@maptalks/gpu 0.110.0 → 0.115.1

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@@ -1,16 +1,17 @@
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  /// <reference types="@webgpu/types" />
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  /*!
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- * @maptalks/gpu v0.110.0
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+ * @maptalks/gpu v0.115.1
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  * LICENSE : UNLICENSED
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  * (c) 2016-2025 maptalks.com
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  */
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- import REGL, { Texture, Texture2DOptions, TextureImageData, Regl, Texture2D as Texture2D$1, Uniforms } from '@maptalks/regl';
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+ import * as REGL from '@maptalks/regl';
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+ import REGL__default, { Texture, Texture2DOptions, TextureImageData, Regl, Texture2D as Texture2D$1, Uniforms } from '@maptalks/regl';
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  export { default as createREGL } from '@maptalks/regl';
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  import * as gl_matrix from 'gl-matrix';
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  import { vec3, mat4, glMatrix, mat2, mat2d, mat3, quat, quat2, vec2, vec4 } from 'gl-matrix';
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  export { mat2, mat2d, mat3, mat4, quat, quat2, vec2, vec3, vec4 } from 'gl-matrix';
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  import * as maptalks from 'maptalks';
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- import { Polygon, LayerJSONType, MixinConstructor, Extent } from 'maptalks';
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+ import { Polygon, LayerJSONType, renderer, Layer, MixinConstructor, Extent } from 'maptalks';
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  export { GLContext } from '@maptalks/fusiongl';
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  export { default as earcut } from 'earcut';
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  export { default as color } from 'color';
@@ -133,6 +134,7 @@ declare class GraphicsTexture {
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  _clearBindGroups(): void;
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  resize(width: any, height: any): void;
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  update(config: any): void;
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+ _updateTexture(): void;
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  getView(): GPUTextureView;
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  addBindGroup(bindGroup: any): void;
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  destroy(): void;
@@ -144,7 +146,7 @@ type NumberArray = TypedArray | number[];
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  type AttributeData = NumberArray | any;
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  type GeometryDesc = {
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  'positionSize'?: number;
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- 'primitive'?: REGL.PrimitiveType;
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+ 'primitive'?: REGL__default.PrimitiveType;
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  'positionAttribute'?: string;
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  'normalAttribute'?: string;
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  'uv0Attribute'?: string;
@@ -169,7 +171,7 @@ type ShaderUniformValue = number | boolean | string | NumberArray | null | Shade
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  type ShaderUniformTexture = AbstractTexture | Texture | GraphicsTexture;
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  type ShaderUniforms = {
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  meshConfig?: MeshOptions;
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- primitive?: REGL.PrimitiveType;
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+ primitive?: REGL__default.PrimitiveType;
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  } & {
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  [_: string]: ShaderUniformValue;
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  };
@@ -185,11 +187,11 @@ type MeshOptions = {
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  disableVAO?: boolean;
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  };
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  type AttributeBufferData = {
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- buffer?: REGL.Buffer;
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+ buffer?: REGL__default.Buffer;
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  data?: NumberArray;
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  divisor?: number;
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  };
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- type AttributeType = NumberArray | REGL.Buffer | AttributeBufferData;
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+ type AttributeType = NumberArray | REGL__default.Buffer | AttributeBufferData;
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  type InstancedAttribute = Record<string, AttributeType>;
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  type ImageObject = {
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  array: TextureImageData;
@@ -364,7 +366,7 @@ declare class Geometry {
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  updateData(name: string, data: AttributeData): this;
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  _updateGPUBuffer(buffer: GPUBuffer, data: AttributeData): any;
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  updateSubData(name: string, data: AttributeData, offset: number): this;
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- getPrimitive(): REGL.PrimitiveType;
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+ getPrimitive(): REGL__default.PrimitiveType;
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  getElements(): any;
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  setElements(elements: any, count: number): this;
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  isIndexedElements(): boolean;
@@ -670,8 +672,8 @@ declare class Scene {
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  declare class Renderer {
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  device: any;
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  constructor(device: any);
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- render(shader: any, uniforms: Uniforms, scene: Scene, framebuffer: REGL.Framebuffer): number;
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- clear(options: REGL.ClearOptions): void;
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+ render(shader: any, uniforms: Uniforms, scene: Scene, framebuffer: REGL__default.Framebuffer): number;
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+ clear(options: REGL__default.ClearOptions): void;
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  }
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  //# sourceMappingURL=Renderer.d.ts.map
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@@ -689,7 +691,7 @@ declare class Texture2D extends AbstractTexture {
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  setConfig(config: any): void;
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  setMinFilter(value: number): void;
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  setMagFilter(value: number): void;
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- createREGLTexture(regl: Regl): REGL.Texture2D;
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+ createREGLTexture(regl: Regl): REGL__default.Texture2D;
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  _checkNPOT(regl: any): void;
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  }
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@@ -851,7 +853,7 @@ declare function getBufferSize(buffer: AttributeBufferData | AttributeType): num
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  * @param tex - regl rexture
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  * @returns
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  */
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- declare function getTexMemorySize(tex: REGL.Texture): number;
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+ declare function getTexMemorySize(tex: REGL__default.Texture): number;
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  /**
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  * 获取regl texture的byte width
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  * @english
@@ -1580,14 +1582,16 @@ declare function createIBLMaps(regl: any, config?: {}): {
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  isHDR: boolean;
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  prefilterMap: any;
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  };
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+ declare function createIBLMapsAsync(regl: any, config?: {}): Promise<any>;
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  declare function generateDFGLUT(device: any, size: any, sampleSize: any, roughnessLevels: any): any;
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  declare function supportFloat16(regl: any): any;
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  declare const PBRHelper_createIBLMaps: typeof createIBLMaps;
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+ declare const PBRHelper_createIBLMapsAsync: typeof createIBLMapsAsync;
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  declare const PBRHelper_generateDFGLUT: typeof generateDFGLUT;
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  declare const PBRHelper_supportFloat16: typeof supportFloat16;
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  declare namespace PBRHelper {
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- export { PBRHelper_createIBLMaps as createIBLMaps, PBRHelper_generateDFGLUT as generateDFGLUT, PBRHelper_supportFloat16 as supportFloat16 };
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+ export { PBRHelper_createIBLMaps as createIBLMaps, PBRHelper_createIBLMapsAsync as createIBLMapsAsync, PBRHelper_generateDFGLUT as generateDFGLUT, PBRHelper_supportFloat16 as supportFloat16 };
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  }
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  declare const StandardSpecularGlossinessMaterial_base: {
@@ -2300,11 +2304,31 @@ declare const canvasCompatible: <T extends maptalks.MixinConstructor>(Base: T) =
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  new (...args: any[]): {
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  [x: string]: any;
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  createContext(): void;
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- clearContext(): void;
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  };
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  } & T;
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  //# sourceMappingURL=CanvasCompatible.d.ts.map
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+ declare class MapGLRenderer extends renderer.MapAbstractRenderer {
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+ clearLayerCanvasContext(layer: any): void;
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+ gl: any;
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+ regl: REGL.Regl;
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+ reglGL: any;
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+ device: REGL.Regl;
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+ _initGL(): void;
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+ getContextInstance(): any;
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+ }
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+
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+ declare class MapGPURenderer extends renderer.MapAbstractRenderer {
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+ device: GraphicsDevice;
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+ gpuDevice: GPUDevice;
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+ drawLayers(layers: Layer[], framestamp: number): boolean;
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+ clearCanvas(): void;
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+ clearLayerCanvasContext(layer: any): void;
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+ isWebGL(): boolean;
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+ isWebGPU(): boolean;
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+ createContext(): Promise<void>;
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+ }
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+
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  declare function clearShowOnly(mesh: any): void;
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  declare function showOnly(regl: any, mesh: any, items: any, timestamp: any, feaIdIndiceMap: any): void;
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  declare function clearHighlight(mesh: any): void;
@@ -2600,4 +2624,4 @@ declare class Height3DTool extends Measure3DTool {
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  getMeasureResult(): any;
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  }
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- export { Area3DTool, BoxInsideClipper as BoxInsideClipMask, BoxOutsideClipper as BoxOutsideClipMask, canvasCompatible as CanvasCompatible, ClipInsideMask, ClipOutsideMask, ColorMask, context_d as ContextUtil, Distance3DTool, ElevateMask, FlatInsideMask$1 as FlatInsideMask, FlatInsideMask as FlatOutsideMask, GroundPainter, GroupGLLayer, HeatmapProcess, Height3DTool, highlight_d as HighlightUtil, ImageMask, export_default as MaskLayerMixin, _default as MaskRendererMixin, Measure3DTool, RayCaster, VideoMask, index_d as reshader };
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+ export { Area3DTool, BoxInsideClipper as BoxInsideClipMask, BoxOutsideClipper as BoxOutsideClipMask, canvasCompatible as CanvasCompatible, ClipInsideMask, ClipOutsideMask, ColorMask, context_d as ContextUtil, Distance3DTool, ElevateMask, FlatInsideMask$1 as FlatInsideMask, FlatInsideMask as FlatOutsideMask, GroundPainter, GroupGLLayer, HeatmapProcess, Height3DTool, highlight_d as HighlightUtil, ImageMask, MapGLRenderer, MapGPURenderer, export_default as MaskLayerMixin, _default as MaskRendererMixin, Measure3DTool, RayCaster, VideoMask, index_d as reshader };