@mapcatch/util 2.0.4 → 2.0.5-a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.js +54 -0
- package/.husky/pre-commit +1 -0
- package/.prettierrc +4 -0
- package/.vscode/settings.json +2 -0
- package/README.md +44 -0
- package/debug/app.js +26 -0
- package/debug/index.html +55 -0
- package/debug/libs/vue.global.js +16159 -0
- package/debug/my_icon.png +0 -0
- package/docs/Catolog.md +24 -0
- package/docs/Constant.md +92 -0
- package/docs/Event.md +90 -0
- package/docs/Util.md +345 -0
- package/package.json +21 -1
- package/src/constants/crs.js +42098 -42098
- package/src/constants/default_layers.js +42 -94
- package/src/gl-operations/constants.js +9 -9
- package/src/gl-operations/default_options.js +97 -97
- package/src/gl-operations/index.js +532 -532
- package/src/gl-operations/reglCommands/contours.js +27 -27
- package/src/gl-operations/reglCommands/default.js +45 -45
- package/src/gl-operations/reglCommands/hillshading.js +340 -340
- package/src/gl-operations/reglCommands/index.js +6 -6
- package/src/gl-operations/reglCommands/multiLayers.js +303 -303
- package/src/gl-operations/reglCommands/transitions.js +111 -111
- package/src/gl-operations/reglCommands/util.js +71 -71
- package/src/gl-operations/renderer.js +209 -209
- package/src/gl-operations/shaders/fragment/convertDem.js +25 -25
- package/src/gl-operations/shaders/fragment/convolutionSmooth.js +54 -54
- package/src/gl-operations/shaders/fragment/diffCalc.js +33 -33
- package/src/gl-operations/shaders/fragment/drawResult.js +46 -46
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvAmbientShadows.js +78 -78
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvDirect.js +59 -59
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvFinalBaselayer.js +30 -30
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvFinalColorscale.js +60 -60
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvMergeAndScaleTiles.js +26 -26
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvNormals.js +25 -25
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvSmooth.js +53 -53
- package/src/gl-operations/shaders/fragment/hillshading/hsAdvSoftShadows.js +80 -80
- package/src/gl-operations/shaders/fragment/hillshading/hsPregen.js +54 -54
- package/src/gl-operations/shaders/fragment/interpolateColor.js +65 -65
- package/src/gl-operations/shaders/fragment/interpolateColorOnly.js +49 -49
- package/src/gl-operations/shaders/fragment/interpolateValue.js +136 -136
- package/src/gl-operations/shaders/fragment/multiAnalyze1Calc.js +35 -35
- package/src/gl-operations/shaders/fragment/multiAnalyze2Calc.js +45 -45
- package/src/gl-operations/shaders/fragment/multiAnalyze3Calc.js +53 -53
- package/src/gl-operations/shaders/fragment/multiAnalyze4Calc.js +61 -61
- package/src/gl-operations/shaders/fragment/multiAnalyze5Calc.js +69 -69
- package/src/gl-operations/shaders/fragment/multiAnalyze6Calc.js +77 -77
- package/src/gl-operations/shaders/fragment/single.js +93 -93
- package/src/gl-operations/shaders/transform.js +21 -21
- package/src/gl-operations/shaders/util/computeColor.glsl +85 -85
- package/src/gl-operations/shaders/util/getTexelValue.glsl +10 -10
- package/src/gl-operations/shaders/util/isCloseEnough.glsl +9 -9
- package/src/gl-operations/shaders/util/rgbaToFloat.glsl +17 -17
- package/src/gl-operations/shaders/vertex/double.js +16 -16
- package/src/gl-operations/shaders/vertex/multi3.js +19 -19
- package/src/gl-operations/shaders/vertex/multi4.js +22 -22
- package/src/gl-operations/shaders/vertex/multi5.js +25 -25
- package/src/gl-operations/shaders/vertex/multi6.js +28 -28
- package/src/gl-operations/shaders/vertex/single.js +13 -13
- package/src/gl-operations/shaders/vertex/singleNotTransformed.js +11 -11
- package/src/gl-operations/texture_manager.js +141 -141
- package/src/gl-operations/util.js +336 -336
- package/src/util.js +14 -6
- package/vite.config.js +58 -0
- package/dist/catchUtil.min.esm.js +0 -113044
- package/dist/catchUtil.min.js +0 -2928
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import vertSingleNotTransformed from '../shaders/vertex/singleNotTransformed.js'
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import fragConvolutionSmooth from '../shaders/fragment/convolutionSmooth.js'
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/**
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* The resulting Regl DrawCommand is for using a convolution kernel to smooth the input data.
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* Currently hard-coded the kernel and positions in the shader to reduce number of uniforms.
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*/
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export function createConvolutionSmoothCommand (regl, commonConfig) {
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return regl({
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vert: vertSingleNotTransformed,
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frag: fragConvolutionSmooth,
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uniforms: {
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...commonConfig.uniforms,
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texture: regl.prop('texture'),
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textureSize: regl.prop('textureSize'),
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kernelSize: regl.prop('kernelSize')
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},
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attributes: {
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texCoord: [0, 1, 1, 1, 0, 0, 1, 0],
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position: [-1, 1, 1, 1, -1, -1, 1, -1]
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},
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depth: { enable: false },
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primitive: 'triangle strip',
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count: 4
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})
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}
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import vertSingleNotTransformed from '../shaders/vertex/singleNotTransformed.js'
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import fragConvolutionSmooth from '../shaders/fragment/convolutionSmooth.js'
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/**
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* The resulting Regl DrawCommand is for using a convolution kernel to smooth the input data.
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* Currently hard-coded the kernel and positions in the shader to reduce number of uniforms.
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*/
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export function createConvolutionSmoothCommand (regl, commonConfig) {
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return regl({
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vert: vertSingleNotTransformed,
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frag: fragConvolutionSmooth,
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uniforms: {
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...commonConfig.uniforms,
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texture: regl.prop('texture'),
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textureSize: regl.prop('textureSize'),
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kernelSize: regl.prop('kernelSize')
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},
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attributes: {
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texCoord: [0, 1, 1, 1, 0, 0, 1, 0],
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position: [-1, 1, 1, 1, -1, -1, 1, -1]
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},
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depth: { enable: false },
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primitive: 'triangle strip',
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count: 4
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})
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}
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import vertSingle from '../shaders/vertex/single.js'
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import fragSingle from '../shaders/fragment/single.js'
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import {
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DEG2RAD,
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SLOPEFACTOR
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} from '../constants'
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import * as util from '../util'
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/**
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* The resulting Regl DrawCommand is used to draw a single tile. The fragment shader decodes the
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* Float32 value of a pixel and colorizes it with the given color scale (and/or sentinel values).
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*/
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export function createDrawTileCommand (regl, commonConfig, fragMacros) {
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return regl({
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...commonConfig,
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vert: vertSingle,
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frag: util.defineMacros(fragSingle, fragMacros),
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uniforms: {
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...commonConfig.uniforms,
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scaleLength: regl.prop('scaleLength'),
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sentinelLength: regl.prop('sentinelLength'),
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scaleColormap: regl.prop('scaleColormap'),
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sentinelColormap: regl.prop('sentinelColormap'),
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aboveColor: regl.prop('aboveColor'),
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belowColor: regl.prop('belowColor'),
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texture: (_, { texture }) => texture,
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enableSimpleHillshade: (_, { enableSimpleHillshade }) => enableSimpleHillshade,
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offset: 0,
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azimuth: 0,
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altitude: 0,
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slopescale: 0,
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deg2rad: DEG2RAD,
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slopeFactor: SLOPEFACTOR,
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tileSize: 0,
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textureSize: 0,
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textureBounds: [0, 0, 0, 0]
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},
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attributes: {
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...commonConfig.attributes,
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texCoord: (_, { textureBounds }) => util.getTexCoordVerticesTriangleStripQuad(textureBounds)
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}
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})
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import vertSingle from '../shaders/vertex/single.js'
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import fragSingle from '../shaders/fragment/single.js'
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import {
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DEG2RAD,
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SLOPEFACTOR
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} from '../constants'
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import * as util from '../util'
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/**
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* The resulting Regl DrawCommand is used to draw a single tile. The fragment shader decodes the
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* Float32 value of a pixel and colorizes it with the given color scale (and/or sentinel values).
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*/
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export function createDrawTileCommand (regl, commonConfig, fragMacros) {
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return regl({
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...commonConfig,
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vert: vertSingle,
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frag: util.defineMacros(fragSingle, fragMacros),
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uniforms: {
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...commonConfig.uniforms,
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scaleLength: regl.prop('scaleLength'),
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sentinelLength: regl.prop('sentinelLength'),
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scaleColormap: regl.prop('scaleColormap'),
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sentinelColormap: regl.prop('sentinelColormap'),
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aboveColor: regl.prop('aboveColor'),
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belowColor: regl.prop('belowColor'),
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texture: (_, { texture }) => texture,
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enableSimpleHillshade: (_, { enableSimpleHillshade }) => enableSimpleHillshade,
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offset: 0,
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azimuth: 0,
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altitude: 0,
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slopescale: 0,
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deg2rad: DEG2RAD,
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slopeFactor: SLOPEFACTOR,
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tileSize: 0,
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textureSize: 0,
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textureBounds: [0, 0, 0, 0]
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},
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attributes: {
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...commonConfig.attributes,
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texCoord: (_, { textureBounds }) => util.getTexCoordVerticesTriangleStripQuad(textureBounds)
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}
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})
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}
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