@maptalks/gpu 0.118.1 → 0.120.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/maptalksgpu.d.ts +25 -9
- package/dist/maptalksgpu.es.js +456 -211
- package/dist/maptalksgpu.es.js.map +1 -1
- package/dist/maptalksgpu.js +1576 -1437
- package/dist/maptalksgpu.js.map +1 -1
- package/dist/transcoders.js +2 -2
- package/package.json +4 -4
package/dist/maptalksgpu.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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/// <reference types="@webgpu/types" />
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/*!
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-
* @maptalks/gpu v0.
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* @maptalks/gpu v0.120.0
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* LICENSE : UNLICENSED
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-
* (c) 2016-
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+
* (c) 2016-2026 maptalks.com
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*/
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import * as REGL from '@maptalks/regl';
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import REGL__default, { Texture, Texture2DOptions, TextureImageData, Regl, Texture2D as Texture2D$1, Uniforms } from '@maptalks/regl';
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@@ -84,6 +84,7 @@ declare class TerrainLayer extends TerrainLayer_base {
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error: any;
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children: any[];
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};
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_getErrorScale(): number;
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}
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declare class GraphicsFramebuffer {
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@@ -91,14 +92,22 @@ declare class GraphicsFramebuffer {
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options: any;
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width: number;
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height: number;
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_destroyed: boolean;
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constructor(device: any, options: any);
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get color(): GraphicsTexture[];
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resize(width: any, height: any): void;
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_update(): void;
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getRenderPassDescriptor(): GPURenderPassDescriptor;
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setClearOptions(options: any): void;
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-
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resetClearOptions(): void;
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destroy(): void;
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isDestroyed(): boolean;
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}
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declare class GraphicsCubeTexture extends GraphicsTexture {
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get arrayLayers(): number;
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getMipLevelCount(): any;
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fillData(texture: any, width: any, height: any): void;
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}
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declare class GraphicsDevice {
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@@ -114,11 +123,13 @@ declare class GraphicsDevice {
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getRenderPassEncoder(fbo: GraphicsFramebuffer): GPURenderPassEncoder;
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addCommandBuffer(commandBuffer: GPUCommandBuffer, front: boolean): void;
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submit(): void;
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+
addToDestroyList(texture: GPUTexture): void;
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preserveDrawingBuffer(canvas: any): void;
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buffer(options: any): any;
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elements(options: any): any;
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framebuffer(width: any, height: any): GraphicsFramebuffer;
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texture(width: any, height?: any): GraphicsTexture;
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cube(options: REGL__default.TextureCubeOptions): GraphicsCubeTexture;
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clear(options: any): void;
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read(options: any): any;
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destroy(): void;
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@@ -126,23 +137,30 @@ declare class GraphicsDevice {
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resetDrawCalls(): void;
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getDrawCalls(): 0;
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_renderToClear(fbo: any): void;
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-
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_getClearPipeline(fbo: any): GPURenderPipeline;
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}
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declare class GraphicsTexture {
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texture: GPUTexture;
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device: GraphicsDevice;
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config: any;
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version: number;
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constructor(device: GraphicsDevice, config: any);
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get width(): any;
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get height(): any;
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get arrayLayers(): number;
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updateFilter(): void;
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-
_clearBindGroups(): void;
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resize(width: any, height: any): void;
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update(config: any): void;
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_updateTexture(): void;
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getMipLevelCount(): any;
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fillData(texture: any, width: any, height: any): void;
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fillImageData(texture: any, data: any, width: any, height: any, origin: any): void;
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fillArrayData(texture: any, data: any, width: any, height: any, origin: any): void;
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_fillMipmap(texture: any, mipLevel: any, data: any, width: any, height: any, origin: any): void;
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formatTextureArray(data: any, arrayBuffer: any, width: any, height: any): any;
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isArrayData(data: any): boolean;
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getView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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addBindGroup(bindGroup: any): void;
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destroy(): void;
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}
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@@ -562,7 +580,6 @@ declare class DynamicBuffer {
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type BindGroupResult = {
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bindGroup: GPUBindGroup;
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outdated: boolean;
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uniformTextures?: any;
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};
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declare class BindGroupFormat {
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@@ -1081,7 +1098,7 @@ declare class GPUShader extends GLShader {
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frag: any;
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};
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run(deviceOrRegl: any, command: CommandStruct, props: any): any;
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_checkBindGroupOutdated(bindGroup: BindGroupResult, props: any): boolean;
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_getCurrentRenderPassEncoder(device: GraphicsDevice): GPURenderPassEncoder;
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setFramebuffer(framebuffer: any): this;
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dispose(): void;
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@@ -1141,7 +1158,6 @@ declare class BoxBlurShader extends QuadShader {
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declare class ImageShader extends MeshShader {
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constructor(config: any);
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getMeshCommand(regl: any, mesh: any): any;
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}
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//# sourceMappingURL=ImageShader.d.ts.map
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