@maptiler/sdk 3.4.1-rc2 → 3.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.husky/pre-commit +0 -1
- package/README.md +0 -132
- package/dist/eslint.mjs +1 -1
- package/dist/maptiler-sdk.mjs +2179 -3803
- package/dist/maptiler-sdk.mjs.map +1 -1
- package/dist/src/Map.d.ts +1 -29
- package/dist/src/controls/Minimap.d.ts +1 -1
- package/dist/src/index.d.ts +3 -2
- package/eslint.config.mjs +1 -1
- package/package.json +4 -11
- package/dist/src/custom-layers/CubemapLayer/CubemapLayer.d.ts +0 -227
- package/dist/src/custom-layers/CubemapLayer/constants.d.ts +0 -3
- package/dist/src/custom-layers/CubemapLayer/index.d.ts +0 -2
- package/dist/src/custom-layers/CubemapLayer/loadCubemapTexture.d.ts +0 -41
- package/dist/src/custom-layers/CubemapLayer/types.d.ts +0 -67
- package/dist/src/custom-layers/RadialGradientLayer/RadialGradientLayer.d.ts +0 -128
- package/dist/src/custom-layers/RadialGradientLayer/index.d.ts +0 -2
- package/dist/src/custom-layers/RadialGradientLayer/types.d.ts +0 -50
- package/dist/src/custom-layers/extractCustomLayerStyle.d.ts +0 -17
- package/dist/src/custom-layers/index.d.ts +0 -5
- package/dist/src/utils/geo-utils.d.ts +0 -6
- package/dist/src/utils/math-utils.d.ts +0 -8
- package/dist/src/utils/webgl-utils.d.ts +0 -49
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import { Vec4 } from './webgl-utils';
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declare function minMax(value: number, min: number, max: number): number;
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declare function normalize(value: number, min: number, max: number): number;
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declare function diagonalOfSquare(side: number): number;
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type Lerpable = [number, number, number, number] | Vec4;
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declare function lerpVec4(a: Lerpable, b: Lerpable, t: number): Vec4;
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declare function lerp(a: number, b: number, t: number): number;
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export { minMax, normalize, diagonalOfSquare, lerpVec4, lerp };
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export type WebGLContext = WebGLRenderingContext | WebGL2RenderingContext;
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/**
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* Load a shader from a source string
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*/
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export declare function loadShader({ gl, type, source }: {
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gl: WebGLContext;
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type: GLenum;
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source: string;
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}): WebGLShader;
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/**
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* Create a set of shaders (vertex and fragment) and link them into a program
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*
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* @param gl WebGL context
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* @param vertexShaderSource Vertex shader source code
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* @param fragmentShaderSource Fragment shader source code
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*
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* @returns WebGL program
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*/
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export declare function createShadersSetProgram({ gl, vertexShaderSource, fragmentShaderSource }: {
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gl: WebGLContext;
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vertexShaderSource: string;
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fragmentShaderSource: string;
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}): WebGLProgram;
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/**
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* null-free version of getUniformLocation
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*/
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export declare function getUniformLocation(gl: WebGLRenderingContext | WebGL2RenderingContext, program: WebGLProgram, name: string): WebGLUniformLocation;
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export type Object3D<Attribute extends string, Uniform extends string> = {
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shaderProgram: WebGLProgram;
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programInfo: {
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attributesLocations: Record<Attribute, number>;
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uniformsLocations: Record<Uniform, WebGLUniformLocation>;
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};
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positionBuffer: WebGLBuffer;
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indexBuffer?: WebGLBuffer;
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indexBufferLength?: number;
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};
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export declare function createObject3D<Attribute extends string, Uniform extends string>({ gl, vertexShaderSource, fragmentShaderSource, attributesKeys, uniformsKeys, vertices, indices, }: {
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gl: WebGLContext;
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vertexShaderSource: string;
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fragmentShaderSource: string;
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attributesKeys: readonly Attribute[];
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uniformsKeys: readonly Uniform[];
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vertices: Array<number>;
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indices?: Array<number>;
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}): Object3D<Attribute, Uniform>;
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export type Vec4 = [number, number, number, number];
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export declare function parseColorStringToVec4(color?: string): Vec4;
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export declare function degreesToRadians(degrees: number): number;
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