@maptalks/vt 0.117.1 → 0.118.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.117.1
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+ * @maptalks/vt v0.118.1
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  * LICENSE : undefined
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  * (c) 2016-2025 maptalks.org
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  */
@@ -443,7 +443,7 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  */
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  getDataSchema(z: number): object;
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  onRemove(): void;
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- clear(): this;
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+ clearData(): this;
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  static fromJSON(layerJSON: object): VectorTileLayer;
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  static registerPlugin(Plugin: {
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  type: string;
@@ -456,7 +456,6 @@ declare class VectorTileLayer extends maptalks.TileLayer {
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  type VectorTileLayerOptionsType = {
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  renderer?: "gl";
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  altitudeProperty?: string;
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- features?: boolean;
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  schema?: boolean;
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  collision?: boolean;
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  collisionBuffserSize?: number;
@@ -510,7 +509,7 @@ declare class GeoJSONVectorTileLayer extends VectorTileLayer {
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  onWorkerReady(err?: any, params?: any): void;
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  getData(): Record<string, any>;
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  getTileUrl(x: number, y: number, z: number): string;
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- getFeature(id: string): any;
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+ getFeature(id: number | string): any;
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  static fromJSON(layerJSON: LayerJSONType): GeoJSONVectorTileLayer | null;
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  getGeometryById(id: number): any;
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  }
@@ -725,6 +724,7 @@ declare class TileStencilRenderer {
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  key: string;
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  }, disableVAO: boolean): any;
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  generateBuffers(device: any): void;
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+ isBufferGenerated(): boolean;
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  getVertexCount(): number;
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  getColor0Size(): number;
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  deleteData(name: string): any;
@@ -798,13 +798,838 @@ declare class TileStencilRenderer {
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  vert: any;
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  frag: any;
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  };
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- run(deviceOrRegl: any, command: any, props: any): any;
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+ run(deviceOrRegl: any, command: {
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+ uid: string;
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+ layout: GPUBindGroupLayout;
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+ pipeline: GPURenderPipeline;
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+ vertexInfo: any;
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+ bindGroupFormat: {
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+ bytes: number;
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+ uuid: number;
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+ name: string;
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+ getShaderUniforms(): any;
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+ getMeshUniforms(): any;
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+ _parse(bindGroupMapping: any): void;
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+ createFormatBindGroup(device: {
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+ wgpu: GPUDevice;
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+ context: GPUCanvasContext;
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+ adapter: GPUAdapter;
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+ gltfManager?: any;
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+ hasExtension(extension: any): boolean;
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+ getCommandEncoder(): GPUCommandEncoder;
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+ endCommandEncoder(): void;
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+ getDefaultFramebuffer(): {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ };
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+ getRenderPassEncoder(fbo: {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ }): GPURenderPassEncoder;
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+ addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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+ submit(): void;
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+ preserveDrawingBuffer(canvas: any): void;
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+ buffer(options: any): any;
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+ elements(options: any): any;
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+ framebuffer(width: any, height: any): {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ };
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+ texture(width: any, height?: any): {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ _updateTexture(): void;
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+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ };
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+ clear(options: any): void;
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+ read(options: any): any;
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+ destroy(): void;
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+ incrDrawCall(): void;
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+ resetDrawCalls(): void;
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+ getDrawCalls(): 0;
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+ _renderToClear(fbo: any): void;
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+ _getEmptyPipeline(fbo: any): any;
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+ }, mesh: reshader.Mesh, shaderUniforms: {
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+ meshConfig?: {
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+ transparent?: boolean;
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+ bloom?: boolean;
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+ ssr?: boolean;
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+ castShadow?: boolean;
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+ picking?: boolean;
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+ disableVAO?: boolean;
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+ };
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+ primitive?: _______________gl_node_modules__maptalks_regl_dist_regl.PrimitiveType;
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+ } & {
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+ [_: string]: string | number | boolean | (number[] | (Uint16Array | Uint32Array | Uint8Array | Int8Array | Int16Array | Float32Array)) | ({
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+ config: {
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+ url?: string;
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+ image?: {
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+ array: _______________gl_node_modules__maptalks_regl_dist_regl.TextureImageData;
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+ width: number;
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+ height: number;
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+ };
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+ hdr?: boolean;
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+ maxRange?: number;
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+ promise?: Promise<any>;
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+ persistent?: boolean;
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+ compare?: GPUCompareFunction;
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+ } & _______________gl_node_modules__maptalks_regl_dist_regl.Texture2DOptions;
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+ promise?: Promise<any>;
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+ resLoader: {
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+ _events: Record<string, {
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+ [propName: string]: any;
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+ type?: string;
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+ target?: any;
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+ }>;
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+ on(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ once(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ off(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ fire(type: string, params?: {
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+ [propName: string]: any;
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+ type?: string;
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+ target?: any;
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+ }): any;
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+ _wrapOnce(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): (params: any) => void;
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+ defaultTexture?: Uint8Array;
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+ defaultCubeTexture: number[];
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+ urlModifier?: (url: string) => string;
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+ resources: Record<string, {
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+ image: any;
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+ count: number;
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+ }>;
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+ setURLModifier(urlModifier: (url: string) => string): void;
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+ get(url: string | string[]): Promise<{
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+ url: string;
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+ data: any;
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+ }[]> | Promise<{
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+ url: string;
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+ data: any;
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+ }>;
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+ getArrayBuffer(url: string | string[]): Promise<{
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+ url: string;
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+ data: any;
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+ } | {
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+ url: string;
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+ data: any;
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+ }[]>;
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+ disposeRes(url: string | string[]): any;
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+ isLoading(): boolean;
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+ getDefaultTexture(url: string | string[]): number[] | Uint8Array;
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+ };
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+ dirty?: boolean;
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+ onLoad(data: any): void;
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+ isReady(): boolean;
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+ set(k: string, v: any): any;
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+ get(k: string): any;
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+ createREGLTexture(regl: _______________gl_node_modules__maptalks_regl_dist_regl.Regl): _______________gl_node_modules__maptalks_regl_dist_regl.Texture2D;
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+ getREGLTexture(regl: any): any;
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+ getMemorySize(): number;
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+ _update(): void;
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+ dispose(): void;
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+ _events: Record<string, {
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+ [propName: string]: any;
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+ type?: string;
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+ target?: any;
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+ }>;
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+ on(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ once(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ off(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): any;
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+ fire(type: string, params?: {
1044
+ [propName: string]: any;
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+ type?: string;
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+ target?: any;
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+ }): any;
1048
+ _wrapOnce(type: string, handler: (result?: {
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+ [propName: string]: any;
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+ type: string;
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+ target: any;
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+ }) => boolean | void): (params: any) => void;
1053
+ } | _______________gl_node_modules__maptalks_regl_dist_regl.Texture | {
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+ texture: GPUTexture;
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+ device: {
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+ wgpu: GPUDevice;
1057
+ context: GPUCanvasContext;
1058
+ adapter: GPUAdapter;
1059
+ gltfManager?: any;
1060
+ hasExtension(extension: any): boolean;
1061
+ getCommandEncoder(): GPUCommandEncoder;
1062
+ endCommandEncoder(): void;
1063
+ getDefaultFramebuffer(): {
1064
+ device: any;
1065
+ options: any;
1066
+ width: number;
1067
+ height: number;
1068
+ readonly color: any[];
1069
+ resize(width: any, height: any): void;
1070
+ _update(): void;
1071
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1072
+ setClearOptions(options: any): void;
1073
+ _resetClearOptions(): void;
1074
+ destroy(): void;
1075
+ };
1076
+ getRenderPassEncoder(fbo: {
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+ device: any;
1078
+ options: any;
1079
+ width: number;
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+ height: number;
1081
+ readonly color: any[];
1082
+ resize(width: any, height: any): void;
1083
+ _update(): void;
1084
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1085
+ setClearOptions(options: any): void;
1086
+ _resetClearOptions(): void;
1087
+ destroy(): void;
1088
+ }): GPURenderPassEncoder;
1089
+ addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1090
+ submit(): void;
1091
+ preserveDrawingBuffer(canvas: any): void;
1092
+ buffer(options: any): any;
1093
+ elements(options: any): any;
1094
+ framebuffer(width: any, height: any): {
1095
+ device: any;
1096
+ options: any;
1097
+ width: number;
1098
+ height: number;
1099
+ readonly color: any[];
1100
+ resize(width: any, height: any): void;
1101
+ _update(): void;
1102
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1103
+ setClearOptions(options: any): void;
1104
+ _resetClearOptions(): void;
1105
+ destroy(): void;
1106
+ };
1107
+ texture(width: any, height?: any): any;
1108
+ clear(options: any): void;
1109
+ read(options: any): any;
1110
+ destroy(): void;
1111
+ incrDrawCall(): void;
1112
+ resetDrawCalls(): void;
1113
+ getDrawCalls(): 0;
1114
+ _renderToClear(fbo: any): void;
1115
+ _getEmptyPipeline(fbo: any): any;
1116
+ };
1117
+ config: any;
1118
+ readonly width: any;
1119
+ readonly height: any;
1120
+ updateFilter(): void;
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+ _clearBindGroups(): void;
1122
+ resize(width: any, height: any): void;
1123
+ update(config: any): void;
1124
+ _updateTexture(): void;
1125
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1126
+ addBindGroup(bindGroup: any): void;
1127
+ destroy(): void;
1128
+ });
1129
+ }, layout: GPUBindGroupLayout, shaderBuffer: {
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+ bindgroupMapping: any;
1131
+ dynamicOffsets: number[];
1132
+ pool: {
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+ bufferSize: number;
1134
+ poolBuffers: {
1135
+ storage?: ArrayBuffer;
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+ gpuBuffer?: GPUBuffer;
1137
+ offset?: number;
1138
+ size?: number;
1139
+ }[];
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+ usedBuffers: {
1141
+ storage?: ArrayBuffer;
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+ gpuBuffer?: GPUBuffer;
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+ offset?: number;
1144
+ size?: number;
1145
+ }[];
1146
+ activeBuffer: {
1147
+ storage?: ArrayBuffer;
1148
+ gpuBuffer?: GPUBuffer;
1149
+ offset?: number;
1150
+ size?: number;
1151
+ };
1152
+ device: GPUDevice;
1153
+ bufferAlignment: number;
1154
+ destroy(): void;
1155
+ alloc(allocation: any, size: any): void;
1156
+ createBuffer(device: GPUDevice, size: number): GPUBuffer;
1157
+ scheduleSubmit(): void;
1158
+ submit(): void;
1159
+ };
1160
+ allocation: {
1161
+ storage?: ArrayBuffer;
1162
+ gpuBuffer?: GPUBuffer;
1163
+ offset?: number;
1164
+ size?: number;
1165
+ };
1166
+ version: number;
1167
+ writeBuffer(uniformValues: Record<string, string | number | boolean | (number[] | (Uint16Array | Uint32Array | Uint8Array | Int8Array | Int16Array | Float32Array)) | ({
1168
+ config: {
1169
+ url?: string;
1170
+ image?: {
1171
+ array: _______________gl_node_modules__maptalks_regl_dist_regl.TextureImageData;
1172
+ width: number;
1173
+ height: number;
1174
+ };
1175
+ hdr?: boolean;
1176
+ maxRange?: number;
1177
+ promise?: Promise<any>;
1178
+ persistent?: boolean;
1179
+ compare?: GPUCompareFunction;
1180
+ } & _______________gl_node_modules__maptalks_regl_dist_regl.Texture2DOptions;
1181
+ promise?: Promise<any>;
1182
+ resLoader: {
1183
+ _events: Record<string, {
1184
+ [propName: string]: any;
1185
+ type?: string;
1186
+ target?: any;
1187
+ }>;
1188
+ on(type: string, handler: (result?: {
1189
+ [propName: string]: any;
1190
+ type: string;
1191
+ target: any;
1192
+ }) => boolean | void): any;
1193
+ once(type: string, handler: (result?: {
1194
+ [propName: string]: any;
1195
+ type: string;
1196
+ target: any;
1197
+ }) => boolean | void): any;
1198
+ off(type: string, handler: (result?: {
1199
+ [propName: string]: any;
1200
+ type: string;
1201
+ target: any;
1202
+ }) => boolean | void): any;
1203
+ fire(type: string, params?: {
1204
+ [propName: string]: any;
1205
+ type?: string;
1206
+ target?: any;
1207
+ }): any;
1208
+ _wrapOnce(type: string, handler: (result?: {
1209
+ [propName: string]: any;
1210
+ type: string;
1211
+ target: any;
1212
+ }) => boolean | void): (params: any) => void;
1213
+ defaultTexture?: Uint8Array;
1214
+ defaultCubeTexture: number[];
1215
+ urlModifier?: (url: string) => string;
1216
+ resources: Record<string, {
1217
+ image: any;
1218
+ count: number;
1219
+ }>;
1220
+ setURLModifier(urlModifier: (url: string) => string): void;
1221
+ get(url: string | string[]): Promise<{
1222
+ url: string;
1223
+ data: any;
1224
+ }[]> | Promise<{
1225
+ url: string;
1226
+ data: any;
1227
+ }>;
1228
+ getArrayBuffer(url: string | string[]): Promise<{
1229
+ url: string;
1230
+ data: any;
1231
+ } | {
1232
+ url: string;
1233
+ data: any;
1234
+ }[]>;
1235
+ disposeRes(url: string | string[]): any;
1236
+ isLoading(): boolean;
1237
+ getDefaultTexture(url: string | string[]): number[] | Uint8Array;
1238
+ };
1239
+ dirty?: boolean;
1240
+ onLoad(data: any): void;
1241
+ isReady(): boolean;
1242
+ set(k: string, v: any): any;
1243
+ get(k: string): any;
1244
+ createREGLTexture(regl: _______________gl_node_modules__maptalks_regl_dist_regl.Regl): _______________gl_node_modules__maptalks_regl_dist_regl.Texture2D;
1245
+ getREGLTexture(regl: any): any;
1246
+ getMemorySize(): number;
1247
+ _update(): void;
1248
+ dispose(): void;
1249
+ _events: Record<string, {
1250
+ [propName: string]: any;
1251
+ type?: string;
1252
+ target?: any;
1253
+ }>;
1254
+ on(type: string, handler: (result?: {
1255
+ [propName: string]: any;
1256
+ type: string;
1257
+ target: any;
1258
+ }) => boolean | void): any;
1259
+ once(type: string, handler: (result?: {
1260
+ [propName: string]: any;
1261
+ type: string;
1262
+ target: any;
1263
+ }) => boolean | void): any;
1264
+ off(type: string, handler: (result?: {
1265
+ [propName: string]: any;
1266
+ type: string;
1267
+ target: any;
1268
+ }) => boolean | void): any;
1269
+ fire(type: string, params?: {
1270
+ [propName: string]: any;
1271
+ type?: string;
1272
+ target?: any;
1273
+ }): any;
1274
+ _wrapOnce(type: string, handler: (result?: {
1275
+ [propName: string]: any;
1276
+ type: string;
1277
+ target: any;
1278
+ }) => boolean | void): (params: any) => void;
1279
+ } | _______________gl_node_modules__maptalks_regl_dist_regl.Texture | {
1280
+ texture: GPUTexture;
1281
+ device: {
1282
+ wgpu: GPUDevice;
1283
+ context: GPUCanvasContext;
1284
+ adapter: GPUAdapter;
1285
+ gltfManager?: any;
1286
+ hasExtension(extension: any): boolean;
1287
+ getCommandEncoder(): GPUCommandEncoder;
1288
+ endCommandEncoder(): void;
1289
+ getDefaultFramebuffer(): {
1290
+ device: any;
1291
+ options: any;
1292
+ width: number;
1293
+ height: number;
1294
+ readonly color: any[];
1295
+ resize(width: any, height: any): void;
1296
+ _update(): void;
1297
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1298
+ setClearOptions(options: any): void;
1299
+ _resetClearOptions(): void;
1300
+ destroy(): void;
1301
+ };
1302
+ getRenderPassEncoder(fbo: {
1303
+ device: any;
1304
+ options: any;
1305
+ width: number;
1306
+ height: number;
1307
+ readonly color: any[];
1308
+ resize(width: any, height: any): void;
1309
+ _update(): void;
1310
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1311
+ setClearOptions(options: any): void;
1312
+ _resetClearOptions(): void;
1313
+ destroy(): void;
1314
+ }): GPURenderPassEncoder;
1315
+ addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1316
+ submit(): void;
1317
+ preserveDrawingBuffer(canvas: any): void;
1318
+ buffer(options: any): any;
1319
+ elements(options: any): any;
1320
+ framebuffer(width: any, height: any): {
1321
+ device: any;
1322
+ options: any;
1323
+ width: number;
1324
+ height: number;
1325
+ readonly color: any[];
1326
+ resize(width: any, height: any): void;
1327
+ _update(): void;
1328
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1329
+ setClearOptions(options: any): void;
1330
+ _resetClearOptions(): void;
1331
+ destroy(): void;
1332
+ };
1333
+ texture(width: any, height?: any): any;
1334
+ clear(options: any): void;
1335
+ read(options: any): any;
1336
+ destroy(): void;
1337
+ incrDrawCall(): void;
1338
+ resetDrawCalls(): void;
1339
+ getDrawCalls(): 0;
1340
+ _renderToClear(fbo: any): void;
1341
+ _getEmptyPipeline(fbo: any): any;
1342
+ };
1343
+ config: any;
1344
+ readonly width: any;
1345
+ readonly height: any;
1346
+ updateFilter(): void;
1347
+ _clearBindGroups(): void;
1348
+ resize(width: any, height: any): void;
1349
+ update(config: any): void;
1350
+ _updateTexture(): void;
1351
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1352
+ addBindGroup(bindGroup: any): void;
1353
+ destroy(): void;
1354
+ })>, dynamicOffsets: {
1355
+ items: any[];
1356
+ offsets: number[];
1357
+ index: number;
1358
+ reset(): void;
1359
+ addItem(binding: any, offset: any): void;
1360
+ addItems(items: any[]): void;
1361
+ getItems(): any[];
1362
+ getDynamicOffsets(): number[];
1363
+ }): void;
1364
+ _fillValue(type: any, buffer: any, offset: any, size: any, value: any): void;
1365
+ dispose(): void;
1366
+ }, meshBuffer: {
1367
+ bindgroupMapping: any;
1368
+ dynamicOffsets: number[];
1369
+ pool: {
1370
+ bufferSize: number;
1371
+ poolBuffers: {
1372
+ storage?: ArrayBuffer;
1373
+ gpuBuffer?: GPUBuffer;
1374
+ offset?: number;
1375
+ size?: number;
1376
+ }[];
1377
+ usedBuffers: {
1378
+ storage?: ArrayBuffer;
1379
+ gpuBuffer?: GPUBuffer;
1380
+ offset?: number;
1381
+ size?: number;
1382
+ }[];
1383
+ activeBuffer: {
1384
+ storage?: ArrayBuffer;
1385
+ gpuBuffer?: GPUBuffer;
1386
+ offset?: number;
1387
+ size?: number;
1388
+ };
1389
+ device: GPUDevice;
1390
+ bufferAlignment: number;
1391
+ destroy(): void;
1392
+ alloc(allocation: any, size: any): void;
1393
+ createBuffer(device: GPUDevice, size: number): GPUBuffer;
1394
+ scheduleSubmit(): void;
1395
+ submit(): void;
1396
+ };
1397
+ allocation: {
1398
+ storage?: ArrayBuffer;
1399
+ gpuBuffer?: GPUBuffer;
1400
+ offset?: number;
1401
+ size?: number;
1402
+ };
1403
+ version: number;
1404
+ writeBuffer(uniformValues: Record<string, string | number | boolean | (number[] | (Uint16Array | Uint32Array | Uint8Array | Int8Array | Int16Array | Float32Array)) | ({
1405
+ config: {
1406
+ url?: string;
1407
+ image?: {
1408
+ array: _______________gl_node_modules__maptalks_regl_dist_regl.TextureImageData;
1409
+ width: number;
1410
+ height: number;
1411
+ };
1412
+ hdr?: boolean;
1413
+ maxRange?: number;
1414
+ promise?: Promise<any>;
1415
+ persistent?: boolean;
1416
+ compare?: GPUCompareFunction;
1417
+ } & _______________gl_node_modules__maptalks_regl_dist_regl.Texture2DOptions;
1418
+ promise?: Promise<any>;
1419
+ resLoader: {
1420
+ _events: Record<string, {
1421
+ [propName: string]: any;
1422
+ type?: string;
1423
+ target?: any;
1424
+ }>;
1425
+ on(type: string, handler: (result?: {
1426
+ [propName: string]: any;
1427
+ type: string;
1428
+ target: any;
1429
+ }) => boolean | void): any;
1430
+ once(type: string, handler: (result?: {
1431
+ [propName: string]: any;
1432
+ type: string;
1433
+ target: any;
1434
+ }) => boolean | void): any;
1435
+ off(type: string, handler: (result?: {
1436
+ [propName: string]: any;
1437
+ type: string;
1438
+ target: any;
1439
+ }) => boolean | void): any;
1440
+ fire(type: string, params?: {
1441
+ [propName: string]: any;
1442
+ type?: string;
1443
+ target?: any;
1444
+ }): any;
1445
+ _wrapOnce(type: string, handler: (result?: {
1446
+ [propName: string]: any;
1447
+ type: string;
1448
+ target: any;
1449
+ }) => boolean | void): (params: any) => void;
1450
+ defaultTexture?: Uint8Array;
1451
+ defaultCubeTexture: number[];
1452
+ urlModifier?: (url: string) => string;
1453
+ resources: Record<string, {
1454
+ image: any;
1455
+ count: number;
1456
+ }>;
1457
+ setURLModifier(urlModifier: (url: string) => string): void;
1458
+ get(url: string | string[]): Promise<{
1459
+ url: string;
1460
+ data: any;
1461
+ }[]> | Promise<{
1462
+ url: string;
1463
+ data: any;
1464
+ }>;
1465
+ getArrayBuffer(url: string | string[]): Promise<{
1466
+ url: string;
1467
+ data: any;
1468
+ } | {
1469
+ url: string;
1470
+ data: any;
1471
+ }[]>;
1472
+ disposeRes(url: string | string[]): any;
1473
+ isLoading(): boolean;
1474
+ getDefaultTexture(url: string | string[]): number[] | Uint8Array;
1475
+ };
1476
+ dirty?: boolean;
1477
+ onLoad(data: any): void;
1478
+ isReady(): boolean;
1479
+ set(k: string, v: any): any;
1480
+ get(k: string): any;
1481
+ createREGLTexture(regl: _______________gl_node_modules__maptalks_regl_dist_regl.Regl): _______________gl_node_modules__maptalks_regl_dist_regl.Texture2D;
1482
+ getREGLTexture(regl: any): any;
1483
+ getMemorySize(): number;
1484
+ _update(): void;
1485
+ dispose(): void;
1486
+ _events: Record<string, {
1487
+ [propName: string]: any;
1488
+ type?: string;
1489
+ target?: any;
1490
+ }>;
1491
+ on(type: string, handler: (result?: {
1492
+ [propName: string]: any;
1493
+ type: string;
1494
+ target: any;
1495
+ }) => boolean | void): any;
1496
+ once(type: string, handler: (result?: {
1497
+ [propName: string]: any;
1498
+ type: string;
1499
+ target: any;
1500
+ }) => boolean | void): any;
1501
+ off(type: string, handler: (result?: {
1502
+ [propName: string]: any;
1503
+ type: string;
1504
+ target: any;
1505
+ }) => boolean | void): any;
1506
+ fire(type: string, params?: {
1507
+ [propName: string]: any;
1508
+ type?: string;
1509
+ target?: any;
1510
+ }): any;
1511
+ _wrapOnce(type: string, handler: (result?: {
1512
+ [propName: string]: any;
1513
+ type: string;
1514
+ target: any;
1515
+ }) => boolean | void): (params: any) => void;
1516
+ } | _______________gl_node_modules__maptalks_regl_dist_regl.Texture | {
1517
+ texture: GPUTexture;
1518
+ device: {
1519
+ wgpu: GPUDevice;
1520
+ context: GPUCanvasContext;
1521
+ adapter: GPUAdapter;
1522
+ gltfManager?: any;
1523
+ hasExtension(extension: any): boolean;
1524
+ getCommandEncoder(): GPUCommandEncoder;
1525
+ endCommandEncoder(): void;
1526
+ getDefaultFramebuffer(): {
1527
+ device: any;
1528
+ options: any;
1529
+ width: number;
1530
+ height: number;
1531
+ readonly color: any[];
1532
+ resize(width: any, height: any): void;
1533
+ _update(): void;
1534
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1535
+ setClearOptions(options: any): void;
1536
+ _resetClearOptions(): void;
1537
+ destroy(): void;
1538
+ };
1539
+ getRenderPassEncoder(fbo: {
1540
+ device: any;
1541
+ options: any;
1542
+ width: number;
1543
+ height: number;
1544
+ readonly color: any[];
1545
+ resize(width: any, height: any): void;
1546
+ _update(): void;
1547
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1548
+ setClearOptions(options: any): void;
1549
+ _resetClearOptions(): void;
1550
+ destroy(): void;
1551
+ }): GPURenderPassEncoder;
1552
+ addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
1553
+ submit(): void;
1554
+ preserveDrawingBuffer(canvas: any): void;
1555
+ buffer(options: any): any;
1556
+ elements(options: any): any;
1557
+ framebuffer(width: any, height: any): {
1558
+ device: any;
1559
+ options: any;
1560
+ width: number;
1561
+ height: number;
1562
+ readonly color: any[];
1563
+ resize(width: any, height: any): void;
1564
+ _update(): void;
1565
+ getRenderPassDescriptor(): GPURenderPassDescriptor;
1566
+ setClearOptions(options: any): void;
1567
+ _resetClearOptions(): void;
1568
+ destroy(): void;
1569
+ };
1570
+ texture(width: any, height?: any): any;
1571
+ clear(options: any): void;
1572
+ read(options: any): any;
1573
+ destroy(): void;
1574
+ incrDrawCall(): void;
1575
+ resetDrawCalls(): void;
1576
+ getDrawCalls(): 0;
1577
+ _renderToClear(fbo: any): void;
1578
+ _getEmptyPipeline(fbo: any): any;
1579
+ };
1580
+ config: any;
1581
+ readonly width: any;
1582
+ readonly height: any;
1583
+ updateFilter(): void;
1584
+ _clearBindGroups(): void;
1585
+ resize(width: any, height: any): void;
1586
+ update(config: any): void;
1587
+ _updateTexture(): void;
1588
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
1589
+ addBindGroup(bindGroup: any): void;
1590
+ destroy(): void;
1591
+ })>, dynamicOffsets: {
1592
+ items: any[];
1593
+ offsets: number[];
1594
+ index: number;
1595
+ reset(): void;
1596
+ addItem(binding: any, offset: any): void;
1597
+ addItems(items: any[]): void;
1598
+ getItems(): any[];
1599
+ getDynamicOffsets(): number[];
1600
+ }): void;
1601
+ _fillValue(type: any, buffer: any, offset: any, size: any, value: any): void;
1602
+ dispose(): void;
1603
+ }): {
1604
+ bindGroup: GPUBindGroup;
1605
+ outdated: boolean;
1606
+ uniformTextures?: any;
1607
+ };
1608
+ copyTextures(bindGroup: {
1609
+ bindGroup: GPUBindGroup;
1610
+ outdated: boolean;
1611
+ uniformTextures?: any;
1612
+ }, props: any): void;
1613
+ dispose(): void;
1614
+ };
1615
+ bindGroupMapping: any;
1616
+ activeAttributes: {
1617
+ name: string;
1618
+ type: number;
1619
+ }[] & {
1620
+ key: string;
1621
+ };
1622
+ }, props: any): any;
1623
+ _checkBindGroupTextures(bindGroup: {
1624
+ bindGroup: GPUBindGroup;
1625
+ outdated: boolean;
1626
+ uniformTextures?: any;
1627
+ }, props: any): boolean;
802
1628
  _getCurrentRenderPassEncoder(device: {
803
1629
  wgpu: GPUDevice;
804
1630
  context: GPUCanvasContext;
805
1631
  adapter: GPUAdapter;
806
1632
  gltfManager?: any;
807
- _supportedFormats: any;
808
1633
  hasExtension(extension: any): boolean;
809
1634
  getCommandEncoder(): GPUCommandEncoder;
810
1635
  endCommandEncoder(): void;
@@ -824,7 +1649,7 @@ declare class TileStencilRenderer {
824
1649
  resize(width: any, height: any): void;
825
1650
  update(config: any): void;
826
1651
  _updateTexture(): void;
827
- getView(): GPUTextureView;
1652
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
828
1653
  addBindGroup(bindGroup: any): void;
829
1654
  destroy(): void;
830
1655
  }[];
@@ -851,7 +1676,7 @@ declare class TileStencilRenderer {
851
1676
  resize(width: any, height: any): void;
852
1677
  update(config: any): void;
853
1678
  _updateTexture(): void;
854
- getView(): GPUTextureView;
1679
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
855
1680
  addBindGroup(bindGroup: any): void;
856
1681
  destroy(): void;
857
1682
  }[];
@@ -864,7 +1689,9 @@ declare class TileStencilRenderer {
864
1689
  }): GPURenderPassEncoder;
865
1690
  addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
866
1691
  submit(): void;
1692
+ preserveDrawingBuffer(canvas: any): void;
867
1693
  buffer(options: any): any;
1694
+ elements(options: any): any;
868
1695
  framebuffer(width: any, height: any): {
869
1696
  device: any;
870
1697
  options: any;
@@ -881,7 +1708,7 @@ declare class TileStencilRenderer {
881
1708
  resize(width: any, height: any): void;
882
1709
  update(config: any): void;
883
1710
  _updateTexture(): void;
884
- getView(): GPUTextureView;
1711
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
885
1712
  addBindGroup(bindGroup: any): void;
886
1713
  destroy(): void;
887
1714
  }[];
@@ -892,7 +1719,7 @@ declare class TileStencilRenderer {
892
1719
  _resetClearOptions(): void;
893
1720
  destroy(): void;
894
1721
  };
895
- texture(config: any): {
1722
+ texture(width: any, height?: any): {
896
1723
  texture: GPUTexture;
897
1724
  device: any;
898
1725
  config: any;
@@ -903,13 +1730,18 @@ declare class TileStencilRenderer {
903
1730
  resize(width: any, height: any): void;
904
1731
  update(config: any): void;
905
1732
  _updateTexture(): void;
906
- getView(): GPUTextureView;
1733
+ getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
907
1734
  addBindGroup(bindGroup: any): void;
908
1735
  destroy(): void;
909
1736
  };
910
1737
  clear(options: any): void;
911
1738
  read(options: any): any;
912
1739
  destroy(): void;
1740
+ incrDrawCall(): void;
1741
+ resetDrawCalls(): void;
1742
+ getDrawCalls(): 0;
1743
+ _renderToClear(fbo: any): void;
1744
+ _getEmptyPipeline(fbo: any): any;
913
1745
  }): GPURenderPassEncoder;
914
1746
  setFramebuffer(framebuffer: any): any;
915
1747
  dispose(): void;
@@ -918,6 +1750,7 @@ declare class TileStencilRenderer {
918
1750
  wgslVert: string;
919
1751
  wgslFrag: string;
920
1752
  uid: number;
1753
+ commandId: number;
921
1754
  version: number;
922
1755
  extraCommandProps: any;
923
1756
  name: string;
@@ -1485,23 +2318,19 @@ declare class VectorTileLayerRenderer extends VectorTileLayerRenderer_base {
1485
2318
  _getAllPlugins(): any[];
1486
2319
  _getStylePlugins(styleCounter: any): any;
1487
2320
  _getFeaturePlugins(styleCounter: any): any;
1488
- _startFrame(timestamp: any, filter: any): void;
1489
- _endFrame(timestamp: any): void;
1490
- getPolygonOffsetCount(): number;
1491
- _drawDebug(): void;
1492
- _isVisitable(plugin: any): true | 1 | 0 | 2;
1493
- _getPluginContext(plugin: any, polygonOffsetIndex: any, cameraPosition: any, timestamp: any): {
2321
+ _createTempRenderContext(timestamp: any, isRenderingTerrain: any): {
1494
2322
  regl: any;
1495
2323
  layer: any;
1496
2324
  gl: WebGL2RenderingContext | WebGLRenderingContext;
1497
2325
  isRenderingTerrain: any;
1498
- isRenderingTerrainSkin: any;
1499
- sceneConfig: any;
1500
- pluginIndex: any;
1501
- polygonOffsetIndex: any;
1502
- cameraPosition: any;
1503
2326
  timestamp: any;
1504
2327
  };
2328
+ _startFrame(timestamp: any, filter: any): void;
2329
+ _endFrame(timestamp: any): void;
2330
+ getPolygonOffsetCount(): number;
2331
+ _drawDebug(): void;
2332
+ _isVisitable(plugin: any): true | 1 | 0 | 2;
2333
+ _getPluginContext(plugin: any, polygonOffsetIndex: any, cameraPosition: any, timestamp: any, renderContext: any): any;
1505
2334
  _hasMesh(meshes: any): boolean;
1506
2335
  _drawTileStencil(fbo: any, painter: any): void;
1507
2336
  _stencilRenderer: TileStencilRenderer;
@@ -1812,8 +2641,11 @@ declare class Vector3DLayerRenderer extends Vector3DLayerRenderer_base {
1812
2641
  _linePainter: any;
1813
2642
  rebuildGeometries(): void;
1814
2643
  getCurrentNeedRenderGeos(): any;
1815
- _defineSymbolBloom(symbol: any, keys: any): void;
2644
+ _defineSymbolBloom(symbol: any, keys: any, name: any): void;
1816
2645
  updateBloom(enableBloom: any): void;
2646
+ updateMarkerBloom(enableBloom: any): void;
2647
+ updateLineBloom(enableBloom: any): void;
2648
+ updatePolygonBloom(enableBloom: any): void;
1817
2649
  _updatePainterBloom(painter: any, targetSymbol: any, enableBloom: any): void;
1818
2650
  createPainter(): void;
1819
2651
  resizeCanvas(canvasSize: any): void;