@maptalks/vt 0.92.2 → 0.92.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.92.2
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+ * @maptalks/vt v0.92.3
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  * LICENSE : undefined
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  * (c) 2016-2024 maptalks.org
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  */
@@ -267,8 +267,8 @@
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  return n / 100 / 100;
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  }
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  "undefined" != typeof globalThis ? globalThis : "undefined" != typeof window ? window : "undefined" != typeof global ? global : "undefined" != typeof self && self;
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- var L = z;
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- function z(t, e) {
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+ var z = L;
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+ function L(t, e) {
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  this.x = t, this.y = e;
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  }
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  function H(t, e, n) {
@@ -282,9 +282,9 @@
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  this.id = t, this.x = e, this.y = n, this.w = i, this.h = r, this.maxw = s || i,
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  this.maxh = o || r, this.refcount = 0;
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  }
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- z.prototype = {
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+ L.prototype = {
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  clone: function() {
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- return new z(this.x, this.y);
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+ return new L(this.x, this.y);
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  },
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  add: function(t) {
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  return this.clone().o(t);
@@ -387,8 +387,8 @@
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  O: function() {
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  return this.x = Math.round(this.x), this.y = Math.round(this.y), this;
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  }
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- }, z.convert = function(t) {
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- return t instanceof z ? t : Array.isArray(t) ? new z(t[0], t[1]) : t;
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+ }, L.convert = function(t) {
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+ return t instanceof L ? t : Array.isArray(t) ? new L(t[0], t[1]) : t;
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  }, H.prototype.pack = function(t, e) {
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  t = [].concat(t), e = e || {};
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  for (var n, i, r, s, o = [], a = 0; a < t.length; a++) if (n = t[a].w || t[a].width,
@@ -1318,7 +1318,7 @@
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  if (!t) return "true";
1319
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  const e = t[0];
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  if (t.length <= 1) return "any" === e ? "false" : "true";
1321
- return `(${"==" === e ? Rt(t[1], t[2], "===", !1) : "!=" === e ? Rt(t[1], t[2], "!==", !1) : "<" === e || ">" === e || "<=" === e || ">=" === e ? Rt(t[1], t[2], e, !0) : "any" === e ? zt(t.slice(1), "||") : "all" === e ? zt(t.slice(1), "&&") : "none" === e ? Vt(zt(t.slice(1), "||")) : "in" === e ? Ht(t[1], t.slice(2)) : "!in" === e ? Vt(Ht(t[1], t.slice(2))) : "has" === e ? Ut(t[1]) : "!has" === e ? Vt(Ut(t[1])) : "contains" === e ? function(t, e, n) {
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+ return `(${"==" === e ? Rt(t[1], t[2], "===", !1) : "!=" === e ? Rt(t[1], t[2], "!==", !1) : "<" === e || ">" === e || "<=" === e || ">=" === e ? Rt(t[1], t[2], e, !0) : "any" === e ? Lt(t.slice(1), "||") : "all" === e ? Lt(t.slice(1), "&&") : "none" === e ? Vt(Lt(t.slice(1), "||")) : "in" === e ? Ht(t[1], t.slice(2)) : "!in" === e ? Vt(Ht(t[1], t.slice(2))) : "has" === e ? Ut(t[1]) : "!has" === e ? Vt(Ut(t[1])) : "contains" === e ? function(t, e, n) {
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  const i = Nt(t);
1323
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  return void 0 !== n ? `(${i} + '').indexOf("${e}") === ${n}` : `(${i} + '').indexOf("${e}") >= 0`;
1324
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  }(t[1], t[2], t[3]) : "true"})`;
@@ -1331,16 +1331,16 @@
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  const r = t.property, s = t.op;
1332
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  let o = Nt(r);
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  return "length" !== s ? (console.error(`not support ${s} op`), "false") : (o = `((${o}+='').length)`,
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- Lt(o, r, e, n, i));
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+ zt(o, r, e, n, i));
1335
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  }(t, e, n, i);
1336
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  var r;
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- return Lt(Nt(t), t, e, n, i);
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+ return zt(Nt(t), t, e, n, i);
1338
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  }
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- function Lt(t, e, n, i, r) {
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+ function zt(t, e, n, i, r) {
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  const s = "$type" === e ? Ct.indexOf(n) : JSON.stringify(n);
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  return (r ? `typeof ${t}=== typeof ${s}&&` : "") + t + i + s;
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  }
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- function zt(t, e) {
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+ function Lt(t, e) {
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  return t.map(Dt).join(e);
1345
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  }
1346
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  function Ht(t, e) {
@@ -1626,7 +1626,7 @@
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  }(t, i, r, s);
1627
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  for (var a, l, h = t; t.prev !== t.next; ) if (a = t.prev, l = t.next, s ? Re(t, i, r, s) : Ne(t)) e.push(a.i / n | 0),
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  e.push(t.i / n | 0), e.push(l.i / n | 0), tn(t), t = l.next, h = l.next; else if ((t = l) === h) {
1629
- o ? 1 === o ? De(t = Le(Ee(t), e, n), e, n, i, r, s, 2) : 2 === o && ze(t, e, n, i, r, s) : De(Ee(t), e, n, i, r, s, 1);
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+ o ? 1 === o ? De(t = ze(Ee(t), e, n), e, n, i, r, s, 2) : 2 === o && Le(t, e, n, i, r, s) : De(Ee(t), e, n, i, r, s, 1);
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  break;
1631
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  }
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  }
@@ -1658,7 +1658,7 @@
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  }
1659
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  return !0;
1660
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  }
1661
- function Le(t, e, n) {
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+ function ze(t, e, n) {
1662
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  var i = t;
1663
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  do {
1664
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  var r = i.prev, s = i.next.next;
@@ -1667,7 +1667,7 @@
1667
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  } while (i !== t);
1668
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  return Ee(i);
1669
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  }
1670
- function ze(t, e, n, i, r, s) {
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+ function Le(t, e, n, i, r, s) {
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  var o = t;
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  do {
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  for (var a = o.next.next; a !== o.prev; ) {
@@ -1856,12 +1856,12 @@
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  }
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  }
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  function ln(t, e) {
1859
- const n = new L(t[0], t[1]);
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+ const n = new z(t[0], t[1]);
1860
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  n.z = 100 * (t[2] || 0), e.push([ n ]);
1861
1861
  }
1862
1862
  function hn(t, e) {
1863
1863
  for (let n = 0; n < t.length; n++) {
1864
- const i = new L(t[n][0], t[n][1]);
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+ const i = new z(t[n][0], t[n][1]);
1865
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  i.z = 100 * (t[n][2] || 0), e.push(i);
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  }
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  }
@@ -2123,16 +2123,16 @@
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  function Rn(t) {
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  return t && x(t) && t.property;
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  }
2126
- function Ln(t) {
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+ function zn(t) {
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  const {verticalCentimeterToPoint: e, tileRatio: n} = t;
2128
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  return e * n;
2129
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  }
2130
- const zn = {};
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+ const Ln = {};
2131
2131
  function Hn(t, e) {
2132
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  if (!Array.isArray(e)) {
2133
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  if (e && void 0 !== e.r && void 0 !== e.g && void 0 !== e.b) return t[0] = 255 * e.r,
2134
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  t[1] = 255 * e.g, t[2] = 255 * e.b, t[3] = void 0 !== e.a ? 255 * e.a : 255, t;
2135
- e = zn[e] = zn[e] || It(e).unitArray();
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+ e = Ln[e] = Ln[e] || It(e).unitArray();
2136
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  }
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  for (let n = 0; n < e.length; n++) t[n] = 255 * e[n];
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  return 3 === e.length && (t[3] = 255), t;
@@ -2189,7 +2189,7 @@
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  return Cn(t) ? t(void 0 !== n ? n : null, e) : t;
2190
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  },
2191
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  isFnTypeSymbol: Rn,
2192
- getAltitudeToLocal: Ln,
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+ getAltitudeToLocal: zn,
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  getTubeSizeScale: function(t) {
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  return "centimeter" === t || "cm" === t ? 1 : "millimeter" === t || "mm" === t ? .1 : 100;
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  },
@@ -2755,10 +2755,10 @@
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  return [ "image", this.name ];
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  }
2757
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  }
2758
- function Li(t, e, n, i) {
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+ function zi(t, e, n, i) {
2759
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  return "number" == typeof t && t >= 0 && t <= 255 && "number" == typeof e && e >= 0 && e <= 255 && "number" == typeof n && n >= 0 && n <= 255 ? void 0 === i || "number" == typeof i && i >= 0 && i <= 1 ? null : `Invalid rgba value [${[ t, e, n, i ].join(", ")}]: 'a' must be between 0 and 1.` : `Invalid rgba value [${("number" == typeof i ? [ t, e, n, i ] : [ t, e, n ]).join(", ")}]: 'r', 'g', and 'b' must be between 0 and 255.`;
2760
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  }
2761
- function zi(t) {
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+ function Li(t) {
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2762
  if (null === t) return !0;
2763
2763
  if ("string" == typeof t) return !0;
2764
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  if ("boolean" == typeof t) return !0;
@@ -2768,11 +2768,11 @@
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  if (t instanceof Ni) return !0;
2769
2769
  if (t instanceof Ri) return !0;
2770
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  if (Array.isArray(t)) {
2771
- for (const e of t) if (!zi(e)) return !1;
2771
+ for (const e of t) if (!Li(e)) return !1;
2772
2772
  return !0;
2773
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  }
2774
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  if ("object" == typeof t) {
2775
- for (const e in t) if (!zi(t[e])) return !1;
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+ for (const e in t) if (!Li(t[e])) return !1;
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  return !0;
2777
2777
  }
2778
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  return !1;
@@ -2812,7 +2812,7 @@
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2812
  }
2813
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  static parse(t, e) {
2814
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  if (2 !== t.length) return e.error(`'literal' expression requires exactly one argument, but found ${t.length - 1} instead.`);
2815
- if (!zi(t[1])) return e.error("invalid value");
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+ if (!Li(t[1])) return e.error("invalid value");
2816
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  const n = t[1];
2817
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  let i = Hi(n);
2818
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  const r = e.expectedType;
@@ -3017,7 +3017,7 @@
3017
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  if ("string" == typeof e) {
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  const n = t.parseColor(e);
3019
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  if (n) return n;
3020
- } else if (Array.isArray(e) && (n = e.length < 3 || e.length > 4 ? `Invalid rbga value ${JSON.stringify(e)}: expected an array containing either three or four numeric values.` : Li(e[0], e[1], e[2], e[3]),
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+ } else if (Array.isArray(e) && (n = e.length < 3 || e.length > 4 ? `Invalid rbga value ${JSON.stringify(e)}: expected an array containing either three or four numeric values.` : zi(e[0], e[1], e[2], e[3]),
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  !n)) return new Ci(e[0] / 255, e[1] / 255, e[2] / 255, e[3]);
3022
3022
  }
3023
3023
  throw new Bi(n || `Could not parse color from value '${"string" == typeof e ? e : String(JSON.stringify(e))}'`);
@@ -3289,7 +3289,7 @@
3289
3289
  }
3290
3290
  static parse(t, e) {
3291
3291
  if (2 !== t.length) return e.error(`'within' expression requires exactly one argument, but found ${t.length - 1} instead.`);
3292
- if (zi(t[1])) {
3292
+ if (Li(t[1])) {
3293
3293
  const e = t[1];
3294
3294
  if ("FeatureCollection" === e.type) for (let t = 0; t < e.features.length; ++t) {
3295
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  const n = e.features[t].geometry.type;
@@ -3565,10 +3565,10 @@
3565
3565
  }
3566
3566
  });
3567
3567
  const Dr = 6 / 29 * 3 * (6 / 29), Nr = Math.PI / 180, Rr = 180 / Math.PI;
3568
- function Lr(t) {
3568
+ function zr(t) {
3569
3569
  return t > .008856451679035631 ? Math.pow(t, 1 / 3) : t / Dr + 4 / 29;
3570
3570
  }
3571
- function zr(t) {
3571
+ function Lr(t) {
3572
3572
  return t > 6 / 29 ? t * t * t : Dr * (t - 4 / 29);
3573
3573
  }
3574
3574
  function Hr(t) {
@@ -3578,17 +3578,17 @@
3578
3578
  return (t /= 255) <= .04045 ? t / 12.92 : Math.pow((t + .055) / 1.055, 2.4);
3579
3579
  }
3580
3580
  function Vr(t) {
3581
- const e = Ur(t.r), n = Ur(t.g), i = Ur(t.b), r = Lr((.4124564 * e + .3575761 * n + .1804375 * i) / .95047), s = Lr((.2126729 * e + .7151522 * n + .072175 * i) / 1);
3581
+ const e = Ur(t.r), n = Ur(t.g), i = Ur(t.b), r = zr((.4124564 * e + .3575761 * n + .1804375 * i) / .95047), s = zr((.2126729 * e + .7151522 * n + .072175 * i) / 1);
3582
3582
  return {
3583
3583
  l: 116 * s - 16,
3584
3584
  a: 500 * (r - s),
3585
- b: 200 * (s - Lr((.0193339 * e + .119192 * n + .9503041 * i) / 1.08883)),
3585
+ b: 200 * (s - zr((.0193339 * e + .119192 * n + .9503041 * i) / 1.08883)),
3586
3586
  alpha: t.a
3587
3587
  };
3588
3588
  }
3589
3589
  function jr(t) {
3590
3590
  let e = (t.l + 16) / 116, n = isNaN(t.a) ? e : e + t.a / 500, i = isNaN(t.b) ? e : e - t.b / 200;
3591
- return e = 1 * zr(e), n = .95047 * zr(n), i = 1.08883 * zr(i), new Ci(Hr(3.2404542 * n - 1.5371385 * e - .4985314 * i), Hr(-.969266 * n + 1.8760108 * e + .041556 * i), Hr(.0556434 * n - .2040259 * e + 1.0572252 * i), t.alpha);
3591
+ return e = 1 * Lr(e), n = .95047 * Lr(n), i = 1.08883 * Lr(i), new Ci(Hr(3.2404542 * n - 1.5371385 * e - .4985314 * i), Hr(-.969266 * n + 1.8760108 * e + .041556 * i), Hr(.0556434 * n - .2040259 * e + 1.0572252 * i), t.alpha);
3592
3592
  }
3593
3593
  function Br(t, e, n) {
3594
3594
  const i = e - t;
@@ -4223,7 +4223,7 @@
4223
4223
  };
4224
4224
  function _s(t, [e, n, i, r]) {
4225
4225
  e = e.evaluate(t), n = n.evaluate(t), i = i.evaluate(t);
4226
- const s = r ? r.evaluate(t) : 1, o = Li(e, n, i, s);
4226
+ const s = r ? r.evaluate(t) : 1, o = zi(e, n, i, s);
4227
4227
  if (o) throw new Bi(o);
4228
4228
  return new Ci(e / 255 * s, n / 255 * s, i / 255 * s, s);
4229
4229
  }
@@ -4410,7 +4410,7 @@
4410
4410
  function Rs(t, e, n, i, r) {
4411
4411
  return Ns(typeof n === r ? i[n] : void 0, t.default, e.default);
4412
4412
  }
4413
- function Ls(t, e, n) {
4413
+ function zs(t, e, n) {
4414
4414
  if ("number" !== Cs(n)) return Ns(t.default, e.default);
4415
4415
  const i = t.stops.length;
4416
4416
  if (1 === i) return t.stops[0][1];
@@ -4419,7 +4419,7 @@
4419
4419
  const r = Pr(t.stops.map(t => t[0]), n);
4420
4420
  return t.stops[r][1];
4421
4421
  }
4422
- function zs(t, e, n) {
4422
+ function Ls(t, e, n) {
4423
4423
  const i = void 0 !== t.base ? t.base : 1;
4424
4424
  if ("number" !== Cs(n)) return Ns(t.default, e.default);
4425
4425
  const r = t.stops.length;
@@ -4552,7 +4552,7 @@
4552
4552
  if (i && ((e = ri({}, e)).stops && (e.stops = e.stops.map(t => [ t[0], Ci.parse(t[1]) ])),
4553
4553
  e.default = Ci.parse(e.default ? e.default : n.default)), e.colorSpace && "rgb" !== e.colorSpace && !$r[e.colorSpace]) throw new Error("Unknown color space: " + e.colorSpace);
4554
4554
  let a, l, h;
4555
- if ("exponential" === o) a = zs; else if ("interval" === o) a = Ls; else if ("categorical" === o) {
4555
+ if ("exponential" === o) a = Ls; else if ("interval" === o) a = zs; else if ("categorical" === o) {
4556
4556
  a = Rs, l = Object.create(null);
4557
4557
  for (const t of e.stops) l[t[0]] = t[1];
4558
4558
  h = typeof e.stops[0][0];
@@ -4582,7 +4582,7 @@
4582
4582
  interpolationType: o,
4583
4583
  interpolationFactor: qr.interpolationFactor.bind(void 0, o),
4584
4584
  zoomStops: s.map(t => t[0]),
4585
- evaluate: ({zoom: t}, i) => zs({
4585
+ evaluate: ({zoom: t}, i) => Ls({
4586
4586
  stops: s,
4587
4587
  base: e.base
4588
4588
  }, n, t).evaluate(t, i)
@@ -5045,7 +5045,7 @@
5045
5045
  if (Array.isArray(r.geometry) && r.properties) {
5046
5046
  let e = r.geometry[0];
5047
5047
  for (;Array.isArray(e); ) e = e[0];
5048
- e instanceof L && (n = t);
5048
+ e instanceof z && (n = t);
5049
5049
  }
5050
5050
  if (!n) if (n = [], Array.isArray(r.geometry)) for (let e = 0; e < t.length; e++) {
5051
5051
  const i = Pn({}, t[e]);
@@ -5359,16 +5359,16 @@
5359
5359
  if (2 !== n.length || "get" !== n[0]) for (let i = 0; i < n.length; i++) 2 === n[i].length && "get" === n[i][0] ? e.push(n[i][1]) : Array.isArray(n[i]) && t(e, n[i]); else e.push(n[1]);
5360
5360
  }
5361
5361
  });
5362
- const Co = t => t >= 11904 && t <= 12031, Eo = t => t >= 12032 && t <= 12255, Do = t => t >= 12272 && t <= 12287, No = t => t >= 12288 && t <= 12351, Ro = t => t >= 12352 && t <= 12447, Lo = t => t >= 12448 && t <= 12543, zo = t => t >= 12544 && t <= 12591, Ho = t => t >= 12704 && t <= 12735, Uo = t => t >= 12736 && t <= 12783, Vo = t => t >= 12784 && t <= 12799, jo = t => t >= 12800 && t <= 13055, Bo = t => t >= 13056 && t <= 13311, Go = t => t >= 13312 && t <= 19903, Wo = t => t >= 19968 && t <= 40959, $o = t => t >= 40960 && t <= 42127, Xo = t => t >= 42128 && t <= 42191, Yo = t => t >= 63744 && t <= 64255, qo = t => t >= 64336 && t <= 65023, Jo = t => t >= 65040 && t <= 65055, Ko = t => t >= 65072 && t <= 65103, Zo = t => t >= 65104 && t <= 65135, Qo = t => t >= 65136 && t <= 65279, ta = t => t >= 65280 && t <= 65519;
5362
+ const Co = t => t >= 11904 && t <= 12031, Eo = t => t >= 12032 && t <= 12255, Do = t => t >= 12272 && t <= 12287, No = t => t >= 12288 && t <= 12351, Ro = t => t >= 12352 && t <= 12447, zo = t => t >= 12448 && t <= 12543, Lo = t => t >= 12544 && t <= 12591, Ho = t => t >= 12704 && t <= 12735, Uo = t => t >= 12736 && t <= 12783, Vo = t => t >= 12784 && t <= 12799, jo = t => t >= 12800 && t <= 13055, Bo = t => t >= 13056 && t <= 13311, Go = t => t >= 13312 && t <= 19903, Wo = t => t >= 19968 && t <= 40959, $o = t => t >= 40960 && t <= 42127, Xo = t => t >= 42128 && t <= 42191, Yo = t => t >= 63744 && t <= 64255, qo = t => t >= 64336 && t <= 65023, Jo = t => t >= 65040 && t <= 65055, Ko = t => t >= 65072 && t <= 65103, Zo = t => t >= 65104 && t <= 65135, Qo = t => t >= 65136 && t <= 65279, ta = t => t >= 65280 && t <= 65519;
5363
5363
  function ea(t) {
5364
5364
  return !((t => t >= 1536 && t <= 1791)(t) || (t => t >= 1872 && t <= 1919)(t) || (t => t >= 2208 && t <= 2303)(t) || qo(t) || Qo(t));
5365
5365
  }
5366
5366
  function na(t) {
5367
- return !!(746 === t || 747 === t || !(t < 4352) && (Ho(t) || zo(t) || Ko(t) && !(t >= 65097 && t <= 65103) || Yo(t) || Bo(t) || Co(t) || Uo(t) || !(!No(t) || t >= 12296 && t <= 12305 || t >= 12308 && t <= 12319 || 12336 === t) || Go(t) || Wo(t) || jo(t) || (t => t >= 12592 && t <= 12687)(t) || (t => t >= 43360 && t <= 43391)(t) || (t => t >= 55216 && t <= 55295)(t) || (t => t >= 4352 && t <= 4607)(t) || (t => t >= 44032 && t <= 55215)(t) || Ro(t) || Do(t) || (t => t >= 12688 && t <= 12703)(t) || Eo(t) || Vo(t) || Lo(t) && 12540 !== t || !(!ta(t) || 65288 === t || 65289 === t || 65293 === t || t >= 65306 && t <= 65310 || 65339 === t || 65341 === t || 65343 === t || t >= 65371 && t <= 65503 || 65507 === t || t >= 65512 && t <= 65519) || !(!Zo(t) || t >= 65112 && t <= 65118 || t >= 65123 && t <= 65126) || (t => t >= 5120 && t <= 5759)(t) || (t => t >= 6320 && t <= 6399)(t) || Jo(t) || (t => t >= 19904 && t <= 19967)(t) || $o(t) || Xo(t)));
5367
+ return !!(746 === t || 747 === t || !(t < 4352) && (Ho(t) || Lo(t) || Ko(t) && !(t >= 65097 && t <= 65103) || Yo(t) || Bo(t) || Co(t) || Uo(t) || !(!No(t) || t >= 12296 && t <= 12305 || t >= 12308 && t <= 12319 || 12336 === t) || Go(t) || Wo(t) || jo(t) || (t => t >= 12592 && t <= 12687)(t) || (t => t >= 43360 && t <= 43391)(t) || (t => t >= 55216 && t <= 55295)(t) || (t => t >= 4352 && t <= 4607)(t) || (t => t >= 44032 && t <= 55215)(t) || Ro(t) || Do(t) || (t => t >= 12688 && t <= 12703)(t) || Eo(t) || Vo(t) || zo(t) && 12540 !== t || !(!ta(t) || 65288 === t || 65289 === t || 65293 === t || t >= 65306 && t <= 65310 || 65339 === t || 65341 === t || 65343 === t || t >= 65371 && t <= 65503 || 65507 === t || t >= 65512 && t <= 65519) || !(!Zo(t) || t >= 65112 && t <= 65118 || t >= 65123 && t <= 65126) || (t => t >= 5120 && t <= 5759)(t) || (t => t >= 6320 && t <= 6399)(t) || Jo(t) || (t => t >= 19904 && t <= 19967)(t) || $o(t) || Xo(t)));
5368
5368
  }
5369
5369
  function ia(t) {
5370
5370
  return !(na(t) || function(t) {
5371
- return !!((t => t >= 128 && t <= 255)(t) && (167 === t || 169 === t || 174 === t || 177 === t || 188 === t || 189 === t || 190 === t || 215 === t || 247 === t) || (t => t >= 8192 && t <= 8303)(t) && (8214 === t || 8224 === t || 8225 === t || 8240 === t || 8241 === t || 8251 === t || 8252 === t || 8258 === t || 8263 === t || 8264 === t || 8265 === t || 8273 === t) || (t => t >= 8448 && t <= 8527)(t) || (t => t >= 8528 && t <= 8591)(t) || (t => t >= 8960 && t <= 9215)(t) && (t >= 8960 && t <= 8967 || t >= 8972 && t <= 8991 || t >= 8996 && t <= 9e3 || 9003 === t || t >= 9085 && t <= 9114 || t >= 9150 && t <= 9165 || 9167 === t || t >= 9169 && t <= 9179 || t >= 9186 && t <= 9215) || (t => t >= 9216 && t <= 9279)(t) && 9251 !== t || (t => t >= 9280 && t <= 9311)(t) || (t => t >= 9312 && t <= 9471)(t) || (t => t >= 9632 && t <= 9727)(t) || (t => t >= 9728 && t <= 9983)(t) && !(t >= 9754 && t <= 9759) || (t => t >= 11008 && t <= 11263)(t) && (t >= 11026 && t <= 11055 || t >= 11088 && t <= 11097 || t >= 11192 && t <= 11243) || No(t) || Lo(t) || (t => t >= 57344 && t <= 63743)(t) || Ko(t) || Zo(t) || ta(t) || 8734 === t || 8756 === t || 8757 === t || t >= 9984 && t <= 10087 || t >= 10102 && t <= 10131 || 65532 === t || 65533 === t);
5371
+ return !!((t => t >= 128 && t <= 255)(t) && (167 === t || 169 === t || 174 === t || 177 === t || 188 === t || 189 === t || 190 === t || 215 === t || 247 === t) || (t => t >= 8192 && t <= 8303)(t) && (8214 === t || 8224 === t || 8225 === t || 8240 === t || 8241 === t || 8251 === t || 8252 === t || 8258 === t || 8263 === t || 8264 === t || 8265 === t || 8273 === t) || (t => t >= 8448 && t <= 8527)(t) || (t => t >= 8528 && t <= 8591)(t) || (t => t >= 8960 && t <= 9215)(t) && (t >= 8960 && t <= 8967 || t >= 8972 && t <= 8991 || t >= 8996 && t <= 9e3 || 9003 === t || t >= 9085 && t <= 9114 || t >= 9150 && t <= 9165 || 9167 === t || t >= 9169 && t <= 9179 || t >= 9186 && t <= 9215) || (t => t >= 9216 && t <= 9279)(t) && 9251 !== t || (t => t >= 9280 && t <= 9311)(t) || (t => t >= 9312 && t <= 9471)(t) || (t => t >= 9632 && t <= 9727)(t) || (t => t >= 9728 && t <= 9983)(t) && !(t >= 9754 && t <= 9759) || (t => t >= 11008 && t <= 11263)(t) && (t >= 11026 && t <= 11055 || t >= 11088 && t <= 11097 || t >= 11192 && t <= 11243) || No(t) || zo(t) || (t => t >= 57344 && t <= 63743)(t) || Ko(t) || Zo(t) || ta(t) || 8734 === t || 8756 === t || 8757 === t || t >= 9984 && t <= 10087 || t >= 10102 && t <= 10131 || 65532 === t || 65533 === t);
5372
5372
  }(t));
5373
5373
  }
5374
5374
  function ra(t) {
@@ -5506,7 +5506,7 @@
5506
5506
  let o = 0;
5507
5507
  for (let n = 0; n < t.length; n++) {
5508
5508
  const l = t.charCodeAt(n), h = i[l];
5509
- h && !ha[l] && (o += h.metrics.advance + e), n < t.length - 1 && (ua[l] || !((a = l) < 11904) && (Ho(a) || zo(a) || Ko(a) || Yo(a) || Bo(a) || Co(a) || Uo(a) || No(a) || Go(a) || Wo(a) || jo(a) || ta(a) || Ro(a) || Do(a) || Eo(a) || Vo(a) || Lo(a) || Jo(a) || Xo(a) || $o(a))) && r.push(da(n + 1, o, s, r, fa(l, t.charCodeAt(n + 1)), !1));
5509
+ h && !ha[l] && (o += h.metrics.advance + e), n < t.length - 1 && (ua[l] || !((a = l) < 11904) && (Ho(a) || Lo(a) || Ko(a) || Yo(a) || Bo(a) || Co(a) || Uo(a) || No(a) || Go(a) || Wo(a) || jo(a) || ta(a) || Ro(a) || Do(a) || Eo(a) || Vo(a) || zo(a) || Jo(a) || Xo(a) || $o(a))) && r.push(da(n + 1, o, s, r, fa(l, t.charCodeAt(n + 1)), !1));
5510
5510
  }
5511
5511
  var a;
5512
5512
  return function t(e) {
@@ -5852,25 +5852,25 @@
5852
5852
  let h, u = !1;
5853
5853
  for (let t = 0; t < l.length - 1; t++) {
5854
5854
  let a = l[t], c = l[t + 1];
5855
- a.x < e && c.x < e || (a.x < e ? (o = a, a = new L(e, a.y + (e - a.x) / (c.x - a.x) * (c.y - a.y)).O(),
5855
+ a.x < e && c.x < e || (a.x < e ? (o = a, a = new z(e, a.y + (e - a.x) / (c.x - a.x) * (c.y - a.y)).O(),
5856
5856
  a.z = o.z + (e - o.x) / (c.x - o.x) * (c.z - o.z), u = !0) : c.x < e && (o = c,
5857
- c = new L(e, a.y + (e - a.x) / (c.x - a.x) * (c.y - a.y)).O(), c.z = a.z + (e - a.x) / (o.x - a.x) * (o.z - a.z),
5858
- u = !0), a.y < n && c.y < n || (a.y < n ? (o = a, a = new L(a.x + (n - a.y) / (c.y - a.y) * (c.x - a.x), n).O(),
5857
+ c = new z(e, a.y + (e - a.x) / (c.x - a.x) * (c.y - a.y)).O(), c.z = a.z + (e - a.x) / (o.x - a.x) * (o.z - a.z),
5858
+ u = !0), a.y < n && c.y < n || (a.y < n ? (o = a, a = new z(a.x + (n - a.y) / (c.y - a.y) * (c.x - a.x), n).O(),
5859
5859
  a.z = o.z + (n - o.y) / (c.y - o.y) * (c.z - o.z), u = !0) : c.y < n && (o = c,
5860
- c = new L(a.x + (n - a.y) / (c.y - a.y) * (c.x - a.x), n).O(), c.z = a.z + (n - a.y) / (o.y - a.y) * (o.z - a.z),
5861
- u = !0), a.x >= i && c.x >= i || (a.x >= i ? (o = a, a = new L(i, a.y + (i - a.x) / (c.x - a.x) * (c.y - a.y)).O(),
5860
+ c = new z(a.x + (n - a.y) / (c.y - a.y) * (c.x - a.x), n).O(), c.z = a.z + (n - a.y) / (o.y - a.y) * (o.z - a.z),
5861
+ u = !0), a.x >= i && c.x >= i || (a.x >= i ? (o = a, a = new z(i, a.y + (i - a.x) / (c.x - a.x) * (c.y - a.y)).O(),
5862
5862
  a.z = o.z + (i - o.x) / (c.x - o.x) * (c.z - o.z), u = !0) : c.x >= i && (o = c,
5863
- c = new L(i, a.y + (i - a.x) / (c.x - a.x) * (c.y - a.y)).O(), c.z = a.z + (i - a.x) / (o.x - a.x) * (o.z - a.z),
5864
- u = !0), a.y >= r && c.y >= r || (a.y >= r ? (o = a, a = new L(a.x + (r - a.y) / (c.y - a.y) * (c.x - a.x), r).O(),
5863
+ c = new z(i, a.y + (i - a.x) / (c.x - a.x) * (c.y - a.y)).O(), c.z = a.z + (i - a.x) / (o.x - a.x) * (o.z - a.z),
5864
+ u = !0), a.y >= r && c.y >= r || (a.y >= r ? (o = a, a = new z(a.x + (r - a.y) / (c.y - a.y) * (c.x - a.x), r).O(),
5865
5865
  a.z = o.z + (r - o.y) / (c.y - o.y) * (c.z - o.z), u = !0) : c.y >= r && (o = c,
5866
- c = new L(a.x + (r - a.y) / (c.y - a.y) * (c.x - a.x), r).O(), c.z = a.z + (r - a.y) / (o.y - a.y) * (o.z - a.z),
5866
+ c = new z(a.x + (r - a.y) / (c.y - a.y) * (c.x - a.x), r).O(), c.z = a.z + (r - a.y) / (o.y - a.y) * (o.z - a.z),
5867
5867
  u = !0), h && a.equals(h[h.length - 1]) || (h = [ a ], s.push(h)), u && (h.clipped = !0),
5868
5868
  h.push(c)))));
5869
5869
  }
5870
5870
  }
5871
5871
  return s;
5872
5872
  }
5873
- class wa extends L {
5873
+ class wa extends z {
5874
5874
  constructor(t, e, n, i) {
5875
5875
  super(t, e), this.angle = n, void 0 !== i && (this.segment = i);
5876
5876
  }
@@ -5973,7 +5973,7 @@
5973
5973
  const l = Math.min(s - i, o - r);
5974
5974
  let h = l / 2;
5975
5975
  const u = new Wt([], Fa);
5976
- if (0 === l) return new L(i, r);
5976
+ if (0 === l) return new z(i, r);
5977
5977
  for (let e = i; e < s; e += l) for (let n = r; n < o; n += l) u.push(new Oa(e + h, n + h, h, t));
5978
5978
  let c = function(t) {
5979
5979
  let e = 0, n = 0, i = 0;
@@ -5998,7 +5998,7 @@
5998
5998
  return e.max - t.max;
5999
5999
  }
6000
6000
  function Oa(t, e, n, i) {
6001
- this.p = new L(t, e), this.h = n, this.d = function(t, e) {
6001
+ this.p = new z(t, e), this.h = n, this.d = function(t, e) {
6002
6002
  let n = !1, i = 1 / 0;
6003
6003
  for (let r = 0; r < e.length; r++) {
6004
6004
  const s = e[r];
@@ -6315,7 +6315,7 @@
6315
6315
  e >= 1) return !1;
6316
6316
  return !0;
6317
6317
  }(t.getIconAndGlyph().glyph.text) ? 1 : 0, {textFillFn: f, textSizeFn: d, textHaloFillFn: p, textHaloRadiusFn: y, textHaloOpacityFn: m, textDxFn: g, textDyFn: v, textPitchAlignmentFn: b, textRotationAlignmentFn: w, textRotationFn: A, textAllowOverlapFn: M, textIgnorePlacementFn: _, textOpacityFn: S, markerWidthFn: k, markerHeightFn: P, markerDxFn: T, markerDyFn: F, markerPitchAlignmentFn: O, markerRotationAlignmentFn: I, markerRotationFn: C, markerAllowOverlapFn: E, markerIgnorePlacementFn: D, markerOpacityFn: N} = this.J;
6318
- let R, z, H, U, V, j, B, G, W, $, X, Y, q, J, K, Z, Q;
6318
+ let R, L, H, U, V, j, B, G, W, $, X, Y, q, J, K, Z, Q;
6319
6319
  if (u) {
6320
6320
  const e = t.getIconAndGlyph().glyph.font;
6321
6321
  R = function(t, e, n) {
@@ -6325,9 +6325,9 @@
6325
6325
  if (!a) continue;
6326
6326
  const l = a.rect;
6327
6327
  if (!l) continue;
6328
- const h = 4, u = a.metrics.advance / 2, c = a.metrics.height / 2, f = e ? [ o.x + u, 0 ] : [ 0, 0 ], d = e ? [ 0, o.y - c ] : [ o.x + u, o.y - c ], p = a.metrics.left - h - u + d[0], y = a.metrics.top - h + d[1], m = p + l.w, g = y + l.h, v = new L(p, y), x = new L(m, y), b = new L(p, g), w = new L(m, g);
6328
+ const h = 4, u = a.metrics.advance / 2, c = a.metrics.height / 2, f = e ? [ o.x + u, 0 ] : [ 0, 0 ], d = e ? [ 0, o.y - c ] : [ o.x + u, o.y - c ], p = a.metrics.left - h - u + d[0], y = a.metrics.top - h + d[1], m = p + l.w, g = y + l.h, v = new z(p, y), x = new z(m, y), b = new z(p, g), w = new z(m, g);
6329
6329
  if (e && o.vertical) {
6330
- const t = new L(-u, u), e = -Math.PI / 2, n = new L(5, 0);
6330
+ const t = new z(-u, u), e = -Math.PI / 2, n = new z(5, 0);
6331
6331
  v.k(e, t).o(n), x.k(e, t).o(n), b.k(e, t).o(n), w.k(e, t).o(n);
6332
6332
  }
6333
6333
  r.push({
@@ -6341,8 +6341,8 @@
6341
6341
  });
6342
6342
  }
6343
6343
  return r;
6344
- }(n.horizontal, h, this.glyphAtlas.positions[e]), f && (z = f(null, l), x(z) ? (this.dynamicAttrs.aTextFill = 1,
6345
- z = [ 0, 0, 0, 0 ]) : z = Hn([], z)), d && (H = d(this.options.zoom, l), Xn(H) && (H = 14)),
6344
+ }(n.horizontal, h, this.glyphAtlas.positions[e]), f && (L = f(null, l), x(L) ? (this.dynamicAttrs.aTextFill = 1,
6345
+ L = [ 0, 0, 0, 0 ]) : L = Hn([], L)), d && (H = d(this.options.zoom, l), Xn(H) && (H = 14)),
6346
6346
  p && (U = p(null, l), x(U) ? (this.dynamicAttrs.aTextHaloFill = 1, U = [ 0, 0, 0, 0 ]) : U = Hn([], U)),
6347
6347
  y && (V = y(null, l)), m && (j = 255 * m(null, l)), g && (B = g(null, l) || 0),
6348
6348
  v && (G = v(null, l) || 0), b && (q = +("map" === b(null, l))), w && (J = +("map" === w(null, l))),
@@ -6350,7 +6350,7 @@
6350
6350
  } else R = n ? function(t) {
6351
6351
  const e = t.image, n = t.top - 1 / e.pixelRatio, i = t.left - 1 / e.pixelRatio, r = t.bottom + 1 / e.pixelRatio, s = t.right + 1 / e.pixelRatio;
6352
6352
  let o, a, l, h;
6353
- return o = new L(i, n), a = new L(s, n), l = new L(s, r), h = new L(i, r), [ {
6353
+ return o = new z(i, n), a = new z(s, n), l = new z(s, r), h = new z(i, r), [ {
6354
6354
  tl: o,
6355
6355
  tr: a,
6356
6356
  bl: h,
@@ -6365,11 +6365,11 @@
6365
6365
  glyphOffset: [ 0, 0 ]
6366
6366
  } ];
6367
6367
  }(n) : function() {
6368
- const t = new L(0, 0), e = new L(0, 0), n = new L(0, 0);
6368
+ const t = new z(0, 0), e = new z(0, 0), n = new z(0, 0);
6369
6369
  return [ {
6370
6370
  tl: t,
6371
6371
  tr: e,
6372
- bl: new L(0, 0),
6372
+ bl: new z(0, 0),
6373
6373
  br: n,
6374
6374
  tex: {
6375
6375
  x: 0,
@@ -6404,11 +6404,11 @@
6404
6404
  for (let t = 0; t < l; t++) {
6405
6405
  const i = R[t], {tl: l, tr: f, bl: d, br: p, tex: y} = i;
6406
6406
  this.wt(r, s, a, n, 10 * l.x, 10 * l.y, y.x, y.y + y.h), u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR),
6407
- this.Mt(r, z, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q), this.wt(r, s, a, n, 10 * f.x, 10 * f.y, y.x + y.w, y.y + y.h),
6408
- u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR), this.Mt(r, z, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q),
6407
+ this.Mt(r, L, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q), this.wt(r, s, a, n, 10 * f.x, 10 * f.y, y.x + y.w, y.y + y.h),
6408
+ u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR), this.Mt(r, L, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q),
6409
6409
  this.wt(r, s, a, n, 10 * d.x, 10 * d.y, y.x, y.y), u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR),
6410
- this.Mt(r, z, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q), this.wt(r, s, a, n, 10 * p.x, 10 * p.y, y.x + y.w, y.y),
6411
- u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR), this.Mt(r, z, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q),
6410
+ this.Mt(r, L, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q), this.wt(r, s, a, n, 10 * p.x, 10 * p.y, y.x + y.w, y.y),
6411
+ u && this.At(r, h, st, i.glyphOffset, e, c, e.axis, e.angleR), this.Mt(r, L, H, U, V, j, B, G, W, $, X, Y, nt, q, J, K, Z, Q),
6412
6412
  this.addElements(o, o + 1, o + 2), this.addElements(o + 1, o + 2, o + 3), o += 4;
6413
6413
  const m = Math.max(Math.abs(s), Math.abs(a), Math.abs(n));
6414
6414
  m > this.maxPos && (this.maxPos = m);
@@ -6426,13 +6426,13 @@
6426
6426
  }
6427
6427
  }
6428
6428
  Mt(t, e, n, i, r, s, o, a, l, h, u, c, f, d, p, y, m, g) {
6429
- const {textFillFn: v, textSizeFn: x, textHaloFillFn: b, textHaloRadiusFn: w, textHaloOpacityFn: A, textDxFn: M, textDyFn: _, textPitchAlignmentFn: S, textRotationAlignmentFn: k, textRotationFn: P, textAllowOverlapFn: T, textIgnorePlacementFn: F, textOpacityFn: O, markerWidthFn: I, markerHeightFn: C, markerDxFn: E, markerDyFn: D, markerPitchAlignmentFn: N, markerRotationAlignmentFn: R, markerRotationFn: L, markerAllowOverlapFn: z, markerIgnorePlacementFn: H, markerOpacityFn: U} = this.J;
6429
+ const {textFillFn: v, textSizeFn: x, textHaloFillFn: b, textHaloRadiusFn: w, textHaloOpacityFn: A, textDxFn: M, textDyFn: _, textPitchAlignmentFn: S, textRotationAlignmentFn: k, textRotationFn: P, textAllowOverlapFn: T, textIgnorePlacementFn: F, textOpacityFn: O, markerWidthFn: I, markerHeightFn: C, markerDxFn: E, markerDyFn: D, markerPitchAlignmentFn: N, markerRotationAlignmentFn: R, markerRotationFn: z, markerAllowOverlapFn: L, markerIgnorePlacementFn: H, markerOpacityFn: U} = this.J;
6430
6430
  v && t.aTextFill.push(...e), x && t.aTextSize.push(n), b && t.aTextHaloFill.push(...i),
6431
6431
  w && t.aTextHaloRadius.push(r), A && t.aTextHaloOpacity.push(s), M && t.aTextDx.push(o),
6432
6432
  _ && t.aTextDy.push(a), I && t.aMarkerWidth.push(l), C && t.aMarkerHeight.push(h),
6433
6433
  E && t.aMarkerDx.push(u), D && t.aMarkerDy.push(c), (U || O) && t.aColorOpacity.push(f),
6434
- (S || N) && t.aPitchAlign.push(d), (R || k) && t.aRotationAlign.push(p), (L || P) && t.aRotation.push(9362 * y);
6435
- const V = z || T, j = H || F;
6434
+ (S || N) && t.aPitchAlign.push(d), (R || k) && t.aRotationAlign.push(p), (z || P) && t.aRotation.push(9362 * y);
6435
+ const V = L || T, j = H || F;
6436
6436
  (V || j) && t.aOverlap.push((V ? 8 : 0) + 4 * m + ((j ? 2 : 0) + g)), r > 0 && (this.properties.hasHalo = 1);
6437
6437
  }
6438
6438
  bt(t, e, n) {
@@ -6563,7 +6563,7 @@
6563
6563
  return Math.atan2(this.y - t.y, this.x - t.x);
6564
6564
  }
6565
6565
  }
6566
- const Ra = Math.cos(Math.PI / 180 * 37.5), La = Math.pow(2, 16) / 1, za = new L, Ha = new L, Ua = new L;
6566
+ const Ra = Math.cos(Math.PI / 180 * 37.5), za = Math.pow(2, 16) / 1, La = new z, Ha = new z, Ua = new z;
6567
6567
  class Va extends Mo {
6568
6568
  constructor(t, e, n) {
6569
6569
  super(t, e, n);
@@ -6806,15 +6806,15 @@
6806
6806
  const o = e.x + e.y * n, a = e.y - e.x * n, l = e.y * i - e.x, h = -e.y - e.x * i;
6807
6807
  let u = 0, c = 0;
6808
6808
  if (r.middleVertex) {
6809
- za.x = o, za.y = a, Ha.x = l, Ha.y = h;
6809
+ La.x = o, La.y = a, Ha.x = l, Ha.y = h;
6810
6810
  const t = r.currentNormal;
6811
- if (u = Xa(t, za), 0 === n && 0 === i) c = -u; else {
6811
+ if (u = Xa(t, La), 0 === n && 0 === i) c = -u; else {
6812
6812
  const e = Ua;
6813
6813
  e.x = t.x, e.y = t.y, e.M(-1), c = Xa(e, Ha);
6814
6814
  }
6815
6815
  }
6816
6816
  this.addHalfVertex(t, o, a, s, !1, n, r, u), this.addHalfVertex(t, l, h, s, !0, -i, r, c),
6817
- this.prevVertex && Ya(t, this.prevVertex) || (this.prevVertex = t), this.distance > La / 2 && 0 === this.totalDistance && (this.distance = 0,
6817
+ this.prevVertex && Ya(t, this.prevVertex) || (this.prevVertex = t), this.distance > za / 2 && 0 === this.totalDistance && (this.distance = 0,
6818
6818
  this.updateScaledDistance(), this.addCurrentVertex(t, e, n, i, r, s));
6819
6819
  }
6820
6820
  addHalfVertex({x: t, y: e, z: n}, i, r, s, o, a, l, h) {
@@ -6857,13 +6857,13 @@
6857
6857
  }
6858
6858
  updateDistance(t, e) {
6859
6859
  if (this.options.isTube) {
6860
- const n = t.dist(e), i = Ln(this.options) * (e.z - t.z);
6860
+ const n = t.dist(e), i = zn(this.options) * (e.z - t.z);
6861
6861
  this.distance += Math.sqrt(n * n + i * i);
6862
6862
  } else this.distance += t.dist(e);
6863
6863
  this.updateScaledDistance();
6864
6864
  }
6865
6865
  updateScaledDistance() {
6866
- this.scaledDistance = this.totalDistance > 0 ? (this.clipStart + (this.clipEnd - this.clipStart) * this.distance / this.totalDistance) * (La - 1) : this.distance;
6866
+ this.scaledDistance = this.totalDistance > 0 ? (this.clipStart + (this.clipEnd - this.clipStart) * this.distance / this.totalDistance) * (za - 1) : this.distance;
6867
6867
  }
6868
6868
  }
6869
6869
  function ja(t, e, n) {
@@ -6879,7 +6879,7 @@
6879
6879
  for (let e = 0; e < t.length; e++) if (t[e]) return !0;
6880
6880
  return !1;
6881
6881
  }
6882
- const Wa = new L(0, 0), $a = new L(0, 0);
6882
+ const Wa = new z(0, 0), $a = new z(0, 0);
6883
6883
  function Xa(t, e) {
6884
6884
  const n = t.mag(), i = e.mag();
6885
6885
  Wa.x = e.x, Wa.y = e.y;
@@ -6900,7 +6900,7 @@
6900
6900
  for (n = [], s = !(Qa(r = t[t.length - 1], e) & i), o = 0; o < t.length; o++) {
6901
6901
  if ((l = !(Qa(a = t[o], e) & i)) !== s) {
6902
6902
  const t = Za(r, a, i, e);
6903
- n.push(void 0 !== a.x ? new L(t[0], t[1]) : t);
6903
+ n.push(void 0 !== a.x ? new z(t[0], t[1]) : t);
6904
6904
  }
6905
6905
  l && n.push(a), r = a, s = l;
6906
6906
  }
@@ -7130,7 +7130,7 @@
7130
7130
  if (h++, h <= i) continue;
7131
7131
  const t = e.split(" "), c = r && "normal" === t[0] && !na(+u), f = e + ":" + u + ":" + c;
7132
7132
  let d;
7133
- if (this.Et.has(f) ? d = this.Et.get(f) : (d = this.Lt(n[e], t, u, c), this.Et.add(f, d),
7133
+ if (this.Et.has(f) ? d = this.Et.get(f) : (d = this.zt(n[e], t, u, c), this.Et.add(f, d),
7134
7134
  l++), d = hl(d), s[e][u] = d, a.push(d.bitmap.data.buffer), this.Dt && l > this.Nt) return void this.Dt(o(h, s, a));
7135
7135
  }
7136
7136
  }
@@ -7146,7 +7146,7 @@
7146
7146
  }
7147
7147
  s(0, {}, []);
7148
7148
  }
7149
- Lt(t, e, n, i) {
7149
+ zt(t, e, n, i) {
7150
7150
  const r = e[0], s = e[1], o = e.slice(3).join(" ");
7151
7151
  let a = t.tinySDF, l = "normal" !== r ? 5 : 2;
7152
7152
  const h = i ? -1 : 2;
@@ -7191,7 +7191,7 @@
7191
7191
  }
7192
7192
  class ul {
7193
7193
  constructor(t) {
7194
- this.options = t || {}, this.zt = {}, this.Et = new nl(256, (function() {}));
7194
+ this.options = t || {}, this.Lt = {}, this.Et = new nl(256, (function() {}));
7195
7195
  const e = document.createElement("canvas");
7196
7196
  this.ctx = e.getContext("2d", {
7197
7197
  willReadFrequently: !0
@@ -7212,9 +7212,9 @@
7212
7212
  });
7213
7213
  }
7214
7214
  function u(t) {
7215
- const e = l.zt[t.url];
7215
+ const e = l.Lt[t.url];
7216
7216
  for (let n = 0; n < e.length; n++) e[n].call(t, t.url, t.size);
7217
- delete l.zt[t.url];
7217
+ delete l.Lt[t.url];
7218
7218
  }
7219
7219
  function c() {
7220
7220
  const t = l.ctx;
@@ -7267,11 +7267,11 @@
7267
7267
  }, s.push(r[a].data.data.buffer), this.Vt(a, o, e, n);
7268
7268
  }
7269
7269
  } else {
7270
- if (this.zt[a]) {
7271
- p = !0, o++, this.zt[a].push(h);
7270
+ if (this.Lt[a]) {
7271
+ p = !0, o++, this.Lt[a].push(h);
7272
7272
  continue;
7273
7273
  }
7274
- this.zt[a] = [], this.zt[a].push(h);
7274
+ this.Lt[a] = [], this.Lt[a].push(h);
7275
7275
  const t = new Image;
7276
7276
  t.index = n, t.size = l, t.onload = c, t.onerror = f, t.onabort = f, t.url = a,
7277
7277
  t.crossOrigin = "Anonymous", p = !0, o++, t.src = m;
@@ -7746,7 +7746,7 @@
7746
7746
  for (let l = 0, h = (e || t).length; l < h; l++) {
7747
7747
  let h = e ? t[e[l]] : t[l];
7748
7748
  "id" === s.options.features && s.getFeature && (h = s.getFeature(h), h.layer = n),
7749
- s instanceof r.TileLayer && (h = Ll(h, o));
7749
+ s instanceof r.TileLayer && (h = zl(h, o));
7750
7750
  a[e ? e[l] : h[Il]] = {
7751
7751
  feature: h,
7752
7752
  symbol: i
@@ -7763,7 +7763,7 @@
7763
7763
  return e in t || e in t[El] || t[Dl] && e in t[Dl];
7764
7764
  }
7765
7765
  }, Rl = {};
7766
- function Ll(t, e) {
7766
+ function zl(t, e) {
7767
7767
  const n = t.properties;
7768
7768
  if (n && n[El]) return t;
7769
7769
  e && (t = P({}, t)), t.customProps = t.customProps || {};
@@ -7771,7 +7771,7 @@
7771
7771
  return i.$layer = t.layer, i.$type = t.type, i[El] = n || Rl, t.properties = new Proxy(i, Nl),
7772
7772
  t;
7773
7773
  }
7774
- function zl(t) {
7774
+ function Ll(t) {
7775
7775
  for (let e = 1; e < arguments.length; e++) {
7776
7776
  const n = arguments[e];
7777
7777
  for (const e in n) t[e] = n[e];
@@ -8012,9 +8012,9 @@
8012
8012
  if (super._drawTiles(t, e, n, i, r), this.ke) if (Object.keys(this.ke).length) for (const t in this.ke) {
8013
8013
  const e = this.ke[t];
8014
8014
  this.tileCache.has(e.id) || this._drawTile(e.info, e.image, r);
8015
- } else this.Le(), delete this.ke;
8015
+ } else this.ze(), delete this.ke;
8016
8016
  }
8017
- Le() {
8017
+ ze() {
8018
8018
  const t = this.me, e = [], n = [];
8019
8019
  for (const n in this.ve) if (+n !== t) {
8020
8020
  e.push(n);
@@ -8032,7 +8032,7 @@
8032
8032
  for (let t = 0; t < n.length; t++) delete this.xe[n[t]];
8033
8033
  }
8034
8034
  draw(t, e) {
8035
- this.ze !== t && (this._e = !1, this.He());
8035
+ this.Le !== t && (this._e = !1, this.He());
8036
8036
  const n = this.layer;
8037
8037
  if (this.prepareCanvas(), !this.ready || !n.ready) return void this.completeRender();
8038
8038
  let i = this.ve[this.me];
@@ -8040,7 +8040,7 @@
8040
8040
  const r = this.Fe();
8041
8041
  n.isDefaultRender() || i.length || r.length ? (n.options.collision && n.clearCollisionIndex(),
8042
8042
  this.Ue = t, this.Ve = this.je(this.getMap().getGLRes()), this.Be = e || {}, this.Ge(t),
8043
- super.draw(t), this.ze !== t && this.We(t), this.$e(t), this.completeRender(), this.ze = t) : this.completeRender();
8043
+ super.draw(t), this.Le !== t && this.We(t), this.$e(t), this.completeRender(), this.Le = t) : this.completeRender();
8044
8044
  }
8045
8045
  He() {
8046
8046
  this.Ie().forEach((t, e) => {
@@ -8333,7 +8333,7 @@
8333
8333
  const i = this.yn(e, 0, r, t);
8334
8334
  e.prepareRender(i);
8335
8335
  });
8336
- const l = this.ze !== e.timestamp;
8336
+ const l = this.Le !== e.timestamp;
8337
8337
  let h = !1;
8338
8338
  if (l && !o) {
8339
8339
  const e = this.layer.getPolygonOffset() + this.layer.getPolygonOffsetCount(), n = this.yn(null, e, r, t);
@@ -8464,7 +8464,7 @@
8464
8464
  t.destroy(), t.colorTex && (t.colorTex.destroy(), delete t.colorTex);
8465
8465
  }
8466
8466
  renderTerrainSkin(t, e, n) {
8467
- const i = this.ze, r = this.Be, s = this.layer.getTileSize().width;
8467
+ const i = this.Le, r = this.Be, s = this.layer.getTileSize().width;
8468
8468
  this.Ge(i);
8469
8469
  for (let e = 0; e < n.length; e++) {
8470
8470
  const i = n[e].texture;
@@ -8481,7 +8481,7 @@
8481
8481
  this.drawTile(e, n, sh);
8482
8482
  }
8483
8483
  Sn(t) {
8484
- const e = this.Ke(), n = this.getMap().cameraPosition, i = this.ze || 0;
8484
+ const e = this.Ke(), n = this.getMap().cameraPosition, i = this.Le || 0;
8485
8485
  this.layer.options.collision ? e.forEach(t => {
8486
8486
  if (!this.Ze(t) || !t.hasMesh()) return;
8487
8487
  if (!sh(t) || !this.layer.options.awareOfTerrain) return;
@@ -8501,7 +8501,7 @@
8501
8501
  framebuffer: n
8502
8502
  });
8503
8503
  }
8504
- const i = this.Xe[n] || 0, r = this.yn(e, i, [ 0, 0, 0 ], this.ze);
8504
+ const i = this.Xe[n] || 0, r = this.yn(e, i, [ 0, 0, 0 ], this.Le);
8505
8505
  r.isRenderingTerrainSkin = !0, e.endFrame(r);
8506
8506
  });
8507
8507
  }
@@ -9084,7 +9084,7 @@
9084
9084
  this.Rn || (this.Rn = {});
9085
9085
  const n = t.layer || "0";
9086
9086
  let i = this.Rn[n];
9087
- return this.Rn[n] || (i = this.Rn[n] = new Map), i.set(t.id, e), this.Ln(), this;
9087
+ return this.Rn[n] || (i = this.Rn[n] = new Map), i.set(t.id, e), this.zn(), this;
9088
9088
  }
9089
9089
  removeFeatureState(t, e) {
9090
9090
  if (C(t.id)) throw new Error("missing id in first parameter of removeFeatureState.");
@@ -9096,7 +9096,7 @@
9096
9096
  if (I(e)) for (const t in e) delete n[t]; else delete n[e];
9097
9097
  i.set(t.id, n);
9098
9098
  } else i.delete(t.id);
9099
- return this.Ln(), this;
9099
+ return this.zn(), this;
9100
9100
  }
9101
9101
  getFeatureState(t) {
9102
9102
  if (C(t.id)) throw new Error("missing id in first parameter of getFeatureState.");
@@ -9104,17 +9104,17 @@
9104
9104
  const e = t.layer || "0";
9105
9105
  return this.Rn[e].get(t.id);
9106
9106
  }
9107
- Ln() {
9107
+ zn() {
9108
9108
  const t = this.getRenderer();
9109
9109
  if (!t) return;
9110
9110
  const e = t.getFrameTimestamp();
9111
- this.zn = e;
9111
+ this.Ln = e;
9112
9112
  }
9113
9113
  Hn() {
9114
- return this.zn;
9114
+ return this.Ln;
9115
9115
  }
9116
9116
  Un(t) {
9117
- return this.zn && this.zn !== t;
9117
+ return this.Ln && this.Ln !== t;
9118
9118
  }
9119
9119
  Nn() {
9120
9120
  const t = this.getMap().getProjection(), e = "EPSG:4326" === t.code || "EPSG:4490" === t.code, n = "EPSG:3857" === t.code;
@@ -9585,13 +9585,14 @@
9585
9585
  schema: !1,
9586
9586
  cascadeTiles: !0,
9587
9587
  collision: !0,
9588
+ collisionBuffserSize: 0,
9588
9589
  picking: !0,
9589
9590
  pickingPoint: !0,
9590
9591
  pickingGeometry: !1,
9591
9592
  glyphSdfLimitPerFrame: 15,
9592
9593
  tileLimitPerFrame: 1,
9593
- loadingLimitOnInteracting: 1,
9594
- loadingLimit: 3,
9594
+ loadingLimitOnInteracting: 5,
9595
+ loadingLimit: 0,
9595
9596
  antialias: !1,
9596
9597
  iconErrorUrl: null,
9597
9598
  collisionFrameLimit: 1.5,
@@ -9754,12 +9755,12 @@
9754
9755
  generateOMBB: !0
9755
9756
  });
9756
9757
  const Rh = new r.Size(1, 1);
9757
- class Lh extends r.OverlayLayer {
9758
+ class zh extends r.OverlayLayer {
9758
9759
  static registerPainter(t, e) {
9759
- Lh.painters || (Lh.painters = {}), Lh.painters[t] = e;
9760
+ zh.painters || (zh.painters = {}), zh.painters[t] = e;
9760
9761
  }
9761
9762
  static get3DPainterClass(t) {
9762
- return Lh.painters[t];
9763
+ return zh.painters[t];
9763
9764
  }
9764
9765
  getEvents() {
9765
9766
  let t;
@@ -9841,11 +9842,12 @@
9841
9842
  t && t.gi();
9842
9843
  }
9843
9844
  }
9844
- Lh.mergeOptions({
9845
+ zh.mergeOptions({
9845
9846
  picking: !0,
9846
9847
  pickingPoint: !0,
9847
9848
  renderer: "gl",
9848
9849
  collision: !1,
9850
+ collisionBufferSize: 0,
9849
9851
  textGamma: 1,
9850
9852
  geometryEvents: !0,
9851
9853
  styleScale: 1,
@@ -9859,7 +9861,7 @@
9859
9861
  "win-intel-gpu-crash": !0
9860
9862
  }
9861
9863
  });
9862
- const zh = {
9864
+ const Lh = {
9863
9865
  markerFile: {
9864
9866
  type: "identity",
9865
9867
  default: null,
@@ -10314,14 +10316,14 @@
10314
10316
  const t = this.Ni;
10315
10317
  delete this.Ni, this.Ii(t), this.Ei = !1;
10316
10318
  }
10317
- if (!this.meshes && !this.Ri && !this.Li) return void this.completeRender();
10318
- this.zi && (this.Hi(), this.zi = !1), this.Ui();
10319
+ if (!this.meshes && !this.Ri && !this.zi) return void this.completeRender();
10320
+ this.Li && (this.Hi(), this.Li = !1), this.Ui();
10319
10321
  const s = !i || "default" === i;
10320
10322
  let o = 0;
10321
10323
  0 === this.layer.options.meshRenderOrder && this.Vi(r, o, i);
10322
10324
  let a = 0;
10323
- if (this.Li && (s || this.Ti.supportRenderMode(i))) {
10324
- this.Ti.startFrame(r), this.Ti.addMesh(this.Li, null, {
10325
+ if (this.zi && (s || this.Ti.supportRenderMode(i))) {
10326
+ this.Ti.startFrame(r), this.Ti.addMesh(this.zi, null, {
10325
10327
  bloom: this.Be.bloom
10326
10328
  }), this.Ti.prepareRender(r);
10327
10329
  const t = r.polygonOffsetIndex || 0;
@@ -10393,18 +10395,18 @@
10393
10395
  const a = this.features[o];
10394
10396
  if (Array.isArray(a)) for (let r = 0; r < a.length; r++) {
10395
10397
  const s = a[r], o = s[Yh];
10396
- (!t || t[o] || e && (!e || e[o])) && (s.visible || (this.zi = !0), this.Wi(s.geometry, i, s.coordinates),
10398
+ (!t || t[o] || e && (!e || e[o])) && (s.visible || (this.Li = !0), this.Wi(s.geometry, i, s.coordinates),
10397
10399
  n.push(s));
10398
10400
  } else {
10399
- a.visible || (this.zi = !0);
10401
+ a.visible || (this.Li = !0);
10400
10402
  const r = a[Yh];
10401
10403
  if (t && !t[r] && (!e || e && !e[r])) continue;
10402
10404
  this.Wi(a.geometry, i, a.coordinates), n.push(a);
10403
10405
  }
10404
10406
  }
10405
10407
  if (n.length || (this.meshes && this.painter && (this.painter.deleteMesh(this.meshes),
10406
- delete this.meshes), this.Ri && (this.Pi.deleteMesh(this.Ri), delete this.Ri), this.Li && (this.Ti.deleteMesh(this.Li),
10407
- delete this.Li)), i[3] && (i[0] /= i[3], i[1] /= i[3]), isNaN(i[0]) || isNaN(i[1])) throw new Error("invalid geometry coordinates for " + this.layer.getJSONType());
10408
+ delete this.meshes), this.Ri && (this.Pi.deleteMesh(this.Ri), delete this.Ri), this.zi && (this.Ti.deleteMesh(this.zi),
10409
+ delete this.zi)), i[3] && (i[0] /= i[3], i[1] /= i[3]), isNaN(i[0]) || isNaN(i[1])) throw new Error("invalid geometry coordinates for " + this.layer.getJSONType());
10408
10410
  return {
10409
10411
  features: n,
10410
10412
  center: i
@@ -10512,7 +10514,7 @@
10512
10514
  }
10513
10515
  if (!o.length && !a.length) return void (this.Ri && (this.Pi.deleteMesh(this.Ri),
10514
10516
  delete this.Ri));
10515
- const l = this.zi;
10517
+ const l = this.Li;
10516
10518
  this.Qi = s;
10517
10519
  const h = this.er(o, a, t, s);
10518
10520
  this.Di = {};
@@ -10529,12 +10531,12 @@
10529
10531
  const a = this.Pi.createMeshes(e, o);
10530
10532
  for (let t = 0; t < a.length; t++) a[t].geometry.properties.originElements = a[t].geometry.properties.elements.slice(),
10531
10533
  a[t].properties.level = 0, a[t].material.set("flipY", 1), a[t].properties.meshKey = $h++;
10532
- this.Ri = a, l && (this.zi = !0), this.nr = !1, this.setToRedraw(), this.layer.fire("buildmarkermesh");
10534
+ this.Ri = a, l && (this.Li = !0), this.nr = !1, this.setToRedraw(), this.layer.fire("buildmarkermesh");
10533
10535
  });
10534
10536
  }
10535
10537
  Hi() {
10536
10538
  if (this.Ri && (this.ir(this.Ri[0], this.wi), this.ir(this.Ri[1], this.Ai), this.Ri[0] && this.Pi.prepareCollideIndex(this.Ri[0].geometry),
10537
- this.Ri[1] && this.Pi.prepareCollideIndex(this.Ri[1].geometry)), this.Li) for (let t = 0; t < this.Li.length; t++) this.ir(this.Li[t], this.Mi);
10539
+ this.Ri[1] && this.Pi.prepareCollideIndex(this.Ri[1].geometry)), this.zi) for (let t = 0; t < this.zi.length; t++) this.ir(this.zi[t], this.Mi);
10538
10540
  if (this.meshes) for (let t = 0; t < this.meshes.length; t++) this.ir(this.meshes[t], this.xi);
10539
10541
  }
10540
10542
  ir(t, e) {
@@ -10605,7 +10607,7 @@
10605
10607
  }), !0;
10606
10608
  }
10607
10609
  lr(t) {
10608
- return this.hr(t, this.Li, this.Ni, this.ur, this.Ti, Va, Uh, this.cr);
10610
+ return this.hr(t, this.zi, this.Ni, this.ur, this.Ti, Va, Uh, this.cr);
10609
10611
  }
10610
10612
  hr(t, e, n, i, r, s, o, a) {
10611
10613
  if (!e) return !1;
@@ -10663,15 +10665,15 @@
10663
10665
  }
10664
10666
  }
10665
10667
  Ii(t) {
10666
- if (!Object.keys(this.Mi).length) return void (this.Li && (this.Ti.deleteMesh(this.Li),
10667
- delete this.Li));
10668
+ if (!Object.keys(this.Mi).length) return void (this.zi && (this.Ti.deleteMesh(this.zi),
10669
+ delete this.zi));
10668
10670
  const {features: e, center: n} = this.Gi(this.Mi);
10669
10671
  if (!e.length) return;
10670
- const i = this.zi;
10672
+ const i = this.Li;
10671
10673
  this.ur = n;
10672
10674
  const r = this.cr(e), s = P({}, Uh), o = r.map((e, i) => this.createMesh(this.Ti, Va, s, e, t && t[i], n));
10673
10675
  this.pr = !0, Promise.all(o).then(t => {
10674
- this.Li && this.Ti.deleteMesh(this.Li);
10676
+ this.zi && this.Ti.deleteMesh(this.zi);
10675
10677
  const e = [], n = [];
10676
10678
  for (let i = 0; i < t.length; i++) {
10677
10679
  const r = t[i] && t[i].meshes;
@@ -10683,7 +10685,7 @@
10683
10685
  n[i] = t[i].atlas;
10684
10686
  }
10685
10687
  }
10686
- this.Li = e, this.Ni = n, i && (this.zi = i), this.pr = !1, this.setToRedraw(),
10688
+ this.zi = e, this.Ni = n, i && (this.Li = i), this.pr = !1, this.setToRedraw(),
10687
10689
  this.layer.fire("buildlinemesh");
10688
10690
  });
10689
10691
  }
@@ -10862,7 +10864,7 @@
10862
10864
  }
10863
10865
  }
10864
10866
  _r() {
10865
- this.zi = !0;
10867
+ this.Li = !0;
10866
10868
  }
10867
10869
  onGeometryPropertiesChange(t) {
10868
10870
  const e = t.target._getParent() || t.target, n = e[jh];
@@ -10875,16 +10877,16 @@
10875
10877
  t && (this.canvas.pickingFBO = this.canvas.pickingFBO || this.regl.framebuffer(this.canvas.width, this.canvas.height)),
10876
10878
  this.prepareRequestors(), this.pickingFBO = this.canvas.pickingFBO || this.regl.framebuffer(this.canvas.width, this.canvas.height),
10877
10879
  this.painter = this.createPainter();
10878
- const e = Lh.get3DPainterClass("icon");
10880
+ const e = zh.get3DPainterClass("icon");
10879
10881
  let n = e.getBloomSymbol();
10880
- const i = P({}, zh, Hh);
10882
+ const i = P({}, Lh, Hh);
10881
10883
  i.markerPerspectiveRatio = this.layer.options.markerPerspectiveRatio || 0, this.Sr(i, n),
10882
10884
  this.rr = i;
10883
10885
  const r = P({}, Ml, this.layer.options.sceneConfig || {});
10884
10886
  this.Pi = new e(this.regl, this.layer, i, r, 0), this.Pi.setTextShaderDefines({
10885
10887
  REVERSE_MAP_ROTATION_ON_PITCH: 1
10886
10888
  });
10887
- const s = Lh.get3DPainterClass("line"), o = P({}, Uh);
10889
+ const s = zh.get3DPainterClass("line"), o = P({}, Uh);
10888
10890
  n = s.getBloomSymbol(), this.Sr(o, n), this.kr = o;
10889
10891
  const a = P({}, this.layer.options.sceneConfig || {});
10890
10892
  void 0 === a.depthMask && (a.depthMask = !0), this.Ti = new s(this.regl, this.layer, o, a, 0),
@@ -11031,7 +11033,7 @@
11031
11033
  }
11032
11034
  return i.addGeometry(o), i;
11033
11035
  }
11034
- class lu extends Lh {
11036
+ class lu extends zh {
11035
11037
  static fromJSON(t) {
11036
11038
  return au(t, "PointLayer", lu);
11037
11039
  }
@@ -11064,7 +11066,7 @@
11064
11066
  }) : t.options.maxMarkerWidth = t.options.maxMarkerHeight = 255, super.onGeometryAdd(t));
11065
11067
  }
11066
11068
  });
11067
- class hu extends Lh {
11069
+ class hu extends zh {
11068
11070
  static fromJSON(t) {
11069
11071
  return au(t, "LineStringLayer", hu);
11070
11072
  }
@@ -11078,7 +11080,7 @@
11078
11080
  super(...t), this.GeometryTypes = [ r.LineString, r.MultiLineString ];
11079
11081
  }
11080
11082
  createPainter() {
11081
- const t = Lh.get3DPainterClass("line-gradient");
11083
+ const t = zh.get3DPainterClass("line-gradient");
11082
11084
  this.painterSymbol = P({}, {
11083
11085
  lineGradientProperty: uu
11084
11086
  }, Uh), this.Sr(this.painterSymbol, t.getBloomSymbol());
@@ -11089,7 +11091,7 @@
11089
11091
  buildMesh() {
11090
11092
  let {features: t, center: e} = this.Gi();
11091
11093
  if (t = t.filter(t => !!t.properties[uu]), !t.length) return;
11092
- const n = this.zi;
11094
+ const n = this.Li;
11093
11095
  this.Fr = e;
11094
11096
  const i = P({}, this.painterSymbol), r = this.createMesh(this.painter, Va, i, t, null, e);
11095
11097
  this.wr = !0, r.then(t => {
@@ -11099,11 +11101,11 @@
11099
11101
  e.push(...i);
11100
11102
  for (let t = 0; t < i.length; t++) i[t].feaGroupIndex = 0, i[t].geometry.properties.originElements = i[t].geometry.properties.elements.slice();
11101
11103
  }
11102
- this.meshes = e, n && (this.zi = n), this.wr = !1, this.setToRedraw();
11104
+ this.meshes = e, n && (this.Li = n), this.wr = !1, this.setToRedraw();
11103
11105
  });
11104
11106
  }
11105
11107
  }), hu.registerRenderer("canvas", null);
11106
- class cu extends Lh {
11108
+ class cu extends zh {
11107
11109
  static fromJSON(t) {
11108
11110
  return au(t, "PolygonLayer", cu);
11109
11111
  }
@@ -11171,7 +11173,7 @@
11171
11173
  buildMesh(t) {
11172
11174
  const {features: e, center: n} = this.Gi();
11173
11175
  if (!e.length) return;
11174
- const i = this.zi;
11176
+ const i = this.Li;
11175
11177
  this.Fr = n;
11176
11178
  const r = this.Or(e), s = P({}, fu), o = r.map((e, i) => this.createMesh(this.painter, el, s, e, t && t[i], n));
11177
11179
  this.wr = !0, Promise.all(o).then(t => {
@@ -11190,7 +11192,7 @@
11190
11192
  n[i] = t[i].atlas;
11191
11193
  }
11192
11194
  }
11193
- this.meshes = e, this.atlas = n, i && (this.zi = i), this.wr = !1, this.setToRedraw(),
11195
+ this.meshes = e, this.atlas = n, i && (this.Li = i), this.wr = !1, this.setToRedraw(),
11194
11196
  this.layer.fire("buildmesh");
11195
11197
  });
11196
11198
  }
@@ -11209,7 +11211,7 @@
11209
11211
  return [ e, n ];
11210
11212
  }
11211
11213
  createPainter() {
11212
- const t = Lh.get3DPainterClass("fill"), e = this.painterSymbol = P({}, fu);
11214
+ const t = zh.get3DPainterClass("fill"), e = this.painterSymbol = P({}, fu);
11213
11215
  this.Sr(e, t.getBloomSymbol());
11214
11216
  return new t(this.regl, this.layer, e, this.layer.options.sceneConfig, 0);
11215
11217
  }
@@ -11327,10 +11329,10 @@
11327
11329
  const ku = mo.getInstance();
11328
11330
  function Pu(t, e, n, i, r, s, o, a, l, h, u, c, f, d, p, y) {
11329
11331
  void 0 === e.top && (e.top = !0), void 0 === e.side && (e.side = !0), ku.reset();
11330
- const {altitudeScale: m, altitudeProperty: g, defaultAltitude: v, heightProperty: A, minHeightProperty: M, defaultHeight: _, tangent: S, uv: k, topUVMode: P, sideUVMode: T, sideVerticalUVMode: O, top: I, side: C, textureYOrigin: N, topThickness: R} = e, L = !!y, z = function(t, e, {altitudeScale: n, altitudeProperty: i, defaultAltitude: r, heightProperty: s, minHeightProperty: o, defaultHeight: a}, {center: l, side: h, top: u, topThickness: c, uvOrigin: f, uv: d, uvSize: p, topUVMode: y, sideUVMode: m, sideVerticalUVMode: g, textureYOrigin: v, tileRatio: x, centimeterToPoint: b, verticalCentimeterToPoint: w, positionType: A, res: M, glScale: _, projectionCode: S}, k, P) {
11332
+ const {altitudeScale: m, altitudeProperty: g, defaultAltitude: v, heightProperty: A, minHeightProperty: M, defaultHeight: _, tangent: S, uv: k, topUVMode: P, sideUVMode: T, sideVerticalUVMode: O, top: I, side: C, textureYOrigin: N, topThickness: R} = e, z = !!y, L = function(t, e, {altitudeScale: n, altitudeProperty: i, defaultAltitude: r, heightProperty: s, minHeightProperty: o, defaultHeight: a}, {center: l, side: h, top: u, topThickness: c, uvOrigin: f, uv: d, uvSize: p, topUVMode: y, sideUVMode: m, sideVerticalUVMode: g, textureYOrigin: v, tileRatio: x, centimeterToPoint: b, verticalCentimeterToPoint: w, positionType: A, res: M, glScale: _, projectionCode: S}, k, P) {
11331
11333
  let T = e / t[0].extent;
11332
11334
  e === 1 / 0 && (T = 1);
11333
- const O = e === 1 / 0, I = P.get(), C = P.get(), D = P.get(), N = P.get(), R = P.get(), L = P.get(), z = P.get(), H = !!d, U = !!u, V = !!h, j = H ? P.get() : null;
11335
+ const O = e === 1 / 0, I = P.get(), C = P.get(), D = P.get(), N = P.get(), R = P.get(), z = P.get(), L = P.get(), H = !!d, U = !!u, V = !!h, j = H ? P.get() : null;
11334
11336
  function B(t, n, i, r, s, o) {
11335
11337
  let a = n;
11336
11338
  if (U) {
@@ -11342,15 +11344,15 @@
11342
11344
  for (let n = 2, i = r.length; n < i; n += 3) e = r[n - 1], r[n - 1] = r[n] + t / 3,
11343
11345
  r[n] = e + t / 3, r[n - 2] += t / 3;
11344
11346
  }
11345
- E(L, r), H && bu(y || 0, t, n, j, R, f, b, x, p[0], p[1], s, M, _, S, l), c > 0 && !V && (n = Mu(R, N, i, L, n, j, 0, c, e, H, m || 0, g || 0, v, p, x, w, o)),
11346
- z.setLength(n / 3), z.fill(1, a / 3, n / 3);
11347
+ E(z, r), H && bu(y || 0, t, n, j, R, f, b, x, p[0], p[1], s, M, _, S, l), c > 0 && !V && (n = Mu(R, N, i, z, n, j, 0, c, e, H, m || 0, g || 0, v, p, x, w, o)),
11348
+ L.setLength(n / 3), L.fill(1, a / 3, n / 3);
11347
11349
  }
11348
11350
  if (V) {
11349
- U && (c = 0), a = n, n = Mu(R, N, i, L, n, j, c, r, e, H, m || 0, g || 0, v, p, x, w, o),
11350
- z.setLength(n / 3);
11351
+ U && (c = 0), a = n, n = Mu(R, N, i, z, n, j, c, r, e, H, m || 0, g || 0, v, p, x, w, o),
11352
+ L.setLength(n / 3);
11351
11353
  const t = N.length / 3;
11352
- z.fill(1, a / 3, a / 3 + t), z.fill(0, a / 3 + t, a / 3 + 2 * t), z.fill(1, a / 3 + 2 * t, a / 3 + 3 * t),
11353
- z.fill(0, a / 3 + 3 * t, n / 3);
11354
+ L.fill(1, a / 3, a / 3 + t), L.fill(0, a / 3 + t, a / 3 + 2 * t), L.fill(1, a / 3 + 2 * t, a / 3 + 3 * t),
11355
+ L.fill(0, a / 3 + 3 * t, n / 3);
11354
11356
  }
11355
11357
  return n;
11356
11358
  }
@@ -11390,8 +11392,8 @@
11390
11392
  const Z = fl.getUnsignedArrayType(C.length ? C[C.length - 1] : 0), Q = {
11391
11393
  maxAltitude: G,
11392
11394
  vertices: R,
11393
- verticeTypes: z,
11394
- indices: L,
11395
+ verticeTypes: L,
11396
+ indices: z,
11395
11397
  pickingIds: mo.createTypedArray(C, Z),
11396
11398
  featureIndexes: I
11397
11399
  };
@@ -11426,8 +11428,8 @@
11426
11428
  res: s,
11427
11429
  glScale: o,
11428
11430
  projectionCode: f
11429
- }, d, ku), H = [], U = z.vertices.length / 3, V = fl.getIndexArrayType(U), j = mo.createTypedArray(z.indices, V);
11430
- delete z.indices, H.push(j.buffer, z.pickingIds.buffer);
11431
+ }, d, ku), H = [], U = L.vertices.length / 3, V = fl.getIndexArrayType(U), j = mo.createTypedArray(L.indices, V);
11432
+ delete L.indices, H.push(j.buffer, L.pickingIds.buffer);
11431
11433
  const B = S ? ku.get() : new Float32Array(3 * U);
11432
11434
  B.setLength && B.setLength(3 * U);
11433
11435
  const G = function(t, e, n) {
@@ -11442,14 +11444,14 @@
11442
11444
  0 !== e ? (i[t] /= e, i[t + 1] /= e, i[t + 2] /= e) : (i[t] = 0, i[t + 1] = 0, i[t + 2] = 0);
11443
11445
  }
11444
11446
  return i;
11445
- }(z.vertices, j, B);
11447
+ }(L.vertices, j, B);
11446
11448
  let W = !0;
11447
11449
  for (let t = 0; t < G.length; t++) {
11448
- L || (G[t] = -G[t]);
11450
+ z || (G[t] = -G[t]);
11449
11451
  const e = G[t] % 1;
11450
11452
  1 - Math.abs(e) > 1e-6 ? W = !1 : 0 !== e && (G[t] = Math.round(G[t]));
11451
11453
  }
11452
- if (z.normals = G, S) {
11454
+ if (L.normals = G, S) {
11453
11455
  let t = ku.get();
11454
11456
  t.setLength(4 * U), t = function(t, e, n, i, r) {
11455
11457
  const s = t.length / 3, o = r || new Array(4 * s), a = [], l = [];
@@ -11474,7 +11476,7 @@
11474
11476
  }
11475
11477
  for (let t = 0, e = i.length; t < e; t += 3) S(i[t + 0]), S(i[t + 1]), S(i[t + 2]);
11476
11478
  return o;
11477
- }(z.vertices, z.normals, z.uvs, j, t), t = function(t, e) {
11479
+ }(L.vertices, L.normals, L.uvs, j, t), t = function(t, e) {
11478
11480
  const n = new Float32Array(e.length), i = [], r = [], s = [];
11479
11481
  for (let o = 0; o < e.length; o += 4) {
11480
11482
  const a = o / 4 * 3;
@@ -11482,18 +11484,18 @@
11482
11484
  ve(s, r, i), ie(n.subarray(o, o + 4), s);
11483
11485
  }
11484
11486
  return n;
11485
- }(z.normals, t), z.tangents = t, H.push(t.buffer), delete z.normals;
11487
+ }(L.normals, t), L.tangents = t, H.push(t.buffer), delete L.normals;
11486
11488
  }
11487
- if (z.normals && (W && (z.normals = mo.createTypedArray(z.normals, Int8Array)),
11488
- H.push(z.normals.buffer)), z.uvs) {
11489
- const t = z.uvs;
11490
- z.uvs = mo.createTypedArray(t, Float32Array), H.push(z.uvs.buffer);
11489
+ if (L.normals && (W && (L.normals = mo.createTypedArray(L.normals, Int8Array)),
11490
+ H.push(L.normals.buffer)), L.uvs) {
11491
+ const t = L.uvs;
11492
+ L.uvs = mo.createTypedArray(t, Float32Array), H.push(L.uvs.buffer);
11491
11493
  }
11492
11494
  if (y) {
11493
- const t = z.vertices;
11495
+ const t = L.vertices;
11494
11496
  for (let e = 0; e < t.length; e += 3) t[e] -= y[0], t[e + 1] -= y[1];
11495
11497
  }
11496
- const $ = p || fl.getPosArrayType(Math.max(512, z.maxAltitude)), X = function(t, e, n, i) {
11498
+ const $ = p || fl.getPosArrayType(Math.max(512, L.maxAltitude)), X = function(t, e, n, i) {
11497
11499
  const r = {}, s = {};
11498
11500
  if (D(e.polygonFill)) {
11499
11501
  let o = w(e.polygonFill);
@@ -11523,7 +11525,7 @@
11523
11525
  s.aOpacity = a;
11524
11526
  }
11525
11527
  return s.dynamicAttributes = r, s;
11526
- }(t, u, c, z.featureIndexes), Y = function(t, e, n, i, r) {
11528
+ }(t, u, c, L.featureIndexes), Y = function(t, e, n, i, r) {
11527
11529
  const s = [ [], [] ], o = D(i.topPolygonFill), a = D(i.bottomPolygonFill), l = [ 255, 255, 255, 255 ];
11528
11530
  if (o || a) {
11529
11531
  let h = o && w(i.topPolygonFill), u = a && w(i.bottomPolygonFill), c = null, f = null, d = null, p = null;
@@ -11549,26 +11551,26 @@
11549
11551
  }
11550
11552
  }
11551
11553
  return s.slice(2);
11552
- }(z.verticeTypes, z.featureIndexes, t, u, c), q = {
11554
+ }(L.verticeTypes, L.featureIndexes, t, u, c), q = {
11553
11555
  data: {
11554
11556
  data: {
11555
- aVertexColorType: Y.length <= 252 ? mo.createTypedArray(z.verticeTypes, Uint8Array) : mo.createTypedArray(z.verticeTypes, Uint16Array),
11556
- aPosition: mo.createTypedArray(z.vertices, $),
11557
- aNormal: z.normals,
11558
- aTexCoord0: z.uvs,
11559
- aTangent: z.tangents,
11560
- aPickingId: z.pickingIds
11557
+ aVertexColorType: Y.length <= 252 ? mo.createTypedArray(L.verticeTypes, Uint8Array) : mo.createTypedArray(L.verticeTypes, Uint16Array),
11558
+ aPosition: mo.createTypedArray(L.vertices, $),
11559
+ aNormal: L.normals,
11560
+ aTexCoord0: L.uvs,
11561
+ aTangent: L.tangents,
11562
+ aPickingId: L.pickingIds
11561
11563
  },
11562
11564
  indices: j,
11563
11565
  properties: {
11564
- maxAltitude: z.maxAltitude
11566
+ maxAltitude: L.maxAltitude
11565
11567
  },
11566
11568
  dynamicAttributes: X.dynamicAttributes,
11567
11569
  vertexColors: Y
11568
11570
  },
11569
11571
  buffers: H
11570
11572
  };
11571
- return z.featureIds.length ? (q.data.featureIds = z.featureIds, H.push(q.data.featureIds.buffer)) : q.data.featureIds = [],
11573
+ return L.featureIds.length ? (q.data.featureIds = L.featureIds, H.push(q.data.featureIds.buffer)) : q.data.featureIds = [],
11572
11574
  X.aColor && (q.data.data.aColor = X.aColor, q.buffers.push(X.aColor.buffer)), X.aOpacity && (q.data.data.aOpacity = X.aOpacity,
11573
11575
  q.buffers.push(X.aOpacity.buffer)), q.buffers.push(q.data.data.aPosition.buffer),
11574
11576
  q.data.pickingIdIndiceMap = fl.generatePickingIndiceIndex(q.data.data.aPickingId, q.data.indices),
@@ -11669,7 +11671,7 @@
11669
11671
  for (;n || r.length; ) {
11670
11672
  if (n || (n = r.pop(), a = r[r.length - 1], o = s.pop(), l = !0), n.leaf) {
11671
11673
  const i = Du(t, n.children, e);
11672
- if (-1 !== i) return n.children.splice(i, 1), r.push(n), this.Lr(r), this;
11674
+ if (-1 !== i) return n.children.splice(i, 1), r.push(n), this.zr(r), this;
11673
11675
  }
11674
11676
  l || n.leaf || !Gu(n, i) ? a ? (o++, n = a.children[o], l = !1) : n = null : (r.push(n),
11675
11677
  s.push(o), o = 0, a = n, n = n.children[0]);
@@ -11714,7 +11716,7 @@
11714
11716
  }
11715
11717
  return Nu(s, this.toBBox), s;
11716
11718
  }
11717
- zr(t, e, n, i) {
11719
+ Lr(t, e, n, i) {
11718
11720
  for (;i.push(e), !e.leaf && i.length - 1 !== n; ) {
11719
11721
  let n, i = 1 / 0, r = 1 / 0;
11720
11722
  for (let s = 0; s < e.children.length; s++) {
@@ -11726,8 +11728,8 @@
11726
11728
  return e;
11727
11729
  }
11728
11730
  Rr(t, e, n) {
11729
- const i = n ? t : this.toBBox(t), r = [], s = this.zr(i, this.data, e, r);
11730
- for (s.children.push(t), Lu(s, i); e >= 0 && r[e].children.length > this.Ir; ) this.Hr(r, e),
11731
+ const i = n ? t : this.toBBox(t), r = [], s = this.Lr(i, this.data, e, r);
11732
+ for (s.children.push(t), zu(s, i); e >= 0 && r[e].children.length > this.Ir; ) this.Hr(r, e),
11731
11733
  e--;
11732
11734
  this.Ur(i, r, e);
11733
11735
  }
@@ -11750,7 +11752,7 @@
11750
11752
  return i || n - e;
11751
11753
  }
11752
11754
  Vr(t, e, n) {
11753
- const i = t.leaf ? this.compareMinX : zu, r = t.leaf ? this.compareMinY : Hu;
11755
+ const i = t.leaf ? this.compareMinX : Lu, r = t.leaf ? this.compareMinY : Hu;
11754
11756
  this.Br(t, e, n, i) < this.Br(t, e, n, r) && t.children.sort(i);
11755
11757
  }
11756
11758
  Br(t, e, n, i) {
@@ -11759,18 +11761,18 @@
11759
11761
  let a = Vu(s) + Vu(o);
11760
11762
  for (let i = e; i < n - e; i++) {
11761
11763
  const e = t.children[i];
11762
- Lu(s, t.leaf ? r(e) : e), a += Vu(s);
11764
+ zu(s, t.leaf ? r(e) : e), a += Vu(s);
11763
11765
  }
11764
11766
  for (let i = n - e - 1; i >= e; i--) {
11765
11767
  const e = t.children[i];
11766
- Lu(o, t.leaf ? r(e) : e), a += Vu(o);
11768
+ zu(o, t.leaf ? r(e) : e), a += Vu(o);
11767
11769
  }
11768
11770
  return a;
11769
11771
  }
11770
11772
  Ur(t, e, n) {
11771
- for (let i = n; i >= 0; i--) Lu(e[i], t);
11773
+ for (let i = n; i >= 0; i--) zu(e[i], t);
11772
11774
  }
11773
- Lr(t) {
11775
+ zr(t) {
11774
11776
  for (let e, n = t.length - 1; n >= 0; n--) 0 === t[n].children.length ? n > 0 ? (e = t[n - 1].children,
11775
11777
  e.splice(e.indexOf(t[n]), 1)) : this.clear() : Nu(t[n], this.toBBox);
11776
11778
  }
@@ -11787,15 +11789,15 @@
11787
11789
  r || (r = $u(null)), r.minX = 1 / 0, r.minY = 1 / 0, r.maxX = -1 / 0, r.maxY = -1 / 0;
11788
11790
  for (let s = e; s < n; s++) {
11789
11791
  const e = t.children[s];
11790
- Lu(r, t.leaf ? i(e) : e);
11792
+ zu(r, t.leaf ? i(e) : e);
11791
11793
  }
11792
11794
  return r;
11793
11795
  }
11794
- function Lu(t, e) {
11796
+ function zu(t, e) {
11795
11797
  return t.minX = Math.min(t.minX, e.minX), t.minY = Math.min(t.minY, e.minY), t.maxX = Math.max(t.maxX, e.maxX),
11796
11798
  t.maxY = Math.max(t.maxY, e.maxY), t;
11797
11799
  }
11798
- function zu(t, e) {
11800
+ function Lu(t, e) {
11799
11801
  return t.minX - e.minX;
11800
11802
  }
11801
11803
  function Hu(t, e) {
@@ -12177,7 +12179,7 @@
12177
12179
  return null;
12178
12180
  }
12179
12181
  }
12180
- class _c extends Lh {
12182
+ class _c extends zh {
12181
12183
  static fromJSON(t) {
12182
12184
  return au(t, "ExtrudePolygonLayer", _c);
12183
12185
  }
@@ -12275,7 +12277,7 @@
12275
12277
  return super.draw(t, e);
12276
12278
  }
12277
12279
  createPainter() {
12278
- const t = Lh.get3DPainterClass("lit");
12280
+ const t = zh.get3DPainterClass("lit");
12279
12281
  this.painterSymbol = P({}, Sc), this.sidePainterSymbol = P({}, Sc), this.Sr(this.painterSymbol, t.getBloomSymbol());
12280
12282
  const e = P({}, kc, this.layer.options.dataConfig || {});
12281
12283
  this.layer.options.material && (this.painterSymbol.material = this.layer.options.material),
@@ -12381,11 +12383,11 @@
12381
12383
  * https://github.com/gdsmith/jquery.easing/
12382
12384
  */
12383
12385
  var Tc = Math.pow, Fc = Math.sqrt, Oc = Math.sin, Ic = Math.cos, Cc = Math.PI, Ec = 1.70158, Dc = 1.525 * Ec, Nc = 2 * Cc / 3, Rc = 2 * Cc / 4.5;
12384
- function Lc(t) {
12386
+ function zc(t) {
12385
12387
  var e = 7.5625, n = 2.75;
12386
12388
  return t < 1 / n ? e * t * t : t < 2 / n ? e * (t -= 1.5 / n) * t + .75 : t < 2.5 / n ? e * (t -= 2.25 / n) * t + .9375 : e * (t -= 2.625 / n) * t + .984375;
12387
12389
  }
12388
- function zc(t, e) {
12390
+ function Lc(t, e) {
12389
12391
  switch (t = t.toLowerCase()) {
12390
12392
  case "swing":
12391
12393
  return function(t) {
@@ -12527,17 +12529,17 @@
12527
12529
 
12528
12530
  case "easeinbounce":
12529
12531
  return function(t) {
12530
- return 1 - Lc(1 - t);
12532
+ return 1 - zc(1 - t);
12531
12533
  }(e);
12532
12534
 
12533
12535
  case "easeoutbounce":
12534
12536
  return function(t) {
12535
- return Lc(t);
12537
+ return zc(t);
12536
12538
  }(e);
12537
12539
 
12538
12540
  case "easeinoutbounce":
12539
12541
  return function(t) {
12540
- return t < .5 ? (1 - Lc(1 - 2 * t)) / 2 : (1 + Lc(2 * t - 1)) / 2;
12542
+ return t < .5 ? (1 - zc(1 - 2 * t)) / 2 : (1 + zc(2 * t - 1)) / 2;
12541
12543
  }(e);
12542
12544
  }
12543
12545
  throw new Error("Unsupported easing function:" + t);
@@ -12729,7 +12731,7 @@
12729
12731
  let e = null, n = r.animation;
12730
12732
  if (n) {
12731
12733
  const i = t.sceneConfig.animationDuration || 800, r = (t.timestamp - h.ns) / i, s = h[0].properties.createTime;
12732
- h.ns - s < i && r < 1 && (!0 !== n && 1 !== n || (n = "linear"), e = "linear" === n ? r : zc(n, r),
12734
+ h.ns - s < i && r < 1 && (!0 !== n && 1 !== n || (n = "linear"), e = "linear" === n ? r : Lc(n, r),
12733
12735
  c = !0);
12734
12736
  }
12735
12737
  s.addMesh(h, e, t), this.Kr[l] = 1;
@@ -13170,14 +13172,14 @@
13170
13172
  if (i) {
13171
13173
  let r = "";
13172
13174
  for (const s in i) i[s] && (r += s, n[s].uniformDeclares && e.push(...n[s].uniformDeclares),
13173
- n[s].defines && zl(t, n[s].defines));
13175
+ n[s].defines && Ll(t, n[s].defines));
13174
13176
  this.ys = r;
13175
13177
  }
13176
13178
  }
13177
13179
  setIncludeUniformValues(t, e) {
13178
13180
  if (e && e.isRenderingTerrain && this.isTerrainSkin()) return;
13179
13181
  const n = e && e.includes;
13180
- if (n) for (const i in n) n[i] && e[i].renderUniforms && zl(t, e[i].renderUniforms);
13182
+ if (n) for (const i in n) n[i] && e[i].renderUniforms && Ll(t, e[i].renderUniforms);
13181
13183
  }
13182
13184
  createGeometries(t, e) {
13183
13185
  if (!t.length) return Tf;
@@ -13280,7 +13282,7 @@
13280
13282
  };
13281
13283
  }
13282
13284
  prepareRender(t) {
13283
- if (this.ze === t.timestamp) return;
13285
+ if (this.Le === t.timestamp) return;
13284
13286
  if (!this.createFnTypeConfig) return;
13285
13287
  const e = this.scene.getMeshes();
13286
13288
  if (!e || !e.length) return;
@@ -13290,7 +13292,7 @@
13290
13292
  if (n && !n(e[r])) continue;
13291
13293
  const {symbolIndex: s} = e[r].properties, o = this.getSymbolDef(s);
13292
13294
  if (!o) continue;
13293
- this.ze = t.timestamp;
13295
+ this.Le = t.timestamp;
13294
13296
  const a = this.getFnTypeConfig(s);
13295
13297
  ef(this.regl, o, a, e[r], i);
13296
13298
  }
@@ -13382,14 +13384,14 @@
13382
13384
  As(t) {
13383
13385
  const e = t && t.feature;
13384
13386
  if (!e || !e.customProps) return t;
13385
- const n = zl({}, t);
13386
- return n.feature = zl({}, t.feature), delete n.feature.customProps, n.feature.properties = zl({}, e.properties, e.properties[El], e.properties[Dl]),
13387
+ const n = Ll({}, t);
13388
+ return n.feature = Ll({}, t.feature), delete n.feature.customProps, n.feature.properties = Ll({}, e.properties, e.properties[El], e.properties[Dl]),
13387
13389
  delete n.feature.properties[Dl], delete n.feature.properties[El], delete n.feature.properties.$layer,
13388
13390
  delete n.feature.properties.$type, n;
13389
13391
  }
13390
13392
  updateSceneConfig() {}
13391
13393
  updateDataConfig(t) {
13392
- return zl(this.dataConfig, t), !0;
13394
+ return Ll(this.dataConfig, t), !0;
13393
13395
  }
13394
13396
  deleteMesh(t, e) {
13395
13397
  if (t) if (this.scene.removeMesh(t), Array.isArray(t)) for (let i = 0; i < t.length; i++) {
@@ -13404,7 +13406,7 @@
13404
13406
  }
13405
13407
  }
13406
13408
  startFrame(t) {
13407
- this.Ms || (this.init(t), this.Ms = !0), this.ze !== t.timestamp && (this.ps = !1,
13409
+ this.Ms || (this.init(t), this.Ms = !0), this.Le !== t.timestamp && (this.ps = !1,
13408
13410
  this._e = !1, this.xs = 0), this.scene.clear();
13409
13411
  }
13410
13412
  resize() {}
@@ -13468,7 +13470,7 @@
13468
13470
  fs() {
13469
13471
  const t = this.getMap(), e = [], n = () => (e[0] = t.getZoom(), e);
13470
13472
  this.Fs = [], this.K = [];
13471
- for (let t = 0; t < this.symbolDef.length; t++) this.Fs[t] = ml.loadSymbolFnTypes(zl({}, this.symbolDef[t]), n),
13473
+ for (let t = 0; t < this.symbolDef.length; t++) this.Fs[t] = ml.loadSymbolFnTypes(Ll({}, this.symbolDef[t]), n),
13472
13474
  this.symbolDef[t] && x(this.symbolDef[t].visible) && (this.K[t] = b(this.symbolDef[t].visible));
13473
13475
  }
13474
13476
  getFnTypeConfig(t) {
@@ -13550,10 +13552,10 @@
13550
13552
  }
13551
13553
  Ns(t, e) {
13552
13554
  if (!this.picking) return;
13553
- if (this.Rs || (this.Rs = new n.reshader.Scene), !this._s && (this.Ls(), !this._s)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
13555
+ if (this.Rs || (this.Rs = new n.reshader.Scene), !this._s && (this.zs(), !this._s)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
13554
13556
  const i = this.getUniformValues(this.getMap(), this.bs);
13555
13557
  this.ws(i);
13556
- const r = this.zs(e);
13558
+ const r = this.Ls(e);
13557
13559
  if (r.length) for (let n = 0; n < r.length; n++) {
13558
13560
  const s = r[n].geometry.properties.feaIdPickingMap;
13559
13561
  if (s) {
@@ -13572,7 +13574,7 @@
13572
13574
  }
13573
13575
  }
13574
13576
  }
13575
- zs(t) {
13577
+ Ls(t) {
13576
13578
  const e = [], n = this.scene.getMeshes();
13577
13579
  for (let i = 0; i < n.length; i++) {
13578
13580
  const r = n[i], s = r.geometry.properties.feaIdPickingMap;
@@ -13582,12 +13584,12 @@
13582
13584
  }
13583
13585
  outlineAll(t) {
13584
13586
  if (!this.picking) return;
13585
- if (!this._s && (this.Ls(), !this._s)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
13587
+ if (!this._s && (this.zs(), !this._s)) return void console.warn(`Plugin at ${this.pluginIndex} doesn't support outline.`);
13586
13588
  const e = this.getUniformValues(this.getMap(), this.bs);
13587
13589
  this.ws(e), e.highlightPickingId = -1;
13588
13590
  for (let n = 0; n < this._s.length; n++) this.renderer.render(this._s[n], e, this.scene, t);
13589
13591
  }
13590
- Ls() {
13592
+ zs() {
13591
13593
  if (!this.picking) return;
13592
13594
  const t = this.layer.getRenderer().canvas;
13593
13595
  this._s = [];
@@ -13780,7 +13782,7 @@
13780
13782
  };
13781
13783
  t.iconAtlas && t.iconAtlas.image && (t.iconAtlas.image.dataType = t.type, t.iconAtlas.image.type = "icon"),
13782
13784
  t.glyphAtlas && t.glyphAtlas.image && (t.glyphAtlas.image.type = "glyph");
13783
- const i = zl({}, t.data), r = {
13785
+ const i = Ll({}, t.data), r = {
13784
13786
  primitive: this.getPrimitive(),
13785
13787
  positionSize: t.positionSize
13786
13788
  };
@@ -13791,7 +13793,7 @@
13791
13793
  }, t.iconAtlas && (s.properties.iconAtlas = t.iconAtlas.image, s.properties.iconPositions = t.iconAtlas.positions),
13792
13794
  t.glyphAtlas && (s.properties.glyphAtlas = t.glyphAtlas.image), qc(e) || (s.properties.aFeaIds = t.featureIds,
13793
13795
  this.Vs(s, t)), t.markerPlacement && (s.properties.markerPlacement = t.markerPlacement),
13794
- t.textPlacement && (s.properties.textPlacement = t.textPlacement), zl(s.properties, t.properties),
13796
+ t.textPlacement && (s.properties.textPlacement = t.textPlacement), Ll(s.properties, t.properties),
13795
13797
  {
13796
13798
  geometry: s,
13797
13799
  symbolIndex: t.symbolIndex
@@ -13847,14 +13849,14 @@
13847
13849
  }
13848
13850
  return t.texture(o);
13849
13851
  }
13850
- const Lf = [ 0, 0 ], zf = [];
13852
+ const zf = [ 0, 0 ], Lf = [];
13851
13853
  function Hf(t) {
13852
- if (!t.properties.iconPositions) return Lf;
13854
+ if (!t.properties.iconPositions) return zf;
13853
13855
  let e, n = 0;
13854
- for (const i in t.properties.iconPositions) if (e = i, n++, n > 1) return Lf;
13855
- if (!e) return Lf;
13856
+ for (const i in t.properties.iconPositions) if (e = i, n++, n > 1) return zf;
13857
+ if (!e) return zf;
13856
13858
  const i = t.properties.iconPositions[e], r = i.displaySize[0], s = i.displaySize[1];
13857
- return zf[0] = r, zf[1] = s, zf;
13859
+ return Lf[0] = r, Lf[1] = s, Lf;
13858
13860
  }
13859
13861
  const Uf = n.mat4.identity([]), Vf = {
13860
13862
  polygonFill: [ 1, 1, 1, 1 ],
@@ -14833,58 +14835,63 @@
14833
14835
  isCollides(t) {
14834
14836
  const e = this.layer, i = e.getMap(), r = i.getDevicePixelRatio();
14835
14837
  if (n.vec4.scale(ud, t, 1 / r), i.isOffscreen(ud)) return -1;
14836
- return +e.getCollisionIndex().collides(t);
14838
+ const s = e.getCollisionIndex(), o = this.sceneConfig.collisionBufferSize || e.options.collisionBufferSize || 0;
14839
+ return o && (t = pd(ud, t, o)), +s.collides(t);
14837
14840
  }
14838
14841
  insertCollisionBox(t) {
14839
- this.layer.getCollisionIndex().insertBox(t);
14842
+ const e = this.layer, n = e.getCollisionIndex(), i = this.sceneConfig.collisionBufferSize || e.options.collisionBufferSize || 0;
14843
+ let r = t;
14844
+ i && (r = t.Ro = t.Ro || [], t = pd(r, t, i)), n.insertBox(r);
14840
14845
  }
14841
14846
  addCollisionDebugBox(t, e) {
14842
14847
  if (t && t.length) if (Array.isArray(t[0])) for (let n = 0; n < t.length; n++) {
14843
14848
  const i = t[n];
14844
- this.Ro(i, e);
14845
- } else this.Ro(t, e);
14849
+ this.zo(i, e);
14850
+ } else this.zo(t, e);
14846
14851
  }
14847
- Ro(t, e) {
14852
+ zo(t, e) {
14848
14853
  if (!t) return;
14849
14854
  const i = this.Lo = this.Lo || {
14850
14855
  aPosition: [],
14851
14856
  aVisible: [],
14852
14857
  indices: []
14853
- }, r = this.getMap(), s = r.getDevicePixelRatio();
14854
- if (n.vec4.scale(ud, t, 1 / s), r.isOffscreen(ud)) return;
14855
- const o = i.aPosition.length / 2;
14858
+ }, r = this.sceneConfig.collisionBufferSize || this.layer.options.collisionBufferSize || 0;
14859
+ r && (t = pd(ud, t, r));
14860
+ const s = this.getMap(), o = s.getDevicePixelRatio();
14861
+ if (n.vec4.scale(ud, t, 1 / o), s.isOffscreen(ud)) return;
14862
+ const a = i.aPosition.length / 2;
14856
14863
  i.aPosition.push(t[0], t[1], t[2], t[1], t[2], t[3], t[0], t[3]), i.aVisible.push(e, e, e, e),
14857
- i.indices.push(o, o + 1, o + 1, o + 2, o + 2, o + 3, o + 3, o);
14864
+ i.indices.push(a, a + 1, a + 1, a + 2, a + 2, a + 3, a + 3, a);
14858
14865
  }
14859
14866
  updateCollision(t) {
14860
- super.updateCollision(t), this.fo(), this.zo(), this.Ho && this.Ho.length && (this.Uo(),
14861
- this.Ho && (this.setToRedraw(), this.scene.addMesh(this.Ho)));
14862
- (this.getMap().isZooming() || this.Ho && this.Ho.length) && (this.Vo(), this.jo(this.scene.getMeshes()));
14867
+ super.updateCollision(t), this.fo(), this.Ho(), this.Uo && this.Uo.length && (this.Vo(),
14868
+ this.Uo && (this.setToRedraw(), this.scene.addMesh(this.Uo)));
14869
+ (this.getMap().isZooming() || this.Uo && this.Uo.length) && (this.jo(), this.Bo(this.scene.getMeshes()));
14863
14870
  }
14864
14871
  paint(t) {
14865
14872
  const e = super.paint(t);
14866
- return this.Bo(t), !1 === this.no && this.setToRedraw(), e;
14873
+ return this.Go(t), !1 === this.no && this.setToRedraw(), e;
14867
14874
  }
14868
14875
  shouldIgnoreBackground() {
14869
- return !this.getMap().isZooming() && !this.Ho;
14876
+ return !this.getMap().isZooming() && !this.Uo;
14870
14877
  }
14871
- zo() {
14878
+ Ho() {
14872
14879
  const t = this.getMap(), e = t.isZooming();
14873
14880
  if (!e && this.xo) {
14874
14881
  const t = this.layer.getRenderer();
14875
- this.Ho = this.scene.getMeshes().filter(e => !t.isForeground(e) && !e.properties.isLinePlacement);
14876
- } else e && !this.xo && (this.Go = t.getResolution());
14877
- if (e) this.Wo && (clearTimeout(this.Wo), delete this.Ao, delete this.Wo), this.Ao = this.Go && t.getResolution() > this.Go; else if (this.xo && !this.Wo) {
14882
+ this.Uo = this.scene.getMeshes().filter(e => !t.isForeground(e) && !e.properties.isLinePlacement);
14883
+ } else e && !this.xo && (this.Wo = t.getResolution());
14884
+ if (e) this.$o && (clearTimeout(this.$o), delete this.Ao, delete this.$o), this.Ao = this.Wo && t.getResolution() > this.Wo; else if (this.xo && !this.$o) {
14878
14885
  let {fadeOutDelay: t, fadingDuration: e} = this.sceneConfig;
14879
- Vl(t) && (t = sd), Vl(e) && (e = id), this.Wo = setTimeout(() => {
14880
- delete this.Ao, delete this.Wo;
14886
+ Vl(t) && (t = sd), Vl(e) && (e = id), this.$o = setTimeout(() => {
14887
+ delete this.Ao, delete this.$o;
14881
14888
  }, t + e + 1);
14882
14889
  }
14883
14890
  this.xo = e;
14884
14891
  }
14885
- Bo(t) {
14892
+ Go(t) {
14886
14893
  if (!this.Lo || !this.layer.options.debugCollision) return;
14887
- this.No || this.$o();
14894
+ this.No || this.Xo();
14888
14895
  const {aPosition: e, aVisible: i, indices: r} = this.Lo;
14889
14896
  if (!this.Eo) {
14890
14897
  const t = new n.reshader.Geometry({
@@ -14894,15 +14901,15 @@
14894
14901
  positionSize: 2,
14895
14902
  primitive: "lines"
14896
14903
  });
14897
- this.Eo = new n.reshader.Mesh(t), this.Xo = new n.reshader.Scene, this.Xo.addMesh(this.Eo);
14904
+ this.Eo = new n.reshader.Mesh(t), this.Yo = new n.reshader.Scene, this.Yo.addMesh(this.Eo);
14898
14905
  }
14899
14906
  const s = this.Eo.geometry;
14900
14907
  s.updateData("aPosition", new Float32Array(e)), s.updateData("aVisible", new Uint8Array(i)),
14901
14908
  s.setElements(r), this.No.render(this.Do, {
14902
14909
  size: [ this.canvas.width, this.canvas.height ]
14903
- }, this.Xo, this.getRenderFBO(t)), delete this.Lo;
14910
+ }, this.Yo, this.getRenderFBO(t)), delete this.Lo;
14904
14911
  }
14905
- $o() {
14912
+ Xo() {
14906
14913
  const t = this.regl;
14907
14914
  this.No = new n.reshader.Renderer(t);
14908
14915
  const e = this.canvas, i = {
@@ -14931,17 +14938,17 @@
14931
14938
  }
14932
14939
  });
14933
14940
  }
14934
- Uo() {
14941
+ Vo() {
14935
14942
  let {fadeOutDelay: t, fadingDuration: e} = this.sceneConfig;
14936
14943
  Vl(t) && (t = sd), Vl(e) && (e = id);
14937
14944
  const n = this.layer.getRenderer(), i = n.getCurrentTileZoom(), r = n.getFrameTimestamp(), s = [];
14938
- for (let o = 0; o < this.Ho.length; o++) {
14939
- const a = this.Ho[o], l = a.properties.tile;
14945
+ for (let o = 0; o < this.Uo.length; o++) {
14946
+ const a = this.Uo[o], l = a.properties.tile;
14940
14947
  !a.Mo && n.isBackTile(l.id) && (a.Mo = r);
14941
14948
  const h = l.z - i > 0 ? 2 * (l.z - i) - 1 : 2 * (i - l.z);
14942
14949
  a.properties.level = h, n.isForeground(a) || a.Mo && r - a.Mo > t + e ? delete a.Mo : s.push(a);
14943
14950
  }
14944
- delete this.Ho, s.length && (this.Ho = s);
14951
+ delete this.Uo, s.length && (this.Uo = s);
14945
14952
  }
14946
14953
  isEnableCollision() {
14947
14954
  return this.layer.options.collision && !!this.sceneConfig.collision;
@@ -14952,7 +14959,7 @@
14952
14959
  isMeshUniquePlaced(t) {
14953
14960
  return this.isMeshIterable(t);
14954
14961
  }
14955
- Vo() {
14962
+ jo() {
14956
14963
  if (!this.isEnableUniquePlacement()) return;
14957
14964
  const t = this.scene.getMeshes(), e = (t, e, n, i) => {
14958
14965
  const {start: r, end: s} = e[0], o = t.geometry.properties, a = o.elements;
@@ -14972,29 +14979,29 @@
14972
14979
  this.isMeshUniquePlaced(i) && this.forEachBox(i, e);
14973
14980
  }
14974
14981
  }
14975
- jo(t) {
14982
+ Bo(t) {
14976
14983
  if (!this.isEnableUniquePlacement()) return;
14977
14984
  const e = this.getMap().getZoom();
14978
- let n = !this.Yo || this.qo !== e;
14979
- if (!n) for (let e = 0; e < t.length; e++) if (!this.Yo[t[e].properties.meshKey]) {
14985
+ let n = !this.qo || this.Jo !== e;
14986
+ if (!n) for (let e = 0; e < t.length; e++) if (!this.qo[t[e].properties.meshKey]) {
14980
14987
  n = !0;
14981
14988
  break;
14982
14989
  }
14983
14990
  if (!n) return;
14984
- this.qo = e, this.Jo = {}, this.Yo = {}, t = t.sort(dd);
14991
+ this.Jo = e, this.Ko = {}, this.qo = {}, t = t.sort(dd);
14985
14992
  const i = this.getMap().getGLScale(), r = {};
14986
14993
  for (let e = 0; e < t.length; e++) {
14987
14994
  const n = t[e];
14988
14995
  if (!n.geometry) continue;
14989
14996
  const {meshKey: s} = n.properties;
14990
- this.Yo[s] = 1;
14997
+ this.qo[s] = 1;
14991
14998
  const {uniquePlacements: o} = n.geometry.properties;
14992
14999
  if (o) for (let t = 0; t < o.length; t++) {
14993
15000
  if (!o[t]) continue;
14994
15001
  const {key: e, index: s} = o[t], a = this.wo(n), l = fd(e, i), h = r[l];
14995
15002
  if (h) {
14996
15003
  const t = h.length, e = h[t - 3].properties.meshKey, i = h[t - 2], r = h[t - 1];
14997
- this.Jo[e] = this.Jo[e] || {}, this.Jo[e][r] = 1, this.Ko(a, s, i, r), h.push(n, a, s);
15004
+ this.Ko[e] = this.Ko[e] || {}, this.Ko[e][r] = 1, this.Zo(a, s, i, r), h.push(n, a, s);
14998
15005
  } else r[l] = [ n, a, s ];
14999
15006
  }
15000
15007
  }
@@ -15007,16 +15014,16 @@
15007
15014
  }
15008
15015
  }
15009
15016
  }
15010
- Ko(t, e, n, i) {
15017
+ Zo(t, e, n, i) {
15011
15018
  if (void 0 !== n[i]) if (void 0 === t[e]) t[e] = n[i]; else {
15012
15019
  let r = t[e];
15013
15020
  Math.abs(n[i]) > Math.abs(r) ? t[e] = n[i] : n[i] = t[e];
15014
15021
  } else void 0 !== t[e] && (n[i] = t[e]);
15015
15022
  }
15016
15023
  vo(t, e) {
15017
- return this.Jo && this.Jo[t] && this.Jo[t][e];
15024
+ return this.Ko && this.Ko[t] && this.Ko[t][e];
15018
15025
  }
15019
- Zo(t, e) {
15026
+ Qo(t, e) {
15020
15027
  const {symbolIndex: n} = t.properties, i = n.type || 0;
15021
15028
  let r = t.properties._collidesBoxes;
15022
15029
  r || (r = t.properties._collidesBoxes = []);
@@ -15034,15 +15041,15 @@
15034
15041
  }
15035
15042
  return s[o];
15036
15043
  }
15037
- Qo(t) {
15038
- let e = this.ta;
15039
- if (e || (e = this.ta = []), !e[t]) {
15044
+ ta(t) {
15045
+ let e = this.ea;
15046
+ if (e || (e = this.ea = []), !e[t]) {
15040
15047
  e[t] = [];
15041
15048
  for (let n = 0; n < t; n++) e[t][n] = {};
15042
15049
  }
15043
15050
  return e[t];
15044
15051
  }
15045
- ea(t) {
15052
+ na(t) {
15046
15053
  if (!t || !t.geometry) return !0;
15047
15054
  if (!t.geometry.properties.glyphAtlas || !t.material.get("isHalo") || t.geometry.data.aTextHaloRadius && t.geometry.properties.hasHalo) return !1;
15048
15055
  if (t.geometry.data.aTextHaloRadius && !t.geometry.properties.hasHalo) return !0;
@@ -15056,105 +15063,108 @@
15056
15063
  const n = e.properties.level - t.properties.level;
15057
15064
  return 0 === n ? t.properties.meshKey - e.properties.meshKey : n;
15058
15065
  }
15059
- var pd = "#include <gl2_vert>\n#define SHADER_NAME MARKER\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec2 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_MARKER_WIDTH\nattribute float aMarkerWidth;\n#else\nuniform float markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nattribute float aMarkerHeight;\n#else\nuniform float markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nattribute float aMarkerDx;\n#else\nuniform float markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nattribute float aMarkerDy;\n#else\nuniform float markerDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float rotateWithMap;\n#endif\nuniform float flipY;\n#ifdef HAS_ROTATION\nattribute float aRotation;\n#else\nuniform float markerRotation;\n#endif\n#ifdef HAS_PAD_OFFSET\nattribute float aPadOffsetX;\nattribute float aPadOffsetY;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float markerPerspectiveRatio;\nuniform vec2 iconSize;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#include <vt_position_vert>\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vOpacity;\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_MARKER_WIDTH\nfloat d = aMarkerWidth;\n#else\nfloat d = markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nfloat e = aMarkerHeight;\n#else\nfloat e = markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nfloat f = aMarkerDx;\n#else\nfloat f = markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nfloat h = aMarkerDy;\n#else\nfloat h = markerDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat i = aPitchAlign;\n#else\nfloat i = pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat j = aRotationAlign;\n#else\nfloat j = rotateWithMap;\n#endif\ngl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float k = gl_Position.w;\n float l;\n if(isRenderingTerrain == 1. && i == 1.) {\n l = 1.;\n } else {\n float m = (1. - cameraToCenterDistance / k) * markerPerspectiveRatio;\n l = clamp(.5 + .5 * (1. - m), .0, 4.);\n }\n#ifdef HAS_ROTATION\nfloat n = -aRotation / 9362. - mapRotation * j;\n#else\nfloat n = -markerRotation - mapRotation * j;\n#endif\nif(i == 1.) {\n n += mapRotation;\n }\n float o = sin(n);\n float u = cos(n);\n mat2 v = mat2(u, -1. * o, o, u);\n vec2 A = (aShape / 10.0);\n if(i == 1. && flipY == .0) {\n A *= vec2(1., -1.);\n }\n#ifdef HAS_PAD_OFFSET\nA = (A / iconSize * vec2(d, e) + vec2(aPadOffsetX - 1., aPadOffsetY)) * layerScale;\n#else\nA = A / iconSize * vec2(d, e) * layerScale;\n#endif\nA = v * A;\n if(i == .0) {\n vec2 B = A * 2. / canvasSize;\n gl_Position.xy += B * l * k;\n } else {\n float C;\n if(isRenderingTerrain == 1.) {\n C = 1.;\n } else {\n C = k / cameraToCenterDistance;\n }\n vec2 B = A;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(B, .0) * tileRatio / zoomScale * C * l, 1.);\n }\n gl_Position.xy += vec2(f, -h) * 2. / canvasSize * k;\n#ifndef PICKING_MODE\nvTexCoord = aTexCoord / texSize;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool D = aOpacity == 255.;\n#else\nbool D = true;\n#endif\nfbo_picking_setData(gl_Position.w, D);\n#endif\n}";
15060
- const yd = [], md = [], gd = [], vd = [], xd = [], bd = [];
15061
- function wd(t, e, i, r, s, o, a, l, h, u, c, f, d, p) {
15066
+ function pd(t, e, n) {
15067
+ return t[0] = e[0] - n, t[1] = e[1] - n, t[2] = e[2] + n, t[3] = e[3] + n, t;
15068
+ }
15069
+ var yd = "#include <gl2_vert>\n#define SHADER_NAME MARKER\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec2 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_MARKER_WIDTH\nattribute float aMarkerWidth;\n#else\nuniform float markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nattribute float aMarkerHeight;\n#else\nuniform float markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nattribute float aMarkerDx;\n#else\nuniform float markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nattribute float aMarkerDy;\n#else\nuniform float markerDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float rotateWithMap;\n#endif\nuniform float flipY;\n#ifdef HAS_ROTATION\nattribute float aRotation;\n#else\nuniform float markerRotation;\n#endif\n#ifdef HAS_PAD_OFFSET\nattribute float aPadOffsetX;\nattribute float aPadOffsetY;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float markerPerspectiveRatio;\nuniform vec2 iconSize;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#include <vt_position_vert>\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vOpacity;\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_MARKER_WIDTH\nfloat d = aMarkerWidth;\n#else\nfloat d = markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nfloat e = aMarkerHeight;\n#else\nfloat e = markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nfloat f = aMarkerDx;\n#else\nfloat f = markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nfloat h = aMarkerDy;\n#else\nfloat h = markerDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat i = aPitchAlign;\n#else\nfloat i = pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat j = aRotationAlign;\n#else\nfloat j = rotateWithMap;\n#endif\ngl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float k = gl_Position.w;\n float l;\n if(isRenderingTerrain == 1. && i == 1.) {\n l = 1.;\n } else {\n float m = (1. - cameraToCenterDistance / k) * markerPerspectiveRatio;\n l = clamp(.5 + .5 * (1. - m), .0, 4.);\n }\n#ifdef HAS_ROTATION\nfloat n = -aRotation / 9362. - mapRotation * j;\n#else\nfloat n = -markerRotation - mapRotation * j;\n#endif\nif(i == 1.) {\n n += mapRotation;\n }\n float o = sin(n);\n float u = cos(n);\n mat2 v = mat2(u, -1. * o, o, u);\n vec2 A = (aShape / 10.0);\n if(i == 1. && flipY == .0) {\n A *= vec2(1., -1.);\n }\n#ifdef HAS_PAD_OFFSET\nA = (A / iconSize * vec2(d, e) + vec2(aPadOffsetX - 1., aPadOffsetY)) * layerScale;\n#else\nA = A / iconSize * vec2(d, e) * layerScale;\n#endif\nA = v * A;\n if(i == .0) {\n vec2 B = A * 2. / canvasSize;\n gl_Position.xy += B * l * k;\n } else {\n float C;\n if(isRenderingTerrain == 1.) {\n C = 1.;\n } else {\n C = k / cameraToCenterDistance;\n }\n vec2 B = A;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(B, .0) * tileRatio / zoomScale * C * l, 1.);\n }\n gl_Position.xy += vec2(f, -h) * 2. / canvasSize * k;\n#ifndef PICKING_MODE\nvTexCoord = aTexCoord / texSize;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool D = aOpacity == 255.;\n#else\nbool D = true;\n#endif\nfbo_picking_setData(gl_Position.w, D);\n#endif\n}";
15070
+ const md = [], gd = [], vd = [], xd = [], bd = [], wd = [];
15071
+ function Ad(t, e, i, r, s, o, a, l, h, u, c, f, d, p) {
15062
15072
  const {tileRatio: y, tileResolution: m} = h, g = y / (m / u.getResolution()) * (c / u.cameraToCenterDistance) * f;
15063
15073
  n.vec2.scale(i, i, g), n.vec2.scale(r, r, g), n.vec2.scale(s, s, g), n.vec2.scale(o, o, g),
15064
- n.vec3.set(yd, i[0], i[1], d ? i[2] / p : 0), n.vec3.set(md, r[0], r[1], d ? r[2] / p : 0),
15065
- n.vec3.set(gd, s[0], s[1], d ? s[2] / p : 0), n.vec3.set(vd, o[0], o[1], d ? o[2] / p : 0),
15066
- n.vec3.add(yd, yd, e), n.vec3.add(md, md, e), n.vec3.add(gd, gd, e), n.vec3.add(vd, vd, e),
15067
- cf(i, yd, a, u.width, u.height), cf(r, md, a, u.width, u.height), cf(s, gd, a, u.width, u.height),
15068
- cf(o, vd, a, u.width, u.height), n.vec2.set(xd, Math.min(i[0], r[0], s[0], o[0]), Math.min(i[1], r[1], s[1], o[1])),
15069
- n.vec2.set(bd, Math.max(i[0], r[0], s[0], o[0]), Math.max(i[1], r[1], s[1], o[1])),
15070
- n.vec4.set(t, xd[0] + l[0], xd[1] + l[1], bd[0] + l[0], bd[1] + l[1]);
15071
- }
15072
- function Ad(t, e, i, r, s, o, a, l) {
15074
+ n.vec3.set(md, i[0], i[1], d ? i[2] / p : 0), n.vec3.set(gd, r[0], r[1], d ? r[2] / p : 0),
15075
+ n.vec3.set(vd, s[0], s[1], d ? s[2] / p : 0), n.vec3.set(xd, o[0], o[1], d ? o[2] / p : 0),
15076
+ n.vec3.add(md, md, e), n.vec3.add(gd, gd, e), n.vec3.add(vd, vd, e), n.vec3.add(xd, xd, e),
15077
+ cf(i, md, a, u.width, u.height), cf(r, gd, a, u.width, u.height), cf(s, vd, a, u.width, u.height),
15078
+ cf(o, xd, a, u.width, u.height), n.vec2.set(bd, Math.min(i[0], r[0], s[0], o[0]), Math.min(i[1], r[1], s[1], o[1])),
15079
+ n.vec2.set(wd, Math.max(i[0], r[0], s[0], o[0]), Math.max(i[1], r[1], s[1], o[1])),
15080
+ n.vec4.set(t, bd[0] + l[0], bd[1] + l[1], wd[0] + l[0], wd[1] + l[1]);
15081
+ }
15082
+ function Md(t, e, i, r, s, o, a, l) {
15073
15083
  1 !== l && (n.vec2.scale(i, i, l), n.vec2.scale(r, r, l), n.vec2.scale(s, s, l),
15074
- n.vec2.scale(o, o, l)), n.vec2.set(xd, Math.min(i[0], r[0], s[0], o[0]), Math.min(i[1], r[1], s[1], o[1])),
15075
- n.vec2.set(bd, Math.max(i[0], r[0], s[0], o[0]), Math.max(i[1], r[1], s[1], o[1])),
15076
- n.vec4.set(t, e[0] + xd[0] + a[0], e[1] + xd[1] - a[1], e[0] + bd[0] + a[0], e[1] + bd[1] - a[1]);
15084
+ n.vec2.scale(o, o, l)), n.vec2.set(bd, Math.min(i[0], r[0], s[0], o[0]), Math.min(i[1], r[1], s[1], o[1])),
15085
+ n.vec2.set(wd, Math.max(i[0], r[0], s[0], o[0]), Math.max(i[1], r[1], s[1], o[1])),
15086
+ n.vec4.set(t, e[0] + bd[0] + a[0], e[1] + bd[1] - a[1], e[0] + wd[0] + a[0], e[1] + wd[1] - a[1]);
15077
15087
  }
15078
- function Md(t, e, i, r, s) {
15088
+ function _d(t, e, i, r, s) {
15079
15089
  e -= i * r, 1 === s && (e += i);
15080
15090
  const o = Math.sin(e), a = Math.cos(e);
15081
15091
  return n.mat2.set(t, a, -o, o, a);
15082
15092
  }
15083
- const _d = [], Sd = [], kd = [], Pd = [], Td = [], Fd = [], Od = [], Id = [], Cd = [ 1, -1 ], Ed = [ 1, 1 ];
15084
- function Dd(t, e, i, r, s) {
15085
- const o = e.material.uniforms, a = s.cameraToCenterDistance, l = e.geometry.properties, h = this.getSymbol(l.symbolIndex), u = e.geometry.desc.positionSize, c = l.aAnchor, f = n.vec3.set(_d, c[i * u], c[i * u + 1], 2 === u ? 0 : c[i * u + 2]), {aTerrainAltitude: d} = l;
15093
+ const Sd = [], kd = [], Pd = [], Td = [], Fd = [], Od = [], Id = [], Cd = [], Ed = [ 1, -1 ], Dd = [ 1, 1 ];
15094
+ function Nd(t, e, i, r, s) {
15095
+ const o = e.material.uniforms, a = s.cameraToCenterDistance, l = e.geometry.properties, h = this.getSymbol(l.symbolIndex), u = e.geometry.desc.positionSize, c = l.aAnchor, f = n.vec3.set(Sd, c[i * u], c[i * u + 1], 2 === u ? 0 : c[i * u + 2]), {aTerrainAltitude: d} = l;
15086
15096
  if (d) {
15087
15097
  const t = 100 * d[2 * i];
15088
15098
  t && (f[2] += t);
15089
15099
  }
15090
- let p = cf(Sd, f, r, s.width, s.height);
15100
+ let p = cf(kd, f, r, s.width, s.height);
15091
15101
  const y = p[2];
15092
15102
  let m = 1;
15093
15103
  if (o.markerPerspectiveRatio) {
15094
15104
  m = Hl(.5 + .5 * (1 - (1 - a / y) * o.markerPerspectiveRatio), 0, 4);
15095
15105
  }
15096
- const {aShape: g, aMarkerDx: v, aMarkerDy: x, aMarkerWidth: b, aMarkerHeight: w, aPitchAlign: A, aRotationAlign: M, aRotation: _} = l, S = v ? v[i] : h.markerDx, k = x ? x[i] : h.markerDy, P = A ? A[i] : o.pitchWithMap, T = M ? M[i] : o.rotateWithMap, F = n.vec2.set(Id, S || 0, -(k || 0));
15097
- let O = n.vec2.set(Pd, g[2 * i] / 10, g[2 * i + 1] / 10), I = n.vec2.set(Td, g[2 * i + 2] / 10, g[2 * i + 3] / 10), C = n.vec2.set(Fd, g[2 * i + 4] / 10, g[2 * i + 5] / 10), E = n.vec2.set(Od, g[2 * i + 6] / 10, g[2 * i + 7] / 10);
15098
- 0 === o.flipY && 1 === P && (n.vec2.multiply(O, O, Cd), n.vec2.multiply(I, I, Cd),
15099
- n.vec2.multiply(C, C, Cd), n.vec2.multiply(E, E, Cd));
15106
+ const {aShape: g, aMarkerDx: v, aMarkerDy: x, aMarkerWidth: b, aMarkerHeight: w, aPitchAlign: A, aRotationAlign: M, aRotation: _} = l, S = v ? v[i] : h.markerDx, k = x ? x[i] : h.markerDy, P = A ? A[i] : o.pitchWithMap, T = M ? M[i] : o.rotateWithMap, F = n.vec2.set(Cd, S || 0, -(k || 0));
15107
+ let O = n.vec2.set(Td, g[2 * i] / 10, g[2 * i + 1] / 10), I = n.vec2.set(Fd, g[2 * i + 2] / 10, g[2 * i + 3] / 10), C = n.vec2.set(Od, g[2 * i + 4] / 10, g[2 * i + 5] / 10), E = n.vec2.set(Id, g[2 * i + 6] / 10, g[2 * i + 7] / 10);
15108
+ 0 === o.flipY && 1 === P && (n.vec2.multiply(O, O, Ed), n.vec2.multiply(I, I, Ed),
15109
+ n.vec2.multiply(C, C, Ed), n.vec2.multiply(E, E, Ed));
15100
15110
  const [D, N] = Hf(e.geometry);
15101
15111
  let R = b ? b[i] : h.markerWidth;
15102
15112
  Vl(R) && (R = D || 15);
15103
- let L = w ? w[i] : h.markerHeight;
15104
- Vl(L) && (L = N || 15);
15105
- const z = n.vec2.set(Ed, R / 2048, L / 2048);
15106
- n.vec2.mul(O, O, z), n.vec2.mul(I, I, z), n.vec2.mul(C, C, z), n.vec2.mul(E, E, z);
15113
+ let z = w ? w[i] : h.markerHeight;
15114
+ Vl(z) && (z = N || 15);
15115
+ const L = n.vec2.set(Dd, R / 2048, z / 2048);
15116
+ n.vec2.mul(O, O, L), n.vec2.mul(I, I, L), n.vec2.mul(C, C, L), n.vec2.mul(E, E, L);
15107
15117
  const H = -(_ ? _[i] / 9362 : -(h.markerRotation || 0) * Math.PI / 180), U = s.getBearing() * Math.PI / 180;
15108
15118
  if (U * T || H) {
15109
- const t = Md(kd, H, U, T, P);
15119
+ const t = _d(Pd, H, U, T, P);
15110
15120
  O = n.vec2.transformMat2(O, O, t), I = n.vec2.transformMat2(I, I, t), C = n.vec2.transformMat2(C, C, t),
15111
15121
  E = n.vec2.transformMat2(E, E, t);
15112
15122
  }
15113
- 1 === P ? wd(t, f, O, I, C, E, r, F, o, s, y, m) : (n.vec2.multiply(O, O, Cd), n.vec2.multiply(I, I, Cd),
15114
- n.vec2.multiply(C, C, Cd), n.vec2.multiply(E, E, Cd), Ad(t, p, O, I, C, E, F, m));
15123
+ 1 === P ? Ad(t, f, O, I, C, E, r, F, o, s, y, m) : (n.vec2.multiply(O, O, Ed), n.vec2.multiply(I, I, Ed),
15124
+ n.vec2.multiply(C, C, Ed), n.vec2.multiply(E, E, Ed), Md(t, p, O, I, C, E, F, m));
15115
15125
  const V = this.getMap().getDevicePixelRatio();
15116
15126
  return 1 !== V && (t[0] *= V, t[1] *= V, t[2] *= V, t[3] *= V), t;
15117
15127
  }
15118
- const Nd = [], Rd = [], Ld = [], zd = [], Hd = [], Ud = [], Vd = [ 1, -1 ];
15119
- function jd(t, e, i, r, s, o, a, l, h) {
15128
+ const Rd = [], zd = [], Ld = [], Hd = [], Ud = [], Vd = [], jd = [ 1, -1 ];
15129
+ function Bd(t, e, i, r, s, o, a, l, h) {
15120
15130
  const u = r.material.uniforms, c = h.cameraToCenterDistance, f = r.geometry.properties, d = this.getSymbol(f.symbolIndex), p = "line" === d.textPlacement && !Jl(d), y = i[2];
15121
15131
  let m = 1;
15122
15132
  if (u.textPerspectiveRatio) {
15123
15133
  m = Hl(.5 + .5 * (1 - (1 - c / y) * u.textPerspectiveRatio), 0, 4);
15124
15134
  }
15125
- const {aTextDx: g, aTextDy: v, aPitchAlign: x, aRotationAlign: b, aRotation: w} = r.geometry.properties, A = g ? g[a] : d.textDx, M = v ? v[a] : d.textDy, _ = x ? x[a] : u.pitchWithMap, S = b ? b[a] : u.rotateWithMap, k = n.vec2.set(Ud, A || 0, -(M || 0));
15135
+ const {aTextDx: g, aTextDy: v, aPitchAlign: x, aRotationAlign: b, aRotation: w} = r.geometry.properties, A = g ? g[a] : d.textDx, M = v ? v[a] : d.textDy, _ = x ? x[a] : u.pitchWithMap, S = b ? b[a] : u.rotateWithMap, k = n.vec2.set(Vd, A || 0, -(M || 0));
15126
15136
  if (p) {
15127
15137
  const {aOffset: r, aShape: s} = f, o = r.length !== s.length;
15128
15138
  let c, d, p, g;
15129
- if (o ? (c = n.vec3.set(Rd, r[3 * a] / 10, r[3 * a + 1] / 10, r[3 * a + 2] / 10),
15130
- d = n.vec3.set(Ld, r[3 * a + 3] / 10, r[3 * a + 4] / 10, r[3 * a + 5] / 10), p = n.vec3.set(zd, r[3 * a + 6] / 10, r[3 * a + 7] / 10, r[3 * a + 8] / 10),
15131
- g = n.vec3.set(Hd, r[3 * a + 9] / 10, r[3 * a + 10] / 10, r[3 * a + 11] / 10)) : (c = n.vec2.set(Rd, r[2 * a] / 10, r[2 * a + 1] / 10),
15132
- d = n.vec2.set(Ld, r[2 * a + 2] / 10, r[2 * a + 3] / 10), p = n.vec2.set(zd, r[2 * a + 4] / 10, r[2 * a + 5] / 10),
15133
- g = n.vec2.set(Hd, r[2 * a + 6] / 10, r[2 * a + 7] / 10)), 1 === _) {
15139
+ if (o ? (c = n.vec3.set(zd, r[3 * a] / 10, r[3 * a + 1] / 10, r[3 * a + 2] / 10),
15140
+ d = n.vec3.set(Ld, r[3 * a + 3] / 10, r[3 * a + 4] / 10, r[3 * a + 5] / 10), p = n.vec3.set(Hd, r[3 * a + 6] / 10, r[3 * a + 7] / 10, r[3 * a + 8] / 10),
15141
+ g = n.vec3.set(Ud, r[3 * a + 9] / 10, r[3 * a + 10] / 10, r[3 * a + 11] / 10)) : (c = n.vec2.set(zd, r[2 * a] / 10, r[2 * a + 1] / 10),
15142
+ d = n.vec2.set(Ld, r[2 * a + 2] / 10, r[2 * a + 3] / 10), p = n.vec2.set(Hd, r[2 * a + 4] / 10, r[2 * a + 5] / 10),
15143
+ g = n.vec2.set(Ud, r[2 * a + 6] / 10, r[2 * a + 7] / 10)), 1 === _) {
15134
15144
  const n = R(h.getResolution(), h);
15135
- wd(t, e, c, d, p, g, l, k, u, h, y, m, o, n);
15136
- } else n.vec2.multiply(c, c, Vd), n.vec2.multiply(d, d, Vd), n.vec2.multiply(p, p, Vd),
15137
- n.vec2.multiply(g, g, Vd), Ad(t, i, c, d, p, g, k, m);
15145
+ Ad(t, e, c, d, p, g, l, k, u, h, y, m, o, n);
15146
+ } else n.vec2.multiply(c, c, jd), n.vec2.multiply(d, d, jd), n.vec2.multiply(p, p, jd),
15147
+ n.vec2.multiply(g, g, jd), Md(t, i, c, d, p, g, k, m);
15138
15148
  } else {
15139
15149
  const {aShape: r} = f;
15140
- let o = n.vec2.set(Rd, r[2 * a] / 10, -r[2 * a + 1] / 10), c = n.vec2.set(Ld, r[2 * a + 2] / 10, -r[2 * a + 3] / 10), g = n.vec2.set(zd, r[2 * a + 4] / 10, -r[2 * a + 5] / 10), v = n.vec2.set(Hd, r[2 * a + 6] / 10, -r[2 * a + 7] / 10);
15141
- 0 === u.flipY && 1 === _ && (n.vec2.multiply(o, o, Vd), n.vec2.multiply(c, c, Vd),
15142
- n.vec2.multiply(g, g, Vd), n.vec2.multiply(v, v, Vd));
15150
+ let o = n.vec2.set(zd, r[2 * a] / 10, -r[2 * a + 1] / 10), c = n.vec2.set(Ld, r[2 * a + 2] / 10, -r[2 * a + 3] / 10), g = n.vec2.set(Hd, r[2 * a + 4] / 10, -r[2 * a + 5] / 10), v = n.vec2.set(Ud, r[2 * a + 6] / 10, -r[2 * a + 7] / 10);
15151
+ 0 === u.flipY && 1 === _ && (n.vec2.multiply(o, o, jd), n.vec2.multiply(c, c, jd),
15152
+ n.vec2.multiply(g, g, jd), n.vec2.multiply(v, v, jd));
15143
15153
  const x = w ? w[a] / 9362 : (d.textRotation || 0) * Math.PI / 180, b = p ? 0 : h.getBearing() * Math.PI / 180;
15144
15154
  if (x || b) {
15145
- const t = Md(Nd, x, b, S, _);
15155
+ const t = _d(Rd, x, b, S, _);
15146
15156
  o = n.vec2.transformMat2(o, o, t), c = n.vec2.transformMat2(c, c, t), g = n.vec2.transformMat2(g, g, t),
15147
15157
  v = n.vec2.transformMat2(v, v, t);
15148
15158
  }
15149
15159
  const A = s / 24;
15150
15160
  n.vec2.scale(o, o, A), n.vec2.scale(c, c, A), n.vec2.scale(g, g, A), n.vec2.scale(v, v, A),
15151
- 1 === _ ? wd(t, e, o, c, g, v, l, k, u, h, y, m) : Ad(t, i, o, c, g, v, k, m);
15161
+ 1 === _ ? Ad(t, e, o, c, g, v, l, k, u, h, y, m) : Md(t, i, o, c, g, v, k, m);
15152
15162
  }
15153
15163
  o = o || 0, t[0] -= o + 1, t[1] -= o + 1, t[2] += o + 1, t[3] += o + 1;
15154
15164
  const P = this.getMap().getDevicePixelRatio();
15155
15165
  return 1 !== P && (t[0] *= P, t[1] *= P, t[2] *= P, t[3] *= P), t;
15156
15166
  }
15157
- function Bd(t, e, i) {
15167
+ function Gd(t, e, i) {
15158
15168
  const r = e.geometry.desc.positionSize, {aAnchor: s, aAltitude: o, aTerrainAltitude: a} = e.geometry.properties, l = i * r;
15159
15169
  if (o ? n.vec3.set(t, s[l], s[l + 1], o[i]) : 3 === r ? fl.unpackPosition(t, s[l], s[l + 1], s[l + 2]) : n.vec3.set(t, s[l], s[l + 1], 0),
15160
15170
  a) {
@@ -15163,7 +15173,7 @@
15163
15173
  }
15164
15174
  return t;
15165
15175
  }
15166
- const Gd = {
15176
+ const Wd = {
15167
15177
  textFill: [ 0, 0, 0, 1 ],
15168
15178
  textOpacity: 1,
15169
15179
  textPitchAlignment: 0,
@@ -15178,14 +15188,14 @@
15178
15188
  textDy: 0,
15179
15189
  textRotation: 0
15180
15190
  };
15181
- function Wd(t, e, i, r, s, o, a, l, h) {
15191
+ function $d(t, e, i, r, s, o, a, l, h) {
15182
15192
  const u = [];
15183
15193
  if (e.isDisposed() || 0 === e.data.aPosition.length) return u;
15184
15194
  const c = e.properties.glyphAtlas;
15185
15195
  if (!c) return u;
15186
15196
  if (0 === r.textSize || 0 === r.textOpacity) return u;
15187
15197
  if (Kc(e, r, o), !e.properties.aCount) {
15188
- $d.call(this, e, a || h, l);
15198
+ Xd.call(this, e, a || h, l);
15189
15199
  const {aTextSize: t, aTextDx: n, aTextDy: i, aPitchAlign: r, aRotationAlign: s, aRotation: o, aOverlap: u, aAltitude: c} = e.data;
15190
15200
  if (t) {
15191
15201
  const n = (Jc + "aTextSize").trim();
@@ -15227,12 +15237,12 @@
15227
15237
  texture: f,
15228
15238
  texSize: [ c.width, c.height ]
15229
15239
  };
15230
- Xd(e, d, s);
15240
+ Yd(e, d, s);
15231
15241
  let p = !1;
15232
15242
  s.textOpacity < 1 && (p = !0), e.properties.memorySize = e.getMemorySize(), e.generateBuffers(t, {
15233
15243
  excludeElementsInVAO: !0
15234
15244
  });
15235
- const y = new n.reshader.Material(d, Gd), m = new n.reshader.Mesh(e, y, {
15245
+ const y = new n.reshader.Material(d, Wd), m = new n.reshader.Mesh(e, y, {
15236
15246
  disableVAO: !0,
15237
15247
  transparent: p,
15238
15248
  castShadow: !1,
@@ -15250,8 +15260,8 @@
15250
15260
  texSize: [ c.width, c.height ],
15251
15261
  isHalo: 0
15252
15262
  };
15253
- Xd(e, t, s);
15254
- const r = new n.reshader.Material(t, Gd), o = new n.reshader.Mesh(e, r, {
15263
+ Yd(e, t, s);
15264
+ const r = new n.reshader.Material(t, Wd), o = new n.reshader.Mesh(e, r, {
15255
15265
  disableVAO: !0,
15256
15266
  transparent: p,
15257
15267
  castShadow: !1,
@@ -15278,7 +15288,7 @@
15278
15288
  t.setDefines(n), t.properties.symbolIndex = e.properties.symbolIndex;
15279
15289
  }), u;
15280
15290
  }
15281
- function $d(t, e, n) {
15291
+ function Xd(t, e, n) {
15282
15292
  const i = this.getSymbol(t.properties.symbolIndex), r = "line" === t.properties.textPlacement && !Jl(i), {aPosition: s, aShape: o} = t.data, a = s.length / t.desc.positionSize;
15283
15293
  if (t.properties.aPickingId = t.data.aPickingId, t.properties.aCount = t.data.aCount,
15284
15294
  delete t.data.aCount, (e || r) && (t.properties.aAnchor = s, t.properties.aShape = o),
@@ -15307,17 +15317,17 @@
15307
15317
  }
15308
15318
  }
15309
15319
  }
15310
- function Xd(t, e, n) {
15311
- void 0 === e.isHalo && (e.isHalo = 1), Bl(e, "textOpacity", n, "textOpacity", Gd.textOpacity),
15312
- Bl(e, "textFill", n, "textFill", Gd.textFill, $l()), Bl(e, "textHaloFill", n, "textHaloFill", Gd.textHaloFill, $l()),
15313
- Bl(e, "textHaloBlur", n, "textHaloBlur", Gd.textHaloBlur), Bl(e, "textHaloRadius", n, "textHaloRadius", Gd.textHaloRadius),
15314
- Bl(e, "textHaloOpacity", n, "textHaloOpacity", Gd.textHaloOpacity), Bl(e, "textPerspectiveRatio", n, "textPerspectiveRatio", Gd.textPerspectiveRatio, e => "line" === t.properties.textPlacement ? 1 : e),
15315
- Bl(e, "rotateWithMap", n, "textRotationAlignment", Gd.textRotationAlignment, t => +("map" === t)),
15316
- Bl(e, "pitchWithMap", n, "textPitchAlignment", Gd.textPitchAlignment, t => +("map" === t)),
15317
- Bl(e, "textSize", n, "textSize", Gd.textSize), Bl(e, "textDx", n, "textDx", Gd.textDx),
15318
- Bl(e, "textDy", n, "textDy", Gd.textDy), Bl(e, "textRotation", n, "textRotation", Gd.textRotation, t => t * Math.PI / 180);
15319
- }
15320
- function Yd(t, e) {
15320
+ function Yd(t, e, n) {
15321
+ void 0 === e.isHalo && (e.isHalo = 1), Bl(e, "textOpacity", n, "textOpacity", Wd.textOpacity),
15322
+ Bl(e, "textFill", n, "textFill", Wd.textFill, $l()), Bl(e, "textHaloFill", n, "textHaloFill", Wd.textHaloFill, $l()),
15323
+ Bl(e, "textHaloBlur", n, "textHaloBlur", Wd.textHaloBlur), Bl(e, "textHaloRadius", n, "textHaloRadius", Wd.textHaloRadius),
15324
+ Bl(e, "textHaloOpacity", n, "textHaloOpacity", Wd.textHaloOpacity), Bl(e, "textPerspectiveRatio", n, "textPerspectiveRatio", Wd.textPerspectiveRatio, e => "line" === t.properties.textPlacement ? 1 : e),
15325
+ Bl(e, "rotateWithMap", n, "textRotationAlignment", Wd.textRotationAlignment, t => +("map" === t)),
15326
+ Bl(e, "pitchWithMap", n, "textPitchAlignment", Wd.textPitchAlignment, t => +("map" === t)),
15327
+ Bl(e, "textSize", n, "textSize", Wd.textSize), Bl(e, "textDx", n, "textDx", Wd.textDx),
15328
+ Bl(e, "textDy", n, "textDy", Wd.textDy), Bl(e, "textRotation", n, "textRotation", Wd.textRotation, t => t * Math.PI / 180);
15329
+ }
15330
+ function qd(t, e) {
15321
15331
  const i = [];
15322
15332
  return {
15323
15333
  uniforms: [ {
@@ -15375,7 +15385,7 @@
15375
15385
  }
15376
15386
  };
15377
15387
  }
15378
- function qd(t, e) {
15388
+ function Jd(t, e) {
15379
15389
  const n = b(e.textFill), i = b(e.textSize), r = b(e.textHaloFill), s = b(e.textHaloRadius), o = b(e.textHaloOpacity), a = b(e.textDx), l = b(e.textDy), h = b(e.textOpacity), u = w(e.textPitchAlignment), c = w(e.textRotationAlignment), f = b(e.textRotation), d = w(e.textAllowOverlapFn), p = w(e.textIgnorePlacement), y = {}, m = new Int16Array(1), g = new Uint16Array(1);
15380
15390
  return [ {
15381
15391
  attrName: "aTextFill",
@@ -15395,7 +15405,7 @@
15395
15405
  type: Uint8Array,
15396
15406
  width: 1,
15397
15407
  evaluate: (e, n) => {
15398
- let r = i(t.getZoom(), e) || Gd.textSize;
15408
+ let r = i(t.getZoom(), e) || Wd.textSize;
15399
15409
  return x(r) && (r = this.evaluateInFnTypeConfig(r, n, t, e)), m[0] = r, m[0];
15400
15410
  }
15401
15411
  }, {
@@ -15502,24 +15512,24 @@
15502
15512
  }
15503
15513
  } ];
15504
15514
  }
15505
- const Jd = [], Kd = [], Zd = [], Qd = [];
15506
- function tp(t, e, n, i, r, s, o) {
15515
+ const Kd = [], Zd = [], Qd = [], tp = [];
15516
+ function ep(t, e, n, i, r, s, o) {
15507
15517
  t = 1 === t ? 1 : 0;
15508
15518
  const a = this.getMap(), l = e.geometry.properties, h = this.getSymbol(l.symbolIndex), u = "line" === l.textPlacement && !Jl(h), {aTextSize: c, aTextHaloRadius: f, aShape: d} = l;
15509
15519
  let p = c ? c[n[r]] : e.properties.textSize;
15510
- null == p && (p = Gd.textSize);
15511
- const y = f ? f[n[r]] : e.properties.textHaloRadius, m = Bd(Zd, e, n[r]), {aProjectedAnchor: g} = e.geometry.properties;
15512
- let v = Qd;
15520
+ null == p && (p = Wd.textSize);
15521
+ const y = f ? f[n[r]] : e.properties.textHaloRadius, m = Gd(Qd, e, n[r]), {aProjectedAnchor: g} = e.geometry.properties;
15522
+ let v = tp;
15513
15523
  const x = 3 * n[r];
15514
- g && -999999 !== g[x] ? (Qd[0] = g[x], Qd[1] = g[x + 1], Qd[2] = g[x + 2]) : v = cf(Qd, m, o, a.width, a.height);
15515
- const b = i, {boxes: w, collision: A} = this.Zo(e, r);
15524
+ g && -999999 !== g[x] ? (tp[0] = g[x], tp[1] = g[x + 1], tp[2] = g[x + 2]) : v = cf(tp, m, o, a.width, a.height);
15525
+ const b = i, {boxes: w, collision: A} = this.Qo(e, r);
15516
15526
  let M = 0;
15517
15527
  if (u || 1 === e.material.uniforms.rotateWithMap || h.textRotation) {
15518
15528
  let i = 0;
15519
15529
  for (let s = r; s < r + 6 * b; s += 6) {
15520
15530
  const r = w[M] = w[M] || [];
15521
15531
  M++;
15522
- const l = jd.call(this, r, m, v, e, p, y, n[s], o, a);
15532
+ const l = Bd.call(this, r, m, v, e, p, y, n[s], o, a);
15523
15533
  if (!t) {
15524
15534
  const e = this.isCollides(l);
15525
15535
  1 === e ? t = 1 : -1 === e && i++;
@@ -15531,7 +15541,7 @@
15531
15541
  for (let h = r; h < s; h += 6) {
15532
15542
  const r = d[2 * n[h] + 1];
15533
15543
  if (l !== r || h === s - 6) {
15534
- const u = n[h === s - 6 ? h : h - 6], c = jd.call(this, Jd, m, v, e, p, y, i, o, a), f = jd.call(this, Kd, m, v, e, p, y, u, o, a), d = w[M] = w[M] || [];
15544
+ const u = n[h === s - 6 ? h : h - 6], c = Bd.call(this, Kd, m, v, e, p, y, i, o, a), f = Bd.call(this, Zd, m, v, e, p, y, u, o, a), d = w[M] = w[M] || [];
15535
15545
  M++, d[0] = Math.min(c[0], f[0]), d[1] = Math.min(c[1], f[1]), d[2] = Math.max(c[2], f[2]),
15536
15546
  d[3] = Math.max(c[3], f[3]), i = n[h], l = r, !t && this.isCollides(d) && (t = 1);
15537
15547
  }
@@ -15539,25 +15549,25 @@
15539
15549
  }
15540
15550
  return A.collides = t, A;
15541
15551
  }
15542
- function ep(t, e) {
15552
+ function np(t, e) {
15543
15553
  const i = function(t, e) {
15544
15554
  const {aPickingId: n, features: i} = t.geometry.properties, r = n[e];
15545
15555
  return (i && i[r] && i[r].feature).label;
15546
15556
  }(t, e);
15547
15557
  return i ? function(t, e, i) {
15548
15558
  if (!i) return null;
15549
- const r = t.localTransform, s = Bd(np, t, e);
15550
- n.vec4.set(ip, s[0], s[1], s[2], 1);
15551
- const o = n.vec4.transformMat4(ip, ip, r);
15559
+ const r = t.localTransform, s = Gd(ip, t, e);
15560
+ n.vec4.set(rp, s[0], s[1], s[2], 1);
15561
+ const o = n.vec4.transformMat4(rp, rp, r);
15552
15562
  let a = 0;
15553
15563
  for (let t = 0; t < i.length; t++) a += i.charCodeAt(t);
15554
15564
  return [ Math.floor(o[0]), Math.floor(o[1]), Math.floor(o[2]), a ];
15555
15565
  }(t, e, i) : null;
15556
15566
  }
15557
- const np = [], ip = [];
15558
- var rp = "#define SHADER_NAME TEXT_VERT\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec2 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float rotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_ROTATION)\nattribute float aRotation;\n#else\nuniform float textRotation;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float glyphSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nattribute float aTextHaloRadius;\nvarying float vTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nattribute float aTextHaloOpacity;\nvarying float vTextHaloOpacity;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aTextDx;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aTextDy;\n#else\nfloat f = textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat h = aPitchAlign;\n#else\nfloat h = pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat i = aRotationAlign;\n#else\nfloat i = rotateWithMap;\n#endif\nvec2 j = aShape / 10.0;\n if(h == 1. && flipY == .0) {\n j = j * vec2(1., -1.);\n }\n vec2 k = aTexCoord;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float l = gl_Position.w;\n float m;\n if(isRenderingTerrain == 1. && h == 1.) {\n m = 1.;\n } else {\n float n = (1. - cameraToCenterDistance / l) * textPerspectiveRatio;\n m = clamp(.5 + .5 * (1. - n), .0, 4.);\n }\n#ifdef HAS_ROTATION\nfloat o = -aRotation / 9362. - mapRotation * i;\n#else\nfloat o = -textRotation - mapRotation * i;\n#endif\nif(h == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\no += mapRotation;\n#else\no -= mapRotation;\n#endif\n }\n float u = sin(o);\n float v = cos(o);\n mat2 A = mat2(v, -1. * u, u, v);\n j = A * (j / glyphSize * d);\n float B;\n if(isRenderingTerrain == 1.) {\n B = 1.;\n } else {\n B = l / cameraToCenterDistance;\n }\n if(h == .0) {\n vec2 C = j * 2. / canvasSize;\n gl_Position.xy += C * m * l;\n } else {\n float D;\n if(isRenderingTerrain == 1.) {\n D = tileRatio / zoomScale;\n } else {\n D = tileRatio / zoomScale * B * m;\n }\n vec2 C = j;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(C, .0) * D, 1.);\n }\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * l;\n#ifndef PICKING_MODE\nif(h == .0) {\n vGammaScale = mix(1., B, textPerspectiveRatio);\n } else {\n vGammaScale = B + mapPitch / 4.;\n }\n vTexCoord = k / texSize;\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvTextHaloRadius = aTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nvTextHaloOpacity = aTextHaloOpacity;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool E = aOpacity == 255.;\n#else\nbool E = true;\n#endif\nfbo_picking_setData(gl_Position.w, E);\n#endif\n}", sp = "#define SHADER_NAME TEXT_FRAG\n#define HAS_HIGHLIGHT_COLOR_POINT 1\n#define SDF_PX 8.0\n#define DEVICE_PIXEL_RATIO 1.0\n#define EDGE_GAMMA 0.105 / DEVICE_PIXEL_RATIO\nprecision mediump float;\nuniform sampler2D texture;\nuniform float textOpacity;\nuniform highp float gammaScale;\nuniform int isHalo;\nuniform highp float textHaloBlur;\nuniform float alphaTest;\n#ifdef HAS_TEXT_HALO_OPACITY\nvarying float vTextHaloOpacity;\n#else\nuniform float textHaloOpacity;\n#endif\nuniform float layerOpacity;\nvarying vec2 vTexCoord;\nvarying float vSize;\nvarying float vGammaScale;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nvarying vec4 vTextFill;\n#else\nuniform vec4 textFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvarying vec4 vTextHaloFill;\n#else\nuniform vec4 textHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvarying float vTextHaloRadius;\n#else\nuniform highp float textHaloRadius;\n#endif\n#include <highlight_frag>\nvoid main() {\n \n#ifdef HAS_TEXT_FILL\nvec4 c = vTextFill;\n#else\nvec4 c = textFill;\n#endif\nfloat d = vSize / 24.;\n lowp vec4 e = c;\n highp float f = EDGE_GAMMA / (d * gammaScale);\n lowp float h = 185. / 256.;\n if(isHalo == 1) {\n \n#ifdef HAS_TEXT_HALO_FILL\nvec4 i = vTextHaloFill;\n#else\nvec4 i = textHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nfloat j = vTextHaloRadius;\n#else\nfloat j = textHaloRadius;\n#endif\ne = i;\n f = (textHaloBlur * 1.19 / SDF_PX + EDGE_GAMMA) / (d * gammaScale);\n h = (6. - j / d) / SDF_PX;\n#ifdef HAS_TEXT_HALO_OPACITY\nfloat k = vTextHaloOpacity / 255.;\n#else\nfloat k = textHaloOpacity;\n#endif\ne *= k * 1.25;\n }\n float l = texture2D(texture, vTexCoord).a;\n highp float m = f * vGammaScale * .7;\n float n = clamp(smoothstep(h - m, h + m, l), .0, 1.);\n gl_FragColor = e * (n * textOpacity * vOpacity * layerOpacity);\n if(gl_FragColor.a < alphaTest) {\n discard;\n }\n gl_FragColor = highlight_blendColor(gl_FragColor);\n}";
15559
- const op = new Uint16Array(1), ap = new Int8Array(1);
15560
- function lp(t, e, n) {
15567
+ const ip = [], rp = [];
15568
+ var sp = "#define SHADER_NAME TEXT_VERT\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec2 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float rotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_ROTATION)\nattribute float aRotation;\n#else\nuniform float textRotation;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float glyphSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nattribute float aTextHaloRadius;\nvarying float vTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nattribute float aTextHaloOpacity;\nvarying float vTextHaloOpacity;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aTextDx;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aTextDy;\n#else\nfloat f = textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat h = aPitchAlign;\n#else\nfloat h = pitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat i = aRotationAlign;\n#else\nfloat i = rotateWithMap;\n#endif\nvec2 j = aShape / 10.0;\n if(h == 1. && flipY == .0) {\n j = j * vec2(1., -1.);\n }\n vec2 k = aTexCoord;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float l = gl_Position.w;\n float m;\n if(isRenderingTerrain == 1. && h == 1.) {\n m = 1.;\n } else {\n float n = (1. - cameraToCenterDistance / l) * textPerspectiveRatio;\n m = clamp(.5 + .5 * (1. - n), .0, 4.);\n }\n#ifdef HAS_ROTATION\nfloat o = -aRotation / 9362. - mapRotation * i;\n#else\nfloat o = -textRotation - mapRotation * i;\n#endif\nif(h == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\no += mapRotation;\n#else\no -= mapRotation;\n#endif\n }\n float u = sin(o);\n float v = cos(o);\n mat2 A = mat2(v, -1. * u, u, v);\n j = A * (j / glyphSize * d);\n float B;\n if(isRenderingTerrain == 1.) {\n B = 1.;\n } else {\n B = l / cameraToCenterDistance;\n }\n if(h == .0) {\n vec2 C = j * 2. / canvasSize;\n gl_Position.xy += C * m * l;\n } else {\n float D;\n if(isRenderingTerrain == 1.) {\n D = tileRatio / zoomScale;\n } else {\n D = tileRatio / zoomScale * B * m;\n }\n vec2 C = j;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(C, .0) * D, 1.);\n }\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * l;\n#ifndef PICKING_MODE\nif(h == .0) {\n vGammaScale = mix(1., B, textPerspectiveRatio);\n } else {\n vGammaScale = B + mapPitch / 4.;\n }\n vTexCoord = k / texSize;\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvTextHaloRadius = aTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nvTextHaloOpacity = aTextHaloOpacity;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool E = aOpacity == 255.;\n#else\nbool E = true;\n#endif\nfbo_picking_setData(gl_Position.w, E);\n#endif\n}", op = "#define SHADER_NAME TEXT_FRAG\n#define HAS_HIGHLIGHT_COLOR_POINT 1\n#define SDF_PX 8.0\n#define DEVICE_PIXEL_RATIO 1.0\n#define EDGE_GAMMA 0.105 / DEVICE_PIXEL_RATIO\nprecision mediump float;\nuniform sampler2D texture;\nuniform float textOpacity;\nuniform highp float gammaScale;\nuniform int isHalo;\nuniform highp float textHaloBlur;\nuniform float alphaTest;\n#ifdef HAS_TEXT_HALO_OPACITY\nvarying float vTextHaloOpacity;\n#else\nuniform float textHaloOpacity;\n#endif\nuniform float layerOpacity;\nvarying vec2 vTexCoord;\nvarying float vSize;\nvarying float vGammaScale;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nvarying vec4 vTextFill;\n#else\nuniform vec4 textFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvarying vec4 vTextHaloFill;\n#else\nuniform vec4 textHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvarying float vTextHaloRadius;\n#else\nuniform highp float textHaloRadius;\n#endif\n#include <highlight_frag>\nvoid main() {\n \n#ifdef HAS_TEXT_FILL\nvec4 c = vTextFill;\n#else\nvec4 c = textFill;\n#endif\nfloat d = vSize / 24.;\n lowp vec4 e = c;\n highp float f = EDGE_GAMMA / (d * gammaScale);\n lowp float h = 185. / 256.;\n if(isHalo == 1) {\n \n#ifdef HAS_TEXT_HALO_FILL\nvec4 i = vTextHaloFill;\n#else\nvec4 i = textHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nfloat j = vTextHaloRadius;\n#else\nfloat j = textHaloRadius;\n#endif\ne = i;\n f = (textHaloBlur * 1.19 / SDF_PX + EDGE_GAMMA) / (d * gammaScale);\n h = (6. - j / d) / SDF_PX;\n#ifdef HAS_TEXT_HALO_OPACITY\nfloat k = vTextHaloOpacity / 255.;\n#else\nfloat k = textHaloOpacity;\n#endif\ne *= k * 1.25;\n }\n float l = texture2D(texture, vTexCoord).a;\n highp float m = f * vGammaScale * .7;\n float n = clamp(smoothstep(h - m, h + m, l), .0, 1.);\n gl_FragColor = e * (n * textOpacity * vOpacity * layerOpacity);\n if(gl_FragColor.a < alphaTest) {\n discard;\n }\n gl_FragColor = highlight_blendColor(gl_FragColor);\n}";
15569
+ const ap = new Uint16Array(1), lp = new Int8Array(1);
15570
+ function hp(t, e, n) {
15561
15571
  Kc(t, e, n), function(t) {
15562
15572
  const {aMarkerWidth: e, aMarkerHeight: n, aMarkerDx: i, aMarkerDy: r, aPitchAlign: s, aRotationAlign: o, aRotation: a, aOverlap: l} = t.data;
15563
15573
  if (e) {
@@ -15594,7 +15604,7 @@
15594
15604
  }
15595
15605
  }(t);
15596
15606
  }
15597
- function hp(t, e) {
15607
+ function up(t, e) {
15598
15608
  const n = b(e.markerWidth), i = b(e.markerHeight), r = b(e.markerDx), s = b(e.markerDy), o = b(e.markerOpacity), a = b(e.markerTextFit), l = w(e.markerPitchAlignment), h = w(e.markerRotationAlignment), u = b(e.markerRotation), c = w(e.markerAllowOverlapFn), f = w(e.markerIgnorePlacement), d = new Int16Array(1), p = new Uint16Array(1);
15599
15609
  return [ {
15600
15610
  attrName: "aMarkerWidth",
@@ -15694,7 +15704,7 @@
15694
15704
  }
15695
15705
  } ];
15696
15706
  }
15697
- function up(t, e, n, i) {
15707
+ function cp(t, e, n, i) {
15698
15708
  if (!n || !i || "none" === i) return;
15699
15709
  const r = function(t, e, n) {
15700
15710
  let i = t.properties.textFitFn;
@@ -15763,10 +15773,10 @@
15763
15773
  if (!s) return [];
15764
15774
  return n;
15765
15775
  }(e, n);
15766
- i.length && (e.properties.labelShape = i, cp.call(this, t, e, n));
15776
+ i.length && (e.properties.labelShape = i, fp.call(this, t, e, n));
15767
15777
  }
15768
15778
  }
15769
- function cp(t, e) {
15779
+ function fp(t, e) {
15770
15780
  const n = this.getSymbolDef(e.properties.symbolIndex), i = n.markerTextFit, r = e.properties;
15771
15781
  let s = "both" === i || "width" === i, o = "both" === i || "height" === i;
15772
15782
  if (x(n.markerTextFit)) {
@@ -15809,20 +15819,20 @@
15809
15819
  e.data.aMarkerHeight = new Uint16Array(u);
15810
15820
  }
15811
15821
  const c = this.getSymbolDef(e.properties.textGeo.properties.symbolIndex), f = b(c.textSize);
15812
- dp.call(this, t, e), (!x(c.textSize) || f.isZoomConstant && f.isFeatureConstant) && (r.isFitConstant = !0);
15822
+ pp.call(this, t, e), (!x(c.textSize) || f.isZoomConstant && f.isFeatureConstant) && (r.isFitConstant = !0);
15813
15823
  }
15814
- const fp = [ 0, 0, 0, 0 ];
15815
- function dp(t, e) {
15824
+ const dp = [ 0, 0, 0, 0 ];
15825
+ function pp(t, e) {
15816
15826
  const n = e.properties.textGeo;
15817
15827
  if (!n) return;
15818
15828
  const i = n.properties, r = e.properties;
15819
15829
  if (r.isFitConstant || !r.labelShape || !r.labelShape.length) return;
15820
15830
  const s = this.getSymbolDef(e.properties.symbolIndex), o = this.getSymbolDef(n.properties.symbolIndex).textSize;
15821
15831
  let a;
15822
- x(o) && (a = i.na ? i.na : i.na = b(o));
15823
- const l = s.markerTextFitPadding || fp;
15832
+ x(o) && (a = i.ia ? i.ia : i.ia = b(o));
15833
+ const l = s.markerTextFitPadding || dp;
15824
15834
  let h;
15825
- x(l) && (h = r.ia ? r.ia : r.ia = w(l));
15835
+ x(l) && (h = r.ra ? r.ra : r.ra = w(l));
15826
15836
  const u = t.getZoom(), {fitIcons: c, fitWidthIcons: f, fitHeightIcons: d} = r, {aMarkerWidth: p, aMarkerHeight: y, labelShape: m} = r, g = r.elements || e.elements, {features: v, aPickingId: A} = r, M = (t, e, n, i) => {
15827
15837
  const s = m[4 * e], c = m[4 * e + 1], f = m[4 * e + 2], d = m[4 * e + 3];
15828
15838
  if (!(s || c || f || d)) return;
@@ -15836,20 +15846,20 @@
15836
15846
  if (x(T)) {
15837
15847
  T = (_.fitPaddingFn = _.fitPaddingFn || w(T))(u, _);
15838
15848
  }
15839
- if (T = T || fp, T[0] === T[2] && T[1] === T[3] || (k = r.aPadOffsetX, P = r.aPadOffsetY,
15849
+ if (T = T || dp, T[0] === T[2] && T[1] === T[3] || (k = r.aPadOffsetX, P = r.aPadOffsetY,
15840
15850
  k || (k = r.aPadOffsetX = new Int8Array(p.length), P = r.aPadOffsetY = new Int8Array(p.length))),
15841
15851
  p && n) {
15842
15852
  const e = Math.abs((f - s) / 10 * S) + (T[1] + T[3] || 0);
15843
- if (op[0] = e, p[t] !== op[0] && (Yl(p, op[0], t, t + 4), p.dirty = !0), k) {
15853
+ if (ap[0] = e, p[t] !== ap[0] && (Yl(p, ap[0], t, t + 4), p.dirty = !0), k) {
15844
15854
  const e = (T[1] + T[3]) / 2 - T[3];
15845
- ap[0] = e, k[t] !== ap[0] && (Yl(k, e, t, t + 4), k.dirty = !0);
15855
+ lp[0] = e, k[t] !== lp[0] && (Yl(k, e, t, t + 4), k.dirty = !0);
15846
15856
  }
15847
15857
  }
15848
15858
  if (y && i) {
15849
15859
  const e = Math.abs((d - c) / 10 * S) + (T[0] + T[2] || 0);
15850
- if (op[0] = e, y[t] !== op[0] && (Yl(y, op[0], t, t + 4), y.dirty = !0), P) {
15860
+ if (ap[0] = e, y[t] !== ap[0] && (Yl(y, ap[0], t, t + 4), y.dirty = !0), P) {
15851
15861
  const e = T[0] - (T[0] + T[2]) / 2;
15852
- ap[0] = e, P[t] !== ap[0] && (Yl(P, e, t, t + 4), P.dirty = !0);
15862
+ lp[0] = e, P[t] !== lp[0] && (Yl(P, e, t, t + 4), P.dirty = !0);
15853
15863
  }
15854
15864
  }
15855
15865
  };
@@ -15874,29 +15884,29 @@
15874
15884
  const {aPadOffsetX: _, aPadOffsetY: S} = r;
15875
15885
  _ && (e.data.aPadOffsetX = _, e.data.aPadOffsetY = S);
15876
15886
  }
15877
- const pp = function(t) {
15887
+ const yp = function(t) {
15878
15888
  const e = this.layer.getRenderer();
15879
- return !this.ea(t) && e.isForeground(t) && !!t.geometry.properties.iconAtlas && !t.geometry.properties.isEmpty;
15880
- }, yp = function(t) {
15881
- const e = this.layer.getRenderer();
15882
- return !(this.ea(t) || e.isForeground(t) || !t.geometry.properties.iconAtlas || t.geometry.properties.isEmpty);
15889
+ return !this.na(t) && e.isForeground(t) && !!t.geometry.properties.iconAtlas && !t.geometry.properties.isEmpty;
15883
15890
  }, mp = function(t) {
15884
15891
  const e = this.layer.getRenderer();
15885
- return !this.ea(t) && e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
15892
+ return !(this.na(t) || e.isForeground(t) || !t.geometry.properties.iconAtlas || t.geometry.properties.isEmpty);
15886
15893
  }, gp = function(t) {
15887
15894
  const e = this.layer.getRenderer();
15888
- return !this.ea(t) && !e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
15889
- }, vp = [], xp = {
15895
+ return !this.na(t) && e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
15896
+ }, vp = function(t) {
15897
+ const e = this.layer.getRenderer();
15898
+ return !this.na(t) && !e.isForeground(t) && !!t.geometry.properties.glyphAtlas;
15899
+ }, xp = [], bp = {
15890
15900
  collides: -1
15891
- }, bp = [ 2048, 2048 ], wp = n.mat4.identity([]), Ap = [];
15892
- class Mp extends cd {
15901
+ }, wp = [ 2048, 2048 ], Ap = n.mat4.identity([]), Mp = [];
15902
+ class _p extends cd {
15893
15903
  static getBloomSymbol() {
15894
15904
  return [ "markerBloom", "textBloom" ];
15895
15905
  }
15896
15906
  constructor(t, e, n, i, r, s) {
15897
15907
  super(t, e, n, i, r, s), this.propAllowOverlap = "markerAllowOverlap", this.propIgnorePlacement = "markerIgnorePlacement",
15898
- this.Ps = {}, this.isLabelCollides = tp.bind(this), this.ra = pp.bind(this), this.sa = yp.bind(this),
15899
- this.oa = mp.bind(this), this.aa = gp.bind(this), this.la = [];
15908
+ this.Ps = {}, this.isLabelCollides = ep.bind(this), this.sa = yp.bind(this), this.oa = mp.bind(this),
15909
+ this.aa = gp.bind(this), this.la = vp.bind(this), this.ha = [];
15900
15910
  }
15901
15911
  needToRefreshTerrainTileOnZooming() {
15902
15912
  for (let t = 0; t < this.symbolDef.length; t++) {
@@ -15912,16 +15922,16 @@
15912
15922
  return super.isTerrainSkin() && this.needToRefreshTerrainTileOnZooming();
15913
15923
  }
15914
15924
  setTextShaderDefines(t) {
15915
- this.ha = t;
15925
+ this.ua = t;
15916
15926
  }
15917
15927
  createFnTypeConfig(t, e) {
15918
15928
  return {
15919
- icon: hp.call(this, t, e),
15920
- text: qd.call(this, t, e)
15929
+ icon: up.call(this, t, e),
15930
+ text: Jd.call(this, t, e)
15921
15931
  };
15922
15932
  }
15923
15933
  startFrame(...t) {
15924
- return this.la.length = 0, super.startFrame(...t);
15934
+ return this.ha.length = 0, super.startFrame(...t);
15925
15935
  }
15926
15936
  createGeometry(t, e) {
15927
15937
  return t && t.empty && (t.data = {
@@ -15931,14 +15941,14 @@
15931
15941
  }
15932
15942
  postCreateGeometry(t, e) {
15933
15943
  const {geometry: n, symbolIndex: i} = t, r = this.getSymbolDef(i), s = this.getFnTypeConfig(i);
15934
- if (this.ua(n)) n.properties.iconAtlas ? this.drawDebugAtlas(n.properties.iconAtlas) : n.properties.isEmpty = !0,
15935
- lp(n, r, s.icon); else if (this.ca(n) && Jl(r)) {
15944
+ if (this.ca(n)) n.properties.iconAtlas ? this.drawDebugAtlas(n.properties.iconAtlas) : n.properties.isEmpty = !0,
15945
+ hp(n, r, s.icon); else if (this.fa(n) && Jl(r)) {
15936
15946
  const t = e[e.length - 1];
15937
15947
  if (t) {
15938
15948
  const {geometry: e, symbolIndex: s} = t;
15939
15949
  if (e && s.index === i.index) {
15940
15950
  const t = this.getMap(), i = r.markerTextFit;
15941
- e.properties.textGeo = n, up.call(this, t, e, n, i);
15951
+ e.properties.textGeo = n, cp.call(this, t, e, n, i);
15942
15952
  }
15943
15953
  }
15944
15954
  }
@@ -15958,7 +15968,7 @@
15958
15968
  const s = this.isEnableCollision(), o = this.layer, {geometry: a, symbolIndex: l} = t;
15959
15969
  a.properties.symbolIndex = l;
15960
15970
  const h = this.getSymbolDef(l), u = this.getSymbol(l), c = this.getFnTypeConfig(l), f = [];
15961
- if (this.ua(a)) {
15971
+ if (this.ca(a)) {
15962
15972
  const t = function(t, e, i, r, s, o, a, l) {
15963
15973
  if (e.isDisposed() || 0 === e.data.aPosition.length) return null;
15964
15974
  const h = e.properties.iconAtlas;
@@ -16003,25 +16013,25 @@
16003
16013
  }(this.regl, a, e, 0, u, c.icon, o.options.collision, !s, this.isEnableUniquePlacement());
16004
16014
  t && (t.positionMatrix = this.getAltitudeOffsetMatrix(), delete t.geometry.properties.glyphAtlas,
16005
16015
  f.push(t));
16006
- } else if (this.ca(a)) {
16007
- const t = Wd.call(this, this.regl, a, e, h, u, c.text, o.options.collision, !s, this.isEnableUniquePlacement());
16016
+ } else if (this.fa(a)) {
16017
+ const t = $d.call(this, this.regl, a, e, h, u, c.text, o.options.collision, !s, this.isEnableUniquePlacement());
16008
16018
  t.length && (t.forEach(t => {
16009
16019
  t.positionMatrix = this.getAltitudeOffsetMatrix(), delete t.geometry.properties.iconAtlas;
16010
16020
  }), f.push(...t));
16011
16021
  }
16012
- return "line" === a.properties.markerPlacement && this.fa(a, r), "line" === a.properties.markerPlacement && f.forEach(t => t.properties.isLinePlacement = !0),
16022
+ return "line" === a.properties.markerPlacement && this.da(a, r), "line" === a.properties.markerPlacement && f.forEach(t => t.properties.isLinePlacement = !0),
16013
16023
  this.prepareCollideIndex(a), f;
16014
16024
  }
16015
- fa(t, e) {
16025
+ da(t, e) {
16016
16026
  const {collideIds: n} = t.properties, i = new Uint16Array(n.length);
16017
- if (this.ua(t)) {
16027
+ if (this.ca(t)) {
16018
16028
  let r = 0;
16019
16029
  for (let t = 0; t < n.length; t += 4) i.fill(r++, t, t + 4);
16020
16030
  t.properties.collideIds = i, t.properties.uniqueCollideIds = Zl(i), e.markerCollideMap = {
16021
16031
  old: n,
16022
16032
  new: i
16023
16033
  };
16024
- } else if (this.ca(t)) {
16034
+ } else if (this.fa(t)) {
16025
16035
  const {collideIds: n, aCount: i} = t.properties;
16026
16036
  if (!i) return;
16027
16037
  if (e.markerCollideMap) {
@@ -16048,12 +16058,12 @@
16048
16058
  if (this.isEnableCollision() && t.length > 0) {
16049
16059
  const e = new nd(t);
16050
16060
  e.properties.uniqueCollideIds = t[0].geometry.properties.uniqueCollideIds, e.properties.meshKey = t[0].properties.meshKey,
16051
- e.properties.level = t[0].properties.level, this.la.push(e);
16061
+ e.properties.level = t[0].properties.level, this.ha.push(e);
16052
16062
  }
16053
16063
  for (let e = 0; e < t.length; e++) {
16054
16064
  if (!this.isMeshIterable(t[e])) continue;
16055
16065
  const n = t[e].geometry, {symbolIndex: i} = n.properties;
16056
- Jl(this.getSymbolDef(i)) && dp.call(this, this.getMap(), n);
16066
+ Jl(this.getSymbolDef(i)) && pp.call(this, this.getMap(), n);
16057
16067
  }
16058
16068
  const e = this.getMap().getZoom();
16059
16069
  for (let n = 0; n < t.length; n++) {
@@ -16071,33 +16081,33 @@
16071
16081
  if (!this.isEnableCollision()) return;
16072
16082
  super.updateCollision(t);
16073
16083
  const e = this.scene.getMeshes();
16074
- e && e.length ? (this.da(t.timestamp), this.la = [], this.po()) : this.po();
16084
+ e && e.length ? (this.pa(t.timestamp), this.ha = [], this.po()) : this.po();
16075
16085
  }
16076
16086
  callCurrentTileShader(t, e) {
16077
- this.shader.filter = e.sceneFilter ? [ this.ra, e.sceneFilter ] : this.ra, this.callRenderer(this.shader, t, e),
16078
- this.pa.filter = e.sceneFilter ? [ this.oa, e.sceneFilter ] : this.oa, this.callRenderer(this.pa, t, e);
16087
+ this.shader.filter = e.sceneFilter ? [ this.sa, e.sceneFilter ] : this.sa, this.callRenderer(this.shader, t, e),
16088
+ this.ya.filter = e.sceneFilter ? [ this.aa, e.sceneFilter ] : this.aa, this.callRenderer(this.ya, t, e);
16079
16089
  }
16080
16090
  callBackgroundTileShader(t, e) {
16081
- this.shader.filter = e.sceneFilter ? [ this.sa, e.sceneFilter ] : this.sa, this.callRenderer(this.shader, t, e),
16082
- this.pa.filter = e.sceneFilter ? [ this.aa, e.sceneFilter ] : this.aa, this.callRenderer(this.pa, t, e);
16091
+ this.shader.filter = e.sceneFilter ? [ this.oa, e.sceneFilter ] : this.oa, this.callRenderer(this.shader, t, e),
16092
+ this.ya.filter = e.sceneFilter ? [ this.la, e.sceneFilter ] : this.la, this.callRenderer(this.ya, t, e);
16083
16093
  }
16084
16094
  isMeshIterable(t) {
16085
16095
  return t && t.geometry && !t.geometry.properties.isEmpty && t.material && !t.material.get("isHalo") && this.isMeshVisible(t) && !(this.shouldIgnoreBackground() && !this.layer.getRenderer().isForeground(t));
16086
16096
  }
16087
- da() {
16097
+ pa() {
16088
16098
  if (!this.isEnableCollision()) return;
16089
- let t = this.la;
16090
- t && t.length && this.ya(t);
16099
+ let t = this.ha;
16100
+ t && t.length && this.ma(t);
16091
16101
  }
16092
- ma(t, e, n, i) {
16102
+ ga(t, e, n, i) {
16093
16103
  return this.updateBoxCollisionFading(!0, t, e, n, i);
16094
16104
  }
16095
16105
  isEnableUniquePlacement() {
16096
16106
  return this.isEnableCollision() && !0 === this.sceneConfig.uniquePlacement;
16097
16107
  }
16098
- ya(t) {
16108
+ ma(t) {
16099
16109
  const e = this.layer.getRenderer();
16100
- t = t.sort(_p);
16110
+ t = t.sort(Sp);
16101
16111
  for (let n = 0; n < t.length; n++) {
16102
16112
  const i = t[n];
16103
16113
  if (!i || !i.meshes.length) continue;
@@ -16110,12 +16120,12 @@
16110
16120
  const s = e.isForeground(i.meshes[0]);
16111
16121
  if (this.shouldIgnoreBackground() && !s) continue;
16112
16122
  const o = i.properties.meshKey;
16113
- this.startMeshCollision(i), this.ga(i), this.forEachBox(i, this.ma), this.va(i),
16123
+ this.startMeshCollision(i), this.va(i), this.forEachBox(i, this.ga), this.xa(i),
16114
16124
  this.endMeshCollision(o);
16115
- for (let t = 0; t < i.meshes.length; t++) this.xa(i.meshes[t]);
16125
+ for (let t = 0; t < i.meshes.length; t++) this.ba(i.meshes[t]);
16116
16126
  }
16117
16127
  }
16118
- xa(t) {
16128
+ ba(t) {
16119
16129
  const e = t && t.geometry && t.geometry.properties.aOpacity;
16120
16130
  e && e.dirty && (t.geometry.updateData("aOpacity", e), e.dirty = !1);
16121
16131
  }
@@ -16125,12 +16135,12 @@
16125
16135
  const i = {
16126
16136
  boxIndex: 0
16127
16137
  }, r = n.length;
16128
- for (let s = 0; s < r; s++) this.ba(t, n[s], e, i);
16138
+ for (let s = 0; s < r; s++) this.wa(t, n[s], e, i);
16129
16139
  }
16130
- ba(t, e, i, r) {
16140
+ wa(t, e, i, r) {
16131
16141
  const s = this.getMap(), {collideBoxIndex: o} = t.meshes[0].geometry.properties;
16132
16142
  if (!(o && o[e])) return !1;
16133
- const a = n.mat4.multiply(vp, s.projViewMatrix, t.meshes[0].localTransform);
16143
+ const a = n.mat4.multiply(xp, s.projViewMatrix, t.meshes[0].localTransform);
16134
16144
  let l, h = !1;
16135
16145
  const u = t.meshes;
16136
16146
  let c = 0;
@@ -16140,7 +16150,7 @@
16140
16150
  n[e] && c++;
16141
16151
  }
16142
16152
  if (!c) return !1;
16143
- l = this.Qo(c);
16153
+ l = this.ta(c);
16144
16154
  let f = 0;
16145
16155
  for (let t = 0; t < u.length; t++) {
16146
16156
  const n = u[t];
@@ -16156,16 +16166,16 @@
16156
16166
  l[f].allElements = r, f++;
16157
16167
  }
16158
16168
  if (!h) return !1;
16159
- return i.call(this, t, l, a, r.boxIndex++) && this.wa(t, e), !0;
16169
+ return i.call(this, t, l, a, r.boxIndex++) && this.Aa(t, e), !0;
16160
16170
  }
16161
- ga(t) {
16171
+ va(t) {
16162
16172
  const e = t.meshes;
16163
16173
  for (let t = 0; t < e.length; t++) {
16164
16174
  const n = e[t], i = n && n.geometry;
16165
16175
  i && (i.properties.visElemts.count = 0);
16166
16176
  }
16167
16177
  }
16168
- wa(t, e) {
16178
+ Aa(t, e) {
16169
16179
  const n = t.meshes;
16170
16180
  for (let t = 0; t < n.length; t++) {
16171
16181
  const i = n[t];
@@ -16180,7 +16190,7 @@
16180
16190
  a.count = c;
16181
16191
  }
16182
16192
  }
16183
- va(t) {
16193
+ xa(t) {
16184
16194
  const e = t.meshes;
16185
16195
  for (let t = 0; t < e.length; t++) {
16186
16196
  const n = e[t], i = n && n.geometry;
@@ -16190,18 +16200,18 @@
16190
16200
  }
16191
16201
  }
16192
16202
  isBoxCollides(t, e, n, i, r, s) {
16193
- if (this.ca(t.geometry)) return tp.call(this, 0, t, e, n, i, r, s);
16194
- if (t.geometry.properties.isEmpty) return xp;
16203
+ if (this.fa(t.geometry)) return ep.call(this, 0, t, e, n, i, r, s);
16204
+ if (t.geometry.properties.isEmpty) return bp;
16195
16205
  const {aTerrainAltitude: o} = t.geometry.properties;
16196
16206
  if (o) {
16197
- if (o[2 * e[i]] === Ol) return xp;
16207
+ if (o[2 * e[i]] === Ol) return bp;
16198
16208
  }
16199
- const a = this.getMap(), {boxes: l, collision: h} = this.Zo(t, i);
16209
+ const a = this.getMap(), {boxes: l, collision: h} = this.Qo(t, i);
16200
16210
  let u = 0, c = 0, f = 0;
16201
16211
  for (let n = i; n < r; n += 6) {
16202
16212
  const i = l[f] = l[f] || [];
16203
16213
  f++;
16204
- const r = Dd.call(this, i, t, e[n], s, a);
16214
+ const r = Nd.call(this, i, t, e[n], s, a);
16205
16215
  if (!u) {
16206
16216
  const t = this.isCollides(r);
16207
16217
  1 === t ? u = 1 : -1 === t && c++;
@@ -16245,7 +16255,7 @@
16245
16255
  }
16246
16256
  };
16247
16257
  this.shader = new n.reshader.MeshShader({
16248
- vert: pd,
16258
+ vert: yd,
16249
16259
  frag: "#define SHADER_NAME MARKER\n#define HAS_HIGHLIGHT_COLOR_POINT 1\nprecision mediump float;\n#include <gl2_frag>\nuniform float alphaTest;\nuniform sampler2D iconTex;\nuniform lowp float markerOpacity;\nuniform lowp float blendSrcIsOne;\nuniform float layerOpacity;\n#include <highlight_frag>\nvarying vec2 vTexCoord;\nvarying float vOpacity;\nvoid main() {\n vec4 c = texture2D(iconTex, vTexCoord) * markerOpacity * vOpacity * layerOpacity;\n if(c.a < .05) {\n discard;\n }\n glFragColor = c;\n glFragColor = highlight_blendColor(glFragColor);\n if(glFragColor.a < alphaTest) {\n discard;\n }\n glFragColor = highlight_blendColor(glFragColor);\n#if __VERSION__ == 100\ngl_FragColor = glFragColor;\n#endif\n}",
16250
16260
  uniforms: [ {
16251
16261
  name: "projViewModelMatrix",
@@ -16262,16 +16272,16 @@
16262
16272
  } ],
16263
16273
  extraCommandProps: i
16264
16274
  }), this.shader.version = 300;
16265
- const {uniforms: r, extraCommandProps: s} = Yd.call(this, e, this.sceneConfig), o = this.ha || {};
16266
- if (this.pa = new n.reshader.MeshShader({
16267
- vert: rp,
16268
- frag: sp,
16275
+ const {uniforms: r, extraCommandProps: s} = qd.call(this, e, this.sceneConfig), o = this.ua || {};
16276
+ if (this.ya = new n.reshader.MeshShader({
16277
+ vert: sp,
16278
+ frag: op,
16269
16279
  uniforms: r,
16270
16280
  extraCommandProps: s,
16271
16281
  defines: o
16272
16282
  }), this.pickingFBO) {
16273
16283
  const t = new n.reshader.FBORayPicking(this.renderer, {
16274
- vert: "#define PICKING_MODE 1\n" + pd,
16284
+ vert: "#define PICKING_MODE 1\n" + yd,
16275
16285
  uniforms: [ {
16276
16286
  name: "projViewModelMatrix",
16277
16287
  type: "function",
@@ -16289,7 +16299,7 @@
16289
16299
  }, this.pickingFBO, this.getMap());
16290
16300
  t.filter = t => !!t.geometry.properties.iconAtlas;
16291
16301
  const e = new n.reshader.FBORayPicking(this.renderer, {
16292
- vert: "#define PICKING_MODE 1\n" + rp,
16302
+ vert: "#define PICKING_MODE 1\n" + sp,
16293
16303
  uniforms: r,
16294
16304
  extraCommandProps: s
16295
16305
  }, this.pickingFBO, this.getMap());
@@ -16297,7 +16307,7 @@
16297
16307
  }
16298
16308
  }
16299
16309
  getUniformValues(t, e) {
16300
- const i = e && e.isRenderingTerrainSkin, s = this.layer.getTileSize().width, o = i ? wp : t.projViewMatrix, a = t.cameraToCenterDistance, l = n.vec2.set(Ap, t.width, t.height);
16310
+ const i = e && e.isRenderingTerrainSkin, s = this.layer.getTileSize().width, o = i ? Ap : t.projViewMatrix, a = t.cameraToCenterDistance, l = n.vec2.set(Mp, t.width, t.height);
16301
16311
  i && n.vec2.set(l, s, s);
16302
16312
  const h = this.getBlendFunc(), u = r.Util.isFunction(h.src) ? h.src() : h.src;
16303
16313
  return {
@@ -16307,7 +16317,7 @@
16307
16317
  projViewMatrix: o,
16308
16318
  cameraToCenterDistance: a,
16309
16319
  canvasSize: l,
16310
- iconSize: bp,
16320
+ iconSize: wp,
16311
16321
  resolution: t.getResolution(),
16312
16322
  glyphSize: 24,
16313
16323
  gammaScale: 1,
@@ -16317,32 +16327,32 @@
16317
16327
  };
16318
16328
  }
16319
16329
  getUniqueEntryKey(t, e) {
16320
- if (!this.ca(t.geometry)) return null;
16330
+ if (!this.fa(t.geometry)) return null;
16321
16331
  const {elements: n} = t.geometry.properties;
16322
- return ep(t, n[e]);
16332
+ return np(t, n[e]);
16323
16333
  }
16324
- ua(t) {
16334
+ ca(t) {
16325
16335
  const {symbolIndex: e} = t.properties;
16326
16336
  return 0 === e.type;
16327
16337
  }
16328
- ca(t) {
16338
+ fa(t) {
16329
16339
  const {symbolIndex: e} = t.properties;
16330
16340
  return 1 === e.type;
16331
16341
  }
16332
16342
  }
16333
- function _p(t, e) {
16343
+ function Sp(t, e) {
16334
16344
  return t.properties.level - e.properties.level || t.properties.meshKey - e.properties.meshKey;
16335
16345
  }
16336
- const Sp = [], kp = [], Pp = [];
16337
- function Tp(t, e, i, r, s, o, a, l, h, u, c, f, d) {
16338
- const {aGlyphOffset: p, aSegment: y, aTextDx: m, aTextDy: g, symbolIndex: v} = e.geometry.properties, x = this.getSymbol(v), b = m ? m[s] : x.textDx, w = g ? g[s] : x.textDy, A = n.vec2.set(Pp, b || 0, w || 0), M = n.vec2.set(Sp, p[2 * s], p[2 * s + 1]), _ = n.vec3.set(kp, y[3 * s], y[3 * s + 1], y[3 * s + 2]);
16346
+ const kp = [], Pp = [], Tp = [];
16347
+ function Fp(t, e, i, r, s, o, a, l, h, u, c, f, d) {
16348
+ const {aGlyphOffset: p, aSegment: y, aTextDx: m, aTextDy: g, symbolIndex: v} = e.geometry.properties, x = this.getSymbol(v), b = m ? m[s] : x.textDx, w = g ? g[s] : x.textDy, A = n.vec2.set(Tp, b || 0, w || 0), M = n.vec2.set(kp, p[2 * s], p[2 * s + 1]), _ = n.vec3.set(Pp, y[3 * s], y[3 * s + 1], y[3 * s + 2]);
16339
16349
  return function(t, e, n, i, r, s, o, a, l, h, u, c, f, d, p, y, m, g) {
16340
16350
  p || (p = i);
16341
16351
  const v = e.geometry.properties.line, x = s[0] * c, b = f ? x - o : x + o;
16342
16352
  let w = b > 0 ? 1 : -1, A = 0;
16343
16353
  f && (w *= -1, A = Math.PI), w < 0 && (A += Math.PI);
16344
16354
  const M = h + u, _ = Math.abs(b);
16345
- let S = w > 0 ? l : l + 1, k = L.convert(i), P = L.convert(i), T = L.convert(r), F = L.convert(r), O = 0, I = 0;
16355
+ let S = w > 0 ? l : l + 1, k = z.convert(i), P = z.convert(i), T = z.convert(r), F = z.convert(r), O = 0, I = 0;
16346
16356
  for (;O + I <= _; ) {
16347
16357
  if (S += w, S < h || S >= M) return null;
16348
16358
  P.x = k.x, P.y = k.y, F.x = T.x, F.y = T.y, k.x = n[3 * S], k.y = n[3 * S + 1],
@@ -16356,47 +16366,47 @@
16356
16366
  const o = A + Math.atan2(k[1] - P[1], k[0] - P[0]);
16357
16367
  return t[0] = (s[0] - p[0]) / d, t[1] = (s[1] - p[1]) / d, t[2] = o, t;
16358
16368
  }
16359
- const R = k.sub(P), z = R.mult(C).o(P);
16360
- z.o(R.T().F().M(a * w));
16369
+ const R = k.sub(P), L = R.mult(C).o(P);
16370
+ L.o(R.T().F().M(a * w));
16361
16371
  const H = A + Math.atan2(k.y - P.y, k.x - P.x);
16362
- return t[0] = (z.x - i[0]) / d, t[1] = (z.y - i[1]) / d, t[2] = H, t;
16372
+ return t[0] = (L.x - i[0]) / d, t[1] = (L.y - i[1]) / d, t[2] = H, t;
16363
16373
  }(t, e, r, o, a, M, A[0], A[1], _[0], _[1], _[2], i / 24, h, l, u, c, f, d);
16364
16374
  }
16365
- const Fp = [], Op = [];
16366
- function Ip(t, e, i, r, s, o, a, l, h, u, c, f) {
16375
+ const Op = [], Ip = [];
16376
+ function Cp(t, e, i, r, s, o, a, l, h, u, c, f) {
16367
16377
  const {aVertical: d} = i.geometry.properties, p = d[o];
16368
- let y, m, g = Tp.call(this, Fp, i, r, s, o, l, h, u, !1);
16378
+ let y, m, g = Fp.call(this, Op, i, r, s, o, l, h, u, !1);
16369
16379
  if (!g) return null;
16370
- if (n.vec3.copy(t, g), g = Tp.call(this, Op, i, r, s, a, l, h, u, !1), !g) return null;
16371
- if (n.vec3.copy(e, g), f && (n.vec2.transformMat2(Fp, Fp, f), n.vec2.transformMat2(Op, Op, f)),
16380
+ if (n.vec3.copy(t, g), g = Fp.call(this, Ip, i, r, s, a, l, h, u, !1), !g) return null;
16381
+ if (n.vec3.copy(e, g), f && (n.vec2.transformMat2(Op, Op, f), n.vec2.transformMat2(Ip, Ip, f)),
16372
16382
  p) {
16373
- const t = Math.abs(Op[1] - Fp[1]), e = Math.abs(Op[0] - Fp[0]) * c;
16374
- m = Fp[0] > Op[0] ? 1 : 0, t > e ? (y = 1, m = Fp[1] < Op[1] ? 0 : 1) : y = 0;
16375
- } else y = 0, m = Fp[0] > Op[0] ? 1 : 0;
16383
+ const t = Math.abs(Ip[1] - Op[1]), e = Math.abs(Ip[0] - Op[0]) * c;
16384
+ m = Op[0] > Ip[0] ? 1 : 0, t > e ? (y = 1, m = Op[1] < Ip[1] ? 0 : 1) : y = 0;
16385
+ } else y = 0, m = Op[0] > Ip[0] ? 1 : 0;
16376
16386
  return 2 * m + y;
16377
16387
  }
16378
- var Cp = "#define SHADER_NAME TEXT_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aTexCoord;\n#ifdef HAS_OFFSET_Z\nattribute vec3 aOffset;\nuniform float altitudeScale;\n#else\nattribute vec2 aOffset;\n#endif\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\nuniform float zoomScale;\nuniform float cameraToCenterDistance;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float mapPitch;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\nuniform float textPitchFilter;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nattribute float aTextHaloRadius;\nvarying float vTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nattribute float aTextHaloOpacity;\nvarying float vTextHaloOpacity;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_DX\nfloat d = aTextDx;\n#else\nfloat d = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat e = aTextDy;\n#else\nfloat e = textDy;\n#endif\n#ifdef HAS_TEXT_SIZE\nfloat f = aTextSize * layerScale;\n#else\nfloat f = textSize * layerScale;\n#endif\n#ifdef HAS_PITCH_ALIGN\nfloat h = aPitchAlign;\n#else\nfloat h = pitchWithMap;\n#endif\ngl_Position = projViewModelMatrix * vec4(c, 1.);\n float i = gl_Position.w;\n float j = i / cameraToCenterDistance;\n float k;\n if(isRenderingTerrain == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / i) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_OFFSET_Z\nvec3 m = aOffset / 10.0;\n m[2] /= altitudeScale;\n#else\nvec3 m = vec3(aOffset / 10.0, .0);\n#endif\nvec2 n = aTexCoord;\n if(h == 1.) {\n float o;\n if(isRenderingTerrain == 1.) {\n o = tileRatio;\n } else {\n o = tileRatio / zoomScale * j * k;\n }\n m.xy *= o;\n gl_Position = projViewModelMatrix * vec4(c + m, 1.);\n } else {\n gl_Position.xy += m.xy * 2. / canvasSize * k * i;\n }\n gl_Position.xy += vec2(d, -e) * 2. / canvasSize * i;\n if(textPitchFilter > .0) {\n if(textPitchFilter == 1. && h == .0 || textPitchFilter == 2. && h == 1.) {\n gl_Position = vec4(-9999., -9999., .0, 1.);\n }\n }\n#ifndef PICKING_MODE\nif(h == 1.) {\n vGammaScale = j + mapPitch / 4.;\n } else {\n vGammaScale = mix(1., j, textPerspectiveRatio);\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTexCoord = n / texSize;\n vSize = f;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvTextHaloRadius = aTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nvTextHaloOpacity = aTextHaloOpacity;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool u = aOpacity == 255.;\n#else\nbool u = true;\n#endif\nfbo_picking_setData(gl_Position.w, u);\n#endif\n}";
16379
- const Ep = function(t) {
16380
- const e = this.layer.getRenderer();
16381
- return !this.ea(t) && e.isTileNearCamera(t) && "line" !== t.geometry.properties.textPlacement;
16382
- }, Dp = function(t) {
16388
+ var Ep = "#define SHADER_NAME TEXT_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aTexCoord;\n#ifdef HAS_OFFSET_Z\nattribute vec3 aOffset;\nuniform float altitudeScale;\n#else\nattribute vec2 aOffset;\n#endif\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float pitchWithMap;\n#endif\nuniform float zoomScale;\nuniform float cameraToCenterDistance;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float mapPitch;\nuniform vec2 texSize;\nuniform vec2 canvasSize;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\nuniform float textPitchFilter;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nattribute float aTextHaloRadius;\nvarying float vTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nattribute float aTextHaloOpacity;\nvarying float vTextHaloOpacity;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_DX\nfloat d = aTextDx;\n#else\nfloat d = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat e = aTextDy;\n#else\nfloat e = textDy;\n#endif\n#ifdef HAS_TEXT_SIZE\nfloat f = aTextSize * layerScale;\n#else\nfloat f = textSize * layerScale;\n#endif\n#ifdef HAS_PITCH_ALIGN\nfloat h = aPitchAlign;\n#else\nfloat h = pitchWithMap;\n#endif\ngl_Position = projViewModelMatrix * vec4(c, 1.);\n float i = gl_Position.w;\n float j = i / cameraToCenterDistance;\n float k;\n if(isRenderingTerrain == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / i) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_OFFSET_Z\nvec3 m = aOffset / 10.0;\n m[2] /= altitudeScale;\n#else\nvec3 m = vec3(aOffset / 10.0, .0);\n#endif\nvec2 n = aTexCoord;\n if(h == 1.) {\n float o;\n if(isRenderingTerrain == 1.) {\n o = tileRatio;\n } else {\n o = tileRatio / zoomScale * j * k;\n }\n m.xy *= o;\n gl_Position = projViewModelMatrix * vec4(c + m, 1.);\n } else {\n gl_Position.xy += m.xy * 2. / canvasSize * k * i;\n }\n gl_Position.xy += vec2(d, -e) * 2. / canvasSize * i;\n if(textPitchFilter > .0) {\n if(textPitchFilter == 1. && h == .0 || textPitchFilter == 2. && h == 1.) {\n gl_Position = vec4(-9999., -9999., .0, 1.);\n }\n }\n#ifndef PICKING_MODE\nif(h == 1.) {\n vGammaScale = j + mapPitch / 4.;\n } else {\n vGammaScale = mix(1., j, textPerspectiveRatio);\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTexCoord = n / texSize;\n vSize = f;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_RADIUS\nvTextHaloRadius = aTextHaloRadius;\n#endif\n#ifdef HAS_TEXT_HALO_OPACITY\nvTextHaloOpacity = aTextHaloOpacity;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool u = aOpacity == 255.;\n#else\nbool u = true;\n#endif\nfbo_picking_setData(gl_Position.w, u);\n#endif\n}";
16389
+ const Dp = function(t) {
16383
16390
  const e = this.layer.getRenderer();
16384
- return !this.ea(t) && !e.isForeground(t) && "line" !== t.geometry.properties.textPlacement;
16391
+ return !this.na(t) && e.isTileNearCamera(t) && "line" !== t.geometry.properties.textPlacement;
16385
16392
  }, Np = function(t) {
16386
16393
  const e = this.layer.getRenderer();
16387
- return !this.ea(t) && e.isTileNearCamera(t) && "line" === t.geometry.properties.textPlacement;
16394
+ return !this.na(t) && !e.isForeground(t) && "line" !== t.geometry.properties.textPlacement;
16388
16395
  }, Rp = function(t) {
16396
+ const e = this.layer.getRenderer();
16397
+ return !this.na(t) && e.isTileNearCamera(t) && "line" === t.geometry.properties.textPlacement;
16398
+ }, zp = function(t) {
16389
16399
  const e = this.layer.getRenderer(), n = t.properties.tile.z, i = e.getCurrentTileZoom();
16390
- return !this.ea(t) && !e.isForeground(t) && "line" === t.geometry.properties.textPlacement && n < i;
16391
- }, Lp = [ 0, 0, 3 ], zp = [], Hp = [], Up = [], Vp = [], jp = [], Bp = [], Gp = [], Wp = [], $p = [ 1, -1 ], Xp = new Int16Array(3), Yp = [], qp = [], Jp = [], Kp = [], Zp = [], Qp = [], ty = [], ey = {}, ny = {}, iy = {}, ry = [], sy = [], oy = n.mat4.identity([]), ay = [];
16392
- class ly extends cd {
16400
+ return !this.na(t) && !e.isForeground(t) && "line" === t.geometry.properties.textPlacement && n < i;
16401
+ }, Lp = [ 0, 0, 3 ], Hp = [], Up = [], Vp = [], jp = [], Bp = [], Gp = [], Wp = [], $p = [], Xp = [ 1, -1 ], Yp = new Int16Array(3), qp = [], Jp = [], Kp = [], Zp = [], Qp = [], ty = [], ey = [], ny = {}, iy = {}, ry = {}, sy = [], oy = [], ay = n.mat4.identity([]), ly = [];
16402
+ class hy extends cd {
16393
16403
  static getBloomSymbol() {
16394
16404
  return [ "textBloom" ];
16395
16405
  }
16396
16406
  constructor(t, e, n, i, r, s) {
16397
16407
  super(t, e, n, i, r, s), this.propAllowOverlap = "textAllowOverlap", this.propIgnorePlacement = "textIgnorePlacement",
16398
- this.colorCache = {}, this.Aa = Ep.bind(this), this.Ma = Dp.bind(this), this._a = Np.bind(this),
16399
- this.Sa = Rp.bind(this), this.isLabelCollides = tp.bind(this), this.ka();
16408
+ this.colorCache = {}, this.Ma = Dp.bind(this), this._a = Np.bind(this), this.Sa = Rp.bind(this),
16409
+ this.ka = zp.bind(this), this.isLabelCollides = ep.bind(this), this.Pa();
16400
16410
  }
16401
16411
  prepareRender(...t) {
16402
16412
  super.prepareRender(...t);
@@ -16408,44 +16418,44 @@
16408
16418
  }
16409
16419
  }
16410
16420
  updateSymbol(...t) {
16411
- this.Pa = void 0, this.Ta = void 0;
16421
+ this.Ta = void 0, this.Fa = void 0;
16412
16422
  const e = super.updateSymbol(...t);
16413
- return this.ka(), e;
16423
+ return this.Pa(), e;
16414
16424
  }
16415
16425
  isTerrainVector() {
16416
16426
  if (!super.isTerrainSkin()) return !1;
16417
- if (void 0 !== this.Pa) return this.Pa;
16427
+ if (void 0 !== this.Ta) return this.Ta;
16418
16428
  for (let t = 0; t < this.symbolDef.length; t++) {
16419
- if ("map" !== this.symbolDef[t].textPitchAlignment) return this.Pa = !0, !0;
16429
+ if ("map" !== this.symbolDef[t].textPitchAlignment) return this.Ta = !0, !0;
16420
16430
  }
16421
- return this.Pa = !1, !1;
16431
+ return this.Ta = !1, !1;
16422
16432
  }
16423
16433
  isTerrainSkin() {
16424
16434
  if (!super.isTerrainSkin()) return !1;
16425
- if (void 0 !== this.Ta) return this.Ta;
16435
+ if (void 0 !== this.Fa) return this.Fa;
16426
16436
  for (let t = 0; t < this.symbolDef.length; t++) {
16427
16437
  const e = this.symbolDef[t].textPitchAlignment;
16428
- if ("map" === e || x(e) || ho.isExpression(e)) return this.Ta = !0, !0;
16438
+ if ("map" === e || x(e) || ho.isExpression(e)) return this.Fa = !0, !0;
16429
16439
  }
16430
- return this.Ta = !1, !1;
16440
+ return this.Fa = !1, !1;
16431
16441
  }
16432
- ka() {
16433
- this.Fa = [];
16442
+ Pa() {
16443
+ this.Oa = [];
16434
16444
  for (let t = 0; t < this.symbolDef.length; t++) {
16435
16445
  const e = this.symbolDef[t];
16436
16446
  if (ho.isExpression(e.textName)) {
16437
16447
  const n = ho.createExpression(e.textName, "string");
16438
- this.Fa[t] = (t, e) => {
16448
+ this.Oa[t] = (t, e) => {
16439
16449
  let i;
16440
- ey.zoom = t, ny.properties = e;
16450
+ ny.zoom = t, iy.properties = e;
16441
16451
  try {
16442
- i = n.evaluateWithoutErrorHandling(ey, ny, iy, null, ry);
16452
+ i = n.evaluateWithoutErrorHandling(ny, iy, ry, null, sy);
16443
16453
  } catch (t) {
16444
16454
  i = null;
16445
16455
  }
16446
16456
  return i;
16447
16457
  };
16448
- } else x(e.textName) && (this.Fa[t] = b(e.textName));
16458
+ } else x(e.textName) && (this.Oa[t] = b(e.textName));
16449
16459
  }
16450
16460
  }
16451
16461
  shouldDeleteMeshOnUpdateSymbol(t) {
@@ -16454,10 +16464,10 @@
16454
16464
  return !1;
16455
16465
  }
16456
16466
  createFnTypeConfig(t, e) {
16457
- return qd(t, e);
16467
+ return Jd(t, e);
16458
16468
  }
16459
16469
  isBloom(t) {
16460
- return !!this.getSymbol(t.properties.symbolIndex)[ly.getBloomSymbol()[0]];
16470
+ return !!this.getSymbol(t.properties.symbolIndex)[hy.getBloomSymbol()[0]];
16461
16471
  }
16462
16472
  createGeometry(t, e, n) {
16463
16473
  const i = t;
@@ -16472,9 +16482,9 @@
16472
16482
  createMesh(t, e, {tileVectorTransform: n}) {
16473
16483
  const i = this.isEnableCollision(), r = this.isEnableUniquePlacement(), {geometry: s, symbolIndex: o} = t;
16474
16484
  s.properties.symbolIndex = o;
16475
- const a = this.getSymbol(o), l = this.getSymbolDef(o), h = this.getFnTypeConfig(o), u = Wd.call(this, this.regl, s, e, l, a, h, this.layer.options.collision, !i, r);
16485
+ const a = this.getSymbol(o), l = this.getSymbolDef(o), h = this.getFnTypeConfig(o), u = $d.call(this, this.regl, s, e, l, a, h, this.layer.options.collision, !i, r);
16476
16486
  if (u.length) {
16477
- "line" === s.properties.textPlacement ? this.Oa = !0 : this.Ia = !0;
16487
+ "line" === s.properties.textPlacement ? this.Ia = !0 : this.Ca = !0;
16478
16488
  }
16479
16489
  return u.forEach(t => {
16480
16490
  t.positionMatrix = this.getAltitudeOffsetMatrix(), t.properties.tileVectorTransform = n;
@@ -16483,24 +16493,24 @@
16483
16493
  updateCollision(t) {
16484
16494
  super.updateCollision(t);
16485
16495
  const e = this.scene.getMeshes();
16486
- e && e.length ? (this.Ca = {}, this.Ea(t.timestamp), this.po()) : this.po();
16496
+ e && e.length ? (this.Ea = {}, this.Da(t.timestamp), this.po()) : this.po();
16487
16497
  }
16488
16498
  callCurrentTileShader(t, e) {
16489
- this.shader.filter = e.sceneFilter ? [ this.Aa, e.sceneFilter ] : this.Aa, this.callRenderer(this.shader, t, e),
16490
- this.Da.filter = e.sceneFilter ? [ this._a, e.sceneFilter ] : this._a, this.callRenderer(this.Da, t, e);
16499
+ this.shader.filter = e.sceneFilter ? [ this.Ma, e.sceneFilter ] : this.Ma, this.callRenderer(this.shader, t, e),
16500
+ this.Na.filter = e.sceneFilter ? [ this.Sa, e.sceneFilter ] : this.Sa, this.callRenderer(this.Na, t, e);
16491
16501
  }
16492
16502
  callBackgroundTileShader(t, e) {
16493
- this.shader.filter = e.sceneFilter ? [ this.Ma, e.sceneFilter ] : this.Ma, this.callRenderer(this.shader, t, e),
16494
- this.Da.filter = e.sceneFilter ? [ this.Sa, e.sceneFilter ] : this.Sa, this.callRenderer(this.Da, t, e);
16503
+ this.shader.filter = e.sceneFilter ? [ this._a, e.sceneFilter ] : this._a, this.callRenderer(this.shader, t, e),
16504
+ this.Na.filter = e.sceneFilter ? [ this.ka, e.sceneFilter ] : this.ka, this.callRenderer(this.Na, t, e);
16495
16505
  }
16496
16506
  callRenderer(t, e, n) {
16497
16507
  n && n.isRenderingTerrain && x(this.symbolDef.textPitchAlignment) && (n.isRenderingTerrainSkin ? e.textPitchFilter = 1 : e.textPitchFilter = 2),
16498
16508
  super.callRenderer(t, e, n);
16499
16509
  }
16500
- Ea() {
16510
+ Da() {
16501
16511
  let t = this.scene.getMeshes();
16502
16512
  if (!t || !t.length) return;
16503
- const e = -this.getMap().getBearing() * Math.PI / 180, i = n.mat2.fromRotation(Up, e), r = (t, e, n, i) => {
16513
+ const e = -this.getMap().getBearing() * Math.PI / 180, i = n.mat2.fromRotation(Vp, e), r = (t, e, n, i) => {
16504
16514
  const {start: r, end: s, mesh: o, allElements: a} = e[0];
16505
16515
  if (this.updateBoxCollisionFading(!0, o, e, n, i)) {
16506
16516
  let e = t.count;
@@ -16508,7 +16518,7 @@
16508
16518
  t.count = e;
16509
16519
  }
16510
16520
  }, s = this.isEnableCollision(), o = this.layer.getRenderer();
16511
- t = t.sort(uy);
16521
+ t = t.sort(cy);
16512
16522
  for (let e = 0; e < t.length; e++) {
16513
16523
  const n = t[e];
16514
16524
  if (!this.isMeshIterable(n)) continue;
@@ -16518,11 +16528,11 @@
16518
16528
  continue;
16519
16529
  }
16520
16530
  const a = n.geometry, l = this.getSymbol(n.properties.symbolIndex);
16521
- n.properties.textHaloRadius = Vl(l.textHaloRadius) ? Gd.textHaloRadius : l.textHaloRadius;
16531
+ n.properties.textHaloRadius = Vl(l.textHaloRadius) ? Wd.textHaloRadius : l.textHaloRadius;
16522
16532
  const h = n.properties.meshKey;
16523
16533
  if ("line" === a.properties.textPlacement) {
16524
16534
  if (!a.properties.line) continue;
16525
- s && this.startMeshCollision(n), this.Na(n, i);
16535
+ s && this.startMeshCollision(n), this.Ra(n, i);
16526
16536
  const {aOffset: t, aOpacity: e} = a.properties;
16527
16537
  t.dirty && (a.updateData("aOffset", t), t.dirty = !1), e && e.dirty && (a.updateData("aOpacity", e),
16528
16538
  e.dirty = !1), s && this.endMeshCollision(h);
@@ -16545,18 +16555,18 @@
16545
16555
  return "line" !== this.getSymbol(t.properties.symbolIndex).textPlacement;
16546
16556
  }
16547
16557
  getUniqueEntryKey(t, e) {
16548
- return ep(t, e);
16558
+ return np(t, e);
16549
16559
  }
16550
- Na(t, e) {
16560
+ Ra(t, e) {
16551
16561
  const i = this.getMap(), r = t.geometry, s = r.properties;
16552
16562
  let o = s.line;
16553
16563
  if (!o) return;
16554
16564
  const a = i.getPitch(), l = i.getBearing(), {lineTextPitch: h, lineTextBearing: u} = t.properties, c = 1 === t.material.uniforms.pitchWithMap, f = s.elements;
16555
16565
  if (!c) {
16556
- const e = n.mat4.multiply(zp, i.projViewMatrix, t.localTransform), r = o.id + "-" + e.join();
16566
+ const e = n.mat4.multiply(Hp, i.projViewMatrix, t.localTransform), r = o.id + "-" + e.join();
16557
16567
  let a;
16558
- this.Ca[r] ? o = this.Ca[r] : (a = s.projectedLine = s.projectedLine || new Array(o.length),
16559
- o = this.Ra(a, o, e, i.width, i.height), this.Ca[r] = a);
16568
+ this.Ea[r] ? o = this.Ea[r] : (a = s.projectedLine = s.projectedLine || new Array(o.length),
16569
+ o = this.za(a, o, e, i.width, i.height), this.Ea[r] = a);
16560
16570
  }
16561
16571
  const d = this.isEnableCollision(), p = r.properties.visElemts = r.properties.visElemts || new f.constructor(f.length), y = r.properties.visCache = r.properties.visCache || [];
16562
16572
  d && (p.count = 0);
@@ -16574,7 +16584,7 @@
16574
16584
  const g = t.geometry.properties.aAltitude;
16575
16585
  g && g.dirty && (r.updateData("aAltitude", g), g.dirty = !1), !d || p.count === f.length && r.count === p.count || r.setElements(p, p.count);
16576
16586
  }
16577
- Ra(t, e, i, r, s) {
16587
+ za(t, e, i, r, s) {
16578
16588
  return function(t, e, i, r, s) {
16579
16589
  for (let o = 0; o < e.length; o += 3) n.vec4.set(uf, e[o], e[o + 1], e[o + 2], 1),
16580
16590
  cf(uf, uf, i, r, s), t[o] = uf[0], t[o + 1] = uf[1], t[o + 2] = e[o + 2];
@@ -16582,15 +16592,15 @@
16582
16592
  }(t, e, i, r, s);
16583
16593
  }
16584
16594
  forEachBox(t, e) {
16585
- const i = this.getMap(), r = n.mat4.multiply(zp, i.projViewMatrix, t.properties.tileVectorTransform), {collideIds: s, aCount: o, features: a, elements: l} = t.geometry.properties, h = s;
16595
+ const i = this.getMap(), r = n.mat4.multiply(Hp, i.projViewMatrix, t.properties.tileVectorTransform), {collideIds: s, aCount: o, features: a, elements: l} = t.geometry.properties, h = s;
16586
16596
  if (!h) return;
16587
- const u = this.isEnableUniquePlacement(), c = this.Qo(1);
16597
+ const u = this.isEnableUniquePlacement(), c = this.ta(1);
16588
16598
  c[0].allElements = l, c[0].mesh = t;
16589
16599
  let f = 0, d = l[0], p = 0, y = h[d];
16590
16600
  for (let n = 0; n <= l.length; n += 6) if (d = l[n], h[d] !== y || n === l.length) {
16591
16601
  const i = a[y] && a[y].feature;
16592
16602
  if (u && this.isMeshUniquePlaced(t) && i && !i.label) {
16593
- const e = i.properties || {}, {symbolIndex: n} = t.properties, r = n && this.Fa[n.index] ? this.Fa[n.index](t.properties.z, e) : this.getSymbol(t.properties.symbolIndex).textName, s = Io.resolveText(r, e);
16603
+ const e = i.properties || {}, {symbolIndex: n} = t.properties, r = n && this.Oa[n.index] ? this.Oa[n.index](t.properties.z, e) : this.getSymbol(t.properties.symbolIndex).textName, s = Io.resolveText(r, e);
16594
16604
  i.label = s;
16595
16605
  }
16596
16606
  const s = n, m = o[l[p]];
@@ -16605,59 +16615,59 @@
16605
16615
  w || (w = p.properties.aProjectedAnchor = new Array(v.length / y * 3));
16606
16616
  const A = p.properties.aTextSize, M = !a, _ = e[i], S = _ * y;
16607
16617
  let k;
16608
- k = p.data.aAltitude ? n.vec3.set(Vp, v[S], v[S + 1], x[_]) : fl.unpackPosition(Vp, v[S], v[S + 1], v[S + 2]);
16609
- const P = cf(jp, k, o, d.width, d.height), T = p.properties.aTerrainAltitude;
16618
+ k = p.data.aAltitude ? n.vec3.set(jp, v[S], v[S + 1], x[_]) : fl.unpackPosition(jp, v[S], v[S + 1], v[S + 2]);
16619
+ const P = cf(Bp, k, o, d.width, d.height), T = p.properties.aTerrainAltitude;
16610
16620
  let F;
16611
16621
  if (T) {
16612
16622
  const t = T[_];
16613
16623
  if (t === Ol) return w[3 * _] = -999999, w[3 * _ + 1] = -999999, w[3 * _ + 2] = -999999,
16614
16624
  !1;
16615
- t ? (F = n.vec3.set(sy, ...k), F[2] = 100 * t, F = cf(F, F, o, d.width, d.height)) : F = P;
16625
+ t ? (F = n.vec3.set(oy, ...k), F[2] = 100 * t, F = cf(F, F, o, d.width, d.height)) : F = P;
16616
16626
  } else F = P;
16617
16627
  const O = d.getDevicePixelRatio();
16618
- if (n.vec4.scale(ay, F, 1 / O), d.isOffscreen(ay)) return f || hy(g, e, i, r), w[3 * _] = -999999,
16628
+ if (n.vec4.scale(ly, F, 1 / O), d.isOffscreen(ly)) return f || uy(g, e, i, r), w[3 * _] = -999999,
16619
16629
  w[3 * _ + 1] = -999999, w[3 * _ + 2] = -999999, !1;
16620
16630
  M && (k = P), w[3 * _] = F[0], w[3 * _ + 1] = F[1], w[3 * _ + 2] = F[2];
16621
16631
  const I = M ? 1 : p.properties.tileExtent / this.layer.getTileSize().width;
16622
16632
  let C = !0;
16623
- const E = e[i], D = e[r - 1], N = A ? A[E] : t.properties.textSize, R = this.za(t, N, s, E, D, k, Vp, I, a);
16624
- if (null === R) return hy(g, e, i, r), !1;
16625
- const L = D - E <= 3, z = Math.floor(R / 2), H = R % 2;
16633
+ const E = e[i], D = e[r - 1], N = A ? A[E] : t.properties.textSize, R = this.Ha(t, N, s, E, D, k, jp, I, a);
16634
+ if (null === R) return uy(g, e, i, r), !1;
16635
+ const z = D - E <= 3, L = Math.floor(R / 2), H = R % 2;
16626
16636
  for (let a = i; a < r; a += 6) {
16627
16637
  const l = e[a];
16628
16638
  let d;
16629
- if (d = z || a !== i || L || c ? z || a !== r - 6 || L || c ? Tp.call(this, Hp, t, N, s, l, k, Vp, I, z, F, this.layer, o, u) : ty : Qp,
16639
+ if (d = L || a !== i || z || c ? L || a !== r - 6 || z || c ? Fp.call(this, Up, t, N, s, l, k, jp, I, L, F, this.layer, o, u) : ey : ty,
16630
16640
  !d) {
16631
- C = !1, f || hy(g, e, i, r);
16641
+ C = !1, f || uy(g, e, i, r);
16632
16642
  break;
16633
16643
  }
16634
16644
  let p = d[2];
16635
16645
  H && (p -= Math.PI / 2);
16636
- const y = Md(Bp, p, 0, h.rotateWithMap, h.pitchWithMap), v = g.length > m.length;
16646
+ const y = _d(Gp, p, 0, h.rotateWithMap, h.pitchWithMap), v = g.length > m.length;
16637
16647
  let x;
16638
16648
  if (v) {
16639
- n.vec3.set(Kp, b[3 * l], b[3 * l + 1], 0);
16640
- const t = n.vec3.normalize(Kp, Kp), e = -b[3 * l + 2];
16649
+ n.vec3.set(Zp, b[3 * l], b[3 * l + 1], 0);
16650
+ const t = n.vec3.normalize(Zp, Zp), e = -b[3 * l + 2];
16641
16651
  if (e) {
16642
- const i = n.quat.setAxisAngle(Yp, t, e);
16643
- n.mat4.fromTranslation(qp, Lp), n.mat4.fromQuat(Jp, i), x = n.mat4.multiply(Jp, Jp, qp);
16652
+ const i = n.quat.setAxisAngle(qp, t, e);
16653
+ n.mat4.fromTranslation(Jp, Lp), n.mat4.fromQuat(Kp, i), x = n.mat4.multiply(Kp, Kp, Jp);
16644
16654
  }
16645
16655
  }
16646
16656
  for (let t = 0; t < 4; t++) {
16647
16657
  const e = 2 * (l + t);
16648
- n.vec2.set(Gp, m[e] / 10, m[e + 1] / 10), n.vec2.scale(Gp, Gp, N / 24), n.vec2.transformMat2(Gp, Gp, y),
16649
- u ? (n.vec2.multiply(Gp, Gp, $p), n.vec2.add(Wp, Gp, d), v && (Wp[2] = 0, x && n.vec3.transformMat4(Wp, Wp, x))) : (n.vec2.multiply(Wp, d, $p),
16650
- n.vec2.add(Wp, Gp, Wp)), Xp[0] = 10 * Wp[0], Xp[1] = 10 * Wp[1], v && (Xp[2] = 10 * Wp[2]);
16658
+ n.vec2.set(Wp, m[e] / 10, m[e + 1] / 10), n.vec2.scale(Wp, Wp, N / 24), n.vec2.transformMat2(Wp, Wp, y),
16659
+ u ? (n.vec2.multiply(Wp, Wp, Xp), n.vec2.add($p, Wp, d), v && ($p[2] = 0, x && n.vec3.transformMat4($p, $p, x))) : (n.vec2.multiply($p, d, Xp),
16660
+ n.vec2.add($p, Wp, $p)), Yp[0] = 10 * $p[0], Yp[1] = 10 * $p[1], v && (Yp[2] = 10 * $p[2]);
16651
16661
  const i = (v ? 3 : 2) * (l + t);
16652
- (g[i] !== Xp[0] || g[i + 1] !== Xp[1] || v && g[i + 2] !== Xp[2]) && (g.dirty = !0,
16653
- g[i] = Xp[0], g[i + 1] = Xp[1], v && (g[i + 2] = Xp[2]));
16662
+ (g[i] !== Yp[0] || g[i + 1] !== Yp[1] || v && g[i + 2] !== Yp[2]) && (g.dirty = !0,
16663
+ g[i] = Yp[0], g[i + 1] = Yp[1], v && (g[i + 2] = Yp[2]));
16654
16664
  }
16655
16665
  }
16656
16666
  return C;
16657
16667
  }
16658
- za(t, e, n, i, r, s, o, a, l) {
16668
+ Ha(t, e, n, i, r, s, o, a, l) {
16659
16669
  const h = r - i <= 3, u = this.getMap();
16660
- return h ? 0 : Ip.call(this, Qp, ty, t, e, n, i, r, s, o, a, u.width / u.height, l);
16670
+ return h ? 0 : Cp.call(this, ty, ey, t, e, n, i, r, s, o, a, u.width / u.height, l);
16661
16671
  }
16662
16672
  isBoxCollides(t, e, n, i, r, s) {
16663
16673
  return this.isLabelCollides(0, t, e, n, i, r, s);
@@ -16668,7 +16678,7 @@
16668
16678
  }) : t.material && delete t.material.uniforms.texture), super.deleteMesh(t, e));
16669
16679
  }
16670
16680
  delete() {
16671
- super.delete(), this.Da.dispose(), delete this.Ca, this.Ha && this.Ha.dispose();
16681
+ super.delete(), this.Na.dispose(), delete this.Ea, this.Ua && this.Ua.dispose();
16672
16682
  }
16673
16683
  needClearStencil() {
16674
16684
  return !0;
@@ -16676,28 +16686,28 @@
16676
16686
  init() {
16677
16687
  const t = this.regl;
16678
16688
  this.renderer = new n.reshader.Renderer(t);
16679
- const {uniforms: e, extraCommandProps: i} = Yd.call(this, this.canvas, this.sceneConfig), r = this.canvas, s = {
16689
+ const {uniforms: e, extraCommandProps: i} = qd.call(this, this.canvas, this.sceneConfig), r = this.canvas, s = {
16680
16690
  x: (t, e) => e.viewport ? e.viewport.x : 0,
16681
16691
  y: (t, e) => e.viewport ? e.viewport.y : 0,
16682
16692
  width: (t, e) => e.viewport ? e.viewport.width : r ? r.width : 1,
16683
16693
  height: (t, e) => e.viewport ? e.viewport.height : r ? r.height : 1
16684
16694
  };
16685
16695
  i.viewport = s, this.shader = new n.reshader.MeshShader({
16686
- vert: rp,
16687
- frag: sp,
16696
+ vert: sp,
16697
+ frag: op,
16688
16698
  uniforms: e,
16689
16699
  extraCommandProps: i
16690
16700
  });
16691
16701
  let o = i;
16692
- if (this.layer.getRenderer().isEnableWorkAround("win-intel-gpu-crash") && (o = zl({}, i),
16693
- o.stencil = zl({}, i.stencil), o.stencil.enable = !0), this.Da = new n.reshader.MeshShader({
16694
- vert: Cp,
16695
- frag: sp,
16702
+ if (this.layer.getRenderer().isEnableWorkAround("win-intel-gpu-crash") && (o = Ll({}, i),
16703
+ o.stencil = Ll({}, i.stencil), o.stencil.enable = !0), this.Na = new n.reshader.MeshShader({
16704
+ vert: Ep,
16705
+ frag: op,
16696
16706
  uniforms: e,
16697
16707
  extraCommandProps: o
16698
16708
  }), this.pickingFBO) {
16699
16709
  const t = new n.reshader.FBORayPicking(this.renderer, {
16700
- vert: "#define PICKING_MODE 1\n" + rp,
16710
+ vert: "#define PICKING_MODE 1\n" + sp,
16701
16711
  uniforms: e,
16702
16712
  extraCommandProps: {
16703
16713
  viewport: this.pickingViewport
@@ -16708,7 +16718,7 @@
16708
16718
  return "line" !== this.getSymbol(e).textPlacement;
16709
16719
  };
16710
16720
  const i = new n.reshader.FBORayPicking(this.renderer, {
16711
- vert: "#define PICKING_MODE 1\n" + Cp,
16721
+ vert: "#define PICKING_MODE 1\n" + Ep,
16712
16722
  uniforms: e,
16713
16723
  extraCommandProps: {
16714
16724
  viewport: this.pickingViewport
@@ -16718,7 +16728,7 @@
16718
16728
  }
16719
16729
  }
16720
16730
  getUniformValues(t, e) {
16721
- const i = e && e.isRenderingTerrainSkin, r = this.layer.getTileSize().width, s = i ? oy : t.projViewMatrix, o = t.cameraToCenterDistance, a = n.vec2.set(Zp, t.width, t.height);
16731
+ const i = e && e.isRenderingTerrainSkin, r = this.layer.getTileSize().width, s = i ? ay : t.projViewMatrix, o = t.cameraToCenterDistance, a = n.vec2.set(Qp, t.width, t.height);
16722
16732
  i && n.vec2.set(a, r, r);
16723
16733
  const l = R(t.getResolution(), t);
16724
16734
  return {
@@ -16739,7 +16749,7 @@
16739
16749
  };
16740
16750
  }
16741
16751
  }
16742
- function hy(t, e, n, i) {
16752
+ function uy(t, e, n, i) {
16743
16753
  for (let r = n; r < i; r += 6) {
16744
16754
  const n = e[r];
16745
16755
  for (let e = 0; e < 4; e++) {
@@ -16748,17 +16758,17 @@
16748
16758
  }
16749
16759
  }
16750
16760
  }
16751
- function uy(t, e) {
16761
+ function cy(t, e) {
16752
16762
  const n = t.properties.level - e.properties.level;
16753
16763
  return 0 === n ? t.properties.meshKey - e.properties.meshKey : n;
16754
16764
  }
16755
- var cy = "#define SHADER_NAME NATIVE_POINT\n#include <gl2_vert>\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\n#ifdef HAS_COLOR\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float markerSize;\n#ifdef PICKING_MODE\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n gl_PointSize = markerSize;\n#ifdef HAS_COLOR\nvColor = aColor / 255.;\n#endif\n#ifdef PICKING_MODE\nfbo_picking_setData(gl_Position.w, true);\n#endif\n}";
16756
- const fy = {
16765
+ var fy = "#define SHADER_NAME NATIVE_POINT\n#include <gl2_vert>\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\n#ifdef HAS_COLOR\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float markerSize;\n#ifdef PICKING_MODE\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n gl_PointSize = markerSize;\n#ifdef HAS_COLOR\nvColor = aColor / 255.;\n#endif\n#ifdef PICKING_MODE\nfbo_picking_setData(gl_Position.w, true);\n#endif\n}";
16766
+ const dy = {
16757
16767
  markerFill: [ 0, 0, 0 ],
16758
16768
  markerOpacity: 1,
16759
16769
  markerSize: 10
16760
16770
  };
16761
- class dy extends Df {
16771
+ class py extends Df {
16762
16772
  getPrimitive() {
16763
16773
  return "points";
16764
16774
  }
@@ -16776,7 +16786,7 @@
16776
16786
  const a = {};
16777
16787
  Bl(a, "markerOpacity", o, "markerOpacity", 1), Bl(a, "markerSize", o, "markerSize", 10),
16778
16788
  Bl(a, "markerFill", o, "markerFill", "#000", $l(this.colorCache, 3));
16779
- const l = new n.reshader.Material(a, fy);
16789
+ const l = new n.reshader.Material(a, dy);
16780
16790
  l.createDefines = () => "square" !== o.markerType ? {
16781
16791
  USE_CIRCLE: 1
16782
16792
  } : null, l.appendDefines = t => ("square" !== o.markerType && (t.USE_CIRCLE = 1),
@@ -16808,7 +16818,7 @@
16808
16818
  const t = this.regl;
16809
16819
  this.renderer = new n.reshader.Renderer(t);
16810
16820
  const e = [], i = {
16811
- vert: cy,
16821
+ vert: fy,
16812
16822
  frag: "#define SHADER_NAME NATIVE_POINT\nprecision mediump float;\n#include <gl2_frag>\n#ifdef USE_CIRCLE\n#if __VERSION__ == 100\n#ifdef GL_OES_standard_derivatives\n#define STANDARD_DERIVATIVES_ENABLED 1\n#extension GL_OES_standard_derivatives : enable\n#endif\n#else\n#define STANDARD_DERIVATIVES_ENABLED 1\n#endif\n#endif\n#ifdef HAS_COLOR\nvarying vec4 vColor;\n#else\nuniform vec3 markerFill;\n#endif\nuniform float markerOpacity;\nuniform float layerOpacity;\nvoid main() {\n float c = 1.;\n#ifdef USE_CIRCLE\nfloat r = .0, d = .0;\n vec2 e = 2. * gl_PointCoord - 1.;\n r = dot(e, e);\n if(r > 1.) {\n discard;\n }\n#ifdef STANDARD_DERIVATIVES_ENABLED\nd = fwidth(r);\n c = 1. - smoothstep(1. - d, 1. + d, r);\n#endif\n#endif\n#ifdef HAS_COLOR\nvec4 f = vColor;\n#else\nvec4 f = vec4(markerFill, 1.);\n#endif\nglFragColor = f * markerOpacity * c * layerOpacity;\n#if __VERSION__ == 100\ngl_FragColor = glFragColor;\n#endif\n}",
16813
16823
  uniforms: [ {
16814
16824
  name: "projViewModelMatrix",
@@ -16841,7 +16851,7 @@
16841
16851
  if (this.shader = new n.reshader.MeshShader(i), this.shader.version = 300, this.pickingFBO) {
16842
16852
  const t = [];
16843
16853
  this.picking = [ new n.reshader.FBORayPicking(this.renderer, {
16844
- vert: "#define PICKING_MODE 1\n" + cy,
16854
+ vert: "#define PICKING_MODE 1\n" + fy,
16845
16855
  uniforms: [ {
16846
16856
  name: "projViewModelMatrix",
16847
16857
  type: "function",
@@ -16861,9 +16871,9 @@
16861
16871
  };
16862
16872
  }
16863
16873
  }
16864
- var py = "#define SHADER_NAME NATIVE_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nuniform mat4 projViewModelMatrix;\n#ifndef PICKING_MODE\n#if defined(HAS_COLOR)\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n gl_Position = projViewModelMatrix * vec4(c, 1.);\n#ifndef PICKING_MODE\n#if defined(HAS_COLOR)\nvColor = aColor / 255.;\n#endif\n#else\nfbo_picking_setData(gl_Position.w, true);\n#endif\n}";
16865
- const yy = n.mat4.identity([]);
16866
- class my extends Df {
16874
+ var yy = "#define SHADER_NAME NATIVE_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nuniform mat4 projViewModelMatrix;\n#ifndef PICKING_MODE\n#if defined(HAS_COLOR)\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n gl_Position = projViewModelMatrix * vec4(c, 1.);\n#ifndef PICKING_MODE\n#if defined(HAS_COLOR)\nvColor = aColor / 255.;\n#endif\n#else\nfbo_picking_setData(gl_Position.w, true);\n#endif\n}";
16875
+ const my = n.mat4.identity([]);
16876
+ class gy extends Df {
16867
16877
  constructor(t, e, n, i, r, s) {
16868
16878
  if (super(t, e, n, i, r, s), this.primitive = "lines", x(this.symbolDef.lineColor)) {
16869
16879
  const t = e.getMap(), n = w(this.symbolDef.lineColor);
@@ -16905,7 +16915,7 @@
16905
16915
  return n.mat4.multiply(i, e.projViewMatrix, e.modelMatrix), i;
16906
16916
  }
16907
16917
  } ], a = this.sceneConfig.depthRange, l = {
16908
- vert: py,
16918
+ vert: yy,
16909
16919
  frag: "#define SHADER_NAME NATIVE_LINE\nprecision mediump float;\nuniform float lineOpacity;\nuniform vec4 lineColor;\nuniform float layerOpacity;\n#if defined(HAS_COLOR)\nvarying vec4 vColor;\n#endif\nvoid main() {\n gl_FragColor = lineColor * lineOpacity;\n#if defined(HAS_COLOR)\ngl_FragColor *= vColor;\n#endif\ngl_FragColor *= layerOpacity;\n}",
16910
16920
  uniforms: o,
16911
16921
  defines: null,
@@ -16942,7 +16952,7 @@
16942
16952
  }
16943
16953
  };
16944
16954
  this.shader = new n.reshader.MeshShader(l), this.pickingFBO && (this.picking = [ new n.reshader.FBORayPicking(this.renderer, {
16945
- vert: "#define PICKING_MODE 1\n" + py,
16955
+ vert: "#define PICKING_MODE 1\n" + yy,
16946
16956
  uniforms: o,
16947
16957
  extraCommandProps: {
16948
16958
  viewport: this.pickingViewport
@@ -16952,7 +16962,7 @@
16952
16962
  getUniformValues(t, e) {
16953
16963
  const n = e && e.isRenderingTerrainSkin;
16954
16964
  return {
16955
- projViewMatrix: n ? yy : t.projViewMatrix,
16965
+ projViewMatrix: n ? my : t.projViewMatrix,
16956
16966
  viewport: n && e && e.viewport
16957
16967
  };
16958
16968
  }
@@ -16960,8 +16970,8 @@
16960
16970
  return "lines";
16961
16971
  }
16962
16972
  }
16963
- const gy = [ 0, 0 ], vy = [ 1, 1, 1 ], xy = [ 1, 1, 1, 1 ], by = [ 0, 0 ], wy = [ 1, 1 ], Ay = [], My = new r.Coordinate(0, 0), _y = new r.Coordinate(0, 0), Sy = [], ky = [];
16964
- class Py extends If {
16973
+ const vy = [ 0, 0 ], xy = [ 1, 1, 1 ], by = [ 1, 1, 1, 1 ], wy = [ 0, 0 ], Ay = [ 1, 1 ], My = [], _y = new r.Coordinate(0, 0), Sy = new r.Coordinate(0, 0), ky = [], Py = [];
16974
+ class Ty extends If {
16965
16975
  supportRenderMode(t) {
16966
16976
  return this.isAnimating() ? "fxaa" === t || "fxaaAfterTaa" === t : "taa" === t || "fxaa" === t;
16967
16977
  }
@@ -16978,9 +16988,9 @@
16978
16988
  if (!this.material) return this.setToRedraw(), null;
16979
16989
  const {geometry: s, symbolIndex: o} = t, a = this.layer instanceof r.TileLayer, l = new n.reshader.Mesh(s, this.material);
16980
16990
  if (this.sceneConfig.animation) {
16981
- vy[2] = .01;
16991
+ xy[2] = .01;
16982
16992
  const t = [];
16983
- n.mat4.fromScaling(t, vy), n.mat4.multiply(t, e, t), e = t;
16993
+ n.mat4.fromScaling(t, xy), n.mat4.multiply(t, e, t), e = t;
16984
16994
  }
16985
16995
  const h = this.getSymbolDef(o), u = this.getFnTypeConfig(o);
16986
16996
  Kc(s, h, u);
@@ -17002,12 +17012,12 @@
17002
17012
  }
17003
17013
  });
17004
17014
  } else {
17005
- Bl(l.uniforms, "polygonFill", d, "polygonFill", xy, p), Bl(l.uniforms, "polygonOpacity", d, "polygonOpacity", 1);
17015
+ Bl(l.uniforms, "polygonFill", d, "polygonFill", by, p), Bl(l.uniforms, "polygonOpacity", d, "polygonOpacity", 1);
17006
17016
  const t = [];
17007
17017
  Object.defineProperty(l.uniforms, "vertexColorsOfType", {
17008
17018
  enumerable: !0,
17009
17019
  get: () => {
17010
- const e = p(d.bottomPolygonFill || xy), n = p(d.topPolygonFill || xy);
17020
+ const e = p(d.bottomPolygonFill || by), n = p(d.topPolygonFill || by);
17011
17021
  t[0] = e[0], t[1] = e[1], t[2] = e[2], t[3] = e[3], t[4] = n[0], t[5] = n[1], t[6] = n[2],
17012
17022
  t[7] = n[3];
17013
17023
  const i = l.geometry.properties.vertexColors;
@@ -17047,7 +17057,7 @@
17047
17057
  Object.defineProperty(l.uniforms, "uvOrigin", {
17048
17058
  enumerable: !0,
17049
17059
  get: () => {
17050
- const t = this.Ua(w, o, i, y, x, a);
17060
+ const t = this.Va(w, o, i, y, x, a);
17051
17061
  return n.vec2.set(b, t[0] - t[0] % 1, t[1] - t[1] % 1);
17052
17062
  }
17053
17063
  });
@@ -17055,7 +17065,7 @@
17055
17065
  Object.defineProperty(l.uniforms, "uvOffset", {
17056
17066
  enumerable: !0,
17057
17067
  get: () => {
17058
- const t = this.Ua(w, o, i, y, x, a);
17068
+ const t = this.Va(w, o, i, y, x, a);
17059
17069
  return n.vec2.set(b, t[0] % 1, t[1] % 1);
17060
17070
  }
17061
17071
  }), Object.defineProperty(l.uniforms, "hasAlpha", {
@@ -17071,17 +17081,17 @@
17071
17081
  get: () => g.isForeground(l) ? 0 : A - l.properties.tile.z
17072
17082
  }), l.properties.symbolIndex = o, l;
17073
17083
  }
17074
- Ua(t, e, i, r, s, o) {
17075
- if (1 === this.dataConfig.topUVMode) return gy;
17084
+ Va(t, e, i, r, s, o) {
17085
+ if (1 === this.dataConfig.topUVMode) return vy;
17076
17086
  const a = this.getMap(), l = this.getSymbol(e).material;
17077
17087
  let h = i;
17078
- !this.dataConfig.side && l && l.textureOrigin && (My.set(l.textureOrigin[0], l.textureOrigin[1]),
17079
- a.coordToPointAtRes(My, r, _y), h = n.vec2.set(Sy, i[0] - _y.x, i[1] - _y.y));
17088
+ !this.dataConfig.side && l && l.textureOrigin && (_y.set(l.textureOrigin[0], l.textureOrigin[1]),
17089
+ a.coordToPointAtRes(_y, r, Sy), h = n.vec2.set(ky, i[0] - Sy.x, i[1] - Sy.y));
17080
17090
  const u = !!l && l.uvOffsetInMeter;
17081
- let c = l && l.uvOffset || by;
17091
+ let c = l && l.uvOffset || wy;
17082
17092
  const f = this.getUVOffsetAnim();
17083
17093
  f && (c = this.getUVOffset(f));
17084
- const d = l && l.uvScale || wy;
17094
+ const d = l && l.uvScale || Ay;
17085
17095
  let p = this.dataConfig.side ? 0 : h[0], y = this.dataConfig.side ? 0 : h[1];
17086
17096
  const m = l && l.textureWidth || 23.25, g = m * d[1] / d[0];
17087
17097
  u && (p += c[0] / s, y += c[1] / s);
@@ -17094,7 +17104,7 @@
17094
17104
  super.callShader(t, e);
17095
17105
  }
17096
17106
  getShadowMeshes() {
17097
- if (!this.isVisible()) return Ay;
17107
+ if (!this.isVisible()) return My;
17098
17108
  this.shadowCount = this.scene.getMeshes().length;
17099
17109
  const t = this.scene.getMeshes().filter(t => 0 === t.properties.level);
17100
17110
  for (let e = 0; e < t.length; e++) {
@@ -17108,14 +17118,14 @@
17108
17118
  return t.material && t.material.uvOffsetAnim;
17109
17119
  }
17110
17120
  getUVOffset(t) {
17111
- const e = this.getSymbols()[0], i = e.material && e.material.uvOffset || by, r = !!e.material && e.material.uvOffsetInMeter, s = performance.now() / 1e3, o = n.vec2.set(ky, i[0], i[1]);
17121
+ const e = this.getSymbols()[0], i = e.material && e.material.uvOffset || wy, r = !!e.material && e.material.uvOffsetInMeter, s = performance.now() / 1e3, o = n.vec2.set(Py, i[0], i[1]);
17112
17122
  return o[0] = s * t[0], o[1] = s * t[0], r || (o[0] %= 1, o[1] %= 1), o;
17113
17123
  }
17114
17124
  needPolygonOffset() {
17115
- return this.Va;
17125
+ return this.ja;
17116
17126
  }
17117
17127
  startFrame(...t) {
17118
- return delete this.Va, super.startFrame(...t);
17128
+ return delete this.ja, super.startFrame(...t);
17119
17129
  }
17120
17130
  addMesh(t, e) {
17121
17131
  t.forEach(t => {
@@ -17125,10 +17135,10 @@
17125
17135
  Ks(t, e) {
17126
17136
  if (null !== e) {
17127
17137
  const i = t.localTransform;
17128
- 0 === e && (e = .01), vy[2] = e, n.mat4.fromScaling(i, vy), n.mat4.multiply(i, t.properties.tileTransform, i),
17138
+ 0 === e && (e = .01), xy[2] = e, n.mat4.fromScaling(i, xy), n.mat4.multiply(i, t.properties.tileTransform, i),
17129
17139
  t.setLocalTransform(i);
17130
17140
  } else t.setLocalTransform(t.properties.tileTransform);
17131
- t.material !== this.material && t.setMaterial(this.material), t.geometry.properties.maxAltitude <= 0 && (this.Va = !0),
17141
+ t.material !== this.material && t.setMaterial(this.material), t.geometry.properties.maxAltitude <= 0 && (this.ja = !0),
17132
17142
  this.getSymbol(t.properties.symbolIndex).ssr ? t.ssr = 1 : t.ssr = 0;
17133
17143
  }
17134
17144
  deleteMaterial() {
@@ -17180,26 +17190,26 @@
17180
17190
  updateSymbol(t, e) {
17181
17191
  let n = !1;
17182
17192
  t && t.material && (n = function(t, e) {
17183
- for (const n in e) if (Fy[n] && e[n] !== t[n] && (!t[n] || !e[n])) return !0;
17193
+ for (const n in e) if (Oy[n] && e[n] !== t[n] && (!t[n] || !e[n])) return !0;
17184
17194
  return !1;
17185
17195
  }(this.symbolDef[0].material || {}, t.material));
17186
17196
  const i = super.updateSymbol(t, e);
17187
17197
  return t && t.material && this.Wr(t.material), n || i;
17188
17198
  }
17189
17199
  Ts(t, e) {
17190
- return Ty(t) !== Ty(e);
17200
+ return Fy(t) !== Fy(e);
17191
17201
  }
17192
17202
  }
17193
- function Ty(t) {
17203
+ function Fy(t) {
17194
17204
  if (!t || !t.material) return !1;
17195
17205
  for (const e in t.material) if (e.indexOf("Texture") > 0 && t.material[e]) return !0;
17196
17206
  return !1;
17197
17207
  }
17198
- const Fy = {
17208
+ const Oy = {
17199
17209
  normalTexture: 1,
17200
17210
  bumpTexture: 1
17201
17211
  };
17202
- class Oy extends Py {
17212
+ class Iy extends Ty {
17203
17213
  createGeometry(t) {
17204
17214
  const e = t.data, i = this.getSymbols()[0];
17205
17215
  if (i.material && i.material.extrusionOpacity) {
@@ -17208,7 +17218,7 @@
17208
17218
  e.aExtrusionOpacity = t;
17209
17219
  }
17210
17220
  const r = new n.reshader.Geometry(e, t.indices);
17211
- return zl(r.properties, t.properties), this.Vs(r, t), {
17221
+ return Ll(r.properties, t.properties), this.Vs(r, t), {
17212
17222
  geometry: r,
17213
17223
  symbolIndex: {
17214
17224
  index: 0
@@ -17217,7 +17227,7 @@
17217
17227
  }
17218
17228
  updateSceneConfig(t) {
17219
17229
  let e;
17220
- if (this.sceneConfig.cullFace !== t.cullFace && (e = !0), zl(this.sceneConfig, t),
17230
+ if (this.sceneConfig.cullFace !== t.cullFace && (e = !0), Ll(this.sceneConfig, t),
17221
17231
  e) {
17222
17232
  const t = this.getShaderConfig();
17223
17233
  this.shader.dispose(), this.shader = new n.reshader.PhongShader(t);
@@ -17228,10 +17238,10 @@
17228
17238
  return this.shader;
17229
17239
  }
17230
17240
  delete(t) {
17231
- this.getMap().off("updatelights", this.ja, this), super.delete(t), this.material.dispose();
17241
+ this.getMap().off("updatelights", this.Ba, this), super.delete(t), this.material.dispose();
17232
17242
  }
17233
17243
  init() {
17234
- this.getMap().on("updatelights", this.ja, this);
17244
+ this.getMap().on("updatelights", this.Ba, this);
17235
17245
  const t = this.regl;
17236
17246
  this.renderer = new n.reshader.Renderer(t);
17237
17247
  const e = this.getShaderConfig();
@@ -17251,7 +17261,7 @@
17251
17261
  };
17252
17262
  this.picking = [ new n.reshader.FBORayPicking(this.renderer, i, this.layer.getRenderer().pickingFBO, this.getMap()) ];
17253
17263
  }
17254
- ja() {
17264
+ Ba() {
17255
17265
  this.setToRedraw();
17256
17266
  }
17257
17267
  getShaderConfig() {
@@ -17307,7 +17317,7 @@
17307
17317
  this.material = new n.reshader.PhongMaterial(e);
17308
17318
  }
17309
17319
  getUniformValues(t, e) {
17310
- const n = t.viewMatrix, i = t.projMatrix, r = t.cameraPosition, s = this.Ba(), o = zl({
17320
+ const n = t.viewMatrix, i = t.projMatrix, r = t.cameraPosition, s = this.Ga(), o = Ll({
17311
17321
  viewMatrix: n,
17312
17322
  projMatrix: i,
17313
17323
  cameraPosition: r,
@@ -17320,7 +17330,7 @@
17320
17330
  getPickingVert() {
17321
17331
  return "\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 modelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <fbo_picking_vert>\n #include <get_output>\n void main()\n {\n mat4 localPositionMatrix = getPositionMatrix();\n vec4 localPosition = getPosition(aPosition);\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localPosition;\n //传入gl_Position的depth值\n fbo_picking_setData(gl_Position.w, true);\n }\n ";
17322
17332
  }
17323
- Ba() {
17333
+ Ga() {
17324
17334
  const t = this.getMap().getLightManager(), e = t && t.getAmbientLight() || {}, n = t && t.getDirectionalLight() || {};
17325
17335
  return {
17326
17336
  ambientColor: e.color || [ .2, .2, .2 ],
@@ -17330,8 +17340,8 @@
17330
17340
  };
17331
17341
  }
17332
17342
  }
17333
- const Iy = [ 1, 1, 1 ];
17334
- class Cy extends If {
17343
+ const Cy = [ 1, 1, 1 ];
17344
+ class Ey extends If {
17335
17345
  createGeometry(t) {
17336
17346
  const {data: e, indices: i} = t, r = new n.reshader.Geometry(e, i, 0, {
17337
17347
  primitive: "lines"
@@ -17346,9 +17356,9 @@
17346
17356
  createMesh(t, e) {
17347
17357
  const {geometry: i} = t, r = new n.reshader.Mesh(i);
17348
17358
  if (r.castShadow = !1, this.sceneConfig.animation) {
17349
- Iy[2] = .01;
17359
+ Cy[2] = .01;
17350
17360
  const t = [];
17351
- n.mat4.fromScaling(t, Iy), n.mat4.multiply(t, e, t), e = t;
17361
+ n.mat4.fromScaling(t, Cy), n.mat4.multiply(t, e, t), e = t;
17352
17362
  }
17353
17363
  return r.setLocalTransform(e), r.properties.symbolIndex = {
17354
17364
  index: 0
@@ -17357,7 +17367,7 @@
17357
17367
  addMesh(t, e) {
17358
17368
  if (!t.length) return this;
17359
17369
  let i;
17360
- null !== e ? (0 === e && (e = .01), i = t[0].localTransform, Iy[2] = e, n.mat4.fromScaling(i, Iy),
17370
+ null !== e ? (0 === e && (e = .01), i = t[0].localTransform, Cy[2] = e, n.mat4.fromScaling(i, Cy),
17361
17371
  n.mat4.multiply(i, t[0].properties.tileTransform, i)) : i = t[0].properties.tileTransform;
17362
17372
  for (let e = 0; e < t.length; e++) t[e].setLocalTransform(i);
17363
17373
  return this.scene.addMesh(t), this;
@@ -17413,23 +17423,23 @@
17413
17423
  };
17414
17424
  }
17415
17425
  }
17416
- const {getPBRUniforms: Ey} = n.reshader.pbr.PBRUtils;
17417
- class Dy extends Py {
17426
+ const {getPBRUniforms: Dy} = n.reshader.pbr.PBRUtils;
17427
+ class Ny extends Ty {
17418
17428
  constructor(...t) {
17419
- super(...t), this.Ga = new n.reshader.ResourceLoader, this.scene.sortFunction = this.sortByCommandKey;
17429
+ super(...t), this.Wa = new n.reshader.ResourceLoader, this.scene.sortFunction = this.sortByCommandKey;
17420
17430
  }
17421
17431
  supportRenderMode(t) {
17422
17432
  return this.getSymbols()[0].ssr ? "fxaa" === t || "fxaaAfterTaa" === t : super.supportRenderMode(t);
17423
17433
  }
17424
17434
  isAnimating() {
17425
- const t = this.Wa();
17435
+ const t = this.$a();
17426
17436
  if (t && (t[0] || t[1])) return !0;
17427
17437
  }
17428
17438
  needToRedraw() {
17429
- const t = this.Wa();
17439
+ const t = this.$a();
17430
17440
  return !(!t || !t[0] && !t[1]) || super.needToRedraw();
17431
17441
  }
17432
- Wa() {
17442
+ $a() {
17433
17443
  const t = this.getSymbols()[0];
17434
17444
  return t.material && t.material.uvOffsetAnim;
17435
17445
  }
@@ -17440,7 +17450,7 @@
17440
17450
  };
17441
17451
  t.aAltitude && (e.altitudeAttribute = "aAltitude");
17442
17452
  const i = new n.reshader.Geometry(t.data, t.indices, 0, e);
17443
- return zl(i.properties, t.properties), t.vertexColors && (i.properties.vertexColors = t.vertexColors),
17453
+ return Ll(i.properties, t.properties), t.vertexColors && (i.properties.vertexColors = t.vertexColors),
17444
17454
  this.material.uniforms.normalTexture && !i.data[i.desc.tangentAttribute] && i.data[i.desc.uv0Attribute] && (i.data[i.desc.normalAttribute] || i.createNormal(),
17445
17455
  i.createTangent()), this.Vs(i, t), {
17446
17456
  geometry: i,
@@ -17452,32 +17462,32 @@
17452
17462
  paint(t) {
17453
17463
  const e = !!t.shadow;
17454
17464
  t.states && t.states.includesChanged && (this.shader.dispose(), delete this.shader,
17455
- this.$a.dispose(), delete this.$a, this.Ys(t));
17465
+ this.Xa.dispose(), delete this.Xa, this.Ys(t));
17456
17466
  let n = !!t.ssr && this.getSymbols()[0].ssr;
17457
17467
  const i = this.shader, r = i.shaderDefines;
17458
17468
  if (n) {
17459
- const e = zl({}, r, t.ssr.defines);
17469
+ const e = Ll({}, r, t.ssr.defines);
17460
17470
  i.shaderDefines = e;
17461
17471
  }
17462
- if (t.onlyUpdateDepthInTaa && (this.shader = this.$a, !n && this.Xa && (this.shader = i,
17472
+ if (t.onlyUpdateDepthInTaa && (this.shader = this.Xa, !n && this.Ya && (this.shader = i,
17463
17473
  this.setToRedraw(!0))), this.updateIBLDefines(i), super.paint(t), void 0 !== this.shadowCount && e) {
17464
17474
  const t = this.scene.getMeshes().length;
17465
17475
  this.shadowCount !== t && this.setToRedraw();
17466
17476
  }
17467
- this.shader = i, n && (i.shaderDefines = r), delete this.shadowCount, this.Xa = n;
17477
+ this.shader = i, n && (i.shaderDefines = r), delete this.shadowCount, this.Ya = n;
17468
17478
  }
17469
17479
  updateSceneConfig(t) {
17470
- zl(this.sceneConfig, t), this.setToRedraw();
17480
+ Ll(this.sceneConfig, t), this.setToRedraw();
17471
17481
  }
17472
17482
  delete() {
17473
- super.delete(), this.disposeIBLTextures(), this.material.dispose(), this.$a && (this.$a.dispose(),
17474
- delete this.$a);
17483
+ super.delete(), this.disposeIBLTextures(), this.material.dispose(), this.Xa && (this.Xa.dispose(),
17484
+ delete this.Xa);
17475
17485
  }
17476
17486
  init(t) {
17477
- this.getMap().on("updatelights", this.Ya, this), this.createIBLTextures(), this.Zs = this.Zs || t;
17487
+ this.getMap().on("updatelights", this.qa, this), this.createIBLTextures(), this.Zs = this.Zs || t;
17478
17488
  const e = this.regl;
17479
- this.renderer = new n.reshader.Renderer(e), this.qa = this.Ja.bind(this), this.Ka = this.disposeCachedTexture.bind(this),
17480
- this.Za = this.Qa.bind(this), this.Wr(), this.Ys(t);
17489
+ this.renderer = new n.reshader.Renderer(e), this.Ja = this.Ka.bind(this), this.Za = this.disposeCachedTexture.bind(this),
17490
+ this.Qa = this.el.bind(this), this.Wr(), this.Ys(t);
17481
17491
  const i = {
17482
17492
  vert: "\n #include <gl2_vert>\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <line_extrusion_vert>\n #include <get_output>\n #include <fbo_picking_vert>\n void main() {\n mat4 localPositionMatrix = getPositionMatrix();\n #ifdef IS_LINE_EXTRUSION\n vec3 linePosition = getLineExtrudePosition(aPosition);\n vec4 localVertex = getPosition(linePosition);\n #else\n vec4 localVertex = getPosition(aPosition);\n #endif\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localVertex;\n fbo_picking_setData(gl_Position.w, true);\n }\n ",
17483
17493
  uniforms: [ {
@@ -17539,23 +17549,23 @@
17539
17549
  }
17540
17550
  }, o = {
17541
17551
  uniforms: r,
17542
- defines: this.el(i),
17552
+ defines: this.nl(i),
17543
17553
  extraCommandProps: s
17544
17554
  };
17545
17555
  this.shader = new n.reshader.pbr.StandardShader(o), o.frag = "\n precision mediump float;\n #include <gl2_frag>\n void main() {\n glFragColor = vec4(0.0);\n #if __VERSION__ == 100\n gl_FragColor = glFragColor;\n #endif\n }\n ",
17546
- this.$a = new n.reshader.pbr.StandardShader(o);
17556
+ this.Xa = new n.reshader.pbr.StandardShader(o);
17547
17557
  }
17548
- Ja({resources: t}) {
17558
+ Ka({resources: t}) {
17549
17559
  for (let e = 0; e < t.length; e++) this.addCachedTexture(t[e].url, t[e].data);
17550
17560
  this.setToRedraw(!0);
17551
17561
  }
17552
- Qa() {
17562
+ el() {
17553
17563
  this.setToRedraw(!0);
17554
17564
  }
17555
17565
  Wr(t) {
17556
17566
  if (t) {
17557
17567
  const e = this.getSymbols()[0].material;
17558
- e && zl(e, t);
17568
+ e && Ll(e, t);
17559
17569
  }
17560
17570
  const e = this.dataConfig, i = t || this.getSymbols()[0].material, r = {};
17561
17571
  let s = !1;
@@ -17576,33 +17586,33 @@
17576
17586
  url: a,
17577
17587
  wrap: "repeat"
17578
17588
  }), o.flipY = !e.upsideUpTexture, o.min = "linear mipmap linear", o.mag = "linear",
17579
- r[t] = new n.reshader.Texture2D(o, this.Ga), r[t].once("complete", this.qa), r[t].once("disposed", this.Ka),
17589
+ r[t] = new n.reshader.Texture2D(o, this.Wa), r[t].once("complete", this.Ja), r[t].once("disposed", this.Za),
17580
17590
  r[t].promise && this.addCachedTexture(a, r[t].promise), s = !0;
17581
17591
  } else r[t] = i[t];
17582
17592
  if (void 0 === r.alphaTest && this.getMaterialClazz && (r.alphaTest = .05), this.material) {
17583
17593
  for (let t in r) this.material.set(t, r[t]);
17584
17594
  this.setToRedraw(!0);
17585
- } else this.material = new n.reshader.pbr.StandardMaterial(r), this.material.once("complete", this.Za);
17586
- s || this.Qa();
17595
+ } else this.material = new n.reshader.pbr.StandardMaterial(r), this.material.once("complete", this.Qa);
17596
+ s || this.el();
17587
17597
  }
17588
17598
  getShader() {
17589
17599
  return this.shader;
17590
17600
  }
17591
17601
  getUniformValues(t, e) {
17592
- const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = Ey(t, n, i, e && e.ssr, e && e.jitter);
17602
+ const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = Dy(t, n, i, e && e.ssr, e && e.jitter);
17593
17603
  return this.setIncludeUniformValues(r, e), r;
17594
17604
  }
17595
- el(t) {
17605
+ nl(t) {
17596
17606
  return this.hasIBL() ? t.HAS_IBL_LIGHTING = 1 : delete t.HAS_IBL_LIGHTING, t;
17597
17607
  }
17598
- Ya() {
17608
+ qa() {
17599
17609
  if (!this.shader) return;
17600
17610
  const t = this.shader.shaderDefines;
17601
- this.el(t), this.shader.shaderDefines = t;
17611
+ this.nl(t), this.shader.shaderDefines = t;
17602
17612
  }
17603
17613
  }
17604
- var Ny = "#include <gl2_vert>\n#define EXTRUDE_SCALE 63.0\n#define EXTRUDE_MOD 64.0\n#define MAX_LINE_DISTANCE 65535.0\nuniform mat4 projViewModelMatrix;\nuniform vec2 centiMeterToLocal;\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec4 aTubeNormal;\n#ifdef HAS_LINE_WIDTH\nattribute float aLineWidth;\n#else\nuniform float lineWidth;\n#endif\n#include <vt_position_vert>\n#ifdef PICKING_MODE\n#include <fbo_picking_vert>\n#else\nuniform mat4 modelViewMatrix;\nuniform mat3 modelNormalMatrix;\nuniform mat4 modelMatrix;\n#if defined(HAS_PATTERN)\nuniform float resolution;\nuniform float tileResolution;\nuniform float tileRatio;\nattribute float aLinesofar;\nvarying highp float vLinesofar;\nattribute vec4 aTexInfo;\nvarying vec4 vTexInfo;\nvarying float vNormalY;\nvarying float vPatternHeight;\nattribute float aNormalDistance;\n#if defined(HAS_PATTERN_ANIM)\nattribute float aLinePatternAnimSpeed;\nvarying float vLinePatternAnimSpeed;\n#endif\n#if defined(HAS_PATTERN_GAP)\nattribute float aLinePatternGap;\nvarying float vLinePatternGap;\n#endif\n#endif\n#ifdef HAS_COLOR\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\n#ifdef HAS_OPACITY\nattribute float aOpacity;\n#endif\nvarying float vOpacity;\nvarying vec3 vModelNormal;\nvarying vec4 vViewVertex;\nvarying vec3 vModelVertex;\n#endif\n#if defined(HAS_SHADOWING) && !defined(HAS_BLOOM)\n#include <vsm_shadow_vert>\n#endif\n#include <highlight_vert>\nvoid main() {\n \n#ifdef HAS_LINE_WIDTH\nfloat c = aLineWidth;\n#else\nfloat c = lineWidth;\n#endif\nfloat d = c / 2.;\n vec3 e = aTubeNormal.xyz / EXTRUDE_SCALE;\n vec3 f = unpackVTPosition();\n vec4 h = vec4(f, 1.);\n h.xy += e.xy * d * centiMeterToLocal;\n h.z += e.z * d;\n gl_Position = projViewModelMatrix * h;\n#ifdef PICKING_MODE\nfbo_picking_setData(gl_Position.w, true);\n#else\nvViewVertex = modelViewMatrix * h;\n vec3 i = normalize(e);\n vModelNormal = modelNormalMatrix * i;\n vModelVertex = (modelMatrix * h).xyz;\n#if defined(HAS_SHADOWING) && !defined(HAS_BLOOM)\nshadow_computeShadowPars(h);\n#endif\n#ifdef HAS_COLOR\nvColor = aColor / 255.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_PATTERN\nfloat j = tileResolution / resolution;\n float k = aLinesofar - d * centiMeterToLocal.y * aNormalDistance / EXTRUDE_SCALE;\n vLinesofar = k / tileRatio * j;\n vTexInfo = vec4(aTexInfo.xy, aTexInfo.zw + 1.);\n vPatternHeight = c * centiMeterToLocal.x / tileRatio * j;\n vNormalY = aTubeNormal.w / EXTRUDE_SCALE;\n#if defined(HAS_PATTERN_ANIM)\nvLinePatternAnimSpeed = aLinePatternAnimSpeed / 127.;\n#endif\n#if defined(HAS_PATTERN_GAP)\nvLinePatternGap = aLinePatternGap / 10.0;\n#endif\n#endif\nhighlight_setVarying();\n#endif\n}";
17605
- const {getPBRUniforms: Ry} = n.reshader.pbr.PBRUtils;
17614
+ var Ry = "#include <gl2_vert>\n#define EXTRUDE_SCALE 63.0\n#define EXTRUDE_MOD 64.0\n#define MAX_LINE_DISTANCE 65535.0\nuniform mat4 projViewModelMatrix;\nuniform vec2 centiMeterToLocal;\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec4 aTubeNormal;\n#ifdef HAS_LINE_WIDTH\nattribute float aLineWidth;\n#else\nuniform float lineWidth;\n#endif\n#include <vt_position_vert>\n#ifdef PICKING_MODE\n#include <fbo_picking_vert>\n#else\nuniform mat4 modelViewMatrix;\nuniform mat3 modelNormalMatrix;\nuniform mat4 modelMatrix;\n#if defined(HAS_PATTERN)\nuniform float resolution;\nuniform float tileResolution;\nuniform float tileRatio;\nattribute float aLinesofar;\nvarying highp float vLinesofar;\nattribute vec4 aTexInfo;\nvarying vec4 vTexInfo;\nvarying float vNormalY;\nvarying float vPatternHeight;\nattribute float aNormalDistance;\n#if defined(HAS_PATTERN_ANIM)\nattribute float aLinePatternAnimSpeed;\nvarying float vLinePatternAnimSpeed;\n#endif\n#if defined(HAS_PATTERN_GAP)\nattribute float aLinePatternGap;\nvarying float vLinePatternGap;\n#endif\n#endif\n#ifdef HAS_COLOR\nattribute vec4 aColor;\nvarying vec4 vColor;\n#endif\n#ifdef HAS_OPACITY\nattribute float aOpacity;\n#endif\nvarying float vOpacity;\nvarying vec3 vModelNormal;\nvarying vec4 vViewVertex;\nvarying vec3 vModelVertex;\n#endif\n#if defined(HAS_SHADOWING) && !defined(HAS_BLOOM)\n#include <vsm_shadow_vert>\n#endif\n#include <highlight_vert>\nvoid main() {\n \n#ifdef HAS_LINE_WIDTH\nfloat c = aLineWidth;\n#else\nfloat c = lineWidth;\n#endif\nfloat d = c / 2.;\n vec3 e = aTubeNormal.xyz / EXTRUDE_SCALE;\n vec3 f = unpackVTPosition();\n vec4 h = vec4(f, 1.);\n h.xy += e.xy * d * centiMeterToLocal;\n h.z += e.z * d;\n gl_Position = projViewModelMatrix * h;\n#ifdef PICKING_MODE\nfbo_picking_setData(gl_Position.w, true);\n#else\nvViewVertex = modelViewMatrix * h;\n vec3 i = normalize(e);\n vModelNormal = modelNormalMatrix * i;\n vModelVertex = (modelMatrix * h).xyz;\n#if defined(HAS_SHADOWING) && !defined(HAS_BLOOM)\nshadow_computeShadowPars(h);\n#endif\n#ifdef HAS_COLOR\nvColor = aColor / 255.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_PATTERN\nfloat j = tileResolution / resolution;\n float k = aLinesofar - d * centiMeterToLocal.y * aNormalDistance / EXTRUDE_SCALE;\n vLinesofar = k / tileRatio * j;\n vTexInfo = vec4(aTexInfo.xy, aTexInfo.zw + 1.);\n vPatternHeight = c * centiMeterToLocal.x / tileRatio * j;\n vNormalY = aTubeNormal.w / EXTRUDE_SCALE;\n#if defined(HAS_PATTERN_ANIM)\nvLinePatternAnimSpeed = aLinePatternAnimSpeed / 127.;\n#endif\n#if defined(HAS_PATTERN_GAP)\nvLinePatternGap = aLinePatternGap / 10.0;\n#endif\n#endif\nhighlight_setVarying();\n#endif\n}";
17615
+ const {getPBRUniforms: zy} = n.reshader.pbr.PBRUtils;
17606
17616
  class Ly extends Df {
17607
17617
  needToRedraw() {
17608
17618
  return super.needToRedraw() || this.isAnimating();
@@ -17669,12 +17679,12 @@
17669
17679
  super.paint(t);
17670
17680
  }
17671
17681
  init(t) {
17672
- this.getMap().on("updatelights", this.Ya, this), this.createIBLTextures();
17682
+ this.getMap().on("updatelights", this.qa, this), this.createIBLTextures();
17673
17683
  const e = this.regl;
17674
17684
  if (this.renderer = new n.reshader.Renderer(e), this.createShader(t), this.pickingFBO) {
17675
17685
  const t = [];
17676
17686
  this.picking = [ new n.reshader.FBORayPicking(this.renderer, {
17677
- vert: "#define PICKING_MODE 1\n" + Ny,
17687
+ vert: "#define PICKING_MODE 1\n" + Ry,
17678
17688
  uniforms: [ {
17679
17689
  name: "projViewModelMatrix",
17680
17690
  type: "function",
@@ -17702,9 +17712,9 @@
17702
17712
  return n.mat4.multiply(i, e.projViewMatrix, e.modelMatrix), i;
17703
17713
  }
17704
17714
  }), this.shader = new n.reshader.pbr.StandardShader({
17705
- vert: Ny,
17715
+ vert: Ry,
17706
17716
  uniforms: e,
17707
- defines: this.el(i),
17717
+ defines: this.nl(i),
17708
17718
  extraCommandProps: this.getExtraCommandProps()
17709
17719
  });
17710
17720
  }
@@ -17751,7 +17761,7 @@
17751
17761
  };
17752
17762
  }
17753
17763
  getUniformValues(t, e) {
17754
- const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = Ry(t, n, i, null, e && e.jitter), s = t.projViewMatrix, o = t.viewMatrix;
17764
+ const {iblTexes: n, dfgLUT: i} = this.getIBLRes(), r = zy(t, n, i, null, e && e.jitter), s = t.projViewMatrix, o = t.viewMatrix;
17755
17765
  return r.projViewMatrix = s, r.viewMatrix = o, r.resolution = t.getResolution(),
17756
17766
  r.currentTime = this.layer.getRenderer().getFrameTimestamp() || 0, this.setIncludeUniformValues(r, e),
17757
17767
  r;
@@ -17819,28 +17829,28 @@
17819
17829
  }
17820
17830
  } ];
17821
17831
  }
17822
- el(t) {
17832
+ nl(t) {
17823
17833
  return this.hasIBL() ? t.HAS_IBL_LIGHTING = 1 : delete t.HAS_IBL_LIGHTING, t;
17824
17834
  }
17825
- Ya() {
17835
+ qa() {
17826
17836
  if (!this.shader) return;
17827
17837
  const t = this.shader.shaderDefines;
17828
- this.el(t), this.shader.shaderDefines = t;
17838
+ this.nl(t), this.shader.shaderDefines = t;
17829
17839
  }
17830
17840
  delete() {
17831
17841
  super.delete(), this.disposeIBLTextures(), this.shader && (this.shader.dispose(),
17832
17842
  delete this.shader);
17833
17843
  }
17834
17844
  }
17835
- const zy = [], Hy = [], Uy = [], Vy = [], jy = [], By = [ 0, 0, 0 ], Gy = [ 0, 0, 0 ], Wy = [ 1, 1, 1 ], $y = [], Xy = [ 1, 1, 1, 1 ], Yy = [], qy = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1 ], Jy = t => class extends t {
17845
+ const Hy = [], Uy = [], Vy = [], jy = [], By = [], Gy = [ 0, 0, 0 ], Wy = [ 0, 0, 0 ], $y = [ 1, 1, 1 ], Xy = [], Yy = [ 1, 1, 1, 1 ], qy = [], Jy = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1 ], Ky = t => class extends t {
17836
17846
  constructor(t, e, i, r, s, o) {
17837
- super(t, e, i, r, s, o), this.nl = !1, this.scene.sortFunction = this.sortByCommandKey,
17838
- this.il = new n.reshader.GLTFManager(t), this.rl(), this.sl();
17847
+ super(t, e, i, r, s, o), this.il = !1, this.scene.sortFunction = this.sortByCommandKey,
17848
+ this.rl = new n.reshader.GLTFManager(t), this.sl(), this.ol();
17839
17849
  }
17840
17850
  isAnimating() {
17841
17851
  const t = this.getSymbols();
17842
17852
  for (let e = 0; e < t.length; e++) {
17843
- if (t[e] && this.ol[e] && this.al(e)) return !0;
17853
+ if (t[e] && this.al[e] && this.ll(e)) return !0;
17844
17854
  }
17845
17855
  return !1;
17846
17856
  }
@@ -17848,7 +17858,7 @@
17848
17858
  const {data: n, positionSize: i} = t;
17849
17859
  return {
17850
17860
  geometry: {
17851
- properties: zl({}, t.properties),
17861
+ properties: Ll({}, t.properties),
17852
17862
  data: n,
17853
17863
  positionSize: i,
17854
17864
  features: e
@@ -17857,10 +17867,10 @@
17857
17867
  };
17858
17868
  }
17859
17869
  getFnTypeConfig() {
17860
- return $y;
17870
+ return Xy;
17861
17871
  }
17862
17872
  createMesh(t, e, {tileTranslationMatrix: i, tileExtent: r}, {timestamp: s}) {
17863
- if (!this.nl) return null;
17873
+ if (!this.il) return null;
17864
17874
  const o = this.getMap(), {geometry: a} = t, {positionSize: l, features: h} = a, {aPosition: u, aPickingId: c, aXYRotation: f, aZRotation: d, aAltitude: p} = a.data, y = u.length / l;
17865
17875
  if (0 === y) return null;
17866
17876
  const m = {
@@ -17868,7 +17878,7 @@
17868
17878
  instance_vectorB: new Float32Array(4 * y),
17869
17879
  instance_vectorC: new Float32Array(4 * y),
17870
17880
  aPickingId: []
17871
- }, g = this.ll(m, i, r, a.properties.z, u, p, f, d, l, c, h);
17881
+ }, g = this.hl(m, i, r, a.properties.z, u, p, f, d, l, c, h);
17872
17882
  a.data.aTerrainAltitude && (m.aTerrainAltitude = a.data.aTerrainAltitude);
17873
17883
  const v = {};
17874
17884
  for (const t in m) v[t] = {
@@ -17878,22 +17888,22 @@
17878
17888
  }),
17879
17889
  divisor: 1
17880
17890
  };
17881
- const x = this.hl(), b = this.ul(), w = n.mat4.identity([]);
17891
+ const x = this.ul(), b = this.cl(), w = n.mat4.identity([]);
17882
17892
  n.mat4.scale(w, w, [ b, b, b ]);
17883
17893
  const A = [], M = this.getSymbols();
17884
17894
  for (let t = 0; t < M.length; t++) {
17885
- const e = M[t], r = this.cl[t];
17895
+ const e = M[t], r = this.fl[t];
17886
17896
  if (!r) continue;
17887
- const l = this.ol[t][0], {fixSizeOnZoom: h} = e;
17897
+ const l = this.al[t][0], {fixSizeOnZoom: h} = e;
17888
17898
  let u = n.mat4.identity([]);
17889
- x || (u = this.fl(u));
17899
+ x || (u = this.dl(u));
17890
17900
  let c = 0;
17891
17901
  r.forEach(t => {
17892
17902
  const {geometry: i, nodeMatrix: r} = t;
17893
- n.mat4.multiply(Yy, qy, r), n.mat4.multiply(Yy, u, Yy);
17894
- const s = n.mat4.multiply(Yy, w, Yy), o = i.boundingBox.copy();
17903
+ n.mat4.multiply(qy, Jy, r), n.mat4.multiply(qy, u, qy);
17904
+ const s = n.mat4.multiply(qy, w, qy), o = i.boundingBox.copy();
17895
17905
  o.transform(s);
17896
- const a = this.dl(o, e);
17906
+ const a = this.pl(o, e);
17897
17907
  Math.abs(a) > Math.abs(c) && (c = a);
17898
17908
  });
17899
17909
  const f = [ 0, 0, c ], d = r.map((r, d) => {
@@ -17904,21 +17914,21 @@
17904
17914
  picking: !0
17905
17915
  });
17906
17916
  if (l.hasSkinAnimation()) {
17907
- const e = this.pl(k, t, 0)[M];
17917
+ const e = this.yl(k, t, 0)[M];
17908
17918
  k.setUniform("jointTexture", e.jointTexture), k.setUniform("jointTextureSize", e.jointTextureSize),
17909
- k.setUniform("numJoints", e.numJoints), k.setUniform("skinAnimation", +this.al(t)),
17919
+ k.setUniform("numJoints", e.numJoints), k.setUniform("skinAnimation", +this.ll(t)),
17910
17920
  k.properties.startTime = s, S.HAS_SKIN = 1;
17911
17921
  }
17912
17922
  b && (k.setUniform("morphWeights", b), S.HAS_MORPH = 1), k.setUniform("hasAlpha", A.alphaMode && "BLEND" === A.alphaMode.toUpperCase()),
17913
- Bl(k.uniforms, "polygonFill", e, "markerFill", Xy, $l(this.colorCache)), Bl(k.uniforms, "polygonOpacity", e, "markerOpacity", 1);
17923
+ Bl(k.uniforms, "polygonFill", e, "markerFill", Yy, $l(this.colorCache)), Bl(k.uniforms, "polygonOpacity", e, "markerOpacity", 1);
17914
17924
  const P = [];
17915
17925
  k.setPositionMatrix(() => {
17916
- const e = this.yl(t, d, M);
17917
- n.mat4.multiply(P, qy, e), this.fl(u), n.mat4.multiply(P, u, P), n.mat4.multiply(P, w, P);
17918
- const i = n.mat4.identity(Yy);
17926
+ const e = this.ml(t, d, M);
17927
+ n.mat4.multiply(P, Jy, e), this.dl(u), n.mat4.multiply(P, u, P), n.mat4.multiply(P, w, P);
17928
+ const i = n.mat4.identity(qy);
17919
17929
  if (0 !== c && (n.mat4.fromTranslation(i, f), n.mat4.multiply(P, i, P)), ql(h)) {
17920
17930
  const t = o.getGLScale() / o.getGLScale(h);
17921
- return n.vec3.set(zy, t, t, t), n.mat4.fromScaling(i, zy), n.mat4.multiply(i, i, P);
17931
+ return n.vec3.set(Hy, t, t, t), n.mat4.fromScaling(i, Hy), n.mat4.multiply(i, i, P);
17922
17932
  }
17923
17933
  return P;
17924
17934
  });
@@ -17930,7 +17940,7 @@
17930
17940
  excludeElementsInVAO: !0
17931
17941
  }), m.instance_color && (S.HAS_INSTANCE_COLOR = 1), m.aTerrainAltitude && (S.HAS_INSTANCE_TERRAIN_ALTITUDE = 1,
17932
17942
  k.setUniform("terrainAltitudeScale", 100 * this.layer.getRenderer().getZScale())),
17933
- S.HAS_LAYER_OPACITY = 1, zl(k.properties, a.properties), k.setDefines(S), k.properties.symbolIndex = {
17943
+ S.HAS_LAYER_OPACITY = 1, Ll(k.properties, a.properties), k.setDefines(S), k.properties.symbolIndex = {
17934
17944
  index: t
17935
17945
  }, k;
17936
17946
  });
@@ -17944,19 +17954,19 @@
17944
17954
  positionSize: l
17945
17955
  }, A;
17946
17956
  }
17957
+ ml(t, e, n) {
17958
+ const i = t, r = this.fl[i][e];
17959
+ return this.ll(t) && this.vl && this.vl[n] || r.nodeMatrix;
17960
+ }
17947
17961
  yl(t, e, n) {
17948
- const i = t, r = this.cl[i][e];
17949
- return this.al(t) && this.ml && this.ml[n] || r.nodeMatrix;
17950
- }
17951
- pl(t, e, n) {
17952
- if (!this.ol) return;
17953
- const i = this.ol[e][0];
17954
- this.vl || (this.vl = {}), this.ml = {}, this.vl[t.uuid] || (this.vl[t.uuid] = {});
17955
- const r = this.getSymbols()[e], s = this.xl[e], {loop: o, speed: a, animationName: l} = r, h = l || s.animations[0].name;
17956
- return i.updateAnimation(n, o || !1, a || 1, h, t.properties.startTime || 0, this.ml, this.vl[t.uuid]),
17957
- this.vl[t.uuid];
17958
- }
17959
- dl(t, e) {
17962
+ if (!this.al) return;
17963
+ const i = this.al[e][0];
17964
+ this.xl || (this.xl = {}), this.vl = {}, this.xl[t.uuid] || (this.xl[t.uuid] = {});
17965
+ const r = this.getSymbols()[e], s = this.wl[e], {loop: o, speed: a, animationName: l} = r, h = l || s.animations[0].name;
17966
+ return i.updateAnimation(n, o || !1, a || 1, h, t.properties.startTime || 0, this.vl, this.xl[t.uuid]),
17967
+ this.xl[t.uuid];
17968
+ }
17969
+ pl(t, e) {
17960
17970
  const n = e.anchorZ || "center";
17961
17971
  let i = 0;
17962
17972
  const r = t.max[2] - t.min[2];
@@ -17969,8 +17979,8 @@
17969
17979
  for (let e = 0; e < t.length; e++) {
17970
17980
  if (!t[e] || !t[e].geometry) continue;
17971
17981
  t[e].instancedData.aTerrainAltitude && this.gs(t[e], t[e].instancedData, t[e].properties, 3, n);
17972
- const r = t[e].properties.symbolIndex.index, s = this.al(r);
17973
- s && this.pl(t[e], r, i), t[e].setUniform("skinAnimation", +s);
17982
+ const r = t[e].properties.symbolIndex.index, s = this.ll(r);
17983
+ s && this.yl(t[e], r, i), t[e].setUniform("skinAnimation", +s);
17974
17984
  }
17975
17985
  return this.scene.addMesh(t), this;
17976
17986
  }
@@ -17981,8 +17991,8 @@
17981
17991
  const e = this.getSymbols();
17982
17992
  let n = !1;
17983
17993
  for (let t = 0; t < e.length; t++) {
17984
- if (!e[t] || !this.ol[t]) continue;
17985
- if (this.al(t) && this.ol[t] && !n) {
17994
+ if (!e[t] || !this.al[t]) continue;
17995
+ if (this.ll(t) && this.al[t] && !n) {
17986
17996
  n = !0;
17987
17997
  break;
17988
17998
  }
@@ -17990,15 +18000,15 @@
17990
18000
  n && this.setToRedraw(!0), super.prepareRender(t);
17991
18001
  }
17992
18002
  getShadowMeshes() {
17993
- if (!this.isVisible()) return $y;
18003
+ if (!this.isVisible()) return Xy;
17994
18004
  this.shadowCount = this.scene.getMeshes().length;
17995
18005
  return this.scene.getMeshes().filter(t => 0 === t.properties.level);
17996
18006
  }
17997
- al(t) {
18007
+ ll(t) {
17998
18008
  const e = this.getSymbols()[t];
17999
- return !!(e && e.animation && this.ol[t] && this.ol[t][0] && this.ol[t][0].hasSkinAnimation());
18009
+ return !!(e && e.animation && this.al[t] && this.al[t][0] && this.al[t][0].hasSkinAnimation());
18000
18010
  }
18001
- ll(t, e, i, r, s, o, a, l, h, u, c) {
18011
+ hl(t, e, i, r, s, o, a, l, h, u, c) {
18002
18012
  function f(e, n, i, r) {
18003
18013
  t[e][4 * n] = i[r], t[e][4 * n + 1] = i[r + 4], t[e][4 * n + 2] = i[r + 8], t[e][4 * n + 3] = i[r + 12];
18004
18014
  }
@@ -18011,19 +18021,19 @@
18011
18021
  e[0] < g && (g = e[0]), e[0] > b && (b = e[0]), e[1] < v && (v = e[1]), e[1] > w && (w = e[1]),
18012
18022
  e[2] < x && (x = e[2]), e[2] > A && (A = e[2]);
18013
18023
  }
18014
- const S = (g + b) / 2, k = (v + w) / 2, P = (x + A) / 2, T = [], F = this.hl(), O = [ 0, 0, 1 ];
18024
+ const S = (g + b) / 2, k = (v + w) / 2, P = (x + A) / 2, T = [], F = this.ul(), O = [ 0, 0, 1 ];
18015
18025
  for (let e = 0; e < d; e++) {
18016
18026
  o ? n.vec3.set(_, s[e * h], s[e * h + 1], o[e]) : fl.unpackPosition(_, s[e * h], s[e * h + 1], s[e * h + 2]);
18017
18027
  const i = _[0], r = _[1], d = n.vec3.set(M, i * p - S, -r * p - k, (_[2] + m) * y - P), g = a && a[e] || 0, v = l && l[e] || 0;
18018
18028
  if (g || v) {
18019
18029
  n.mat4.fromRotation(T, v, O);
18020
- const t = n.vec3.set(zy, i, r, 0), e = n.vec3.normalize(t, n.vec3.cross(t, t, O));
18030
+ const t = n.vec3.set(Hy, i, r, 0), e = n.vec3.normalize(t, n.vec3.cross(t, t, O));
18021
18031
  n.mat4.rotate(T, T, g, e);
18022
- const s = n.mat4.fromTranslation(Yy, d);
18032
+ const s = n.mat4.fromTranslation(qy, d);
18023
18033
  n.mat4.multiply(T, s, T);
18024
18034
  } else n.mat4.fromTranslation(T, d);
18025
18035
  if (F) {
18026
- const t = this.fl(Yy, c, u, e);
18036
+ const t = this.dl(qy, c, u, e);
18027
18037
  n.mat4.multiply(T, T, t);
18028
18038
  }
18029
18039
  f("instance_vectorA", e, T, 0), f("instance_vectorB", e, T, 1), f("instance_vectorC", e, T, 2),
@@ -18031,30 +18041,30 @@
18031
18041
  }
18032
18042
  return n.vec3.set(M, S, k, P), M;
18033
18043
  }
18034
- ul() {
18035
- if (!this.wl) {
18044
+ cl() {
18045
+ if (!this.Al) {
18036
18046
  const t = this.getMap();
18037
- this.wl = 100 * R(t.getGLRes(), t);
18047
+ this.Al = 100 * R(t.getGLRes(), t);
18038
18048
  }
18039
- return this.wl;
18049
+ return this.Al;
18040
18050
  }
18041
- fl(t, e, i, r) {
18042
- const s = this.getMap(), o = this.symbolDef[0], a = this.ul();
18051
+ dl(t, e, i, r) {
18052
+ const s = this.getMap(), o = this.symbolDef[0], a = this.cl();
18043
18053
  let l = o.translationX || 0, h = o.translationY || 0, u = o.translationZ || 0, c = o.rotationX || 0, f = o.rotationY || 0, d = o.rotationZ || 0, p = o.scaleX || 1, y = o.scaleY || 1, m = o.scaleZ || 1;
18044
- const g = i && i[r], v = e && e[g], x = s.getZoom(), b = v && v.feature && v.feature.properties, w = this.Al(x, b);
18045
- this.Ml && (l = this.Ml(x, b)), this._l && (h = this._l(x, b)), this.Sl && (u = this.Sl(x, b));
18046
- const A = n.vec3.set(Hy, l * a, h * a, u * a);
18047
- this.kl && (c = this.kl(x, b)), this.Pl && (f = this.Pl(x, b)), this.Tl && (d = this.Tl(x, b));
18048
- const M = n.vec3.set(Uy, c, f, d);
18049
- this.Fl && (p = this.Fl(x, b)), this.Ol && (y = this.Ol(x, b)), this.Il && (m = this.Il(x, b));
18050
- const _ = n.vec3.set(Vy, p * w, y * w, m * w);
18051
- return this.Cl(t, A, M, _);
18052
- }
18053
- Al(t, e) {
18054
+ const g = i && i[r], v = e && e[g], x = s.getZoom(), b = v && v.feature && v.feature.properties, w = this.Ml(x, b);
18055
+ this._l && (l = this._l(x, b)), this.Sl && (h = this.Sl(x, b)), this.kl && (u = this.kl(x, b));
18056
+ const A = n.vec3.set(Uy, l * a, h * a, u * a);
18057
+ this.Pl && (c = this.Pl(x, b)), this.Tl && (f = this.Tl(x, b)), this.Fl && (d = this.Fl(x, b));
18058
+ const M = n.vec3.set(Vy, c, f, d);
18059
+ this.Ol && (p = this.Ol(x, b)), this.Il && (y = this.Il(x, b)), this.Cl && (m = this.Cl(x, b));
18060
+ const _ = n.vec3.set(jy, p * w, y * w, m * w);
18061
+ return this.El(t, A, M, _);
18062
+ }
18063
+ Ml(t, e) {
18054
18064
  const n = this.symbolDef[0];
18055
- let i = this.El ? this.El(t, e) : n.modelHeight;
18065
+ let i = this.Dl ? this.Dl(t, e) : n.modelHeight;
18056
18066
  if (C(i)) return 1;
18057
- const r = this.Dl[0];
18067
+ const r = this.Nl[0];
18058
18068
  return i / Math.abs(r.max[1] - r.min[1]);
18059
18069
  }
18060
18070
  getShaderConfig() {
@@ -18062,40 +18072,40 @@
18062
18072
  return t.positionAttribute = "POSITION", t.normalAttribute = "NORMAL", t;
18063
18073
  }
18064
18074
  init(t) {
18065
- super.init(t), this.sl();
18075
+ super.init(t), this.ol();
18066
18076
  }
18067
- rl() {
18077
+ sl() {
18068
18078
  const t = this.symbolDef[0];
18069
- x(t.modelHeight) && (this.El = b(t.modelHeight)), x(t.translationX) && (this.Ml = b(t.translationX)),
18070
- x(t.translationY) && (this._l = b(t.translationY)), x(t.translationZ) && (this.Sl = b(t.translationZ)),
18071
- x(t.rotationX) && (this.kl = b(t.rotationX)), x(t.rotationY) && (this.Pl = b(t.rotationY)),
18072
- x(t.rotationZ) && (this.Tl = b(t.rotationZ)), x(t.scaleX) && (this.Fl = b(t.scaleX)),
18073
- x(t.scaleY) && (this.Ol = b(t.scaleY)), x(t.scaleZ) && (this.Il = b(t.scaleZ));
18079
+ x(t.modelHeight) && (this.Dl = b(t.modelHeight)), x(t.translationX) && (this._l = b(t.translationX)),
18080
+ x(t.translationY) && (this.Sl = b(t.translationY)), x(t.translationZ) && (this.kl = b(t.translationZ)),
18081
+ x(t.rotationX) && (this.Pl = b(t.rotationX)), x(t.rotationY) && (this.Tl = b(t.rotationY)),
18082
+ x(t.rotationZ) && (this.Fl = b(t.rotationZ)), x(t.scaleX) && (this.Ol = b(t.scaleX)),
18083
+ x(t.scaleY) && (this.Il = b(t.scaleY)), x(t.scaleZ) && (this.Cl = b(t.scaleZ));
18074
18084
  }
18075
- hl() {
18076
- return !!(this.El && !this.El.isFeatureConstant || this.Ml && !this.Ml.isFeatureConstant || this._l && !this._l.isFeatureConstant || this.Sl && !this.Sl.isFeatureConstant || this.kl && !this.kl.isFeatureConstant || this.Pl && !this.Pl.isFeatureConstant || this.Tl && !this.Tl.isFeatureConstant || this.Fl && !this.Fl.isFeatureConstant || this.Ol && !this.Ol.isFeatureConstant || this.Il && !this.Il.isFeatureConstant);
18085
+ ul() {
18086
+ return !!(this.Dl && !this.Dl.isFeatureConstant || this._l && !this._l.isFeatureConstant || this.Sl && !this.Sl.isFeatureConstant || this.kl && !this.kl.isFeatureConstant || this.Pl && !this.Pl.isFeatureConstant || this.Tl && !this.Tl.isFeatureConstant || this.Fl && !this.Fl.isFeatureConstant || this.Ol && !this.Ol.isFeatureConstant || this.Il && !this.Il.isFeatureConstant || this.Cl && !this.Cl.isFeatureConstant);
18077
18087
  }
18078
- sl() {
18079
- if (this.ol) return;
18080
- this.ol = [], this.xl = [], this.Dl = [], this.cl = [];
18088
+ ol() {
18089
+ if (this.al) return;
18090
+ this.al = [], this.wl = [], this.Nl = [], this.fl = [];
18081
18091
  const t = this.getSymbols();
18082
- this.Nl = 0;
18092
+ this.Rl = 0;
18083
18093
  for (let e = 0; e < t.length; e++) {
18084
18094
  const n = t[e].url || "pyramid";
18085
- this.il.loginGLTF(n);
18086
- const i = this.il.getGLTF(n);
18095
+ this.rl.loginGLTF(n);
18096
+ const i = this.rl.getGLTF(n);
18087
18097
  if (i.then) i.then(n => {
18088
- if (!n.gltfPack) return this.Nl++, void (this.Nl >= t.length && (this.nl = !0, this.setToRedraw(!0)));
18098
+ if (!n.gltfPack) return this.Rl++, void (this.Rl >= t.length && (this.il = !0, this.setToRedraw(!0)));
18089
18099
  const {gltfPack: i, json: r, bbox: s} = n;
18090
- this.ol[e] = [ i ], this.cl[e] = i.getMeshesInfo(), this.xl[e] = r, this.Dl[e] = s,
18091
- this.Nl++, this.Nl >= t.length && (this.nl = !0), this.setToRedraw(!0);
18100
+ this.al[e] = [ i ], this.fl[e] = i.getMeshesInfo(), this.wl[e] = r, this.Nl[e] = s,
18101
+ this.Rl++, this.Rl >= t.length && (this.il = !0), this.setToRedraw(!0);
18092
18102
  }); else {
18093
18103
  const {gltfPack: t, json: n, bbox: r} = i;
18094
- t && (this.ol[e] = [ t ], this.cl[e] = t.getMeshesInfo(), this.xl[e] = n, this.Dl[e] = r,
18095
- this.Nl++);
18104
+ t && (this.al[e] = [ t ], this.fl[e] = t.getMeshesInfo(), this.wl[e] = n, this.Nl[e] = r,
18105
+ this.Rl++);
18096
18106
  }
18097
18107
  }
18098
- this.Nl >= t.length && (this.nl = !0);
18108
+ this.Rl >= t.length && (this.il = !0);
18099
18109
  }
18100
18110
  getPickingVert() {
18101
18111
  return "\n attribute vec3 aPosition;\n uniform mat4 projViewModelMatrix;\n uniform mat4 modelMatrix;\n uniform mat4 positionMatrix;\n //引入fbo picking的vert相关函数\n #include <fbo_picking_vert>\n #include <get_output>\n void main()\n {\n mat4 localPositionMatrix = getPositionMatrix();\n vec4 localPosition = getPosition(aPosition);\n\n gl_Position = projViewModelMatrix * localPositionMatrix * localPosition;\n //传入gl_Position的depth值\n fbo_picking_setData(gl_Position.w, true);\n }";
@@ -18104,10 +18114,10 @@
18104
18114
  if (t) {
18105
18115
  this.scene.removeMesh(t);
18106
18116
  for (let e = 0; e < t.length; e++) {
18107
- const n = this.vl && this.vl[t[e].uuid];
18117
+ const n = this.xl && this.xl[t[e].uuid];
18108
18118
  if (n) {
18109
18119
  for (const t in n) n[t].jointTexture && n[t].jointTexture.destroy();
18110
- delete this.vl[t[e].uuid];
18120
+ delete this.xl[t[e].uuid];
18111
18121
  }
18112
18122
  t[e].disposeInstanceData(), t[e].dispose();
18113
18123
  }
@@ -18118,39 +18128,39 @@
18118
18128
  const t = this.getSymbols();
18119
18129
  for (let e = 0; e < t.length; e++) {
18120
18130
  const n = t[e].url || "pyramid";
18121
- this.il.logoutGLTF(n);
18131
+ this.rl.logoutGLTF(n);
18122
18132
  }
18123
- if (this.vl) {
18124
- for (const t in this.vl) {
18125
- const e = this.vl[t];
18133
+ if (this.xl) {
18134
+ for (const t in this.xl) {
18135
+ const e = this.xl[t];
18126
18136
  for (const t in e) e[t].jointTexture && e[t].jointTexture.destroy();
18127
18137
  }
18128
- delete this.vl;
18138
+ delete this.xl;
18129
18139
  }
18130
- delete this.ml;
18140
+ delete this.vl;
18131
18141
  }
18132
- Cl(t, e, i, r) {
18133
- const s = n.vec3.set(zy, ...e || By), o = i || Gy, a = r || Wy, l = n.quat.fromEuler(jy, o[0], o[1], o[2]);
18142
+ El(t, e, i, r) {
18143
+ const s = n.vec3.set(Hy, ...e || Gy), o = i || Wy, a = r || $y, l = n.quat.fromEuler(By, o[0], o[1], o[2]);
18134
18144
  return n.mat4.fromRotationTranslationScale(t, l, s, a);
18135
18145
  }
18136
18146
  };
18137
- class Ky extends(Jy(Oy)){
18147
+ class Zy extends(Ky(Iy)){
18138
18148
  getMaterialClazz(t) {
18139
18149
  return t.diffuseFactor ? n.reshader.PhongSpecularGlossinessMaterial : n.reshader.PhongMaterial;
18140
18150
  }
18141
18151
  }
18142
- class Zy extends(Jy(Dy)){
18152
+ class Qy extends(Ky(Ny)){
18143
18153
  getMaterialClazz(t) {
18144
18154
  return t.specularGlossinessTexture || t.diffuseTexture ? n.reshader.pbr.StandardSpecularGlossinessMaterial : n.reshader.pbr.StandardMaterial;
18145
18155
  }
18146
18156
  }
18147
- const {getPBRUniforms: Qy} = n.reshader.pbr.PBRUtils, tm = {
18157
+ const {getPBRUniforms: tm} = n.reshader.pbr.PBRUtils, em = {
18148
18158
  color: [ 2.0303, 2.028, 2.028 ],
18149
18159
  direction: [ 0, -.2717, -1 ]
18150
- }, em = {
18160
+ }, nm = {
18151
18161
  index: 0
18152
- }, nm = [ 0, 0, 0 ], im = [ 2, 2 ];
18153
- class rm extends Df {
18162
+ }, im = [ 0, 0, 0 ], rm = [ 2, 2 ];
18163
+ class sm extends Df {
18154
18164
  supportRenderMode(t) {
18155
18165
  return "fxaa" === t || "fxaaBeforeTaa" === t;
18156
18166
  }
@@ -18165,7 +18175,7 @@
18165
18175
  }
18166
18176
  needToRedraw() {
18167
18177
  if (super.needToRedraw()) return !0;
18168
- return this.getSymbol(em).animation;
18178
+ return this.getSymbol(nm).animation;
18169
18179
  }
18170
18180
  createMesh(t, e) {
18171
18181
  const {geometry: i} = t;
@@ -18174,29 +18184,29 @@
18174
18184
  castShadow: !1,
18175
18185
  picking: !0
18176
18186
  });
18177
- return r.properties.symbolIndex = em, r.setLocalTransform(e), r;
18187
+ return r.properties.symbolIndex = nm, r.setLocalTransform(e), r;
18178
18188
  }
18179
18189
  callShader(t, e) {
18180
18190
  super.callShader(t, e), this.transformWater();
18181
- const n = this.Rl(this.getMap(), e);
18182
- this.xs += this.renderer.render(this.Ll, n, this.zl, this.getRenderFBO(e));
18191
+ const n = this.zl(this.getMap(), e);
18192
+ this.xs += this.renderer.render(this.Ll, n, this.Hl, this.getRenderFBO(e));
18183
18193
  }
18184
18194
  addMesh(t, e) {
18185
18195
  this.Ks(t, e), super.addMesh(...arguments);
18186
18196
  }
18187
18197
  Ks(t) {
18188
- const e = this.getSymbol(em).ssr;
18198
+ const e = this.getSymbol(nm).ssr;
18189
18199
  for (let n = 0; n < t.length; n++) t[n].ssr = e ? 1 : 0;
18190
18200
  }
18191
18201
  paint(t) {
18192
18202
  t.states && t.states.includesChanged && (this.shader.dispose(), this.Ll.dispose(),
18193
18203
  this.Ys(t));
18194
- const e = !!t.ssr && this.getSymbol(em).ssr, n = this.Ll, i = n.shaderDefines;
18204
+ const e = !!t.ssr && this.getSymbol(nm).ssr, n = this.Ll, i = n.shaderDefines;
18195
18205
  if (e) {
18196
- const e = zl({}, i, t.ssr.defines);
18206
+ const e = Ll({}, i, t.ssr.defines);
18197
18207
  n.shaderDefines = e;
18198
18208
  }
18199
- this.updateIBLDefines(n), this.Hl.ssr = e ? 1 : 0, super.paint(t), e && (n.shaderDefines = i);
18209
+ this.updateIBLDefines(n), this.Ul.ssr = e ? 1 : 0, super.paint(t), e && (n.shaderDefines = i);
18200
18210
  }
18201
18211
  init(t) {
18202
18212
  this.createIBLTextures();
@@ -18214,38 +18224,38 @@
18214
18224
  extraCommandProps: {
18215
18225
  viewport: this.pickingViewport
18216
18226
  }
18217
- }, this.pickingFBO, this.getMap()) ]), this.Ul();
18227
+ }, this.pickingFBO, this.getMap()) ]), this.Vl();
18218
18228
  }
18219
- Ul() {
18229
+ Vl() {
18220
18230
  const t = this.regl;
18221
- this.Vl || (this.Vl = t.texture(2));
18231
+ this.jl || (this.jl = t.texture(2));
18222
18232
  const e = this.getSymbol({
18223
18233
  index: 0
18224
18234
  }), n = e.texWaveNormal, i = this.getCachedTexture(n), r = this;
18225
- if (i) this.jl || (i.isLoading ? setTimeout(() => {
18226
- this.shader && this.Ul();
18227
- }, 20) : this.jl = this.Bl(t, i)); else {
18235
+ if (i) this.Bl || (i.isLoading ? setTimeout(() => {
18236
+ this.shader && this.Vl();
18237
+ }, 20) : this.Bl = this.Gl(t, i)); else {
18228
18238
  const e = new Image;
18229
18239
  e.isLoading = !0, e.onload = function() {
18230
- delete this.isLoading, r.jl = r.Bl(t, this), r.setToRedraw();
18240
+ delete this.isLoading, r.Bl = r.Gl(t, this), r.setToRedraw();
18231
18241
  }, e.onerror = () => {
18232
18242
  console.error("invalid water wave normal texture:" + n);
18233
18243
  }, this.addCachedTexture(n, e), e.src = n;
18234
18244
  }
18235
18245
  const s = e.texWavePerturbation, o = this.getCachedTexture(s);
18236
- if (o) this.Gl || (o.isLoading ? setTimeout(() => {
18237
- this.Ul(), this.shader;
18238
- }, 20) : this.Gl = this.Bl(t, o)); else {
18246
+ if (o) this.Wl || (o.isLoading ? setTimeout(() => {
18247
+ this.Vl(), this.shader;
18248
+ }, 20) : this.Wl = this.Gl(t, o)); else {
18239
18249
  const e = new Image;
18240
18250
  e.isLoading = !0, e.onload = function() {
18241
- delete this.isLoading, r.Gl = r.Bl(t, this), r.setToRedraw();
18251
+ delete this.isLoading, r.Wl = r.Gl(t, this), r.setToRedraw();
18242
18252
  }, e.onerror = () => {
18243
18253
  console.error("invalid water wave perturbation texture:" + s);
18244
18254
  }, this.addCachedTexture(s, e), e.src = s;
18245
18255
  }
18246
18256
  }
18247
- Bl(t, e) {
18248
- return this.Vl ? t.texture({
18257
+ Gl(t, e) {
18258
+ return this.jl ? t.texture({
18249
18259
  width: e.width,
18250
18260
  height: e.height,
18251
18261
  mag: "linear",
@@ -18367,82 +18377,82 @@
18367
18377
  projViewMatrix: t.projViewMatrix
18368
18378
  };
18369
18379
  }
18370
- Rl(t, e) {
18371
- const {iblTexes: i, dfgLUT: r} = this.getIBLRes(), s = Qy(t, i, r, e && e.ssr, e && e.jitter), o = t.getLightManager();
18380
+ zl(t, e) {
18381
+ const {iblTexes: i, dfgLUT: r} = this.getIBLRes(), s = tm(t, i, r, e && e.ssr, e && e.jitter), o = t.getLightManager();
18372
18382
  let a = o && o.getDirectionalLight() || {};
18373
- const l = o && o.getAmbientLight() || {}, h = this.getSymbol(em), u = this.Wl = this.Wl || [], c = this.$l = this.$l || [];
18383
+ const l = o && o.getAmbientLight() || {}, h = this.getSymbol(nm), u = this.$l = this.$l || [], c = this.Xl = this.Xl || [];
18374
18384
  n.vec4.set(c, .09, h.uvScale || 3, .03, -.5);
18375
- zl(s, {
18385
+ Ll(s, {
18376
18386
  ambientColor: l.color || [ .2, .2, .2 ],
18377
18387
  viewMatrix: t.viewMatrix,
18378
- lightDirection: a.direction || tm.direction,
18379
- lightColor: a.color || tm.color,
18388
+ lightDirection: a.direction || em.direction,
18389
+ lightColor: a.color || em.color,
18380
18390
  camPos: t.cameraPosition,
18381
18391
  timeElapsed: h.animation ? (this.layer.getRenderer().getFrameTimestamp() || 0) / (1 / (h.waterSpeed || 1) * 1e4) : 0,
18382
- normalTexture: this.jl || this.Vl,
18383
- heightTexture: this.Gl || this.Vl,
18392
+ normalTexture: this.Bl || this.jl,
18393
+ heightTexture: this.Wl || this.jl,
18384
18394
  waveParams: c,
18385
- waterDir: sm(u, h.waterDirection || 0),
18395
+ waterDir: om(u, h.waterDirection || 0),
18386
18396
  waterBaseColor: h.waterBaseColor || [ .1451, .2588, .4863, 1 ],
18387
18397
  contrast: h.contrast || 1,
18388
- hsv: h.hsv || nm
18398
+ hsv: h.hsv || im
18389
18399
  });
18390
18400
  const f = this.layer.getRenderer();
18391
- return s.layerOpacity = f.In(), this.setIncludeUniformValues(s, e), e && e.ssr && e.ssr.renderUniforms && zl(s, e.ssr.renderUniforms),
18401
+ return s.layerOpacity = f.In(), this.setIncludeUniformValues(s, e), e && e.ssr && e.ssr.renderUniforms && Ll(s, e.ssr.renderUniforms),
18392
18402
  s;
18393
18403
  }
18394
18404
  delete() {
18395
- super.delete(), this.Vl && (this.Vl.destroy(), delete this.Vl), this.jl && this.jl.destroy(),
18396
- this.Gl && this.Gl.destroy(), this.shader && (this.shader.dispose(), delete this.shader),
18397
- this.Ll && this.Ll.dispose(), this.Hl && (this.Hl.geometry.dispose(), this.Hl.material && this.Hl.material.dispose(),
18398
- this.Hl.dispose(), delete this.Hl), this.disposeIBLTextures();
18405
+ super.delete(), this.jl && (this.jl.destroy(), delete this.jl), this.Bl && this.Bl.destroy(),
18406
+ this.Wl && this.Wl.destroy(), this.shader && (this.shader.dispose(), delete this.shader),
18407
+ this.Ll && this.Ll.dispose(), this.Ul && (this.Ul.geometry.dispose(), this.Ul.material && this.Ul.material.dispose(),
18408
+ this.Ul.dispose(), delete this.Ul), this.disposeIBLTextures();
18399
18409
  }
18400
18410
  createGround() {
18401
18411
  const t = new n.reshader.Plane;
18402
18412
  t.data.aTexCoord = new Uint8Array([ 0, 1, 1, 1, 0, 0, 1, 0 ]), t.generateBuffers(this.renderer.regl),
18403
- this.Hl = new n.reshader.Mesh(t, null, {
18413
+ this.Ul = new n.reshader.Mesh(t, null, {
18404
18414
  castShadow: !1
18405
- }), this.zl = new n.reshader.Scene([ this.Hl ]);
18415
+ }), this.Hl = new n.reshader.Scene([ this.Ul ]);
18406
18416
  }
18407
18417
  transformWater() {
18408
- const t = this.getMap(), e = n.GroundPainter.getGroundTransform(this.Hl.localTransform, t);
18409
- this.Hl.setLocalTransform(e);
18410
- const i = t._get2DExtentAtRes(t.getGLRes()), r = i.getWidth(), s = i.getHeight(), o = t.cameraLookAt, a = o[0] - r, l = o[1] + s, h = a / im[0], u = l / im[1], c = h % 1, f = u % 1, d = .3737 * h % 1, p = .3737 * u % 1, y = r / im[0] * 2, m = s / im[1] * 2;
18411
- this.Hl.setUniform("uvOffset", [ c, f ]), this.Hl.setUniform("noiseUvOffset", [ d, p ]),
18412
- this.Hl.setUniform("uvScale", [ y, -m ]);
18418
+ const t = this.getMap(), e = n.GroundPainter.getGroundTransform(this.Ul.localTransform, t);
18419
+ this.Ul.setLocalTransform(e);
18420
+ const i = t._get2DExtentAtRes(t.getGLRes()), r = i.getWidth(), s = i.getHeight(), o = t.cameraLookAt, a = o[0] - r, l = o[1] + s, h = a / rm[0], u = l / rm[1], c = h % 1, f = u % 1, d = .3737 * h % 1, p = .3737 * u % 1, y = r / rm[0] * 2, m = s / rm[1] * 2;
18421
+ this.Ul.setUniform("uvOffset", [ c, f ]), this.Ul.setUniform("noiseUvOffset", [ d, p ]),
18422
+ this.Ul.setUniform("uvScale", [ y, -m ]);
18413
18423
  }
18414
18424
  }
18415
- function sm(t, e) {
18425
+ function om(t, e) {
18416
18426
  return e = function(t) {
18417
18427
  return Math.PI * t / 180;
18418
18428
  }(e), t[0] = Math.sin(e), t[1] = Math.cos(e), t;
18419
18429
  }
18420
- const om = Xc("fill", Xf);
18421
- om.registerAt(_h);
18422
- const am = Xc("line", Kf);
18430
+ const am = Xc("fill", Xf);
18423
18431
  am.registerAt(_h);
18424
- const lm = Xc("line-gradient", Zf);
18432
+ const lm = Xc("line", Kf);
18425
18433
  lm.registerAt(_h);
18426
- const hm = Xc("icon", Mp);
18434
+ const hm = Xc("line-gradient", Zf);
18427
18435
  hm.registerAt(_h);
18428
- const um = Xc("text", ly);
18436
+ const um = Xc("icon", _p);
18429
18437
  um.registerAt(_h);
18430
- const cm = Xc("native-line", my);
18438
+ const cm = Xc("text", hy);
18431
18439
  cm.registerAt(_h);
18432
- Xc("native-point", dy).registerAt(_h);
18433
- const fm = Xc("phong", Oy);
18440
+ const fm = Xc("native-line", gy);
18434
18441
  fm.registerAt(_h);
18435
- const dm = Xc("wireframe", Cy);
18442
+ Xc("native-point", py).registerAt(_h);
18443
+ const dm = Xc("phong", Iy);
18436
18444
  dm.registerAt(_h);
18437
- const pm = Xc("lit", Dy);
18445
+ const pm = Xc("wireframe", Ey);
18438
18446
  pm.registerAt(_h);
18439
- const ym = Xc("tube", Ly);
18447
+ const ym = Xc("lit", Ny);
18440
18448
  ym.registerAt(_h);
18441
- const mm = Xc("gltf-phong", Ky);
18449
+ const mm = Xc("tube", Ly);
18442
18450
  mm.registerAt(_h);
18443
- const gm = Xc("gltf-lit", Zy);
18451
+ const gm = Xc("gltf-phong", Zy);
18444
18452
  gm.registerAt(_h);
18445
- const vm = Xc("heatmap", class extends Df {
18453
+ const vm = Xc("gltf-lit", Qy);
18454
+ vm.registerAt(_h);
18455
+ const xm = Xc("heatmap", class extends Df {
18446
18456
  createFnTypeConfig(t, e) {
18447
18457
  const n = b(e.heatmapWeight), i = new Int16Array(1);
18448
18458
  return [ {
@@ -18479,7 +18489,7 @@
18479
18489
  }
18480
18490
  callRenderer(t, e, n) {
18481
18491
  const i = this.getRenderFBO(n);
18482
- this.xs += this.Xl.render(this.scene, e, i);
18492
+ this.xs += this.Yl.render(this.scene, e, i);
18483
18493
  }
18484
18494
  getUniformValues(t) {
18485
18495
  const e = this.getSymbol({
@@ -18496,21 +18506,21 @@
18496
18506
  return this.scene.getMeshes();
18497
18507
  }
18498
18508
  delete() {
18499
- super.delete(...arguments), this.Xl.dispose(), delete this.Xl;
18509
+ super.delete(...arguments), this.Yl.dispose(), delete this.Yl;
18500
18510
  }
18501
18511
  init() {
18502
18512
  const t = this.regl;
18503
18513
  this.renderer = new n.reshader.Renderer(t);
18504
18514
  const e = this.getPolygonOffset(), i = this.getSymbols()[0];
18505
- this.Xl = new n.HeatmapProcess(this.regl, this.sceneConfig, this.layer, i.heatmapColor, null, e);
18515
+ this.Yl = new n.HeatmapProcess(this.regl, this.sceneConfig, this.layer, i.heatmapColor, null, e);
18506
18516
  }
18507
18517
  });
18508
- vm.registerAt(_h);
18509
- const xm = Xc("water", rm);
18510
- xm.registerAt(_h), Lh.registerPainter("lit", Dy), Lh.registerPainter("icon", Mp),
18511
- Lh.registerPainter("fill", Xf), Lh.registerPainter("line", Kf), Lh.registerPainter("line-gradient", Zf),
18512
- Lh.registerPainter("water", rm), Lh.registerPainter("tube", Ly), n.reshader.ShaderLib.register("vt_position_vert", "#ifdef HAS_TERRAIN_ALTITUDE\n attribute float aTerrainAltitude;\n#endif\nuniform float minAltitude;\n#ifdef HAS_ALTITUDE\n vec3 unpackVTPosition() {\n float altitude = aAltitude;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(aPosition, altitude);\n }\n#else\n float position_modValue = 16384.0;\n float position_delta = 0.00001;\n vec3 unpackVTPosition() {\n float z = aPosition.z;\n vec2 pos = sign(aPosition.xy + position_delta) * mod(abs(aPosition.xy), position_modValue);\n vec2 highs = floor(abs(aPosition.xy) / position_modValue);\n float altitude = sign(z + position_delta) * (highs.x * 2.0 + highs.y) * pow(2.0, 15.0) + z;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(pos, altitude);\n }\n#endif"),
18513
- _h.VERSION = "0.92.2", Lh.VERSION = "0.92.2";
18518
+ xm.registerAt(_h);
18519
+ const bm = Xc("water", sm);
18520
+ bm.registerAt(_h), zh.registerPainter("lit", Ny), zh.registerPainter("icon", _p),
18521
+ zh.registerPainter("fill", Xf), zh.registerPainter("line", Kf), zh.registerPainter("line-gradient", Zf),
18522
+ zh.registerPainter("water", sm), zh.registerPainter("tube", Ly), n.reshader.ShaderLib.register("vt_position_vert", "#ifdef HAS_TERRAIN_ALTITUDE\n attribute float aTerrainAltitude;\n#endif\nuniform float minAltitude;\n#ifdef HAS_ALTITUDE\n vec3 unpackVTPosition() {\n float altitude = aAltitude;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(aPosition, altitude);\n }\n#else\n float position_modValue = 16384.0;\n float position_delta = 0.00001;\n vec3 unpackVTPosition() {\n float z = aPosition.z;\n vec2 pos = sign(aPosition.xy + position_delta) * mod(abs(aPosition.xy), position_modValue);\n vec2 highs = floor(abs(aPosition.xy) / position_modValue);\n float altitude = sign(z + position_delta) * (highs.x * 2.0 + highs.y) * pow(2.0, 15.0) + z;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(pos, altitude);\n }\n#endif"),
18523
+ _h.VERSION = "0.92.3", zh.VERSION = "0.92.3";
18514
18524
  if (s.mat4.create(), s.transcoders) {
18515
18525
  const t = r.Map.VERSION;
18516
18526
  if (t.indexOf("1.0.0-beta") >= 0 || t.indexOf("1.0.0-alpha") >= 0) {
@@ -18520,16 +18530,16 @@
18520
18530
  return s.transcoders.inject(o);
18521
18531
  }));
18522
18532
  } else r.registerWorkerAdapter("@maptalks/vt", o);
18523
- t.ExtrudePolygonLayer = _c, t.FillPainter = Xf, t.FillPlugin = om, t.FilterUtil = ho,
18524
- t.GLTFPhongPlugin = mm, t.GLTFStandardPlugin = gm, t.GeoJSONVectorTileLayer = Eh,
18525
- t.HeatmapPlugin = vm, t.IconPainter = Mp, t.IconPlugin = hm, t.LineGradientPlugin = lm,
18526
- t.LinePainter = Kf, t.LinePlugin = am, t.LineStringLayer = hu, t.LitPlugin = pm,
18527
- t.MapboxVectorTileLayer = Ih, t.NativeLinePainter = my, t.NativeLinePlugin = cm,
18528
- t.NativePointPainter = dy, t.PackUtil = fl, t.PhongPainter = Oy, t.PhongPlugin = fm,
18533
+ t.ExtrudePolygonLayer = _c, t.FillPainter = Xf, t.FillPlugin = am, t.FilterUtil = ho,
18534
+ t.GLTFPhongPlugin = gm, t.GLTFStandardPlugin = vm, t.GeoJSONVectorTileLayer = Eh,
18535
+ t.HeatmapPlugin = xm, t.IconPainter = _p, t.IconPlugin = um, t.LineGradientPlugin = hm,
18536
+ t.LinePainter = Kf, t.LinePlugin = lm, t.LineStringLayer = hu, t.LitPlugin = ym,
18537
+ t.MapboxVectorTileLayer = Ih, t.NativeLinePainter = gy, t.NativeLinePlugin = fm,
18538
+ t.NativePointPainter = py, t.PackUtil = fl, t.PhongPainter = Iy, t.PhongPlugin = dm,
18529
18539
  t.PointLayer = lu, t.PolygonLayer = cu, t.SYMBOLS_NEED_REBUILD_IN_VECTOR = xl, t.SYMBOLS_NEED_REBUILD_IN_VT = vl,
18530
- t.TextPainter = ly, t.TextPlugin = um, t.TubePlugin = ym, t.Vector3DLayer = Lh,
18531
- t.VectorTileLayer = _h, t.VectorTileLayerRenderer = ah, t.WaterPlugin = xm, t.WireframePainter = Cy,
18532
- t.WireframePlugin = dm, Object.defineProperty(t, "t", {
18540
+ t.TextPainter = hy, t.TextPlugin = cm, t.TubePlugin = mm, t.Vector3DLayer = zh,
18541
+ t.VectorTileLayer = _h, t.VectorTileLayerRenderer = ah, t.WaterPlugin = bm, t.WireframePainter = Ey,
18542
+ t.WireframePlugin = pm, Object.defineProperty(t, "t", {
18533
18543
  value: !0
18534
- }), "undefined" != typeof console && console.log("@maptalks/vt v0.92.2");
18544
+ }), "undefined" != typeof console && console.log("@maptalks/vt v0.92.3");
18535
18545
  }));