@maoyugames/phaser-framework 1.0.6 → 1.0.10

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package/dist/cli/index.js CHANGED
@@ -475,6 +475,20 @@ function renderTikTokHtml(cfg, scriptSrc) {
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  const initTag = sdkUrl ? `<script>
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  window.TTMinis = TTMinis;
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  TTMinis.game.init({ clientKey: "${escapeAttr(clientKey)}" });
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+ (function () {
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+ function report(p) {
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+ try {
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+ TTMinis.game.setLoadingProgress({
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+ progress: p,
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+ fail: function (e) { console.warn('[setLoadingProgress fail]', e && e.error); },
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+ });
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+ } catch (e) { console.warn('[setLoadingProgress throw]', e); }
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+ }
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+ // \u5F02\u6B65\u89E6\u53D1,\u8BA9 SDK \u7684 De \u901A\u9053\u6709\u4E00\u62CD\u65F6\u95F4\u5C31\u7EEA
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+ setTimeout(function () { report(0.3); }, 0);
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+ document.addEventListener('DOMContentLoaded', function () { report(0.7); });
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+ window.addEventListener('load', function () { report(1); });
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+ })();
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  </script>` : "";
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  return `<!doctype html>
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  <html lang="en">
@@ -71,13 +71,23 @@ var TikTokPayment = class {
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  }
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  };
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  var TikTokDevice = class {
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+ // 注:TikTok H5 minigame SDK 实测(2026-05-27)**完全没有** vibrateShort/vibrateLong
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+ // 方法(navigator.vibrate 也被禁,SDK 内部只 console.error 替换)。业务高频调用
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+ // (如棋盘 tap 反馈)如果不做存在性检测会持续 throw TypeError 打断游戏流程。
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+ // 这里 typeof 检测后静默 noop——震动不是关键能力,SDK 没有就算了。
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  vibrateShort() {
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- if (!hasTT()) return;
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- TTMinis.game.vibrateShort();
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+ if (!hasTT() || typeof TTMinis.game.vibrateShort !== "function") return;
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+ try {
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+ TTMinis.game.vibrateShort();
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+ } catch {
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+ }
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  }
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  vibrateLong() {
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- if (!hasTT()) return;
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- TTMinis.game.vibrateLong();
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+ if (!hasTT() || typeof TTMinis.game.vibrateLong !== "function") return;
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+ try {
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+ TTMinis.game.vibrateLong();
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+ } catch {
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+ }
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  }
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  async setClipboard(text) {
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  requireTT("device.setClipboard");
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@maoyugames/phaser-framework",
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- "version": "1.0.6",
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+ "version": "1.0.10",
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  "description": "多平台 Phaser 游戏框架:业务/底层分离,HTTP/WebSocket/KCP,Web/TikTok/微信/Facebook/App 隔离打包",
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  "type": "module",
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  "license": "MIT",