@mapvx/web-js 3.5.0-dev.3 → 3.5.0-dev.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/controllers/routeController.js +396 -106
- package/dist/cjs/controllers/routeController.js.map +1 -1
- package/dist/cjs/domain/models/routeInstance.js +1 -0
- package/dist/cjs/domain/models/routeInstance.js.map +1 -1
- package/dist/cjs/logger/sentry.js +1 -1
- package/dist/cjs/map/map.js +250 -24
- package/dist/cjs/map/map.js.map +1 -1
- package/dist/cjs/map/mapInteractionOptions.js +18 -0
- package/dist/cjs/map/mapInteractionOptions.js.map +1 -1
- package/dist/es/controllers/routeController.d.ts +91 -13
- package/dist/es/controllers/routeController.d.ts.map +1 -1
- package/dist/es/controllers/routeController.js +396 -106
- package/dist/es/controllers/routeController.js.map +1 -1
- package/dist/es/domain/models/mapConfig.d.ts +76 -0
- package/dist/es/domain/models/mapConfig.d.ts.map +1 -1
- package/dist/es/domain/models/routeInstance.d.ts +70 -1
- package/dist/es/domain/models/routeInstance.d.ts.map +1 -1
- package/dist/es/domain/models/routeInstance.js +1 -0
- package/dist/es/domain/models/routeInstance.js.map +1 -1
- package/dist/es/logger/sentry.js +1 -1
- package/dist/es/map/map.d.ts +76 -0
- package/dist/es/map/map.d.ts.map +1 -1
- package/dist/es/map/map.js +250 -24
- package/dist/es/map/map.js.map +1 -1
- package/dist/es/map/mapInteractionOptions.d.ts +5 -1
- package/dist/es/map/mapInteractionOptions.d.ts.map +1 -1
- package/dist/es/map/mapInteractionOptions.js +18 -0
- package/dist/es/map/mapInteractionOptions.js.map +1 -1
- package/dist/umd/index.js +844 -208
- package/dist/umd/index.js.map +1 -1
- package/package.json +1 -1
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@@ -15,6 +15,24 @@ const DEFAULT_AUTO_FIT_PADDING = {
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bottom: 150,
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left: 150,
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};
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/**
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* Longest a step waits for its line to be uploaded before animating anyway, so
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* a stalled worker never freezes the route.
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*
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* A deadline rather than a frame count. `animateStep` is handed a `timestamp`
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* already, and a frame count would stretch to three seconds or more on the
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* 20-30 fps panels this wait exists for — the devices where a frozen marker at
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* every step boundary is most visible.
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*/
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const MAX_SOURCE_WAIT_MS = 1500;
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/** Fully transparent: the part of a step line the reveal has not reached yet. */
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const TRANSPARENT_COLOR = "rgba(0, 0, 0, 0)";
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/**
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* Width of the reveal cut-off, as a fraction of the step line. One texel of
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* maplibre's 256-sample gradient ramp, i.e. the narrowest edge the ramp can
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* actually resolve.
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*/
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const REVEAL_EDGE = 1 / 256;
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/**
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* Longest gap between two frames, in milliseconds, that still counts as
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* animation time.
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@@ -65,9 +83,10 @@ class RouteController {
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* Add MapLibre sources and layers for a single route instance.
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*
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* All three sources set `lineMetrics`: maplibre computes `line-progress` only
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* when a source asks it to
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*
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*
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* when a source asks it to. The CURRENT layer needs it to reveal the step
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* line as the marker advances, and `preparePaintForLayer` emits a
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* `line-progress` gradient for a GradientStyle on any of the three — without
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* it, a consumer setting a gradient route style silently got no gradient.
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*/
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addSourcesAndLayersForRoute(instance) {
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this.map.addSource(instance.aheadId, {
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@@ -140,9 +159,36 @@ class RouteController {
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addSourcesAndLayers() {
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for (const instance of this.routes.values()) {
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this.addSourcesAndLayersForRoute(instance);
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this.restoreLayerPaint(instance);
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}
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this.syncRouteCollision();
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}
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/**
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* Re-apply the paint a style reload dropped.
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*
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* {@link addSourcesAndLayersForRoute} re-adds the layers with no paint at all, so
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* without this the route keeps its geometry but loses its colors — and the CURRENT
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* layer loses its `line-gradient`, which is the only thing hiding the part of the
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* step the marker has not reached yet: the whole step would be drawn at once.
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*/
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restoreLayerPaint(instance) {
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var _a;
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for (const [layerId, drawConfig] of Object.entries(instance.layerDrawConfigs)) {
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this.setLayerPaint(instance, layerId, drawConfig);
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}
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// `?? 0`: a step whose geometry was loaded while the style was mid-swap
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// never got a reveal recorded, because `applyReveal` bails when there is no
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// layer to paint. Leaving the gradient off entirely then draws the whole
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// step at once in the traveled color, and the `awaitingSources` hold, the
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// rotation phase, the floor-change wait and a pause can each postpone the
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// frame that would correct it — indefinitely, in the case of a pause.
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// Revealing nothing is the safe default.
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const reveal = (_a = instance.revealFraction) !== null && _a !== void 0 ? _a : 0;
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// Force the update: `applyReveal` skips a fraction it believes is already on
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// the map, and the fresh layer has no gradient at all.
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instance.revealFraction = undefined;
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this.applyReveal(instance, reveal);
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}
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/**
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* Recompute the GLB route-transparency collision path from all active routes and push it to the
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* map. Every polyline point of every step is tagged with the floor its segment is drawn on (same
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@@ -173,7 +219,7 @@ class RouteController {
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this.lastAddedRouteId = instance.id;
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this.addSourcesAndLayersForRoute(instance);
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this.setSourceData(instance, instance.aheadId, route.steps);
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this.setLayerPaint(instance.aheadId, drawConfig);
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this.setLayerPaint(instance, instance.aheadId, drawConfig);
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this.updateLayerFilter(instance.aheadId);
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this.syncRouteCollision();
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}
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@@ -275,7 +321,7 @@ class RouteController {
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const aheadSource = this.map.getSource(instance.aheadId);
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aheadSource === null || aheadSource === void 0 ? void 0 : aheadSource.setData(instance.aheadSourceData);
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// Ensure paint is set on the behind layer
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this.setLayerPaint(instance.behindId, behindDrawConfig);
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this.setLayerPaint(instance, instance.behindId, behindDrawConfig);
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this.updateLayerFilter(instance.behindId);
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this.updateLayerFilter(instance.aheadId);
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}
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@@ -311,55 +357,199 @@ class RouteController {
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source === null || source === void 0 ? void 0 : source.setData(instance.behindSourceData);
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}
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}
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-
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/**
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* Upload the whole polyline of `step` as the CURRENT feature and reset its
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* reveal to zero. The line is then drawn progressively by moving a
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* `line-progress` cut-off (see {@link applyReveal}) instead of re-uploading a
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* growing geometry every frame: a paint change is applied synchronously, while
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* a `setData` goes through the worker and lands several frames after the DOM
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* marker already moved — on a slow device the marker visibly ran ahead of
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* its line.
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*/
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loadStepGeometry(instance, step) {
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var _a;
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instance.currentSourceData.properties = {
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floor_key: this.getFloorKeyForStep(step),
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};
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const
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-
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-
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const coordinates = (_a = step === null || step === void 0 ? void 0 : step.coordinates) !== null && _a !== void 0 ? _a : [];
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// A LineString needs at least two positions; anything shorter draws nothing.
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instance.currentSourceData.geometry.coordinates =
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coordinates.length >= 2 ? coordinates.map((c) => [c.lng, c.lat]) : [];
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const cumulative = [0];
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for (let i = 1; i < coordinates.length; i++) {
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cumulative.push(cumulative[i - 1] + nav_functions_1.NavFunctions.distance(coordinates[i - 1], coordinates[i]));
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}
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instance.stepMetrics = { cumulative, total: cumulative[cumulative.length - 1] };
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instance.revealFraction = undefined;
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this.applyReveal(instance, 0);
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const source = this.map.getSource(instance.currentId);
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source === null || source === void 0 ? void 0 : source.setData(instance.currentSourceData);
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}
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-
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/**
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* Fraction of the step line up to `coordinatesIndex` plus `extraMeters` along
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* the following segment.
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*/
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fractionAlongStep(instance, coordinatesIndex, extraMeters) {
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var _a;
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const metrics = instance.stepMetrics;
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if (!metrics || metrics.total <= 0)
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return 1;
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const index = Math.min(coordinatesIndex, metrics.cumulative.length - 1);
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return (((_a = metrics.cumulative[index]) !== null && _a !== void 0 ? _a : 0) + extraMeters) / metrics.total;
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}
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/**
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* Show the first `fraction` of the CURRENT step line: a `line-gradient` step on
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* `line-progress` that turns transparent past the cut-off. MapLibre treats it
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* as a plain paint update (a 256px ramp re-rendered on the next draw), so the
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* line head and the marker move in the same frame.
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*
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* The paint is set with `validate: false`: this runs on every animation frame and
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* the expression is built here, not taken from a consumer, so re-parsing and
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* re-validating it 60 times a second is pure overhead on a totem-class device.
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*/
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applyReveal(instance, fraction) {
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const color = instance.currentLineColor;
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if (color === undefined)
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return;
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const clamped = Math.max(0, Math.min(1, fraction));
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if (instance.revealFraction === clamped)
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return;
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// A full style swap removes the route's sources and layers and re-adds them a
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// few frames later. Painting a layer that is not there fires a MapLibre error on
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// every animation frame; `revealFraction` is deliberately left untouched so
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// `restoreLayerPaint` re-applies this reveal once the layers are back.
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if (!this.hasSource(instance.currentId))
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return;
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instance.revealFraction = clamped;
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this.map.setPaintProperty(instance.currentId, "line-gradient", this.revealGradient(color, clamped), { validate: false });
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}
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/**
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* The `line-gradient` that shows the first `fraction` of the step line and
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* nothing after it.
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*
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* Deliberately built on `interpolate` rather than the `step` this reads like.
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* `LineStyleLayer._handleSpecialPaintPropertyUpdate` sets `stepInterpolant`
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* for any `step` root, and `stepInterpolant` swaps the gradient ramp from a
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* fixed 256 texels to
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* `clamp(nextPowerOfTwo(lineLength * 1024 * potentialOverzoom), 256, maxTextureSize)`
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* — 4096 to 16384 in practice. Every `setPaintProperty` here bumps
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* `gradientVersion`, so that ramp would be re-rendered and re-uploaded once
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* per visible tile per frame, which is the opposite of what this reveal is
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* for. An `interpolate` root keeps the ramp at 256 texels; the cost is a
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* one-texel soft edge at the cut-off instead of a hard one.
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*/
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revealGradient(color, fraction) {
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if (fraction <= 0)
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return TRANSPARENT_COLOR;
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// `line-progress` reaches exactly 1 at the last vertex, so a fully revealed
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// line is just the line's own color, with no cut-off to express.
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if (fraction >= 1)
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return color;
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return [
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"interpolate",
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["linear"],
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["line-progress"],
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fraction,
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color,
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// `interpolate` clamps to its domain, so one texel past the cut-off is
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// enough to make everything beyond it transparent.
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Math.min(fraction + REVEAL_EDGE, 1),
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TRANSPARENT_COLOR,
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];
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}
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/**
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* Whether the route's three sources have finished uploading their latest
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* data, i.e. what is on screen matches what was last set. Maps without
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* `isSourceLoaded` (test doubles) count as ready.
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*/
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stepSourcesReady(instance) {
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try {
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// CURRENT alone. It carries the step being drawn, which is what has to be
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// on screen for the line, the floor and the marker to change together.
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// AHEAD and BEHIND hold the whole route and are rewritten in full at every
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// boundary, so waiting on them made the freeze at each step scale with the
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// route's total length rather than the step's — and on a long route that
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// is the difference between imperceptible and hitting the deadline.
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if (!this.map.getSource(instance.currentId))
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return false;
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return this.map.isSourceLoaded(instance.currentId) !== false;
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}
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catch (_a) {
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// The map is briefly style-less mid-swap and `getSource` throws there. This runs
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// inside a `requestAnimationFrame` callback, where an exception would kill the
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// animation loop for good, so treat it as "not ready yet" instead.
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return false;
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}
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}
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/** Whether `sourceId` is currently on the map (false while a style swap is in flight). */
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hasSource(sourceId) {
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try {
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return this.map.getSource(sourceId) != null;
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}
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catch (_a) {
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return false;
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}
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}
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/**
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* Apply a floor switch that was deferred until the next step's line was
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* uploaded, then put the marker where that step starts. Floor, line and
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* marker change in the same frame.
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*/
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applyPendingFloor(instance) {
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var _a;
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const pending = (_a = instance.conditions) === null || _a === void 0 ? void 0 : _a.pendingFloor;
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if (!pending || !instance.conditions)
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return;
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instance.conditions.pendingFloor = undefined;
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this.updatePlaceFloorForRouting(instance, pending.placeId, pending.floorKey);
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this.setMarkerLngLat(instance, pending.location);
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}
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setLayerPaint(instance, layerId, drawConfig) {
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instance.layerDrawConfigs[layerId] = drawConfig;
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const paintConfig = this.preparePaintForLayer(drawConfig);
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for (const property in paintConfig) {
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this.map.setPaintProperty(layerId, property, paintConfig[property]);
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}
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}
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-
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/**
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* Set the paint the step line is drawn with, resolving its color once.
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*
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* See {@link RouteInstance.currentLineColor}: resolving a gradient allocates
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* and can throw, and the reveal would otherwise redo it on every frame.
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*/
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setCurrentDrawConfig(instance, drawConfig) {
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instance.currentDrawConfig = drawConfig;
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|
+
instance.currentLineColor = this.lineColorExpression(drawConfig);
|
|
523
|
+
}
|
|
524
|
+
/** The color of a route line: a solid color or a `line-progress` gradient ramp. */
|
|
525
|
+
lineColorExpression(drawConfig) {
|
|
335
526
|
if ("color" in drawConfig.routeStyle) {
|
|
336
527
|
// Check for propriety unique to SolidStyle
|
|
337
|
-
return
|
|
338
|
-
"line-color": drawConfig.routeStyle.color,
|
|
339
|
-
"line-gradient": null, // null to unset the existing value
|
|
340
|
-
"line-width": drawConfig.polylineWidth,
|
|
341
|
-
};
|
|
528
|
+
return drawConfig.routeStyle.color;
|
|
342
529
|
}
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
...stops,
|
|
356
|
-
];
|
|
530
|
+
// Is GradienteStyle
|
|
531
|
+
const { colors, positions } = drawConfig.routeStyle;
|
|
532
|
+
const positionsToUse = positions !== null && positions !== void 0 ? positions : (0, utils_1.createPositionsForStops)(colors.length);
|
|
533
|
+
if (positionsToUse.length !== colors.length) {
|
|
534
|
+
throw new Error("Error: position array has different length than colors array");
|
|
535
|
+
}
|
|
536
|
+
const stops = (0, utils_1.createStops)(positionsToUse, colors);
|
|
537
|
+
return ["interpolate", ["linear"], ["line-progress"], ...stops];
|
|
538
|
+
}
|
|
539
|
+
preparePaintForLayer(drawConfig) {
|
|
540
|
+
const color = this.lineColorExpression(drawConfig);
|
|
541
|
+
if (typeof color === "string") {
|
|
357
542
|
return {
|
|
358
|
-
"line-color":
|
|
359
|
-
"line-gradient":
|
|
543
|
+
"line-color": color,
|
|
544
|
+
"line-gradient": null, // null to unset the existing value
|
|
360
545
|
"line-width": drawConfig.polylineWidth,
|
|
361
546
|
};
|
|
362
547
|
}
|
|
548
|
+
return {
|
|
549
|
+
"line-color": null,
|
|
550
|
+
"line-gradient": color,
|
|
551
|
+
"line-width": drawConfig.polylineWidth,
|
|
552
|
+
};
|
|
363
553
|
}
|
|
364
554
|
/**
|
|
365
555
|
* Update the filter of the layer referenced with a ID.
|
|
@@ -498,15 +688,11 @@ class RouteController {
|
|
|
498
688
|
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
499
689
|
this.setSourceData(instance, instance.aheadId, route.steps);
|
|
500
690
|
this.setSourceData(instance, instance.behindId, []);
|
|
501
|
-
instance.
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
instance.
|
|
505
|
-
|
|
506
|
-
];
|
|
507
|
-
this.setLayerPaint(instance.aheadId, drawConfig.aheadConfig);
|
|
508
|
-
this.setLayerPaint(instance.behindId, drawConfig.behindConfig);
|
|
509
|
-
this.setLayerPaint(instance.currentId, drawConfig.behindConfig);
|
|
691
|
+
this.setLayerPaint(instance, instance.aheadId, drawConfig.aheadConfig);
|
|
692
|
+
this.setLayerPaint(instance, instance.behindId, drawConfig.behindConfig);
|
|
693
|
+
this.setLayerPaint(instance, instance.currentId, drawConfig.behindConfig);
|
|
694
|
+
this.setCurrentDrawConfig(instance, drawConfig.behindConfig);
|
|
695
|
+
this.loadStepGeometry(instance, firstStep);
|
|
510
696
|
instance.animationConfig = animationConfig;
|
|
511
697
|
instance.routeMarker = new marker_1.MarkerAttribute({
|
|
512
698
|
coordinate: firstStep.startLocation,
|
|
@@ -540,14 +726,34 @@ class RouteController {
|
|
|
540
726
|
progress: 0,
|
|
541
727
|
resetTime: false,
|
|
542
728
|
waitStartTime: undefined,
|
|
729
|
+
awaitingSources: true,
|
|
543
730
|
animationId: requestAnimationFrame((time) => this.animateStep(time, instance)),
|
|
544
731
|
onFinish: (time) => this.prepareForNextStep(time, instance),
|
|
545
732
|
};
|
|
546
733
|
(_c = animationConfig.callBack) === null || _c === void 0 ? void 0 : _c.call(animationConfig, { isFinished: false, step: firstStep });
|
|
547
734
|
this.syncRouteCollision();
|
|
548
735
|
}
|
|
549
|
-
|
|
736
|
+
/**
|
|
737
|
+
* Tear one route instance down.
|
|
738
|
+
*
|
|
739
|
+
* `applyPendingFloorChange` decides what happens to a floor switch this
|
|
740
|
+
* instance had decided on but not yet shown. Removing a single route mid-walk
|
|
741
|
+
* applies it: the consumer may be removing the route from the step callback,
|
|
742
|
+
* and dropping the switch would leave the map on the floor the route has
|
|
743
|
+
* already left. Clearing every route does not — a floor switch is a visible
|
|
744
|
+
* camera and filter change plus an `onFloorChange` to the consumer, and
|
|
745
|
+
* `removeAllRoutes` is what teardown calls, where moving the map is
|
|
746
|
+
* a side effect nobody asked for and a consumer that re-enters from
|
|
747
|
+
* `onFloorChange` re-enters teardown.
|
|
748
|
+
*/
|
|
749
|
+
clearRouteInstance(instance, applyPendingFloorChange = true) {
|
|
550
750
|
var _a;
|
|
751
|
+
if (applyPendingFloorChange) {
|
|
752
|
+
this.applyPendingFloor(instance);
|
|
753
|
+
}
|
|
754
|
+
else if (instance.conditions) {
|
|
755
|
+
instance.conditions.pendingFloor = undefined;
|
|
756
|
+
}
|
|
551
757
|
(_a = instance.routeMarker) === null || _a === void 0 ? void 0 : _a.remove();
|
|
552
758
|
instance.routeMarker = undefined;
|
|
553
759
|
this.setSourceData(instance, instance.aheadId, []);
|
|
@@ -587,7 +793,7 @@ class RouteController {
|
|
|
587
793
|
*/
|
|
588
794
|
removeAllRoutes() {
|
|
589
795
|
for (const instance of this.routes.values()) {
|
|
590
|
-
this.clearRouteInstance(instance);
|
|
796
|
+
this.clearRouteInstance(instance, false);
|
|
591
797
|
this.removeSourcesAndLayersForRoute(instance);
|
|
592
798
|
}
|
|
593
799
|
this.routes.clear();
|
|
@@ -665,14 +871,7 @@ class RouteController {
|
|
|
665
871
|
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
666
872
|
this.setSourceData(instance, instance.aheadId, instance.route.steps);
|
|
667
873
|
this.setSourceData(instance, instance.behindId, []);
|
|
668
|
-
instance
|
|
669
|
-
floor_key: this.getFloorKeyForStep(firstStep),
|
|
670
|
-
};
|
|
671
|
-
instance.currentSourceData.geometry.coordinates = [
|
|
672
|
-
[firstStep.coordinates[0].lng, firstStep.coordinates[0].lat],
|
|
673
|
-
];
|
|
674
|
-
const source = this.map.getSource(instance.currentId);
|
|
675
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.currentSourceData);
|
|
874
|
+
this.loadStepGeometry(instance, firstStep);
|
|
676
875
|
(_a = this.setMarkerRotation(instance, 0)) === null || _a === void 0 ? void 0 : _a.setLngLat(firstStep.startLocation).addTo(this.map);
|
|
677
876
|
// Auto-fit by place if enabled
|
|
678
877
|
if (((_b = instance.animationConfig.autoFitByPlace) === null || _b === void 0 ? void 0 : _b.enabled) && instance.route.steps.length > 0) {
|
|
@@ -701,6 +900,7 @@ class RouteController {
|
|
|
701
900
|
progress: 0,
|
|
702
901
|
resetTime: false,
|
|
703
902
|
waitStartTime: undefined,
|
|
903
|
+
awaitingSources: true,
|
|
704
904
|
animationId: requestAnimationFrame((time) => this.animateStep(time, instance)),
|
|
705
905
|
onFinish: (time) => this.prepareForNextStep(time, instance),
|
|
706
906
|
};
|
|
@@ -738,10 +938,11 @@ class RouteController {
|
|
|
738
938
|
this.updatePlaceFloorForRouting(instance, firstStep.startInsidePlace, firstStep.startInsideFloor);
|
|
739
939
|
this.setSourceData(instance, instance.aheadId, route.steps);
|
|
740
940
|
this.setSourceData(instance, instance.behindId, []);
|
|
741
|
-
this.
|
|
742
|
-
this.setLayerPaint(instance.
|
|
743
|
-
this.setLayerPaint(instance.
|
|
744
|
-
this.
|
|
941
|
+
this.setLayerPaint(instance, instance.aheadId, drawConfig.aheadConfig);
|
|
942
|
+
this.setLayerPaint(instance, instance.behindId, drawConfig.behindConfig);
|
|
943
|
+
this.setLayerPaint(instance, instance.currentId, drawConfig.behindConfig);
|
|
944
|
+
this.setCurrentDrawConfig(instance, drawConfig.behindConfig);
|
|
945
|
+
this.loadStepGeometry(instance, firstStep);
|
|
745
946
|
instance.animationConfig = animationConfig;
|
|
746
947
|
instance.routeMarker = new marker_1.MarkerAttribute({
|
|
747
948
|
coordinate: firstStep.startLocation,
|
|
@@ -791,7 +992,7 @@ class RouteController {
|
|
|
791
992
|
const step = instance.route.steps[index];
|
|
792
993
|
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
793
994
|
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
794
|
-
this.
|
|
995
|
+
this.loadStepGeometry(instance, step);
|
|
795
996
|
instance.conditions.index = index;
|
|
796
997
|
// The status settles before either callback, as everywhere else: no frame
|
|
797
998
|
// is live once `animateStep` hands over to `onFinish`, so "WAITING" is
|
|
@@ -883,7 +1084,7 @@ class RouteController {
|
|
|
883
1084
|
const step = instance.route.steps[index];
|
|
884
1085
|
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
885
1086
|
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
886
|
-
this.
|
|
1087
|
+
this.loadStepGeometry(instance, step);
|
|
887
1088
|
if (step.startInsideFloor != step.endInsideFloor && step.startInsideFloor) {
|
|
888
1089
|
this.updatePlaceFloorForRouting(instance, step.startInsidePlace, step.startInsideFloor);
|
|
889
1090
|
}
|
|
@@ -957,21 +1158,41 @@ class RouteController {
|
|
|
957
1158
|
const aheadSteps = instance.route.steps.slice(index + 1);
|
|
958
1159
|
this.setSourceData(instance, instance.behindId, behindSteps);
|
|
959
1160
|
this.setSourceData(instance, instance.aheadId, aheadSteps);
|
|
960
|
-
instance.currentSourceData.geometry.coordinates = [];
|
|
961
1161
|
if (index + 1 < instance.route.steps.length) {
|
|
962
1162
|
const step = instance.route.steps[index + 1];
|
|
963
|
-
|
|
964
|
-
step.startLocation.lng,
|
|
965
|
-
step.startLocation.lat,
|
|
966
|
-
]);
|
|
967
|
-
instance.currentSourceData.properties = {
|
|
968
|
-
floor_key: this.getFloorKeyForStep(step),
|
|
969
|
-
};
|
|
1163
|
+
this.loadStepGeometry(instance, step);
|
|
970
1164
|
instance.conditions.startTime = timestamp;
|
|
971
1165
|
instance.conditions.index++;
|
|
972
1166
|
instance.conditions.coordinatesIndex = 0;
|
|
973
1167
|
instance.conditions.progress = 0;
|
|
974
1168
|
instance.conditions.rotatingIcon = true;
|
|
1169
|
+
// The step starts once its line (and the updated behind/ahead lines) are
|
|
1170
|
+
// on screen; a floor switch decided by the previous step, or implied by a
|
|
1171
|
+
// step that starts on another floor, is applied at that same moment.
|
|
1172
|
+
instance.conditions.awaitingSources = true;
|
|
1173
|
+
instance.conditions.awaitDeadline = undefined;
|
|
1174
|
+
// Compared against the floor the PREVIOUS step ended on, not the map's current
|
|
1175
|
+
// floor: the route decides its own floor changes, so a user who browsed to
|
|
1176
|
+
// another floor mid-animation is not yanked back at every step boundary.
|
|
1177
|
+
const previousStep = instance.route.steps[index];
|
|
1178
|
+
// Against the previous step's *effective* floor, not its raw
|
|
1179
|
+
// `endInsideFloor`. Venue data routinely carries `startInsideFloor` with
|
|
1180
|
+
// no `endInsideFloor` — `getFloorKeyForStep` exists to resolve exactly
|
|
1181
|
+
// that shape — and comparing against the raw field made every boundary
|
|
1182
|
+
// on such a route look like a floor change: the map moved, the consumer
|
|
1183
|
+
// got an `onFloorChange`, a settle poll ran and the step callback was
|
|
1184
|
+
// deferred a frame, at each step. A user who had browsed to another floor
|
|
1185
|
+
// was yanked back, which is what the deferral above is meant to avoid.
|
|
1186
|
+
const previousFloor = this.getFloorKeyForStep(previousStep);
|
|
1187
|
+
if (!instance.conditions.pendingFloor &&
|
|
1188
|
+
step.startInsideFloor &&
|
|
1189
|
+
step.startInsideFloor !== previousFloor) {
|
|
1190
|
+
instance.conditions.pendingFloor = {
|
|
1191
|
+
placeId: step.startInsidePlace,
|
|
1192
|
+
floorKey: step.startInsideFloor,
|
|
1193
|
+
location: step.startLocation,
|
|
1194
|
+
};
|
|
1195
|
+
}
|
|
975
1196
|
if (!(0, nav_functions_1.compareLatLng)(instance.route.steps[index].endLocation, step.startLocation))
|
|
976
1197
|
instance.conditions.nextFloorFirstStepIndex = index + 2;
|
|
977
1198
|
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
@@ -986,12 +1207,28 @@ class RouteController {
|
|
|
986
1207
|
this.mapvxMap.fitRouteByPlace(instance.route, stepPlaceId, fitOptions);
|
|
987
1208
|
}
|
|
988
1209
|
}
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
step
|
|
992
|
-
|
|
1210
|
+
if (instance.conditions.pendingFloor) {
|
|
1211
|
+
// The switch lands a few frames later, in `animateStep`. Firing the callback
|
|
1212
|
+
// now would report the step while the map is still on the previous floor —
|
|
1213
|
+
// and a consumer that stops the route from it would drop the switch entirely.
|
|
1214
|
+
instance.conditions.pendingStepCallback = step;
|
|
1215
|
+
}
|
|
1216
|
+
else {
|
|
1217
|
+
(_d = (_c = instance.animationConfig).callBack) === null || _d === void 0 ? void 0 : _d.call(_c, { isFinished: false, step });
|
|
1218
|
+
}
|
|
993
1219
|
}
|
|
994
1220
|
else {
|
|
1221
|
+
// finishes animation
|
|
1222
|
+
this.applyPendingFloor(instance);
|
|
1223
|
+
// That reached `onFloorChange`, and a consumer removing the route from it
|
|
1224
|
+
// has already had `clearRouteInstance` null `animationConfig` and settle
|
|
1225
|
+
// the status at "NO_ROUTE". Both lines below write through it — the
|
|
1226
|
+
// `?.` is on `callBack`, not on `animationConfig` — so without this the
|
|
1227
|
+
// branch threw a TypeError out of the rAF callback, and overwrote a
|
|
1228
|
+
// finished instance's status with "FINISHED". `animateStep`'s release
|
|
1229
|
+
// path takes the same guard after the same call.
|
|
1230
|
+
if (instance.conditions == null || instance.animationConfig == null)
|
|
1231
|
+
return;
|
|
995
1232
|
// The status settles before the consumer hears that the route finished,
|
|
996
1233
|
// for the same reason `startAnimating` and `restartAnimation` order it
|
|
997
1234
|
// that way. A consumer that relaunches from this callback — looping a
|
|
@@ -1005,7 +1242,7 @@ class RouteController {
|
|
|
1005
1242
|
}
|
|
1006
1243
|
}
|
|
1007
1244
|
animateStep(timestamp, instance) {
|
|
1008
|
-
var _a;
|
|
1245
|
+
var _a, _b, _c, _d;
|
|
1009
1246
|
if (instance.conditions == null || instance.animationConfig == null || instance.route == null) {
|
|
1010
1247
|
throw new Error("Error: conditions and animationConfig should not be null at this point");
|
|
1011
1248
|
}
|
|
@@ -1022,6 +1259,53 @@ class RouteController {
|
|
|
1022
1259
|
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1023
1260
|
return;
|
|
1024
1261
|
}
|
|
1262
|
+
if (instance.conditions.awaitingSources) {
|
|
1263
|
+
let deadline = (_a = instance.conditions.awaitDeadline) !== null && _a !== void 0 ? _a : timestamp + MAX_SOURCE_WAIT_MS;
|
|
1264
|
+
// The deadline is wall clock, and this block returns before the frame-gap
|
|
1265
|
+
// branch below can ever run, so it needs that branch's shift applied here
|
|
1266
|
+
// — the same one `waitStartTime` gets, for the same reason. A backgrounded
|
|
1267
|
+
// tab or a pause longer than the deadline would otherwise release the step
|
|
1268
|
+
// on the first frame back without once asking whether its line is on
|
|
1269
|
+
// screen, which is the desync the wait exists to prevent.
|
|
1270
|
+
if (previousFrameTime != null && timestamp - previousFrameTime > MAX_FRAME_GAP_MS) {
|
|
1271
|
+
deadline += timestamp - previousFrameTime;
|
|
1272
|
+
}
|
|
1273
|
+
instance.conditions.awaitDeadline = deadline;
|
|
1274
|
+
if (!this.stepSourcesReady(instance) && timestamp < deadline) {
|
|
1275
|
+
// Hold the clock: the step starts when its line can be seen.
|
|
1276
|
+
instance.conditions.startTime = timestamp;
|
|
1277
|
+
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1278
|
+
return;
|
|
1279
|
+
}
|
|
1280
|
+
instance.conditions.awaitingSources = false;
|
|
1281
|
+
instance.conditions.awaitDeadline = undefined;
|
|
1282
|
+
instance.conditions.startTime = timestamp;
|
|
1283
|
+
const heldStep = instance.conditions.pendingStepCallback;
|
|
1284
|
+
instance.conditions.pendingStepCallback = undefined;
|
|
1285
|
+
// The frame that releases the wait draws nothing: it queues its successor
|
|
1286
|
+
// and hands control to the consumer, and that successor does the drawing.
|
|
1287
|
+
//
|
|
1288
|
+
// The queue has to come first. Both calls below reach consumer code —
|
|
1289
|
+
// `applyPendingFloor` through the `onFloorChange` handler, and the held
|
|
1290
|
+
// step callback directly — and a `pauseAnimation()` from either one
|
|
1291
|
+
// cancels whatever id sits in `conditions.animationId`. While that id was
|
|
1292
|
+
// the frame already executing, cancelling it did nothing: the loop kept
|
|
1293
|
+
// running under a `PAUSED` status, and the matching `resumeAnimation()`
|
|
1294
|
+
// passed its status guard and installed a second concurrent rAF chain on
|
|
1295
|
+
// the same instance. Queueing first gives that pause a pending frame to
|
|
1296
|
+
// cancel, and returning afterwards means this frame does not queue a
|
|
1297
|
+
// replacement for the one it just cancelled.
|
|
1298
|
+
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1299
|
+
this.applyPendingFloor(instance);
|
|
1300
|
+
// `onFloorChange` may have removed the route; everything below reads
|
|
1301
|
+
// `conditions`.
|
|
1302
|
+
if (instance.conditions == null || instance.animationConfig == null)
|
|
1303
|
+
return;
|
|
1304
|
+
if (heldStep) {
|
|
1305
|
+
(_c = (_b = instance.animationConfig).callBack) === null || _c === void 0 ? void 0 : _c.call(_b, { isFinished: false, step: heldStep });
|
|
1306
|
+
}
|
|
1307
|
+
return;
|
|
1308
|
+
}
|
|
1025
1309
|
if (resetTime) {
|
|
1026
1310
|
startTime = timestamp - progress;
|
|
1027
1311
|
instance.conditions.startTime = startTime;
|
|
@@ -1094,7 +1378,15 @@ class RouteController {
|
|
|
1094
1378
|
return;
|
|
1095
1379
|
}
|
|
1096
1380
|
}
|
|
1097
|
-
|
|
1381
|
+
// There has to be a floor to switch *to*. An absent `startInsideFloor` is
|
|
1382
|
+
// meaningful — that is a step entering the building from outdoors — but an
|
|
1383
|
+
// absent `endInsideFloor` is not: venue data routinely omits it on a step
|
|
1384
|
+
// that does not change floor, and reading that as "different" made every
|
|
1385
|
+
// such step stall for `changeFloorTime` and then queue a switch whose
|
|
1386
|
+
// `floorKey` was `undefined`. `updatePlaceFloorForRouting` drops that
|
|
1387
|
+
// silently, but not before it has occupied the `pendingFloor` slot the
|
|
1388
|
+
// step boundary needed for a real one.
|
|
1389
|
+
if (step.endInsideFloor && step.startInsideFloor !== step.endInsideFloor) {
|
|
1098
1390
|
if (waitStartTime == null) {
|
|
1099
1391
|
instance.conditions.waitStartTime = timestamp;
|
|
1100
1392
|
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
@@ -1105,9 +1397,21 @@ class RouteController {
|
|
|
1105
1397
|
return;
|
|
1106
1398
|
}
|
|
1107
1399
|
else {
|
|
1108
|
-
this.updatePlaceFloorForRouting(instance, step.endInsidePlace, step.endInsideFloor);
|
|
1109
|
-
this.setMarkerLngLat(instance, step.endLocation);
|
|
1110
1400
|
instance.conditions.waitStartTime = undefined;
|
|
1401
|
+
if (instance.conditions.isStepByStep) {
|
|
1402
|
+
// Step-by-step mode is user-driven: switch right away, as before.
|
|
1403
|
+
this.updatePlaceFloorForRouting(instance, step.endInsidePlace, step.endInsideFloor);
|
|
1404
|
+
this.setMarkerLngLat(instance, step.endLocation);
|
|
1405
|
+
}
|
|
1406
|
+
else {
|
|
1407
|
+
// Defer the switch until the next step's line is uploaded, so floor,
|
|
1408
|
+
// line and marker change together (see applyPendingFloor).
|
|
1409
|
+
instance.conditions.pendingFloor = {
|
|
1410
|
+
placeId: step.endInsidePlace,
|
|
1411
|
+
floorKey: step.endInsideFloor,
|
|
1412
|
+
location: step.endLocation,
|
|
1413
|
+
};
|
|
1414
|
+
}
|
|
1111
1415
|
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1112
1416
|
return;
|
|
1113
1417
|
}
|
|
@@ -1123,22 +1427,17 @@ class RouteController {
|
|
|
1123
1427
|
// ignored `stepTime` altogether and collapsed to `vertexCount / fps`.
|
|
1124
1428
|
// Encoded polylines quantise near 1.1 m, so that regime was the common
|
|
1125
1429
|
// one, not the corner case.
|
|
1430
|
+
//
|
|
1431
|
+
// The step's whole polyline is already uploaded (see `loadStepGeometry`),
|
|
1432
|
+
// so a frame commits nothing: it only moves the reveal cut-off, which is
|
|
1433
|
+
// the same distance that moves the marker.
|
|
1126
1434
|
let segmentStart = start;
|
|
1127
1435
|
let segmentEnd = end;
|
|
1128
1436
|
let segmentDistance = nav_functions_1.NavFunctions.distance(segmentStart, segmentEnd);
|
|
1129
|
-
// Drop the previous frame's interpolated tip before committing anything.
|
|
1130
|
-
// Coordinates up to and including the current vertex are settled geometry
|
|
1131
|
-
// — exactly `coordinatesIndex + 1` of them — and the tip is a single
|
|
1132
|
-
// moving point after them, re-placed at the end of this frame. Appending
|
|
1133
|
-
// one per frame instead grew the drawn line with elapsed frames, well
|
|
1134
|
-
// past the polyline's own vertex count, and `setData` re-indexed every
|
|
1135
|
-
// one of those points on the next frame.
|
|
1136
|
-
const coordinates = instance.currentSourceData.geometry.coordinates;
|
|
1137
|
-
coordinates.length = Math.min(coordinates.length, instance.conditions.coordinatesIndex + 1);
|
|
1138
1437
|
while (speed * progressInSeconds > segmentDistance) {
|
|
1139
|
-
coordinates.push([segmentEnd.lng, segmentEnd.lat]);
|
|
1140
1438
|
if (instance.conditions.coordinatesIndex + 2 >= step.coordinates.length) {
|
|
1141
|
-
|
|
1439
|
+
// `segmentEnd` is the step's last vertex: reveal the line in full.
|
|
1440
|
+
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex + 1, 0));
|
|
1142
1441
|
onFinish === null || onFinish === void 0 ? void 0 : onFinish(timestamp);
|
|
1143
1442
|
return;
|
|
1144
1443
|
}
|
|
@@ -1167,24 +1466,27 @@ class RouteController {
|
|
|
1167
1466
|
instance.conditions.rotatingIcon = true;
|
|
1168
1467
|
instance.conditions.startTime = timestamp;
|
|
1169
1468
|
instance.conditions.progress = 0;
|
|
1170
|
-
|
|
1469
|
+
// The marker stops on the vertex it turns about, so the line does too.
|
|
1470
|
+
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex, 0));
|
|
1171
1471
|
instance.conditions.animationId = requestAnimationFrame((time) => this.animateStep(time, instance));
|
|
1172
1472
|
return;
|
|
1173
1473
|
}
|
|
1174
1474
|
const nextAngle = nav_functions_1.NavFunctions.bearingInDegBetween(segmentEnd, next);
|
|
1175
1475
|
instance.conditions.iconRotation = nextAngle;
|
|
1176
|
-
(
|
|
1476
|
+
(_d = instance.routeMarker) === null || _d === void 0 ? void 0 : _d.setRotation(nextAngle);
|
|
1177
1477
|
}
|
|
1178
1478
|
segmentStart = segmentEnd;
|
|
1179
1479
|
segmentEnd = next;
|
|
1180
1480
|
segmentDistance = nav_functions_1.NavFunctions.distance(segmentStart, segmentEnd);
|
|
1181
1481
|
}
|
|
1182
|
-
const
|
|
1482
|
+
const traveled = Math.min(speed * progressInSeconds, segmentDistance);
|
|
1183
1483
|
const point = segmentDistance === 0
|
|
1184
1484
|
? segmentEnd
|
|
1185
|
-
: nav_functions_1.NavFunctions.intermediatePointBetween(segmentStart, segmentEnd,
|
|
1186
|
-
|
|
1187
|
-
|
|
1485
|
+
: nav_functions_1.NavFunctions.intermediatePointBetween(segmentStart, segmentEnd, traveled / segmentDistance);
|
|
1486
|
+
// The same distance drives the reveal cut-off and the marker, and the
|
|
1487
|
+
// reveal is a synchronous paint update rather than a `setData` that lands
|
|
1488
|
+
// several frames later, so the two cannot drift apart.
|
|
1489
|
+
this.applyReveal(instance, this.fractionAlongStep(instance, instance.conditions.coordinatesIndex, traveled));
|
|
1188
1490
|
this.setMarkerLngLat(instance, point);
|
|
1189
1491
|
// Only when it has genuinely left the DOM. maplibre's `Marker.addTo`
|
|
1190
1492
|
// opens with `remove()`, so re-attaching an attached marker tears down
|
|
@@ -1213,18 +1515,6 @@ class RouteController {
|
|
|
1213
1515
|
return;
|
|
1214
1516
|
}
|
|
1215
1517
|
}
|
|
1216
|
-
/**
|
|
1217
|
-
* Pushes the in-progress segment's geometry to its map source.
|
|
1218
|
-
*
|
|
1219
|
-
* Called once per frame rather than once per vertex crossed: `setData`
|
|
1220
|
-
* rebuilds the whole geojson-vt index and reloads every in-view tile, so its
|
|
1221
|
-
* cost is a large fixed one per call and is worth paying only once, with the
|
|
1222
|
-
* frame's final geometry.
|
|
1223
|
-
*/
|
|
1224
|
-
flushCurrentSourceData(instance) {
|
|
1225
|
-
const source = this.map.getSource(instance.currentId);
|
|
1226
|
-
source === null || source === void 0 ? void 0 : source.setData(instance.currentSourceData);
|
|
1227
|
-
}
|
|
1228
1518
|
setMarkerLngLat(instance, point) {
|
|
1229
1519
|
var _a, _b;
|
|
1230
1520
|
if ((_a = instance.conditions) === null || _a === void 0 ? void 0 : _a.isStepByStep) {
|