@maptiler/sdk 1.0.7 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/demos/maptiler-sdk.umd.js +16 -17
- package/dist/maptiler-sdk.d.ts +13 -1
- package/dist/maptiler-sdk.min.mjs +1 -1
- package/dist/maptiler-sdk.mjs +16 -17
- package/dist/maptiler-sdk.mjs.map +1 -1
- package/dist/maptiler-sdk.umd.js +16 -17
- package/dist/maptiler-sdk.umd.js.map +1 -1
- package/dist/maptiler-sdk.umd.min.js +4 -4
- package/package.json +1 -1
- package/readme.md +6 -5
- package/src/Map.ts +28 -33
package/package.json
CHANGED
package/readme.md
CHANGED
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@@ -165,10 +165,13 @@ Here is the full list:
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- `MapStyle.STREETS.DARK` (variant)
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- `MapStyle.STREETS.LIGHT` (variant)
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- `MapStyle.STREETS.PASTEL` (variant)
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- `MapStyle.OUTDOOR` reference style for adventure
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- `MapStyle.WINTER` reference style for winter adventure
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- `MapStyle.SATELLITE` reference style satellite and airborne imagery (no variants)
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- `MapStyle.HYBRID` reference style satellite and airborne imagery with labels (no variants)
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- `MapStyle.OUTDOOR` reference style for adventure
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- `MapStyle.WINTER` reference style for winter adventure
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- `MapStyle.DATAVIZ`, the perfect style for data visualization, with very little noise
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- `MapStyle.DATAVIZ.DARK` (variant)
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- `MapStyle.DATAVIZ.LIGHT` (variant)
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- `MapStyle.BASIC` reference style for minimalist design and general purpose
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- `MapStyle.BASIC.DARK` (variant)
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- `MapStyle.BASIC.LIGHT` (variant)
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@@ -189,9 +192,7 @@ Here is the full list:
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- `MapStyle.TONER.LITE` (variant)
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- `MapStyle.TONER.LINES` (variant)
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- `MapStyle.OPENSTREETMAP` (reference style, this one does not have any variants)
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-
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- `MapStyle.DATAVIZ.DARK` (variant)
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- `MapStyle.DATAVIZ.LIGHT` (variant)
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All reference styles (instances of `ReferenceMapStyle`) and style variants (instances of `MapStyleVariant`) have methods to know the alternative styles and variant that belong to the same reference style (`.getVariants()`). This is handy to provide a default/dark/light alternative color scheme, yet preserving the same level of details as in the reference style. Read more about about [ReferenceMapStyle](docsmd/classes/ReferenceMapStyle.md) and [MapStyleVariant](docsmd/classes/MapStyleVariant.md).
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</details>
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package/src/Map.ts
CHANGED
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@@ -140,6 +140,8 @@ export class Map extends maplibregl.Map {
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private isStyleInitialized = false;
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private isTerrainEnabled = false;
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private terrainExaggeration = 1;
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private primaryLanguage: LanguageString | null = null;
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private secondaryLanguage: LanguageString | null = null;
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constructor(options: MapOptions) {
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// if (options.language) {
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@@ -197,6 +199,9 @@ export class Map extends maplibregl.Map {
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},
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});
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this.primaryLanguage = options.language ?? config.primaryLanguage;
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this.secondaryLanguage = config.secondaryLanguage;
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// Map centering and geolocation
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this.once("styledata", async () => {
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// Not using geolocation centering if...
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@@ -271,40 +276,10 @@ export class Map extends maplibregl.Map {
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}
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});
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// Check if language has been modified and. If so, it will be updated during the next lifecycle step
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this.on("styledataloading", () => {
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this.languageShouldUpdate =
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!!config.primaryLanguage || !!config.secondaryLanguage;
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});
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// To flag if the language was already initialized at build time
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// so that the language optionnaly passed in constructor is
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// considered only once and at instanciation time.
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let initLanguageFromConstructor = true;
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// If the config includes language changing, we must update the map language
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this.on("styledata", () => {
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if (options.language && initLanguageFromConstructor) {
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this.setPrimaryLanguage(options.language);
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} else if (
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config.primaryLanguage &&
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(this.languageShouldUpdate || !this.isStyleInitialized)
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) {
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this.setPrimaryLanguage(config.primaryLanguage);
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}
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if (
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config.secondaryLanguage &&
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(this.languageShouldUpdate || !this.isStyleInitialized)
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) {
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this.setSecondaryLanguage(config.secondaryLanguage);
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}
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this.languageShouldUpdate = false;
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this.isStyleInitialized = true;
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initLanguageFromConstructor = false;
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this.setPrimaryLanguage(this.primaryLanguage);
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this.setSecondaryLanguage(this.secondaryLanguage);
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});
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// this even is in charge of reaplying the terrain elevation after the
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return;
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}
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this.primaryLanguage = language;
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this.onStyleReady(() => {
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if (language === Language.AUTO) {
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return this.setPrimaryLanguage(getBrowserLanguage());
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@@ -649,7 +626,7 @@ export class Map extends maplibregl.Map {
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}
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/**
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* Define the secondary language of the map.
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* Define the secondary language of the map. Note that this is not supported by all the map styles
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* Note that most styles do not allow a secondary language and this function only works if the style allows (no force adding)
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* @param language
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*/
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@@ -658,6 +635,8 @@ export class Map extends maplibregl.Map {
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return;
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}
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this.secondaryLanguage = language;
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this.onStyleReady(() => {
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if (language === Language.AUTO) {
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return this.setSecondaryLanguage(getBrowserLanguage());
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@@ -780,6 +759,22 @@ export class Map extends maplibregl.Map {
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});
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}
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/**
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* Get the primary language
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* @returns
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*/
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getPrimaryLanguage(): LanguageString {
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return this.primaryLanguage;
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}
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/**
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* Get the secondary language
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* @returns
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*/
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getSecondaryLanguage(): LanguageString {
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return this.secondaryLanguage;
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}
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/**
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* Get the exaggeration factor applied to the terrain
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* @returns
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