@maptalks/vt 0.105.3 → 0.106.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * @maptalks/vt v0.105.3
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+ * @maptalks/vt v0.106.0
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  * LICENSE : undefined
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  * (c) 2016-2025 maptalks.org
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  */
@@ -395,10 +395,10 @@
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  height: h
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  };
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  }
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- function M(e, t) {
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+ function S(e, t) {
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  return t < 1 / 0 && (e.x < 0 || e.x > t || e.y < 0 || e.y > t);
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  }
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- function S(e) {
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+ function M(e) {
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  return null == e;
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  }
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  function P(e, t, n) {
@@ -1065,7 +1065,7 @@
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  };
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  var Te = le.exports, we = {
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  exports: {}
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- }, Me = {
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+ }, Se = {
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  aliceblue: [ 240, 248, 255 ],
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  antiquewhite: [ 250, 235, 215 ],
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  aqua: [ 0, 255, 255 ],
@@ -1214,8 +1214,8 @@
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  whitesmoke: [ 245, 245, 245 ],
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  yellow: [ 255, 255, 0 ],
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  yellowgreen: [ 154, 205, 50 ]
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- }, Se = {};
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- for (var Pe in Me) Me.hasOwnProperty(Pe) && (Se[Me[Pe]] = Pe);
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+ }, Me = {};
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+ for (var Pe in Se) Se.hasOwnProperty(Pe) && (Me[Se[Pe]] = Pe);
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  var Ie = we.exports = {
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  rgb: {
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  channels: 3,
@@ -1306,16 +1306,16 @@
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  var t, n = e[0] / 255, i = e[1] / 255, r = e[2] / 255;
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  return [ 100 * ((1 - n - (t = Math.min(1 - n, 1 - i, 1 - r))) / (1 - t) || 0), 100 * ((1 - i - t) / (1 - t) || 0), 100 * ((1 - r - t) / (1 - t) || 0), 100 * t ];
1308
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  }, Ie.rgb.keyword = function(e) {
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- var t = Se[e];
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+ var t = Me[e];
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  if (t) return t;
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  var n, i, r, s = 1 / 0;
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- for (var o in Me) if (Me.hasOwnProperty(o)) {
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- var a = (i = e, r = Me[o], Math.pow(i[0] - r[0], 2) + Math.pow(i[1] - r[1], 2) + Math.pow(i[2] - r[2], 2));
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+ for (var o in Se) if (Se.hasOwnProperty(o)) {
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+ var a = (i = e, r = Se[o], Math.pow(i[0] - r[0], 2) + Math.pow(i[1] - r[1], 2) + Math.pow(i[2] - r[2], 2));
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  a < s && (s = a, n = o);
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  }
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  return n;
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  }, Ie.keyword.rgb = function(e) {
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- return Me[e];
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+ return Se[e];
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  }, Ie.rgb.xyz = function(e) {
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  var t = e[0] / 255, n = e[1] / 255, i = e[2] / 255;
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  return [ 100 * (.4124 * (t = t > .04045 ? Math.pow((t + .055) / 1.055, 2.4) : t / 12.92) + .3576 * (n = n > .04045 ? Math.pow((n + .055) / 1.055, 2.4) : n / 12.92) + .1805 * (i = i > .04045 ? Math.pow((i + .055) / 1.055, 2.4) : i / 12.92)), 100 * (.2126 * t + .7152 * n + .0722 * i), 100 * (.0193 * t + .1192 * n + .9505 * i) ];
@@ -1995,7 +1995,7 @@
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  if (!e) return "true";
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  const t = e[0];
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  if (e.length <= 1) return "any" === t ? "false" : "true";
1998
- const n = "==" === t ? bt(e[1], e[2], "===", !1) : "!=" === t ? bt(e[1], e[2], "!==", !1) : "<" === t || ">" === t || "<=" === t || ">=" === t ? bt(e[1], e[2], t, !0) : "any" === t ? Tt(e.slice(1), "||") : "all" === t ? Tt(e.slice(1), "&&") : "none" === t ? St(Tt(e.slice(1), "||")) : "in" === t ? wt(e[1], e.slice(2)) : "!in" === t ? St(wt(e[1], e.slice(2))) : "has" === t ? Mt(e[1]) : "!has" === t ? St(Mt(e[1])) : "contains" === t ? function(e, t, n) {
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+ const n = "==" === t ? bt(e[1], e[2], "===", !1) : "!=" === t ? bt(e[1], e[2], "!==", !1) : "<" === t || ">" === t || "<=" === t || ">=" === t ? bt(e[1], e[2], t, !0) : "any" === t ? Tt(e.slice(1), "||") : "all" === t ? Tt(e.slice(1), "&&") : "none" === t ? Mt(Tt(e.slice(1), "||")) : "in" === t ? wt(e[1], e.slice(2)) : "!in" === t ? Mt(wt(e[1], e.slice(2))) : "has" === t ? St(e[1]) : "!has" === t ? Mt(St(e[1])) : "contains" === t ? function(e, t, n) {
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  const i = vt(e);
2000
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  return void 0 !== n ? `(${i} + '').indexOf("${t}") === ${n}` : `(${i} + '').indexOf("${t}") >= 0`;
2001
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  }(e[1], e[2], e[3]) : "true";
@@ -2025,10 +2025,10 @@
2025
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  const n = JSON.stringify(t.sort(Pt)), i = vt(e);
2026
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  return t.length <= 200 ? `${n}.indexOf(${i}) !== -1` : `function(v, a, i, j) {\n while (i <= j) { var m = (i + j) >> 1;\n if (a[m] === v) return true; if (a[m] > v) j = m - 1; else i = m + 1;\n }\n return false; }(${i}, ${n},0,${t.length - 1})`;
2027
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  }
2028
- function Mt(e) {
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+ function St(e) {
2029
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  return "$id" === e ? '"id" in f' : `${JSON.stringify(e)} in p`;
2030
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  }
2031
- function St(e) {
2031
+ function Mt(e) {
2032
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  return `!(${e})`;
2033
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  }
2034
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  function Pt(e, t) {
@@ -2078,10 +2078,10 @@
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  t + _(e);
2079
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  })).join("");
2080
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  }
2081
- function M(e, t) {
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+ function S(e, t) {
2082
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  return e + 22 + 75 * (e < 26) - ((0 != t) << 5);
2083
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  }
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- function S(e, t, n) {
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+ function M(e, t, n) {
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  var i = 0;
2086
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  for (e = n ? x(e / f) : e >> 1, e += x(e / t); e > y * c >> 1; i += h) e = x(e / y);
2087
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  return x(i + (y + 1) * e / (e + u));
@@ -2094,7 +2094,7 @@
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  for (s = y, o = 1, a = h; r >= m && v("invalid-input"), ((u = (p = e.charCodeAt(r++)) - 48 < 10 ? p - 22 : p - 65 < 26 ? p - 65 : p - 97 < 26 ? p - 97 : h) >= h || u > x((l - y) / o)) && v("overflow"),
2095
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  y += u * o, !(u < (f = a <= b ? 1 : a >= b + c ? c : a - b)); a += h) o > x(l / (d = h - f)) && v("overflow"),
2096
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  o *= d;
2097
- b = S(y - s, t = g.length + 1, 0 == s), x(y / t) > l - _ && v("overflow"), _ += x(y / t),
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+ b = M(y - s, t = g.length + 1, 0 == s), x(y / t) > l - _ && v("overflow"), _ += x(y / t),
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  y %= t, g.splice(y++, 0, _);
2099
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  }
2100
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  return w(g);
@@ -2107,8 +2107,8 @@
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  for (a - t > x((l - n) / (m = i + 1)) && v("overflow"), n += (a - t) * m, t = a,
2108
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  o = 0; o < g; ++o) if ((p = e[o]) < t && ++n > l && v("overflow"), p == t) {
2109
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  for (u = n, f = h; !(u < (d = f <= s ? 1 : f >= s + c ? c : f - s)); f += h) b = u - d,
2110
- y = h - d, A.push(_(M(d + b % y, 0))), u = x(b / y);
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- A.push(_(M(u, 0))), s = S(n, m, i == r), n = 0, ++i;
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+ y = h - d, A.push(_(S(d + b % y, 0))), u = x(b / y);
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+ A.push(_(S(u, 0))), s = M(n, m, i == r), n = 0, ++i;
2112
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  }
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  ++n, ++t;
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  }
@@ -2807,8 +2807,8 @@
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  })), e;
2808
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  }
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  }
2810
- var Mn = wn;
2811
- const Sn = [ "Unknown", "Point", "LineString", "Polygon" ];
2810
+ var Sn = wn;
2811
+ const Mn = [ "Unknown", "Point", "LineString", "Polygon" ];
2812
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  var Pn = class {
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  constructor() {
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  this.globals = null, this.feature = null, this.featureState = null, this.formattedSection = null,
@@ -2819,7 +2819,7 @@
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  return this.feature && void 0 !== this.feature.id ? this.feature.id : null;
2820
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  }
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  geometryType() {
2822
- return this.feature ? "number" == typeof this.feature.type ? Sn[this.feature.type] : this.feature.type : null;
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+ return this.feature ? "number" == typeof this.feature.type ? Mn[this.feature.type] : this.feature.type : null;
2823
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  }
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  geometry() {
2825
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  return this.feature && "geometry" in this.feature ? this.feature.geometry : null;
@@ -3165,7 +3165,7 @@
3165
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  }
3166
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  _parse(e, t) {
3167
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  function n(e, t, n) {
3168
- return "assert" === n ? new vn(t, [ e ]) : "coerce" === n ? new Mn(t, [ e ]) : e;
3168
+ return "assert" === n ? new vn(t, [ e ]) : "coerce" === n ? new Sn(t, [ e ]) : e;
3169
3169
  }
3170
3170
  if (null !== e && "string" != typeof e && "boolean" != typeof e && "number" != typeof e || (e = [ "literal", e ]),
3171
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  Array.isArray(e)) {
@@ -3216,7 +3216,7 @@
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  if (e instanceof Cn && "error" === e.name) return !1;
3217
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  if (e instanceof kn) return !1;
3218
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  if (e instanceof qn) return !1;
3219
- const t = e instanceof Mn || e instanceof vn;
3219
+ const t = e instanceof Sn || e instanceof vn;
3220
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  let n = !0;
3221
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  return e.eachChild((e => {
3222
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  n = t ? n && ii(e) : n && e instanceof mn;
@@ -3352,11 +3352,11 @@
3352
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  let t = (e.l + 16) / 116, n = isNaN(e.a) ? t : t + e.a / 500, i = isNaN(e.b) ? t : t - e.b / 200;
3353
3353
  return t = 1 * vi(t), n = ui * vi(n), i = fi * vi(i), new on(bi(3.2404542 * n - 1.5371385 * t - .4985314 * i), bi(-.969266 * n + 1.8760108 * t + .041556 * i), bi(.0556434 * n - .2040259 * t + 1.0572252 * i), e.alpha);
3354
3354
  }
3355
- function Mi(e, t, n) {
3355
+ function Si(e, t, n) {
3356
3356
  const i = t - e;
3357
3357
  return e + n * (i > 180 || i < -180 ? i - 360 * Math.round(i / 360) : i);
3358
3358
  }
3359
- const Si = {
3359
+ const Mi = {
3360
3360
  forward: Ti,
3361
3361
  reverse: wi,
3362
3362
  interpolate: function(e, t, n) {
@@ -3388,7 +3388,7 @@
3388
3388
  },
3389
3389
  interpolate: function(e, t, n) {
3390
3390
  return {
3391
- h: Mi(e.h, t.h, n),
3391
+ h: Si(e.h, t.h, n),
3392
3392
  c: hi(e.c, t.c, n),
3393
3393
  l: hi(e.l, t.l, n),
3394
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  alpha: hi(e.alpha, t.alpha, n)
@@ -3397,7 +3397,7 @@
3397
3397
  };
3398
3398
  var Ii = Object.freeze({
3399
3399
  __proto__: null,
3400
- lab: Si,
3400
+ lab: Mi,
3401
3401
  hcl: Pi
3402
3402
  });
3403
3403
  class Ci {
@@ -3461,7 +3461,7 @@
3461
3461
  const r = t.length;
3462
3462
  if (i >= t[r - 1]) return n[r - 1].evaluate(e);
3463
3463
  const s = ri(t, i), o = t[s], a = t[s + 1], l = Ci.interpolationFactor(this.interpolation, i, o, a), h = n[s].evaluate(e), c = n[s + 1].evaluate(e);
3464
- return "interpolate" === this.operator ? ci[this.type.kind.toLowerCase()](h, c, l) : "interpolate-hcl" === this.operator ? Pi.reverse(Pi.interpolate(Pi.forward(h), Pi.forward(c), l)) : Si.reverse(Si.interpolate(Si.forward(h), Si.forward(c), l));
3464
+ return "interpolate" === this.operator ? ci[this.type.kind.toLowerCase()](h, c, l) : "interpolate-hcl" === this.operator ? Pi.reverse(Pi.interpolate(Pi.forward(h), Pi.forward(c), l)) : Mi.reverse(Mi.interpolate(Mi.forward(h), Mi.forward(c), l));
3465
3465
  }
3466
3466
  eachChild(e) {
3467
3467
  e(this.input);
@@ -3978,10 +3978,10 @@
3978
3978
  slice: Yi,
3979
3979
  step: oi,
3980
3980
  string: vn,
3981
- "to-boolean": Mn,
3982
- "to-color": Mn,
3983
- "to-number": Mn,
3984
- "to-string": Mn,
3981
+ "to-boolean": Sn,
3982
+ "to-color": Sn,
3983
+ "to-number": Sn,
3984
+ "to-string": Sn,
3985
3985
  var: ei,
3986
3986
  within: qn
3987
3987
  };
@@ -4304,7 +4304,7 @@
4304
4304
  function wr(e) {
4305
4305
  return Array.isArray(e) && e.length > 0 && "string" == typeof e[0] && e[0] in cr;
4306
4306
  }
4307
- function Mr(e, t) {
4307
+ function Sr(e, t) {
4308
4308
  const n = new ni(cr, [], t ? function(e) {
4309
4309
  const t = {
4310
4310
  color: zt,
@@ -4321,7 +4321,7 @@
4321
4321
  } : void 0);
4322
4322
  return i ? ur(new Tr(i, t)) : fr(n.errors);
4323
4323
  }
4324
- class Sr {
4324
+ class Mr {
4325
4325
  constructor(e, t) {
4326
4326
  this.kind = e, this._styleExpression = t, this.isStateDependent = "constant" !== e && !Jn(t.expression);
4327
4327
  }
@@ -4348,7 +4348,7 @@
4348
4348
  }
4349
4349
  }
4350
4350
  function Ir(e, t) {
4351
- if ("error" === (e = Mr(e, t)).result) return e;
4351
+ if ("error" === (e = Sr(e, t)).result) return e;
4352
4352
  const n = e.value.expression, i = $n(n);
4353
4353
  if (!i && !function(e) {
4354
4354
  return "data-driven" === e["property-type"];
@@ -4361,7 +4361,7 @@
4361
4361
  if (!s && !r) return fr([ new Ft("", '"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.') ]);
4362
4362
  if (s instanceof Ft) return fr([ s ]);
4363
4363
  if (s instanceof Oi && !dr(t)) return fr([ new Ft("", '"interpolate" expressions cannot be used with this property') ]);
4364
- if (!s) return ur(new Sr(i ? "constant" : "source", e.value));
4364
+ if (!s) return ur(new Mr(i ? "constant" : "source", e.value));
4365
4365
  const o = s instanceof Oi ? s.interpolation : void 0;
4366
4366
  return ur(new Pr(i ? "camera" : "composite", e.value, s.labels, o));
4367
4367
  }
@@ -4417,13 +4417,13 @@
4417
4417
  } catch (e) {
4418
4418
  console.warn(`Failed to extract static filter. Filter will continue working, but at higher memory usage and slower framerate.\nThis is most likely a bug, please report this via https://github.com/mapbox/mapbox-gl-js/issues/new?assignees=&labels=&template=Bug_report.md\nand paste the contents of this message in the report.\nThank you!\nFilter Expression:\n${JSON.stringify(n, null, 2)}\n `);
4419
4419
  }
4420
- const r = Mr(i, null);
4420
+ const r = Sr(i, null);
4421
4421
  let s = null;
4422
4422
  if ("error" === r.result) throw new Error(r.value.map((e => `${e.key}: ${e.message}`)).join(", "));
4423
4423
  s = (e, t, n) => r.value.evaluate(e, t, {}, n);
4424
4424
  let o = null, a = null;
4425
4425
  if (i !== n) {
4426
- const e = Mr(n, null);
4426
+ const e = Sr(n, null);
4427
4427
  if ("error" === e.result) throw new Error(e.value.map((e => `${e.key}: ${e.message}`)).join(", "));
4428
4428
  o = (t, n, i, r, s) => e.value.evaluate(t, n, {}, i, void 0, void 0, r, s), a = !$n(e.value.expression);
4429
4429
  }
@@ -4509,7 +4509,7 @@
4509
4509
  return !0;
4510
4510
  }
4511
4511
  },
4512
- createExpression: Mr,
4512
+ createExpression: Sr,
4513
4513
  createPropertyExpression: Ir,
4514
4514
  normalizePropertyExpression: function(e, t) {
4515
4515
  if (gr(e)) return new Cr(e, t);
@@ -4526,7 +4526,7 @@
4526
4526
  };
4527
4527
  }
4528
4528
  },
4529
- ZoomConstantExpression: Sr,
4529
+ ZoomConstantExpression: Mr,
4530
4530
  ZoomDependentExpression: Pr,
4531
4531
  StylePropertyFunction: Cr
4532
4532
  }, {isExpression: zr, createExpression: Vr} = Nr, Ur = {};
@@ -5163,14 +5163,14 @@
5163
5163
  return e || "Open Sans Regular";
5164
5164
  }
5165
5165
  const ws = /\{[\w-]+(?:\|[\w-]+)*\}/g;
5166
- function Ms(e, t) {
5166
+ function Ss(e, t) {
5167
5167
  if (!et(e)) return e;
5168
5168
  function n(e) {
5169
5169
  if (!t) return As;
5170
5170
  const n = t[e];
5171
5171
  return Je(n) ? As : Array.isArray(n) ? n.join() : n;
5172
5172
  }
5173
- const [i, r] = bs, s = Ss(e);
5173
+ const [i, r] = bs, s = Ms(e);
5174
5174
  for (let t = 0, o = s.length; t < o; t++) {
5175
5175
  const o = s[t], a = `${i}${o}${r}`;
5176
5176
  if (o.indexOf("|") > 0) {
@@ -5188,7 +5188,7 @@
5188
5188
  }
5189
5189
  return e;
5190
5190
  }
5191
- function Ss(e) {
5191
+ function Ms(e) {
5192
5192
  e += As;
5193
5193
  const [t, n] = bs, i = [];
5194
5194
  let r = !1, s = As;
@@ -5213,7 +5213,7 @@
5213
5213
  resolveExpVarNames: function e(t, n) {
5214
5214
  if (2 !== n.length || "get" !== n[0]) for (let i = 0; i < n.length; i++) 2 === n[i].length && "get" === n[i][0] ? t.push(n[i][1]) : Array.isArray(n[i]) && e(t, n[i]); else t.push(n[1]);
5215
5215
  },
5216
- resolveText: Ms,
5216
+ resolveText: Ss,
5217
5217
  resolveText_bak: function(e, t) {
5218
5218
  return et(e) ? e.replace(ws, (function(e) {
5219
5219
  if (!t) return "";
@@ -5232,7 +5232,7 @@
5232
5232
  resolveVarNames: function(e) {
5233
5233
  return e.match(ws);
5234
5234
  },
5235
- templateKeys: Ss
5235
+ templateKeys: Ms
5236
5236
  });
5237
5237
  const Cs = {
5238
5238
  "Latin-1 Supplement": e => e >= 128 && e <= 255,
@@ -5621,9 +5621,9 @@
5621
5621
  }
5622
5622
  getIconAndGlyph() {
5623
5623
  if (this.iconGlyph) return this.iconGlyph;
5624
- const {markerFileFn: e, markerTypeFn: t, markerPathFn: n, markerWidthFn: i, markerHeightFn: r, markerFillFn: s, markerFillPatternFileFn: o, markerFillOpacityFn: a, markerTextFitFn: l, markerTextFitPaddingFn: h, markerLineColorFn: c, markerLineWidthFn: u, markerLineOpacityFn: f, markerLineDasharrayFn: d, markerLinePatternFileFn: p, markerPathWidthFn: g, markerPathHeightFn: m, textNameFn: y, textFaceNameFn: x} = this._fnTypes, {zoom: _} = this.options, v = {}, b = this.symbol, A = this.symbolDef, T = this.feature.properties, w = e ? e(null, T) : b.markerFile, M = t ? t(null, T) : b.markerType, S = w || M || b.markerPath, P = !Je(this.symbolDef.textName);
5624
+ const {markerFileFn: e, markerTypeFn: t, markerPathFn: n, markerWidthFn: i, markerHeightFn: r, markerFillFn: s, markerFillPatternFileFn: o, markerFillOpacityFn: a, markerTextFitFn: l, markerTextFitPaddingFn: h, markerLineColorFn: c, markerLineWidthFn: u, markerLineOpacityFn: f, markerLineDasharrayFn: d, markerLinePatternFileFn: p, markerPathWidthFn: g, markerPathHeightFn: m, textNameFn: y, textFaceNameFn: x} = this._fnTypes, {zoom: _} = this.options, v = {}, b = this.symbol, A = this.symbolDef, T = this.feature.properties, w = e ? e(null, T) : b.markerFile, S = t ? t(null, T) : b.markerType, M = w || S || b.markerPath, P = !Je(this.symbolDef.textName);
5625
5625
  let I, C;
5626
- if (S) {
5626
+ if (M) {
5627
5627
  I = function(e, t, n, i, r, s) {
5628
5628
  if (Je(t.markerWidth) && Je(t.markerHeight)) return null;
5629
5629
  const o = "__fn_markerWidth".trim(), a = "__fn_markerHeight".trim();
@@ -5638,7 +5638,7 @@
5638
5638
  const t = A.textSize;
5639
5639
  let n = A.textName;
5640
5640
  ie(n) && (n = re(n)(_, T));
5641
- const i = Ms(n, T);
5641
+ const i = Ss(n, T);
5642
5642
  if (i) {
5643
5643
  const n = "__fn_textSize".trim(), r = "__fn_textSize_0".trim();
5644
5644
  ie(t) && !A[n] && (A[r] = re(t), A[n] = (e, t) => {
@@ -5656,11 +5656,11 @@
5656
5656
  }
5657
5657
  if (P && (C = _s(b, this.symbolDef, T, _)), !C && !I) return v;
5658
5658
  if (I && (I[0] = Math.ceil(I[0]), I[1] = Math.ceil(I[1])), C && (C[0] = Math.ceil(C[0]),
5659
- C[1] = Math.ceil(C[1])), this.iconSize = I, this.textSize = C, S && I[0] >= 0 && I[1] >= 0) {
5659
+ C[1] = Math.ceil(C[1])), this.iconSize = I, this.textSize = C, M && I[0] >= 0 && I[1] >= 0) {
5660
5660
  let e;
5661
- if (M) {
5661
+ if (S) {
5662
5662
  const t = {};
5663
- if (t.markerType = M, "path" === M && (t.markerPath = n ? n(null, T) : b.markerPath,
5663
+ if (t.markerType = S, "path" === S && (t.markerPath = n ? n(null, T) : b.markerPath,
5664
5664
  t.markerPathWidth = g ? g(null, T) : b.markerPathWidth, t.markerPathHeight = m ? m(null, T) : b.markerPathHeight),
5665
5665
  i) {
5666
5666
  const e = i(null, T);
@@ -5756,7 +5756,7 @@
5756
5756
  const e = y ? y(this.options.zoom, T) : b.textName;
5757
5757
  if (e || 0 === e) {
5758
5758
  const t = Ts(x ? x(null, T) : b.textFaceName);
5759
- let n = Ms(e, T);
5759
+ let n = Ss(e, T);
5760
5760
  n && n.length && (n = qs(n), v.glyph = {
5761
5761
  font: t,
5762
5762
  text: n
@@ -6036,37 +6036,37 @@
6036
6036
  const a = o[e];
6037
6037
  if ("vertex" === t) for (let e = 0; e < a.length; e++) {
6038
6038
  const t = a[e];
6039
- for (let o = 0; o < t.length; o++) M(t[o], n) || (s.push(t[o]), i && (0 === o ? xo(t[o], t[o], t[e + 1], r) : xo(t[o], t[o - 1], t[o], r)));
6039
+ for (let o = 0; o < t.length; o++) S(t[o], n) || (s.push(t[o]), i && (0 === o ? xo(t[o], t[o], t[e + 1], r) : xo(t[o], t[o - 1], t[o], r)));
6040
6040
  } else if ("vertex-first" === t) {
6041
6041
  const e = a[0];
6042
- e && e[0] && !M(e[0], n) && (s.push(e[0]), i && xo(e[0], e[0], e[1], r));
6042
+ e && e[0] && !S(e[0], n) && (s.push(e[0]), i && xo(e[0], e[0], e[1], r));
6043
6043
  } else if ("vertex-last" === t || "vertex-firstlast" === t) {
6044
6044
  const e = a[0];
6045
- if ("vertex-firstlast" === t && e && e[0] && !M(e[0], n) && (s.push(e[0]), i && xo(e[0], e[0], e[1], r)),
6046
- e && e[e.length - 1] && !M(e[e.length - 1], n)) {
6045
+ if ("vertex-firstlast" === t && e && e[0] && !S(e[0], n) && (s.push(e[0]), i && xo(e[0], e[0], e[1], r)),
6046
+ e && e[e.length - 1] && !S(e[e.length - 1], n)) {
6047
6047
  const t = e.length - 1;
6048
6048
  s.push(e[t]), i && xo(e[t], e[t - 1], e[t], r);
6049
6049
  }
6050
6050
  } else {
6051
6051
  const e = fo(a, 16);
6052
- M(e, n) || s.push(e);
6052
+ S(e, n) || s.push(e);
6053
6053
  }
6054
6054
  }
6055
6055
  } else if (2 === e.type) for (let o = 0; o < e.geometry.length; o++) {
6056
6056
  const a = e.geometry[o];
6057
- if ("vertex" === t) for (let e = 0; e < a.length; e++) M(a[e], n) || (s.push(a[e]),
6057
+ if ("vertex" === t) for (let e = 0; e < a.length; e++) S(a[e], n) || (s.push(a[e]),
6058
6058
  i && (0 === e ? xo(a[e], a[e], a[e + 1], r) : xo(a[e], a[e - 1], a[e], r))); else if ("vertex-last" === t || "vertex-firstlast" === t) {
6059
- if ("vertex-firstlast" !== t || M(a[0], n) || (s.push(a[0]), i && xo(a[0], a[0], a[1], r)),
6060
- a && a[a.length - 1] && !M(a[a.length - 1], n)) {
6059
+ if ("vertex-firstlast" !== t || S(a[0], n) || (s.push(a[0]), i && xo(a[0], a[0], a[1], r)),
6060
+ a && a[a.length - 1] && !S(a[a.length - 1], n)) {
6061
6061
  const e = a.length - 1;
6062
6062
  s.push(a[e]), i && xo(a[e], a[e - 1], a[e], r);
6063
6063
  }
6064
- } else M(a[0], n) || (s.push(a[0]), i && xo(a[0], a[0], a[1], r));
6064
+ } else S(a[0], n) || (s.push(a[0]), i && xo(a[0], a[0], a[1], r));
6065
6065
  } else if (1 === e.type) for (let t = 0; t < e.geometry.length; t++) {
6066
6066
  const r = e.geometry[t];
6067
6067
  for (let e = 0; e < r.length; e++) {
6068
6068
  const t = r[e];
6069
- M(t, n) || (i && (t.xRotation = 0, t.yRotation = 0, t.zRotation = 0), s.push(t));
6069
+ S(t, n) || (i && (t.xRotation = 0, t.yRotation = 0, t.zRotation = 0), s.push(t));
6070
6070
  }
6071
6071
  }
6072
6072
  return s;
@@ -6119,7 +6119,7 @@
6119
6119
  const r = (vo + "").trim(), s = function(e, t, n, i) {
6120
6120
  const r = (vo + "").trim(), {mergeOnPropertyFn: s} = n;
6121
6121
  if (!t.mergeOnProperty) return [];
6122
- if (!S(o = t.mergeOnProperty) && ("string" == typeof o || null !== o.constructor && o.constructor === String)) return [ {
6122
+ if (!M(o = t.mergeOnProperty) && ("string" == typeof o || null !== o.constructor && o.constructor === String)) return [ {
6123
6123
  features: e,
6124
6124
  property: t.mergeOnProperty
6125
6125
  } ];
@@ -6130,7 +6130,7 @@
6130
6130
  const o = e[n].properties = e[n].properties || {};
6131
6131
  o.$layer = e[n].layer, o.$type = e[n].type;
6132
6132
  const c = s ? s(i, o) : t.mergeOnProperty;
6133
- S(c) ? h.push(e[n]) : (void 0 === l[c] && (l[c] = a.length, a.push({
6133
+ M(c) ? h.push(e[n]) : (void 0 === l[c] && (l[c] = a.length, a.push({
6134
6134
  features: [],
6135
6135
  property: c
6136
6136
  })), a[l[c]].features.push(e[n]));
@@ -6352,7 +6352,7 @@
6352
6352
  }
6353
6353
  return r;
6354
6354
  }(r.horizontal, p, this.glyphAtlas.positions[t]), x && ($ = x(null, d), ie($) ? this.dynamicAttrs.aTextFill = 1 : $ = ht([], $)),
6355
- _ && (J = _(this.options.zoom, d), S(J) && (J = 14)), v && (K = v(null, d), ie(K) ? this.dynamicAttrs.aTextHaloFill = 1 : K = ht([], K)),
6355
+ _ && (J = _(this.options.zoom, d), M(J) && (J = 14)), v && (K = v(null, d), ie(K) ? this.dynamicAttrs.aTextHaloFill = 1 : K = ht([], K)),
6356
6356
  b && (Q = b(null, d)), A && (ee = 255 * A(null, d)), T && (te = T(null, d) || 0),
6357
6357
  I && (ne = I(null, d) || 0), C && (he = +("map" === C(null, d))), k && (ue = +("map" === k(null, d))),
6358
6358
  O && (de = P(O(null, d), 0, 360) * Math.PI / 180);
@@ -6390,8 +6390,8 @@
6390
6390
  writingMode: void 0,
6391
6391
  glyphOffset: [ 0, 0 ]
6392
6392
  } ];
6393
- }(), D && (re = D(null, d)), S(re) && (re = Z[0].tex.w), L && (se = L(null, d)),
6394
- S(se) && (se = Z[0].tex.h), H && (oe = H(null, d)), N && (ae = N(null, d)), z && (le = +("map" === z(null, d))),
6393
+ }(), D && (re = D(null, d)), M(re) && (re = Z[0].tex.w), L && (se = L(null, d)),
6394
+ M(se) && (se = Z[0].tex.h), H && (oe = H(null, d)), N && (ae = N(null, d)), z && (le = +("map" === z(null, d))),
6395
6395
  V && (ce = +("map" === V(null, d))), U && (fe = P(U(null, d), 0, 360) * Math.PI / 180)),
6396
6396
  ie(J) && (this.dynamicAttrs.aTextSize = 1), (ie(Q) || ie(ee)) && (this.dynamicAttrs.aTextHalo = 1),
6397
6397
  ie(re) && (this.dynamicAttrs.aMarkerWidth = 1), ie(se) && (this.dynamicAttrs.aMarkerHeight = 1),
@@ -6425,7 +6425,7 @@
6425
6425
  }, Te = "text" === this.options.pluginType;
6426
6426
  for (let e = 0; e < l.length; e++) {
6427
6427
  const t = l[e], n = t.z || ve || 0;
6428
- if (me !== 1 / 0 && M(t, me)) continue;
6428
+ if (me !== 1 / 0 && S(t, me)) continue;
6429
6429
  const i = t.x, r = t.y;
6430
6430
  m && Ae(!1, Z, i, r, n, t), g && (Te || Ae(!0, Y, i, r, n, t, !0), Ae(!0, Y, i, r, n, t, !1));
6431
6431
  }
@@ -6433,9 +6433,10 @@
6433
6433
  _fillPos(e, t, n, i, r, s, o, a, l, h) {
6434
6434
  this.fillPosition(e, t, n, i);
6435
6435
  let c = e.aShape.currentIndex;
6436
- e.aShape[c++] = r, e.aShape[c++] = s, e.aShape.currentIndex = c, c = e.aTexCoord.currentIndex,
6437
- e.aTexCoord[c++] = o, e.aTexCoord[c++] = a, "text" !== this.options.pluginType && (e.aTexCoord[c++] = +!!l,
6438
- e.aTexCoord[c++] = +!!h), e.aTexCoord.currentIndex = c;
6436
+ e.aShape[c++] = r, e.aShape[c++] = s, e.aShape.currentIndex = c, e.aTexCoord ? (c = e.aTexCoord.currentIndex,
6437
+ e.aTexCoord[c++] = o, e.aTexCoord[c++] = a, e.aTexCoord.currentIndex = c) : (c = e.aShape.currentIndex,
6438
+ "text" !== this.options.pluginType ? (e.aShape[c++] = +!!l + (o << 1), e.aShape[c++] = +!!h + (a << 1)) : (e.aShape[c++] = o,
6439
+ e.aShape[c++] = a), e.aShape.currentIndex = c);
6439
6440
  }
6440
6441
  _fillTextData(e, t, n, i, r, s, o, a) {
6441
6442
  let l = e.aCount.currentIndex;
@@ -6451,7 +6452,7 @@
6451
6452
  }
6452
6453
  }
6453
6454
  _fillFnTypeData(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g, m, y, x, _, v, b) {
6454
- const {textFillFn: A, textSizeFn: T, textHaloFillFn: w, textHaloRadiusFn: M, textDxFn: P, textDyFn: I, textPitchAlignmentFn: C, textRotationAlignmentFn: k, textRotationFn: O, textAllowOverlapFn: F, textIgnorePlacementFn: R, textOpacityFn: E, textHaloOpacityFn: D, markerWidthFn: L, markerHeightFn: H, markerDxFn: N, markerDyFn: z, markerPitchAlignmentFn: V, markerRotationAlignmentFn: U, markerRotationFn: B, markerAllowOverlapFn: G, markerIgnorePlacementFn: j, markerOpacityFn: W} = this._fnTypes;
6455
+ const {textFillFn: A, textSizeFn: T, textHaloFillFn: w, textHaloRadiusFn: S, textDxFn: P, textDyFn: I, textPitchAlignmentFn: C, textRotationAlignmentFn: k, textRotationFn: O, textAllowOverlapFn: F, textIgnorePlacementFn: R, textOpacityFn: E, textHaloOpacityFn: D, markerWidthFn: L, markerHeightFn: H, markerDxFn: N, markerDyFn: z, markerPitchAlignmentFn: V, markerRotationAlignmentFn: U, markerRotationFn: B, markerAllowOverlapFn: G, markerIgnorePlacementFn: j, markerOpacityFn: W} = this._fnTypes;
6455
6456
  if (A) {
6456
6457
  let n = e.aTextFill.currentIndex;
6457
6458
  e.aTextFill[n++] = t[0], e.aTextFill[n++] = t[1], e.aTextFill[n++] = t[2], e.aTextFill[n++] = t[3],
@@ -6466,10 +6467,10 @@
6466
6467
  e.aTextHaloFill[t++] = i[0], e.aTextHaloFill[t++] = i[1], e.aTextHaloFill[t++] = i[2],
6467
6468
  e.aTextHaloFill[t++] = i[3], e.aTextHaloFill.currentIndex = t;
6468
6469
  }
6469
- if (M || D) {
6470
+ if (S || D) {
6470
6471
  let t = e.aTextHalo.currentIndex;
6471
6472
  e.aTextHalo[t++] = r || 0, e.aTextHalo.currentIndex = t, t = e.aTextHalo.currentIndex,
6472
- e.aTextHalo[t++] = 255 * (S(s) ? 1 : s), e.aTextHalo.currentIndex = t;
6473
+ e.aTextHalo[t++] = 255 * (M(s) ? 1 : s), e.aTextHalo.currentIndex = t;
6473
6474
  }
6474
6475
  if (P) {
6475
6476
  let t = e.aTextDx.currentIndex;
@@ -6541,7 +6542,7 @@
6541
6542
  _getAnchors(e, t, n) {
6542
6543
  const {feature: i, symbol: r} = e, s = this._getPlacement(e, r), o = i.properties, {markerSpacingFn: a, textSpacingFn: l, textMaxAngleFn: h} = this._fnTypes, c = ((a ? a(null, o) : r.markerSpacing) || (l ? l(null, o) : r.textSpacing) || 250) * n;
6543
6544
  let u = h ? h(this.options.zoom, o) : r.textMaxAngle;
6544
- S(u) && (u = 80), u *= Math.PI / 180;
6545
+ M(u) && (u = 80), u *= Math.PI / 180;
6545
6546
  const f = this.options.EXTENT, d = this.options.altitudeToTileScale, p = this._is3DPitchText();
6546
6547
  return mo(e, this.lineVertex, u, t, n, f, s, c, p, d);
6547
6548
  }
@@ -6555,12 +6556,8 @@
6555
6556
  getPackSDFFormat(e) {
6556
6557
  if ("line" !== this._textPlacement || e.isIconText) return [ ...this.getPositionFormat(), {
6557
6558
  type: Int16Array,
6558
- width: 2,
6559
+ width: 4,
6559
6560
  name: "aShape"
6560
- }, {
6561
- type: Uint16Array,
6562
- width: "text" === this.options.pluginType ? 2 : 4,
6563
- name: "aTexCoord"
6564
6561
  }, {
6565
6562
  type: Uint8Array,
6566
6563
  width: 1,
@@ -6599,17 +6596,6 @@
6599
6596
  }), e;
6600
6597
  }
6601
6598
  }
6602
- getPackMarkerFormat() {
6603
- return [ ...this.getPositionFormat(), {
6604
- type: Int16Array,
6605
- width: 2,
6606
- name: "aShape"
6607
- }, {
6608
- type: Uint16Array,
6609
- width: 3,
6610
- name: "aTexCoord"
6611
- } ];
6612
- }
6613
6599
  }
6614
6600
  class To {
6615
6601
  constructor(e) {
@@ -6667,8 +6653,8 @@
6667
6653
  return Math.atan2(this.y - e.y, this.x - e.x);
6668
6654
  }
6669
6655
  }
6670
- var wo, Mo = "undefined" != typeof Float32Array ? Float32Array : Array;
6671
- function So(e, t, n, i) {
6656
+ var wo, So = "undefined" != typeof Float32Array ? Float32Array : Array;
6657
+ function Mo(e, t, n, i) {
6672
6658
  return e[0] = t, e[1] = n, e[2] = i, e;
6673
6659
  }
6674
6660
  function Po(e, t) {
@@ -6692,13 +6678,13 @@
6692
6678
  Math.hypot || (Math.hypot = function() {
6693
6679
  for (var e = 0, t = arguments.length; t--; ) e += arguments[t] * arguments[t];
6694
6680
  return Math.sqrt(e);
6695
- }), wo = new Mo(3), Mo != Float32Array && (wo[0] = 0, wo[1] = 0, wo[2] = 0), function() {
6696
- var e = new Mo(4);
6697
- Mo != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0, e[3] = 0);
6681
+ }), wo = new So(3), So != Float32Array && (wo[0] = 0, wo[1] = 0, wo[2] = 0), function() {
6682
+ var e = new So(4);
6683
+ So != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0, e[3] = 0);
6698
6684
  }();
6699
6685
  !function() {
6700
- var e = new Mo(2);
6701
- Mo != Float32Array && (e[0] = 0, e[1] = 0);
6686
+ var e = new So(2);
6687
+ So != Float32Array && (e[0] = 0, e[1] = 0);
6702
6688
  }();
6703
6689
  const Fo = 63, Ro = Math.cos(Math.PI / 180 * 37.5), Eo = Math.pow(2, 16) / 1, Do = new s, Lo = new s, Ho = new s;
6704
6690
  class No extends gs {
@@ -6906,22 +6892,22 @@
6906
6892
  t.z = p.z, this.updateDistance(g, t), this.addCurrentVertex(t, y, 0, 0, d), g = t;
6907
6893
  }
6908
6894
  }
6909
- const M = g && m;
6910
- d.middleVertex = M;
6911
- let S = M ? n : h ? "butt" : i;
6912
- if (M && "round" === S && (b < s ? S = "miter" : b <= 2 && (S = "fakeround")), "miter" === S && b > r && !a && (S = "bevel"),
6913
- "bevel" === S && (b > 2 && (S = "flipbevel"), b < r && (S = "miter")), g && this.updateDistance(g, p),
6914
- "miter" === S) a ? (this.addCurrentVertex(p, y, 0, 0, d), d.dir = m.sub(p)._unit(),
6895
+ const S = g && m;
6896
+ d.middleVertex = S;
6897
+ let M = S ? n : h ? "butt" : i;
6898
+ if (S && "round" === M && (b < s ? M = "miter" : b <= 2 && (M = "fakeround")), "miter" === M && b > r && !a && (M = "bevel"),
6899
+ "bevel" === M && (b > 2 && (M = "flipbevel"), b < r && (M = "miter")), g && this.updateDistance(g, p),
6900
+ "miter" === M) a ? (this.addCurrentVertex(p, y, 0, 0, d), d.dir = m.sub(p)._unit(),
6915
6901
  this.addCurrentVertex(p, x, 0, 0, d)) : (l._mult(b), this.addCurrentVertex(p, l, 0, 0, d),
6916
- o && (d.currentNormal = x, d.dir = m.sub(p)._unit(), this.addCurrentVertex(p, l, 0, 0, d))); else if ("flipbevel" === S) {
6902
+ o && (d.currentNormal = x, d.dir = m.sub(p)._unit(), this.addCurrentVertex(p, l, 0, 0, d))); else if ("flipbevel" === M) {
6917
6903
  if (b > 100) l = x.mult(-1); else {
6918
6904
  const e = b * y.add(x).mag() / y.sub(x).mag();
6919
6905
  l._perp()._mult(e * (w ? -1 : 1));
6920
6906
  }
6921
6907
  this.addCurrentVertex(p, l, 0, 0, d), this.addCurrentVertex(p, l.mult(-1), 0, 0, d);
6922
- } else if ("bevel" === S || "fakeround" === S) {
6908
+ } else if ("bevel" === M || "fakeround" === M) {
6923
6909
  const e = -Math.sqrt(b * b - 1), t = w ? e : 0, n = w ? 0 : e;
6924
- if (g && this.addCurrentVertex(p, y, t, n, d), "fakeround" === S) {
6910
+ if (g && this.addCurrentVertex(p, y, t, n, d), "fakeround" === M) {
6925
6911
  const e = Math.round(180 * A / Math.PI / 20);
6926
6912
  for (let t = 1; t < e; t++) {
6927
6913
  let n = t / e;
@@ -6934,10 +6920,10 @@
6934
6920
  }
6935
6921
  }
6936
6922
  m && (d.currentNormal = x, d.dir = m.sub(p)._unit(), this.addCurrentVertex(p, x, -t, -n, d));
6937
- } else if ("butt" === S) this.addCurrentVertex(p, l, 0, 0, d); else if ("square" === S) {
6923
+ } else if ("butt" === M) this.addCurrentVertex(p, l, 0, 0, d); else if ("square" === M) {
6938
6924
  const e = g ? 1 : -1;
6939
6925
  this.addCurrentVertex(p, l, e, e, d);
6940
- } else "round" === S && (g && (this.addCurrentVertex(p, y, 0, 0, d), this.addCurrentVertex(p, y, 1, 1, d, !0)),
6926
+ } else "round" === M && (g && (this.addCurrentVertex(p, y, 0, 0, d), this.addCurrentVertex(p, y, 1, 1, d, !0)),
6941
6927
  m && (this.addCurrentVertex(p, x, -1, -1, d, !0), this.addCurrentVertex(p, x, 0, 0, d)));
6942
6928
  if (!a && T && t < c - 1) {
6943
6929
  const e = p.dist(m);
@@ -7315,13 +7301,13 @@
7315
7301
  return e.x === t.x && e.y === t.y;
7316
7302
  }
7317
7303
  function wa(e, t, n, i) {
7318
- const r = Sa(Aa(e, t, n)), s = Sa(Aa(e, t, i)), o = Sa(Aa(n, i, e)), a = Sa(Aa(n, i, t));
7319
- return r !== s && o !== a || !(0 !== r || !Ma(e, n, t)) || !(0 !== s || !Ma(e, i, t)) || !(0 !== o || !Ma(n, e, i)) || !(0 !== a || !Ma(n, t, i));
7304
+ const r = Ma(Aa(e, t, n)), s = Ma(Aa(e, t, i)), o = Ma(Aa(n, i, e)), a = Ma(Aa(n, i, t));
7305
+ return r !== s && o !== a || !(0 !== r || !Sa(e, n, t)) || !(0 !== s || !Sa(e, i, t)) || !(0 !== o || !Sa(n, e, i)) || !(0 !== a || !Sa(n, t, i));
7320
7306
  }
7321
- function Ma(e, t, n) {
7307
+ function Sa(e, t, n) {
7322
7308
  return t.x <= Math.max(e.x, n.x) && t.x >= Math.min(e.x, n.x) && t.y <= Math.max(e.y, n.y) && t.y >= Math.min(e.y, n.y);
7323
7309
  }
7324
- function Sa(e) {
7310
+ function Ma(e) {
7325
7311
  return e > 0 ? 1 : e < 0 ? -1 : 0;
7326
7312
  }
7327
7313
  function Pa(e, t) {
@@ -7440,7 +7426,7 @@
7440
7426
  }
7441
7427
  addHalfVertex(e, t, n, i, r, s, o, a) {
7442
7428
  const {x: l, y: h, z: c} = e, u = 1 * this.scaledDistance, f = this.options.radialSegments / 2, {x: d, y: p, z: g} = o.dir, m = function(e, t, n, i, r, s, o, a) {
7443
- So(Ua, n, i, r), So(Ba, s, o, 0), Io(Ga, Ua, Ba), Po(Ba, Ba), Po(Ga, Ga), ja[t] || (ja[t] = []);
7429
+ Mo(Ua, n, i, r), Mo(Ba, s, o, 0), Io(Ga, Ua, Ba), Po(Ba, Ba), Po(Ga, Ga), ja[t] || (ja[t] = []);
7444
7430
  const l = ja[t];
7445
7431
  for (var h = 0; h < t; h++) {
7446
7432
  const e = Math.PI * h / t, n = 0, i = 1 - Math.abs(e - n) / (Math.PI / 2);
@@ -7497,7 +7483,7 @@
7497
7483
  }
7498
7484
  const Xa = [], Ya = [], Za = [], qa = [], $a = [];
7499
7485
  function Ja(e, t, n, i, r, s, o, a) {
7500
- So(Ya, n, i, r), So(Za, s, o, 0), Io(qa, Ya, Za), Po(Za, Za), Po(qa, qa), Oo(Xa, e, t);
7486
+ Mo(Ya, n, i, r), Mo(Za, s, o, 0), Io(qa, Ya, Za), Po(Za, Za), Po(qa, qa), Oo(Xa, e, t);
7501
7487
  const l = function(e) {
7502
7488
  var t = e[0], n = e[1];
7503
7489
  return Math.hypot(t, n);
@@ -8038,7 +8024,8 @@
8038
8024
  this.addCurrentVertex(e, this.distance));
8039
8025
  }
8040
8026
  addLineVertex(e, t) {
8041
- this.fillPosition(e, t.x, t.y, t.z || 0), this.maxPos = Math.max(this.maxPos, Math.abs(t.x), Math.abs(t.y));
8027
+ const n = this.needAltitudeAttribute();
8028
+ this.fillPosition(e, t.x, t.y, t.z || 0), this.maxPos = n ? Math.max(this.maxPos, Math.abs(t.x), Math.abs(t.y)) : Math.max(this.maxPos, Math.abs(t.x), Math.abs(t.y), Math.abs(t.z || 0));
8042
8029
  }
8043
8030
  addElements(e, t) {
8044
8031
  this.maxIndex = Math.max(this.maxIndex, this.offset + e, this.offset + t);
@@ -8436,7 +8423,7 @@
8436
8423
  function w(e, t, n) {
8437
8424
  return Math.min(Math.max(t, e), n);
8438
8425
  }
8439
- function M(e) {
8426
+ function S(e) {
8440
8427
  var t = Math.round(e).toString(16).toUpperCase();
8441
8428
  return t.length < 2 ? "0" + t : t;
8442
8429
  }
@@ -8499,7 +8486,7 @@
8499
8486
  return null;
8500
8487
  }, T.to.hex = function() {
8501
8488
  var e = _(arguments);
8502
- return "#" + M(e[0]) + M(e[1]) + M(e[2]) + (e[3] < 1 ? M(Math.round(255 * e[3])) : "");
8489
+ return "#" + S(e[0]) + S(e[1]) + S(e[2]) + (e[3] < 1 ? S(Math.round(255 * e[3])) : "");
8503
8490
  }, T.to.rgb = function() {
8504
8491
  var e = _(arguments);
8505
8492
  return e.length < 4 || 1 === e[3] ? "rgb(" + Math.round(e[0]) + ", " + Math.round(e[1]) + ", " + Math.round(e[2]) + ")" : "rgba(" + Math.round(e[0]) + ", " + Math.round(e[1]) + ", " + Math.round(e[2]) + ", " + e[3] + ")";
@@ -8515,7 +8502,7 @@
8515
8502
  }, T.to.keyword = function(e) {
8516
8503
  return b[e.slice(0, 3)];
8517
8504
  };
8518
- var S = u.exports, P = {
8505
+ var M = u.exports, P = {
8519
8506
  exports: {}
8520
8507
  }, I = {
8521
8508
  aliceblue: [ 240, 248, 255 ],
@@ -9031,7 +9018,7 @@
9031
9018
  }(i);
9032
9019
  }));
9033
9020
  }));
9034
- var G = S, j = B, W = [].slice, X = [ "keyword", "gray", "hex" ], Y = {};
9021
+ var G = M, j = B, W = [].slice, X = [ "keyword", "gray", "hex" ], Y = {};
9035
9022
  Object.keys(j).forEach((function(e) {
9036
9023
  Y[W.call(j[e].labels).sort().join("")] = e;
9037
9024
  }));
@@ -9472,10 +9459,10 @@
9472
9459
  function we(e) {
9473
9460
  return e && "object" == typeof e && (e.stops || e.property && "identity" === e.type || e.expression && "calculate-expression" === e.type);
9474
9461
  }
9475
- function Me(e) {
9462
+ function Se(e) {
9476
9463
  return Ie(e, "exponential");
9477
9464
  }
9478
- function Se(e) {
9465
+ function Me(e) {
9479
9466
  return Ie(e, "interval");
9480
9467
  }
9481
9468
  function Pe(e, t) {
@@ -9493,7 +9480,7 @@
9493
9480
  const l = function(e) {
9494
9481
  Object.defineProperty(o, e, {
9495
9482
  get: function() {
9496
- return this["__fn_" + e] || (this["__fn_" + e] = Me(this["_" + e])), this["__fn_" + e].apply(this, t());
9483
+ return this["__fn_" + e] || (this["__fn_" + e] = Se(this["_" + e])), this["__fn_" + e].apply(this, t());
9497
9484
  },
9498
9485
  set: function(t) {
9499
9486
  this["_" + e] = t;
@@ -10252,9 +10239,9 @@
10252
10239
  return 3 === e.length && (At[3] = 255), At;
10253
10240
  }
10254
10241
  function wt(e, t = 4) {
10255
- return Mt.bind(this, e, t);
10242
+ return St.bind(this, e, t);
10256
10243
  }
10257
- function Mt(e, t, n) {
10244
+ function St(e, t, n) {
10258
10245
  if (Array.isArray(n)) return 3 === n.length && 4 === t && n.push(1), n;
10259
10246
  if (e && e[n]) return e[n];
10260
10247
  if (void 0 !== n.r && void 0 !== n.g && void 0 !== n.b && void 0 !== n.a) {
@@ -10263,7 +10250,7 @@
10263
10250
  const i = Q(n).unitArray();
10264
10251
  return 3 === i.length && 4 === t && i.push(1), e && (e[n] = i), i;
10265
10252
  }
10266
- function St(e, t, n, i) {
10253
+ function Mt(e, t, n, i) {
10267
10254
  if (e.fill) e.fill(t, n, i); else for (let r = n; r < i; r++) e[r] = t;
10268
10255
  }
10269
10256
  function Pt(e) {
@@ -12377,7 +12364,7 @@
12377
12364
  if (!e) return "true";
12378
12365
  const t = e[0];
12379
12366
  if (e.length <= 1) return "any" === t ? "false" : "true";
12380
- return `(${"==" === t ? Mn(e[1], e[2], "===", !1) : "!=" === t ? Mn(e[1], e[2], "!==", !1) : "<" === t || ">" === t || "<=" === t || ">=" === t ? Mn(e[1], e[2], t, !0) : "any" === t ? Pn(e.slice(1), "||") : "all" === t ? Pn(e.slice(1), "&&") : "none" === t ? kn(Pn(e.slice(1), "||")) : "in" === t ? In(e[1], e.slice(2)) : "!in" === t ? kn(In(e[1], e.slice(2))) : "has" === t ? Cn(e[1]) : "!has" === t ? kn(Cn(e[1])) : "contains" === t ? function(e, t, n) {
12367
+ return `(${"==" === t ? Sn(e[1], e[2], "===", !1) : "!=" === t ? Sn(e[1], e[2], "!==", !1) : "<" === t || ">" === t || "<=" === t || ">=" === t ? Sn(e[1], e[2], t, !0) : "any" === t ? Pn(e.slice(1), "||") : "all" === t ? Pn(e.slice(1), "&&") : "none" === t ? kn(Pn(e.slice(1), "||")) : "in" === t ? In(e[1], e.slice(2)) : "!in" === t ? kn(In(e[1], e.slice(2))) : "has" === t ? Cn(e[1]) : "!has" === t ? kn(Cn(e[1])) : "contains" === t ? function(e, t, n) {
12381
12368
  const i = wn(e);
12382
12369
  return void 0 !== n ? `(${i} + '').indexOf("${t}") === ${n}` : `(${i} + '').indexOf("${t}") >= 0`;
12383
12370
  }(e[1], e[2], e[3]) : "true"})`;
@@ -12385,17 +12372,17 @@
12385
12372
  function wn(e) {
12386
12373
  return "$" === e[0] ? "f." + e.substring(1) : "p[" + JSON.stringify(e) + "]";
12387
12374
  }
12388
- function Mn(e, t, n, i) {
12375
+ function Sn(e, t, n, i) {
12389
12376
  if ("object" == typeof (r = e) && r && e.op) return function(e, t, n, i) {
12390
12377
  const r = e.property, s = e.op;
12391
12378
  let o = wn(r);
12392
12379
  return "length" !== s ? (console.error(`not support ${s} op`), "false") : (o = `((${o}+='').length)`,
12393
- Sn(o, r, t, n, i));
12380
+ Mn(o, r, t, n, i));
12394
12381
  }(e, t, n, i);
12395
12382
  var r;
12396
- return Sn(wn(e), e, t, n, i);
12383
+ return Mn(wn(e), e, t, n, i);
12397
12384
  }
12398
- function Sn(e, t, n, i, r) {
12385
+ function Mn(e, t, n, i, r) {
12399
12386
  const s = "$type" === t ? An.indexOf(n) : JSON.stringify(n);
12400
12387
  return (r ? `typeof ${e}=== typeof ${s}&&` : "") + e + i + s;
12401
12388
  }
@@ -12804,7 +12791,7 @@
12804
12791
  const l = function(e) {
12805
12792
  if (!e) return Jn;
12806
12793
  const t = [];
12807
- for (let n = 0; n < e.length; n++) we(e[n][1]) && !Me(e[n][1]).isZoomConstant && t.push(e[n][0]);
12794
+ for (let n = 0; n < e.length; n++) we(e[n][1]) && !Se(e[n][1]).isZoomConstant && t.push(e[n][0]);
12808
12795
  return t;
12809
12796
  }(t[r].stops), h = "identity" === t[r].type && Un.checkIfIdentityZoomDependent(r, t[r].property, s.features);
12810
12797
  if (!h && !l.length) return void (void 0 === n.index && Yn(e, i));
@@ -12916,7 +12903,7 @@
12916
12903
  e.dirty = !0;
12917
12904
  }
12918
12905
  } else if (s > 1) for (let t = i * s; t < r * s; t += s) e[t + o] !== c && (e[t + o] = c,
12919
- e.dirty = !0); else e[i] !== c && (St(e, c, i, r), e.dirty = !0);
12906
+ e.dirty = !0); else e[i] !== c && (Mt(e, c, i, r), e.dirty = !0);
12920
12907
  }
12921
12908
  function ti(e) {
12922
12909
  return Un.isFnTypeSymbol(e);
@@ -13061,7 +13048,7 @@
13061
13048
  const r = ui.set(t, n)._multi(i / e.res);
13062
13049
  return e.extent2d.contains(r);
13063
13050
  }
13064
- const {SYMBOLS_NEED_REBUILD_IN_VT: gi, StyleUtil: mi, FuncTypeUtil: yi} = h(), {loginIBLResOnCanvas: xi, logoutIBLResOnCanvas: _i, getIBLResOnCanvas: vi} = n.reshader.pbr.PBRUtils, bi = "__gl_textures", Ai = [], Ti = new r.Point(0, 0), wi = new r.Point(0, 0), Mi = new Float32Array(1), Si = [], Pi = e => 0 === e.properties.level, Ii = e => e.properties.level > 0;
13051
+ const {SYMBOLS_NEED_REBUILD_IN_VT: gi, StyleUtil: mi, FuncTypeUtil: yi} = h(), {loginIBLResOnCanvas: xi, logoutIBLResOnCanvas: _i, getIBLResOnCanvas: vi} = n.reshader.pbr.PBRUtils, bi = "__gl_textures", Ai = [], Ti = new r.Point(0, 0), wi = new r.Point(0, 0), Si = new Float32Array(1), Mi = [], Pi = e => 0 === e.properties.level, Ii = e => e.properties.level > 0;
13065
13052
  class Ci {
13066
13053
  static getBloomSymbol() {
13067
13054
  return [ "bloom" ];
@@ -13090,7 +13077,7 @@
13090
13077
  return n.getTileLevelValue && n.getTileLevelValue(e, t) || 0;
13091
13078
  }
13092
13079
  getAnalysisMeshes() {
13093
- return this.getShadowMeshes ? this.getShadowMeshes() : Si;
13080
+ return this.getShadowMeshes ? this.getShadowMeshes() : Mi;
13094
13081
  }
13095
13082
  isVisible() {
13096
13083
  const {minZoom: e, maxZoom: t} = this.sceneConfig, n = this.getMap().getZoom();
@@ -13154,7 +13141,7 @@
13154
13141
  if (n) for (const i in n) n[i] && t[i].renderUniforms && mt(e, t[i].renderUniforms);
13155
13142
  }
13156
13143
  createGeometries(e, t) {
13157
- if (!e.length) return Si;
13144
+ if (!e.length) return Mi;
13158
13145
  const n = [];
13159
13146
  for (let i = 0; i < e.length; i++) if (e[i]) if (void 0 !== e[i].ref) n[e[i].ref] ? n.push({
13160
13147
  geometry: n[e[i].ref].geometry,
@@ -13434,7 +13421,7 @@
13434
13421
  enumerable: !0
13435
13422
  }) : r[e] = a[e];
13436
13423
  }
13437
- return we(n.visible) && (this._visibleFn[e] = Me(n.visible)), i;
13424
+ return we(n.visible) && (this._visibleFn[e] = Se(n.visible)), i;
13438
13425
  }
13439
13426
  getSymbolDef(e) {
13440
13427
  return this.symbolDef[e.index];
@@ -13450,7 +13437,7 @@
13450
13437
  const e = this.getMap(), t = [], n = () => (t[0] = e.getZoom(), t);
13451
13438
  this._symbol = [], this._visibleFn = [];
13452
13439
  for (let e = 0; e < this.symbolDef.length; e++) this._symbol[e] = yi.loadSymbolFnTypes(mt({}, this.symbolDef[e]), n),
13453
- this.symbolDef[e] && we(this.symbolDef[e].visible) && (this._visibleFn[e] = Me(this.symbolDef[e].visible));
13440
+ this.symbolDef[e] && we(this.symbolDef[e].visible) && (this._visibleFn[e] = Se(this.symbolDef[e].visible));
13454
13441
  }
13455
13442
  getFnTypeConfig(e) {
13456
13443
  this._fnTypeConfigs || (this._fnTypeConfigs = []);
@@ -13625,7 +13612,7 @@
13625
13612
  return t;
13626
13613
  }(JSON.stringify(e));
13627
13614
  let a = s[o];
13628
- return a || (a = s[o] = r ? Se(e) : Me(e)), a(n.getZoom(), i);
13615
+ return a || (a = s[o] = r ? Me(e) : Se(e)), a(n.getZoom(), i);
13629
13616
  }
13630
13617
  highlight(e) {
13631
13618
  this._highlighted = e, this._highlightTimestamp = this.layer.getRenderer().getFrameTimestamp(),
@@ -13705,25 +13692,25 @@
13705
13692
  }
13706
13693
  const v = performance.now();
13707
13694
  n.terrainQueryStatus[c] = x;
13708
- const {xmin: b, ymax: A} = l, T = Ti.set(b, A), w = this.layer.getTileSize().width / n.extent, M = t.length / e.length;
13709
- let S = e.queryResult;
13710
- S || (S = e.queryResult = new Map);
13695
+ const {xmin: b, ymax: A} = l, T = Ti.set(b, A), w = this.layer.getTileSize().width / n.extent, S = t.length / e.length;
13696
+ let M = e.queryResult;
13697
+ M || (M = e.queryResult = new Map);
13711
13698
  let P = !0;
13712
13699
  for (let n = i; n <= s; n++) {
13713
- let i = t[n * M];
13700
+ let i = t[n * S];
13714
13701
  i < 0 ? i = 0 : i > a && (i = a);
13715
- let r = t[n * M + 1];
13702
+ let r = t[n * S + 1];
13716
13703
  r < 0 ? r = 0 : r > a && (r = a);
13717
13704
  const s = i + r * a;
13718
- let l, h, c = S.get(s);
13705
+ let l, h, c = M.get(s);
13719
13706
  if (c || 0 === c) e[n] !== c && (e[n] = c, e.dirty = !0); else {
13720
13707
  for (let e = 0; e < m.length; e++) if (pi(m[e], b + w * i, A - w * r, o)) {
13721
13708
  l = m[e];
13722
13709
  break;
13723
13710
  }
13724
13711
  l && (g.getRenderer().isTileCached(l.id) || e[n] === at) && (wi.set(i, r), h = this.layer.queryTilePointTerrain(wi, l, T, a, o)),
13725
- c = e[n], h && (c = null === h[0] ? at : h[0], Mi[0] = c, c = Mi[0]), e[n] !== c && (e[n] = c,
13726
- e.dirty = !0), h && h[1] ? S.set(s, c) : P = !1;
13712
+ c = e[n], h && (c = null === h[0] ? at : h[0], Si[0] = c, c = Si[0]), e[n] !== c && (e[n] = c,
13713
+ e.dirty = !0), h && h[1] ? M.set(s, c) : P = !1;
13727
13714
  }
13728
13715
  }
13729
13716
  _.altitudeQueryFrameTime = (_.altitudeQueryFrameTime || 0) + (performance.now() - v),
@@ -13933,9 +13920,9 @@
13933
13920
  if (!(t = t && t.geometry)) return;
13934
13921
  const s = t.properties.features;
13935
13922
  if (Vn(s)) return;
13936
- const o = e.polygonPatternFileWidth, a = e.polygonPatternFileHeight, l = Me(e.polygonPatternFileOrigin);
13923
+ const o = e.polygonPatternFileWidth, a = e.polygonPatternFileHeight, l = Se(e.polygonPatternFileOrigin);
13937
13924
  let h, c;
13938
- we(o) && (h = Me(o)), we(a) && (c = Me(a));
13925
+ we(o) && (h = Se(o)), we(a) && (c = Se(a));
13939
13926
  const {aPickingId: u, aPatternOrigin: f} = t.data, d = u.length, p = new Float32Array(2 * d);
13940
13927
  let g, m, y;
13941
13928
  for (let e = 0, t = u.length; e < t; e++) {
@@ -13963,8 +13950,8 @@
13963
13950
  const r = t.properties.features;
13964
13951
  if (Vn(r)) return;
13965
13952
  const s = this.getMap();
13966
- let o = we(e.uvOffsetInMeter) && Se(e.uvOffsetInMeter);
13967
- const a = Me(e.uvOffset), l = Me(e.polygonPatternFileOrigin), {aPickingId: h, aPatternOrigin: c} = t.data, u = h.length, f = new Float32Array(2 * u);
13953
+ let o = we(e.uvOffsetInMeter) && Me(e.uvOffsetInMeter);
13954
+ const a = Se(e.uvOffset), l = Se(e.polygonPatternFileOrigin), {aPickingId: h, aPatternOrigin: c} = t.data, u = h.length, f = new Float32Array(2 * u);
13968
13955
  let d, p, g;
13969
13956
  for (let e = 0, t = h.length; e < t; e++) {
13970
13957
  if (h[e] === d) {
@@ -13989,7 +13976,7 @@
13989
13976
  if (!(t = t && t.geometry)) return;
13990
13977
  const r = t.properties.features;
13991
13978
  if (Vn(r)) return;
13992
- const s = this.getMap(), o = Me(e.polygonPatternFileOrigin), a = t.data.aPickingId, l = a.length, h = new Float32Array(2 * l);
13979
+ const s = this.getMap(), o = Se(e.polygonPatternFileOrigin), a = t.data.aPickingId, l = a.length, h = new Float32Array(2 * l);
13993
13980
  let c, u, f;
13994
13981
  for (let e = 0, t = a.length; e < t; e++) {
13995
13982
  if (a[e] === c) {
@@ -14004,7 +13991,7 @@
14004
13991
  t.data.aPatternOrigin = h;
14005
13992
  }
14006
13993
  createFnTypeConfig(e, t) {
14007
- const n = Se(t.polygonFill), i = Me(t.polygonOpacity), r = Me(t.uvScale), s = Me(t.uvOffset), o = new Uint8Array(1), a = new Uint16Array(2), l = new Uint8Array(2);
13994
+ const n = Me(t.polygonFill), i = Se(t.polygonOpacity), r = Se(t.uvScale), s = Se(t.uvOffset), o = new Uint8Array(1), a = new Uint16Array(2), l = new Uint8Array(2);
14008
13995
  return [ {
14009
13996
  attrName: "aColor",
14010
13997
  symbolName: "polygonFill",
@@ -14260,7 +14247,7 @@
14260
14247
  super.paint(e);
14261
14248
  }
14262
14249
  createFnTypeConfig(e, t) {
14263
- const n = Se(t.lineColor), i = Se(t.aLinePatternAnimSpeed), r = Se(t.aLinePatternGap), s = this.createShapeFnTypeConfigs(e, t), o = new Int8Array(2);
14250
+ const n = Me(t.lineColor), i = Me(t.aLinePatternAnimSpeed), r = Me(t.aLinePatternGap), s = this.createShapeFnTypeConfigs(e, t), o = new Int8Array(2);
14264
14251
  return [ {
14265
14252
  attrName: "aColor",
14266
14253
  symbolName: "lineColor",
@@ -14298,7 +14285,7 @@
14298
14285
  } ].concat(s);
14299
14286
  }
14300
14287
  createShapeFnTypeConfigs(e, t) {
14301
- const n = Me(t.lineWidth), i = Me(t.lineOpacity), r = Me(t.lineStrokeWidth), s = Me(t.lineDx), o = Me(t.lineDy), a = new Uint16Array(1), l = new Int8Array(1);
14288
+ const n = Se(t.lineWidth), i = Se(t.lineOpacity), r = Se(t.lineStrokeWidth), s = Se(t.lineDx), o = Se(t.lineDy), a = new Uint16Array(1), l = new Int8Array(1);
14302
14289
  return [ {
14303
14290
  attrName: "aLineWidth",
14304
14291
  symbolName: "lineWidth",
@@ -15514,15 +15501,15 @@
15514
15501
  function Ar(e, t, n) {
15515
15502
  return e[0] = t[0] - n, e[1] = t[1] - n, e[2] = t[2] + n, e[3] = t[3] + n, e;
15516
15503
  }
15517
- var Tr = "#include <gl2_vert>\n#define SHADER_NAME MARKER\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec4 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute vec2 aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#if defined(HAS_TEXT_DX) || defined(HAS_TEXT_DY) || defined(HAS_MARKER_DX) || defined(HAS_MARKER_DY)\nattribute vec4 aDxDy;\n#endif\n#ifndef HAS_MARKER_DX\nuniform float markerDx;\n#endif\n#ifndef HAS_MARKER_DY\nuniform float markerDy;\n#endif\n#ifndef HAS_TEXT_DX\nuniform float textDx;\n#endif\n#ifndef HAS_TEXT_DY\nuniform float textDy;\n#endif\n#ifdef HAS_MARKER_WIDTH\nattribute float aMarkerWidth;\n#else\nuniform float markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nattribute float aMarkerHeight;\n#else\nuniform float markerHeight;\n#endif\n#if defined(HAS_MARKER_PITCH_ALIGN) || defined(HAS_TEXT_PITCH_ALIGN)\nattribute vec2 aPitchAlign;\n#endif\n#ifndef HAS_MARKER_PITCH_ALIGN\nuniform float markerPitchWithMap;\n#endif\n#ifndef HAS_TEXT_PITCH_ALIGN\nuniform float textPitchWithMap;\n#endif\n#if defined(HAS_MARKER_ROTATION_ALIGN) || defined(HAS_TEXT_ROTATION_ALIGN)\nattribute vec2 aRotationAlign;\n#endif\n#ifndef HAS_MARKER_ROTATION_ALIGN\nuniform float markerRotateWithMap;\n#endif\n#ifndef HAS_TEXT_ROTATION_ALIGN\nuniform float textRotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_MARKER_ROTATION) || defined(HAS_TEXT_ROTATION)\nattribute vec2 aRotation;\n#endif\n#ifndef HAS_MARKER_ROTATION\nuniform float markerRotation;\n#endif\n#ifndef HAS_TEXT_ROTATION\nuniform float textRotation;\n#endif\n#ifdef HAS_PAD_OFFSET\nattribute vec2 aPadOffset;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float markerPerspectiveRatio;\nuniform float glyphSize;\nuniform vec2 iconSize;\nuniform vec2 canvasSize;\nuniform vec2 iconTexSize;\nuniform vec2 glyphTexSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#include <vt_position_vert>\nvarying float vIsText;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vOpacity;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vHalo;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aDxDy.z;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aDxDy.w;\n#else\nfloat f = textDy;\n#endif\n#ifdef HAS_MARKER_WIDTH\nfloat h = aMarkerWidth;\n#else\nfloat h = markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nfloat i = aMarkerHeight;\n#else\nfloat i = markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nfloat j = aDxDy.x;\n#else\nfloat j = markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nfloat k = aDxDy.y;\n#else\nfloat k = markerDy;\n#endif\nfloat l = aTexCoord.z;\n float m;\n if(l > .5) {\n \n#ifdef HAS_TEXT_PITCH_ALIGN\nm = aPitchAlign.y;\n#else\nm = textPitchWithMap;\n#endif\n } else {\n \n#ifdef HAS_MARKER_PITCH_ALIGN\nm = aPitchAlign.x;\n#else\nm = markerPitchWithMap;\n#endif\n }\n float n;\n if(l > .5) {\n \n#ifdef HAS_TEXT_ROTATION_ALIGN\nn = aRotationAlign.y;\n#else\nn = textRotateWithMap;\n#endif\n } else {\n \n#ifdef HAS_MARKER_ROTATION_ALIGN\nn = aRotationAlign.x;\n#else\nn = markerRotateWithMap;\n#endif\n }\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float o = gl_Position.w;\n float u;\n if(isRenderingTerrain == 1. && m == 1.) {\n u = 1.;\n } else {\n float v = (1. - cameraToCenterDistance / o) * markerPerspectiveRatio;\n u = clamp(.5 + .5 * (1. - v), .0, 4.);\n }\n float A;\n if(l > .5) {\n \n#ifdef HAS_TEXT_ROTATION\nA = -aRotation.y / 9362. - mapRotation * n;\n#else\nA = -textRotation - mapRotation * n;\n#endif\n } else {\n \n#ifdef HAS_MARKER_ROTATION\nA = -aRotation.x / 9362. - mapRotation * n;\n#else\nA = -markerRotation - mapRotation * n;\n#endif\n }\n if(m == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\nA += mapRotation;\n#else\nif(l > .5) {\n A -= mapRotation;\n } else {\n A += mapRotation;\n }\n#endif\n }\n float B = sin(A);\n float C = cos(A);\n mat2 D = mat2(C, -1. * B, B, C);\n vec2 E = (aShape / 10.0);\n if(m == 1. && flipY == .0) {\n E *= vec2(1., -1.);\n }\n vIsText = l;\n if(l > .5) {\n E = E / glyphSize * d;\n } else {\n \n#ifdef HAS_PAD_OFFSET\nfloat F = aPadOffset.x - 1.;\n float G = aPadOffset.y;\n#else\nfloat F = .0;\n float G = .0;\n#endif\nE = (E / iconSize * vec2(h, i) + vec2(F, G)) * layerScale;\n }\n E = D * E;\n float H;\n if(isRenderingTerrain == 1.) {\n H = 1.;\n } else {\n H = o / cameraToCenterDistance;\n }\n if(m == .0) {\n vec2 I = E * 2. / canvasSize;\n gl_Position.xy += I * u * o;\n } else if(l > .5) {\n float J;\n if(isRenderingTerrain == 1.) {\n J = tileRatio / zoomScale;\n } else {\n J = tileRatio / zoomScale * H * u;\n }\n vec2 I = E;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(I, .0) * J, 1.);\n } else {\n vec2 I = E;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(I, .0) * tileRatio / zoomScale * H * u, 1.);\n }\n if(l > .5) {\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * o;\n } else {\n gl_Position.xy += vec2(j, -k) * 2. / canvasSize * o;\n }\n#ifndef PICKING_MODE\nif(m == .0) {\n vGammaScale = mix(1., H, textPerspectiveRatio);\n } else {\n vGammaScale = H + mapPitch / 4.;\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n if(l > .5) {\n vTexCoord = aTexCoord.xy / glyphTexSize;\n } else {\n vTexCoord = aTexCoord.xy / iconTexSize;\n }\n vHalo = aTexCoord.w;\n vTextSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nif(l > .5) {\n vOpacity *= aColorOpacity.y / 255.;\n } else {\n vOpacity *= aColorOpacity.x / 255.;\n }\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool K = aOpacity == 255.;\n#else\nbool K = true;\n#endif\nfbo_picking_setData(gl_Position.w, K);\n#endif\n}";
15518
- const wr = [], Mr = [], Sr = [], Pr = [], Ir = [], Cr = [];
15504
+ var Tr = "#include <gl2_vert>\n#define SHADER_NAME MARKER\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec4 aShape;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute vec2 aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#if defined(HAS_TEXT_DX) || defined(HAS_TEXT_DY) || defined(HAS_MARKER_DX) || defined(HAS_MARKER_DY)\nattribute vec4 aDxDy;\n#endif\n#ifndef HAS_MARKER_DX\nuniform float markerDx;\n#endif\n#ifndef HAS_MARKER_DY\nuniform float markerDy;\n#endif\n#ifndef HAS_TEXT_DX\nuniform float textDx;\n#endif\n#ifndef HAS_TEXT_DY\nuniform float textDy;\n#endif\n#ifdef HAS_MARKER_WIDTH\nattribute float aMarkerWidth;\n#else\nuniform float markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nattribute float aMarkerHeight;\n#else\nuniform float markerHeight;\n#endif\n#if defined(HAS_MARKER_PITCH_ALIGN) || defined(HAS_TEXT_PITCH_ALIGN)\nattribute vec2 aPitchAlign;\n#endif\n#ifndef HAS_MARKER_PITCH_ALIGN\nuniform float markerPitchWithMap;\n#endif\n#ifndef HAS_TEXT_PITCH_ALIGN\nuniform float textPitchWithMap;\n#endif\n#if defined(HAS_MARKER_ROTATION_ALIGN) || defined(HAS_TEXT_ROTATION_ALIGN)\nattribute vec2 aRotationAlign;\n#endif\n#ifndef HAS_MARKER_ROTATION_ALIGN\nuniform float markerRotateWithMap;\n#endif\n#ifndef HAS_TEXT_ROTATION_ALIGN\nuniform float textRotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_MARKER_ROTATION) || defined(HAS_TEXT_ROTATION)\nattribute vec2 aRotation;\n#endif\n#ifndef HAS_MARKER_ROTATION\nuniform float markerRotation;\n#endif\n#ifndef HAS_TEXT_ROTATION\nuniform float textRotation;\n#endif\n#ifdef HAS_PAD_OFFSET\nattribute vec2 aPadOffset;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float markerPerspectiveRatio;\nuniform float glyphSize;\nuniform vec2 iconSize;\nuniform vec2 canvasSize;\nuniform vec2 iconTexSize;\nuniform vec2 glyphTexSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#include <vt_position_vert>\nvarying float vIsText;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vOpacity;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vHalo;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aDxDy.z;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aDxDy.w;\n#else\nfloat f = textDy;\n#endif\n#ifdef HAS_MARKER_WIDTH\nfloat h = aMarkerWidth;\n#else\nfloat h = markerWidth;\n#endif\n#ifdef HAS_MARKER_HEIGHT\nfloat i = aMarkerHeight;\n#else\nfloat i = markerHeight;\n#endif\n#ifdef HAS_MARKER_DX\nfloat j = aDxDy.x;\n#else\nfloat j = markerDx;\n#endif\n#ifdef HAS_MARKER_DY\nfloat k = aDxDy.y;\n#else\nfloat k = markerDy;\n#endif\nfloat l = mod(aShape.z, 2.);\n float m;\n if(l > .5) {\n \n#ifdef HAS_TEXT_PITCH_ALIGN\nm = aPitchAlign.y;\n#else\nm = textPitchWithMap;\n#endif\n } else {\n \n#ifdef HAS_MARKER_PITCH_ALIGN\nm = aPitchAlign.x;\n#else\nm = markerPitchWithMap;\n#endif\n }\n float n;\n if(l > .5) {\n \n#ifdef HAS_TEXT_ROTATION_ALIGN\nn = aRotationAlign.y;\n#else\nn = textRotateWithMap;\n#endif\n } else {\n \n#ifdef HAS_MARKER_ROTATION_ALIGN\nn = aRotationAlign.x;\n#else\nn = markerRotateWithMap;\n#endif\n }\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float o = gl_Position.w;\n float u;\n if(isRenderingTerrain == 1. && m == 1.) {\n u = 1.;\n } else {\n float v = (1. - cameraToCenterDistance / o) * markerPerspectiveRatio;\n u = clamp(.5 + .5 * (1. - v), .0, 4.);\n }\n float A;\n if(l > .5) {\n \n#ifdef HAS_TEXT_ROTATION\nA = -aRotation.y / 9362. - mapRotation * n;\n#else\nA = -textRotation - mapRotation * n;\n#endif\n } else {\n \n#ifdef HAS_MARKER_ROTATION\nA = -aRotation.x / 9362. - mapRotation * n;\n#else\nA = -markerRotation - mapRotation * n;\n#endif\n }\n if(m == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\nA += mapRotation;\n#else\nif(l > .5) {\n A -= mapRotation;\n } else {\n A += mapRotation;\n }\n#endif\n }\n float B = sin(A);\n float C = cos(A);\n mat2 D = mat2(C, -1. * B, B, C);\n vec2 E = (aShape.xy / 10.0);\n if(m == 1. && flipY == .0) {\n E *= vec2(1., -1.);\n }\n vIsText = l;\n if(l > .5) {\n E = E / glyphSize * d;\n } else {\n \n#ifdef HAS_PAD_OFFSET\nfloat F = aPadOffset.x - 1.;\n float G = aPadOffset.y;\n#else\nfloat F = .0;\n float G = .0;\n#endif\nE = (E / iconSize * vec2(h, i) + vec2(F, G)) * layerScale;\n }\n E = D * E;\n float H;\n if(isRenderingTerrain == 1.) {\n H = 1.;\n } else {\n H = o / cameraToCenterDistance;\n }\n if(m == .0) {\n vec2 I = E * 2. / canvasSize;\n gl_Position.xy += I * u * o;\n } else if(l > .5) {\n float J;\n if(isRenderingTerrain == 1.) {\n J = tileRatio / zoomScale;\n } else {\n J = tileRatio / zoomScale * H * u;\n }\n vec2 I = E;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(I, .0) * J, 1.);\n } else {\n vec2 I = E;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(I, .0) * tileRatio / zoomScale * H * u, 1.);\n }\n if(l > .5) {\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * o;\n } else {\n gl_Position.xy += vec2(j, -k) * 2. / canvasSize * o;\n }\n#ifndef PICKING_MODE\nif(m == .0) {\n vGammaScale = mix(1., H, textPerspectiveRatio);\n } else {\n vGammaScale = H + mapPitch / 4.;\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vec2 K = floor(aShape.zw / 2.);\n if(l > .5) {\n vTexCoord = K / glyphTexSize;\n } else {\n vTexCoord = K / iconTexSize;\n }\n vHalo = mod(aShape.w, 2.);\n vTextSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nif(l > .5) {\n vOpacity *= aColorOpacity.y / 255.;\n } else {\n vOpacity *= aColorOpacity.x / 255.;\n }\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool L = aOpacity == 255.;\n#else\nbool L = true;\n#endif\nfbo_picking_setData(gl_Position.w, L);\n#endif\n}";
15505
+ const wr = [], Sr = [], Mr = [], Pr = [], Ir = [], Cr = [];
15519
15506
  function kr(e, t, i, r, s, o, a, l, h, c, u, f, d, p) {
15520
15507
  const {tileRatio: g, tileResolution: m} = h, y = g / (m / c.getResolution()) * (u / c.cameraToCenterDistance) * f;
15521
15508
  n.vec2.scale(i, i, y), n.vec2.scale(r, r, y), n.vec2.scale(s, s, y), n.vec2.scale(o, o, y),
15522
- n.vec3.set(wr, i[0], i[1], d ? i[2] / p : 0), n.vec3.set(Mr, r[0], r[1], d ? r[2] / p : 0),
15523
- n.vec3.set(Sr, s[0], s[1], d ? s[2] / p : 0), n.vec3.set(Pr, o[0], o[1], d ? o[2] / p : 0),
15524
- n.vec3.add(wr, wr, t), n.vec3.add(Mr, Mr, t), n.vec3.add(Sr, Sr, t), n.vec3.add(Pr, Pr, t),
15525
- oi(i, wr, a, c.width, c.height), oi(r, Mr, a, c.width, c.height), oi(s, Sr, a, c.width, c.height),
15509
+ n.vec3.set(wr, i[0], i[1], d ? i[2] / p : 0), n.vec3.set(Sr, r[0], r[1], d ? r[2] / p : 0),
15510
+ n.vec3.set(Mr, s[0], s[1], d ? s[2] / p : 0), n.vec3.set(Pr, o[0], o[1], d ? o[2] / p : 0),
15511
+ n.vec3.add(wr, wr, t), n.vec3.add(Sr, Sr, t), n.vec3.add(Mr, Mr, t), n.vec3.add(Pr, Pr, t),
15512
+ oi(i, wr, a, c.width, c.height), oi(r, Sr, a, c.width, c.height), oi(s, Mr, a, c.width, c.height),
15526
15513
  oi(o, Pr, a, c.width, c.height), n.vec2.set(Ir, Math.min(i[0], r[0], s[0], o[0]), Math.min(i[1], r[1], s[1], o[1])),
15527
15514
  n.vec2.set(Cr, Math.max(i[0], r[0], s[0], o[0]), Math.max(i[1], r[1], s[1], o[1])),
15528
15515
  n.vec4.set(e, Ir[0] + l[0], Ir[1] + l[1], Cr[0] + l[0], Cr[1] + l[1]);
@@ -15551,7 +15538,7 @@
15551
15538
  if (o.markerPerspectiveRatio) {
15552
15539
  m = yt(.5 + .5 * (1 - (1 - a / g) * o.markerPerspectiveRatio), 0, 4);
15553
15540
  }
15554
- const {aShape: y, aMarkerDx: x, aMarkerDy: _, aMarkerWidth: v, aMarkerHeight: b, aPitchAlign: A, aRotationAlign: T, aRotation: w} = l, M = x ? x[i] : h.markerDx, S = _ ? _[i] : h.markerDy, P = A ? A[2 * i] : o.markerPitchWithMap, I = T ? T[2 * i] : o.markerRotateWithMap, C = n.vec2.set(Wr, M || 0, -(S || 0));
15541
+ const {aShape: y, aMarkerDx: x, aMarkerDy: _, aMarkerWidth: v, aMarkerHeight: b, aPitchAlign: A, aRotationAlign: T, aRotation: w} = l, S = x ? x[i] : h.markerDx, M = _ ? _[i] : h.markerDy, P = A ? A[2 * i] : o.markerPitchWithMap, I = T ? T[2 * i] : o.markerRotateWithMap, C = n.vec2.set(Wr, S || 0, -(M || 0));
15555
15542
  let k = n.vec2.set(Ur, y[2 * i] / 10, y[2 * i + 1] / 10), O = n.vec2.set(Br, y[2 * i + 2] / 10, y[2 * i + 3] / 10), F = n.vec2.set(Gr, y[2 * i + 4] / 10, y[2 * i + 5] / 10), R = n.vec2.set(jr, y[2 * i + 6] / 10, y[2 * i + 7] / 10);
15556
15543
  0 === o.flipY && 1 === P && (n.vec2.multiply(k, k, Xr), n.vec2.multiply(O, O, Xr),
15557
15544
  n.vec2.multiply(F, F, Xr), n.vec2.multiply(R, R, Xr));
@@ -15583,13 +15570,13 @@
15583
15570
  y = yt(.5 + .5 * (1 - (1 - u / m) * c.textPerspectiveRatio), 0, 4);
15584
15571
  }
15585
15572
  const {aTextDx: x, aTextDy: _, aPitchAlign: v, aRotationAlign: b, aRotation: A, aType: T, aDxDy: w} = r.geometry.properties;
15586
- let M, S, P;
15587
- w ? (M = w[4 * a + 2], S = w[4 * a + 3]) : (M = x ? x[a] : d.textDx, S = _ ? _[a] : d.textDy),
15573
+ let S, M, P;
15574
+ w ? (S = w[4 * a + 2], M = w[4 * a + 3]) : (S = x ? x[a] : d.textDx, M = _ ? _[a] : d.textDy),
15588
15575
  v && (P = T ? v[2 * a + 1] : v[a]);
15589
15576
  const I = v ? P : c.textPitchWithMap;
15590
15577
  let C;
15591
15578
  b && (C = T ? b[2 * a + 1] : b[a]);
15592
- const k = b ? C : c.textRotateWithMap, O = n.vec2.set(ns, M || 0, -(S || 0));
15579
+ const k = b ? C : c.textRotateWithMap, O = n.vec2.set(ns, S || 0, -(M || 0));
15593
15580
  if (p) {
15594
15581
  const {aOffset: r, aShape: s} = f, o = r.length !== s.length;
15595
15582
  let u, d, p, g;
@@ -15766,17 +15753,25 @@
15766
15753
  }
15767
15754
  function fs(e, t, n) {
15768
15755
  const i = e.properties, r = this.getSymbol(i.symbolIndex), s = "line" === i.textPlacement && !It(r), {aPosition: o, aShape: a} = e.data, l = o.length / e.desc.positionSize;
15769
- if (i.aPickingId = e.data.aPickingId, i.aCount || (i.aCount = e.data.aCount, delete e.data.aCount),
15770
- (t || s) && (i.aAnchor = o, i.aShape = a), i.visElemts || (i.elements = e.elements,
15771
- i.visElemts = new e.elements.constructor(e.elements.length)), s) {
15756
+ if (i.vertexCount = l, i.aPickingId = e.data.aPickingId, i.aCount || (i.aCount = e.data.aCount,
15757
+ delete e.data.aCount), t || s) {
15758
+ let e = a;
15759
+ if (a.length === 4 * l) {
15760
+ e = new a.constructor(2 * l);
15761
+ for (let t = 0; t < l; t++) e[2 * t] = a[4 * t], e[2 * t + 1] = a[4 * t + 1];
15762
+ }
15763
+ i.aAnchor = o, i.aShape = e;
15764
+ }
15765
+ if (i.visElemts || (i.elements = e.elements, i.visElemts = new e.elements.constructor(e.elements.length)),
15766
+ s) {
15772
15767
  const {aVertical: t, aSegment: n, aGlyphOffset: r, aPitchRotation: s} = e.data, o = !!s;
15773
15768
  i.aGlyphOffset = r, i.aPitchRotation = s, i.aSegment = n, i.aVertical = t, delete e.data.aSegment,
15774
15769
  delete e.data.aVertical, delete e.data.aGlyphOffset, delete e.data.aPitchRotation;
15775
- const l = a.length / 2 * (o ? 3 : 2);
15770
+ const a = l * (o ? 3 : 2);
15776
15771
  e.data.aOffset = {
15777
15772
  usage: "dynamic",
15778
- data: new Int16Array(l)
15779
- }, i.aOffset = new Int16Array(l);
15773
+ data: new Int16Array(a)
15774
+ }, i.aOffset = new Int16Array(a);
15780
15775
  }
15781
15776
  if (t) {
15782
15777
  e.data.aOpacity = {
@@ -15856,7 +15851,7 @@
15856
15851
  };
15857
15852
  }
15858
15853
  function gs(e, t) {
15859
- const n = Me(t.textFill), i = Me(t.textSize), r = Me(t.textHaloFill), s = Me(t.textHaloRadius), o = Me(t.textHaloOpacity), a = Me(t.textDx), l = Me(t.textDy), h = Me(t.textOpacity), c = Se(t.textPitchAlignment), u = Se(t.textRotationAlignment), f = Me(t.textRotation), d = Se(t.textAllowOverlapFn), p = Se(t.textIgnorePlacement), g = {}, m = new Int16Array(1), y = new Uint16Array(1);
15854
+ const n = Se(t.textFill), i = Se(t.textSize), r = Se(t.textHaloFill), s = Se(t.textHaloRadius), o = Se(t.textHaloOpacity), a = Se(t.textDx), l = Se(t.textDy), h = Se(t.textOpacity), c = Me(t.textPitchAlignment), u = Me(t.textRotationAlignment), f = Se(t.textRotation), d = Me(t.textAllowOverlapFn), p = Me(t.textIgnorePlacement), g = {}, m = new Int16Array(1), y = new Uint16Array(1);
15860
15855
  return [ {
15861
15856
  attrName: "aTextFill",
15862
15857
  symbolName: "textFill",
@@ -16037,7 +16032,7 @@
16037
16032
  }(e, t, i) : null;
16038
16033
  }
16039
16034
  const As = [], Ts = [];
16040
- const ws = 6, Ms = 4, Ss = new Uint16Array(1), Ps = new Int8Array(1);
16035
+ const ws = 6, Ss = 4, Ms = new Uint16Array(1), Ps = new Int8Array(1);
16041
16036
  function Is(e, t, i, r, s, o, a, l, h) {
16042
16037
  if (t.isDisposed() || 0 === t.data.aPosition.length) return null;
16043
16038
  const c = !!t.properties.iconAtlas, u = !!t.properties.glyphAtlas;
@@ -16049,7 +16044,10 @@
16049
16044
  usage: "dynamic",
16050
16045
  data: r
16051
16046
  }, t.properties.aOpacity = new Uint8Array(i), l && t.properties.aOpacity.fill(255, 0),
16052
- t.properties.aAnchor = e, t.properties.aShape = n;
16047
+ t.properties.aAnchor = e;
16048
+ const s = n.length / 4, o = new n.constructor(2 * s);
16049
+ for (let e = 0; e < s; e++) o[2 * e] = n[4 * e], o[2 * e + 1] = n[4 * e + 1];
16050
+ t.properties.aShape = o;
16053
16051
  }
16054
16052
  t.properties.visElemts || (t.properties.elements = t.elements, t.properties.visElemts = new t.elements.constructor(t.elements.length)),
16055
16053
  u && hs.call(this, t, r, o.text, a, l, h), t.properties.memorySize = t.getMemorySize(),
@@ -16158,7 +16156,7 @@
16158
16156
  }(e);
16159
16157
  }
16160
16158
  function Rs(e, t) {
16161
- const n = Me(t.markerWidth), i = Me(t.markerHeight), r = Me(t.markerDx), s = Me(t.markerDy), o = Me(t.markerOpacity), a = Me(t.markerTextFit), l = Se(t.markerPitchAlignment), h = Se(t.textPitchAlignment), c = Se(t.markerRotationAlignment), u = Se(t.textRotationAlignment), f = Me(t.markerRotation), d = Me(t.textRotation), p = Se(t.markerAllowOverlapFn), g = Se(t.markerIgnorePlacement), m = Me(t.textOpacity), y = Me(t.textDx), x = Me(t.textDy), _ = new Int16Array(1), v = new Uint16Array(1);
16159
+ const n = Se(t.markerWidth), i = Se(t.markerHeight), r = Se(t.markerDx), s = Se(t.markerDy), o = Se(t.markerOpacity), a = Se(t.markerTextFit), l = Me(t.markerPitchAlignment), h = Me(t.textPitchAlignment), c = Me(t.markerRotationAlignment), u = Me(t.textRotationAlignment), f = Se(t.markerRotation), d = Se(t.textRotation), p = Me(t.markerAllowOverlapFn), g = Me(t.markerIgnorePlacement), m = Se(t.textOpacity), y = Se(t.textDx), x = Se(t.textDy), _ = new Int16Array(1), v = new Uint16Array(1);
16162
16160
  return [ {
16163
16161
  attrName: "aMarkerWidth",
16164
16162
  symbolName: "markerWidth",
@@ -16348,7 +16346,7 @@
16348
16346
  }(t);
16349
16347
  const s = function(e, t) {
16350
16348
  let n = e.properties.textFitFn;
16351
- we(t) && (n = e.properties.textFitFn = Se(t));
16349
+ we(t) && (n = e.properties.textFitFn = Me(t));
16352
16350
  const i = "none" !== t, r = [], s = e.properties.iconElements, o = e.data.aPickingId, a = e.properties.textElements, l = e.data.aPickingId, h = e.properties.aCount, c = e.properties.features;
16353
16351
  let u, f = a[0];
16354
16352
  u = {
@@ -16398,7 +16396,7 @@
16398
16396
  let n = 1 / 0, s = 1 / 0, l = -1 / 0, h = -1 / 0;
16399
16397
  const c = e.properties.textElements;
16400
16398
  for (let e = o; e < a; e++) {
16401
- const t = c[e], r = i[2 * t], o = i[2 * t + 1];
16399
+ const t = c[e], r = i[4 * t], o = i[4 * t + 1];
16402
16400
  r < n && (n = r), r > l && (l = r), o < s && (s = o), o > h && (h = o);
16403
16401
  }
16404
16402
  t.push(n, s, l, h);
@@ -16415,14 +16413,14 @@
16415
16413
  let s = "both" === i || "width" === i, o = "both" === i || "height" === i;
16416
16414
  if (we(n.markerTextFit)) {
16417
16415
  let e = t.properties.textFitFn;
16418
- e || (e = t.properties.textFitFn = Me(n.markerTextFit));
16416
+ e || (e = t.properties.textFitFn = Se(n.markerTextFit));
16419
16417
  const {features: i} = t.properties, a = t.properties.iconElements, {aPickingId: l} = t.data, h = [], c = [];
16420
16418
  let u = !0;
16421
16419
  for (let t = 0; t < a.length; t += ws) {
16422
16420
  const n = i[l[a[t]]], r = (n && n.feature || {}).properties || {};
16423
16421
  let s = e(null, r);
16424
16422
  if (we(s)) {
16425
- s = (r.textFitFn = r.textFitFn || Me(s))(null, r);
16423
+ s = (r.textFitFn = r.textFitFn || Se(s))(null, r);
16426
16424
  }
16427
16425
  "both" === s ? (h.push(t / ws), c.push(t / ws)) : "width" === s ? (u = !1, h.push(t / ws)) : "height" === s && (u = !1,
16428
16426
  c.push(t / ws));
@@ -16452,7 +16450,7 @@
16452
16450
  r.aMarkerHeight = new Uint16Array(c), r.aMarkerHeight.fill(e), e && (r.aMarkerHeight.dirty = !0),
16453
16451
  t.data.aMarkerHeight = new Uint16Array(c);
16454
16452
  }
16455
- const u = this.getSymbolDef(t.properties.symbolIndex), f = Me(u.textSize);
16453
+ const u = this.getSymbolDef(t.properties.symbolIndex), f = Se(u.textSize);
16456
16454
  Hs.call(this, e, t), (!we(u.textSize) || f.isZoomConstant && f.isFeatureConstant) && (r.isFitConstant = !0);
16457
16455
  }
16458
16456
  const Ls = [ 0, 0, 0, 0 ];
@@ -16463,40 +16461,40 @@
16463
16461
  if (i.isFitConstant || !i.labelShape || !i.labelShape.length) return;
16464
16462
  const r = this.getSymbolDef(t.properties.symbolIndex), s = r.textSize;
16465
16463
  let o;
16466
- we(s) && (o = n._textSizeFn ? n._textSizeFn : n._textSizeFn = Me(s));
16464
+ we(s) && (o = n._textSizeFn ? n._textSizeFn : n._textSizeFn = Se(s));
16467
16465
  const a = r.markerTextFitPadding || Ls;
16468
16466
  let l;
16469
- we(a) && (l = i._paddingFn ? i._paddingFn : i._paddingFn = Se(a));
16467
+ we(a) && (l = i._paddingFn ? i._paddingFn : i._paddingFn = Me(a));
16470
16468
  const h = e.getZoom(), {fitIcons: c, fitWidthIcons: u, fitHeightIcons: f} = i, {aMarkerWidth: d, aMarkerHeight: p, labelShape: g} = i, m = t.properties.iconElements, {features: y, aPickingId: x} = i, _ = (e, t, n, r) => {
16471
16469
  const c = g[4 * t], u = g[4 * t + 1], f = g[4 * t + 2], m = g[4 * t + 3];
16472
16470
  if (!(c || u || f || m)) return;
16473
16471
  const _ = x[e], v = y[_] && y[_].feature, b = v && v.properties || {};
16474
16472
  let A = o ? o(h, b) : s;
16475
16473
  if (we(A)) {
16476
- A = (b.textSizeFn = b.textSizeFn || Me(A))(h, b);
16474
+ A = (b.textSizeFn = b.textSizeFn || Se(A))(h, b);
16477
16475
  }
16478
16476
  A /= Lr;
16479
16477
  let T, w = l && l(h, b) || a;
16480
16478
  if (we(w)) {
16481
- w = (b.fitPaddingFn = b.fitPaddingFn || Se(w))(h, b);
16479
+ w = (b.fitPaddingFn = b.fitPaddingFn || Me(w))(h, b);
16482
16480
  }
16483
16481
  if (w = w || Ls, w[0] === w[2] && w[1] === w[3] || (T = i.aPadOffset, T || (T = i.aPadOffset = new Int8Array(2 * d.length))),
16484
16482
  d && n) {
16485
16483
  const t = Math.abs((f - c) / 10 * A) + (w[1] + w[3] || 0);
16486
- if (Ss[0] = t, d[e] !== Ss[0] && (St(d, Ss[0], e, e + Ms), d.dirty = !0), T) {
16484
+ if (Ms[0] = t, d[e] !== Ms[0] && (Mt(d, Ms[0], e, e + Ss), d.dirty = !0), T) {
16487
16485
  const t = (w[1] + w[3]) / 2 - w[3];
16488
16486
  if (Ps[0] = t, T[2 * e] !== Ps[0]) {
16489
- for (let n = e; n < e + Ms; n++) T[2 * n] = t;
16487
+ for (let n = e; n < e + Ss; n++) T[2 * n] = t;
16490
16488
  T.dirty = !0;
16491
16489
  }
16492
16490
  }
16493
16491
  }
16494
16492
  if (p && r) {
16495
16493
  const t = Math.abs((m - u) / 10 * A) + (w[0] + w[2] || 0);
16496
- if (Ss[0] = t, p[e] !== Ss[0] && (St(p, Ss[0], e, e + Ms), p.dirty = !0), T) {
16494
+ if (Ms[0] = t, p[e] !== Ms[0] && (Mt(p, Ms[0], e, e + Ss), p.dirty = !0), T) {
16497
16495
  const t = w[0] - (w[0] + w[2]) / 2;
16498
16496
  if (Ps[0] = t, T[2 * e + 1] !== Ps[0]) {
16499
- for (let n = e; n < e + Ms; n++) T[2 * n + 1] = t;
16497
+ for (let n = e; n < e + Ss; n++) T[2 * n + 1] = t;
16500
16498
  T.dirty = !0;
16501
16499
  }
16502
16500
  }
@@ -16583,14 +16581,11 @@
16583
16581
  } else t.properties.isEmpty = !0;
16584
16582
  }
16585
16583
  _prepareRequiredProps(e) {
16586
- const {aCount: t, aTexCoord: n} = e.data;
16584
+ const {aCount: t, aShape: n} = e.data;
16587
16585
  e.properties.aCount = t, delete e.data.aCount;
16588
- const i = n.length / 4, r = new Uint8Array(i);
16589
- for (let e = 0; e < i; e++) r[e] = n[4 * e + 2];
16590
- e.properties.aType = r;
16591
- const s = new Uint8Array(i);
16592
- for (let e = 0; e < i; e++) s[e] = n[4 * e + 3];
16593
- e.properties.aHalo = s, Cs.call(this, e);
16586
+ const i = n.length / 4, r = new Uint8Array(i), s = new Uint8Array(i);
16587
+ for (let e = 0; e < i; e++) r[e] = n[4 * e + 2] % 2, s[e] = n[4 * e + 3] % 2;
16588
+ e.properties.aType = r, e.properties.aHalo = s, Cs.call(this, e);
16594
16589
  }
16595
16590
  prepareCollideIndex(e) {
16596
16591
  const {collideIds: t, elements: n, aCount: i, aType: r} = e.properties;
@@ -16630,7 +16625,7 @@
16630
16625
  i < n.length && o.fill(e++, i, n.length);
16631
16626
  } else {
16632
16627
  let e = 0;
16633
- for (let t = 0; t < n.length; t += Ms) o.fill(e++, t, t + Ms);
16628
+ for (let t = 0; t < n.length; t += Ss) o.fill(e++, t, t + Ss);
16634
16629
  }
16635
16630
  e.properties.collideIds = o, e.properties.uniqueCollideIds = kt(o, !t);
16636
16631
  } else if (a) {
@@ -16638,8 +16633,8 @@
16638
16633
  if (!i) return;
16639
16634
  let r = 0, s = i[0];
16640
16635
  for (let e = 0; e < n.length; ) {
16641
- const t = e + s * Ms;
16642
- n.fill(r++, e, t), e += s * Ms, t < n.length && (s = i[t]);
16636
+ const t = e + s * Ss;
16637
+ n.fill(r++, e, t), e += s * Ss, t < n.length && (s = i[t]);
16643
16638
  }
16644
16639
  e.properties.uniqueCollideIds = kt(n, !t);
16645
16640
  }
@@ -16929,32 +16924,32 @@
16929
16924
  }
16930
16925
  const Xs = [], Ys = [], Zs = [];
16931
16926
  function qs(e, t, i, r, s, o, a, l, h, c, u, f, d) {
16932
- const {aGlyphOffset: p, aSegment: g, aTextDx: m, aTextDy: y, symbolIndex: x} = t.geometry.properties, _ = this.getSymbol(x), v = m ? m[s] : _.textDx, b = y ? y[s] : _.textDy, A = n.vec2.set(Zs, v || 0, b || 0), T = n.vec2.set(Xs, p[2 * s], p[2 * s + 1]), w = n.vec3.set(Ys, g[3 * s], g[3 * s + 1], g[3 * s + 2]), M = function(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g, m, y) {
16927
+ const {aGlyphOffset: p, aSegment: g, aTextDx: m, aTextDy: y, symbolIndex: x} = t.geometry.properties, _ = this.getSymbol(x), v = m ? m[s] : _.textDx, b = y ? y[s] : _.textDy, A = n.vec2.set(Zs, v || 0, b || 0), T = n.vec2.set(Xs, p[2 * s], p[2 * s + 1]), w = n.vec3.set(Ys, g[3 * s], g[3 * s + 1], g[3 * s + 2]), S = function(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g, m, y) {
16933
16928
  p || (p = i);
16934
16929
  const x = t.geometry.properties.line, _ = s[0] * u, v = f ? _ - o : _ + o;
16935
16930
  let b = v > 0 ? 1 : -1, A = 0;
16936
16931
  f && (b *= -1, A = Math.PI), b < 0 && (A += Math.PI);
16937
16932
  const T = h + c, w = Math.abs(v);
16938
- let M = b > 0 ? l : l + 1, S = ri.convert(i), P = ri.convert(i), I = ri.convert(r), C = ri.convert(r), k = 0, O = 0;
16933
+ let S = b > 0 ? l : l + 1, M = ri.convert(i), P = ri.convert(i), I = ri.convert(r), C = ri.convert(r), k = 0, O = 0;
16939
16934
  for (;k + O <= w; ) {
16940
- if (M += b, M < h || M >= T) return null;
16941
- P.x = S.x, P.y = S.y, C.x = I.x, C.y = I.y, S.x = n[3 * M], S.y = n[3 * M + 1],
16942
- I.x = x[3 * M], I.y = x[3 * M + 1], k += O, O = P.dist(S) / d;
16935
+ if (S += b, S < h || S >= T) return null;
16936
+ P.x = M.x, P.y = M.y, C.x = I.x, C.y = I.y, M.x = n[3 * S], M.y = n[3 * S + 1],
16937
+ I.x = x[3 * S], I.y = x[3 * S + 1], k += O, O = P.dist(M) / d;
16943
16938
  }
16944
16939
  const F = (w - k) / O, R = g && g.getRenderer(), E = R && R.getTerrainHelper(), D = t.properties.tile.terrainTileInfos;
16945
16940
  if (!y && E) {
16946
16941
  const {extent: n} = t.properties.tile, i = g.getTileSize().width / n, r = g.getMap();
16947
16942
  let s = I.sub(C).mult(F)._add(C);
16948
- S = di(ai, r, t, I, i, g, m, D), P = di(li, r, t, C, i, g, m, D), s = di(hi, r, t, s, i, g, m, D);
16949
- const o = A + Math.atan2(S[1] - P[1], S[0] - P[0]);
16943
+ M = di(ai, r, t, I, i, g, m, D), P = di(li, r, t, C, i, g, m, D), s = di(hi, r, t, s, i, g, m, D);
16944
+ const o = A + Math.atan2(M[1] - P[1], M[0] - P[0]);
16950
16945
  return e[0] = (s[0] - p[0]) / d, e[1] = (s[1] - p[1]) / d, e[2] = o, e;
16951
16946
  }
16952
- const L = S.sub(P), H = L.mult(F)._add(P);
16947
+ const L = M.sub(P), H = L.mult(F)._add(P);
16953
16948
  H._add(L._unit()._perp()._mult(a * b));
16954
- const N = A + Math.atan2(S.y - P.y, S.x - P.x);
16949
+ const N = A + Math.atan2(M.y - P.y, M.x - P.x);
16955
16950
  return e[0] = (H.x - i[0]) / d, e[1] = (H.y - i[1]) / d, e[2] = N, e;
16956
16951
  }(e, t, r, o, a, T, A[0], A[1], w[0], w[1], w[2], i / 24, h, l, c, u, f, d);
16957
- return M;
16952
+ return S;
16958
16953
  }
16959
16954
  const $s = [], Js = [];
16960
16955
  function Ks(e, t, i, r, s, o, a, l, h, c, u, f, d) {
@@ -16970,7 +16965,7 @@
16970
16965
  } else m = 0, y = $s[0] > Js[0] ? 1 : 0;
16971
16966
  return 2 * y + m;
16972
16967
  }
16973
- var Qs = "#define SHADER_NAME TEXT_VERT\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aShape;\nattribute vec2 aTexCoord;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float textPitchWithMap;\n#endif\n#if defined(HAS_TEXT_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float textRotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_TEXT_ROTATION)\nattribute float aRotation;\n#else\nuniform float textRotation;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform vec2 glyphTexSize;\nuniform vec2 canvasSize;\nuniform float glyphSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aTextDx;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aTextDy;\n#else\nfloat f = textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat h = aPitchAlign;\n#else\nfloat h = textPitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat i = aRotationAlign;\n#else\nfloat i = textRotateWithMap;\n#endif\ngl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float j = gl_Position.w;\n float k;\n if(isRenderingTerrain == 1. && h == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / j) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_TEXT_ROTATION\nfloat m = -aRotation / 9362. - mapRotation * i;\n#else\nfloat m = -textRotation - mapRotation * i;\n#endif\nif(h == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\nm += mapRotation;\n#else\nm -= mapRotation;\n#endif\n }\n float n = sin(m);\n float o = cos(m);\n mat2 u = mat2(o, -1. * n, n, o);\n vec2 v = aShape.xy / 10.0;\n if(h == 1. && flipY == .0) {\n v = v * vec2(1., -1.);\n }\n vec2 A = aTexCoord;\n v = u * (v / glyphSize * d);\n float B;\n if(isRenderingTerrain == 1.) {\n B = 1.;\n } else {\n B = j / cameraToCenterDistance;\n }\n if(h == .0) {\n vec2 C = v * 2. / canvasSize;\n gl_Position.xy += C * k * j;\n } else {\n float D;\n if(isRenderingTerrain == 1.) {\n D = tileRatio / zoomScale;\n } else {\n D = tileRatio / zoomScale * B * k;\n }\n vec2 C = v;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(C, .0) * D, 1.);\n }\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * j;\n#ifndef PICKING_MODE\nif(h == .0) {\n vGammaScale = mix(1., B, textPerspectiveRatio);\n } else {\n vGammaScale = B + mapPitch / 4.;\n }\n vTexCoord = A / glyphTexSize;\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTextSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool E = aOpacity == 255.;\n#else\nbool E = true;\n#endif\nfbo_picking_setData(gl_Position.w, E);\n#endif\n}", eo = "#define SHADER_NAME TEXT_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aTexCoord;\n#ifdef HAS_OFFSET_Z\nattribute vec3 aOffset;\nuniform float altitudeScale;\n#else\nattribute vec2 aOffset;\n#endif\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float textPitchWithMap;\n#endif\nuniform float zoomScale;\nuniform float cameraToCenterDistance;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float mapPitch;\nuniform vec2 glyphTexSize;\nuniform vec2 canvasSize;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\nuniform float textPitchFilter;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_DX\nfloat d = aTextDx;\n#else\nfloat d = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat e = aTextDy;\n#else\nfloat e = textDy;\n#endif\n#ifdef HAS_TEXT_SIZE\nfloat f = aTextSize * layerScale;\n#else\nfloat f = textSize * layerScale;\n#endif\n#ifdef HAS_PITCH_ALIGN\nfloat h = aPitchAlign;\n#else\nfloat h = textPitchWithMap;\n#endif\ngl_Position = projViewModelMatrix * vec4(c, 1.);\n float i = gl_Position.w;\n float j = i / cameraToCenterDistance;\n float k;\n if(isRenderingTerrain == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / i) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_OFFSET_Z\nvec3 m = aOffset / 10.0;\n m[2] /= altitudeScale;\n#else\nvec3 m = vec3(aOffset / 10.0, .0);\n#endif\nvec2 n = aTexCoord;\n if(h == 1.) {\n float o;\n if(isRenderingTerrain == 1.) {\n o = tileRatio;\n } else {\n o = tileRatio / zoomScale * j * k;\n }\n m.xy *= o;\n gl_Position = projViewModelMatrix * vec4(c + m, 1.);\n } else {\n gl_Position.xy += m.xy * 2. / canvasSize * k * i;\n }\n gl_Position.xy += vec2(d, -e) * 2. / canvasSize * i;\n if(textPitchFilter > .0) {\n if(textPitchFilter == 1. && h == .0 || textPitchFilter == 2. && h == 1.) {\n gl_Position = vec4(-9999., -9999., .0, 1.);\n }\n }\n#ifndef PICKING_MODE\nif(h == 1.) {\n vGammaScale = j + mapPitch / 4.;\n } else {\n vGammaScale = mix(1., j, textPerspectiveRatio);\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTexCoord = n / glyphTexSize;\n vTextSize = f;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool u = aOpacity == 255.;\n#else\nbool u = true;\n#endif\nfbo_picking_setData(gl_Position.w, u);\n#endif\n}", to = "#define SHADER_NAME TEXT_FRAG\nprecision mediump float;\nuniform float layerOpacity;\nvarying vec2 vTexCoord;\nvarying float vOpacity;\nuniform float alphaTest;\n#include <text_render_frag>\n#include <highlight_frag>\nvoid main() {\n gl_FragColor = renderText(vTexCoord) * vOpacity * layerOpacity;\n if(gl_FragColor.a < alphaTest) {\n discard;\n }\n gl_FragColor = highlight_blendColor(gl_FragColor);\n}";
16968
+ var Qs = "#define SHADER_NAME TEXT_VERT\n#define RAD 0.0174532925\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec4 aShape;\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float textPitchWithMap;\n#endif\n#if defined(HAS_TEXT_ROTATION_ALIGN)\nattribute float aRotationAlign;\n#else\nuniform float textRotateWithMap;\n#endif\nuniform float flipY;\n#if defined(HAS_TEXT_ROTATION)\nattribute float aRotation;\n#else\nuniform float textRotation;\n#endif\nuniform float cameraToCenterDistance;\nuniform mat4 positionMatrix;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform vec2 glyphTexSize;\nuniform vec2 canvasSize;\nuniform float glyphSize;\nuniform float mapPitch;\nuniform float mapRotation;\nuniform float zoomScale;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_SIZE\nfloat d = aTextSize * layerScale;\n#else\nfloat d = textSize * layerScale;\n#endif\n#ifdef HAS_TEXT_DX\nfloat e = aTextDx;\n#else\nfloat e = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat f = aTextDy;\n#else\nfloat f = textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nfloat h = aPitchAlign;\n#else\nfloat h = textPitchWithMap;\n#endif\n#if defined(HAS_ROTATION_ALIGN)\nfloat i = aRotationAlign;\n#else\nfloat i = textRotateWithMap;\n#endif\ngl_Position = projViewModelMatrix * positionMatrix * vec4(c, 1.);\n float j = gl_Position.w;\n float k;\n if(isRenderingTerrain == 1. && h == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / j) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_TEXT_ROTATION\nfloat m = -aRotation / 9362. - mapRotation * i;\n#else\nfloat m = -textRotation - mapRotation * i;\n#endif\nif(h == 1.) {\n \n#ifdef REVERSE_MAP_ROTATION_ON_PITCH\nm += mapRotation;\n#else\nm -= mapRotation;\n#endif\n }\n float n = sin(m);\n float o = cos(m);\n mat2 u = mat2(o, -1. * n, n, o);\n vec2 v = aShape.xy / 10.0;\n if(h == 1. && flipY == .0) {\n v = v * vec2(1., -1.);\n }\n vec2 A = aShape.zw;\n v = u * (v / glyphSize * d);\n float B;\n if(isRenderingTerrain == 1.) {\n B = 1.;\n } else {\n B = j / cameraToCenterDistance;\n }\n if(h == .0) {\n vec2 C = v * 2. / canvasSize;\n gl_Position.xy += C * k * j;\n } else {\n float D;\n if(isRenderingTerrain == 1.) {\n D = tileRatio / zoomScale;\n } else {\n D = tileRatio / zoomScale * B * k;\n }\n vec2 C = v;\n gl_Position = projViewModelMatrix * positionMatrix * vec4(c + vec3(C, .0) * D, 1.);\n }\n gl_Position.xy += vec2(e, -f) * 2. / canvasSize * j;\n#ifndef PICKING_MODE\nif(h == .0) {\n vGammaScale = mix(1., B, textPerspectiveRatio);\n } else {\n vGammaScale = B + mapPitch / 4.;\n }\n vTexCoord = A / glyphTexSize;\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTextSize = d;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool E = aOpacity == 255.;\n#else\nbool E = true;\n#endif\nfbo_picking_setData(gl_Position.w, E);\n#endif\n}", eo = "#define SHADER_NAME TEXT_LINE\n#ifdef HAS_ALTITUDE\nattribute vec2 aPosition;\nattribute float aAltitude;\n#else\nattribute vec3 aPosition;\n#endif\nattribute vec2 aTexCoord;\n#ifdef HAS_OFFSET_Z\nattribute vec3 aOffset;\nuniform float altitudeScale;\n#else\nattribute vec2 aOffset;\n#endif\n#ifdef ENABLE_COLLISION\nattribute float aOpacity;\n#endif\n#ifdef HAS_OPACITY\nattribute float aColorOpacity;\n#endif\n#ifdef HAS_TEXT_SIZE\nattribute float aTextSize;\n#else\nuniform float textSize;\n#endif\n#ifdef HAS_TEXT_DX\nattribute float aTextDx;\n#else\nuniform float textDx;\n#endif\n#ifdef HAS_TEXT_DY\nattribute float aTextDy;\n#else\nuniform float textDy;\n#endif\n#if defined(HAS_PITCH_ALIGN)\nattribute float aPitchAlign;\n#else\nuniform float textPitchWithMap;\n#endif\nuniform float zoomScale;\nuniform float cameraToCenterDistance;\nuniform mat4 projViewModelMatrix;\nuniform float textPerspectiveRatio;\nuniform float mapPitch;\nuniform vec2 glyphTexSize;\nuniform vec2 canvasSize;\nuniform float tileRatio;\nuniform float layerScale;\nuniform float isRenderingTerrain;\nuniform float textPitchFilter;\n#ifndef PICKING_MODE\nvarying vec2 vTexCoord;\nvarying float vGammaScale;\nvarying float vTextSize;\nvarying float vOpacity;\n#ifdef HAS_TEXT_FILL\nattribute vec4 aTextFill;\nvarying vec4 vTextFill;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nattribute vec4 aTextHaloFill;\nvarying vec4 vTextHaloFill;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nattribute vec2 aTextHalo;\nvarying vec2 vTextHalo;\n#endif\n#include <highlight_vert>\n#else\n#include <fbo_picking_vert>\n#endif\n#include <vt_position_vert>\nvoid main() {\n vec3 c = unpackVTPosition();\n#ifdef HAS_TEXT_DX\nfloat d = aTextDx;\n#else\nfloat d = textDx;\n#endif\n#ifdef HAS_TEXT_DY\nfloat e = aTextDy;\n#else\nfloat e = textDy;\n#endif\n#ifdef HAS_TEXT_SIZE\nfloat f = aTextSize * layerScale;\n#else\nfloat f = textSize * layerScale;\n#endif\n#ifdef HAS_PITCH_ALIGN\nfloat h = aPitchAlign;\n#else\nfloat h = textPitchWithMap;\n#endif\ngl_Position = projViewModelMatrix * vec4(c, 1.);\n float i = gl_Position.w;\n float j = i / cameraToCenterDistance;\n float k;\n if(isRenderingTerrain == 1.) {\n k = 1.;\n } else {\n float l = (1. - cameraToCenterDistance / i) * textPerspectiveRatio;\n k = clamp(.5 + .5 * (1. - l), .0, 4.);\n }\n#ifdef HAS_OFFSET_Z\nvec3 m = aOffset / 10.0;\n m[2] /= altitudeScale;\n#else\nvec3 m = vec3(aOffset / 10.0, .0);\n#endif\nvec2 n = aTexCoord;\n if(h == 1.) {\n float o;\n if(isRenderingTerrain == 1.) {\n o = tileRatio;\n } else {\n o = tileRatio / zoomScale * j * k;\n }\n m.xy *= o;\n gl_Position = projViewModelMatrix * vec4(c + m, 1.);\n } else {\n gl_Position.xy += m.xy * 2. / canvasSize * k * i;\n }\n gl_Position.xy += vec2(d, -e) * 2. / canvasSize * i;\n if(textPitchFilter > .0) {\n if(textPitchFilter == 1. && h == .0 || textPitchFilter == 2. && h == 1.) {\n gl_Position = vec4(-9999., -9999., .0, 1.);\n }\n }\n#ifndef PICKING_MODE\nif(h == 1.) {\n vGammaScale = j + mapPitch / 4.;\n } else {\n vGammaScale = mix(1., j, textPerspectiveRatio);\n }\n vGammaScale = clamp(vGammaScale, .0, 1.);\n vTexCoord = n / glyphTexSize;\n vTextSize = f;\n#ifdef ENABLE_COLLISION\nvOpacity = aOpacity / 255.;\n#else\nvOpacity = 1.;\n#endif\n#ifdef HAS_OPACITY\nvOpacity *= aColorOpacity / 255.;\n#endif\n#ifdef HAS_TEXT_FILL\nvTextFill = aTextFill / 255.;\n#endif\n#ifdef HAS_TEXT_HALO_FILL\nvTextHaloFill = aTextHaloFill / 255.;\n#endif\n#if defined(HAS_TEXT_HALO_RADIUS) || defined(HAS_TEXT_HALO_OPACITY)\nvTextHalo = aTextHalo;\n#endif\nhighlight_setVarying();\n#else\n#ifdef ENABLE_COLLISION\nbool u = aOpacity == 255.;\n#else\nbool u = true;\n#endif\nfbo_picking_setData(gl_Position.w, u);\n#endif\n}", to = "#define SHADER_NAME TEXT_FRAG\nprecision mediump float;\nuniform float layerOpacity;\nvarying vec2 vTexCoord;\nvarying float vOpacity;\nuniform float alphaTest;\n#include <text_render_frag>\n#include <highlight_frag>\nvoid main() {\n gl_FragColor = renderText(vTexCoord) * vOpacity * layerOpacity;\n if(gl_FragColor.a < alphaTest) {\n discard;\n }\n gl_FragColor = highlight_blendColor(gl_FragColor);\n}";
16974
16969
  const {TextUtil: no, PackUtil: io, FilterUtil: ro, TEXT_MAX_ANGLE: so} = h(), oo = function(e) {
16975
16970
  const t = this.layer.getRenderer();
16976
16971
  return !this._isHalo0(e) && t.isTileNearCamera(e) && "line" !== e.geometry.properties.textPlacement;
@@ -16983,7 +16978,7 @@
16983
16978
  }, ho = function(e) {
16984
16979
  const t = this.layer.getRenderer(), n = e.properties.tile.z, i = t.getCurrentTileZoom();
16985
16980
  return !this._isHalo0(e) && !t.isForeground(e) && "line" === e.geometry.properties.textPlacement && n < i;
16986
- }, co = [ 0, 0, 3 ], uo = [], fo = [], po = [], go = [], mo = [], yo = [], xo = [], _o = [], vo = [ 1, -1 ], bo = new Int16Array(3), Ao = [], To = [], wo = [], Mo = [], So = [], Po = [], Io = [], Co = {}, ko = {}, Oo = {}, Fo = [], Ro = [], Eo = n.mat4.identity([]), Do = [];
16981
+ }, co = [ 0, 0, 3 ], uo = [], fo = [], po = [], go = [], mo = [], yo = [], xo = [], _o = [], vo = [ 1, -1 ], bo = new Int16Array(3), Ao = [], To = [], wo = [], So = [], Mo = [], Po = [], Io = [], Co = {}, ko = {}, Oo = {}, Fo = [], Ro = [], Eo = n.mat4.identity([]), Do = [];
16987
16982
  class Lo extends xr {
16988
16983
  static getBloomSymbol() {
16989
16984
  return [ "textBloom" ];
@@ -17043,7 +17038,7 @@
17043
17038
  }
17044
17039
  return i;
17045
17040
  };
17046
- } else we(t.textName) && (this._textNameFn[e] = Me(t.textName));
17041
+ } else we(t.textName) && (this._textNameFn[e] = Se(t.textName));
17047
17042
  }
17048
17043
  }
17049
17044
  shouldDeleteMeshOnUpdateSymbol(e) {
@@ -17205,29 +17200,29 @@
17205
17200
  const l = this.layer.getRenderer(), h = e.material.uniforms, c = 1 === h.textPitchWithMap, u = !c && l.getTerrainHelper && l.getTerrainHelper(), f = this.isEnableCollision(), d = this.getMap(), p = e.geometry, g = p.desc.positionSize, {aShape: m, aOffset: y, aAnchor: x, aAltitude: _, aPitchRotation: v} = p.properties;
17206
17201
  let {aProjectedAnchor: b} = p.properties;
17207
17202
  b || (b = p.properties.aProjectedAnchor = new Array(x.length / g * 3));
17208
- const A = p.properties.aTextSize, T = !a, w = t[i], M = w * g;
17209
- let S;
17210
- S = p.data.aAltitude ? n.vec3.set(go, x[M], x[M + 1], _[w]) : io.unpackPosition(go, x[M], x[M + 1], x[M + 2]);
17211
- const P = oi(mo, S, o, d.width, d.height), I = p.properties.aTerrainAltitude;
17203
+ const A = p.properties.aTextSize, T = !a, w = t[i], S = w * g;
17204
+ let M;
17205
+ M = p.data.aAltitude ? n.vec3.set(go, x[S], x[S + 1], _[w]) : io.unpackPosition(go, x[S], x[S + 1], x[S + 2]);
17206
+ const P = oi(mo, M, o, d.width, d.height), I = p.properties.aTerrainAltitude;
17212
17207
  let C;
17213
17208
  if (I) {
17214
17209
  const e = I[w];
17215
17210
  if (e === at) return b[3 * w] = ot, b[3 * w + 1] = ot, b[3 * w + 2] = ot, !1;
17216
- e ? (C = n.vec3.set(Ro, ...S), C[2] = 100 * e, C = oi(C, C, o, d.width, d.height)) : C = P;
17211
+ e ? (C = n.vec3.set(Ro, ...M), C[2] = 100 * e, C = oi(C, C, o, d.width, d.height)) : C = P;
17217
17212
  } else C = P;
17218
17213
  const k = d.getDevicePixelRatio();
17219
17214
  if (n.vec4.scale(Do, C, 1 / k), d.isOffscreen(Do)) return f || Ho(y, t, i, r), b[3 * w] = ot,
17220
17215
  b[3 * w + 1] = ot, b[3 * w + 2] = ot, !1;
17221
- T && (S = P), b[3 * w] = C[0], b[3 * w + 1] = C[1], b[3 * w + 2] = C[2];
17216
+ T && (M = P), b[3 * w] = C[0], b[3 * w + 1] = C[1], b[3 * w + 2] = C[2];
17222
17217
  const O = T ? 1 : p.properties.tileExtent / this.layer.getTileSize().width;
17223
17218
  let F = !0;
17224
- const R = t[i], E = t[r - 1], D = A ? A[R] : e.properties.textSize, L = this._updateNormal(e, D, s, R, E, S, go, O, a);
17219
+ const R = t[i], E = t[r - 1], D = A ? A[R] : e.properties.textSize, L = this._updateNormal(e, D, s, R, E, M, go, O, a);
17225
17220
  if (null === L) return Ho(y, t, i, r), !1;
17226
17221
  const H = E - R <= 3, N = Math.floor(L / 2), z = L % 2;
17227
17222
  for (let a = i; a < r; a += 6) {
17228
17223
  const l = t[a];
17229
17224
  let d;
17230
- if (d = N || a !== i || H || u ? N || a !== r - 6 || H || u ? qs.call(this, fo, e, D, s, l, S, go, O, N, C, this.layer, o, c) : Io : Po,
17225
+ if (d = N || a !== i || H || u ? N || a !== r - 6 || H || u ? qs.call(this, fo, e, D, s, l, M, go, O, N, C, this.layer, o, c) : Io : Po,
17231
17226
  !d) {
17232
17227
  F = !1, f || Ho(y, t, i, r);
17233
17228
  break;
@@ -17237,8 +17232,8 @@
17237
17232
  const g = Fr(yo, p, 0, h.textRotateWithMap, h.textPitchWithMap), x = y.length > m.length;
17238
17233
  let _;
17239
17234
  if (x) {
17240
- n.vec3.set(Mo, v[3 * l], v[3 * l + 1], 0);
17241
- const e = n.vec3.normalize(Mo, Mo), t = -v[3 * l + 2];
17235
+ n.vec3.set(So, v[3 * l], v[3 * l + 1], 0);
17236
+ const e = n.vec3.normalize(So, So), t = -v[3 * l + 2];
17242
17237
  if (t) {
17243
17238
  const i = n.quat.setAxisAngle(Ao, e, t);
17244
17239
  n.mat4.fromTranslation(To, co), n.mat4.fromQuat(wo, i), _ = n.mat4.multiply(wo, wo, To);
@@ -17324,7 +17319,7 @@
17324
17319
  }
17325
17320
  }
17326
17321
  getUniformValues(e, t) {
17327
- const i = t && t.isRenderingTerrainSkin, r = this.layer.getTileSize().width, s = i ? Eo : e.projViewMatrix, o = e.cameraToCenterDistance, a = n.vec2.set(So, e.width, e.height);
17322
+ const i = t && t.isRenderingTerrainSkin, r = this.layer.getTileSize().width, s = i ? Eo : e.projViewMatrix, o = e.cameraToCenterDistance, a = n.vec2.set(Mo, e.width, e.height);
17328
17323
  i && n.vec2.set(a, r, r);
17329
17324
  const l = Ue(e.getResolution(), e);
17330
17325
  return {
@@ -17399,7 +17394,7 @@
17399
17394
  h.properties.symbolIndex = r, h;
17400
17395
  }
17401
17396
  createFnTypeConfig(e, t) {
17402
- const n = Se(t.markerFill);
17397
+ const n = Me(t.markerFill);
17403
17398
  return [ {
17404
17399
  attrName: "aColor",
17405
17400
  symbolName: "markerFill",
@@ -17475,7 +17470,7 @@
17475
17470
  class jo extends Fi {
17476
17471
  constructor(e, t, n, i, r, s) {
17477
17472
  if (super(e, t, n, i, r, s), this.primitive = "lines", we(this.symbolDef.lineColor)) {
17478
- const e = t.getMap(), n = Se(this.symbolDef.lineColor);
17473
+ const e = t.getMap(), n = Me(this.symbolDef.lineColor);
17479
17474
  this.colorSymbol = t => n(e.getZoom(), t);
17480
17475
  }
17481
17476
  }
@@ -17747,7 +17742,7 @@
17747
17742
  return !("line-extrusion" === this.dataConfig.type && !e.altitudeProperty && !t.altitudeProperty);
17748
17743
  }
17749
17744
  createFnTypeConfig(e, t) {
17750
- const n = Se(t.polygonFill || t.lineColor), i = Me(t.polygonOpacity || t.lineOpacity), r = Me(t.lineWidth), s = new Uint8Array(1), o = new Uint16Array(1), a = t.polygonFill ? "polygonFill" : t.lineColor ? "lineColor" : "polygonFill", l = t.polygonOpacity ? "polygonOpacity" : t.lineOpacity ? "lineOpacity" : "polygonOpacity";
17745
+ const n = Me(t.polygonFill || t.lineColor), i = Se(t.polygonOpacity || t.lineOpacity), r = Se(t.lineWidth), s = new Uint8Array(1), o = new Uint16Array(1), a = t.polygonFill ? "polygonFill" : t.lineColor ? "lineColor" : "polygonFill", l = t.polygonOpacity ? "polygonOpacity" : t.lineOpacity ? "lineOpacity" : "polygonOpacity";
17751
17746
  return [ {
17752
17747
  attrName: "aColor",
17753
17748
  type: Uint8Array,
@@ -18360,7 +18355,7 @@
18360
18355
  r;
18361
18356
  }
18362
18357
  createFnTypeConfig(e, t) {
18363
- const n = Se(t.lineColor), i = Se(t.aLinePatternAnimSpeed), r = Se(t.aLinePatternGap), s = this.createShapeFnTypeConfigs(e, t), o = new Int8Array(2);
18358
+ const n = Me(t.lineColor), i = Me(t.aLinePatternAnimSpeed), r = Me(t.aLinePatternGap), s = this.createShapeFnTypeConfigs(e, t), o = new Int8Array(2);
18364
18359
  return [ {
18365
18360
  attrName: "aColor",
18366
18361
  symbolName: "lineColor",
@@ -18398,7 +18393,7 @@
18398
18393
  } ].concat(s);
18399
18394
  }
18400
18395
  createShapeFnTypeConfigs(e, t) {
18401
- const n = Me(t.lineWidth), i = Me(t.lineOpacity), r = new Uint16Array(1);
18396
+ const n = Se(t.lineWidth), i = Se(t.lineOpacity), r = new Uint16Array(1);
18402
18397
  return [ {
18403
18398
  attrName: "aLineWidth",
18404
18399
  symbolName: "lineWidth",
@@ -18435,7 +18430,7 @@
18435
18430
  delete this.shader);
18436
18431
  }
18437
18432
  }
18438
- const {PackUtil: da} = h(), pa = [], ga = [], ma = [], ya = [], xa = [], _a = [ 0, 0, 0 ], va = [ 0, 0, 0 ], ba = [ 1, 1, 1 ], Aa = [], Ta = [ 1, 1, 1, 1 ], wa = [], Ma = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1 ], Sa = e => class extends e {
18433
+ const {PackUtil: da} = h(), pa = [], ga = [], ma = [], ya = [], xa = [], _a = [], va = [ 0, 0, 0 ], ba = [ 0, 0, 0 ], Aa = [ 1, 1, 1 ], Ta = [], wa = [ 1, 1, 1, 1 ], Sa = [], Ma = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1 ], Pa = e => class extends e {
18439
18434
  constructor(e, t, i, r, s, o) {
18440
18435
  super(e, t, i, r, s, o), this._ready = !1, this.scene.sortFunction = this.sortByCommandKey;
18441
18436
  const a = r.fetchOptions || {};
@@ -18470,20 +18465,23 @@
18470
18465
  };
18471
18466
  }
18472
18467
  getFnTypeConfig() {
18473
- return Aa;
18468
+ return Ta;
18474
18469
  }
18475
- createMesh(e, t, {tileTranslationMatrix: i, tileExtent: r}, {timestamp: s}) {
18470
+ createMesh(e, t, {tileTranslationMatrix: i, tileExtent: r, tilePoint: s}, {timestamp: o}) {
18476
18471
  if (!this._ready) return null;
18477
- const o = this.getMap(), {geometry: a} = e, {positionSize: l, features: h} = a, {aPosition: c, aPickingId: u, aXYRotation: f, aZRotation: d, aAltitude: p} = a.data, g = c.length / l;
18478
- if (0 === g) return null;
18479
- const m = {
18480
- instance_vectorA: new Float32Array(4 * g),
18481
- instance_vectorB: new Float32Array(4 * g),
18482
- instance_vectorC: new Float32Array(4 * g),
18472
+ const a = this.getMap(), {geometry: l} = e, {positionSize: h, features: c} = l;
18473
+ if (!l.data.aPosition || 0 === l.data.aPosition.length) return null;
18474
+ "native-line" === this.dataConfig.type && this._arrangeAlongLine(0, l, s);
18475
+ const {aPosition: u, aPickingId: f, aXYRotation: d, aZRotation: p, aAltitude: g} = l.data;
18476
+ let m = u.length / h;
18477
+ const y = {
18478
+ instance_vectorA: new Float32Array(4 * m),
18479
+ instance_vectorB: new Float32Array(4 * m),
18480
+ instance_vectorC: new Float32Array(4 * m),
18483
18481
  aPickingId: []
18484
- }, y = this._updateInstanceData(m, i, r, a.properties.z, c, p, f, d, l, u, h);
18485
- a.data.aTerrainAltitude && (m.aTerrainAltitude = a.data.aTerrainAltitude);
18486
- const x = {}, _ = m.aPickingId, v = function(e) {
18482
+ }, x = this._updateInstanceData(y, i, r, l.properties.z, u, g, d, p, h, f, c);
18483
+ l.data.aTerrainAltitude && (y.aTerrainAltitude = l.data.aTerrainAltitude);
18484
+ const _ = {}, v = y.aPickingId, b = function(e) {
18487
18485
  const t = new Map;
18488
18486
  for (let n = 0; n < e.length; n++) {
18489
18487
  const i = e[n];
@@ -18491,54 +18489,54 @@
18491
18489
  r || (r = [], t.set(i, r)), r.push(n);
18492
18490
  }
18493
18491
  return t;
18494
- }(_);
18495
- for (const e in m) x[e] = {
18492
+ }(v);
18493
+ for (const e in y) _[e] = {
18496
18494
  buffer: this.regl.buffer({
18497
- dimension: m[e].length / g,
18498
- data: m[e]
18495
+ dimension: y[e].length / m,
18496
+ data: y[e]
18499
18497
  }),
18500
18498
  divisor: 1
18501
18499
  };
18502
- const b = this._hasFuncType(), A = this._getMeterScale(), T = n.mat4.identity([]);
18503
- n.mat4.scale(T, T, [ A, A, A ]);
18504
- const w = [], M = this.getSymbols();
18500
+ const A = this._hasFuncType(), T = this._getMeterScale(), w = n.mat4.identity([]);
18501
+ n.mat4.scale(w, w, [ T, T, T ]);
18502
+ const S = [], M = this.getSymbols();
18505
18503
  for (let e = 0; e < M.length; e++) {
18506
18504
  const t = M[e], r = this._gltfMeshInfos[e];
18507
18505
  if (!r) continue;
18508
- const l = this._gltfPack[e][0], {fixSizeOnZoom: h} = t;
18506
+ const s = this._gltfPack[e][0], {fixSizeOnZoom: h} = t;
18509
18507
  let c = n.mat4.identity([]);
18510
- b || (c = this._getSymbolTRSMatrix(c));
18508
+ A || (c = this._getSymbolTRSMatrix(c));
18511
18509
  let u = 0;
18512
18510
  r.forEach((e => {
18513
18511
  const {geometry: i, nodeMatrix: r} = e;
18514
- n.mat4.multiply(wa, Ma, r), n.mat4.multiply(wa, c, wa);
18515
- const s = n.mat4.multiply(wa, T, wa), o = i.boundingBox.copy();
18512
+ n.mat4.multiply(Sa, Ma, r), n.mat4.multiply(Sa, c, Sa);
18513
+ const s = n.mat4.multiply(Sa, w, Sa), o = i.boundingBox.copy();
18516
18514
  o.transform(s);
18517
18515
  const a = this._calAnchorTranslation(o, t);
18518
18516
  Math.abs(a) > Math.abs(u) && (u = a);
18519
18517
  }));
18520
18518
  const f = [ 0, 0, u ], d = r.map(((r, d) => {
18521
- const {geometry: p, materialInfo: b, morphWeights: A, extraInfo: w, nodeIndex: M} = r;
18522
- t.alphaTest && (b.alphaTest = t.alphaTest);
18523
- const S = new (this.getMaterialClazz(b))(b), P = {}, I = new n.reshader.InstancedMesh(x, g, p, S, {
18519
+ const {geometry: p, materialInfo: g, morphWeights: A, extraInfo: T, nodeIndex: S} = r;
18520
+ t.alphaTest && (g.alphaTest = t.alphaTest);
18521
+ const M = new (this.getMaterialClazz(g))(g), P = {}, I = new n.reshader.InstancedMesh(_, m, p, M, {
18524
18522
  transparent: !1,
18525
18523
  picking: !0
18526
18524
  });
18527
- if (l.hasSkinAnimation()) {
18528
- const t = this._updateAnimation(I, e, 0)[M];
18525
+ if (s.hasSkinAnimation()) {
18526
+ const t = this._updateAnimation(I, e, 0)[S];
18529
18527
  I.setUniform("jointTexture", t.jointTexture), I.setUniform("jointTextureSize", t.jointTextureSize),
18530
18528
  I.setUniform("numJoints", t.numJoints), I.setUniform("skinAnimation", +this._isSkinAnimating(e)),
18531
- I.properties.startTime = s, P.HAS_SKIN = 1;
18529
+ I.properties.startTime = o, P.HAS_SKIN = 1;
18532
18530
  }
18533
- A && (I.setUniform("morphWeights", A), P.HAS_MORPH = 1), I.setUniform("hasAlpha", w.alphaMode && "BLEND" === w.alphaMode.toUpperCase()),
18534
- bt(I.uniforms, "polygonFill", t, "markerFill", Ta, wt(this.colorCache)), bt(I.uniforms, "polygonOpacity", t, "markerOpacity", 1);
18531
+ A && (I.setUniform("morphWeights", A), P.HAS_MORPH = 1), I.setUniform("hasAlpha", T.alphaMode && "BLEND" === T.alphaMode.toUpperCase()),
18532
+ bt(I.uniforms, "polygonFill", t, "markerFill", wa, wt(this.colorCache)), bt(I.uniforms, "polygonOpacity", t, "markerOpacity", 1);
18535
18533
  const C = [];
18536
18534
  I.setPositionMatrix((() => {
18537
- const t = this._getMeshNodeMatrix(e, d, M);
18538
- n.mat4.multiply(C, Ma, t), n.mat4.multiply(C, c, C), n.mat4.multiply(C, T, C);
18539
- const i = n.mat4.identity(wa);
18535
+ const t = this._getMeshNodeMatrix(e, d, S);
18536
+ n.mat4.multiply(C, Ma, t), n.mat4.multiply(C, c, C), n.mat4.multiply(C, w, C);
18537
+ const i = n.mat4.identity(Sa);
18540
18538
  if (0 !== u && (n.mat4.fromTranslation(i, f), n.mat4.multiply(C, i, C)), Pt(h)) {
18541
- const e = o.getGLScale() / o.getGLScale(h);
18539
+ const e = a.getGLScale() / a.getGLScale(h);
18542
18540
  return n.vec3.set(pa, e, e, e), n.mat4.fromScaling(i, pa), n.mat4.multiply(i, i, C);
18543
18541
  }
18544
18542
  return C;
@@ -18546,26 +18544,64 @@
18546
18544
  const k = this.layer.getRenderer().getZScale(), O = [], F = [];
18547
18545
  return I.setLocalTransform((() => {
18548
18546
  const e = this.layer.options.altitude || 0;
18549
- return n.vec3.copy(F, y), F[2] += 100 * e * k, n.mat4.translate(O, i, F), O;
18547
+ return n.vec3.copy(F, x), F[2] += 100 * e * k, n.mat4.translate(O, i, F), O;
18550
18548
  })), p.generateBuffers(this.regl, {
18551
18549
  excludeElementsInVAO: !0
18552
- }), m.instance_color && (P.HAS_INSTANCE_COLOR = 1), m.aTerrainAltitude && (P.HAS_INSTANCE_TERRAIN_ALTITUDE = 1,
18550
+ }), y.instance_color && (P.HAS_INSTANCE_COLOR = 1), y.aTerrainAltitude && (P.HAS_INSTANCE_TERRAIN_ALTITUDE = 1,
18553
18551
  I.setUniform("terrainAltitudeScale", 100 * this.layer.getRenderer().getZScale())),
18554
- P.HAS_LAYER_OPACITY = 1, mt(I.properties, a.properties), I.properties.aPickingId = _,
18555
- I.properties.nodeIndex = M, I.properties.pickingIdIndiceMap = v, I.setDefines(P),
18552
+ P.HAS_LAYER_OPACITY = 1, mt(I.properties, l.properties), I.properties.aPickingId = v,
18553
+ I.properties.nodeIndex = S, I.properties.pickingIdIndiceMap = b, I.setDefines(P),
18556
18554
  I.properties.symbolIndex = {
18557
18555
  index: e
18558
18556
  }, I;
18559
18557
  }));
18560
- w.push(...d);
18558
+ S.push(...d);
18561
18559
  }
18562
- return w.insContext = {
18563
- instanceData: m,
18560
+ return S.insContext = {
18561
+ instanceData: y,
18564
18562
  tileTranslationMatrix: i,
18565
18563
  tileExtent: r,
18566
- aPosition: c,
18567
- positionSize: l
18568
- }, w;
18564
+ aPosition: u,
18565
+ positionSize: h
18566
+ }, S;
18567
+ }
18568
+ _arrangeAlongLine(e, i) {
18569
+ const {tileExtent: r, z: s} = i.properties, {data: o, positionSize: a} = i;
18570
+ let l = this._calGLTFScale(e);
18571
+ const h = this._getMeterScale();
18572
+ l = n.vec3.scale([], l, h);
18573
+ const c = {
18574
+ gapLength: this.dataConfig.gapLength || 0,
18575
+ direction: this.dataConfig.direction || 0,
18576
+ scaleVertex: !0
18577
+ }, u = this._gltfPack[0][0], {aPosition: f, aAltitude: d, aPickingId: p} = o, g = new t.Coordinate(0, 0, 0), m = new t.Coordinate(0, 0, 0), y = [], x = d ? [] : y, _ = [], v = [], b = [], A = [], T = [], w = this.layer.getTileSize().width / r * this.layer.getRenderer().getTileGLScale(s), S = this.layer.getRenderer().getZScale();
18578
+ for (let e = 0; e < f.length - a; e += a) {
18579
+ d ? n.vec3.set(A, f[e], f[e + 1], d[e / a]) : da.unpackPosition(A, f[e], f[e + 1], f[e + 2]);
18580
+ const [t, i, r] = A;
18581
+ let s = e + a;
18582
+ d ? n.vec3.set(T, f[s], f[s + 1], d[s / a]) : da.unpackPosition(T, f[s], f[s + 1], f[s + 2]);
18583
+ const [o, h, M] = T, P = p[e / a], I = g.set(t * w, i * w, r * S), C = m.set(o * w, h * w, M * S), k = I.distanceTo(C), O = u.arrangeAlongLine(I, C, k, l, 1, c);
18584
+ for (let e = 0; e < O.length; e++) {
18585
+ const n = O[e];
18586
+ g.set(t, i, r), m.set(o, h, M);
18587
+ const s = Ia(g, m, n.t);
18588
+ y.push(s.x, s.y), x.push(s.z), _.push(P), v.push(-n.rotationZ * Math.PI / 180),
18589
+ b.push(n.rotationXY * Math.PI / 180);
18590
+ }
18591
+ }
18592
+ i.data = {
18593
+ aPosition: new f.constructor(y),
18594
+ aPickingId: new p.constructor(_),
18595
+ aZRotation: v,
18596
+ aXYRotation: b
18597
+ }, d && (i.data.aAltitude = new d.constructor(x));
18598
+ }
18599
+ _calGLTFScale(e) {
18600
+ const t = this.getSymbols()[e], i = [ 1, 1, 1 ], r = t.modelHeight;
18601
+ if (r) {
18602
+ this._gltfPack[e][0].calModelHeightScale(i, r);
18603
+ }
18604
+ return n.vec3.set(xa, t.scaleX || 1, t.scaleY || 1, t.scaleZ || 1), n.vec3.multiply(i, i, xa);
18569
18605
  }
18570
18606
  _getMeshNodeMatrix(e, t, n) {
18571
18607
  const i = e, r = this._gltfMeshInfos[i][t];
@@ -18613,7 +18649,7 @@
18613
18649
  n && this.setToRedraw(!0), super.prepareRender(e);
18614
18650
  }
18615
18651
  getShadowMeshes() {
18616
- if (!this.isVisible()) return Aa;
18652
+ if (!this.isVisible()) return Ta;
18617
18653
  this.shadowCount = this.scene.getMeshes().length;
18618
18654
  return this.scene.getMeshes().filter((e => 0 === e.properties.level));
18619
18655
  }
@@ -18634,25 +18670,25 @@
18634
18670
  t[0] < y && (y = t[0]), t[0] > v && (v = t[0]), t[1] < x && (x = t[1]), t[1] > b && (b = t[1]),
18635
18671
  t[2] < _ && (_ = t[2]), t[2] > A && (A = t[2]);
18636
18672
  }
18637
- const M = (y + v) / 2, S = (x + b) / 2, P = (_ + A) / 2, I = [], C = this._hasFuncType(), k = [ 0, 0, 1 ];
18673
+ const S = (y + v) / 2, M = (x + b) / 2, P = (_ + A) / 2, I = [], C = this._hasFuncType(), k = [ 0, 0, 1 ], O = [ 0, 0, 0 ];
18638
18674
  for (let t = 0; t < d; t++) {
18639
18675
  o ? n.vec3.set(w, s[t * h], s[t * h + 1], o[t]) : da.unpackPosition(w, s[t * h], s[t * h + 1], s[t * h + 2]);
18640
- const i = w[0], r = w[1], d = n.vec3.set(T, i * p - M, -r * p - S, (w[2] + m) * g - P), y = a && a[t] || 0, x = l && l[t] || 0;
18676
+ const i = w[0], r = w[1], d = n.vec3.set(T, i * p - S, -r * p - M, (w[2] + m) * g - P), y = a && a[t] || 0, x = l && l[t] || 0;
18641
18677
  if (y || x) {
18642
18678
  n.mat4.fromRotation(I, x, k);
18643
- const e = n.vec3.set(pa, i, r, 0), t = n.vec3.normalize(e, n.vec3.cross(e, e, k));
18679
+ const e = n.vec3.set(pa, Math.cos(x), Math.sin(x), 0), t = n.vec3.rotateZ(e, e, O, 90 * Math.PI / 180);
18644
18680
  n.mat4.rotate(I, I, y, t);
18645
- const s = n.mat4.fromTranslation(wa, d);
18646
- n.mat4.multiply(I, s, I);
18681
+ const i = n.mat4.fromTranslation(Sa, d);
18682
+ n.mat4.multiply(I, i, I);
18647
18683
  } else n.mat4.fromTranslation(I, d);
18648
18684
  if (C) {
18649
- const e = this._getSymbolTRSMatrix(wa, u, c, t);
18685
+ const e = this._getSymbolTRSMatrix(Sa, u, c, t);
18650
18686
  n.mat4.multiply(I, I, e);
18651
18687
  }
18652
18688
  f("instance_vectorA", t, I, 0), f("instance_vectorB", t, I, 1), f("instance_vectorC", t, I, 2),
18653
18689
  e.aPickingId[t] = c[t];
18654
18690
  }
18655
- return n.vec3.set(T, M, S, P), T;
18691
+ return n.vec3.set(T, S, M, P), T;
18656
18692
  }
18657
18693
  _getMeterScale() {
18658
18694
  if (!this._meterScale) {
@@ -18689,11 +18725,11 @@
18689
18725
  }
18690
18726
  _initTRSFuncType() {
18691
18727
  const e = this.symbolDef[0];
18692
- we(e.modelHeight) && (this._modelHeightFn = Me(e.modelHeight)), we(e.translationX) && (this._txFn = Me(e.translationX)),
18693
- we(e.translationY) && (this._tyFn = Me(e.translationY)), we(e.translationZ) && (this._tzFn = Me(e.translationZ)),
18694
- we(e.rotationX) && (this._rxFn = Me(e.rotationX)), we(e.rotationY) && (this._ryFn = Me(e.rotationY)),
18695
- we(e.rotationZ) && (this._rzFn = Me(e.rotationZ)), we(e.scaleX) && (this._sxFn = Me(e.scaleX)),
18696
- we(e.scaleY) && (this._syFn = Me(e.scaleY)), we(e.scaleZ) && (this._szFn = Me(e.scaleZ));
18728
+ we(e.modelHeight) && (this._modelHeightFn = Se(e.modelHeight)), we(e.translationX) && (this._txFn = Se(e.translationX)),
18729
+ we(e.translationY) && (this._tyFn = Se(e.translationY)), we(e.translationZ) && (this._tzFn = Se(e.translationZ)),
18730
+ we(e.rotationX) && (this._rxFn = Se(e.rotationX)), we(e.rotationY) && (this._ryFn = Se(e.rotationY)),
18731
+ we(e.rotationZ) && (this._rzFn = Se(e.rotationZ)), we(e.scaleX) && (this._sxFn = Se(e.scaleX)),
18732
+ we(e.scaleY) && (this._syFn = Se(e.scaleY)), we(e.scaleZ) && (this._szFn = Se(e.scaleZ));
18697
18733
  }
18698
18734
  _hasFuncType() {
18699
18735
  return !!(this._modelHeightFn && !this._modelHeightFn.isFeatureConstant || this._txFn && !this._txFn.isFeatureConstant || this._tyFn && !this._tyFn.isFeatureConstant || this._tzFn && !this._tzFn.isFeatureConstant || this._rxFn && !this._rxFn.isFeatureConstant || this._ryFn && !this._ryFn.isFeatureConstant || this._rzFn && !this._rzFn.isFeatureConstant || this._sxFn && !this._sxFn.isFeatureConstant || this._syFn && !this._syFn.isFeatureConstant || this._szFn && !this._szFn.isFeatureConstant);
@@ -18755,27 +18791,34 @@
18755
18791
  delete this._nodeMatrixMap;
18756
18792
  }
18757
18793
  _getGLTFMatrix(e, t, i, r) {
18758
- const s = n.vec3.set(pa, ...t || _a), o = i || va, a = r || ba, l = n.quat.fromEuler(xa, o[0], o[1], o[2]);
18794
+ const s = n.vec3.set(pa, ...t || va), o = i || ba, a = r || Aa, l = n.quat.fromEuler(_a, o[0], o[1], o[2]);
18759
18795
  return n.mat4.fromRotationTranslationScale(e, l, s, a);
18760
18796
  }
18761
18797
  };
18762
- class Pa extends(Sa(ra)){
18798
+ function Ia(e, t, n) {
18799
+ const i = Ca(e.x, t.x, n), r = Ca(e.y, t.y, n), s = Ca(e.z || 0, t.z || 0, n);
18800
+ return new e.constructor(i, r, s);
18801
+ }
18802
+ function Ca(e, t, n) {
18803
+ return e + n * (t - e);
18804
+ }
18805
+ class ka extends(Pa(ra)){
18763
18806
  getMaterialClazz(e) {
18764
18807
  return e.diffuseFactor ? n.reshader.PhongSpecularGlossinessMaterial : n.reshader.PhongMaterial;
18765
18808
  }
18766
18809
  }
18767
- class Ia extends(Sa(la)){
18810
+ class Oa extends(Pa(la)){
18768
18811
  getMaterialClazz(e) {
18769
18812
  return e.specularGlossinessTexture || e.diffuseTexture ? n.reshader.pbr.StandardSpecularGlossinessMaterial : n.reshader.pbr.StandardMaterial;
18770
18813
  }
18771
18814
  }
18772
- const {getPBRUniforms: Ca} = n.reshader.pbr.PBRUtils, ka = {
18815
+ const {getPBRUniforms: Fa} = n.reshader.pbr.PBRUtils, Ra = {
18773
18816
  color: [ 2.0303, 2.028, 2.028 ],
18774
18817
  direction: [ 0, -.2717, -1 ]
18775
- }, Oa = .3737, Fa = {
18818
+ }, Ea = .3737, Da = {
18776
18819
  index: 0
18777
- }, Ra = [ 0, 0, 0 ], Ea = [ 2, 2 ];
18778
- class Da extends Fi {
18820
+ }, La = [ 0, 0, 0 ], Ha = [ 2, 2 ];
18821
+ class Na extends Fi {
18779
18822
  supportRenderMode(e) {
18780
18823
  return "fxaa" === e || "fxaaBeforeTaa" === e;
18781
18824
  }
@@ -18790,7 +18833,7 @@
18790
18833
  }
18791
18834
  needToRedraw() {
18792
18835
  if (super.needToRedraw()) return !0;
18793
- return this.getSymbol(Fa).animation;
18836
+ return this.getSymbol(Da).animation;
18794
18837
  }
18795
18838
  createMesh(e, t) {
18796
18839
  const {geometry: i} = e;
@@ -18799,7 +18842,7 @@
18799
18842
  castShadow: !1,
18800
18843
  picking: !0
18801
18844
  });
18802
- return r.properties.symbolIndex = Fa, r.setLocalTransform(t), r;
18845
+ return r.properties.symbolIndex = Da, r.setLocalTransform(t), r;
18803
18846
  }
18804
18847
  callShader(e, t) {
18805
18848
  super.callShader(e, t), this.transformWater();
@@ -18810,13 +18853,13 @@
18810
18853
  this._prepareMesh(e, t), super.addMesh(...arguments);
18811
18854
  }
18812
18855
  _prepareMesh(e) {
18813
- const t = this.getSymbol(Fa).ssr;
18856
+ const t = this.getSymbol(Da).ssr;
18814
18857
  for (let n = 0; n < e.length; n++) e[n].ssr = t ? 1 : 0;
18815
18858
  }
18816
18859
  paint(e) {
18817
18860
  e.states && e.states.includesChanged && (this.shader.dispose(), this._waterShader.dispose(),
18818
18861
  this._createShader(e));
18819
- const t = !!e.ssr && this.getSymbol(Fa).ssr, n = this._waterShader, i = n.shaderDefines;
18862
+ const t = !!e.ssr && this.getSymbol(Da).ssr, n = this._waterShader, i = n.shaderDefines;
18820
18863
  if (t) {
18821
18864
  const t = mt({}, i, e.ssr.defines);
18822
18865
  n.shaderDefines = t;
@@ -18912,7 +18955,7 @@
18912
18955
  return n.mat3.fromRotation(i, Math.PI * r / 180);
18913
18956
  }
18914
18957
  } ], s = {
18915
- TIME_NOISE_TEXTURE_REPEAT: Oa
18958
+ TIME_NOISE_TEXTURE_REPEAT: Ea
18916
18959
  };
18917
18960
  this.fillIncludes(s, r, e);
18918
18961
  const o = {
@@ -18995,24 +19038,24 @@
18995
19038
  };
18996
19039
  }
18997
19040
  _getWaterUniform(e, t) {
18998
- const {iblTexes: i, dfgLUT: r} = this.getIBLRes(), s = Ca(e, i, r, t && t.ssr, t && t.jitter), o = e.getLightManager();
19041
+ const {iblTexes: i, dfgLUT: r} = this.getIBLRes(), s = Fa(e, i, r, t && t.ssr, t && t.jitter), o = e.getLightManager();
18999
19042
  let a = o && o.getDirectionalLight() || {};
19000
- const l = o && o.getAmbientLight() || {}, h = this.getSymbol(Fa), c = this._waterDir = this._waterDir || [], u = this._waveParams = this._waveParams || [];
19043
+ const l = o && o.getAmbientLight() || {}, h = this.getSymbol(Da), c = this._waterDir = this._waterDir || [], u = this._waveParams = this._waveParams || [];
19001
19044
  n.vec4.set(u, .09, h.uvScale || 3, .03, -.5);
19002
19045
  mt(s, {
19003
19046
  ambientColor: l.color || [ .2, .2, .2 ],
19004
19047
  viewMatrix: e.viewMatrix,
19005
- lightDirection: a.direction || ka.direction,
19006
- lightColor: a.color || ka.color,
19048
+ lightDirection: a.direction || Ra.direction,
19049
+ lightColor: a.color || Ra.color,
19007
19050
  camPos: e.cameraPosition,
19008
19051
  timeElapsed: h.animation ? (this.layer.getRenderer().getFrameTimestamp() || 0) / (1 / (h.waterSpeed || 1) * 1e4) : 0,
19009
19052
  normalTexture: this._normalTex || this._emptyTex,
19010
19053
  heightTexture: this._pertTex || this._emptyTex,
19011
19054
  waveParams: u,
19012
- waterDir: La(c, h.waterDirection || 0),
19055
+ waterDir: za(c, h.waterDirection || 0),
19013
19056
  waterBaseColor: h.waterBaseColor || [ .1451, .2588, .4863, 1 ],
19014
19057
  contrast: h.contrast || 1,
19015
- hsv: h.hsv || Ra
19058
+ hsv: h.hsv || La
19016
19059
  });
19017
19060
  const f = this.layer.getRenderer();
19018
19061
  return s.layerOpacity = f._getLayerOpacity(), this.setIncludeUniformValues(s, t),
@@ -19035,43 +19078,43 @@
19035
19078
  transformWater() {
19036
19079
  const e = this.getMap(), t = n.GroundPainter.getGroundTransform(this._water.localTransform, e);
19037
19080
  this._water.setLocalTransform(t);
19038
- const i = e._get2DExtentAtRes(e.getGLRes()), r = i.getWidth(), s = i.getHeight(), o = e.cameraLookAt, a = o[0] - r, l = o[1] + s, h = a / Ea[0], c = l / Ea[1], u = h % 1, f = c % 1, d = h * Oa % 1, p = c * Oa % 1, g = r / Ea[0] * 2, m = s / Ea[1] * 2;
19081
+ const i = e._get2DExtentAtRes(e.getGLRes()), r = i.getWidth(), s = i.getHeight(), o = e.cameraLookAt, a = o[0] - r, l = o[1] + s, h = a / Ha[0], c = l / Ha[1], u = h % 1, f = c % 1, d = h * Ea % 1, p = c * Ea % 1, g = r / Ha[0] * 2, m = s / Ha[1] * 2;
19039
19082
  this._water.setUniform("uvOffset", [ u, f ]), this._water.setUniform("noiseUvOffset", [ d, p ]),
19040
19083
  this._water.setUniform("uvScale", [ g, -m ]);
19041
19084
  }
19042
19085
  }
19043
- function La(e, t) {
19086
+ function za(e, t) {
19044
19087
  var n;
19045
19088
  return n = t, t = Math.PI * n / 180, e[0] = Math.sin(t), e[1] = Math.cos(t), e;
19046
19089
  }
19047
- const Ha = zn("fill", Xi);
19048
- Ha.registerAt(en);
19049
- const Na = zn("line", $i);
19050
- Na.registerAt(en);
19051
- const za = zn("line-gradient", ar);
19052
- za.registerAt(en);
19053
- const Va = zn("icon", js);
19090
+ const Va = zn("fill", Xi);
19054
19091
  Va.registerAt(en);
19055
- const Ua = zn("text", Lo);
19092
+ const Ua = zn("line", $i);
19056
19093
  Ua.registerAt(en);
19057
- const Ba = zn("native-line", jo);
19094
+ const Ba = zn("line-gradient", ar);
19058
19095
  Ba.registerAt(en);
19059
- zn("native-point", Uo).registerAt(en);
19060
- const Ga = zn("phong", ra);
19096
+ const Ga = zn("icon", js);
19061
19097
  Ga.registerAt(en);
19062
- const ja = zn("wireframe", oa);
19098
+ const ja = zn("text", Lo);
19063
19099
  ja.registerAt(en);
19064
- const Wa = zn("lit", la);
19100
+ const Wa = zn("native-line", jo);
19065
19101
  Wa.registerAt(en);
19066
- const Xa = zn("tube", fa);
19102
+ zn("native-point", Uo).registerAt(en);
19103
+ const Xa = zn("phong", ra);
19067
19104
  Xa.registerAt(en);
19068
- const Ya = zn("gltf-phong", Pa);
19105
+ const Ya = zn("wireframe", oa);
19069
19106
  Ya.registerAt(en);
19070
- const Za = zn("gltf-lit", Ia);
19107
+ const Za = zn("lit", la);
19071
19108
  Za.registerAt(en);
19072
- const qa = zn("heatmap", class extends Fi {
19109
+ const qa = zn("tube", fa);
19110
+ qa.registerAt(en);
19111
+ const $a = zn("gltf-phong", ka);
19112
+ $a.registerAt(en);
19113
+ const Ja = zn("gltf-lit", Oa);
19114
+ Ja.registerAt(en);
19115
+ const Ka = zn("heatmap", class extends Fi {
19073
19116
  createFnTypeConfig(e, t) {
19074
- const n = Me(t.heatmapWeight), i = new Int16Array(1);
19117
+ const n = Se(t.heatmapWeight), i = new Int16Array(1);
19075
19118
  return [ {
19076
19119
  attrName: "aWeight",
19077
19120
  symbolName: "heatmapWeight",
@@ -19132,25 +19175,25 @@
19132
19175
  this._process = new n.HeatmapProcess(this.regl, this.sceneConfig, this.layer, i.heatmapColor, null, t);
19133
19176
  }
19134
19177
  });
19135
- qa.registerAt(en);
19136
- const $a = zn("water", Da);
19137
- $a.registerAt(en), ln.registerPainter("lit", la), ln.registerPainter("icon", js),
19178
+ Ka.registerAt(en);
19179
+ const Qa = zn("water", Na);
19180
+ Qa.registerAt(en), ln.registerPainter("lit", la), ln.registerPainter("icon", js),
19138
19181
  ln.registerPainter("fill", Xi), ln.registerPainter("line", $i), ln.registerPainter("line-gradient", ar),
19139
- ln.registerPainter("water", Da), ln.registerPainter("tube", fa);
19140
- class Ja extends en {
19182
+ ln.registerPainter("water", Na), ln.registerPainter("tube", fa);
19183
+ class el extends en {
19141
19184
  getTileUrl(e, t, n) {
19142
19185
  const i = this.getMap().getResolution(n);
19143
19186
  return super.getTileUrl(e, t, function(e) {
19144
- return 19 - Math.log(e / Ka) / Math.LN2;
19187
+ return 19 - Math.log(e / tl) / Math.LN2;
19145
19188
  }(i));
19146
19189
  }
19147
19190
  static fromJSON(e) {
19148
- return e && "MapboxVectorTileLayer" === e.type ? new Ja(e.id, e.options) : null;
19191
+ return e && "MapboxVectorTileLayer" === e.type ? new el(e.id, e.options) : null;
19149
19192
  }
19150
19193
  }
19151
- Ja.registerJSONType("MapboxVectorTileLayer");
19152
- const Ka = 12756274 * Math.PI / (256 * Math.pow(2, 20));
19153
- class Qa extends en {
19194
+ el.registerJSONType("MapboxVectorTileLayer");
19195
+ const tl = 12756274 * Math.PI / (256 * Math.pow(2, 20));
19196
+ class nl extends en {
19154
19197
  constructor(e, t) {
19155
19198
  (t = t || {}).spatialReference = null, super(e, t), this.setData(t.data);
19156
19199
  }
@@ -19193,7 +19236,7 @@
19193
19236
  getWorkerOptions() {
19194
19237
  const e = super.getWorkerOptions();
19195
19238
  let t = this.options.data;
19196
- return Re(t) || t && t.url ? (t.url && (t = JSON.parse(JSON.stringify(t))), t = tl(t, this.getURLModifier())) : t = this.features,
19239
+ return Re(t) || t && t.url ? (t.url && (t = JSON.parse(JSON.stringify(t))), t = rl(t, this.getURLModifier())) : t = this.features,
19197
19240
  e.data = t, e.tileBuffer = this.options.tileBuffer, e.extent = this.options.extent,
19198
19241
  e.hasAltitude = this.options.enableAltitude, e.simplifyTolerance = this.options.simplifyTolerance,
19199
19242
  e.projection = this.getSpatialReference().getProjection().code, e.generateOMBB = this.options.generateOMBB,
@@ -19217,7 +19260,7 @@
19217
19260
  const t = e.getWorkerConnection();
19218
19261
  if (t) {
19219
19262
  let n = this.options.data;
19220
- Re(n) || n && n.url ? (n.url && (n = JSON.parse(JSON.stringify(n))), n = tl(n, this.getURLModifier())) : n = this.features,
19263
+ Re(n) || n && n.url ? (n.url && (n = JSON.parse(JSON.stringify(n))), n = rl(n, this.getURLModifier())) : n = this.features,
19221
19264
  t.setData(n, ((t, n) => {
19222
19265
  e.clear(), this.onWorkerReady(null, n), e.setToRedraw(), setTimeout((() => {
19223
19266
  e.setToRedraw();
@@ -19253,7 +19296,7 @@
19253
19296
  return this._idMaps[e];
19254
19297
  }
19255
19298
  static fromJSON(e) {
19256
- return e && "GeoJSONVectorTileLayer" === e.type ? new Qa(e.id, e.options) : null;
19299
+ return e && "GeoJSONVectorTileLayer" === e.type ? new nl(e.id, e.options) : null;
19257
19300
  }
19258
19301
  getGeometryById(e) {
19259
19302
  return this._idMaps ? this._idMaps[e] : null;
@@ -19283,14 +19326,14 @@
19283
19326
  }));
19284
19327
  }
19285
19328
  }
19286
- function el(e) {
19329
+ function il(e) {
19287
19330
  let t = document.createElement("a");
19288
19331
  return t.href = e, e = t.href, t = null, e;
19289
19332
  }
19290
- function tl(e, t) {
19291
- return e.url ? e.url = t ? t(e.url) : el(e.url) : e = t ? t(e) : el(e), e;
19333
+ function rl(e, t) {
19334
+ return e.url ? e.url = t ? t(e.url) : il(e.url) : e = t ? t(e) : il(e), e;
19292
19335
  }
19293
- Qa.registerJSONType("GeoJSONVectorTileLayer"), Qa.mergeOptions({
19336
+ nl.registerJSONType("GeoJSONVectorTileLayer"), nl.mergeOptions({
19294
19337
  features: "id",
19295
19338
  tileBuffer: 64,
19296
19339
  extent: 8192,
@@ -19299,12 +19342,12 @@
19299
19342
  tileStackDepth: 0,
19300
19343
  generateOMBB: !0
19301
19344
  });
19302
- const {SYMBOLS_NEED_REBUILD_IN_VECTOR: nl, GlyphRequestor: il, PointPack: rl, LinePack: sl, StyledPoint: ol, VectorPack: al, StyledVector: ll} = h();
19303
- let hl = !1, cl = 1;
19304
- const ul = "_symbol_".trim(), fl = (st + "").trim();
19305
- let dl = new Float32Array(1);
19306
- const pl = [];
19307
- class gl extends r.renderer.CanvasRenderer {
19345
+ const {SYMBOLS_NEED_REBUILD_IN_VECTOR: sl, GlyphRequestor: ol, PointPack: al, LinePack: ll, StyledPoint: hl, VectorPack: cl, StyledVector: ul} = h();
19346
+ let fl = !1, dl = 1;
19347
+ const pl = "_symbol_".trim(), gl = (st + "").trim();
19348
+ let ml = new Float32Array(1);
19349
+ const yl = [];
19350
+ class xl extends r.renderer.CanvasRenderer {
19308
19351
  constructor(...e) {
19309
19352
  super(...e), this.features = {}, this._geometries = {}, this._counter = 0, this._allFeatures = {},
19310
19353
  this._featureMapping = {}, this._markerFeatures = {}, this._textFeatures = {}, this._lineFeatures = {},
@@ -19324,7 +19367,7 @@
19324
19367
  return e || (this.painter && this.painter.needToRedraw() || this._markerPainter && this._markerPainter.needToRedraw() || this._linePainter && this._linePainter.needToRedraw());
19325
19368
  }
19326
19369
  getAnalysisMeshes() {
19327
- return this.painter && this.painter.getAnalysisMeshes() || pl;
19370
+ return this.painter && this.painter.getAnalysisMeshes() || yl;
19328
19371
  }
19329
19372
  getRayCastData() {
19330
19373
  return null;
@@ -19425,12 +19468,12 @@
19425
19468
  if (!this.features[o]) continue;
19426
19469
  const a = this.features[o];
19427
19470
  if (Array.isArray(a)) for (let r = 0; r < a.length; r++) {
19428
- const s = a[r], o = s[fl];
19471
+ const s = a[r], o = s[gl];
19429
19472
  (!e || e[o] || t && (!t || t[o])) && (s.visible || (this._showHideUpdated = !0),
19430
19473
  this._addCoordsToCenter(s.geometry, i, s.coordinates), n.push(s));
19431
19474
  } else {
19432
19475
  a.visible || (this._showHideUpdated = !0);
19433
- const r = a[fl];
19476
+ const r = a[gl];
19434
19477
  if (e && !e[r] && (!t || t && !t[r])) continue;
19435
19478
  this._addCoordsToCenter(a.geometry, i, a.coordinates), n.push(a);
19436
19479
  }
@@ -19487,8 +19530,8 @@
19487
19530
  _addCoord(e, t, n, i, r, s) {
19488
19531
  const o = this.getMap().getProjection().isSphere();
19489
19532
  let a = !1;
19490
- (s[0] > 180 || s[0] < -180) && (a = !0, o && !hl && (hl = !0, console.warn(`Layer(${this.layer.getId()}) has invalid longitude value: ${s[0]}`))),
19491
- (s[1] > 90 || s[1] < -90) && (a = !0, o && !hl && (hl = !0, console.warn(`Layer(${this.layer.getId()}) has invalid latitude value: ${s[1]}`))),
19533
+ (s[0] > 180 || s[0] < -180) && (a = !0, o && !fl && (fl = !0, console.warn(`Layer(${this.layer.getId()}) has invalid longitude value: ${s[0]}`))),
19534
+ (s[1] > 90 || s[1] < -90) && (a = !0, o && !fl && (fl = !0, console.warn(`Layer(${this.layer.getId()}) has invalid latitude value: ${s[1]}`))),
19492
19535
  a || (e[0] += t, e[1] += n, e[2] += i || 0, e[3] += r);
19493
19536
  }
19494
19537
  _fillCommonProps(e) {
@@ -19497,7 +19540,7 @@
19497
19540
  n.aPickingId = e.data.aPickingId;
19498
19541
  }
19499
19542
  _isEnableWorkAround(e) {
19500
- return "win-intel-gpu-crash" === e && (this.layer.options.workarounds["win-intel-gpu-crash"] && yl(this.gl));
19543
+ return "win-intel-gpu-crash" === e && (this.layer.options.workarounds["win-intel-gpu-crash"] && vl(this.gl));
19501
19544
  }
19502
19545
  prepareRequestors() {
19503
19546
  if (this._iconRequestor) return;
@@ -19510,7 +19553,7 @@
19510
19553
  }
19511
19554
  });
19512
19555
  const t = !this._isEnableWorkAround("win-intel-gpu-crash");
19513
- this._glyphRequestor = new il((t => {
19556
+ this._glyphRequestor = new ol((t => {
19514
19557
  e.getMap().getRenderer().callInNextFrame(t);
19515
19558
  }), e.options.glyphSdfLimitPerFrame, t), this.requestor = this._fetchPattern.bind(this),
19516
19559
  this._markerRequestor = this._fetchIconGlyphs.bind(this);
@@ -19543,7 +19586,7 @@
19543
19586
  delete this._markerMeshes));
19544
19587
  const {features: r, center: s} = this._getFeaturesToRender(this._markerFeatures, this._textFeatures), o = [], a = [];
19545
19588
  for (let e = 0; e < r.length; e++) {
19546
- const t = r[e][fl];
19589
+ const t = r[e][gl];
19547
19590
  this._markerFeatures[t] && o.push(r[e]), this._textFeatures[t] && a.push(r[e]);
19548
19591
  }
19549
19592
  if (!o.length && !a.length) return void (this._markerMeshes && (this._markerPainter.deleteMesh(this._markerMeshes),
@@ -19565,7 +19608,7 @@
19565
19608
  n.mat4.translate(o, o, n.vec3.set(u, s[0], s[1], 0)), n.mat4.scale(o, o, n.vec3.set(c, 1, 1, this._zScale));
19566
19609
  const a = this._markerPainter.createMeshes(t, o);
19567
19610
  for (let e = 0; e < a.length; e++) a[e].geometry.properties.originElements = a[e].geometry.properties.elements.slice(),
19568
- a[e].properties.level = 0, a[e].material.set("flipY", 1), a[e].properties.meshKey = cl++;
19611
+ a[e].properties.level = 0, a[e].material.set("flipY", 1), a[e].properties.meshKey = dl++;
19569
19612
  this._markerMeshes = a, l && (this._showHideUpdated = !0), this._isCreatingMarkerMesh = !1,
19570
19613
  this.setToRedraw(), this.layer.fire("buildmarkermesh");
19571
19614
  }));
@@ -19601,7 +19644,7 @@
19601
19644
  markerHeightType: Uint16Array,
19602
19645
  allowEmptyPack: 1
19603
19646
  };
19604
- return [ this._markerSymbol ].map(((n, i) => new rl(0 === i ? e : t, n, r).load()));
19647
+ return [ this._markerSymbol ].map(((n, i) => new al(0 === i ? e : t, n, r).load()));
19605
19648
  }
19606
19649
  updateMesh() {}
19607
19650
  _updateMarkerMesh(e) {
@@ -19615,15 +19658,15 @@
19615
19658
  const s = [], o = [], a = [], l = this.getMap().getZoom();
19616
19659
  let h, c;
19617
19660
  h = Array.isArray(t) ? t.map((e => e ? Pe(e, (() => (s[0] = l, s))) : e)) : Pe(t, (() => (s[0] = l,
19618
- s))), c = Array.isArray(t) ? t.map((e => e ? al.genFnTypes(e) : e)) : al.genFnTypes(t);
19661
+ s))), c = Array.isArray(t) ? t.map((e => e ? cl.genFnTypes(e) : e)) : cl.genFnTypes(t);
19619
19662
  for (let e = 0; e < r.length; e++) {
19620
19663
  if (!r[e]) continue;
19621
- const i = Array.isArray(t) ? t[e] : t, s = Array.isArray(h) ? h[e] : h, o = Array.isArray(c) ? c[e] : c, a = new ol(r, i, s, o, n).getIconAndGlyph();
19622
- if (!this._markerAtlas || !rl.isAtlasLoaded(a, this._markerAtlas)) return this._markRebuild(),
19664
+ const i = Array.isArray(t) ? t[e] : t, s = Array.isArray(h) ? h[e] : h, o = Array.isArray(c) ? c[e] : c, a = new hl(r, i, s, o, n).getIconAndGlyph();
19665
+ if (!this._markerAtlas || !al.isAtlasLoaded(a, this._markerAtlas)) return this._markRebuild(),
19623
19666
  this.setToRedraw(), !1;
19624
19667
  }
19625
19668
  for (let e = 0; e < r.length; e++) {
19626
- const t = r[e][fl];
19669
+ const t = r[e][gl];
19627
19670
  this._markerFeatures[t] && o.push(r[e]), this._textFeatures[t] && a.push(r[e]);
19628
19671
  }
19629
19672
  const u = r[0].id, f = this._createPointPacks(o, a, this._markerAtlas, this._markerCenter), d = this._markerMeshes;
@@ -19645,7 +19688,7 @@
19645
19688
  })), !0;
19646
19689
  }
19647
19690
  _updateLineMesh(e) {
19648
- return this._updateMesh(e, this._lineMeshes, this._lineAtlas, this._lineCenter, this._linePainter, sl, Qi, this._groupLineFeas);
19691
+ return this._updateMesh(e, this._lineMeshes, this._lineAtlas, this._lineCenter, this._linePainter, ll, Qi, this._groupLineFeas);
19649
19692
  }
19650
19693
  _updateMesh(e, t, n, i, r, s, o, a) {
19651
19694
  if (!t) return !1;
@@ -19659,8 +19702,8 @@
19659
19702
  for (let e = 0; e < u.length; e++) {
19660
19703
  const t = u[e];
19661
19704
  if (!t) continue;
19662
- const i = Array.isArray(l) ? l[e] : l, r = al.genFnTypes(i), o = new ll(u, i, r, h), a = s === sl ? o.getLineResource() : o.getPolygonResource();
19663
- if (!al.isAtlasLoaded(a, n[e])) return this._markRebuild(), this.setToRedraw(),
19705
+ const i = Array.isArray(l) ? l[e] : l, r = cl.genFnTypes(i), o = new ul(u, i, r, h), a = s === ll ? o.getLineResource() : o.getPolygonResource();
19706
+ if (!cl.isAtlasLoaded(a, n[e])) return this._markRebuild(), this.setToRedraw(),
19664
19707
  !1;
19665
19708
  f.push(t);
19666
19709
  }
@@ -19698,7 +19741,7 @@
19698
19741
  let n = r + 1;
19699
19742
  for (;i[n] === t; ) n++;
19700
19743
  const s = n - r, o = e.geometry.desc.positionSize;
19701
- dl.length !== 3 * s && (dl = new Float32Array(s * o), dl.fill(-1 / 0, 0)), e.geometry.updateSubData(e.geometry.desc.positionAttribute, dl, r * o);
19744
+ ml.length !== 3 * s && (ml = new Float32Array(s * o), ml.fill(-1 / 0, 0)), e.geometry.updateSubData(e.geometry.desc.positionAttribute, ml, r * o);
19702
19745
  }
19703
19746
  this.layer.fire("updatemesh"), this.setToRedraw();
19704
19747
  }
@@ -19710,7 +19753,7 @@
19710
19753
  if (!t.length) return;
19711
19754
  const i = this._showHideUpdated;
19712
19755
  this._lineCenter = n;
19713
- const r = this._groupLineFeas(t), s = Fe({}, Qi), o = r.map(((t, i) => this.createMesh(this._linePainter, sl, s, t, e && e[i], n)));
19756
+ const r = this._groupLineFeas(t), s = Fe({}, Qi), o = r.map(((t, i) => this.createMesh(this._linePainter, ll, s, t, e && e[i], n)));
19714
19757
  this._isCreatingLineMesh = !0, Promise.all(o).then((e => {
19715
19758
  this._lineMeshes && this._linePainter.deleteMesh(this._lineMeshes);
19716
19759
  const t = [], n = [];
@@ -19729,10 +19772,10 @@
19729
19772
  }));
19730
19773
  }
19731
19774
  _groupLineFeas(e) {
19732
- const t = (ul + "lineDasharray").trim(), n = (ul + "linePatternFile").trim(), i = [], r = [], s = [];
19775
+ const t = (pl + "lineDasharray").trim(), n = (pl + "linePatternFile").trim(), i = [], r = [], s = [];
19733
19776
  for (let o = 0; o < e.length; o++) {
19734
19777
  const a = e[o], l = a.properties && a.properties[t];
19735
- l && Tl(l) ? s.push(a) : a.properties && a.properties[n] ? r.push(a) : i.push(a);
19778
+ l && Ml(l) ? s.push(a) : a.properties && a.properties[n] ? r.push(a) : i.push(a);
19736
19779
  }
19737
19780
  return [ i, r, s ];
19738
19781
  }
@@ -19766,23 +19809,23 @@
19766
19809
  if (!e) return;
19767
19810
  const n = Array.isArray(e) ? e[0].id : e.id;
19768
19811
  if (this._featureMapping[n] = e, Array.isArray(e)) for (let n = 0; n < e.length; n++) {
19769
- const i = e[n][fl];
19812
+ const i = e[n][gl];
19770
19813
  if (e[n][ir] = t, this._allFeatures[i] = {
19771
19814
  feature: e[n]
19772
19815
  }, this._allFeatures[i][ir] = t, !this.needCheckPointLineSymbols()) continue;
19773
19816
  const r = {
19774
19817
  feature: e[n]
19775
19818
  };
19776
- (xl(e[n]) || _l(e[n])) && (this._markerFeatures[i] = r), _l(e[n]) && (this._textFeatures[i] = r),
19777
- Al(e[n]) && (this._lineFeatures[i] = r);
19819
+ (bl(e[n]) || Al(e[n])) && (this._markerFeatures[i] = r), Al(e[n]) && (this._textFeatures[i] = r),
19820
+ Sl(e[n]) && (this._lineFeatures[i] = r);
19778
19821
  } else {
19779
19822
  e[ir] = t;
19780
19823
  const n = {
19781
19824
  feature: e
19782
- }, i = e[fl];
19825
+ }, i = e[gl];
19783
19826
  if (this._allFeatures[i] = n, !this.needCheckPointLineSymbols()) return;
19784
- (xl(e) || _l(e)) && (this._markerFeatures[i] = n), _l(e) && (this._textFeatures[i] = n),
19785
- Al(e) && (this._lineFeatures[i] = n);
19827
+ (bl(e) || Al(e)) && (this._markerFeatures[i] = n), Al(e) && (this._textFeatures[i] = n),
19828
+ Sl(e) && (this._lineFeatures[i] = n);
19786
19829
  }
19787
19830
  }
19788
19831
  needCheckPointLineSymbols() {
@@ -19791,11 +19834,11 @@
19791
19834
  _removeFeatures(e) {
19792
19835
  const t = this.features[e];
19793
19836
  if (t) if (Array.isArray(t)) for (let e = 0; e < t.length; e++) {
19794
- const n = t[e][fl], i = t[e].id;
19837
+ const n = t[e][gl], i = t[e].id;
19795
19838
  delete this._featureMapping[i], delete this._allFeatures[n], delete this._markerFeatures[n],
19796
19839
  delete this._textFeatures[n], delete this._lineFeatures[n];
19797
19840
  } else {
19798
- const e = t[fl], n = t.id;
19841
+ const e = t[gl], n = t.id;
19799
19842
  delete this._featureMapping[n], delete this._allFeatures[e], delete this._markerFeatures[e],
19800
19843
  delete this._textFeatures[e], delete this._lineFeatures[e];
19801
19844
  }
@@ -19815,7 +19858,7 @@
19815
19858
  }
19816
19859
  _getFeaKeyId(e) {
19817
19860
  const t = e[ir], n = this.features[t];
19818
- return Array.isArray(n) ? n[0][fl] : n[fl];
19861
+ return Array.isArray(n) ? n[0][gl] : n[gl];
19819
19862
  }
19820
19863
  _updateDirtyTargets() {
19821
19864
  let e = !1;
@@ -19834,14 +19877,14 @@
19834
19877
  e = e || t;
19835
19878
  }
19836
19879
  }
19837
- this._dirtyTargetsInCurrentFrame = {}, e && (ml(this), this.layer.fire("partialupdate"));
19880
+ this._dirtyTargetsInCurrentFrame = {}, e && (_l(this), this.layer.fire("partialupdate"));
19838
19881
  }
19839
19882
  _convertAndRebuild(e) {
19840
- this._convertGeo(e), this._markRebuild(), ml(this);
19883
+ this._convertGeo(e), this._markRebuild(), _l(this);
19841
19884
  }
19842
19885
  onGeometryAdd(e) {
19843
19886
  this.setToRedraw(), this.canvas && e && e.length && (this._convertGeometries(e),
19844
- this._markRebuild(), ml(this));
19887
+ this._markRebuild(), _l(this));
19845
19888
  }
19846
19889
  onGeometryRemove(e) {
19847
19890
  if (e && e.length) {
@@ -19849,7 +19892,7 @@
19849
19892
  const n = e[t][ir];
19850
19893
  void 0 !== n && (delete this._geometries[n], this._removeFeatures(n), delete this.features[n]);
19851
19894
  }
19852
- this._markRebuild(), ml(this);
19895
+ this._markRebuild(), _l(this);
19853
19896
  }
19854
19897
  }
19855
19898
  onGeometrySymbolChange(e) {
@@ -19865,26 +19908,26 @@
19865
19908
  for (const t in i) i[t] && Fe(e, i[t]);
19866
19909
  i = e;
19867
19910
  }
19868
- for (const e in i) if (Ve(i, e) && nl[e]) return void this._convertAndRebuild(t);
19911
+ for (const e in i) if (Ve(i, e) && sl[e]) return void this._convertAndRebuild(t);
19869
19912
  const r = t._getInternalSymbol(), s = this.features[n];
19870
19913
  if (this._convertGeo(t), s) if (function(e, t) {
19871
19914
  return Array.isArray(e) ? !!Array.isArray(t) && e.length === t.length : !Array.isArray(t);
19872
19915
  }(r, s)) {
19873
19916
  if (Array.isArray(r)) for (let e = 0; e < r.length; e++) {
19874
- if (!wl(r[e], s[e])) return void this._convertAndRebuild(t);
19875
- } else if (!wl(r, s)) return void this._convertAndRebuild(t);
19917
+ if (!Pl(r[e], s[e])) return void this._convertAndRebuild(t);
19918
+ } else if (!Pl(r, s)) return void this._convertAndRebuild(t);
19876
19919
  this.onGeometryPositionChange(e);
19877
19920
  } else this._convertAndRebuild(t); else this._convertAndRebuild(t);
19878
19921
  }
19879
19922
  onGeometryShapeChange(e) {
19880
19923
  const t = e.target._getParent() || e.target;
19881
19924
  void 0 !== t[ir] && (this._convertGeometries([ t ]), this._markRebuildGeometry(),
19882
- ml(this));
19925
+ _l(this));
19883
19926
  }
19884
19927
  onGeometryPositionChange(e) {
19885
19928
  const t = e.target._getParent() || e.target, n = t[ir];
19886
19929
  void 0 !== n && (this._convertGeometries([ t ]), this._dirtyTargetsInCurrentFrame[n] = t,
19887
- ml(this));
19930
+ _l(this));
19888
19931
  }
19889
19932
  onGeometryZIndexChange(e) {
19890
19933
  void 0 !== (e.target._getParent() || e.target)[ir] && this._markRebuild();
@@ -19906,7 +19949,7 @@
19906
19949
  if (e === i.visible) return;
19907
19950
  i.visible = e;
19908
19951
  }
19909
- this._markShowHide(), ml(this);
19952
+ this._markShowHide(), _l(this);
19910
19953
  }
19911
19954
  }
19912
19955
  _markShowHide() {
@@ -19916,7 +19959,7 @@
19916
19959
  const t = e.target._getParent() || e.target, n = t[ir];
19917
19960
  void 0 !== n && this.painter && (this.features[n] = sr(t, this._kidGen), this._refreshFeatures(this.features[n], n),
19918
19961
  this._markerMeshes && this._markerMeshes.length && this._markerPainter.needRebuildOnGometryPropertiesChanged() || this._lineMeshes && this._lineMeshes.length && this._linePainter.needRebuildOnGometryPropertiesChanged() || this.meshes && this.meshes.length && this.painter.needRebuildOnGometryPropertiesChanged() ? this._markRebuild() : this.painter.onFeatureChange(this.features[n], this.meshes),
19919
- ml(this));
19962
+ _l(this));
19920
19963
  }
19921
19964
  createContext() {
19922
19965
  const e = this.canvas.gl && this.canvas.gl.wrap;
@@ -20024,7 +20067,7 @@
20024
20067
  delete this._outlineAll, delete this._outlineFeatures, this.setToRedraw();
20025
20068
  }
20026
20069
  isEnableWorkAround(e) {
20027
- return "win-intel-gpu-crash" === e && (this.layer.options.workarounds["win-intel-gpu-crash"] && yl(this.gl));
20070
+ return "win-intel-gpu-crash" === e && (this.layer.options.workarounds["win-intel-gpu-crash"] && vl(this.gl));
20028
20071
  }
20029
20072
  _getCentiMeterScale(e) {
20030
20073
  return Ue(e, this.getMap());
@@ -20038,10 +20081,10 @@
20038
20081
  return this._isInGroupGLLayer() ? He(e) ? 1 : e : 1;
20039
20082
  }
20040
20083
  }
20041
- function ml(e) {
20084
+ function _l(e) {
20042
20085
  e.setToRedraw();
20043
20086
  }
20044
- function yl(e) {
20087
+ function vl(e) {
20045
20088
  const t = e.getExtension("WEBGL_debug_renderer_info");
20046
20089
  if (t && "undefined" != typeof navigator) {
20047
20090
  const n = e.getParameter(t.UNMASKED_RENDERER_WEBGL), i = "Win32" === navigator.platform || "Win64" === navigator.platform;
@@ -20049,32 +20092,32 @@
20049
20092
  }
20050
20093
  return !1;
20051
20094
  }
20052
- function xl({properties: e}) {
20053
- const t = (ul + "markerFile").trim(), n = (ul + "markerType").trim();
20095
+ function bl({properties: e}) {
20096
+ const t = (pl + "markerFile").trim(), n = (pl + "markerType").trim();
20054
20097
  return e[t] || e[n];
20055
20098
  }
20056
- function _l({properties: e}) {
20057
- return e[(ul + "textName").trim()];
20099
+ function Al({properties: e}) {
20100
+ return e[(pl + "textName").trim()];
20058
20101
  }
20059
- const vl = (ul + "lineWidth").trim(), bl = (er + "").trim();
20060
- function Al(e) {
20061
- return 2 === e.type && !e.properties[bl] || 3 === e.type && void 0 !== e.properties[vl];
20102
+ const Tl = (pl + "lineWidth").trim(), wl = (er + "").trim();
20103
+ function Sl(e) {
20104
+ return 2 === e.type && !e.properties[wl] || 3 === e.type && void 0 !== e.properties[Tl];
20062
20105
  }
20063
- function Tl(e) {
20106
+ function Ml(e) {
20064
20107
  if (!Array.isArray(e)) return 0;
20065
20108
  let t = 0;
20066
20109
  for (let n = 0; n < e.length; n++) t += e[n];
20067
20110
  return t;
20068
20111
  }
20069
- function wl(e, t) {
20070
- if (Object.keys(e).sort().join() !== Object.keys(t.properties || {}).filter((e => 0 === e.indexOf(ul))).map((e => e.substring(ul.length))).sort().join()) return !1;
20112
+ function Pl(e, t) {
20113
+ if (Object.keys(e).sort().join() !== Object.keys(t.properties || {}).filter((e => 0 === e.indexOf(pl))).map((e => e.substring(pl.length))).sort().join()) return !1;
20071
20114
  for (const n in e) if (Ve(e, n)) {
20072
- const i = (ul + n).trim();
20115
+ const i = (pl + n).trim();
20073
20116
  if (we(e[n]) !== we(t.properties[i])) return !1;
20074
20117
  }
20075
20118
  return !0;
20076
20119
  }
20077
- function Ml(e, t, n) {
20120
+ function Il(e, t, n) {
20078
20121
  if (!e || e.type !== t) return null;
20079
20122
  const i = new n(e.id, e.options), s = e.geometries, o = [];
20080
20123
  for (let e = 0; e < s.length; e++) {
@@ -20083,9 +20126,9 @@
20083
20126
  }
20084
20127
  return i.addGeometry(o), i;
20085
20128
  }
20086
- class Sl extends ln {
20129
+ class Cl extends ln {
20087
20130
  static fromJSON(e) {
20088
- return Ml(e, "PointLayer", Sl);
20131
+ return Il(e, "PointLayer", Cl);
20089
20132
  }
20090
20133
  constructor(...e) {
20091
20134
  super(...e), this.options.sceneConfig || (this.options.sceneConfig = Fe({}, Ke));
@@ -20097,7 +20140,7 @@
20097
20140
  return 0;
20098
20141
  }
20099
20142
  }
20100
- Sl.mergeOptions({
20143
+ Cl.mergeOptions({
20101
20144
  glyphSdfLimitPerFrame: 15,
20102
20145
  iconErrorUrl: null,
20103
20146
  workarounds: {
@@ -20105,8 +20148,8 @@
20105
20148
  },
20106
20149
  collision: !1,
20107
20150
  collisionFrameLimit: 1
20108
- }), Sl.registerJSONType("PointLayer"), Sl.registerRenderer("canvas", null);
20109
- Sl.registerRenderer("gl", class extends gl {
20151
+ }), Cl.registerJSONType("PointLayer"), Cl.registerRenderer("canvas", null);
20152
+ Cl.registerRenderer("gl", class extends xl {
20110
20153
  constructor(...e) {
20111
20154
  super(...e), this.GeometryTypes = [ r.Marker, r.MultiPoint ];
20112
20155
  }
@@ -20116,24 +20159,24 @@
20116
20159
  })) : e.options.maxMarkerWidth = e.options.maxMarkerHeight = 255, super.onGeometryAdd(e));
20117
20160
  }
20118
20161
  });
20119
- const {LinePack: Pl} = h();
20120
- class Il extends ln {
20162
+ const {LinePack: kl} = h();
20163
+ class Ol extends ln {
20121
20164
  static fromJSON(e) {
20122
- return Ml(e, "LineStringLayer", Il);
20165
+ return Il(e, "LineStringLayer", Ol);
20123
20166
  }
20124
20167
  }
20125
- Il.mergeOptions({
20168
+ Ol.mergeOptions({
20126
20169
  meshRenderOrder: 1
20127
- }), Il.registerJSONType("LineStringLayer");
20128
- const Cl = (er + "").trim();
20129
- Il.registerRenderer("gl", class extends gl {
20170
+ }), Ol.registerJSONType("LineStringLayer");
20171
+ const Fl = (er + "").trim();
20172
+ Ol.registerRenderer("gl", class extends xl {
20130
20173
  constructor(...e) {
20131
20174
  super(...e), this.GeometryTypes = [ r.LineString, r.MultiLineString ];
20132
20175
  }
20133
20176
  createPainter() {
20134
20177
  const e = ln.get3DPainterClass("line-gradient");
20135
20178
  this.painterSymbol = Fe({}, {
20136
- lineGradientProperty: Cl
20179
+ lineGradientProperty: Fl
20137
20180
  }, Qi), this._defineSymbolBloom(this.painterSymbol, e.getBloomSymbol());
20138
20181
  const t = Fe({}, this.layer.options.sceneConfig || {});
20139
20182
  void 0 === t.depthMask && (t.depthMask = !0);
@@ -20141,10 +20184,10 @@
20141
20184
  }
20142
20185
  buildMesh() {
20143
20186
  let {features: e, center: t} = this._getFeaturesToRender();
20144
- if (e = e.filter((e => !!e.properties[Cl])), !e.length) return;
20187
+ if (e = e.filter((e => !!e.properties[Fl])), !e.length) return;
20145
20188
  const n = this._showHideUpdated;
20146
20189
  this._meshCenter = t;
20147
- const i = Fe({}, this.painterSymbol), r = this.createMesh(this.painter, Pl, i, e, null, t);
20190
+ const i = Fe({}, this.painterSymbol), r = this.createMesh(this.painter, kl, i, e, null, t);
20148
20191
  this._isCreatingMesh = !0, r.then((e => {
20149
20192
  this.meshes && this.painter.deleteMesh(this.meshes);
20150
20193
  const t = [], i = e && e.meshes;
@@ -20155,15 +20198,15 @@
20155
20198
  this.meshes = t, n && (this._showHideUpdated = n), this._isCreatingMesh = !1, this.setToRedraw();
20156
20199
  }));
20157
20200
  }
20158
- }), Il.registerRenderer("canvas", null);
20159
- const {PolygonPack: kl} = h();
20160
- class Ol extends ln {
20201
+ }), Ol.registerRenderer("canvas", null);
20202
+ const {PolygonPack: Rl} = h();
20203
+ class El extends ln {
20161
20204
  static fromJSON(e) {
20162
- return Ml(e, "PolygonLayer", Ol);
20205
+ return Il(e, "PolygonLayer", El);
20163
20206
  }
20164
20207
  }
20165
- Ol.registerJSONType("PolygonLayer");
20166
- const Fl = {
20208
+ El.registerJSONType("PolygonLayer");
20209
+ const Dl = {
20167
20210
  polygonFill: {
20168
20211
  type: "identity",
20169
20212
  default: [ 1, 1, 1, 1 ],
@@ -20215,7 +20258,7 @@
20215
20258
  property: "_symbol_polygonPatternUV"
20216
20259
  }
20217
20260
  };
20218
- class Rl extends gl {
20261
+ class Ll extends xl {
20219
20262
  constructor() {
20220
20263
  super(...arguments), this.GeometryTypes = [ r.Polygon, r.MultiPolygon ];
20221
20264
  }
@@ -20227,7 +20270,7 @@
20227
20270
  if (!t.length) return;
20228
20271
  const i = this._showHideUpdated;
20229
20272
  this._meshCenter = n;
20230
- const r = this._groupPolygonFeatures(t), s = Fe({}, Fl), o = r.map(((t, i) => this.createMesh(this.painter, kl, s, t, e && e[i], n)));
20273
+ const r = this._groupPolygonFeatures(t), s = Fe({}, Dl), o = r.map(((t, i) => this.createMesh(this.painter, Rl, s, t, e && e[i], n)));
20231
20274
  this._isCreatingMesh = !0, Promise.all(o).then((e => {
20232
20275
  this.meshes && this.painter.deleteMesh(this.meshes), e = function(e) {
20233
20276
  const t = [];
@@ -20263,15 +20306,15 @@
20263
20306
  return [ t, n ];
20264
20307
  }
20265
20308
  createPainter() {
20266
- const e = ln.get3DPainterClass("fill"), t = this.painterSymbol = Fe({}, Fl);
20309
+ const e = ln.get3DPainterClass("fill"), t = this.painterSymbol = Fe({}, Dl);
20267
20310
  this._defineSymbolBloom(t, e.getBloomSymbol());
20268
20311
  return new e(this.regl, this.layer, t, this.layer.options.sceneConfig, 0);
20269
20312
  }
20270
20313
  updateMesh(e) {
20271
- return this._updateMesh(e, this.meshes, this.atlas, this._meshCenter, this.painter, kl, Fl, this._groupPolygonFeatures);
20314
+ return this._updateMesh(e, this.meshes, this.atlas, this._meshCenter, this.painter, Rl, Dl, this._groupPolygonFeatures);
20272
20315
  }
20273
20316
  }
20274
- function El(e, t, n, i, r, s, o) {
20317
+ function Hl(e, t, n, i, r, s, o) {
20275
20318
  const a = n && Array.isArray(n[0]);
20276
20319
  for (let s = 0, l = n.length; s < l; s++) {
20277
20320
  e[t] = (a ? n[s][0] : n[s].x) * i, e[t + 1] = (a ? n[s][1] : n[s].y) * i, o !== Float32Array && (e[t] = Math.round(e[t]),
@@ -20281,29 +20324,29 @@
20281
20324
  }
20282
20325
  return e.trySetLength && e.trySetLength(t), t;
20283
20326
  }
20284
- function Dl(e, t, n, i) {
20327
+ function Nl(e, t, n, i) {
20285
20328
  const r = e[3 * t], s = e[3 * t + 1], o = e[3 * n], a = e[3 * n + 1];
20286
20329
  return r === o && (r < 0 || r > i) || s === a && (s < 0 || s > i);
20287
20330
  }
20288
- Ol.registerRenderer("gl", Rl), Ol.registerRenderer("canvas", null);
20289
- var Ll = "undefined" != typeof Float32Array ? Float32Array : Array;
20290
- function Hl(e, t, n, i) {
20331
+ El.registerRenderer("gl", Ll), El.registerRenderer("canvas", null);
20332
+ var zl = "undefined" != typeof Float32Array ? Float32Array : Array;
20333
+ function Vl(e, t, n, i) {
20291
20334
  return e[0] = t, e[1] = n, e[2] = i, e;
20292
20335
  }
20293
- function Nl(e, t) {
20336
+ function Ul(e, t) {
20294
20337
  return e[0] = t[0], e[1] = t[1], e[2] = t[2], e[3] = t[3], e;
20295
20338
  }
20296
- function zl(e, t, n, i, r) {
20339
+ function Bl(e, t, n, i, r) {
20297
20340
  return e[0] = t, e[1] = n, e[2] = i, e[3] = r, e;
20298
20341
  }
20299
- function Vl(e, t, n) {
20342
+ function Gl(e, t, n) {
20300
20343
  return e[0] = t[0] / n[0], e[1] = t[1] / n[1], e[2] = t[2] / n[2], e[3] = t[3] / n[3],
20301
20344
  e;
20302
20345
  }
20303
- function Ul(e, t, n) {
20346
+ function jl(e, t, n) {
20304
20347
  return e[0] = t, e[1] = n, e;
20305
20348
  }
20306
- function Bl(e, t) {
20349
+ function Wl(e, t) {
20307
20350
  var n = t[0] - e[0], i = t[1] - e[1];
20308
20351
  return Math.hypot(n, i);
20309
20352
  }
@@ -20311,24 +20354,24 @@
20311
20354
  for (var e = 0, t = arguments.length; t--; ) e += arguments[t] * arguments[t];
20312
20355
  return Math.sqrt(e);
20313
20356
  }), function() {
20314
- var e, t = (e = new Ll(3), Ll != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0),
20357
+ var e, t = (e = new zl(3), zl != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0),
20315
20358
  e);
20316
20359
  }(), function() {
20317
- var e, t = (e = new Ll(4), Ll != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0,
20360
+ var e, t = (e = new zl(4), zl != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0,
20318
20361
  e[3] = 0), e);
20319
20362
  }(), function() {
20320
- var e, t = (e = new Ll(2), Ll != Float32Array && (e[0] = 0, e[1] = 0), e);
20363
+ var e, t = (e = new zl(2), zl != Float32Array && (e[0] = 0, e[1] = 0), e);
20321
20364
  }();
20322
- const Gl = Math.PI / 180, jl = 6378137 * Math.PI / 180, Wl = 85.0511287798;
20323
- function Xl(e, t, n) {
20365
+ const Xl = Math.PI / 180, Yl = 6378137 * Math.PI / 180, Zl = 85.0511287798;
20366
+ function ql(e, t, n) {
20324
20367
  return function(e, t) {
20325
- const n = Wl, i = t[0], r = Math.max(Math.min(n, t[1]), -n);
20368
+ const n = Zl, i = t[0], r = Math.max(Math.min(n, t[1]), -n);
20326
20369
  let s;
20327
- s = 0 === r ? 0 : Math.log(Math.tan((90 + r) * Gl / 2)) / Gl;
20328
- return e[0] = i * jl, e[1] = s * jl, e;
20370
+ s = 0 === r ? 0 : Math.log(Math.tan((90 + r) * Xl / 2)) / Xl;
20371
+ return e[0] = i * Yl, e[1] = s * Yl, e;
20329
20372
  }(e, t);
20330
20373
  }
20331
- function Yl(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p) {
20374
+ function $l(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p) {
20332
20375
  0 === e ? function(e, t, n, i, r, s, o, a, l, h) {
20333
20376
  const c = 1 / (100 * s[0]), u = 1 / (100 * s[1]), f = h && h[0] || 0, d = h && h[1] || 0, p = [ 0, 0 ];
20334
20377
  for (let r = e; r < t; r += 3) {
@@ -20340,39 +20383,39 @@
20340
20383
  let u, f, d, p;
20341
20384
  0 === e[4] ? (u = e[0], f = e[1], d = e[2], p = e[3]) : (u = e[1], f = e[2], d = e[3],
20342
20385
  p = e[0]);
20343
- const g = Bl(u, f), m = Bl(f, d), y = [], x = [], _ = [];
20386
+ const g = Wl(u, f), m = Wl(f, d), y = [], x = [], _ = [];
20344
20387
  for (let e = t; e < n; e += 3) {
20345
20388
  const t = e / 3 * 2;
20346
- Ul(y, (s.x / l + r[e] / o) * a, s.y / l * a + (c ? r[e + 1] : -r[e + 1]) / o * a),
20347
- "EPSG:4326" !== h && "EPSG:4490" !== h || Xl(y, y), Zl(x, y, u, f), Zl(_, y, p, u),
20348
- i[t] = Bl(u, x) / g, i[t + 1] = Bl(u, _) / m;
20389
+ jl(y, (s.x / l + r[e] / o) * a, s.y / l * a + (c ? r[e + 1] : -r[e + 1]) / o * a),
20390
+ "EPSG:4326" !== h && "EPSG:4490" !== h || ql(y, y), Jl(x, y, u, f), Jl(_, y, p, u),
20391
+ i[t] = Wl(u, x) / g, i[t + 1] = Wl(u, _) / m;
20349
20392
  }
20350
20393
  }(c, t, n, i, r, s, a, u, f, d, !!p);
20351
20394
  }
20352
- function Zl(e, t, n, i) {
20395
+ function Jl(e, t, n, i) {
20353
20396
  const r = n[0] - i[0], s = n[1] - i[1];
20354
20397
  let o = (t[0] - n[0]) * (n[0] - i[0]) + (t[1] - n[1]) * (n[1] - i[1]);
20355
20398
  return o /= r * r + s * s, e[0] = n[0] + o * r, e[1] = n[1] + o * s, e;
20356
20399
  }
20357
- function ql(e, t, n, i, r) {
20400
+ function Kl(e, t, n, i, r) {
20358
20401
  const s = 3 * t[n - 1], o = 3 * t[n - 1] + 1, a = e[s], l = e[o];
20359
20402
  return h = i, c = r, u = a, f = l, Math.sqrt((u - h) * (u - h) + (f - c) * (f - c));
20360
20403
  var h, c, u, f;
20361
20404
  }
20362
- function $l(e, t, n = 2) {
20405
+ function Ql(e, t, n = 2) {
20363
20406
  const i = t && t.length, r = i ? t[0] * n : e.length;
20364
- let s = Jl(e, 0, r, n, !0);
20407
+ let s = eh(e, 0, r, n, !0);
20365
20408
  const o = [];
20366
20409
  if (!s || s.next === s.prev) return o;
20367
20410
  let a, l, h;
20368
20411
  if (i && (s = function(e, t, n, i) {
20369
20412
  const r = [];
20370
20413
  for (let n = 0, s = t.length; n < s; n++) {
20371
- const o = Jl(e, t[n] * i, n < s - 1 ? t[n + 1] * i : e.length, i, !1);
20372
- o === o.next && (o.steiner = !0), r.push(lh(o));
20414
+ const o = eh(e, t[n] * i, n < s - 1 ? t[n + 1] * i : e.length, i, !1);
20415
+ o === o.next && (o.steiner = !0), r.push(uh(o));
20373
20416
  }
20374
- r.sort(rh);
20375
- for (let e = 0; e < r.length; e++) n = sh(r[e], n);
20417
+ r.sort(ah);
20418
+ for (let e = 0; e < r.length; e++) n = lh(r[e], n);
20376
20419
  return n;
20377
20420
  }(e, t, s, n)), e.length > 80 * n) {
20378
20421
  a = 1 / 0, l = 1 / 0;
@@ -20383,36 +20426,36 @@
20383
20426
  }
20384
20427
  h = Math.max(t - a, i - l), h = 0 !== h ? 32767 / h : 0;
20385
20428
  }
20386
- return Ql(s, o, n, a, l, h, 0), o;
20429
+ return nh(s, o, n, a, l, h, 0), o;
20387
20430
  }
20388
- function Jl(e, t, n, i, r) {
20431
+ function eh(e, t, n, i, r) {
20389
20432
  let s;
20390
20433
  if (r === function(e, t, n, i) {
20391
20434
  let r = 0;
20392
20435
  for (let s = t, o = n - i; s < n; s += i) r += (e[o] - e[s]) * (e[s + 1] + e[o + 1]),
20393
20436
  o = s;
20394
20437
  return r;
20395
- }(e, t, n, i) > 0) for (let r = t; r < n; r += i) s = _h(r / i | 0, e[r], e[r + 1], s); else for (let r = n - i; r >= t; r -= i) s = _h(r / i | 0, e[r], e[r + 1], s);
20396
- return s && dh(s, s.next) && (vh(s), s = s.next), s;
20438
+ }(e, t, n, i) > 0) for (let r = t; r < n; r += i) s = Ah(r / i | 0, e[r], e[r + 1], s); else for (let r = n - i; r >= t; r -= i) s = Ah(r / i | 0, e[r], e[r + 1], s);
20439
+ return s && mh(s, s.next) && (Th(s), s = s.next), s;
20397
20440
  }
20398
- function Kl(e, t) {
20441
+ function th(e, t) {
20399
20442
  if (!e) return e;
20400
20443
  t || (t = e);
20401
20444
  let n, i = e;
20402
20445
  do {
20403
- if (n = !1, i.steiner || !dh(i, i.next) && 0 !== fh(i.prev, i, i.next)) i = i.next; else {
20404
- if (vh(i), i = t = i.prev, i === i.next) break;
20446
+ if (n = !1, i.steiner || !mh(i, i.next) && 0 !== gh(i.prev, i, i.next)) i = i.next; else {
20447
+ if (Th(i), i = t = i.prev, i === i.next) break;
20405
20448
  n = !0;
20406
20449
  }
20407
20450
  } while (n || i !== t);
20408
20451
  return t;
20409
20452
  }
20410
- function Ql(e, t, n, i, r, s, o) {
20453
+ function nh(e, t, n, i, r, s, o) {
20411
20454
  if (!e) return;
20412
20455
  !o && s && function(e, t, n, i) {
20413
20456
  let r = e;
20414
20457
  do {
20415
- 0 === r.z && (r.z = ah(r.x, r.y, t, n, i)), r.prevZ = r.prev, r.nextZ = r.next,
20458
+ 0 === r.z && (r.z = ch(r.x, r.y, t, n, i)), r.prevZ = r.prev, r.nextZ = r.next,
20416
20459
  r = r.next;
20417
20460
  } while (r !== e);
20418
20461
  r.prevZ.nextZ = null, r.prevZ = null, function(e) {
@@ -20438,81 +20481,81 @@
20438
20481
  let a = e;
20439
20482
  for (;e.prev !== e.next; ) {
20440
20483
  const l = e.prev, h = e.next;
20441
- if (s ? th(e, i, r, s) : eh(e)) t.push(l.i, e.i, h.i), vh(e), e = h.next, a = h.next; else if ((e = h) === a) {
20442
- o ? 1 === o ? Ql(e = nh(Kl(e), t), t, n, i, r, s, 2) : 2 === o && ih(e, t, n, i, r, s) : Ql(Kl(e), t, n, i, r, s, 1);
20484
+ if (s ? rh(e, i, r, s) : ih(e)) t.push(l.i, e.i, h.i), Th(e), e = h.next, a = h.next; else if ((e = h) === a) {
20485
+ o ? 1 === o ? nh(e = sh(th(e), t), t, n, i, r, s, 2) : 2 === o && oh(e, t, n, i, r, s) : nh(th(e), t, n, i, r, s, 1);
20443
20486
  break;
20444
20487
  }
20445
20488
  }
20446
20489
  }
20447
- function eh(e) {
20490
+ function ih(e) {
20448
20491
  const t = e.prev, n = e, i = e.next;
20449
- if (fh(t, n, i) >= 0) return !1;
20492
+ if (gh(t, n, i) >= 0) return !1;
20450
20493
  const r = t.x, s = n.x, o = i.x, a = t.y, l = n.y, h = i.y, c = Math.min(r, s, o), u = Math.min(a, l, h), f = Math.max(r, s, o), d = Math.max(a, l, h);
20451
20494
  let p = i.next;
20452
20495
  for (;p !== t; ) {
20453
- if (p.x >= c && p.x <= f && p.y >= u && p.y <= d && ch(r, a, s, l, o, h, p.x, p.y) && fh(p.prev, p, p.next) >= 0) return !1;
20496
+ if (p.x >= c && p.x <= f && p.y >= u && p.y <= d && dh(r, a, s, l, o, h, p.x, p.y) && gh(p.prev, p, p.next) >= 0) return !1;
20454
20497
  p = p.next;
20455
20498
  }
20456
20499
  return !0;
20457
20500
  }
20458
- function th(e, t, n, i) {
20501
+ function rh(e, t, n, i) {
20459
20502
  const r = e.prev, s = e, o = e.next;
20460
- if (fh(r, s, o) >= 0) return !1;
20461
- const a = r.x, l = s.x, h = o.x, c = r.y, u = s.y, f = o.y, d = Math.min(a, l, h), p = Math.min(c, u, f), g = Math.max(a, l, h), m = Math.max(c, u, f), y = ah(d, p, t, n, i), x = ah(g, m, t, n, i);
20503
+ if (gh(r, s, o) >= 0) return !1;
20504
+ const a = r.x, l = s.x, h = o.x, c = r.y, u = s.y, f = o.y, d = Math.min(a, l, h), p = Math.min(c, u, f), g = Math.max(a, l, h), m = Math.max(c, u, f), y = ch(d, p, t, n, i), x = ch(g, m, t, n, i);
20462
20505
  let _ = e.prevZ, v = e.nextZ;
20463
20506
  for (;_ && _.z >= y && v && v.z <= x; ) {
20464
- if (_.x >= d && _.x <= g && _.y >= p && _.y <= m && _ !== r && _ !== o && ch(a, c, l, u, h, f, _.x, _.y) && fh(_.prev, _, _.next) >= 0) return !1;
20465
- if (_ = _.prevZ, v.x >= d && v.x <= g && v.y >= p && v.y <= m && v !== r && v !== o && ch(a, c, l, u, h, f, v.x, v.y) && fh(v.prev, v, v.next) >= 0) return !1;
20507
+ if (_.x >= d && _.x <= g && _.y >= p && _.y <= m && _ !== r && _ !== o && dh(a, c, l, u, h, f, _.x, _.y) && gh(_.prev, _, _.next) >= 0) return !1;
20508
+ if (_ = _.prevZ, v.x >= d && v.x <= g && v.y >= p && v.y <= m && v !== r && v !== o && dh(a, c, l, u, h, f, v.x, v.y) && gh(v.prev, v, v.next) >= 0) return !1;
20466
20509
  v = v.nextZ;
20467
20510
  }
20468
20511
  for (;_ && _.z >= y; ) {
20469
- if (_.x >= d && _.x <= g && _.y >= p && _.y <= m && _ !== r && _ !== o && ch(a, c, l, u, h, f, _.x, _.y) && fh(_.prev, _, _.next) >= 0) return !1;
20512
+ if (_.x >= d && _.x <= g && _.y >= p && _.y <= m && _ !== r && _ !== o && dh(a, c, l, u, h, f, _.x, _.y) && gh(_.prev, _, _.next) >= 0) return !1;
20470
20513
  _ = _.prevZ;
20471
20514
  }
20472
20515
  for (;v && v.z <= x; ) {
20473
- if (v.x >= d && v.x <= g && v.y >= p && v.y <= m && v !== r && v !== o && ch(a, c, l, u, h, f, v.x, v.y) && fh(v.prev, v, v.next) >= 0) return !1;
20516
+ if (v.x >= d && v.x <= g && v.y >= p && v.y <= m && v !== r && v !== o && dh(a, c, l, u, h, f, v.x, v.y) && gh(v.prev, v, v.next) >= 0) return !1;
20474
20517
  v = v.nextZ;
20475
20518
  }
20476
20519
  return !0;
20477
20520
  }
20478
- function nh(e, t) {
20521
+ function sh(e, t) {
20479
20522
  let n = e;
20480
20523
  do {
20481
20524
  const i = n.prev, r = n.next.next;
20482
- !dh(i, r) && ph(i, n, n.next, r) && yh(i, r) && yh(r, i) && (t.push(i.i, n.i, r.i),
20483
- vh(n), vh(n.next), n = e = r), n = n.next;
20525
+ !mh(i, r) && yh(i, n, n.next, r) && vh(i, r) && vh(r, i) && (t.push(i.i, n.i, r.i),
20526
+ Th(n), Th(n.next), n = e = r), n = n.next;
20484
20527
  } while (n !== e);
20485
- return Kl(n);
20528
+ return th(n);
20486
20529
  }
20487
- function ih(e, t, n, i, r, s) {
20530
+ function oh(e, t, n, i, r, s) {
20488
20531
  let o = e;
20489
20532
  do {
20490
20533
  let e = o.next.next;
20491
20534
  for (;e !== o.prev; ) {
20492
- if (o.i !== e.i && uh(o, e)) {
20493
- let a = xh(o, e);
20494
- return o = Kl(o, o.next), a = Kl(a, a.next), Ql(o, t, n, i, r, s, 0), void Ql(a, t, n, i, r, s, 0);
20535
+ if (o.i !== e.i && ph(o, e)) {
20536
+ let a = bh(o, e);
20537
+ return o = th(o, o.next), a = th(a, a.next), nh(o, t, n, i, r, s, 0), void nh(a, t, n, i, r, s, 0);
20495
20538
  }
20496
20539
  e = e.next;
20497
20540
  }
20498
20541
  o = o.next;
20499
20542
  } while (o !== e);
20500
20543
  }
20501
- function rh(e, t) {
20544
+ function ah(e, t) {
20502
20545
  let n = e.x - t.x;
20503
20546
  if (0 === n && (n = e.y - t.y, 0 === n)) {
20504
20547
  n = (e.next.y - e.y) / (e.next.x - e.x) - (t.next.y - t.y) / (t.next.x - t.x);
20505
20548
  }
20506
20549
  return n;
20507
20550
  }
20508
- function sh(e, t) {
20551
+ function lh(e, t) {
20509
20552
  const n = function(e, t) {
20510
20553
  let n = t;
20511
20554
  const i = e.x, r = e.y;
20512
20555
  let s, o = -1 / 0;
20513
- if (dh(e, n)) return n;
20556
+ if (mh(e, n)) return n;
20514
20557
  do {
20515
- if (dh(e, n.next)) return n.next;
20558
+ if (mh(e, n.next)) return n.next;
20516
20559
  if (r <= n.y && r >= n.next.y && n.next.y !== n.y) {
20517
20560
  const e = n.x + (r - n.y) * (n.next.x - n.x) / (n.next.y - n.y);
20518
20561
  if (e <= i && e > o && (o = e, s = n.x < n.next.x ? n : n.next, e === i)) return s;
@@ -20524,9 +20567,9 @@
20524
20567
  let c = 1 / 0;
20525
20568
  n = s;
20526
20569
  do {
20527
- if (i >= n.x && n.x >= l && i !== n.x && hh(r < h ? i : o, r, l, h, r < h ? o : i, r, n.x, n.y)) {
20570
+ if (i >= n.x && n.x >= l && i !== n.x && fh(r < h ? i : o, r, l, h, r < h ? o : i, r, n.x, n.y)) {
20528
20571
  const t = Math.abs(r - n.y) / (i - n.x);
20529
- yh(n, e) && (t < c || t === c && (n.x > s.x || n.x === s.x && oh(s, n))) && (s = n,
20572
+ vh(n, e) && (t < c || t === c && (n.x > s.x || n.x === s.x && hh(s, n))) && (s = n,
20530
20573
  c = t);
20531
20574
  }
20532
20575
  n = n.next;
@@ -20534,37 +20577,37 @@
20534
20577
  return s;
20535
20578
  }(e, t);
20536
20579
  if (!n) return t;
20537
- const i = xh(n, e);
20538
- return Kl(i, i.next), Kl(n, n.next);
20580
+ const i = bh(n, e);
20581
+ return th(i, i.next), th(n, n.next);
20539
20582
  }
20540
- function oh(e, t) {
20541
- return fh(e.prev, e, t.prev) < 0 && fh(t.next, e, e.next) < 0;
20583
+ function hh(e, t) {
20584
+ return gh(e.prev, e, t.prev) < 0 && gh(t.next, e, e.next) < 0;
20542
20585
  }
20543
- function ah(e, t, n, i, r) {
20586
+ function ch(e, t, n, i, r) {
20544
20587
  return (e = 1431655765 & ((e = 858993459 & ((e = 252645135 & ((e = 16711935 & ((e = (e - n) * r | 0) | e << 8)) | e << 4)) | e << 2)) | e << 1)) | (t = 1431655765 & ((t = 858993459 & ((t = 252645135 & ((t = 16711935 & ((t = (t - i) * r | 0) | t << 8)) | t << 4)) | t << 2)) | t << 1)) << 1;
20545
20588
  }
20546
- function lh(e) {
20589
+ function uh(e) {
20547
20590
  let t = e, n = e;
20548
20591
  do {
20549
20592
  (t.x < n.x || t.x === n.x && t.y < n.y) && (n = t), t = t.next;
20550
20593
  } while (t !== e);
20551
20594
  return n;
20552
20595
  }
20553
- function hh(e, t, n, i, r, s, o, a) {
20596
+ function fh(e, t, n, i, r, s, o, a) {
20554
20597
  return (r - o) * (t - a) >= (e - o) * (s - a) && (e - o) * (i - a) >= (n - o) * (t - a) && (n - o) * (s - a) >= (r - o) * (i - a);
20555
20598
  }
20556
- function ch(e, t, n, i, r, s, o, a) {
20557
- return !(e === o && t === a) && hh(e, t, n, i, r, s, o, a);
20599
+ function dh(e, t, n, i, r, s, o, a) {
20600
+ return !(e === o && t === a) && fh(e, t, n, i, r, s, o, a);
20558
20601
  }
20559
- function uh(e, t) {
20602
+ function ph(e, t) {
20560
20603
  return e.next.i !== t.i && e.prev.i !== t.i && !function(e, t) {
20561
20604
  let n = e;
20562
20605
  do {
20563
- if (n.i !== e.i && n.next.i !== e.i && n.i !== t.i && n.next.i !== t.i && ph(n, n.next, e, t)) return !0;
20606
+ if (n.i !== e.i && n.next.i !== e.i && n.i !== t.i && n.next.i !== t.i && yh(n, n.next, e, t)) return !0;
20564
20607
  n = n.next;
20565
20608
  } while (n !== e);
20566
20609
  return !1;
20567
- }(e, t) && (yh(e, t) && yh(t, e) && function(e, t) {
20610
+ }(e, t) && (vh(e, t) && vh(t, e) && function(e, t) {
20568
20611
  let n = e, i = !1;
20569
20612
  const r = (e.x + t.x) / 2, s = (e.y + t.y) / 2;
20570
20613
  do {
@@ -20572,42 +20615,42 @@
20572
20615
  n = n.next;
20573
20616
  } while (n !== e);
20574
20617
  return i;
20575
- }(e, t) && (fh(e.prev, e, t.prev) || fh(e, t.prev, t)) || dh(e, t) && fh(e.prev, e, e.next) > 0 && fh(t.prev, t, t.next) > 0);
20618
+ }(e, t) && (gh(e.prev, e, t.prev) || gh(e, t.prev, t)) || mh(e, t) && gh(e.prev, e, e.next) > 0 && gh(t.prev, t, t.next) > 0);
20576
20619
  }
20577
- function fh(e, t, n) {
20620
+ function gh(e, t, n) {
20578
20621
  return (t.y - e.y) * (n.x - t.x) - (t.x - e.x) * (n.y - t.y);
20579
20622
  }
20580
- function dh(e, t) {
20623
+ function mh(e, t) {
20581
20624
  return e.x === t.x && e.y === t.y;
20582
20625
  }
20583
- function ph(e, t, n, i) {
20584
- const r = mh(fh(e, t, n)), s = mh(fh(e, t, i)), o = mh(fh(n, i, e)), a = mh(fh(n, i, t));
20585
- return r !== s && o !== a || (!(0 !== r || !gh(e, n, t)) || (!(0 !== s || !gh(e, i, t)) || (!(0 !== o || !gh(n, e, i)) || !(0 !== a || !gh(n, t, i)))));
20626
+ function yh(e, t, n, i) {
20627
+ const r = _h(gh(e, t, n)), s = _h(gh(e, t, i)), o = _h(gh(n, i, e)), a = _h(gh(n, i, t));
20628
+ return r !== s && o !== a || (!(0 !== r || !xh(e, n, t)) || (!(0 !== s || !xh(e, i, t)) || (!(0 !== o || !xh(n, e, i)) || !(0 !== a || !xh(n, t, i)))));
20586
20629
  }
20587
- function gh(e, t, n) {
20630
+ function xh(e, t, n) {
20588
20631
  return t.x <= Math.max(e.x, n.x) && t.x >= Math.min(e.x, n.x) && t.y <= Math.max(e.y, n.y) && t.y >= Math.min(e.y, n.y);
20589
20632
  }
20590
- function mh(e) {
20633
+ function _h(e) {
20591
20634
  return e > 0 ? 1 : e < 0 ? -1 : 0;
20592
20635
  }
20593
- function yh(e, t) {
20594
- return fh(e.prev, e, e.next) < 0 ? fh(e, t, e.next) >= 0 && fh(e, e.prev, t) >= 0 : fh(e, t, e.prev) < 0 || fh(e, e.next, t) < 0;
20636
+ function vh(e, t) {
20637
+ return gh(e.prev, e, e.next) < 0 ? gh(e, t, e.next) >= 0 && gh(e, e.prev, t) >= 0 : gh(e, t, e.prev) < 0 || gh(e, e.next, t) < 0;
20595
20638
  }
20596
- function xh(e, t) {
20597
- const n = bh(e.i, e.x, e.y), i = bh(t.i, t.x, t.y), r = e.next, s = t.prev;
20639
+ function bh(e, t) {
20640
+ const n = wh(e.i, e.x, e.y), i = wh(t.i, t.x, t.y), r = e.next, s = t.prev;
20598
20641
  return e.next = t, t.prev = e, n.next = r, r.prev = n, i.next = n, n.prev = i, s.next = i,
20599
20642
  i.prev = s, i;
20600
20643
  }
20601
- function _h(e, t, n, i) {
20602
- const r = bh(e, t, n);
20644
+ function Ah(e, t, n, i) {
20645
+ const r = wh(e, t, n);
20603
20646
  return i ? (r.next = i.next, r.prev = i, i.next.prev = r, i.next = r) : (r.prev = r,
20604
20647
  r.next = r), r;
20605
20648
  }
20606
- function vh(e) {
20649
+ function Th(e) {
20607
20650
  e.next.prev = e.prev, e.prev.next = e.next, e.prevZ && (e.prevZ.nextZ = e.nextZ),
20608
20651
  e.nextZ && (e.nextZ.prevZ = e.prevZ);
20609
20652
  }
20610
- function bh(e, t, n) {
20653
+ function wh(e, t, n) {
20611
20654
  return {
20612
20655
  i: e,
20613
20656
  x: t,
@@ -20620,8 +20663,8 @@
20620
20663
  steiner: !1
20621
20664
  };
20622
20665
  }
20623
- const {PackUtil: Ah, ArrayPool: Th} = h();
20624
- function wh(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g, m) {
20666
+ const {PackUtil: Sh, ArrayPool: Mh} = h();
20667
+ function Ph(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g, m) {
20625
20668
  const y = t.getLength(), x = r / 3;
20626
20669
  for (let n = 2, i = y; n < i; n += 3) e[r + n - 2] = t[n - 2], e[r + n - 1] = t[n - 1],
20627
20670
  e[r + n - 0] = t[n] - o;
@@ -20632,14 +20675,14 @@
20632
20675
  e.copyWithin(r, r - 2 * y, r - y), r += y, (n = n || []).push(y / 3);
20633
20676
  const _ = n.getLength();
20634
20677
  for (let t = 0; t < _; t++) {
20635
- Mh(x + (n[t - 1] || 0), x + n[t], e, y / 3, l, i, h, c, u, f, s, d, p, g, m);
20678
+ Ih(x + (n[t - 1] || 0), x + n[t], e, y / 3, l, i, h, c, u, f, s, d, p, g, m);
20636
20679
  }
20637
20680
  return r;
20638
20681
  }
20639
- function Mh(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p) {
20682
+ function Ih(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p) {
20640
20683
  const g = s.getLength();
20641
20684
  let m, y;
20642
- for (let o = e, a = t; o < a - 1; o++) if (m = o, y = o + 1, r === 1 / 0 || !Dl(n, m, y, r)) if ((o - e) % 2 == 1 && (m += 2 * i,
20685
+ for (let o = e, a = t; o < a - 1; o++) if (m = o, y = o + 1, r === 1 / 0 || !Nl(n, m, y, r)) if ((o - e) % 2 == 1 && (m += 2 * i,
20643
20686
  y += 2 * i), p) {
20644
20687
  let e = s.currentIndex;
20645
20688
  s[e++] = m + i, s[e++] = y, s[e++] = m, s[e++] = y + i, s[e++] = y, s[e++] = m + i,
@@ -20658,60 +20701,60 @@
20658
20701
  f = d - p);
20659
20702
  let T = g;
20660
20703
  const w = u % 6;
20661
- 0 === e ? (5 === w && (m = ql(r, s, u, v, b)), T = w === y[0] || w === y[1] || w === y[2] ? g : g + m) : 1 === e && (w === y[0] || w === y[1] || w === y[2] ? T = 0 : 5 === w ? (m = ql(r, s, u, v, b),
20704
+ 0 === e ? (5 === w && (m = Kl(r, s, u, v, b)), T = w === y[0] || w === y[1] || w === y[2] ? g : g + m) : 1 === e && (w === y[0] || w === y[1] || w === y[2] ? T = 0 : 5 === w ? (m = Kl(r, s, u, v, b),
20662
20705
  T = m) : T = m);
20663
- const M = T / h * (1 / (100 * c)) / a;
20664
- let S;
20665
- S = 1 === t ? A === d ? 1 : 0 : "bottom" === n ? A === d ? f / 100 / l : 0 : A === d ? 0 : -f / 100 / l,
20666
- i[2 * o] = M, i[2 * o + 1] = S, 0 === w && (g += m);
20706
+ const S = T / h * (1 / (100 * c)) / a;
20707
+ let M;
20708
+ M = 1 === t ? A === d ? 1 : 0 : "bottom" === n ? A === d ? f / 100 / l : 0 : A === d ? 0 : -f / 100 / l,
20709
+ i[2 * o] = S, i[2 * o + 1] = M, 0 === w && (g += m);
20667
20710
  }
20668
20711
  }(a, l, h, c, n, s, g, u[0], u[1], f, d, p);
20669
20712
  }
20670
- function Sh(e) {
20713
+ function Ch(e) {
20671
20714
  const t = [ e[0] ];
20672
20715
  let n = e[0];
20673
20716
  for (let i = 1; i < e.length; i++) Array.isArray(e[i]) ? e[i][0] === n[0] && e[i][1] === n[1] && e[i][2] === n[2] || t.push(e[i]) : e[i].x === n.x && e[i].y === n.y && e[i].z === n.z || t.push(e[i]),
20674
20717
  n = e[i];
20675
20718
  return t;
20676
20719
  }
20677
- var Ph = "undefined" != typeof Float32Array ? Float32Array : Array;
20678
- function Ih() {
20679
- var e = new Ph(3);
20680
- return Ph != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e;
20720
+ var kh = "undefined" != typeof Float32Array ? Float32Array : Array;
20721
+ function Oh() {
20722
+ var e = new kh(3);
20723
+ return kh != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e;
20681
20724
  }
20682
- function Ch(e, t, n) {
20683
- var i = new Ph(3);
20725
+ function Fh(e, t, n) {
20726
+ var i = new kh(3);
20684
20727
  return i[0] = e, i[1] = t, i[2] = n, i;
20685
20728
  }
20686
- function kh(e, t) {
20729
+ function Rh(e, t) {
20687
20730
  return e[0] = t[0], e[1] = t[1], e[2] = t[2], e;
20688
20731
  }
20689
- function Oh(e, t, n, i) {
20732
+ function Eh(e, t, n, i) {
20690
20733
  return e[0] = t, e[1] = n, e[2] = i, e;
20691
20734
  }
20692
- function Fh(e, t, n) {
20735
+ function Dh(e, t, n) {
20693
20736
  return e[0] = t[0] + n[0], e[1] = t[1] + n[1], e[2] = t[2] + n[2], e;
20694
20737
  }
20695
- function Rh(e, t) {
20738
+ function Lh(e, t) {
20696
20739
  var n = t[0], i = t[1], r = t[2], s = n * n + i * i + r * r;
20697
20740
  return s > 0 && (s = 1 / Math.sqrt(s), e[0] = t[0] * s, e[1] = t[1] * s, e[2] = t[2] * s),
20698
20741
  e;
20699
20742
  }
20700
- function Eh(e, t) {
20743
+ function Hh(e, t) {
20701
20744
  return e[0] * t[0] + e[1] * t[1] + e[2] * t[2];
20702
20745
  }
20703
- function Dh(e, t, n) {
20746
+ function Nh(e, t, n) {
20704
20747
  var i = t[0], r = t[1], s = t[2], o = n[0], a = n[1], l = n[2];
20705
20748
  return e[0] = r * l - s * a, e[1] = s * o - i * l, e[2] = i * a - r * o, e;
20706
20749
  }
20707
- var Lh = function(e, t, n) {
20750
+ var zh = function(e, t, n) {
20708
20751
  return e[0] = t[0] - n[0], e[1] = t[1] - n[1], e[2] = t[2] - n[2], e;
20709
20752
  };
20710
- function Hh() {
20711
- var e = new Ph(4);
20712
- return Ph != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e[3] = 1, e;
20753
+ function Vh() {
20754
+ var e = new kh(4);
20755
+ return kh != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e[3] = 1, e;
20713
20756
  }
20714
- function Nh(e, t) {
20757
+ function Uh(e, t) {
20715
20758
  var n = t[0] + t[4] + t[8], i = void 0;
20716
20759
  if (n > 0) i = Math.sqrt(n + 1), e[3] = .5 * i, i = .5 / i, e[0] = (t[5] - t[7]) * i,
20717
20760
  e[1] = (t[6] - t[2]) * i, e[2] = (t[1] - t[3]) * i; else {
@@ -20725,55 +20768,55 @@
20725
20768
  return e;
20726
20769
  }
20727
20770
  !function() {
20728
- var e = Ih();
20771
+ var e = Oh();
20729
20772
  }(), function() {
20730
- var e, t = (e = new Ph(4), Ph != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0,
20773
+ var e, t = (e = new kh(4), kh != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0,
20731
20774
  e[3] = 0), e);
20732
20775
  }();
20733
- var zh, Vh = function(e, t, n) {
20776
+ var Bh, Gh = function(e, t, n) {
20734
20777
  return e[0] = t[0] * n, e[1] = t[1] * n, e[2] = t[2] * n, e[3] = t[3] * n, e;
20735
- }, Uh = function(e, t) {
20778
+ }, jh = function(e, t) {
20736
20779
  var n = t[0], i = t[1], r = t[2], s = t[3], o = n * n + i * i + r * r + s * s;
20737
20780
  return o > 0 && (o = 1 / Math.sqrt(o), e[0] = n * o, e[1] = i * o, e[2] = r * o,
20738
20781
  e[3] = s * o), e;
20739
20782
  };
20740
- Ih(), Ch(1, 0, 0), Ch(0, 1, 0), Hh(), Hh(), zh = new Ph(9), Ph != Float32Array && (zh[1] = 0,
20741
- zh[2] = 0, zh[3] = 0, zh[5] = 0, zh[6] = 0, zh[7] = 0), zh[0] = 1, zh[4] = 1, zh[8] = 1;
20783
+ Oh(), Fh(1, 0, 0), Fh(0, 1, 0), Vh(), Vh(), Bh = new kh(9), kh != Float32Array && (Bh[1] = 0,
20784
+ Bh[2] = 0, Bh[3] = 0, Bh[5] = 0, Bh[6] = 0, Bh[7] = 0), Bh[0] = 1, Bh[4] = 1, Bh[8] = 1;
20742
20785
  /*!
20743
20786
  * Contains code from google filament
20744
20787
  * https://github.com/google/filament/
20745
20788
  * License Apache-2.0
20746
20789
  */
20747
- const Bh = 8, Gh = [], jh = [], Wh = [], Xh = [];
20748
- function Yh(e, t, n) {
20749
- const i = Dh(jh, t, n), r = function(e, t, n, i, r, s, o, a, l, h) {
20790
+ const Wh = 8, Xh = [], Yh = [], Zh = [], qh = [];
20791
+ function $h(e, t, n) {
20792
+ const i = Nh(Yh, t, n), r = function(e, t, n, i, r, s, o, a, l, h) {
20750
20793
  return e[0] = t, e[1] = n, e[2] = i, e[3] = r, e[4] = s, e[5] = o, e[6] = a, e[7] = l,
20751
20794
  e[8] = h, e;
20752
- }(Gh, n[0], n[1], n[2], ...i, ...t);
20753
- e = Nh(e, r), e = function(e) {
20754
- return e[3] < 0 ? Vh(e, e, -1) : e;
20755
- }(e = Uh(e, e));
20756
- const s = 1 / ((1 << 2 * Bh - 1) - 1);
20795
+ }(Xh, n[0], n[1], n[2], ...i, ...t);
20796
+ e = Uh(e, r), e = function(e) {
20797
+ return e[3] < 0 ? Gh(e, e, -1) : e;
20798
+ }(e = jh(e, e));
20799
+ const s = 1 / ((1 << 2 * Wh - 1) - 1);
20757
20800
  if (e[3] < s) {
20758
20801
  e[3] = s;
20759
20802
  const t = Math.sqrt(1 - s * s);
20760
20803
  e[0] *= t, e[1] *= t, e[2] *= t;
20761
20804
  }
20762
- const o = n[3] > 0 ? Dh(Wh, n, t) : Dh(Wh, t, n);
20763
- return Eh(Dh(Xh, n, t), o) < 0 && Vh(e, e, -1), e;
20805
+ const o = n[3] > 0 ? Nh(Zh, n, t) : Nh(Zh, t, n);
20806
+ return Hh(Nh(qh, n, t), o) < 0 && Gh(e, e, -1), e;
20764
20807
  }
20765
- const Zh = [];
20766
- const qh = [], $h = [], Jh = [], Kh = [], Qh = [], ec = [], tc = [];
20767
- function nc(e, t, n, i, r, s) {
20768
- Oh(Kh, e[3 * t], e[3 * t + 1], e[3 * t + 2]), Oh(Qh, e[3 * n], e[3 * n + 1], e[3 * n + 2]),
20769
- Oh(ec, e[3 * i], e[3 * i + 1], e[3 * i + 2]);
20770
- const o = Lh(qh, ec, Qh), a = Lh($h, Kh, Qh), l = Dh(Jh, o, a);
20771
- Rh(tc, l), r[3 * t] = r[3 * t] || 0, r[3 * n] = r[3 * n] || 0, r[3 * i] = r[3 * i] || 0,
20808
+ const Jh = [];
20809
+ const Kh = [], Qh = [], ec = [], tc = [], nc = [], ic = [], rc = [];
20810
+ function sc(e, t, n, i, r, s) {
20811
+ Eh(tc, e[3 * t], e[3 * t + 1], e[3 * t + 2]), Eh(nc, e[3 * n], e[3 * n + 1], e[3 * n + 2]),
20812
+ Eh(ic, e[3 * i], e[3 * i + 1], e[3 * i + 2]);
20813
+ const o = zh(Kh, ic, nc), a = zh(Qh, tc, nc), l = Nh(ec, o, a);
20814
+ Lh(rc, l), r[3 * t] = r[3 * t] || 0, r[3 * n] = r[3 * n] || 0, r[3 * i] = r[3 * i] || 0,
20772
20815
  r[3 * t + 1] = r[3 * t + 1] || 0, r[3 * n + 1] = r[3 * n + 1] || 0, r[3 * i + 1] = r[3 * i + 1] || 0,
20773
20816
  r[3 * t + 2] = r[3 * t + 2] || 0, r[3 * n + 2] = r[3 * n + 2] || 0, r[3 * i + 2] = r[3 * i + 2] || 0,
20774
- r[3 * t] += tc[0], r[3 * n] += tc[0], r[3 * i] += tc[0], r[3 * t + 1] += tc[1],
20775
- r[3 * n + 1] += tc[1], r[3 * i + 1] += tc[1], r[3 * t + 2] += tc[2], r[3 * n + 2] += tc[2],
20776
- r[3 * i + 2] += tc[2], s[t] += 1, s[n] += 1, s[i] += 1;
20817
+ r[3 * t] += rc[0], r[3 * n] += rc[0], r[3 * i] += rc[0], r[3 * t + 1] += rc[1],
20818
+ r[3 * n + 1] += rc[1], r[3 * i + 1] += rc[1], r[3 * t + 2] += rc[2], r[3 * n + 2] += rc[2],
20819
+ r[3 * i + 2] += rc[2], s[t] += 1, s[n] += 1, s[i] += 1;
20777
20820
  }
20778
20821
  /*!
20779
20822
  * Contains code from THREE.JS
@@ -20781,23 +20824,23 @@
20781
20824
  * License MIT
20782
20825
  *
20783
20826
  * Generate tangents per vertex.
20784
- */ function ic(e, t, n) {
20827
+ */ function oc(e, t, n) {
20785
20828
  return e[0] = t[n], e[1] = t[n + 1], e[2] = t[n + 2], e;
20786
20829
  }
20787
- function rc(e, t, n) {
20830
+ function ac(e, t, n) {
20788
20831
  return e[0] = t[n], e[1] = t[n + 1], e;
20789
20832
  }
20790
- const {StyleUtil: sc, PackUtil: oc, ArrayPool: ac} = h(), lc = ac.getInstance();
20791
- function hc(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g) {
20792
- void 0 === t.top && (t.top = !0), void 0 === t.side && (t.side = !0), lc.reset();
20793
- const {altitudeScale: m, altitudeProperty: y, defaultAltitude: x, heightProperty: _, minHeightProperty: v, defaultHeight: b, tangent: A, uv: T, topUVMode: w, sideUVMode: M, sideVerticalUVMode: S, top: P, side: I, textureYOrigin: C, topThickness: k} = t, O = !!g, F = function(e, t, {altitudeScale: n, altitudeProperty: i, defaultAltitude: r, heightProperty: s, minHeightProperty: o, defaultHeight: a}, {center: l, side: h, top: c, topThickness: u, uvOrigin: f, uv: d, uvSize: p, topUVMode: g, sideUVMode: m, sideVerticalUVMode: y, textureYOrigin: x, tileRatio: _, centimeterToPoint: v, verticalCentimeterToPoint: b, positionType: A, res: T, glScale: w, projectionCode: M}, S, P) {
20833
+ const {StyleUtil: lc, PackUtil: hc, ArrayPool: cc} = h(), uc = cc.getInstance();
20834
+ function fc(e, t, n, i, r, s, o, a, l, h, c, u, f, d, p, g) {
20835
+ void 0 === t.top && (t.top = !0), void 0 === t.side && (t.side = !0), uc.reset();
20836
+ const {altitudeScale: m, altitudeProperty: y, defaultAltitude: x, heightProperty: _, minHeightProperty: v, defaultHeight: b, tangent: A, uv: T, topUVMode: w, sideUVMode: S, sideVerticalUVMode: M, top: P, side: I, textureYOrigin: C, topThickness: k} = t, O = !!g, F = function(e, t, {altitudeScale: n, altitudeProperty: i, defaultAltitude: r, heightProperty: s, minHeightProperty: o, defaultHeight: a}, {center: l, side: h, top: c, topThickness: u, uvOrigin: f, uv: d, uvSize: p, topUVMode: g, sideUVMode: m, sideVerticalUVMode: y, textureYOrigin: x, tileRatio: _, centimeterToPoint: v, verticalCentimeterToPoint: b, positionType: A, res: T, glScale: w, projectionCode: S}, M, P) {
20794
20837
  let I = t / e[0].extent;
20795
20838
  t === 1 / 0 && (I = 1);
20796
20839
  const C = t === 1 / 0, k = P.get(), O = P.get(), F = P.get(), R = P.getProxy(), E = P.get(), D = P.get(), L = P.get(), H = !!d, N = !!c, z = !!h, V = H ? P.get() : null;
20797
20840
  function U(e, n, i, r, s, o) {
20798
20841
  let a = n;
20799
20842
  if (N) {
20800
- const h = $l(R, i, 3);
20843
+ const h = Ql(R, i, 3);
20801
20844
  if (0 === h.length) return n;
20802
20845
  let c = R.getLength(), d = E.currentIndex;
20803
20846
  for (let e = 0; e < c; e++) E[d++] = R[e];
@@ -20809,12 +20852,12 @@
20809
20852
  }
20810
20853
  c = h.length, d = D.currentIndex;
20811
20854
  for (let e = 0; e < c; e++) D[d++] = h[e];
20812
- D.currentIndex = d, H && Yl(g || 0, e, n, V, E, f, v, _, p[0], p[1], s, T, w, M, l),
20813
- u > 0 && !z && (n = wh(E, R, i, D, n, V, 0, u, t, H, m || 0, y || 0, x, p, _, b, r < 0 ? !o : o)),
20855
+ D.currentIndex = d, H && $l(g || 0, e, n, V, E, f, v, _, p[0], p[1], s, T, w, S, l),
20856
+ u > 0 && !z && (n = Ph(E, R, i, D, n, V, 0, u, t, H, m || 0, y || 0, x, p, _, b, r < 0 ? !o : o)),
20814
20857
  L.setLength(n / 3), L.fill(1, a / 3, n / 3);
20815
20858
  }
20816
20859
  if (z) {
20817
- N && (u = 0), a = n, n = wh(E, R, i, D, n, V, u, r, t, H, m || 0, y || 0, x, p, _, b, r < 0 ? !o : o),
20860
+ N && (u = 0), a = n, n = Ph(E, R, i, D, n, V, u, r, t, H, m || 0, y || 0, x, p, _, b, r < 0 ? !o : o),
20818
20861
  L.setLength(n / 3);
20819
20862
  const e = R.getLength() / 3;
20820
20863
  L.fill(1, a / 3, a / 3 + e), L.fill(0, a / 3 + e, a / 3 + 2 * e), L.fill(1, a / 3 + 2 * e, a / 3 + 3 * e),
@@ -20825,7 +20868,7 @@
20825
20868
  let B = -1 / 0, G = 1 / 0, j = 0;
20826
20869
  const W = [ -1, -1, t + 1, t + 1 ];
20827
20870
  let X = 0, Y = e.length;
20828
- Ee(S) && (X = S, Y = S + 1);
20871
+ Ee(M) && (X = M, Y = M + 1);
20829
20872
  let Z = 0, q = !1;
20830
20873
  const $ = P.getProxy();
20831
20874
  let J = !1;
@@ -20834,19 +20877,19 @@
20834
20877
  Ee(h) && (Math.abs(h) > Z && (Z = Math.abs(h)), h < 0 && (q = !0));
20835
20878
  const c = l.geometry, u = l.properties[lt];
20836
20879
  let f = Array.isArray(u && u[0] && u[0][0]) ? u[0] : u;
20837
- const {altitude: d, height: p} = Ah.getFeaAltitudeAndHeight(l, n, i, r, s, a, o);
20880
+ const {altitude: d, height: p} = Sh.getFeaAltitudeAndHeight(l, n, i, r, s, a, o);
20838
20881
  p < 0 ? (J = !0, G = Math.min(d, G), B = Math.max(d - p, B)) : (B = Math.max(d, B),
20839
20882
  G = Math.min(d - p, G));
20840
20883
  const g = E.getLength();
20841
20884
  let m = 0, y = j;
20842
20885
  $.setLength(0), R.setLength(0);
20843
- const x = Ah.calculateSignedArea(c[0]) < 0;
20886
+ const x = Sh.calculateSignedArea(c[0]) < 0;
20844
20887
  for (let e = 0, n = c.length; e < n; e++) {
20845
20888
  let i = c[e];
20846
- x && (i = i.reverse()), i = Sh(i);
20847
- const r = Ah.calculateSignedArea(i) < 0;
20889
+ x && (i = i.reverse()), i = Ch(i);
20890
+ const r = Sh.calculateSignedArea(i) < 0;
20848
20891
  if (!r && e > 0 && (m++, f = u && u[m], j = U(y, j, $, p * I, f, C), R.setLength(0),
20849
- $.setLength(0), y = j), t !== 1 / 0 && (i = Ah.clipPolygon(i, W)), !i.length) {
20892
+ $.setLength(0), y = j), t !== 1 / 0 && (i = Sh.clipPolygon(i, W)), !i.length) {
20850
20893
  e === n - 1 && (j = U(y, j, $, p * I, f, C));
20851
20894
  continue;
20852
20895
  }
@@ -20856,7 +20899,7 @@
20856
20899
  let e = $.currentIndex;
20857
20900
  $[e++] = R.getLength() / 3, $.currentIndex = e;
20858
20901
  }
20859
- El(R, R.getLength(), i, I, d, 0, A), e === n - 1 && (j = U(y, j, $, p * I, f, C));
20902
+ Hl(R, R.getLength(), i, I, d, 0, A), e === n - 1 && (j = U(y, j, $, p * I, f, C));
20860
20903
  }
20861
20904
  const _ = E.getLength() - g, v = (st + "").trim();
20862
20905
  for (let e = 0; e < _ / 3; e++) {
@@ -20865,19 +20908,19 @@
20865
20908
  k.currentIndex = e, Ee(h) && (e = F.currentIndex, F[e++] = h, F.currentIndex = e);
20866
20909
  }
20867
20910
  }
20868
- const K = Ah.getUnsignedArrayType(O.getLength() ? O[O.getLength() - 1] : 0), Q = {
20911
+ const K = Sh.getUnsignedArrayType(O.getLength() ? O[O.getLength() - 1] : 0), Q = {
20869
20912
  hasNegativeHeight: J,
20870
20913
  maxAltitude: B === -1 / 0 ? 0 : B,
20871
20914
  minAltitude: G === 1 / 0 ? 0 : G,
20872
20915
  vertices: E,
20873
20916
  verticeTypes: L,
20874
20917
  indices: D,
20875
- pickingIds: Th.createTypedArray(O, K),
20918
+ pickingIds: Mh.createTypedArray(O, K),
20876
20919
  featureIndexes: k
20877
20920
  };
20878
20921
  if (F.getLength()) {
20879
- const e = q ? Ah.getPosArrayType(Z) : Ah.getUnsignedArrayType(Z);
20880
- Q.featureIds = Th.createTypedArray(F, e);
20922
+ const e = q ? Sh.getPosArrayType(Z) : Sh.getUnsignedArrayType(Z);
20923
+ Q.featureIds = Mh.createTypedArray(F, e);
20881
20924
  } else Q.featureIds = [];
20882
20925
  return V && (V.setLength(E.getLength() / 3 * 2), Q.uvs = V), Q;
20883
20926
  }(e, n, {
@@ -20896,8 +20939,8 @@
20896
20939
  uvSize: [ r, r ],
20897
20940
  uvOrigin: i,
20898
20941
  topUVMode: w,
20899
- sideUVMode: M,
20900
- sideVerticalUVMode: S,
20942
+ sideUVMode: S,
20943
+ sideVerticalUVMode: M,
20901
20944
  textureYOrigin: C,
20902
20945
  tileRatio: a,
20903
20946
  centimeterToPoint: l,
@@ -20906,19 +20949,19 @@
20906
20949
  res: s,
20907
20950
  glScale: o,
20908
20951
  projectionCode: f
20909
- }, d, lc), R = [], E = F.vertices.getLength() / 3, D = oc.getIndexArrayType(E), L = ac.createTypedArray(F.indices, D);
20952
+ }, d, uc), R = [], E = F.vertices.getLength() / 3, D = hc.getIndexArrayType(E), L = cc.createTypedArray(F.indices, D);
20910
20953
  delete F.indices, R.push(L.buffer, F.pickingIds.buffer);
20911
- const H = Math.max(Math.abs(F.maxAltitude), Math.abs(F.minAltitude)), N = p || oc.getPosArrayType(Math.max(512, H));
20912
- F.vertices = ac.createTypedArray(F.vertices, N);
20913
- const z = A ? lc.getProxy() : new Float32Array(3 * E);
20954
+ const H = Math.max(Math.abs(F.maxAltitude), Math.abs(F.minAltitude)), N = p || hc.getPosArrayType(Math.max(512, H));
20955
+ F.vertices = cc.createTypedArray(F.vertices, N);
20956
+ const z = A ? uc.getProxy() : new Float32Array(3 * E);
20914
20957
  z.setLength && z.setLength(3 * E);
20915
20958
  const V = function(e, t, n) {
20916
20959
  const i = n || [];
20917
20960
  i.setLength && i.setLength(e.length);
20918
- const r = Zh;
20961
+ const r = Jh;
20919
20962
  r.length < e.length / 3 && (r.length = e.length / 3), r.fill(0, 0, e.length / 3);
20920
20963
  const s = void 0 === t.length ? t : t.length;
20921
- for (let n = 0; n < s / 3; n++) void 0 === t.length ? nc(e, 3 * n, 3 * n + 1, 3 * n + 2, i, r) : nc(e, t[3 * n], t[3 * n + 1], t[3 * n + 2], i, r);
20964
+ for (let n = 0; n < s / 3; n++) void 0 === t.length ? sc(e, 3 * n, 3 * n + 1, 3 * n + 2, i, r) : sc(e, t[3 * n], t[3 * n + 1], t[3 * n + 2], i, r);
20922
20965
  for (let e = 0; e < i.length; e += 3) {
20923
20966
  const t = r[e / 3];
20924
20967
  0 !== t ? (i[e] /= t, i[e + 1] /= t, i[e + 2] /= t) : (i[e] = 0, i[e + 1] = 0, i[e + 2] = 0);
@@ -20933,44 +20976,44 @@
20933
20976
  1 - Math.abs(t) > 1e-6 ? U = !1 : 0 !== t && (V[e] = Math.round(V[e]));
20934
20977
  }
20935
20978
  if (F.normals = V, A) {
20936
- let e = lc.get();
20979
+ let e = uc.get();
20937
20980
  e.setLength(4 * E), e = function(e, t, n, i, r) {
20938
20981
  const s = e.length / 3, o = r || new Array(4 * s), a = [], l = [];
20939
20982
  for (let e = 0; e < s; e++) a[e] = [ 0, 0, 0 ], l[e] = [ 0, 0, 0 ];
20940
20983
  const h = [ 0, 0, 0 ], c = [ 0, 0, 0 ], u = [ 0, 0, 0 ], f = [ 0, 0 ], d = [ 0, 0 ], p = [ 0, 0 ], g = [ 0, 0, 0 ], m = [ 0, 0, 0 ];
20941
20984
  function y(t, i, r) {
20942
- ic(h, e, 3 * t), ic(c, e, 3 * i), ic(u, e, 3 * r), rc(f, n, 2 * t), rc(d, n, 2 * i),
20943
- rc(p, n, 2 * r);
20944
- const s = c[0] - h[0], o = u[0] - h[0], y = c[1] - h[1], x = u[1] - h[1], _ = c[2] - h[2], v = u[2] - h[2], b = d[0] - f[0], A = p[0] - f[0], T = d[1] - f[1], w = p[1] - f[1], M = 1 / (b * w - A * T);
20945
- Oh(g, (w * s - T * o) * M, (w * y - T * x) * M, (w * _ - T * v) * M), Oh(m, (b * o - A * s) * M, (b * x - A * y) * M, (b * v - A * _) * M),
20946
- Fh(a[t], a[t], g), Fh(a[i], a[i], g), Fh(a[r], a[r], g), Fh(l[t], l[t], m), Fh(l[i], l[i], m),
20947
- Fh(l[r], l[r], m);
20985
+ oc(h, e, 3 * t), oc(c, e, 3 * i), oc(u, e, 3 * r), ac(f, n, 2 * t), ac(d, n, 2 * i),
20986
+ ac(p, n, 2 * r);
20987
+ const s = c[0] - h[0], o = u[0] - h[0], y = c[1] - h[1], x = u[1] - h[1], _ = c[2] - h[2], v = u[2] - h[2], b = d[0] - f[0], A = p[0] - f[0], T = d[1] - f[1], w = p[1] - f[1], S = 1 / (b * w - A * T);
20988
+ Eh(g, (w * s - T * o) * S, (w * y - T * x) * S, (w * _ - T * v) * S), Eh(m, (b * o - A * s) * S, (b * x - A * y) * S, (b * v - A * _) * S),
20989
+ Dh(a[t], a[t], g), Dh(a[i], a[i], g), Dh(a[r], a[r], g), Dh(l[t], l[t], m), Dh(l[i], l[i], m),
20990
+ Dh(l[r], l[r], m);
20948
20991
  }
20949
20992
  for (let e = 0, t = i.length; e < t; e += 3) y(i[e + 0], i[e + 1], i[e + 2]);
20950
20993
  const x = [], _ = [], v = [], b = [];
20951
20994
  let A, T, w;
20952
- function M(e) {
20953
- ic(v, t, 3 * e), kh(b, v), T = a[e], kh(x, T), Lh(x, x, function(e, t, n) {
20995
+ function S(e) {
20996
+ oc(v, t, 3 * e), Rh(b, v), T = a[e], Rh(x, T), zh(x, x, function(e, t, n) {
20954
20997
  return e[0] = t[0] * n, e[1] = t[1] * n, e[2] = t[2] * n, e;
20955
- }(v, v, Eh(v, T))), Rh(x, x), Dh(_, b, T), w = Eh(_, l[e]), A = w < 0 ? -1 : 1,
20998
+ }(v, v, Hh(v, T))), Lh(x, x), Nh(_, b, T), w = Hh(_, l[e]), A = w < 0 ? -1 : 1,
20956
20999
  o[4 * e] = x[0], o[4 * e + 1] = x[1], o[4 * e + 2] = x[2], o[4 * e + 3] = A;
20957
21000
  }
20958
- for (let e = 0, t = i.length; e < t; e += 3) M(i[e + 0]), M(i[e + 1]), M(i[e + 2]);
21001
+ for (let e = 0, t = i.length; e < t; e += 3) S(i[e + 0]), S(i[e + 1]), S(i[e + 2]);
20959
21002
  return o;
20960
21003
  }(F.vertices, F.normals, F.uvs, L, e), e = function(e, t) {
20961
21004
  const n = t.getLength(), i = new Float32Array(n), r = [], s = [], o = [];
20962
21005
  for (let a = 0; a < n; a += 4) {
20963
21006
  const n = a / 4 * 3;
20964
- Hl(s, e[n] || 0, e[n + 1] || 0, e[n + 2] || 0), zl(r, t[a] || 0, t[a + 1] || 0, t[a + 2] || 0, t[a + 3] || 0),
20965
- Yh(o, s, r), Nl(i.subarray(a, a + 4), o);
21007
+ Vl(s, e[n] || 0, e[n + 1] || 0, e[n + 2] || 0), Bl(r, t[a] || 0, t[a + 1] || 0, t[a + 2] || 0, t[a + 3] || 0),
21008
+ $h(o, s, r), Ul(i.subarray(a, a + 4), o);
20966
21009
  }
20967
21010
  return i;
20968
21011
  }(F.normals, e), F.tangents = e, R.push(e.buffer), delete F.normals;
20969
21012
  }
20970
- if (F.normals && (U && (F.normals = ac.createTypedArray(F.normals, Int8Array)),
21013
+ if (F.normals && (U && (F.normals = cc.createTypedArray(F.normals, Int8Array)),
20971
21014
  R.push(F.normals.buffer)), F.uvs) {
20972
21015
  const e = F.uvs;
20973
- F.uvs = ac.createTypedArray(e, Float32Array), R.push(F.uvs.buffer);
21016
+ F.uvs = cc.createTypedArray(e, Float32Array), R.push(F.uvs.buffer);
20974
21017
  }
20975
21018
  if (g) {
20976
21019
  const e = F.vertices, t = e.length;
@@ -20979,28 +21022,28 @@
20979
21022
  const G = function(e, t, n, i) {
20980
21023
  const r = {}, s = {}, o = i.getLength();
20981
21024
  if (ze(t.polygonFill)) {
20982
- let a = Se(t.polygonFill);
21025
+ let a = Me(t.polygonFill);
20983
21026
  const l = new Uint8Array(4 * o);
20984
21027
  l.fill(255);
20985
21028
  for (let t = 0; t < o; t++) {
20986
21029
  const s = e[i[t]], o = s.properties || {};
20987
21030
  o.$layer = s.layer, o.$type = s.type;
20988
21031
  let h = a(n, o);
20989
- we(h) && (r.aColor = 1, a = Se(h), h = a(n, o)), delete o.$layer, delete o.$type,
20990
- sc.normalizeColor(cc, h), l[4 * t] = cc[0], l[4 * t + 1] = cc[1], l[4 * t + 2] = cc[2],
20991
- l[4 * t + 3] = cc[3];
21032
+ we(h) && (r.aColor = 1, a = Me(h), h = a(n, o)), delete o.$layer, delete o.$type,
21033
+ lc.normalizeColor(dc, h), l[4 * t] = dc[0], l[4 * t + 1] = dc[1], l[4 * t + 2] = dc[2],
21034
+ l[4 * t + 3] = dc[3];
20992
21035
  }
20993
21036
  s.aColor = l;
20994
21037
  }
20995
21038
  if (ze(t.polygonOpacity)) {
20996
- let a = Me(t.polygonOpacity);
21039
+ let a = Se(t.polygonOpacity);
20997
21040
  const l = new Uint8Array(o);
20998
21041
  l.fill(255);
20999
21042
  for (let t = 0; t < o; t++) {
21000
21043
  const s = e[i[t]], o = s.properties || {};
21001
21044
  o.$layer = s.layer, o.$type = s.type;
21002
21045
  let h = a(n, o);
21003
- we(h) && (r.aOpacity = 1, a = Se(h), h = a(n, o)), delete o.$layer, delete o.$type,
21046
+ we(h) && (r.aOpacity = 1, a = Me(h), h = a(n, o)), delete o.$layer, delete o.$type,
21004
21047
  l[t] = 255 * h;
21005
21048
  }
21006
21049
  s.aOpacity = l;
@@ -21009,7 +21052,7 @@
21009
21052
  }(e, c, u, F.featureIndexes), j = function(e, t, n, i, r) {
21010
21053
  const s = [ [], [] ], o = ze(i.topPolygonFill), a = ze(i.bottomPolygonFill), l = [ 255, 255, 255, 255 ], h = t.getLength();
21011
21054
  if (o || a) {
21012
- let c = o && Se(i.topPolygonFill), u = a && Se(i.bottomPolygonFill), f = null, d = null, p = null, g = null;
21055
+ let c = o && Me(i.topPolygonFill), u = a && Me(i.bottomPolygonFill), f = null, d = null, p = null, g = null;
21013
21056
  for (let i = 0; i < h; i++) {
21014
21057
  if (1 === e[i] && !o || 0 === e[i] && !a) continue;
21015
21058
  const h = 1 === e[i];
@@ -21024,10 +21067,10 @@
21024
21067
  const m = n[t[i]], y = m.properties || {};
21025
21068
  y.$layer = m.layer, y.$type = m.type;
21026
21069
  let x = h ? c : u, _ = x(r, y);
21027
- we(_) && (x = Se(_), _ = x(r, y)), delete y.$layer, delete y.$type, sc.normalizeColor(cc, _),
21028
- Vl(cc, cc, l);
21029
- let v = uc(s, cc);
21030
- v < 0 && (v = s.length, s.push(Nl([], cc))), e[i] = v, h ? (f = t[i], p = v) : (d = t[i],
21070
+ we(_) && (x = Me(_), _ = x(r, y)), delete y.$layer, delete y.$type, lc.normalizeColor(dc, _),
21071
+ Gl(dc, dc, l);
21072
+ let v = pc(s, dc);
21073
+ v < 0 && (v = s.length, s.push(Ul([], dc))), e[i] = v, h ? (f = t[i], p = v) : (d = t[i],
21031
21074
  g = v);
21032
21075
  }
21033
21076
  }
@@ -21035,7 +21078,7 @@
21035
21078
  }(F.verticeTypes, F.featureIndexes, e, c, u), W = {
21036
21079
  data: {
21037
21080
  data: {
21038
- aVertexColorType: j.length <= 252 ? ac.createTypedArray(F.verticeTypes, Uint8Array) : ac.createTypedArray(F.verticeTypes, Uint16Array),
21081
+ aVertexColorType: j.length <= 252 ? cc.createTypedArray(F.verticeTypes, Uint8Array) : cc.createTypedArray(F.verticeTypes, Uint16Array),
21039
21082
  aPosition: F.vertices,
21040
21083
  aNormal: F.normals,
21041
21084
  aTexCoord0: F.uvs,
@@ -21056,41 +21099,41 @@
21056
21099
  return F.featureIds.length ? (W.data.featureIds = F.featureIds, R.push(W.data.featureIds.buffer)) : W.data.featureIds = [],
21057
21100
  G.aColor && (W.data.data.aColor = G.aColor, W.buffers.push(G.aColor.buffer)), G.aOpacity && (W.data.data.aOpacity = G.aOpacity,
21058
21101
  W.buffers.push(G.aOpacity.buffer)), W.buffers.push(W.data.data.aPosition.buffer),
21059
- W.data.pickingIdIndiceMap = oc.generatePickingIndiceIndex(W.data.data.aPickingId, W.data.indices),
21102
+ W.data.pickingIdIndiceMap = hc.generatePickingIndiceIndex(W.data.data.aPickingId, W.data.indices),
21060
21103
  W;
21061
21104
  }
21062
- const cc = [];
21063
- function uc(e, t) {
21105
+ const dc = [];
21106
+ function pc(e, t) {
21064
21107
  for (let r = 0; r < e.length; r++) if (n = t, i = e[r], n[0] === i[0] && n[1] === i[1] && n[2] === i[2] && n[3] === i[3]) return r;
21065
21108
  var n, i;
21066
21109
  return -1;
21067
21110
  }
21068
- function fc(e, t, n, i, r) {
21069
- dc(e, t, n || 0, i || e.length - 1, r || gc);
21111
+ function gc(e, t, n, i, r) {
21112
+ mc(e, t, n || 0, i || e.length - 1, r || xc);
21070
21113
  }
21071
- function dc(e, t, n, i, r) {
21114
+ function mc(e, t, n, i, r) {
21072
21115
  for (;i > n; ) {
21073
21116
  if (i - n > 600) {
21074
21117
  var s = i - n + 1, o = t - n + 1, a = Math.log(s), l = .5 * Math.exp(2 * a / 3), h = .5 * Math.sqrt(a * l * (s - l) / s) * (o - s / 2 < 0 ? -1 : 1);
21075
- dc(e, t, Math.max(n, Math.floor(t - o * l / s + h)), Math.min(i, Math.floor(t + (s - o) * l / s + h)), r);
21118
+ mc(e, t, Math.max(n, Math.floor(t - o * l / s + h)), Math.min(i, Math.floor(t + (s - o) * l / s + h)), r);
21076
21119
  }
21077
21120
  var c = e[t], u = n, f = i;
21078
- for (pc(e, n, t), r(e[i], c) > 0 && pc(e, n, i); u < f; ) {
21079
- for (pc(e, u, f), u++, f--; r(e[u], c) < 0; ) u++;
21121
+ for (yc(e, n, t), r(e[i], c) > 0 && yc(e, n, i); u < f; ) {
21122
+ for (yc(e, u, f), u++, f--; r(e[u], c) < 0; ) u++;
21080
21123
  for (;r(e[f], c) > 0; ) f--;
21081
21124
  }
21082
- 0 === r(e[n], c) ? pc(e, n, f) : pc(e, ++f, i), f <= t && (n = f + 1), t <= f && (i = f - 1);
21125
+ 0 === r(e[n], c) ? yc(e, n, f) : yc(e, ++f, i), f <= t && (n = f + 1), t <= f && (i = f - 1);
21083
21126
  }
21084
21127
  }
21085
- function pc(e, t, n) {
21128
+ function yc(e, t, n) {
21086
21129
  var i = e[t];
21087
21130
  e[t] = e[n], e[n] = i;
21088
21131
  }
21089
- function gc(e, t) {
21132
+ function xc(e, t) {
21090
21133
  return e < t ? -1 : e > t ? 1 : 0;
21091
21134
  }
21092
21135
  h();
21093
- class mc {
21136
+ class _c {
21094
21137
  constructor(e = 9) {
21095
21138
  this._maxEntries = Math.max(4, e), this._minEntries = Math.max(2, Math.ceil(.4 * this._maxEntries)),
21096
21139
  this.clear();
@@ -21101,12 +21144,12 @@
21101
21144
  search(e) {
21102
21145
  let t = this.data;
21103
21146
  const n = [];
21104
- if (!Pc(e, t)) return n;
21147
+ if (!kc(e, t)) return n;
21105
21148
  const i = this.toBBox, r = [];
21106
21149
  for (;t; ) {
21107
21150
  for (let s = 0; s < t.children.length; s++) {
21108
21151
  const o = t.children[s], a = t.leaf ? i(o) : o;
21109
- Pc(e, a) && (t.leaf ? n.push(o) : Sc(e, a) ? this._all(o, n) : r.push(o));
21152
+ kc(e, a) && (t.leaf ? n.push(o) : Cc(e, a) ? this._all(o, n) : r.push(o));
21110
21153
  }
21111
21154
  t = r.pop();
21112
21155
  }
@@ -21114,13 +21157,13 @@
21114
21157
  }
21115
21158
  collides(e) {
21116
21159
  let t = this.data;
21117
- if (!Pc(e, t)) return !1;
21160
+ if (!kc(e, t)) return !1;
21118
21161
  const n = [];
21119
21162
  for (;t; ) {
21120
21163
  for (let i = 0; i < t.children.length; i++) {
21121
21164
  const r = t.children[i], s = t.leaf ? this.toBBox(r) : r;
21122
- if (Pc(e, s)) {
21123
- if (t.leaf || Sc(e, s)) return !0;
21165
+ if (kc(e, s)) {
21166
+ if (t.leaf || Cc(e, s)) return !0;
21124
21167
  n.push(r);
21125
21168
  }
21126
21169
  }
@@ -21148,7 +21191,7 @@
21148
21191
  return e && this._insert(e, this.data.height - 1), this;
21149
21192
  }
21150
21193
  clear() {
21151
- return this.data = Ic([]), this;
21194
+ return this.data = Oc([]), this;
21152
21195
  }
21153
21196
  remove(e, t) {
21154
21197
  if (!e) return this;
@@ -21157,10 +21200,10 @@
21157
21200
  let o, a, l;
21158
21201
  for (;n || r.length; ) {
21159
21202
  if (n || (n = r.pop(), a = r[r.length - 1], o = s.pop(), l = !0), n.leaf) {
21160
- const i = yc(e, n.children, t);
21203
+ const i = vc(e, n.children, t);
21161
21204
  if (-1 !== i) return n.children.splice(i, 1), r.push(n), this._condense(r), this;
21162
21205
  }
21163
- l || n.leaf || !Sc(n, i) ? a ? (o++, n = a.children[o], l = !1) : n = null : (r.push(n),
21206
+ l || n.leaf || !Cc(n, i) ? a ? (o++, n = a.children[o], l = !1) : n = null : (r.push(n),
21164
21207
  s.push(o), o = 0, a = n, n = n.children[0]);
21165
21208
  }
21166
21209
  return this;
@@ -21188,26 +21231,26 @@
21188
21231
  _build(e, t, n, i) {
21189
21232
  const r = n - t + 1;
21190
21233
  let s, o = this._maxEntries;
21191
- if (r <= o) return s = Ic(e.slice(t, n + 1)), xc(s, this.toBBox), s;
21234
+ if (r <= o) return s = Oc(e.slice(t, n + 1)), bc(s, this.toBBox), s;
21192
21235
  i || (i = Math.ceil(Math.log(r) / Math.log(o)), o = Math.ceil(r / Math.pow(o, i - 1))),
21193
- s = Ic([]), s.leaf = !1, s.height = i;
21236
+ s = Oc([]), s.leaf = !1, s.height = i;
21194
21237
  const a = Math.ceil(r / o), l = a * Math.ceil(Math.sqrt(o));
21195
- Cc(e, t, n, l, this.compareMinX);
21238
+ Fc(e, t, n, l, this.compareMinX);
21196
21239
  for (let r = t; r <= n; r += l) {
21197
21240
  const t = Math.min(r + l - 1, n);
21198
- Cc(e, r, t, a, this.compareMinY);
21241
+ Fc(e, r, t, a, this.compareMinY);
21199
21242
  for (let n = r; n <= t; n += a) {
21200
21243
  const r = Math.min(n + a - 1, t);
21201
21244
  s.children.push(this._build(e, n, r, i - 1));
21202
21245
  }
21203
21246
  }
21204
- return xc(s, this.toBBox), s;
21247
+ return bc(s, this.toBBox), s;
21205
21248
  }
21206
21249
  _chooseSubtree(e, t, n, i) {
21207
21250
  for (;i.push(t), !t.leaf && i.length - 1 !== n; ) {
21208
21251
  let n, i = 1 / 0, o = 1 / 0;
21209
21252
  for (let a = 0; a < t.children.length; a++) {
21210
- const l = t.children[a], h = Tc(l), c = (r = e, s = l, (Math.max(s.maxX, r.maxX) - Math.min(s.minX, r.minX)) * (Math.max(s.maxY, r.maxY) - Math.min(s.minY, r.minY)) - h);
21253
+ const l = t.children[a], h = Mc(l), c = (r = e, s = l, (Math.max(s.maxX, r.maxX) - Math.min(s.minX, r.minX)) * (Math.max(s.maxY, r.maxY) - Math.min(s.minY, r.minY)) - h);
21211
21254
  c < o ? (o = c, i = h < i ? h : i, n = l) : c === o && h < i && (i = h, n = l);
21212
21255
  }
21213
21256
  t = n || t.children[0];
@@ -21217,97 +21260,97 @@
21217
21260
  }
21218
21261
  _insert(e, t, n) {
21219
21262
  const i = n ? e : this.toBBox(e), r = [], s = this._chooseSubtree(i, this.data, t, r);
21220
- for (s.children.push(e), vc(s, i); t >= 0 && r[t].children.length > this._maxEntries; ) this._split(r, t),
21263
+ for (s.children.push(e), Tc(s, i); t >= 0 && r[t].children.length > this._maxEntries; ) this._split(r, t),
21221
21264
  t--;
21222
21265
  this._adjustParentBBoxes(i, r, t);
21223
21266
  }
21224
21267
  _split(e, t) {
21225
21268
  const n = e[t], i = n.children.length, r = this._minEntries;
21226
21269
  this._chooseSplitAxis(n, r, i);
21227
- const s = this._chooseSplitIndex(n, r, i), o = Ic(n.children.splice(s, n.children.length - s));
21228
- o.height = n.height, o.leaf = n.leaf, xc(n, this.toBBox), xc(o, this.toBBox), t ? e[t - 1].children.push(o) : this._splitRoot(n, o);
21270
+ const s = this._chooseSplitIndex(n, r, i), o = Oc(n.children.splice(s, n.children.length - s));
21271
+ o.height = n.height, o.leaf = n.leaf, bc(n, this.toBBox), bc(o, this.toBBox), t ? e[t - 1].children.push(o) : this._splitRoot(n, o);
21229
21272
  }
21230
21273
  _splitRoot(e, t) {
21231
- this.data = Ic([ e, t ]), this.data.height = e.height + 1, this.data.leaf = !1,
21232
- xc(this.data, this.toBBox);
21274
+ this.data = Oc([ e, t ]), this.data.height = e.height + 1, this.data.leaf = !1,
21275
+ bc(this.data, this.toBBox);
21233
21276
  }
21234
21277
  _chooseSplitIndex(e, t, n) {
21235
21278
  let i, r = 1 / 0, s = 1 / 0;
21236
21279
  for (let o = t; o <= n - t; o++) {
21237
- const t = _c(e, 0, o, this.toBBox), a = _c(e, o, n, this.toBBox), l = Mc(t, a), h = Tc(t) + Tc(a);
21280
+ const t = Ac(e, 0, o, this.toBBox), a = Ac(e, o, n, this.toBBox), l = Ic(t, a), h = Mc(t) + Mc(a);
21238
21281
  l < r ? (r = l, i = o, s = h < s ? h : s) : l === r && h < s && (s = h, i = o);
21239
21282
  }
21240
21283
  return i || n - t;
21241
21284
  }
21242
21285
  _chooseSplitAxis(e, t, n) {
21243
- const i = e.leaf ? this.compareMinX : bc, r = e.leaf ? this.compareMinY : Ac;
21286
+ const i = e.leaf ? this.compareMinX : wc, r = e.leaf ? this.compareMinY : Sc;
21244
21287
  this._allDistMargin(e, t, n, i) < this._allDistMargin(e, t, n, r) && e.children.sort(i);
21245
21288
  }
21246
21289
  _allDistMargin(e, t, n, i) {
21247
21290
  e.children.sort(i);
21248
- const r = this.toBBox, s = _c(e, 0, t, r), o = _c(e, n - t, n, r);
21249
- let a = wc(s) + wc(o);
21291
+ const r = this.toBBox, s = Ac(e, 0, t, r), o = Ac(e, n - t, n, r);
21292
+ let a = Pc(s) + Pc(o);
21250
21293
  for (let i = t; i < n - t; i++) {
21251
21294
  const t = e.children[i];
21252
- vc(s, e.leaf ? r(t) : t), a += wc(s);
21295
+ Tc(s, e.leaf ? r(t) : t), a += Pc(s);
21253
21296
  }
21254
21297
  for (let i = n - t - 1; i >= t; i--) {
21255
21298
  const t = e.children[i];
21256
- vc(o, e.leaf ? r(t) : t), a += wc(o);
21299
+ Tc(o, e.leaf ? r(t) : t), a += Pc(o);
21257
21300
  }
21258
21301
  return a;
21259
21302
  }
21260
21303
  _adjustParentBBoxes(e, t, n) {
21261
- for (let i = n; i >= 0; i--) vc(t[i], e);
21304
+ for (let i = n; i >= 0; i--) Tc(t[i], e);
21262
21305
  }
21263
21306
  _condense(e) {
21264
21307
  for (let t, n = e.length - 1; n >= 0; n--) 0 === e[n].children.length ? n > 0 ? (t = e[n - 1].children,
21265
- t.splice(t.indexOf(e[n]), 1)) : this.clear() : xc(e[n], this.toBBox);
21308
+ t.splice(t.indexOf(e[n]), 1)) : this.clear() : bc(e[n], this.toBBox);
21266
21309
  }
21267
21310
  }
21268
- function yc(e, t, n) {
21311
+ function vc(e, t, n) {
21269
21312
  if (!n) return t.indexOf(e);
21270
21313
  for (let i = 0; i < t.length; i++) if (n(e, t[i])) return i;
21271
21314
  return -1;
21272
21315
  }
21273
- function xc(e, t) {
21274
- _c(e, 0, e.children.length, t, e);
21316
+ function bc(e, t) {
21317
+ Ac(e, 0, e.children.length, t, e);
21275
21318
  }
21276
- function _c(e, t, n, i, r) {
21277
- r || (r = Ic(null)), r.minX = 1 / 0, r.minY = 1 / 0, r.maxX = -1 / 0, r.maxY = -1 / 0;
21319
+ function Ac(e, t, n, i, r) {
21320
+ r || (r = Oc(null)), r.minX = 1 / 0, r.minY = 1 / 0, r.maxX = -1 / 0, r.maxY = -1 / 0;
21278
21321
  for (let s = t; s < n; s++) {
21279
21322
  const t = e.children[s];
21280
- vc(r, e.leaf ? i(t) : t);
21323
+ Tc(r, e.leaf ? i(t) : t);
21281
21324
  }
21282
21325
  return r;
21283
21326
  }
21284
- function vc(e, t) {
21327
+ function Tc(e, t) {
21285
21328
  return e.minX = Math.min(e.minX, t.minX), e.minY = Math.min(e.minY, t.minY), e.maxX = Math.max(e.maxX, t.maxX),
21286
21329
  e.maxY = Math.max(e.maxY, t.maxY), e;
21287
21330
  }
21288
- function bc(e, t) {
21331
+ function wc(e, t) {
21289
21332
  return e.minX - t.minX;
21290
21333
  }
21291
- function Ac(e, t) {
21334
+ function Sc(e, t) {
21292
21335
  return e.minY - t.minY;
21293
21336
  }
21294
- function Tc(e) {
21337
+ function Mc(e) {
21295
21338
  return (e.maxX - e.minX) * (e.maxY - e.minY);
21296
21339
  }
21297
- function wc(e) {
21340
+ function Pc(e) {
21298
21341
  return e.maxX - e.minX + (e.maxY - e.minY);
21299
21342
  }
21300
- function Mc(e, t) {
21343
+ function Ic(e, t) {
21301
21344
  const n = Math.max(e.minX, t.minX), i = Math.max(e.minY, t.minY), r = Math.min(e.maxX, t.maxX), s = Math.min(e.maxY, t.maxY);
21302
21345
  return Math.max(0, r - n) * Math.max(0, s - i);
21303
21346
  }
21304
- function Sc(e, t) {
21347
+ function Cc(e, t) {
21305
21348
  return e.minX <= t.minX && e.minY <= t.minY && t.maxX <= e.maxX && t.maxY <= e.maxY;
21306
21349
  }
21307
- function Pc(e, t) {
21350
+ function kc(e, t) {
21308
21351
  return t.minX <= e.maxX && t.minY <= e.maxY && t.maxX >= e.minX && t.maxY >= e.minY;
21309
21352
  }
21310
- function Ic(e) {
21353
+ function Oc(e) {
21311
21354
  return {
21312
21355
  children: e,
21313
21356
  height: 1,
@@ -21318,16 +21361,16 @@
21318
21361
  maxY: -1 / 0
21319
21362
  };
21320
21363
  }
21321
- function Cc(e, t, n, i, r) {
21364
+ function Fc(e, t, n, i, r) {
21322
21365
  const s = [ t, n ];
21323
21366
  for (;s.length; ) {
21324
21367
  if ((n = s.pop()) - (t = s.pop()) <= i) continue;
21325
21368
  const o = t + Math.ceil((n - t) / i / 2) * i;
21326
- fc(e, o, t, n, r), s.push(t, o, o, n);
21369
+ gc(e, o, t, n, r), s.push(t, o, o, n);
21327
21370
  }
21328
21371
  }
21329
- class kc {
21330
- constructor(e = [], t = Oc) {
21372
+ class Rc {
21373
+ constructor(e = [], t = Ec) {
21331
21374
  if (this.data = e, this.length = this.data.length, this.compare = t, this.length > 0) for (let e = (this.length >> 1) - 1; e >= 0; e--) this._down(e);
21332
21375
  }
21333
21376
  push(e) {
@@ -21361,12 +21404,12 @@
21361
21404
  t[e] = r;
21362
21405
  }
21363
21406
  }
21364
- function Oc(e, t) {
21407
+ function Ec(e, t) {
21365
21408
  return e < t ? -1 : e > t ? 1 : 0;
21366
21409
  }
21367
- var Fc = {
21410
+ var Dc = {
21368
21411
  exports: {}
21369
- }, Rc = function(e, t, n, i) {
21412
+ }, Lc = function(e, t, n, i) {
21370
21413
  var r = e[0], s = e[1], o = !1;
21371
21414
  void 0 === n && (n = 0), void 0 === i && (i = t.length);
21372
21415
  for (var a = (i - n) / 2, l = 0, h = a - 1; l < a; h = l++) {
@@ -21374,7 +21417,7 @@
21374
21417
  u > s != d > s && r < (f - c) * (s - u) / (d - u) + c && (o = !o);
21375
21418
  }
21376
21419
  return o;
21377
- }, Ec = function(e, t, n, i) {
21420
+ }, Hc = function(e, t, n, i) {
21378
21421
  var r = e[0], s = e[1], o = !1;
21379
21422
  void 0 === n && (n = 0), void 0 === i && (i = t.length);
21380
21423
  for (var a = i - n, l = 0, h = a - 1; l < a; h = l++) {
@@ -21383,13 +21426,13 @@
21383
21426
  }
21384
21427
  return o;
21385
21428
  };
21386
- Fc.exports = function(e, t, n, i) {
21387
- return t.length > 0 && Array.isArray(t[0]) ? Ec(e, t, n, i) : Rc(e, t, n, i);
21429
+ Dc.exports = function(e, t, n, i) {
21430
+ return t.length > 0 && Array.isArray(t[0]) ? Hc(e, t, n, i) : Lc(e, t, n, i);
21388
21431
  };
21389
- var Dc = Fc.exports.nested = Ec;
21390
- Fc.exports.flat = Rc;
21391
- const Lc = 11102230246251565e-32, Hc = 134217729, Nc = (3 + 8 * Lc) * Lc;
21392
- function zc(e, t, n, i, r) {
21432
+ var Nc = Dc.exports.nested = Hc;
21433
+ Dc.exports.flat = Lc;
21434
+ const zc = 11102230246251565e-32, Vc = 134217729, Uc = (3 + 8 * zc) * zc;
21435
+ function Bc(e, t, n, i, r) {
21393
21436
  let s, o, a, l, h = t[0], c = i[0], u = 0, f = 0;
21394
21437
  c > h == c > -h ? (s = h, h = t[++u]) : (s = c, c = i[++f]);
21395
21438
  let d = 0;
@@ -21403,57 +21446,57 @@
21403
21446
  0 !== a && (r[d++] = a);
21404
21447
  return 0 === s && 0 !== d || (r[d++] = s), d;
21405
21448
  }
21406
- function Vc(e) {
21449
+ function Gc(e) {
21407
21450
  return new Float64Array(e);
21408
21451
  }
21409
- const Uc = 33306690738754716e-32, Bc = 22204460492503146e-32, Gc = 11093356479670487e-47, jc = Vc(4), Wc = Vc(8), Xc = Vc(12), Yc = Vc(16), Zc = Vc(4);
21410
- function qc(e, t, n, i, r, s) {
21452
+ const jc = 33306690738754716e-32, Wc = 22204460492503146e-32, Xc = 11093356479670487e-47, Yc = Gc(4), Zc = Gc(8), qc = Gc(12), $c = Gc(16), Jc = Gc(4);
21453
+ function Kc(e, t, n, i, r, s) {
21411
21454
  const o = (t - s) * (n - r), a = (e - r) * (i - s), l = o - a;
21412
21455
  if (0 === o || 0 === a || o > 0 != a > 0) return l;
21413
21456
  const h = Math.abs(o + a);
21414
- return Math.abs(l) >= Uc * h ? l : -function(e, t, n, i, r, s, o) {
21457
+ return Math.abs(l) >= jc * h ? l : -function(e, t, n, i, r, s, o) {
21415
21458
  let a, l, h, c, u, f, d, p, g, m, y, x, _, v, b, A, T, w;
21416
- const M = e - r, S = n - r, P = t - s, I = i - s;
21417
- v = M * I, f = Hc * M, d = f - (f - M), p = M - d, f = Hc * I, g = f - (f - I),
21418
- m = I - g, b = p * m - (v - d * g - p * g - d * m), A = P * S, f = Hc * P, d = f - (f - P),
21419
- p = P - d, f = Hc * S, g = f - (f - S), m = S - g, T = p * m - (A - d * g - p * g - d * m),
21420
- y = b - T, u = b - y, jc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21421
- y = _ - A, u = _ - y, jc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, jc[2] = x - (w - u) + (y - u),
21422
- jc[3] = w;
21459
+ const S = e - r, M = n - r, P = t - s, I = i - s;
21460
+ v = S * I, f = Vc * S, d = f - (f - S), p = S - d, f = Vc * I, g = f - (f - I),
21461
+ m = I - g, b = p * m - (v - d * g - p * g - d * m), A = P * M, f = Vc * P, d = f - (f - P),
21462
+ p = P - d, f = Vc * M, g = f - (f - M), m = M - g, T = p * m - (A - d * g - p * g - d * m),
21463
+ y = b - T, u = b - y, Yc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21464
+ y = _ - A, u = _ - y, Yc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Yc[2] = x - (w - u) + (y - u),
21465
+ Yc[3] = w;
21423
21466
  let C = function(e, t) {
21424
21467
  let n = t[0];
21425
21468
  for (let i = 1; i < e; i++) n += t[i];
21426
21469
  return n;
21427
- }(4, jc), k = Bc * o;
21470
+ }(4, Yc), k = Wc * o;
21428
21471
  if (C >= k || -C >= k) return C;
21429
- if (u = e - M, a = e - (M + u) + (u - r), u = n - S, h = n - (S + u) + (u - r),
21472
+ if (u = e - S, a = e - (S + u) + (u - r), u = n - M, h = n - (M + u) + (u - r),
21430
21473
  u = t - P, l = t - (P + u) + (u - s), u = i - I, c = i - (I + u) + (u - s), 0 === a && 0 === l && 0 === h && 0 === c) return C;
21431
- if (k = Gc * o + Nc * Math.abs(C), C += M * c + I * a - (P * h + S * l), C >= k || -C >= k) return C;
21432
- v = a * I, f = Hc * a, d = f - (f - a), p = a - d, f = Hc * I, g = f - (f - I),
21433
- m = I - g, b = p * m - (v - d * g - p * g - d * m), A = l * S, f = Hc * l, d = f - (f - l),
21434
- p = l - d, f = Hc * S, g = f - (f - S), m = S - g, T = p * m - (A - d * g - p * g - d * m),
21435
- y = b - T, u = b - y, Zc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21436
- y = _ - A, u = _ - y, Zc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Zc[2] = x - (w - u) + (y - u),
21437
- Zc[3] = w;
21438
- const O = zc(4, jc, 4, Zc, Wc);
21439
- v = M * c, f = Hc * M, d = f - (f - M), p = M - d, f = Hc * c, g = f - (f - c),
21440
- m = c - g, b = p * m - (v - d * g - p * g - d * m), A = P * h, f = Hc * P, d = f - (f - P),
21441
- p = P - d, f = Hc * h, g = f - (f - h), m = h - g, T = p * m - (A - d * g - p * g - d * m),
21442
- y = b - T, u = b - y, Zc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21443
- y = _ - A, u = _ - y, Zc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Zc[2] = x - (w - u) + (y - u),
21444
- Zc[3] = w;
21445
- const F = zc(O, Wc, 4, Zc, Xc);
21446
- v = a * c, f = Hc * a, d = f - (f - a), p = a - d, f = Hc * c, g = f - (f - c),
21447
- m = c - g, b = p * m - (v - d * g - p * g - d * m), A = l * h, f = Hc * l, d = f - (f - l),
21448
- p = l - d, f = Hc * h, g = f - (f - h), m = h - g, T = p * m - (A - d * g - p * g - d * m),
21449
- y = b - T, u = b - y, Zc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21450
- y = _ - A, u = _ - y, Zc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Zc[2] = x - (w - u) + (y - u),
21451
- Zc[3] = w;
21452
- const R = zc(F, Xc, 4, Zc, Yc);
21453
- return Yc[R - 1];
21474
+ if (k = Xc * o + Uc * Math.abs(C), C += S * c + I * a - (P * h + M * l), C >= k || -C >= k) return C;
21475
+ v = a * I, f = Vc * a, d = f - (f - a), p = a - d, f = Vc * I, g = f - (f - I),
21476
+ m = I - g, b = p * m - (v - d * g - p * g - d * m), A = l * M, f = Vc * l, d = f - (f - l),
21477
+ p = l - d, f = Vc * M, g = f - (f - M), m = M - g, T = p * m - (A - d * g - p * g - d * m),
21478
+ y = b - T, u = b - y, Jc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21479
+ y = _ - A, u = _ - y, Jc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Jc[2] = x - (w - u) + (y - u),
21480
+ Jc[3] = w;
21481
+ const O = Bc(4, Yc, 4, Jc, Zc);
21482
+ v = S * c, f = Vc * S, d = f - (f - S), p = S - d, f = Vc * c, g = f - (f - c),
21483
+ m = c - g, b = p * m - (v - d * g - p * g - d * m), A = P * h, f = Vc * P, d = f - (f - P),
21484
+ p = P - d, f = Vc * h, g = f - (f - h), m = h - g, T = p * m - (A - d * g - p * g - d * m),
21485
+ y = b - T, u = b - y, Jc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21486
+ y = _ - A, u = _ - y, Jc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Jc[2] = x - (w - u) + (y - u),
21487
+ Jc[3] = w;
21488
+ const F = Bc(O, Zc, 4, Jc, qc);
21489
+ v = a * c, f = Vc * a, d = f - (f - a), p = a - d, f = Vc * c, g = f - (f - c),
21490
+ m = c - g, b = p * m - (v - d * g - p * g - d * m), A = l * h, f = Vc * l, d = f - (f - l),
21491
+ p = l - d, f = Vc * h, g = f - (f - h), m = h - g, T = p * m - (A - d * g - p * g - d * m),
21492
+ y = b - T, u = b - y, Jc[0] = b - (y + u) + (u - T), x = v + y, u = x - v, _ = v - (x - u) + (y - u),
21493
+ y = _ - A, u = _ - y, Jc[1] = _ - (y + u) + (u - A), w = x + y, u = w - x, Jc[2] = x - (w - u) + (y - u),
21494
+ Jc[3] = w;
21495
+ const R = Bc(F, qc, 4, Jc, $c);
21496
+ return $c[R - 1];
21454
21497
  }(e, t, n, i, r, s, h);
21455
21498
  }
21456
- function $c(e, t, n) {
21499
+ function Qc(e, t, n) {
21457
21500
  t = Math.max(0, void 0 === t ? 2 : t), n = n || 0;
21458
21501
  var i = function(e) {
21459
21502
  for (var t = e[0], n = e[0], i = e[0], r = e[0], s = 0; s < e.length; s++) {
@@ -21461,20 +21504,20 @@
21461
21504
  o[0] < t[0] && (t = o), o[0] > i[0] && (i = o), o[1] < n[1] && (n = o), o[1] > r[1] && (r = o);
21462
21505
  }
21463
21506
  var a = [ t, n, i, r ], l = a.slice();
21464
- for (s = 0; s < e.length; s++) Dc(e[s], a) || l.push(e[s]);
21507
+ for (s = 0; s < e.length; s++) Nc(e[s], a) || l.push(e[s]);
21465
21508
  return function(e) {
21466
- e.sort(lu);
21509
+ e.sort(uu);
21467
21510
  for (var t = [], n = 0; n < e.length; n++) {
21468
- for (;t.length >= 2 && nu(t[t.length - 2], t[t.length - 1], e[n]) <= 0; ) t.pop();
21511
+ for (;t.length >= 2 && su(t[t.length - 2], t[t.length - 1], e[n]) <= 0; ) t.pop();
21469
21512
  t.push(e[n]);
21470
21513
  }
21471
21514
  for (var i = [], r = e.length - 1; r >= 0; r--) {
21472
- for (;i.length >= 2 && nu(i[i.length - 2], i[i.length - 1], e[r]) <= 0; ) i.pop();
21515
+ for (;i.length >= 2 && su(i[i.length - 2], i[i.length - 1], e[r]) <= 0; ) i.pop();
21473
21516
  i.push(e[r]);
21474
21517
  }
21475
21518
  return i.pop(), t.pop(), t.concat(i);
21476
21519
  }(l);
21477
- }(e), r = new mc(16);
21520
+ }(e), r = new _c(16);
21478
21521
  r.toBBox = function(e) {
21479
21522
  return {
21480
21523
  minX: e[0],
@@ -21489,16 +21532,16 @@
21489
21532
  }, r.load(e);
21490
21533
  for (var s, o = [], a = 0; a < i.length; a++) {
21491
21534
  var l = i[a];
21492
- r.remove(l), s = ru(l, s), o.push(s);
21535
+ r.remove(l), s = au(l, s), o.push(s);
21493
21536
  }
21494
- var h = new mc(16);
21495
- for (a = 0; a < o.length; a++) h.insert(iu(o[a]));
21537
+ var h = new _c(16);
21538
+ for (a = 0; a < o.length; a++) h.insert(ou(o[a]));
21496
21539
  for (var c = t * t, u = n * n; o.length; ) {
21497
- var f = o.shift(), d = f.p, p = f.next.p, g = su(d, p);
21540
+ var f = o.shift(), d = f.p, p = f.next.p, g = lu(d, p);
21498
21541
  if (!(g < u)) {
21499
21542
  var m = g / c;
21500
- (l = Jc(r, f.prev.p, d, p, f.next.next.p, m, h)) && Math.min(su(l, d), su(l, p)) <= m && (o.push(f),
21501
- o.push(ru(l, f)), r.remove(l), h.remove(f), h.insert(iu(f)), h.insert(iu(f.next)));
21543
+ (l = eu(r, f.prev.p, d, p, f.next.next.p, m, h)) && Math.min(lu(l, d), lu(l, p)) <= m && (o.push(f),
21544
+ o.push(au(l, f)), r.remove(l), h.remove(f), h.insert(ou(f)), h.insert(ou(f.next)));
21502
21545
  }
21503
21546
  }
21504
21547
  f = s;
@@ -21508,58 +21551,58 @@
21508
21551
  } while (f !== s);
21509
21552
  return y.push(f.p), y;
21510
21553
  }
21511
- function Jc(e, t, n, i, r, s, o) {
21512
- for (var a = new kc([], Kc), l = e.data; l; ) {
21554
+ function eu(e, t, n, i, r, s, o) {
21555
+ for (var a = new Rc([], tu), l = e.data; l; ) {
21513
21556
  for (var h = 0; h < l.children.length; h++) {
21514
- var c = l.children[h], u = l.leaf ? ou(c, n, i) : Qc(n, i, c);
21557
+ var c = l.children[h], u = l.leaf ? hu(c, n, i) : nu(n, i, c);
21515
21558
  u > s || a.push({
21516
21559
  node: c,
21517
21560
  dist: u
21518
21561
  });
21519
21562
  }
21520
21563
  for (;a.length && !a.peek().node.children; ) {
21521
- var f = a.pop(), d = f.node, p = ou(d, t, n), g = ou(d, i, r);
21522
- if (f.dist < p && f.dist < g && tu(n, d, o) && tu(i, d, o)) return d;
21564
+ var f = a.pop(), d = f.node, p = hu(d, t, n), g = hu(d, i, r);
21565
+ if (f.dist < p && f.dist < g && ru(n, d, o) && ru(i, d, o)) return d;
21523
21566
  }
21524
21567
  (l = a.pop()) && (l = l.node);
21525
21568
  }
21526
21569
  return null;
21527
21570
  }
21528
- function Kc(e, t) {
21571
+ function tu(e, t) {
21529
21572
  return e.dist - t.dist;
21530
21573
  }
21531
- function Qc(e, t, n) {
21532
- if (eu(e, n) || eu(t, n)) return 0;
21533
- var i = au(e[0], e[1], t[0], t[1], n.minX, n.minY, n.maxX, n.minY);
21574
+ function nu(e, t, n) {
21575
+ if (iu(e, n) || iu(t, n)) return 0;
21576
+ var i = cu(e[0], e[1], t[0], t[1], n.minX, n.minY, n.maxX, n.minY);
21534
21577
  if (0 === i) return 0;
21535
- var r = au(e[0], e[1], t[0], t[1], n.minX, n.minY, n.minX, n.maxY);
21578
+ var r = cu(e[0], e[1], t[0], t[1], n.minX, n.minY, n.minX, n.maxY);
21536
21579
  if (0 === r) return 0;
21537
- var s = au(e[0], e[1], t[0], t[1], n.maxX, n.minY, n.maxX, n.maxY);
21580
+ var s = cu(e[0], e[1], t[0], t[1], n.maxX, n.minY, n.maxX, n.maxY);
21538
21581
  if (0 === s) return 0;
21539
- var o = au(e[0], e[1], t[0], t[1], n.minX, n.maxY, n.maxX, n.maxY);
21582
+ var o = cu(e[0], e[1], t[0], t[1], n.minX, n.maxY, n.maxX, n.maxY);
21540
21583
  return 0 === o ? 0 : Math.min(i, r, s, o);
21541
21584
  }
21542
- function eu(e, t) {
21585
+ function iu(e, t) {
21543
21586
  return e[0] >= t.minX && e[0] <= t.maxX && e[1] >= t.minY && e[1] <= t.maxY;
21544
21587
  }
21545
- function tu(e, t, n) {
21588
+ function ru(e, t, n) {
21546
21589
  for (var i, r, s, o, a = Math.min(e[0], t[0]), l = Math.min(e[1], t[1]), h = Math.max(e[0], t[0]), c = Math.max(e[1], t[1]), u = n.search({
21547
21590
  minX: a,
21548
21591
  minY: l,
21549
21592
  maxX: h,
21550
21593
  maxY: c
21551
- }), f = 0; f < u.length; f++) if (i = u[f].p, r = u[f].next.p, s = e, i !== (o = t) && r !== s && nu(i, r, s) > 0 != nu(i, r, o) > 0 && nu(s, o, i) > 0 != nu(s, o, r) > 0) return !1;
21594
+ }), f = 0; f < u.length; f++) if (i = u[f].p, r = u[f].next.p, s = e, i !== (o = t) && r !== s && su(i, r, s) > 0 != su(i, r, o) > 0 && su(s, o, i) > 0 != su(s, o, r) > 0) return !1;
21552
21595
  return !0;
21553
21596
  }
21554
- function nu(e, t, n) {
21555
- return qc(e[0], e[1], t[0], t[1], n[0], n[1]);
21597
+ function su(e, t, n) {
21598
+ return Kc(e[0], e[1], t[0], t[1], n[0], n[1]);
21556
21599
  }
21557
- function iu(e) {
21600
+ function ou(e) {
21558
21601
  var t = e.p, n = e.next.p;
21559
21602
  return e.minX = Math.min(t[0], n[0]), e.minY = Math.min(t[1], n[1]), e.maxX = Math.max(t[0], n[0]),
21560
21603
  e.maxY = Math.max(t[1], n[1]), e;
21561
21604
  }
21562
- function ru(e, t) {
21605
+ function au(e, t) {
21563
21606
  var n = {
21564
21607
  p: e,
21565
21608
  prev: null,
@@ -21572,11 +21615,11 @@
21572
21615
  return t ? (n.next = t.next, n.prev = t, t.next.prev = n, t.next = n) : (n.prev = n,
21573
21616
  n.next = n), n;
21574
21617
  }
21575
- function su(e, t) {
21618
+ function lu(e, t) {
21576
21619
  var n = e[0] - t[0], i = e[1] - t[1];
21577
21620
  return n * n + i * i;
21578
21621
  }
21579
- function ou(e, t, n) {
21622
+ function hu(e, t, n) {
21580
21623
  var i = t[0], r = t[1], s = n[0] - i, o = n[1] - r;
21581
21624
  if (0 !== s || 0 !== o) {
21582
21625
  var a = ((e[0] - i) * s + (e[1] - r) * o) / (s * s + o * o);
@@ -21584,25 +21627,25 @@
21584
21627
  }
21585
21628
  return (s = e[0] - i) * s + (o = e[1] - r) * o;
21586
21629
  }
21587
- function au(e, t, n, i, r, s, o, a) {
21588
- var l, h, c, u, f = n - e, d = i - t, p = o - r, g = a - s, m = e - r, y = t - s, x = f * f + d * d, _ = f * p + d * g, v = p * p + g * g, b = f * m + d * y, A = p * m + g * y, T = x * v - _ * _, w = T, M = T;
21589
- 0 === T ? (h = 0, w = 1, u = A, M = v) : (u = x * A - _ * b, (h = _ * A - v * b) < 0 ? (h = 0,
21590
- u = A, M = v) : h > w && (h = w, u = A + _, M = v)), u < 0 ? (u = 0, -b < 0 ? h = 0 : -b > x ? h = w : (h = -b,
21591
- w = x)) : u > M && (u = M, -b + _ < 0 ? h = 0 : -b + _ > x ? h = w : (h = -b + _,
21630
+ function cu(e, t, n, i, r, s, o, a) {
21631
+ var l, h, c, u, f = n - e, d = i - t, p = o - r, g = a - s, m = e - r, y = t - s, x = f * f + d * d, _ = f * p + d * g, v = p * p + g * g, b = f * m + d * y, A = p * m + g * y, T = x * v - _ * _, w = T, S = T;
21632
+ 0 === T ? (h = 0, w = 1, u = A, S = v) : (u = x * A - _ * b, (h = _ * A - v * b) < 0 ? (h = 0,
21633
+ u = A, S = v) : h > w && (h = w, u = A + _, S = v)), u < 0 ? (u = 0, -b < 0 ? h = 0 : -b > x ? h = w : (h = -b,
21634
+ w = x)) : u > S && (u = S, -b + _ < 0 ? h = 0 : -b + _ > x ? h = w : (h = -b + _,
21592
21635
  w = x));
21593
- var S = (1 - (c = 0 === u ? 0 : u / M)) * r + c * o - ((1 - (l = 0 === h ? 0 : h / w)) * e + l * n), P = (1 - c) * s + c * a - ((1 - l) * t + l * i);
21594
- return S * S + P * P;
21636
+ var M = (1 - (c = 0 === u ? 0 : u / S)) * r + c * o - ((1 - (l = 0 === h ? 0 : h / w)) * e + l * n), P = (1 - c) * s + c * a - ((1 - l) * t + l * i);
21637
+ return M * M + P * P;
21595
21638
  }
21596
- function lu(e, t) {
21639
+ function uu(e, t) {
21597
21640
  return e[0] === t[0] ? e[1] - t[1] : e[0] - t[0];
21598
21641
  }
21599
- const {PackUtil: hu} = h();
21600
- class cu {
21642
+ const {PackUtil: fu} = h();
21643
+ class du {
21601
21644
  constructor(e, t) {
21602
21645
  this.x = e, this.y = t;
21603
21646
  }
21604
21647
  clone() {
21605
- return new cu(this.x, this.y);
21648
+ return new du(this.x, this.y);
21606
21649
  }
21607
21650
  normalize() {
21608
21651
  const e = this.length();
@@ -21615,7 +21658,7 @@
21615
21658
  return Math.sqrt(this.x * this.x + this.y * this.y);
21616
21659
  }
21617
21660
  diff(e) {
21618
- return new cu(this.x - e.x, this.y - e.y);
21661
+ return new du(this.x - e.x, this.y - e.y);
21619
21662
  }
21620
21663
  distance(e) {
21621
21664
  const t = this.x - e.x, n = this.y - e.y;
@@ -21628,48 +21671,48 @@
21628
21671
  return this.x === e.x && this.y === e.y;
21629
21672
  }
21630
21673
  orthogonal() {
21631
- return new cu(this.y, -this.x);
21674
+ return new du(this.y, -this.x);
21632
21675
  }
21633
21676
  }
21634
- function uu(e, t, n, i) {
21677
+ function pu(e, t, n, i) {
21635
21678
  const r = t.x * i.y - t.y * i.x, s = n.x - e.x, o = n.y - e.y, a = (s * i.y - o * i.x) / r;
21636
- return new cu(e.x + a * t.x, e.y + a * t.y);
21679
+ return new du(e.x + a * t.x, e.y + a * t.y);
21637
21680
  }
21638
- const fu = [], du = [];
21639
- function pu(e) {
21681
+ const gu = [], mu = [];
21682
+ function yu(e) {
21640
21683
  if (Ee(e[0] && e[0].x)) {
21641
21684
  const t = [];
21642
21685
  let n = 0;
21643
- for (let i = 0; i < e.length; i++) du[n] ? (du[n][0] = e[i].x, du[n][1] = e[i].y) : du[n] = [ e[i].x, e[i].y ],
21644
- t.push(du[n]), n++;
21686
+ for (let i = 0; i < e.length; i++) mu[n] ? (mu[n][0] = e[i].x, mu[n][1] = e[i].y) : mu[n] = [ e[i].x, e[i].y ],
21687
+ t.push(mu[n]), n++;
21645
21688
  e = t;
21646
21689
  }
21647
21690
  try {
21648
- const t = $c(e, 1 / 0);
21691
+ const t = Qc(e, 1 / 0);
21649
21692
  let n = [ 1 / 0, 1 / 0 ], i = [ -1 / 0, -1 / 0 ];
21650
21693
  for (let e = 0; e < t.length; e++) t[e][0] < n[0] && (n[0] = t[e][0]), t[e][0] > i[0] && (i[0] = t[e][0]),
21651
21694
  t[e][1] < n[1] && (n[1] = t[e][1]), t[e][1] > i[1] && (i[1] = t[e][1]);
21652
21695
  const r = [];
21653
21696
  let s = [], o = 0;
21654
- for (let e = 0; e < t.length; e++) e === t.length - 1 && t[e][0] === t[0][0] && t[e][1] === t[0][1] || (Xl(r, t[e]),
21655
- fu[o] ? (fu[o].x = r[0], fu[o].y = r[1]) : fu[o] = new cu(r[0], r[1]), s.push(fu[o]),
21697
+ for (let e = 0; e < t.length; e++) e === t.length - 1 && t[e][0] === t[0][0] && t[e][1] === t[0][1] || (ql(r, t[e]),
21698
+ gu[o] ? (gu[o].x = r[0], gu[o].y = r[1]) : gu[o] = new du(r[0], r[1]), s.push(gu[o]),
21656
21699
  o++);
21657
- hu.calculateSignedArea(s) < 0 && (s = s.reverse());
21700
+ fu.calculateSignedArea(s) < 0 && (s = s.reverse());
21658
21701
  const a = function(e) {
21659
21702
  let t, n = Number.MAX_VALUE;
21660
21703
  const i = function(e, i, r, s, o, a, l, h) {
21661
- var c = uu(e, i, o, a), u = uu(r, s, o, a), f = uu(l, h, e, i), d = uu(l, h, r, s), p = c.distance(u) * c.distance(f);
21704
+ var c = pu(e, i, o, a), u = pu(r, s, o, a), f = pu(l, h, e, i), d = pu(l, h, r, s), p = c.distance(u) * c.distance(f);
21662
21705
  0 !== p && p < n && (t = [ c, f, d, u ], n = p);
21663
21706
  };
21664
21707
  var r = [];
21665
21708
  for (let t = 0; t < e.length; t++) r.push(e[(t + 1) % e.length].diff(e[t])), r[t].normalize();
21666
- var s, o, a, l, h = new cu(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY), c = new cu(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
21709
+ var s, o, a, l, h = new du(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY), c = new du(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
21667
21710
  for (let t = 0; t < e.length; t++) {
21668
21711
  var u = e[t];
21669
21712
  u.x < h.x && (h.x = u.x, s = t), u.x > c.x && (c.x = u.x, o = t), u.y < h.y && (h.y = u.y,
21670
21713
  l = t), u.y > c.y && (c.y = u.y, a = t);
21671
21714
  }
21672
- var f = new cu(0, -1), d = new cu(0, 1), p = new cu(-1, 0), g = new cu(1, 0);
21715
+ var f = new du(0, -1), d = new du(0, 1), p = new du(-1, 0), g = new du(1, 0);
21673
21716
  for (let t = 0; t < e.length; t++) {
21674
21717
  var m = [ Math.acos(f.dot(r[s])), Math.acos(d.dot(r[o])), Math.acos(p.dot(r[a])), Math.acos(g.dot(r[l])) ];
21675
21718
  switch (m.indexOf(Math.min.apply(Math, m))) {
@@ -21703,10 +21746,10 @@
21703
21746
  return null;
21704
21747
  }
21705
21748
  }
21706
- const {DEFAULT_TEX_WIDTH: gu} = h();
21707
- class mu extends ln {
21749
+ const {DEFAULT_TEX_WIDTH: xu} = h();
21750
+ class _u extends ln {
21708
21751
  static fromJSON(e) {
21709
- return Ml(e, "ExtrudePolygonLayer", mu);
21752
+ return Il(e, "ExtrudePolygonLayer", _u);
21710
21753
  }
21711
21754
  getPolygonOffsetCount() {
21712
21755
  return 0;
@@ -21738,11 +21781,11 @@
21738
21781
  return n && n.updateDataConfig(e, t), this;
21739
21782
  }
21740
21783
  }
21741
- mu.registerJSONType("ExtrudePolygonLayer"), mu.mergeOptions({
21784
+ _u.registerJSONType("ExtrudePolygonLayer"), _u.mergeOptions({
21742
21785
  cullFace: !1,
21743
21786
  castShadow: !0
21744
21787
  });
21745
- const yu = {
21788
+ const vu = {
21746
21789
  polygonFill: {
21747
21790
  type: "identity",
21748
21791
  default: [ 1, 1, 1, 1 ],
@@ -21763,10 +21806,10 @@
21763
21806
  default: [ 1, 1, 1, 1 ],
21764
21807
  property: "_symbol_bottomPolygonFill"
21765
21808
  }
21766
- }, xu = {
21809
+ }, bu = {
21767
21810
  defaultAltitude: 20
21768
- }, _u = e => 1 === e.properties.top;
21769
- mu.registerRenderer("gl", class extends Rl {
21811
+ }, Au = e => 1 === e.properties.top;
21812
+ _u.registerRenderer("gl", class extends Ll {
21770
21813
  constructor(...e) {
21771
21814
  super(...e), this.GeometryTypes = [ r.Polygon, r.MultiPolygon ];
21772
21815
  }
@@ -21803,8 +21846,8 @@
21803
21846
  }
21804
21847
  createPainter() {
21805
21848
  const e = ln.get3DPainterClass("lit");
21806
- this.painterSymbol = Fe({}, yu), this.sidePainterSymbol = Fe({}, yu), this._defineSymbolBloom(this.painterSymbol, e.getBloomSymbol());
21807
- const t = this.layer, n = Fe({}, xu, t.options.dataConfig || {});
21849
+ this.painterSymbol = Fe({}, vu), this.sidePainterSymbol = Fe({}, vu), this._defineSymbolBloom(this.painterSymbol, e.getBloomSymbol());
21850
+ const t = this.layer, n = Fe({}, bu, t.options.dataConfig || {});
21808
21851
  t.options.material && (this.painterSymbol.material = t.options.material), t.options.sideMaterial ? this.sidePainterSymbol.material = t.options.sideMaterial : this.sidePainterSymbol.material = t.options.material;
21809
21852
  const i = {
21810
21853
  cullFace: t.options.cullFace
@@ -21829,9 +21872,9 @@
21829
21872
  }
21830
21873
  _renderMeshes(...e) {
21831
21874
  const t = e[0], n = t.sceneFilter;
21832
- t.sceneFilter = e => (!n || n(e)) && _u(e);
21875
+ t.sceneFilter = e => (!n || n(e)) && Au(e);
21833
21876
  const i = super._renderMeshes(...e);
21834
- t.sceneFilter = e => (!n || n(e)) && _u(e);
21877
+ t.sceneFilter = e => (!n || n(e)) && Au(e);
21835
21878
  const r = this.painter;
21836
21879
  this.painter = this.sidePainter;
21837
21880
  const s = t.sceneFilter = e => (!n || n(e)) && (e => 1 === e.properties.side)(e);
@@ -21856,12 +21899,12 @@
21856
21899
  }
21857
21900
  _createPackData(e, t, n, i) {
21858
21901
  const s = this.getMap();
21859
- t = yu;
21860
- const o = this._extrudeCenter, a = 1 / 0, l = s.getZoom(), h = new r.Point(0, 0), c = new r.Coordinate(0, 0), u = Fe({}, xu, this.layer.options.dataConfig);
21902
+ t = vu;
21903
+ const o = this._extrudeCenter, a = 1 / 0, l = s.getZoom(), h = new r.Point(0, 0), c = new r.Coordinate(0, 0), u = Fe({}, bu, this.layer.options.dataConfig);
21861
21904
  if (u.uv = !0, u.top && (u.top = n), u.side && (u.side = i), !1 === u.top && !1 === u.side) return null;
21862
21905
  if (!e.length) return null;
21863
- const f = s.getGLRes(), d = s.getProjection().code, p = n ? this.painterSymbol && this.painterSymbol.material : this.sidePainterSymbol && this.sidePainterSymbol.material, g = p && p.textureWidth || gu, m = [ Ft(s, 1, c, f) / 100, Ft(s, 1, c, f, 1) / 100 ];
21864
- return hc(e, u, a, h, g, s.getGLRes(), 1, 1, m, this._zScale, t, l, d, undefined, Float32Array, o);
21906
+ const f = s.getGLRes(), d = s.getProjection().code, p = n ? this.painterSymbol && this.painterSymbol.material : this.sidePainterSymbol && this.sidePainterSymbol.material, g = p && p.textureWidth || xu, m = [ Ft(s, 1, c, f) / 100, Ft(s, 1, c, f, 1) / 100 ];
21907
+ return fc(e, u, a, h, g, s.getGLRes(), 1, 1, m, this._zScale, t, l, d, undefined, Float32Array, o);
21865
21908
  }
21866
21909
  updateMesh(e) {
21867
21910
  const t = e[ir];
@@ -21880,11 +21923,11 @@
21880
21923
  const n = [];
21881
21924
  for (let e = 0; e < t.length; e++) {
21882
21925
  const i = t[e] && t[e][0];
21883
- n[e] = pu(i);
21926
+ n[e] = yu(i);
21884
21927
  }
21885
21928
  e.getProperties()[lt] = n;
21886
21929
  } else {
21887
- const n = pu(t[0]);
21930
+ const n = yu(t[0]);
21888
21931
  e.getProperties()[lt] = n;
21889
21932
  }
21890
21933
  }
@@ -21903,11 +21946,11 @@
21903
21946
  getShadowMeshes() {
21904
21947
  return this.painter ? this.painter.getShadowMeshes() : [];
21905
21948
  }
21906
- }), mu.registerRenderer("canvas", null);
21907
- const {PackUtil: vu, FilterUtil: bu, SYMBOLS_NEED_REBUILD_IN_VT: Au, SYMBOLS_NEED_REBUILD_IN_VECTOR: Tu} = h();
21949
+ }), _u.registerRenderer("canvas", null);
21950
+ const {PackUtil: Tu, FilterUtil: wu, SYMBOLS_NEED_REBUILD_IN_VT: Su, SYMBOLS_NEED_REBUILD_IN_VECTOR: Mu} = h();
21908
21951
  n.reshader.ShaderLib.register("vt_position_vert", "#ifdef HAS_TERRAIN_ALTITUDE\n attribute float aTerrainAltitude;\n#endif\nuniform float minAltitude;\n#ifdef HAS_ALTITUDE\n vec3 unpackVTPosition() {\n float altitude = aAltitude;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(aPosition, altitude);\n }\n#else\n float position_modValue = 16384.0;\n float position_delta = 0.00001;\n vec3 unpackVTPosition() {\n float z = aPosition.z;\n vec2 pos = sign(aPosition.xy + position_delta) * mod(abs(aPosition.xy), position_modValue);\n vec2 highs = floor(abs(aPosition.xy) / position_modValue);\n float altitude = sign(z + position_delta) * (highs.x * 2.0 + highs.y) * pow(2.0, 15.0) + z;\n #ifdef HAS_TERRAIN_ALTITUDE\n altitude += aTerrainAltitude * 100.0;\n #endif\n altitude += minAltitude * 100.0;\n return vec3(pos, altitude);\n }\n#endif");
21909
21952
  s.mat4.create();
21910
- const wu = function(e, t) {
21953
+ const Pu = function(e, t) {
21911
21954
  const n = e.toString(), i = n.indexOf("{") + 1, r = n.substring(0, i);
21912
21955
  let s = `${r}\n (` + t.toString() + ")({});\n";
21913
21956
  return s += "\n" + n.substring(r.length), s;
@@ -21915,21 +21958,21 @@
21915
21958
  if (s.transcoders) {
21916
21959
  const e = r.Map.VERSION;
21917
21960
  if (e.indexOf("1.0.0-beta") >= 0 || e.indexOf("1.0.0-alpha") >= 0) {
21918
- const e = s.transcoders.inject(wu);
21961
+ const e = s.transcoders.inject(Pu);
21919
21962
  r.registerWorkerAdapter("@maptalks/vt", e);
21920
21963
  } else r.registerWorkerAdapter("@maptalks/vt", (function() {
21921
- return s.transcoders.inject(wu);
21964
+ return s.transcoders.inject(Pu);
21922
21965
  }));
21923
- } else r.registerWorkerAdapter("@maptalks/vt", wu);
21924
- e.ExtrudePolygonLayer = mu, e.FillPainter = Xi, e.FillPlugin = Ha, e.FilterUtil = bu,
21925
- e.GLTFPhongPlugin = Ya, e.GLTFStandardPlugin = Za, e.GeoJSONVectorTileLayer = Qa,
21926
- e.HeatmapPlugin = qa, e.IconPainter = js, e.IconPlugin = Va, e.LineGradientPlugin = za,
21927
- e.LinePainter = $i, e.LinePlugin = Na, e.LineStringLayer = Il, e.LitPlugin = Wa,
21928
- e.MapboxVectorTileLayer = Ja, e.NativeLinePainter = jo, e.NativeLinePlugin = Ba,
21929
- e.NativePointPainter = Uo, e.PackUtil = vu, e.PhongPainter = ra, e.PhongPlugin = Ga,
21930
- e.PointLayer = Sl, e.PolygonLayer = Ol, e.SYMBOLS_NEED_REBUILD_IN_VECTOR = Tu, e.SYMBOLS_NEED_REBUILD_IN_VT = Au,
21931
- e.TextPainter = Lo, e.TextPlugin = Ua, e.TubePlugin = Xa, e.Vector3DLayer = ln,
21932
- e.VectorTileLayer = en, e.VectorTileLayerRenderer = Ut, e.WaterPlugin = $a, e.WireframePainter = oa,
21933
- e.WireframePlugin = ja, "undefined" != typeof console && console.log("@maptalks/vt v0.105.3");
21966
+ } else r.registerWorkerAdapter("@maptalks/vt", Pu);
21967
+ e.ExtrudePolygonLayer = _u, e.FillPainter = Xi, e.FillPlugin = Va, e.FilterUtil = wu,
21968
+ e.GLTFPhongPlugin = $a, e.GLTFStandardPlugin = Ja, e.GeoJSONVectorTileLayer = nl,
21969
+ e.HeatmapPlugin = Ka, e.IconPainter = js, e.IconPlugin = Ga, e.LineGradientPlugin = Ba,
21970
+ e.LinePainter = $i, e.LinePlugin = Ua, e.LineStringLayer = Ol, e.LitPlugin = Za,
21971
+ e.MapboxVectorTileLayer = el, e.NativeLinePainter = jo, e.NativeLinePlugin = Wa,
21972
+ e.NativePointPainter = Uo, e.PackUtil = Tu, e.PhongPainter = ra, e.PhongPlugin = Xa,
21973
+ e.PointLayer = Cl, e.PolygonLayer = El, e.SYMBOLS_NEED_REBUILD_IN_VECTOR = Mu, e.SYMBOLS_NEED_REBUILD_IN_VT = Su,
21974
+ e.TextPainter = Lo, e.TextPlugin = ja, e.TubePlugin = qa, e.Vector3DLayer = ln,
21975
+ e.VectorTileLayer = en, e.VectorTileLayerRenderer = Ut, e.WaterPlugin = Qa, e.WireframePainter = oa,
21976
+ e.WireframePlugin = Ya, "undefined" != typeof console && console.log("@maptalks/vt v0.106.0");
21934
21977
  }));
21935
21978
  //# sourceMappingURL=maptalks.vt.js.map