@maptalks/vt 0.97.1 → 0.97.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * @maptalks/vt v0.97.1
2
+ * @maptalks/vt v0.97.2
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  * LICENSE : undefined
4
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  * (c) 2016-2024 maptalks.org
5
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  */
@@ -7434,15 +7434,15 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7434
7434
  n[t].tile = e;
7435
7435
  }
7436
7436
  }
7437
- e.extent = r && r.extent, r.features = Object.values(a), r.styleCounter = n.styleCounter,
7438
- this.onTileLoad(r, e);
7437
+ e.extent = r.extent, this.Sn || (this.Sn = e.extent), r.features = Object.values(a),
7438
+ r.styleCounter = n.styleCounter, this.onTileLoad(r, e);
7439
7439
  }
7440
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  this.layer.fire("datareceived", {
7441
7441
  url: t
7442
7442
  });
7443
7443
  }
7444
7444
  wn(t, e, n, i) {
7445
- const {style: r, isUpdated: s} = this.Sn(t, e, n.data), o = this.layer, a = o.isDefaultRender(), l = r.symbol, h = No(i, n.styledFeatures, e, l, o, !(!o.getData || !o.getData()));
7445
+ const {style: r, isUpdated: s} = this._n(t, e, n.data), o = this.layer, a = o.isDefaultRender(), l = r.symbol, h = No(i, n.styledFeatures, e, l, o, !(!o.getData || !o.getData()));
7446
7446
  delete n.styledFeatures, n.features = h;
7447
7447
  let u = n.data;
7448
7448
  return Array.isArray(u) && (u = u[0]), {
@@ -7463,23 +7463,23 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7463
7463
  for (const t in i) (!r[t] || r[t] && "object" !== i[t] && "object" === r[t]) && (r[t] = i[t]);
7464
7464
  }
7465
7465
  }
7466
- Sn(t, e, n) {
7466
+ _n(t, e, n) {
7467
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  Array.isArray(n) && (n = n[0]);
7468
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  const i = this.layer;
7469
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  let r, s = !1;
7470
7470
  if (i.isDefaultRender() && 0 === t) {
7471
- let t = this._n;
7472
- t || (t = this._n = {});
7471
+ let t = this.Pn;
7472
+ t || (t = this.Pn = {});
7473
7473
  const e = n.layer, i = n.type;
7474
7474
  t[e] || (t[e] = []);
7475
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  const o = ("plugin_" + i).trim();
7476
- t[e][o] ? r = t[e][o] : (r = this.Pn(i), r.filter = n.filter, t[e].push(r), t[e][o] = r,
7476
+ t[e][o] ? r = t[e][o] : (r = this.kn(i), r.filter = n.filter, t[e].push(r), t[e][o] = r,
7477
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  s = !0);
7478
7478
  } else {
7479
7479
  const o = i.Ee(), a = i.Ue(t, o), l = this.Ne();
7480
7480
  if (r = a[e], !r.renderPlugin) {
7481
7481
  s = !0;
7482
- const {plugin: t, symbol: i, renderPlugin: o} = this.Pn(n.type);
7482
+ const {plugin: t, symbol: i, renderPlugin: o} = this.kn(n.type);
7483
7483
  l[e] = t, r.symbol = i, r.renderPlugin = o;
7484
7484
  }
7485
7485
  }
@@ -7491,21 +7491,21 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7491
7491
  je(t) {
7492
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  const e = t && t.style;
7493
7493
  let n = this.Ne(e) || [];
7494
- this.layer.isDefaultRender() && this._n && (n = [], t ? t.layers && t.layers.forEach((t => {
7494
+ this.layer.isDefaultRender() && this.Pn && (n = [], t ? t.layers && t.layers.forEach((t => {
7495
7495
  if (!t) return;
7496
7496
  const e = ("plugin_" + t.type).trim();
7497
- n.push(this._n[t.layer][e].plugin);
7498
- })) : Object.keys(this._n).forEach((t => {
7499
- for (let e = 0; e < this._n[t].length; e++) n.push(this._n[t][e].plugin);
7497
+ n.push(this.Pn[t.layer][e].plugin);
7498
+ })) : Object.keys(this.Pn).forEach((t => {
7499
+ for (let e = 0; e < this.Pn[t].length; e++) n.push(this.Pn[t][e].plugin);
7500
7500
  })));
7501
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  const i = this.Ve(e);
7502
7502
  return i && i.length && (n = n.slice(), go(n, i)), n;
7503
7503
  }
7504
7504
  pn() {
7505
- if (this.layer.isDefaultRender() && this._n) {
7505
+ if (this.layer.isDefaultRender() && this.Pn) {
7506
7506
  const t = [];
7507
- return Object.keys(this._n).forEach((e => {
7508
- for (let n = 0; n < this._n[e].length; n++) t.push(this._n[e][n].plugin);
7507
+ return Object.keys(this.Pn).forEach((e => {
7508
+ for (let n = 0; n < this.Pn[e].length; n++) t.push(this.Pn[e][n].plugin);
7509
7509
  })), t;
7510
7510
  }
7511
7511
  const t = [];
@@ -7520,7 +7520,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7520
7520
  return yo(t) && (t = this.Pe), this.Ie[t] || la;
7521
7521
  }
7522
7522
  rn(t, e) {
7523
- const n = !!this.kn, i = this.layer.isDefaultRender() && this._n, r = this.nn;
7523
+ const n = !!this.Tn, i = this.layer.isDefaultRender() && this.Pn, r = this.nn;
7524
7524
  this.pn().forEach(((s, o) => {
7525
7525
  if (!s || e && !e(s)) return;
7526
7526
  if (!this.mn(o)) return;
@@ -7539,44 +7539,44 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7539
7539
  }));
7540
7540
  }
7541
7541
  an(t) {
7542
- const e = this.nn, n = e.renderMode, i = e && e.renderTarget && e.renderTarget.fbo, r = this.getMap().cameraPosition, s = this.pn(), o = !!this.kn, a = !e.timestamp || e.isFinalRender;
7542
+ const e = this.nn, n = e.renderMode, i = e && e.renderTarget && e.renderTarget.fbo, r = this.getMap().cameraPosition, s = this.pn(), o = !!this.Tn, a = !e.timestamp || e.isFinalRender;
7543
7543
  this.layer.options.collision && !e.isPostProcess ? s.forEach((e => {
7544
7544
  if (!this.mn(e) || !e.hasMesh()) return;
7545
7545
  if (n && "default" !== n && !e.supportRenderMode(n)) return;
7546
7546
  if (o && !da(e)) return;
7547
- const i = this.Tn(e, 0, r, t);
7547
+ const i = this.In(e, 0, r, t);
7548
7548
  e.prepareRender(i), e.updateCollision(i);
7549
7549
  })) : s.forEach((e => {
7550
7550
  if (!this.mn(e) || !e.hasMesh()) return;
7551
7551
  if (n && "default" !== n && !e.supportRenderMode(n)) return;
7552
7552
  if (o && !da(e)) return;
7553
- const i = this.Tn(e, 0, r, t);
7553
+ const i = this.In(e, 0, r, t);
7554
7554
  e.prepareRender(i);
7555
7555
  }));
7556
7556
  const l = this.Ke !== e.timestamp;
7557
7557
  let h = !1;
7558
7558
  if (l && !o) {
7559
- const e = this.layer.getPolygonOffset() + this.layer.getPolygonOffsetCount(), n = this.Tn(null, e, r, t);
7559
+ const e = this.layer.getPolygonOffset() + this.layer.getPolygonOffsetCount(), n = this.In(null, e, r, t);
7560
7560
  n.offsetFactor = e, n.offsetUnits = e, this.Ce.paint(n);
7561
7561
  }
7562
7562
  s.forEach(((e, s) => {
7563
- if (!this.In(e)) return;
7563
+ if (!this.Fn(e)) return;
7564
7564
  if (n && "default" !== n && !e.supportRenderMode(n)) return;
7565
7565
  if (o && !da(e)) return;
7566
7566
  this.regl.clear({
7567
7567
  stencil: 255,
7568
7568
  framebuffer: i
7569
7569
  });
7570
- const a = this.hn[s] || 0, l = this.Tn(e, a, r, t);
7571
- e.painter && e.painter.isEnableTileStencil(l) && this.Fn(i, e.painter);
7570
+ const a = this.hn[s] || 0, l = this.In(e, a, r, t);
7571
+ e.painter && e.painter.isEnableTileStencil(l) && this.Cn(i, e.painter);
7572
7572
  const u = e.endFrame(l);
7573
7573
  u && u.redraw && this.setToRedraw(), h = !0;
7574
- })), h && this.layer.fire("canvasisdirty"), a && this.Cn();
7574
+ })), h && this.layer.fire("canvasisdirty"), a && this.On();
7575
7575
  }
7576
7576
  getPolygonOffsetCount() {
7577
7577
  return this.un || 0;
7578
7578
  }
7579
- Cn() {
7579
+ On() {
7580
7580
  if (this.layer.options.debug) {
7581
7581
  const t = this.nn, e = [], n = this.getMap().projViewMatrix;
7582
7582
  for (const i in this.tilesInView) {
@@ -7590,13 +7590,13 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7590
7590
  }
7591
7591
  }
7592
7592
  }
7593
- In(t) {
7593
+ Fn(t) {
7594
7594
  if (!t) return !0;
7595
- const e = this.nn, n = this.mn(t), i = e && e.states && e.states.includesChanged, r = this.On(t.painter.scene.getMeshes());
7595
+ const e = this.nn, n = this.mn(t), i = e && e.states && e.states.includesChanged, r = this.En(t.painter.scene.getMeshes());
7596
7596
  return !n || !i && !r ? 0 : r ? 2 : 1;
7597
7597
  }
7598
- Tn(t, e, n, i) {
7599
- const r = !!this.kn, s = r && t && fa(t), o = this.regl, a = this.gl, l = {
7598
+ In(t, e, n, i) {
7599
+ const r = !!this.Tn, s = r && t && fa(t), o = this.regl, a = this.gl, l = {
7600
7600
  regl: o,
7601
7601
  layer: this.layer,
7602
7602
  gl: a,
@@ -7610,37 +7610,37 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7610
7610
  }, h = this.nn;
7611
7611
  return h && uo(l, h), l;
7612
7612
  }
7613
- On(t) {
7613
+ En(t) {
7614
7614
  if (!t) return !1;
7615
7615
  const e = this.nn && this.nn.sceneFilter;
7616
7616
  return e ? t.filter((t => e(t) || t.properties.hlBloomMesh && e(t.properties.hlBloomMesh))).length > 0 : t.length > 0;
7617
7617
  }
7618
- Fn(t, e) {
7618
+ Cn(t, e) {
7619
7619
  const n = e.isUniqueStencilRefPerTile(), i = this.getCurrentTileZoom();
7620
- let r = this.En;
7621
- r || (r = this.En = new Eo(this.regl, this.canvas, this.getMap())), r.start();
7622
- const {tiles: s} = this.Dn;
7623
- let {parentTiles: o, childTiles: a} = this.Dn, l = 1;
7620
+ let r = this.Dn;
7621
+ r || (r = this.Dn = new Eo(this.regl, this.canvas, this.getMap())), r.start();
7622
+ const {tiles: s} = this.Ln;
7623
+ let {parentTiles: o, childTiles: a} = this.Ln, l = 1;
7624
7624
  a = a.sort(ya);
7625
7625
  for (let t = 0; t < a.length; t++) {
7626
7626
  const e = n ? l : this.getTileLevelValue(a[t].info, i);
7627
- this.Ln(a[t].info, e), l++;
7627
+ this.Rn(a[t].info, e), l++;
7628
7628
  }
7629
7629
  o = o.sort(ya);
7630
7630
  for (let t = 0; t < o.length; t++) {
7631
7631
  const e = n ? l : this.getTileLevelValue(o[t].info, i);
7632
- this.Ln(o[t].info, e), l++;
7632
+ this.Rn(o[t].info, e), l++;
7633
7633
  }
7634
7634
  const h = s.sort(ya);
7635
7635
  for (let t = h.length - 1; t >= 0; t--) {
7636
7636
  const e = n ? l : this.getTileLevelValue(h[t].info, i);
7637
- this.Ln(h[t].info, e), l++;
7637
+ this.Rn(h[t].info, e), l++;
7638
7638
  }
7639
7639
  r.render(t);
7640
7640
  }
7641
- Ln(t, e) {
7642
- const n = ua.set(t.extent2d.xmin, t.extent2d.ymax), i = t.extent || 8192, r = t.transform = t.transform || this.calculateTileMatrix(n, t.z, i);
7643
- t.stencilRef = e, this.En.add(e, i, r);
7641
+ Rn(t, e) {
7642
+ const n = ua.set(t.extent2d.xmin, t.extent2d.ymax), i = t.extent || this.Sn || 8192, r = t.transform = t.transform || this.calculateTileMatrix(n, t.z, i);
7643
+ t.stencilRef = e, this.Dn.add(e, i, r);
7644
7644
  }
7645
7645
  onDrawTileStart(t) {
7646
7646
  super.onDrawTileStart(t);
@@ -7649,7 +7649,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7649
7649
  for (let t = 0; t < e.length; t++) this.yn[e[t].info.id] = 1;
7650
7650
  for (let t = 0; t < n.length; t++) this.vn[n[t].info.id] = 1;
7651
7651
  for (let t = 0; t < i.length; t++) this.vn[i[t].info.id] = 1;
7652
- this.Dn = t;
7652
+ this.Ln = t;
7653
7653
  }
7654
7654
  isEnableTileStencil() {
7655
7655
  if (this.layer.options.altitude) return !1;
@@ -7658,10 +7658,10 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7658
7658
  return !0;
7659
7659
  }
7660
7660
  setTerrainHelper(t) {
7661
- this.kn = t;
7661
+ this.Tn = t;
7662
7662
  }
7663
7663
  getTerrainHelper() {
7664
- return this.kn;
7664
+ return this.Tn;
7665
7665
  }
7666
7666
  drawTileOnTerrain(...t) {
7667
7667
  pa.prototype.drawTile.call(this, ...t);
@@ -7674,7 +7674,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7674
7674
  width: n,
7675
7675
  height: i
7676
7676
  });
7677
- this.Rn || (this.Rn = t.renderbuffer({
7677
+ this.Hn || (this.Hn = t.renderbuffer({
7678
7678
  width: n,
7679
7679
  height: i,
7680
7680
  format: "depth24 stencil8"
@@ -7686,7 +7686,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7686
7686
  colorFormat: "rgba",
7687
7687
  ignoreStatusCheck: !0
7688
7688
  };
7689
- s.depthStencil = this.Rn;
7689
+ s.depthStencil = this.Hn;
7690
7690
  const o = t.framebuffer(s);
7691
7691
  return o.colorTex = r, o;
7692
7692
  }
@@ -7702,28 +7702,28 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7702
7702
  renderTarget: {
7703
7703
  fbo: i
7704
7704
  }
7705
- }, ca.framebuffer = i, t.clear(ca), this.nn.viewport = xa(s), this.Hn(n[e].tile, i);
7705
+ }, ca.framebuffer = i, t.clear(ca), this.nn.viewport = xa(s), this.zn(n[e].tile, i);
7706
7706
  }
7707
- this.zn(n), this.nn = r;
7707
+ this.Nn(n), this.nn = r;
7708
7708
  }
7709
- Hn(t) {
7709
+ zn(t) {
7710
7710
  const {info: e, image: n} = t;
7711
7711
  this.drawTile(e, n, fa);
7712
7712
  }
7713
- zn(t) {
7713
+ Nn(t) {
7714
7714
  const e = this.pn(), n = this.getMap().cameraPosition, i = this.Ke || 0;
7715
7715
  this.layer.options.collision ? e.forEach((t => {
7716
7716
  if (!this.mn(t) || !t.hasMesh()) return;
7717
7717
  if (!fa(t) || !this.layer.options.awareOfTerrain) return;
7718
- const e = this.Tn(t, 0, n, i);
7718
+ const e = this.In(t, 0, n, i);
7719
7719
  e.isRenderingTerrainSkin = !0, t.prepareRender(e), t.updateCollision(e);
7720
7720
  })) : e.forEach((t => {
7721
7721
  if (!this.mn(t) || !t.hasMesh()) return;
7722
7722
  if (!fa(t) || !this.layer.options.awareOfTerrain) return;
7723
- const e = this.Tn(t, 0, n, i);
7723
+ const e = this.In(t, 0, n, i);
7724
7724
  e.isRenderingTerrainSkin = !0, t.prepareRender(e);
7725
7725
  })), e.forEach(((e, n) => {
7726
- if (!this.In(e) || !fa(e)) return;
7726
+ if (!this.Fn(e) || !fa(e)) return;
7727
7727
  for (let e = 0; e < t.length; e++) {
7728
7728
  const n = t[e].texture;
7729
7729
  this.regl.clear({
@@ -7731,29 +7731,29 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7731
7731
  framebuffer: n
7732
7732
  });
7733
7733
  }
7734
- const i = this.hn[n] || 0, r = this.Tn(e, i, [ 0, 0, 0 ], this.Ke);
7734
+ const i = this.hn[n] || 0, r = this.In(e, i, [ 0, 0, 0 ], this.Ke);
7735
7735
  r.isRenderingTerrainSkin = !0, e.endFrame(r);
7736
7736
  }));
7737
7737
  }
7738
7738
  drawTile(t, e, n) {
7739
7739
  if (!e.cache) return;
7740
- const i = !!this.kn, r = e.cache, s = ua.set(t.extent2d.xmin, t.extent2d.ymax), o = t.transform = t.transform || this.calculateTileMatrix(s, t.z, t.extent), a = t.tileTranslationMatrix = t.tileTranslationMatrix || this.calculateTileTranslationMatrix(s, t.z), l = t.terrainTransform = t.terrainTransform || this.calculateTerrainTileMatrix(s, t.z, t.extent), h = this.nn, u = [];
7741
- go(u, e.data), go(u, e.featureData);
7742
- this.je(e).forEach(((s, c) => {
7740
+ const i = !!this.Tn, r = e.cache, s = ua.set(t.extent2d.xmin, t.extent2d.ymax), o = t.extent || this.Sn || 8192, a = t.transform = t.transform || this.calculateTileMatrix(s, t.z, o), l = t.tileTranslationMatrix = t.tileTranslationMatrix || this.calculateTileTranslationMatrix(s, t.z), h = t.terrainTransform = t.terrainTransform || this.calculateTerrainTileMatrix(s, t.z, o), u = this.nn, c = [];
7741
+ go(c, e.data), go(c, e.featureData);
7742
+ this.je(e).forEach(((s, o) => {
7743
7743
  if (!s || n && !n(s)) return;
7744
- if (!u[c]) return;
7745
- if (!r[c]) return;
7744
+ if (!c[o]) return;
7745
+ if (!r[o]) return;
7746
7746
  const f = i && fa(s), d = this.regl, p = this.gl, m = {
7747
7747
  regl: d,
7748
7748
  layer: this.layer,
7749
7749
  gl: p,
7750
7750
  sceneConfig: s.config.sceneConfig,
7751
- pluginIndex: c,
7752
- tileCache: r[c],
7753
- tileData: u[c],
7754
- tileTransform: f ? l : o,
7755
- tileVectorTransform: o,
7756
- tileTranslationMatrix: a,
7751
+ pluginIndex: o,
7752
+ tileCache: r[o],
7753
+ tileData: c[o],
7754
+ tileTransform: f ? h : a,
7755
+ tileVectorTransform: a,
7756
+ tileTranslationMatrix: l,
7757
7757
  tileExtent: e.extent,
7758
7758
  timestamp: this.Qe,
7759
7759
  tileInfo: t,
@@ -7762,17 +7762,17 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7762
7762
  isRenderingTerrain: i,
7763
7763
  isRenderingTerrainSkin: f
7764
7764
  };
7765
- f && h && h.renderTarget && (m.renderTarget = h.renderTarget);
7765
+ f && u && u.renderTarget && (m.renderTarget = u.renderTarget);
7766
7766
  const y = s.paintTile(m);
7767
7767
  !this.Le && (y.retire || y.redraw) && s.supportRenderMode("taa") && (this.Le = !0),
7768
7768
  y.redraw && this.setToRedraw();
7769
- })), e && e.style === this.Pe && this.Nn(t), this.setCanvasUpdated();
7769
+ })), e && e.style === this.Pe && this.Vn(t), this.setCanvasUpdated();
7770
7770
  }
7771
- Vn(t, e) {
7771
+ Un(t, e) {
7772
7772
  if (!e.loadTime || e.bn) return;
7773
7773
  let n = e.cache;
7774
7774
  n || (n = e.cache = {});
7775
- const i = !!this.kn, r = ua.set(t.extent2d.xmin, t.extent2d.ymax), s = t.transform = t.transform || this.calculateTileMatrix(r, t.z, e.extent), o = t.tileTranslationMatrix = t.tileTranslationMatrix || this.calculateTileTranslationMatrix(r, t.z), a = t.terrainTransform = t.terrainTransform || this.calculateTerrainTileMatrix(r, t.z, t.extent), l = [];
7775
+ const i = !!this.Tn, r = ua.set(t.extent2d.xmin, t.extent2d.ymax), s = t.transform = t.transform || this.calculateTileMatrix(r, t.z, e.extent), o = t.tileTranslationMatrix = t.tileTranslationMatrix || this.calculateTileTranslationMatrix(r, t.z), a = t.terrainTransform = t.terrainTransform || this.calculateTerrainTileMatrix(r, t.z, t.extent), l = [];
7776
7776
  go(l, e.data), go(l, e.featureData);
7777
7777
  this.je(e).forEach(((r, h) => {
7778
7778
  if (!r) return;
@@ -7845,11 +7845,11 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7845
7845
  }))));
7846
7846
  }
7847
7847
  onRemove() {
7848
- this.En && this.En.remove(), this.Fe && (this.Fe.removeLayer((t => {
7848
+ this.Dn && this.Dn.remove(), this.Fe && (this.Fe.removeLayer((t => {
7849
7849
  if (t) throw t;
7850
7850
  })), this.Fe.remove(), delete this.Fe), this.pickingFBO && (this.canvas.pickingFBO || this.pickingFBO.destroy(),
7851
- delete this.pickingFBO), this.Xe && (this.Xe.delete(), delete this.Xe), this.Rn && (this.Rn.destroy(),
7852
- delete this.Rn), this.Ce && (this.Ce.dispose(), delete this.Ce), super.onRemove && super.onRemove(),
7851
+ delete this.pickingFBO), this.Xe && (this.Xe.delete(), delete this.Xe), this.Hn && (this.Hn.destroy(),
7852
+ delete this.Hn), this.Ce && (this.Ce.dispose(), delete this.Ce), super.onRemove && super.onRemove(),
7853
7853
  this.ze();
7854
7854
  }
7855
7855
  ze() {
@@ -7867,28 +7867,28 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7867
7867
  const n = t.renderPlugin;
7868
7868
  if (!n) return null;
7869
7869
  if (!n.type) throw new Error("invalid plugin type for style at " + e);
7870
- const i = this.Un(n);
7870
+ const i = this.jn(n);
7871
7871
  return i.styleCounter = this.Pe, i.style = t, i;
7872
7872
  })), i = [];
7873
7873
  e.forEach(((t, e) => {
7874
7874
  const n = t.renderPlugin;
7875
7875
  if (!n) return null;
7876
7876
  if (!n.type) throw new Error("invalid plugin type for features at " + e);
7877
- const r = this.Un(n);
7877
+ const r = this.jn(n);
7878
7878
  return r.style = t, r.styleCounter = this.Pe, i.push(r), r;
7879
7879
  }));
7880
7880
  const r = this.Pe;
7881
- if (this.Te[r] = n, this.Ie[r] = i, this.layer.fire("pluginsinited"), this.jn && this.jn.size || this.layer.jn) {
7882
- this.layer.jn && this.layer.Gn();
7881
+ if (this.Te[r] = n, this.Ie[r] = i, this.layer.fire("pluginsinited"), this.Gn && this.Gn.size || this.layer.Gn) {
7882
+ this.layer.Gn && this.layer.Wn();
7883
7883
  this.getMap().getRenderer().callInNextFrame((() => {
7884
7884
  this.je().forEach((t => {
7885
- t.highlight(this.jn);
7885
+ t.highlight(this.Gn);
7886
7886
  }));
7887
7887
  }));
7888
7888
  }
7889
7889
  return n;
7890
7890
  }
7891
- Un(t) {
7891
+ jn(t) {
7892
7892
  const e = this.layer.constructor.getPlugins()[t.type];
7893
7893
  if (!e) throw new Error(`Plugin for (${t.type}) is not loaded.`);
7894
7894
  const n = new e;
@@ -7923,7 +7923,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7923
7923
  const u = new ImageData(i, r);
7924
7924
  u.data.set(o), s.putImageData(u, 0, 0);
7925
7925
  }
7926
- Pn(t) {
7926
+ kn(t) {
7927
7927
  let e;
7928
7928
  switch (t) {
7929
7929
  case "native-line":
@@ -7984,7 +7984,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
7984
7984
  };
7985
7985
  }
7986
7986
  return null;
7987
- }(t), i = this.Un(e);
7987
+ }(t), i = this.jn(e);
7988
7988
  return i.defaultSymbol = n, {
7989
7989
  plugin: i,
7990
7990
  symbol: n,
@@ -8048,7 +8048,7 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
8048
8048
  return this.setToRedraw(), this.Le = !0, super.setZIndex.apply(this, arguments);
8049
8049
  }
8050
8050
  consumeTile(t, e) {
8051
- if (this.Nn(e), super.consumeTile(t, e), "transient" === this.layer.options.features && t.data) {
8051
+ if (this.Vn(e), super.consumeTile(t, e), "transient" === this.layer.options.features && t.data) {
8052
8052
  for (let e = 0; e < t.data.length; e++) {
8053
8053
  if (!t.data[e]) continue;
8054
8054
  const n = t.data[e].features;
@@ -8061,12 +8061,12 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
8061
8061
  tileImage: t
8062
8062
  });
8063
8063
  }
8064
- t && t.features && (t.features = []), this.Vn(e, t);
8064
+ t && t.features && (t.features = []), this.Un(e, t);
8065
8065
  }
8066
8066
  onTileError(t, e) {
8067
- this.Nn(e), super.onTileError(t, e);
8067
+ this.Vn(e), super.onTileError(t, e);
8068
8068
  }
8069
- Nn(t) {
8069
+ Vn(t) {
8070
8070
  const {id: e} = t;
8071
8071
  if (this.He && this.He[e]) {
8072
8072
  const t = this.He[e];
@@ -8074,28 +8074,28 @@ class pa extends t.renderer.TileLayerCanvasRenderer {
8074
8074
  }
8075
8075
  }
8076
8076
  highlight(t) {
8077
- if (this.jn || (this.jn = new Map), Array.isArray(t)) for (let e = 0; e < t.length; e++) yo(t[e].name) && !yo(t[e].id) && (t[e] = uo({}, t[e]),
8078
- t[e].name = t[e].id), this.jn.set(t[e].name, t[e]); else yo(t.name) && !yo(t.id) && ((t = uo({}, t)).name = t.id),
8079
- this.jn.set(t.name, t);
8077
+ if (this.Gn || (this.Gn = new Map), Array.isArray(t)) for (let e = 0; e < t.length; e++) yo(t[e].name) && !yo(t[e].id) && (t[e] = uo({}, t[e]),
8078
+ t[e].name = t[e].id), this.Gn.set(t[e].name, t[e]); else yo(t.name) && !yo(t.id) && ((t = uo({}, t)).name = t.id),
8079
+ this.Gn.set(t.name, t);
8080
8080
  this.je().forEach((t => {
8081
- t.highlight(this.jn);
8081
+ t.highlight(this.Gn);
8082
8082
  })), this.Ge = !0;
8083
8083
  }
8084
8084
  cancelHighlight(t) {
8085
- if (!this.jn) return;
8086
- if (Array.isArray(t)) for (let e = 0; e < t.length; e++) this.jn.delete(t[e]); else this.jn.delete(t);
8085
+ if (!this.Gn) return;
8086
+ if (Array.isArray(t)) for (let e = 0; e < t.length; e++) this.Gn.delete(t[e]); else this.Gn.delete(t);
8087
8087
  this.je().forEach((t => {
8088
- t.highlight(this.jn);
8088
+ t.highlight(this.Gn);
8089
8089
  })), this.Ge = !0;
8090
8090
  }
8091
8091
  cancelAllHighlight() {
8092
- if (!this.jn) return;
8093
- delete this.jn;
8092
+ if (!this.Gn) return;
8093
+ delete this.Gn;
8094
8094
  this.je().forEach((t => {
8095
8095
  t.cancelAllHighlight();
8096
8096
  })), this.Ge = !0;
8097
8097
  }
8098
- Wn() {
8098
+ Bn() {
8099
8099
  const t = this.layer.options.opacity;
8100
8100
  return this.Be() ? yo(t) ? 1 : t : 1;
8101
8101
  }
@@ -8189,62 +8189,62 @@ class _a extends t.TileLayer {
8189
8189
  return fetch(t, e || {}).then((t => t.json())).then((t => _a.fromJSON(t)));
8190
8190
  }
8191
8191
  constructor(t, e) {
8192
- super(t, e), this.Bn = {}, this.VERSION = _a.VERSION;
8192
+ super(t, e), this.$n = {}, this.VERSION = _a.VERSION;
8193
8193
  const n = e && e.style;
8194
8194
  this.setStyle(n);
8195
8195
  }
8196
8196
  setURLModifier(t) {
8197
- this.$n = t;
8197
+ this.Xn = t;
8198
8198
  const e = this.getRenderer();
8199
8199
  return e && e.updateOptions(), this;
8200
8200
  }
8201
8201
  getURLModifier() {
8202
- return this.$n;
8202
+ return this.Xn;
8203
8203
  }
8204
8204
  onAdd() {
8205
8205
  const t = this.getMap();
8206
- this.Xn();
8206
+ this.Yn();
8207
8207
  const e = this.getSpatialReference().toJSON().projection, n = t.getSpatialReference().toJSON().projection;
8208
8208
  if ((e && e.toLowerCase()) !== (n && n.toLowerCase())) throw new Error(`VectorTileLayer's projection(${e}) must be the same with map(${n}).`);
8209
8209
  }
8210
8210
  setFeatureState(t, e) {
8211
8211
  if (yo(t.id)) throw new Error("missing id in first parameter of setFeatureState.");
8212
- this.Yn || (this.Yn = {});
8212
+ this.Jn || (this.Jn = {});
8213
8213
  const n = t.layer || "0";
8214
- let i = this.Yn[n];
8215
- return this.Yn[n] || (i = this.Yn[n] = new Map), i.set(t.id, e), this.Jn(), this;
8214
+ let i = this.Jn[n];
8215
+ return this.Jn[n] || (i = this.Jn[n] = new Map), i.set(t.id, e), this.qn(), this;
8216
8216
  }
8217
8217
  removeFeatureState(t, e) {
8218
8218
  if (yo(t.id)) throw new Error("missing id in first parameter of removeFeatureState.");
8219
- if (!this.Yn) return this;
8220
- const n = t.layer || "0", i = this.Yn[n];
8219
+ if (!this.Jn) return this;
8220
+ const n = t.layer || "0", i = this.Jn[n];
8221
8221
  if (!i) return this;
8222
8222
  if (e) {
8223
8223
  const n = i.get(t.id);
8224
8224
  if (mo(e)) for (const t in e) delete n[t]; else delete n[e];
8225
8225
  i.set(t.id, n);
8226
8226
  } else i.delete(t.id);
8227
- return this.Jn(), this;
8227
+ return this.qn(), this;
8228
8228
  }
8229
8229
  getFeatureState(t) {
8230
8230
  if (yo(t.id)) throw new Error("missing id in first parameter of getFeatureState.");
8231
- if (!this.Yn) return null;
8231
+ if (!this.Jn) return null;
8232
8232
  const e = t.layer || "0";
8233
- return this.Yn[e].get(t.id);
8233
+ return this.Jn[e].get(t.id);
8234
8234
  }
8235
- Jn() {
8235
+ qn() {
8236
8236
  const t = this.getRenderer();
8237
8237
  if (!t) return;
8238
8238
  const e = t.getFrameTimestamp();
8239
- this.qn = e;
8239
+ this.Kn = e;
8240
8240
  }
8241
- Kn() {
8242
- return this.qn;
8241
+ Zn() {
8242
+ return this.Kn;
8243
8243
  }
8244
- Zn(t) {
8245
- return this.qn && this.qn !== t;
8244
+ Qn(t) {
8245
+ return this.Kn && this.Kn !== t;
8246
8246
  }
8247
- Xn() {
8247
+ Yn() {
8248
8248
  const t = this.options, e = this.getMap().getProjection(), n = "EPSG:4326" === e.code || "EPSG:4490" === e.code, i = "EPSG:3857" === e.code;
8249
8249
  if (!t.spatialReference) {
8250
8250
  512 === this.getTileSize().width && (i ? t.spatialReference = "preset-vt-3857" : n && (t.spatialReference = "preset-vt-4326"));
@@ -8283,19 +8283,19 @@ class _a extends t.TileLayer {
8283
8283
  n.style ? (r = n, r.$root || (r.$root = i)) : r = {
8284
8284
  $root: i,
8285
8285
  style: n
8286
- }, this.options.style = e, this.Qn(r);
8286
+ }, this.options.style = e, this.ti(r);
8287
8287
  })), this;
8288
8288
  }
8289
- return this.options.style = t, this.Qn(t), this;
8289
+ return this.options.style = t, this.ti(t), this;
8290
8290
  }
8291
- ti(t, e, n, i) {
8291
+ ei(t, e, n, i) {
8292
8292
  const r = i / this.getTileSize().width;
8293
8293
  return t.set(n.x + e.x / r, n.y - e.y / r);
8294
8294
  }
8295
8295
  queryTilePointTerrain(t, e, n, i, r) {
8296
8296
  const s = this.getRenderer(), o = s && s.getTerrainHelper();
8297
8297
  if (!s || !o) return Ma[0] = null, Ma[1] = 0, Ma;
8298
- const a = this.ti(wa, t, n, i);
8298
+ const a = this.ei(wa, t, n, i);
8299
8299
  return e && o.queryTileTerrainByPointAtRes ? o.queryTileTerrainByPointAtRes(a, r, e.id, e, Sa) : (Ma[0] = null,
8300
8300
  Ma[1] = 0, Ma);
8301
8301
  }
@@ -8303,7 +8303,7 @@ class _a extends t.TileLayer {
8303
8303
  const e = this.getRenderer(), n = e && e.getTerrainHelper();
8304
8304
  return e && n ? n.getTerrainTiles(t) : null;
8305
8305
  }
8306
- Qn(t) {
8306
+ ti(t) {
8307
8307
  if (t && t.$root) {
8308
8308
  let e = t.$root;
8309
8309
  e && "/" === e[e.length - 1] && (e = e.substring(0, e.length - 1)), this.dt = function(t) {
@@ -8328,26 +8328,26 @@ class _a extends t.TileLayer {
8328
8328
  featureStyle: o
8329
8329
  };
8330
8330
  return t.$root && (a.$root = t.$root), a;
8331
- }(t = JSON.parse(JSON.stringify(t))), this.ei = t.featureStyle || [], this.ni = function(t) {
8331
+ }(t = JSON.parse(JSON.stringify(t))), this.ni = t.featureStyle || [], this.ii = function(t) {
8332
8332
  if (!t || !Array.isArray(t)) return [];
8333
8333
  const e = [];
8334
8334
  for (let n = 0; n < t.length; n++) {
8335
8335
  const i = t[n].style;
8336
8336
  if (i && Array.isArray(i) && i.length) for (let r = 0; r < i.length; r++) {
8337
8337
  const s = uo({}, t[n], i[r]);
8338
- i[r].ii = e.length, delete s.style, e.push(s);
8338
+ i[r].ri = e.length, delete s.style, e.push(s);
8339
8339
  } else e.push(uo({}, t[n]));
8340
8340
  }
8341
8341
  return e;
8342
- }(t.featureStyle), this.ri = t.style || [];
8342
+ }(t.featureStyle), this.si = t.style || [];
8343
8343
  const e = t.background || {};
8344
- this.si = {
8344
+ this.oi = {
8345
8345
  enable: e.enable || !1,
8346
8346
  color: ka(e.color) || [ 0, 0, 0, 0 ],
8347
8347
  opacity: Ta(e.opacity, 1),
8348
8348
  patternFile: e.patternFile,
8349
8349
  depthRange: e.depthRange
8350
- }, this.validateStyle(), this.dt && this.oi(), this.An();
8350
+ }, this.validateStyle(), this.dt && this.ai(), this.An();
8351
8351
  const n = this.getRenderer();
8352
8352
  n && n.setStyle(), this.fire("setstyle", {
8353
8353
  style: this.getStyle(),
@@ -8359,15 +8359,15 @@ class _a extends t.TileLayer {
8359
8359
  return t ? t.getPolygonOffsetCount() : 0;
8360
8360
  }
8361
8361
  getPolygonOffset() {
8362
- return this.ai || 0;
8362
+ return this.li || 0;
8363
8363
  }
8364
8364
  setPolygonOffset(t, e) {
8365
- return this.ai = t, this.li = e, this;
8365
+ return this.li = t, this.hi = e, this;
8366
8366
  }
8367
8367
  getTotalPolygonOffset() {
8368
- return this.li;
8368
+ return this.hi;
8369
8369
  }
8370
- hi(t) {
8370
+ ui(t) {
8371
8371
  if (!t || !t.length) return;
8372
8372
  const e = this._getTileConfig();
8373
8373
  let n;
@@ -8377,7 +8377,7 @@ class _a extends t.TileLayer {
8377
8377
  if (o.type) continue;
8378
8378
  const {x: a, y: l, res: h, extent: u} = s;
8379
8379
  undefined === a && undefined === l && undefined === h || (n = e.getTilePointNW(a, l, h));
8380
- const c = r.type, f = this.ui(c, o, n, u, h);
8380
+ const c = r.type, f = this.ci(c, o, n, u, h);
8381
8381
  r.geometry = f;
8382
8382
  }
8383
8383
  }
@@ -8389,7 +8389,7 @@ class _a extends t.TileLayer {
8389
8389
  const n = e[t];
8390
8390
  if (!n) continue;
8391
8391
  const i = n.features || [];
8392
- this.hi(i);
8392
+ this.ui(i);
8393
8393
  }
8394
8394
  return e;
8395
8395
  }
@@ -8408,7 +8408,7 @@ class _a extends t.TileLayer {
8408
8408
  let l = 1;
8409
8409
  const h = () => {
8410
8410
  const t = (l - 1) * o, e = l * o, n = s.slice(t, e);
8411
- this.hi(n), l++;
8411
+ this.ui(n), l++;
8412
8412
  };
8413
8413
  t.MicroTask.runTaskAsync({
8414
8414
  count: a,
@@ -8440,13 +8440,13 @@ class _a extends t.TileLayer {
8440
8440
  return t ? (t.cancelOutline(), this) : this;
8441
8441
  }
8442
8442
  highlight(t) {
8443
- this.ci(t);
8443
+ this.fi(t);
8444
8444
  const e = this.getRenderer();
8445
- return e ? (e.highlight(t), this) : (this.jn || (this.jn = []), this.jn.push(t),
8445
+ return e ? (e.highlight(t), this) : (this.Gn || (this.Gn = []), this.Gn.push(t),
8446
8446
  this);
8447
8447
  }
8448
- ci(t) {
8449
- if (Array.isArray(t)) for (let e = 0; e < t.length; e++) this.ci(t[e]); else {
8448
+ fi(t) {
8449
+ if (Array.isArray(t)) for (let e = 0; e < t.length; e++) this.fi(t[e]); else {
8450
8450
  if (t.filter) {
8451
8451
  if (!this.options.features) throw new Error("options.features must be turned on to support filter in highlight");
8452
8452
  if (!t.name) throw new Error("A name is required for highlight with filter");
@@ -8454,10 +8454,10 @@ class _a extends t.TileLayer {
8454
8454
  if (yo(t.filter) && yo(t.id)) throw new Error("id or filter must be provided for highlight");
8455
8455
  }
8456
8456
  }
8457
- Gn() {
8458
- if (this.jn) {
8459
- for (let t = 0; t < this.jn.length; t++) this.highlight(this.jn[t]);
8460
- delete this.jn;
8457
+ Wn() {
8458
+ if (this.Gn) {
8459
+ for (let t = 0; t < this.Gn.length; t++) this.highlight(this.Gn[t]);
8460
+ delete this.Gn;
8461
8461
  }
8462
8462
  }
8463
8463
  cancelHighlight(t) {
@@ -8468,22 +8468,22 @@ class _a extends t.TileLayer {
8468
8468
  const t = this.getRenderer();
8469
8469
  return t ? (t.cancelAllHighlight(), this) : this;
8470
8470
  }
8471
- oi() {
8472
- t.Util.convertStylePath(this.ri, this.dt), t.Util.convertStylePath(this.ni, this.dt);
8471
+ ai() {
8472
+ t.Util.convertStylePath(this.si, this.dt), t.Util.convertStylePath(this.ii, this.dt);
8473
8473
  }
8474
8474
  updateSceneConfig(t, e) {
8475
- return co(t) && (t = this.fi(t)), this.di(0, t, e);
8475
+ return co(t) && (t = this.di(t)), this.mi(0, t, e);
8476
8476
  }
8477
8477
  updateFeatureSceneConfig(t, e, n) {
8478
- return this.di(1, t, n, e);
8478
+ return this.mi(1, t, n, e);
8479
8479
  }
8480
- di(t, e, n, i) {
8480
+ mi(t, e, n, i) {
8481
8481
  const r = this.Ue(t);
8482
8482
  if (!r) return this;
8483
8483
  let s, o = e;
8484
8484
  if (r[e].renderPlugin.sceneConfig || (r[e].renderPlugin.sceneConfig = {}), uo(r[e].renderPlugin.sceneConfig, n),
8485
8485
  void 0 !== i) {
8486
- Ia(this.ei, e, i), o = this.ei[e].style[i].ii;
8486
+ Ia(this.ni, e, i), o = this.ni[e].style[i].ri;
8487
8487
  const t = r[o].renderPlugin;
8488
8488
  t.sceneConfig || (t.sceneConfig = {}), s = t.sceneConfig;
8489
8489
  } else Fa(r, e), s = r[e].renderPlugin.sceneConfig;
@@ -8507,16 +8507,16 @@ class _a extends t.TileLayer {
8507
8507
  }), this;
8508
8508
  }
8509
8509
  updateDataConfig(t, e) {
8510
- return co(t) && (t = this.fi(t)), this.mi(0, t, e);
8510
+ return co(t) && (t = this.di(t)), this.yi(0, t, e);
8511
8511
  }
8512
8512
  updateFeatureDataConfig(t, e, n) {
8513
- return this.mi(1, t, n, e);
8513
+ return this.yi(1, t, n, e);
8514
8514
  }
8515
- mi(t, e, n, i) {
8515
+ yi(t, e, n, i) {
8516
8516
  const r = this.Ue(t);
8517
8517
  if (!r) return this;
8518
8518
  let s, o = e;
8519
- void 0 !== i ? (Ia(this.ei, e, i), o = this.ei[e].style[i].ii, s = r[o].renderPlugin.dataConfig) : (Fa(r, e),
8519
+ void 0 !== i ? (Ia(this.ni, e, i), o = this.ni[e].style[i].ri, s = r[o].renderPlugin.dataConfig) : (Fa(r, e),
8520
8520
  s = r[e].renderPlugin.dataConfig);
8521
8521
  const a = uo({}, s);
8522
8522
  if (uo(s, n), Array.isArray(this.options.style)) uo(this.options.style[e].renderPlugin.dataConfig, n); else {
@@ -8536,16 +8536,16 @@ class _a extends t.TileLayer {
8536
8536
  }), this;
8537
8537
  }
8538
8538
  updateSymbol(t, e) {
8539
- return co(t) && (t = this.fi(t)), this.yi(0, t, e);
8539
+ return co(t) && (t = this.di(t)), this.gi(0, t, e);
8540
8540
  }
8541
8541
  updateFeatureSymbol(t, e, n) {
8542
- return this.yi(1, t, n, e);
8542
+ return this.gi(1, t, n, e);
8543
8543
  }
8544
- yi(e, n, i, r) {
8544
+ gi(e, n, i, r) {
8545
8545
  const s = this.Ue(e);
8546
8546
  if (!s) return this;
8547
8547
  let o = n;
8548
- void 0 !== r && (Ia(this.ei, n, r), o = this.ei[n].style[r].ii);
8548
+ void 0 !== r && (Ia(this.ni, n, r), o = this.ni[n].style[r].ri);
8549
8549
  const a = s[o];
8550
8550
  if (!a) throw new Error(`No style defined at ${n}`);
8551
8551
  const l = this, h = this.dt;
@@ -8592,15 +8592,15 @@ class _a extends t.TileLayer {
8592
8592
  if (e) {
8593
8593
  return 0 === t ? e.style : e.featureStyle;
8594
8594
  }
8595
- return 0 === t ? this.ri : this.ni;
8595
+ return 0 === t ? this.si : this.ii;
8596
8596
  }
8597
8597
  isDefaultRender() {
8598
- return !!this.gi && this.options.defaultRendering;
8598
+ return !!this.vi && this.options.defaultRendering;
8599
8599
  }
8600
8600
  validateStyle() {
8601
- this.gi = !1;
8602
- let t = this.ri;
8603
- this.options.style || (this.gi = !0, t = this.ri = []), Array.isArray(t) || (t = this.ri = [ t ]);
8601
+ this.vi = !1;
8602
+ let t = this.si;
8603
+ this.options.style || (this.vi = !0, t = this.si = []), Array.isArray(t) || (t = this.si = [ t ]);
8604
8604
  for (let e = 0; e < t.length; e++) {
8605
8605
  let n = t[e].filter;
8606
8606
  if (n && n.value && (n = n.value), n || console.warn(`render plugin at ${e} doesn't define filter, its filter will be set to 'default' by default.`),
@@ -8610,14 +8610,14 @@ class _a extends t.TileLayer {
8610
8610
  getStyle() {
8611
8611
  return this.options.style ? JSON.parse(JSON.stringify(this.options.style)) : null;
8612
8612
  }
8613
- fi(t) {
8614
- const e = this.ri;
8613
+ di(t) {
8614
+ const e = this.si;
8615
8615
  if (!e) return -1;
8616
8616
  for (let n = 0; n < e.length; n++) if (e[n].name === t) return n;
8617
8617
  throw new Error(`No style defined with name: ${t}`);
8618
8618
  }
8619
8619
  getGroundConfig() {
8620
- this.vi || (this.vi = {
8620
+ this.xi || (this.xi = {
8621
8621
  enable: !0,
8622
8622
  renderPlugin: {
8623
8623
  type: "fill",
@@ -8629,18 +8629,18 @@ class _a extends t.TileLayer {
8629
8629
  }
8630
8630
  });
8631
8631
  const t = this.Ee().background || {};
8632
- return this.vi.enable = t.enable, this.vi.symbol.polygonFill = t.color, this.vi.symbol.polygonOpacity = t.opacity,
8633
- this.vi.symbol.polygonPatternFile = t.patternFile, this.vi.renderPlugin.sceneConfig.depthRange = t.depthRange,
8634
- this.vi;
8632
+ return this.xi.enable = t.enable, this.xi.symbol.polygonFill = t.color, this.xi.symbol.polygonOpacity = t.opacity,
8633
+ this.xi.symbol.polygonPatternFile = t.patternFile, this.xi.renderPlugin.sceneConfig.depthRange = t.depthRange,
8634
+ this.xi;
8635
8635
  }
8636
8636
  getComputedStyle() {
8637
8637
  return JSON.parse(JSON.stringify(this.Ee()));
8638
8638
  }
8639
8639
  Ee() {
8640
8640
  return {
8641
- background: this.si,
8642
- style: this.ri || [],
8643
- featureStyle: this.ni || []
8641
+ background: this.oi,
8642
+ style: this.si || [],
8643
+ featureStyle: this.ii || []
8644
8644
  };
8645
8645
  }
8646
8646
  identify(e, n = {}) {
@@ -8654,10 +8654,10 @@ class _a extends t.TileLayer {
8654
8654
  if (!n || !i) return [];
8655
8655
  const r = n.getDevicePixelRatio();
8656
8656
  let s = i.pick(t.x * r, t.y * r, e);
8657
- return this.options.features && "id" !== this.options.features && (s = this.xi(s)),
8657
+ return this.options.features && "id" !== this.options.features && (s = this.bi(s)),
8658
8658
  e && e.filter ? s.filter((t => e.filter(t))) : s;
8659
8659
  }
8660
- xi(t) {
8660
+ bi(t) {
8661
8661
  if (!this.getRenderer()) return t;
8662
8662
  const e = this._getTileConfig(), n = this.getSpatialReference();
8663
8663
  for (let i = 0; i < t.length; i++) {
@@ -8667,21 +8667,21 @@ class _a extends t.TileLayer {
8667
8667
  if (f) {
8668
8668
  r.data = uo({}, r.data), r.data.feature = uo({}, r.data.feature);
8669
8669
  const t = r.data.feature.type;
8670
- r.data.feature.type = "Feature", r.data.feature.geometry = this.ui(t, f, c, h, u);
8670
+ r.data.feature.type = "Feature", r.data.feature.geometry = this.ci(t, f, c, h, u);
8671
8671
  }
8672
8672
  }
8673
8673
  return t;
8674
8674
  }
8675
- ui(t, e, n, i, r) {
8675
+ ci(t, e, n, i, r) {
8676
8676
  if (e.type && e.coordinates) return e;
8677
8677
  let s, o;
8678
- if (1 === t) e.length <= 1 ? (s = "Point", o = this.bi(e, n, i, r) || []) : (s = "MultiPoint",
8679
- o = this.bi(e, n, i, r)); else if (2 === t) e.length <= 1 ? (s = "LineString", o = this.bi(e, n, i, r) || []) : (s = "MultiLineString",
8680
- o = this.bi(e, n, i, r)); else if (3 === t) {
8678
+ if (1 === t) e.length <= 1 ? (s = "Point", o = this.wi(e, n, i, r) || []) : (s = "MultiPoint",
8679
+ o = this.wi(e, n, i, r)); else if (2 === t) e.length <= 1 ? (s = "LineString", o = this.wi(e, n, i, r) || []) : (s = "MultiLineString",
8680
+ o = this.wi(e, n, i, r)); else if (3 === t) {
8681
8681
  o = [];
8682
8682
  let t = [], a = 0;
8683
8683
  for (let s = 0; s < e.length; s++) {
8684
- nt(e[s]) > 0 && (a++, t && t.length && o.push(t), t = []), t.push(this.bi(e[s], n, i, r));
8684
+ nt(e[s]) > 0 && (a++, t && t.length && o.push(t), t = []), t.push(this.wi(e[s], n, i, r));
8685
8685
  }
8686
8686
  t.length && o.push(t), a <= 1 ? (s = "Polygon", o = o[0]) : s = "MultiPolygon";
8687
8687
  }
@@ -8690,7 +8690,7 @@ class _a extends t.TileLayer {
8690
8690
  coordinates: o
8691
8691
  };
8692
8692
  }
8693
- bi(t, e, n, i) {
8693
+ wi(t, e, n, i) {
8694
8694
  const r = n / this.getTileSize().width, s = this.getMap(), o = t => {
8695
8695
  const n = [];
8696
8696
  mo(t) && (t = [ t ]);
@@ -8712,7 +8712,7 @@ class _a extends t.TileLayer {
8712
8712
  }
8713
8713
  }
8714
8714
  getDataSchema(t) {
8715
- return this.Bn || (this.Bn = {}), yo(t) || this.Bn[t] || (this.Bn[t] = {}), yo(t) ? this.Bn : this.Bn[t];
8715
+ return this.$n || (this.$n = {}), yo(t) || this.$n[t] || (this.$n[t] = {}), yo(t) ? this.$n : this.$n[t];
8716
8716
  }
8717
8717
  onRemove() {
8718
8718
  super.onRemove();
@@ -8839,14 +8839,14 @@ class Ea extends t.OverlayLayer {
8839
8839
  return Ea.painters[t];
8840
8840
  }
8841
8841
  setURLModifier(t) {
8842
- return this.$n = t, this;
8842
+ return this.Xn = t, this;
8843
8843
  }
8844
8844
  getURLModifier() {
8845
- return this.$n;
8845
+ return this.Xn;
8846
8846
  }
8847
8847
  getEvents() {
8848
8848
  let t;
8849
- return t = super.getEvents ? super.getEvents() : {}, t.spatialreferencechange = this.wi,
8849
+ return t = super.getEvents ? super.getEvents() : {}, t.spatialreferencechange = this.Ai,
8850
8850
  t;
8851
8851
  }
8852
8852
  onConfig(t) {
@@ -8865,13 +8865,13 @@ class Ea extends t.OverlayLayer {
8865
8865
  return this.isEmpty() || this.options.altitude ? 0 : 1;
8866
8866
  }
8867
8867
  getPolygonOffset() {
8868
- return this.options.altitude ? 0 : this.ai || 0;
8868
+ return this.options.altitude ? 0 : this.li || 0;
8869
8869
  }
8870
8870
  setPolygonOffset(t, e) {
8871
- return this.ai = t, this.li = e, this;
8871
+ return this.li = t, this.hi = e, this;
8872
8872
  }
8873
8873
  getTotalPolygonOffset() {
8874
- return this.li;
8874
+ return this.hi;
8875
8875
  }
8876
8876
  identify(e, n = {}) {
8877
8877
  const i = this.getMap(), r = this.getRenderer();
@@ -8919,9 +8919,9 @@ class Ea extends t.OverlayLayer {
8919
8919
  getTileSize() {
8920
8920
  return Oa;
8921
8921
  }
8922
- wi() {
8922
+ Ai() {
8923
8923
  const t = this.getRenderer();
8924
- t && t.wi();
8924
+ t && t.Ai();
8925
8925
  }
8926
8926
  }
8927
8927
 
@@ -8955,7 +8955,7 @@ let Ra = 1;
8955
8955
  function Ha(t, e) {
8956
8956
  const n = E.extend(t, {
8957
8957
  init: function() {
8958
- this.Ai = {};
8958
+ this.Mi = {};
8959
8959
  },
8960
8960
  isVisible() {
8961
8961
  return this.painter && this.painter.isVisible();
@@ -8973,10 +8973,10 @@ function Ha(t, e) {
8973
8973
  const l = t.pluginIndex;
8974
8974
  a = this.painter = new e(i, n, o, r, l, s);
8975
8975
  }
8976
- this.Ai || (this.Ai = {});
8976
+ this.Mi || (this.Mi = {});
8977
8977
  const l = r.excludes;
8978
- this.Mi ? l !== this.Mi && (this.Si = l ? A(l) : null, this.Mi = l) : l && (this.Mi = l),
8979
- a.startFrame(t), this._i = {};
8978
+ this.Si ? l !== this.Si && (this._i = l ? A(l) : null, this.Si = l) : l && (this.Si = l),
8979
+ a.startFrame(t), this.Pi = {};
8980
8980
  },
8981
8981
  updateCollision: function(t) {
8982
8982
  const e = this.painter;
@@ -9001,7 +9001,7 @@ function Ha(t, e) {
9001
9001
  if (!r) return {
9002
9002
  retire: i
9003
9003
  };
9004
- const s = this.Pi(t);
9004
+ const s = this.ki(t);
9005
9005
  let o = e.geometry;
9006
9006
  if (!o) {
9007
9007
  const s = n.features, a = n.data;
@@ -9014,23 +9014,23 @@ function Ha(t, e) {
9014
9014
  for (const e in t) return !1;
9015
9015
  return !0;
9016
9016
  }(s)) for (let t = 0; t < a.length; t++) {
9017
- const e = this.ki(s, a[t].data.aPickingId, a[t].indices, a[t].data.aPosition, a[t].positionSize);
9017
+ const e = this.Ti(s, a[t].data.aPickingId, a[t].indices, a[t].data.aPosition, a[t].positionSize);
9018
9018
  a[t].data.aColor = e;
9019
9019
  }
9020
9020
  o = e.geometry = r.createGeometries(l, s);
9021
9021
  for (let e = 0; e < o.length; e++) o[e] && o[e].geometry && (i = !0, o[e].geometry.properties.features = s,
9022
- this.Ti(o[e].geometry, t));
9022
+ this.Ii(o[e].geometry, t));
9023
9023
  }
9024
9024
  let a = this.Me(s);
9025
9025
  if (!a) {
9026
- const {meshes: e, retire: n} = this.Ii(o, t);
9026
+ const {meshes: e, retire: n} = this.Fi(o, t);
9027
9027
  i || (i = n), a = e;
9028
9028
  }
9029
9029
  return {
9030
9030
  retire: i
9031
9031
  };
9032
9032
  },
9033
- Ii(t, e) {
9033
+ Fi(t, e) {
9034
9034
  const {tileInfo: n, tileExtent: i, tileTransform: r, tileTranslationMatrix: s, tileVectorTransform: o, tileZoom: a, sceneConfig: l} = e;
9035
9035
  let h = !1;
9036
9036
  const u = this.painter, c = [ n.extent2d.xmin, n.extent2d.ymax ], f = u.createMeshes(t, r, {
@@ -9041,10 +9041,10 @@ function Ha(t, e) {
9041
9041
  tileVectorTransform: o
9042
9042
  }, e);
9043
9043
  if (f.length) {
9044
- for (let t = 0; t < f.length; t++) f[t] && (h = !0, this.Fi(f[t], r, e.timestamp, Ra++, u.isEnableTileStencil()));
9045
- l.animation && (f.Ci = e.timestamp);
9046
- const t = this.Pi(e);
9047
- this.Ai[t] = f;
9044
+ for (let t = 0; t < f.length; t++) f[t] && (h = !0, this.Ci(f[t], r, e.timestamp, Ra++, u.isEnableTileStencil()));
9045
+ l.animation && (f.Oi = e.timestamp);
9046
+ const t = this.ki(e);
9047
+ this.Mi[t] = f;
9048
9048
  }
9049
9049
  return {
9050
9050
  meshes: f,
@@ -9057,10 +9057,10 @@ function Ha(t, e) {
9057
9057
  let o = e.geometry;
9058
9058
  if (!o) return Da;
9059
9059
  let a = !1;
9060
- const l = this.Pi(t);
9060
+ const l = this.ki(t);
9061
9061
  let h = this.Me(l);
9062
9062
  if (!h) {
9063
- const {meshes: e, retire: n} = this.Ii(o, t);
9063
+ const {meshes: e, retire: n} = this.Fi(o, t);
9064
9064
  a || (a = n), h = e;
9065
9065
  }
9066
9066
  if (!h.length) return Da;
@@ -9069,21 +9069,21 @@ function Ha(t, e) {
9069
9069
  t.properties.tile = n, t.properties.level = u;
9070
9070
  }));
9071
9071
  let c = !1;
9072
- if (!this._i[l]) {
9072
+ if (!this.Pi[l]) {
9073
9073
  let e = null, n = r.animation;
9074
9074
  if (n) {
9075
- const i = t.sceneConfig.animationDuration || 800, r = (t.timestamp - h.Ci) / i, s = h[0].properties.createTime;
9076
- h.Ci - s < i && r < 1 && (!0 !== n && 1 !== n || (n = "linear"), e = "linear" === n ? r : O(n, r),
9075
+ const i = t.sceneConfig.animationDuration || 800, r = (t.timestamp - h.Oi) / i, s = h[0].properties.createTime;
9076
+ h.Oi - s < i && r < 1 && (!0 !== n && 1 !== n || (n = "linear"), e = "linear" === n ? r : O(n, r),
9077
9077
  c = !0);
9078
9078
  }
9079
- s.addMesh(h, e, t), this._i[l] = 1;
9079
+ s.addMesh(h, e, t), this.Pi[l] = 1;
9080
9080
  }
9081
9081
  return {
9082
9082
  redraw: c,
9083
9083
  retire: a
9084
9084
  };
9085
9085
  },
9086
- Fi: function(t, e, n, i, r) {
9086
+ Ci: function(t, e, n, i, r) {
9087
9087
  if (t.properties.tileTransform = e, t.properties.createTime = n, t.properties.meshKey = i,
9088
9088
  t.needUpdateShadow = !0, r) {
9089
9089
  const e = t.defines || {};
@@ -9096,7 +9096,7 @@ function Ha(t, e) {
9096
9096
  }
9097
9097
  });
9098
9098
  },
9099
- Ti: function(t, e) {
9099
+ Ii: function(t, e) {
9100
9100
  const {layer: n, tileInfo: i} = e, r = n.getMap(), s = (n.getSpatialReference ? n.getSpatialReference() : r.getSpatialReference()).getResolution(i.z), o = e.tileExtent / n.getTileSize().width;
9101
9101
  t.properties.tileResolution = s, t.properties.tileRatio = o, t.properties.z = i.z,
9102
9102
  t.properties.tileExtent = e.tileExtent;
@@ -9113,8 +9113,8 @@ function Ha(t, e) {
9113
9113
  const n = this.painter;
9114
9114
  if (!n) return !1;
9115
9115
  if (n.shouldDeleteMeshOnUpdateSymbol(t)) {
9116
- if (this.Ai) for (const t in this.Ai) n.deleteMesh(this.Ai[t], !0);
9117
- delete this.Ai, delete this._i;
9116
+ if (this.Mi) for (const t in this.Mi) n.deleteMesh(this.Mi[t], !0);
9117
+ delete this.Mi, delete this.Pi;
9118
9118
  }
9119
9119
  return n.updateSymbol(t, e);
9120
9120
  },
@@ -9122,17 +9122,17 @@ function Ha(t, e) {
9122
9122
  return this.painter && this.painter.pick ? this.painter.pick(t, e, n) : null;
9123
9123
  },
9124
9124
  deleteTile: function(t) {
9125
- if (!this.Ai) return;
9126
- const e = this.Pi(t), n = this.Ai[e];
9127
- n && this.painter && this.painter.deleteMesh(n), delete this.Ai[e], this._i && delete this._i[e];
9125
+ if (!this.Mi) return;
9126
+ const e = this.ki(t), n = this.Mi[e];
9127
+ n && this.painter && this.painter.deleteMesh(n), delete this.Mi[e], this.Pi && delete this.Pi[e];
9128
9128
  },
9129
9129
  remove: function() {
9130
9130
  const t = this.painter;
9131
- if (t && this.Ai) {
9132
- for (const e in this.Ai) t.deleteMesh(this.Ai[e]);
9131
+ if (t && this.Mi) {
9132
+ for (const e in this.Mi) t.deleteMesh(this.Mi[e]);
9133
9133
  t.delete(), delete this.painter;
9134
9134
  }
9135
- delete this.Ai, delete this._i;
9135
+ delete this.Mi, delete this.Pi;
9136
9136
  },
9137
9137
  resize: function(t, e) {
9138
9138
  const n = this.painter;
@@ -9156,7 +9156,7 @@ function Ha(t, e) {
9156
9156
  isTerrainVector: function() {
9157
9157
  return !!this.painter && this.painter.isTerrainVector();
9158
9158
  },
9159
- ki: function(t, e, n, i, r = 3) {
9159
+ Ti: function(t, e, n, i, r = 3) {
9160
9160
  if (!i || !t || !e.length) return null;
9161
9161
  const s = new Uint8Array(i.length / r * 4);
9162
9162
  let o, a;
@@ -9173,31 +9173,31 @@ function Ha(t, e) {
9173
9173
  }
9174
9174
  return s;
9175
9175
  },
9176
- Pi: function(t) {
9176
+ ki: function(t) {
9177
9177
  const e = t.tileInfo;
9178
9178
  return e.meshKey || (e.meshKey = Ra++), e.meshKey;
9179
9179
  },
9180
9180
  Me: function(t) {
9181
- return this.Ai[t];
9181
+ return this.Mi[t];
9182
9182
  },
9183
- Oi(t, e) {
9183
+ Ei(t, e) {
9184
9184
  if (Array.isArray(t)) t.forEach(((t, n) => {
9185
9185
  const {features: i} = t.properties;
9186
- this.Ei(t, e[n], i);
9186
+ this.Di(t, e[n], i);
9187
9187
  })); else {
9188
9188
  const {features: n} = t.properties;
9189
- this.Ei(t, Array.isArray(e) ? e[0] : e, n);
9189
+ this.Di(t, Array.isArray(e) ? e[0] : e, n);
9190
9190
  }
9191
9191
  },
9192
- Ei(t, e, n) {
9192
+ Di(t, e, n) {
9193
9193
  const i = e.featureIndexes || e.data.featureIndexes;
9194
- if (i) if (this.Si) {
9194
+ if (i) if (this._i) {
9195
9195
  const r = e.indices;
9196
9196
  let s = null, o = !1;
9197
9197
  const a = [];
9198
9198
  for (let t = 0; t < r.length; t++) {
9199
9199
  const e = n[i[r[t]]];
9200
- null !== s && s === r[t] || (o = this.Si(e.feature), s = r[t]), o || a.push(r[t]);
9200
+ null !== s && s === r[t] || (o = this._i(e.feature), s = r[t]), o || a.push(r[t]);
9201
9201
  }
9202
9202
  t.setElements(new e.indices.constructor(a));
9203
9203
  } else t.setElements(e.indices);
@@ -9318,9 +9318,9 @@ function Ba(t, e, n, i, r) {
9318
9318
  const o = i.geometry.properties.layer;
9319
9319
  for (let a = 0; a < n.length; a++) {
9320
9320
  const l = n[a], h = l.attrName;
9321
- if (!($a(s, e, l) || o.Zn && o.Zn(i.geometry.Di))) {
9321
+ if (!($a(s, e, l) || o.Qn && o.Qn(i.geometry.Li))) {
9322
9322
  const {aPickingId: t} = s.properties;
9323
- if (!t || s.Li === r) continue;
9323
+ if (!t || s.Ri === r) continue;
9324
9324
  const e = (Na + h + "Index").trim(), n = s.properties[e];
9325
9325
  if (!n) continue;
9326
9326
  Ja(s, n, l);
@@ -9329,7 +9329,7 @@ function Ba(t, e, n, i, r) {
9329
9329
  const u = ja(s, e, l), c = l.define;
9330
9330
  if (u) {
9331
9331
  const e = (Na + h + "Index").trim();
9332
- if (Ja(s, s.properties[e], l), o.Kn && (s.Di = o.Kn()), c) {
9332
+ if (Ja(s, s.properties[e], l), o.Zn && (s.Li = o.Zn()), c) {
9333
9333
  const t = i.defines;
9334
9334
  t[c] = 1, i.setDefines(t);
9335
9335
  }
@@ -9339,7 +9339,7 @@ function Ba(t, e, n, i, r) {
9339
9339
  t[c] && (delete t[c], i.setDefines(t));
9340
9340
  }
9341
9341
  }
9342
- s.Li = r;
9342
+ s.Ri = r;
9343
9343
  }
9344
9344
 
9345
9345
  function $a(t, e, n) {
@@ -9455,15 +9455,15 @@ class bl {
9455
9455
  return [ "bloom" ];
9456
9456
  }
9457
9457
  constructor(t, e, n, i, s, o) {
9458
- this.Ri = !0, this.regl = t, this.layer = e, this.canvas = t._gl.canvas, this.sceneConfig = i || {},
9458
+ this.Hi = !0, this.regl = t, this.layer = e, this.canvas = t._gl.canvas, this.sceneConfig = i || {},
9459
9459
  this.dataConfig = o || {}, this.pluginIndex = s, this.scene = new r.Scene, this.pickingFBO = e.getRenderer().pickingFBO,
9460
9460
  this.level0Filter = vl, this.levelNFilter = xl, this.loginTextureCache(), this.symbolDef = Array.isArray(n) ? n.map((t => Jo(t))) : [ Jo(n) ],
9461
- this.Hi(), this.pickingViewport = {
9461
+ this.zi(), this.pickingViewport = {
9462
9462
  x: 0,
9463
9463
  y: 0,
9464
9464
  width: () => this.canvas ? this.canvas.width : 1,
9465
9465
  height: () => this.canvas ? this.canvas.height : 1
9466
- }, this.sortByCommandKey = wl.bind(this), this.colorCache = {}, this.zi = this.symbolDef.map((t => !(!t || !1 !== t.visible)));
9466
+ }, this.sortByCommandKey = wl.bind(this), this.colorCache = {}, this.Ni = this.symbolDef.map((t => !(!t || !1 !== t.visible)));
9467
9467
  }
9468
9468
  hasMesh() {
9469
9469
  const t = this.scene && this.scene.getMeshes();
@@ -9507,7 +9507,7 @@ class bl {
9507
9507
  return !1;
9508
9508
  }
9509
9509
  needToRedraw() {
9510
- return this.isAnimating() || this.Ni;
9510
+ return this.isAnimating() || this.Vi;
9511
9511
  }
9512
9512
  needToRetireFrames() {
9513
9513
  return this.Le;
@@ -9523,16 +9523,16 @@ class bl {
9523
9523
  }
9524
9524
  isShadowIncludeChanged(t) {
9525
9525
  const e = t && t.isRenderingTerrain && this.isTerrainSkin();
9526
- return t && t.states && t.states.includesChanged.shadow || e && this.Vi;
9526
+ return t && t.states && t.states.includesChanged.shadow || e && this.Ui;
9527
9527
  }
9528
9528
  fillIncludes(t, e, n) {
9529
- if (delete this.Vi, n && n.isRenderingTerrain && this.isTerrainSkin()) return;
9529
+ if (delete this.Ui, n && n.isRenderingTerrain && this.isTerrainSkin()) return;
9530
9530
  const i = n && n.includes;
9531
9531
  if (i) {
9532
9532
  let r = "";
9533
9533
  for (const s in i) i[s] && (r += s, n[s].uniformDeclares && e.push(...n[s].uniformDeclares),
9534
9534
  n[s].defines && Bo(t, n[s].defines));
9535
- this.Vi = r;
9535
+ this.Ui = r;
9536
9536
  }
9537
9537
  }
9538
9538
  setIncludeUniformValues(t, e) {
@@ -9548,10 +9548,10 @@ class bl {
9548
9548
  symbolIndex: t[i].symbolIndex,
9549
9549
  ref: t[i].ref
9550
9550
  }) : n.push(null); else {
9551
- t[i] && !t[i].is2D && (this.Ri = !1);
9551
+ t[i] && !t[i].is2D && (this.Hi = !1);
9552
9552
  const r = this.createGeometry(t[i], e, i);
9553
9553
  if (r && r.geometry) {
9554
- const s = r.geometry.properties, {pickingIdMap: o, idPickingMap: a, hasFeaIds: l} = this.Ui(t[i]);
9554
+ const s = r.geometry.properties, {pickingIdMap: o, idPickingMap: a, hasFeaIds: l} = this.ji(t[i]);
9555
9555
  l && (s.feaIdPickingMap = o, s.feaPickingIdMap = a), s.symbolIndex = r.symbolIndex,
9556
9556
  s.features = e, s.is2D = t[i].is2D, s.layer = this.layer, s.positionBounding = t[i].positionBounding,
9557
9557
  this.postCreateGeometry(r, n);
@@ -9561,10 +9561,10 @@ class bl {
9561
9561
  return n;
9562
9562
  }
9563
9563
  isOnly2D() {
9564
- return this.Ri;
9564
+ return this.Hi;
9565
9565
  }
9566
9566
  postCreateGeometry() {}
9567
- Ui(t) {
9567
+ ji(t) {
9568
9568
  if (!t) return {};
9569
9569
  if (Array.isArray(t) && !(t = t[0])) return {};
9570
9570
  const e = t.featureIds, n = {}, i = {}, r = e && e.length;
@@ -9587,7 +9587,7 @@ class bl {
9587
9587
  if (!t[o]) continue;
9588
9588
  if (r && i && i.isRenderingTerrain && this.isTerrainVector()) {
9589
9589
  const e = t[o], n = e && e.geometry;
9590
- this.ji(n, n.data, n.properties, n.positionSize || n.desc.positionSize, i);
9590
+ this.Gi(n, n.data, n.properties, n.positionSize || n.desc.positionSize, i);
9591
9591
  }
9592
9592
  let a = this.createMesh(t[o], e, n, i || {});
9593
9593
  Array.isArray(a) ? (a = a.filter((t => !!t)), s.push(...a)) : a && s.push(a);
@@ -9623,21 +9623,21 @@ class bl {
9623
9623
  if (!!l.HAS_BLOOM !== e && (a = !0, e ? l.HAS_BLOOM = 1 : delete l.HAS_BLOOM), i) {
9624
9624
  if (t.geometry.data.aTerrainAltitude) {
9625
9625
  const e = t.geometry;
9626
- this.ji(e, e.data, e.properties, e.desc.positionSize, n);
9626
+ this.Gi(e, e.data, e.properties, e.desc.positionSize, n);
9627
9627
  }
9628
9628
  t.geometry.data.aTerrainAltitude && !l.HAS_TERRAIN_ALTITUDE && (l.HAS_TERRAIN_ALTITUDE = 1,
9629
9629
  a = !0);
9630
9630
  } else l.HAS_TERRAIN_ALTITUDE && (delete l.HAS_TERRAIN_ALTITUDE, a = !0);
9631
9631
  a && t.setDefines(l), r ? t.setUniform("targetFramebuffer", r) : t.uniforms.targetFramebuffer && (t.uniforms.targetFramebuffer = null),
9632
- this.Gi(t);
9632
+ this.Wi(t);
9633
9633
  })), this.scene.addMesh(t);
9634
9634
  }
9635
9635
  updateCollision() {}
9636
9636
  render(t) {
9637
9637
  return this.pluginIndex = t.pluginIndex, this.polygonOffsetIndex = t.polygonOffsetIndex,
9638
9638
  this.paint(t), {
9639
- redraw: this.Ni,
9640
- drawCount: this.Wi
9639
+ redraw: this.Vi,
9640
+ drawCount: this.Bi
9641
9641
  };
9642
9642
  }
9643
9643
  prepareRender(t) {
@@ -9661,14 +9661,14 @@ class bl {
9661
9661
  if (!e) return {
9662
9662
  redraw: !1
9663
9663
  };
9664
- this.Bi = t;
9664
+ this.$i = t;
9665
9665
  const n = this.getUniformValues(e, t);
9666
9666
  return this.callShader(n, t), {
9667
- redraw: this.Ni
9667
+ redraw: this.Vi
9668
9668
  };
9669
9669
  }
9670
9670
  setToRedraw(t) {
9671
- t && (this.Le = t), this.Ni = !0;
9671
+ t && (this.Le = t), this.Vi = !0;
9672
9672
  }
9673
9673
  callShader(t, e) {
9674
9674
  this.callCurrentTileShader(t, e), this.callBackgroundTileShader(t, e);
@@ -9685,12 +9685,12 @@ class bl {
9685
9685
  const i = this.scene.getMeshes(), r = [];
9686
9686
  i.forEach((t => {
9687
9687
  t.properties.hlBloomMesh && n && n.bloom && r.push(t.properties.hlBloomMesh), r.push(t);
9688
- })), this.$i(e), this.scene.setMeshes(r), this.Wi += this.renderer.render(t, e, this.scene, this.getRenderFBO(n)),
9688
+ })), this.Xi(e), this.scene.setMeshes(r), this.Bi += this.renderer.render(t, e, this.scene, this.getRenderFBO(n)),
9689
9689
  this.scene.setMeshes(i);
9690
9690
  }
9691
- $i(t) {
9691
+ Xi(t) {
9692
9692
  const e = this.layer.options.altitude || 0, n = this.layer.getRenderer();
9693
- t.layerOpacity = n.Wn(), t.minAltitude = e;
9693
+ t.layerOpacity = n.Bn(), t.minAltitude = e;
9694
9694
  }
9695
9695
  getRenderFBO(t) {
9696
9696
  return t && t.renderTarget && t.renderTarget.fbo;
@@ -9715,7 +9715,7 @@ class bl {
9715
9715
  if (!this.layer.options.picking || !1 === this.sceneConfig.picking) return null;
9716
9716
  if (!this.pickingFBO || !this.picking) return null;
9717
9717
  const i = this.getMap(), r = this.getUniformValues(i);
9718
- this.$i(r);
9718
+ this.Xi(r);
9719
9719
  for (let s = 0; s < this.picking.length; s++) {
9720
9720
  const o = this.picking[s];
9721
9721
  o.render(this.scene.getMeshes(), r, !0);
@@ -9732,7 +9732,7 @@ class bl {
9732
9732
  f.features || (f = c.properties), u && u.length && (u[0] = Math.round(1e5 * u[0]) / 1e5,
9733
9733
  u[1] = Math.round(1e5 * u[1]) / 1e5, u[2] = Math.round(1e5 * u[2]) / 1e5);
9734
9734
  return {
9735
- data: this.Xi(f && f.features && f.features[h]),
9735
+ data: this.Yi(f && f.features && f.features[h]),
9736
9736
  point: u,
9737
9737
  coordinate: a.coordinate,
9738
9738
  plugin: this.pluginIndex
@@ -9740,7 +9740,7 @@ class bl {
9740
9740
  }
9741
9741
  return null;
9742
9742
  }
9743
- Xi(t) {
9743
+ Yi(t) {
9744
9744
  const e = t && t.feature;
9745
9745
  if (!e || !e.customProps) return t;
9746
9746
  const n = Bo({}, t);
@@ -9765,8 +9765,8 @@ class bl {
9765
9765
  }
9766
9766
  }
9767
9767
  startFrame(t) {
9768
- this.Yi || (this.init(t), this.Yi = !0), this.Ke !== t.timestamp && (this.Ni = !1,
9769
- this.Le = !1, this.Wi = 0), this.scene.clear();
9768
+ this.Ji || (this.init(t), this.Ji = !0), this.Ke !== t.timestamp && (this.Vi = !1,
9769
+ this.Le = !1, this.Bi = 0), this.scene.clear();
9770
9770
  }
9771
9771
  resize() {}
9772
9772
  delete() {
@@ -9774,34 +9774,34 @@ class bl {
9774
9774
  for (let t = 0; t < this.picking.length; t++) this.picking[t].dispose();
9775
9775
  delete this.picking;
9776
9776
  }
9777
- if (this.Ji) {
9778
- for (let t = 0; t < this.Ji.length; t++) this.Ji[t].dispose();
9779
- delete this.Ji;
9777
+ if (this.qi) {
9778
+ for (let t = 0; t < this.qi.length; t++) this.qi[t].dispose();
9779
+ delete this.qi;
9780
9780
  }
9781
- delete this.qi, this.logoutTextureCache();
9781
+ delete this.Ki, this.logoutTextureCache();
9782
9782
  }
9783
9783
  updateSymbol(t, e) {
9784
9784
  Array.isArray(t) || (t = [ t ], e = [ e ]);
9785
9785
  let n = !1;
9786
9786
  for (let i = 0; i < t.length; i++) if (t[i]) {
9787
- const r = this.Ki(i, t[i], e[i]);
9787
+ const r = this.Zi(i, t[i], e[i]);
9788
9788
  r && (n = r);
9789
9789
  }
9790
- return delete this.Zi, this.setToRedraw(!1), n;
9790
+ return delete this.Qi, this.setToRedraw(!1), n;
9791
9791
  }
9792
- Qi(t, e) {
9792
+ er(t, e) {
9793
9793
  for (const n in e) if (ra(e, n)) {
9794
9794
  if (Pt(e[n]) && !this.layer.options.features && (!t[n] || t[n].property !== e[n].property)) return !0;
9795
9795
  if (so[n] && !C(e[n], t[n])) return !0;
9796
9796
  }
9797
9797
  return !1;
9798
9798
  }
9799
- Ki(t, e, n) {
9800
- if (!this.er) return !1;
9801
- const i = this.Qi(this.symbolDef[t] || {}, n);
9802
- if (this.zi[t] && !1 !== n.visible) return this.zi[t] = !1, !0;
9799
+ Zi(t, e, n) {
9800
+ if (!this.nr) return !1;
9801
+ const i = this.er(this.symbolDef[t] || {}, n);
9802
+ if (this.Ni[t] && !1 !== n.visible) return this.Ni[t] = !1, !0;
9803
9803
  this.symbolDef[t] = Jo(n);
9804
- const r = this.er[t];
9804
+ const r = this.nr[t];
9805
9805
  for (const t in r) delete r[t];
9806
9806
  const s = this.getMap(), o = [], a = io(this.symbolDef[t], (() => (o[0] = s.getZoom(),
9807
9807
  o)));
@@ -9820,29 +9820,29 @@ class bl {
9820
9820
  return this.symbolDef[t.index];
9821
9821
  }
9822
9822
  getSymbols() {
9823
- return this.er;
9823
+ return this.nr;
9824
9824
  }
9825
9825
  getSymbol(t) {
9826
9826
  const e = t.index;
9827
- return this.er[e];
9827
+ return this.nr[e];
9828
9828
  }
9829
- Hi() {
9829
+ zi() {
9830
9830
  const t = this.getMap(), e = [], n = () => (e[0] = t.getZoom(), e);
9831
- this.er = [], this.tt = [];
9832
- for (let t = 0; t < this.symbolDef.length; t++) this.er[t] = io(Bo({}, this.symbolDef[t]), n),
9831
+ this.nr = [], this.tt = [];
9832
+ for (let t = 0; t < this.symbolDef.length; t++) this.nr[t] = io(Bo({}, this.symbolDef[t]), n),
9833
9833
  this.symbolDef[t] && y(this.symbolDef[t].visible) && (this.tt[t] = g(this.symbolDef[t].visible));
9834
9834
  }
9835
9835
  getFnTypeConfig(t) {
9836
- this.Zi || (this.Zi = []);
9836
+ this.Qi || (this.Qi = []);
9837
9837
  const e = t.index;
9838
- if (!this.Zi[e]) {
9838
+ if (!this.Qi[e]) {
9839
9839
  const n = this.getSymbolDef(t), i = this.getMap();
9840
- this.Zi[e] = this.createFnTypeConfig(i, n);
9840
+ this.Qi[e] = this.createFnTypeConfig(i, n);
9841
9841
  }
9842
- return this.Zi[e];
9842
+ return this.Qi[e];
9843
9843
  }
9844
- nr() {
9845
- delete this.Zi;
9844
+ ir() {
9845
+ delete this.Qi;
9846
9846
  }
9847
9847
  loginTextureCache() {
9848
9848
  const t = (fl + "").trim(), e = this.getMap();
@@ -9851,7 +9851,7 @@ class bl {
9851
9851
  }), e[t].count++;
9852
9852
  }
9853
9853
  logoutTextureCache() {
9854
- const t = (fl + "").trim(), e = this.getMap(), n = this.ir;
9854
+ const t = (fl + "").trim(), e = this.getMap(), n = this.rr;
9855
9855
  if (n) for (const i in n) ra(n, i) && e[t][i] && (e[t][i].count--, e[t][i].count <= 0 && delete e[t][i]);
9856
9856
  e[t].count--, e[t].count <= 0 && (e[t] = {});
9857
9857
  }
@@ -9865,13 +9865,13 @@ class bl {
9865
9865
  r ? r.data = e : r = i[n][t] = {
9866
9866
  data: e,
9867
9867
  count: 0
9868
- }, this.ir || (this.ir = {}), r.data.then || this.ir[t] || (r.count++, this.ir[t] = 1);
9868
+ }, this.rr || (this.rr = {}), r.data.then || this.rr[t] || (r.count++, this.rr[t] = 1);
9869
9869
  }
9870
9870
  disposeCachedTexture(t) {
9871
9871
  let e;
9872
- if (e = "string" == typeof t ? t : t.url, !this.ir || !this.ir[e]) return;
9872
+ if (e = "string" == typeof t ? t : t.url, !this.rr || !this.rr[e]) return;
9873
9873
  const n = (fl + "").trim();
9874
- delete this.ir[e];
9874
+ delete this.rr[e];
9875
9875
  const i = this.getMap();
9876
9876
  i[n][e] && (i[n][e].count--, i[n][e].count <= 0 && delete i[n][e]);
9877
9877
  }
@@ -9889,33 +9889,33 @@ class bl {
9889
9889
  }
9890
9890
  outline(t, e) {
9891
9891
  const n = {};
9892
- for (let i = 0; i < e.length; i++) Yo(e[i]) || n[e[i]] || (this.rr(t, e[i]), n[e[i]] = 1);
9892
+ for (let i = 0; i < e.length; i++) Yo(e[i]) || n[e[i]] || (this.sr(t, e[i]), n[e[i]] = 1);
9893
9893
  }
9894
- rr(t, e) {
9894
+ sr(t, e) {
9895
9895
  if (!this.picking) return;
9896
- if (this.sr || (this.sr = new r.Scene), !this.Ji && (this.ar(), !this.Ji)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
9897
- const n = this.getUniformValues(this.getMap(), this.Bi);
9898
- this.$i(n);
9899
- const i = this.lr(e);
9896
+ if (this.ar || (this.ar = new r.Scene), !this.qi && (this.lr(), !this.qi)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
9897
+ const n = this.getUniformValues(this.getMap(), this.$i);
9898
+ this.Xi(n);
9899
+ const i = this.hr(e);
9900
9900
  if (i.length) for (let r = 0; r < i.length; r++) {
9901
9901
  const s = i[r].geometry.properties.feaIdPickingMap;
9902
9902
  if (s) {
9903
9903
  const o = s[e];
9904
9904
  if (o) {
9905
9905
  const e = {};
9906
- this.sr.setMeshes(i[r]);
9906
+ this.ar.setMeshes(i[r]);
9907
9907
  for (let i = 0; i < o.length; i++) {
9908
9908
  const r = o[i];
9909
9909
  if (!e[r]) {
9910
9910
  e[r] = 1, n.highlightPickingId = r;
9911
- for (let e = 0; e < this.Ji.length; e++) this.renderer.render(this.Ji[e], n, this.sr, t);
9911
+ for (let e = 0; e < this.qi.length; e++) this.renderer.render(this.qi[e], n, this.ar, t);
9912
9912
  }
9913
9913
  }
9914
9914
  }
9915
9915
  }
9916
9916
  }
9917
9917
  }
9918
- lr(t) {
9918
+ hr(t) {
9919
9919
  const e = [], n = this.scene.getMeshes();
9920
9920
  for (let i = 0; i < n.length; i++) {
9921
9921
  const r = n[i], s = r.geometry.properties.feaIdPickingMap;
@@ -9925,21 +9925,21 @@ class bl {
9925
9925
  }
9926
9926
  outlineAll(t) {
9927
9927
  if (!this.picking) return;
9928
- if (!this.Ji && (this.ar(), !this.Ji)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
9929
- const e = this.getUniformValues(this.getMap(), this.Bi);
9930
- this.$i(e), e.highlightPickingId = -1;
9931
- for (let n = 0; n < this.Ji.length; n++) this.renderer.render(this.Ji[n], e, this.scene, t);
9928
+ if (!this.qi && (this.lr(), !this.qi)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
9929
+ const e = this.getUniformValues(this.getMap(), this.$i);
9930
+ this.Xi(e), e.highlightPickingId = -1;
9931
+ for (let n = 0; n < this.qi.length; n++) this.renderer.render(this.qi[n], e, this.scene, t);
9932
9932
  }
9933
- ar() {
9933
+ lr() {
9934
9934
  if (!this.picking) return;
9935
9935
  const t = this.layer.getRenderer().canvas;
9936
- this.Ji = [];
9936
+ this.qi = [];
9937
9937
  for (let e = 0; e < this.picking.length; e++) {
9938
9938
  const n = this.picking[e].getPickingVert(), i = {
9939
9939
  ENABLE_PICKING: 1,
9940
9940
  HAS_PICKING_ID: 1
9941
9941
  }, s = this.picking[e].getUniformDeclares().slice(0);
9942
- void 0 !== s.uPickingId && (i.HAS_PICKING_ID = 2), this.Ji[e] = new r.MeshShader({
9942
+ void 0 !== s.uPickingId && (i.HAS_PICKING_ID = 2), this.qi[e] = new r.MeshShader({
9943
9943
  vert: n,
9944
9944
  frag: "precision highp float;\nuniform float highlightPickingId;\nvarying float vPickingId;\nvoid main() {\n if(highlightPickingId < .0 || floor(highlightPickingId + .5) == floor(vPickingId + .5)) {\n gl_FragColor = vec4(1.);\n } else {\n discard;\n }\n}",
9945
9945
  uniforms: s,
@@ -9965,7 +9965,7 @@ class bl {
9965
9965
  equation: "add"
9966
9966
  }
9967
9967
  }
9968
- }), this.Ji[e].filter = this.picking[e].filter;
9968
+ }), this.qi[e].filter = this.picking[e].filter;
9969
9969
  }
9970
9970
  }
9971
9971
  hasIBL() {
@@ -9991,8 +9991,8 @@ class bl {
9991
9991
  ul(t, this.getMap());
9992
9992
  }
9993
9993
  evaluateInFnTypeConfig(t, e, n, i, r) {
9994
- let s = this.hr;
9995
- s || (s = this.hr = {});
9994
+ let s = this.ur;
9995
+ s || (s = this.ur = {});
9996
9996
  const o = function(t) {
9997
9997
  let e = 0;
9998
9998
  const n = t && t.length || 0;
@@ -10005,18 +10005,18 @@ class bl {
10005
10005
  return a || (a = s[o] = r ? v(t) : g(t)), a(n.getZoom(), i);
10006
10006
  }
10007
10007
  highlight(t) {
10008
- this.jn = t, this.ur = this.layer.getRenderer().getFrameTimestamp(), this.setToRedraw(!0);
10008
+ this.Gn = t, this.cr = this.layer.getRenderer().getFrameTimestamp(), this.setToRedraw(!0);
10009
10009
  }
10010
10010
  cancelAllHighlight() {
10011
- this.jn = null, this.ur = this.layer.getRenderer().getFrameTimestamp(), this.setToRedraw(!0);
10011
+ this.Gn = null, this.cr = this.layer.getRenderer().getFrameTimestamp(), this.setToRedraw(!0);
10012
10012
  }
10013
- cr(t, e) {
10013
+ dr(t, e) {
10014
10014
  const {featureIds: n, pickingIdIndiceMap: i} = e;
10015
10015
  t.properties.aFeaIds = n, t.properties.pickingIdIndiceMap = i;
10016
10016
  }
10017
- Gi(t) {
10017
+ Wi(t) {
10018
10018
  if (t && t.properties.isHalo) return;
10019
- const {pickingIdIndiceMap: e} = t.geometry.properties, n = this.jn ? function(t, e, n) {
10019
+ const {pickingIdIndiceMap: e} = t.geometry.properties, n = this.Gn ? function(t, e, n) {
10020
10020
  const {aPickingId: i, feaIdPickingMap: r, features: s} = t.geometry.properties, o = new Map, a = n.keys();
10021
10021
  for (const t of a) {
10022
10022
  const a = n.get(t);
@@ -10036,28 +10036,28 @@ class bl {
10036
10036
  }
10037
10037
  }
10038
10038
  return o;
10039
- }(t, this.layer, this.jn) : null;
10040
- u.highlightMesh(this.regl, t, n, this.ur, e);
10039
+ }(t, this.layer, this.Gn) : null;
10040
+ u.highlightMesh(this.regl, t, n, this.cr, e);
10041
10041
  }
10042
- ji(t, e, n, i, r) {
10042
+ Gi(t, e, n, i, r) {
10043
10043
  let s = n.aAnchor;
10044
10044
  if (!s) {
10045
10045
  const {aPosition: t} = e;
10046
10046
  s = n.aAnchor = t.slice(0);
10047
10047
  }
10048
10048
  let o = n.aTerrainAltitude;
10049
- o || (o = n.aTerrainAltitude = new Float32Array(s.length / i), o.fill(Ro)), this.dr(o, s, r.tileInfo, 0, o.length - 1),
10050
- e.aTerrainAltitude ? o.dirty && this.pr(t, o) : e.aTerrainAltitude = o, o.dirty = !1;
10049
+ o || (o = n.aTerrainAltitude = new Float32Array(s.length / i), o.fill(Ro)), this.pr(o, s, r.tileInfo, 0, o.length - 1),
10050
+ e.aTerrainAltitude ? o.dirty && this.mr(t, o) : e.aTerrainAltitude = o, o.dirty = !1;
10051
10051
  }
10052
- pr(t, e) {
10052
+ mr(t, e) {
10053
10053
  t && t.updateData && t.updateData("aTerrainAltitude", e);
10054
10054
  }
10055
- dr(e, n, i, r, s) {
10055
+ pr(e, n, i, r, s) {
10056
10056
  const {res: o, extent: a, extent2d: l, id: h} = i, u = this.pluginIndex, c = h + "-" + u;
10057
10057
  if (i.completeTerrainQuery || (i.completeTerrainQuery = []), i.completeTerrainQuery[u]) return;
10058
- if (!i.completeTerrainQuery[u] && this.qi && this.qi.has(c)) {
10059
- const t = this.qi.getAndRemove(c);
10060
- return this.qi.add(c, t), e.set(t.altitudeData), i.terrainTileInfos = t.terrainTileInfos,
10058
+ if (!i.completeTerrainQuery[u] && this.Ki && this.Ki.has(c)) {
10059
+ const t = this.Ki.getAndRemove(c);
10060
+ return this.Ki.add(c, t), e.set(t.altitudeData), i.terrainTileInfos = t.terrainTileInfos,
10061
10061
  e.dirty = !0, void (i.completeTerrainQuery[u] = !0);
10062
10062
  }
10063
10063
  const f = this.layer, d = f.getMap(), p = f.getRenderer(), m = p && p.getTerrainHelper();
@@ -10101,8 +10101,8 @@ class bl {
10101
10101
  }
10102
10102
  }
10103
10103
  x.altitudeQueryFrameTime = (x.altitudeQueryFrameTime || 0) + (performance.now() - b),
10104
- i.completeTerrainQuery[u] = k, k && (this.qi || (this.qi = new t.LRUCache(4 * this.layer.options.maxCacheSize)),
10105
- this.qi.add(c, {
10104
+ i.completeTerrainQuery[u] = k, k && (this.Ki || (this.Ki = new t.LRUCache(4 * this.layer.options.maxCacheSize)),
10105
+ this.Ki.add(c, {
10106
10106
  altitudeData: e,
10107
10107
  terrainTileInfos: y
10108
10108
  }));
@@ -10136,7 +10136,7 @@ class Ml extends bl {
10136
10136
  features: e
10137
10137
  }, t.iconAtlas && (s.properties.iconAtlas = t.iconAtlas.image, s.properties.iconPositions = t.iconAtlas.positions),
10138
10138
  t.glyphAtlas && (s.properties.glyphAtlas = t.glyphAtlas.image), za(e) || (s.properties.aFeaIds = t.featureIds,
10139
- this.cr(s, t)), t.markerPlacement && (s.properties.markerPlacement = t.markerPlacement),
10139
+ this.dr(s, t)), t.markerPlacement && (s.properties.markerPlacement = t.markerPlacement),
10140
10140
  t.textPlacement && (s.properties.textPlacement = t.textPlacement), Bo(s.properties, t.properties),
10141
10141
  {
10142
10142
  geometry: s,
@@ -10245,8 +10245,8 @@ class Rl extends Ml {
10245
10245
  tileExtent: a.properties.tileExtent,
10246
10246
  tileRatio: d
10247
10247
  }, v = this.getSymbol(l), x = this.getSymbolDef(l);
10248
- if (y(x.polygonPatternFileOrigin) && this.mr(x, e, u ? [ 0, 0 ] : o, p), (y(x.polygonPatternFileWidth) || y(x.polygonPatternFileWidth)) && this.yr(x, e, u ? d : 1, m, p),
10249
- x.uvOffsetInMeter && y(x.uvOffset) && this.gr(x, e, m, p), qo(g, "polygonFill", v, "polygonFill", Fl.polygonFill, Qo(this.colorCache)),
10248
+ if (y(x.polygonPatternFileOrigin) && this.yr(x, e, u ? [ 0, 0 ] : o, p), (y(x.polygonPatternFileWidth) || y(x.polygonPatternFileWidth)) && this.gr(x, e, u ? d : 1, m, p),
10249
+ x.uvOffsetInMeter && y(x.uvOffset) && this.vr(x, e, m, p), qo(g, "polygonFill", v, "polygonFill", Fl.polygonFill, Qo(this.colorCache)),
10250
10250
  qo(g, "polygonOpacity", v, "polygonOpacity", Fl.polygonOpacity), qo(g, "uvScale", v, "uvScale", Fl.uvScale),
10251
10251
  void 0 === h) {
10252
10252
  const t = this.getFnTypeConfig(l);
@@ -10272,7 +10272,7 @@ class Rl extends Ml {
10272
10272
  if (a.data.aPatternWidth) return Fl.patternWidth;
10273
10273
  const t = x.polygonPatternFileWidth, n = x.polygonPatternFileHeight;
10274
10274
  if (!t && !n) return Fl.patternWidth;
10275
- const [i, r] = this.vr(Ll, t, n, u ? d : 1, m, p);
10275
+ const [i, r] = this.wr(Ll, t, n, u ? d : 1, m, p);
10276
10276
  return c.set(e, i, r);
10277
10277
  }
10278
10278
  }), Object.defineProperty(g, "uvOffset", {
@@ -10311,7 +10311,7 @@ class Rl extends Ml {
10311
10311
  u && (S.IS_VT = 1), M.setDefines(S), M.setLocalTransform(n), M.properties.symbolIndex = l,
10312
10312
  M;
10313
10313
  }
10314
- yr(t, e, n, i, r) {
10314
+ gr(t, e, n, i, r) {
10315
10315
  if (!(e = e && e.geometry)) return;
10316
10316
  const s = e.properties.features;
10317
10317
  if (za(s)) return;
@@ -10334,13 +10334,13 @@ class Rl extends Ml {
10334
10334
  const t = l(null, y.feature.properties);
10335
10335
  t && (s = Dl.set(t[0], t[1]));
10336
10336
  }
10337
- const [o, a] = this.vr(Ll, e, d, n, s, r);
10337
+ const [o, a] = this.wr(Ll, e, d, n, s, r);
10338
10338
  v = p[2 * t] = o, x = p[2 * t + 1] = a;
10339
10339
  } else v = p[2 * t] = 0, x = p[2 * t + 1] = 0;
10340
10340
  }
10341
10341
  e.data.aPatternWidth = p;
10342
10342
  }
10343
- gr(t, e, n, i) {
10343
+ vr(t, e, n, i) {
10344
10344
  if (!(e = e && e.geometry)) return;
10345
10345
  const r = e.properties.features;
10346
10346
  if (za(r)) return;
@@ -10367,7 +10367,7 @@ class Rl extends Ml {
10367
10367
  }
10368
10368
  e.data.aPatternOffset = f;
10369
10369
  }
10370
- mr(t, e, n, i) {
10370
+ yr(t, e, n, i) {
10371
10371
  if (!(e = e && e.geometry)) return;
10372
10372
  const r = e.properties.features;
10373
10373
  if (za(r)) return;
@@ -10431,7 +10431,7 @@ class Rl extends Ml {
10431
10431
  } ];
10432
10432
  }
10433
10433
  paint(t) {
10434
- this.isShadowIncludeChanged(t) && (this.shader.dispose(), this.wr(t)), super.paint(t);
10434
+ this.isShadowIncludeChanged(t) && (this.shader.dispose(), this.Ar(t)), super.paint(t);
10435
10435
  }
10436
10436
  isEnableTileStencil(e) {
10437
10437
  const n = "VectorTileLayer" === this.layer.getJSONType(), i = this.layer instanceof t.TileLayer;
@@ -10484,7 +10484,7 @@ class Rl extends Ml {
10484
10484
  offset: this.getPolygonOffset()
10485
10485
  }
10486
10486
  };
10487
- if (this.wr(t, s), this.pickingFBO) {
10487
+ if (this.Ar(t, s), this.pickingFBO) {
10488
10488
  const t = [];
10489
10489
  this.picking = [ new r.FBORayPicking(this.renderer, {
10490
10490
  vert: Sl,
@@ -10499,7 +10499,7 @@ class Rl extends Ml {
10499
10499
  }, this.pickingFBO, this.getMap()) ];
10500
10500
  }
10501
10501
  }
10502
- wr(t, e) {
10502
+ Ar(t, e) {
10503
10503
  const n = [], i = [ {
10504
10504
  name: "projViewModelMatrix",
10505
10505
  type: "function",
@@ -10524,7 +10524,7 @@ class Rl extends Ml {
10524
10524
  };
10525
10525
  return this.setIncludeUniformValues(i, e), i;
10526
10526
  }
10527
- vr(t, e, n, i, r, s) {
10527
+ wr(t, e, n, i, r, s) {
10528
10528
  let o, a;
10529
10529
  const l = this.getMap();
10530
10530
  if (e) {
@@ -10557,7 +10557,7 @@ class Vl extends Ml {
10557
10557
  Array.isArray(i) && (3 === i.length && i.push(1), t.lineDashColor = i.map((t => 255 * t)));
10558
10558
  }
10559
10559
  isAnimating() {
10560
- if (this.Ar) return !0;
10560
+ if (this.Mr) return !0;
10561
10561
  const t = this.getSymbols(), e = this.sceneConfig.trailAnimation;
10562
10562
  if (e && e.enable) return !0;
10563
10563
  for (let e = 0; e < t.length; e++) if (t[e].linePatternFile && t[e].linePatternAnimSpeed) return !0;
@@ -10603,23 +10603,23 @@ class Vl extends Ml {
10603
10603
  });
10604
10604
  d.setLocalTransform(n), d.positionMatrix = this.getAltitudeOffsetMatrix();
10605
10605
  const p = {};
10606
- return u && (p.HAS_PATTERN = 1), d.properties.symbolIndex = s, this.Mr(d, p), i.data.aColor && (p.HAS_COLOR = 1),
10606
+ return u && (p.HAS_PATTERN = 1), d.properties.symbolIndex = s, this.Sr(d, p), i.data.aColor && (p.HAS_COLOR = 1),
10607
10607
  i.data.aStrokeColor && (p.HAS_STROKE_COLOR = 1), this.setMeshDefines(p, i, a), i.data.aAltitude && (p.HAS_ALTITUDE = 1),
10608
10608
  d.setDefines(p), d;
10609
10609
  }
10610
10610
  addMesh(...t) {
10611
- delete this.Ar;
10611
+ delete this.Mr;
10612
10612
  const e = t[0];
10613
10613
  Array.isArray(e) ? e.forEach((t => {
10614
- this.Sr(t);
10615
- })) : this.Sr(e), super.addMesh(...t);
10614
+ this._r(t);
10615
+ })) : this._r(e), super.addMesh(...t);
10616
10616
  }
10617
- Sr(t) {
10617
+ _r(t) {
10618
10618
  if (!t.geometry.aLineWidth && t.material.get("lineWidth") <= 0 || !t.geometry.aOpacity && t.material.get("lineOpacity") <= 0) return;
10619
10619
  const e = t.defines;
10620
- this.Mr(t, e), t.setDefines(e), t.geometry.properties.hasPatternAnim && (this.Ar = 1);
10620
+ this.Sr(t, e), t.setDefines(e), t.geometry.properties.hasPatternAnim && (this.Mr = 1);
10621
10621
  }
10622
- Mr(t, e) {
10622
+ Sr(t, e) {
10623
10623
  const n = t.geometry, i = this.getSymbol(t.properties.symbolIndex);
10624
10624
  n.data.aDasharray || Array.isArray(i.lineDasharray) && i.lineDasharray.reduce(((t, e) => t + e), 0) > 0 ? (e.HAS_DASHARRAY = 1,
10625
10625
  n.data.aDasharray && (e.HAS_DASHARRAY_ATTR = 1), n.data.aDashColor && (e.HAS_DASHARRAY_COLOR = 1)) : e.HAS_DASHARRAY && delete e.HAS_DASHARRAY;
@@ -10734,7 +10734,7 @@ class Vl extends Ml {
10734
10734
  } ];
10735
10735
  }
10736
10736
  updateSceneConfig(t) {
10737
- t.trailAnimation && this.createShader(this._r);
10737
+ t.trailAnimation && this.createShader(this.Pr);
10738
10738
  }
10739
10739
  init(t) {
10740
10740
  const e = this.regl;
@@ -10752,7 +10752,7 @@ class Vl extends Ml {
10752
10752
  }, this.pickingFBO, this.getMap()) ]);
10753
10753
  }
10754
10754
  createShader(t) {
10755
- this._r = t;
10755
+ this.Pr = t;
10756
10756
  const e = [], n = {};
10757
10757
  this.fillIncludes(n, e, t), this.sceneConfig.trailAnimation && this.sceneConfig.trailAnimation.enable && (n.HAS_TRAIL = 1);
10758
10758
  const i = [];
@@ -10884,7 +10884,7 @@ class Ul extends Vl {
10884
10884
  return this.createShapeFnTypeConfigs(t, e);
10885
10885
  }
10886
10886
  createShader(t) {
10887
- this._r = t;
10887
+ this.Pr = t;
10888
10888
  const e = [], n = {};
10889
10889
  this.fillIncludes(n, e, t), this.sceneConfig.trailAnimation && this.sceneConfig.trailAnimation.enable && (n.HAS_TRAIL = 1);
10890
10890
  const i = [];
@@ -10972,63 +10972,63 @@ class th extends Ml {
10972
10972
  return super.addMesh(t, e, n);
10973
10973
  }
10974
10974
  startMeshCollision(t) {
10975
- const {meshKey: e} = t.properties, {renderer: n} = this.Pr, i = n.isForeground(t instanceof Bl ? t.meshes[0] : t);
10975
+ const {meshKey: e} = t.properties, {renderer: n} = this.kr, i = n.isForeground(t instanceof Bl ? t.meshes[0] : t);
10976
10976
  if (t.properties.isForeground = i, t instanceof Bl && t.meshes.length) for (let e = 0; e < t.meshes.length; e++) t.meshes[e].properties.isForeground = i;
10977
- this.kr = performance.now(), this.Tr = this.Ir(), this.Fr = this.Cr(e);
10977
+ this.Tr = performance.now(), this.Ir = this.Fr(), this.Cr = this.Or(e);
10978
10978
  }
10979
10979
  endMeshCollision(e) {
10980
- const n = this.Or.tags[e];
10981
- if (this.Tr && n && this.Fr) {
10980
+ const n = this.Er.tags[e];
10981
+ if (this.Ir && n && this.Cr) {
10982
10982
  const e = this.getMap();
10983
- this.Er || (this.Er = new t.Coordinate(0, 0), this.Dr = new t.Coordinate(0, 0)),
10984
- n.anchor0 = e.containerPointToCoord(this.Lr, this.Er), n.anchor1 = e.containerPointToCoord(this.Rr, this.Dr),
10983
+ this.Dr || (this.Dr = new t.Coordinate(0, 0), this.Lr = new t.Coordinate(0, 0)),
10984
+ n.anchor0 = e.containerPointToCoord(this.Rr, this.Dr), n.anchor1 = e.containerPointToCoord(this.Hr, this.Lr),
10985
10985
  n.anchor0.z = e.getZoom(), n.anchor0.width = e.width, n.anchor0.height = e.height,
10986
10986
  n.anchor0.pitch = e.getPitch();
10987
10987
  }
10988
- this.getMap().collisionFrameTime += performance.now() - this.kr;
10988
+ this.getMap().collisionFrameTime += performance.now() - this.Tr;
10989
10989
  }
10990
- Cr(t) {
10991
- const e = this.getMap(), n = e.getZoom(), i = e.getPitch(), [r, s] = this.Hr(t);
10992
- return !r || !s || r.z !== n || r.width !== e.width || r.height !== e.height || r.pitch !== i || r.distanceTo(this.Lr) > 3 || s.distanceTo(this.Rr) > 3;
10990
+ Or(t) {
10991
+ const e = this.getMap(), n = e.getZoom(), i = e.getPitch(), [r, s] = this.zr(t);
10992
+ return !r || !s || r.z !== n || r.width !== e.width || r.height !== e.height || r.pitch !== i || r.distanceTo(this.Rr) > 3 || s.distanceTo(this.Hr) > 3;
10993
10993
  }
10994
- zr() {
10994
+ Nr() {
10995
10995
  const e = this.getMap();
10996
- this.Nr = {}, this.Lr = new t.Point(e.width / 3, e.height / 2), this.Rr = new t.Point(2 * e.width / 3, e.height / 2),
10997
- delete this.Tr, this.Or || (this.Or = {
10996
+ this.Vr = {}, this.Rr = new t.Point(e.width / 3, e.height / 2), this.Hr = new t.Point(2 * e.width / 3, e.height / 2),
10997
+ delete this.Ir, this.Er || (this.Er = {
10998
10998
  tags: {}
10999
- }), this.Pr = {
10999
+ }), this.kr = {
11000
11000
  layer: this.layer,
11001
11001
  renderer: this.layer.getRenderer(),
11002
11002
  frameTimestamp: this.layer.getRenderer().getFrameTimestamp(),
11003
11003
  map: this.getMap(),
11004
11004
  zoom: e.getZoom(),
11005
- collisionTags: this.Or.tags,
11005
+ collisionTags: this.Er.tags,
11006
11006
  isEnableUniquePlacement: this.isEnableUniquePlacement()
11007
11007
  };
11008
11008
  }
11009
- Vr() {}
11010
- Ur(t, e) {
11011
- const n = this.Or;
11009
+ Ur() {}
11010
+ jr(t, e) {
11011
+ const n = this.Er;
11012
11012
  return n.tags[t] && n.tags[t][e];
11013
11013
  }
11014
- jr(t, e, n) {
11015
- const i = this.Or;
11014
+ Gr(t, e, n) {
11015
+ const i = this.Er;
11016
11016
  i.tags[t] = i.tags[t] || [], i.tags[t][e] = n;
11017
11017
  }
11018
- Ir() {
11018
+ Fr() {
11019
11019
  const t = this.getMap();
11020
11020
  if (!t.isInteracting()) return !0;
11021
11021
  const e = this.layer.options.collisionFrameLimit;
11022
11022
  return t.collisionFrameTime <= e;
11023
11023
  }
11024
- Hr(t) {
11025
- const e = "__meshAnchorKey".trim(), n = this.Or.tags[t];
11024
+ zr(t) {
11025
+ const e = "__meshAnchorKey".trim(), n = this.Er.tags[t];
11026
11026
  if (n && n.anchor0) {
11027
11027
  const {anchor0: t, anchor1: i} = n, r = t[e] = t[e] || t.x + "," + t.y, s = i[e] = i[e] || i.x + "," + i.y;
11028
- let o = this.Nr[r], a = this.Nr[s];
11028
+ let o = this.Vr[r], a = this.Vr[s];
11029
11029
  if (!o || !a) {
11030
11030
  const e = this.getMap();
11031
- o = this.Nr[r] = e.coordToContainerPoint(t), a = this.Nr[s] = e.coordToContainerPoint(i);
11031
+ o = this.Vr[r] = e.coordToContainerPoint(t), a = this.Vr[s] = e.coordToContainerPoint(i);
11032
11032
  }
11033
11033
  return o.z = t.z, ql[0] = o, ql[1] = a, o.width = t.width, o.height = t.height,
11034
11034
  ql;
@@ -11036,14 +11036,14 @@ class th extends Ml {
11036
11036
  return ql[0] = ql[1] = null, ql;
11037
11037
  }
11038
11038
  updateBoxCollisionFading(t, e, n, i, r) {
11039
- const {layer: s, renderer: o, zoom: a, collisionTags: l, isEnableUniquePlacement: h} = this.Pr, {meshKey: u, isForeground: c} = e.properties;
11040
- if (h && this.Gr(u, r)) return !1;
11039
+ const {layer: s, renderer: o, zoom: a, collisionTags: l, isEnableUniquePlacement: h} = this.kr, {meshKey: u, isForeground: c} = e.properties;
11040
+ if (h && this.Wr(u, r)) return !1;
11041
11041
  const f = n.length;
11042
11042
  let d = l[u] && l[u][r];
11043
- const p = d, m = this.Wr && d;
11043
+ const p = d, m = this.Br && d;
11044
11044
  if (!(m && 0 !== d.collides) && t) {
11045
11045
  const t = m && 0 === d.collides;
11046
- if (this.Tr || t) if ((this.Fr || d && d.z !== a) && (d = null), d) {
11046
+ if (this.Ir || t) if ((this.Cr || d && d.z !== a) && (d = null), d) {
11047
11047
  if (d.boxes && d.boxes.length) {
11048
11048
  const {boxes: t, isAllowOverlap: e} = d;
11049
11049
  let n = 0;
@@ -11067,19 +11067,19 @@ class th extends Ml {
11067
11067
  }, d.boxes.length = 0, d.z = a;
11068
11068
  let t = 0;
11069
11069
  for (let e = 0; e < f; e++) {
11070
- const {mesh: s, allElements: o, boxCount: a, start: l, end: h} = n[e], u = this.Br(s, o, a, l, h, i, r);
11070
+ const {mesh: s, allElements: o, boxCount: a, start: l, end: h} = n[e], u = this.$r(s, o, a, l, h, i, r);
11071
11071
  u.isAllowOverlap && (d.isAllowOverlap = 1), 0 === t && (t = u.collides), u.boxes && d.boxes.push(...u.boxes);
11072
11072
  }
11073
- d.collides = t, this.jr(u, r, d);
11073
+ d.collides = t, this.Gr(u, r, d);
11074
11074
  }
11075
11075
  }
11076
11076
  let y = t && d && 0 === d.collides, g = 1, v = !1;
11077
11077
  if (this.sceneConfig.fading) {
11078
- const t = this.$r(e);
11079
- if (this.Xr) t[r] = y ? 1 : -1; else if (c && delete e.Yr, g = this.Jr(c, y, t, r),
11080
- c ? (g > 0 && (y = !0), v = this.isBoxFading(e, r), v && this.setToRedraw()) : y || (this.qr(t, r),
11078
+ const t = this.Xr(e);
11079
+ if (this.Yr) t[r] = y ? 1 : -1; else if (c && delete e.Jr, g = this.qr(c, y, t, r),
11080
+ c ? (g > 0 && (y = !0), v = this.isBoxFading(e, r), v && this.setToRedraw()) : y || (this.Kr(t, r),
11081
11081
  g = 0), y) {
11082
- const n = e.Yr;
11082
+ const n = e.Jr;
11083
11083
  if (n && 1 === g && t[r] > 0) {
11084
11084
  let {fadeOutDelay: t, fadingDuration: e} = this.sceneConfig;
11085
11085
  Yo(e) && (e = $l), Yo(t) && (t = Yl);
@@ -11091,7 +11091,7 @@ class th extends Ml {
11091
11091
  if (d && s.options.debugCollision && this.addCollisionDebugBox(d.boxes, d.collides ? 0 : 1),
11092
11092
  y || v) {
11093
11093
  const {mesh: t, start: e} = n[0], i = this.getSymbol(t.properties.symbolIndex);
11094
- !this.Kr(i, t, e) && d && d.boxes && this.Zr(d.boxes, t);
11094
+ !this.Zr(i, t, e) && d && d.boxes && this.Qr(d.boxes, t);
11095
11095
  }
11096
11096
  if (y) {
11097
11097
  const t = Jl[0] = 255 * g;
@@ -11107,9 +11107,9 @@ class th extends Ml {
11107
11107
  }
11108
11108
  setCollisionOpacity(t, e, n, i, r) {
11109
11109
  const s = e[i], o = e[r - 1];
11110
- this.Qr(t, n, s, o);
11110
+ this.ts(t, n, s, o);
11111
11111
  }
11112
- Qr(t, e, n, i) {
11112
+ ts(t, e, n, i) {
11113
11113
  const {aOpacity: r} = t.geometry.properties;
11114
11114
  if (!r) return;
11115
11115
  const s = n;
@@ -11120,38 +11120,38 @@ class th extends Ml {
11120
11120
  }
11121
11121
  }
11122
11122
  isBoxFading(t, e) {
11123
- const {frameTimestamp: n} = this.Pr;
11123
+ const {frameTimestamp: n} = this.kr;
11124
11124
  let i = this.sceneConfig.fadingDuration;
11125
11125
  Yo(i) && (i = $l);
11126
- return n - Math.abs(this.$r(t)[e]) < i;
11126
+ return n - Math.abs(this.Xr(t)[e]) < i;
11127
11127
  }
11128
- Br(t, e, n, i, r, s, o) {
11129
- const a = this.getSymbol(t.properties.symbolIndex), l = this.Kr(a, t, e[i]), h = this.ts(a, t, e[i]);
11128
+ $r(t, e, n, i, r, s, o) {
11129
+ const a = this.getSymbol(t.properties.symbolIndex), l = this.Zr(a, t, e[i]), h = this.es(a, t, e[i]);
11130
11130
  if (!this.isEnableCollision() || l && h) return Kl;
11131
11131
  const u = this.isBoxCollides(t, e, n, i, r, s, o);
11132
11132
  return h && (u.collides = 0, u.isAllowOverlap = 1), u;
11133
11133
  }
11134
- Kr(t, e, n) {
11134
+ Zr(t, e, n) {
11135
11135
  if (!this.isEnableCollision()) return !0;
11136
11136
  const i = e.geometry.properties.aOverlap;
11137
11137
  if (!i) return 1 == +t[this.propIgnorePlacement];
11138
11138
  const r = i[n], s = r % 8;
11139
11139
  return r < 2 ? 1 == +t[this.propIgnorePlacement] : s % 2;
11140
11140
  }
11141
- ts(t, e, n) {
11141
+ es(t, e, n) {
11142
11142
  if (!this.isEnableCollision()) return !0;
11143
11143
  const i = e.geometry.properties.aOverlap;
11144
11144
  if (!i) return 1 == +t[this.propAllowOverlap];
11145
11145
  const r = i[n], s = r >> 2;
11146
11146
  return r < 2 ? 1 == +t[this.propAllowOverlap] : s % 2;
11147
11147
  }
11148
- Zr(t) {
11148
+ Qr(t) {
11149
11149
  if (Array.isArray(t[0])) for (let e = 0; e < t.length; e++) this.insertCollisionBox(t[e]); else this.insertCollisionBox(t);
11150
11150
  }
11151
- Jr(t, e, n, i) {
11151
+ qr(t, e, n, i) {
11152
11152
  let {fadingDuration: r, fadeInDelay: s, fadeOutDelay: o} = this.sceneConfig;
11153
11153
  Yo(r) && (r = $l), Yo(s) && (s = Xl), Yo(o) && (o = Yl);
11154
- const {frameTimestamp: a} = this.Pr;
11154
+ const {frameTimestamp: a} = this.kr;
11155
11155
  let l = n[i], h = e ? 1 : 0;
11156
11156
  if (!l) return e && t && (n[i] = a + s), 0;
11157
11157
  if (a < Math.abs(l) && (!e && l > 0 || e && l < 0)) {
@@ -11162,31 +11162,31 @@ class th extends Ml {
11162
11162
  h = (a - l) / r) : (l > 0 && (n[i] = l = -(a + o)), h = 1 - (a + l) / r), (h < 0 || h > 1) && (h = $o(h, 0, 1)),
11163
11163
  h;
11164
11164
  }
11165
- $r(t) {
11166
- this.es || (this.es = {});
11165
+ Xr(t) {
11166
+ this.ns || (this.ns = {});
11167
11167
  const {meshKey: e} = t.properties;
11168
- if (!this.es[e]) {
11169
- const {frameTimestamp: t} = this.Pr;
11170
- this.es[e] = {
11168
+ if (!this.ns[e]) {
11169
+ const {frameTimestamp: t} = this.kr;
11170
+ this.ns[e] = {
11171
11171
  timestamp: t
11172
11172
  };
11173
11173
  }
11174
- return this.es[e];
11174
+ return this.ns[e];
11175
11175
  }
11176
- ns(t) {
11177
- if (!this.rs) return void (this.rs = t);
11176
+ rs(t) {
11177
+ if (!this.ss) return void (this.ss = t);
11178
11178
  const e = this.scene.getMeshes();
11179
11179
  if (e && e.length) {
11180
11180
  for (let n = 0; n < e.length; n++) {
11181
- const i = this.$r(e[n]);
11182
- i.timestamp < this.rs ? delete e[n]._fading_timestamps : i.timestamp = t;
11181
+ const i = this.Xr(e[n]);
11182
+ i.timestamp < this.ss ? delete e[n]._fading_timestamps : i.timestamp = t;
11183
11183
  }
11184
- this.rs = t;
11184
+ this.ss = t;
11185
11185
  }
11186
11186
  }
11187
- qr(t, e) {
11187
+ Kr(t, e) {
11188
11188
  if (!t) return;
11189
- const {frameTimestamp: n} = this.Pr;
11189
+ const {frameTimestamp: n} = this.kr;
11190
11190
  let {fadingDuration: i} = this.sceneConfig;
11191
11191
  Yo(i) && (i = $l), t[e] = -(n - i - 1);
11192
11192
  }
@@ -11194,17 +11194,17 @@ class th extends Ml {
11194
11194
  if (t) {
11195
11195
  if (Array.isArray(t)) for (let e = 0; e < t.length; e++) {
11196
11196
  const n = t[e].properties.meshKey;
11197
- this.Or && delete this.Or.tags[n], this.es && delete this.es[n];
11197
+ this.Er && delete this.Er.tags[n], this.ns && delete this.ns[n];
11198
11198
  } else {
11199
11199
  const e = t.properties.meshKey;
11200
- this.Or && delete this.Or.tags[e], this.es && delete this.es[e];
11200
+ this.Er && delete this.Er.tags[e], this.ns && delete this.ns[e];
11201
11201
  }
11202
11202
  super.deleteMesh(t, e);
11203
11203
  }
11204
11204
  }
11205
11205
  delete(t) {
11206
- this.ss && (this.ss.geometry.dispose(), this.os.dispose(), this.ss.dispose(), delete this.ss,
11207
- delete this.os, delete this.ls), delete this.Or, super.delete(t);
11206
+ this.os && (this.os.geometry.dispose(), this.ls.dispose(), this.os.dispose(), delete this.os,
11207
+ delete this.ls, delete this.hs), delete this.Er, super.delete(t);
11208
11208
  }
11209
11209
  isCollides(t) {
11210
11210
  const e = this.layer, n = e.getMap(), i = n.getDevicePixelRatio();
@@ -11215,17 +11215,17 @@ class th extends Ml {
11215
11215
  insertCollisionBox(t) {
11216
11216
  const e = this.layer, n = e.getCollisionIndex(), i = this.sceneConfig.collisionBufferSize || e.options.collisionBufferSize || 0;
11217
11217
  let r = t;
11218
- i && (r = t.hs = t.hs || [], t = rh(r, t, i)), n.insertBox(r);
11218
+ i && (r = t.us = t.us || [], t = rh(r, t, i)), n.insertBox(r);
11219
11219
  }
11220
11220
  addCollisionDebugBox(t, e) {
11221
11221
  if (t && t.length) if (Array.isArray(t[0])) for (let n = 0; n < t.length; n++) {
11222
11222
  const i = t[n];
11223
- this.us(i, e);
11224
- } else this.us(t, e);
11223
+ this.cs(i, e);
11224
+ } else this.cs(t, e);
11225
11225
  }
11226
- us(t, e) {
11226
+ cs(t, e) {
11227
11227
  if (!t) return;
11228
- const n = this.cs = this.cs || {
11228
+ const n = this.fs = this.fs || {
11229
11229
  aPosition: [],
11230
11230
  aVisible: [],
11231
11231
  indices: []
@@ -11238,36 +11238,36 @@ class th extends Ml {
11238
11238
  n.indices.push(o, o + 1, o + 1, o + 2, o + 2, o + 3, o + 3, o);
11239
11239
  }
11240
11240
  updateCollision(t) {
11241
- super.updateCollision(t), this.zr(), this.fs(), this.ds && this.ds.length && (this.ps(),
11242
- this.ds && (this.setToRedraw(), this.scene.addMesh(this.ds)));
11243
- (this.getMap().isZooming() || this.ds && this.ds.length) && (this.ys(), this.gs(this.scene.getMeshes()));
11241
+ super.updateCollision(t), this.Nr(), this.ds(), this.ps && this.ps.length && (this.ys(),
11242
+ this.ps && (this.setToRedraw(), this.scene.addMesh(this.ps)));
11243
+ (this.getMap().isZooming() || this.ps && this.ps.length) && (this.gs(), this.vs(this.scene.getMeshes()));
11244
11244
  }
11245
11245
  paint(t) {
11246
11246
  const e = super.paint(t);
11247
- return this.vs(t), !1 === this.Tr && this.setToRedraw(), e;
11247
+ return this.xs(t), !1 === this.Ir && this.setToRedraw(), e;
11248
11248
  }
11249
11249
  shouldIgnoreBackground() {
11250
- return !this.getMap().isZooming() && !this.ds;
11250
+ return !this.getMap().isZooming() && !this.ps;
11251
11251
  }
11252
- fs() {
11252
+ ds() {
11253
11253
  const t = this.getMap(), e = t.isZooming();
11254
- if (!e && this.Wr) {
11254
+ if (!e && this.Br) {
11255
11255
  const t = this.layer.getRenderer();
11256
- this.ds = this.scene.getMeshes().filter((e => !t.isForeground(e) && !e.properties.isLinePlacement));
11257
- } else e && !this.Wr && (this.xs = t.getResolution());
11258
- if (e) this.bs && (clearTimeout(this.bs), delete this.Xr, delete this.bs), this.Xr = this.xs && t.getResolution() > this.xs; else if (this.Wr && !this.bs) {
11256
+ this.ps = this.scene.getMeshes().filter((e => !t.isForeground(e) && !e.properties.isLinePlacement));
11257
+ } else e && !this.Br && (this.bs = t.getResolution());
11258
+ if (e) this.ws && (clearTimeout(this.ws), delete this.Yr, delete this.ws), this.Yr = this.bs && t.getResolution() > this.bs; else if (this.Br && !this.ws) {
11259
11259
  let {fadeOutDelay: t, fadingDuration: e} = this.sceneConfig;
11260
- Yo(t) && (t = Yl), Yo(e) && (e = $l), this.bs = setTimeout((() => {
11261
- delete this.Xr, delete this.bs;
11260
+ Yo(t) && (t = Yl), Yo(e) && (e = $l), this.ws = setTimeout((() => {
11261
+ delete this.Yr, delete this.ws;
11262
11262
  }), t + e + 1);
11263
11263
  }
11264
- this.Wr = e;
11264
+ this.Br = e;
11265
11265
  }
11266
- vs(t) {
11267
- if (!this.cs || !this.layer.options.debugCollision) return;
11268
- this.ls || this.ws();
11269
- const {aPosition: e, aVisible: n, indices: i} = this.cs;
11270
- if (!this.ss) {
11266
+ xs(t) {
11267
+ if (!this.fs || !this.layer.options.debugCollision) return;
11268
+ this.hs || this.As();
11269
+ const {aPosition: e, aVisible: n, indices: i} = this.fs;
11270
+ if (!this.os) {
11271
11271
  const t = new r.Geometry({
11272
11272
  aPosition: [],
11273
11273
  aVisible: []
@@ -11275,24 +11275,24 @@ class th extends Ml {
11275
11275
  positionSize: 2,
11276
11276
  primitive: "lines"
11277
11277
  });
11278
- this.ss = new r.Mesh(t), this.As = new r.Scene, this.As.addMesh(this.ss);
11278
+ this.os = new r.Mesh(t), this.Ms = new r.Scene, this.Ms.addMesh(this.os);
11279
11279
  }
11280
- const s = this.ss.geometry;
11280
+ const s = this.os.geometry;
11281
11281
  s.updateData("aPosition", new Float32Array(e)), s.updateData("aVisible", new Uint8Array(n)),
11282
- s.setElements(i), this.ls.render(this.os, {
11282
+ s.setElements(i), this.hs.render(this.ls, {
11283
11283
  size: [ this.canvas.width, this.canvas.height ]
11284
- }, this.As, this.getRenderFBO(t)), delete this.cs;
11284
+ }, this.Ms, this.getRenderFBO(t)), delete this.fs;
11285
11285
  }
11286
- ws() {
11286
+ As() {
11287
11287
  const t = this.regl;
11288
- this.ls = new r.Renderer(t);
11288
+ this.hs = new r.Renderer(t);
11289
11289
  const e = this.canvas, n = {
11290
11290
  x: 0,
11291
11291
  y: 0,
11292
11292
  width: () => e ? e.width : 1,
11293
11293
  height: () => e ? e.height : 1
11294
11294
  };
11295
- this.os = new r.MeshShader({
11295
+ this.ls = new r.MeshShader({
11296
11296
  vert: "attribute vec2 aPosition;\nattribute float aVisible;\nuniform vec2 size;\nvarying vec4 vColor;\nvoid main() {\n vec2 c = (aPosition / size - .5) * 2. * vec2(1., -1.);\n gl_Position = vec4(c, .0, 1.);\n vColor = mix(vec4(1., .0, .0, 1.5) * .5, vec4(.0, 1., .0, 1.) * .4, aVisible);\n}",
11297
11297
  frag: "precision mediump float;\nvarying vec4 vColor;\nvoid main() {\n gl_FragColor = vec4(vColor.rgb, .5);\n}",
11298
11298
  uniforms: [ "size" ],
@@ -11312,17 +11312,17 @@ class th extends Ml {
11312
11312
  }
11313
11313
  });
11314
11314
  }
11315
- ps() {
11315
+ ys() {
11316
11316
  let {fadeOutDelay: t, fadingDuration: e} = this.sceneConfig;
11317
11317
  Yo(t) && (t = Yl), Yo(e) && (e = $l);
11318
11318
  const n = this.layer.getRenderer(), i = n.getCurrentTileZoom(), r = n.getFrameTimestamp(), s = [];
11319
- for (let o = 0; o < this.ds.length; o++) {
11320
- const a = this.ds[o], l = a.properties.tile;
11321
- !a.Yr && n.isBackTile(l.id) && (a.Yr = r);
11319
+ for (let o = 0; o < this.ps.length; o++) {
11320
+ const a = this.ps[o], l = a.properties.tile;
11321
+ !a.Jr && n.isBackTile(l.id) && (a.Jr = r);
11322
11322
  const h = l.z - i > 0 ? 2 * (l.z - i) - 1 : 2 * (i - l.z);
11323
- a.properties.level = h, n.isForeground(a) || a.Yr && r - a.Yr > t + e ? delete a.Yr : s.push(a);
11323
+ a.properties.level = h, n.isForeground(a) || a.Jr && r - a.Jr > t + e ? delete a.Jr : s.push(a);
11324
11324
  }
11325
- delete this.ds, s.length && (this.ds = s);
11325
+ delete this.ps, s.length && (this.ps = s);
11326
11326
  }
11327
11327
  isEnableCollision() {
11328
11328
  return this.layer.options.collision && !!this.sceneConfig.collision;
@@ -11333,7 +11333,7 @@ class th extends Ml {
11333
11333
  isMeshUniquePlaced(t) {
11334
11334
  return this.isMeshIterable(t);
11335
11335
  }
11336
- ys() {
11336
+ gs() {
11337
11337
  if (!this.isEnableUniquePlacement()) return;
11338
11338
  const t = this.scene.getMeshes(), e = (t, e, n, i) => {
11339
11339
  const {start: r, end: s} = e[0], o = t.geometry.properties, a = o.elements;
@@ -11353,29 +11353,29 @@ class th extends Ml {
11353
11353
  this.isMeshUniquePlaced(i) && this.forEachBox(i, e);
11354
11354
  }
11355
11355
  }
11356
- gs(t) {
11356
+ vs(t) {
11357
11357
  if (!this.isEnableUniquePlacement()) return;
11358
11358
  const e = this.getMap().getZoom();
11359
- let n = !this.Ms || this.Ss !== e;
11360
- if (!n) for (let e = 0; e < t.length; e++) if (!this.Ms[t[e].properties.meshKey]) {
11359
+ let n = !this.Ss || this._s !== e;
11360
+ if (!n) for (let e = 0; e < t.length; e++) if (!this.Ss[t[e].properties.meshKey]) {
11361
11361
  n = !0;
11362
11362
  break;
11363
11363
  }
11364
11364
  if (!n) return;
11365
- this.Ss = e, this._s = {}, this.Ms = {}, t = t.sort(ih);
11365
+ this._s = e, this.Ps = {}, this.Ss = {}, t = t.sort(ih);
11366
11366
  const i = this.getMap().getGLScale(), r = {};
11367
11367
  for (let e = 0; e < t.length; e++) {
11368
11368
  const n = t[e];
11369
11369
  if (!n.geometry) continue;
11370
11370
  const {meshKey: s} = n.properties;
11371
- this.Ms[s] = 1;
11371
+ this.Ss[s] = 1;
11372
11372
  const {uniquePlacements: o} = n.geometry.properties;
11373
11373
  if (o) for (let t = 0; t < o.length; t++) {
11374
11374
  if (!o[t]) continue;
11375
- const {key: e, index: s} = o[t], a = this.$r(n), l = nh(e, i), h = r[l];
11375
+ const {key: e, index: s} = o[t], a = this.Xr(n), l = nh(e, i), h = r[l];
11376
11376
  if (h) {
11377
11377
  const t = h.length, e = h[t - 3].properties.meshKey, i = h[t - 2], r = h[t - 1];
11378
- this._s[e] = this._s[e] || {}, this._s[e][r] = 1, this.Ps(a, s, i, r), h.push(n, a, s);
11378
+ this.Ps[e] = this.Ps[e] || {}, this.Ps[e][r] = 1, this.ks(a, s, i, r), h.push(n, a, s);
11379
11379
  } else r[l] = [ n, a, s ];
11380
11380
  }
11381
11381
  }
@@ -11388,16 +11388,16 @@ class th extends Ml {
11388
11388
  }
11389
11389
  }
11390
11390
  }
11391
- Ps(t, e, n, i) {
11391
+ ks(t, e, n, i) {
11392
11392
  if (void 0 !== n[i]) if (void 0 === t[e]) t[e] = n[i]; else {
11393
11393
  let r = t[e];
11394
11394
  Math.abs(n[i]) > Math.abs(r) ? t[e] = n[i] : n[i] = t[e];
11395
11395
  } else void 0 !== t[e] && (n[i] = t[e]);
11396
11396
  }
11397
- Gr(t, e) {
11398
- return this._s && this._s[t] && this._s[t][e];
11397
+ Wr(t, e) {
11398
+ return this.Ps && this.Ps[t] && this.Ps[t][e];
11399
11399
  }
11400
- ks(t, e) {
11400
+ Ts(t, e) {
11401
11401
  const {symbolIndex: n} = t.properties, i = n.type || 0;
11402
11402
  let r = t.properties._collidesBoxes;
11403
11403
  r || (r = t.properties._collidesBoxes = []);
@@ -11415,15 +11415,15 @@ class th extends Ml {
11415
11415
  }
11416
11416
  return s[o];
11417
11417
  }
11418
- Ts(t) {
11419
- let e = this.Is;
11420
- if (e || (e = this.Is = []), !e[t]) {
11418
+ Is(t) {
11419
+ let e = this.Fs;
11420
+ if (e || (e = this.Fs = []), !e[t]) {
11421
11421
  e[t] = [];
11422
11422
  for (let n = 0; n < t; n++) e[t][n] = {};
11423
11423
  }
11424
11424
  return e[t];
11425
11425
  }
11426
- Fs(t) {
11426
+ Cs(t) {
11427
11427
  if (!t || !t.geometry) return !0;
11428
11428
  if (!t.geometry.properties.glyphAtlas || !t.material.get("isHalo") || t.geometry.data.aTextHaloRadius && t.geometry.properties.hasHalo) return !1;
11429
11429
  if (t.geometry.data.aTextHaloRadius && !t.geometry.properties.hasHalo) return !0;
@@ -11914,7 +11914,7 @@ function Jh(t, e, n, i, r, s, o) {
11914
11914
  let v = Yh;
11915
11915
  const x = 3 * n[r];
11916
11916
  g && g[x] !== Lo ? (Yh[0] = g[x], Yh[1] = g[x + 1], Yh[2] = g[x + 2]) : v = tl(Yh, y, o, a.width, a.height);
11917
- const b = i, {boxes: w, collision: A} = this.ks(e, r);
11917
+ const b = i, {boxes: w, collision: A} = this.Ts(e, r);
11918
11918
  let M = 0;
11919
11919
  if (u || 1 === e.material.uniforms.rotateWithMap || h.textRotation) {
11920
11920
  let i = 0;
@@ -12231,10 +12231,10 @@ function uu(t, e) {
12231
12231
  if (r.isFitConstant || !r.labelShape || !r.labelShape.length) return;
12232
12232
  const s = this.getSymbolDef(e.properties.symbolIndex), o = this.getSymbolDef(n.properties.symbolIndex).textSize;
12233
12233
  let a;
12234
- y(o) && (a = i.Cs ? i.Cs : i.Cs = g(o));
12234
+ y(o) && (a = i.Os ? i.Os : i.Os = g(o));
12235
12235
  const l = s.markerTextFitPadding || hu;
12236
12236
  let h;
12237
- y(l) && (h = r.Os ? r.Os : r.Os = v(l));
12237
+ y(l) && (h = r.Es ? r.Es : r.Es = v(l));
12238
12238
  const u = t.getZoom(), {fitIcons: c, fitWidthIcons: f, fitHeightIcons: d} = r, {aMarkerWidth: p, aMarkerHeight: m, labelShape: x} = r, b = r.elements || e.elements, {features: w, aPickingId: A} = r, M = (t, e, n, i) => {
12239
12239
  const s = x[4 * e], c = x[4 * e + 1], f = x[4 * e + 2], d = x[4 * e + 3];
12240
12240
  if (!(s || c || f || d)) return;
@@ -12289,16 +12289,16 @@ function uu(t, e) {
12289
12289
 
12290
12290
  const cu = function(t) {
12291
12291
  const e = this.layer.getRenderer();
12292
- return !this.Fs(t) && e.isForeground(t) && !!t.geometry.properties.iconAtlas && !t.geometry.properties.isEmpty;
12292
+ return !this.Cs(t) && e.isForeground(t) && !!t.geometry.properties.iconAtlas && !t.geometry.properties.isEmpty;
12293
12293
  }, fu = function(t) {
12294
12294
  const e = this.layer.getRenderer();
12295
- return !(this.Fs(t) || e.isForeground(t) || !t.geometry.properties.iconAtlas || t.geometry.properties.isEmpty);
12295
+ return !(this.Cs(t) || e.isForeground(t) || !t.geometry.properties.iconAtlas || t.geometry.properties.isEmpty);
12296
12296
  }, du = function(t) {
12297
12297
  const e = this.layer.getRenderer();
12298
- return !this.Fs(t) && e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
12298
+ return !this.Cs(t) && e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
12299
12299
  }, pu = function(t) {
12300
12300
  const e = this.layer.getRenderer();
12301
- return !this.Fs(t) && !e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
12301
+ return !this.Cs(t) && !e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
12302
12302
  }, mu = [], yu = {
12303
12303
  collides: -1
12304
12304
  }, gu = [ mh, mh ], vu = o.identity([]), xu = [];
@@ -12309,8 +12309,8 @@ class bu extends th {
12309
12309
  }
12310
12310
  constructor(t, e, n, i, r, s) {
12311
12311
  super(t, e, n, i, r, s), this.propAllowOverlap = "markerAllowOverlap", this.propIgnorePlacement = "markerIgnorePlacement",
12312
- this.Zi = {}, this.isLabelCollides = Jh.bind(this), this.Es = cu.bind(this), this.Ds = fu.bind(this),
12313
- this.Ls = du.bind(this), this.Rs = pu.bind(this), this.Hs = [];
12312
+ this.Qi = {}, this.isLabelCollides = Jh.bind(this), this.Ds = cu.bind(this), this.Ls = fu.bind(this),
12313
+ this.Rs = du.bind(this), this.Hs = pu.bind(this), this.zs = [];
12314
12314
  }
12315
12315
  needToRefreshTerrainTileOnZooming() {
12316
12316
  for (let t = 0; t < this.symbolDef.length; t++) {
@@ -12326,7 +12326,7 @@ class bu extends th {
12326
12326
  return super.isTerrainSkin() && this.needToRefreshTerrainTileOnZooming();
12327
12327
  }
12328
12328
  setTextShaderDefines(t) {
12329
- this.zs = t;
12329
+ this.Ns = t;
12330
12330
  }
12331
12331
  createFnTypeConfig(t, e) {
12332
12332
  return {
@@ -12335,7 +12335,7 @@ class bu extends th {
12335
12335
  };
12336
12336
  }
12337
12337
  startFrame(...t) {
12338
- return this.Hs.length = 0, super.startFrame(...t);
12338
+ return this.zs.length = 0, super.startFrame(...t);
12339
12339
  }
12340
12340
  createGeometry(t, e) {
12341
12341
  return t && t.empty && (t.data = {
@@ -12345,8 +12345,8 @@ class bu extends th {
12345
12345
  }
12346
12346
  postCreateGeometry(t, e) {
12347
12347
  const {geometry: n, symbolIndex: i} = t, r = this.getSymbolDef(i), s = this.getFnTypeConfig(i);
12348
- if (this.Ns(n)) n.properties.iconAtlas ? this.drawDebugAtlas(n.properties.iconAtlas) : n.properties.isEmpty = !0,
12349
- su(n, r, s.icon); else if (this.Vs(n) && ia(r)) {
12348
+ if (this.Vs(n)) n.properties.iconAtlas ? this.drawDebugAtlas(n.properties.iconAtlas) : n.properties.isEmpty = !0,
12349
+ su(n, r, s.icon); else if (this.Us(n) && ia(r)) {
12350
12350
  const t = e[e.length - 1];
12351
12351
  if (t) {
12352
12352
  const {geometry: e, symbolIndex: s} = t;
@@ -12372,7 +12372,7 @@ class bu extends th {
12372
12372
  const s = this.isEnableCollision(), o = this.layer, {geometry: a, symbolIndex: l} = t;
12373
12373
  a.properties.symbolIndex = l;
12374
12374
  const h = this.getSymbolDef(l), u = this.getSymbol(l), c = this.getFnTypeConfig(l), f = [];
12375
- if (this.Ns(a)) {
12375
+ if (this.Vs(a)) {
12376
12376
  const t = function(t, e, n, i, s, o, a, l) {
12377
12377
  if (e.isDisposed() || 0 === e.data.aPosition.length) return null;
12378
12378
  const h = e.properties.iconAtlas;
@@ -12418,25 +12418,25 @@ class bu extends th {
12418
12418
  }(this.regl, a, e, 0, u, c.icon, o.options.collision, !s, this.isEnableUniquePlacement());
12419
12419
  t && (t.positionMatrix = this.getAltitudeOffsetMatrix(), delete t.geometry.properties.glyphAtlas,
12420
12420
  f.push(t));
12421
- } else if (this.Vs(a)) {
12421
+ } else if (this.Us(a)) {
12422
12422
  const t = Vh.call(this, this.regl, a, e, h, u, c.text, o.options.collision, !s, this.isEnableUniquePlacement());
12423
12423
  t.length && (t.forEach((t => {
12424
12424
  t.positionMatrix = this.getAltitudeOffsetMatrix(), delete t.geometry.properties.iconAtlas;
12425
12425
  })), f.push(...t));
12426
12426
  }
12427
- return "line" === a.properties.markerPlacement && this.Us(a, i), "line" === a.properties.markerPlacement && f.forEach((t => t.properties.isLinePlacement = !0)),
12427
+ return "line" === a.properties.markerPlacement && this.js(a, i), "line" === a.properties.markerPlacement && f.forEach((t => t.properties.isLinePlacement = !0)),
12428
12428
  this.prepareCollideIndex(a), f;
12429
12429
  }
12430
- Us(e, n) {
12430
+ js(e, n) {
12431
12431
  const i = this.layer instanceof t.TileLayer, {collideIds: r} = e.properties, s = new Uint16Array(r.length);
12432
- if (this.Ns(e)) {
12432
+ if (this.Vs(e)) {
12433
12433
  let t = 0;
12434
12434
  for (let e = 0; e < r.length; e += nu) s.fill(t++, e, e + nu);
12435
12435
  e.properties.collideIds = s, e.properties.uniqueCollideIds = sa(s, !i), n.markerCollideMap = {
12436
12436
  old: r,
12437
12437
  new: s
12438
12438
  };
12439
- } else if (this.Vs(e)) {
12439
+ } else if (this.Us(e)) {
12440
12440
  const {collideIds: t, aCount: r} = e.properties;
12441
12441
  if (!r) return;
12442
12442
  if (n.markerCollideMap) {
@@ -12463,7 +12463,7 @@ class bu extends th {
12463
12463
  if (this.isEnableCollision() && t.length > 0) {
12464
12464
  const e = new Bl(t);
12465
12465
  e.properties.uniqueCollideIds = t[0].geometry.properties.uniqueCollideIds, e.properties.meshKey = t[0].properties.meshKey,
12466
- e.properties.level = t[0].properties.level, this.Hs.push(e);
12466
+ e.properties.level = t[0].properties.level, this.zs.push(e);
12467
12467
  }
12468
12468
  for (let e = 0; e < t.length; e++) {
12469
12469
  if (!this.isMeshIterable(t[e])) continue;
@@ -12486,31 +12486,31 @@ class bu extends th {
12486
12486
  if (!this.isEnableCollision()) return;
12487
12487
  super.updateCollision(t);
12488
12488
  const e = this.scene.getMeshes();
12489
- e && e.length ? (this.js(t.timestamp), this.Hs = [], this.Vr()) : this.Vr();
12489
+ e && e.length ? (this.Gs(t.timestamp), this.zs = [], this.Ur()) : this.Ur();
12490
12490
  }
12491
12491
  callCurrentTileShader(t, e) {
12492
- this.shader.filter = e.sceneFilter ? [ this.Es, e.sceneFilter ] : this.Es, this.callRenderer(this.shader, t, e),
12493
- this.Gs.filter = e.sceneFilter ? [ this.Ls, e.sceneFilter ] : this.Ls, this.callRenderer(this.Gs, t, e);
12492
+ this.shader.filter = e.sceneFilter ? [ this.Ds, e.sceneFilter ] : this.Ds, this.callRenderer(this.shader, t, e),
12493
+ this.Ws.filter = e.sceneFilter ? [ this.Rs, e.sceneFilter ] : this.Rs, this.callRenderer(this.Ws, t, e);
12494
12494
  }
12495
12495
  callBackgroundTileShader(t, e) {
12496
- this.shader.filter = e.sceneFilter ? [ this.Ds, e.sceneFilter ] : this.Ds, this.callRenderer(this.shader, t, e),
12497
- this.Gs.filter = e.sceneFilter ? [ this.Rs, e.sceneFilter ] : this.Rs, this.callRenderer(this.Gs, t, e);
12496
+ this.shader.filter = e.sceneFilter ? [ this.Ls, e.sceneFilter ] : this.Ls, this.callRenderer(this.shader, t, e),
12497
+ this.Ws.filter = e.sceneFilter ? [ this.Hs, e.sceneFilter ] : this.Hs, this.callRenderer(this.Ws, t, e);
12498
12498
  }
12499
12499
  isMeshIterable(t) {
12500
12500
  return t && t.geometry && !t.geometry.properties.isEmpty && t.material && !t.material.get("isHalo") && this.isMeshVisible(t) && !(this.shouldIgnoreBackground() && !this.layer.getRenderer().isForeground(t));
12501
12501
  }
12502
- js() {
12502
+ Gs() {
12503
12503
  if (!this.isEnableCollision()) return;
12504
- let t = this.Hs;
12505
- t && t.length && this.Ws(t);
12504
+ let t = this.zs;
12505
+ t && t.length && this.Bs(t);
12506
12506
  }
12507
- Bs(t, e, n, i) {
12507
+ $s(t, e, n, i) {
12508
12508
  return this.updateBoxCollisionFading(!0, t, e, n, i);
12509
12509
  }
12510
12510
  isEnableUniquePlacement() {
12511
12511
  return this.isEnableCollision() && !0 === this.sceneConfig.uniquePlacement;
12512
12512
  }
12513
- Ws(t) {
12513
+ Bs(t) {
12514
12514
  const e = this.layer.getRenderer();
12515
12515
  t = t.sort(wu);
12516
12516
  for (let n = 0; n < t.length; n++) {
@@ -12525,12 +12525,12 @@ class bu extends th {
12525
12525
  const s = e.isForeground(i.meshes[0]);
12526
12526
  if (this.shouldIgnoreBackground() && !s) continue;
12527
12527
  const o = i.properties.meshKey;
12528
- this.startMeshCollision(i), this.$s(i), this.forEachBox(i, this.Bs), this.Xs(i),
12528
+ this.startMeshCollision(i), this.Xs(i), this.forEachBox(i, this.$s), this.Ys(i),
12529
12529
  this.endMeshCollision(o);
12530
- for (let t = 0; t < i.meshes.length; t++) this.Ys(i.meshes[t]);
12530
+ for (let t = 0; t < i.meshes.length; t++) this.Js(i.meshes[t]);
12531
12531
  }
12532
12532
  }
12533
- Ys(t) {
12533
+ Js(t) {
12534
12534
  const e = t && t.geometry && t.geometry.properties.aOpacity;
12535
12535
  e && e.dirty && (t.geometry.updateData("aOpacity", e), e.dirty = !1);
12536
12536
  }
@@ -12540,9 +12540,9 @@ class bu extends th {
12540
12540
  const i = {
12541
12541
  boxIndex: 0
12542
12542
  }, r = n.length;
12543
- for (let s = 0; s < r; s++) this.Js(t, n[s], e, i);
12543
+ for (let s = 0; s < r; s++) this.qs(t, n[s], e, i);
12544
12544
  }
12545
- Js(t, e, n, i) {
12545
+ qs(t, e, n, i) {
12546
12546
  const r = this.getMap(), {collideBoxIndex: s} = t.meshes[0].geometry.properties;
12547
12547
  if (!(s && s[e])) return !1;
12548
12548
  const a = o.multiply(mu, r.projViewMatrix, t.meshes[0].localTransform);
@@ -12555,7 +12555,7 @@ class bu extends th {
12555
12555
  n[e] && c++;
12556
12556
  }
12557
12557
  if (!c) return !1;
12558
- l = this.Ts(c);
12558
+ l = this.Is(c);
12559
12559
  let f = 0;
12560
12560
  for (let t = 0; t < u.length; t++) {
12561
12561
  const n = u[t];
@@ -12571,16 +12571,16 @@ class bu extends th {
12571
12571
  l[f].allElements = r, f++;
12572
12572
  }
12573
12573
  if (!h) return !1;
12574
- return n.call(this, t, l, a, i.boxIndex++) && this.qs(t, e), !0;
12574
+ return n.call(this, t, l, a, i.boxIndex++) && this.Ks(t, e), !0;
12575
12575
  }
12576
- $s(t) {
12576
+ Xs(t) {
12577
12577
  const e = t.meshes;
12578
12578
  for (let t = 0; t < e.length; t++) {
12579
12579
  const n = e[t], i = n && n.geometry;
12580
12580
  i && (i.properties.visElemts.count = 0);
12581
12581
  }
12582
12582
  }
12583
- qs(t, e) {
12583
+ Ks(t, e) {
12584
12584
  const n = t.meshes;
12585
12585
  for (let t = 0; t < n.length; t++) {
12586
12586
  const i = n[t];
@@ -12595,7 +12595,7 @@ class bu extends th {
12595
12595
  a.count = c;
12596
12596
  }
12597
12597
  }
12598
- Xs(t) {
12598
+ Ys(t) {
12599
12599
  const e = t.meshes;
12600
12600
  for (let t = 0; t < e.length; t++) {
12601
12601
  const n = e[t], i = n && n.geometry;
@@ -12605,13 +12605,13 @@ class bu extends th {
12605
12605
  }
12606
12606
  }
12607
12607
  isBoxCollides(t, e, n, i, r, s) {
12608
- if (this.Vs(t.geometry)) return Jh.call(this, 0, t, e, n, i, r, s);
12608
+ if (this.Us(t.geometry)) return Jh.call(this, 0, t, e, n, i, r, s);
12609
12609
  if (t.geometry.properties.isEmpty) return yu;
12610
12610
  const {aTerrainAltitude: o} = t.geometry.properties;
12611
12611
  if (o) {
12612
12612
  if (o[2 * e[i]] === Ro) return yu;
12613
12613
  }
12614
- const a = this.getMap(), {boxes: l, collision: h} = this.ks(t, i);
12614
+ const a = this.getMap(), {boxes: l, collision: h} = this.Ts(t, i);
12615
12615
  let u = 0, c = 0, f = 0;
12616
12616
  for (let n = i; n < r; n += eu) {
12617
12617
  const i = l[f] = l[f] || [];
@@ -12692,8 +12692,8 @@ class bu extends th {
12692
12692
  } ],
12693
12693
  extraCommandProps: n
12694
12694
  }), this.shader.version = 300;
12695
- const {uniforms: i, extraCommandProps: s} = Gh.call(this, e, this.sceneConfig), a = this.zs || {};
12696
- if (this.Gs = new r.MeshShader({
12695
+ const {uniforms: i, extraCommandProps: s} = Gh.call(this, e, this.sceneConfig), a = this.Ns || {};
12696
+ if (this.Ws = new r.MeshShader({
12697
12697
  vert: Qh,
12698
12698
  frag: tu,
12699
12699
  uniforms: i,
@@ -12747,15 +12747,15 @@ class bu extends th {
12747
12747
  };
12748
12748
  }
12749
12749
  getUniqueEntryKey(t, e) {
12750
- if (!this.Vs(t.geometry)) return null;
12750
+ if (!this.Us(t.geometry)) return null;
12751
12751
  const {elements: n} = t.geometry.properties;
12752
12752
  return qh(t, n[e]);
12753
12753
  }
12754
- Ns(t) {
12754
+ Vs(t) {
12755
12755
  const {symbolIndex: e} = t.properties;
12756
12756
  return 0 === e.type;
12757
12757
  }
12758
- Vs(t) {
12758
+ Us(t) {
12759
12759
  const {symbolIndex: e} = t.properties;
12760
12760
  return 1 === e.type;
12761
12761
  }
@@ -12815,16 +12815,16 @@ var Iu = "#define SHADER_NAME TEXT_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPo
12815
12815
 
12816
12816
  const Fu = function(t) {
12817
12817
  const e = this.layer.getRenderer();
12818
- return !this.Fs(t) && e.isTileNearCamera(t) && "line" !== t.geometry.properties.textPlacement;
12818
+ return !this.Cs(t) && e.isTileNearCamera(t) && "line" !== t.geometry.properties.textPlacement;
12819
12819
  }, Cu = function(t) {
12820
12820
  const e = this.layer.getRenderer();
12821
- return !this.Fs(t) && !e.isForeground(t) && "line" !== t.geometry.properties.textPlacement;
12821
+ return !this.Cs(t) && !e.isForeground(t) && "line" !== t.geometry.properties.textPlacement;
12822
12822
  }, Ou = function(t) {
12823
12823
  const e = this.layer.getRenderer();
12824
- return !this.Fs(t) && e.isTileNearCamera(t) && "line" === t.geometry.properties.textPlacement;
12824
+ return !this.Cs(t) && e.isTileNearCamera(t) && "line" === t.geometry.properties.textPlacement;
12825
12825
  }, Eu = function(t) {
12826
12826
  const e = this.layer.getRenderer(), n = t.properties.tile.z, i = e.getCurrentTileZoom();
12827
- return !this.Fs(t) && !e.isForeground(t) && "line" === t.geometry.properties.textPlacement && n < i;
12827
+ return !this.Cs(t) && !e.isForeground(t) && "line" === t.geometry.properties.textPlacement && n < i;
12828
12828
  }, Du = [ 0, 0, 3 ], Lu = [], Ru = [], Hu = [], zu = [], Nu = [], Vu = [], Uu = [], ju = [], Gu = [ 1, -1 ], Wu = new Int16Array(3), Bu = [], $u = [], Xu = [], Yu = [], Ju = [], qu = [], Ku = [], Zu = {}, Qu = {}, tc = {}, ec = [], nc = [], ic = o.identity([]), rc = [];
12829
12829
 
12830
12830
  class sc extends th {
@@ -12833,8 +12833,8 @@ class sc extends th {
12833
12833
  }
12834
12834
  constructor(t, e, n, i, r, s) {
12835
12835
  super(t, e, n, i, r, s), this.propAllowOverlap = "textAllowOverlap", this.propIgnorePlacement = "textIgnorePlacement",
12836
- this.colorCache = {}, this.Ks = Fu.bind(this), this.Zs = Cu.bind(this), this.Qs = Ou.bind(this),
12837
- this.eo = Eu.bind(this), this.isLabelCollides = Jh.bind(this), this.no();
12836
+ this.colorCache = {}, this.Zs = Fu.bind(this), this.Qs = Cu.bind(this), this.eo = Ou.bind(this),
12837
+ this.no = Eu.bind(this), this.isLabelCollides = Jh.bind(this), this.io();
12838
12838
  }
12839
12839
  prepareRender(...t) {
12840
12840
  super.prepareRender(...t);
@@ -12846,34 +12846,34 @@ class sc extends th {
12846
12846
  }
12847
12847
  }
12848
12848
  updateSymbol(...t) {
12849
- this.io = void 0, this.ro = void 0;
12849
+ this.ro = void 0, this.so = void 0;
12850
12850
  const e = super.updateSymbol(...t);
12851
- return this.no(), e;
12851
+ return this.io(), e;
12852
12852
  }
12853
12853
  isTerrainVector() {
12854
12854
  if (!super.isTerrainSkin()) return !1;
12855
- if (void 0 !== this.io) return this.io;
12855
+ if (void 0 !== this.ro) return this.ro;
12856
12856
  for (let t = 0; t < this.symbolDef.length; t++) {
12857
- if ("map" !== this.symbolDef[t].textPitchAlignment) return this.io = !0, !0;
12857
+ if ("map" !== this.symbolDef[t].textPitchAlignment) return this.ro = !0, !0;
12858
12858
  }
12859
- return this.io = !1, !1;
12859
+ return this.ro = !1, !1;
12860
12860
  }
12861
12861
  isTerrainSkin() {
12862
12862
  if (!super.isTerrainSkin()) return !1;
12863
- if (void 0 !== this.ro) return this.ro;
12863
+ if (void 0 !== this.so) return this.so;
12864
12864
  for (let t = 0; t < this.symbolDef.length; t++) {
12865
12865
  const e = this.symbolDef[t].textPitchAlignment;
12866
- if ("map" === e || y(e) || nr(e)) return this.ro = !0, !0;
12866
+ if ("map" === e || y(e) || nr(e)) return this.so = !0, !0;
12867
12867
  }
12868
- return this.ro = !1, !1;
12868
+ return this.so = !1, !1;
12869
12869
  }
12870
- no() {
12871
- this.so = [];
12870
+ io() {
12871
+ this.oo = [];
12872
12872
  for (let t = 0; t < this.symbolDef.length; t++) {
12873
12873
  const e = this.symbolDef[t];
12874
12874
  if (nr(e.textName)) {
12875
12875
  const n = er(e.textName, "string");
12876
- this.so[t] = (t, e) => {
12876
+ this.oo[t] = (t, e) => {
12877
12877
  let i;
12878
12878
  Zu.zoom = t, Qu.properties = e;
12879
12879
  try {
@@ -12883,7 +12883,7 @@ class sc extends th {
12883
12883
  }
12884
12884
  return i;
12885
12885
  };
12886
- } else y(e.textName) && (this.so[t] = g(e.textName));
12886
+ } else y(e.textName) && (this.oo[t] = g(e.textName));
12887
12887
  }
12888
12888
  }
12889
12889
  shouldDeleteMeshOnUpdateSymbol(t) {
@@ -12912,7 +12912,7 @@ class sc extends th {
12912
12912
  s.properties.symbolIndex = o;
12913
12913
  const a = this.getSymbol(o), l = this.getSymbolDef(o), h = this.getFnTypeConfig(o), u = Vh.call(this, this.regl, s, e, l, a, h, this.layer.options.collision, !i, r);
12914
12914
  if (u.length) {
12915
- "line" === s.properties.textPlacement ? this.oo = !0 : this.ao = !0;
12915
+ "line" === s.properties.textPlacement ? this.ao = !0 : this.lo = !0;
12916
12916
  }
12917
12917
  return u.forEach((t => {
12918
12918
  t.positionMatrix = this.getAltitudeOffsetMatrix(), t.properties.tileVectorTransform = n;
@@ -12921,21 +12921,21 @@ class sc extends th {
12921
12921
  updateCollision(t) {
12922
12922
  super.updateCollision(t);
12923
12923
  const e = this.scene.getMeshes();
12924
- e && e.length ? (this.lo = {}, this.ho(t.timestamp), this.Vr()) : this.Vr();
12924
+ e && e.length ? (this.ho = {}, this.uo(t.timestamp), this.Ur()) : this.Ur();
12925
12925
  }
12926
12926
  callCurrentTileShader(t, e) {
12927
- this.shader.filter = e.sceneFilter ? [ this.Ks, e.sceneFilter ] : this.Ks, this.callRenderer(this.shader, t, e),
12928
- this.uo.filter = e.sceneFilter ? [ this.Qs, e.sceneFilter ] : this.Qs, this.callRenderer(this.uo, t, e);
12927
+ this.shader.filter = e.sceneFilter ? [ this.Zs, e.sceneFilter ] : this.Zs, this.callRenderer(this.shader, t, e),
12928
+ this.co.filter = e.sceneFilter ? [ this.eo, e.sceneFilter ] : this.eo, this.callRenderer(this.co, t, e);
12929
12929
  }
12930
12930
  callBackgroundTileShader(t, e) {
12931
- this.shader.filter = e.sceneFilter ? [ this.Zs, e.sceneFilter ] : this.Zs, this.callRenderer(this.shader, t, e),
12932
- this.uo.filter = e.sceneFilter ? [ this.eo, e.sceneFilter ] : this.eo, this.callRenderer(this.uo, t, e);
12931
+ this.shader.filter = e.sceneFilter ? [ this.Qs, e.sceneFilter ] : this.Qs, this.callRenderer(this.shader, t, e),
12932
+ this.co.filter = e.sceneFilter ? [ this.no, e.sceneFilter ] : this.no, this.callRenderer(this.co, t, e);
12933
12933
  }
12934
12934
  callRenderer(t, e, n) {
12935
12935
  n && n.isRenderingTerrain && y(this.symbolDef.textPitchAlignment) && (n.isRenderingTerrainSkin ? e.textPitchFilter = 1 : e.textPitchFilter = 2),
12936
12936
  super.callRenderer(t, e, n);
12937
12937
  }
12938
- ho() {
12938
+ uo() {
12939
12939
  let t = this.scene.getMeshes();
12940
12940
  if (!t || !t.length) return;
12941
12941
  const e = -this.getMap().getBearing() * Math.PI / 180, n = f.fromRotation(Hu, e), i = (t, e, n, i) => {
@@ -12960,7 +12960,7 @@ class sc extends th {
12960
12960
  const h = o.properties.meshKey;
12961
12961
  if ("line" === a.properties.textPlacement) {
12962
12962
  if (!a.properties.line) continue;
12963
- r && this.startMeshCollision(o), this.co(o, n);
12963
+ r && this.startMeshCollision(o), this.fo(o, n);
12964
12964
  const {aOffset: t, aOpacity: e} = a.properties;
12965
12965
  t.dirty && (a.updateData("aOffset", t), t.dirty = !1), e && e.dirty && (a.updateData("aOpacity", e),
12966
12966
  e.dirty = !1), r && this.endMeshCollision(h);
@@ -12985,7 +12985,7 @@ class sc extends th {
12985
12985
  getUniqueEntryKey(t, e) {
12986
12986
  return qh(t, e);
12987
12987
  }
12988
- co(t, e) {
12988
+ fo(t, e) {
12989
12989
  const n = this.getMap(), i = t.geometry, r = i.properties;
12990
12990
  let s = r.line;
12991
12991
  if (!s) return;
@@ -12993,16 +12993,16 @@ class sc extends th {
12993
12993
  if (!c) {
12994
12994
  const e = o.multiply(Lu, n.projViewMatrix, t.localTransform), i = s.id + "-" + e.join();
12995
12995
  let a;
12996
- this.lo[i] ? s = this.lo[i] : (a = r.projectedLine = r.projectedLine || new Array(s.length),
12997
- s = this.fo(a, s, e, n.width, n.height), this.lo[i] = a);
12996
+ this.ho[i] ? s = this.ho[i] : (a = r.projectedLine = r.projectedLine || new Array(s.length),
12997
+ s = this.do(a, s, e, n.width, n.height), this.ho[i] = a);
12998
12998
  }
12999
12999
  const d = this.isEnableCollision(), p = i.properties.visElemts = i.properties.visElemts || new f.constructor(f.length), m = i.properties.visCache = i.properties.visCache || [];
13000
13000
  d && (p.count = 0);
13001
13001
  const y = void 0 === h || !n.isInteracting() || Math.abs(a - h) > 2 || Math.abs(l - u) > 2;
13002
- y && (this.Fr = !0), this.forEachBox(t, ((t, n, i, r) => {
13002
+ y && (this.Cr = !0), this.forEachBox(t, ((t, n, i, r) => {
13003
13003
  const {start: o, end: a} = n[0];
13004
13004
  let l = m[r];
13005
- if ((void 0 === l || y) && (l = this.do(t, f, o, a, s, i, c ? e : null, r)), m[r] = l,
13005
+ if ((void 0 === l || y) && (l = this.po(t, f, o, a, s, i, c ? e : null, r)), m[r] = l,
13006
13006
  d && (l = this.updateBoxCollisionFading(l, t, n, i, r), l)) {
13007
13007
  let t = p.count;
13008
13008
  for (let e = o; e < a; e++) p[t++] = f[e];
@@ -13012,7 +13012,7 @@ class sc extends th {
13012
13012
  const g = t.geometry.properties.aAltitude;
13013
13013
  g && g.dirty && (i.updateData("aAltitude", g), g.dirty = !1), !d || p.count === f.length && i.count === p.count || i.setElements(p, p.count);
13014
13014
  }
13015
- fo(t, e, n, i, r) {
13015
+ do(t, e, n, i, r) {
13016
13016
  const s = function(t, e, n, i, r) {
13017
13017
  for (let s = 0; s < e.length; s += 3) h.set(Qa, e[s], e[s + 1], e[s + 2], 1), tl(Qa, Qa, n, i, r),
13018
13018
  t[s] = Qa[0], t[s + 1] = Qa[1], t[s + 2] = e[s + 2];
@@ -13023,13 +13023,13 @@ class sc extends th {
13023
13023
  forEachBox(t, e) {
13024
13024
  const n = this.getMap(), i = o.multiply(Lu, n.projViewMatrix, t.properties.tileVectorTransform), {collideIds: r, aCount: s, features: a, elements: l} = t.geometry.properties, h = r;
13025
13025
  if (!h) return;
13026
- const u = this.isEnableUniquePlacement(), c = this.Ts(1);
13026
+ const u = this.isEnableUniquePlacement(), c = this.Is(1);
13027
13027
  c[0].allElements = l, c[0].mesh = t;
13028
13028
  let f = 0, d = l[0], p = 0, m = h[d];
13029
13029
  for (let n = 0; n <= l.length; n += 6) if (d = l[n], h[d] !== m || n === l.length) {
13030
13030
  const r = a[m] && a[m].feature;
13031
13031
  if (u && this.isMeshUniquePlaced(t) && r && !r.label) {
13032
- const e = r.properties || {}, {symbolIndex: n} = t.properties, i = Cr(n && this.so[n.index] ? this.so[n.index](t.properties.z, e) : this.getSymbol(t.properties.symbolIndex).textName, e);
13032
+ const e = r.properties || {}, {symbolIndex: n} = t.properties, i = Cr(n && this.oo[n.index] ? this.oo[n.index](t.properties.z, e) : this.getSymbol(t.properties.symbolIndex).textName, e);
13033
13033
  r.label = i;
13034
13034
  }
13035
13035
  const o = n, y = s[l[p]];
@@ -13038,7 +13038,7 @@ class sc extends th {
13038
13038
  m = h[d], p = n;
13039
13039
  }
13040
13040
  }
13041
- do(t, e, n, i, r, a, l) {
13041
+ po(t, e, n, i, r, a, l) {
13042
13042
  const u = this.layer.getRenderer(), f = t.material.uniforms, p = 1 === f.pitchWithMap, m = !p && u.getTerrainHelper && u.getTerrainHelper(), y = this.isEnableCollision(), g = this.getMap(), v = t.geometry, x = v.desc.positionSize, {aShape: b, aOffset: w, aAnchor: A, aAltitude: M, aPitchRotation: S} = v.properties;
13043
13043
  let {aProjectedAnchor: _} = v.properties;
13044
13044
  _ || (_ = v.properties.aProjectedAnchor = new Array(A.length / x * 3));
@@ -13058,7 +13058,7 @@ class sc extends th {
13058
13058
  k && (F = C), _[3 * T] = E[0], _[3 * T + 1] = E[1], _[3 * T + 2] = E[2];
13059
13059
  const L = k ? 1 : v.properties.tileExtent / this.layer.getTileSize().width;
13060
13060
  let R = !0;
13061
- const H = e[n], z = e[i - 1], N = P ? P[H] : t.properties.textSize, V = this.po(t, N, r, H, z, F, zu, L, l);
13061
+ const H = e[n], z = e[i - 1], N = P ? P[H] : t.properties.textSize, V = this.mo(t, N, r, H, z, F, zu, L, l);
13062
13062
  if (null === V) return oc(w, e, n, i), !1;
13063
13063
  const U = z - H <= 3, j = Math.floor(V / 2), G = V % 2;
13064
13064
  for (let l = n; l < i; l += 6) {
@@ -13093,7 +13093,7 @@ class sc extends th {
13093
13093
  }
13094
13094
  return R;
13095
13095
  }
13096
- po(t, e, n, i, r, s, o, a, l) {
13096
+ mo(t, e, n, i, r, s, o, a, l) {
13097
13097
  const h = r - i <= 3, u = this.getMap();
13098
13098
  return h ? 0 : Tu.call(this, qu, Ku, t, e, n, i, r, s, o, a, u.width / u.height, l);
13099
13099
  }
@@ -13106,7 +13106,7 @@ class sc extends th {
13106
13106
  })) : t.material && delete t.material.uniforms.texture), super.deleteMesh(t, e));
13107
13107
  }
13108
13108
  delete() {
13109
- super.delete(), this.uo.dispose(), delete this.lo, this.mo && this.mo.dispose();
13109
+ super.delete(), this.co.dispose(), delete this.ho, this.yo && this.yo.dispose();
13110
13110
  }
13111
13111
  isUniqueStencilRefPerTile() {
13112
13112
  return !1;
@@ -13132,7 +13132,7 @@ class sc extends th {
13132
13132
  let o = n;
13133
13133
  if (this.layer.getRenderer().isEnableWorkAround("win-intel-gpu-crash") && (o = Bo({}, n),
13134
13134
  o.stencil = Bo({}, n.stencil), o.stencil.enable = !0, o.stencil.func.cmp = "<",
13135
- o.stencil.func.ref = (t, e) => 2 * e.level + (e.isHalo || 0) + 1), this.uo = new r.MeshShader({
13135
+ o.stencil.func.ref = (t, e) => 2 * e.level + (e.isHalo || 0) + 1), this.co = new r.MeshShader({
13136
13136
  vert: Iu,
13137
13137
  frag: tu,
13138
13138
  uniforms: e,
@@ -13504,7 +13504,7 @@ class Mc extends bl {
13504
13504
  }(g, 1, x, y), w = [];
13505
13505
  Object.defineProperty(h.uniforms, "uvOrigin", {
13506
13506
  enumerable: !0,
13507
- get: () => this.yo(w, a, i, y, b, l)
13507
+ get: () => this.vo(w, a, i, y, b, l)
13508
13508
  }), h.setUniform("uvOffset", [ 0, 0 ]), Object.defineProperty(h.uniforms, "hasAlpha", {
13509
13509
  enumerable: !0,
13510
13510
  get: () => {
@@ -13518,7 +13518,7 @@ class Mc extends bl {
13518
13518
  get: () => v.isForeground(h) ? 0 : A - h.properties.tile.z
13519
13519
  }), h.properties.symbolIndex = a, h;
13520
13520
  }
13521
- yo(t, e, n, i, r, s) {
13521
+ vo(t, e, n, i, r, s) {
13522
13522
  if (1 === this.dataConfig.topUVMode) return t[0] = 0, t[1] = 0, t;
13523
13523
  const o = this.getMap(), a = this.getSymbol(e).material;
13524
13524
  let l = n;
@@ -13559,23 +13559,23 @@ class Mc extends bl {
13559
13559
  return s[0] = r * t[0], s[1] = r * t[0], i || (s[0] %= 1, s[1] %= 1), s;
13560
13560
  }
13561
13561
  needPolygonOffset() {
13562
- return this.vo;
13562
+ return this.xo;
13563
13563
  }
13564
13564
  startFrame(...t) {
13565
- return delete this.vo, super.startFrame(...t);
13565
+ return delete this.xo, super.startFrame(...t);
13566
13566
  }
13567
13567
  addMesh(t, e) {
13568
13568
  t.forEach((t => {
13569
- this.Sr(t, e);
13569
+ this._r(t, e);
13570
13570
  })), super.addMesh(...arguments);
13571
13571
  }
13572
- Sr(t, e) {
13572
+ _r(t, e) {
13573
13573
  if (null !== e) {
13574
13574
  const n = t.localTransform;
13575
13575
  0 === e && (e = .01), pc[2] = e, o.fromScaling(n, pc), o.multiply(n, t.properties.tileTransform, n),
13576
13576
  t.setLocalTransform(n);
13577
13577
  } else t.setLocalTransform(t.properties.tileTransform);
13578
- t.material !== this.material && t.setMaterial(this.material), t.geometry.properties.maxAltitude <= 0 && (this.vo = !0),
13578
+ t.material !== this.material && t.setMaterial(this.material), t.geometry.properties.maxAltitude <= 0 && (this.xo = !0),
13579
13579
  this.getSymbol(t.properties.symbolIndex).ssr ? t.ssr = 1 : t.ssr = 0;
13580
13580
  }
13581
13581
  deleteMaterial() {
@@ -13631,9 +13631,9 @@ class Mc extends bl {
13631
13631
  return !1;
13632
13632
  }(this.symbolDef[0].material || {}, t.material));
13633
13633
  const i = super.updateSymbol(t, e);
13634
- return t && t.material && this.xo(t.material), n || i;
13634
+ return t && t.material && this.bo(t.material), n || i;
13635
13635
  }
13636
- Qi(t, e) {
13636
+ er(t, e) {
13637
13637
  return Sc(t) !== Sc(e);
13638
13638
  }
13639
13639
  }
@@ -13658,7 +13658,7 @@ class Pc extends Mc {
13658
13658
  e.aExtrusionOpacity = t;
13659
13659
  }
13660
13660
  const i = new r.Geometry(e, t.indices);
13661
- return Bo(i.properties, t.properties), this.cr(i, t), {
13661
+ return Bo(i.properties, t.properties), this.dr(i, t), {
13662
13662
  geometry: i,
13663
13663
  symbolIndex: {
13664
13664
  index: 0
@@ -13678,14 +13678,14 @@ class Pc extends Mc {
13678
13678
  return this.shader;
13679
13679
  }
13680
13680
  delete(t) {
13681
- this.getMap().off("updatelights", this.bo, this), super.delete(t), this.material.dispose();
13681
+ this.getMap().off("updatelights", this.wo, this), super.delete(t), this.material.dispose();
13682
13682
  }
13683
13683
  init() {
13684
- this.getMap().on("updatelights", this.bo, this);
13684
+ this.getMap().on("updatelights", this.wo, this);
13685
13685
  const t = this.regl;
13686
13686
  this.renderer = new r.Renderer(t);
13687
13687
  const e = this.getShaderConfig();
13688
- this.shader = new r.PhongShader(e), this.xo();
13688
+ this.shader = new r.PhongShader(e), this.bo();
13689
13689
  const n = {
13690
13690
  vert: this.getPickingVert(),
13691
13691
  uniforms: [ "projViewMatrix", "modelMatrix", "positionMatrix", {
@@ -13701,7 +13701,7 @@ class Pc extends Mc {
13701
13701
  };
13702
13702
  this.picking = [ new r.FBORayPicking(this.renderer, n, this.layer.getRenderer().pickingFBO, this.getMap()) ];
13703
13703
  }
13704
- bo() {
13704
+ wo() {
13705
13705
  this.setToRedraw();
13706
13706
  }
13707
13707
  getShaderConfig() {
@@ -13750,7 +13750,7 @@ class Pc extends Mc {
13750
13750
  }
13751
13751
  };
13752
13752
  }
13753
- xo() {
13753
+ bo() {
13754
13754
  this.material && this.material.dispose();
13755
13755
  const e = this.layer instanceof t.TileLayer, n = this.getSymbols()[0].material, i = {};
13756
13756
  for (const t in n) ra(n, t) && (i[t] = n[t], "uvRotation" === t && (i[t] = i[t] * Math.PI / 180,
@@ -13758,7 +13758,7 @@ class Pc extends Mc {
13758
13758
  this.material = new r.PhongMaterial(i);
13759
13759
  }
13760
13760
  getUniformValues(t, e) {
13761
- const n = t.viewMatrix, i = t.projMatrix, r = t.cameraPosition, s = this.wo(), o = Bo({
13761
+ const n = t.viewMatrix, i = t.projMatrix, r = t.cameraPosition, s = this.Ao(), o = Bo({
13762
13762
  viewMatrix: n,
13763
13763
  projMatrix: i,
13764
13764
  cameraPosition: r,
@@ -13771,7 +13771,7 @@ class Pc extends Mc {
13771
13771
  getPickingVert() {
13772
13772
  return "\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 modelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <fbo_picking_vert>\n #include <get_output>\n void main()\n {\n mat4 localPositionMatrix = getPositionMatrix();\n vec4 localPosition = getPosition(aPosition);\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localPosition;\n //传入gl_Position的depth值\n fbo_picking_setData(gl_Position.w, true);\n }\n ";
13773
13773
  }
13774
- wo() {
13774
+ Ao() {
13775
13775
  const t = this.getMap().getLightManager(), e = t && t.getAmbientLight() || {}, n = t && t.getDirectionalLight() || {};
13776
13776
  return {
13777
13777
  ambientColor: e.color || [ .2, .2, .2 ],
@@ -13871,21 +13871,21 @@ const {getPBRUniforms: Ic} = r.pbr.PBRUtils;
13871
13871
 
13872
13872
  class Fc extends Mc {
13873
13873
  constructor(...t) {
13874
- super(...t), this.Ao = new r.ResourceLoader(null, this.layer.getURLModifier()),
13874
+ super(...t), this.Mo = new r.ResourceLoader(null, this.layer.getURLModifier()),
13875
13875
  this.scene.sortFunction = this.sortByCommandKey;
13876
13876
  }
13877
13877
  supportRenderMode(t) {
13878
13878
  return this.getSymbols()[0].ssr ? "fxaa" === t || "fxaaAfterTaa" === t : super.supportRenderMode(t);
13879
13879
  }
13880
13880
  isAnimating() {
13881
- const t = this.Mo();
13881
+ const t = this.So();
13882
13882
  if (t && (t[0] || t[1])) return !0;
13883
13883
  }
13884
13884
  needToRedraw() {
13885
- const t = this.Mo();
13885
+ const t = this.So();
13886
13886
  return !(!t || !t[0] && !t[1]) || super.needToRedraw();
13887
13887
  }
13888
- Mo() {
13888
+ So() {
13889
13889
  const t = this.getSymbols()[0];
13890
13890
  return t.material && t.material.uvOffsetAnim;
13891
13891
  }
@@ -13898,7 +13898,7 @@ class Fc extends Mc {
13898
13898
  const n = new r.Geometry(t.data, t.indices, 0, e);
13899
13899
  return Bo(n.properties, t.properties), t.vertexColors && (n.properties.vertexColors = t.vertexColors),
13900
13900
  this.material.uniforms.normalTexture && !n.data[n.desc.tangentAttribute] && n.data[n.desc.uv0Attribute] && (n.data[n.desc.normalAttribute] || n.createNormal(),
13901
- n.createTangent()), this.cr(n, t), {
13901
+ n.createTangent()), this.dr(n, t), {
13902
13902
  geometry: n,
13903
13903
  symbolIndex: {
13904
13904
  index: 0
@@ -13908,32 +13908,32 @@ class Fc extends Mc {
13908
13908
  paint(t) {
13909
13909
  const e = !!t.shadow;
13910
13910
  t.states && t.states.includesChanged && (this.shader.dispose(), delete this.shader,
13911
- this.So.dispose(), delete this.So, this.wr(t));
13911
+ this._o.dispose(), delete this._o, this.Ar(t));
13912
13912
  let n = !!t.ssr && this.getSymbols()[0].ssr;
13913
13913
  const i = this.shader, r = i.shaderDefines;
13914
13914
  if (n) {
13915
13915
  const e = Bo({}, r, t.ssr.defines);
13916
13916
  i.shaderDefines = e;
13917
13917
  }
13918
- if (t.onlyUpdateDepthInTaa && (this.shader = this.So, !n && this._o && (this.shader = i,
13918
+ if (t.onlyUpdateDepthInTaa && (this.shader = this._o, !n && this.Po && (this.shader = i,
13919
13919
  this.setToRedraw(!0))), this.updateIBLDefines(i), super.paint(t), void 0 !== this.shadowCount && e) {
13920
13920
  const t = this.scene.getMeshes().length;
13921
13921
  this.shadowCount !== t && this.setToRedraw();
13922
13922
  }
13923
- this.shader = i, n && (i.shaderDefines = r), delete this.shadowCount, this._o = n;
13923
+ this.shader = i, n && (i.shaderDefines = r), delete this.shadowCount, this.Po = n;
13924
13924
  }
13925
13925
  updateSceneConfig(t) {
13926
13926
  Bo(this.sceneConfig, t), this.setToRedraw();
13927
13927
  }
13928
13928
  delete() {
13929
- super.delete(), this.disposeIBLTextures(), this.material.dispose(), this.So && (this.So.dispose(),
13930
- delete this.So);
13929
+ super.delete(), this.disposeIBLTextures(), this.material.dispose(), this._o && (this._o.dispose(),
13930
+ delete this._o);
13931
13931
  }
13932
13932
  init(t) {
13933
- this.getMap().on("updatelights", this.Po, this), this.createIBLTextures(), this._r = this._r || t;
13933
+ this.getMap().on("updatelights", this.ko, this), this.createIBLTextures(), this.Pr = this.Pr || t;
13934
13934
  const e = this.regl;
13935
- this.renderer = new r.Renderer(e), this.ko = this.To.bind(this), this.Io = this.disposeCachedTexture.bind(this),
13936
- this.Fo = this.Co.bind(this), this.xo(), this.wr(t);
13935
+ this.renderer = new r.Renderer(e), this.To = this.Io.bind(this), this.Fo = this.disposeCachedTexture.bind(this),
13936
+ this.Co = this.Oo.bind(this), this.bo(), this.Ar(t);
13937
13937
  const n = {
13938
13938
  vert: "\n #include <gl2_vert>\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <line_extrusion_vert>\n #include <get_output>\n #include <fbo_picking_vert>\n void main() {\n mat4 localPositionMatrix = getPositionMatrix();\n #ifdef IS_LINE_EXTRUSION\n vec3 linePosition = getLineExtrudePosition(aPosition);\n vec4 localVertex = getPosition(linePosition);\n #else\n vec4 localVertex = getPosition(aPosition);\n #endif\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localVertex;\n fbo_picking_setData(gl_Position.w, true);\n }\n ",
13939
13939
  uniforms: [ {
@@ -13953,7 +13953,7 @@ class Fc extends Mc {
13953
13953
  };
13954
13954
  this.picking = [ new r.FBORayPicking(this.renderer, n, this.layer.getRenderer().pickingFBO, this.getMap()) ];
13955
13955
  }
13956
- wr(t) {
13956
+ Ar(t) {
13957
13957
  const e = {
13958
13958
  x: 0,
13959
13959
  y: 0,
@@ -13995,20 +13995,20 @@ class Fc extends Mc {
13995
13995
  }
13996
13996
  }, o = {
13997
13997
  uniforms: i,
13998
- defines: this.Oo(n),
13998
+ defines: this.Eo(n),
13999
13999
  extraCommandProps: s
14000
14000
  };
14001
14001
  this.shader = new r.pbr.StandardShader(o), o.frag = "\n precision mediump float;\n #include <gl2_frag>\n void main() {\n glFragColor = vec4(0.0);\n #if __VERSION__ == 100\n gl_FragColor = glFragColor;\n #endif\n }\n ",
14002
- this.So = new r.pbr.StandardShader(o);
14002
+ this._o = new r.pbr.StandardShader(o);
14003
14003
  }
14004
- To({resources: t}) {
14004
+ Io({resources: t}) {
14005
14005
  for (let e = 0; e < t.length; e++) this.addCachedTexture(t[e].url, t[e].data);
14006
14006
  this.setToRedraw(!0);
14007
14007
  }
14008
- Co() {
14008
+ Oo() {
14009
14009
  this.setToRedraw(!0);
14010
14010
  }
14011
- xo(e) {
14011
+ bo(e) {
14012
14012
  if (e) {
14013
14013
  const t = this.getSymbols()[0].material;
14014
14014
  t && Bo(t, e);
@@ -14032,14 +14032,14 @@ class Fc extends Mc {
14032
14032
  url: n,
14033
14033
  wrap: "repeat"
14034
14034
  }), e.flipY = !i.upsideUpTexture, e.min = "linear mipmap linear", e.mag = "linear",
14035
- o[t] = new r.Texture2D(e, this.Ao), o[t].once("complete", this.ko), o[t].once("disposed", this.Io),
14035
+ o[t] = new r.Texture2D(e, this.Mo), o[t].once("complete", this.To), o[t].once("disposed", this.Fo),
14036
14036
  o[t].promise && this.addCachedTexture(n, o[t].promise), a = !0;
14037
14037
  } else o[t] = s[t], "uvRotation" === t && (o[t] = Math.PI * o[t] / 180, n || (o[t] *= -1));
14038
14038
  if (void 0 === o.alphaTest && this.getMaterialClazz && (o.alphaTest = .05), this.material) {
14039
14039
  for (let t in o) this.material.set(t, o[t]);
14040
14040
  this.setToRedraw(!0);
14041
- } else this.material = new r.pbr.StandardMaterial(o), this.material.once("complete", this.Fo);
14042
- a || this.Co();
14041
+ } else this.material = new r.pbr.StandardMaterial(o), this.material.once("complete", this.Co);
14042
+ a || this.Oo();
14043
14043
  }
14044
14044
  getShader() {
14045
14045
  return this.shader;
@@ -14048,13 +14048,13 @@ class Fc extends Mc {
14048
14048
  const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = Ic(t, n, i, e && e.ssr, e && e.jitter);
14049
14049
  return this.setIncludeUniformValues(r, e), r;
14050
14050
  }
14051
- Oo(t) {
14051
+ Eo(t) {
14052
14052
  return this.hasIBL() ? t.HAS_IBL_LIGHTING = 1 : delete t.HAS_IBL_LIGHTING, t;
14053
14053
  }
14054
- Po() {
14054
+ ko() {
14055
14055
  if (!this.shader) return;
14056
14056
  const t = this.shader.shaderDefines;
14057
- this.Oo(t), this.shader.shaderDefines = t;
14057
+ this.Eo(t), this.shader.shaderDefines = t;
14058
14058
  }
14059
14059
  }
14060
14060
 
@@ -14079,7 +14079,7 @@ class Ec extends Ml {
14079
14079
  return this.isAnimating() ? "fxaa" === t || "fxaaAfterTaa" === t : "taa" === t || "fxaa" === t;
14080
14080
  }
14081
14081
  isAnimating() {
14082
- if (this.Ar) return !0;
14082
+ if (this.Mr) return !0;
14083
14083
  const t = this.getSymbols();
14084
14084
  for (let e = 0; e < t.length; e++) if (t[e].linePatternFile && t[e].linePatternAnimSpeed) return !0;
14085
14085
  return !1;
@@ -14133,7 +14133,7 @@ class Ec extends Ml {
14133
14133
  super.paint(t);
14134
14134
  }
14135
14135
  init(t) {
14136
- this.getMap().on("updatelights", this.Po, this), this.createIBLTextures();
14136
+ this.getMap().on("updatelights", this.ko, this), this.createIBLTextures();
14137
14137
  const e = this.regl;
14138
14138
  if (this.renderer = new r.Renderer(e), this.createShader(t), this.pickingFBO) {
14139
14139
  const t = [];
@@ -14156,7 +14156,7 @@ class Ec extends Ml {
14156
14156
  }
14157
14157
  }
14158
14158
  createShader(t) {
14159
- this._r = t;
14159
+ this.Pr = t;
14160
14160
  const e = [], n = {};
14161
14161
  this.fillIncludes(n, e, t), e.push({
14162
14162
  name: "projViewModelMatrix",
@@ -14168,7 +14168,7 @@ class Ec extends Ml {
14168
14168
  }), this.shader = new r.pbr.StandardShader({
14169
14169
  vert: Cc,
14170
14170
  uniforms: e,
14171
- defines: this.Oo(n),
14171
+ defines: this.Eo(n),
14172
14172
  extraCommandProps: this.getExtraCommandProps()
14173
14173
  });
14174
14174
  }
@@ -14283,13 +14283,13 @@ class Ec extends Ml {
14283
14283
  }
14284
14284
  } ];
14285
14285
  }
14286
- Oo(t) {
14286
+ Eo(t) {
14287
14287
  return this.hasIBL() ? t.HAS_IBL_LIGHTING = 1 : delete t.HAS_IBL_LIGHTING, t;
14288
14288
  }
14289
- Po() {
14289
+ ko() {
14290
14290
  if (!this.shader) return;
14291
14291
  const t = this.shader.shaderDefines;
14292
- this.Oo(t), this.shader.shaderDefines = t;
14292
+ this.Eo(t), this.shader.shaderDefines = t;
14293
14293
  }
14294
14294
  delete() {
14295
14295
  super.delete(), this.disposeIBLTextures(), this.shader && (this.shader.dispose(),
@@ -14299,15 +14299,15 @@ class Ec extends Ml {
14299
14299
 
14300
14300
  const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0, 0 ], Uc = [ 1, 1, 1 ], jc = [], Gc = [ 1, 1, 1, 1 ], Wc = [], Bc = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1 ], $c = t => class extends t {
14301
14301
  constructor(t, e, n, i, s, o) {
14302
- super(t, e, n, i, s, o), this.Eo = !1, this.scene.sortFunction = this.sortByCommandKey;
14302
+ super(t, e, n, i, s, o), this.Do = !1, this.scene.sortFunction = this.sortByCommandKey;
14303
14303
  const a = i.fetchOptions || {};
14304
- a.referrer = window && window.location.href, this.Do = new r.GLTFManager(t, {
14304
+ a.referrer = window && window.location.href, this.Lo = new r.GLTFManager(t, {
14305
14305
  fetchOptions: a,
14306
14306
  urlModifier: t => {
14307
14307
  const n = e.getURLModifier();
14308
14308
  return n && n(t) || t;
14309
14309
  }
14310
- }), this.Lo(), this.Ro();
14310
+ }), this.Ro(), this.Ho();
14311
14311
  }
14312
14312
  isUniqueStencilRefPerTile() {
14313
14313
  return !1;
@@ -14315,7 +14315,7 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14315
14315
  isAnimating() {
14316
14316
  const t = this.getSymbols();
14317
14317
  for (let e = 0; e < t.length; e++) {
14318
- if (t[e] && this.Ho[e] && this.zo(e)) return !0;
14318
+ if (t[e] && this.zo[e] && this.No(e)) return !0;
14319
14319
  }
14320
14320
  return !1;
14321
14321
  }
@@ -14335,7 +14335,7 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14335
14335
  return jc;
14336
14336
  }
14337
14337
  createMesh(t, e, {tileTranslationMatrix: n, tileExtent: i}, {timestamp: a}) {
14338
- if (!this.Eo) return null;
14338
+ if (!this.Do) return null;
14339
14339
  const l = this.getMap(), {geometry: h} = t, {positionSize: u, features: c} = h, {aPosition: f, aPickingId: d, aXYRotation: p, aZRotation: m, aAltitude: y} = h.data, g = f.length / u;
14340
14340
  if (0 === g) return null;
14341
14341
  const v = {
@@ -14343,7 +14343,7 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14343
14343
  instance_vectorB: new Float32Array(4 * g),
14344
14344
  instance_vectorC: new Float32Array(4 * g),
14345
14345
  aPickingId: []
14346
- }, x = this.No(v, n, i, h.properties.z, f, y, p, m, u, d, c);
14346
+ }, x = this.Vo(v, n, i, h.properties.z, f, y, p, m, u, d, c);
14347
14347
  h.data.aTerrainAltitude && (v.aTerrainAltitude = h.data.aTerrainAltitude);
14348
14348
  const b = {};
14349
14349
  for (const t in v) b[t] = {
@@ -14353,22 +14353,22 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14353
14353
  }),
14354
14354
  divisor: 1
14355
14355
  };
14356
- const w = this.Vo(), A = this.Uo(), M = o.identity([]);
14356
+ const w = this.Uo(), A = this.jo(), M = o.identity([]);
14357
14357
  o.scale(M, M, [ A, A, A ]);
14358
14358
  const S = [], _ = this.getSymbols();
14359
14359
  for (let t = 0; t < _.length; t++) {
14360
- const e = _[t], i = this.jo[t];
14360
+ const e = _[t], i = this.Go[t];
14361
14361
  if (!i) continue;
14362
- const u = this.Ho[t][0], {fixSizeOnZoom: c} = e;
14362
+ const u = this.zo[t][0], {fixSizeOnZoom: c} = e;
14363
14363
  let f = o.identity([]);
14364
- w || (f = this.Go(f));
14364
+ w || (f = this.Wo(f));
14365
14365
  let d = 0;
14366
14366
  i.forEach((t => {
14367
14367
  const {geometry: n, nodeMatrix: i} = t;
14368
14368
  o.multiply(Wc, Bc, i), o.multiply(Wc, f, Wc);
14369
14369
  const r = o.multiply(Wc, M, Wc), s = n.boundingBox.copy();
14370
14370
  s.transform(r);
14371
- const a = this.Wo(s, e);
14371
+ const a = this.Bo(s, e);
14372
14372
  Math.abs(a) > Math.abs(d) && (d = a);
14373
14373
  }));
14374
14374
  const p = [ 0, 0, d ], m = i.map(((i, m) => {
@@ -14379,16 +14379,16 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14379
14379
  picking: !0
14380
14380
  });
14381
14381
  if (u.hasSkinAnimation()) {
14382
- const e = this.Bo(T, t, 0)[_];
14382
+ const e = this.$o(T, t, 0)[_];
14383
14383
  T.setUniform("jointTexture", e.jointTexture), T.setUniform("jointTextureSize", e.jointTextureSize),
14384
- T.setUniform("numJoints", e.numJoints), T.setUniform("skinAnimation", +this.zo(t)),
14384
+ T.setUniform("numJoints", e.numJoints), T.setUniform("skinAnimation", +this.No(t)),
14385
14385
  T.properties.startTime = a, k.HAS_SKIN = 1;
14386
14386
  }
14387
14387
  A && (T.setUniform("morphWeights", A), k.HAS_MORPH = 1), T.setUniform("hasAlpha", S.alphaMode && "BLEND" === S.alphaMode.toUpperCase()),
14388
14388
  qo(T.uniforms, "polygonFill", e, "markerFill", Gc, Qo(this.colorCache)), qo(T.uniforms, "polygonOpacity", e, "markerOpacity", 1);
14389
14389
  const I = [];
14390
14390
  T.setPositionMatrix((() => {
14391
- const e = this.$o(t, m, _);
14391
+ const e = this.Xo(t, m, _);
14392
14392
  o.multiply(I, Bc, e), o.multiply(I, f, I), o.multiply(I, M, I);
14393
14393
  const n = o.identity(Wc);
14394
14394
  if (0 !== d && (o.fromTranslation(n, p), o.multiply(I, n, I)), na(c)) {
@@ -14419,19 +14419,19 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14419
14419
  positionSize: u
14420
14420
  }, S;
14421
14421
  }
14422
+ Xo(t, e, n) {
14423
+ const i = t, r = this.Go[i][e];
14424
+ return this.No(t) && this.Yo && this.Yo[n] || r.nodeMatrix;
14425
+ }
14422
14426
  $o(t, e, n) {
14423
- const i = t, r = this.jo[i][e];
14424
- return this.zo(t) && this.Xo && this.Xo[n] || r.nodeMatrix;
14425
- }
14426
- Bo(t, e, n) {
14427
- if (!this.Ho) return;
14428
- const i = this.Ho[e][0];
14429
- this.Yo || (this.Yo = {}), this.Xo = {}, this.Yo[t.uuid] || (this.Yo[t.uuid] = {});
14430
- const r = this.getSymbols()[e], s = this.Jo[e], {loop: o, speed: a, animationName: l} = r, h = l || s.animations[0].name;
14431
- return i.updateAnimation(n, o || !1, a || 1, h, t.properties.startTime || 0, this.Xo, this.Yo[t.uuid]),
14432
- this.Yo[t.uuid];
14433
- }
14434
- Wo(t, e) {
14427
+ if (!this.zo) return;
14428
+ const i = this.zo[e][0];
14429
+ this.Jo || (this.Jo = {}), this.Yo = {}, this.Jo[t.uuid] || (this.Jo[t.uuid] = {});
14430
+ const r = this.getSymbols()[e], s = this.qo[e], {loop: o, speed: a, animationName: l} = r, h = l || s.animations[0].name;
14431
+ return i.updateAnimation(n, o || !1, a || 1, h, t.properties.startTime || 0, this.Yo, this.Jo[t.uuid]),
14432
+ this.Jo[t.uuid];
14433
+ }
14434
+ Bo(t, e) {
14435
14435
  const n = e.anchorZ || "center";
14436
14436
  let i = 0;
14437
14437
  const r = t.max[2] - t.min[2];
@@ -14443,21 +14443,21 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14443
14443
  const i = n.timestamp;
14444
14444
  for (let e = 0; e < t.length; e++) {
14445
14445
  if (!t[e] || !t[e].geometry) continue;
14446
- t[e].instancedData.aTerrainAltitude && this.ji(t[e], t[e].instancedData, t[e].properties, 3, n);
14447
- const r = t[e].properties.symbolIndex.index, s = this.zo(r);
14448
- s && this.Bo(t[e], r, i), t[e].setUniform("skinAnimation", +s);
14446
+ t[e].instancedData.aTerrainAltitude && this.Gi(t[e], t[e].instancedData, t[e].properties, 3, n);
14447
+ const r = t[e].properties.symbolIndex.index, s = this.No(r);
14448
+ s && this.$o(t[e], r, i), t[e].setUniform("skinAnimation", +s);
14449
14449
  }
14450
14450
  return this.scene.addMesh(t), this;
14451
14451
  }
14452
- pr(t, e) {
14452
+ mr(t, e) {
14453
14453
  t && t.updateInstancedData && t.updateInstancedData("aTerrainAltitude", e);
14454
14454
  }
14455
14455
  prepareRender(t) {
14456
14456
  const e = this.getSymbols();
14457
14457
  let n = !1;
14458
14458
  for (let t = 0; t < e.length; t++) {
14459
- if (!e[t] || !this.Ho[t]) continue;
14460
- if (this.zo(t) && this.Ho[t] && !n) {
14459
+ if (!e[t] || !this.zo[t]) continue;
14460
+ if (this.No(t) && this.zo[t] && !n) {
14461
14461
  n = !0;
14462
14462
  break;
14463
14463
  }
@@ -14469,11 +14469,11 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14469
14469
  this.shadowCount = this.scene.getMeshes().length;
14470
14470
  return this.scene.getMeshes().filter((t => 0 === t.properties.level));
14471
14471
  }
14472
- zo(t) {
14472
+ No(t) {
14473
14473
  const e = this.getSymbols()[t];
14474
- return !!(e && e.animation && this.Ho[t] && this.Ho[t][0] && this.Ho[t][0].hasSkinAnimation());
14474
+ return !!(e && e.animation && this.zo[t] && this.zo[t][0] && this.zo[t][0].hasSkinAnimation());
14475
14475
  }
14476
- No(t, e, n, i, r, a, l, h, u, c, f) {
14476
+ Vo(t, e, n, i, r, a, l, h, u, c, f) {
14477
14477
  function d(e, n, i, r) {
14478
14478
  t[e][4 * n] = i[r], t[e][4 * n + 1] = i[r + 4], t[e][4 * n + 2] = i[r + 8], t[e][4 * n + 3] = i[r + 12];
14479
14479
  }
@@ -14486,7 +14486,7 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14486
14486
  e[0] < v && (v = e[0]), e[0] > w && (w = e[0]), e[1] < x && (x = e[1]), e[1] > A && (A = e[1]),
14487
14487
  e[2] < b && (b = e[2]), e[2] > M && (M = e[2]);
14488
14488
  }
14489
- const P = (v + w) / 2, k = (x + A) / 2, T = (b + M) / 2, I = [], F = this.Vo(), C = [ 0, 0, 1 ];
14489
+ const P = (v + w) / 2, k = (x + A) / 2, T = (b + M) / 2, I = [], F = this.Uo(), C = [ 0, 0, 1 ];
14490
14490
  for (let e = 0; e < p; e++) {
14491
14491
  a ? s.set(_, r[e * u], r[e * u + 1], a[e]) : Dt(_, r[e * u], r[e * u + 1], r[e * u + 2]);
14492
14492
  const n = _[0], i = _[1], p = s.set(S, n * m - P, -i * m - k, (_[2] + g) * y - T), v = l && l[e] || 0, x = h && h[e] || 0;
@@ -14498,7 +14498,7 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14498
14498
  o.multiply(I, r, I);
14499
14499
  } else o.fromTranslation(I, p);
14500
14500
  if (F) {
14501
- const t = this.Go(Wc, f, c, e);
14501
+ const t = this.Wo(Wc, f, c, e);
14502
14502
  o.multiply(I, I, t);
14503
14503
  }
14504
14504
  d("instance_vectorA", e, I, 0), d("instance_vectorB", e, I, 1), d("instance_vectorC", e, I, 2),
@@ -14506,30 +14506,30 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14506
14506
  }
14507
14507
  return s.set(S, P, k, T), S;
14508
14508
  }
14509
- Uo() {
14510
- if (!this.qo) {
14509
+ jo() {
14510
+ if (!this.Ko) {
14511
14511
  const t = this.getMap();
14512
- this.qo = 100 * bo(t.getGLRes(), t);
14512
+ this.Ko = 100 * bo(t.getGLRes(), t);
14513
14513
  }
14514
- return this.qo;
14514
+ return this.Ko;
14515
14515
  }
14516
- Go(t, e, n, i) {
14517
- const r = this.getMap(), o = this.symbolDef[0], a = this.Uo();
14516
+ Wo(t, e, n, i) {
14517
+ const r = this.getMap(), o = this.symbolDef[0], a = this.jo();
14518
14518
  let l = o.translationX || 0, h = o.translationY || 0, u = o.translationZ || 0, c = o.rotationX || 0, f = o.rotationY || 0, d = o.rotationZ || 0, p = o.scaleX || 1, m = o.scaleY || 1, y = o.scaleZ || 1;
14519
- const g = n && n[i], v = e && e[g], x = r.getZoom(), b = v && v.feature && v.feature.properties, w = this.Ko(x, b);
14520
- this.Zo && (l = this.Zo(x, b)), this.Qo && (h = this.Qo(x, b)), this.ta && (u = this.ta(x, b));
14519
+ const g = n && n[i], v = e && e[g], x = r.getZoom(), b = v && v.feature && v.feature.properties, w = this.Zo(x, b);
14520
+ this.Qo && (l = this.Qo(x, b)), this.ta && (h = this.ta(x, b)), this.ea && (u = this.ea(x, b));
14521
14521
  const A = s.set(Lc, l * a, h * a, u * a);
14522
- this.ea && (c = this.ea(x, b)), this.na && (f = this.na(x, b)), this.ia && (d = this.ia(x, b));
14522
+ this.na && (c = this.na(x, b)), this.ia && (f = this.ia(x, b)), this.ra && (d = this.ra(x, b));
14523
14523
  const M = s.set(Rc, c, f, d);
14524
- this.ra && (p = this.ra(x, b)), this.sa && (m = this.sa(x, b)), this.oa && (y = this.oa(x, b));
14524
+ this.sa && (p = this.sa(x, b)), this.oa && (m = this.oa(x, b)), this.aa && (y = this.aa(x, b));
14525
14525
  const S = s.set(Hc, p * w, m * w, y * w);
14526
- return this.aa(t, A, M, S);
14526
+ return this.la(t, A, M, S);
14527
14527
  }
14528
- Ko(t, e) {
14528
+ Zo(t, e) {
14529
14529
  const n = this.symbolDef[0];
14530
- let i = this.la ? this.la(t, e) : n.modelHeight;
14530
+ let i = this.ha ? this.ha(t, e) : n.modelHeight;
14531
14531
  if (yo(i)) return 1;
14532
- const r = this.ha[0];
14532
+ const r = this.ua[0];
14533
14533
  return i / Math.abs(r.max[1] - r.min[1]);
14534
14534
  }
14535
14535
  getShaderConfig() {
@@ -14537,40 +14537,40 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14537
14537
  return t.positionAttribute = "POSITION", t.normalAttribute = "NORMAL", t;
14538
14538
  }
14539
14539
  init(t) {
14540
- super.init(t), this.Ro();
14540
+ super.init(t), this.Ho();
14541
14541
  }
14542
- Lo() {
14542
+ Ro() {
14543
14543
  const t = this.symbolDef[0];
14544
- y(t.modelHeight) && (this.la = g(t.modelHeight)), y(t.translationX) && (this.Zo = g(t.translationX)),
14545
- y(t.translationY) && (this.Qo = g(t.translationY)), y(t.translationZ) && (this.ta = g(t.translationZ)),
14546
- y(t.rotationX) && (this.ea = g(t.rotationX)), y(t.rotationY) && (this.na = g(t.rotationY)),
14547
- y(t.rotationZ) && (this.ia = g(t.rotationZ)), y(t.scaleX) && (this.ra = g(t.scaleX)),
14548
- y(t.scaleY) && (this.sa = g(t.scaleY)), y(t.scaleZ) && (this.oa = g(t.scaleZ));
14544
+ y(t.modelHeight) && (this.ha = g(t.modelHeight)), y(t.translationX) && (this.Qo = g(t.translationX)),
14545
+ y(t.translationY) && (this.ta = g(t.translationY)), y(t.translationZ) && (this.ea = g(t.translationZ)),
14546
+ y(t.rotationX) && (this.na = g(t.rotationX)), y(t.rotationY) && (this.ia = g(t.rotationY)),
14547
+ y(t.rotationZ) && (this.ra = g(t.rotationZ)), y(t.scaleX) && (this.sa = g(t.scaleX)),
14548
+ y(t.scaleY) && (this.oa = g(t.scaleY)), y(t.scaleZ) && (this.aa = g(t.scaleZ));
14549
14549
  }
14550
- Vo() {
14551
- return !!(this.la && !this.la.isFeatureConstant || this.Zo && !this.Zo.isFeatureConstant || this.Qo && !this.Qo.isFeatureConstant || this.ta && !this.ta.isFeatureConstant || this.ea && !this.ea.isFeatureConstant || this.na && !this.na.isFeatureConstant || this.ia && !this.ia.isFeatureConstant || this.ra && !this.ra.isFeatureConstant || this.sa && !this.sa.isFeatureConstant || this.oa && !this.oa.isFeatureConstant);
14550
+ Uo() {
14551
+ return !!(this.ha && !this.ha.isFeatureConstant || this.Qo && !this.Qo.isFeatureConstant || this.ta && !this.ta.isFeatureConstant || this.ea && !this.ea.isFeatureConstant || this.na && !this.na.isFeatureConstant || this.ia && !this.ia.isFeatureConstant || this.ra && !this.ra.isFeatureConstant || this.sa && !this.sa.isFeatureConstant || this.oa && !this.oa.isFeatureConstant || this.aa && !this.aa.isFeatureConstant);
14552
14552
  }
14553
- Ro() {
14554
- if (this.Ho) return;
14555
- this.Ho = [], this.Jo = [], this.ha = [], this.jo = [];
14553
+ Ho() {
14554
+ if (this.zo) return;
14555
+ this.zo = [], this.qo = [], this.ua = [], this.Go = [];
14556
14556
  const t = this.getSymbols();
14557
- this.ua = 0;
14557
+ this.ca = 0;
14558
14558
  for (let e = 0; e < t.length; e++) {
14559
14559
  const n = t[e].url || "pyramid";
14560
- this.Do.loginGLTF(n);
14561
- const i = this.Do.getGLTF(n);
14560
+ this.Lo.loginGLTF(n);
14561
+ const i = this.Lo.getGLTF(n);
14562
14562
  if (i.then) i.then((n => {
14563
- if (!n.gltfPack) return this.ua++, void (this.ua >= t.length && (this.Eo = !0, this.setToRedraw(!0)));
14563
+ if (!n.gltfPack) return this.ca++, void (this.ca >= t.length && (this.Do = !0, this.setToRedraw(!0)));
14564
14564
  const {gltfPack: i, json: r, bbox: s} = n;
14565
- this.Ho[e] = [ i ], this.jo[e] = i.getMeshesInfo(), this.Jo[e] = r, this.ha[e] = s,
14566
- this.ua++, this.ua >= t.length && (this.Eo = !0), this.setToRedraw(!0);
14565
+ this.zo[e] = [ i ], this.Go[e] = i.getMeshesInfo(), this.qo[e] = r, this.ua[e] = s,
14566
+ this.ca++, this.ca >= t.length && (this.Do = !0), this.setToRedraw(!0);
14567
14567
  })); else {
14568
14568
  const {gltfPack: t, json: n, bbox: r} = i;
14569
- t && (this.Ho[e] = [ t ], this.jo[e] = t.getMeshesInfo(), this.Jo[e] = n, this.ha[e] = r,
14570
- this.ua++);
14569
+ t && (this.zo[e] = [ t ], this.Go[e] = t.getMeshesInfo(), this.qo[e] = n, this.ua[e] = r,
14570
+ this.ca++);
14571
14571
  }
14572
14572
  }
14573
- this.ua >= t.length && (this.Eo = !0);
14573
+ this.ca >= t.length && (this.Do = !0);
14574
14574
  }
14575
14575
  getPickingVert() {
14576
14576
  return "\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 modelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <fbo_picking_vert>\n #include <get_output>\n void main()\n {\n mat4 localPositionMatrix = getPositionMatrix();\n vec4 localPosition = getPosition(aPosition);\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localPosition;\n //传入gl_Position的depth值\n fbo_picking_setData(gl_Position.w, true);\n }";
@@ -14579,10 +14579,10 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14579
14579
  if (t) {
14580
14580
  this.scene.removeMesh(t);
14581
14581
  for (let e = 0; e < t.length; e++) {
14582
- const n = this.Yo && this.Yo[t[e].uuid];
14582
+ const n = this.Jo && this.Jo[t[e].uuid];
14583
14583
  if (n) {
14584
14584
  for (const t in n) n[t].jointTexture && n[t].jointTexture.destroy();
14585
- delete this.Yo[t[e].uuid];
14585
+ delete this.Jo[t[e].uuid];
14586
14586
  }
14587
14587
  t[e].disposeInstancedData(), t[e].dispose();
14588
14588
  }
@@ -14593,18 +14593,18 @@ const Dc = [], Lc = [], Rc = [], Hc = [], zc = [], Nc = [ 0, 0, 0 ], Vc = [ 0, 0
14593
14593
  const t = this.getSymbols();
14594
14594
  for (let e = 0; e < t.length; e++) {
14595
14595
  const n = t[e].url || "pyramid";
14596
- this.Do.logoutGLTF(n);
14596
+ this.Lo.logoutGLTF(n);
14597
14597
  }
14598
- if (this.Yo) {
14599
- for (const t in this.Yo) {
14600
- const e = this.Yo[t];
14598
+ if (this.Jo) {
14599
+ for (const t in this.Jo) {
14600
+ const e = this.Jo[t];
14601
14601
  for (const t in e) e[t].jointTexture && e[t].jointTexture.destroy();
14602
14602
  }
14603
- delete this.Yo;
14603
+ delete this.Jo;
14604
14604
  }
14605
- delete this.Xo;
14605
+ delete this.Yo;
14606
14606
  }
14607
- aa(t, e, n, i) {
14607
+ la(t, e, n, i) {
14608
14608
  const r = s.set(Dc, ...e || Nc), a = n || Vc, l = i || Uc, h = d.fromEuler(zc, a[0], a[1], a[2]);
14609
14609
  return o.fromRotationTranslationScale(t, h, r, l);
14610
14610
  }
@@ -14657,25 +14657,25 @@ class ef extends Ml {
14657
14657
  }
14658
14658
  callShader(t, e) {
14659
14659
  super.callShader(t, e), this.transformWater();
14660
- const n = this.ca(this.getMap(), e);
14661
- this.Wi += this.renderer.render(this.fa, n, this.da, this.getRenderFBO(e));
14660
+ const n = this.fa(this.getMap(), e);
14661
+ this.Bi += this.renderer.render(this.da, n, this.pa, this.getRenderFBO(e));
14662
14662
  }
14663
14663
  addMesh(t, e) {
14664
- this.Sr(t, e), super.addMesh(...arguments);
14664
+ this._r(t, e), super.addMesh(...arguments);
14665
14665
  }
14666
- Sr(t) {
14666
+ _r(t) {
14667
14667
  const e = this.getSymbol(Zc).ssr;
14668
14668
  for (let n = 0; n < t.length; n++) t[n].ssr = e ? 1 : 0;
14669
14669
  }
14670
14670
  paint(t) {
14671
- t.states && t.states.includesChanged && (this.shader.dispose(), this.fa.dispose(),
14672
- this.wr(t));
14673
- const e = !!t.ssr && this.getSymbol(Zc).ssr, n = this.fa, i = n.shaderDefines;
14671
+ t.states && t.states.includesChanged && (this.shader.dispose(), this.da.dispose(),
14672
+ this.Ar(t));
14673
+ const e = !!t.ssr && this.getSymbol(Zc).ssr, n = this.da, i = n.shaderDefines;
14674
14674
  if (e) {
14675
14675
  const e = Bo({}, i, t.ssr.defines);
14676
14676
  n.shaderDefines = e;
14677
14677
  }
14678
- this.updateIBLDefines(n), this.pa.ssr = e ? 1 : 0, super.paint(t), e && (n.shaderDefines = i);
14678
+ this.updateIBLDefines(n), this.ma.ssr = e ? 1 : 0, super.paint(t), e && (n.shaderDefines = i);
14679
14679
  }
14680
14680
  isEnableTileStencil() {
14681
14681
  return !1;
@@ -14683,7 +14683,7 @@ class ef extends Ml {
14683
14683
  init(t) {
14684
14684
  this.createIBLTextures();
14685
14685
  const e = this.regl;
14686
- this.renderer = new r.Renderer(e), this.createGround(), this.wr(t), this.pickingFBO && (this.picking = [ new r.FBORayPicking(this.renderer, {
14686
+ this.renderer = new r.Renderer(e), this.createGround(), this.Ar(t), this.pickingFBO && (this.picking = [ new r.FBORayPicking(this.renderer, {
14687
14687
  vert: Sl,
14688
14688
  uniforms: [ {
14689
14689
  name: "projViewModelMatrix",
@@ -14696,38 +14696,38 @@ class ef extends Ml {
14696
14696
  extraCommandProps: {
14697
14697
  viewport: this.pickingViewport
14698
14698
  }
14699
- }, this.pickingFBO, this.getMap()) ]), this.ma();
14699
+ }, this.pickingFBO, this.getMap()) ]), this.ya();
14700
14700
  }
14701
- ma() {
14701
+ ya() {
14702
14702
  const t = this.regl;
14703
- this.ya || (this.ya = t.texture(2));
14703
+ this.ga || (this.ga = t.texture(2));
14704
14704
  const e = this.layer.getURLModifier(), n = this.getSymbol({
14705
14705
  index: 0
14706
14706
  }), i = n.texWaveNormal, r = this.getCachedTexture(i), s = this;
14707
- if (r) this.ga || (r.isLoading ? setTimeout((() => {
14708
- this.shader && this.ma();
14709
- }), 20) : this.ga = this.va(t, r)); else {
14707
+ if (r) this.va || (r.isLoading ? setTimeout((() => {
14708
+ this.shader && this.ya();
14709
+ }), 20) : this.va = this.xa(t, r)); else {
14710
14710
  const n = new Image;
14711
14711
  n.isLoading = !0, n.onload = function() {
14712
- delete this.isLoading, s.ga = s.va(t, this), s.setToRedraw();
14712
+ delete this.isLoading, s.va = s.xa(t, this), s.setToRedraw();
14713
14713
  }, n.onerror = () => {
14714
14714
  console.error("invalid water wave normal texture:" + i);
14715
14715
  }, this.addCachedTexture(i, n), n.src = e && e(i) || i;
14716
14716
  }
14717
14717
  const o = n.texWavePerturbation, a = this.getCachedTexture(o);
14718
- if (a) this.xa || (a.isLoading ? setTimeout((() => {
14719
- this.ma(), this.shader;
14720
- }), 20) : this.xa = this.va(t, a)); else {
14718
+ if (a) this.ba || (a.isLoading ? setTimeout((() => {
14719
+ this.ya(), this.shader;
14720
+ }), 20) : this.ba = this.xa(t, a)); else {
14721
14721
  const n = new Image;
14722
14722
  n.isLoading = !0, n.onload = function() {
14723
- delete this.isLoading, s.xa = s.va(t, this), s.setToRedraw();
14723
+ delete this.isLoading, s.ba = s.xa(t, this), s.setToRedraw();
14724
14724
  }, n.onerror = () => {
14725
14725
  console.error("invalid water wave perturbation texture:" + o);
14726
14726
  }, this.addCachedTexture(o, n), n.src = e && e(o) || o;
14727
14727
  }
14728
14728
  }
14729
- va(t, e) {
14730
- return this.ya ? t.texture({
14729
+ xa(t, e) {
14730
+ return this.ga ? t.texture({
14731
14731
  width: e.width,
14732
14732
  height: e.height,
14733
14733
  mag: "linear",
@@ -14738,7 +14738,7 @@ class ef extends Ml {
14738
14738
  data: e
14739
14739
  }) : null;
14740
14740
  }
14741
- wr(t) {
14741
+ Ar(t) {
14742
14742
  const e = this.canvas, n = [], i = [ {
14743
14743
  name: "projViewModelMatrix",
14744
14744
  type: "function",
@@ -14833,7 +14833,7 @@ class ef extends Ml {
14833
14833
  enable: !1
14834
14834
  }
14835
14835
  };
14836
- i.push(...r.SsrPass.getUniformDeclares()), this.fa = new r.MeshShader({
14836
+ i.push(...r.SsrPass.getUniformDeclares()), this.da = new r.MeshShader({
14837
14837
  vert: "#define SHADER_NAME WATER\nuniform mat4 modelMatrix;\nuniform mat4 projViewModelMatrix;\nattribute vec3 aPosition;\nattribute vec2 aTexCoord;\nuniform vec2 uvOffset;\nuniform vec2 noiseUvOffset;\nuniform vec2 uvScale;\nvarying vec2 vUv;\nvarying vec2 vNoiseUv;\nvarying vec3 vPos;\nvarying mat3 vTbnMatrix;\n#ifdef HAS_SSR\nuniform mat4 modelViewMatrix;\nvarying vec4 vViewVertex;\n#endif\n#include <highlight_vert>\nmat3 c(in vec3 d) {\n vec3 t = normalize(cross(d, vec3(.0, 1., .0)));\n vec3 e = normalize(cross(d, t));\n return mat3(t, e, d);\n}\n#if defined(HAS_SHADOWING)\n#include <vsm_shadow_vert>\n#endif\nconst vec3 f = vec3(0., 0., 1.);\nvoid main(void) {\n vec4 h = vec4(aPosition, 1.);\n vec4 i = modelMatrix * h;\n vPos = i.xyz;\n vTbnMatrix = c(f);\n gl_Position = projViewModelMatrix * h;\n vUv = aTexCoord * uvScale + uvOffset;\n vNoiseUv = aTexCoord * uvScale * TIME_NOISE_TEXTURE_REPEAT + noiseUvOffset;\n#ifdef HAS_SSR\nvec4 j = modelViewMatrix * h;\n vViewVertex = j;\n#endif\n#if defined(HAS_SHADOWING)\nshadow_computeShadowPars(h);\n#endif\nhighlight_setVarying();\n}",
14838
14838
  frag: "#define SHADER_NAME WATER\nprecision highp float;\nprecision highp sampler2D;\n#include <hsv_frag>\nuniform vec3 hsv;\nuniform float contrast;\nuniform float layerOpacity;\n#if defined(HAS_SHADOWING)\n#include <vsm_shadow_frag>\n#endif\n#include <highlight_frag>\n#if defined(HAS_IBL_LIGHTING)\nuniform vec3 hdrHSV;\nuniform samplerCube prefilterMap;\nuniform sampler2D brdfLUT;\nuniform float rgbmRange;\nuniform mat3 environmentTransform;\nuniform vec3 diffuseSPH[9];\nvec3 c(const in vec3 d) {\n vec3 e = environmentTransform * d;\n float x = e.x;\n float y = e.y;\n float z = e.z;\n vec3 f = (diffuseSPH[0] + diffuseSPH[1] * x + diffuseSPH[2] * y + diffuseSPH[3] * z + diffuseSPH[4] * z * x + diffuseSPH[5] * y * z + diffuseSPH[6] * y * x + diffuseSPH[7] * (3. * z * z - 1.) + diffuseSPH[8] * (x * x - y * y));\n if(length(hdrHSV) > .0) {\n f = hsv_apply(f, hdrHSV);\n }\n return max(f, vec3(.0));\n}\nvec3 h(const in vec3 i, const in float j, const in float k, const in float l) {\n vec4 rgba = texture2D(brdfLUT, vec2(k, j));\n float b = (rgba[3] * 65280.0 + rgba[2] * 255.);\n float a = (rgba[1] * 65280.0 + rgba[0] * 255.);\n const float m = 1. / 65535.;\n return (i * a + b * l) * m;\n}\n#else\nuniform vec3 ambientColor;\n#endif\nstruct PBRShadingWater {\n float NdotL;\n float NdotV;\n float NdotH;\n float VdotH;\n float LdotH;\n float VdotN;\n};\nvec3 o(const in vec4 u, const in float v) {\n if(v <= .0)\n return u.rgb;\n return v * u.rgb * u.a;\n}\n#ifdef HAS_SSR\nvarying vec4 vViewVertex;\nuniform mat3 modelViewNormalMatrix;\nuniform sampler2D TextureDepth;\nuniform highp vec2 outSize;\nuniform float ssrFactor;\nuniform float ssrQuality;\nuniform sampler2D TextureReflected;\nuniform highp mat4 projMatrix;\nuniform mat4 invProjMatrix;\nuniform vec4 outputFovInfo[2];\nuniform mat4 reprojViewProjMatrix;\nuniform vec2 cameraNearFar;\nfloat A(const in vec4 B) {\n return B.r + B.g / 255.;\n}\nfloat C(const in vec2 D, const in float E) {\n vec3 F = vec3(.06711056, .00583715, 52.9829189);\n return fract(F.z * fract(dot(D.xy + E * vec2(47., 17.) * .695, F.xy))) * .5;\n}\nvec3 G(const in float H, const in float I, const in vec2 J) {\n float K = min(I - .01, H);\n float L = floor(K);\n float M = min(I, L + 1.);\n float N = pow(2., M);\n vec2 O = 2. * N / J;\n if(K - L > .5)\n N *= 2.;\n return vec3(O, N);\n}\nvec2 P(const in vec2 Q, const in vec3 R) {\n vec2 S = max(R.xy, min(1. - R.xy, Q));\n return vec2(2. * S.x, R.z - 1. - S.y) / R.z;\n}\nvec3 T(const in mat4 U, const in vec3 V) {\n vec4 W = U * vec4(V, 1.);\n return vec3(.5 + .5 * W.xy / W.w, W.w);\n}\nvec3 X(const in float Y, const in vec2 S) {\n return texture2D(TextureReflected, S).rgb;\n}\nfloat Z(float ba) {\n highp mat4 U = projMatrix;\n highp float z = ba * 2. - 1.;\n return -U[3].z / (z + U[2].z);\n}\nfloat bb(const vec2 S) {\n float ba = A(texture2D(TextureDepth, S));\n return ba;\n}\nvec3 bc(const in float E, const in vec3 bd, const in vec3 be, const in vec3 bf, const in vec3 bg, const in float bh) {\n vec2 bi;\n bi.x = C(gl_FragCoord.yx, E);\n bi.y = fract(bi.x * 52.9829189);\n bi.y = mix(bi.y, 1., .7);\n float bj = 2. * 3.14159 * bi.x;\n float bk = pow(max(bi.y, .000001), bh / (2. - bh));\n float bl = sqrt(1. - bk * bk);\n vec3 bm = vec3(bl * cos(bj), bl * sin(bj), bk);\n bm = bm.x * bd + bm.y * be + bm.z * bf;\n return normalize((2. * dot(bg, bm)) * bm - bg);\n}\nfloat bn(const in float E) {\n return (C(gl_FragCoord.xy, E) - .5);\n}\nvec3 bo(const in vec3 bp, const in float bq, const in vec3 br) {\n vec3 bs = T(projMatrix, vViewVertex.xyz + br * bq);\n bs.z = 1. / bs.z;\n bs -= bp;\n float bt = min(1., .99 * (1. - bp.x) / max(1e-5, bs.x));\n float bu = min(1., .99 * (1. - bp.y) / max(1e-5, bs.y));\n float bv = min(1., .99 * bp.x / max(1e-5, -bs.x));\n float bw = min(1., .99 * bp.y / max(1e-5, -bs.y));\n return bs * min(bt, bu) * min(bv, bw);\n}\nfloat bx(const in vec3 bp, const in vec3 bs, inout float by, inout float bz) {\n float bA = (bz + by) * .5;\n vec3 bB = bp + bs * bA;\n float z = bb(bB.xy);\n float ba = Z(z);\n float bC = -1. / bB.z;\n by = ba > bC ? by : bA;\n bz = ba > bC ? bA : bz;\n return bA;\n}\nvec4 bD(const in vec3 bp, const in float bq, in float bE, const in vec3 br, const in float j, const in float E) {\n const int bF = 20;\n float bG = 1. / float(bF);\n bE *= bG;\n vec3 bs = bo(bp, bq, br);\n float bH = bG;\n vec3 bI = vec3(.0, bH, 1.);\n vec3 bB;\n float z, ba, bC, bJ, bK, bL;\n bool bM;\n float bN = 1.;\n float bA;\n for(int bO = 0; bO < bF; bO++) {\n bB = bp + bs * bI.y;\n z = bb(bB.xy);\n ba = Z(z);\n bC = -1. / bB.z;\n bJ = bC - ba;\n bJ *= clamp(sign(abs(bJ) - bq * bG * bG), .0, 1.);\n bM = abs(bJ + bE) < bE;\n bK = clamp(bI.x / (bI.x - bJ), .0, 1.);\n bL = bM ? bI.y + bK * bG - bG : 1.;\n bI.z = min(bI.z, bL);\n bI.x = bJ;\n if(bM) {\n float by = bI.y - bG;\n float bz = bI.y;\n bA = bx(bp, bs, by, bz);\n bA = bx(bp, bs, by, bz);\n bA = bx(bp, bs, by, bz);\n bN = bA;\n break;\n }\n bI.y += bG;\n }\n return vec4(bp + bs * bN, 1. - bN);\n}\nvec3 bP(in vec4 bQ, const in float bR, const in vec3 bS, const in vec3 bT, const in float j) {\n vec4 bU = mix(outputFovInfo[0], outputFovInfo[1], bQ.x);\n bQ.xyz = vec3(mix(bU.xy, bU.zw, bQ.y), 1.) * -1. / bQ.z;\n bQ.xyz = (reprojViewProjMatrix * vec4(bQ.xyz, 1.)).xyw;\n bQ.xy /= bQ.z;\n float bV = clamp(6. - 6. * max(abs(bQ.x), abs(bQ.y)), .0, 1.);\n bQ.xy = .5 + .5 * bQ.xy;\n return vec3(bQ.xy, 1.);\n}\nvec3 ssr(const in vec3 bS, const in vec3 bT, const in float j, const in vec3 d, const in vec3 bg) {\n float bW = .0;\n vec4 f = vec4(.0);\n float bh = j * j;\n bh = bh * bh;\n vec3 bX = abs(d.z) < .999 ? vec3(.0, .0, 1.) : vec3(1., .0, .0);\n vec3 bd = normalize(cross(bX, d));\n vec3 be = cross(d, bd);\n float bR = ssrFactor * clamp(-4. * dot(bg, d) + 3.8, .0, 1.);\n bR *= clamp(4.7 - j * 5., .0, 1.);\n vec3 bp = T(projMatrix, vViewVertex.xyz);\n bp.z = 1. / bp.z;\n vec3 br = bc(bW, bd, be, d, bg, bh);\n float bq = mix(cameraNearFar.y + vViewVertex.z, -vViewVertex.z - cameraNearFar.x, br.z * .5 + .5);\n float bE = .5 * bq;\n vec4 bQ;\n if(dot(br, d) > .001 && bR > .0) {\n bQ = bD(bp, bq, bE, br, j, bW);\n if(bQ.w > .0)\n return bP(bQ, bR, bS, bT, j);\n \n }\n return vec3(.0);\n}\n#endif\nconst vec3 bY = vec3(0., 0., 1.);\nuniform mat4 viewMatrix;\nuniform sampler2D normalTexture;\nuniform sampler2D heightTexture;\nuniform vec4 waveParams;\nuniform vec2 waterDir;\nuniform vec4 waterBaseColor;\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 camPos;\nuniform float timeElapsed;\nvarying vec2 vUv;\nvarying vec2 vNoiseUv;\nvarying vec3 vPos;\nvarying mat3 vTbnMatrix;\nfloat bZ(vec3 e, float ca) {\n float cb = max(.015, ca);\n return max((e.x + e.y) * .3303545 / cb + .3303545, .0);\n}\nconst vec2 cc = vec2(6. / 25., 5. / 24.);\nvec2 cd(sampler2D ce, vec2 S) {\n return 2. * texture2D(ce, S).rg - 1.;\n}\nfloat cf(vec2 S) {\n return texture2D(heightTexture, S).b;\n}\nvec3 cg(sampler2D ce, vec2 S) {\n return 2. * texture2D(ce, S).rgb - 1.;\n}\nfloat ch(vec2 S, float ci) {\n return fract(ci);\n}\nfloat cj(vec2 S, float ci) {\n float ck = ch(S, ci);\n return 1. - abs(1. - 2. * ck);\n}\nvec3 cl(sampler2D cm, vec2 S, float ci, float cn) {\n float co = waveParams[2];\n float cp = waveParams[3];\n vec2 cq = cd(cm, S) * co;\n float ck = ch(S, ci + cn);\n float cr = cj(S, ci + cn);\n vec2 f = S;\n f -= cq * (ck + cp);\n f += cn;\n f += (ci - ck) * cc;\n return vec3(f, cr);\n}\nconst float cs = 7.77;\nvec3 ct(sampler2D cu, sampler2D cv, vec2 cw, vec2 cx, float ci) {\n float ca = waveParams[0];\n vec2 cy = ci * -cx;\n float cz = cf(vNoiseUv) * cs;\n vec3 cA = cl(cv, cw + cy, ci + cz, .0);\n vec3 cB = cl(cv, cw + cy, ci + cz, .5);\n vec3 cC = cg(cu, cA.xy) * cA.z;\n vec3 cD = cg(cu, cB.xy) * cB.z;\n vec3 cE = normalize(cC + cD);\n cE.xy *= ca;\n cE.z = sqrt(1. - dot(cE.xy, cE.xy));\n return cE;\n}\nvec4 cF(vec2 cw, float cG) {\n float cH = waveParams[1];\n vec3 d = ct(normalTexture, heightTexture, cw * cH, waterDir, cG);\n float cI = bZ(d, waveParams[0]);\n return vec4(d, cI);\n}\nconst float cJ = 3.141592653589793;\nconst float cK = 1. / cJ;\nconst float cL = .3183098861837907;\nconst float cM = 1.570796326794897;\nconst float cN = .4;\nfloat cO = 2.2;\nvec3 cP(float cQ, vec3 cR, float l) {\n return cR + (l - cR) * pow(1. - cQ, 5.);\n}\nfloat cS(float cT, float j) {\n float cU = j * j;\n float cV = cT * cT;\n float cW = pow((cV * (cU - 1.) + 1.), cO) * cJ;\n return cU / cW;\n}\nfloat cX(float cY) {\n return .25 / (cY * cY);\n}\nvec3 cZ(const vec3 x) {\n return (x * (2.51 * x + .03)) / (x * (2.43 * x + .59) + .14);\n}\nconst float da = 2.2;\nconst float db = .4545454545;\nvec4 dc(vec4 u) {\n return vec4(pow(u.rgb, vec3(db)), u.w);\n}\nvec3 dd(vec3 u) {\n return pow(u, vec3(da));\n}\nconst vec3 de = vec3(.02, 1., 5.);\nconst vec2 df = vec2(.02, .1);\nconst float j = .06;\nconst float dg = 1.7;\nconst vec3 dh = vec3(0, .6, .9);\nconst vec3 di = vec3(.72, .92, 1.);\nconst float dj = .65;\nconst float dk = 300000.0;\nconst float dl = 500000.0;\nconst float dm = .775;\nconst float dn = .8;\nPBRShadingWater dp;\nvec3 dq(in PBRShadingWater dr, float j, vec3 ds, float dt) {\n vec3 du = cP(dr.VdotH, ds, dt);\n float dv = cS(dr.NdotH, j);\n float dw = cX(dr.LdotH);\n float dx = mix(j + .045, j + .385, 1. - dr.VdotH);\n float dy = 1.2;\n float dz = cS(dr.NdotH, dx) * dy;\n return ((dv + dz) * dw) * du;\n}\nvec3 dA(float dg, float dB, vec3 dh, float dC) {\n return dg * (.075 * dh * pow(dB, 4.) + 50. * pow(dB, 23.)) * dC;\n}\nvec3 dD(in float bk, in vec3 dE, in vec3 dF) {\n float dG = pow((1. - bk), de[2]);\n return mix(dF, dE, dG);\n}\nvec3 dH(in vec3 e, in vec3 dI, in float dJ, in float j) {\n \n#ifdef HAS_IBL_LIGHTING\nvec3 dK = reflect(-dI, e);\n vec4 dL = textureCube(prefilterMap, environmentTransform * dK);\n float dM = clamp(1. + dot(dK, e), .0, 1.);\n dL *= dM * dM;\n vec3 i = o(dL, rgbmRange);\n vec3 dN = c(e);\n float l = clamp(50.0 * waterBaseColor.g, .0, 1.);\n vec3 dO = h(waterBaseColor.rgb, j, dot(e, dI), l);\n return i * dO + dN;\n#else\nvec3 dP = dd(di);\n vec3 dQ = dd(dh);\n vec3 di = dD(dJ, dP, dQ);\n return di;\n#endif\n}\nvec3 dR(in vec3 e, in vec3 dI, in vec3 dS, vec3 u, in vec3 dT, in vec3 dU, in float dV, float dW, vec3 dX) {\n float dY = 0.;\n vec3 dZ = dd(u);\n vec3 bm = normalize(dS + dI);\n dp.NdotL = clamp(dot(e, dS), .0, 1.);\n dp.NdotV = clamp(dot(e, dI), .001, 1.);\n dp.VdotN = clamp(dot(dI, e), .001, 1.);\n dp.NdotH = clamp(dot(e, bm), .0, 1.);\n dp.VdotH = clamp(dot(dI, bm), .0, 1.);\n dp.LdotH = clamp(dot(dS, bm), .0, 1.);\n float dJ = max(dot(dU, dI), .0);\n vec3 di = dH(e, dI, dJ, j);\n float ea = max(dot(dU, dS), .0);\n float eb = .1 + ea * .9;\n di *= eb;\n float ec = clamp(dV, .8, 1.);\n vec3 ed = cP(dp.VdotN, vec3(de[0]), de[1]);\n vec3 ee = ed * di * ec;\n vec3 ef = dZ * mix(di, ea * dT * cK, 2. / 3.) * ec;\n vec3 i = vec3(.0);\n if(dJ > .0 && ea > .0) {\n vec3 eg = dq(dp, j, vec3(df[0]), df[1]);\n vec3 eh = dT * cK * dV;\n i = dp.NdotL * eh * eg;\n }\n vec3 cI = vec3(.0);\n if(dJ > .0) {\n cI = dA(dg, dW, dh, eb);\n }\n vec3 ei = vec3(.0);\n#ifdef HAS_SSR\nfloat ej = smoothstep(dl, dk, -dX.z);\n mat4 ek = viewMatrix;\n vec4 el = vec4(dX.xyz, 1.);\n vec3 em = normalize(el.xyz);\n vec4 en = ek * vec4(e, .0);\n vec3 eo = normalize(en.xyz);\n vec4 ep = ek * vec4(dU, .0);\n float eq = pow(max(dot(-em, ep.xyz), .0), cN);\n vec3 er = mix(ep.xyz, eo, eq);\n vec3 es = ssr(vec3(.0), vec3(1.), j, normalize(er), -normalize(vViewVertex.xyz));\n if(es.z > .0) {\n vec2 et = smoothstep(.3, .6, abs(vec2(.5) - es.xy));\n dY = dm * clamp(1. - 1.3 * et.y, .0, 1.) * ej;\n vec3 eu = X(.0, es.xy);\n ei = dd(eu) * dY * ed.y * dj;\n }\n#endif\nfloat ev = mix(dn, dn * .5, dY);\n return cZ((1. - dY) * ee + ei + ef * ev + i + cI);\n}\nvoid main() {\n vec3 dU = bY;\n vec4 ew = cF(vUv, timeElapsed);\n vec3 e = normalize(vTbnMatrix * ew.xyz);\n vec3 dI = -normalize(vPos - camPos);\n vec3 dS = normalize(-lightDirection);\n#if defined(HAS_SHADOWING)\nfloat dV = shadow_computeShadow();\n#else\nfloat dV = 1.;\n#endif\nvec4 ex = viewMatrix * vec4(vPos, 1.);\n vec4 ey = vec4(dR(e, dI, dS, waterBaseColor.rgb, lightColor, dU, dV, ew.w, ex.xyz), waterBaseColor.a);\n gl_FragColor = dc(ey);\n if(contrast != 1.) {\n gl_FragColor = contrastMatrix(contrast) * gl_FragColor;\n }\n if(length(hsv) > .0) {\n gl_FragColor = hsv_apply(gl_FragColor, hsv);\n }\n gl_FragColor = highlight_blendColor(gl_FragColor) * layerOpacity;\n}",
14839
14839
  defines: s,
@@ -14846,10 +14846,10 @@ class ef extends Ml {
14846
14846
  projViewMatrix: t.projViewMatrix
14847
14847
  };
14848
14848
  }
14849
- ca(t, e) {
14849
+ fa(t, e) {
14850
14850
  const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = Jc(t, n, i, e && e.ssr, e && e.jitter), s = t.getLightManager();
14851
14851
  let o = s && s.getDirectionalLight() || {};
14852
- const a = s && s.getAmbientLight() || {}, l = this.getSymbol(Zc), u = this.ba = this.ba || [], c = this.wa = this.wa || [];
14852
+ const a = s && s.getAmbientLight() || {}, l = this.getSymbol(Zc), u = this.wa = this.wa || [], c = this.Aa = this.Aa || [];
14853
14853
  h.set(c, .09, l.uvScale || 3, .03, -.5);
14854
14854
  Bo(r, {
14855
14855
  ambientColor: a.color || [ .2, .2, .2 ],
@@ -14858,8 +14858,8 @@ class ef extends Ml {
14858
14858
  lightColor: o.color || qc.color,
14859
14859
  camPos: t.cameraPosition,
14860
14860
  timeElapsed: l.animation ? (this.layer.getRenderer().getFrameTimestamp() || 0) / (1 / (l.waterSpeed || 1) * 1e4) : 0,
14861
- normalTexture: this.ga || this.ya,
14862
- heightTexture: this.xa || this.ya,
14861
+ normalTexture: this.va || this.ga,
14862
+ heightTexture: this.ba || this.ga,
14863
14863
  waveParams: c,
14864
14864
  waterDir: nf(u, l.waterDirection || 0),
14865
14865
  waterBaseColor: l.waterBaseColor || [ .1451, .2588, .4863, 1 ],
@@ -14867,28 +14867,28 @@ class ef extends Ml {
14867
14867
  hsv: l.hsv || Qc
14868
14868
  });
14869
14869
  const f = this.layer.getRenderer();
14870
- return r.layerOpacity = f.Wn(), this.setIncludeUniformValues(r, e), e && e.ssr && e.ssr.renderUniforms && Bo(r, e.ssr.renderUniforms),
14870
+ return r.layerOpacity = f.Bn(), this.setIncludeUniformValues(r, e), e && e.ssr && e.ssr.renderUniforms && Bo(r, e.ssr.renderUniforms),
14871
14871
  r;
14872
14872
  }
14873
14873
  delete() {
14874
- super.delete(), this.ya && (this.ya.destroy(), delete this.ya), this.ga && this.ga.destroy(),
14875
- this.xa && this.xa.destroy(), this.shader && (this.shader.dispose(), delete this.shader),
14876
- this.fa && this.fa.dispose(), this.pa && (this.pa.geometry.dispose(), this.pa.material && this.pa.material.dispose(),
14877
- this.pa.dispose(), delete this.pa), this.disposeIBLTextures();
14874
+ super.delete(), this.ga && (this.ga.destroy(), delete this.ga), this.va && this.va.destroy(),
14875
+ this.ba && this.ba.destroy(), this.shader && (this.shader.dispose(), delete this.shader),
14876
+ this.da && this.da.dispose(), this.ma && (this.ma.geometry.dispose(), this.ma.material && this.ma.material.dispose(),
14877
+ this.ma.dispose(), delete this.ma), this.disposeIBLTextures();
14878
14878
  }
14879
14879
  createGround() {
14880
14880
  const t = new r.Plane;
14881
14881
  t.data.aTexCoord = new Uint8Array([ 0, 1, 1, 1, 0, 0, 1, 0 ]), t.generateBuffers(this.renderer.regl),
14882
- this.pa = new r.Mesh(t, null, {
14882
+ this.ma = new r.Mesh(t, null, {
14883
14883
  castShadow: !1
14884
- }), this.da = new r.Scene([ this.pa ]);
14884
+ }), this.pa = new r.Scene([ this.ma ]);
14885
14885
  }
14886
14886
  transformWater() {
14887
- const t = this.getMap(), e = a.getGroundTransform(this.pa.localTransform, t);
14888
- this.pa.setLocalTransform(e);
14887
+ const t = this.getMap(), e = a.getGroundTransform(this.ma.localTransform, t);
14888
+ this.ma.setLocalTransform(e);
14889
14889
  const n = t._get2DExtentAtRes(t.getGLRes()), i = n.getWidth(), r = n.getHeight(), s = t.cameraLookAt, o = s[0] - i, l = s[1] + r, h = o / tf[0], u = l / tf[1], c = h % 1, f = u % 1, d = h * Kc % 1, p = u * Kc % 1, m = i / tf[0] * 2, y = r / tf[1] * 2;
14890
- this.pa.setUniform("uvOffset", [ c, f ]), this.pa.setUniform("noiseUvOffset", [ d, p ]),
14891
- this.pa.setUniform("uvScale", [ m, -y ]);
14890
+ this.ma.setUniform("uvOffset", [ c, f ]), this.ma.setUniform("noiseUvOffset", [ d, p ]),
14891
+ this.ma.setUniform("uvScale", [ m, -y ]);
14892
14892
  }
14893
14893
  }
14894
14894
 
@@ -14984,7 +14984,7 @@ const yf = Ha("heatmap", class extends Ml {
14984
14984
  }
14985
14985
  callRenderer(t, e, n) {
14986
14986
  const i = this.getRenderFBO(n);
14987
- this.Wi += this.Aa.render(this.scene, e, i);
14987
+ this.Bi += this.Ma.render(this.scene, e, i);
14988
14988
  }
14989
14989
  getUniformValues(t) {
14990
14990
  const e = this.getSymbol({
@@ -15001,13 +15001,13 @@ const yf = Ha("heatmap", class extends Ml {
15001
15001
  return this.scene.getMeshes();
15002
15002
  }
15003
15003
  delete() {
15004
- super.delete(...arguments), this.Aa.dispose(), delete this.Aa;
15004
+ super.delete(...arguments), this.Ma.dispose(), delete this.Ma;
15005
15005
  }
15006
15006
  init() {
15007
15007
  const t = this.regl;
15008
15008
  this.renderer = new r.Renderer(t);
15009
15009
  const e = this.getPolygonOffset(), n = this.getSymbols()[0];
15010
- this.Aa = new m(this.regl, this.sceneConfig, this.layer, n.heatmapColor, null, e);
15010
+ this.Ma = new m(this.regl, this.sceneConfig, this.layer, n.heatmapColor, null, e);
15011
15011
  }
15012
15012
  });
15013
15013
 
@@ -15042,9 +15042,9 @@ class bf extends _a {
15042
15042
  }).spatialReference = null, super(t, e), this.setData(e.data);
15043
15043
  }
15044
15044
  onAdd() {
15045
- this.Xn();
15045
+ this.Yn();
15046
15046
  }
15047
- Xn() {
15047
+ Yn() {
15048
15048
  const t = this.getMap(), e = t.getMaxNativeZoom(), n = t.getProjection(), i = "EPSG:4326" === n.code || "EPSG:4490" === n.code;
15049
15049
  var r;
15050
15050
  i && (this.options.tileSystem = [ 1, -1, -180, 90 ]), this.options.spatialReference = i ? function(t, e) {
@@ -15088,17 +15088,17 @@ class bf extends _a {
15088
15088
  }
15089
15089
  setData(t) {
15090
15090
  if (this.options.data = t, t && (co(t) || t.url)) {
15091
- return !!this.getRenderer() && this.Ma(), this;
15091
+ return !!this.getRenderer() && this.Sa(), this;
15092
15092
  }
15093
- return this.Sa(t), this.Ma(), this;
15093
+ return this._a(t), this.Sa(), this;
15094
15094
  }
15095
- Sa(t) {
15095
+ _a(t) {
15096
15096
  if (this.options.convertFn) {
15097
15097
  t = new Function("data", this.options.convertFn + "\nreturn convert(data)")(t);
15098
15098
  }
15099
- return this.features = t, this._a(), this;
15099
+ return this.features = t, this.Pa(), this;
15100
15100
  }
15101
- Ma() {
15101
+ Sa() {
15102
15102
  const t = this.getRenderer();
15103
15103
  if (t) {
15104
15104
  const e = t.getWorkerConnection();
@@ -15114,19 +15114,19 @@ class bf extends _a {
15114
15114
  }
15115
15115
  }
15116
15116
  getExtent() {
15117
- return this.Pa;
15117
+ return this.ka;
15118
15118
  }
15119
15119
  onWorkerReady(t, e) {
15120
15120
  t ? this.fire("dataerror", {
15121
15121
  error: t
15122
- }) : (e && (e.extent && this.ka(e.extent), e.idMap && (this.Ta = e.idMap)), this.fire("dataload", {
15122
+ }) : (e && (e.extent && this.Ta(e.extent), e.idMap && (this.Ia = e.idMap)), this.fire("dataload", {
15123
15123
  extent: e && e.extent
15124
15124
  }));
15125
15125
  }
15126
- ka(e) {
15127
- this.Pa = new t.Extent(...e);
15126
+ Ta(e) {
15127
+ this.ka = new t.Extent(...e);
15128
15128
  }
15129
- Ia(t, e) {
15129
+ Fa(t, e) {
15130
15130
  co(t) ? Mo.getJSON(t, e) : Mo.getJSON(t.url, t, e);
15131
15131
  }
15132
15132
  getData() {
@@ -15136,16 +15136,16 @@ class bf extends _a {
15136
15136
  return this.getId() + "," + t + "," + e + "," + n;
15137
15137
  }
15138
15138
  getFeature(t) {
15139
- return this.Ta[t];
15139
+ return this.Ia[t];
15140
15140
  }
15141
15141
  static fromJSON(t) {
15142
15142
  return t && "GeoJSONVectorTileLayer" === t.type ? new bf(t.id, t.options) : null;
15143
15143
  }
15144
- _a() {
15144
+ Pa() {
15145
15145
  if (!this.features) return;
15146
15146
  if (this.features = JSON.parse(JSON.stringify(this.features)), !this.features) return;
15147
15147
  let t = 0;
15148
- this.Ta = {};
15148
+ this.Ia = {};
15149
15149
  const e = this.options.featureIdProperty, n = this.features;
15150
15150
  Array.isArray(n) ? n.forEach((n => {
15151
15151
  if (n) {
@@ -15153,7 +15153,7 @@ class bf extends _a {
15153
15153
  let t = e;
15154
15154
  mo(e) && (t = e[n.layer || "0"]), n.id = n.properties[t];
15155
15155
  }
15156
- this.Ta[n.id] = n;
15156
+ this.Ia[n.id] = n;
15157
15157
  }
15158
15158
  })) : n.features && n.features.forEach((n => {
15159
15159
  if (n) {
@@ -15161,7 +15161,7 @@ class bf extends _a {
15161
15161
  let t = e;
15162
15162
  mo(e) && (t = e[n.layer || "0"]), n.id = n.properties[t];
15163
15163
  }
15164
- this.Ta[n.id] = n;
15164
+ this.Ia[n.id] = n;
15165
15165
  }
15166
15166
  }));
15167
15167
  }
@@ -15609,24 +15609,24 @@ const Rf = [];
15609
15609
 
15610
15610
  class Hf extends t.renderer.CanvasRenderer {
15611
15611
  constructor(...t) {
15612
- super(...t), this.features = {}, this.Fa = {}, this.we = 0, this.Ca = {}, this.Oa = {},
15613
- this.Ea = {}, this.Da = {}, this.La = {}, this.Ra = !0, this.Ha = {
15612
+ super(...t), this.features = {}, this.Ca = {}, this.we = 0, this.Oa = {}, this.Ea = {},
15613
+ this.Da = {}, this.La = {}, this.Ra = {}, this.Ha = !0, this.za = {
15614
15614
  id: 0,
15615
15615
  pickingId: 0
15616
- }, this.za = {};
15616
+ }, this.Na = {};
15617
15617
  }
15618
15618
  setURLModifier(t) {
15619
- this.$n = t;
15619
+ this.Xn = t;
15620
15620
  }
15621
15621
  getURLModifier() {
15622
- return this.$n;
15622
+ return this.Xn;
15623
15623
  }
15624
15624
  hasNoAARendering() {
15625
15625
  return !0;
15626
15626
  }
15627
15627
  needToRedraw() {
15628
15628
  const t = super.needToRedraw();
15629
- return t || (this.painter && this.painter.needToRedraw() || this.Na && this.Na.needToRedraw() || this.Va && this.Va.needToRedraw());
15629
+ return t || (this.painter && this.painter.needToRedraw() || this.Va && this.Va.needToRedraw() || this.Ua && this.Ua.needToRedraw());
15630
15630
  }
15631
15631
  getAnalysisMeshes() {
15632
15632
  return this.painter && this.painter.getAnalysisMeshes() || Rf;
@@ -15638,39 +15638,39 @@ class Hf extends t.renderer.CanvasRenderer {
15638
15638
  this.Qe = t;
15639
15639
  const n = this.layer;
15640
15640
  this.prepareCanvas(), this.tn = this.en(this.getMap().getGLRes()), this.nn = e || {};
15641
- const i = this.nn.renderMode, r = this.Ua();
15642
- if (this.rn(r, i), this.Ra) this.buildMesh(), this.ja(), this.Ga(), this.za = {},
15643
- this.Wa = !1, this.Ra = !1, this.Ba = !1; else if (this.Wa) {
15644
- const t = this.atlas, e = this.$a, n = this.Xa;
15645
- delete this.atlas, delete this.$a, delete this.Xa, this.buildMesh(t), this.ja(e),
15646
- this.Ga(n), this.Wa = !1, this.Ba = !1;
15647
- } else if (this.Ba) {
15648
- const t = this.Xa;
15649
- delete this.Xa, this.Ga(t), this.Ba = !1;
15650
- }
15651
- if (!this.meshes && !this.Ya && !this.Ja) return void this.completeRender();
15652
- this.qa && (this.Ka(), this.qa = !1), this.Za();
15641
+ const i = this.nn.renderMode, r = this.ja();
15642
+ if (this.rn(r, i), this.Ha) this.buildMesh(), this.Ga(), this.Wa(), this.Na = {},
15643
+ this.Ba = !1, this.Ha = !1, this.$a = !1; else if (this.Ba) {
15644
+ const t = this.atlas, e = this.Xa, n = this.Ya;
15645
+ delete this.atlas, delete this.Xa, delete this.Ya, this.buildMesh(t), this.Ga(e),
15646
+ this.Wa(n), this.Ba = !1, this.$a = !1;
15647
+ } else if (this.$a) {
15648
+ const t = this.Ya;
15649
+ delete this.Ya, this.Wa(t), this.$a = !1;
15650
+ }
15651
+ if (!this.meshes && !this.Ja && !this.qa) return void this.completeRender();
15652
+ this.Ka && (this.Za(), this.Ka = !1), this.Qa();
15653
15653
  const s = !i || "default" === i;
15654
15654
  let o = 0;
15655
- 0 === this.layer.options.meshRenderOrder && this.Qa(r, o, i);
15655
+ 0 === this.layer.options.meshRenderOrder && this.el(r, o, i);
15656
15656
  let a = 0;
15657
- if (this.Ja && (s || this.Va.supportRenderMode(i))) {
15658
- this.Va.startFrame(r), this.Va.addMesh(this.Ja, null, {
15657
+ if (this.qa && (s || this.Ua.supportRenderMode(i))) {
15658
+ this.Ua.startFrame(r), this.Ua.addMesh(this.qa, null, {
15659
15659
  bloom: this.nn.bloom
15660
- }), this.Va.prepareRender(r);
15660
+ }), this.Ua.prepareRender(r);
15661
15661
  const t = r.polygonOffsetIndex || 0;
15662
15662
  o = this.meshes && this.meshes.length ? o - 1 : o, r.polygonOffsetIndex = (r.polygonOffsetIndex || 0) + o,
15663
- a = this.Va.render(r).drawCount, r.polygonOffsetIndex = t;
15663
+ a = this.Ua.render(r).drawCount, r.polygonOffsetIndex = t;
15664
15664
  }
15665
- if (1 === this.layer.options.meshRenderOrder && this.Qa(r, a ? o - 1 : o, i), this.Ya && (s || this.Na.supportRenderMode(i))) {
15666
- const e = !this.nn.timestamp || this.nn.isFinalRender, i = !this.el || this.el !== t;
15665
+ if (1 === this.layer.options.meshRenderOrder && this.el(r, a ? o - 1 : o, i), this.Ja && (s || this.Va.supportRenderMode(i))) {
15666
+ const e = !this.nn.timestamp || this.nn.isFinalRender, i = !this.nl || this.nl !== t;
15667
15667
  n.options.collision && i && n.clearCollisionIndex();
15668
15668
  const s = this.layer.options.sceneConfig;
15669
- this.Na.sceneConfig.collision = !s || (!!yo(s.collision) || s.collision), this.Na.startFrame(r),
15670
- this.Na.addMesh(this.Ya, null, {
15669
+ this.Va.sceneConfig.collision = !s || (!!yo(s.collision) || s.collision), this.Va.startFrame(r),
15670
+ this.Va.addMesh(this.Ja, null, {
15671
15671
  bloom: this.nn.bloom
15672
- }), this.Na.prepareRender(r), n.options.collision && i && (this.Na.updateCollision(r),
15673
- e && (this.el = t)), this.Na.render(r);
15672
+ }), this.Va.prepareRender(r), n.options.collision && i && (this.Va.updateCollision(r),
15673
+ e && (this.nl = t)), this.Va.render(r);
15674
15674
  }
15675
15675
  (s || e && e.isFinalRender) && (this.completeRender(), this.layer.fire("canvasisdirty"));
15676
15676
  }
@@ -15678,7 +15678,7 @@ class Hf extends t.renderer.CanvasRenderer {
15678
15678
  const n = !e || "default" === e;
15679
15679
  this.painter && (n || this.painter.supportRenderMode(e)) && this.painter.startFrame(t);
15680
15680
  }
15681
- Qa(t, e, n) {
15681
+ el(t, e, n) {
15682
15682
  const i = !n || "default" === n;
15683
15683
  if (this.painter && this.meshes && (i || this.painter.supportRenderMode(n))) {
15684
15684
  this.painter.addMesh(this.meshes, null, {
@@ -15697,11 +15697,11 @@ class Hf extends t.renderer.CanvasRenderer {
15697
15697
  isForeground() {
15698
15698
  return !0;
15699
15699
  }
15700
- Ua() {
15700
+ ja() {
15701
15701
  const t = {
15702
15702
  regl: this.regl,
15703
15703
  layer: this.layer,
15704
- symbol: this.nl,
15704
+ symbol: this.il,
15705
15705
  gl: this.gl,
15706
15706
  sceneConfig: this.layer.options.sceneConfig,
15707
15707
  pluginIndex: 0,
@@ -15716,7 +15716,7 @@ class Hf extends t.renderer.CanvasRenderer {
15716
15716
  getFrameTimestamp() {
15717
15717
  return this.Qe;
15718
15718
  }
15719
- il(t, e) {
15719
+ rl(t, e) {
15720
15720
  (t = t || e) === e && (e = null);
15721
15721
  const n = [], i = [ 0, 0, 0, 0 ];
15722
15722
  this.layer._sortGeometries();
@@ -15727,18 +15727,18 @@ class Hf extends t.renderer.CanvasRenderer {
15727
15727
  const a = this.features[o];
15728
15728
  if (Array.isArray(a)) for (let r = 0; r < a.length; r++) {
15729
15729
  const s = a[r], o = s[Df];
15730
- (!t || t[o] || e && (!e || e[o])) && (s.visible || (this.qa = !0), this.rl(s.geometry, i, s.coordinates),
15730
+ (!t || t[o] || e && (!e || e[o])) && (s.visible || (this.Ka = !0), this.sl(s.geometry, i, s.coordinates),
15731
15731
  n.push(s));
15732
15732
  } else {
15733
- a.visible || (this.qa = !0);
15733
+ a.visible || (this.Ka = !0);
15734
15734
  const r = a[Df];
15735
15735
  if (t && !t[r] && (!e || e && !e[r])) continue;
15736
- this.rl(a.geometry, i, a.coordinates), n.push(a);
15736
+ this.sl(a.geometry, i, a.coordinates), n.push(a);
15737
15737
  }
15738
15738
  }
15739
15739
  if (n.length || (this.meshes && this.painter && (this.painter.deleteMesh(this.meshes),
15740
- delete this.meshes), this.Ya && (this.Na.deleteMesh(this.Ya), delete this.Ya), this.Ja && (this.Va.deleteMesh(this.Ja),
15741
- delete this.Ja)), i[3] && (i[0] /= i[3], i[1] /= i[3]), isNaN(i[0]) || isNaN(i[1])) throw new Error(`invalid geometry coordinates for ${this.layer.getJSONType()}`);
15740
+ delete this.meshes), this.Ja && (this.Va.deleteMesh(this.Ja), delete this.Ja), this.qa && (this.Ua.deleteMesh(this.qa),
15741
+ delete this.qa)), i[3] && (i[0] /= i[3], i[1] /= i[3]), isNaN(i[0]) || isNaN(i[1])) throw new Error(`invalid geometry coordinates for ${this.layer.getJSONType()}`);
15742
15742
  return {
15743
15743
  features: n,
15744
15744
  center: i
@@ -15757,12 +15757,12 @@ class Hf extends t.renderer.CanvasRenderer {
15757
15757
  }).load();
15758
15758
  }
15759
15759
  createMesh(t, e, n, i, r, s) {
15760
- return this.createVectorPacks(t, e, n, i, r, s).then((o => this.sl(o, t, e, n, i, r, s)));
15760
+ return this.createVectorPacks(t, e, n, i, r, s).then((o => this.ol(o, t, e, n, i, r, s)));
15761
15761
  }
15762
- sl(t, e, n, i, r, a, l) {
15762
+ ol(t, e, n, i, r, a, l) {
15763
15763
  if (!t) return null;
15764
15764
  const h = e.createGeometries([ t.data ], No(r, null, 0, i, this.layer));
15765
- for (let t = 0; t < h.length; t++) h[t] && this.Ti(h[t].geometry);
15765
+ for (let t = 0; t < h.length; t++) h[t] && this.Ii(h[t].geometry);
15766
15766
  const u = o.identity([]);
15767
15767
  o.translate(u, u, s.set([], l[0], l[1], 0)), o.scale(u, u, s.set([], 1, 1, this.tn));
15768
15768
  const c = e.createMeshes(h, u, {
@@ -15781,22 +15781,22 @@ class Hf extends t.renderer.CanvasRenderer {
15781
15781
  }
15782
15782
  };
15783
15783
  }
15784
- rl(t, e, n) {
15785
- for (let i = 0; i < t.length; i++) if (Array.isArray(t[i][0])) for (let r = 0; r < t[i].length; r++) if (Array.isArray(t[i][r][0])) for (let s = 0; s < t[i][r].length; s++) isNaN(+t[i][r][s][0]) || isNaN(+t[i][r][s][1]) || this.ol(e, t[i][r][s][0], t[i][r][s][1], t[i][r][s][2], 1, n[i][r][s]); else isNaN(+t[i][r][0]) || isNaN(+t[i][r][1]) || this.ol(e, t[i][r][0], t[i][r][1], t[i][r][2], 1, n[i][r]); else isNaN(+t[i][0]) || isNaN(+t[i][1]) || this.ol(e, t[i][0], t[i][1], t[i][2], 1, n[i]);
15784
+ sl(t, e, n) {
15785
+ for (let i = 0; i < t.length; i++) if (Array.isArray(t[i][0])) for (let r = 0; r < t[i].length; r++) if (Array.isArray(t[i][r][0])) for (let s = 0; s < t[i][r].length; s++) isNaN(+t[i][r][s][0]) || isNaN(+t[i][r][s][1]) || this.al(e, t[i][r][s][0], t[i][r][s][1], t[i][r][s][2], 1, n[i][r][s]); else isNaN(+t[i][r][0]) || isNaN(+t[i][r][1]) || this.al(e, t[i][r][0], t[i][r][1], t[i][r][2], 1, n[i][r]); else isNaN(+t[i][0]) || isNaN(+t[i][1]) || this.al(e, t[i][0], t[i][1], t[i][2], 1, n[i]);
15786
15786
  }
15787
- ol(t, e, n, i, r, s) {
15787
+ al(t, e, n, i, r, s) {
15788
15788
  const o = this.getMap().getProjection().isSphere();
15789
15789
  let a = !1;
15790
15790
  (s[0] > 180 || s[0] < -180) && (a = !0, o && console.warn(`Layer(${this.layer.getId()}) has invalid longitude value: ${s[0]}`)),
15791
15791
  (s[1] > 90 || s[1] < -90) && (a = !0, o && console.warn(`Layer(${this.layer.getId()}) has invalid latitude value: ${s[1]}`)),
15792
15792
  a || (t[0] += e, t[1] += n, t[2] += i || 0, t[3] += r);
15793
15793
  }
15794
- Ti(t) {
15794
+ Ii(t) {
15795
15795
  const e = this.getMap().getGLRes(), n = t.properties;
15796
15796
  n.tileResolution = e, n.tileRatio = 1, n.z = 1, n.tileExtent = 1, n.elements = t.elements,
15797
15797
  n.aPickingId = t.data.aPickingId;
15798
15798
  }
15799
- al(t) {
15799
+ ll(t) {
15800
15800
  return "win-intel-gpu-crash" === t && (this.layer.options.workarounds["win-intel-gpu-crash"] && Nf(this.gl));
15801
15801
  }
15802
15802
  prepareRequestors() {
@@ -15809,12 +15809,12 @@ class Hf extends t.renderer.CanvasRenderer {
15809
15809
  return n && n(e) || e;
15810
15810
  }
15811
15811
  });
15812
- const e = !this.al("win-intel-gpu-crash");
15812
+ const e = !this.ll("win-intel-gpu-crash");
15813
15813
  this.se = new Js((e => {
15814
15814
  t.getMap().getRenderer().callInNextFrame(e);
15815
- }), t.options.glyphSdfLimitPerFrame, e), this.requestor = this.ll.bind(this), this.hl = this.ul.bind(this);
15815
+ }), t.options.glyphSdfLimitPerFrame, e), this.requestor = this.hl.bind(this), this.ul = this.cl.bind(this);
15816
15816
  }
15817
- ll(t, e, n) {
15817
+ hl(t, e, n) {
15818
15818
  const i = [];
15819
15819
  this.re.getIcons(t, ((t, e) => {
15820
15820
  if (t) throw t;
@@ -15823,7 +15823,7 @@ class Hf extends t.renderer.CanvasRenderer {
15823
15823
  }, i);
15824
15824
  }));
15825
15825
  }
15826
- ul(t, e, n) {
15826
+ cl(t, e, n) {
15827
15827
  this.se.getGlyphs(e, ((e, i) => {
15828
15828
  if (e) throw e;
15829
15829
  const r = i.buffers || [];
@@ -15836,43 +15836,43 @@ class Hf extends t.renderer.CanvasRenderer {
15836
15836
  }));
15837
15837
  }));
15838
15838
  }
15839
- ja(t) {
15840
- const e = Object.keys(this.Ea), n = Object.keys(this.Da);
15841
- if (!e.length && !n.length) return void (this.Ya && (this.Na.deleteMesh(this.Ya),
15842
- delete this.Ya));
15843
- const {features: i, center: r} = this.il(this.Ea, this.Da), a = [], l = [];
15839
+ Ga(t) {
15840
+ const e = Object.keys(this.Da), n = Object.keys(this.La);
15841
+ if (!e.length && !n.length) return void (this.Ja && (this.Va.deleteMesh(this.Ja),
15842
+ delete this.Ja));
15843
+ const {features: i, center: r} = this.rl(this.Da, this.La), a = [], l = [];
15844
15844
  for (let t = 0; t < i.length; t++) {
15845
15845
  const e = i[t][Df];
15846
- this.Ea[e] && a.push(i[t]), this.Da[e] && l.push(i[t]);
15847
- }
15848
- if (!a.length && !l.length) return void (this.Ya && (this.Na.deleteMesh(this.Ya),
15849
- delete this.Ya));
15850
- const h = this.qa;
15851
- this.cl = r;
15852
- const u = this.fl(a, l, t, r);
15853
- this.$a = {};
15846
+ this.Da[e] && a.push(i[t]), this.La[e] && l.push(i[t]);
15847
+ }
15848
+ if (!a.length && !l.length) return void (this.Ja && (this.Va.deleteMesh(this.Ja),
15849
+ delete this.Ja));
15850
+ const h = this.Ka;
15851
+ this.fl = r;
15852
+ const u = this.dl(a, l, t, r);
15853
+ this.Xa = {};
15854
15854
  const c = [], f = [];
15855
- this.dl = !0, Promise.all(u).then((t => {
15856
- if (this.Ya && (this.Na.deleteMesh(this.Ya), delete this.Ya), !t || !t.length) return void this.setToRedraw();
15857
- const e = this.Na.createGeometries(t.map((t => (t && t.data && (t.data.isIdUnique = !0),
15858
- t && t.data))), this.Ca);
15859
- for (let n = 0; n < e.length; n++) this.Ti(e[n].geometry, t[n] && t[n].data);
15855
+ this.pl = !0, Promise.all(u).then((t => {
15856
+ if (this.Ja && (this.Va.deleteMesh(this.Ja), delete this.Ja), !t || !t.length) return void this.setToRedraw();
15857
+ const e = this.Va.createGeometries(t.map((t => (t && t.data && (t.data.isIdUnique = !0),
15858
+ t && t.data))), this.Oa);
15859
+ for (let n = 0; n < e.length; n++) this.Ii(e[n].geometry, t[n] && t[n].data);
15860
15860
  const n = t[0] && t[0].data.iconAtlas, i = t[0] && t[0].data.glyphAtlas || t[1] && t[1].data.glyphAtlas;
15861
- n && (this.$a.iconAtlas = n), i && (this.$a.glyphAtlas = i);
15861
+ n && (this.Xa.iconAtlas = n), i && (this.Xa.glyphAtlas = i);
15862
15862
  const a = o.identity([]);
15863
15863
  o.translate(a, a, s.set(f, r[0], r[1], 0)), o.scale(a, a, s.set(c, 1, 1, this.tn));
15864
- const l = this.Na.createMeshes(e, a);
15864
+ const l = this.Va.createMeshes(e, a);
15865
15865
  for (let t = 0; t < l.length; t++) l[t].geometry.properties.originElements = l[t].geometry.properties.elements.slice(),
15866
15866
  l[t].properties.level = 0, l[t].material.set("flipY", 1), l[t].properties.meshKey = Of++;
15867
- this.Ya = l, h && (this.qa = !0), this.dl = !1, this.setToRedraw(), this.layer.fire("buildmarkermesh");
15867
+ this.Ja = l, h && (this.Ka = !0), this.pl = !1, this.setToRedraw(), this.layer.fire("buildmarkermesh");
15868
15868
  }));
15869
15869
  }
15870
- Ka() {
15871
- if (this.Ya && (this.pl(this.Ya[0], this.Ea), this.pl(this.Ya[1], this.Da), this.Ya[0] && this.Na.prepareCollideIndex(this.Ya[0].geometry),
15872
- this.Ya[1] && this.Na.prepareCollideIndex(this.Ya[1].geometry)), this.Ja) for (let t = 0; t < this.Ja.length; t++) this.pl(this.Ja[t], this.La);
15873
- if (this.meshes) for (let t = 0; t < this.meshes.length; t++) this.pl(this.meshes[t], this.Ca);
15870
+ Za() {
15871
+ if (this.Ja && (this.ml(this.Ja[0], this.Da), this.ml(this.Ja[1], this.La), this.Ja[0] && this.Va.prepareCollideIndex(this.Ja[0].geometry),
15872
+ this.Ja[1] && this.Va.prepareCollideIndex(this.Ja[1].geometry)), this.qa) for (let t = 0; t < this.qa.length; t++) this.ml(this.qa[t], this.Ra);
15873
+ if (this.meshes) for (let t = 0; t < this.meshes.length; t++) this.ml(this.meshes[t], this.Oa);
15874
15874
  }
15875
- pl(t, e) {
15875
+ ml(t, e) {
15876
15876
  if (!t) return;
15877
15877
  const {aPickingId: n, originElements: i} = t.geometry.properties, r = [];
15878
15878
  for (let t = 0; t < i.length; t++) {
@@ -15882,11 +15882,11 @@ class Hf extends t.renderer.CanvasRenderer {
15882
15882
  const s = t.geometry.properties.elements = new i.constructor(r);
15883
15883
  t.geometry.setElements(s);
15884
15884
  }
15885
- fl(t, e, n, i) {
15885
+ dl(t, e, n, i) {
15886
15886
  const r = {
15887
15887
  zoom: this.getMap().getZoom(),
15888
15888
  EXTENT: 1 / 0,
15889
- requestor: this.hl,
15889
+ requestor: this.ul,
15890
15890
  atlas: n,
15891
15891
  center: i,
15892
15892
  positionType: Float32Array,
@@ -15896,15 +15896,15 @@ class Hf extends t.renderer.CanvasRenderer {
15896
15896
  markerHeightType: Uint16Array
15897
15897
  }, s = uo({}, r);
15898
15898
  r.allowEmptyPack = 1;
15899
- return bs.splitPointSymbol(this.ml).map(((n, i) => new bs(0 === i ? t : e, n, 0 === i ? r : s).load()));
15899
+ return bs.splitPointSymbol(this.yl).map(((n, i) => new bs(0 === i ? t : e, n, 0 === i ? r : s).load()));
15900
15900
  }
15901
15901
  updateMesh() {}
15902
- yl(t) {
15902
+ vl(t) {
15903
15903
  const e = t._getInternalSymbol(), n = {
15904
15904
  zoom: this.getMap().getZoom(),
15905
15905
  isVector3D: !0
15906
- }, i = this.vl(t);
15907
- if (!this.Ya) return !1;
15906
+ }, i = this.xl(t);
15907
+ if (!this.Ja) return !1;
15908
15908
  let r = this.features[i];
15909
15909
  Array.isArray(r) || (r = [ r ]);
15910
15910
  const s = [], o = [], a = [], l = this.getMap().getZoom();
@@ -15914,14 +15914,14 @@ class Hf extends t.renderer.CanvasRenderer {
15914
15914
  for (let t = 0; t < r.length; t++) {
15915
15915
  if (!r[t]) continue;
15916
15916
  const i = Array.isArray(e) ? e[t] : e, s = Array.isArray(h) ? h[t] : h, o = Array.isArray(u) ? u[t] : u, a = new Qr(r, i, s, o, n).getIconAndGlyph();
15917
- if (!this.$a || !bs.isAtlasLoaded(a, this.$a)) return this.xl(), this.setToRedraw(),
15917
+ if (!this.Xa || !bs.isAtlasLoaded(a, this.Xa)) return this.wl(), this.setToRedraw(),
15918
15918
  !1;
15919
15919
  }
15920
15920
  for (let t = 0; t < r.length; t++) {
15921
15921
  const e = r[t][Df];
15922
- this.Ea[e] && o.push(r[t]), this.Da[e] && a.push(r[t]);
15922
+ this.Da[e] && o.push(r[t]), this.La[e] && a.push(r[t]);
15923
15923
  }
15924
- const c = r[0].id, f = this.fl(o, a, this.$a, this.cl), d = this.Ya;
15924
+ const c = r[0].id, f = this.dl(o, a, this.Xa, this.fl), d = this.Ja;
15925
15925
  return Promise.all(f).then((t => {
15926
15926
  for (let e = 0; e < t.length; e++) {
15927
15927
  if (!t[e]) continue;
@@ -15939,12 +15939,12 @@ class Hf extends t.renderer.CanvasRenderer {
15939
15939
  this.setToRedraw();
15940
15940
  })), !0;
15941
15941
  }
15942
- wl(t) {
15943
- return this.Al(t, this.Ja, this.Xa, this.Ml, this.Va, ks, _f, this.Sl);
15942
+ Al(t) {
15943
+ return this.Ml(t, this.qa, this.Ya, this.Sl, this.Ua, ks, _f, this._l);
15944
15944
  }
15945
- Al(t, e, n, i, r, s, o, a) {
15945
+ Ml(t, e, n, i, r, s, o, a) {
15946
15946
  if (!e) return !1;
15947
- if (!n) return this.xl(), this.setToRedraw(), !1;
15947
+ if (!n) return this.wl(), this.setToRedraw(), !1;
15948
15948
  const l = t._getInternalSymbol(), h = {
15949
15949
  zoom: this.getMap().getZoom()
15950
15950
  }, u = t[Tf];
@@ -15955,14 +15955,14 @@ class Hf extends t.renderer.CanvasRenderer {
15955
15955
  const e = c[t];
15956
15956
  if (!e) continue;
15957
15957
  const i = Array.isArray(l) ? l[t] : l, r = Sr.genFnTypes(i), o = new Ft(c, i, r, h), a = s === ks ? o.getLineResource() : o.getPolygonResource();
15958
- if (!Sr.isAtlasLoaded(a, n[t])) return this.xl(), this.setToRedraw(), !1;
15958
+ if (!Sr.isAtlasLoaded(a, n[t])) return this.wl(), this.setToRedraw(), !1;
15959
15959
  f.push(e);
15960
15960
  }
15961
15961
  const d = c[0].id, p = a.call(this, f);
15962
15962
  for (let t = 0; t < p.length; t++) if (p[t].length) {
15963
15963
  const n = e.filter((e => e.feaGroupIndex === t));
15964
- if (!n.length) return this.xl(), this.setToRedraw(), !1;
15965
- if (n[0].geometry.properties.aFeaIds.indexOf(d) < 0) return this.xl(), this.setToRedraw(),
15964
+ if (!n.length) return this.wl(), this.setToRedraw(), !1;
15965
+ if (n[0].geometry.properties.aFeaIds.indexOf(d) < 0) return this.wl(), this.setToRedraw(),
15966
15966
  !1;
15967
15967
  }
15968
15968
  const m = uo({}, o), y = p.map((t => this.createVectorPacks(r, s, m, t, n[0], i)));
@@ -15975,11 +15975,11 @@ class Hf extends t.renderer.CanvasRenderer {
15975
15975
  break;
15976
15976
  }
15977
15977
  } else i = e;
15978
- i && this._l(i, d, t[n]);
15978
+ i && this.Pl(i, d, t[n]);
15979
15979
  }
15980
15980
  })), !0;
15981
15981
  }
15982
- _l(t, e, n) {
15982
+ Pl(t, e, n) {
15983
15983
  const i = t.geometry.properties.aFeaIds, r = i.indexOf(e);
15984
15984
  if (!(r < 0)) {
15985
15985
  if (n) {
@@ -15997,16 +15997,16 @@ class Hf extends t.renderer.CanvasRenderer {
15997
15997
  this.layer.fire("updatemesh"), this.setToRedraw();
15998
15998
  }
15999
15999
  }
16000
- Ga(t) {
16001
- if (!Object.keys(this.La).length) return void (this.Ja && (this.Va.deleteMesh(this.Ja),
16002
- delete this.Ja));
16003
- const {features: e, center: n} = this.il(this.La);
16000
+ Wa(t) {
16001
+ if (!Object.keys(this.Ra).length) return void (this.qa && (this.Ua.deleteMesh(this.qa),
16002
+ delete this.qa));
16003
+ const {features: e, center: n} = this.rl(this.Ra);
16004
16004
  if (!e.length) return;
16005
- const i = this.qa;
16006
- this.Ml = n;
16007
- const r = this.Sl(e), s = uo({}, _f), o = r.map(((e, i) => this.createMesh(this.Va, ks, s, e, t && t[i], n)));
16008
- this.Pl = !0, Promise.all(o).then((t => {
16009
- this.Ja && this.Va.deleteMesh(this.Ja);
16005
+ const i = this.Ka;
16006
+ this.Sl = n;
16007
+ const r = this._l(e), s = uo({}, _f), o = r.map(((e, i) => this.createMesh(this.Ua, ks, s, e, t && t[i], n)));
16008
+ this.kl = !0, Promise.all(o).then((t => {
16009
+ this.qa && this.Ua.deleteMesh(this.qa);
16010
16010
  const e = [], n = [];
16011
16011
  for (let i = 0; i < t.length; i++) {
16012
16012
  const r = t[i] && t[i].meshes;
@@ -16018,11 +16018,11 @@ class Hf extends t.renderer.CanvasRenderer {
16018
16018
  n[i] = t[i].atlas;
16019
16019
  }
16020
16020
  }
16021
- this.Ja = e, this.Xa = n, i && (this.qa = i), this.Pl = !1, this.setToRedraw(),
16021
+ this.qa = e, this.Ya = n, i && (this.Ka = i), this.kl = !1, this.setToRedraw(),
16022
16022
  this.layer.fire("buildlinemesh");
16023
16023
  }));
16024
16024
  }
16025
- Sl(t) {
16025
+ _l(t) {
16026
16026
  const e = (Ef + "lineDasharray").trim(), n = (Ef + "linePatternFile").trim(), i = [], r = [], s = [];
16027
16027
  for (let o = 0; o < t.length; o++) {
16028
16028
  const a = t[o], l = a.properties && a.properties[e];
@@ -16030,13 +16030,13 @@ class Hf extends t.renderer.CanvasRenderer {
16030
16030
  }
16031
16031
  return [ i, r, s ];
16032
16032
  }
16033
- kl() {
16034
- this.Wa = !0, this.setToRedraw();
16033
+ Tl() {
16034
+ this.Ba = !0, this.setToRedraw();
16035
16035
  }
16036
- xl() {
16037
- this.Ra = !0, this.setToRedraw();
16036
+ wl() {
16037
+ this.Ha = !0, this.setToRedraw();
16038
16038
  }
16039
- Tl(t) {
16039
+ Il(t) {
16040
16040
  const e = this.layer.getId();
16041
16041
  for (let n = 0; n < t.length; n++) {
16042
16042
  const i = t[n];
@@ -16046,99 +16046,99 @@ class Hf extends t.renderer.CanvasRenderer {
16046
16046
  break;
16047
16047
  }
16048
16048
  if (!r) throw new Error(`${i.getJSONType()} can't be added to ${this.layer.getJSONType()}(id:${e}).`);
16049
- this.vl(i);
16049
+ this.xl(i);
16050
16050
  }
16051
16051
  }
16052
- vl(t) {
16052
+ xl(t) {
16053
16053
  void 0 === t[Tf] && (t[Tf] = this.we++);
16054
16054
  const e = t[Tf];
16055
- this.features[e] && this.Il(e), this.features[e] = Ff(t, this.Ha, this.features[e]);
16055
+ this.features[e] && this.Fl(e), this.features[e] = Ff(t, this.za, this.features[e]);
16056
16056
  const n = this.features[e];
16057
- return this.Fl(n, e), this.Fa[e] = t, e;
16057
+ return this.Cl(n, e), this.Ca[e] = t, e;
16058
16058
  }
16059
- Fl(t, e) {
16059
+ Cl(t, e) {
16060
16060
  if (!t) return;
16061
16061
  const n = Array.isArray(t) ? t[0].id : t.id;
16062
- if (this.Oa[n] = t, Array.isArray(t)) for (let n = 0; n < t.length; n++) {
16062
+ if (this.Ea[n] = t, Array.isArray(t)) for (let n = 0; n < t.length; n++) {
16063
16063
  const i = t[n][Df];
16064
- if (t[n][Tf] = e, this.Ca[i] = {
16064
+ if (t[n][Tf] = e, this.Oa[i] = {
16065
16065
  feature: t[n]
16066
- }, this.Ca[i][Tf] = e, !this.needCheckPointLineSymbols()) continue;
16066
+ }, this.Oa[i][Tf] = e, !this.needCheckPointLineSymbols()) continue;
16067
16067
  const r = {
16068
16068
  feature: t[n]
16069
16069
  };
16070
- (Vf(t[n]) || Uf(t[n])) && (this.Ea[i] = r), Uf(t[n]) && (this.Da[i] = r), Wf(t[n]) && (this.La[i] = r);
16070
+ (Vf(t[n]) || Uf(t[n])) && (this.Da[i] = r), Uf(t[n]) && (this.La[i] = r), Wf(t[n]) && (this.Ra[i] = r);
16071
16071
  } else {
16072
16072
  t[Tf] = e;
16073
16073
  const n = {
16074
16074
  feature: t
16075
16075
  }, i = t[Df];
16076
- if (this.Ca[i] = n, !this.needCheckPointLineSymbols()) return;
16077
- (Vf(t) || Uf(t)) && (this.Ea[i] = n), Uf(t) && (this.Da[i] = n), Wf(t) && (this.La[i] = n);
16076
+ if (this.Oa[i] = n, !this.needCheckPointLineSymbols()) return;
16077
+ (Vf(t) || Uf(t)) && (this.Da[i] = n), Uf(t) && (this.La[i] = n), Wf(t) && (this.Ra[i] = n);
16078
16078
  }
16079
16079
  }
16080
16080
  needCheckPointLineSymbols() {
16081
16081
  return !0;
16082
16082
  }
16083
- Il(t) {
16083
+ Fl(t) {
16084
16084
  const e = this.features[t];
16085
16085
  if (e) if (Array.isArray(e)) for (let t = 0; t < e.length; t++) {
16086
16086
  const n = e[t][Df], i = e[t].id;
16087
- delete this.Oa[i], delete this.Ca[n], delete this.Ea[n], delete this.Da[n], delete this.La[n];
16087
+ delete this.Ea[i], delete this.Oa[n], delete this.Da[n], delete this.La[n], delete this.Ra[n];
16088
16088
  } else {
16089
16089
  const t = e[Df], n = e.id;
16090
- delete this.Oa[n], delete this.Ca[t], delete this.Ea[t], delete this.Da[t], delete this.La[t];
16090
+ delete this.Ea[n], delete this.Oa[t], delete this.Da[t], delete this.La[t], delete this.Ra[t];
16091
16091
  }
16092
16092
  }
16093
16093
  pick(t, e, n) {
16094
16094
  const i = [];
16095
16095
  if (!this.layer.isVisible()) return i;
16096
- return [ this.painter, this.Na, this.Va ].forEach((r => {
16096
+ return [ this.painter, this.Va, this.Ua ].forEach((r => {
16097
16097
  if (!r) return;
16098
16098
  const s = r.pick(t, e, n.tolerance);
16099
16099
  if (s && s.data && s.data.feature) {
16100
- const t = s.data.feature, e = this.Fa[t[Tf]];
16100
+ const t = s.data.feature, e = this.Ca[t[Tf]];
16101
16101
  n && n.includeInternals ? i.push(e) : (s.geometry = e, delete s.plugin, delete s.data,
16102
16102
  delete s.point, i.push(s));
16103
16103
  }
16104
16104
  })), i;
16105
16105
  }
16106
- Cl(t) {
16106
+ Ol(t) {
16107
16107
  const e = t[Tf], n = this.features[e];
16108
16108
  return Array.isArray(n) ? n[0][Df] : n[Df];
16109
16109
  }
16110
- Za() {
16110
+ Qa() {
16111
16111
  let t = !1;
16112
- for (const e in this.za) {
16113
- const n = this.za[e], i = this.Cl(n);
16114
- if (!this.dl && (this.Ea[i] || this.Da[i])) {
16115
- const e = this.yl(n);
16112
+ for (const e in this.Na) {
16113
+ const n = this.Na[e], i = this.Ol(n);
16114
+ if (!this.pl && (this.Da[i] || this.La[i])) {
16115
+ const e = this.vl(n);
16116
16116
  t = t || e;
16117
16117
  }
16118
- if (!this.Pl && this.La[i]) {
16119
- const e = this.wl(n);
16118
+ if (!this.kl && this.Ra[i]) {
16119
+ const e = this.Al(n);
16120
16120
  t = t || e;
16121
16121
  }
16122
- if (!this.Ol) {
16122
+ if (!this.El) {
16123
16123
  const e = this.updateMesh(n);
16124
16124
  t = t || e;
16125
16125
  }
16126
16126
  }
16127
- this.za = {}, t && (zf(this), this.layer.fire("partialupdate"));
16127
+ this.Na = {}, t && (zf(this), this.layer.fire("partialupdate"));
16128
16128
  }
16129
- El(t) {
16130
- this.vl(t), this.xl(), zf(this);
16129
+ Dl(t) {
16130
+ this.xl(t), this.wl(), zf(this);
16131
16131
  }
16132
16132
  onGeometryAdd(t) {
16133
- this.setToRedraw(), this.canvas && t && t.length && (this.Tl(t), this.xl(), zf(this));
16133
+ this.setToRedraw(), this.canvas && t && t.length && (this.Il(t), this.wl(), zf(this));
16134
16134
  }
16135
16135
  onGeometryRemove(t) {
16136
16136
  if (t && t.length) {
16137
16137
  for (let e = 0; e < t.length; e++) {
16138
16138
  const n = t[e][Tf];
16139
- void 0 !== n && (delete this.Fa[n], this.Il(n), delete this.features[n]);
16139
+ void 0 !== n && (delete this.Ca[n], this.Fl(n), delete this.features[n]);
16140
16140
  }
16141
- this.xl(), zf(this);
16141
+ this.wl(), zf(this);
16142
16142
  }
16143
16143
  }
16144
16144
  onGeometrySymbolChange(t) {
@@ -16154,35 +16154,35 @@ class Hf extends t.renderer.CanvasRenderer {
16154
16154
  for (const e in i) i[e] && uo(t, i[e]);
16155
16155
  i = t;
16156
16156
  }
16157
- for (const t in i) if (xo(i, t) && oo[t]) return void this.El(e);
16157
+ for (const t in i) if (xo(i, t) && oo[t]) return void this.Dl(e);
16158
16158
  const r = e._getInternalSymbol(), s = this.features[n];
16159
- if (this.vl(e), s) if (function(t, e) {
16159
+ if (this.xl(e), s) if (function(t, e) {
16160
16160
  return Array.isArray(t) ? !!Array.isArray(e) && t.length === e.length : !Array.isArray(e);
16161
16161
  }(r, s)) {
16162
16162
  if (Array.isArray(r)) for (let t = 0; t < r.length; t++) {
16163
- if (!$f(r[t], s[t])) return void this.El(e);
16164
- } else if (!$f(r, s)) return void this.El(e);
16163
+ if (!$f(r[t], s[t])) return void this.Dl(e);
16164
+ } else if (!$f(r, s)) return void this.Dl(e);
16165
16165
  this.onGeometryPositionChange(t);
16166
- } else this.El(e); else this.El(e);
16166
+ } else this.Dl(e); else this.Dl(e);
16167
16167
  }
16168
16168
  onGeometryShapeChange(t) {
16169
16169
  const e = t.target._getParent() || t.target;
16170
- void 0 !== e[Tf] && (this.Tl([ e ]), this.kl(), zf(this));
16170
+ void 0 !== e[Tf] && (this.Il([ e ]), this.Tl(), zf(this));
16171
16171
  }
16172
16172
  onGeometryPositionChange(t) {
16173
16173
  const e = t.target._getParent() || t.target, n = e[Tf];
16174
- void 0 !== n && (this.Tl([ e ]), this.za[n] = e, zf(this));
16174
+ void 0 !== n && (this.Il([ e ]), this.Na[n] = e, zf(this));
16175
16175
  }
16176
16176
  onGeometryZIndexChange(t) {
16177
- void 0 !== (t.target._getParent() || t.target)[Tf] && this.xl();
16177
+ void 0 !== (t.target._getParent() || t.target)[Tf] && this.wl();
16178
16178
  }
16179
16179
  onGeometryShow(t) {
16180
- void 0 !== (t.target._getParent() || t.target)[Tf] && this.Dl(t);
16180
+ void 0 !== (t.target._getParent() || t.target)[Tf] && this.Ll(t);
16181
16181
  }
16182
16182
  onGeometryHide(t) {
16183
- void 0 !== (t.target._getParent() || t.target)[Tf] && this.Dl(t);
16183
+ void 0 !== (t.target._getParent() || t.target)[Tf] && this.Ll(t);
16184
16184
  }
16185
- Dl(t) {
16185
+ Ll(t) {
16186
16186
  const e = t.target._getParent() || t.target, n = e[Tf], i = this.features[n];
16187
16187
  if (i) {
16188
16188
  const t = e.isVisible();
@@ -16193,16 +16193,16 @@ class Hf extends t.renderer.CanvasRenderer {
16193
16193
  if (t === i.visible) return;
16194
16194
  i.visible = t;
16195
16195
  }
16196
- this.Ll(), zf(this);
16196
+ this.Rl(), zf(this);
16197
16197
  }
16198
16198
  }
16199
- Ll() {
16200
- this.qa = !0;
16199
+ Rl() {
16200
+ this.Ka = !0;
16201
16201
  }
16202
16202
  onGeometryPropertiesChange(t) {
16203
16203
  const e = t.target._getParent() || t.target, n = e[Tf];
16204
- void 0 !== n && (this.features[n] = Ff(e, this.Ha), this.Fl(this.features[n], n),
16205
- this.xl(), zf(this));
16204
+ void 0 !== n && (this.features[n] = Ff(e, this.za), this.Cl(this.features[n], n),
16205
+ this.wl(), zf(this));
16206
16206
  }
16207
16207
  createContext() {
16208
16208
  const t = this.canvas.gl && this.canvas.gl.wrap;
@@ -16213,29 +16213,29 @@ class Hf extends t.renderer.CanvasRenderer {
16213
16213
  const e = Ea.get3DPainterClass("icon");
16214
16214
  let n = e.getBloomSymbol();
16215
16215
  const i = uo({}, Mf, Sf);
16216
- i.markerPerspectiveRatio = this.layer.options.markerPerspectiveRatio || 0, this.Rl(i, n),
16217
- this.ml = i;
16216
+ i.markerPerspectiveRatio = this.layer.options.markerPerspectiveRatio || 0, this.Hl(i, n),
16217
+ this.yl = i;
16218
16218
  const r = uo({}, ko, this.layer.options.sceneConfig || {});
16219
- this.Na = new e(this.regl, this.layer, i, r, 0), this.Na.setTextShaderDefines({
16219
+ this.Va = new e(this.regl, this.layer, i, r, 0), this.Va.setTextShaderDefines({
16220
16220
  REVERSE_MAP_ROTATION_ON_PITCH: 1
16221
16221
  });
16222
16222
  const s = Ea.get3DPainterClass("line"), o = uo({}, _f);
16223
- n = s.getBloomSymbol(), this.Rl(o, n), this.Hl = o;
16223
+ n = s.getBloomSymbol(), this.Hl(o, n), this.zl = o;
16224
16224
  const a = uo({}, this.layer.options.sceneConfig || {});
16225
- void 0 === a.depthMask && (a.depthMask = !0), this.Va = new s(this.regl, this.layer, o, a, 0),
16225
+ void 0 === a.depthMask && (a.depthMask = !0), this.Ua = new s(this.regl, this.layer, o, a, 0),
16226
16226
  this.layer.getGeometries() && this.onGeometryAdd(this.layer.getGeometries());
16227
16227
  }
16228
16228
  Be() {
16229
16229
  return !!(this.canvas && this.canvas.gl && this.canvas.gl.wrap);
16230
16230
  }
16231
- Rl(t, e) {
16231
+ Hl(t, e) {
16232
16232
  for (let n = 0; n < e.length; n++) t[e[n]] = this.layer.options.enableBloom;
16233
16233
  }
16234
16234
  updateBloom(t) {
16235
- this.Na && this.zl(this.Na, this.ml, t), this.Va && this.zl(this.Va, this.Hl, t),
16236
- this.painter && this.zl(this.painter, this.painterSymbol, t);
16235
+ this.Va && this.Nl(this.Va, this.yl, t), this.Ua && this.Nl(this.Ua, this.zl, t),
16236
+ this.painter && this.Nl(this.painter, this.painterSymbol, t);
16237
16237
  }
16238
- zl(t, e, n) {
16238
+ Nl(t, e, n) {
16239
16239
  const i = t.constructor.getBloomSymbol().reduce(((t, i) => (t[i] = n, e[i] = n,
16240
16240
  t)), {});
16241
16241
  t.updateSymbol(i, e);
@@ -16282,18 +16282,18 @@ class Hf extends t.renderer.CanvasRenderer {
16282
16282
  }
16283
16283
  onRemove() {
16284
16284
  super.onRemove(), this.painter && (this.painter.delete(), delete this.painter),
16285
- this.Na && (this.Na.delete(), delete this.Na), this.Va && (this.Va.delete(), delete this.Va);
16285
+ this.Va && (this.Va.delete(), delete this.Va), this.Ua && (this.Ua.delete(), delete this.Ua);
16286
16286
  }
16287
16287
  drawOutline(t) {
16288
- if (this.dn && (this.painter && this.painter.outlineAll(t), this.Na.outlineAll(t),
16289
- this.Va.outlineAll(t)), this.Nl) for (let e = 0; e < this.Nl.length; e++) this.painter && this.painter.outline(t, this.Nl[e]),
16290
- this.Na.outline(t, this.Nl[e]), this.Va.outline(t, this.Nl[e]);
16288
+ if (this.dn && (this.painter && this.painter.outlineAll(t), this.Va.outlineAll(t),
16289
+ this.Ua.outlineAll(t)), this.Vl) for (let e = 0; e < this.Vl.length; e++) this.painter && this.painter.outline(t, this.Vl[e]),
16290
+ this.Va.outline(t, this.Vl[e]), this.Ua.outline(t, this.Vl[e]);
16291
16291
  }
16292
16292
  outlineAll() {
16293
16293
  this.dn = !0, this.setToRedraw();
16294
16294
  }
16295
16295
  outline(t) {
16296
- this.Nl || (this.Nl = []);
16296
+ this.Vl || (this.Vl = []);
16297
16297
  const e = [];
16298
16298
  for (let n = 0; n < t.length; n++) {
16299
16299
  const i = this.layer.getGeometryById(t[n]);
@@ -16302,10 +16302,10 @@ class Hf extends t.renderer.CanvasRenderer {
16302
16302
  if (Array.isArray(t)) for (let n = 0; n < t.length; n++) e.push(t[n].id); else e.push(t.id);
16303
16303
  }
16304
16304
  }
16305
- this.Nl.push(e), this.setToRedraw();
16305
+ this.Vl.push(e), this.setToRedraw();
16306
16306
  }
16307
16307
  cancelOutline() {
16308
- delete this.dn, delete this.Nl, this.setToRedraw();
16308
+ delete this.dn, delete this.Vl, this.setToRedraw();
16309
16309
  }
16310
16310
  isEnableWorkAround(t) {
16311
16311
  return "win-intel-gpu-crash" === t && (this.layer.options.workarounds["win-intel-gpu-crash"] && Nf(this.gl));
@@ -16313,11 +16313,11 @@ class Hf extends t.renderer.CanvasRenderer {
16313
16313
  en(t) {
16314
16314
  return bo(t, this.getMap());
16315
16315
  }
16316
- wi() {
16316
+ Ai() {
16317
16317
  const t = this.layer.getGeometries();
16318
- t && this.Tl(t), this.xl();
16318
+ t && this.Il(t), this.wl();
16319
16319
  }
16320
- Wn() {
16320
+ Bn() {
16321
16321
  const t = this.layer.options.opacity;
16322
16322
  return this.Be() ? yo(t) ? 1 : t : 1;
16323
16323
  }
@@ -16433,25 +16433,25 @@ Jf.registerRenderer("gl", class extends Hf {
16433
16433
  const t = Ea.get3DPainterClass("line-gradient");
16434
16434
  this.painterSymbol = uo({}, {
16435
16435
  lineGradientProperty: qf
16436
- }, _f), this.Rl(this.painterSymbol, t.getBloomSymbol());
16436
+ }, _f), this.Hl(this.painterSymbol, t.getBloomSymbol());
16437
16437
  const e = uo({}, this.layer.options.sceneConfig || {});
16438
16438
  void 0 === e.depthMask && (e.depthMask = !0);
16439
16439
  return new t(this.regl, this.layer, this.painterSymbol, e, 0);
16440
16440
  }
16441
16441
  buildMesh() {
16442
- let {features: t, center: e} = this.il();
16442
+ let {features: t, center: e} = this.rl();
16443
16443
  if (t = t.filter((t => !!t.properties[qf])), !t.length) return;
16444
- const n = this.qa;
16445
- this.Vl = e;
16444
+ const n = this.Ka;
16445
+ this.Ul = e;
16446
16446
  const i = uo({}, this.painterSymbol), r = this.createMesh(this.painter, ks, i, t, null, e);
16447
- this.Ol = !0, r.then((t => {
16447
+ this.El = !0, r.then((t => {
16448
16448
  this.meshes && this.painter.deleteMesh(this.meshes);
16449
16449
  const e = [], i = t && t.meshes;
16450
16450
  if (i) {
16451
16451
  e.push(...i);
16452
16452
  for (let t = 0; t < i.length; t++) i[t].feaGroupIndex = 0, i[t].geometry.properties.originElements = i[t].geometry.properties.elements.slice();
16453
16453
  }
16454
- this.meshes = e, n && (this.qa = n), this.Ol = !1, this.setToRedraw();
16454
+ this.meshes = e, n && (this.Ka = n), this.El = !1, this.setToRedraw();
16455
16455
  }));
16456
16456
  }
16457
16457
  }), Jf.registerRenderer("canvas", null);
@@ -16525,12 +16525,12 @@ class Qf extends Hf {
16525
16525
  return this.options.altitude > 0 ? 0 : 2;
16526
16526
  }
16527
16527
  buildMesh(t) {
16528
- const {features: e, center: n} = this.il();
16528
+ const {features: e, center: n} = this.rl();
16529
16529
  if (!e.length) return;
16530
- const i = this.qa;
16531
- this.Vl = n;
16532
- const r = this.Ul(e), s = uo({}, Zf), o = r.map(((e, i) => this.createMesh(this.painter, js, s, e, t && t[i], n)));
16533
- this.Ol = !0, Promise.all(o).then((t => {
16530
+ const i = this.Ka;
16531
+ this.Ul = n;
16532
+ const r = this.jl(e), s = uo({}, Zf), o = r.map(((e, i) => this.createMesh(this.painter, js, s, e, t && t[i], n)));
16533
+ this.El = !0, Promise.all(o).then((t => {
16534
16534
  this.meshes && this.painter.deleteMesh(this.meshes), t = function(t) {
16535
16535
  const e = [];
16536
16536
  for (let n = 0; n < t.length; n++) Array.isArray(t[n]) ? e.push(...t[n]) : e.push(t[n]);
@@ -16546,7 +16546,7 @@ class Qf extends Hf {
16546
16546
  n[i] = t[i].atlas;
16547
16547
  }
16548
16548
  }
16549
- this.meshes = e, this.atlas = n, i && (this.qa = i), this.Ol = !1, this.setToRedraw(),
16549
+ this.meshes = e, this.atlas = n, i && (this.Ka = i), this.El = !1, this.setToRedraw(),
16550
16550
  this.layer.fire("buildmesh");
16551
16551
  }));
16552
16552
  }
@@ -16554,9 +16554,9 @@ class Qf extends Hf {
16554
16554
  const n = this.painter.getRayCastData(t, e);
16555
16555
  if (!n || !n.feature) return null;
16556
16556
  const i = n.feature[Tf];
16557
- return this.Fa[i];
16557
+ return this.Ca[i];
16558
16558
  }
16559
- Ul(t) {
16559
+ jl(t) {
16560
16560
  const e = [], n = [];
16561
16561
  for (let i = 0; i < t.length; i++) {
16562
16562
  const r = t[i];
@@ -16566,11 +16566,11 @@ class Qf extends Hf {
16566
16566
  }
16567
16567
  createPainter() {
16568
16568
  const t = Ea.get3DPainterClass("fill"), e = this.painterSymbol = uo({}, Zf);
16569
- this.Rl(e, t.getBloomSymbol());
16569
+ this.Hl(e, t.getBloomSymbol());
16570
16570
  return new t(this.regl, this.layer, e, this.layer.options.sceneConfig, 0);
16571
16571
  }
16572
16572
  updateMesh(t) {
16573
- return this.Al(t, this.meshes, this.atlas, this.Vl, this.painter, js, Zf, this.Ul);
16573
+ return this.Ml(t, this.meshes, this.atlas, this.Ul, this.painter, js, Zf, this.jl);
16574
16574
  }
16575
16575
  }
16576
16576
 
@@ -17316,7 +17316,7 @@ class Zd extends Ea {
17316
17316
  let e = !1;
17317
17317
  this.options.sideMaterial || (this.options.sideMaterial = {}, e = !0), t ? uo(this.options.sideMaterial, t) : this.options.sideMaterial = null;
17318
17318
  const n = this.getRenderer();
17319
- return n && (e && n.jl(), n.updateSideMaterial(t)), this;
17319
+ return n && (e && n.Gl(), n.updateSideMaterial(t)), this;
17320
17320
  }
17321
17321
  updateDataConfig(t) {
17322
17322
  if (!t) return this;
@@ -17362,7 +17362,7 @@ Zd.registerRenderer("gl", class extends Qf {
17362
17362
  constructor(...e) {
17363
17363
  super(...e), this.GeometryTypes = [ t.Polygon, t.MultiPolygon ];
17364
17364
  }
17365
- Ul(t) {
17365
+ jl(t) {
17366
17366
  return [ t ];
17367
17367
  }
17368
17368
  onConfig(t) {
@@ -17371,21 +17371,21 @@ Zd.registerRenderer("gl", class extends Qf {
17371
17371
  }));
17372
17372
  }
17373
17373
  updateMaterial(t) {
17374
- this.painter && (this.painter.xo(t), this.layer.options.sideMaterial || this.sidePainter.xo(t),
17374
+ this.painter && (this.painter.bo(t), this.layer.options.sideMaterial || this.sidePainter.bo(t),
17375
17375
  this.setToRedraw());
17376
17376
  }
17377
- jl() {
17377
+ Gl() {
17378
17378
  this.sidePainter && this.sidePainter.deleteMaterial();
17379
17379
  }
17380
17380
  updateSideMaterial(t) {
17381
- this.sidePainter && (t ? this.sidePainter.xo(t) : (this.sidePainter.deleteMaterial(),
17382
- this.sidePainter.xo(this.layer.options.material)), this.setToRedraw());
17381
+ this.sidePainter && (t ? this.sidePainter.bo(t) : (this.sidePainter.deleteMaterial(),
17382
+ this.sidePainter.bo(this.layer.options.material)), this.setToRedraw());
17383
17383
  }
17384
17384
  updateDataConfig(t, e) {
17385
- this.painter && (this.painter.updateDataConfig(t, e), this.xl());
17385
+ this.painter && (this.painter.updateDataConfig(t, e), this.wl());
17386
17386
  }
17387
17387
  updateBloom(t) {
17388
- super.updateBloom(t), this.sidePainter && this.zl(this.sidePainter, this.sidePainterSymbol, t);
17388
+ super.updateBloom(t), this.sidePainter && this.Nl(this.sidePainter, this.sidePainterSymbol, t);
17389
17389
  }
17390
17390
  needCheckPointLineSymbols() {
17391
17391
  return !1;
@@ -17395,7 +17395,7 @@ Zd.registerRenderer("gl", class extends Qf {
17395
17395
  }
17396
17396
  createPainter() {
17397
17397
  const t = Ea.get3DPainterClass("lit");
17398
- this.painterSymbol = uo({}, Qd), this.sidePainterSymbol = uo({}, Qd), this.Rl(this.painterSymbol, t.getBloomSymbol());
17398
+ this.painterSymbol = uo({}, Qd), this.sidePainterSymbol = uo({}, Qd), this.Hl(this.painterSymbol, t.getBloomSymbol());
17399
17399
  const e = this.layer, n = uo({}, tp, e.options.dataConfig || {});
17400
17400
  e.options.material && (this.painterSymbol.material = e.options.material), e.options.sideMaterial ? this.sidePainterSymbol.material = e.options.sideMaterial : this.sidePainterSymbol.material = e.options.material;
17401
17401
  const i = {
@@ -17419,37 +17419,37 @@ Zd.registerRenderer("gl", class extends Qf {
17419
17419
  const e = this.painter;
17420
17420
  this.painter = this.sidePainter, super.rn(...t), this.painter = e;
17421
17421
  }
17422
- Qa(...t) {
17422
+ el(...t) {
17423
17423
  const e = t[0], n = e.sceneFilter;
17424
17424
  e.sceneFilter = t => (!n || n(t)) && ep(t);
17425
- const i = super.Qa(...t);
17425
+ const i = super.el(...t);
17426
17426
  e.sceneFilter = t => (!n || n(t)) && ep(t);
17427
17427
  const r = this.painter;
17428
17428
  this.painter = this.sidePainter;
17429
17429
  const s = e.sceneFilter = t => (!n || n(t)) && (t => 1 === t.properties.side)(t);
17430
- return super.Qa(...t), this.painter = r, e.sceneFilter = n, {
17430
+ return super.el(...t), this.painter = r, e.sceneFilter = n, {
17431
17431
  redraw: i.redraw || s.redraw,
17432
17432
  drawCount: (i.drawCount || 0) + (s.drawCount || 0)
17433
17433
  };
17434
17434
  }
17435
17435
  createMesh(t, e, n, i, r, s) {
17436
17436
  const o = [];
17437
- this.Gl = s;
17438
- const a = this.Wl(i, n, !0, !1), l = this.Wl(i, n, !1, !0);
17437
+ this.Wl = s;
17438
+ const a = this.Bl(i, n, !0, !1), l = this.Bl(i, n, !1, !0);
17439
17439
  if (a) {
17440
- const r = this.sl(a, t, e, n, i, null, s);
17440
+ const r = this.ol(a, t, e, n, i, null, s);
17441
17441
  r.meshes[0].properties.top = 1, o.push(r);
17442
17442
  }
17443
17443
  if (l) {
17444
- const r = this.sl(l, t, e, n, i, null, s);
17444
+ const r = this.ol(l, t, e, n, i, null, s);
17445
17445
  r.meshes[0].properties.side = 1, o.push(r);
17446
17446
  }
17447
17447
  return o;
17448
17448
  }
17449
- Wl(e, n, i, r) {
17449
+ Bl(e, n, i, r) {
17450
17450
  const s = this.getMap();
17451
17451
  n = Qd;
17452
- const o = this.Gl, a = 1 / 0, l = s.getZoom(), h = new t.Point(0, 0), u = new t.Coordinate(0, 0), c = uo({}, tp, this.layer.options.dataConfig);
17452
+ const o = this.Wl, a = 1 / 0, l = s.getZoom(), h = new t.Point(0, 0), u = new t.Coordinate(0, 0), c = uo({}, tp, this.layer.options.dataConfig);
17453
17453
  if (c.uv = !0, c.top && (c.top = i), c.side && (c.side = r), !1 === c.top && !1 === c.side) return null;
17454
17454
  if (!e.length) return null;
17455
17455
  const f = s.getGLRes(), d = s.getProjection().code, p = i ? this.painterSymbol && this.painterSymbol.material : this.sidePainterSymbol && this.sidePainterSymbol.material, m = p && p.textureWidth || 23.25, y = [ aa(s, 1, u, f) / 100, aa(s, 1, u, f, 1) / 100 ];
@@ -17459,13 +17459,13 @@ Zd.registerRenderer("gl", class extends Qf {
17459
17459
  const e = t[Tf];
17460
17460
  let n = this.features[e];
17461
17461
  if (!n || !this.meshes) return;
17462
- const i = this.Wl([ n ], this.painterSymbol, !0, !1);
17462
+ const i = this.Bl([ n ], this.painterSymbol, !0, !1);
17463
17463
  let r = 0;
17464
- i && i.data && this._l(this.meshes[r++], n.id, i);
17465
- const s = this.Wl([ n ], this.painterSymbol, !1, !0);
17466
- s && s.data && this._l(this.meshes[r++], n.id, s);
17464
+ i && i.data && this.Pl(this.meshes[r++], n.id, i);
17465
+ const s = this.Bl([ n ], this.painterSymbol, !1, !0);
17466
+ s && s.data && this.Pl(this.meshes[r++], n.id, s);
17467
17467
  }
17468
- vl(e) {
17468
+ xl(e) {
17469
17469
  if (e.getProperties() || e.setProperties({}), !e.getProperties()[Ho]) {
17470
17470
  const n = e.getCoordinates();
17471
17471
  if (e instanceof t.MultiPolygon) {
@@ -17480,7 +17480,7 @@ Zd.registerRenderer("gl", class extends Qf {
17480
17480
  e.getProperties()[Ho] = t;
17481
17481
  }
17482
17482
  }
17483
- return super.vl(e);
17483
+ return super.xl(e);
17484
17484
  }
17485
17485
  resizeCanvas(t) {
17486
17486
  super.resizeCanvas(t), this.sidePainter && this.sidePainter.resize(this.canvas.width, this.canvas.height);
@@ -17490,7 +17490,7 @@ Zd.registerRenderer("gl", class extends Qf {
17490
17490
  }
17491
17491
  drawOutline(t) {
17492
17492
  if (super.drawOutline(t), this.dn && this.sidePainter && this.sidePainter.outlineAll(t),
17493
- this.Nl) for (let e = 0; e < this.Nl.length; e++) this.sidePainter && this.sidePainter.outline(t, this.Nl[e]);
17493
+ this.Vl) for (let e = 0; e < this.Vl.length; e++) this.sidePainter && this.sidePainter.outline(t, this.Vl[e]);
17494
17494
  }
17495
17495
  getShadowMeshes() {
17496
17496
  return this.painter ? this.painter.getShadowMeshes() : [];
@@ -17509,5 +17509,5 @@ if (i.mat4.create(), i.transcoders) {
17509
17509
 
17510
17510
  export { Zd as ExtrudePolygonLayer, Rl as FillPainter, rf as FillPlugin, lr as FilterUtil, pf as GLTFPhongPlugin, mf as GLTFStandardPlugin, bf as GeoJSONVectorTileLayer, yf as HeatmapPlugin, bu as IconPainter, af as IconPlugin, of as LineGradientPlugin, Vl as LinePainter, sf as LinePlugin, Jf as LineStringLayer, ff as LitPlugin, vf as MapboxVectorTileLayer, dc as NativeLinePainter, hf as NativeLinePlugin, uc as NativePointPainter, Qs as PackUtil, Pc as PhongPainter, uf as PhongPlugin, Yf as PointLayer, Kf as PolygonLayer, oo as SYMBOLS_NEED_REBUILD_IN_VECTOR, so as SYMBOLS_NEED_REBUILD_IN_VT, sc as TextPainter, lf as TextPlugin, df as TubePlugin, Ea as Vector3DLayer, _a as VectorTileLayer, pa as VectorTileLayerRenderer, gf as WaterPlugin, Tc as WireframePainter, cf as WireframePlugin };
17511
17511
 
17512
- "undefined" != typeof console && console.log("@maptalks/vt v0.97.1");
17512
+ "undefined" != typeof console && console.log("@maptalks/vt v0.97.2");
17513
17513
  //# sourceMappingURL=maptalks.vt.es.js.map