@mapcatch/util 2.0.4 → 2.0.5-b

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Files changed (56) hide show
  1. package/README.md +44 -0
  2. package/dist/catchUtil.min.esm.js +56 -102
  3. package/dist/catchUtil.min.js +2 -2
  4. package/package.json +26 -2
  5. package/src/constants/crs.js +42098 -42098
  6. package/src/constants/default_layers.js +42 -94
  7. package/src/gl-operations/constants.js +9 -9
  8. package/src/gl-operations/default_options.js +97 -97
  9. package/src/gl-operations/index.js +532 -532
  10. package/src/gl-operations/reglCommands/contours.js +27 -27
  11. package/src/gl-operations/reglCommands/default.js +45 -45
  12. package/src/gl-operations/reglCommands/hillshading.js +340 -340
  13. package/src/gl-operations/reglCommands/index.js +6 -6
  14. package/src/gl-operations/reglCommands/multiLayers.js +303 -303
  15. package/src/gl-operations/reglCommands/transitions.js +111 -111
  16. package/src/gl-operations/reglCommands/util.js +71 -71
  17. package/src/gl-operations/renderer.js +209 -209
  18. package/src/gl-operations/shaders/fragment/convertDem.js +25 -25
  19. package/src/gl-operations/shaders/fragment/convolutionSmooth.js +54 -54
  20. package/src/gl-operations/shaders/fragment/diffCalc.js +33 -33
  21. package/src/gl-operations/shaders/fragment/drawResult.js +46 -46
  22. package/src/gl-operations/shaders/fragment/hillshading/hsAdvAmbientShadows.js +78 -78
  23. package/src/gl-operations/shaders/fragment/hillshading/hsAdvDirect.js +59 -59
  24. package/src/gl-operations/shaders/fragment/hillshading/hsAdvFinalBaselayer.js +30 -30
  25. package/src/gl-operations/shaders/fragment/hillshading/hsAdvFinalColorscale.js +60 -60
  26. package/src/gl-operations/shaders/fragment/hillshading/hsAdvMergeAndScaleTiles.js +26 -26
  27. package/src/gl-operations/shaders/fragment/hillshading/hsAdvNormals.js +25 -25
  28. package/src/gl-operations/shaders/fragment/hillshading/hsAdvSmooth.js +53 -53
  29. package/src/gl-operations/shaders/fragment/hillshading/hsAdvSoftShadows.js +80 -80
  30. package/src/gl-operations/shaders/fragment/hillshading/hsPregen.js +54 -54
  31. package/src/gl-operations/shaders/fragment/interpolateColor.js +65 -65
  32. package/src/gl-operations/shaders/fragment/interpolateColorOnly.js +49 -49
  33. package/src/gl-operations/shaders/fragment/interpolateValue.js +136 -136
  34. package/src/gl-operations/shaders/fragment/multiAnalyze1Calc.js +35 -35
  35. package/src/gl-operations/shaders/fragment/multiAnalyze2Calc.js +45 -45
  36. package/src/gl-operations/shaders/fragment/multiAnalyze3Calc.js +53 -53
  37. package/src/gl-operations/shaders/fragment/multiAnalyze4Calc.js +61 -61
  38. package/src/gl-operations/shaders/fragment/multiAnalyze5Calc.js +69 -69
  39. package/src/gl-operations/shaders/fragment/multiAnalyze6Calc.js +77 -77
  40. package/src/gl-operations/shaders/fragment/single.js +93 -93
  41. package/src/gl-operations/shaders/transform.js +21 -21
  42. package/src/gl-operations/shaders/util/computeColor.glsl +85 -85
  43. package/src/gl-operations/shaders/util/getTexelValue.glsl +10 -10
  44. package/src/gl-operations/shaders/util/isCloseEnough.glsl +9 -9
  45. package/src/gl-operations/shaders/util/rgbaToFloat.glsl +17 -17
  46. package/src/gl-operations/shaders/vertex/double.js +16 -16
  47. package/src/gl-operations/shaders/vertex/multi3.js +19 -19
  48. package/src/gl-operations/shaders/vertex/multi4.js +22 -22
  49. package/src/gl-operations/shaders/vertex/multi5.js +25 -25
  50. package/src/gl-operations/shaders/vertex/multi6.js +28 -28
  51. package/src/gl-operations/shaders/vertex/single.js +13 -13
  52. package/src/gl-operations/shaders/vertex/singleNotTransformed.js +11 -11
  53. package/src/gl-operations/texture_manager.js +141 -141
  54. package/src/gl-operations/util.js +336 -336
  55. package/src/util.js +14 -6
  56. package/CHANGELOG.md +0 -72
@@ -1,27 +1,27 @@
1
- import vertSingleNotTransformed from '../shaders/vertex/singleNotTransformed.js'
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-
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- import fragConvolutionSmooth from '../shaders/fragment/convolutionSmooth.js'
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-
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- /**
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- * The resulting Regl DrawCommand is for using a convolution kernel to smooth the input data.
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- * Currently hard-coded the kernel and positions in the shader to reduce number of uniforms.
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- */
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- export function createConvolutionSmoothCommand (regl, commonConfig) {
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- return regl({
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- vert: vertSingleNotTransformed,
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- frag: fragConvolutionSmooth,
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- uniforms: {
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- ...commonConfig.uniforms,
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- texture: regl.prop('texture'),
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- textureSize: regl.prop('textureSize'),
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- kernelSize: regl.prop('kernelSize')
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- },
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- attributes: {
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- texCoord: [0, 1, 1, 1, 0, 0, 1, 0],
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- position: [-1, 1, 1, 1, -1, -1, 1, -1]
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- },
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- depth: { enable: false },
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- primitive: 'triangle strip',
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- count: 4
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- })
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- }
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+ import vertSingleNotTransformed from '../shaders/vertex/singleNotTransformed.js'
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+
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+ import fragConvolutionSmooth from '../shaders/fragment/convolutionSmooth.js'
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+
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+ /**
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+ * The resulting Regl DrawCommand is for using a convolution kernel to smooth the input data.
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+ * Currently hard-coded the kernel and positions in the shader to reduce number of uniforms.
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+ */
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+ export function createConvolutionSmoothCommand (regl, commonConfig) {
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+ return regl({
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+ vert: vertSingleNotTransformed,
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+ frag: fragConvolutionSmooth,
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+ uniforms: {
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+ ...commonConfig.uniforms,
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+ texture: regl.prop('texture'),
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+ textureSize: regl.prop('textureSize'),
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+ kernelSize: regl.prop('kernelSize')
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+ },
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+ attributes: {
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+ texCoord: [0, 1, 1, 1, 0, 0, 1, 0],
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+ position: [-1, 1, 1, 1, -1, -1, 1, -1]
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+ },
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+ depth: { enable: false },
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+ primitive: 'triangle strip',
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+ count: 4
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+ })
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+ }
@@ -1,46 +1,46 @@
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- import vertSingle from '../shaders/vertex/single.js'
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-
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- import fragSingle from '../shaders/fragment/single.js'
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-
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- import {
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- DEG2RAD,
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- SLOPEFACTOR
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- } from '../constants'
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-
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- import * as util from '../util'
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-
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- /**
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- * The resulting Regl DrawCommand is used to draw a single tile. The fragment shader decodes the
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- * Float32 value of a pixel and colorizes it with the given color scale (and/or sentinel values).
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- */
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- export function createDrawTileCommand (regl, commonConfig, fragMacros) {
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- return regl({
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- ...commonConfig,
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- vert: vertSingle,
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- frag: util.defineMacros(fragSingle, fragMacros),
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- uniforms: {
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- ...commonConfig.uniforms,
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- scaleLength: regl.prop('scaleLength'),
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- sentinelLength: regl.prop('sentinelLength'),
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- scaleColormap: regl.prop('scaleColormap'),
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- sentinelColormap: regl.prop('sentinelColormap'),
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- aboveColor: regl.prop('aboveColor'),
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- belowColor: regl.prop('belowColor'),
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- texture: (_, { texture }) => texture,
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- enableSimpleHillshade: (_, { enableSimpleHillshade }) => enableSimpleHillshade,
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- offset: 0,
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- azimuth: 0,
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- altitude: 0,
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- slopescale: 0,
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- deg2rad: DEG2RAD,
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- slopeFactor: SLOPEFACTOR,
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- tileSize: 0,
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- textureSize: 0,
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- textureBounds: [0, 0, 0, 0]
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- },
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- attributes: {
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- ...commonConfig.attributes,
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- texCoord: (_, { textureBounds }) => util.getTexCoordVerticesTriangleStripQuad(textureBounds)
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- }
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- })
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+ import vertSingle from '../shaders/vertex/single.js'
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+
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+ import fragSingle from '../shaders/fragment/single.js'
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+
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+ import {
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+ DEG2RAD,
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+ SLOPEFACTOR
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+ } from '../constants'
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+
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+ import * as util from '../util'
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+
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+ /**
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+ * The resulting Regl DrawCommand is used to draw a single tile. The fragment shader decodes the
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+ * Float32 value of a pixel and colorizes it with the given color scale (and/or sentinel values).
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+ */
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+ export function createDrawTileCommand (regl, commonConfig, fragMacros) {
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+ return regl({
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+ ...commonConfig,
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+ vert: vertSingle,
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+ frag: util.defineMacros(fragSingle, fragMacros),
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+ uniforms: {
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+ ...commonConfig.uniforms,
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+ scaleLength: regl.prop('scaleLength'),
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+ sentinelLength: regl.prop('sentinelLength'),
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+ scaleColormap: regl.prop('scaleColormap'),
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+ sentinelColormap: regl.prop('sentinelColormap'),
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+ aboveColor: regl.prop('aboveColor'),
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+ belowColor: regl.prop('belowColor'),
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+ texture: (_, { texture }) => texture,
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+ enableSimpleHillshade: (_, { enableSimpleHillshade }) => enableSimpleHillshade,
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+ offset: 0,
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+ azimuth: 0,
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+ altitude: 0,
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+ slopescale: 0,
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+ deg2rad: DEG2RAD,
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+ slopeFactor: SLOPEFACTOR,
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+ tileSize: 0,
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+ textureSize: 0,
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+ textureBounds: [0, 0, 0, 0]
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+ },
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+ attributes: {
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+ ...commonConfig.attributes,
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+ texCoord: (_, { textureBounds }) => util.getTexCoordVerticesTriangleStripQuad(textureBounds)
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+ }
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+ })
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  }