@maptalks/vt 0.118.1 → 0.120.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  /*!
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- * @maptalks/vt v0.118.1
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+ * @maptalks/vt v0.120.0
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  * LICENSE : undefined
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- * (c) 2016-2025 maptalks.org
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+ * (c) 2016-2026 maptalks.org
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  */
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  import * as maptalks from 'maptalks';
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  import { FillSymbol, LineSymbol, MarkerCommonSymbol, TextSymbol, LayerIdentifyOptionsType, TileLayerOptionsType, LayerJSONType, OverlayLayerOptionsType } from 'maptalks';
@@ -107,7 +107,6 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  VERSION: string;
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  ready: boolean;
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  isVectorTileLayer: boolean;
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- hasTerrainMask: boolean;
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  options: VectorTileLayerOptionsType;
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  static loadFrom(url: string, fetchOptions: Record<string, any>): Promise<VectorTileLayer>;
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  constructor(id: string, options: VectorTileLayerOptionsType);
@@ -456,6 +455,7 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  type VectorTileLayerOptionsType = {
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  renderer?: "gl";
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  altitudeProperty?: string;
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+ features?: boolean;
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  schema?: boolean;
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  collision?: boolean;
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  collisionBuffserSize?: number;
@@ -487,6 +487,7 @@ type VectorTileLayerOptionsType = {
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  loadTileErrorLogIgnoreCodes?: Array<number>;
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  loadTileCachMaxSize?: number;
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  loadTileCacheLog?: boolean;
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+ renderBeforeTerrain?: boolean;
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  } & TileLayerOptionsType;
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  type AsyncFeatureQueryOptions = {
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  countPerTime?: number;
@@ -823,57 +824,76 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -882,41 +902,79 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  }[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): {
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  texture: GPUTexture;
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  device: any;
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  };
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  clear(options: any): void;
@@ -926,7 +984,7 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  }, mesh: reshader.Mesh, shaderUniforms: {
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  meshConfig?: {
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  transparent?: boolean;
@@ -1065,29 +1123,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1096,15 +1159,39 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1112,18 +1199,25 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  });
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  }, layout: GPUBindGroupLayout, shaderBuffer: {
@@ -1291,29 +1385,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  }): GPURenderPassEncoder;
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  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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  submit(): void;
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+ addToDestroyList(texture: GPUTexture): void;
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  preserveDrawingBuffer(canvas: any): void;
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  buffer(options: any): any;
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  elements(options: any): any;
@@ -1322,15 +1421,39 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  texture(width: any, height?: any): any;
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+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
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+ readonly arrayLayers: number;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ version: number;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ destroy(): void;
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+ };
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  clear(options: any): void;
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  read(options: any): any;
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  destroy(): void;
@@ -1338,18 +1461,25 @@ declare class TileStencilRenderer {
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  resetDrawCalls(): void;
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  getDrawCalls(): 0;
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  _renderToClear(fbo: any): void;
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- _getEmptyPipeline(fbo: any): any;
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+ _getClearPipeline(fbo: any): GPURenderPipeline;
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  };
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  config: any;
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+ version: number;
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  readonly width: any;
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  readonly height: any;
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+ readonly arrayLayers: number;
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  updateFilter(): void;
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- _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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  _updateTexture(): void;
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+ getMipLevelCount(): any;
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+ fillData(texture: any, width: any, height: any): void;
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+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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+ isArrayData(data: any): boolean;
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  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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- addBindGroup(bindGroup: any): void;
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  destroy(): void;
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  })>, dynamicOffsets: {
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  items: any[];
@@ -1528,29 +1658,34 @@ declare class TileStencilRenderer {
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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  resize(width: any, height: any): void;
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  _update(): void;
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  getRenderPassDescriptor(): GPURenderPassDescriptor;
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  setClearOptions(options: any): void;
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- _resetClearOptions(): void;
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+ resetClearOptions(): void;
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  destroy(): void;
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+ isDestroyed(): boolean;
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  };
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  getRenderPassEncoder(fbo: {
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  device: any;
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  options: any;
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  width: number;
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  height: number;
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+ _destroyed: boolean;
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  readonly color: any[];
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1678
  resize(width: any, height: any): void;
1546
1679
  _update(): void;
1547
1680
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1548
1681
  setClearOptions(options: any): void;
1549
- _resetClearOptions(): void;
1682
+ resetClearOptions(): void;
1550
1683
  destroy(): void;
1684
+ isDestroyed(): boolean;
1551
1685
  }): GPURenderPassEncoder;
1552
1686
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1553
1687
  submit(): void;
1688
+ addToDestroyList(texture: GPUTexture): void;
1554
1689
  preserveDrawingBuffer(canvas: any): void;
1555
1690
  buffer(options: any): any;
1556
1691
  elements(options: any): any;
@@ -1559,15 +1694,39 @@ declare class TileStencilRenderer {
1559
1694
  options: any;
1560
1695
  width: number;
1561
1696
  height: number;
1697
+ _destroyed: boolean;
1562
1698
  readonly color: any[];
1563
1699
  resize(width: any, height: any): void;
1564
1700
  _update(): void;
1565
1701
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1566
1702
  setClearOptions(options: any): void;
1567
- _resetClearOptions(): void;
1703
+ resetClearOptions(): void;
1568
1704
  destroy(): void;
1705
+ isDestroyed(): boolean;
1569
1706
  };
1570
1707
  texture(width: any, height?: any): any;
1708
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1709
+ readonly arrayLayers: number;
1710
+ getMipLevelCount(): any;
1711
+ fillData(texture: any, width: any, height: any): void;
1712
+ texture: GPUTexture;
1713
+ device: any;
1714
+ config: any;
1715
+ version: number;
1716
+ readonly width: any;
1717
+ readonly height: any;
1718
+ updateFilter(): void;
1719
+ resize(width: any, height: any): void;
1720
+ update(config: any): void;
1721
+ _updateTexture(): void;
1722
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1723
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1724
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1725
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1726
+ isArrayData(data: any): boolean;
1727
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1728
+ destroy(): void;
1729
+ };
1571
1730
  clear(options: any): void;
1572
1731
  read(options: any): any;
1573
1732
  destroy(): void;
@@ -1575,18 +1734,25 @@ declare class TileStencilRenderer {
1575
1734
  resetDrawCalls(): void;
1576
1735
  getDrawCalls(): 0;
1577
1736
  _renderToClear(fbo: any): void;
1578
- _getEmptyPipeline(fbo: any): any;
1737
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1579
1738
  };
1580
1739
  config: any;
1740
+ version: number;
1581
1741
  readonly width: any;
1582
1742
  readonly height: any;
1743
+ readonly arrayLayers: number;
1583
1744
  updateFilter(): void;
1584
- _clearBindGroups(): void;
1585
1745
  resize(width: any, height: any): void;
1586
1746
  update(config: any): void;
1587
1747
  _updateTexture(): void;
1748
+ getMipLevelCount(): any;
1749
+ fillData(texture: any, width: any, height: any): void;
1750
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1751
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1752
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1753
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1754
+ isArrayData(data: any): boolean;
1588
1755
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1589
- addBindGroup(bindGroup: any): void;
1590
1756
  destroy(): void;
1591
1757
  })>, dynamicOffsets: {
1592
1758
  items: any[];
@@ -1602,12 +1768,10 @@ declare class TileStencilRenderer {
1602
1768
  dispose(): void;
1603
1769
  }): {
1604
1770
  bindGroup: GPUBindGroup;
1605
- outdated: boolean;
1606
1771
  uniformTextures?: any;
1607
1772
  };
1608
1773
  copyTextures(bindGroup: {
1609
1774
  bindGroup: GPUBindGroup;
1610
- outdated: boolean;
1611
1775
  uniformTextures?: any;
1612
1776
  }, props: any): void;
1613
1777
  dispose(): void;
@@ -1620,9 +1784,8 @@ declare class TileStencilRenderer {
1620
1784
  key: string;
1621
1785
  };
1622
1786
  }, props: any): any;
1623
- _checkBindGroupTextures(bindGroup: {
1787
+ _checkBindGroupOutdated(bindGroup: {
1624
1788
  bindGroup: GPUBindGroup;
1625
- outdated: boolean;
1626
1789
  uniformTextures?: any;
1627
1790
  }, props: any): boolean;
1628
1791
  _getCurrentRenderPassEncoder(device: {
@@ -1638,57 +1801,76 @@ declare class TileStencilRenderer {
1638
1801
  options: any;
1639
1802
  width: number;
1640
1803
  height: number;
1804
+ _destroyed: boolean;
1641
1805
  readonly color: {
1642
1806
  texture: GPUTexture;
1643
1807
  device: any;
1644
1808
  config: any;
1809
+ version: number;
1645
1810
  readonly width: any;
1646
1811
  readonly height: any;
1812
+ readonly arrayLayers: number;
1647
1813
  updateFilter(): void;
1648
- _clearBindGroups(): void;
1649
1814
  resize(width: any, height: any): void;
1650
1815
  update(config: any): void;
1651
1816
  _updateTexture(): void;
1817
+ getMipLevelCount(): any;
1818
+ fillData(texture: any, width: any, height: any): void;
1819
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1820
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1821
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1822
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1823
+ isArrayData(data: any): boolean;
1652
1824
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1653
- addBindGroup(bindGroup: any): void;
1654
1825
  destroy(): void;
1655
1826
  }[];
1656
1827
  resize(width: any, height: any): void;
1657
1828
  _update(): void;
1658
1829
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1659
1830
  setClearOptions(options: any): void;
1660
- _resetClearOptions(): void;
1831
+ resetClearOptions(): void;
1661
1832
  destroy(): void;
1833
+ isDestroyed(): boolean;
1662
1834
  };
1663
1835
  getRenderPassEncoder(fbo: {
1664
1836
  device: any;
1665
1837
  options: any;
1666
1838
  width: number;
1667
1839
  height: number;
1840
+ _destroyed: boolean;
1668
1841
  readonly color: {
1669
1842
  texture: GPUTexture;
1670
1843
  device: any;
1671
1844
  config: any;
1845
+ version: number;
1672
1846
  readonly width: any;
1673
1847
  readonly height: any;
1848
+ readonly arrayLayers: number;
1674
1849
  updateFilter(): void;
1675
- _clearBindGroups(): void;
1676
1850
  resize(width: any, height: any): void;
1677
1851
  update(config: any): void;
1678
1852
  _updateTexture(): void;
1853
+ getMipLevelCount(): any;
1854
+ fillData(texture: any, width: any, height: any): void;
1855
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1856
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1857
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1858
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1859
+ isArrayData(data: any): boolean;
1679
1860
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1680
- addBindGroup(bindGroup: any): void;
1681
1861
  destroy(): void;
1682
1862
  }[];
1683
1863
  resize(width: any, height: any): void;
1684
1864
  _update(): void;
1685
1865
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1686
1866
  setClearOptions(options: any): void;
1687
- _resetClearOptions(): void;
1867
+ resetClearOptions(): void;
1688
1868
  destroy(): void;
1869
+ isDestroyed(): boolean;
1689
1870
  }): GPURenderPassEncoder;
1690
1871
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1691
1872
  submit(): void;
1873
+ addToDestroyList(texture: GPUTexture): void;
1692
1874
  preserveDrawingBuffer(canvas: any): void;
1693
1875
  buffer(options: any): any;
1694
1876
  elements(options: any): any;
@@ -1697,41 +1879,79 @@ declare class TileStencilRenderer {
1697
1879
  options: any;
1698
1880
  width: number;
1699
1881
  height: number;
1882
+ _destroyed: boolean;
1700
1883
  readonly color: {
1701
1884
  texture: GPUTexture;
1702
1885
  device: any;
1703
1886
  config: any;
1887
+ version: number;
1704
1888
  readonly width: any;
1705
1889
  readonly height: any;
1890
+ readonly arrayLayers: number;
1706
1891
  updateFilter(): void;
1707
- _clearBindGroups(): void;
1708
1892
  resize(width: any, height: any): void;
1709
1893
  update(config: any): void;
1710
1894
  _updateTexture(): void;
1895
+ getMipLevelCount(): any;
1896
+ fillData(texture: any, width: any, height: any): void;
1897
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1898
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1899
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1900
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1901
+ isArrayData(data: any): boolean;
1711
1902
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1712
- addBindGroup(bindGroup: any): void;
1713
1903
  destroy(): void;
1714
1904
  }[];
1715
1905
  resize(width: any, height: any): void;
1716
1906
  _update(): void;
1717
1907
  getRenderPassDescriptor(): GPURenderPassDescriptor;
1718
1908
  setClearOptions(options: any): void;
1719
- _resetClearOptions(): void;
1909
+ resetClearOptions(): void;
1720
1910
  destroy(): void;
1911
+ isDestroyed(): boolean;
1721
1912
  };
1722
1913
  texture(width: any, height?: any): {
1723
1914
  texture: GPUTexture;
1724
1915
  device: any;
1725
1916
  config: any;
1917
+ version: number;
1918
+ readonly width: any;
1919
+ readonly height: any;
1920
+ readonly arrayLayers: number;
1921
+ updateFilter(): void;
1922
+ resize(width: any, height: any): void;
1923
+ update(config: any): void;
1924
+ _updateTexture(): void;
1925
+ getMipLevelCount(): any;
1926
+ fillData(texture: any, width: any, height: any): void;
1927
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1928
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1929
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1930
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1931
+ isArrayData(data: any): boolean;
1932
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1933
+ destroy(): void;
1934
+ };
1935
+ cube(options: _______________gl_node_modules__maptalks_regl_dist_regl.TextureCubeOptions): {
1936
+ readonly arrayLayers: number;
1937
+ getMipLevelCount(): any;
1938
+ fillData(texture: any, width: any, height: any): void;
1939
+ texture: GPUTexture;
1940
+ device: any;
1941
+ config: any;
1942
+ version: number;
1726
1943
  readonly width: any;
1727
1944
  readonly height: any;
1728
1945
  updateFilter(): void;
1729
- _clearBindGroups(): void;
1730
1946
  resize(width: any, height: any): void;
1731
1947
  update(config: any): void;
1732
1948
  _updateTexture(): void;
1949
+ fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
1950
+ fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
1951
+ _fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
1952
+ formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
1953
+ isArrayData(data: any): boolean;
1733
1954
  getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1734
- addBindGroup(bindGroup: any): void;
1735
1955
  destroy(): void;
1736
1956
  };
1737
1957
  clear(options: any): void;
@@ -1741,7 +1961,7 @@ declare class TileStencilRenderer {
1741
1961
  resetDrawCalls(): void;
1742
1962
  getDrawCalls(): 0;
1743
1963
  _renderToClear(fbo: any): void;
1744
- _getEmptyPipeline(fbo: any): any;
1964
+ _getClearPipeline(fbo: any): GPURenderPipeline;
1745
1965
  }): GPURenderPassEncoder;
1746
1966
  setFramebuffer(framebuffer: any): any;
1747
1967
  dispose(): void;
@@ -1866,6 +2086,7 @@ declare const VectorTileLayerRenderer_base: (new (...args: any[]) => {
1866
2086
  isTileCached(tileId: string): boolean;
1867
2087
  isTileFadingIn(tileImage: maptalks_dist_renderer_layer_tilelayer_TileLayerRendererable.TileImage): boolean;
1868
2088
  _drawTiles(tiles: any, parentTiles: any, childTiles: any, placeholders: any, parentContext: any, missedTiles: any, incompleteTiles: any): void;
2089
+ _drawCurrentTiles(tiles: any, parentContext: any): void;
1869
2090
  _drawChildTiles(childTiles: any, parentContext: any): void;
1870
2091
  _drawParentTiles(parentTiles: any, parentContext: any): void;
1871
2092
  onDrawTileStart(context: any, parentContext: any): void;
@@ -2263,7 +2484,11 @@ declare class VectorTileLayerRenderer extends VectorTileLayerRenderer_base {
2263
2484
  isTileNearCamera(mesh: any): boolean;
2264
2485
  isBackTile(id: any): boolean;
2265
2486
  loadTileQueue(tileQueue: any): void;
2266
- loadTile(tileInfo: any): {};
2487
+ loadTile(tileInfo: any): {
2488
+ _empty: boolean;
2489
+ } | {
2490
+ _empty?: undefined;
2491
+ };
2267
2492
  getTileGLScale(z: any): number;
2268
2493
  getCentimeterToPoint(z: any): number;
2269
2494
  getRenderedFeatures(): {
@@ -2350,7 +2575,7 @@ declare class VectorTileLayerRenderer extends VectorTileLayerRenderer_base {
2350
2575
  renderTerrainSkin(terrainRegl: any, terrainLayer: any, skinImages: any): void;
2351
2576
  isRenderingTerrainSkin: boolean;
2352
2577
  _drawTerrainTile(tile: any): void;
2353
- _endTerrainFrame(skinImages: any): void;
2578
+ _endTerrainFrame(skinImage: any): void;
2354
2579
  drawTile(tileInfo: any, tileData: any, filter: any): void;
2355
2580
  _createOneTile(tileInfo: any, tileData: any): void;
2356
2581
  checkTileInQueue(tileData: any): boolean;