@maplibre/mlt 1.1.6 → 1.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/decoding/bigEndianDecode.d.ts +13 -0
- package/dist/decoding/bigEndianDecode.js +50 -0
- package/dist/decoding/bigEndianDecode.js.map +1 -0
- package/dist/decoding/decodingTestUtils.d.ts +2 -2
- package/dist/decoding/decodingTestUtils.js +20 -21
- package/dist/decoding/decodingTestUtils.js.map +1 -1
- package/dist/decoding/decodingUtils.js +4 -2
- package/dist/decoding/decodingUtils.js.map +1 -1
- package/dist/decoding/fastPforDecoder.d.ts +47 -0
- package/dist/decoding/fastPforDecoder.js +482 -0
- package/dist/decoding/fastPforDecoder.js.map +1 -0
- package/dist/decoding/fastPforShared.d.ts +7 -0
- package/dist/decoding/fastPforShared.js +29 -0
- package/dist/decoding/fastPforShared.js.map +1 -0
- package/dist/decoding/fastPforUnpack.d.ts +23 -0
- package/dist/decoding/fastPforUnpack.js +910 -0
- package/dist/decoding/fastPforUnpack.js.map +1 -0
- package/dist/decoding/geometryDecoder.d.ts +2 -2
- package/dist/decoding/geometryDecoder.js +52 -49
- package/dist/decoding/geometryDecoder.js.map +1 -1
- package/dist/decoding/intWrapper.js +0 -1
- package/dist/decoding/intWrapper.js.map +1 -1
- package/dist/decoding/integerDecodingUtils.d.ts +33 -25
- package/dist/decoding/integerDecodingUtils.js +115 -52
- package/dist/decoding/integerDecodingUtils.js.map +1 -1
- package/dist/decoding/integerStreamDecoder.d.ts +15 -11
- package/dist/decoding/integerStreamDecoder.js +159 -65
- package/dist/decoding/integerStreamDecoder.js.map +1 -1
- package/dist/decoding/propertyDecoder.js +38 -36
- package/dist/decoding/propertyDecoder.js.map +1 -1
- package/dist/decoding/stringDecoder.js +19 -23
- package/dist/decoding/stringDecoder.js.map +1 -1
- package/dist/decoding/unpackNullableUtils.d.ts +2 -2
- package/dist/decoding/unpackNullableUtils.js.map +1 -1
- package/dist/encoding/bigEndianEncode.d.ts +7 -0
- package/dist/encoding/bigEndianEncode.js +16 -0
- package/dist/encoding/bigEndianEncode.js.map +1 -0
- package/dist/encoding/constGeometryVectorEncoder.d.ts +19 -0
- package/dist/encoding/constGeometryVectorEncoder.js +248 -0
- package/dist/encoding/constGeometryVectorEncoder.js.map +1 -0
- package/dist/encoding/encodingUtils.d.ts +2 -2
- package/dist/encoding/encodingUtils.js +3 -3
- package/dist/encoding/encodingUtils.js.map +1 -1
- package/dist/encoding/fastPforEncoder.d.ts +18 -0
- package/dist/encoding/fastPforEncoder.js +310 -0
- package/dist/encoding/fastPforEncoder.js.map +1 -0
- package/dist/encoding/integerEncodingUtils.d.ts +20 -20
- package/dist/encoding/integerEncodingUtils.js +64 -48
- package/dist/encoding/integerEncodingUtils.js.map +1 -1
- package/dist/encoding/integerStreamEncoder.d.ts +3 -2
- package/dist/encoding/integerStreamEncoder.js +57 -23
- package/dist/encoding/integerStreamEncoder.js.map +1 -1
- package/dist/encoding/packNullableUtils.d.ts +1 -1
- package/dist/encoding/packNullableUtils.js.map +1 -1
- package/dist/encoding/propertyEncoder.d.ts +1 -1
- package/dist/encoding/propertyEncoder.js +17 -24
- package/dist/encoding/propertyEncoder.js.map +1 -1
- package/dist/encoding/stringEncoder.js +9 -42
- package/dist/encoding/stringEncoder.js.map +1 -1
- package/dist/encoding/zOrderCurveEncoder.js +1 -1
- package/dist/encoding/zOrderCurveEncoder.js.map +1 -1
- package/dist/metadata/tile/logicalStreamType.d.ts +8 -12
- package/dist/metadata/tile/logicalStreamType.js +1 -19
- package/dist/metadata/tile/logicalStreamType.js.map +1 -1
- package/dist/metadata/tile/streamMetadataDecoder.d.ts +1 -1
- package/dist/metadata/tile/streamMetadataDecoder.js +9 -4
- package/dist/metadata/tile/streamMetadataDecoder.js.map +1 -1
- package/dist/metadata/tileset/embeddedTilesetMetadataDecoder.d.ts +1 -1
- package/dist/metadata/tileset/embeddedTilesetMetadataDecoder.js.map +1 -1
- package/dist/metadata/tileset/typeMap.d.ts +10 -2
- package/dist/metadata/tileset/typeMap.js +25 -15
- package/dist/metadata/tileset/typeMap.js.map +1 -1
- package/dist/mltDecoder.js +46 -47
- package/dist/mltDecoder.js.map +1 -1
- package/dist/mltMetadata.js.map +1 -1
- package/dist/vector/constant/int32ConstVector.d.ts +6 -0
- package/dist/vector/constant/int32ConstVector.js +10 -0
- package/dist/vector/constant/int32ConstVector.js.map +1 -0
- package/dist/vector/constant/int64ConstVector.d.ts +6 -0
- package/dist/vector/constant/int64ConstVector.js +10 -0
- package/dist/vector/constant/int64ConstVector.js.map +1 -0
- package/dist/vector/dictionary/stringDictionaryVector.d.ts +1 -2
- package/dist/vector/dictionary/stringDictionaryVector.js +0 -3
- package/dist/vector/dictionary/stringDictionaryVector.js.map +1 -1
- package/dist/vector/featureTable.d.ts +7 -8
- package/dist/vector/featureTable.js +10 -42
- package/dist/vector/featureTable.js.map +1 -1
- package/dist/vector/filter/flatSelectionVector.d.ts +1 -1
- package/dist/vector/filter/flatSelectionVector.js +0 -2
- package/dist/vector/filter/flatSelectionVector.js.map +1 -1
- package/dist/vector/filter/selectionVectorUtils.d.ts +1 -1
- package/dist/vector/filter/selectionVectorUtils.js.map +1 -1
- package/dist/vector/filter/sequenceSelectionVector.d.ts +1 -1
- package/dist/vector/filter/sequenceSelectionVector.js +1 -5
- package/dist/vector/filter/sequenceSelectionVector.js.map +1 -1
- package/dist/vector/flat/bitVector.js +0 -2
- package/dist/vector/flat/bitVector.js.map +1 -1
- package/dist/vector/flat/booleanFlatVector.js +0 -1
- package/dist/vector/flat/booleanFlatVector.js.map +1 -1
- package/dist/vector/flat/{intFlatVector.d.ts → int32FlatVector.d.ts} +1 -1
- package/dist/vector/flat/{intFlatVector.js → int32FlatVector.js} +2 -2
- package/dist/vector/flat/int32FlatVector.js.map +1 -0
- package/dist/vector/flat/{longFlatVector.d.ts → int64FlatVector.d.ts} +1 -1
- package/dist/vector/flat/{longFlatVector.js → int64FlatVector.js} +2 -2
- package/dist/vector/flat/int64FlatVector.js.map +1 -0
- package/dist/vector/flat/stringFlatVector.d.ts +0 -1
- package/dist/vector/flat/stringFlatVector.js +0 -2
- package/dist/vector/flat/stringFlatVector.js.map +1 -1
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.d.ts +1 -3
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.js +0 -42
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.js.map +1 -1
- package/dist/vector/geometry/constGeometryVector.d.ts +5 -5
- package/dist/vector/geometry/constGeometryVector.js +1 -3
- package/dist/vector/geometry/constGeometryVector.js.map +1 -1
- package/dist/vector/geometry/constGpuVector.d.ts +4 -4
- package/dist/vector/geometry/constGpuVector.js +1 -3
- package/dist/vector/geometry/constGpuVector.js.map +1 -1
- package/dist/vector/geometry/flatGeometryVector.d.ts +4 -4
- package/dist/vector/geometry/flatGeometryVector.js +1 -5
- package/dist/vector/geometry/flatGeometryVector.js.map +1 -1
- package/dist/vector/geometry/flatGpuVector.d.ts +3 -3
- package/dist/vector/geometry/flatGpuVector.js +0 -1
- package/dist/vector/geometry/flatGpuVector.js.map +1 -1
- package/dist/vector/geometry/geometryType.js.map +1 -1
- package/dist/vector/geometry/geometryVector.d.ts +7 -8
- package/dist/vector/geometry/geometryVector.js +0 -13
- package/dist/vector/geometry/geometryVector.js.map +1 -1
- package/dist/vector/geometry/geometryVectorConverter.d.ts +1 -1
- package/dist/vector/geometry/geometryVectorConverter.js +167 -211
- package/dist/vector/geometry/geometryVectorConverter.js.map +1 -1
- package/dist/vector/geometry/gpuVector.d.ts +6 -6
- package/dist/vector/geometry/gpuVector.js +0 -4
- package/dist/vector/geometry/gpuVector.js.map +1 -1
- package/dist/vector/geometry/topologyVector.d.ts +5 -9
- package/dist/vector/geometry/topologyVector.js +1 -19
- package/dist/vector/geometry/topologyVector.js.map +1 -1
- package/dist/vector/geometry/vertexBufferType.js.map +1 -1
- package/dist/vector/idVector.d.ts +8 -0
- package/dist/vector/idVector.js +2 -0
- package/dist/vector/idVector.js.map +1 -0
- package/dist/vector/sequence/{intSequenceVector.d.ts → int32SequenceVector.d.ts} +1 -1
- package/dist/vector/sequence/{intSequenceVector.js → int32SequenceVector.js} +2 -2
- package/dist/vector/sequence/int32SequenceVector.js.map +1 -0
- package/dist/vector/sequence/{longSequenceVector.d.ts → int64SequenceVector.d.ts} +1 -1
- package/dist/vector/sequence/{longSequenceVector.js → int64SequenceVector.js} +2 -2
- package/dist/vector/sequence/int64SequenceVector.js.map +1 -0
- package/dist/vector/sequence/sequenceVector.js +0 -1
- package/dist/vector/sequence/sequenceVector.js.map +1 -1
- package/dist/vector/variableSizeVector.js +0 -1
- package/dist/vector/variableSizeVector.js.map +1 -1
- package/dist/vector/vector.js +1 -5
- package/dist/vector/vector.js.map +1 -1
- package/dist/vector/vectorType.js.map +1 -1
- package/package.json +9 -10
- package/dist/decoding/decodingUtils.spec.d.ts +0 -1
- package/dist/decoding/decodingUtils.spec.js +0 -141
- package/dist/decoding/decodingUtils.spec.js.map +0 -1
- package/dist/decoding/fsstDecoder.spec.d.ts +0 -1
- package/dist/decoding/fsstDecoder.spec.js +0 -57
- package/dist/decoding/fsstDecoder.spec.js.map +0 -1
- package/dist/decoding/integerDecodingUtils.spec.d.ts +0 -1
- package/dist/decoding/integerDecodingUtils.spec.js +0 -300
- package/dist/decoding/integerDecodingUtils.spec.js.map +0 -1
- package/dist/decoding/integerStreamDecoder.spec.d.ts +0 -1
- package/dist/decoding/integerStreamDecoder.spec.js +0 -402
- package/dist/decoding/integerStreamDecoder.spec.js.map +0 -1
- package/dist/decoding/propertyDecoder.spec.d.ts +0 -1
- package/dist/decoding/propertyDecoder.spec.js +0 -448
- package/dist/decoding/propertyDecoder.spec.js.map +0 -1
- package/dist/decoding/stringDecoder.spec.d.ts +0 -1
- package/dist/decoding/stringDecoder.spec.js +0 -387
- package/dist/decoding/stringDecoder.spec.js.map +0 -1
- package/dist/decoding/unpackNullableUtils.spec.d.ts +0 -1
- package/dist/decoding/unpackNullableUtils.spec.js +0 -71
- package/dist/decoding/unpackNullableUtils.spec.js.map +0 -1
- package/dist/metadata/tileset/embeddedTilesetMetadataDecoder.spec.d.ts +0 -1
- package/dist/metadata/tileset/embeddedTilesetMetadataDecoder.spec.js +0 -142
- package/dist/metadata/tileset/embeddedTilesetMetadataDecoder.spec.js.map +0 -1
- package/dist/mltDecoder.spec.d.ts +0 -1
- package/dist/mltDecoder.spec.js +0 -152
- package/dist/mltDecoder.spec.js.map +0 -1
- package/dist/vector/constant/intConstVector.d.ts +0 -6
- package/dist/vector/constant/intConstVector.js +0 -10
- package/dist/vector/constant/intConstVector.js.map +0 -1
- package/dist/vector/constant/longConstVector.d.ts +0 -6
- package/dist/vector/constant/longConstVector.js +0 -10
- package/dist/vector/constant/longConstVector.js.map +0 -1
- package/dist/vector/filter/flatSelectionVector.spec.d.ts +0 -1
- package/dist/vector/filter/flatSelectionVector.spec.js +0 -51
- package/dist/vector/filter/flatSelectionVector.spec.js.map +0 -1
- package/dist/vector/filter/selectionVectorUtil.spec.d.ts +0 -1
- package/dist/vector/filter/selectionVectorUtil.spec.js +0 -154
- package/dist/vector/filter/selectionVectorUtil.spec.js.map +0 -1
- package/dist/vector/filter/sequenceSelectionVector.spec.d.ts +0 -1
- package/dist/vector/filter/sequenceSelectionVector.spec.js +0 -115
- package/dist/vector/filter/sequenceSelectionVector.spec.js.map +0 -1
- package/dist/vector/flat/floatFlatVector.spec.d.ts +0 -1
- package/dist/vector/flat/floatFlatVector.spec.js +0 -14
- package/dist/vector/flat/floatFlatVector.spec.js.map +0 -1
- package/dist/vector/flat/intFlatVector.js.map +0 -1
- package/dist/vector/flat/intFlatVector.spec.d.ts +0 -1
- package/dist/vector/flat/intFlatVector.spec.js +0 -15
- package/dist/vector/flat/intFlatVector.spec.js.map +0 -1
- package/dist/vector/flat/longFlatVector.js.map +0 -1
- package/dist/vector/flat/longFlatVector.spec.d.ts +0 -1
- package/dist/vector/flat/longFlatVector.spec.js +0 -14
- package/dist/vector/flat/longFlatVector.spec.js.map +0 -1
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.spec.d.ts +0 -1
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.spec.js +0 -28
- package/dist/vector/fsst-dictionary/stringFsstDictionaryVector.spec.js.map +0 -1
- package/dist/vector/geometry/zOrderCurve.spec.d.ts +0 -1
- package/dist/vector/geometry/zOrderCurve.spec.js +0 -25
- package/dist/vector/geometry/zOrderCurve.spec.js.map +0 -1
- package/dist/vector/intVector.d.ts +0 -8
- package/dist/vector/intVector.js +0 -2
- package/dist/vector/intVector.js.map +0 -1
- package/dist/vector/sequence/intSequenceVector.js.map +0 -1
- package/dist/vector/sequence/longSequenceVector.js.map +0 -1
- package/dist/vector/sequence/longSequenceVektor.spec.d.ts +0 -1
- package/dist/vector/sequence/longSequenceVektor.spec.js +0 -11
- package/dist/vector/sequence/longSequenceVektor.spec.js.map +0 -1
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import IntWrapper from "../decoding/intWrapper";
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import { createFastPforEncoderWorkspace, encodeFastPforInt32WithWorkspace } from "./fastPforEncoder";
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return encodedData;
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export function encodeZigZagDeltaFloat64(data) {
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export function encodeZigZagRleInt32(input) {
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const zigzagEncodedStream = [];
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// Step 1: Apply Zigzag Encoding to all values
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runZigZagValues.push(currentValue);
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// Step 3: Combine lengths and values into the final structured output array
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const encodedData = new
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encodedData.set(runLengths, 0);
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// Populate the second half with zigzagged values
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}
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export function encodeZigZagRleInt64(input) {
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const zigzagEncodedStream = [];
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const numRuns = runLengths.length;
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// The final array uses
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const encodedData = new
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// Populate the first half with lengths (converting numbers back to
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const encodedData = new BigUint64Array(numRuns * 2);
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encodedData[i] = BigInt(runLengths[i]);
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@@ -411,42 +423,46 @@ export function encodeDeltaInt32(data) {
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}
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export function encodeComponentwiseDeltaVec2(data) {
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|
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return;
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+
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|
+
const encoded = new Uint32Array(data.length);
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// Reverse iterate to avoid overwriting data needed for delta computation
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for (let i = data.length - 2; i >= 2; i -= 2) {
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const deltaX = data[i] - data[i - 2];
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const deltaY = data[i + 1] - data[i - 1];
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-
|
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|
-
|
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432
|
+
encoded[i] = encodeZigZagInt32Value(deltaX);
|
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|
+
encoded[i + 1] = encodeZigZagInt32Value(deltaY);
|
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434
|
}
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|
// Encode first vertex last (after computing all deltas)
|
|
423
|
-
|
|
424
|
-
|
|
436
|
+
encoded[0] = encodeZigZagInt32Value(data[0]);
|
|
437
|
+
encoded[1] = encodeZigZagInt32Value(data[1]);
|
|
438
|
+
return encoded;
|
|
425
439
|
}
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|
426
440
|
export function encodeComponentwiseDeltaVec2Scaled(data, scale) {
|
|
427
441
|
if (data.length < 2)
|
|
428
|
-
return;
|
|
442
|
+
return new Uint32Array(data);
|
|
443
|
+
const encoded = new Uint32Array(data.length);
|
|
429
444
|
// First, inverse scale all values (tile space -> original space)
|
|
430
445
|
for (let i = 0; i < data.length; i++) {
|
|
431
|
-
|
|
446
|
+
encoded[i] = Math.round(data[i] / scale);
|
|
432
447
|
}
|
|
433
448
|
// Then apply componentwise delta encoding (same as non-scaled version)
|
|
434
449
|
// Reverse iterate to avoid overwriting data needed for delta computation
|
|
435
|
-
for (let i =
|
|
436
|
-
const deltaX =
|
|
437
|
-
const deltaY =
|
|
438
|
-
|
|
439
|
-
|
|
450
|
+
for (let i = encoded.length - 2; i >= 2; i -= 2) {
|
|
451
|
+
const deltaX = encoded[i] - encoded[i - 2];
|
|
452
|
+
const deltaY = encoded[i + 1] - encoded[i - 1];
|
|
453
|
+
encoded[i] = encodeZigZagInt32Value(deltaX);
|
|
454
|
+
encoded[i + 1] = encodeZigZagInt32Value(deltaY);
|
|
440
455
|
}
|
|
441
456
|
// Encode first vertex last (after computing all deltas)
|
|
442
|
-
|
|
443
|
-
|
|
457
|
+
encoded[0] = encodeZigZagInt32Value(encoded[0]);
|
|
458
|
+
encoded[1] = encodeZigZagInt32Value(encoded[1]);
|
|
459
|
+
return encoded;
|
|
444
460
|
}
|
|
445
461
|
// HM TODO:
|
|
446
462
|
// zigZagDeltaOfDeltaDecoding
|
|
447
463
|
export function encodeZigZagRleDeltaInt32(values) {
|
|
448
464
|
if (values.length === 0) {
|
|
449
|
-
return { data: new
|
|
465
|
+
return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };
|
|
450
466
|
}
|
|
451
467
|
const runLengths = [];
|
|
452
468
|
const encodedDeltas = [];
|
|
@@ -488,7 +504,7 @@ export function encodeZigZagRleDeltaInt32(values) {
|
|
|
488
504
|
const numRuns = runLengths.length;
|
|
489
505
|
// The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]
|
|
490
506
|
// Size is numRuns * 2 (First half lengths, second half values)
|
|
491
|
-
const data = new
|
|
507
|
+
const data = new Uint32Array(numRuns * 2);
|
|
492
508
|
for (let i = 0; i < numRuns; i++) {
|
|
493
509
|
data[i] = runLengths[i]; // First half: Run Lengths
|
|
494
510
|
data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas
|
|
@@ -501,7 +517,7 @@ export function encodeZigZagRleDeltaInt32(values) {
|
|
|
501
517
|
}
|
|
502
518
|
export function encodeRleDeltaInt32(values) {
|
|
503
519
|
if (values.length === 0) {
|
|
504
|
-
return { data: new
|
|
520
|
+
return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };
|
|
505
521
|
}
|
|
506
522
|
const runLengths = [];
|
|
507
523
|
const deltas = [];
|
|
@@ -539,8 +555,8 @@ export function encodeRleDeltaInt32(values) {
|
|
|
539
555
|
deltas.push(currentDelta);
|
|
540
556
|
}
|
|
541
557
|
const numRuns = runLengths.length;
|
|
542
|
-
// Pack into
|
|
543
|
-
const data = new
|
|
558
|
+
// Pack into Uint32Array: [ RunLength 1...N | Delta 1...N ]
|
|
559
|
+
const data = new Uint32Array(numRuns * 2);
|
|
544
560
|
for (let i = 0; i < numRuns; i++) {
|
|
545
561
|
data[i] = runLengths[i];
|
|
546
562
|
data[i + numRuns] = deltas[i];
|
|
@@ -553,7 +569,7 @@ export function encodeRleDeltaInt32(values) {
|
|
|
553
569
|
}
|
|
554
570
|
export function encodeDeltaRleInt32(input) {
|
|
555
571
|
if (input.length === 0) {
|
|
556
|
-
return { data: new
|
|
572
|
+
return { data: new Uint32Array(0), runs: 0, numValues: 0 };
|
|
557
573
|
}
|
|
558
574
|
const deltasAndEncoded = [];
|
|
559
575
|
let previousValue = 0;
|
|
@@ -588,13 +604,13 @@ export function encodeDeltaRleInt32(input) {
|
|
|
588
604
|
runZigZagDeltas.push(currentRunValue);
|
|
589
605
|
// Step 4: Combine lengths and values into the final structured output array
|
|
590
606
|
const numRuns = runLengths.length;
|
|
591
|
-
const encodedData = new
|
|
607
|
+
const encodedData = new Uint32Array(numRuns * 2);
|
|
592
608
|
// Populate the first half with lengths
|
|
593
609
|
for (let i = 0; i < numRuns; i++) {
|
|
594
610
|
encodedData[i] = runLengths[i];
|
|
595
611
|
}
|
|
596
612
|
// Populate the second half with zigzagged deltas
|
|
597
|
-
//
|
|
613
|
+
// Uint32Array.set() works with standard number arrays
|
|
598
614
|
encodedData.set(runZigZagDeltas, numRuns);
|
|
599
615
|
return {
|
|
600
616
|
data: encodedData,
|
|
@@ -604,7 +620,7 @@ export function encodeDeltaRleInt32(input) {
|
|
|
604
620
|
}
|
|
605
621
|
export function encodeDeltaRleInt64(input) {
|
|
606
622
|
if (input.length === 0) {
|
|
607
|
-
return { data: new
|
|
623
|
+
return { data: new BigUint64Array(0), runs: 0, numValues: 0 };
|
|
608
624
|
}
|
|
609
625
|
const deltasAndEncoded = [];
|
|
610
626
|
let previousValue = 0n;
|
|
@@ -639,8 +655,8 @@ export function encodeDeltaRleInt64(input) {
|
|
|
639
655
|
runZigZagDeltas.push(currentValue);
|
|
640
656
|
// Step 4: Combine lengths and values into the final structured output array
|
|
641
657
|
const numRuns = runLengths.length;
|
|
642
|
-
const encodedData = new
|
|
643
|
-
// Populate the first half with lengths (converting numbers back to
|
|
658
|
+
const encodedData = new BigUint64Array(numRuns * 2);
|
|
659
|
+
// Populate the first half with lengths (converting numbers back to BigUint64Array for storage)
|
|
644
660
|
for (let i = 0; i < numRuns; i++) {
|
|
645
661
|
encodedData[i] = BigInt(runLengths[i]);
|
|
646
662
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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We must convert the numbers back to BigInts here.\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleFloat64(input: Float64Array): { data: Float64Array; runs: number } {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (Float64Array)\n const numRuns = runLengths.length;\n // The final array is twice the size of the number of runs\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeZigZagDeltaInt32(data: Int32Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagInt32Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagDeltaInt64(data: BigInt64Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagInt64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagDeltaFloat64(data: Float64Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagFloat64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagFloat64Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagRleInt32(input: Int32Array): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt32Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Int32Array for lengths AND values\n const encodedData = new Int32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleInt64(input: BigInt64Array): {\n data: BigInt64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigInt64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: bigint[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses BigInt64Array for lengths AND values\n const encodedData = new BigInt64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigInts)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleFloat64(input: Float64Array): {\n data: Float64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Float-based Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagFloat64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values (as floats acting as integers)\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Float64Array for lengths AND values\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\n/**\n * This is not really a encode, but more of a decode method...\n */\nexport function encodeDeltaInt32(data: Int32Array): void {\n if (data.length === 0) {\n return;\n }\n for (let i = data.length - 1; i >= 1; i--) {\n data[i] = data[i] - data[i - 1];\n }\n}\n\nexport function encodeComponentwiseDeltaVec2(data: Int32Array): void {\n if (data.length < 2) return;\n\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n data[i] = encodeZigZagInt32Value(deltaX);\n data[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n data[0] = encodeZigZagInt32Value(data[0]);\n data[1] = encodeZigZagInt32Value(data[1]);\n}\n\nexport function encodeComponentwiseDeltaVec2Scaled(data: Int32Array, scale: number): void {\n if (data.length < 2) return;\n\n // First, inverse scale all values (tile space -> original space)\n for (let i = 0; i < data.length; i++) {\n data[i] = Math.round(data[i] / scale);\n }\n\n // Then apply componentwise delta encoding (same as non-scaled version)\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n data[i] = encodeZigZagInt32Value(deltaX);\n data[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n data[0] = encodeZigZagInt32Value(data[0]);\n data[1] = encodeZigZagInt32Value(data[1]);\n}\n\n// HM TODO:\n// zigZagDeltaOfDeltaDecoding\n\nexport function encodeZigZagRleDeltaInt32(values: Int32Array | number[]): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const encodedDeltas: number[] = [];\n\n // The decoder explicitly sets decodedValues[0] = 0 and uses previousValue = 0.\n // Therefore, we initialize our 'previous' tracker to 0 to calculate the first delta correctly.\n let previousValue = 0;\n\n // Variables to track the current run\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // First element initialization\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continuation of the current run\n currentRunLength++;\n } else {\n // The run has broken (delta changed)\n // 1. Push the length of the previous run\n runLengths.push(currentRunLength);\n // 2. ZigZag encode the previous delta and push it\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n\n // Start the new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run remaining after the loop finishes\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n }\n\n const numRuns = runLengths.length;\n\n // The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]\n // Size is numRuns * 2 (First half lengths, second half values)\n const data = new Int32Array(numRuns * 2);\n\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i]; // First half: Run Lengths\n data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeRleDeltaInt32(values: Int32Array | number[]): {\n data: Int32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Int32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const deltas: number[] = [];\n\n // The decoder logic relies on: decodedValues[0] = 0; previousValue = 0;\n // So the encoder must assume the sequence starts relative to 0.\n let previousValue = 0;\n\n // Track the current run of deltas\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // Initialize first run\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continue current run\n currentRunLength++;\n } else {\n // Delta changed: flush the previous run\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n\n // Start new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n }\n\n const numRuns = runLengths.length;\n\n // Pack into Int32Array: [ RunLength 1...N | Delta 1...N ]\n const data = new Int32Array(numRuns * 2);\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i];\n data[i + numRuns] = deltas[i];\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeDeltaRleInt32(input: Int32Array): {\n data: Int32Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new Int32Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: number[] = [];\n let previousValue: number = 0;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: number[] = [];\n\n let currentRunLength = 0;\n let currentRunValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentRunValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n currentRunValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Int32Array(numRuns * 2);\n\n // Populate the first half with lengths\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = runLengths[i];\n }\n\n // Populate the second half with zigzagged deltas\n // Int32Array.set() works with standard number arrays\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n\nexport function encodeDeltaRleInt64(input: BigInt64Array): {\n data: BigInt64Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigInt64Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: bigint[] = [];\n let previousValue: bigint = 0n;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new BigInt64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigInts for storage)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged deltas\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n"]}
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+
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i < data.length; i++) {\n result[i] = encodeZigZagInt32Value(data[i]);\n }\n return result;\n}\n\nexport function encodeZigZagInt64(data: BigInt64Array): BigUint64Array {\n const result = new BigUint64Array(data.length);\n for (let i = 0; i < data.length; i++) {\n result[i] = encodeZigZagInt64Value(data[i]);\n }\n return result;\n}\n\nexport function encodeZigZagFloat64(data: Float64Array): void {\n for (let i = 0; i < data.length; i++) {\n data[i] = encodeZigZagFloat64Value(data[i]);\n }\n}\n\nexport function encodeUnsignedRleInt32(input: Uint32Array): { data: Uint32Array; runs: number } {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleInt64(input: BigInt64Array): { data: BigUint64Array; runs: number } {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (BigUint64Array)\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths, converting the run length numbers to bigint for storage in the BigUint64Array.\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeUnsignedRleFloat64(input: Float64Array): { data: Float64Array; runs: number } {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0 };\n }\n\n const runLengths: number[] = [];\n const runValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = input[0];\n\n for (let i = 0; i < input.length; i++) {\n const nextValue = input[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n // End of the current run, record it\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Start a new run\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n\n // Record the final run after the loop finishes\n runLengths.push(currentRunLength);\n runValues.push(currentValue);\n\n // Combine lengths and values into the final structured output array (Float64Array)\n const numRuns = runLengths.length;\n // The final array is twice the size of the number of runs\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with values, offset by the total number of runs\n encodedData.set(runValues, numRuns);\n\n return { data: encodedData, runs: numRuns };\n}\n\nexport function encodeZigZagDeltaInt32(data: Int32Array): Uint32Array {\n if (data.length === 0) {\n return new Uint32Array(0);\n }\n\n const encodedData = new Uint32Array(data.length);\n let previousValue = data[0];\n encodedData[0] = encodeZigZagInt32Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n\n // Store the encoded delta back into the array\n encodedData[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n return encodedData;\n}\n\nexport function encodeZigZagDeltaInt64(data: BigInt64Array): BigUint64Array {\n if (data.length === 0) {\n return new BigUint64Array(0);\n }\n\n const encodedData = new BigUint64Array(data.length);\n let previousValue = data[0];\n encodedData[0] = encodeZigZagInt64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n\n // Store the encoded delta back into the array\n encodedData[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n return encodedData;\n}\n\nexport function encodeZigZagDeltaFloat64(data: Float64Array): void {\n if (data.length === 0) {\n return;\n }\n\n let previousValue = data[0];\n data[0] = encodeZigZagFloat64Value(previousValue);\n\n for (let i = 1; i < data.length; i++) {\n const currentValue = data[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagFloat64Value(delta);\n\n // Store the encoded delta back into the array\n data[i] = encodedDelta;\n\n // Update the previous value tracker for the next iteration's delta calculation\n previousValue = currentValue;\n }\n}\n\nexport function encodeZigZagRleInt32(input: Int32Array): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt32Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Uint32Array for lengths AND values\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: bigint[] = [];\n\n // Step 1: Apply Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagInt64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue: bigint = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses BigUint64Array for lengths AND values\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array format)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\nexport function encodeZigZagRleFloat64(input: Float64Array): {\n data: Float64Array;\n runs: number;\n numTotalValues: number;\n} {\n if (input.length === 0) {\n return { data: new Float64Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const zigzagEncodedStream: number[] = [];\n\n // Step 1: Apply Float-based Zigzag Encoding to all values\n for (let i = 0; i < input.length; i++) {\n zigzagEncodedStream.push(encodeZigZagFloat64Value(input[i]));\n }\n // zigzagEncodedStream now holds the intermediate stream of zigzag values (as floats acting as integers)\n\n // Step 2: Apply RLE to the stream of zigzag-encoded values\n const runLengths: number[] = [];\n const runZigZagValues: number[] = [];\n\n let currentRunLength = 0;\n let currentValue = zigzagEncodedStream[0];\n\n for (let i = 0; i < zigzagEncodedStream.length; i++) {\n const nextValue = zigzagEncodedStream[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagValues.push(currentValue);\n\n // Step 3: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n // The final array uses Float64Array for lengths AND values\n const encodedData = new Float64Array(numRuns * 2);\n\n // Populate the first half with lengths\n encodedData.set(runLengths, 0);\n\n // Populate the second half with zigzagged values\n encodedData.set(runZigZagValues, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numTotalValues: input.length, // Total original values count\n };\n}\n\n/**\n * This is not really a encode, but more of a decode method...\n */\nexport function encodeDeltaInt32(data: Int32Array | Uint32Array): void {\n if (data.length === 0) {\n return;\n }\n for (let i = data.length - 1; i >= 1; i--) {\n data[i] = data[i] - data[i - 1];\n }\n}\n\nexport function encodeComponentwiseDeltaVec2(data: Int32Array): Uint32Array {\n if (data.length < 2) return new Uint32Array(data);\n\n const encoded = new Uint32Array(data.length);\n\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = data.length - 2; i >= 2; i -= 2) {\n const deltaX = data[i] - data[i - 2];\n const deltaY = data[i + 1] - data[i - 1];\n encoded[i] = encodeZigZagInt32Value(deltaX);\n encoded[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n encoded[0] = encodeZigZagInt32Value(data[0]);\n encoded[1] = encodeZigZagInt32Value(data[1]);\n return encoded;\n}\n\nexport function encodeComponentwiseDeltaVec2Scaled(data: Int32Array, scale: number): Uint32Array {\n if (data.length < 2) return new Uint32Array(data);\n const encoded = new Uint32Array(data.length);\n\n // First, inverse scale all values (tile space -> original space)\n for (let i = 0; i < data.length; i++) {\n encoded[i] = Math.round(data[i] / scale);\n }\n\n // Then apply componentwise delta encoding (same as non-scaled version)\n // Reverse iterate to avoid overwriting data needed for delta computation\n for (let i = encoded.length - 2; i >= 2; i -= 2) {\n const deltaX = encoded[i] - encoded[i - 2];\n const deltaY = encoded[i + 1] - encoded[i - 1];\n encoded[i] = encodeZigZagInt32Value(deltaX);\n encoded[i + 1] = encodeZigZagInt32Value(deltaY);\n }\n\n // Encode first vertex last (after computing all deltas)\n encoded[0] = encodeZigZagInt32Value(encoded[0]);\n encoded[1] = encodeZigZagInt32Value(encoded[1]);\n return encoded;\n}\n\n// HM TODO:\n// zigZagDeltaOfDeltaDecoding\n\nexport function encodeZigZagRleDeltaInt32(values: Int32Array | number[]): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const encodedDeltas: number[] = [];\n\n // The decoder explicitly sets decodedValues[0] = 0 and uses previousValue = 0.\n // Therefore, we initialize our 'previous' tracker to 0 to calculate the first delta correctly.\n let previousValue = 0;\n\n // Variables to track the current run\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // First element initialization\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continuation of the current run\n currentRunLength++;\n } else {\n // The run has broken (delta changed)\n // 1. Push the length of the previous run\n runLengths.push(currentRunLength);\n // 2. ZigZag encode the previous delta and push it\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n\n // Start the new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run remaining after the loop finishes\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n encodedDeltas.push(encodeZigZagInt32Value(currentDelta));\n }\n\n const numRuns = runLengths.length;\n\n // The decoder expects 'data' to be: [RunLength 1, RunLength 2... | Value 1, Value 2...]\n // Size is numRuns * 2 (First half lengths, second half values)\n const data = new Uint32Array(numRuns * 2);\n\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i]; // First half: Run Lengths\n data[i + numRuns] = encodedDeltas[i]; // Second half: ZigZag Encoded Deltas\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeRleDeltaInt32(values: Uint32Array | number[]): {\n data: Uint32Array;\n runs: number;\n numTotalValues: number;\n} {\n if (values.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numTotalValues: 0 };\n }\n\n const runLengths: number[] = [];\n const deltas: number[] = [];\n\n // The decoder logic relies on: decodedValues[0] = 0; previousValue = 0;\n // So the encoder must assume the sequence starts relative to 0.\n let previousValue = 0;\n\n // Track the current run of deltas\n let currentDelta: number | null = null;\n let currentRunLength = 0;\n\n for (let i = 0; i < values.length; i++) {\n const value = values[i];\n const delta = value - previousValue;\n previousValue = value;\n\n if (currentDelta === null) {\n // Initialize first run\n currentDelta = delta;\n currentRunLength = 1;\n } else if (delta === currentDelta) {\n // Continue current run\n currentRunLength++;\n } else {\n // Delta changed: flush the previous run\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n\n // Start new run\n currentDelta = delta;\n currentRunLength = 1;\n }\n }\n\n // Flush the final run\n if (currentDelta !== null) {\n runLengths.push(currentRunLength);\n deltas.push(currentDelta);\n }\n\n const numRuns = runLengths.length;\n\n // Pack into Uint32Array: [ RunLength 1...N | Delta 1...N ]\n const data = new Uint32Array(numRuns * 2);\n for (let i = 0; i < numRuns; i++) {\n data[i] = runLengths[i];\n data[i + numRuns] = deltas[i];\n }\n\n return {\n data: data,\n runs: numRuns,\n numTotalValues: values.length,\n };\n}\n\nexport function encodeDeltaRleInt32(input: Int32Array): {\n data: Uint32Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new Uint32Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: number[] = [];\n let previousValue = 0;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt32Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: number[] = [];\n\n let currentRunLength = 0;\n let currentRunValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentRunValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n currentRunValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentRunValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new Uint32Array(numRuns * 2);\n\n // Populate the first half with lengths\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = runLengths[i];\n }\n\n // Populate the second half with zigzagged deltas\n // Uint32Array.set() works with standard number arrays\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n\nexport function encodeDeltaRleInt64(input: BigInt64Array): {\n data: BigUint64Array;\n runs: number;\n numValues: number;\n} {\n if (input.length === 0) {\n return { data: new BigUint64Array(0), runs: 0, numValues: 0 };\n }\n\n const deltasAndEncoded: bigint[] = [];\n let previousValue = 0n;\n\n // Step 1 & 2: Calculate Deltas and Zigzag Encode them\n for (let i = 0; i < input.length; i++) {\n const currentValue = input[i];\n const delta = currentValue - previousValue;\n const encodedDelta = encodeZigZagInt64Value(delta);\n deltasAndEncoded.push(encodedDelta);\n previousValue = currentValue;\n }\n // deltasAndEncoded now holds the intermediate stream of zigzagged deltas\n\n // Step 3: Apply RLE to the stream of zigzag-encoded deltas\n const runLengths: number[] = [];\n const runZigZagDeltas: bigint[] = [];\n\n let currentRunLength = 0;\n let currentValue = deltasAndEncoded[0];\n\n for (let i = 0; i < deltasAndEncoded.length; i++) {\n const nextValue = deltasAndEncoded[i];\n\n if (nextValue === currentValue) {\n currentRunLength++;\n } else {\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n currentValue = nextValue;\n currentRunLength = 1;\n }\n }\n // Record the final run\n runLengths.push(currentRunLength);\n runZigZagDeltas.push(currentValue);\n\n // Step 4: Combine lengths and values into the final structured output array\n const numRuns = runLengths.length;\n const encodedData = new BigUint64Array(numRuns * 2);\n\n // Populate the first half with lengths (converting numbers back to BigUint64Array for storage)\n for (let i = 0; i < numRuns; i++) {\n encodedData[i] = BigInt(runLengths[i]);\n }\n\n // Populate the second half with zigzagged deltas\n encodedData.set(runZigZagDeltas, numRuns);\n\n return {\n data: encodedData,\n runs: numRuns,\n numValues: input.length, // Total original values count\n };\n}\n"]}
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import {
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import type { StreamMetadata } from "../metadata/tile/streamMetadataDecoder";
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import type BitVector from "../vector/flat/bitVector";
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import type GeometryScaling from "../decoding/geometryScaling";
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export declare function
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export declare function encodeSignedInt32Stream(values: Int32Array, metadata: StreamMetadata, bitVector?: BitVector, scalingData?: GeometryScaling): Uint8Array;
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export declare function encodeUnsignedInt32Stream(values: Uint32Array, metadata: StreamMetadata, bitVector?: BitVector, scalingData?: GeometryScaling): Uint8Array;
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export declare function encodeFloat64(values: Float64Array, streamMetadata: StreamMetadata, isSigned: boolean): Float64Array;
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/**
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* Encodes BigInt64 values with zigzag encoding and varint compression
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