@maptalks/vt 0.119.0 → 0.121.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.119.0
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+ * @maptalks/vt v0.121.0
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  * LICENSE : undefined
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  * (c) 2016-2026 maptalks.org
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  */
@@ -107,7 +107,6 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  VERSION: string;
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  ready: boolean;
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  isVectorTileLayer: boolean;
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- hasTerrainMask: boolean;
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  options: VectorTileLayerOptionsType;
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  static loadFrom(url: string, fetchOptions: Record<string, any>): Promise<VectorTileLayer>;
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  constructor(id: string, options: VectorTileLayerOptionsType);
@@ -164,7 +163,7 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  * @return feature state
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  */
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  getFeatureState(source: any): unknown;
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- protected _prepareOptions(): void;
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+ _prepareOptions(): void;
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  forceReload(): this;
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  onWorkerReady(): void;
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  /**
@@ -456,6 +455,7 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  type VectorTileLayerOptionsType = {
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  renderer?: "gl";
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  altitudeProperty?: string;
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+ features?: boolean;
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  schema?: boolean;
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  collision?: boolean;
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  collisionBuffserSize?: number;
@@ -502,8 +502,7 @@ declare class GeoJSONVectorTileLayer extends VectorTileLayer {
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  options: GeoJSONVectorTileLayerOptionsType;
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  features: Record<string, any>;
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  constructor(id: string, options: GeoJSONVectorTileLayerParamOptionsType);
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- onAdd(): void;
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- protected _prepareOptions(): void;
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+ _prepareOptions(): void;
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  getWorkerOptions(): Record<string, any>;
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  setData(data: any): this;
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  getExtent(): maptalks.Extent;
@@ -793,7 +792,7 @@ declare class TileStencilRenderer {
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  _runFilter(m: any): any;
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  getMeshCommand(device: any, mesh: any, renderProps: any): any;
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  _cmdKeys: {};
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- getShaderCommandKey(device: any, mesh: any, renderProps: any): any;
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+ getShaderCommandKey(device: any, mesh: any, renderProps: any): string;
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  createMeshCommand(device: any, mesh: reshader.Mesh, commandProps: any, renderProps: any): any;
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  _compileWGSLSource(defines: any): {
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  vert: any;
@@ -828,23 +827,37 @@ declare class TileStencilRenderer {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
@@ -855,26 +868,41 @@ declare class TileStencilRenderer {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -887,37 +915,90 @@ declare class TileStencilRenderer {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  };
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  clear(options: any): void;
@@ -927,7 +1008,7 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  }, mesh: reshader.Mesh, shaderUniforms: {
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  meshConfig?: {
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  transparent?: boolean;
@@ -1068,11 +1149,13 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
@@ -1081,14 +1164,17 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1099,13 +1185,42 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1113,18 +1228,30 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
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+ width: any;
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+ height: any;
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+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  });
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  }, layout: GPUBindGroupLayout, shaderBuffer: {
@@ -1294,11 +1421,13 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
@@ -1307,14 +1436,17 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1325,13 +1457,42 @@ declare class TileStencilRenderer {
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  height: number;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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+ getCommandKey(): string;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1470
+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
1484
+ _getSize(config: any): {
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+ width: any;
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+ height: any;
1487
+ };
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1339,18 +1500,30 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
1503
+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ _isDirty(newConfig: any): boolean;
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+ _getSize(config: any): {
1516
+ width: any;
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+ height: any;
1518
+ };
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+ getMipLevelCount(data?: any): any;
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+ fillData(texture: any, width: any, height: any): void;
1521
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1522
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1523
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1524
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1525
+ isArrayData(data: any): boolean;
1352
1526
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1353
- addBindGroup(bindGroup: any): void;
1354
1527
  destroy(): void;
1355
1528
  })>, dynamicOffsets: {
1356
1529
  items: any[];
@@ -1531,11 +1704,13 @@ declare class TileStencilRenderer {
1531
1704
  height: number;
1532
1705
  readonly color: any[];
1533
1706
  resize(width: any, height: any): void;
1707
+ getCommandKey(): string;
1534
1708
  _update(): void;
1535
1709
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1536
1710
  setClearOptions(options: any): void;
1537
- _resetClearOptions(): void;
1711
+ resetClearOptions(): void;
1538
1712
  destroy(): void;
1713
+ isDestroyed(): boolean;
1539
1714
  };
1540
1715
  getRenderPassEncoder(fbo: {
1541
1716
  device: any;
@@ -1544,14 +1719,17 @@ declare class TileStencilRenderer {
1544
1719
  height: number;
1545
1720
  readonly color: any[];
1546
1721
  resize(width: any, height: any): void;
1722
+ getCommandKey(): string;
1547
1723
  _update(): void;
1548
1724
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1549
1725
  setClearOptions(options: any): void;
1550
- _resetClearOptions(): void;
1726
+ resetClearOptions(): void;
1551
1727
  destroy(): void;
1728
+ isDestroyed(): boolean;
1552
1729
  }): GPURenderPassEncoder;
1553
1730
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1554
1731
  submit(): void;
1732
+ addToDestroyList(texture: GPUTexture): void;
1555
1733
  preserveDrawingBuffer(canvas: any): void;
1556
1734
  buffer(options: any): any;
1557
1735
  elements(options: any): any;
@@ -1562,13 +1740,42 @@ declare class TileStencilRenderer {
1562
1740
  height: number;
1563
1741
  readonly color: any[];
1564
1742
  resize(width: any, height: any): void;
1743
+ getCommandKey(): string;
1565
1744
  _update(): void;
1566
1745
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1567
1746
  setClearOptions(options: any): void;
1568
- _resetClearOptions(): void;
1747
+ resetClearOptions(): void;
1569
1748
  destroy(): void;
1749
+ isDestroyed(): boolean;
1570
1750
  };
1571
1751
  texture(width: any, height?: any): any;
1752
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1753
+ readonly arrayLayers: number;
1754
+ getMipLevelCount(): any;
1755
+ fillData(texture: any, width: any, height: any): void;
1756
+ texture: GPUTexture;
1757
+ device: any;
1758
+ config: any;
1759
+ version: number;
1760
+ readonly width: any;
1761
+ readonly height: any;
1762
+ updateFilter(): void;
1763
+ resize(width: any, height: any): void;
1764
+ update(config: any): void;
1765
+ _updateTexture(): void;
1766
+ _isDirty(newConfig: any): boolean;
1767
+ _getSize(config: any): {
1768
+ width: any;
1769
+ height: any;
1770
+ };
1771
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1772
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1773
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1774
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1775
+ isArrayData(data: any): boolean;
1776
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1777
+ destroy(): void;
1778
+ };
1572
1779
  clear(options: any): void;
1573
1780
  read(options: any): any;
1574
1781
  destroy(): void;
@@ -1576,18 +1783,30 @@ declare class TileStencilRenderer {
1576
1783
  resetDrawCalls(): void;
1577
1784
  getDrawCalls(): 0;
1578
1785
  _renderToClear(fbo: any): void;
1579
- _getEmptyPipeline(fbo: any): any;
1786
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1580
1787
  };
1581
1788
  config: any;
1789
+ version: number;
1582
1790
  readonly width: any;
1583
1791
  readonly height: any;
1792
+ readonly arrayLayers: number;
1584
1793
  updateFilter(): void;
1585
- _clearBindGroups(): void;
1586
1794
  resize(width: any, height: any): void;
1587
1795
  update(config: any): void;
1588
1796
  _updateTexture(): void;
1797
+ _isDirty(newConfig: any): boolean;
1798
+ _getSize(config: any): {
1799
+ width: any;
1800
+ height: any;
1801
+ };
1802
+ getMipLevelCount(data?: any): any;
1803
+ fillData(texture: any, width: any, height: any): void;
1804
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1805
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1806
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1807
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1808
+ isArrayData(data: any): boolean;
1589
1809
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1590
- addBindGroup(bindGroup: any): void;
1591
1810
  destroy(): void;
1592
1811
  })>, dynamicOffsets: {
1593
1812
  items: any[];
@@ -1603,12 +1822,10 @@ declare class TileStencilRenderer {
1603
1822
  dispose(): void;
1604
1823
  }): {
1605
1824
  bindGroup: GPUBindGroup;
1606
- outdated: boolean;
1607
1825
  uniformTextures?: any;
1608
1826
  };
1609
1827
  copyTextures(bindGroup: {
1610
1828
  bindGroup: GPUBindGroup;
1611
- outdated: boolean;
1612
1829
  uniformTextures?: any;
1613
1830
  }, props: any): void;
1614
1831
  dispose(): void;
@@ -1621,9 +1838,8 @@ declare class TileStencilRenderer {
1621
1838
  key: string;
1622
1839
  };
1623
1840
  }, props: any): any;
1624
- _checkBindGroupTextures(bindGroup: {
1841
+ _checkBindGroupOutdated(bindGroup: {
1625
1842
  bindGroup: GPUBindGroup;
1626
- outdated: boolean;
1627
1843
  uniformTextures?: any;
1628
1844
  }, props: any): boolean;
1629
1845
  _getCurrentRenderPassEncoder(device: {
@@ -1643,23 +1859,37 @@ declare class TileStencilRenderer {
1643
1859
  texture: GPUTexture;
1644
1860
  device: any;
1645
1861
  config: any;
1862
+ version: number;
1646
1863
  readonly width: any;
1647
1864
  readonly height: any;
1865
+ readonly arrayLayers: number;
1648
1866
  updateFilter(): void;
1649
- _clearBindGroups(): void;
1650
1867
  resize(width: any, height: any): void;
1651
1868
  update(config: any): void;
1652
1869
  _updateTexture(): void;
1870
+ _isDirty(newConfig: any): boolean;
1871
+ _getSize(config: any): {
1872
+ width: any;
1873
+ height: any;
1874
+ };
1875
+ getMipLevelCount(data?: any): any;
1876
+ fillData(texture: any, width: any, height: any): void;
1877
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1878
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1879
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1880
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1881
+ isArrayData(data: any): boolean;
1653
1882
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1654
- addBindGroup(bindGroup: any): void;
1655
1883
  destroy(): void;
1656
1884
  }[];
1657
1885
  resize(width: any, height: any): void;
1886
+ getCommandKey(): string;
1658
1887
  _update(): void;
1659
1888
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1660
1889
  setClearOptions(options: any): void;
1661
- _resetClearOptions(): void;
1890
+ resetClearOptions(): void;
1662
1891
  destroy(): void;
1892
+ isDestroyed(): boolean;
1663
1893
  };
1664
1894
  getRenderPassEncoder(fbo: {
1665
1895
  device: any;
@@ -1670,26 +1900,41 @@ declare class TileStencilRenderer {
1670
1900
  texture: GPUTexture;
1671
1901
  device: any;
1672
1902
  config: any;
1903
+ version: number;
1673
1904
  readonly width: any;
1674
1905
  readonly height: any;
1906
+ readonly arrayLayers: number;
1675
1907
  updateFilter(): void;
1676
- _clearBindGroups(): void;
1677
1908
  resize(width: any, height: any): void;
1678
1909
  update(config: any): void;
1679
1910
  _updateTexture(): void;
1911
+ _isDirty(newConfig: any): boolean;
1912
+ _getSize(config: any): {
1913
+ width: any;
1914
+ height: any;
1915
+ };
1916
+ getMipLevelCount(data?: any): any;
1917
+ fillData(texture: any, width: any, height: any): void;
1918
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1919
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1920
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1921
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1922
+ isArrayData(data: any): boolean;
1680
1923
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1681
- addBindGroup(bindGroup: any): void;
1682
1924
  destroy(): void;
1683
1925
  }[];
1684
1926
  resize(width: any, height: any): void;
1927
+ getCommandKey(): string;
1685
1928
  _update(): void;
1686
1929
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1687
1930
  setClearOptions(options: any): void;
1688
- _resetClearOptions(): void;
1931
+ resetClearOptions(): void;
1689
1932
  destroy(): void;
1933
+ isDestroyed(): boolean;
1690
1934
  }): GPURenderPassEncoder;
1691
1935
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1692
1936
  submit(): void;
1937
+ addToDestroyList(texture: GPUTexture): void;
1693
1938
  preserveDrawingBuffer(canvas: any): void;
1694
1939
  buffer(options: any): any;
1695
1940
  elements(options: any): any;
@@ -1702,37 +1947,90 @@ declare class TileStencilRenderer {
1702
1947
  texture: GPUTexture;
1703
1948
  device: any;
1704
1949
  config: any;
1950
+ version: number;
1705
1951
  readonly width: any;
1706
1952
  readonly height: any;
1953
+ readonly arrayLayers: number;
1707
1954
  updateFilter(): void;
1708
- _clearBindGroups(): void;
1709
1955
  resize(width: any, height: any): void;
1710
1956
  update(config: any): void;
1711
1957
  _updateTexture(): void;
1958
+ _isDirty(newConfig: any): boolean;
1959
+ _getSize(config: any): {
1960
+ width: any;
1961
+ height: any;
1962
+ };
1963
+ getMipLevelCount(data?: any): any;
1964
+ fillData(texture: any, width: any, height: any): void;
1965
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1966
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1967
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1968
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1969
+ isArrayData(data: any): boolean;
1712
1970
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1713
- addBindGroup(bindGroup: any): void;
1714
1971
  destroy(): void;
1715
1972
  }[];
1716
1973
  resize(width: any, height: any): void;
1974
+ getCommandKey(): string;
1717
1975
  _update(): void;
1718
1976
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1719
1977
  setClearOptions(options: any): void;
1720
- _resetClearOptions(): void;
1978
+ resetClearOptions(): void;
1721
1979
  destroy(): void;
1980
+ isDestroyed(): boolean;
1722
1981
  };
1723
1982
  texture(width: any, height?: any): {
1724
1983
  texture: GPUTexture;
1725
1984
  device: any;
1726
1985
  config: any;
1986
+ version: number;
1987
+ readonly width: any;
1988
+ readonly height: any;
1989
+ readonly arrayLayers: number;
1990
+ updateFilter(): void;
1991
+ resize(width: any, height: any): void;
1992
+ update(config: any): void;
1993
+ _updateTexture(): void;
1994
+ _isDirty(newConfig: any): boolean;
1995
+ _getSize(config: any): {
1996
+ width: any;
1997
+ height: any;
1998
+ };
1999
+ getMipLevelCount(data?: any): any;
2000
+ fillData(texture: any, width: any, height: any): void;
2001
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
2002
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
2003
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
2004
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
2005
+ isArrayData(data: any): boolean;
2006
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
2007
+ destroy(): void;
2008
+ };
2009
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
2010
+ readonly arrayLayers: number;
2011
+ getMipLevelCount(): any;
2012
+ fillData(texture: any, width: any, height: any): void;
2013
+ texture: GPUTexture;
2014
+ device: any;
2015
+ config: any;
2016
+ version: number;
1727
2017
  readonly width: any;
1728
2018
  readonly height: any;
1729
2019
  updateFilter(): void;
1730
- _clearBindGroups(): void;
1731
2020
  resize(width: any, height: any): void;
1732
2021
  update(config: any): void;
1733
2022
  _updateTexture(): void;
2023
+ _isDirty(newConfig: any): boolean;
2024
+ _getSize(config: any): {
2025
+ width: any;
2026
+ height: any;
2027
+ };
2028
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
2029
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
2030
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
2031
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
2032
+ isArrayData(data: any): boolean;
1734
2033
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1735
- addBindGroup(bindGroup: any): void;
1736
2034
  destroy(): void;
1737
2035
  };
1738
2036
  clear(options: any): void;
@@ -1742,7 +2040,7 @@ declare class TileStencilRenderer {
1742
2040
  resetDrawCalls(): void;
1743
2041
  getDrawCalls(): 0;
1744
2042
  _renderToClear(fbo: any): void;
1745
- _getEmptyPipeline(fbo: any): any;
2043
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1746
2044
  }): GPURenderPassEncoder;
1747
2045
  setFramebuffer(framebuffer: any): any;
1748
2046
  dispose(): void;
@@ -1867,6 +2165,7 @@ declare const VectorTileLayerRenderer_base: (new (...args: any[]) => {
1867
2165
  isTileCached(tileId: string): boolean;
1868
2166
  isTileFadingIn(tileImage: maptalks_dist_renderer_layer_tilelayer_TileLayerRendererable.TileImage): boolean;
1869
2167
  _drawTiles(tiles: any, parentTiles: any, childTiles: any, placeholders: any, parentContext: any, missedTiles: any, incompleteTiles: any): void;
2168
+ _drawCurrentTiles(tiles: any, parentContext: any): void;
1870
2169
  _drawChildTiles(childTiles: any, parentContext: any): void;
1871
2170
  _drawParentTiles(parentTiles: any, parentContext: any): void;
1872
2171
  onDrawTileStart(context: any, parentContext: any): void;
@@ -2355,7 +2654,7 @@ declare class VectorTileLayerRenderer extends VectorTileLayerRenderer_base {
2355
2654
  renderTerrainSkin(terrainRegl: any, terrainLayer: any, skinImages: any): void;
2356
2655
  isRenderingTerrainSkin: boolean;
2357
2656
  _drawTerrainTile(tile: any): void;
2358
- _endTerrainFrame(skinImages: any): void;
2657
+ _endTerrainFrame(skinImage: any): void;
2359
2658
  drawTile(tileInfo: any, tileData: any, filter: any): void;
2360
2659
  _createOneTile(tileInfo: any, tileData: any): void;
2361
2660
  checkTileInQueue(tileData: any): boolean;