@maptalks/vt 0.119.0 → 0.120.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.119.0
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+ * @maptalks/vt v0.120.0
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  * LICENSE : undefined
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  * (c) 2016-2026 maptalks.org
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  */
@@ -107,7 +107,6 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  VERSION: string;
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  ready: boolean;
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  isVectorTileLayer: boolean;
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- hasTerrainMask: boolean;
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  options: VectorTileLayerOptionsType;
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  static loadFrom(url: string, fetchOptions: Record<string, any>): Promise<VectorTileLayer>;
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  constructor(id: string, options: VectorTileLayerOptionsType);
@@ -456,6 +455,7 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  type VectorTileLayerOptionsType = {
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  renderer?: "gl";
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  altitudeProperty?: string;
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+ features?: boolean;
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  schema?: boolean;
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  collision?: boolean;
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  collisionBuffserSize?: number;
@@ -824,57 +824,76 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -883,41 +902,79 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  };
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  clear(options: any): void;
@@ -927,7 +984,7 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  }, mesh: reshader.Mesh, shaderUniforms: {
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  meshConfig?: {
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  transparent?: boolean;
@@ -1066,29 +1123,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1097,15 +1159,39 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1113,18 +1199,25 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  });
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  }, layout: GPUBindGroupLayout, shaderBuffer: {
@@ -1292,29 +1385,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1323,15 +1421,39 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1339,18 +1461,25 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  })>, dynamicOffsets: {
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  items: any[];
@@ -1529,29 +1658,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
1556
1690
  buffer(options: any): any;
1557
1691
  elements(options: any): any;
@@ -1560,15 +1694,39 @@ declare class TileStencilRenderer {
1560
1694
  options: any;
1561
1695
  width: number;
1562
1696
  height: number;
1697
+ _destroyed: boolean;
1563
1698
  readonly color: any[];
1564
1699
  resize(width: any, height: any): void;
1565
1700
  _update(): void;
1566
1701
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1567
1702
  setClearOptions(options: any): void;
1568
- _resetClearOptions(): void;
1703
+ resetClearOptions(): void;
1569
1704
  destroy(): void;
1705
+ isDestroyed(): boolean;
1570
1706
  };
1571
1707
  texture(width: any, height?: any): any;
1708
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1709
+ readonly arrayLayers: number;
1710
+ getMipLevelCount(): any;
1711
+ fillData(texture: any, width: any, height: any): void;
1712
+ texture: GPUTexture;
1713
+ device: any;
1714
+ config: any;
1715
+ version: number;
1716
+ readonly width: any;
1717
+ readonly height: any;
1718
+ updateFilter(): void;
1719
+ resize(width: any, height: any): void;
1720
+ update(config: any): void;
1721
+ _updateTexture(): void;
1722
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1723
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1724
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1725
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1726
+ isArrayData(data: any): boolean;
1727
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1728
+ destroy(): void;
1729
+ };
1572
1730
  clear(options: any): void;
1573
1731
  read(options: any): any;
1574
1732
  destroy(): void;
@@ -1576,18 +1734,25 @@ declare class TileStencilRenderer {
1576
1734
  resetDrawCalls(): void;
1577
1735
  getDrawCalls(): 0;
1578
1736
  _renderToClear(fbo: any): void;
1579
- _getEmptyPipeline(fbo: any): any;
1737
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1580
1738
  };
1581
1739
  config: any;
1740
+ version: number;
1582
1741
  readonly width: any;
1583
1742
  readonly height: any;
1743
+ readonly arrayLayers: number;
1584
1744
  updateFilter(): void;
1585
- _clearBindGroups(): void;
1586
1745
  resize(width: any, height: any): void;
1587
1746
  update(config: any): void;
1588
1747
  _updateTexture(): void;
1748
+ getMipLevelCount(): any;
1749
+ fillData(texture: any, width: any, height: any): void;
1750
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1751
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1752
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1753
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1754
+ isArrayData(data: any): boolean;
1589
1755
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1590
- addBindGroup(bindGroup: any): void;
1591
1756
  destroy(): void;
1592
1757
  })>, dynamicOffsets: {
1593
1758
  items: any[];
@@ -1603,12 +1768,10 @@ declare class TileStencilRenderer {
1603
1768
  dispose(): void;
1604
1769
  }): {
1605
1770
  bindGroup: GPUBindGroup;
1606
- outdated: boolean;
1607
1771
  uniformTextures?: any;
1608
1772
  };
1609
1773
  copyTextures(bindGroup: {
1610
1774
  bindGroup: GPUBindGroup;
1611
- outdated: boolean;
1612
1775
  uniformTextures?: any;
1613
1776
  }, props: any): void;
1614
1777
  dispose(): void;
@@ -1621,9 +1784,8 @@ declare class TileStencilRenderer {
1621
1784
  key: string;
1622
1785
  };
1623
1786
  }, props: any): any;
1624
- _checkBindGroupTextures(bindGroup: {
1787
+ _checkBindGroupOutdated(bindGroup: {
1625
1788
  bindGroup: GPUBindGroup;
1626
- outdated: boolean;
1627
1789
  uniformTextures?: any;
1628
1790
  }, props: any): boolean;
1629
1791
  _getCurrentRenderPassEncoder(device: {
@@ -1639,57 +1801,76 @@ declare class TileStencilRenderer {
1639
1801
  options: any;
1640
1802
  width: number;
1641
1803
  height: number;
1804
+ _destroyed: boolean;
1642
1805
  readonly color: {
1643
1806
  texture: GPUTexture;
1644
1807
  device: any;
1645
1808
  config: any;
1809
+ version: number;
1646
1810
  readonly width: any;
1647
1811
  readonly height: any;
1812
+ readonly arrayLayers: number;
1648
1813
  updateFilter(): void;
1649
- _clearBindGroups(): void;
1650
1814
  resize(width: any, height: any): void;
1651
1815
  update(config: any): void;
1652
1816
  _updateTexture(): void;
1817
+ getMipLevelCount(): any;
1818
+ fillData(texture: any, width: any, height: any): void;
1819
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1820
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1821
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1822
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1823
+ isArrayData(data: any): boolean;
1653
1824
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1654
- addBindGroup(bindGroup: any): void;
1655
1825
  destroy(): void;
1656
1826
  }[];
1657
1827
  resize(width: any, height: any): void;
1658
1828
  _update(): void;
1659
1829
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1660
1830
  setClearOptions(options: any): void;
1661
- _resetClearOptions(): void;
1831
+ resetClearOptions(): void;
1662
1832
  destroy(): void;
1833
+ isDestroyed(): boolean;
1663
1834
  };
1664
1835
  getRenderPassEncoder(fbo: {
1665
1836
  device: any;
1666
1837
  options: any;
1667
1838
  width: number;
1668
1839
  height: number;
1840
+ _destroyed: boolean;
1669
1841
  readonly color: {
1670
1842
  texture: GPUTexture;
1671
1843
  device: any;
1672
1844
  config: any;
1845
+ version: number;
1673
1846
  readonly width: any;
1674
1847
  readonly height: any;
1848
+ readonly arrayLayers: number;
1675
1849
  updateFilter(): void;
1676
- _clearBindGroups(): void;
1677
1850
  resize(width: any, height: any): void;
1678
1851
  update(config: any): void;
1679
1852
  _updateTexture(): void;
1853
+ getMipLevelCount(): any;
1854
+ fillData(texture: any, width: any, height: any): void;
1855
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1856
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1857
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1858
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1859
+ isArrayData(data: any): boolean;
1680
1860
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1681
- addBindGroup(bindGroup: any): void;
1682
1861
  destroy(): void;
1683
1862
  }[];
1684
1863
  resize(width: any, height: any): void;
1685
1864
  _update(): void;
1686
1865
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1687
1866
  setClearOptions(options: any): void;
1688
- _resetClearOptions(): void;
1867
+ resetClearOptions(): void;
1689
1868
  destroy(): void;
1869
+ isDestroyed(): boolean;
1690
1870
  }): GPURenderPassEncoder;
1691
1871
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1692
1872
  submit(): void;
1873
+ addToDestroyList(texture: GPUTexture): void;
1693
1874
  preserveDrawingBuffer(canvas: any): void;
1694
1875
  buffer(options: any): any;
1695
1876
  elements(options: any): any;
@@ -1698,41 +1879,79 @@ declare class TileStencilRenderer {
1698
1879
  options: any;
1699
1880
  width: number;
1700
1881
  height: number;
1882
+ _destroyed: boolean;
1701
1883
  readonly color: {
1702
1884
  texture: GPUTexture;
1703
1885
  device: any;
1704
1886
  config: any;
1887
+ version: number;
1705
1888
  readonly width: any;
1706
1889
  readonly height: any;
1890
+ readonly arrayLayers: number;
1707
1891
  updateFilter(): void;
1708
- _clearBindGroups(): void;
1709
1892
  resize(width: any, height: any): void;
1710
1893
  update(config: any): void;
1711
1894
  _updateTexture(): void;
1895
+ getMipLevelCount(): any;
1896
+ fillData(texture: any, width: any, height: any): void;
1897
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1898
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1899
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1900
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1901
+ isArrayData(data: any): boolean;
1712
1902
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1713
- addBindGroup(bindGroup: any): void;
1714
1903
  destroy(): void;
1715
1904
  }[];
1716
1905
  resize(width: any, height: any): void;
1717
1906
  _update(): void;
1718
1907
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1719
1908
  setClearOptions(options: any): void;
1720
- _resetClearOptions(): void;
1909
+ resetClearOptions(): void;
1721
1910
  destroy(): void;
1911
+ isDestroyed(): boolean;
1722
1912
  };
1723
1913
  texture(width: any, height?: any): {
1724
1914
  texture: GPUTexture;
1725
1915
  device: any;
1726
1916
  config: any;
1917
+ version: number;
1918
+ readonly width: any;
1919
+ readonly height: any;
1920
+ readonly arrayLayers: number;
1921
+ updateFilter(): void;
1922
+ resize(width: any, height: any): void;
1923
+ update(config: any): void;
1924
+ _updateTexture(): void;
1925
+ getMipLevelCount(): any;
1926
+ fillData(texture: any, width: any, height: any): void;
1927
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1928
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1929
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1930
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1931
+ isArrayData(data: any): boolean;
1932
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1933
+ destroy(): void;
1934
+ };
1935
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1936
+ readonly arrayLayers: number;
1937
+ getMipLevelCount(): any;
1938
+ fillData(texture: any, width: any, height: any): void;
1939
+ texture: GPUTexture;
1940
+ device: any;
1941
+ config: any;
1942
+ version: number;
1727
1943
  readonly width: any;
1728
1944
  readonly height: any;
1729
1945
  updateFilter(): void;
1730
- _clearBindGroups(): void;
1731
1946
  resize(width: any, height: any): void;
1732
1947
  update(config: any): void;
1733
1948
  _updateTexture(): void;
1949
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1950
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1951
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1952
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1953
+ isArrayData(data: any): boolean;
1734
1954
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1735
- addBindGroup(bindGroup: any): void;
1736
1955
  destroy(): void;
1737
1956
  };
1738
1957
  clear(options: any): void;
@@ -1742,7 +1961,7 @@ declare class TileStencilRenderer {
1742
1961
  resetDrawCalls(): void;
1743
1962
  getDrawCalls(): 0;
1744
1963
  _renderToClear(fbo: any): void;
1745
- _getEmptyPipeline(fbo: any): any;
1964
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1746
1965
  }): GPURenderPassEncoder;
1747
1966
  setFramebuffer(framebuffer: any): any;
1748
1967
  dispose(): void;
@@ -1867,6 +2086,7 @@ declare const VectorTileLayerRenderer_base: (new (...args: any[]) => {
1867
2086
  isTileCached(tileId: string): boolean;
1868
2087
  isTileFadingIn(tileImage: maptalks_dist_renderer_layer_tilelayer_TileLayerRendererable.TileImage): boolean;
1869
2088
  _drawTiles(tiles: any, parentTiles: any, childTiles: any, placeholders: any, parentContext: any, missedTiles: any, incompleteTiles: any): void;
2089
+ _drawCurrentTiles(tiles: any, parentContext: any): void;
1870
2090
  _drawChildTiles(childTiles: any, parentContext: any): void;
1871
2091
  _drawParentTiles(parentTiles: any, parentContext: any): void;
1872
2092
  onDrawTileStart(context: any, parentContext: any): void;
@@ -2355,7 +2575,7 @@ declare class VectorTileLayerRenderer extends VectorTileLayerRenderer_base {
2355
2575
  renderTerrainSkin(terrainRegl: any, terrainLayer: any, skinImages: any): void;
2356
2576
  isRenderingTerrainSkin: boolean;
2357
2577
  _drawTerrainTile(tile: any): void;
2358
- _endTerrainFrame(skinImages: any): void;
2578
+ _endTerrainFrame(skinImage: any): void;
2359
2579
  drawTile(tileInfo: any, tileData: any, filter: any): void;
2360
2580
  _createOneTile(tileInfo: any, tileData: any): void;
2361
2581
  checkTileInQueue(tileData: any): boolean;