@maplibre/mlt 1.1.7 → 1.1.9

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Files changed (137) hide show
  1. package/dist/decoding/bigEndianDecode.d.ts +1 -1
  2. package/dist/decoding/bigEndianDecode.js.map +1 -1
  3. package/dist/decoding/decodingTestUtils.d.ts +3 -2
  4. package/dist/decoding/decodingTestUtils.js +21 -22
  5. package/dist/decoding/decodingTestUtils.js.map +1 -1
  6. package/dist/decoding/fastPforDecoder.d.ts +5 -6
  7. package/dist/decoding/fastPforDecoder.js +6 -6
  8. package/dist/decoding/fastPforDecoder.js.map +1 -1
  9. package/dist/decoding/fastPforShared.d.ts +0 -2
  10. package/dist/decoding/fastPforShared.js.map +1 -1
  11. package/dist/decoding/fastPforUnpack.d.ts +23 -23
  12. package/dist/decoding/fastPforUnpack.js.map +1 -1
  13. package/dist/decoding/geometryDecoder.js +41 -41
  14. package/dist/decoding/geometryDecoder.js.map +1 -1
  15. package/dist/decoding/intWrapper.js +0 -1
  16. package/dist/decoding/intWrapper.js.map +1 -1
  17. package/dist/decoding/integerDecodingUtils.d.ts +21 -17
  18. package/dist/decoding/integerDecodingUtils.js +71 -30
  19. package/dist/decoding/integerDecodingUtils.js.map +1 -1
  20. package/dist/decoding/integerStreamDecoder.d.ts +14 -10
  21. package/dist/decoding/integerStreamDecoder.js +150 -63
  22. package/dist/decoding/integerStreamDecoder.js.map +1 -1
  23. package/dist/decoding/propertyDecoder.js +33 -27
  24. package/dist/decoding/propertyDecoder.js.map +1 -1
  25. package/dist/decoding/stringDecoder.d.ts +1 -1
  26. package/dist/decoding/stringDecoder.js +32 -30
  27. package/dist/decoding/stringDecoder.js.map +1 -1
  28. package/dist/decoding/unpackNullableUtils.d.ts +2 -2
  29. package/dist/decoding/unpackNullableUtils.js.map +1 -1
  30. package/dist/encoding/bigEndianEncode.d.ts +1 -1
  31. package/dist/encoding/bigEndianEncode.js.map +1 -1
  32. package/dist/encoding/constGeometryVectorEncoder.js +9 -9
  33. package/dist/encoding/constGeometryVectorEncoder.js.map +1 -1
  34. package/dist/encoding/encodingUtils.d.ts +1 -1
  35. package/dist/encoding/encodingUtils.js +1 -1
  36. package/dist/encoding/encodingUtils.js.map +1 -1
  37. package/dist/encoding/fastPforEncoder.d.ts +4 -5
  38. package/dist/encoding/fastPforEncoder.js +4 -4
  39. package/dist/encoding/fastPforEncoder.js.map +1 -1
  40. package/dist/encoding/integerEncodingUtils.d.ts +14 -14
  41. package/dist/encoding/integerEncodingUtils.js +39 -31
  42. package/dist/encoding/integerEncodingUtils.js.map +1 -1
  43. package/dist/encoding/integerStreamEncoder.d.ts +2 -1
  44. package/dist/encoding/integerStreamEncoder.js +52 -18
  45. package/dist/encoding/integerStreamEncoder.js.map +1 -1
  46. package/dist/encoding/propertyEncoder.js +9 -16
  47. package/dist/encoding/propertyEncoder.js.map +1 -1
  48. package/dist/encoding/stringEncoder.js +9 -42
  49. package/dist/encoding/stringEncoder.js.map +1 -1
  50. package/dist/metadata/tile/logicalStreamType.d.ts +5 -9
  51. package/dist/metadata/tile/logicalStreamType.js +1 -19
  52. package/dist/metadata/tile/logicalStreamType.js.map +1 -1
  53. package/dist/metadata/tile/physicalLevelTechnique.d.ts +1 -5
  54. package/dist/metadata/tile/physicalLevelTechnique.js +0 -4
  55. package/dist/metadata/tile/physicalLevelTechnique.js.map +1 -1
  56. package/dist/metadata/tile/streamMetadataDecoder.d.ts +1 -1
  57. package/dist/metadata/tile/streamMetadataDecoder.js +9 -4
  58. package/dist/metadata/tile/streamMetadataDecoder.js.map +1 -1
  59. package/dist/mltDecoder.js +25 -29
  60. package/dist/mltDecoder.js.map +1 -1
  61. package/dist/vector/constant/{intConstVector.d.ts → int32ConstVector.d.ts} +2 -2
  62. package/dist/vector/constant/int32ConstVector.js +10 -0
  63. package/dist/vector/constant/int32ConstVector.js.map +1 -0
  64. package/dist/vector/constant/{longConstVector.d.ts → int64ConstVector.d.ts} +2 -2
  65. package/dist/vector/constant/int64ConstVector.js +10 -0
  66. package/dist/vector/constant/int64ConstVector.js.map +1 -0
  67. package/dist/vector/dictionary/stringDictionaryVector.d.ts +1 -1
  68. package/dist/vector/dictionary/stringDictionaryVector.js +0 -1
  69. package/dist/vector/dictionary/stringDictionaryVector.js.map +1 -1
  70. package/dist/vector/featureTable.d.ts +4 -4
  71. package/dist/vector/featureTable.js +9 -14
  72. package/dist/vector/featureTable.js.map +1 -1
  73. package/dist/vector/filter/flatSelectionVector.js +0 -2
  74. package/dist/vector/filter/flatSelectionVector.js.map +1 -1
  75. package/dist/vector/filter/sequenceSelectionVector.js +1 -5
  76. package/dist/vector/filter/sequenceSelectionVector.js.map +1 -1
  77. package/dist/vector/flat/bitVector.js +0 -2
  78. package/dist/vector/flat/bitVector.js.map +1 -1
  79. package/dist/vector/flat/booleanFlatVector.js +0 -1
  80. package/dist/vector/flat/booleanFlatVector.js.map +1 -1
  81. package/dist/vector/flat/{intFlatVector.d.ts → int32FlatVector.d.ts} +1 -1
  82. package/dist/vector/flat/{intFlatVector.js → int32FlatVector.js} +2 -2
  83. package/dist/vector/flat/int32FlatVector.js.map +1 -0
  84. package/dist/vector/flat/{longFlatVector.d.ts → int64FlatVector.d.ts} +1 -1
  85. package/dist/vector/flat/{longFlatVector.js → int64FlatVector.js} +2 -2
  86. package/dist/vector/flat/int64FlatVector.js.map +1 -0
  87. package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.d.ts +1 -1
  88. package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.js +1 -7
  89. package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.js.map +1 -1
  90. package/dist/vector/geometry/constGeometryVector.d.ts +3 -3
  91. package/dist/vector/geometry/constGeometryVector.js +0 -2
  92. package/dist/vector/geometry/constGeometryVector.js.map +1 -1
  93. package/dist/vector/geometry/constGpuVector.d.ts +2 -2
  94. package/dist/vector/geometry/constGpuVector.js +0 -2
  95. package/dist/vector/geometry/constGpuVector.js.map +1 -1
  96. package/dist/vector/geometry/flatGeometryVector.d.ts +3 -3
  97. package/dist/vector/geometry/flatGeometryVector.js +1 -5
  98. package/dist/vector/geometry/flatGeometryVector.js.map +1 -1
  99. package/dist/vector/geometry/flatGpuVector.d.ts +2 -2
  100. package/dist/vector/geometry/flatGpuVector.js +0 -1
  101. package/dist/vector/geometry/flatGpuVector.js.map +1 -1
  102. package/dist/vector/geometry/geometryVector.d.ts +3 -3
  103. package/dist/vector/geometry/geometryVector.js +0 -5
  104. package/dist/vector/geometry/geometryVector.js.map +1 -1
  105. package/dist/vector/geometry/geometryVectorConverter.js.map +1 -1
  106. package/dist/vector/geometry/gpuVector.d.ts +4 -4
  107. package/dist/vector/geometry/gpuVector.js +0 -4
  108. package/dist/vector/geometry/gpuVector.js.map +1 -1
  109. package/dist/vector/geometry/topologyVector.d.ts +3 -3
  110. package/dist/vector/geometry/topologyVector.js.map +1 -1
  111. package/dist/vector/idVector.d.ts +8 -0
  112. package/dist/vector/idVector.js +2 -0
  113. package/dist/vector/idVector.js.map +1 -0
  114. package/dist/vector/sequence/{intSequenceVector.d.ts → int32SequenceVector.d.ts} +1 -1
  115. package/dist/vector/sequence/{intSequenceVector.js → int32SequenceVector.js} +2 -2
  116. package/dist/vector/sequence/int32SequenceVector.js.map +1 -0
  117. package/dist/vector/sequence/{longSequenceVector.d.ts → int64SequenceVector.d.ts} +1 -1
  118. package/dist/vector/sequence/{longSequenceVector.js → int64SequenceVector.js} +2 -2
  119. package/dist/vector/sequence/int64SequenceVector.js.map +1 -0
  120. package/dist/vector/sequence/sequenceVector.js +0 -1
  121. package/dist/vector/sequence/sequenceVector.js.map +1 -1
  122. package/dist/vector/variableSizeVector.js +0 -1
  123. package/dist/vector/variableSizeVector.js.map +1 -1
  124. package/dist/vector/vector.js +0 -4
  125. package/dist/vector/vector.js.map +1 -1
  126. package/package.json +7 -7
  127. package/dist/vector/constant/intConstVector.js +0 -10
  128. package/dist/vector/constant/intConstVector.js.map +0 -1
  129. package/dist/vector/constant/longConstVector.js +0 -10
  130. package/dist/vector/constant/longConstVector.js.map +0 -1
  131. package/dist/vector/flat/intFlatVector.js.map +0 -1
  132. package/dist/vector/flat/longFlatVector.js.map +0 -1
  133. package/dist/vector/intVector.d.ts +0 -8
  134. package/dist/vector/intVector.js +0 -2
  135. package/dist/vector/intVector.js.map +0 -1
  136. package/dist/vector/sequence/intSequenceVector.js.map +0 -1
  137. package/dist/vector/sequence/longSequenceVector.js.map +0 -1
@@ -101,9 +101,11 @@ export function encodeZigZagFloat64Value(n) {
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  return n >= 0 ? n * 2 : n * -2 - 1;
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  }
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  export function encodeZigZagInt32(data) {
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+ const result = new Uint32Array(data.length);
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  for (let i = 0; i < data.length; i++) {
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- data[i] = encodeZigZagInt32Value(data[i]);
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+ result[i] = encodeZigZagInt32Value(data[i]);
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  }
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+ return result;
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  }
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  export function encodeZigZagInt64(data) {
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  const result = new BigUint64Array(data.length);
@@ -119,7 +121,7 @@ export function encodeZigZagFloat64(data) {
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  }
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  export function encodeUnsignedRleInt32(input) {
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  if (input.length === 0) {
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- return { data: new Int32Array(0), runs: 0 };
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+ return { data: new Uint32Array(0), runs: 0 };
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  }
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  const runLengths = [];
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  const runValues = [];
@@ -144,7 +146,7 @@ export function encodeUnsignedRleInt32(input) {
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  runValues.push(currentValue);
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  // Combine lengths and values into the final structured output array
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  const numRuns = runLengths.length;
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- const encodedData = new Int32Array(numRuns * 2);
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+ const encodedData = new Uint32Array(numRuns * 2);
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  // Populate the first half with lengths
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  encodedData.set(runLengths, 0);
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  // Populate the second half with values, offset by the total number of runs
@@ -224,19 +226,21 @@ export function encodeUnsignedRleFloat64(input) {
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  }
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  export function encodeZigZagDeltaInt32(data) {
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  if (data.length === 0) {
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- return;
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+ return new Uint32Array(0);
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  }
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+ const encodedData = new Uint32Array(data.length);
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  let previousValue = data[0];
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- data[0] = encodeZigZagInt32Value(previousValue);
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+ encodedData[0] = encodeZigZagInt32Value(previousValue);
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  for (let i = 1; i < data.length; i++) {
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  const currentValue = data[i];
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  const delta = currentValue - previousValue;
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  const encodedDelta = encodeZigZagInt32Value(delta);
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  // Store the encoded delta back into the array
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- data[i] = encodedDelta;
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+ encodedData[i] = encodedDelta;
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  // Update the previous value tracker for the next iteration's delta calculation
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  previousValue = currentValue;
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  }
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+ return encodedData;
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  }
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  export function encodeZigZagDeltaInt64(data) {
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  if (data.length === 0) {
@@ -274,7 +278,7 @@ export function encodeZigZagDeltaFloat64(data) {
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  }
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  export function encodeZigZagRleInt32(input) {
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  if (input.length === 0) {
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- return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };
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+ return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };
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  }
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  const zigzagEncodedStream = [];
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  // Step 1: Apply Zigzag Encoding to all values
@@ -304,8 +308,8 @@ export function encodeZigZagRleInt32(input) {
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  runZigZagValues.push(currentValue);
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  // Step 3: Combine lengths and values into the final structured output array
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  const numRuns = runLengths.length;
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- // The final array uses Int32Array for lengths AND values
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- const encodedData = new Int32Array(numRuns * 2);
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+ // The final array uses Uint32Array for lengths AND values
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+ const encodedData = new Uint32Array(numRuns * 2);
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  // Populate the first half with lengths
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  encodedData.set(runLengths, 0);
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  // Populate the second half with zigzagged values
@@ -419,42 +423,46 @@ export function encodeDeltaInt32(data) {
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  }
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  export function encodeComponentwiseDeltaVec2(data) {
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  if (data.length < 2)
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- return;
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+ return new Uint32Array(data);
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+ const encoded = new Uint32Array(data.length);
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  // Reverse iterate to avoid overwriting data needed for delta computation
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  for (let i = data.length - 2; i >= 2; i -= 2) {
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  const deltaX = data[i] - data[i - 2];
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  const deltaY = data[i + 1] - data[i - 1];
427
- data[i] = encodeZigZagInt32Value(deltaX);
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- data[i + 1] = encodeZigZagInt32Value(deltaY);
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+ encoded[i] = encodeZigZagInt32Value(deltaX);
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+ encoded[i + 1] = encodeZigZagInt32Value(deltaY);
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  }
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  // Encode first vertex last (after computing all deltas)
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- data[0] = encodeZigZagInt32Value(data[0]);
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- data[1] = encodeZigZagInt32Value(data[1]);
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+ encoded[0] = encodeZigZagInt32Value(data[0]);
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+ encoded[1] = encodeZigZagInt32Value(data[1]);
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+ return encoded;
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  }
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  export function encodeComponentwiseDeltaVec2Scaled(data, scale) {
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  if (data.length < 2)
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- return;
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+ return new Uint32Array(data);
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+ const encoded = new Uint32Array(data.length);
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  // First, inverse scale all values (tile space -> original space)
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  for (let i = 0; i < data.length; i++) {
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- data[i] = Math.round(data[i] / scale);
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+ encoded[i] = Math.round(data[i] / scale);
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  }
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  // Then apply componentwise delta encoding (same as non-scaled version)
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  // Reverse iterate to avoid overwriting data needed for delta computation
443
- for (let i = data.length - 2; i >= 2; i -= 2) {
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- const deltaX = data[i] - data[i - 2];
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- const deltaY = data[i + 1] - data[i - 1];
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- data[i] = encodeZigZagInt32Value(deltaX);
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- data[i + 1] = encodeZigZagInt32Value(deltaY);
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+ for (let i = encoded.length - 2; i >= 2; i -= 2) {
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+ const deltaX = encoded[i] - encoded[i - 2];
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+ const deltaY = encoded[i + 1] - encoded[i - 1];
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+ encoded[i] = encodeZigZagInt32Value(deltaX);
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+ encoded[i + 1] = encodeZigZagInt32Value(deltaY);
448
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  }
449
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  // Encode first vertex last (after computing all deltas)
450
- data[0] = encodeZigZagInt32Value(data[0]);
451
- data[1] = encodeZigZagInt32Value(data[1]);
457
+ encoded[0] = encodeZigZagInt32Value(encoded[0]);
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+ encoded[1] = encodeZigZagInt32Value(encoded[1]);
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+ return encoded;
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  }
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  // HM TODO:
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  // zigZagDeltaOfDeltaDecoding
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  export function encodeZigZagRleDeltaInt32(values) {
456
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  if (values.length === 0) {
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- return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };
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+ return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };
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  }
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  const runLengths = [];
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  const encodedDeltas = [];
@@ -496,7 +504,7 @@ export function encodeZigZagRleDeltaInt32(values) {
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  const numRuns = runLengths.length;
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  // The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]
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  // Size is numRuns * 2 (First half lengths, second half values)
499
- const data = new Int32Array(numRuns * 2);
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+ const data = new Uint32Array(numRuns * 2);
500
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  for (let i = 0; i < numRuns; i++) {
501
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  data[i] = runLengths[i]; // First half: Run Lengths
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  data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas
@@ -509,7 +517,7 @@ export function encodeZigZagRleDeltaInt32(values) {
509
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  }
510
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  export function encodeRleDeltaInt32(values) {
511
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  if (values.length === 0) {
512
- return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };
520
+ return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };
513
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  }
514
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  const runLengths = [];
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  const deltas = [];
@@ -547,8 +555,8 @@ export function encodeRleDeltaInt32(values) {
547
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  deltas.push(currentDelta);
548
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  }
549
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  const numRuns = runLengths.length;
550
- // Pack into Int32Array: [ RunLength 1...N | Delta 1...N ]
551
- const data = new Int32Array(numRuns * 2);
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+ // Pack into Uint32Array: [ RunLength 1...N | Delta 1...N ]
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+ const data = new Uint32Array(numRuns * 2);
552
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  for (let i = 0; i < numRuns; i++) {
553
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  data[i] = runLengths[i];
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  data[i + numRuns] = deltas[i];
@@ -561,7 +569,7 @@ export function encodeRleDeltaInt32(values) {
561
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  }
562
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  export function encodeDeltaRleInt32(input) {
563
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  if (input.length === 0) {
564
- return { data: new Int32Array(0), runs: 0, numValues: 0 };
572
+ return { data: new Uint32Array(0), runs: 0, numValues: 0 };
565
573
  }
566
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  const deltasAndEncoded = [];
567
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  let previousValue = 0;
@@ -596,13 +604,13 @@ export function encodeDeltaRleInt32(input) {
596
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  runZigZagDeltas.push(currentRunValue);
597
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  // Step 4: Combine lengths and values into the final structured output array
598
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  const numRuns = runLengths.length;
599
- const encodedData = new Int32Array(numRuns * 2);
607
+ const encodedData = new Uint32Array(numRuns * 2);
600
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  // Populate the first half with lengths
601
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  for (let i = 0; i < numRuns; i++) {
602
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  encodedData[i] = runLengths[i];
603
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  }
604
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  // Populate the second half with zigzagged deltas
605
- // Int32Array.set() works with standard number arrays
613
+ // Uint32Array.set() works with standard number arrays
606
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  encodedData.set(runZigZagDeltas, numRuns);
607
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  return {
608
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  data: encodedData,
@@ -1 +1 @@
1
- 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runs: number } {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (BigUint64Array)\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths, converting the run length numbers to bigint for storage in the BigUint64Array.\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleFloat64(input: Float64Array): { data: Float64Array; runs: number } {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (Float64Array)\n const numRuns = runLengths.length;\n // The final array is twice the size of the number of runs\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeZigZagDeltaInt32(data: Int32Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagInt32Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagDeltaInt64(data: BigInt64Array): BigUint64Array {\n if (data.length === 0) {\n return new BigUint64Array(0);\n }\n\n const encodedData = new BigUint64Array(data.length);\n let previousValue = data[0];\n encodedData[0] = encodeZigZagInt64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n\n // Store the encoded delta back into the array\n encodedData[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n return encodedData;\n}\n\nexport function encodeZigZagDeltaFloat64(data: Float64Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagFloat64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagFloat64Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagRleInt32(input: Int32Array): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt32Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Int32Array for lengths AND values\n const encodedData = new Int32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: bigint[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses BigUint64Array for lengths AND values\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array format)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleFloat64(input: Float64Array): {\n data: Float64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Float-based Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagFloat64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values (as floats acting as integers)\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Float64Array for lengths AND values\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\n/**\n * This is not really a encode, but more of a decode method...\n */\nexport function encodeDeltaInt32(data: Int32Array): void {\n if (data.length === 0) {\n return;\n }\n for (let i = data.length - 1; i >= 1; i--) {\n data[i] = data[i] - data[i - 1];\n }\n}\n\nexport function encodeComponentwiseDeltaVec2(data: Int32Array): void {\n if (data.length < 2) return;\n\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n data[i] = encodeZigZagInt32Value(deltaX);\n data[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n data[0] = encodeZigZagInt32Value(data[0]);\n data[1] = encodeZigZagInt32Value(data[1]);\n}\n\nexport function encodeComponentwiseDeltaVec2Scaled(data: Int32Array, scale: number): void {\n if (data.length < 2) return;\n\n // First, inverse scale all values (tile space -> original space)\n for (let i = 0; i < data.length; i++) {\n data[i] = Math.round(data[i] / scale);\n }\n\n // Then apply componentwise delta encoding (same as non-scaled version)\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n data[i] = encodeZigZagInt32Value(deltaX);\n data[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n data[0] = encodeZigZagInt32Value(data[0]);\n data[1] = encodeZigZagInt32Value(data[1]);\n}\n\n// HM TODO:\n// zigZagDeltaOfDeltaDecoding\n\nexport function encodeZigZagRleDeltaInt32(values: Int32Array | number[]): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const encodedDeltas: number[] = [];\n\n // The decoder explicitly sets decodedValues[0] = 0 and uses previousValue = 0.\n // Therefore, we initialize our 'previous' tracker to 0 to calculate the first delta correctly.\n let previousValue = 0;\n\n // Variables to track the current run\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // First element initialization\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continuation of the current run\n currentRunLength++;\n } else {\n // The run has broken (delta changed)\n // 1. Push the length of the previous run\n runLengths.push(currentRunLength);\n // 2. ZigZag encode the previous delta and push it\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n\n // Start the new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run remaining after the loop finishes\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n }\n\n const numRuns = runLengths.length;\n\n // The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]\n // Size is numRuns * 2 (First half lengths, second half values)\n const data = new Int32Array(numRuns * 2);\n\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i]; // First half: Run Lengths\n data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeRleDeltaInt32(values: Int32Array | number[]): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const deltas: number[] = [];\n\n // The decoder logic relies on: decodedValues[0] = 0; previousValue = 0;\n // So the encoder must assume the sequence starts relative to 0.\n let previousValue = 0;\n\n // Track the current run of deltas\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // Initialize first run\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continue current run\n currentRunLength++;\n } else {\n // Delta changed: flush the previous run\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n\n // Start new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n }\n\n const numRuns = runLengths.length;\n\n // Pack into Int32Array: [ RunLength 1...N | Delta 1...N ]\n const data = new Int32Array(numRuns * 2);\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i];\n data[i + numRuns] = deltas[i];\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeDeltaRleInt32(input: Int32Array): {\n data: Int32Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new Int32Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: number[] = [];\n let previousValue = 0;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: number[] = [];\n\n let currentRunLength = 0;\n let currentRunValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentRunValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n currentRunValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Int32Array(numRuns * 2);\n\n // Populate the first half with lengths\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = runLengths[i];\n }\n\n // Populate the second half with zigzagged deltas\n // Int32Array.set() works with standard number arrays\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n\nexport function encodeDeltaRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: bigint[] = [];\n let previousValue = 0n;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array for storage)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged deltas\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n"]}
1
+ 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i < data.length; i++) {\n result[i] = encodeZigZagInt32Value(data[i]);\n }\n return result;\n}\n\nexport function encodeZigZagInt64(data: BigInt64Array): BigUint64Array {\n const result = new BigUint64Array(data.length);\n for (let i = 0; i < data.length; i++) {\n result[i] = encodeZigZagInt64Value(data[i]);\n }\n return result;\n}\n\nexport function encodeZigZagFloat64(data: Float64Array): void {\n for (let i = 0; i < data.length; i++) {\n data[i] = encodeZigZagFloat64Value(data[i]);\n }\n}\n\nexport function encodeUnsignedRleInt32(input: Uint32Array): { data: Uint32Array; runs: number } {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleInt64(input: BigInt64Array): { data: BigUint64Array; runs: number } {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (BigUint64Array)\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths, converting the run length numbers to bigint for storage in the BigUint64Array.\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleFloat64(input: Float64Array): { data: Float64Array; runs: number } {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (Float64Array)\n const numRuns = runLengths.length;\n // The final array is twice the size of the number of runs\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeZigZagDeltaInt32(data: Int32Array): Uint32Array {\n if (data.length === 0) {\n return new Uint32Array(0);\n }\n\n const encodedData = new Uint32Array(data.length);\n let previousValue = data[0];\n encodedData[0] = encodeZigZagInt32Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n\n // Store the encoded delta back into the array\n encodedData[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n return encodedData;\n}\n\nexport function encodeZigZagDeltaInt64(data: BigInt64Array): BigUint64Array {\n if (data.length === 0) {\n return new BigUint64Array(0);\n }\n\n const encodedData = new BigUint64Array(data.length);\n let previousValue = data[0];\n encodedData[0] = encodeZigZagInt64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n\n // Store the encoded delta back into the array\n encodedData[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n return encodedData;\n}\n\nexport function encodeZigZagDeltaFloat64(data: Float64Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagFloat64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagFloat64Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagRleInt32(input: Int32Array): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt32Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Uint32Array for lengths AND values\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: bigint[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses BigUint64Array for lengths AND values\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array format)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleFloat64(input: Float64Array): {\n data: Float64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Float-based Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagFloat64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values (as floats acting as integers)\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Float64Array for lengths AND values\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\n/**\n * This is not really a encode, but more of a decode method...\n */\nexport function encodeDeltaInt32(data: Int32Array | Uint32Array): void {\n if (data.length === 0) {\n return;\n }\n for (let i = data.length - 1; i >= 1; i--) {\n data[i] = data[i] - data[i - 1];\n }\n}\n\nexport function encodeComponentwiseDeltaVec2(data: Int32Array): Uint32Array {\n if (data.length < 2) return new Uint32Array(data);\n\n const encoded = new Uint32Array(data.length);\n\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n encoded[i] = encodeZigZagInt32Value(deltaX);\n encoded[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n encoded[0] = encodeZigZagInt32Value(data[0]);\n encoded[1] = encodeZigZagInt32Value(data[1]);\n return encoded;\n}\n\nexport function encodeComponentwiseDeltaVec2Scaled(data: Int32Array, scale: number): Uint32Array {\n if (data.length < 2) return new Uint32Array(data);\n const encoded = new Uint32Array(data.length);\n\n // First, inverse scale all values (tile space -> original space)\n for (let i = 0; i < data.length; i++) {\n encoded[i] = Math.round(data[i] / scale);\n }\n\n // Then apply componentwise delta encoding (same as non-scaled version)\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = encoded.length - 2; i >= 2; i -= 2) {\n const deltaX = encoded[i] - encoded[i - 2];\n const deltaY = encoded[i + 1] - encoded[i - 1];\n encoded[i] = encodeZigZagInt32Value(deltaX);\n encoded[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n encoded[0] = encodeZigZagInt32Value(encoded[0]);\n encoded[1] = encodeZigZagInt32Value(encoded[1]);\n return encoded;\n}\n\n// HM TODO:\n// zigZagDeltaOfDeltaDecoding\n\nexport function encodeZigZagRleDeltaInt32(values: Int32Array | number[]): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const encodedDeltas: number[] = [];\n\n // The decoder explicitly sets decodedValues[0] = 0 and uses previousValue = 0.\n // Therefore, we initialize our 'previous' tracker to 0 to calculate the first delta correctly.\n let previousValue = 0;\n\n // Variables to track the current run\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // First element initialization\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continuation of the current run\n currentRunLength++;\n } else {\n // The run has broken (delta changed)\n // 1. Push the length of the previous run\n runLengths.push(currentRunLength);\n // 2. ZigZag encode the previous delta and push it\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n\n // Start the new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run remaining after the loop finishes\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n }\n\n const numRuns = runLengths.length;\n\n // The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]\n // Size is numRuns * 2 (First half lengths, second half values)\n const data = new Uint32Array(numRuns * 2);\n\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i]; // First half: Run Lengths\n data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeRleDeltaInt32(values: Uint32Array | number[]): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const deltas: number[] = [];\n\n // The decoder logic relies on: decodedValues[0] = 0; previousValue = 0;\n // So the encoder must assume the sequence starts relative to 0.\n let previousValue = 0;\n\n // Track the current run of deltas\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // Initialize first run\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continue current run\n currentRunLength++;\n } else {\n // Delta changed: flush the previous run\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n\n // Start new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n }\n\n const numRuns = runLengths.length;\n\n // Pack into Uint32Array: [ RunLength 1...N | Delta 1...N ]\n const data = new Uint32Array(numRuns * 2);\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i];\n data[i + numRuns] = deltas[i];\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeDeltaRleInt32(input: Int32Array): {\n data: Uint32Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: number[] = [];\n let previousValue = 0;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: number[] = [];\n\n let currentRunLength = 0;\n let currentRunValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentRunValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n currentRunValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = runLengths[i];\n }\n\n // Populate the second half with zigzagged deltas\n // Uint32Array.set() works with standard number arrays\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n\nexport function encodeDeltaRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: bigint[] = [];\n let previousValue = 0n;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array for storage)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged deltas\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n"]}
@@ -1,7 +1,8 @@
1
1
  import type { StreamMetadata } from "../metadata/tile/streamMetadataDecoder";
2
2
  import type BitVector from "../vector/flat/bitVector";
3
3
  import type GeometryScaling from "../decoding/geometryScaling";
4
- export declare function encodeIntStream(values: Int32Array, metadata: StreamMetadata, isSigned: boolean, bitVector?: BitVector, scalingData?: GeometryScaling): Uint8Array;
4
+ export declare function encodeSignedInt32Stream(values: Int32Array, metadata: StreamMetadata, bitVector?: BitVector, scalingData?: GeometryScaling): Uint8Array;
5
+ export declare function encodeUnsignedInt32Stream(values: Uint32Array, metadata: StreamMetadata, bitVector?: BitVector, scalingData?: GeometryScaling): Uint8Array;
5
6
  export declare function encodeFloat64(values: Float64Array, streamMetadata: StreamMetadata, isSigned: boolean): Float64Array;
6
7
  /**
7
8
  * Encodes BigInt64 values with zigzag encoding and varint compression
@@ -1,9 +1,13 @@
1
1
  import { LogicalLevelTechnique } from "../metadata/tile/logicalLevelTechnique";
2
- import { encodeDeltaRleInt32, encodeZigZagInt32, encodeZigZagRleInt32, encodeUnsignedRleInt32, encodeDeltaInt32, encodeUnsignedRleFloat64, encodeZigZagDeltaFloat64, encodeZigZagFloat64, encodeZigZagRleFloat64, encodeVarintInt32, encodeVarintInt64, encodeZigZagInt64Value, encodeFastPfor, encodeComponentwiseDeltaVec2, encodeComponentwiseDeltaVec2Scaled, } from "./integerEncodingUtils";
2
+ import { encodeDeltaRleInt32, encodeZigZagInt32, encodeZigZagRleInt32, encodeUnsignedRleInt32, encodeDeltaInt32, encodeUnsignedRleFloat64, encodeZigZagDeltaFloat64, encodeZigZagFloat64, encodeZigZagRleFloat64, encodeVarintInt32, encodeVarintInt64, encodeZigZagInt64Value, encodeFastPfor, encodeComponentwiseDeltaVec2, encodeComponentwiseDeltaVec2Scaled, encodeZigZagDeltaInt32, } from "./integerEncodingUtils";
3
3
  import { packNullable } from "./packNullableUtils";
4
4
  import { PhysicalLevelTechnique } from "../metadata/tile/physicalLevelTechnique";
5
- export function encodeIntStream(values, metadata, isSigned, bitVector, scalingData) {
6
- const { data } = encodeInt32(values, metadata, isSigned, bitVector, scalingData);
5
+ export function encodeSignedInt32Stream(values, metadata, bitVector, scalingData) {
6
+ const { data } = encodeSignedInt32(values, metadata, bitVector, scalingData);
7
+ return encodePhysicalLevelTechnique(data, metadata);
8
+ }
9
+ export function encodeUnsignedInt32Stream(values, metadata, bitVector, scalingData) {
10
+ const { data } = encodeUnsignedInt32(values, metadata, bitVector, scalingData);
7
11
  return encodePhysicalLevelTechnique(data, metadata);
8
12
  }
9
13
  function encodePhysicalLevelTechnique(data, streamMetadata) {
@@ -20,39 +24,69 @@ function encodePhysicalLevelTechnique(data, streamMetadata) {
20
24
  }
21
25
  throw new Error("Specified physicalLevelTechnique is not supported (yet).");
22
26
  }
23
- function encodeInt32(values, streamMetadata, isSigned, bitVector, scalingData) {
24
- const data = bitVector ? packNullable(values, bitVector) : new Int32Array(values);
27
+ function encodeSignedInt32(values, streamMetadata, bitVector, scalingData) {
28
+ values = bitVector ? packNullable(values, bitVector) : new Int32Array(values);
29
+ let data;
25
30
  switch (streamMetadata.logicalLevelTechnique1) {
26
31
  case LogicalLevelTechnique.DELTA:
27
32
  if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {
28
- const encoded = encodeDeltaRleInt32(data);
33
+ const encoded = encodeDeltaRleInt32(values);
29
34
  return { data: encoded.data, runs: encoded.runs };
30
35
  }
31
- encodeDeltaInt32(data);
32
- encodeZigZagInt32(data);
33
- return { data };
36
+ else {
37
+ data = encodeZigZagDeltaInt32(values);
38
+ return { data };
39
+ }
34
40
  case LogicalLevelTechnique.RLE: {
35
- if (isSigned) {
36
- const encoded = encodeZigZagRleInt32(data);
41
+ const encoded = encodeZigZagRleInt32(values);
42
+ return { data: encoded.data, runs: encoded.runs };
43
+ }
44
+ case LogicalLevelTechnique.MORTON:
45
+ encodeDeltaInt32(values);
46
+ data = new Uint32Array(values);
47
+ return { data };
48
+ case LogicalLevelTechnique.COMPONENTWISE_DELTA:
49
+ if (scalingData && !bitVector) {
50
+ const data = encodeComponentwiseDeltaVec2Scaled(values, scalingData.scale);
51
+ return { data };
52
+ }
53
+ data = encodeComponentwiseDeltaVec2(values);
54
+ return { data };
55
+ case LogicalLevelTechnique.NONE:
56
+ data = encodeZigZagInt32(values);
57
+ return { data };
58
+ default:
59
+ throw new Error(`The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`);
60
+ }
61
+ }
62
+ function encodeUnsignedInt32(values, streamMetadata, bitVector, scalingData) {
63
+ values = bitVector ? packNullable(values, bitVector) : new Uint32Array(values);
64
+ let data;
65
+ switch (streamMetadata.logicalLevelTechnique1) {
66
+ case LogicalLevelTechnique.DELTA:
67
+ if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {
68
+ const encoded = encodeDeltaRleInt32(new Int32Array(values.buffer, values.byteOffset, values.length));
37
69
  return { data: encoded.data, runs: encoded.runs };
38
70
  }
39
- const encoded = encodeUnsignedRleInt32(data);
71
+ data = encodeZigZagDeltaInt32(new Int32Array(values.buffer, values.byteOffset, values.length));
72
+ return { data };
73
+ case LogicalLevelTechnique.RLE: {
74
+ const encoded = encodeUnsignedRleInt32(values);
40
75
  return { data: encoded.data, runs: encoded.runs };
41
76
  }
42
77
  case LogicalLevelTechnique.MORTON:
43
- encodeDeltaInt32(data);
78
+ encodeDeltaInt32(values);
79
+ data = values;
44
80
  return { data };
45
81
  case LogicalLevelTechnique.COMPONENTWISE_DELTA:
46
82
  if (scalingData && !bitVector) {
47
- encodeComponentwiseDeltaVec2Scaled(data, scalingData.scale);
83
+ const data = encodeComponentwiseDeltaVec2Scaled(new Int32Array(values), scalingData.scale);
48
84
  return { data };
49
85
  }
50
- encodeComponentwiseDeltaVec2(data);
86
+ data = encodeComponentwiseDeltaVec2(new Int32Array(values));
51
87
  return { data };
52
88
  case LogicalLevelTechnique.NONE:
53
- if (isSigned) {
54
- encodeZigZagInt32(data);
55
- }
89
+ data = values;
56
90
  return { data };
57
91
  default:
58
92
  throw new Error(`The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`);
@@ -1 +1 @@
1
- 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AED,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,EAAE,GAAG,MAAM,CAAC,CAAC;IAC7C,OAAO,iBAAiB,CAAC,IAAI,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;AAC5D,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,uBAAuB,CAAC,MAAqB;IACzD,OAAO,iBAAiB,CAAC,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;AACzD,CAAC","sourcesContent":["import type { StreamMetadata } from \"../metadata/tile/streamMetadataDecoder\";\nimport { LogicalLevelTechnique } from \"../metadata/tile/logicalLevelTechnique\";\nimport {\n encodeDeltaRleInt32,\n encodeZigZagInt32,\n encodeZigZagRleInt32,\n encodeUnsignedRleInt32,\n encodeDeltaInt32,\n encodeUnsignedRleFloat64,\n encodeZigZagDeltaFloat64,\n encodeZigZagFloat64,\n encodeZigZagRleFloat64,\n encodeVarintInt32,\n encodeVarintInt64,\n encodeZigZagInt64Value,\n encodeFastPfor,\n encodeComponentwiseDeltaVec2,\n encodeComponentwiseDeltaVec2Scaled,\n} from \"./integerEncodingUtils\";\nimport type BitVector from \"../vector/flat/bitVector\";\nimport { packNullable } from \"./packNullableUtils\";\nimport { PhysicalLevelTechnique } from \"../metadata/tile/physicalLevelTechnique\";\nimport type GeometryScaling from \"../decoding/geometryScaling\";\n\nexport function encodeIntStream(\n values: Int32Array,\n metadata: StreamMetadata,\n isSigned: boolean,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): Uint8Array {\n const { data } = encodeInt32(values, metadata, isSigned, bitVector, scalingData);\n return encodePhysicalLevelTechnique(data, metadata);\n}\n\nfunction encodePhysicalLevelTechnique(data: Int32Array, streamMetadata: StreamMetadata): Uint8Array {\n const physicalLevelTechnique = streamMetadata.physicalLevelTechnique;\n if (physicalLevelTechnique === PhysicalLevelTechnique.FAST_PFOR) {\n return encodeFastPfor(data);\n }\n if (physicalLevelTechnique === PhysicalLevelTechnique.VARINT) {\n return encodeVarintInt32(data);\n }\n\n if (physicalLevelTechnique === PhysicalLevelTechnique.NONE) {\n const slice = data.subarray(0, streamMetadata.byteLength);\n return new Uint8Array(slice);\n }\n\n throw new Error(\"Specified physicalLevelTechnique is not supported (yet).\");\n}\n\nfunction encodeInt32(\n values: Int32Array,\n streamMetadata: StreamMetadata,\n isSigned: boolean,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): { data: Int32Array; runs?: number } {\n const data = bitVector ? packNullable(values, bitVector) : new Int32Array(values);\n switch (streamMetadata.logicalLevelTechnique1) {\n case LogicalLevelTechnique.DELTA:\n if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {\n const encoded = encodeDeltaRleInt32(data);\n return { data: encoded.data, runs: encoded.runs };\n }\n encodeDeltaInt32(data);\n encodeZigZagInt32(data);\n return { data };\n case LogicalLevelTechnique.RLE: {\n if (isSigned) {\n const encoded = encodeZigZagRleInt32(data);\n return { data: encoded.data, runs: encoded.runs };\n }\n const encoded = encodeUnsignedRleInt32(data);\n return { data: encoded.data, runs: encoded.runs };\n }\n case LogicalLevelTechnique.MORTON:\n encodeDeltaInt32(data);\n return { data };\n case LogicalLevelTechnique.COMPONENTWISE_DELTA:\n if (scalingData && !bitVector) {\n encodeComponentwiseDeltaVec2Scaled(data, scalingData.scale);\n return { data };\n }\n encodeComponentwiseDeltaVec2(data);\n return { data };\n case LogicalLevelTechnique.NONE:\n if (isSigned) {\n encodeZigZagInt32(data);\n }\n return { data };\n default:\n throw new Error(\n `The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`,\n );\n }\n}\n\nexport function encodeFloat64(values: Float64Array, streamMetadata: StreamMetadata, isSigned: boolean): Float64Array {\n switch (streamMetadata.logicalLevelTechnique1) {\n case LogicalLevelTechnique.DELTA:\n encodeZigZagDeltaFloat64(values);\n if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {\n values = encodeUnsignedRleFloat64(values).data;\n }\n return values;\n case LogicalLevelTechnique.RLE:\n return encodeRleFloat64(values, isSigned);\n case LogicalLevelTechnique.NONE:\n if (isSigned) {\n encodeZigZagFloat64(values);\n }\n return values;\n default:\n throw new Error(\n `The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`,\n );\n }\n}\n\nfunction encodeRleFloat64(data: Float64Array, isSigned: boolean): Float64Array {\n return isSigned ? encodeZigZagRleFloat64(data).data : encodeUnsignedRleFloat64(data).data;\n}\n\n/**\n * Encodes BigInt64 values with zigzag encoding and varint compression\n */\nexport function encodeInt64SignedNone(values: BigInt64Array): Uint8Array {\n const zigzagEncoded = new BigUint64Array(Array.from(values, (val) => encodeZigZagInt64Value(val)));\n return encodeVarintInt64(zigzagEncoded);\n}\n\n/**\n * Encodes BigInt64 values with delta encoding, zigzag, and varint\n */\nexport function encodeInt64SignedDelta(values: BigInt64Array): Uint8Array {\n const deltaEncoded = new BigInt64Array(values.length);\n deltaEncoded[0] = values[0];\n for (let i = 1; i < values.length; i++) {\n deltaEncoded[i] = values[i] - values[i - 1];\n }\n const zigzagEncoded = new BigUint64Array(deltaEncoded.length);\n for (let i = 0; i < deltaEncoded.length; i++) {\n zigzagEncoded[i] = encodeZigZagInt64Value(deltaEncoded[i]);\n }\n return encodeVarintInt64(zigzagEncoded);\n}\n\n/**\n * Encodes BigInt64 values with RLE, zigzag, and varint\n * @param runs - Array of [runLength, value] pairs\n */\nexport function encodeInt64SignedRle(runs: Array<[number, bigint]>): Uint8Array {\n const runLengths: bigint[] = [];\n const values: bigint[] = [];\n\n for (const [runLength, value] of runs) {\n runLengths.push(BigInt(runLength));\n values.push(encodeZigZagInt64Value(value));\n }\n\n const rleValues = [...runLengths, ...values];\n return encodeVarintInt64(new BigUint64Array(rleValues));\n}\n\n/**\n * Encodes BigInt64 values with delta+RLE, zigzag, and varint\n * @param runs - Array of [runLength, deltaValue] pairs representing RLE-encoded delta values\n */\nexport function encodeInt64SignedDeltaRle(runs: Array<[number, bigint]>): Uint8Array {\n const runLengths: bigint[] = [];\n const values: bigint[] = [];\n\n for (const [runLength, value] of runs) {\n runLengths.push(BigInt(runLength));\n values.push(encodeZigZagInt64Value(value));\n }\n\n const rleValues = [...runLengths, ...values];\n return encodeVarintInt64(new BigUint64Array(rleValues));\n}\n\n/**\n * Encodes unsigned BigInt64 values with varint compression (no zigzag)\n */\nexport function encodeInt64UnsignedNone(values: BigInt64Array): Uint8Array {\n return encodeVarintInt64(new BigUint64Array(values));\n}\n"]}
1
+ 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type { StreamMetadata } from \"../metadata/tile/streamMetadataDecoder\";\nimport { LogicalLevelTechnique } from \"../metadata/tile/logicalLevelTechnique\";\nimport {\n encodeDeltaRleInt32,\n encodeZigZagInt32,\n encodeZigZagRleInt32,\n encodeUnsignedRleInt32,\n encodeDeltaInt32,\n encodeUnsignedRleFloat64,\n encodeZigZagDeltaFloat64,\n encodeZigZagFloat64,\n encodeZigZagRleFloat64,\n encodeVarintInt32,\n encodeVarintInt64,\n encodeZigZagInt64Value,\n encodeFastPfor,\n encodeComponentwiseDeltaVec2,\n encodeComponentwiseDeltaVec2Scaled,\n encodeZigZagDeltaInt32,\n} from \"./integerEncodingUtils\";\nimport type BitVector from \"../vector/flat/bitVector\";\nimport { packNullable } from \"./packNullableUtils\";\nimport { PhysicalLevelTechnique } from \"../metadata/tile/physicalLevelTechnique\";\nimport type GeometryScaling from \"../decoding/geometryScaling\";\n\nexport function encodeSignedInt32Stream(\n values: Int32Array,\n metadata: StreamMetadata,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): Uint8Array {\n const { data } = encodeSignedInt32(values, metadata, bitVector, scalingData);\n return encodePhysicalLevelTechnique(data, metadata);\n}\n\nexport function encodeUnsignedInt32Stream(\n values: Uint32Array,\n metadata: StreamMetadata,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): Uint8Array {\n const { data } = encodeUnsignedInt32(values, metadata, bitVector, scalingData);\n return encodePhysicalLevelTechnique(data, metadata);\n}\n\nfunction encodePhysicalLevelTechnique(data: Uint32Array, streamMetadata: StreamMetadata): Uint8Array {\n const physicalLevelTechnique = streamMetadata.physicalLevelTechnique;\n if (physicalLevelTechnique === PhysicalLevelTechnique.FAST_PFOR) {\n return encodeFastPfor(data);\n }\n if (physicalLevelTechnique === PhysicalLevelTechnique.VARINT) {\n return encodeVarintInt32(data);\n }\n\n if (physicalLevelTechnique === PhysicalLevelTechnique.NONE) {\n const slice = data.subarray(0, streamMetadata.byteLength);\n return new Uint8Array(slice);\n }\n\n throw new Error(\"Specified physicalLevelTechnique is not supported (yet).\");\n}\n\nfunction encodeSignedInt32(\n values: Int32Array,\n streamMetadata: StreamMetadata,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): { data: Uint32Array; runs?: number } {\n values = bitVector ? packNullable(values, bitVector) : new Int32Array(values);\n let data: Uint32Array;\n switch (streamMetadata.logicalLevelTechnique1) {\n case LogicalLevelTechnique.DELTA:\n if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {\n const encoded = encodeDeltaRleInt32(values);\n return { data: encoded.data, runs: encoded.runs };\n } else {\n data = encodeZigZagDeltaInt32(values);\n return { data };\n }\n case LogicalLevelTechnique.RLE: {\n const encoded = encodeZigZagRleInt32(values);\n return { data: encoded.data, runs: encoded.runs };\n }\n case LogicalLevelTechnique.MORTON:\n encodeDeltaInt32(values);\n data = new Uint32Array(values);\n return { data };\n case LogicalLevelTechnique.COMPONENTWISE_DELTA:\n if (scalingData && !bitVector) {\n const data = encodeComponentwiseDeltaVec2Scaled(values, scalingData.scale);\n return { data };\n }\n data = encodeComponentwiseDeltaVec2(values);\n return { data };\n case LogicalLevelTechnique.NONE:\n data = encodeZigZagInt32(values);\n return { data };\n default:\n throw new Error(\n `The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`,\n );\n }\n}\n\nfunction encodeUnsignedInt32(\n values: Uint32Array,\n streamMetadata: StreamMetadata,\n bitVector?: BitVector,\n scalingData?: GeometryScaling,\n): { data: Uint32Array; runs?: number } {\n values = bitVector ? packNullable(values, bitVector) : new Uint32Array(values);\n let data: Uint32Array;\n switch (streamMetadata.logicalLevelTechnique1) {\n case LogicalLevelTechnique.DELTA:\n if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {\n const encoded = encodeDeltaRleInt32(new Int32Array(values.buffer, values.byteOffset, values.length));\n return { data: encoded.data, runs: encoded.runs };\n }\n data = encodeZigZagDeltaInt32(new Int32Array(values.buffer, values.byteOffset, values.length));\n return { data };\n case LogicalLevelTechnique.RLE: {\n const encoded = encodeUnsignedRleInt32(values);\n return { data: encoded.data, runs: encoded.runs };\n }\n case LogicalLevelTechnique.MORTON:\n encodeDeltaInt32(values);\n data = values;\n return { data };\n case LogicalLevelTechnique.COMPONENTWISE_DELTA:\n if (scalingData && !bitVector) {\n const data = encodeComponentwiseDeltaVec2Scaled(new Int32Array(values), scalingData.scale);\n return { data };\n }\n data = encodeComponentwiseDeltaVec2(new Int32Array(values));\n return { data };\n case LogicalLevelTechnique.NONE:\n data = values;\n return { data };\n default:\n throw new Error(\n `The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`,\n );\n }\n}\n\nexport function encodeFloat64(values: Float64Array, streamMetadata: StreamMetadata, isSigned: boolean): Float64Array {\n switch (streamMetadata.logicalLevelTechnique1) {\n case LogicalLevelTechnique.DELTA:\n encodeZigZagDeltaFloat64(values);\n if (streamMetadata.logicalLevelTechnique2 === LogicalLevelTechnique.RLE) {\n values = encodeUnsignedRleFloat64(values).data;\n }\n return values;\n case LogicalLevelTechnique.RLE:\n return encodeRleFloat64(values, isSigned);\n case LogicalLevelTechnique.NONE:\n if (isSigned) {\n encodeZigZagFloat64(values);\n }\n return values;\n default:\n throw new Error(\n `The specified Logical level technique is not supported: ${streamMetadata.logicalLevelTechnique1}`,\n );\n }\n}\n\nfunction encodeRleFloat64(data: Float64Array, isSigned: boolean): Float64Array {\n return isSigned ? encodeZigZagRleFloat64(data).data : encodeUnsignedRleFloat64(data).data;\n}\n\n/**\n * Encodes BigInt64 values with zigzag encoding and varint compression\n */\nexport function encodeInt64SignedNone(values: BigInt64Array): Uint8Array {\n const zigzagEncoded = new BigUint64Array(Array.from(values, (val) => encodeZigZagInt64Value(val)));\n return encodeVarintInt64(zigzagEncoded);\n}\n\n/**\n * Encodes BigInt64 values with delta encoding, zigzag, and varint\n */\nexport function encodeInt64SignedDelta(values: BigInt64Array): Uint8Array {\n const deltaEncoded = new BigInt64Array(values.length);\n deltaEncoded[0] = values[0];\n for (let i = 1; i < values.length; i++) {\n deltaEncoded[i] = values[i] - values[i - 1];\n }\n const zigzagEncoded = new BigUint64Array(deltaEncoded.length);\n for (let i = 0; i < deltaEncoded.length; i++) {\n zigzagEncoded[i] = encodeZigZagInt64Value(deltaEncoded[i]);\n }\n return encodeVarintInt64(zigzagEncoded);\n}\n\n/**\n * Encodes BigInt64 values with RLE, zigzag, and varint\n * @param runs - Array of [runLength, value] pairs\n */\nexport function encodeInt64SignedRle(runs: Array<[number, bigint]>): Uint8Array {\n const runLengths: bigint[] = [];\n const values: bigint[] = [];\n\n for (const [runLength, value] of runs) {\n runLengths.push(BigInt(runLength));\n values.push(encodeZigZagInt64Value(value));\n }\n\n const rleValues = [...runLengths, ...values];\n return encodeVarintInt64(new BigUint64Array(rleValues));\n}\n\n/**\n * Encodes BigInt64 values with delta+RLE, zigzag, and varint\n * @param runs - Array of [runLength, deltaValue] pairs representing RLE-encoded delta values\n */\nexport function encodeInt64SignedDeltaRle(runs: Array<[number, bigint]>): Uint8Array {\n const runLengths: bigint[] = [];\n const values: bigint[] = [];\n\n for (const [runLength, value] of runs) {\n runLengths.push(BigInt(runLength));\n values.push(encodeZigZagInt64Value(value));\n }\n\n const rleValues = [...runLengths, ...values];\n return encodeVarintInt64(new BigUint64Array(rleValues));\n}\n\n/**\n * Encodes unsigned BigInt64 values with varint compression (no zigzag)\n */\nexport function encodeInt64UnsignedNone(values: BigInt64Array): Uint8Array {\n return encodeVarintInt64(new BigUint64Array(values));\n}\n"]}