id=n.id,c.object=n,c.geometry=i,c.material=r,c.materialVariant=s(n),c.groupOrder=a,c.renderOrder=n.renderOrder,c.z=o,c.group=l),e++,c}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,s,o,l,c){const h=a(t,e,s,o,l,c);s.transmission>0?i.push(h):!0===s.transparent?r.push(h):n.push(h)},unshift:function(t,e,s,o,l,c){const h=a(t,e,s,o,l,c);s.transmission>0?i.unshift(h):!0===s.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||qu),i.length>1&&i.sort(e||Yu),r.length>1&&r.sort(e||Yu)}}}function Ju(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Zu,t.set(e,[r])):n>=i.length?(r=new Zu,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function $u(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new kt,color:new qe};break;case"SpotLight":n={position:new kt,direction:new kt,color:new qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new kt,color:new qe,distance:0,decay:0};break;case"HemisphereLight":n={direction:new kt,skyColor:new qe,groundColor:new qe};break;case"RectAreaLight":n={color:new qe,position:new kt,halfWidth:new kt,halfHeight:new kt}}return t[e.id]=n,n}}}var Ku=0;function Qu(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function td(t){const e=new $u,n=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let o=0;o<9;o++)i.probe.push(new kt);const r=new kt,s=new de,a=new de;return{setup:function(r){let s=0,a=0,o=0;for(let t=0;t<9;t++)i.probe[t].set(0,0,0);let l=0,c=0,h=0,u=0,d=0,p=0,m=0,f=0,g=0,_=0,v=0;r.sort(Qu);for(let t=0,y=r.length;t<y;t++){const x=r[t],y=x.color,M=x.intensity,S=x.distance;let b=null;if(x.shadow&&x.shadow.map&&(b=1030===x.shadow.map.texture.format?x.shadow.map.texture:x.shadow.map.depthTexture||x.shadow.map.texture),x.isAmbientLight)s+=y.r*M,a+=y.g*M,o+=y.b*M;else if(x.isLightProbe){for(let t=0;t<9;t++)i.probe[t].addScaledVector(x.sh.coefficients[t],M);v++}else if(x.isDirectionalLight){const t=e.get(x);if(t.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){const t=x.shadow,e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,i.directionalShadow[l]=e,i.directionalShadowMap[l]=b,i.directionalShadowMatrix[l]=x.shadow.matrix,p++}i.directional[l]=t,l++}else if(x.isSpotLight){const t=e.get(x);t.position.setFromMatrixPosition(x.matrixWorld),t.color.copy(y).multiplyScalar(M),t.distance=S,t.coneCos=Math.cos(x.angle),t.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),t.decay=x.decay,i.spot[h]=t;const r=x.shadow;if(x.map&&(i.spotLightMap[g]=x.map,g++,r.updateMatrices(x),x.castShadow&&_++),i.spotLightMatrix[h]=r.matrix,x.castShadow){const t=n.get(x);t.shadowIntensity=r.intensity,t.shadowBias=r.bias,t.shadowNormalBias=r.normalBias,t.shadowRadius=r.radius,t.shadowMapSize=r.mapSize,i.spotShadow[h]=t,i.spotShadowMap[h]=b,f++}h++}else if(x.isRectAreaLight){const t=e.get(x);t.color.copy(y).multiplyScalar(M),t.halfWidth.set(.5*x.width,0,0),t.halfHeight.set(0,.5*x.height,0),i.rectArea[u]=t,u++}else if(x.isPointLight){const t=e.get(x);if(t.color.copy(x.color).multiplyScalar(x.intensity),t.distance=x.distance,t.decay=x.decay,x.castShadow){const t=x.shadow,e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,e.shadowCameraNear=t.camera.near,e.shadowCameraFar=t.camera.far,i.pointShadow[c]=e,i.pointShadowMap[c]=b,i.pointShadowMatrix[c]=x.shadow.matrix,m++}i.point[c]=t,c++}else if(x.isHemisphereLight){const t=e.get(x);t.skyColor.copy(x.color).multiplyScalar(M),t.groundColor.copy(x.groundColor).multiplyScalar(M),i.hemi[d]=t,d++}}u>0&&(!0===t.has("OES_texture_float_linear")?(i.rectAreaLTC1=Lc.LTC_FLOAT_1,i.rectAreaLTC2=Lc.LTC_FLOAT_2):(i.rectAreaLTC1=Lc.LTC_HALF_1,i.rectAreaLTC2=Lc.LTC_HALF_2)),i.ambient[0]=s,i.ambient[1]=a,i.ambient[2]=o;const 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e=t[d];if(e.isDirectionalLight){const t=i.directional[n];t.direction.setFromMatrixPosition(e.matrixWorld),r.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),n++}else if(e.isSpotLight){const t=i.spot[l];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(e.matrixWorld),r.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(u),l++}else if(e.isRectAreaLight){const t=i.rectArea[c];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),a.identity(),s.copy(e.matrixWorld),s.premultiply(u),a.extractRotation(s),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),c++}else if(e.isPointLight){const t=i.point[o];t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(u),o++}else if(e.isHemisphereLight){const 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ld(t,e,n){let i=new yr;const s=new Vt,a=new Vt,l=new oe,c=new ao,h=new oo,u={},d=n.maxTextureSize,p={0:1,1:0,2:2},m=new Ka({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Vt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\n\tgl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\n}"}),v=m.clone();v.defines.HORIZONTAL_PASS=1;const x=new $n;x.setAttribute("position",new On(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const y=new Gi(x,m),M=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1;let S=this.type;function b(n,i){const r=e.update(y);m.defines.VSM_SAMPLES!==n.blurSamples&&(m.defines.VSM_SAMPLES=n.blurSamples,v.defines.VSM_SAMPLES=n.blurSamples,m.needsUpdate=!0,v.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new ce(s.x,s.y,{format:R,type:_})),m.uniforms.shadow_pass.value=n.map.depthTexture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,m,y,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,v,y,null)}function T(e,n,i,r){let s=null;const a=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==a)s=a;else if(s=!0===i.isPointLight?h:c,t.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0||!0===n.alphaToCoverage){const t=s.uuid,e=n.uuid;let i=u[t];void 0===i&&(i={},u[t]=i);let r=i[e];void 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e=i.groups;for(let c=0,h=e.length;c<h;c++){const h=e[c],u=l[h.materialIndex];if(u&&u.visible){const e=T(n,u,a,o);n.onBeforeShadow(t,n,r,s,i,e,h),t.renderBufferDirect(s,null,i,e,n,h),n.onAfterShadow(t,n,r,s,i,e,h)}}}else if(l.visible){const e=T(n,l,a,o);n.onBeforeShadow(t,n,r,s,i,e,null),t.renderBufferDirect(s,null,i,e,n,null),n.onAfterShadow(t,n,r,s,i,e,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)w(l[t],r,s,a,o)}function A(t){t.target.removeEventListener("dispose",A);for(const e in u){const n=u[e],i=t.target.uuid;i in n&&(n[i].dispose(),delete n[i])}}this.render=function(e,n,c){if(!1===M.enabled)return;if(!1===M.autoUpdate&&!1===M.needsUpdate)return;if(0===e.length)return;2===this.type&&(Tt("WebGLShadowMap: PCFSoftShadowMap has been deprecated. 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o=u.getParameter(t.UNPACK_ROW_LENGTH),l=u.getParameter(t.UNPACK_SKIP_PIXELS),c=u.getParameter(t.UNPACK_SKIP_ROWS);u.pixelStorei(t.UNPACK_ROW_LENGTH,n.width);for(let e=0,h=s.length;e<h;e++){const a=s[e],o=Math.floor(a.start/4),l=Math.ceil(a.count/4),c=o%n.width,h=Math.floor(o/n.width),d=l,p=1;u.pixelStorei(t.UNPACK_SKIP_PIXELS,c),u.pixelStorei(t.UNPACK_SKIP_ROWS,h),u.texSubImage2D(t.TEXTURE_2D,0,c,h,d,p,i,r,n.data)}e.clearUpdateRanges(),u.pixelStorei(t.UNPACK_ROW_LENGTH,o),u.pixelStorei(t.UNPACK_SKIP_PIXELS,l),u.pixelStorei(t.UNPACK_SKIP_ROWS,c)}}(n,e,l,c)):u.texImage2D(t.TEXTURE_2D,0,d,e.width,e.height,0,l,c,e.data);else if(n.isCompressedTexture)if(n.isCompressedArrayTexture){g&&_&&u.texStorage3D(t.TEXTURE_2D_ARRAY,x,d,f[0].width,f[0].height,e.depth);for(let i=0,r=f.length;i<r;i++)if(h=f[i],1023!==n.format)if(null!==l)if(g){if(v)if(n.layerUpdates.size>0){const e=Cc(h.width,h.height,n.format,n.type);for(const r of n.layerUpdates){const n=h.data.subarray(r*e/h.data.BYTES_PER_ELEMENT,(r+1)*e/h.data.BYTES_PER_ELEMENT);u.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,i,0,0,r,h.width,h.height,1,l,n)}n.clearLayerUpdates()}else u.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,i,0,0,0,h.width,h.height,e.depth,l,h.data)}else u.compressedTexImage3D(t.TEXTURE_2D_ARRAY,i,d,h.width,h.height,e.depth,0,h.data,0,0);else Tt("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else g?v&&u.texSubImage3D(t.TEXTURE_2D_ARRAY,i,0,0,0,h.width,h.height,e.depth,l,c,h.data):u.texImage3D(t.TEXTURE_2D_ARRAY,i,d,h.width,h.height,e.depth,0,l,c,h.data)}else{g&&_&&u.texStorage2D(t.TEXTURE_2D,x,d,f[0].width,f[0].height);for(let e=0,i=f.length;e<i;e++)h=f[e],1023!==n.format?null!==l?g?v&&u.compressedTexSubImage2D(t.TEXTURE_2D,e,0,0,h.width,h.height,l,h.data):u.compressedTexImage2D(t.TEXTURE_2D,e,d,h.width,h.height,0,h.data):Tt("WebGLRenderer: Attempt to load unsupported compressed texture format in 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e=Math.max(1,n.width>>a),i=Math.max(1,n.height>>a);s===t.TEXTURE_3D||s===t.TEXTURE_2D_ARRAY?u.texImage3D(s,a,c,e,i,n.depth,0,o,l,null):u.texImage2D(s,a,c,e,i,0,o,l,null)}u.bindFramebuffer(t.FRAMEBUFFER,e),K(n)?g.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,r,s,p.__webglTexture,0,$(n)):(s===t.TEXTURE_2D||s>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&s<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,r,s,p.__webglTexture,a),u.bindFramebuffer(t.FRAMEBUFFER,null)}function j(e,n,i){if(t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer){const r=n.depthTexture,s=r&&r.isDepthTexture?r.type:null,a=P(n.stencilBuffer,s),o=n.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;K(n)?g.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,$(n),a,n.width,n.height):i?t.renderbufferStorageMultisample(t.RENDERBUFFER,$(n),a,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,a,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,o,t.RENDERBUFFER,e)}else{const e=n.textures;for(let 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0===s.__webglTexture){s.__webglTexture=t.createTexture(),u.bindTexture(t.TEXTURE_CUBE_MAP,s.__webglTexture),G(t.TEXTURE_CUBE_MAP,n.depthTexture);const e=m.convert(n.depthTexture.format),i=m.convert(n.depthTexture.type);let r;1026===n.depthTexture.format?r=t.DEPTH_COMPONENT24:1027===n.depthTexture.format&&(r=t.DEPTH24_STENCIL8);for(let s=0;s<6;s++)t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,r,n.width,n.height,0,e,i,null)}}else F(n.depthTexture,0);const a=s.__webglTexture,o=$(n),l=r?t.TEXTURE_CUBE_MAP_POSITIVE_X+i:t.TEXTURE_2D,c=1027===n.depthTexture.format?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(1026===n.depthTexture.format)K(n)?g.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,c,l,a,0,o):t.framebufferTexture2D(t.FRAMEBUFFER,c,l,a,0);else{if(1027!==n.depthTexture.format)throw new Error("Unknown depthTexture format");K(n)?g.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,c,l,a,0,o):t.framebufferTexture2D(t.FRAMEBUFFER,c,l,a,0)}}function Y(e){const n=d.get(e),i=!0===e.isWebGLCubeRenderTarget;if(n.__boundDepthTexture!==e.depthTexture){const t=e.depthTexture;if(n.__depthDisposeCallback&&n.__depthDisposeCallback(),t){const e=()=>{delete n.__boundDepthTexture,delete n.__depthDisposeCallback,t.removeEventListener("dispose",e)};t.addEventListener("dispose",e),n.__depthDisposeCallback=e}n.__boundDepthTexture=t}if(e.depthTexture&&!n.__autoAllocateDepthBuffer)if(i)for(let t=0;t<6;t++)q(n.__webglFramebuffer[t],e,t);else{const t=e.texture.mipmaps;t&&t.length>0?q(n.__webglFramebuffer[0],e,0):q(n.__webglFramebuffer,e,0)}else if(i){n.__webglDepthbuffer=[];for(let i=0;i<6;i++)if(u.bindFramebuffer(t.FRAMEBUFFER,n.__webglFramebuffer[i]),void 0===n.__webglDepthbuffer[i])n.__webglDepthbuffer[i]=t.createRenderbuffer(),j(n.__webglDepthbuffer[i],e,!1);else{const 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i=S[n].image[e].image;x?M&&u.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,n+1,0,0,i.width,i.height,g,_,i.data):u.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,n+1,v,i.width,i.height,0,g,_,i.data)}}else{x?M&&u.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,g,_,d[e]):u.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,v,g,_,d[e]);for(let n=0;n<S.length;n++){const i=S[n];x?M&&u.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,n+1,0,0,g,_,i.image[e]):u.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,n+1,v,g,_,i.image[e])}}}A(n)&&C(t.TEXTURE_CUBE_MAP),a.__version=s.version,n.onUpdate&&n.onUpdate(n)}e.__version=n.version}(i,e,n):u.bindTexture(t.TEXTURE_CUBE_MAP,i.__webglTexture,t.TEXTURE0+n)},this.rebindTextures=function(e,n,i){const r=d.get(e);void 0!==n&&X(r.__webglFramebuffer,e,e.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),void 0!==i&&Y(e)},this.setupRenderTarget=function(e){const n=e.texture,i=d.get(e),r=d.get(n);e.addEventListener("dispose",D);const s=e.textures,a=!0===e.isWebGLCubeRenderTarget,o=s.length>1;if(o||(void 0===r.__webglTexture&&(r.__webglTexture=t.createTexture()),r.__version=n.version,f.memory.textures++),a){i.__webglFramebuffer=[];for(let e=0;e<6;e++)if(n.mipmaps&&n.mipmaps.length>0){i.__webglFramebuffer[e]=[];for(let r=0;r<n.mipmaps.length;r++)i.__webglFramebuffer[e][r]=t.createFramebuffer()}else i.__webglFramebuffer[e]=t.createFramebuffer()}else{if(n.mipmaps&&n.mipmaps.length>0){i.__webglFramebuffer=[];for(let e=0;e<n.mipmaps.length;e++)i.__webglFramebuffer[e]=t.createFramebuffer()}else i.__webglFramebuffer=t.createFramebuffer();if(o)for(let e=0,n=s.length;e<n;e++){const n=d.get(s[e]);void 0===n.__webglTexture&&(n.__webglTexture=t.createTexture(),f.memory.textures++)}if(e.samples>0&&!1===K(e)){i.__webglMultisampledFramebuffer=t.createFramebuffer(),i.__webglColorRenderbuffer=[],u.bindFramebuffer(t.FRAMEBUFFER,i.__webglMultisampledFramebuffer);for(let n=0;n<s.length;n++){const r=s[n];i.__webglColorRenderbuffer[n]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,i.__webglColorRenderbuffer[n]);const a=m.convert(r.format,r.colorSpace),o=m.convert(r.type),l=I(r.internalFormat,a,o,r.normalized,r.colorSpace,!0===e.isXRRenderTarget),c=$(e);t.renderbufferStorageMultisample(t.RENDERBUFFER,c,l,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+n,t.RENDERBUFFER,i.__webglColorRenderbuffer[n])}t.bindRenderbuffer(t.RENDERBUFFER,null),e.depthBuffer&&(i.__webglDepthRenderbuffer=t.createRenderbuffer(),j(i.__webglDepthRenderbuffer,e,!0)),u.bindFramebuffer(t.FRAMEBUFFER,null)}}if(a){u.bindTexture(t.TEXTURE_CUBE_MAP,r.__webglTexture),G(t.TEXTURE_CUBE_MAP,n);for(let r=0;r<6;r++)if(n.mipmaps&&n.mipmaps.length>0)for(let s=0;s<n.mipmaps.length;s++)X(i.__webglFramebuffer[r][s],e,n,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,s);else 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h=0;h<n.length;h++){if(e.resolveDepthBuffer&&(e.depthBuffer&&(s|=t.DEPTH_BUFFER_BIT),e.stencilBuffer&&e.resolveStencilBuffer&&(s|=t.STENCIL_BUFFER_BIT)),l){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,o.__webglColorRenderbuffer[h]);const e=d.get(n[h]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}t.blitFramebuffer(0,0,i,r,0,0,i,r,s,t.NEAREST),!0===_&&(Z.length=0,J.length=0,Z.push(t.COLOR_ATTACHMENT0+h),e.depthBuffer&&!1===e.resolveDepthBuffer&&(Z.push(a),J.push(a),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,J)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,Z))}if(u.bindFramebuffer(t.READ_FRAMEBUFFER,null),u.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),l)for(let e=0;e<n.length;e++){u.bindFramebuffer(t.FRAMEBUFFER,o.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,o.__webglColorRenderbuffer[e]);const i=d.get(n[e]).__webglTexture;u.bindFramebuffer(t.FRAMEBUFFER,o.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,i,0)}u.bindFramebuffer(t.DRAW_FRAMEBUFFER,o.__webglMultisampledFramebuffer)}else if(e.depthBuffer&&!1===e.resolveDepthBuffer&&_){const n=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=Y,this.setupFrameBufferTexture=X,this.useMultisampledRTT=K,this.isReversedDepthBuffer=function(){return u.buffers.depth.getReversed()}}function ud(t,e){return{convert:function(n,i=""){let r;const s=$t.getTransfer(i);if(1009===n)return t.UNSIGNED_BYTE;if(1017===n)return t.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return t.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return t.UNSIGNED_INT_5_9_9_9_REV;if(35899===n)return t.UNSIGNED_INT_10F_11F_11F_REV;if(1010===n)return t.BYTE;if(1011===n)return t.SHORT;if(1012===n)return t.UNSIGNED_SHORT;if(1013===n)return t.INT;if(1014===n)return t.UNSIGNED_INT;if(1015===n)return t.FLOAT;if(1016===n)return t.HALF_FLOAT;if(1021===n)return t.ALPHA;if(1022===n)return t.RGB;if(1023===n)return t.RGBA;if(1026===n)return t.DEPTH_COMPONENT;if(1027===n)return t.DEPTH_STENCIL;if(1028===n)return t.RED;if(1029===n)return t.RED_INTEGER;if(1030===n)return t.RG;if(1031===n)return t.RG_INTEGER;if(1033===n)return t.RGBA_INTEGER;if(33776===n||33777===n||33778===n||33779===n)if("srgb"===s){if(r=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(33776===n)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=e.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(33776===n)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(r=e.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n||37488===n||37489===n||37490===n||37491===n){if(r=e.get("WEBGL_compressed_texture_etc"),null===r)return null;if(36196===n||37492===n)return"srgb"===s?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(37488===n)return r.COMPRESSED_R11_EAC;if(37489===n)return r.COMPRESSED_SIGNED_R11_EAC;if(37490===n)return r.COMPRESSED_RG11_EAC;if(37491===n)return r.COMPRESSED_SIGNED_RG11_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(r=e.get("WEBGL_compressed_texture_astc"),null===r)return null;if(37808===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return"srgb"===s?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===n||36494===n||36495===n){if(r=e.get("EXT_texture_compression_bptc"),null===r)return null;if(36492===n)return"srgb"===s?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(r=e.get("EXT_texture_compression_rgtc"),null===r)return null;if(36283===n)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===n?t.UNSIGNED_INT_24_8:void 0!==t[n]?t[n]:null}}}var dd=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e){if(null===this.texture){const n=new _s(t.texture);t.depthNear===e.depthNear&&t.depthFar===e.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}getMesh(t){if(null!==this.texture&&null===this.mesh){const e=t.cameras[0].viewport,n=new Ka({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Gi(new Ua(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}},pd=class extends Ct{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,u=null,d=null,p=null,m=null;const g="undefined"!=typeof XRWebGLBinding,_=new dd,v={},x=e.getContextAttributes();let M=null,S=null;const b=[],A=[],C=new Vt;let R=null;const I=new el;I.viewport=new oe;const P=new el;P.viewport=new oe;const L=[I,P],N=new Rl;let D=null,U=null;function O(t){const e=A.indexOf(t.inputSource);if(-1===e)return;const n=b[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function F(){i.removeEventListener("select",O),i.removeEventListener("selectstart",O),i.removeEventListener("selectend",O),i.removeEventListener("squeeze",O),i.removeEventListener("squeezestart",O),i.removeEventListener("squeezeend",O),i.removeEventListener("end",F),i.removeEventListener("inputsourceschange",B);for(let t=0;t<b.length;t++){const e=A[t];null!==e&&(A[t]=null,b[t].disconnect(e))}D=null,U=null,_.reset();for(const t in v)delete v[t];t.setRenderTarget(M),p=null,d=null,u=null,i=null,S=null,H.stop(),n.isPresenting=!1,t.setPixelRatio(R),t.setSize(C.width,C.height,!1),n.dispatchEvent({type:"sessionend"})}function B(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=A.indexOf(n);i>=0&&(A[i]=null,b[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=A.indexOf(n);if(-1===i){for(let t=0;t<b.length;t++){if(t>=A.length){A.push(n),i=t;break}if(null===A[t]){A[t]=n,i=t;break}}if(-1===i)break}const r=b[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getGripSpace()},this.getHand=function(t){let e=b[t];return void 0===e&&(e=new ke,b[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&Tt("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&Tt("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==d?d:p},this.getBinding=function(){return null===u&&g&&(u=new XRWebGLBinding(i,e)),u},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(M=t.getRenderTarget(),i.addEventListener("select",O),i.addEventListener("selectstart",O),i.addEventListener("selectend",O),i.addEventListener("squeeze",O),i.addEventListener("squeezestart",O),i.addEventListener("squeezeend",O),i.addEventListener("end",F),i.addEventListener("inputsourceschange",B),!0!==x.xrCompatible&&await e.makeXRCompatible(),R=t.getPixelRatio(),t.getSize(C),g&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,s=null,a=null;x.depth&&(a=x.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=x.stencil?w:E,s=x.stencil?y:f);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};u=this.getBinding(),d=u.createProjectionLayer(o),i.updateRenderState({layers:[d]}),t.setPixelRatio(1),t.setSize(d.textureWidth,d.textureHeight,!1),S=new ce(d.textureWidth,d.textureHeight,{format:T,type:h,depthTexture:new fs(d.textureWidth,d.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:x.stencil,colorSpace:t.outputColorSpace,samples:x.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}else{const n={antialias:x.antialias,alpha:!0,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};p=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:p}),t.setPixelRatio(1),t.setSize(p.framebufferWidth,p.framebufferHeight,!1),S=new ce(p.framebufferWidth,p.framebufferHeight,{format:T,type:h,colorSpace:t.outputColorSpace,stencilBuffer:x.stencil,resolveDepthBuffer:!1===p.ignoreDepthValues,resolveStencilBuffer:!1===p.ignoreDepthValues})}S.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),H.setContext(i),H.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return _.getDepthTexture()};const z=new kt,V=new kt;function G(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;let e=t.near,n=t.far;null!==_.texture&&(_.depthNear>0&&(e=_.depthNear),_.depthFar>0&&(n=_.depthFar)),N.near=P.near=I.near=e,N.far=P.far=I.far=n,D===N.near&&U===N.far||(i.updateRenderState({depthNear:N.near,depthFar:N.far}),D=N.near,U=N.far),N.layers.mask=6|t.layers.mask,I.layers.mask=-5&N.layers.mask,P.layers.mask=-3&N.layers.mask;const r=t.parent,s=N.cameras;G(N,r);for(let i=0;i<s.length;i++)G(s[i],r);2===s.length?function(t,e,n){z.setFromMatrixPosition(e.matrixWorld),V.setFromMatrixPosition(n.matrixWorld);const i=z.distanceTo(V),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;if(e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert(),-1===r[10])t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse);else{const e=a+m,n=o+m,r=d-f,s=p+(i-f),h=l*o/n*e,u=c*o/n*e;t.projectionMatrix.makePerspective(r,s,h,u,e,n),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}}(N,I,P):N.projectionMatrix.copy(I.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*Lt*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,N,r)},this.getCamera=function(){return N},this.getFoveation=function(){if(null!==d||null!==p)return o},this.setFoveation=function(t){o=t,null!==d&&(d.fixedFoveation=t),null!==p&&void 0!==p.fixedFoveation&&(p.fixedFoveation=t)},this.hasDepthSensing=function(){return null!==_.texture},this.getDepthSensingMesh=function(){return _.getMesh(N)},this.getCameraTexture=function(t){return v[t]};let k=null;const H=new Rc;H.setAnimationLoop(function(e,r){if(c=r.getViewerPose(l||s),m=r,null!==c){const e=c.views;null!==p&&(t.setRenderTargetFramebuffer(S,p.framebuffer),t.setRenderTarget(S));let r=!1;e.length!==N.cameras.length&&(N.cameras.length=0,r=!0);for(let n=0;n<e.length;n++){const i=e[n];let s=null;if(null!==p)s=p.getViewport(i);else{const e=u.getViewSubImage(d,i);s=e.viewport,0===n&&(t.setRenderTargetTextures(S,e.colorTexture,e.depthStencilTexture),t.setRenderTarget(S))}let a=L[n];void 0===a&&(a=new el,a.layers.enable(n),a.viewport=new oe,L[n]=a),a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.quaternion,a.scale),a.projectionMatrix.fromArray(i.projectionMatrix),a.projectionMatrixInverse.copy(a.projectionMatrix).invert(),a.viewport.set(s.x,s.y,s.width,s.height),0===n&&(N.matrix.copy(a.matrix),N.matrix.decompose(N.position,N.quaternion,N.scale)),!0===r&&N.cameras.push(a)}const s=i.enabledFeatures;if(s&&s.includes("depth-sensing")&&"gpu-optimized"==i.depthUsage&&g){u=n.getBinding();const t=u.getDepthInformation(e[0]);t&&t.isValid&&t.texture&&_.init(t,i.renderState)}if(s&&s.includes("camera-access")&&g){t.state.unbindTexture(),u=n.getBinding();for(let t=0;t<e.length;t++){const n=e[t].camera;if(n){let t=v[n];t||(t=new _s,v[n]=t);const e=u.getCameraImage(n);t.sourceTexture=e}}}}for(let t=0;t<b.length;t++){const e=A[t],n=b[t];null!==e&&void 0!==n&&n.update(e,r,l||s)}k&&k(e,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),m=null}),this.setAnimationLoop=function(t){k=t},this.dispose=function(){}}},md=new de,fd=new Xt;function gd(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function i(t,i){t.opacity.value=i.opacity,i.color&&t.diffuse.value.copy(i.color),i.emissive&&t.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(t.map.value=i.map,n(i.map,t.mapTransform)),i.alphaMap&&(t.alphaMap.value=i.alphaMap,n(i.alphaMap,t.alphaMapTransform)),i.bumpMap&&(t.bumpMap.value=i.bumpMap,n(i.bumpMap,t.bumpMapTransform),t.bumpScale.value=i.bumpScale,1===i.side&&(t.bumpScale.value*=-1)),i.normalMap&&(t.normalMap.value=i.normalMap,n(i.normalMap,t.normalMapTransform),t.normalScale.value.copy(i.normalScale),1===i.side&&t.normalScale.value.negate()),i.displacementMap&&(t.displacementMap.value=i.displacementMap,n(i.displacementMap,t.displacementMapTransform),t.displacementScale.value=i.displacementScale,t.displacementBias.value=i.displacementBias),i.emissiveMap&&(t.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,t.emissiveMapTransform)),i.specularMap&&(t.specularMap.value=i.specularMap,n(i.specularMap,t.specularMapTransform)),i.alphaTest>0&&(t.alphaTest.value=i.alphaTest);const r=e.get(i),s=r.envMap,a=r.envMapRotation;s&&(t.envMap.value=s,t.envMapRotation.value.setFromMatrix4(md.makeRotationFromEuler(a)).transpose(),s.isCubeTexture&&!1===s.isRenderTargetTexture&&t.envMapRotation.value.premultiply(fd),t.reflectivity.value=i.reflectivity,t.ior.value=i.ior,t.refractionRatio.value=i.refractionRatio),i.lightMap&&(t.lightMap.value=i.lightMap,t.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,t.lightMapTransform)),i.aoMap&&(t.aoMap.value=i.aoMap,t.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,t.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,Ja(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,s,a,o){r.isNodeMaterial?r.uniformsNeedUpdate=!1:r.isMeshBasicMaterial?i(t,r):r.isMeshLambertMaterial?(i(t,r),r.envMap&&(t.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r),r.envMap&&(t.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(i(t,r),function(t,e){t.metalness.value=e.metalness,e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap,n(e.metalnessMap,t.metalnessMapTransform));t.roughness.value=e.roughness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap,n(e.roughnessMap,t.roughnessMapTransform));e.envMap&&(t.envMapIntensity.value=e.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),1===e.side&&t.clearcoatNormalScale.value.negate()));e.dispersion>0&&(t.dispersion.value=e.dispersion);e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,o)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,s,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function _d(t,e,n,i){let r={},s={},a=[];const o=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(t,e,n,i){const r=t.value,s=e+"_"+n;if(void 0===i[s])return"number"==typeof r||"boolean"==typeof r?i[s]=r:ArrayBuffer.isView(r)?i[s]=r.slice():i[s]=r.clone(),!0;{const t=i[s];if("number"==typeof r||"boolean"==typeof r){if(t!==r)return i[s]=r,!0}else{if(ArrayBuffer.isView(r))return!0;if(!1===t.equals(r))return t.copy(r),!0}}return!1}function c(t){const e={boundary:0,storage:0};return"number"==typeof t||"boolean"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?Tt("WebGLRenderer: Texture samplers can not be part of an uniforms group."):ArrayBuffer.isView(t)?(e.boundary=16,e.storage=t.byteLength):Tt("WebGLRenderer: Unsupported uniform value type.",t),e}function h(e){const n=e.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;for(let s=0,a=e.length;s<a;s++){const t=Array.isArray(e[s])?e[s]:[e[s]];for(let e=0,r=t.length;e<r;e++){const r=t[e],s=Array.isArray(r.value)?r.value:[r.value];for(let t=0,e=s.length;t<e;t++){const e=c(s[t]),a=n%i,o=a%e.boundary,l=a+o;n+=o,0!==l&&i-l<e.storage&&(n+=i-l),r.__data=new Float32Array(e.storage/Float32Array.BYTES_PER_ELEMENT),r.__offset=n,n+=e.storage}}}const r=n%i;r>0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t<o;t++)if(-1===a.indexOf(t))return a.push(t),t;return Et("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();e.__bindingPointIndex=n;const i=t.createBuffer(),r=e.__size,s=e.usage;return t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,r,s),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",h));const p=u.program;i.updateUBOMapping(n,p);const m=e.render.frame;s[n.id]!==m&&(!function(e){const n=r[e.id],i=e.uniforms,s=e.__cache;t.bindBuffer(t.UNIFORM_BUFFER,n);for(let r=0,a=i.length;r<a;r++){const e=Array.isArray(i[r])?i[r]:[i[r]];for(let n=0,i=e.length;n<i;n++){const i=e[n];if(!0===l(i,r,n,s)){const e=i.__offset,n=Array.isArray(i.value)?i.value:[i.value];let r=0;for(let s=0;s<n.length;s++){const a=n[s],o=c(a);"number"==typeof a||"boolean"==typeof a?(i.__data[0]=a,t.bufferSubData(t.UNIFORM_BUFFER,e+r,i.__data)):a.isMatrix3?(i.__data[0]=a.elements[0],i.__data[1]=a.elements[1],i.__data[2]=a.elements[2],i.__data[3]=0,i.__data[4]=a.elements[3],i.__data[5]=a.elements[4],i.__data[6]=a.elements[5],i.__data[7]=0,i.__data[8]=a.elements[6],i.__data[9]=a.elements[7],i.__data[10]=a.elements[8],i.__data[11]=0):ArrayBuffer.isView(a)?i.__data.set(new a.constructor(a.buffer,a.byteOffset,i.__data.length)):(a.toArray(i.__data,r),r+=o.storage/Float32Array.BYTES_PER_ELEMENT)}t.bufferSubData(t.UNIFORM_BUFFER,e,i.__data)}}}t.bindBuffer(t.UNIFORM_BUFFER,null)}(n),s[n.id]=m)},dispose:function(){for(const e in r)t.deleteBuffer(r[e]);a=[],r={},s={}}}}fd.set(-1,0,0,0,1,0,0,0,1);var vd=new 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extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,function(n){try{e(r.parse(JSON.parse(n)))}catch(s){i?i(s):Et(s),r.manager.itemError(t)}},n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=Co.parse(t[n]);e.push(i)}return e}},exports.AnimationMixer=class extends Ct{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let h=0;h!==r;++h){const t=i[h],r=t.name;let l=c[r];if(void 0!==l)++l.referenceCount,s[h]=l;else{if(l=s[h],void 0!==l){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[h].binding.parsedPath;l=new kl(Yl.create(n,r,i),t.ValueTypeName,t.getValueSize()),++l.referenceCount,this._addInactiveBinding(l,o,r),s[h]=l}a[h].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let n=0,i=e.length;n!==i;++n){const t=e[n];0===--t.referenceCount&&this._removeInactiveBinding(t)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new _o(new Float32Array(2),new Float32Array(2),1,Jl),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?Co.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:at),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Zl(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Co.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const r in n){const t=n[r].actionByRoot[e];void 0!==t&&(this._deactivateAction(t),this._removeInactiveAction(t))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const r in i){const t=i[r];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}},exports.AnimationObjectGroup=class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Nt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let n=0,i=arguments.length;n!==i;++n)t[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new Yl(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new Yl(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&Et("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let u=c,d=o.length;u!==d;++u){const n=o[u];h[u]=new Yl(n,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}},exports.AnimationUtils=class{static convertArray(t,e){return ho(t,e)}static isTypedArray(t){return _t(t)}static getKeyframeOrder(t){return uo(t)}static sortedArray(t,e,n){return po(t,e,n)}static flattenJSON(t,e,n,i){mo(t,e,n,i)}static subclip(t,e,n,i,r=30){return function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l<s.tracks.length;++l){const t=s.tracks[l],e=t.getValueSize(),o=[],c=[];for(let s=0;s<t.times.length;++s){const a=t.times[s]*r;if(!(a<n||a>=i)){o.push(t.times[s]);for(let n=0;n<e;++n)c.push(t.values[s*e+n])}}0!==o.length&&(t.times=ho(o,t.times.constructor),t.values=ho(c,t.values.constructor),a.push(t))}s.tracks=a;let o=1/0;for(let l=0;l<s.tracks.length;++l)o>s.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*o);return s.resetDuration(),s}(t,e,n,i,r)}static makeClipAdditive(t,e=0,n=t,i=30){return function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let a=0;a<r;++a){const e=n.tracks[a],i=e.ValueTypeName;if("bool"===i||"string"===i)continue;const r=t.tracks.find(function(t){return t.name===e.name&&t.ValueTypeName===i});if(void 0===r)continue;let o=0;const l=e.getValueSize();e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=e.times.length-1;let d;if(s<=e.times[0]){const t=o,n=l-o;d=e.values.slice(t,n)}else if(s>=e.times[u]){const t=u*l+o,n=t+l-o;d=e.values.slice(t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=t.resultBuffer.slice(n,i)}"quaternion"===i&&(new Gt).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===i)Gt.multiplyQuaternionsFlat(r.values,e,d,0,r.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)r.values[e+n]-=d[n]}}}return t.blendMode=ot,t}(t,e,n,i)}},exports.ArcCurve=Ls,exports.ArrayCamera=Rl,exports.ArrowHelper=class extends ze{constructor(t=new kt(0,0,1),e=new kt(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===Tc&&((Tc=new $n).setAttribute("position",new zn([0,0,0,0,1,0],3)),(Ec=new Ss(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(e),this.line=new $r(Tc,new Hr({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Gi(Ec,new Ri({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Ac.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Ac,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},exports.AttachedBindMode=t,exports.Audio=Fl,exports.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}},exports.AudioContext=bl,exports.AudioListener=class extends ze{constructor(){super(),this.type="AudioListener",this.context=bl.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new Il}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t),this._timer.update();const e=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(Ll,Nl,Dl),Ul.set(0,0,-1).applyQuaternion(Nl),Ol.set(0,1,0).applyQuaternion(Nl),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Ll.x,t),e.positionY.linearRampToValueAtTime(Ll.y,t),e.positionZ.linearRampToValueAtTime(Ll.z,t),e.forwardX.linearRampToValueAtTime(Ul.x,t),e.forwardY.linearRampToValueAtTime(Ul.y,t),e.forwardZ.linearRampToValueAtTime(Ul.z,t),e.upX.linearRampToValueAtTime(Ol.x,t),e.upY.linearRampToValueAtTime(Ol.y,t),e.upZ.linearRampToValueAtTime(Ol.z,t)}else e.setPosition(Ll.x,Ll.y,Ll.z),e.setOrientation(Ul.x,Ul.y,Ul.z,Ol.x,Ol.y,Ol.z)}},exports.AudioLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Bo(this.manager);function a(e){i?i(e):Et(e),r.manager.itemError(t)}s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,function(n){try{const i=n.slice(0),s=bl.getContext(),o=t+"#decode";r.manager.itemStart(o),s.decodeAudioData(i,function(t){e(t),r.manager.itemEnd(o)}).catch(function(t){a(t),r.manager.itemEnd(o)})}catch(i){a(i)}},n,i)}},exports.AxesHelper=class extends es{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new $n;n.setAttribute("position",new zn(e,3)),n.setAttribute("color",new zn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new Hr({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new qe,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BackSide=1,exports.BasicDepthPacking=3200,exports.BasicShadowMap=0,exports.BatchedMesh=kr,exports.BezierInterpolant=xo,exports.Bone=Qi,exports.Bone$1=Qi,exports.BooleanKeyframeTrack=Mo,exports.Box2=class{constructor(t=new Vt(1/0,1/0),e=new Vt(-1/0,-1/0)){this.isBox2=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=nc.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,nc).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},exports.Box3=pn,exports.Box3$1=pn,exports.Box3Helper=class extends es{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new $n;i.setIndex(new On(n,1)),i.setAttribute("position",new zn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Hr({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BoxGeometry=vs,exports.BoxHelper=class extends es{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new $n;r.setIndex(new On(n,1)),r.setAttribute("position",new On(i,3)),super(r,new Hr({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&wc.setFromObject(this.object),wc.isEmpty())return;const t=wc.min,e=wc.max,n=this.geometry.attributes.position,i=n.array;i[0]=e.x,i[1]=e.y,i[2]=e.z,i[3]=t.x,i[4]=e.y,i[5]=e.z,i[6]=t.x,i[7]=t.y,i[8]=e.z,i[9]=e.x,i[10]=t.y,i[11]=e.z,i[12]=e.x,i[13]=e.y,i[14]=t.z,i[15]=t.x,i[16]=e.y,i[17]=t.z,i[18]=t.x,i[19]=t.y,i[20]=t.z,i[21]=e.x,i[22]=t.y,i[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.BufferAttribute=On,exports.BufferAttribute$1=On,exports.BufferGeometry=$n,exports.BufferGeometry$1=$n,exports.BufferGeometryLoader=gl,exports.ByteType=u,exports.Cache=Io,exports.Camera=$o,exports.CameraHelper=class extends es{constructor(t){const e=new $n,n=new Hr({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){i.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new zn(i,3)),e.setAttribute("color",new zn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new qe(16755200),c=new qe(16711680),h=new qe(43775),u=new qe(16777215),d=new qe(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,n,i,r){const s=this.geometry.getAttribute("color");return s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,n.r,n.g,n.b),s.setXYZ(33,n.r,n.g,n.b),s.setXYZ(34,n.r,n.g,n.b),s.setXYZ(35,n.r,n.g,n.b),s.setXYZ(36,n.r,n.g,n.b),s.setXYZ(37,n.r,n.g,n.b),s.setXYZ(38,i.r,i.g,i.b),s.setXYZ(39,i.r,i.g,i.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0,this}update(){const t=this.geometry,e=this.pointMap;let n,i;if(Sc.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)n=1,i=0;else if(2e3===this.camera.coordinateSystem)n=-1,i=1;else{if(2001!==this.camera.coordinateSystem)throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);n=0,i=1}bc("c",e,t,Sc,0,0,n),bc("t",e,t,Sc,0,0,i),bc("n1",e,t,Sc,-1,-1,n),bc("n2",e,t,Sc,1,-1,n),bc("n3",e,t,Sc,-1,1,n),bc("n4",e,t,Sc,1,1,n),bc("f1",e,t,Sc,-1,-1,i),bc("f2",e,t,Sc,1,-1,i),bc("f3",e,t,Sc,-1,1,i),bc("f4",e,t,Sc,1,1,i),bc("u1",e,t,Sc,.7,1.1,n),bc("u2",e,t,Sc,-.7,1.1,n),bc("u3",e,t,Sc,0,2,n),bc("cf1",e,t,Sc,-1,0,i),bc("cf2",e,t,Sc,1,0,i),bc("cf3",e,t,Sc,0,-1,i),bc("cf4",e,t,Sc,0,1,i),bc("cn1",e,t,Sc,-1,0,n),bc("cn2",e,t,Sc,1,0,n),bc("cn3",e,t,Sc,0,-1,n),bc("cn4",e,t,Sc,0,1,n),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.CanvasTexture=class extends ae{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},exports.CapsuleGeometry=xs,exports.CatmullRomCurve3=zs,exports.CineonToneMapping=3,exports.CircleGeometry=ys,exports.ClampToEdgeWrapping=n,exports.ClampToEdgeWrapping$1=n,exports.Clock=class{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,Tt("Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=performance.now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}},exports.Color=qe,exports.Color$1=qe,exports.ColorKeyframeTrack=So,exports.ColorManagement=$t,exports.ColorManagement$1=$t,exports.Compatibility={TEXTURE_COMPARE:"depthTextureCompare"},exports.CompressedArrayTexture=ds,exports.CompressedArrayTexture$1=ds,exports.CompressedCubeTexture=ps,exports.CompressedCubeTexture$1=ps,exports.CompressedTexture=us,exports.CompressedTexture$1=us,exports.CompressedTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new us,l=new Bo(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function h(h){l.load(t[h],function(t){const n=r.parse(t,!0);s[h]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},c+=1,6===c&&(1===n.mipmapCount&&(a.minFilter=o),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))},n,i)}if(Array.isArray(t))for(let o=0,u=t.length;o<u;++o)h(o);else l.load(t,function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=o),a.format=n.format,a.needsUpdate=!0,e&&e(a)},n,i);return a}},exports.ConeGeometry=Ss,exports.ConstantAlphaFactor=213,exports.ConstantColorFactor=211,exports.Controls=class extends Ct{constructor(t,e=null){super(),this.object=t,this.domElement=e,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(t){void 0!==t?(null!==this.domElement&&this.disconnect(),this.domElement=t):Tt("Controls: connect() now requires an element.")}disconnect(){}dispose(){}update(){}},exports.CubeCamera=Cl,exports.CubeDepthTexture=gs,exports.CubeReflectionMapping=301,exports.CubeRefractionMapping=302,exports.CubeTexture=ms,exports.CubeTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=new ms;r.colorSpace=lt;const s=new Vo(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))},void 0,i)}for(let l=0;l<t.length;++l)o(l);return r}},exports.CubeUVReflectionMapping=306,exports.CubicBezierCurve=Hs,exports.CubicBezierCurve3=Ws,exports.CubicInterpolant=go,exports.CullFaceBack=1,exports.CullFaceFront=2,exports.CullFaceFrontBack=3,exports.CullFaceNone=0,exports.Curve=Is,exports.CurvePath=$s,exports.CustomBlending=5,exports.CustomToneMapping=5,exports.CylinderGeometry=Ms,exports.Cylindrical=class{constructor(t=1,e=0,n=0){this.radius=t,this.theta=e,this.y=n}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}},exports.Data3DTexture=ue,exports.Data3DTexture$1=ue,exports.DataArrayTexture=he,exports.DataTexture=tr,exports.DataTexture$1=tr,exports.DataTextureLoader=class extends Do{constructor(t){super(t)}load(t,e,i,r){const s=this,a=new tr,l=new Bo(this.manager);return l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setPath(this.path),l.setWithCredentials(s.withCredentials),l.load(t,function(t){let i;try{i=s.parse(t)}catch(l){return void(void 0!==r?r(l):Et(l))}void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:n,a.wrapT=void 0!==i.wrapT?i.wrapT:n,a.magFilter=void 0!==i.magFilter?i.magFilter:o,a.minFilter=void 0!==i.minFilter?i.minFilter:o,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.colorSpace&&(a.colorSpace=i.colorSpace),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=c),1===i.mipmapCount&&(a.minFilter=o),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,e&&e(a,i)},i,r),a}},exports.DataUtils=class{static toHalfFloat(t){return In(t)}static fromHalfFloat(t){return Pn(t)}},exports.DecrementStencilOp=7683,exports.DecrementWrapStencilOp=34056,exports.DefaultLoadingManager=No,exports.DepthFormat=E,exports.DepthStencilFormat=w,exports.DepthTexture=fs,exports.DetachedBindMode="detached",exports.DirectionalLight=ll,exports.DirectionalLight$1=ll,exports.DirectionalLightHelper=class extends ze{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===e&&(e=1);let i=new $n;i.setAttribute("position",new zn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Hr({fog:!1,toneMapped:!1});this.lightPlane=new $r(i,r),this.add(this.lightPlane),i=new $n,i.setAttribute("position",new zn([0,0,0,0,0,1],3)),this.targetLine=new $r(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),vc.setFromMatrixPosition(this.light.matrixWorld),xc.setFromMatrixPosition(this.light.target.matrixWorld),yc.subVectors(xc,vc),this.lightPlane.lookAt(xc),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(xc),this.targetLine.scale.z=yc.length()}},exports.DiscreteInterpolant=vo,exports.DodecahedronGeometry=Ts,exports.DoubleSide=2,exports.DoubleSide$1=2,exports.DstAlphaFactor=206,exports.DstColorFactor=208,exports.DynamicCopyUsage=35050,exports.DynamicDrawUsage=35048,exports.DynamicReadUsage=35049,exports.EdgesGeometry=Rs,exports.EllipseCurve=Ps,exports.EqualCompare=514,exports.EqualDepth=4,exports.EqualStencilFunc=514,exports.EquirectangularReflectionMapping=303,exports.EquirectangularRefractionMapping=304,exports.Euler=Se,exports.EventDispatcher=Ct,exports.ExternalTexture=_s,exports.ExtrudeGeometry=Ia,exports.FileLoader=Bo,exports.FileLoader$1=Bo,exports.Float16BufferAttribute=class extends On{constructor(t,e,n){super(new Uint16Array(t),e,n),this.isFloat16BufferAttribute=!0}getX(t){let e=Pn(this.array[t*this.itemSize]);return this.normalized&&(e=Ft(e,this.array)),e}setX(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize]=In(e),this}getY(t){let e=Pn(this.array[t*this.itemSize+1]);return this.normalized&&(e=Ft(e,this.array)),e}setY(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+1]=In(e),this}getZ(t){let e=Pn(this.array[t*this.itemSize+2]);return this.normalized&&(e=Ft(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+2]=In(e),this}getW(t){let e=Pn(this.array[t*this.itemSize+3]);return this.normalized&&(e=Ft(e,this.array)),e}setW(t,e){return this.normalized&&(e=Bt(e,this.array)),this.array[t*this.itemSize+3]=In(e),this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this.array[t+2]=In(i),this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Bt(e,this.array),n=Bt(n,this.array),i=Bt(i,this.array),r=Bt(r,this.array)),this.array[t+0]=In(e),this.array[t+1]=In(n),this.array[t+2]=In(i),this.array[t+3]=In(r),this}},exports.Float32BufferAttribute=zn,exports.FloatType=g,exports.FloatType$1=g,exports.Fog=Je,exports.FogExp2=Ze,exports.FramebufferTexture=class extends ae{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=r,this.minFilter=r,this.generateMipmaps=!1,this.needsUpdate=!0}},exports.FrontSide=0,exports.FrontSide$1=0,exports.Frustum=yr,exports.FrustumArray=br,exports.GLBufferAttribute=class{constructor(t,e,n,i,r,s=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.normalized=s,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}},exports.GLSL1="100",exports.GLSL3="300 es",exports.GreaterCompare=516,exports.GreaterDepth=6,exports.GreaterEqualCompare=518,exports.GreaterEqualDepth=5,exports.GreaterEqualStencilFunc=518,exports.GreaterStencilFunc=516,exports.GridHelper=class extends es{constructor(t=10,e=10,n=4473924,i=8947848){n=new qe(n),i=new qe(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let h=0,u=0,d=-a;h<=e;h++,d+=s){o.push(-a,0,d,a,0,d),o.push(d,0,-a,d,0,a);const t=h===r?n:i;t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3}const c=new $n;c.setAttribute("position",new zn(o,3)),c.setAttribute("color",new zn(l,3));super(c,new Hr({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.Group=Ve,exports.Group$1=Ve,exports.HTMLTexture=class extends ae{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isHTMLTexture=!0,this.generateMipmaps=!1,this.needsUpdate=!0;const c=t?t.parentNode:null;null!==c&&"requestPaint"in c&&(c.onpaint=()=>{this.needsUpdate=!0},c.requestPaint())}dispose(){const t=this.image?this.image.parentNode:null;null!==t&&"onpaint"in t&&(t.onpaint=null),super.dispose()}},exports.HalfFloatType=_,exports.HalfFloatType$1=_,exports.HemisphereLight=Ho,exports.HemisphereLightHelper=class extends ze{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new Da(e);i.rotateY(.5*Math.PI),this.material=new Ri({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new On(s,3)),this.add(new Gi(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");gc.copy(this.light.color),_c.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?gc:_c;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),t.lookAt(fc.setFromMatrixPosition(this.light.matrixWorld).negate())}},exports.IcosahedronGeometry=La,exports.ImageBitmapLoader=Sl,exports.ImageBitmapLoader$1=Sl,exports.ImageLoader=Vo,exports.ImageUtils=te,exports.IncrementStencilOp=7682,exports.IncrementWrapStencilOp=34055,exports.InstancedBufferAttribute=rr,exports.InstancedBufferAttribute$1=rr,exports.InstancedBufferGeometry=fl,exports.InstancedInterleavedBuffer=class extends Kn{constructor(t,e,n=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}},exports.InstancedMesh=dr,exports.InstancedMesh$1=dr,exports.Int16BufferAttribute=class extends On{constructor(t,e,n){super(new Int16Array(t),e,n)}},exports.Int32BufferAttribute=class extends On{constructor(t,e,n){super(new Int32Array(t),e,n)}},exports.Int8BufferAttribute=class extends On{constructor(t,e,n){super(new Int8Array(t),e,n)}},exports.IntType=m,exports.InterleavedBuffer=Kn,exports.InterleavedBuffer$1=Kn,exports.InterleavedBufferAttribute=ti,exports.InterleavedBufferAttribute$1=ti,exports.Interpolant=fo,exports.Interpolant$1=fo,exports.InterpolateBezier=nt,exports.InterpolateDiscrete=Q,exports.InterpolateDiscrete$1=Q,exports.InterpolateLinear=tt,exports.InterpolateLinear$1=tt,exports.InterpolateSmooth=et,exports.InterpolationSamplingMode={NORMAL:"normal",CENTROID:"centroid",SAMPLE:"sample",FIRST:"first",EITHER:"either"},exports.InterpolationSamplingType={PERSPECTIVE:"perspective",LINEAR:"linear",FLAT:"flat"},exports.InvertStencilOp=5386,exports.KeepStencilOp=dt,exports.KeyframeTrack=yo,exports.LOD=yi,exports.LatheGeometry=Na,exports.Layers=be,exports.LessCompare=513,exports.LessDepth=2,exports.LessEqualCompare=515,exports.LessEqualDepth=3,exports.LessEqualStencilFunc=515,exports.LessStencilFunc=513,exports.Light=ko,exports.LightProbe=dl,exports.Line=$r,exports.Line$1=$r,exports.Line3=class{constructor(t=new kt,e=new kt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){ic.subVectors(t,this.start),rc.subVectors(this.end,this.start);const n=rc.dot(rc);if(0===n)return 0;let i=rc.dot(ic)/n;return e&&(i=Dt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}distanceSqToLine3(t,e=lc,n=cc){const i=1e-8*1e-8;let r,s;const a=this.start,o=t.start,l=this.end,c=t.end;sc.subVectors(l,a),ac.subVectors(c,o),oc.subVectors(a,o);const h=sc.dot(sc),u=ac.dot(ac),d=ac.dot(oc);if(h<=i&&u<=i)return e.copy(a),n.copy(o),e.sub(n),e.dot(e);if(h<=i)r=0,s=d/u,s=Dt(s,0,1);else{const t=sc.dot(oc);if(u<=i)s=0,r=Dt(-t/h,0,1);else{const e=sc.dot(ac),n=h*u-e*e;r=0!==n?Dt((e*d-t*u)/n,0,1):0,s=(e*r+d)/u,s<0?(s=0,r=Dt(-t/h,0,1)):s>1&&(s=1,r=Dt((e-t)/h,0,1))}}return e.copy(a).addScaledVector(sc,r),n.copy(o).addScaledVector(ac,s),e.distanceToSquared(n)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},exports.LineBasicMaterial=Hr,exports.LineBasicMaterial$1=Hr,exports.LineCurve=Xs,exports.LineCurve3=js,exports.LineDashedMaterial=co,exports.LineLoop=ns,exports.LineLoop$1=ns,exports.LineSegments=es,exports.LineSegments$1=es,exports.LinearFilter=o,exports.LinearFilter$1=o,exports.LinearInterpolant=_o,exports.LinearMipMapLinearFilter=1008,exports.LinearMipMapNearestFilter=1007,exports.LinearMipmapLinearFilter=c,exports.LinearMipmapLinearFilter$1=c,exports.LinearMipmapNearestFilter=l,exports.LinearMipmapNearestFilter$1=l,exports.LinearSRGBColorSpace=ct,exports.LinearSRGBColorSpace$1=ct,exports.LinearToneMapping=1,exports.LinearTransfer=ht,exports.Loader=Do,exports.Loader$1=Do,exports.LoaderUtils=ml,exports.LoaderUtils$1=ml,exports.LoadingManager=Lo,exports.LoopOnce=2200,exports.LoopPingPong=2202,exports.LoopRepeat=2201,exports.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},exports.Material=ni,exports.Material$1=ni,exports.MaterialBlending=6,exports.MaterialLoader=pl,exports.MathUtils=zt,exports.MathUtils$1=zt,exports.Matrix2=ec,exports.Matrix3=Xt,exports.Matrix4=de,exports.Matrix4$1=de,exports.MaxEquation=104,exports.Mesh=Gi,exports.Mesh$1=Gi,exports.MeshBasicMaterial=Ri,exports.MeshBasicMaterial$1=Ri,exports.MeshDepthMaterial=ao,exports.MeshDistanceMaterial=oo,exports.MeshLambertMaterial=so,exports.MeshMatcapMaterial=lo,exports.MeshNormalMaterial=ro,exports.MeshPhongMaterial=no,exports.MeshPhysicalMaterial=eo,exports.MeshPhysicalMaterial$1=eo,exports.MeshStandardMaterial=to,exports.MeshStandardMaterial$1=to,exports.MeshToonMaterial=io,exports.MinEquation=103,exports.MirroredRepeatWrapping=i,exports.MirroredRepeatWrapping$1=i,exports.MixOperation=1,exports.MultiplyBlending=4,exports.MultiplyOperation=0,exports.NearestFilter=r,exports.NearestFilter$1=r,exports.NearestMipMapLinearFilter=1005,exports.NearestMipMapNearestFilter=1004,exports.NearestMipmapLinearFilter=a,exports.NearestMipmapLinearFilter$1=a,exports.NearestMipmapNearestFilter=s,exports.NearestMipmapNearestFilter$1=s,exports.NeutralToneMapping=7,exports.NeverCompare=512,exports.NeverDepth=0,exports.NeverStencilFunc=512,exports.NoBlending=0,exports.NoColorSpace="",exports.NoColorSpace$1="",exports.NoNormalPacking="",exports.NoToneMapping=0,exports.NormalAnimationBlendMode=at,exports.NormalBlending=1,exports.NormalGAPacking="ga",exports.NormalRGPacking="rg",exports.NotEqualCompare=517,exports.NotEqualDepth=7,exports.NotEqualStencilFunc=517,exports.NumberKeyframeTrack=bo,exports.NumberKeyframeTrack$1=bo,exports.Object3D=ze,exports.Object3D$1=ze,exports.ObjectLoader=class extends Do{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?ml.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new Bo(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,function(n){let s=null;try{s=JSON.parse(n)}catch(o){return void 0!==i&&i(o),void Et("ObjectLoader: Can't parse "+t+".",o.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==i&&i(new Error("THREE.ObjectLoader: Can't load "+t)),void Et("ObjectLoader: Can't load "+t);r.parse(s,e)},n,i)}async loadAsync(t,e){const n=""===this.path?ml.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new Bo(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e);let s;try{s=JSON.parse(r)}catch(o){throw new Error("ObjectLoader: Can't parse "+t+". "+o.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,function(){void 0!==e&&e(l)}),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),this.bindLightTargets(l),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}static registerGeometry(t,e){_l[t]=e}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new Qs).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse(function(t){t.isBone&&(i[t.uuid]=t)}),void 0!==t)for(let r=0,s=t.length;r<s;r++){const e=(new ir).fromJSON(t[r],i);n[e.uuid]=e}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new gl;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;default:a.type in Xa?s=Xa[a.type].fromJSON(a,e):a.type in _l?s=_l[a.type].fromJSON(a,e):Tt(`ObjectLoader: Unknown geometry type "${a.type}". Use .registerGeometry() before starting the deserialization process.`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new pl;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Co.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:gt(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Lo(e);r=new Vo(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e<r;e++){const n=t[e],r=n.url;if(Array.isArray(r)){const t=[];for(let e=0,n=r.length;e<n;e++){const n=s(r[e]);null!==n&&(n instanceof HTMLImageElement?t.push(n):t.push(new tr(n.data,n.width,n.height)))}i[n.uuid]=new ne(t)}else{const t=s(n.url);i[n.uuid]=new ne(t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:gt(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new Vo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){const t=[];for(let e=0,n=s.length;e<n;e++){const n=s[e],i=await r(n);null!==i&&(i instanceof HTMLImageElement?t.push(i):t.push(new tr(i.data,i.width,i.height)))}n[i.uuid]=new ne(t)}else{const t=await r(i.url);n[i.uuid]=new ne(t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(Tt("ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];void 0===s.image&&Tt('ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&Tt("ObjectLoader: Undefined image",s.image);const a=e[s.image],o=a.data;let l;Array.isArray(o)?(l=new ms,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new tr:new ae,o&&(l.needsUpdate=!0)),l.source=a,l.uuid=s.uuid,void 0!==s.name&&(l.name=s.name),void 0!==s.mapping&&(l.mapping=n(s.mapping,vl)),void 0!==s.channel&&(l.channel=s.channel),void 0!==s.offset&&l.offset.fromArray(s.offset),void 0!==s.repeat&&l.repeat.fromArray(s.repeat),void 0!==s.center&&l.center.fromArray(s.center),void 0!==s.rotation&&(l.rotation=s.rotation),void 0!==s.wrap&&(l.wrapS=n(s.wrap[0],xl),l.wrapT=n(s.wrap[1],xl)),void 0!==s.format&&(l.format=s.format),void 0!==s.internalFormat&&(l.internalFormat=s.internalFormat),void 0!==s.type&&(l.type=s.type),void 0!==s.colorSpace&&(l.colorSpace=s.colorSpace),void 0!==s.minFilter&&(l.minFilter=n(s.minFilter,yl)),void 0!==s.magFilter&&(l.magFilter=n(s.magFilter,yl)),void 0!==s.anisotropy&&(l.anisotropy=s.anisotropy),void 0!==s.flipY&&(l.flipY=s.flipY),void 0!==s.generateMipmaps&&(l.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(l.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(l.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(l.compareFunction=s.compareFunction),void 0!==s.normalized&&(l.normalized=s.normalized),void 0!==s.userData&&(l.userData=s.userData),i[s.uuid]=l}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&Tt("ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&Tt("ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&Tt("ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&Tt("ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new $e,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new qe(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new Je(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new Ze(t.fog.color,t.fog.density)),""!==t.fog.name&&(s.fog.name=t.fog.name)),void 0!==t.backgroundBlurriness&&(s.backgroundBlurriness=t.backgroundBlurriness),void 0!==t.backgroundIntensity&&(s.backgroundIntensity=t.backgroundIntensity),void 0!==t.backgroundRotation&&s.backgroundRotation.fromArray(t.backgroundRotation),void 0!==t.environmentIntensity&&(s.environmentIntensity=t.environmentIntensity),void 0!==t.environmentRotation&&s.environmentRotation.fromArray(t.environmentRotation);break;case"PerspectiveCamera":s=new el(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new al(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new cl(t.color,t.intensity);break;case"DirectionalLight":s=new ll(t.color,t.intensity),s.target=t.target||"";break;case"PointLight":s=new sl(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new hl(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new il(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay),s.target=t.target||"";break;case"HemisphereLight":s=new Ho(t.color,t.groundColor,t.intensity);break;case"LightProbe":const e=(new ul).fromArray(t.sh);s=new dl(e,t.intensity);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new Ki(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new Gi(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const n=t.count,i=t.instanceMatrix,r=t.instanceColor;s=new dr(a,o,n),s.instanceMatrix=new rr(new Float32Array(i.array),16),void 0!==r&&(s.instanceColor=new rr(new Float32Array(r.array),r.itemSize));break;case"BatchedMesh":a=l(t.geometry),o=c(t.material),s=new kr(t.maxInstanceCount,t.maxVertexCount,t.maxIndexCount,o),s.geometry=a,s.perObjectFrustumCulled=t.perObjectFrustumCulled,s.sortObjects=t.sortObjects,s._drawRanges=t.drawRanges,s._reservedRanges=t.reservedRanges,s._geometryInfo=t.geometryInfo.map(t=>{let e=null,n=null;return void 0!==t.boundingBox&&(e=(new pn).fromJSON(t.boundingBox)),void 0!==t.boundingSphere&&(n=(new Hn).fromJSON(t.boundingSphere)),{...t,boundingBox:e,boundingSphere:n}}),s._instanceInfo=t.instanceInfo,s._availableInstanceIds=t._availableInstanceIds,s._availableGeometryIds=t._availableGeometryIds,s._nextIndexStart=t.nextIndexStart,s._nextVertexStart=t.nextVertexStart,s._geometryCount=t.geometryCount,s._maxInstanceCount=t.maxInstanceCount,s._maxVertexCount=t.maxVertexCount,s._maxIndexCount=t.maxIndexCount,s._geometryInitialized=t.geometryInitialized,s._matricesTexture=h(t.matricesTexture.uuid),s._indirectTexture=h(t.indirectTexture.uuid),void 0!==t.colorsTexture&&(s._colorsTexture=h(t.colorsTexture.uuid)),void 0!==t.boundingSphere&&(s.boundingSphere=(new Hn).fromJSON(t.boundingSphere)),void 0!==t.boundingBox&&(s.boundingBox=(new pn).fromJSON(t.boundingBox));break;case"LOD":s=new yi;break;case"Line":s=new $r(l(t.geometry),c(t.material));break;case"LineLoop":s=new ns(l(t.geometry),c(t.material));break;case"LineSegments":s=new es(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new ls(l(t.geometry),c(t.material));break;case"Sprite":s=new gi(c(t.material));break;case"Group":s=new Ve;break;case"Bone":s=new Qi;break;default:s=new ze}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.pivot&&(s.pivot=(new kt).fromArray(t.pivot)),void 0!==t.morphTargetDictionary&&(s.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),void 0!==t.morphTargetInfluences&&(s.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.intensity&&(s.shadow.intensity=t.shadow.intensity),void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.static&&(s.static=t.static),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance,n.hysteresis)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse(function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?Tt("ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}})}bindLightTargets(t){t.traverse(function(e){if(e.isDirectionalLight||e.isSpotLight){const n=e.target,i=t.getObjectByProperty("uuid",n);e.target=void 0!==i?i:new ze}})}},exports.ObjectSpaceNormalMap=1,exports.OctahedronGeometry=Da,exports.OneFactor=201,exports.OneMinusConstantAlphaFactor=214,exports.OneMinusConstantColorFactor=212,exports.OneMinusDstAlphaFactor=207,exports.OneMinusDstColorFactor=209,exports.OneMinusSrcAlphaFactor=205,exports.OneMinusSrcColorFactor=203,exports.OrthographicCamera=al,exports.OrthographicCamera$1=al,exports.PCFShadowMap=1,exports.PCFSoftShadowMap=2,exports.PMREMGenerator=$c,exports.Path=Ks,exports.PerspectiveCamera=el,exports.PerspectiveCamera$1=el,exports.Plane=gr,exports.PlaneGeometry=Ua,exports.PlaneHelper=class extends $r{constructor(t,e=1,n=16776960){const i=n,r=new $n;r.setAttribute("position",new zn([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new Hr({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new $n;s.setAttribute("position",new zn([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new Gi(s,new Ri({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},exports.PointLight=sl,exports.PointLight$1=sl,exports.PointLightHelper=class extends Gi{constructor(t,e,n){super(new Ba(e,4,2),new Ri({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},exports.Points=ls,exports.Points$1=ls,exports.PointsMaterial=is,exports.PointsMaterial$1=is,exports.PolarGridHelper=class extends es{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new qe(r),s=new qe(s);const a=[],o=[];if(e>1)for(let c=0;c<e;c++){const n=c/e*(2*Math.PI),i=Math.sin(n)*t,l=Math.cos(n)*t;a.push(0,0,0),a.push(i,0,l);const h=1&c?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let c=0;c<n;c++){const e=1&c?r:s,l=t-t/n*c;for(let t=0;t<i;t++){let n=t/i*(2*Math.PI),r=Math.sin(n)*l,s=Math.cos(n)*l;a.push(r,0,s),o.push(e.r,e.g,e.b),n=(t+1)/i*(2*Math.PI),r=Math.sin(n)*l,s=Math.cos(n)*l,a.push(r,0,s),o.push(e.r,e.g,e.b)}}const l=new $n;l.setAttribute("position",new zn(a,3)),l.setAttribute("color",new zn(o,3));super(l,new Hr({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.PolyhedronGeometry=bs,exports.PositionalAudio=class extends Fl{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(Bl,zl,Vl),Gl.set(0,0,1).applyQuaternion(zl);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(Bl.x,t),e.positionY.linearRampToValueAtTime(Bl.y,t),e.positionZ.linearRampToValueAtTime(Bl.z,t),e.orientationX.linearRampToValueAtTime(Gl.x,t),e.orientationY.linearRampToValueAtTime(Gl.y,t),e.orientationZ.linearRampToValueAtTime(Gl.z,t)}else e.setPosition(Bl.x,Bl.y,Bl.z),e.setOrientation(Gl.x,Gl.y,Gl.z)}},exports.PropertyBinding=Yl,exports.PropertyBinding$1=Yl,exports.PropertyMixer=kl,exports.QuadraticBezierCurve=qs,exports.QuadraticBezierCurve3=Ys,exports.Quaternion=Gt,exports.Quaternion$1=Gt,exports.QuaternionKeyframeTrack=Eo,exports.QuaternionKeyframeTrack$1=Eo,exports.QuaternionLinearInterpolant=To,exports.R11_EAC_Format=G,exports.R11_EAC_Format$1=G,exports.RED_GREEN_RGTC2_Format=$,exports.RED_GREEN_RGTC2_Format$1=$,exports.RED_RGTC1_Format=Z,exports.RED_RGTC1_Format$1=Z,exports.REVISION="184",exports.RG11_EAC_Format=H,exports.RG11_EAC_Format$1=H,exports.RGBADepthPacking=3201,exports.RGBAFormat=T,exports.RGBAFormat$1=T,exports.RGBAIntegerFormat=P,exports.RGBA_ASTC_10x10_Format=37819,exports.RGBA_ASTC_10x5_Format=37816,exports.RGBA_ASTC_10x6_Format=37817,exports.RGBA_ASTC_10x8_Format=37818,exports.RGBA_ASTC_12x10_Format=37820,exports.RGBA_ASTC_12x12_Format=37821,exports.RGBA_ASTC_4x4_Format=X,exports.RGBA_ASTC_4x4_Format$1=X,exports.RGBA_ASTC_5x4_Format=37809,exports.RGBA_ASTC_5x5_Format=37810,exports.RGBA_ASTC_6x5_Format=37811,exports.RGBA_ASTC_6x6_Format=j,exports.RGBA_ASTC_6x6_Format$1=j,exports.RGBA_ASTC_8x5_Format=37813,exports.RGBA_ASTC_8x6_Format=37814,exports.RGBA_ASTC_8x8_Format=37815,exports.RGBA_BPTC_Format=q,exports.RGBA_BPTC_Format$1=q,exports.RGBA_ETC2_EAC_Format=V,exports.RGBA_ETC2_EAC_Format$1=V,exports.RGBA_PVRTC_2BPPV1_Format=F,exports.RGBA_PVRTC_2BPPV1_Format$1=F,exports.RGBA_PVRTC_4BPPV1_Format=O,exports.RGBA_PVRTC_4BPPV1_Format$1=O,exports.RGBA_S3TC_DXT1_Format=N,exports.RGBA_S3TC_DXT1_Format$1=N,exports.RGBA_S3TC_DXT3_Format=33778,exports.RGBA_S3TC_DXT5_Format=D,exports.RGBA_S3TC_DXT5_Format$1=D,exports.RGBDepthPacking=3202,exports.RGBFormat=b,exports.RGBFormat$1=b,exports.RGBIntegerFormat=1032,exports.RGB_BPTC_SIGNED_Format=36494,exports.RGB_BPTC_UNSIGNED_Format=Y,exports.RGB_BPTC_UNSIGNED_Format$1=Y,exports.RGB_ETC1_Format=B,exports.RGB_ETC1_Format$1=B,exports.RGB_ETC2_Format=z,exports.RGB_ETC2_Format$1=z,exports.RGB_PVRTC_2BPPV1_Format=35841,exports.RGB_PVRTC_4BPPV1_Format=U,exports.RGB_PVRTC_4BPPV1_Format$1=U,exports.RGB_S3TC_DXT1_Format=L,exports.RGB_S3TC_DXT1_Format$1=L,exports.RGDepthPacking=3203,exports.RGFormat=R,exports.RGFormat$1=R,exports.RGIntegerFormat=I,exports.RawShaderMaterial=Qa,exports.Ray=Ci,exports.Raycaster=class{constructor(t,e,n=0,i=1/0){this.ray=new Ci(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new be,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):Et("Raycaster: Unsupported camera type: "+e.type)}setFromXRController(t){return Kl.identity().extractRotation(t.matrixWorld),this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Kl),this}intersectObject(t,e=!0,n=[]){return tc(t,this,n,e),n.sort(Ql),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)tc(t[i],this,n,e);return n.sort(Ql),n}},exports.RectAreaLight=hl,exports.RedFormat=A,exports.RedFormat$1=A,exports.RedIntegerFormat=C,exports.ReinhardToneMapping=2,exports.RenderTarget=le,exports.RenderTarget3D=class extends le{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new ue(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.RepeatWrapping=e,exports.RepeatWrapping$1=e,exports.ReplaceStencilOp=7681,exports.ReverseSubtractEquation=102,exports.RingGeometry=Oa,exports.SIGNED_R11_EAC_Format=k,exports.SIGNED_R11_EAC_Format$1=k,exports.SIGNED_RED_GREEN_RGTC2_Format=K,exports.SIGNED_RED_GREEN_RGTC2_Format$1=K,exports.SIGNED_RED_RGTC1_Format=J,exports.SIGNED_RED_RGTC1_Format$1=J,exports.SIGNED_RG11_EAC_Format=W,exports.SIGNED_RG11_EAC_Format$1=W,exports.SRGBColorSpace=lt,exports.SRGBColorSpace$1=lt,exports.SRGBTransfer=ut,exports.Scene=$e,exports.ShaderChunk=Pc,exports.ShaderLib=Nc,exports.ShaderMaterial=Ka,exports.ShadowMaterial=ja,exports.Shape=Qs,exports.ShapeGeometry=Fa,exports.ShapePath=class{constructor(){this.type="ShapePath",this.color=new qe,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Ks,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=Aa.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new Qs,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let f=0,g=i.length;f<g;f++)s=i[f],u=s.getPoints(),r=n(u),r=t?!r:r,r?(!l&&h[m]&&m++,h[m]={s:new Qs,p:u},h[m].s.curves=s.curves,l&&m++,p[m]=[]):p[m].push({h:s,p:u[0]});if(!h[0])return function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new Qs;r.curves=i.curves,e.push(r)}return e}(i);if(h.length>1){let t=!1,n=0;for(let e=0,i=h.length;e<i;e++)c[e]=[];for(let i=0,r=h.length;i<r;i++){const r=p[i];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<h.length;r++)e(a.p,h[r].p)&&(i!==r&&n++,o?(o=!1,c[r].push(a)):t=!0);o&&c[i].push(a)}}n>0&&!1===t&&(p=c)}for(let f=0,g=h.length;f<g;f++){a=h[f].s,o.push(a),d=p[f];for(let t=0,e=d.length;t<e;t++)a.holes.push(d[t].h)}return o}},exports.ShapeUtils=Aa,exports.ShortType=d,exports.Skeleton=ir,exports.Skeleton$1=ir,exports.SkeletonHelper=class extends es{constructor(t){const e=mc(t),n=new $n,i=[],r=[];for(let o=0;o<e.length;o++){const t=e[o];t.parent&&t.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}n.setAttribute("position",new zn(i,3)),n.setAttribute("color",new zn(r,3));super(n,new Hr({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1;const s=new qe(255),a=new qe(65280);this.setColors(s,a)}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");pc.copy(this.root.matrixWorld).invert();for(let r=0,s=0;r<e.length;r++){const t=e[r];t.parent&&t.parent.isBone&&(dc.multiplyMatrices(pc,t.matrixWorld),uc.setFromMatrixPosition(dc),i.setXYZ(s,uc.x,uc.y,uc.z),dc.multiplyMatrices(pc,t.parent.matrixWorld),uc.setFromMatrixPosition(dc),i.setXYZ(s+1,uc.x,uc.y,uc.z),s+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}setColors(t,e){const n=this.geometry.getAttribute("color");for(let i=0;i<n.count;i+=2)n.setXYZ(i,t.r,t.g,t.b),n.setXYZ(i+1,e.r,e.g,e.b);return n.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},exports.SkinnedMesh=Ki,exports.SkinnedMesh$1=Ki,exports.Source=ne,exports.Sphere=Hn,exports.Sphere$1=Hn,exports.SphereGeometry=Ba,exports.Spherical=class{constructor(t=1,e=0,n=0){this.radius=t,this.phi=e,this.theta=n}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Dt(this.phi,t,Math.PI-t),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Dt(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}},exports.SphericalHarmonics3=ul,exports.SplineCurve=Zs,exports.SpotLight=il,exports.SpotLight$1=il,exports.SpotLightHelper=class extends ze{constructor(t,e){super(),this.light=t,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const n=new $n,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let s=0,a=1,o=32;s<o;s++,a++){const t=s/o*Math.PI*2,e=a/o*Math.PI*2;i.push(Math.cos(t),Math.sin(t),1,Math.cos(e),Math.sin(e),1)}n.setAttribute("position",new zn(i,3));const r=new Hr({fog:!1,toneMapped:!1});this.cone=new es(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),hc.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hc),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},exports.Sprite=gi,exports.SpriteMaterial=ii,exports.SrcAlphaFactor=204,exports.SrcAlphaSaturateFactor=210,exports.SrcColorFactor=202,exports.StaticCopyUsage=35046,exports.StaticDrawUsage=pt,exports.StaticReadUsage=35045,exports.StereoCamera=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new el,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new el,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,wl.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(Pt*e.fov*.5)/e.zoom;let s,a;El.elements[12]=-n,Tl.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,wl.elements[0]=2*e.near/(a-s),wl.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(wl),s=-r*e.aspect-i,a=r*e.aspect-i,wl.elements[0]=2*e.near/(a-s),wl.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(wl)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(El),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Tl)}},exports.StreamCopyUsage=35042,exports.StreamDrawUsage=35040,exports.StreamReadUsage=35041,exports.StringKeyframeTrack=wo,exports.SubtractEquation=101,exports.SubtractiveBlending=3,exports.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},exports.TangentSpaceNormalMap=0,exports.TetrahedronGeometry=za,exports.Texture=ae,exports.Texture$1=ae,exports.TextureLoader=Go,exports.TextureLoader$1=Go,exports.TextureUtils=class{static contain(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2):(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0),t}(t,e)}static cover(t,e){return function(t,e){const n=t.image&&t.image.width?t.image.width/t.image.height:1;return n>e?(t.repeat.x=e/n,t.repeat.y=1,t.offset.x=(1-t.repeat.x)/2,t.offset.y=0):(t.repeat.x=1,t.repeat.y=n/e,t.offset.x=0,t.offset.y=(1-t.repeat.y)/2),t}(t,e)}static fill(t){return function(t){return t.repeat.x=1,t.repeat.y=1,t.offset.x=0,t.offset.y=0,t}(t)}static getByteLength(t,e,n,i){return Cc(t,e,n,i)}},exports.Timer=Il,exports.TimestampQuery={COMPUTE:"compute",RENDER:"render"},exports.TorusGeometry=Va,exports.TorusKnotGeometry=Ga,exports.Triangle=dn,exports.TriangleFanDrawMode=2,exports.TriangleFanDrawMode$1=2,exports.TriangleStripDrawMode=1,exports.TriangleStripDrawMode$1=1,exports.TrianglesDrawMode=0,exports.TrianglesDrawMode$1=0,exports.TubeGeometry=ka,exports.UVMapping=300,exports.Uint16BufferAttribute=Fn,exports.Uint32BufferAttribute=Bn,exports.Uint8BufferAttribute=class extends On{constructor(t,e,n){super(new Uint8Array(t),e,n)}},exports.Uint8ClampedBufferAttribute=class extends On{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}},exports.Uniform=class t{constructor(t){this.value=t}clone(){return new t(void 0===this.value.clone?this.value:this.value.clone())}},exports.UniformsGroup=class extends Ct{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:$l++}),this.name="",this.usage=pt,this.uniforms=[]}add(t){return this.uniforms.push(t),this}remove(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setName(t){return this.name=t,this}setUsage(t){return this.usage=t,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(t){this.name=t.name,this.usage=t.usage;const e=t.uniforms;this.uniforms.length=0;for(let n=0,i=e.length;n<i;n++){const t=Array.isArray(e[n])?e[n]:[e[n]];for(let e=0;e<t.length;e++)this.uniforms.push(t[e].clone())}return this}clone(){return(new this.constructor).copy(this)}},exports.UniformsLib=Lc,exports.UniformsUtils=$a,exports.UnsignedByteType=h,exports.UnsignedByteType$1=h,exports.UnsignedInt101111Type=S,exports.UnsignedInt101111Type$1=S,exports.UnsignedInt248Type=y,exports.UnsignedInt5999Type=M,exports.UnsignedInt5999Type$1=M,exports.UnsignedIntType=f,exports.UnsignedShort4444Type=v,exports.UnsignedShort5551Type=x,exports.UnsignedShortType=p,exports.UnsignedShortType$1=p,exports.VSMShadowMap=3,exports.Vector2=Vt,exports.Vector2$1=Vt,exports.Vector3=kt,exports.Vector3$1=kt,exports.Vector4=oe,exports.VectorKeyframeTrack=Ao,exports.VectorKeyframeTrack$1=Ao,exports.VideoFrameTexture=class extends hs{constructor(t,e,n,i,r,s,a,o){super({},t,e,n,i,r,s,a,o),this.isVideoFrameTexture=!0}update(){}clone(){return(new this.constructor).copy(this)}setFrame(t){this.image=t,this.needsUpdate=!0}},exports.VideoTexture=hs,exports.WebGL3DRenderTarget=class extends ce{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new ue(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.WebGLArrayRenderTarget=class extends ce{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new he(null,t,e,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}},exports.WebGLCoordinateSystem=mt,exports.WebGLCubeRenderTarget=ih,exports.WebGLRenderTarget=ce,exports.WebGLRenderer=class{constructor(t={}){const{canvas:e=xt(),context:i=null,depth:r=!0,stencil:s=!1,alpha:a=!1,antialias:l=!1,premultipliedAlpha:u=!0,preserveDrawingBuffer:d=!1,powerPreference:m="default",failIfMajorPerformanceCaveat:g=!1,reversedDepthBuffer:M=!1,outputBufferType:S=h}=t;let b;if(this.isWebGLRenderer=!0,null!==i){if("undefined"!=typeof WebGLRenderingContext&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");b=i.getContextAttributes().alpha}else b=a;const T=S,E=new Set([P,I,C]),w=new Set([h,f,p,y,v,x]),A=new Uint32Array(4),L=new Int32Array(4),N=new kt;let D=null,U=null;const O=[],F=[];let B=null;this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=0,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const z=this;let V=!1,G=null;this._outputColorSpace=lt;let k=0,H=0,W=null,X=-1,j=null;const q=new oe,Y=new oe;let Z=null;const J=new qe(0);let $=0,K=e.width,Q=e.height,tt=1,et=null,nt=null;const it=new oe(0,0,K,Q),rt=new oe(0,0,K,Q);let st=!1;const at=new yr;let ot=!1,ct=!1;const ht=new de,ut=new kt,dt=new oe,pt={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let ft=!1;function gt(){return null===W?tt:1}let _t,vt,yt,Mt,bt,wt,At,Ct,Rt,It,Pt,Lt,Nt,Dt,Ut,Ot,Ft,Bt,zt,Vt,Gt,Ht,Wt,Xt=i;function jt(t,n){return e.getContext(t,n)}try{const t={alpha:!0,depth:r,stencil:s,antialias:l,premultipliedAlpha:u,preserveDrawingBuffer:d,powerPreference:m,failIfMajorPerformanceCaveat:g};if("setAttribute"in e&&e.setAttribute("data-engine","three.js r184"),e.addEventListener("webglcontextlost",Zt,!1),e.addEventListener("webglcontextrestored",Jt,!1),e.addEventListener("webglcontextcreationerror",Kt,!1),null===Xt){const e="webgl2";if(Xt=jt(e,t),null===Xt)throw jt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(xe){throw Et("WebGLRenderer: "+xe.message),xe}function qt(){_t=new sh(Xt),_t.init(),Gt=new ud(Xt,_t),vt=new Vc(Xt,_t,t,Gt),yt=new cd(Xt,_t),vt.reversedDepthBuffer&&M&&yt.buffers.depth.setReversed(!0),Mt=new lh(Xt),bt=new ju,wt=new hd(Xt,_t,yt,bt,vt,Gt,Mt),At=new rh(z),Ct=new Ic(Xt),Ht=new Bc(Xt,Ct),Rt=new ah(Xt,Ct,Mt,Ht),It=new hh(Xt,Rt,Ct,Ht,Mt),Bt=new ch(Xt,vt,wt),Ut=new Gc(bt),Pt=new Xu(z,At,_t,vt,Ht,Ut),Lt=new gd(z,bt),Nt=new Ju,Dt=new nd(_t),Ft=new Fc(z,At,yt,It,b,u),Ot=new ld(z,It,vt),Wt=new _d(Xt,Mt,vt,yt),zt=new zc(Xt,_t,Mt),Vt=new oh(Xt,_t,Mt),Mt.programs=Pt.programs,z.capabilities=vt,z.extensions=_t,z.properties=bt,z.renderLists=Nt,z.shadowMap=Ot,z.state=yt,z.info=Mt}qt(),1009!==T&&(B=new dh(T,e.width,e.height,r,s));const Yt=new pd(z,Xt);function Zt(t){t.preventDefault(),St("WebGLRenderer: Context Lost."),V=!0}function Jt(){St("WebGLRenderer: Context Restored."),V=!1;const t=Mt.autoReset,e=Ot.enabled,n=Ot.autoUpdate,i=Ot.needsUpdate,r=Ot.type;qt(),Mt.autoReset=t,Ot.enabled=e,Ot.autoUpdate=n,Ot.needsUpdate=i,Ot.type=r}function Kt(t){Et("WebGLRenderer: A WebGL context could not be created. Reason: ",t.statusMessage)}function Qt(t){const e=t.target;e.removeEventListener("dispose",Qt),function(t){(function(t){const e=bt.get(t).programs;void 0!==e&&(e.forEach(function(t){Pt.releaseProgram(t)}),t.isShaderMaterial&&Pt.releaseShaderCache(t))})(t),bt.remove(t)}(e)}function te(t,e,n){!0===t.transparent&&2===t.side&&!1===t.forceSinglePass?(t.side=1,t.needsUpdate=!0,pe(t,e,n),t.side=0,t.needsUpdate=!0,pe(t,e,n),t.side=2):pe(t,e,n)}this.xr=Yt,this.getContext=function(){return Xt},this.getContextAttributes=function(){return Xt.getContextAttributes()},this.forceContextLoss=function(){const t=_t.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=_t.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return tt},this.setPixelRatio=function(t){void 0!==t&&(tt=t,this.setSize(K,Q,!1))},this.getSize=function(t){return t.set(K,Q)},this.setSize=function(t,n,i=!0){Yt.isPresenting?Tt("WebGLRenderer: Can't change size while VR device is presenting."):(K=t,Q=n,e.width=Math.floor(t*tt),e.height=Math.floor(n*tt),!0===i&&(e.style.width=t+"px",e.style.height=n+"px"),null!==B&&B.setSize(e.width,e.height),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return t.set(K*tt,Q*tt).floor()},this.setDrawingBufferSize=function(t,n,i){K=t,Q=n,tt=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.setEffects=function(t){if(1009!==T){if(t)for(let e=0;e<t.length;e++)if(!0===t[e].isOutputPass){Tt("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");break}B.setEffects(t||[])}else Et("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.")},this.getCurrentViewport=function(t){return t.copy(q)},this.getViewport=function(t){return t.copy(it)},this.setViewport=function(t,e,n,i){t.isVector4?it.set(t.x,t.y,t.z,t.w):it.set(t,e,n,i),yt.viewport(q.copy(it).multiplyScalar(tt).round())},this.getScissor=function(t){return t.copy(rt)},this.setScissor=function(t,e,n,i){t.isVector4?rt.set(t.x,t.y,t.z,t.w):rt.set(t,e,n,i),yt.scissor(Y.copy(rt).multiplyScalar(tt).round())},this.getScissorTest=function(){return st},this.setScissorTest=function(t){yt.setScissorTest(st=t)},this.setOpaqueSort=function(t){et=t},this.setTransparentSort=function(t){nt=t},this.getClearColor=function(t){return t.copy(Ft.getClearColor())},this.setClearColor=function(){Ft.setClearColor(...arguments)},this.getClearAlpha=function(){return Ft.getClearAlpha()},this.setClearAlpha=function(){Ft.setClearAlpha(...arguments)},this.clear=function(t=!0,e=!0,n=!0){let i=0;if(t){let t=!1;if(null!==W){const e=W.texture.format;t=E.has(e)}if(t){const t=W.texture.type,e=w.has(t),n=Ft.getClearColor(),i=Ft.getClearAlpha(),r=n.r,s=n.g,a=n.b;e?(A[0]=r,A[1]=s,A[2]=a,A[3]=i,Xt.clearBufferuiv(Xt.COLOR,0,A)):(L[0]=r,L[1]=s,L[2]=a,L[3]=i,Xt.clearBufferiv(Xt.COLOR,0,L))}else i|=Xt.COLOR_BUFFER_BIT}e&&(i|=Xt.DEPTH_BUFFER_BIT,this.state.buffers.depth.setMask(!0)),n&&(i|=Xt.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),0!==i&&Xt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.setNodesHandler=function(t){t.setRenderer(this),G=t},this.dispose=function(){e.removeEventListener("webglcontextlost",Zt,!1),e.removeEventListener("webglcontextrestored",Jt,!1),e.removeEventListener("webglcontextcreationerror",Kt,!1),Ft.dispose(),Nt.dispose(),Dt.dispose(),bt.dispose(),At.dispose(),It.dispose(),Ht.dispose(),Wt.dispose(),Pt.dispose(),Yt.dispose(),Yt.removeEventListener("sessionstart",ne),Yt.removeEventListener("sessionend",ie),re.stop()},this.renderBufferDirect=function(t,e,i,r,s,a){null===e&&(e=pt);const l=s.isMesh&&s.matrixWorld.determinant()<0,c=function(t,e,i,r,s){!0!==e.isScene&&(e=pt);wt.resetTextureUnits();const a=e.fog,l=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?e.environment:null,c=null===W?z.outputColorSpace:!0===W.isXRRenderTarget?W.texture.colorSpace:$t.workingColorSpace,h=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,u=At.get(r.envMap||l,h),d=!0===r.vertexColors&&!!i.attributes.color&&4===i.attributes.color.itemSize,p=!!i.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),m=!!i.morphAttributes.position,f=!!i.morphAttributes.normal,g=!!i.morphAttributes.color;let v=0;r.toneMapped&&(null!==W&&!0!==W.isXRRenderTarget||(v=z.toneMapping));const x=i.morphAttributes.position||i.morphAttributes.normal||i.morphAttributes.color,y=void 0!==x?x.length:0,M=bt.get(r),S=U.state.lights;if(!0===ot&&(!0===ct||t!==j)){const e=t===j&&r.id===X;Ut.setState(r,t,e)}let b=!1;r.version===M.__version?M.needsLights&&M.lightsStateVersion!==S.state.version||M.outputColorSpace!==c||s.isBatchedMesh&&!1===M.batching?b=!0:s.isBatchedMesh||!0!==M.batching?s.isBatchedMesh&&!0===M.batchingColor&&null===s.colorTexture||s.isBatchedMesh&&!1===M.batchingColor&&null!==s.colorTexture||s.isInstancedMesh&&!1===M.instancing?b=!0:s.isInstancedMesh||!0!==M.instancing?s.isSkinnedMesh&&!1===M.skinning?b=!0:s.isSkinnedMesh||!0!==M.skinning?s.isInstancedMesh&&!0===M.instancingColor&&null===s.instanceColor||s.isInstancedMesh&&!1===M.instancingColor&&null!==s.instanceColor||s.isInstancedMesh&&!0===M.instancingMorph&&null===s.morphTexture||s.isInstancedMesh&&!1===M.instancingMorph&&null!==s.morphTexture||M.envMap!==u||!0===r.fog&&M.fog!==a?b=!0:void 0===M.numClippingPlanes||M.numClippingPlanes===Ut.numPlanes&&M.numIntersection===Ut.numIntersection?(M.vertexAlphas!==d||M.vertexTangents!==p||M.morphTargets!==m||M.morphNormals!==f||M.morphColors!==g||M.toneMapping!==v||M.morphTargetsCount!==y||!!M.lightProbeGrid!=U.state.lightProbeGridArray.length>0)&&(b=!0):b=!0:b=!0:b=!0:b=!0:(b=!0,M.__version=r.version);let T=M.currentProgram;!0===b&&(T=pe(r,e,s),G&&r.isNodeMaterial&&G.onUpdateProgram(r,T,M));let E=!1,w=!1,A=!1;const C=T.getUniforms(),I=M.uniforms;yt.useProgram(T.program)&&(E=!0,w=!0,A=!0);r.id!==X&&(X=r.id,w=!0);if(M.needsLights){const t=function(t,e){if(0===t.length)return null;if(1===t.length)return null!==t[0].texture?t[0]:null;N.setFromMatrixPosition(e.matrixWorld);for(let n=0,i=t.length;n<i;n++){const e=t[n];if(null!==e.texture&&e.boundingBox.containsPoint(N))return e}return null}(U.state.lightProbeGridArray,s);M.lightProbeGrid!==t&&(M.lightProbeGrid=t,w=!0)}if(E||j!==t){yt.buffers.depth.getReversed()&&!0!==t.reversedDepth&&(t._reversedDepth=!0,t.updateProjectionMatrix()),C.setValue(Xt,"projectionMatrix",t.projectionMatrix),C.setValue(Xt,"viewMatrix",t.matrixWorldInverse);const e=C.map.cameraPosition;void 0!==e&&e.setValue(Xt,ut.setFromMatrixPosition(t.matrixWorld)),vt.logarithmicDepthBuffer&&C.setValue(Xt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&C.setValue(Xt,"isOrthographic",!0===t.isOrthographicCamera),j!==t&&(j=t,w=!0,A=!0)}M.needsLights&&(S.state.directionalShadowMap.length>0&&C.setValue(Xt,"directionalShadowMap",S.state.directionalShadowMap,wt),S.state.spotShadowMap.length>0&&C.setValue(Xt,"spotShadowMap",S.state.spotShadowMap,wt),S.state.pointShadowMap.length>0&&C.setValue(Xt,"pointShadowMap",S.state.pointShadowMap,wt));if(s.isSkinnedMesh){C.setOptional(Xt,s,"bindMatrix"),C.setOptional(Xt,s,"bindMatrixInverse");const t=s.skeleton;t&&(null===t.boneTexture&&t.computeBoneTexture(),C.setValue(Xt,"boneTexture",t.boneTexture,wt))}s.isBatchedMesh&&(C.setOptional(Xt,s,"batchingTexture"),C.setValue(Xt,"batchingTexture",s._matricesTexture,wt),C.setOptional(Xt,s,"batchingIdTexture"),C.setValue(Xt,"batchingIdTexture",s._indirectTexture,wt),C.setOptional(Xt,s,"batchingColorTexture"),null!==s._colorsTexture&&C.setValue(Xt,"batchingColorTexture",s._colorsTexture,wt));const P=i.morphAttributes;void 0===P.position&&void 0===P.normal&&void 0===P.color||Bt.update(s,i,T);(w||M.receiveShadow!==s.receiveShadow)&&(M.receiveShadow=s.receiveShadow,C.setValue(Xt,"receiveShadow",s.receiveShadow));(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&null===r.envMap&&null!==e.environment&&(I.envMapIntensity.value=e.environmentIntensity);void 0!==I.dfgLUT&&(I.dfgLUT.value=(null===xd&&((xd=new tr(vd,16,16,R,_)).name="DFG_LUT",xd.minFilter=o,xd.magFilter=o,xd.wrapS=n,xd.wrapT=n,xd.generateMipmaps=!1,xd.needsUpdate=!0),xd));if(w){if(C.setValue(Xt,"toneMappingExposure",z.toneMappingExposure),M.needsLights&&(D=A,(L=I).ambientLightColor.needsUpdate=D,L.lightProbe.needsUpdate=D,L.directionalLights.needsUpdate=D,L.directionalLightShadows.needsUpdate=D,L.pointLights.needsUpdate=D,L.pointLightShadows.needsUpdate=D,L.spotLights.needsUpdate=D,L.spotLightShadows.needsUpdate=D,L.rectAreaLights.needsUpdate=D,L.hemisphereLights.needsUpdate=D),a&&!0===r.fog&&Lt.refreshFogUniforms(I,a),Lt.refreshMaterialUniforms(I,r,tt,Q,U.state.transmissionRenderTarget[t.id]),M.needsLights&&M.lightProbeGrid){const t=M.lightProbeGrid;I.probesSH.value=t.texture,I.probesMin.value.copy(t.boundingBox.min),I.probesMax.value.copy(t.boundingBox.max),I.probesResolution.value.copy(t.resolution)}_u.upload(Xt,me(M),I,wt)}var L,D;r.isShaderMaterial&&!0===r.uniformsNeedUpdate&&(_u.upload(Xt,me(M),I,wt),r.uniformsNeedUpdate=!1);r.isSpriteMaterial&&C.setValue(Xt,"center",s.center);if(C.setValue(Xt,"modelViewMatrix",s.modelViewMatrix),C.setValue(Xt,"normalMatrix",s.normalMatrix),C.setValue(Xt,"modelMatrix",s.matrixWorld),void 0!==r.uniformsGroups){const t=r.uniformsGroups;for(let e=0,n=t.length;e<n;e++){const n=t[e];Wt.update(n,T),Wt.bind(n,T)}}return T}(t,e,i,r,s);yt.setMaterial(r,l);let h=i.index,u=1;if(!0===r.wireframe){if(h=Rt.getWireframeAttribute(i),void 0===h)return;u=2}const d=i.drawRange,p=i.attributes.position;let m=d.start*u,f=(d.start+d.count)*u;null!==a&&(m=Math.max(m,a.start*u),f=Math.min(f,(a.start+a.count)*u)),null!==h?(m=Math.max(m,0),f=Math.min(f,h.count)):null!=p&&(m=Math.max(m,0),f=Math.min(f,p.count));const g=f-m;if(g<0||g===1/0)return;let v;Ht.setup(s,r,c,i,h);let x=zt;if(null!==h&&(v=Ct.get(h),x=Vt,x.setIndex(v)),s.isMesh)!0===r.wireframe?(yt.setLineWidth(r.wireframeLinewidth*gt()),x.setMode(Xt.LINES)):x.setMode(Xt.TRIANGLES);else if(s.isLine){let t=r.linewidth;void 0===t&&(t=1),yt.setLineWidth(t*gt()),s.isLineSegments?x.setMode(Xt.LINES):s.isLineLoop?x.setMode(Xt.LINE_LOOP):x.setMode(Xt.LINE_STRIP)}else s.isPoints?x.setMode(Xt.POINTS):s.isSprite&&x.setMode(Xt.TRIANGLES);if(s.isBatchedMesh)if(_t.get("WEBGL_multi_draw"))x.renderMultiDraw(s._multiDrawStarts,s._multiDrawCounts,s._multiDrawCount);else{const t=s._multiDrawStarts,e=s._multiDrawCounts,n=s._multiDrawCount,i=h?Ct.get(h).bytesPerElement:1,a=bt.get(r).currentProgram.getUniforms();for(let r=0;r<n;r++)a.setValue(Xt,"_gl_DrawID",r),x.render(t[r]/i,e[r])}else if(s.isInstancedMesh)x.renderInstances(m,g,s.count);else if(i.isInstancedBufferGeometry){const t=void 0!==i._maxInstanceCount?i._maxInstanceCount:1/0,e=Math.min(i.instanceCount,t);x.renderInstances(m,g,e)}else x.render(m,g)},this.compile=function(t,e,n=null){null===n&&(n=t),U=Dt.get(n),U.init(e),F.push(U),n.traverseVisible(function(t){t.isLight&&t.layers.test(e.layers)&&(U.pushLight(t),t.castShadow&&U.pushShadow(t))}),t!==n&&t.traverseVisible(function(t){t.isLight&&t.layers.test(e.layers)&&(U.pushLight(t),t.castShadow&&U.pushShadow(t))}),U.setupLights();const i=new Set;return t.traverse(function(t){if(!(t.isMesh||t.isPoints||t.isLine||t.isSprite))return;const e=t.material;if(e)if(Array.isArray(e))for(let r=0;r<e.length;r++){const s=e[r];te(s,n,t),i.add(s)}else te(e,n,t),i.add(e)}),U=F.pop(),i},this.compileAsync=function(t,e,n=null){const i=this.compile(t,e,n);return new Promise(e=>{function n(){i.forEach(function(t){bt.get(t).currentProgram.isReady()&&i.delete(t)}),0!==i.size?setTimeout(n,10):e(t)}null!==_t.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let ee=null;function ne(){re.stop()}function ie(){re.start()}const re=new Rc;function se(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLightProbeGrid)U.pushLightProbeGrid(t);else if(t.isLight)U.pushLight(t),t.castShadow&&U.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||at.intersectsSprite(t)){i&&dt.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ht);const e=It.update(t),r=t.material;r.visible&&D.push(t,e,r,n,dt.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||at.intersectsObject(t))){const e=It.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),dt.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),dt.copy(e.boundingSphere.center)),dt.applyMatrix4(t.matrixWorld).applyMatrix4(ht)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&D.push(t,e,o,n,dt.z,a)}}else r.visible&&D.push(t,e,r,n,dt.z,null)}const r=t.children;for(let s=0,a=r.length;s<a;s++)se(r[s],e,n,i)}function ae(t,e,n,i){const{opaque:r,transmissive:s,transparent:a}=t;U.setupLightsView(n),!0===ot&&Ut.setGlobalState(z.clippingPlanes,n),i&&yt.viewport(q.copy(i)),r.length>0&&he(r,e,n),s.length>0&&he(s,e,n),a.length>0&&he(a,e,n),yt.buffers.depth.setTest(!0),yt.buffers.depth.setMask(!0),yt.buffers.color.setMask(!0),yt.setPolygonOffset(!1)}function le(t,e,n,i){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;if(void 0===U.state.transmissionRenderTarget[i.id]){const t=_t.has("EXT_color_buffer_half_float")||_t.has("EXT_color_buffer_float");U.state.transmissionRenderTarget[i.id]=new ce(1,1,{generateMipmaps:!0,type:t?_:h,minFilter:c,samples:Math.max(4,vt.samples),stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:$t.workingColorSpace})}const r=U.state.transmissionRenderTarget[i.id],a=i.viewport||q;r.setSize(a.z*z.transmissionResolutionScale,a.w*z.transmissionResolutionScale);const o=z.getRenderTarget(),l=z.getActiveCubeFace(),u=z.getActiveMipmapLevel();z.setRenderTarget(r),z.getClearColor(J),$=z.getClearAlpha(),$<1&&z.setClearColor(16777215,.5),z.clear(),ft&&Ft.render(n);const d=z.toneMapping;z.toneMapping=0;const p=i.viewport;if(void 0!==i.viewport&&(i.viewport=void 0),U.setupLightsView(i),!0===ot&&Ut.setGlobalState(z.clippingPlanes,i),he(t,n,i),wt.updateMultisampleRenderTarget(r),wt.updateRenderTargetMipmap(r),!1===_t.has("WEBGL_multisampled_render_to_texture")){let t=!1;for(let r=0,s=e.length;r<s;r++){const{object:s,geometry:a,material:o,group:l}=e[r];if(2===o.side&&s.layers.test(i.layers)){const e=o.side;o.side=1,o.needsUpdate=!0,ue(s,n,i,a,o,l),o.side=e,o.needsUpdate=!0,t=!0}}!0===t&&(wt.updateMultisampleRenderTarget(r),wt.updateRenderTargetMipmap(r))}z.setRenderTarget(o,l,u),z.setClearColor(J,$),void 0!==p&&(i.viewport=p),z.toneMapping=d}function he(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],{object:a,geometry:o,group:l}=s;let c=s.material;!0===c.allowOverride&&null!==i&&(c=i),a.layers.test(n.layers)&&ue(a,e,n,o,c,l)}}function ue(t,e,n,i,r,s){t.onBeforeRender(z,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(z,e,n,i,t,s),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,z.renderBufferDirect(n,e,i,r,t,s),r.side=0,r.needsUpdate=!0,z.renderBufferDirect(n,e,i,r,t,s),r.side=2):z.renderBufferDirect(n,e,i,r,t,s),t.onAfterRender(z,e,n,i,r,s)}function pe(t,e,n){!0!==e.isScene&&(e=pt);const i=bt.get(t),r=U.state.lights,s=U.state.shadowsArray,a=r.state.version,o=Pt.getParameters(t,r.state,s,e,n,U.state.lightProbeGridArray),l=Pt.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial||t.isMeshLambertMaterial||t.isMeshPhongMaterial?e.environment:null,i.fog=e.fog;const h=t.isMeshStandardMaterial||t.isMeshLambertMaterial&&!t.envMap||t.isMeshPhongMaterial&&!t.envMap;i.envMap=At.get(t.envMap||i.environment,h),i.envMapRotation=null!==i.environment&&null===t.envMap?e.environmentRotation:t.envMapRotation,void 0===c&&(t.addEventListener("dispose",Qt),c=new Map,i.programs=c);let u=c.get(l);if(void 0!==u){if(i.currentProgram===u&&i.lightsStateVersion===a)return fe(t,o),u}else o.uniforms=Pt.getUniforms(t),null!==G&&t.isNodeMaterial&&G.build(t,n,o),t.onBeforeCompile(o,z),u=Pt.acquireProgram(o,l),c.set(l,u),i.uniforms=o.uniforms;const d=i.uniforms;return(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(d.clippingPlanes=Ut.uniform),fe(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(d.ambientLightColor.value=r.state.ambient,d.lightProbe.value=r.state.probe,d.directionalLights.value=r.state.directional,d.directionalLightShadows.value=r.state.directionalShadow,d.spotLights.value=r.state.spot,d.spotLightShadows.value=r.state.spotShadow,d.rectAreaLights.value=r.state.rectArea,d.ltc_1.value=r.state.rectAreaLTC1,d.ltc_2.value=r.state.rectAreaLTC2,d.pointLights.value=r.state.point,d.pointLightShadows.value=r.state.pointShadow,d.hemisphereLights.value=r.state.hemi,d.directionalShadowMatrix.value=r.state.directionalShadowMatrix,d.spotLightMatrix.value=r.state.spotLightMatrix,d.spotLightMap.value=r.state.spotLightMap,d.pointShadowMatrix.value=r.state.pointShadowMatrix),i.lightProbeGrid=U.state.lightProbeGridArray.length>0,i.currentProgram=u,i.uniformsList=null,u}function me(t){if(null===t.uniformsList){const e=t.currentProgram.getUniforms();t.uniformsList=_u.seqWithValue(e.seq,t.uniforms)}return t.uniformsList}function fe(t,e){const n=bt.get(t);n.outputColorSpace=e.outputColorSpace,n.batching=e.batching,n.batchingColor=e.batchingColor,n.instancing=e.instancing,n.instancingColor=e.instancingColor,n.instancingMorph=e.instancingMorph,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}re.setAnimationLoop(function(t){ee&&ee(t)}),"undefined"!=typeof self&&re.setContext(self),this.setAnimationLoop=function(t){ee=t,Yt.setAnimationLoop(t),null===t?re.stop():re.start()},Yt.addEventListener("sessionstart",ne),Yt.addEventListener("sessionend",ie),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void Et("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===V)return;null!==G&&G.renderStart(t,e);const n=!0===Yt.enabled&&!0===Yt.isPresenting,i=null!==B&&(null===W||n)&&B.begin(z,W);if(!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0!==Yt.enabled||!0!==Yt.isPresenting||null!==B&&!1!==B.isCompositing()||(!0===Yt.cameraAutoUpdate&&Yt.updateCamera(e),e=Yt.getCamera()),!0===t.isScene&&t.onBeforeRender(z,t,e,W),U=Dt.get(t,F.length),U.init(e),U.state.textureUnits=wt.getTextureUnits(),F.push(U),ht.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),at.setFromProjectionMatrix(ht,mt,e.reversedDepth),ct=this.localClippingEnabled,ot=Ut.init(this.clippingPlanes,ct),D=Nt.get(t,O.length),D.init(),O.push(D),!0===Yt.enabled&&!0===Yt.isPresenting){const t=z.xr.getDepthSensingMesh();null!==t&&se(t,e,-1/0,z.sortObjects)}se(t,e,0,z.sortObjects),D.finish(),!0===z.sortObjects&&D.sort(et,nt),ft=!1===Yt.enabled||!1===Yt.isPresenting||!1===Yt.hasDepthSensing(),ft&&Ft.addToRenderList(D,t),this.info.render.frame++,!0===ot&&Ut.beginShadows();const r=U.state.shadowsArray;if(Ot.render(r,t,e),!0===ot&&Ut.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1===(i&&B.hasRenderPass())){const n=D.opaque,i=D.transmissive;if(U.setupLights(),e.isArrayCamera){const r=e.cameras;if(i.length>0)for(let e=0,s=r.length;e<s;e++){le(n,i,t,r[e])}ft&&Ft.render(t);for(let e=0,n=r.length;e<n;e++){const n=r[e];ae(D,t,n,n.viewport)}}else i.length>0&&le(n,i,t,e),ft&&Ft.render(t),ae(D,t,e)}null!==W&&0===H&&(wt.updateMultisampleRenderTarget(W),wt.updateRenderTargetMipmap(W)),i&&B.end(z),!0===t.isScene&&t.onAfterRender(z,t,e),Ht.resetDefaultState(),X=-1,j=null,F.pop(),F.length>0?(U=F[F.length-1],wt.setTextureUnits(U.state.textureUnits),!0===ot&&Ut.setGlobalState(z.clippingPlanes,U.state.camera)):U=null,O.pop(),D=O.length>0?O[O.length-1]:null,null!==G&&G.renderEnd()},this.getActiveCubeFace=function(){return k},this.getActiveMipmapLevel=function(){return H},this.getRenderTarget=function(){return W},this.setRenderTargetTextures=function(t,e,n){const i=bt.get(t);i.__autoAllocateDepthBuffer=!1===t.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),bt.get(t.texture).__webglTexture=e,bt.get(t.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(t,e){const n=bt.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e};const ge=Xt.createFramebuffer();this.setRenderTarget=function(t,e=0,n=0){W=t,k=e,H=n;let i=null,r=!1,s=!1;if(t){const a=bt.get(t);if(void 0!==a.__useDefaultFramebuffer)return yt.bindFramebuffer(Xt.FRAMEBUFFER,a.__webglFramebuffer),q.copy(t.viewport),Y.copy(t.scissor),Z=t.scissorTest,yt.viewport(q),yt.scissor(Y),yt.setScissorTest(Z),void(X=-1);if(void 0===a.__webglFramebuffer)wt.setupRenderTarget(t);else if(a.__hasExternalTextures)wt.rebindTextures(t,bt.get(t.texture).__webglTexture,bt.get(t.depthTexture).__webglTexture);else if(t.depthBuffer){const e=t.depthTexture;if(a.__boundDepthTexture!==e){if(null!==e&&bt.has(e)&&(t.width!==e.image.width||t.height!==e.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");wt.setupDepthRenderbuffer(t)}}const o=t.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(s=!0);const l=bt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=Array.isArray(l[e])?l[e][n]:l[e],r=!0):i=t.samples>0&&!1===wt.useMultisampledRTT(t)?bt.get(t).__webglMultisampledFramebuffer:Array.isArray(l)?l[n]:l,q.copy(t.viewport),Y.copy(t.scissor),Z=t.scissorTest}else q.copy(it).multiplyScalar(tt).floor(),Y.copy(rt).multiplyScalar(tt).floor(),Z=st;if(0!==n&&(i=ge),yt.bindFramebuffer(Xt.FRAMEBUFFER,i)&&yt.drawBuffers(t,i),yt.viewport(q),yt.scissor(Y),yt.setScissorTest(Z),r){const i=bt.get(t.texture);Xt.framebufferTexture2D(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(s){const i=e;for(let e=0;e<t.textures.length;e++){const r=bt.get(t.textures[e]);Xt.framebufferTextureLayer(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0+e,r.__webglTexture,n,i)}}else if(null!==t&&0!==n){const e=bt.get(t.texture);Xt.framebufferTexture2D(Xt.FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,e.__webglTexture,n)}X=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a,o=0){if(!t||!t.isWebGLRenderTarget)return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=bt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(l=l[a]),l){yt.bindFramebuffer(Xt.FRAMEBUFFER,l);try{const a=t.textures[o],l=a.format,c=a.type;if(t.textures.length>1&&Xt.readBuffer(Xt.COLOR_ATTACHMENT0+o),!vt.textureFormatReadable(l))return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!vt.textureTypeReadable(c))return void Et("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Xt.readPixels(e,n,i,r,Gt.convert(l),Gt.convert(c),s)}finally{const t=null!==W?bt.get(W).__webglFramebuffer:null;yt.bindFramebuffer(Xt.FRAMEBUFFER,t)}}},this.readRenderTargetPixelsAsync=async function(t,e,n,i,r,s,a,o=0){if(!t||!t.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=bt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(l=l[a]),l){if(e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r){yt.bindFramebuffer(Xt.FRAMEBUFFER,l);const a=t.textures[o],c=a.format,h=a.type;if(t.textures.length>1&&Xt.readBuffer(Xt.COLOR_ATTACHMENT0+o),!vt.textureFormatReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!vt.textureTypeReadable(h))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const u=Xt.createBuffer();Xt.bindBuffer(Xt.PIXEL_PACK_BUFFER,u),Xt.bufferData(Xt.PIXEL_PACK_BUFFER,s.byteLength,Xt.STREAM_READ),Xt.readPixels(e,n,i,r,Gt.convert(c),Gt.convert(h),0);const d=null!==W?bt.get(W).__webglFramebuffer:null;yt.bindFramebuffer(Xt.FRAMEBUFFER,d);const p=Xt.fenceSync(Xt.SYNC_GPU_COMMANDS_COMPLETE,0);return Xt.flush(),await function(t,e,n){return new Promise(function(i,r){setTimeout(function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:r();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:i()}},n)})}(Xt,p,4),Xt.bindBuffer(Xt.PIXEL_PACK_BUFFER,u),Xt.getBufferSubData(Xt.PIXEL_PACK_BUFFER,0,s),Xt.deleteBuffer(u),Xt.deleteSync(p),s}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(t,e=null,n=0){const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i),a=null!==e?e.x:0,o=null!==e?e.y:0;wt.setTexture2D(t,0),Xt.copyTexSubImage2D(Xt.TEXTURE_2D,n,0,0,a,o,r,s),yt.unbindTexture()};const _e=Xt.createFramebuffer(),ve=Xt.createFramebuffer();this.copyTextureToTexture=function(t,e,n=null,i=null,r=0,s=0){let a,o,l,c,h,u,d,p,m;const f=t.isCompressedTexture?t.mipmaps[s]:t.image;if(null!==n)a=n.max.x-n.min.x,o=n.max.y-n.min.y,l=n.isBox3?n.max.z-n.min.z:1,c=n.min.x,h=n.min.y,u=n.isBox3?n.min.z:0;else{const e=Math.pow(2,-r);a=Math.floor(f.width*e),o=Math.floor(f.height*e),l=t.isDataArrayTexture?f.depth:t.isData3DTexture?Math.floor(f.depth*e):1,c=0,h=0,u=0}null!==i?(d=i.x,p=i.y,m=i.z):(d=0,p=0,m=0);const g=Gt.convert(e.format),_=Gt.convert(e.type);let v;e.isData3DTexture?(wt.setTexture3D(e,0),v=Xt.TEXTURE_3D):e.isDataArrayTexture||e.isCompressedArrayTexture?(wt.setTexture2DArray(e,0),v=Xt.TEXTURE_2D_ARRAY):(wt.setTexture2D(e,0),v=Xt.TEXTURE_2D),yt.activeTexture(Xt.TEXTURE0),yt.pixelStorei(Xt.UNPACK_FLIP_Y_WEBGL,e.flipY),yt.pixelStorei(Xt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,e.premultiplyAlpha),yt.pixelStorei(Xt.UNPACK_ALIGNMENT,e.unpackAlignment);const x=yt.getParameter(Xt.UNPACK_ROW_LENGTH),y=yt.getParameter(Xt.UNPACK_IMAGE_HEIGHT),M=yt.getParameter(Xt.UNPACK_SKIP_PIXELS),S=yt.getParameter(Xt.UNPACK_SKIP_ROWS),b=yt.getParameter(Xt.UNPACK_SKIP_IMAGES);yt.pixelStorei(Xt.UNPACK_ROW_LENGTH,f.width),yt.pixelStorei(Xt.UNPACK_IMAGE_HEIGHT,f.height),yt.pixelStorei(Xt.UNPACK_SKIP_PIXELS,c),yt.pixelStorei(Xt.UNPACK_SKIP_ROWS,h),yt.pixelStorei(Xt.UNPACK_SKIP_IMAGES,u);const T=t.isDataArrayTexture||t.isData3DTexture,E=e.isDataArrayTexture||e.isData3DTexture;if(t.isDepthTexture){const n=bt.get(t),i=bt.get(e),f=bt.get(n.__renderTarget),g=bt.get(i.__renderTarget);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,f.__webglFramebuffer),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let _=0;_<l;_++)T&&(Xt.framebufferTextureLayer(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,bt.get(t).__webglTexture,r,u+_),Xt.framebufferTextureLayer(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,bt.get(e).__webglTexture,s,m+_)),Xt.blitFramebuffer(c,h,a,o,d,p,a,o,Xt.DEPTH_BUFFER_BIT,Xt.NEAREST);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,null),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,null)}else if(0!==r||t.isRenderTargetTexture||bt.has(t)){const n=bt.get(t),i=bt.get(e);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,_e),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,ve);for(let t=0;t<l;t++)T?Xt.framebufferTextureLayer(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,n.__webglTexture,r,u+t):Xt.framebufferTexture2D(Xt.READ_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,n.__webglTexture,r),E?Xt.framebufferTextureLayer(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,i.__webglTexture,s,m+t):Xt.framebufferTexture2D(Xt.DRAW_FRAMEBUFFER,Xt.COLOR_ATTACHMENT0,Xt.TEXTURE_2D,i.__webglTexture,s),0!==r?Xt.blitFramebuffer(c,h,a,o,d,p,a,o,Xt.COLOR_BUFFER_BIT,Xt.NEAREST):E?Xt.copyTexSubImage3D(v,s,d,p,m+t,c,h,a,o):Xt.copyTexSubImage2D(v,s,d,p,c,h,a,o);yt.bindFramebuffer(Xt.READ_FRAMEBUFFER,null),yt.bindFramebuffer(Xt.DRAW_FRAMEBUFFER,null)}else E?t.isDataTexture||t.isData3DTexture?Xt.texSubImage3D(v,s,d,p,m,a,o,l,g,_,f.data):e.isCompressedArrayTexture?Xt.compressedTexSubImage3D(v,s,d,p,m,a,o,l,g,f.data):Xt.texSubImage3D(v,s,d,p,m,a,o,l,g,_,f):t.isDataTexture?Xt.texSubImage2D(Xt.TEXTURE_2D,s,d,p,a,o,g,_,f.data):t.isCompressedTexture?Xt.compressedTexSubImage2D(Xt.TEXTURE_2D,s,d,p,f.width,f.height,g,f.data):Xt.texSubImage2D(Xt.TEXTURE_2D,s,d,p,a,o,g,_,f);yt.pixelStorei(Xt.UNPACK_ROW_LENGTH,x),yt.pixelStorei(Xt.UNPACK_IMAGE_HEIGHT,y),yt.pixelStorei(Xt.UNPACK_SKIP_PIXELS,M),yt.pixelStorei(Xt.UNPACK_SKIP_ROWS,S),yt.pixelStorei(Xt.UNPACK_SKIP_IMAGES,b),0===s&&e.generateMipmaps&&Xt.generateMipmap(v),yt.unbindTexture()},this.initRenderTarget=function(t){void 0===bt.get(t).__webglFramebuffer&&wt.setupRenderTarget(t)},this.initTexture=function(t){t.isCubeTexture?wt.setTextureCube(t,0):t.isData3DTexture?wt.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?wt.setTexture2DArray(t,0):wt.setTexture2D(t,0),yt.unbindTexture()},this.resetState=function(){k=0,H=0,W=null,yt.reset(),Ht.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return mt}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorSpace=$t._getDrawingBufferColorSpace(t),e.unpackColorSpace=$t._getUnpackColorSpace()}},exports.WebGLUtils=ud,exports.WebGPUCoordinateSystem=2001,exports.WebXRController=ke,exports.WireframeGeometry=Ha,exports.WrapAroundEnding=st,exports.ZeroCurvatureEnding=it,exports.ZeroFactor=200,exports.ZeroSlopeEnding=rt,exports.ZeroStencilOp=0,exports.createCanvasElement=xt,exports.error=Et,exports.getConsoleFunction=function(){return Mt},exports.log=St,exports.setConsoleFunction=function(t){Mt=t},exports.warn=Tt,exports.warnOnce=wt;
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