@mapvx/web-js 3.5.1 → 4.0.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -1
- package/dist/cjs/index.js +2 -95
- package/dist/cjs/index.js.LICENSE.txt +1 -0
- package/dist/cjs/index.js.map +1 -1
- package/dist/es/controllers/routeController.d.ts.map +1 -1
- package/dist/es/controllers/routeController.js +25 -8
- package/dist/es/controllers/routeController.js.map +1 -1
- package/dist/es/logger/sentry.js +1 -1
- package/dist/es/map/fitCamera.d.ts +7 -5
- package/dist/es/map/fitCamera.d.ts.map +1 -1
- package/dist/es/map/fitCamera.js +1 -1
- package/dist/es/map/fitCamera.js.map +1 -1
- package/dist/es/map/liveMapFitTransform.d.ts +104 -0
- package/dist/es/map/liveMapFitTransform.d.ts.map +1 -0
- package/dist/es/map/liveMapFitTransform.js +185 -0
- package/dist/es/map/liveMapFitTransform.js.map +1 -0
- package/dist/es/map/map.d.ts.map +1 -1
- package/dist/es/map/map.js +15 -7
- package/dist/es/map/map.js.map +1 -1
- package/dist/umd/index.js +1133 -117
- package/dist/umd/index.js.map +1 -1
- package/dist/umd/styles.css +1 -1
- package/dist/umd/styles.css.map +1 -1
- package/package.json +7 -7
- package/dist/cjs/assets/icons.js +0 -85
- package/dist/cjs/assets/icons.js.map +0 -1
- package/dist/cjs/config/draco.js +0 -15
- package/dist/cjs/config/draco.js.map +0 -1
- package/dist/cjs/config/sdkConfig.js +0 -3
- package/dist/cjs/config/sdkConfig.js.map +0 -1
- package/dist/cjs/controllers/markerLayoutController.js +0 -359
- package/dist/cjs/controllers/markerLayoutController.js.map +0 -1
- package/dist/cjs/controllers/routeController.js +0 -1549
- package/dist/cjs/controllers/routeController.js.map +0 -1
- package/dist/cjs/domain/models/_internal.js +0 -14
- package/dist/cjs/domain/models/_internal.js.map +0 -1
- package/dist/cjs/domain/models/_rtl.js +0 -10
- package/dist/cjs/domain/models/_rtl.js.map +0 -1
- package/dist/cjs/domain/models/animation.js +0 -64
- package/dist/cjs/domain/models/animation.js.map +0 -1
- package/dist/cjs/domain/models/banner.js +0 -24
- package/dist/cjs/domain/models/banner.js.map +0 -1
- package/dist/cjs/domain/models/campaign.js +0 -73
- package/dist/cjs/domain/models/campaign.js.map +0 -1
- package/dist/cjs/domain/models/categories.js +0 -37
- package/dist/cjs/domain/models/categories.js.map +0 -1
- package/dist/cjs/domain/models/circle.js +0 -253
- package/dist/cjs/domain/models/circle.js.map +0 -1
- package/dist/cjs/domain/models/cityFilterOption.js +0 -3
- package/dist/cjs/domain/models/cityFilterOption.js.map +0 -1
- package/dist/cjs/domain/models/configuration.js +0 -3
- package/dist/cjs/domain/models/configuration.js.map +0 -1
- package/dist/cjs/domain/models/cssCustomization.js +0 -3
- package/dist/cjs/domain/models/cssCustomization.js.map +0 -1
- package/dist/cjs/domain/models/fitOptions.js +0 -3
- package/dist/cjs/domain/models/fitOptions.js.map +0 -1
- package/dist/cjs/domain/models/innerFloors.js +0 -3
- package/dist/cjs/domain/models/innerFloors.js.map +0 -1
- package/dist/cjs/domain/models/institution.js +0 -45
- package/dist/cjs/domain/models/institution.js.map +0 -1
- package/dist/cjs/domain/models/latLng.js +0 -3
- package/dist/cjs/domain/models/latLng.js.map +0 -1
- package/dist/cjs/domain/models/location.js +0 -3
- package/dist/cjs/domain/models/location.js.map +0 -1
- package/dist/cjs/domain/models/loggeable.js +0 -52
- package/dist/cjs/domain/models/loggeable.js.map +0 -1
- package/dist/cjs/domain/models/mapCamera.js +0 -3
- package/dist/cjs/domain/models/mapCamera.js.map +0 -1
- package/dist/cjs/domain/models/mapConfig.js +0 -37
- package/dist/cjs/domain/models/mapConfig.js.map +0 -1
- package/dist/cjs/domain/models/marker.js +0 -502
- package/dist/cjs/domain/models/marker.js.map +0 -1
- package/dist/cjs/domain/models/multilanguage.js +0 -17
- package/dist/cjs/domain/models/multilanguage.js.map +0 -1
- package/dist/cjs/domain/models/openingHours.js +0 -3
- package/dist/cjs/domain/models/openingHours.js.map +0 -1
- package/dist/cjs/domain/models/place.js +0 -127
- package/dist/cjs/domain/models/place.js.map +0 -1
- package/dist/cjs/domain/models/platform.js +0 -3
- package/dist/cjs/domain/models/platform.js.map +0 -1
- package/dist/cjs/domain/models/popover.js +0 -3
- package/dist/cjs/domain/models/popover.js.map +0 -1
- package/dist/cjs/domain/models/product.js +0 -3
- package/dist/cjs/domain/models/product.js.map +0 -1
- package/dist/cjs/domain/models/property.js +0 -104
- package/dist/cjs/domain/models/property.js.map +0 -1
- package/dist/cjs/domain/models/route.js +0 -166
- package/dist/cjs/domain/models/route.js.map +0 -1
- package/dist/cjs/domain/models/routeConfiguration.js +0 -82
- package/dist/cjs/domain/models/routeConfiguration.js.map +0 -1
- package/dist/cjs/domain/models/routeInstance.js +0 -30
- package/dist/cjs/domain/models/routeInstance.js.map +0 -1
- package/dist/cjs/domain/models/routeStyle.js +0 -3
- package/dist/cjs/domain/models/routeStyle.js.map +0 -1
- package/dist/cjs/domain/models/scene3D.js +0 -3
- package/dist/cjs/domain/models/scene3D.js.map +0 -1
- package/dist/cjs/domain/models/transport.js +0 -22
- package/dist/cjs/domain/models/transport.js.map +0 -1
- package/dist/cjs/domain/ports/ICache.js +0 -3
- package/dist/cjs/domain/ports/ICache.js.map +0 -1
- package/dist/cjs/domain/ports/IHttpClient.js +0 -3
- package/dist/cjs/domain/ports/IHttpClient.js.map +0 -1
- package/dist/cjs/domain/ports/ILogger.js +0 -23
- package/dist/cjs/domain/ports/ILogger.js.map +0 -1
- package/dist/cjs/domain/ports/index.js +0 -10
- package/dist/cjs/domain/ports/index.js.map +0 -1
- package/dist/cjs/infrastructure/cache/CacheManager.js +0 -258
- package/dist/cjs/infrastructure/cache/CacheManager.js.map +0 -1
- package/dist/cjs/infrastructure/cache/LRUCache.js +0 -153
- package/dist/cjs/infrastructure/cache/LRUCache.js.map +0 -1
- package/dist/cjs/infrastructure/cache/PersistentCache.js +0 -168
- package/dist/cjs/infrastructure/cache/PersistentCache.js.map +0 -1
- package/dist/cjs/infrastructure/cache/cacheConfig.js +0 -70
- package/dist/cjs/infrastructure/cache/cacheConfig.js.map +0 -1
- package/dist/cjs/infrastructure/http/FetchHttpClient.js +0 -75
- package/dist/cjs/infrastructure/http/FetchHttpClient.js.map +0 -1
- package/dist/cjs/infrastructure/logging/MVXLogger.js +0 -80
- package/dist/cjs/infrastructure/logging/MVXLogger.js.map +0 -1
- package/dist/cjs/interfaces/cache.js +0 -3
- package/dist/cjs/interfaces/cache.js.map +0 -1
- package/dist/cjs/interfaces/healthResponse.js +0 -3
- package/dist/cjs/interfaces/healthResponse.js.map +0 -1
- package/dist/cjs/interfaces/institutionResponse.js +0 -3
- package/dist/cjs/interfaces/institutionResponse.js.map +0 -1
- package/dist/cjs/interfaces/metadata.js +0 -3
- package/dist/cjs/interfaces/metadata.js.map +0 -1
- package/dist/cjs/interfaces/placeResponse.js +0 -3
- package/dist/cjs/interfaces/placeResponse.js.map +0 -1
- package/dist/cjs/interfaces/routeCacheResponse.js +0 -3
- package/dist/cjs/interfaces/routeCacheResponse.js.map +0 -1
- package/dist/cjs/interfaces/routeResponse.js +0 -3
- package/dist/cjs/interfaces/routeResponse.js.map +0 -1
- package/dist/cjs/interfaces/styleResponse.js +0 -3
- package/dist/cjs/interfaces/styleResponse.js.map +0 -1
- package/dist/cjs/logger/logger.js +0 -78
- package/dist/cjs/logger/logger.js.map +0 -1
- package/dist/cjs/logger/sentry.js +0 -81
- package/dist/cjs/logger/sentry.js.map +0 -1
- package/dist/cjs/map/fitCamera.js +0 -124
- package/dist/cjs/map/fitCamera.js.map +0 -1
- package/dist/cjs/map/map.js +0 -2755
- package/dist/cjs/map/map.js.map +0 -1
- package/dist/cjs/map/mapInteractionOptions.js +0 -73
- package/dist/cjs/map/mapInteractionOptions.js.map +0 -1
- package/dist/cjs/map/scene3DController.js +0 -849
- package/dist/cjs/map/scene3DController.js.map +0 -1
- package/dist/cjs/repository/repository.js +0 -694
- package/dist/cjs/repository/repository.js.map +0 -1
- package/dist/cjs/repository/requester.js +0 -771
- package/dist/cjs/repository/requester.js.map +0 -1
- package/dist/cjs/sdk.js +0 -438
- package/dist/cjs/sdk.js.map +0 -1
- package/dist/cjs/utils/3d.js +0 -245
- package/dist/cjs/utils/3d.js.map +0 -1
- package/dist/cjs/utils/deckLayers.js +0 -153
- package/dist/cjs/utils/deckLayers.js.map +0 -1
- package/dist/cjs/utils/error.js +0 -19
- package/dist/cjs/utils/error.js.map +0 -1
- package/dist/cjs/utils/images.js +0 -25
- package/dist/cjs/utils/images.js.map +0 -1
- package/dist/cjs/utils/loadGlb.js +0 -190
- package/dist/cjs/utils/loadGlb.js.map +0 -1
- package/dist/cjs/utils/mapvxHostname.js +0 -21
- package/dist/cjs/utils/mapvxHostname.js.map +0 -1
- package/dist/cjs/utils/nav-functions.js +0 -150
- package/dist/cjs/utils/nav-functions.js.map +0 -1
- package/dist/cjs/utils/opening-hours-helper.js +0 -914
- package/dist/cjs/utils/opening-hours-helper.js.map +0 -1
- package/dist/cjs/utils/preconnect.js +0 -131
- package/dist/cjs/utils/preconnect.js.map +0 -1
- package/dist/cjs/utils/route-utils.js +0 -57
- package/dist/cjs/utils/route-utils.js.map +0 -1
- package/dist/cjs/utils/semaphore.js +0 -143
- package/dist/cjs/utils/semaphore.js.map +0 -1
- package/dist/cjs/utils/three.js +0 -113
- package/dist/cjs/utils/three.js.map +0 -1
- package/dist/cjs/utils/threeScene.js +0 -126
- package/dist/cjs/utils/threeScene.js.map +0 -1
- package/dist/cjs/utils/update-css.js +0 -76
- package/dist/cjs/utils/update-css.js.map +0 -1
- package/dist/cjs/utils/utils.js +0 -104
- package/dist/cjs/utils/utils.js.map +0 -1
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RouteController = void 0;
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const marker_1 = require("../domain/models/marker");
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const routeInstance_1 = require("../domain/models/routeInstance");
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const nav_functions_1 = require("../utils/nav-functions");
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const utils_1 = require("../utils/utils");
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/**
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* Default padding values for auto-fit by place feature.
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* Used when padding is not explicitly provided in the animation configuration.
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*/
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const DEFAULT_AUTO_FIT_PADDING = {
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top: 150,
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right: 150,
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bottom: 150,
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left: 150,
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};
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/**
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* Longest a step waits for its line to be uploaded before animating anyway, so
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* a stalled worker never freezes the route.
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*
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* A deadline rather than a frame count. `animateStep` is handed a `timestamp`
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* already, and a frame count would stretch to three seconds or more on the
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* 20-30 fps panels this wait exists for — the devices where a frozen marker at
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* every step boundary is most visible.
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*/
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const MAX_SOURCE_WAIT_MS = 1500;
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/** Fully transparent: the part of a step line the reveal has not reached yet. */
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const TRANSPARENT_COLOR = "rgba(0, 0, 0, 0)";
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/**
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* Width of the reveal cut-off, as a fraction of the step line. One texel of
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* maplibre's 256-sample gradient ramp, i.e. the narrowest edge the ramp can
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* actually resolve.
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*/
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const REVEAL_EDGE = 1 / 256;
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/**
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* Longest gap between two frames, in milliseconds, that still counts as
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* animation time.
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*
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* which is what makes a step take `stepTime` at any frame rate. A gap larger
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* than any frame rate can explain is not slow rendering, though — it is time
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* the animation did not run at all. `requestAnimationFrame` does not fire in a
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* backgrounded tab, so the first frame after the page comes back carries the
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* entire absence, and charging it advanced the draw by the whole gap: one
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* frame 10 s late at 50 m/s consumed exactly a hundred vertices in a single
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*
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* would still be wrong — the marker would sprint to catch up through time
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* nobody watched. Skipping the gap instead is what a pause does, which is what
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*
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/**
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* Represents the controller for routes on the map.
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* Supports multiple simultaneous routes with independent customizations,
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* animations, and lifecycle management.
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* @group Routes
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*/
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class RouteController {
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constructor(map) {
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this.routes = new Map();
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this.mapvxMap = map;
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}
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get map() {
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return this.mapvxMap.map;
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}
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*/
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resolveInstance(routeId) {
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const id = routeId !== null && routeId !== void 0 ? routeId : this.lastAddedRouteId;
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return id ? this.routes.get(id) : undefined;
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}
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/**
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* Add MapLibre sources and layers for a single route instance.
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*
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* line as the marker advances, and `preparePaintForLayer` emits a
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* `line-progress` gradient for a GradientStyle on any of the three — without
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*/
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id: instance.aheadId,
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layout: {
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"line-join": "round",
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layout: {
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"line-join": "round",
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"line-cap": "round",
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layout: {
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"line-join": "round",
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"line-cap": "round",
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});
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}
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* Remove MapLibre sources and layers for a single route instance.
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*/
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const ids = [instance.aheadId, instance.behindId, instance.currentId];
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for (const id of ids) {
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try {
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this.map.removeLayer(id);
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}
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try {
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this.map.removeSource(id);
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}
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// Source may not exist
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}
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/**
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* Re-add sources and layers for all active routes.
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* Should be called when the map style is reloaded.
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*/
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addSourcesAndLayers() {
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for (const instance of this.routes.values()) {
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this.addSourcesAndLayersForRoute(instance);
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this.restoreLayerPaint(instance);
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163
|
-
}
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164
|
-
this.syncRouteCollision();
|
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165
|
-
}
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166
|
-
/**
|
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167
|
-
* Re-apply the paint a style reload dropped.
|
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168
|
-
*
|
|
169
|
-
* {@link addSourcesAndLayersForRoute} re-adds the layers with no paint at all, so
|
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170
|
-
* without this the route keeps its geometry but loses its colors — and the CURRENT
|
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171
|
-
* layer loses its `line-gradient`, which is the only thing hiding the part of the
|
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172
|
-
* step the marker has not reached yet: the whole step would be drawn at once.
|
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173
|
-
*/
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174
|
-
restoreLayerPaint(instance) {
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175
|
-
var _a;
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176
|
-
for (const [layerId, drawConfig] of Object.entries(instance.layerDrawConfigs)) {
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177
|
-
this.setLayerPaint(instance, layerId, drawConfig);
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178
|
-
}
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179
|
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// `?? 0`: a step whose geometry was loaded while the style was mid-swap
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180
|
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// never got a reveal recorded, because `applyReveal` bails when there is no
|
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181
|
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// layer to paint. Leaving the gradient off entirely then draws the whole
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182
|
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// step at once in the traveled color, and the `awaitingSources` hold, the
|
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183
|
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// rotation phase, the floor-change wait and a pause can each postpone the
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184
|
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// frame that would correct it — indefinitely, in the case of a pause.
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185
|
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// Revealing nothing is the safe default.
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186
|
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const reveal = (_a = instance.revealFraction) !== null && _a !== void 0 ? _a : 0;
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187
|
-
// Force the update: `applyReveal` skips a fraction it believes is already on
|
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188
|
-
// the map, and the fresh layer has no gradient at all.
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189
|
-
instance.revealFraction = undefined;
|
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190
|
-
this.applyReveal(instance, reveal);
|
|
191
|
-
}
|
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192
|
-
/**
|
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193
|
-
* Recompute the GLB route-transparency collision path from all active routes and push it to the
|
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194
|
-
* map. Every polyline point of every step is tagged with the floor its segment is drawn on (same
|
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195
|
-
* derivation as the route line's `floor_key`), so a 3D building only fades when a route is visibly
|
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196
|
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* crossing it on the displayed floor. The map ignores this unless the 3D scene is active, so it is
|
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197
|
-
* safe to call unconditionally.
|
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198
|
-
*/
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|
199
|
-
syncRouteCollision() {
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200
|
-
const points = [];
|
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201
|
-
for (const instance of this.routes.values()) {
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202
|
-
for (const step of instance.route.steps) {
|
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203
|
-
const floorKey = this.getFloorKeyForStep(step);
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204
|
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for (const coord of step.coordinates) {
|
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205
|
-
points.push({ lng: coord.lng, lat: coord.lat, floorKey });
|
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206
|
-
}
|
|
207
|
-
}
|
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208
|
-
}
|
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209
|
-
this.mapvxMap.setRouteCollisionPath(points);
|
|
210
|
-
}
|
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211
|
-
/**
|
|
212
|
-
* Add a route to the map.
|
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213
|
-
* @param route The route to add.
|
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214
|
-
* @param drawConfig The draw configuration for the route.
|
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215
|
-
*/
|
|
216
|
-
addRoute(route, drawConfig) {
|
|
217
|
-
const instance = (0, routeInstance_1.createRouteInstance)(route);
|
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218
|
-
this.routes.set(instance.id, instance);
|
|
219
|
-
this.lastAddedRouteId = instance.id;
|
|
220
|
-
this.addSourcesAndLayersForRoute(instance);
|
|
221
|
-
this.setSourceData(instance, instance.aheadId, route.steps);
|
|
222
|
-
this.setLayerPaint(instance, instance.aheadId, drawConfig);
|
|
223
|
-
this.updateLayerFilter(instance.aheadId);
|
|
224
|
-
this.syncRouteCollision();
|
|
225
|
-
}
|
|
226
|
-
/**
|
|
227
|
-
* Update the visual progress of a route based on an external user position.
|
|
228
|
-
* Splits the route into behind (already traveled) and ahead (remaining) sections
|
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229
|
-
* at the point on the route closest to the given position.
|
|
230
|
-
*
|
|
231
|
-
* @param routeId The ID of the route to update.
|
|
232
|
-
* @param position The current user position (will be projected onto the route).
|
|
233
|
-
* @param behindDrawConfig The draw configuration for the behind (traveled) portion.
|
|
234
|
-
*/
|
|
235
|
-
updateRouteProgress(routeId, position, behindDrawConfig) {
|
|
236
|
-
const instance = this.routes.get(routeId);
|
|
237
|
-
if (!instance)
|
|
238
|
-
return;
|
|
239
|
-
const route = instance.route;
|
|
240
|
-
const steps = route.steps;
|
|
241
|
-
// Find the closest point on the route to the position
|
|
242
|
-
let bestDist = Infinity;
|
|
243
|
-
let bestStepIndex = 0;
|
|
244
|
-
let bestCoordIndex = 0;
|
|
245
|
-
let bestFraction = 0;
|
|
246
|
-
for (let s = 0; s < steps.length; s++) {
|
|
247
|
-
const coords = steps[s].coordinates;
|
|
248
|
-
for (let c = 0; c < coords.length - 1; c++) {
|
|
249
|
-
const a = coords[c];
|
|
250
|
-
const b = coords[c + 1];
|
|
251
|
-
const { fraction, dist } = this.projectPointToSegment(position, a, b);
|
|
252
|
-
if (dist < bestDist) {
|
|
253
|
-
bestDist = dist;
|
|
254
|
-
bestStepIndex = s;
|
|
255
|
-
bestCoordIndex = c;
|
|
256
|
-
bestFraction = fraction;
|
|
257
|
-
}
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
// Build behind features: all complete steps before the best step,
|
|
261
|
-
// plus the partial segment of the current step up to the projected point
|
|
262
|
-
const behindFeatures = [];
|
|
263
|
-
for (let s = 0; s < bestStepIndex; s++) {
|
|
264
|
-
behindFeatures.push({
|
|
265
|
-
type: "Feature",
|
|
266
|
-
properties: { floor_key: this.getFloorKeyForStep(steps[s]) },
|
|
267
|
-
geometry: {
|
|
268
|
-
type: "LineString",
|
|
269
|
-
coordinates: steps[s].geoJsonCoordinates,
|
|
270
|
-
},
|
|
271
|
-
});
|
|
272
|
-
}
|
|
273
|
-
// Partial behind feature for the current step (up to projected point)
|
|
274
|
-
const currentStep = steps[bestStepIndex];
|
|
275
|
-
const currentCoords = currentStep.coordinates;
|
|
276
|
-
const partialBehindCoords = [];
|
|
277
|
-
for (let c = 0; c <= bestCoordIndex; c++) {
|
|
278
|
-
partialBehindCoords.push([currentCoords[c].lng, currentCoords[c].lat]);
|
|
279
|
-
}
|
|
280
|
-
// Add the projected point
|
|
281
|
-
const a = currentCoords[bestCoordIndex];
|
|
282
|
-
const b = currentCoords[Math.min(bestCoordIndex + 1, currentCoords.length - 1)];
|
|
283
|
-
const projLat = a.lat + bestFraction * (b.lat - a.lat);
|
|
284
|
-
const projLng = a.lng + bestFraction * (b.lng - a.lng);
|
|
285
|
-
partialBehindCoords.push([projLng, projLat]);
|
|
286
|
-
if (partialBehindCoords.length >= 2) {
|
|
287
|
-
behindFeatures.push({
|
|
288
|
-
type: "Feature",
|
|
289
|
-
properties: { floor_key: this.getFloorKeyForStep(currentStep) },
|
|
290
|
-
geometry: { type: "LineString", coordinates: partialBehindCoords },
|
|
291
|
-
});
|
|
292
|
-
}
|
|
293
|
-
// Build ahead features: partial remainder of current step + all remaining steps
|
|
294
|
-
const aheadFeatures = [];
|
|
295
|
-
const partialAheadCoords = [[projLng, projLat]];
|
|
296
|
-
for (let c = bestCoordIndex + 1; c < currentCoords.length; c++) {
|
|
297
|
-
partialAheadCoords.push([currentCoords[c].lng, currentCoords[c].lat]);
|
|
298
|
-
}
|
|
299
|
-
if (partialAheadCoords.length >= 2) {
|
|
300
|
-
aheadFeatures.push({
|
|
301
|
-
type: "Feature",
|
|
302
|
-
properties: { floor_key: this.getFloorKeyForStep(currentStep) },
|
|
303
|
-
geometry: { type: "LineString", coordinates: partialAheadCoords },
|
|
304
|
-
});
|
|
305
|
-
}
|
|
306
|
-
for (let s = bestStepIndex + 1; s < steps.length; s++) {
|
|
307
|
-
aheadFeatures.push({
|
|
308
|
-
type: "Feature",
|
|
309
|
-
properties: { floor_key: this.getFloorKeyForStep(steps[s]) },
|
|
310
|
-
geometry: {
|
|
311
|
-
type: "LineString",
|
|
312
|
-
coordinates: steps[s].geoJsonCoordinates,
|
|
313
|
-
},
|
|
314
|
-
});
|
|
315
|
-
}
|
|
316
|
-
// Update sources
|
|
317
|
-
instance.behindSourceData.features = behindFeatures;
|
|
318
|
-
const behindSource = this.map.getSource(instance.behindId);
|
|
319
|
-
behindSource === null || behindSource === void 0 ? void 0 : behindSource.setData(instance.behindSourceData);
|
|
320
|
-
instance.aheadSourceData.features = aheadFeatures;
|
|
321
|
-
const aheadSource = this.map.getSource(instance.aheadId);
|
|
322
|
-
aheadSource === null || aheadSource === void 0 ? void 0 : aheadSource.setData(instance.aheadSourceData);
|
|
323
|
-
// Ensure paint is set on the behind layer
|
|
324
|
-
this.setLayerPaint(instance, instance.behindId, behindDrawConfig);
|
|
325
|
-
this.updateLayerFilter(instance.behindId);
|
|
326
|
-
this.updateLayerFilter(instance.aheadId);
|
|
327
|
-
}
|
|
328
|
-
/**
|
|
329
|
-
* Project a point onto a line segment and return the clamped fraction and squared distance.
|
|
330
|
-
*/
|
|
331
|
-
projectPointToSegment(p, a, b) {
|
|
332
|
-
const dx = b.lng - a.lng;
|
|
333
|
-
const dy = b.lat - a.lat;
|
|
334
|
-
const lenSq = dx * dx + dy * dy;
|
|
335
|
-
if (lenSq === 0) {
|
|
336
|
-
const ddx = p.lng - a.lng;
|
|
337
|
-
const ddy = p.lat - a.lat;
|
|
338
|
-
return { fraction: 0, dist: ddx * ddx + ddy * ddy };
|
|
339
|
-
}
|
|
340
|
-
let t = ((p.lng - a.lng) * dx + (p.lat - a.lat) * dy) / lenSq;
|
|
341
|
-
t = Math.max(0, Math.min(1, t));
|
|
342
|
-
const projLng = a.lng + t * dx;
|
|
343
|
-
const projLat = a.lat + t * dy;
|
|
344
|
-
const ddx = p.lng - projLng;
|
|
345
|
-
const ddy = p.lat - projLat;
|
|
346
|
-
return { fraction: t, dist: ddx * ddx + ddy * ddy };
|
|
347
|
-
}
|
|
348
|
-
setSourceData(instance, id, steps) {
|
|
349
|
-
const features = this.createFeaturesFrom(steps);
|
|
350
|
-
const source = this.map.getSource(id);
|
|
351
|
-
if (id === instance.aheadId) {
|
|
352
|
-
instance.aheadSourceData.features = features;
|
|
353
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.aheadSourceData);
|
|
354
|
-
}
|
|
355
|
-
else if (id === instance.behindId) {
|
|
356
|
-
instance.behindSourceData.features = features;
|
|
357
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.behindSourceData);
|
|
358
|
-
}
|
|
359
|
-
}
|
|
360
|
-
/**
|
|
361
|
-
* Upload the whole polyline of `step` as the CURRENT feature and reset its
|
|
362
|
-
* reveal to zero. The line is then drawn progressively by moving a
|
|
363
|
-
* `line-progress` cut-off (see {@link applyReveal}) instead of re-uploading a
|
|
364
|
-
* growing geometry every frame: a paint change is applied synchronously, while
|
|
365
|
-
* a `setData` goes through the worker and lands several frames after the DOM
|
|
366
|
-
* marker already moved — on a slow device the marker visibly ran ahead of
|
|
367
|
-
* its line.
|
|
368
|
-
*/
|
|
369
|
-
loadStepGeometry(instance, step) {
|
|
370
|
-
var _a;
|
|
371
|
-
instance.currentSourceData.properties = {
|
|
372
|
-
floor_key: this.getFloorKeyForStep(step),
|
|
373
|
-
};
|
|
374
|
-
const coordinates = (_a = step === null || step === void 0 ? void 0 : step.coordinates) !== null && _a !== void 0 ? _a : [];
|
|
375
|
-
// A LineString needs at least two positions; anything shorter draws nothing.
|
|
376
|
-
instance.currentSourceData.geometry.coordinates =
|
|
377
|
-
coordinates.length >= 2 ? coordinates.map((c) => [c.lng, c.lat]) : [];
|
|
378
|
-
const cumulative = [0];
|
|
379
|
-
for (let i = 1; i < coordinates.length; i++) {
|
|
380
|
-
cumulative.push(cumulative[i - 1] + nav_functions_1.NavFunctions.distance(coordinates[i - 1], coordinates[i]));
|
|
381
|
-
}
|
|
382
|
-
instance.stepMetrics = { cumulative, total: cumulative[cumulative.length - 1] };
|
|
383
|
-
instance.revealFraction = undefined;
|
|
384
|
-
this.applyReveal(instance, 0);
|
|
385
|
-
const source = this.map.getSource(instance.currentId);
|
|
386
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.currentSourceData);
|
|
387
|
-
}
|
|
388
|
-
/**
|
|
389
|
-
* Fraction of the step line up to `coordinatesIndex` plus `extraMeters` along
|
|
390
|
-
* the following segment.
|
|
391
|
-
*/
|
|
392
|
-
fractionAlongStep(instance, coordinatesIndex, extraMeters) {
|
|
393
|
-
var _a;
|
|
394
|
-
const metrics = instance.stepMetrics;
|
|
395
|
-
if (!metrics || metrics.total <= 0)
|
|
396
|
-
return 1;
|
|
397
|
-
const index = Math.min(coordinatesIndex, metrics.cumulative.length - 1);
|
|
398
|
-
return (((_a = metrics.cumulative[index]) !== null && _a !== void 0 ? _a : 0) + extraMeters) / metrics.total;
|
|
399
|
-
}
|
|
400
|
-
/**
|
|
401
|
-
* Show the first `fraction` of the CURRENT step line: a `line-gradient` step on
|
|
402
|
-
* `line-progress` that turns transparent past the cut-off. MapLibre treats it
|
|
403
|
-
* as a plain paint update (a 256px ramp re-rendered on the next draw), so the
|
|
404
|
-
* line head and the marker move in the same frame.
|
|
405
|
-
*
|
|
406
|
-
* The paint is set with `validate: false`: this runs on every animation frame and
|
|
407
|
-
* the expression is built here, not taken from a consumer, so re-parsing and
|
|
408
|
-
* re-validating it 60 times a second is pure overhead on a totem-class device.
|
|
409
|
-
*/
|
|
410
|
-
applyReveal(instance, fraction) {
|
|
411
|
-
const color = instance.currentLineColor;
|
|
412
|
-
if (color === undefined)
|
|
413
|
-
return;
|
|
414
|
-
const clamped = Math.max(0, Math.min(1, fraction));
|
|
415
|
-
if (instance.revealFraction === clamped)
|
|
416
|
-
return;
|
|
417
|
-
// A full style swap removes the route's sources and layers and re-adds them a
|
|
418
|
-
// few frames later. Painting a layer that is not there fires a MapLibre error on
|
|
419
|
-
// every animation frame; `revealFraction` is deliberately left untouched so
|
|
420
|
-
// `restoreLayerPaint` re-applies this reveal once the layers are back.
|
|
421
|
-
if (!this.hasSource(instance.currentId))
|
|
422
|
-
return;
|
|
423
|
-
instance.revealFraction = clamped;
|
|
424
|
-
this.map.setPaintProperty(instance.currentId, "line-gradient", this.revealGradient(color, clamped), { validate: false });
|
|
425
|
-
}
|
|
426
|
-
/**
|
|
427
|
-
* The `line-gradient` that shows the first `fraction` of the step line and
|
|
428
|
-
* nothing after it.
|
|
429
|
-
*
|
|
430
|
-
* Deliberately built on `interpolate` rather than the `step` this reads like.
|
|
431
|
-
* `LineStyleLayer._handleSpecialPaintPropertyUpdate` sets `stepInterpolant`
|
|
432
|
-
* for any `step` root, and `stepInterpolant` swaps the gradient ramp from a
|
|
433
|
-
* fixed 256 texels to
|
|
434
|
-
* `clamp(nextPowerOfTwo(lineLength * 1024 * potentialOverzoom), 256, maxTextureSize)`
|
|
435
|
-
* — 4096 to 16384 in practice. Every `setPaintProperty` here bumps
|
|
436
|
-
* `gradientVersion`, so that ramp would be re-rendered and re-uploaded once
|
|
437
|
-
* per visible tile per frame, which is the opposite of what this reveal is
|
|
438
|
-
* for. An `interpolate` root keeps the ramp at 256 texels; the cost is a
|
|
439
|
-
* one-texel soft edge at the cut-off instead of a hard one.
|
|
440
|
-
*/
|
|
441
|
-
revealGradient(color, fraction) {
|
|
442
|
-
if (fraction <= 0)
|
|
443
|
-
return TRANSPARENT_COLOR;
|
|
444
|
-
// `line-progress` reaches exactly 1 at the last vertex, so a fully revealed
|
|
445
|
-
// line is just the line's own color, with no cut-off to express.
|
|
446
|
-
if (fraction >= 1)
|
|
447
|
-
return color;
|
|
448
|
-
return [
|
|
449
|
-
"interpolate",
|
|
450
|
-
["linear"],
|
|
451
|
-
["line-progress"],
|
|
452
|
-
fraction,
|
|
453
|
-
color,
|
|
454
|
-
// `interpolate` clamps to its domain, so one texel past the cut-off is
|
|
455
|
-
// enough to make everything beyond it transparent.
|
|
456
|
-
Math.min(fraction + REVEAL_EDGE, 1),
|
|
457
|
-
TRANSPARENT_COLOR,
|
|
458
|
-
];
|
|
459
|
-
}
|
|
460
|
-
/**
|
|
461
|
-
* Whether the route's three sources have finished uploading their latest
|
|
462
|
-
* data, i.e. what is on screen matches what was last set. Maps without
|
|
463
|
-
* `isSourceLoaded` (test doubles) count as ready.
|
|
464
|
-
*/
|
|
465
|
-
stepSourcesReady(instance) {
|
|
466
|
-
try {
|
|
467
|
-
// CURRENT alone. It carries the step being drawn, which is what has to be
|
|
468
|
-
// on screen for the line, the floor and the marker to change together.
|
|
469
|
-
// AHEAD and BEHIND hold the whole route and are rewritten in full at every
|
|
470
|
-
// boundary, so waiting on them made the freeze at each step scale with the
|
|
471
|
-
// route's total length rather than the step's — and on a long route that
|
|
472
|
-
// is the difference between imperceptible and hitting the deadline.
|
|
473
|
-
if (!this.map.getSource(instance.currentId))
|
|
474
|
-
return false;
|
|
475
|
-
return this.map.isSourceLoaded(instance.currentId) !== false;
|
|
476
|
-
}
|
|
477
|
-
catch (_a) {
|
|
478
|
-
// The map is briefly style-less mid-swap and `getSource` throws there. This runs
|
|
479
|
-
// inside a `requestAnimationFrame` callback, where an exception would kill the
|
|
480
|
-
// animation loop for good, so treat it as "not ready yet" instead.
|
|
481
|
-
return false;
|
|
482
|
-
}
|
|
483
|
-
}
|
|
484
|
-
/** Whether `sourceId` is currently on the map (false while a style swap is in flight). */
|
|
485
|
-
hasSource(sourceId) {
|
|
486
|
-
try {
|
|
487
|
-
return this.map.getSource(sourceId) != null;
|
|
488
|
-
}
|
|
489
|
-
catch (_a) {
|
|
490
|
-
return false;
|
|
491
|
-
}
|
|
492
|
-
}
|
|
493
|
-
/**
|
|
494
|
-
* Apply a floor switch that was deferred until the next step's line was
|
|
495
|
-
* uploaded, then put the marker where that step starts. Floor, line and
|
|
496
|
-
* marker change in the same frame.
|
|
497
|
-
*/
|
|
498
|
-
applyPendingFloor(instance) {
|
|
499
|
-
var _a;
|
|
500
|
-
const pending = (_a = instance.conditions) === null || _a === void 0 ? void 0 : _a.pendingFloor;
|
|
501
|
-
if (!pending || !instance.conditions)
|
|
502
|
-
return;
|
|
503
|
-
instance.conditions.pendingFloor = undefined;
|
|
504
|
-
this.updatePlaceFloorForRouting(instance, pending.placeId, pending.floorKey);
|
|
505
|
-
this.setMarkerLngLat(instance, pending.location);
|
|
506
|
-
}
|
|
507
|
-
setLayerPaint(instance, layerId, drawConfig) {
|
|
508
|
-
instance.layerDrawConfigs[layerId] = drawConfig;
|
|
509
|
-
const paintConfig = this.preparePaintForLayer(drawConfig);
|
|
510
|
-
for (const property in paintConfig) {
|
|
511
|
-
this.map.setPaintProperty(layerId, property, paintConfig[property]);
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
/**
|
|
515
|
-
* Set the paint the step line is drawn with, resolving its color once.
|
|
516
|
-
*
|
|
517
|
-
* See {@link RouteInstance.currentLineColor}: resolving a gradient allocates
|
|
518
|
-
* and can throw, and the reveal would otherwise redo it on every frame.
|
|
519
|
-
*/
|
|
520
|
-
setCurrentDrawConfig(instance, drawConfig) {
|
|
521
|
-
instance.currentDrawConfig = drawConfig;
|
|
522
|
-
instance.currentLineColor = this.lineColorExpression(drawConfig);
|
|
523
|
-
}
|
|
524
|
-
/** The color of a route line: a solid color or a `line-progress` gradient ramp. */
|
|
525
|
-
lineColorExpression(drawConfig) {
|
|
526
|
-
if ("color" in drawConfig.routeStyle) {
|
|
527
|
-
// Check for propriety unique to SolidStyle
|
|
528
|
-
return drawConfig.routeStyle.color;
|
|
529
|
-
}
|
|
530
|
-
// Is GradienteStyle
|
|
531
|
-
const { colors, positions } = drawConfig.routeStyle;
|
|
532
|
-
const positionsToUse = positions !== null && positions !== void 0 ? positions : (0, utils_1.createPositionsForStops)(colors.length);
|
|
533
|
-
if (positionsToUse.length !== colors.length) {
|
|
534
|
-
throw new Error("Error: position array has different length than colors array");
|
|
535
|
-
}
|
|
536
|
-
const stops = (0, utils_1.createStops)(positionsToUse, colors);
|
|
537
|
-
return ["interpolate", ["linear"], ["line-progress"], ...stops];
|
|
538
|
-
}
|
|
539
|
-
preparePaintForLayer(drawConfig) {
|
|
540
|
-
const color = this.lineColorExpression(drawConfig);
|
|
541
|
-
if (typeof color === "string") {
|
|
542
|
-
return {
|
|
543
|
-
"line-color": color,
|
|
544
|
-
"line-gradient": null, // null to unset the existing value
|
|
545
|
-
"line-width": drawConfig.polylineWidth,
|
|
546
|
-
};
|
|
547
|
-
}
|
|
548
|
-
return {
|
|
549
|
-
"line-color": null,
|
|
550
|
-
"line-gradient": color,
|
|
551
|
-
"line-width": drawConfig.polylineWidth,
|
|
552
|
-
};
|
|
553
|
-
}
|
|
554
|
-
/**
|
|
555
|
-
* Update the filter of the layer referenced with a ID.
|
|
556
|
-
*
|
|
557
|
-
* @see {@link https://maplibre.org/maplibre-gl-js/docs/API/classes/Map/#setfilter}
|
|
558
|
-
* @param layerId The ID for the layer.
|
|
559
|
-
*/
|
|
560
|
-
updateLayerFilter(layerId, floorId) {
|
|
561
|
-
const newFloorId = floorId !== null && floorId !== void 0 ? floorId : this.mapvxMap.getCurrentFloor();
|
|
562
|
-
if (newFloorId === undefined)
|
|
563
|
-
return;
|
|
564
|
-
// `getLayer` is a map lookup; `getStyle()` serialises every source and
|
|
565
|
-
// layer in the style just to answer the same question. This runs three
|
|
566
|
-
// times per route per floor change, and each preceding `setFilter`
|
|
567
|
-
// invalidates maplibre's serialised-layer cache, so the later calls used to
|
|
568
|
-
// re-serialise from scratch.
|
|
569
|
-
if (this.map.getLayer(layerId) != null) {
|
|
570
|
-
this.map.setFilter(layerId, ["==", ["get", "floor_key"], newFloorId]);
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
/**
|
|
574
|
-
* Determines the correct floor_key for a route step.
|
|
575
|
-
* Outdoor steps (without startInsideFloor) should use the outdoor floor key,
|
|
576
|
-
* not the current floor which might be indoor.
|
|
577
|
-
* Elevator steps are always drawn on startInsideFloor; floor is updated to endInsideFloor
|
|
578
|
-
* only when the step completes (see prepareForNextStep / animateStep).
|
|
579
|
-
* @param step The route step to determine the floor_key for
|
|
580
|
-
* @returns The floor_key string to use for the step
|
|
581
|
-
*/
|
|
582
|
-
getFloorKeyForStep(step) {
|
|
583
|
-
var _a, _b, _c, _d, _e, _f, _g;
|
|
584
|
-
if (!step) {
|
|
585
|
-
return this.mapvxMap.getCurrentFloor();
|
|
586
|
-
}
|
|
587
|
-
// If step has startInsideFloor, use it (unless it's a non-elevator floor change step)
|
|
588
|
-
if (((_b = (_a = step.startInsideFloor) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0) > 0) {
|
|
589
|
-
// If step changes floors (different start and end) and is not an elevator step,
|
|
590
|
-
// use endInsideFloor so the step is drawn on the destination floor.
|
|
591
|
-
// Elevator steps are drawn on startInsideFloor; floor updates on step completion.
|
|
592
|
-
if (((_d = (_c = step.endInsideFloor) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0) > 0 &&
|
|
593
|
-
step.startInsideFloor !== step.endInsideFloor &&
|
|
594
|
-
!step.elevatorStep) {
|
|
595
|
-
return step.endInsideFloor;
|
|
596
|
-
}
|
|
597
|
-
return step.startInsideFloor;
|
|
598
|
-
}
|
|
599
|
-
// If step has endInsideFloor but no startInsideFloor (entering building), use endInsideFloor
|
|
600
|
-
if (((_f = (_e = step.endInsideFloor) === null || _e === void 0 ? void 0 : _e.length) !== null && _f !== void 0 ? _f : 0) > 0) {
|
|
601
|
-
return step.endInsideFloor;
|
|
602
|
-
}
|
|
603
|
-
// If step is outdoor (no startInsideFloor and no endInsideFloor), use outdoor floor key
|
|
604
|
-
const innerFloors = this.mapvxMap.getInnerFloors();
|
|
605
|
-
const outdoorFloor = innerFloors.find((floor) => floor.reachableFromGPS === true);
|
|
606
|
-
return (_g = outdoorFloor === null || outdoorFloor === void 0 ? void 0 : outdoorFloor.key) !== null && _g !== void 0 ? _g : "";
|
|
607
|
-
}
|
|
608
|
-
createFeaturesFrom(steps) {
|
|
609
|
-
const features = steps.map((step) => {
|
|
610
|
-
return {
|
|
611
|
-
type: "Feature",
|
|
612
|
-
properties: { floor_key: this.getFloorKeyForStep(step) },
|
|
613
|
-
geometry: {
|
|
614
|
-
type: "LineString",
|
|
615
|
-
coordinates: step.geoJsonCoordinates,
|
|
616
|
-
},
|
|
617
|
-
};
|
|
618
|
-
});
|
|
619
|
-
return features;
|
|
620
|
-
}
|
|
621
|
-
/**
|
|
622
|
-
* Update the layers for all active routes.
|
|
623
|
-
* @param floorId The floor ID to update the layers for.
|
|
624
|
-
*/
|
|
625
|
-
updateRouteLayers(floorId) {
|
|
626
|
-
for (const instance of this.routes.values()) {
|
|
627
|
-
this.updateLayerFilter(instance.aheadId, floorId);
|
|
628
|
-
this.updateLayerFilter(instance.behindId, floorId);
|
|
629
|
-
this.updateLayerFilter(instance.currentId, floorId);
|
|
630
|
-
}
|
|
631
|
-
}
|
|
632
|
-
/**
|
|
633
|
-
* Every active route's marker. Used by `MarkerLayoutController` so marker
|
|
634
|
-
* labels are never placed on top of a route's own marker.
|
|
635
|
-
* @internal
|
|
636
|
-
*/
|
|
637
|
-
getRouteMarkers() {
|
|
638
|
-
const markers = [];
|
|
639
|
-
for (const instance of this.routes.values()) {
|
|
640
|
-
if (instance.routeMarker)
|
|
641
|
-
markers.push(instance.routeMarker);
|
|
642
|
-
}
|
|
643
|
-
return markers;
|
|
644
|
-
}
|
|
645
|
-
/**
|
|
646
|
-
* Update the visibility of route markers for all active routes.
|
|
647
|
-
* @param floorId The floor ID to update the visibility for.
|
|
648
|
-
*/
|
|
649
|
-
updateRouteMarkerVisibility(floorId) {
|
|
650
|
-
var _a, _b, _c, _d;
|
|
651
|
-
// An outdoor step gives its marker an empty floorId, which never equals a
|
|
652
|
-
// real floor key — so on a venue with buildings the route arrow used to be
|
|
653
|
-
// hidden the moment the map filtered by one, and only reappeared because
|
|
654
|
-
// the animation re-attached the marker on its next frame. Outdoors is an
|
|
655
|
-
// allowance markers and circles already make; the route arrow makes it too.
|
|
656
|
-
const isOutdoor = this.mapvxMap.isOutdoorFloor(floorId);
|
|
657
|
-
for (const instance of this.routes.values()) {
|
|
658
|
-
const markerFloorId = (_b = (_a = instance.routeMarker) === null || _a === void 0 ? void 0 : _a.floorId) !== null && _b !== void 0 ? _b : "";
|
|
659
|
-
markerFloorId === floorId || (isOutdoor && markerFloorId === "")
|
|
660
|
-
? (_c = instance.routeMarker) === null || _c === void 0 ? void 0 : _c.show(this.map)
|
|
661
|
-
: (_d = instance.routeMarker) === null || _d === void 0 ? void 0 : _d.hide();
|
|
662
|
-
}
|
|
663
|
-
}
|
|
664
|
-
updatePlaceFloorForRouting(instance, placeId, floorKey) {
|
|
665
|
-
var _a;
|
|
666
|
-
if (placeId && floorKey) {
|
|
667
|
-
this.mapvxMap.updatePlaceAndFloorForRouting(placeId, floorKey);
|
|
668
|
-
this.updateRouteLayers(floorKey);
|
|
669
|
-
(_a = instance.routeMarker) === null || _a === void 0 ? void 0 : _a.setFloor(floorKey);
|
|
670
|
-
this.updateRouteMarkerVisibility(floorKey);
|
|
671
|
-
}
|
|
672
|
-
}
|
|
673
|
-
/**
|
|
674
|
-
* Start the animation of a route.
|
|
675
|
-
* @param route The route to animate.
|
|
676
|
-
* @param drawConfig The draw configuration for the route.
|
|
677
|
-
* @param animationConfig The animation configuration for the route.
|
|
678
|
-
*/
|
|
679
|
-
startAnimating(route, drawConfig, animationConfig) {
|
|
680
|
-
var _a, _b, _c;
|
|
681
|
-
const instance = (0, routeInstance_1.createRouteInstance)(route);
|
|
682
|
-
this.routes.set(instance.id, instance);
|
|
683
|
-
this.lastAddedRouteId = instance.id;
|
|
684
|
-
instance.animationStatus = "STARTED";
|
|
685
|
-
instance.route = route;
|
|
686
|
-
const firstStep = route.steps[0];
|
|
687
|
-
this.addSourcesAndLayersForRoute(instance);
|
|
688
|
-
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
689
|
-
this.setSourceData(instance, instance.aheadId, route.steps);
|
|
690
|
-
this.setSourceData(instance, instance.behindId, []);
|
|
691
|
-
this.setLayerPaint(instance, instance.aheadId, drawConfig.aheadConfig);
|
|
692
|
-
this.setLayerPaint(instance, instance.behindId, drawConfig.behindConfig);
|
|
693
|
-
this.setLayerPaint(instance, instance.currentId, drawConfig.behindConfig);
|
|
694
|
-
this.setCurrentDrawConfig(instance, drawConfig.behindConfig);
|
|
695
|
-
this.loadStepGeometry(instance, firstStep);
|
|
696
|
-
instance.animationConfig = animationConfig;
|
|
697
|
-
instance.routeMarker = new marker_1.MarkerAttribute({
|
|
698
|
-
coordinate: firstStep.startLocation,
|
|
699
|
-
floorId: firstStep.startInsideFloor,
|
|
700
|
-
icon: drawConfig.routeIcon,
|
|
701
|
-
rotationAlignment: "map",
|
|
702
|
-
});
|
|
703
|
-
instance.routeMarker.addToMap(this.map);
|
|
704
|
-
// Auto-fit by place if enabled
|
|
705
|
-
if (((_a = animationConfig.autoFitByPlace) === null || _a === void 0 ? void 0 : _a.enabled) && route.steps.length > 0) {
|
|
706
|
-
if (firstStep.startInsidePlace) {
|
|
707
|
-
instance.currentPlaceId = firstStep.startInsidePlace;
|
|
708
|
-
const fitOptions = {
|
|
709
|
-
padding: (_b = animationConfig.autoFitByPlace.padding) !== null && _b !== void 0 ? _b : DEFAULT_AUTO_FIT_PADDING,
|
|
710
|
-
};
|
|
711
|
-
this.mapvxMap.fitRouteByPlace(route, firstStep.startInsidePlace, fitOptions);
|
|
712
|
-
}
|
|
713
|
-
}
|
|
714
|
-
// The conditions go in before the consumer hears about the start, for the same reason
|
|
715
|
-
// `restartAnimation` orders it that way. `animationStatus` is already "STARTED" here, so a
|
|
716
|
-
// consumer that pauses from inside this callback — showing a modal per step, say — passed
|
|
717
|
-
// `internalPause`'s status guard and then died on its `instance.conditions == null` check:
|
|
718
|
-
// the pause was dropped in silence, the loop kept running, and because the status stayed
|
|
719
|
-
// "STARTED" the matching `resumeAnimation()` bailed out too.
|
|
720
|
-
instance.conditions = {
|
|
721
|
-
index: 0,
|
|
722
|
-
coordinatesIndex: 0,
|
|
723
|
-
iconRotation: 0,
|
|
724
|
-
rotatingIcon: true,
|
|
725
|
-
startTime: undefined,
|
|
726
|
-
progress: 0,
|
|
727
|
-
resetTime: false,
|
|
728
|
-
waitStartTime: undefined,
|
|
729
|
-
awaitingSources: true,
|
|
730
|
-
animationId: requestAnimationFrame((time) => this.animateStep(time, instance)),
|
|
731
|
-
onFinish: (time) => this.prepareForNextStep(time, instance),
|
|
732
|
-
};
|
|
733
|
-
(_c = animationConfig.callBack) === null || _c === void 0 ? void 0 : _c.call(animationConfig, { isFinished: false, step: firstStep });
|
|
734
|
-
this.syncRouteCollision();
|
|
735
|
-
}
|
|
736
|
-
/**
|
|
737
|
-
* Tear one route instance down.
|
|
738
|
-
*
|
|
739
|
-
* `applyPendingFloorChange` decides what happens to a floor switch this
|
|
740
|
-
* instance had decided on but not yet shown. Removing a single route mid-walk
|
|
741
|
-
* applies it: the consumer may be removing the route from the step callback,
|
|
742
|
-
* and dropping the switch would leave the map on the floor the route has
|
|
743
|
-
* already left. Clearing every route does not — a floor switch is a visible
|
|
744
|
-
* camera and filter change plus an `onFloorChange` to the consumer, and
|
|
745
|
-
* `removeAllRoutes` is what teardown calls, where moving the map is
|
|
746
|
-
* a side effect nobody asked for and a consumer that re-enters from
|
|
747
|
-
* `onFloorChange` re-enters teardown.
|
|
748
|
-
*/
|
|
749
|
-
clearRouteInstance(instance, applyPendingFloorChange = true) {
|
|
750
|
-
var _a;
|
|
751
|
-
if (applyPendingFloorChange) {
|
|
752
|
-
this.applyPendingFloor(instance);
|
|
753
|
-
}
|
|
754
|
-
else if (instance.conditions) {
|
|
755
|
-
instance.conditions.pendingFloor = undefined;
|
|
756
|
-
}
|
|
757
|
-
(_a = instance.routeMarker) === null || _a === void 0 ? void 0 : _a.remove();
|
|
758
|
-
instance.routeMarker = undefined;
|
|
759
|
-
this.setSourceData(instance, instance.aheadId, []);
|
|
760
|
-
this.setSourceData(instance, instance.behindId, []);
|
|
761
|
-
instance.currentSourceData.geometry.coordinates = [];
|
|
762
|
-
const source = this.map.getSource(instance.currentId);
|
|
763
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.currentSourceData);
|
|
764
|
-
if ((instance.animationStatus === "STARTED" || instance.stepAnimationStatus === "ANIMATING") &&
|
|
765
|
-
instance.conditions != null) {
|
|
766
|
-
cancelAnimationFrame(instance.conditions.animationId);
|
|
767
|
-
}
|
|
768
|
-
instance.animationStatus = "NO_ROUTE";
|
|
769
|
-
instance.stepAnimationStatus = "NO_ROUTE";
|
|
770
|
-
instance.conditions = undefined;
|
|
771
|
-
instance.animationConfig = undefined;
|
|
772
|
-
instance.currentPlaceId = undefined;
|
|
773
|
-
}
|
|
774
|
-
/**
|
|
775
|
-
* Remove a route from the map.
|
|
776
|
-
* @param routeId The ID of the route to remove. If not provided, removes the last added route.
|
|
777
|
-
*/
|
|
778
|
-
removeRoute(routeId) {
|
|
779
|
-
const instance = this.resolveInstance(routeId);
|
|
780
|
-
if (!instance)
|
|
781
|
-
return;
|
|
782
|
-
this.clearRouteInstance(instance);
|
|
783
|
-
this.removeSourcesAndLayersForRoute(instance);
|
|
784
|
-
this.routes.delete(instance.id);
|
|
785
|
-
if (this.lastAddedRouteId === instance.id) {
|
|
786
|
-
const remaining = [...this.routes.keys()];
|
|
787
|
-
this.lastAddedRouteId = remaining.length > 0 ? remaining[remaining.length - 1] : undefined;
|
|
788
|
-
}
|
|
789
|
-
this.syncRouteCollision();
|
|
790
|
-
}
|
|
791
|
-
/**
|
|
792
|
-
* Remove all routes from the map.
|
|
793
|
-
*/
|
|
794
|
-
removeAllRoutes() {
|
|
795
|
-
for (const instance of this.routes.values()) {
|
|
796
|
-
this.clearRouteInstance(instance, false);
|
|
797
|
-
this.removeSourcesAndLayersForRoute(instance);
|
|
798
|
-
}
|
|
799
|
-
this.routes.clear();
|
|
800
|
-
this.lastAddedRouteId = undefined;
|
|
801
|
-
this.syncRouteCollision();
|
|
802
|
-
}
|
|
803
|
-
/**
|
|
804
|
-
* Get the IDs of all active routes on the map.
|
|
805
|
-
* @returns Array of route IDs.
|
|
806
|
-
*/
|
|
807
|
-
getRouteIds() {
|
|
808
|
-
return [...this.routes.keys()];
|
|
809
|
-
}
|
|
810
|
-
internalPause(instance) {
|
|
811
|
-
if (instance.animationStatus != "STARTED")
|
|
812
|
-
return;
|
|
813
|
-
if (instance.conditions == null)
|
|
814
|
-
return;
|
|
815
|
-
cancelAnimationFrame(instance.conditions.animationId);
|
|
816
|
-
instance.animationStatus = "PAUSED";
|
|
817
|
-
}
|
|
818
|
-
/**
|
|
819
|
-
* Pause the animation of a route.
|
|
820
|
-
* @param routeId The ID of the route. If not provided, pauses the last added route.
|
|
821
|
-
*/
|
|
822
|
-
pauseAnimation(routeId) {
|
|
823
|
-
const instance = this.resolveInstance(routeId);
|
|
824
|
-
if (!instance)
|
|
825
|
-
return;
|
|
826
|
-
this.internalPause(instance);
|
|
827
|
-
}
|
|
828
|
-
internalResume(instance) {
|
|
829
|
-
if (instance.animationStatus != "PAUSED")
|
|
830
|
-
return;
|
|
831
|
-
if (instance.conditions == null)
|
|
832
|
-
return;
|
|
833
|
-
instance.conditions.resetTime = true;
|
|
834
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
835
|
-
instance.animationStatus = "STARTED";
|
|
836
|
-
}
|
|
837
|
-
/**
|
|
838
|
-
* Resume the animation of a route.
|
|
839
|
-
* @param routeId The ID of the route. If not provided, resumes the last added route.
|
|
840
|
-
*/
|
|
841
|
-
resumeAnimation(routeId) {
|
|
842
|
-
const instance = this.resolveInstance(routeId);
|
|
843
|
-
if (!instance)
|
|
844
|
-
return;
|
|
845
|
-
this.internalResume(instance);
|
|
846
|
-
}
|
|
847
|
-
/**
|
|
848
|
-
* Restart the animation of a route.
|
|
849
|
-
* @param routeId The ID of the route. If not provided, restarts the last added route.
|
|
850
|
-
*/
|
|
851
|
-
restartAnimation(routeId) {
|
|
852
|
-
var _a, _b, _c, _d, _e;
|
|
853
|
-
const instance = this.resolveInstance(routeId);
|
|
854
|
-
if (!instance) {
|
|
855
|
-
throw new Error("Does not exist animated route to restart");
|
|
856
|
-
}
|
|
857
|
-
if (instance.animationStatus === "NO_ROUTE") {
|
|
858
|
-
throw new Error("Does not exist animated route to restart");
|
|
859
|
-
}
|
|
860
|
-
if (instance.conditions == null ||
|
|
861
|
-
instance.animationConfig == null ||
|
|
862
|
-
instance.route == null ||
|
|
863
|
-
instance.routeMarker == null) {
|
|
864
|
-
throw new Error("Error: conditions and animationConfig should not be null at this point");
|
|
865
|
-
}
|
|
866
|
-
if (instance.animationStatus === "STARTED") {
|
|
867
|
-
cancelAnimationFrame(instance.conditions.animationId);
|
|
868
|
-
}
|
|
869
|
-
instance.animationStatus = "STARTED";
|
|
870
|
-
const firstStep = instance.route.steps[0];
|
|
871
|
-
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
872
|
-
this.setSourceData(instance, instance.aheadId, instance.route.steps);
|
|
873
|
-
this.setSourceData(instance, instance.behindId, []);
|
|
874
|
-
this.loadStepGeometry(instance, firstStep);
|
|
875
|
-
(_a = this.setMarkerRotation(instance, 0)) === null || _a === void 0 ? void 0 : _a.setLngLat(firstStep.startLocation).addTo(this.map);
|
|
876
|
-
// Auto-fit by place if enabled
|
|
877
|
-
if (((_b = instance.animationConfig.autoFitByPlace) === null || _b === void 0 ? void 0 : _b.enabled) && instance.route.steps.length > 0) {
|
|
878
|
-
if (firstStep.startInsidePlace) {
|
|
879
|
-
instance.currentPlaceId = firstStep.startInsidePlace;
|
|
880
|
-
const fitOptions = {
|
|
881
|
-
padding: (_c = instance.animationConfig.autoFitByPlace.padding) !== null && _c !== void 0 ? _c : DEFAULT_AUTO_FIT_PADDING,
|
|
882
|
-
};
|
|
883
|
-
this.mapvxMap.fitRouteByPlace(instance.route, firstStep.startInsidePlace, fitOptions);
|
|
884
|
-
}
|
|
885
|
-
}
|
|
886
|
-
// The new conditions go in before the consumer hears about the restart.
|
|
887
|
-
// Invoking the callback first left `instance.conditions` pointing at the
|
|
888
|
-
// previous run, so a consumer that pauses from inside it — showing a modal
|
|
889
|
-
// per step, say — cancelled a frame id that had already fired, marked the
|
|
890
|
-
// instance PAUSED, and then had a live loop installed underneath it. The
|
|
891
|
-
// next resume passed the "not paused" guard and started a second loop on
|
|
892
|
-
// the same instance; each schedules its own successor, so the doubling was
|
|
893
|
-
// permanent.
|
|
894
|
-
instance.conditions = {
|
|
895
|
-
index: 0,
|
|
896
|
-
coordinatesIndex: 0,
|
|
897
|
-
iconRotation: 0,
|
|
898
|
-
rotatingIcon: true,
|
|
899
|
-
startTime: undefined,
|
|
900
|
-
progress: 0,
|
|
901
|
-
resetTime: false,
|
|
902
|
-
waitStartTime: undefined,
|
|
903
|
-
awaitingSources: true,
|
|
904
|
-
animationId: requestAnimationFrame((time) => this.animateStep(time, instance)),
|
|
905
|
-
onFinish: (time) => this.prepareForNextStep(time, instance),
|
|
906
|
-
};
|
|
907
|
-
(_e = (_d = instance.animationConfig).callBack) === null || _e === void 0 ? void 0 : _e.call(_d, { isFinished: false, step: firstStep });
|
|
908
|
-
}
|
|
909
|
-
/**
|
|
910
|
-
* Stop the animation of a route.
|
|
911
|
-
* @param routeId The ID of the route. If not provided, stops the last added route.
|
|
912
|
-
*/
|
|
913
|
-
stopAnimation(routeId) {
|
|
914
|
-
const instance = this.resolveInstance(routeId);
|
|
915
|
-
if (!instance)
|
|
916
|
-
return;
|
|
917
|
-
if (instance.animationStatus == "FINISHED") {
|
|
918
|
-
return;
|
|
919
|
-
}
|
|
920
|
-
// todo hacer cosas para detener animación
|
|
921
|
-
instance.animationStatus = "FINISHED";
|
|
922
|
-
}
|
|
923
|
-
/**
|
|
924
|
-
* Add a step animation to a route.
|
|
925
|
-
* @param route The route to animate.
|
|
926
|
-
* @param drawConfig The draw configuration for the route.
|
|
927
|
-
* @param animationConfig The animation configuration for the route.
|
|
928
|
-
*/
|
|
929
|
-
addStepAnimation(route, drawConfig, animationConfig) {
|
|
930
|
-
var _a, _b, _c;
|
|
931
|
-
const instance = (0, routeInstance_1.createRouteInstance)(route);
|
|
932
|
-
this.routes.set(instance.id, instance);
|
|
933
|
-
this.lastAddedRouteId = instance.id;
|
|
934
|
-
instance.stepAnimationStatus = "WAITING";
|
|
935
|
-
instance.route = route;
|
|
936
|
-
const firstStep = route.steps[0];
|
|
937
|
-
this.addSourcesAndLayersForRoute(instance);
|
|
938
|
-
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
939
|
-
this.setSourceData(instance, instance.aheadId, route.steps);
|
|
940
|
-
this.setSourceData(instance, instance.behindId, []);
|
|
941
|
-
this.setLayerPaint(instance, instance.aheadId, drawConfig.aheadConfig);
|
|
942
|
-
this.setLayerPaint(instance, instance.behindId, drawConfig.behindConfig);
|
|
943
|
-
this.setLayerPaint(instance, instance.currentId, drawConfig.behindConfig);
|
|
944
|
-
this.setCurrentDrawConfig(instance, drawConfig.behindConfig);
|
|
945
|
-
this.loadStepGeometry(instance, firstStep);
|
|
946
|
-
instance.animationConfig = animationConfig;
|
|
947
|
-
instance.routeMarker = new marker_1.MarkerAttribute({
|
|
948
|
-
coordinate: firstStep.startLocation,
|
|
949
|
-
floorId: firstStep.startInsideFloor,
|
|
950
|
-
icon: drawConfig.routeIcon,
|
|
951
|
-
rotationAlignment: "map",
|
|
952
|
-
});
|
|
953
|
-
instance.routeMarker.addToMap(this.map);
|
|
954
|
-
this.cameraFollow(instance, firstStep.startLocation);
|
|
955
|
-
// Auto-fit by place if enabled
|
|
956
|
-
if (((_a = animationConfig.autoFitByPlace) === null || _a === void 0 ? void 0 : _a.enabled) && route.steps.length > 0) {
|
|
957
|
-
if (firstStep.startInsidePlace) {
|
|
958
|
-
instance.currentPlaceId = firstStep.startInsidePlace;
|
|
959
|
-
const fitOptions = {
|
|
960
|
-
padding: (_b = animationConfig.autoFitByPlace.padding) !== null && _b !== void 0 ? _b : DEFAULT_AUTO_FIT_PADDING,
|
|
961
|
-
};
|
|
962
|
-
this.mapvxMap.fitRouteByPlace(route, firstStep.startInsidePlace, fitOptions);
|
|
963
|
-
}
|
|
964
|
-
}
|
|
965
|
-
// The conditions go in before the consumer hears about the route, as they
|
|
966
|
-
// do in `startAnimating`. Invoking the callback first left `conditions`
|
|
967
|
-
// undefined, so a consumer advancing the route from it — the step-by-step
|
|
968
|
-
// integration draws its first step this way — hit `nextStepAnimation`'s
|
|
969
|
-
// null check and got an exception instead of a step.
|
|
970
|
-
instance.conditions = {
|
|
971
|
-
index: 0,
|
|
972
|
-
coordinatesIndex: 0,
|
|
973
|
-
iconRotation: 0,
|
|
974
|
-
rotatingIcon: true,
|
|
975
|
-
startTime: undefined,
|
|
976
|
-
progress: 0,
|
|
977
|
-
resetTime: false,
|
|
978
|
-
waitStartTime: undefined,
|
|
979
|
-
animationId: 0,
|
|
980
|
-
isStepByStep: true,
|
|
981
|
-
onFinish: () => {
|
|
982
|
-
var _a, _b, _c, _d;
|
|
983
|
-
if (instance.conditions == null ||
|
|
984
|
-
instance.animationConfig == null ||
|
|
985
|
-
instance.route == null) {
|
|
986
|
-
throw new Error("Error: conditions, animationConfig or route should not be null at this point");
|
|
987
|
-
}
|
|
988
|
-
let { index } = instance.conditions;
|
|
989
|
-
index++;
|
|
990
|
-
const behindSteps = instance.route.steps.slice(0, index);
|
|
991
|
-
const aheadSteps = instance.route.steps.slice(index);
|
|
992
|
-
const step = instance.route.steps[index];
|
|
993
|
-
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
994
|
-
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
995
|
-
this.loadStepGeometry(instance, step);
|
|
996
|
-
instance.conditions.index = index;
|
|
997
|
-
// The status settles before either callback, as everywhere else: no frame
|
|
998
|
-
// is live once `animateStep` hands over to `onFinish`, so "WAITING" is
|
|
999
|
-
// already true here. Writing it afterwards overwrote the "ANIMATING" of a
|
|
1000
|
-
// consumer that chained the next step from this callback, and the
|
|
1001
|
-
// following `nextStepAnimation` then skipped its cancel and installed a
|
|
1002
|
-
// second self-sustaining loop on the same instance.
|
|
1003
|
-
instance.stepAnimationStatus = "WAITING";
|
|
1004
|
-
if (index < route.steps.length) {
|
|
1005
|
-
const nextStep = route.steps[index];
|
|
1006
|
-
// Auto-fit by place if enabled and place changed
|
|
1007
|
-
if (((_a = animationConfig.autoFitByPlace) === null || _a === void 0 ? void 0 : _a.enabled) && nextStep && instance.route != null) {
|
|
1008
|
-
const stepPlaceId = nextStep.startInsidePlace || nextStep.endInsidePlace;
|
|
1009
|
-
if (stepPlaceId && stepPlaceId !== instance.currentPlaceId) {
|
|
1010
|
-
instance.currentPlaceId = stepPlaceId;
|
|
1011
|
-
const fitOptions = {
|
|
1012
|
-
padding: (_b = animationConfig.autoFitByPlace.padding) !== null && _b !== void 0 ? _b : DEFAULT_AUTO_FIT_PADDING,
|
|
1013
|
-
};
|
|
1014
|
-
this.mapvxMap.fitRouteByPlace(instance.route, stepPlaceId, fitOptions);
|
|
1015
|
-
}
|
|
1016
|
-
}
|
|
1017
|
-
(_c = animationConfig.callBack) === null || _c === void 0 ? void 0 : _c.call(animationConfig, { isFinished: false, step: nextStep });
|
|
1018
|
-
}
|
|
1019
|
-
else {
|
|
1020
|
-
(_d = animationConfig.callBack) === null || _d === void 0 ? void 0 : _d.call(animationConfig, { isFinished: true, step: null });
|
|
1021
|
-
}
|
|
1022
|
-
},
|
|
1023
|
-
};
|
|
1024
|
-
(_c = animationConfig.callBack) === null || _c === void 0 ? void 0 : _c.call(animationConfig, { isFinished: false, step: firstStep });
|
|
1025
|
-
this.syncRouteCollision();
|
|
1026
|
-
}
|
|
1027
|
-
/**
|
|
1028
|
-
* Animate the next step of a route.
|
|
1029
|
-
* @param routeId The ID of the route. If not provided, uses the last added route.
|
|
1030
|
-
*/
|
|
1031
|
-
nextStepAnimation(routeId) {
|
|
1032
|
-
const instance = this.resolveInstance(routeId);
|
|
1033
|
-
if (!instance) {
|
|
1034
|
-
throw new Error("Error: Does not exist step animation");
|
|
1035
|
-
}
|
|
1036
|
-
if (instance.stepAnimationStatus === "NO_ROUTE") {
|
|
1037
|
-
throw new Error("Error: Does not exist step animation");
|
|
1038
|
-
}
|
|
1039
|
-
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1040
|
-
throw new Error("Error: conditions, animationConfig or route should not be null at this point");
|
|
1041
|
-
}
|
|
1042
|
-
if (instance.stepAnimationStatus === "ANIMATING") {
|
|
1043
|
-
cancelAnimationFrame(instance.conditions.animationId);
|
|
1044
|
-
}
|
|
1045
|
-
instance.stepAnimationStatus = "ANIMATING";
|
|
1046
|
-
const { index } = instance.conditions;
|
|
1047
|
-
if (index < instance.route.steps.length) {
|
|
1048
|
-
instance.conditions.coordinatesIndex = 0;
|
|
1049
|
-
instance.conditions.startTime = undefined;
|
|
1050
|
-
instance.conditions.progress = 0;
|
|
1051
|
-
instance.conditions.rotatingIcon = true;
|
|
1052
|
-
instance.conditions.waitStartTime = undefined;
|
|
1053
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1054
|
-
}
|
|
1055
|
-
else {
|
|
1056
|
-
throw new Error("Error: Does not exist next step to animate");
|
|
1057
|
-
}
|
|
1058
|
-
}
|
|
1059
|
-
/**
|
|
1060
|
-
* Go to the previous step of a route.
|
|
1061
|
-
* @param routeId The ID of the route. If not provided, uses the last added route.
|
|
1062
|
-
*/
|
|
1063
|
-
previousStepAnimation(routeId) {
|
|
1064
|
-
var _a, _b, _c, _d;
|
|
1065
|
-
const instance = this.resolveInstance(routeId);
|
|
1066
|
-
if (!instance) {
|
|
1067
|
-
throw new Error("Error: Does not exist step animation");
|
|
1068
|
-
}
|
|
1069
|
-
if (instance.stepAnimationStatus === "NO_ROUTE") {
|
|
1070
|
-
throw new Error("Error: Does not exist step animation");
|
|
1071
|
-
}
|
|
1072
|
-
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1073
|
-
throw new Error("Error: conditions, animationConfig or route should not be null at this point");
|
|
1074
|
-
}
|
|
1075
|
-
if (instance.stepAnimationStatus === "ANIMATING") {
|
|
1076
|
-
cancelAnimationFrame(instance.conditions.animationId);
|
|
1077
|
-
}
|
|
1078
|
-
instance.stepAnimationStatus = "WAITING";
|
|
1079
|
-
let { index } = instance.conditions;
|
|
1080
|
-
if (index > 0) {
|
|
1081
|
-
index--;
|
|
1082
|
-
const behindSteps = instance.route.steps.slice(0, index);
|
|
1083
|
-
const aheadSteps = instance.route.steps.slice(index);
|
|
1084
|
-
const step = instance.route.steps[index];
|
|
1085
|
-
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
1086
|
-
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
1087
|
-
this.loadStepGeometry(instance, step);
|
|
1088
|
-
if (step.startInsideFloor != step.endInsideFloor && step.startInsideFloor) {
|
|
1089
|
-
this.updatePlaceFloorForRouting(instance, step.startInsidePlace, step.startInsideFloor);
|
|
1090
|
-
}
|
|
1091
|
-
instance.conditions.index = index;
|
|
1092
|
-
instance.conditions.coordinatesIndex = 0;
|
|
1093
|
-
instance.conditions.startTime = undefined;
|
|
1094
|
-
instance.conditions.progress = 0;
|
|
1095
|
-
instance.conditions.rotatingIcon = true;
|
|
1096
|
-
instance.conditions.waitStartTime = undefined;
|
|
1097
|
-
this.setMarkerLngLat(instance, step.startLocation);
|
|
1098
|
-
const previous = behindSteps[behindSteps.length - 1];
|
|
1099
|
-
if (previous != null) {
|
|
1100
|
-
const coordinates = previous.coordinates.slice(-2);
|
|
1101
|
-
const angle = nav_functions_1.NavFunctions.bearingInDegBetween(coordinates[0], coordinates[1]);
|
|
1102
|
-
this.setMarkerRotation(instance, angle);
|
|
1103
|
-
}
|
|
1104
|
-
else {
|
|
1105
|
-
this.setMarkerRotation(instance, 0);
|
|
1106
|
-
}
|
|
1107
|
-
// Auto-fit by place if enabled and place changed
|
|
1108
|
-
if (((_a = instance.animationConfig.autoFitByPlace) === null || _a === void 0 ? void 0 : _a.enabled) && step && instance.route != null) {
|
|
1109
|
-
const stepPlaceId = step.startInsidePlace || step.endInsidePlace;
|
|
1110
|
-
if (stepPlaceId && stepPlaceId !== instance.currentPlaceId) {
|
|
1111
|
-
instance.currentPlaceId = stepPlaceId;
|
|
1112
|
-
const fitOptions = {
|
|
1113
|
-
padding: (_b = instance.animationConfig.autoFitByPlace.padding) !== null && _b !== void 0 ? _b : DEFAULT_AUTO_FIT_PADDING,
|
|
1114
|
-
};
|
|
1115
|
-
this.mapvxMap.fitRouteByPlace(instance.route, stepPlaceId, fitOptions);
|
|
1116
|
-
}
|
|
1117
|
-
}
|
|
1118
|
-
(_d = (_c = instance.animationConfig).callBack) === null || _d === void 0 ? void 0 : _d.call(_c, {
|
|
1119
|
-
isFinished: false,
|
|
1120
|
-
step,
|
|
1121
|
-
});
|
|
1122
|
-
}
|
|
1123
|
-
else {
|
|
1124
|
-
throw new Error("previous step doesn't exists to animate");
|
|
1125
|
-
}
|
|
1126
|
-
}
|
|
1127
|
-
/**
|
|
1128
|
-
* Center on the current step of a route.
|
|
1129
|
-
* @param routeId The ID of the route. If not provided, uses the last added route.
|
|
1130
|
-
*/
|
|
1131
|
-
centerOnCurrentStep(routeId) {
|
|
1132
|
-
var _a;
|
|
1133
|
-
const instance = this.resolveInstance(routeId);
|
|
1134
|
-
if (!instance) {
|
|
1135
|
-
throw new Error("Error: Does not exist step animation");
|
|
1136
|
-
}
|
|
1137
|
-
if (instance.stepAnimationStatus === "NO_ROUTE") {
|
|
1138
|
-
throw new Error("Error: Does not exist step animation");
|
|
1139
|
-
}
|
|
1140
|
-
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1141
|
-
throw new Error("Error: conditions, animationConfig or route should not be null at this point");
|
|
1142
|
-
}
|
|
1143
|
-
const currentMarkerPosition = (_a = instance.routeMarker) === null || _a === void 0 ? void 0 : _a.getLngLat();
|
|
1144
|
-
if (currentMarkerPosition) {
|
|
1145
|
-
this.map.panTo(currentMarkerPosition);
|
|
1146
|
-
}
|
|
1147
|
-
else {
|
|
1148
|
-
throw new Error("Error: marker has no position set");
|
|
1149
|
-
}
|
|
1150
|
-
}
|
|
1151
|
-
prepareForNextStep(timestamp, instance) {
|
|
1152
|
-
var _a, _b, _c, _d, _e, _f;
|
|
1153
|
-
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1154
|
-
throw new Error("Error: conditions, animationConfig or route should not be null at this point");
|
|
1155
|
-
}
|
|
1156
|
-
const { index } = instance.conditions;
|
|
1157
|
-
const behindSteps = instance.route.steps.slice(0, index + 1);
|
|
1158
|
-
const aheadSteps = instance.route.steps.slice(index + 1);
|
|
1159
|
-
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
1160
|
-
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
1161
|
-
if (index + 1 < instance.route.steps.length) {
|
|
1162
|
-
const step = instance.route.steps[index + 1];
|
|
1163
|
-
this.loadStepGeometry(instance, step);
|
|
1164
|
-
instance.conditions.startTime = timestamp;
|
|
1165
|
-
instance.conditions.index++;
|
|
1166
|
-
instance.conditions.coordinatesIndex = 0;
|
|
1167
|
-
instance.conditions.progress = 0;
|
|
1168
|
-
instance.conditions.rotatingIcon = true;
|
|
1169
|
-
// The step starts once its line (and the updated behind/ahead lines) are
|
|
1170
|
-
// on screen; a floor switch decided by the previous step, or implied by a
|
|
1171
|
-
// step that starts on another floor, is applied at that same moment.
|
|
1172
|
-
instance.conditions.awaitingSources = true;
|
|
1173
|
-
instance.conditions.awaitDeadline = undefined;
|
|
1174
|
-
// Compared against the floor the PREVIOUS step ended on, not the map's current
|
|
1175
|
-
// floor: the route decides its own floor changes, so a user who browsed to
|
|
1176
|
-
// another floor mid-animation is not yanked back at every step boundary.
|
|
1177
|
-
const previousStep = instance.route.steps[index];
|
|
1178
|
-
// Against the previous step's *effective* floor, not its raw
|
|
1179
|
-
// `endInsideFloor`. Venue data routinely carries `startInsideFloor` with
|
|
1180
|
-
// no `endInsideFloor` — `getFloorKeyForStep` exists to resolve exactly
|
|
1181
|
-
// that shape — and comparing against the raw field made every boundary
|
|
1182
|
-
// on such a route look like a floor change: the map moved, the consumer
|
|
1183
|
-
// got an `onFloorChange`, a settle poll ran and the step callback was
|
|
1184
|
-
// deferred a frame, at each step. A user who had browsed to another floor
|
|
1185
|
-
// was yanked back, which is what the deferral above is meant to avoid.
|
|
1186
|
-
const previousFloor = this.getFloorKeyForStep(previousStep);
|
|
1187
|
-
if (!instance.conditions.pendingFloor &&
|
|
1188
|
-
step.startInsideFloor &&
|
|
1189
|
-
step.startInsideFloor !== previousFloor) {
|
|
1190
|
-
instance.conditions.pendingFloor = {
|
|
1191
|
-
placeId: step.startInsidePlace,
|
|
1192
|
-
floorKey: step.startInsideFloor,
|
|
1193
|
-
location: step.startLocation,
|
|
1194
|
-
};
|
|
1195
|
-
}
|
|
1196
|
-
if (!(0, nav_functions_1.compareLatLng)(instance.route.steps[index].endLocation, step.startLocation))
|
|
1197
|
-
instance.conditions.nextFloorFirstStepIndex = index + 2;
|
|
1198
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1199
|
-
// Auto-fit by place if enabled and place changed
|
|
1200
|
-
if (((_a = instance.animationConfig.autoFitByPlace) === null || _a === void 0 ? void 0 : _a.enabled) && step && instance.route != null) {
|
|
1201
|
-
const stepPlaceId = step.startInsidePlace || step.endInsidePlace;
|
|
1202
|
-
if (stepPlaceId && stepPlaceId !== instance.currentPlaceId) {
|
|
1203
|
-
instance.currentPlaceId = stepPlaceId;
|
|
1204
|
-
const fitOptions = {
|
|
1205
|
-
padding: (_b = instance.animationConfig.autoFitByPlace.padding) !== null && _b !== void 0 ? _b : DEFAULT_AUTO_FIT_PADDING,
|
|
1206
|
-
};
|
|
1207
|
-
this.mapvxMap.fitRouteByPlace(instance.route, stepPlaceId, fitOptions);
|
|
1208
|
-
}
|
|
1209
|
-
}
|
|
1210
|
-
if (instance.conditions.pendingFloor) {
|
|
1211
|
-
// The switch lands a few frames later, in `animateStep`. Firing the callback
|
|
1212
|
-
// now would report the step while the map is still on the previous floor —
|
|
1213
|
-
// and a consumer that stops the route from it would drop the switch entirely.
|
|
1214
|
-
instance.conditions.pendingStepCallback = step;
|
|
1215
|
-
}
|
|
1216
|
-
else {
|
|
1217
|
-
(_d = (_c = instance.animationConfig).callBack) === null || _d === void 0 ? void 0 : _d.call(_c, { isFinished: false, step });
|
|
1218
|
-
}
|
|
1219
|
-
}
|
|
1220
|
-
else {
|
|
1221
|
-
// finishes animation
|
|
1222
|
-
this.applyPendingFloor(instance);
|
|
1223
|
-
// That reached `onFloorChange`, and a consumer removing the route from it
|
|
1224
|
-
// has already had `clearRouteInstance` null `animationConfig` and settle
|
|
1225
|
-
// the status at "NO_ROUTE". Both lines below write through it — the
|
|
1226
|
-
// `?.` is on `callBack`, not on `animationConfig` — so without this the
|
|
1227
|
-
// branch threw a TypeError out of the rAF callback, and overwrote a
|
|
1228
|
-
// finished instance's status with "FINISHED". `animateStep`'s release
|
|
1229
|
-
// path takes the same guard after the same call.
|
|
1230
|
-
if (instance.conditions == null || instance.animationConfig == null)
|
|
1231
|
-
return;
|
|
1232
|
-
// The status settles before the consumer hears that the route finished,
|
|
1233
|
-
// for the same reason `startAnimating` and `restartAnimation` order it
|
|
1234
|
-
// that way. A consumer that relaunches from this callback — looping a
|
|
1235
|
-
// kiosk demo is the ordinary case — got its fresh "STARTED" overwritten
|
|
1236
|
-
// by the "FINISHED" written afterwards, and was left with a live loop the
|
|
1237
|
-
// controller believed was over: `pauseAnimation` and `stopAnimation` both
|
|
1238
|
-
// bailed on the status guard, and the next `restartAnimation` skipped its
|
|
1239
|
-
// cancel and installed a second self-sustaining loop.
|
|
1240
|
-
instance.animationStatus = "FINISHED";
|
|
1241
|
-
(_f = (_e = instance.animationConfig).callBack) === null || _f === void 0 ? void 0 : _f.call(_e, { isFinished: true, step: null });
|
|
1242
|
-
}
|
|
1243
|
-
}
|
|
1244
|
-
animateStep(timestamp, instance) {
|
|
1245
|
-
var _a, _b, _c, _d;
|
|
1246
|
-
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1247
|
-
throw new Error("Error: conditions and animationConfig should not be null at this point");
|
|
1248
|
-
}
|
|
1249
|
-
let { startTime, resetTime, progress, waitStartTime } = instance.conditions;
|
|
1250
|
-
const { coordinatesIndex, iconRotation, index, onFinish, rotatingIcon } = instance.conditions;
|
|
1251
|
-
const { stepTime, minimumSpeed, iconRotationTime, changeFloorTime } = instance.animationConfig;
|
|
1252
|
-
// How long this frame took to arrive. Recorded before any early return, so
|
|
1253
|
-
// the next frame measures from the last one delivered rather than from the
|
|
1254
|
-
// last one that drew.
|
|
1255
|
-
const previousFrameTime = instance.conditions.lastFrameTime;
|
|
1256
|
-
instance.conditions.lastFrameTime = timestamp;
|
|
1257
|
-
if (startTime == null) {
|
|
1258
|
-
instance.conditions.startTime = timestamp;
|
|
1259
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1260
|
-
return;
|
|
1261
|
-
}
|
|
1262
|
-
if (instance.conditions.awaitingSources) {
|
|
1263
|
-
let deadline = (_a = instance.conditions.awaitDeadline) !== null && _a !== void 0 ? _a : timestamp + MAX_SOURCE_WAIT_MS;
|
|
1264
|
-
// The deadline is wall clock, and this block returns before the frame-gap
|
|
1265
|
-
// branch below can ever run, so it needs that branch's shift applied here
|
|
1266
|
-
// — the same one `waitStartTime` gets, for the same reason. A backgrounded
|
|
1267
|
-
// tab or a pause longer than the deadline would otherwise release the step
|
|
1268
|
-
// on the first frame back without once asking whether its line is on
|
|
1269
|
-
// screen, which is the desync the wait exists to prevent.
|
|
1270
|
-
if (previousFrameTime != null && timestamp - previousFrameTime > MAX_FRAME_GAP_MS) {
|
|
1271
|
-
deadline += timestamp - previousFrameTime;
|
|
1272
|
-
}
|
|
1273
|
-
instance.conditions.awaitDeadline = deadline;
|
|
1274
|
-
if (!this.stepSourcesReady(instance) && timestamp < deadline) {
|
|
1275
|
-
// Hold the clock: the step starts when its line can be seen.
|
|
1276
|
-
instance.conditions.startTime = timestamp;
|
|
1277
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1278
|
-
return;
|
|
1279
|
-
}
|
|
1280
|
-
instance.conditions.awaitingSources = false;
|
|
1281
|
-
instance.conditions.awaitDeadline = undefined;
|
|
1282
|
-
instance.conditions.startTime = timestamp;
|
|
1283
|
-
const heldStep = instance.conditions.pendingStepCallback;
|
|
1284
|
-
instance.conditions.pendingStepCallback = undefined;
|
|
1285
|
-
// The frame that releases the wait draws nothing: it queues its successor
|
|
1286
|
-
// and hands control to the consumer, and that successor does the drawing.
|
|
1287
|
-
//
|
|
1288
|
-
// The queue has to come first. Both calls below reach consumer code —
|
|
1289
|
-
// `applyPendingFloor` through the `onFloorChange` handler, and the held
|
|
1290
|
-
// step callback directly — and a `pauseAnimation()` from either one
|
|
1291
|
-
// cancels whatever id sits in `conditions.animationId`. While that id was
|
|
1292
|
-
// the frame already executing, cancelling it did nothing: the loop kept
|
|
1293
|
-
// running under a `PAUSED` status, and the matching `resumeAnimation()`
|
|
1294
|
-
// passed its status guard and installed a second concurrent rAF chain on
|
|
1295
|
-
// the same instance. Queueing first gives that pause a pending frame to
|
|
1296
|
-
// cancel, and returning afterwards means this frame does not queue a
|
|
1297
|
-
// replacement for the one it just cancelled.
|
|
1298
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1299
|
-
this.applyPendingFloor(instance);
|
|
1300
|
-
// `onFloorChange` may have removed the route; everything below reads
|
|
1301
|
-
// `conditions`.
|
|
1302
|
-
if (instance.conditions == null || instance.animationConfig == null)
|
|
1303
|
-
return;
|
|
1304
|
-
if (heldStep) {
|
|
1305
|
-
(_c = (_b = instance.animationConfig).callBack) === null || _c === void 0 ? void 0 : _c.call(_b, { isFinished: false, step: heldStep });
|
|
1306
|
-
}
|
|
1307
|
-
return;
|
|
1308
|
-
}
|
|
1309
|
-
if (resetTime) {
|
|
1310
|
-
startTime = timestamp - progress;
|
|
1311
|
-
instance.conditions.startTime = startTime;
|
|
1312
|
-
resetTime = false;
|
|
1313
|
-
instance.conditions.resetTime = resetTime;
|
|
1314
|
-
}
|
|
1315
|
-
else if (previousFrameTime != null && timestamp - previousFrameTime > MAX_FRAME_GAP_MS) {
|
|
1316
|
-
// Absence, not slow rendering: see MAX_FRAME_GAP_MS. Shift the clock
|
|
1317
|
-
// forward by the gap instead of charging it, exactly as resuming from a
|
|
1318
|
-
// pause does above, so this frame redraws where the last one left off
|
|
1319
|
-
// and the next resumes from there.
|
|
1320
|
-
const gap = timestamp - previousFrameTime;
|
|
1321
|
-
// What the previous frame had charged. Equal to `progress` whenever the
|
|
1322
|
-
// two are in step, but the rotation branches above set `startTime` to
|
|
1323
|
-
// the frame timestamp without resetting `progress`, so reading the
|
|
1324
|
-
// stored value would carry a whole rotation's worth of time into the
|
|
1325
|
-
// first frame back. Recomputed instead, which is 0 in exactly that case.
|
|
1326
|
-
progress = previousFrameTime - startTime;
|
|
1327
|
-
instance.conditions.progress = progress;
|
|
1328
|
-
startTime = timestamp - progress;
|
|
1329
|
-
instance.conditions.startTime = startTime;
|
|
1330
|
-
// The floor-change wait runs on the raw timestamp rather than on
|
|
1331
|
-
// `progress`, so it needs the same shift or an absence would satisfy it
|
|
1332
|
-
// outright.
|
|
1333
|
-
if (waitStartTime != null) {
|
|
1334
|
-
waitStartTime += gap;
|
|
1335
|
-
instance.conditions.waitStartTime = waitStartTime;
|
|
1336
|
-
}
|
|
1337
|
-
}
|
|
1338
|
-
else {
|
|
1339
|
-
progress = timestamp - startTime;
|
|
1340
|
-
instance.conditions.progress = progress;
|
|
1341
|
-
}
|
|
1342
|
-
// Not const: the segment loop below rewinds it as it charges the clock for
|
|
1343
|
-
// each segment it consumes within the frame.
|
|
1344
|
-
let progressInSeconds = progress / 1000;
|
|
1345
|
-
const step = instance.route.steps[index];
|
|
1346
|
-
if (step.coordinates.length <= 0) {
|
|
1347
|
-
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1348
|
-
return;
|
|
1349
|
-
}
|
|
1350
|
-
const start = step.coordinates[coordinatesIndex];
|
|
1351
|
-
const end = step.coordinates[coordinatesIndex + 1];
|
|
1352
|
-
if (start != null && end != null) {
|
|
1353
|
-
if (rotatingIcon) {
|
|
1354
|
-
const angle = nav_functions_1.NavFunctions.bearingInDegBetween(start, end);
|
|
1355
|
-
if (iconRotationTime === 0 ||
|
|
1356
|
-
instance.conditions.nextFloorFirstStepIndex === index ||
|
|
1357
|
-
Math.abs(angle - instance.conditions.iconRotation) < 15) {
|
|
1358
|
-
instance.conditions.nextFloorFirstStepIndex = undefined;
|
|
1359
|
-
this.setMarkerRotation(instance, angle);
|
|
1360
|
-
instance.conditions.startTime = timestamp;
|
|
1361
|
-
instance.conditions.rotatingIcon = false;
|
|
1362
|
-
instance.conditions.iconRotation = angle;
|
|
1363
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1364
|
-
return;
|
|
1365
|
-
}
|
|
1366
|
-
else if (progressInSeconds < iconRotationTime) {
|
|
1367
|
-
const intermediateAngle = nav_functions_1.NavFunctions.intermediateAngleBetween(iconRotation, angle, progressInSeconds / iconRotationTime);
|
|
1368
|
-
this.setMarkerRotation(instance, intermediateAngle);
|
|
1369
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1370
|
-
return;
|
|
1371
|
-
}
|
|
1372
|
-
else {
|
|
1373
|
-
this.setMarkerRotation(instance, angle);
|
|
1374
|
-
instance.conditions.startTime = timestamp;
|
|
1375
|
-
instance.conditions.rotatingIcon = false;
|
|
1376
|
-
instance.conditions.iconRotation = angle;
|
|
1377
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1378
|
-
return;
|
|
1379
|
-
}
|
|
1380
|
-
}
|
|
1381
|
-
// There has to be a floor to switch *to*. An absent `startInsideFloor` is
|
|
1382
|
-
// meaningful — that is a step entering the building from outdoors — but an
|
|
1383
|
-
// absent `endInsideFloor` is not: venue data routinely omits it on a step
|
|
1384
|
-
// that does not change floor, and reading that as "different" made every
|
|
1385
|
-
// such step stall for `changeFloorTime` and then queue a switch whose
|
|
1386
|
-
// `floorKey` was `undefined`. `updatePlaceFloorForRouting` drops that
|
|
1387
|
-
// silently, but not before it has occupied the `pendingFloor` slot the
|
|
1388
|
-
// step boundary needed for a real one.
|
|
1389
|
-
if (step.endInsideFloor && step.startInsideFloor !== step.endInsideFloor) {
|
|
1390
|
-
if (waitStartTime == null) {
|
|
1391
|
-
instance.conditions.waitStartTime = timestamp;
|
|
1392
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1393
|
-
return;
|
|
1394
|
-
}
|
|
1395
|
-
if (timestamp - waitStartTime < changeFloorTime * 1000) {
|
|
1396
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1397
|
-
return;
|
|
1398
|
-
}
|
|
1399
|
-
else {
|
|
1400
|
-
instance.conditions.waitStartTime = undefined;
|
|
1401
|
-
if (instance.conditions.isStepByStep) {
|
|
1402
|
-
// Step-by-step mode is user-driven: switch right away, as before.
|
|
1403
|
-
this.updatePlaceFloorForRouting(instance, step.endInsidePlace, step.endInsideFloor);
|
|
1404
|
-
this.setMarkerLngLat(instance, step.endLocation);
|
|
1405
|
-
}
|
|
1406
|
-
else {
|
|
1407
|
-
// Defer the switch until the next step's line is uploaded, so floor,
|
|
1408
|
-
// line and marker change together (see applyPendingFloor).
|
|
1409
|
-
instance.conditions.pendingFloor = {
|
|
1410
|
-
placeId: step.endInsidePlace,
|
|
1411
|
-
floorKey: step.endInsideFloor,
|
|
1412
|
-
location: step.endLocation,
|
|
1413
|
-
};
|
|
1414
|
-
}
|
|
1415
|
-
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1416
|
-
return;
|
|
1417
|
-
}
|
|
1418
|
-
}
|
|
1419
|
-
const speed = Math.max(step.distance / stepTime, minimumSpeed !== null && minimumSpeed !== void 0 ? minimumSpeed : 0);
|
|
1420
|
-
// Consume every whole segment the elapsed time pays for inside this one
|
|
1421
|
-
// frame, carrying the sub-segment remainder into the next.
|
|
1422
|
-
//
|
|
1423
|
-
// Advancing a single vertex per frame — and restarting the clock at each
|
|
1424
|
-
// one, which threw the overshoot away — made a step's duration depend on
|
|
1425
|
-
// the frame rate: it cost `stepTime` plus up to one frame per vertex,
|
|
1426
|
-
// and once `speed * frameInterval` exceeded a segment's length it
|
|
1427
|
-
// ignored `stepTime` altogether and collapsed to `vertexCount / fps`.
|
|
1428
|
-
// Encoded polylines quantise near 1.1 m, so that regime was the common
|
|
1429
|
-
// one, not the corner case.
|
|
1430
|
-
//
|
|
1431
|
-
// The step's whole polyline is already uploaded (see `loadStepGeometry`),
|
|
1432
|
-
// so a frame commits nothing: it only moves the reveal cut-off, which is
|
|
1433
|
-
// the same distance that moves the marker.
|
|
1434
|
-
let segmentStart = start;
|
|
1435
|
-
let segmentEnd = end;
|
|
1436
|
-
let segmentDistance = nav_functions_1.NavFunctions.distance(segmentStart, segmentEnd);
|
|
1437
|
-
while (speed * progressInSeconds > segmentDistance) {
|
|
1438
|
-
if (instance.conditions.coordinatesIndex + 2 >= step.coordinates.length) {
|
|
1439
|
-
// `segmentEnd` is the step's last vertex: reveal the line in full.
|
|
1440
|
-
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex + 1, 0));
|
|
1441
|
-
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1442
|
-
return;
|
|
1443
|
-
}
|
|
1444
|
-
// Charge the clock exactly what this segment cost instead of
|
|
1445
|
-
// restarting it, so no time is lost at a vertex.
|
|
1446
|
-
const segmentMs = (segmentDistance / speed) * 1000;
|
|
1447
|
-
startTime += segmentMs;
|
|
1448
|
-
progress -= segmentMs;
|
|
1449
|
-
instance.conditions.startTime = startTime;
|
|
1450
|
-
instance.conditions.progress = progress;
|
|
1451
|
-
progressInSeconds = progress / 1000;
|
|
1452
|
-
instance.conditions.coordinatesIndex++;
|
|
1453
|
-
const next = step.coordinates[instance.conditions.coordinatesIndex + 1];
|
|
1454
|
-
if (!(0, nav_functions_1.compareLatLng)(segmentEnd, next)) {
|
|
1455
|
-
if (instance.conditions.isStepByStep) {
|
|
1456
|
-
// Step-by-step mode animates the turn itself, on the rotation
|
|
1457
|
-
// branch of the next frame. Stop consuming segments and let it.
|
|
1458
|
-
//
|
|
1459
|
-
// The clock restarts here because the rotation branch measures its
|
|
1460
|
-
// own progress from `startTime`, and every other transition into it
|
|
1461
|
-
// resets too (see `prepareForNextStep` and the floor-change hand-off).
|
|
1462
|
-
// Carrying this frame's leftover sub-segment time over instead
|
|
1463
|
-
// started the turn already part-way through — or skipped it outright
|
|
1464
|
-
// once the remainder exceeded `iconRotationTime`. Before the segment
|
|
1465
|
-
// loop existed the per-vertex path reset it as well.
|
|
1466
|
-
instance.conditions.rotatingIcon = true;
|
|
1467
|
-
instance.conditions.startTime = timestamp;
|
|
1468
|
-
instance.conditions.progress = 0;
|
|
1469
|
-
// The marker stops on the vertex it turns about, so the line does too.
|
|
1470
|
-
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex, 0));
|
|
1471
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1472
|
-
return;
|
|
1473
|
-
}
|
|
1474
|
-
const nextAngle = nav_functions_1.NavFunctions.bearingInDegBetween(segmentEnd, next);
|
|
1475
|
-
instance.conditions.iconRotation = nextAngle;
|
|
1476
|
-
(_d = instance.routeMarker) === null || _d === void 0 ? void 0 : _d.setRotation(nextAngle);
|
|
1477
|
-
}
|
|
1478
|
-
segmentStart = segmentEnd;
|
|
1479
|
-
segmentEnd = next;
|
|
1480
|
-
segmentDistance = nav_functions_1.NavFunctions.distance(segmentStart, segmentEnd);
|
|
1481
|
-
}
|
|
1482
|
-
const traveled = Math.min(speed * progressInSeconds, segmentDistance);
|
|
1483
|
-
const point = segmentDistance === 0
|
|
1484
|
-
? segmentEnd
|
|
1485
|
-
: nav_functions_1.NavFunctions.intermediatePointBetween(segmentStart, segmentEnd, traveled / segmentDistance);
|
|
1486
|
-
// The same distance drives the reveal cut-off and the marker, and the
|
|
1487
|
-
// reveal is a synchronous paint update rather than a `setData` that lands
|
|
1488
|
-
// several frames later, so the two cannot drift apart.
|
|
1489
|
-
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex, traveled));
|
|
1490
|
-
this.setMarkerLngLat(instance, point);
|
|
1491
|
-
// Only when it has genuinely left the DOM. maplibre's `Marker.addTo`
|
|
1492
|
-
// opens with `remove()`, so re-attaching an attached marker tears down
|
|
1493
|
-
// and rebuilds 13 map listeners and detaches and re-appends the element.
|
|
1494
|
-
// Unconditionally, that ran every frame — and quietly undid
|
|
1495
|
-
// `updateRouteMarkerVisibility` hiding the arrow, which is the bug it was
|
|
1496
|
-
// really covering for.
|
|
1497
|
-
//
|
|
1498
|
-
// `isConnected` alone cannot express that: `hide()` detaches the element
|
|
1499
|
-
// through maplibre's `Marker.remove()`, so a marker hidden by a floor
|
|
1500
|
-
// change reads as disconnected and was re-attached on the very next
|
|
1501
|
-
// frame — the arrow reappeared on the wrong floor. Hidden-ness is an
|
|
1502
|
-
// intent, so it is read from the flag `hide()`/`show()` maintain, and
|
|
1503
|
-
// `isConnected` is left to answer only what it can: whether a marker
|
|
1504
|
-
// nobody hid has fallen out of the DOM (a step transition removing it).
|
|
1505
|
-
if (instance.routeMarker != null &&
|
|
1506
|
-
!instance.routeMarker.hiddenOnPurpose &&
|
|
1507
|
-
!instance.routeMarker.getElement().isConnected) {
|
|
1508
|
-
instance.routeMarker.addTo(this.map);
|
|
1509
|
-
}
|
|
1510
|
-
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1511
|
-
return;
|
|
1512
|
-
}
|
|
1513
|
-
else {
|
|
1514
|
-
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1515
|
-
return;
|
|
1516
|
-
}
|
|
1517
|
-
}
|
|
1518
|
-
setMarkerLngLat(instance, point) {
|
|
1519
|
-
var _a, _b;
|
|
1520
|
-
if ((_a = instance.conditions) === null || _a === void 0 ? void 0 : _a.isStepByStep) {
|
|
1521
|
-
this.cameraFollow(instance, point);
|
|
1522
|
-
}
|
|
1523
|
-
(_b = instance.routeMarker) === null || _b === void 0 ? void 0 : _b.setLngLat(point);
|
|
1524
|
-
}
|
|
1525
|
-
setMarkerRotation(instance, angle) {
|
|
1526
|
-
var _a, _b, _c, _d, _e;
|
|
1527
|
-
if (((_a = instance.conditions) === null || _a === void 0 ? void 0 : _a.isStepByStep) && !((_b = instance.animationConfig) === null || _b === void 0 ? void 0 : _b.keepFixedBearing)) {
|
|
1528
|
-
this.mapvxMap.updateCamera({
|
|
1529
|
-
duration: (_c = instance.animationConfig) === null || _c === void 0 ? void 0 : _c.iconRotationTime,
|
|
1530
|
-
animate: true,
|
|
1531
|
-
bearing: angle,
|
|
1532
|
-
center: (_d = instance.routeMarker) === null || _d === void 0 ? void 0 : _d.getLngLat(),
|
|
1533
|
-
});
|
|
1534
|
-
}
|
|
1535
|
-
return (_e = instance.routeMarker) === null || _e === void 0 ? void 0 : _e.setRotation(angle);
|
|
1536
|
-
}
|
|
1537
|
-
setMarkerFloor(floorId, routeId) {
|
|
1538
|
-
var _a;
|
|
1539
|
-
const instance = this.resolveInstance(routeId);
|
|
1540
|
-
(_a = instance === null || instance === void 0 ? void 0 : instance.routeMarker) === null || _a === void 0 ? void 0 : _a.setFloor(floorId);
|
|
1541
|
-
}
|
|
1542
|
-
cameraFollow(instance, point) {
|
|
1543
|
-
var _a, _b, _c, _d;
|
|
1544
|
-
const keepFixedBearing = (_b = (_a = instance.animationConfig) === null || _a === void 0 ? void 0 : _a.keepFixedBearing) !== null && _b !== void 0 ? _b : false;
|
|
1545
|
-
this.mapvxMap.updateCamera(Object.assign({ center: point, animate: true, duration: (_c = instance.animationConfig) === null || _c === void 0 ? void 0 : _c.iconRotationTime }, (keepFixedBearing ? {} : { bearing: (_d = instance.routeMarker) === null || _d === void 0 ? void 0 : _d.getRotation() })));
|
|
1546
|
-
}
|
|
1547
|
-
}
|
|
1548
|
-
exports.RouteController = RouteController;
|
|
1549
|
-
//# sourceMappingURL=routeController.js.map
|