@mapbox/mapbox-gl-style-spec 14.18.0-beta.2 → 14.18.1

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package/dist/index.cjs CHANGED
@@ -1886,6 +1886,30 @@
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  interpolated: false
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  },
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  "property-type": "data-constant"
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+ },
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+ visibility: {
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+ type: "enum",
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+ values: {
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+ visible: {
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+ doc: "The layer is shown."
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+ },
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+ none: {
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+ doc: "The layer is not shown."
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+ }
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+ },
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+ "default": "visible",
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+ doc: "Whether this layer is displayed.",
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+ "sdk-support": {
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+ "basic functionality": {
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+ js: "3.18.0",
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+ android: "11.18.0",
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+ ios: "11.18.0"
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+ }
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+ },
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+ expression: {
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+ interpolated: false
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+ },
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+ "property-type": "data-constant"
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  }
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  };
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  var layout_fill = {
@@ -10558,7 +10582,7 @@
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  },
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  "model-elevation-reference": {
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  type: "enum",
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- doc: "Selects the base of the model. Some modes might require precomputed elevation data in the tileset.",
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+ doc: "Selects the base of the model. Some modes might require precomputed elevation data in the tileset. When using vector tiled source as the model layer source and hd-road-markup elevation reference, this property acts as layout property and elevation is evaluated only in tile loading time.",
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  values: {
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  sea: {
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  doc: "Elevated rendering is enabled. Use this mode to elevate models relative to the sea level."
@@ -13413,6 +13437,9 @@
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  g = g * (N - 1);
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  b = b * (N - 1);
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  }
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+ r = Math.max(0, Math.min(N - 1, r));
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+ g = Math.max(0, Math.min(N - 1, g));
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+ b = Math.max(0, Math.min(N - 1, b));
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  const r0 = Math.floor(r);
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  const g0 = Math.floor(g);
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  const b0 = Math.floor(b);
@@ -13431,9 +13458,6 @@
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  const i5 = (r1 + g0 * N2 + b1 * N) * 4;
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  const i6 = (r1 + g1 * N2 + b0 * N) * 4;
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  const i7 = (r1 + g1 * N2 + b1 * N) * 4;
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- if (i0 < 0 || i7 >= data.length) {
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- throw new Error('out of range');
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- }
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  this.r = number(number(number(data[i0], data[i1], bw), number(data[i2], data[i3], bw), gw), number(number(data[i4], data[i5], bw), number(data[i6], data[i7], bw), gw), rw) / 255 * (this.premultiplied ? a : 1);
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  this.g = number(number(number(data[i0 + 1], data[i1 + 1], bw), number(data[i2 + 1], data[i3 + 1], bw), gw), number(number(data[i4 + 1], data[i5 + 1], bw), number(data[i6 + 1], data[i7 + 1], bw), gw), rw) / 255 * (this.premultiplied ? a : 1);
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  this.b = number(number(number(data[i0 + 2], data[i1 + 2], bw), number(data[i2 + 2], data[i3 + 2], bw), gw), number(number(data[i4 + 2], data[i5 + 2], bw), number(data[i6 + 2], data[i7 + 2], bw), gw), rw) / 255 * (this.premultiplied ? a : 1);