@maptalks/vt 0.108.3 → 0.108.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,11 +1,12 @@
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  /*!
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- * @maptalks/vt v0.108.3
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+ * @maptalks/vt v0.108.4
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  * LICENSE : undefined
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  * (c) 2016-2025 maptalks.org
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  */
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  import * as maptalks from 'maptalks';
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  import { FillSymbol, LineSymbol, MarkerCommonSymbol, TextSymbol, LayerIdentifyOptionsType, TileLayerOptionsType, LayerJSONType, OverlayLayerOptionsType } from 'maptalks';
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- import { reshader, GroundPainter } from '@maptalks/gl';
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+ import { vec3, reshader, GroundPainter } from '@maptalks/gl';
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+ import * as _______________gl_node_modules__maptalks_regl_dist_regl from '../../../../../gl/node_modules/@maptalks/regl/dist/regl';
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  interface FillDataConfig {
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  type?: "fill";
@@ -683,8 +684,107 @@ declare class DebugPainter {
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  declare class TileStencilRenderer {
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  constructor(regl: any, canvas: any, map: any);
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  _regl: any;
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- _geometry: reshader.Geometry;
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- _scene: reshader.Scene;
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+ _geometry: {
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+ data: Record<string, any>;
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+ elements: any;
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+ desc: {
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+ positionSize?: number;
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+ primitive?: _______________gl_node_modules__maptalks_regl_dist_regl.PrimitiveType;
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+ positionAttribute?: string;
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+ normalAttribute?: string;
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+ uv0Attribute?: string;
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+ uv1Attribute?: string;
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+ color0Attribute?: string;
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+ colorAttribute?: string;
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+ tangentAttribute?: string;
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+ pickingIdAttribute?: string;
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+ textureCoordMatrixAttribute?: string;
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+ altitudeAttribute?: string;
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+ fillEmptyDataInMissingAttribute?: boolean;
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+ static?: boolean;
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+ };
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+ semantic: Record<string, string>;
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+ count: number;
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+ properties: any;
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+ indices: number[] | (Uint16Array | Uint32Array | Uint8Array | Int8Array | Int16Array | Float32Array);
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+ boundingBox: {
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+ min: vec3;
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+ max: vec3;
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+ vertex?: vec3[];
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+ center: vec3;
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+ combine(bbox: number[] | any): any;
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+ dirty(): any;
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+ getCenter(): vec3;
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+ containPoint(p: number): boolean;
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+ isFinite(): boolean;
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+ updateVertex(): vec3[];
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+ copy(out: any): any;
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+ equals(box: any): boolean;
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+ transform(positionMatrix: any, modelMatrix: any): any;
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+ };
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+ count1?: number;
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+ offset?: number;
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+ version: number;
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+ getBuffer(name: string): any;
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+ getAttrData(activeAttributes: {
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+ name: string;
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+ type: number;
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+ }[] & {
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+ key: string;
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+ }): any;
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+ getREGLData(regl: any, activeAttributes: {
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+ name: string;
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+ type: number;
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+ }[] & {
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+ key: string;
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+ }, disableVAO: boolean): any;
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+ generateBuffers(device: any): void;
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+ getVertexCount(): number;
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+ getColor0Size(): number;
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+ deleteData(name: string): any;
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+ updateData(name: string, data: any): any;
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+ _updateGPUBuffer(buffer: GPUBuffer, data: any): any;
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+ updateSubData(name: string, data: any, offset: number): any;
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+ getPrimitive(): _______________gl_node_modules__maptalks_regl_dist_regl.PrimitiveType;
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+ getElements(): any;
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+ setElements(elements: any, count: number): any;
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+ isIndexedElements(): boolean;
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+ deleteElements(): any;
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+ setDrawCount(count: number): any;
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+ getDrawCount(): number;
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+ setDrawOffset(offset: number): any;
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+ getDrawOffset(): number;
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+ dispose(): void;
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+ isDisposed(): boolean;
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+ updateBoundingBox(): void;
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+ createTangent(name?: string): void;
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+ createNormal(name?: string): void;
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+ createBarycentric(name?: string): void;
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+ buildUniqueVertex(): void;
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+ getMemorySize(): number;
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+ getElementsType(elements: number[] | (Uint16Array | Uint32Array | Uint8Array | Int8Array | Int16Array | Float32Array)): "uint8" | "uint16" | "uint32";
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+ getCommandKey(device: any): string;
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+ getBufferDescriptor(vertexInfo: any): any[];
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+ };
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+ _scene: {
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+ sortedMeshes: {
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+ opaques?: reshader.Mesh[];
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+ transparents?: reshader.Mesh[];
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+ };
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+ sortFunction?: (a: reshader.Mesh, b: reshader.Mesh) => number;
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+ meshes?: reshader.Mesh[];
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+ setMeshes(meshes?: reshader.Mesh | reshader.Mesh[]): any;
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+ addMesh(mesh: reshader.Mesh | reshader.Mesh[]): any;
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+ removeMesh(mesh?: reshader.Mesh | reshader.Mesh[]): any;
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+ getMeshes(): reshader.Mesh[];
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+ clear(): any;
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+ dirty(): any;
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+ sortMeshes(cameraPosition?: vec3): void;
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+ getSortedMeshes(): {
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+ opaques?: reshader.Mesh[];
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+ transparents?: reshader.Mesh[];
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+ };
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+ };
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  _meshes: any[];
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  _counter: number;
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  _canvas: any;
@@ -700,8 +800,169 @@ declare class TileStencilRenderer {
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  render(fbo: any): void;
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  _getMesh(): any;
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  _init(regl: any): void;
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- _shader: reshader.MeshShader;
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- _renderer: reshader.Renderer;
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+ _shader: {
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+ draw(device: any, meshes: any): number;
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+ _ensureContextDefines(v: any): void;
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+ _runFilter(m: any): any;
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+ getMeshCommand(device: any, mesh: any, renderProps: any): any;
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+ _cmdKeys: {};
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+ getShaderCommandKey(device: any, mesh: any, renderProps: any): any;
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+ createMeshCommand(device: any, mesh: reshader.Mesh, commandProps: any, renderProps: any): any;
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+ _compileWGSLSource(defines: any): {
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+ vert: any;
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+ frag: any;
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+ };
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+ run(deviceOrRegl: any, command: any, props: any): any;
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+ _getCurrentRenderPassEncoder(device: {
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+ wgpu: GPUDevice;
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+ context: GPUCanvasContext;
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+ adapter: GPUAdapter;
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+ gltfManager?: any;
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+ _supportedFormats: any;
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+ hasExtension(extension: any): boolean;
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+ getCommandEncoder(): GPUCommandEncoder;
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+ endCommandEncoder(): void;
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+ getDefaultFramebuffer(): {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ getView(): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ };
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+ getRenderPassEncoder(fbo: {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ getView(): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ }): GPURenderPassEncoder;
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+ addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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+ submit(): void;
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+ buffer(options: any): any;
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+ framebuffer(width: any, height: any): {
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+ device: any;
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+ options: any;
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+ width: number;
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+ height: number;
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+ readonly color: {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ getView(): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ }[];
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+ resize(width: any, height: any): void;
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+ _update(): void;
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+ getRenderPassDescriptor(): GPURenderPassDescriptor;
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+ setClearOptions(options: any): void;
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+ _resetClearOptions(): void;
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+ destroy(): void;
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+ };
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+ texture(config: any): {
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+ texture: GPUTexture;
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+ device: any;
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+ config: any;
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+ readonly width: any;
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+ readonly height: any;
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+ updateFilter(): void;
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+ _clearBindGroups(): void;
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+ resize(width: any, height: any): void;
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+ update(config: any): void;
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+ getView(): GPUTextureView;
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+ addBindGroup(bindGroup: any): void;
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+ destroy(): void;
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+ };
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+ clear(options: any): void;
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+ read(options: any): any;
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+ destroy(): void;
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+ }): GPURenderPassEncoder;
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+ setFramebuffer(framebuffer: any): any;
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+ dispose(): void;
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+ vert: string;
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+ frag: string;
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+ wgslVert: string;
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+ wgslFrag: string;
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+ uid: number;
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+ version: number;
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+ extraCommandProps: any;
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+ name: string;
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+ shaderDefines: Record<string, string | number>;
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+ setDefines(defines: any): void;
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+ getVersion(regl: any, source: any): "" | "#version 300 es\n" | "#version 100\n";
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+ getActiveVars(regl: any, vert: any, frag: any, hash: any): any;
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+ _insertDefines(source: any, defines: any): string;
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+ appendDescUniforms(regl: any, meshProps: any): any;
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+ setUniforms(uniforms: any): any;
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+ _compileSource(): void;
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+ };
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+ _renderer: {
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+ device: any;
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+ render(shader: any, uniforms: _______________gl_node_modules__maptalks_regl_dist_regl.Uniforms, scene: {
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+ sortedMeshes: {
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+ opaques?: reshader.Mesh[];
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+ transparents?: reshader.Mesh[];
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+ };
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+ sortFunction?: (a: reshader.Mesh, b: reshader.Mesh) => number;
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+ meshes?: reshader.Mesh[];
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+ setMeshes(meshes?: reshader.Mesh | reshader.Mesh[]): any;
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+ addMesh(mesh: reshader.Mesh | reshader.Mesh[]): any;
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+ removeMesh(mesh?: reshader.Mesh | reshader.Mesh[]): any;
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+ getMeshes(): reshader.Mesh[];
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+ clear(): any;
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+ dirty(): any;
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+ sortMeshes(cameraPosition?: vec3): void;
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+ getSortedMeshes(): {
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+ opaques?: reshader.Mesh[];
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+ transparents?: reshader.Mesh[];
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+ };
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+ }, framebuffer: _______________gl_node_modules__maptalks_regl_dist_regl.Framebuffer): number;
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+ clear(options: _______________gl_node_modules__maptalks_regl_dist_regl.ClearOptions): void;
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+ };
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  remove(): void;
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  }
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@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.108.3
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+ * @maptalks/vt v0.108.4
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  * LICENSE : undefined
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  * (c) 2016-2025 maptalks.org
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  */
@@ -20764,5 +20764,5 @@ if (r.transcoders) {
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  export { ia as BillBoardPainter, Aa as BillBoardPlugin, ph as ExtrudePolygonLayer, Gn as FillPainter, aa as FillPlugin, _h as FilterUtil, ya as GLTFPhongPlugin, xa as GLTFStandardPlugin, wa as GeoJSONVectorTileLayer, _a as HeatmapPlugin, Gr as IconPainter, ca as IconPlugin, ha as LineGradientPlugin, $n as LinePainter, la as LinePlugin, tl as LineStringLayer, ga as LitPlugin, ba as MapboxVectorTileLayer, Bo as NativeLinePainter, fa as NativeLinePlugin, zo as NativePointPainter, xh as PackUtil, os as PhongPainter, da as PhongPlugin, Qa as PointLayer, rl as PolygonLayer, Ah as SYMBOLS_NEED_REBUILD_IN_VECTOR, vh as SYMBOLS_NEED_REBUILD_IN_VT, sa as TerrainFlatMaskPainter, Ta as TerrainFlatMaskPlugin, Eo as TextPainter, ua as TextPlugin, ma as TubePlugin, _t as Vector3DLayer, ft as VectorTileLayer, Qe as VectorTileLayerRenderer, va as WaterPlugin, as as WireframePainter, pa as WireframePlugin };
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- "undefined" != typeof console && console.log("@maptalks/vt v0.108.3");
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+ "undefined" != typeof console && console.log("@maptalks/vt v0.108.4");
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  //# sourceMappingURL=maptalks.vt.es.js.map
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.108.3
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+ * @maptalks/vt v0.108.4
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  * LICENSE : undefined
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  * (c) 2016-2025 maptalks.org
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  */
@@ -22667,6 +22667,6 @@
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  e.TerrainFlatMaskPainter = Tl, e.TerrainFlatMaskPlugin = zl, e.TextPainter = Ks,
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  e.TextPlugin = Il, e.TubePlugin = Fl, e.Vector3DLayer = un, e.VectorTileLayer = rn,
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  e.VectorTileLayerRenderer = jt, e.WaterPlugin = Ll, e.WireframePainter = Sa, e.WireframePlugin = kl,
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- "undefined" != typeof console && console.log("@maptalks/vt v0.108.3");
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+ "undefined" != typeof console && console.log("@maptalks/vt v0.108.4");
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  }));
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  //# sourceMappingURL=maptalks.vt.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@maptalks/vt",
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- "version": "0.108.3",
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+ "version": "0.108.4",
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  "description": "The vector-tile plugin for maptalks.js",
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  "main": "dist/maptalks.vt.js",
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  "module": "dist/maptalks.vt.es.js",
@@ -33,7 +33,7 @@
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  "robust-predicates": "^2.0.4",
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  "tinyqueue": "^2.0.3",
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  "vt-pbf": "^3.1.0",
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- "@maptalks/gl": "0.109.3",
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+ "@maptalks/gl": "0.109.4",
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  "@maptalks/vt-plugin": "0.100.0"
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  },
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  "devDependencies": {