@maoyugames/phaser-framework 1.0.4 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli/index.js +134 -87
- package/dist/index.d.ts +72 -5
- package/dist/index.js +113 -34
- package/package.json +1 -1
package/dist/cli/index.js
CHANGED
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@@ -3,7 +3,7 @@ import '../chunk-PKBMQBKP.js';
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import pc6 from 'picocolors';
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import { resolve, join, extname, relative, basename, dirname } from 'path';
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import { randomBytes } from 'crypto';
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import
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import fse from 'fs-extra';
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import { createRequire } from 'module';
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import { fileURLToPath } from 'url';
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import { existsSync, mkdirSync, writeFileSync, readFile, readFileSync } from 'fs';
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@@ -461,6 +461,72 @@ export default config;
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`;
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}
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// src/cli/shells/tiktok.ts
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var DEFAULT_SDK_URL = "https://connect.tiktok-minis.com/game/sdk.js";
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function renderTikTokHtml(cfg, scriptSrc) {
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const title = escapeHtml(cfg?.title ?? "TikTok Mini Game");
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const sdkUrl = cfg?.sdkUrl ?? DEFAULT_SDK_URL;
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const clientKey = cfg?.clientKey ?? "";
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const sdkTag = sdkUrl ? `<!--
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TikTok Mini Games(Minis)SDK \u6CE8\u5165:\u5FC5\u987B\u5728 <head> \u4E2D\u3001\u7D27\u8DDF\u5176\u540E\u4E00\u4E2A init \u8C03\u7528,
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\u5BA1\u6838\u811A\u672C\u6309\u6B64 pattern \u68C0\u6D4B;\u8BE6\u89C1 @ttmg/cli \u7684 init \u6D41\u7A0B\u3002
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-->
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<script src="${escapeAttr(sdkUrl)}"></script>` : "";
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const initTag = sdkUrl ? `<script>
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window.TTMinis = TTMinis;
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TTMinis.game.init({ clientKey: "${escapeAttr(clientKey)}" });
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</script>` : "";
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return `<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
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/>
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<title>${title}</title>
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${sdkTag}
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${initTag}
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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background: #000;
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overflow: hidden;
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box-sizing: border-box;
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}
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#game-root {
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width: 100%;
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height: 100%;
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}
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#game-root canvas {
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display: block;
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margin: 0 auto;
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}
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</style>
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</head>
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<body>
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<!-- \u6E38\u620F\u753B\u5E03\u6302\u8F7D\u70B9 -->
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<div id="game-root"></div>
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<!-- TikTok \u5E73\u53F0\u5165\u53E3:\u4EC5\u9759\u6001 import TikTok \u9002\u914D\u5668 -->
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<script type="module" src="${scriptSrc}"></script>
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</body>
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</html>
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`;
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}
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function renderTikTokMinigameConfig(cfg) {
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const orientation = (cfg?.orientation ?? "portrait").toLowerCase() === "landscape" ? "HORIZONTAL" : "VERTICAL";
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const obj = {
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_comment: "orientation is the orientation of the game. It can be either 'VERTICAL' or 'HORIZONTAL'. our game default is VERTICAL; minigame.config.json dev is a configuration file for minigame development. You can use it to configure the minigame.",
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orientation,
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dev: { port: 9527 }
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};
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return JSON.stringify(obj, null, 2) + "\n";
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}
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// src/cli/shells/wechat.ts
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function renderGameJs() {
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return `/**
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@@ -531,14 +597,32 @@ function renderWeChatShells(cfg) {
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}
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// src/cli/inject.ts
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function removeEmptyFiles(dir) {
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const removed = [];
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const walk = (cur) => {
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if (!fse.existsSync(cur)) return;
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for (const name of fse.readdirSync(cur)) {
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const full = join(cur, name);
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const st = fse.statSync(full);
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if (st.isDirectory()) {
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walk(full);
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} else if (st.size === 0) {
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fse.removeSync(full);
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removed.push(full);
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}
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}
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};
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walk(dir);
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return removed;
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}
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function wechatVendorDirs(projectRoot) {
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return [resolve(projectRoot, "wechat/vendor"), resolve(projectRoot, "platforms/wechat/vendor")];
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}
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function writeShellFiles(distDir, projectRoot, files) {
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for (const f of files) {
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const dst = join(distDir, f.relPath);
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fse.ensureDirSync(resolve(dst, ".."));
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fse.writeFileSync(dst, f.content, "utf-8");
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console.log(pc6.green(` \u2713 ${f.relPath} \u2192 ${relative(projectRoot, dst)}`));
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}
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}
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@@ -546,8 +630,23 @@ function injectShell(opts) {
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const { platform, projectRoot, distDir, config } = opts;
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switch (platform) {
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case "web":
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-
case "tiktok":
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return true;
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case "tiktok": {
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console.log(pc6.cyan(` \u25B6 [tiktok] \u6CE8\u5165 minigame.config.json + \u6E05\u7406\u7A7A\u6587\u4EF6`));
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writeShellFiles(distDir, projectRoot, [
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{ relPath: "minigame.config.json", content: renderTikTokMinigameConfig(config.tiktok) }
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]);
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const removed = removeEmptyFiles(distDir);
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if (removed.length > 0) {
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console.log(pc6.gray(` \u6E05\u7406 ${removed.length} \u4E2A\u7A7A\u6587\u4EF6: ${removed.map((p) => relative(distDir, p)).join(", ")}`));
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}
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if (!config.tiktok?.clientKey) {
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console.log(pc6.yellow(pc6.bold(" \u26A0 platform.config.tiktok.clientKey \u672A\u914D\u7F6E")));
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console.log(pc6.yellow(' index.html \u5DF2\u6CE8\u5165 TTMinis.game.init({clientKey: ""}),\u63D0\u5BA1\u4F1A\u88AB\u62D2\u3002'));
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console.log(pc6.yellow(" \u8BF7\u5728 platform.config.ts \u7684 tiktok \u6BB5\u586B clientKey(\u5F00\u53D1\u8005\u540E\u53F0\u62FF)\u3002"));
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}
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return true;
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}
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case "facebook": {
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console.log(pc6.cyan(` \u25B6 [facebook] \u6CE8\u5165\u5916\u58F3\u6587\u4EF6`));
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writeShellFiles(distDir, projectRoot, [renderFacebookAppConfig(config.facebook)]);
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@@ -556,7 +655,7 @@ function injectShell(opts) {
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case "capacitor": {
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console.log(pc6.cyan(` \u25B6 [capacitor] \u751F\u6210 capacitor.config.ts(\u9879\u76EE\u6839)`));
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const capCfgPath = resolve(projectRoot, "capacitor.config.ts");
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fse.writeFileSync(capCfgPath, renderCapacitorConfig(config.capacitor), "utf-8");
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console.log(pc6.green(` \u2713 capacitor.config.ts \u2192 ${relative(projectRoot, capCfgPath)}`));
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return true;
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}
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}
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function copyPublicAssetsToWechat(projectRoot, distDir) {
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const srcPublic = resolve(projectRoot, "src/game/public");
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if (!
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if (!fse.existsSync(srcPublic)) return;
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console.log(pc6.cyan(" \u25B6 [wechat] \u62F7\u8D1D\u4E1A\u52A1\u9759\u6001\u8D44\u6E90(src/game/public)"));
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fse.copySync(srcPublic, distDir);
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console.log(pc6.green(" \u2713 src/game/public/* \u2192 dist/wechat/"));
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}
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function copyWechatVendor(projectRoot, distDir) {
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console.log(pc6.cyan(" \u25B6 [wechat] \u68C0\u6D4B\u5FAE\u4FE1\u9002\u914D\u5668(vendor)"));
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const dirs = wechatVendorDirs(projectRoot);
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const adapter = dirs.map((d) => join(d, "weapp-adapter.js")).find((p) =>
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const adapter = dirs.map((d) => join(d, "weapp-adapter.js")).find((p) => fse.existsSync(p));
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if (adapter) {
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fse.copyFileSync(adapter, join(distDir, "weapp-adapter.js"));
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console.log(pc6.green(" \u2713 weapp-adapter.js \u2192 dist/wechat/weapp-adapter.js"));
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const vendorDir = resolve(adapter, "..");
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const symbol = join(vendorDir, "symbol.js");
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if (
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if (fse.existsSync(symbol)) {
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fse.copyFileSync(symbol, join(distDir, "symbol.js"));
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console.log(pc6.green(" \u2713 symbol.js \u2192 dist/wechat/symbol.js"));
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}
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return true;
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}
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function listFiles(dir) {
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const out = [];
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if (!
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if (!fse.existsSync(dir)) return out;
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for (const name of fse.readdirSync(dir)) {
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const full = join(dir, name);
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const st =
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const st = fse.statSync(full);
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if (st.isDirectory()) out.push(...listFiles(full));
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else out.push({ path: full, size: st.size });
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}
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return jsFiles.reduce((max, f) => f.size > max.size ? f : max, jsFiles[0]);
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}
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function checkPlatform(platform, distDir) {
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if (!
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if (!fse.existsSync(distDir)) {
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console.log(pc6.gray(` [${platform}] \u672A\u6784\u5EFA,\u8DF3\u8FC7`));
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return true;
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}
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function collectJsFiles(dir) {
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if (!
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if (!fse.existsSync(dir)) return out;
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for (const name of fse.readdirSync(dir)) {
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const st =
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const st = fse.statSync(full);
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if (st.isDirectory()) out.push(...collectJsFiles(full));
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else if (/\.(js|mjs|cjs)$/i.test(name)) out.push(full);
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}
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function verifyPlatform(platform, distDir, projectRoot) {
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const rules = ISOLATION_RULES[platform];
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if (!
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if (!fse.existsSync(distDir)) {
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console.log(pc6.gray(` [${platform}] \u672A\u6784\u5EFA(${relative(projectRoot, distDir)} \u4E0D\u5B58\u5728),\u8DF3\u8FC7`));
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let hits = 0;
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for (const file of files) {
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const text =
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const text = fse.readFileSync(file, "utf-8");
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for (const sig of rules.forbidden) {
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let from = 0;
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`;
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}
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// src/cli/shells/tiktok.ts
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var DEFAULT_SDK_URL = "https://developers.tiktok.com/js/minis.js";
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function renderTikTokHtml(cfg, scriptSrc) {
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const title = escapeHtml(cfg?.title ?? "TikTok Mini Game");
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const sdkUrl = cfg?.sdkUrl ?? DEFAULT_SDK_URL;
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const sdkTag = sdkUrl ? `<!--
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TikTok Mini Games(Minis)SDK \u6CE8\u5165(\u5730\u5740\u6765\u81EA platform.config.tiktok.sdkUrl)\u3002
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\u5FC5\u987B\u5728\u6E38\u620F\u811A\u672C\u4E4B\u524D\u52A0\u8F7D,\u8FD0\u884C\u65F6\u901A\u8FC7\u5168\u5C40 TTMinis.game.* \u8C03\u7528\u6865\u63A5\u80FD\u529B\u3002
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-->
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<script src="${escapeAttr(sdkUrl)}"></script>` : "";
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return `<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
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/>
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<title>${title}</title>
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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background: #000;
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overflow: hidden;
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box-sizing: border-box;
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}
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#game-root {
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width: 100%;
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height: 100%;
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}
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#game-root canvas {
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display: block;
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|
-
margin: 0 auto;
|
|
873
|
-
}
|
|
874
|
-
</style>
|
|
875
|
-
</head>
|
|
876
|
-
<body>
|
|
877
|
-
${sdkTag}
|
|
878
|
-
|
|
879
|
-
<!-- \u6E38\u620F\u753B\u5E03\u6302\u8F7D\u70B9 -->
|
|
880
|
-
<div id="game-root"></div>
|
|
881
|
-
<!-- TikTok \u5E73\u53F0\u5165\u53E3:\u4EC5\u9759\u6001 import TikTok \u9002\u914D\u5668 -->
|
|
882
|
-
<script type="module" src="${scriptSrc}"></script>
|
|
883
|
-
</body>
|
|
884
|
-
</html>
|
|
885
|
-
`;
|
|
886
|
-
}
|
|
887
|
-
|
|
888
935
|
// src/cli/commands/build.ts
|
|
889
936
|
function cacheDir(projectRoot) {
|
|
890
937
|
return resolve(projectRoot, "node_modules/.cache/pf");
|
|
@@ -905,20 +952,20 @@ function renderHtmlShell(platform, config, scriptSrc) {
|
|
|
905
952
|
}
|
|
906
953
|
function normalizeHtmlOutput(distDir) {
|
|
907
954
|
const finalHtml = join(distDir, "index.html");
|
|
908
|
-
if (
|
|
955
|
+
if (fse.existsSync(finalHtml)) return;
|
|
909
956
|
const found = findFirstHtml(distDir);
|
|
910
957
|
if (found) {
|
|
911
|
-
|
|
958
|
+
fse.moveSync(found, finalHtml, { overwrite: true });
|
|
912
959
|
}
|
|
913
960
|
const nm = join(distDir, "node_modules");
|
|
914
|
-
if (
|
|
915
|
-
|
|
961
|
+
if (fse.existsSync(nm)) {
|
|
962
|
+
fse.removeSync(nm);
|
|
916
963
|
}
|
|
917
964
|
}
|
|
918
965
|
function findFirstHtml(dir) {
|
|
919
|
-
for (const name of
|
|
966
|
+
for (const name of fse.readdirSync(dir)) {
|
|
920
967
|
const full = join(dir, name);
|
|
921
|
-
const st =
|
|
968
|
+
const st = fse.statSync(full);
|
|
922
969
|
if (st.isDirectory()) {
|
|
923
970
|
const inner = findFirstHtml(full);
|
|
924
971
|
if (inner) return inner;
|
|
@@ -931,11 +978,11 @@ function findFirstHtml(dir) {
|
|
|
931
978
|
async function buildPlatform(platform, ctx, config, vite) {
|
|
932
979
|
console.log(pc6.bgCyan(pc6.black(` \u6784\u5EFA\u5E73\u53F0:${platform} `)));
|
|
933
980
|
const cache = cacheDir(ctx.root);
|
|
934
|
-
|
|
981
|
+
fse.ensureDirSync(cache);
|
|
935
982
|
const hash = randomBytes(4).toString("hex");
|
|
936
983
|
const entryFileName = `main.${platform}.${hash}.ts`;
|
|
937
984
|
const entryPath = join(cache, entryFileName);
|
|
938
|
-
|
|
985
|
+
fse.writeFileSync(entryPath, renderEntry({ platform, projectRoot: ctx.root }), "utf-8");
|
|
939
986
|
const tempFiles = [entryPath];
|
|
940
987
|
const distDir = resolve(ctx.root, "dist", platform);
|
|
941
988
|
try {
|
|
@@ -945,7 +992,7 @@ async function buildPlatform(platform, ctx, config, vite) {
|
|
|
945
992
|
} else {
|
|
946
993
|
const htmlName = `index.${platform}.${hash}.html`;
|
|
947
994
|
const htmlPath = join(cache, htmlName);
|
|
948
|
-
|
|
995
|
+
fse.writeFileSync(htmlPath, renderHtmlShell(platform, config, `./${entryFileName}`), "utf-8");
|
|
949
996
|
tempFiles.push(htmlPath);
|
|
950
997
|
inputFile = htmlPath;
|
|
951
998
|
}
|
|
@@ -982,7 +1029,7 @@ async function buildPlatform(platform, ctx, config, vite) {
|
|
|
982
1029
|
} finally {
|
|
983
1030
|
for (const f of tempFiles) {
|
|
984
1031
|
try {
|
|
985
|
-
|
|
1032
|
+
fse.removeSync(f);
|
|
986
1033
|
} catch {
|
|
987
1034
|
}
|
|
988
1035
|
}
|
|
@@ -1054,15 +1101,15 @@ async function runDev(target) {
|
|
|
1054
1101
|
const cache = cacheDir2(ctx.root);
|
|
1055
1102
|
const hash = randomBytes(4).toString("hex");
|
|
1056
1103
|
const runDir = join(cache, `dev-${platform}-${hash}`);
|
|
1057
|
-
|
|
1104
|
+
fse.ensureDirSync(runDir);
|
|
1058
1105
|
const entryFileName = `main.${platform}.ts`;
|
|
1059
1106
|
const entryPath = join(runDir, entryFileName);
|
|
1060
1107
|
const htmlPath = join(runDir, "index.html");
|
|
1061
|
-
|
|
1062
|
-
|
|
1108
|
+
fse.writeFileSync(entryPath, renderEntry({ platform, projectRoot: ctx.root }), "utf-8");
|
|
1109
|
+
fse.writeFileSync(htmlPath, renderHtmlShell2(platform, config, `./${entryFileName}`), "utf-8");
|
|
1063
1110
|
const cleanup = () => {
|
|
1064
1111
|
try {
|
|
1065
|
-
|
|
1112
|
+
fse.removeSync(runDir);
|
|
1066
1113
|
} catch {
|
|
1067
1114
|
}
|
|
1068
1115
|
};
|
|
@@ -1353,7 +1400,7 @@ function runCap(action, platform) {
|
|
|
1353
1400
|
if (action === "sync") {
|
|
1354
1401
|
console.log(pc6.cyan(pc6.bold("\u25B6 Capacitor sync")));
|
|
1355
1402
|
const distDir = resolve(ctx.root, "dist", "capacitor");
|
|
1356
|
-
if (!
|
|
1403
|
+
if (!fse.existsSync(distDir)) {
|
|
1357
1404
|
console.log(pc6.red("\u2717 dist/capacitor \u4E0D\u5B58\u5728"));
|
|
1358
1405
|
console.log(pc6.yellow(" \u8BF7\u5148\u6784\u5EFA:pf build capacitor"));
|
|
1359
1406
|
return false;
|
package/dist/index.d.ts
CHANGED
|
@@ -620,7 +620,7 @@ declare abstract class BasePanel extends Phaser.GameObjects.Container {
|
|
|
620
620
|
color?: number;
|
|
621
621
|
alpha?: number;
|
|
622
622
|
closeOnClick?: boolean;
|
|
623
|
-
}): Phaser.GameObjects.
|
|
623
|
+
}): Phaser.GameObjects.Image;
|
|
624
624
|
/**
|
|
625
625
|
* 把一个子对象放到设计稿正中(以设计稿坐标系)。
|
|
626
626
|
* 仅设置坐标,不负责 add(由调用方决定何时 add 进容器)。
|
|
@@ -1057,6 +1057,13 @@ interface ButtonConfig extends ButtonStyle {
|
|
|
1057
1057
|
declare class Button extends Phaser.GameObjects.Container {
|
|
1058
1058
|
private readonly bg;
|
|
1059
1059
|
private readonly label;
|
|
1060
|
+
/**
|
|
1061
|
+
* 透明输入命中层(Image,使用默认 frame 命中区)。
|
|
1062
|
+
* 不直接在容器上 setInteractive(自定义 Rectangle) 的原因:真机/高分屏 Phaser FIT
|
|
1063
|
+
* 非整数缩放时,容器自定义矩形命中区会随离中心距离产生偏移,小按钮点不准;
|
|
1064
|
+
* Image 的 frame 命中区不受此影响。故输入统一走这一层。
|
|
1065
|
+
*/
|
|
1066
|
+
private readonly hit;
|
|
1060
1067
|
private readonly style;
|
|
1061
1068
|
private readonly onClick?;
|
|
1062
1069
|
/** 是否禁用 */
|
|
@@ -1071,7 +1078,58 @@ declare class Button extends Phaser.GameObjects.Container {
|
|
|
1071
1078
|
get disabled(): boolean;
|
|
1072
1079
|
/** 绘制圆角背景(以中心为原点) */
|
|
1073
1080
|
private drawBackground;
|
|
1074
|
-
/** 绑定指针交互:悬停/按下/抬起,实现按下态与点击触发 */
|
|
1081
|
+
/** 绑定指针交互:悬停/按下/抬起,实现按下态与点击触发(事件挂在命中层 hit 上) */
|
|
1082
|
+
private bindEvents;
|
|
1083
|
+
}
|
|
1084
|
+
|
|
1085
|
+
/**
|
|
1086
|
+
* 圆形图标按钮 IconButton(基于 Phaser.GameObjects.Container)。
|
|
1087
|
+
*
|
|
1088
|
+
* 与 Button 的区别:Button 是「圆角矩形 + 文字」,IconButton 是「圆底 + 图标纹理」,
|
|
1089
|
+
* 适合返回/设置/帮助等小图标按钮。
|
|
1090
|
+
*
|
|
1091
|
+
* 输入用透明 Image 命中层(默认 frame 命中区)+ down/up 触发——在真机/高分屏
|
|
1092
|
+
* (Phaser FIT 非整数缩放)下命中可靠,规避「容器自定义 Rectangle 命中区小按钮点不准」的坑。
|
|
1093
|
+
*
|
|
1094
|
+
* 用法:
|
|
1095
|
+
* new IconButton(this, { x, y, size: 88, texture: 'icon_home', onClick: () => goMain() });
|
|
1096
|
+
*/
|
|
1097
|
+
|
|
1098
|
+
interface IconButtonConfig {
|
|
1099
|
+
x?: number;
|
|
1100
|
+
y?: number;
|
|
1101
|
+
/** 直径(圆底与命中区尺寸),默认 88 */
|
|
1102
|
+
size?: number;
|
|
1103
|
+
/** 图标纹理 key */
|
|
1104
|
+
texture: string;
|
|
1105
|
+
/** 图标帧(图集时用,可选) */
|
|
1106
|
+
frame?: string | number;
|
|
1107
|
+
/** 图标相对 size 的比例,默认 0.56 */
|
|
1108
|
+
iconScale?: number;
|
|
1109
|
+
/** 圆底颜色;传 null 不绘制底,默认深灰 0x232c44 */
|
|
1110
|
+
bgColor?: number | null;
|
|
1111
|
+
/** 圆底不透明度,默认 1 */
|
|
1112
|
+
bgAlpha?: number;
|
|
1113
|
+
/** 水平翻转图标(如用「下一关」箭头翻成「上一关」) */
|
|
1114
|
+
flipX?: boolean;
|
|
1115
|
+
/** 图标着色 */
|
|
1116
|
+
iconTint?: number;
|
|
1117
|
+
/** 点击回调(按下并在按钮内抬起才触发) */
|
|
1118
|
+
onClick?: () => void;
|
|
1119
|
+
}
|
|
1120
|
+
declare class IconButton extends Phaser.GameObjects.Container {
|
|
1121
|
+
private readonly icon;
|
|
1122
|
+
/** 透明命中层(frame 命中区,真机/高分屏可靠) */
|
|
1123
|
+
private readonly hit;
|
|
1124
|
+
private readonly onClick?;
|
|
1125
|
+
private _disabled;
|
|
1126
|
+
private pressed;
|
|
1127
|
+
constructor(scene: Phaser.Scene, config: IconButtonConfig);
|
|
1128
|
+
/** 更新图标纹理 */
|
|
1129
|
+
setIcon(texture: string, frame?: string | number): this;
|
|
1130
|
+
/** 设置禁用态 */
|
|
1131
|
+
setDisabled(disabled: boolean): this;
|
|
1132
|
+
get disabled(): boolean;
|
|
1075
1133
|
private bindEvents;
|
|
1076
1134
|
}
|
|
1077
1135
|
|
|
@@ -1699,11 +1757,20 @@ interface WebPlatformConfig {
|
|
|
1699
1757
|
}
|
|
1700
1758
|
/** TikTok Mini Games 平台配置 */
|
|
1701
1759
|
interface TikTokPlatformConfig {
|
|
1702
|
-
/**
|
|
1760
|
+
/**
|
|
1761
|
+
* TikTok 小游戏 SDK 脚本地址(注入 index.html <head> 第一个 script)。
|
|
1762
|
+
* 不填用默认 https://connect.tiktok-minis.com/game/sdk.js(TikTok 现行 SDK URL);
|
|
1763
|
+
* 旧的 https://developers.tiktok.com/js/minis.js 已不被审核脚本识别,出现 "JSSDK missing" 报错。
|
|
1764
|
+
*/
|
|
1703
1765
|
sdkUrl?: string;
|
|
1766
|
+
/**
|
|
1767
|
+
* TikTok 开发者后台拿的 client_key(等同 app_id),会注入 index.html 调用
|
|
1768
|
+
* `TTMinis.game.init({clientKey})`。审核脚本按此 pattern 检测,必填才能过审。
|
|
1769
|
+
*/
|
|
1770
|
+
clientKey?: string;
|
|
1704
1771
|
/** 页面标题 */
|
|
1705
1772
|
title?: string;
|
|
1706
|
-
/** 屏幕方向 */
|
|
1773
|
+
/** 屏幕方向(VERTICAL/HORIZONTAL,写入 minigame.config.json;不填默认 VERTICAL) */
|
|
1707
1774
|
orientation?: Orientation;
|
|
1708
1775
|
/** 业务后端基址(覆盖 common.apiBaseURL) */
|
|
1709
1776
|
apiBaseURL?: string;
|
|
@@ -1777,4 +1844,4 @@ interface PlatformConfig {
|
|
|
1777
1844
|
capacitor?: CapacitorPlatformConfig;
|
|
1778
1845
|
}
|
|
1779
1846
|
|
|
1780
|
-
export { AdResult, type AdsConfig, App, type AppConfig, BaseModule, BasePanel, BaseScene, Button, type ButtonConfig, type ButtonStyle, type CapacitorPlatformConfig, ConfigTable, ConfigTableManager, ErrorCode, type FacebookPlatformConfig, FrameworkError, Handler, HttpClient, type HttpClientConfig, HttpError, type HttpInterceptors, HttpRequestOptions, I18n, type I18nOptions, type IAccountService, type IAdsManager, type IAnalyticsManager, type IApp, type IAssetLoader, type IAudioManager, type IConfigService, type IEventBus, type IHttpClient, type IKcpTransport, type ILogger, type INetManager, type IPanelManager, type IPaymentManager, IPlatform, IPlatformLifecycle, type ISceneManager, type ISocketClient, type IStorageManager, JsonCodec, KcpClient, type KcpClientConfig, type KcpTransportFactory, type LayerName, Layers, LogLevel, LoginResult, MessageChannel, type MessageChannelOptions, type MessageCodec, type MessageEnvelope, MessageError, ModuleRegistry, NetManager, type NetManagerOptions, type NetProtocol, ObjectPool, type Orientation, type PanelCtor, PanelManager, type PlatformConfig, PlatformContext, PurchaseResult, SafeArea, SaveManager, type SaveSlot, type SaveSlotOptions, type ScheduleHandle, Scheduler, type SocketClientConfig, type SocketState, type StartGameOptions, type Store, type TikTokPlatformConfig, TypedEventBus, Unsubscribe, type WeChatPlatformConfig, type WebPlatformConfig, WebSocketClient, createStore, createTypedEventBus, isFrameworkError, normalizeLocale, startGame };
|
|
1847
|
+
export { AdResult, type AdsConfig, App, type AppConfig, BaseModule, BasePanel, BaseScene, Button, type ButtonConfig, type ButtonStyle, type CapacitorPlatformConfig, ConfigTable, ConfigTableManager, ErrorCode, type FacebookPlatformConfig, FrameworkError, Handler, HttpClient, type HttpClientConfig, HttpError, type HttpInterceptors, HttpRequestOptions, I18n, type I18nOptions, type IAccountService, type IAdsManager, type IAnalyticsManager, type IApp, type IAssetLoader, type IAudioManager, type IConfigService, type IEventBus, type IHttpClient, type IKcpTransport, type ILogger, type INetManager, type IPanelManager, type IPaymentManager, IPlatform, IPlatformLifecycle, type ISceneManager, type ISocketClient, type IStorageManager, IconButton, type IconButtonConfig, JsonCodec, KcpClient, type KcpClientConfig, type KcpTransportFactory, type LayerName, Layers, LogLevel, LoginResult, MessageChannel, type MessageChannelOptions, type MessageCodec, type MessageEnvelope, MessageError, ModuleRegistry, NetManager, type NetManagerOptions, type NetProtocol, ObjectPool, type Orientation, type PanelCtor, PanelManager, type PlatformConfig, PlatformContext, PurchaseResult, SafeArea, SaveManager, type SaveSlot, type SaveSlotOptions, type ScheduleHandle, Scheduler, type SocketClientConfig, type SocketState, type StartGameOptions, type Store, type TikTokPlatformConfig, TypedEventBus, Unsubscribe, type WeChatPlatformConfig, type WebPlatformConfig, WebSocketClient, createStore, createTypedEventBus, isFrameworkError, normalizeLocale, startGame };
|
package/dist/index.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { PlatformUnsupportedError } from './chunk-II3JM4R3.js';
|
|
2
2
|
export { PlatformUnsupportedError } from './chunk-II3JM4R3.js';
|
|
3
3
|
import { __publicField } from './chunk-PKBMQBKP.js';
|
|
4
|
-
import
|
|
4
|
+
import Phaser2 from 'phaser';
|
|
5
5
|
|
|
6
6
|
// src/App.ts
|
|
7
7
|
var parts = null;
|
|
@@ -2598,7 +2598,7 @@ var ModuleRegistry = class {
|
|
|
2598
2598
|
return this.modules.size;
|
|
2599
2599
|
}
|
|
2600
2600
|
};
|
|
2601
|
-
var BasePanel = class extends
|
|
2601
|
+
var BasePanel = class extends Phaser2.GameObjects.Container {
|
|
2602
2602
|
constructor(scene) {
|
|
2603
2603
|
super(scene, 0, 0);
|
|
2604
2604
|
/** 打开本面板时所属的 key(由 PanelManager 在创建后注入,用于自我关闭) */
|
|
@@ -2683,12 +2683,11 @@ var BasePanel = class extends Phaser4.GameObjects.Container {
|
|
|
2683
2683
|
const h = this.designHeight;
|
|
2684
2684
|
const color = opts?.color ?? 0;
|
|
2685
2685
|
const alpha = opts?.alpha ?? 0.6;
|
|
2686
|
-
const dim = this.scene.make.
|
|
2687
|
-
dim.
|
|
2688
|
-
dim.fillRect(0, 0, w, h);
|
|
2686
|
+
const dim = this.scene.make.image({ x: w / 2, y: h / 2, key: "__WHITE" }, false);
|
|
2687
|
+
dim.setDisplaySize(w, h).setTint(color).setAlpha(alpha);
|
|
2689
2688
|
if (opts?.closeOnClick) {
|
|
2690
|
-
dim.setInteractive(
|
|
2691
|
-
dim.on(
|
|
2689
|
+
dim.setInteractive();
|
|
2690
|
+
dim.on(Phaser2.Input.Events.POINTER_UP, () => this.close());
|
|
2692
2691
|
}
|
|
2693
2692
|
this.addAt(dim, 0);
|
|
2694
2693
|
return dim;
|
|
@@ -2947,7 +2946,7 @@ async function startGame(opts) {
|
|
|
2947
2946
|
}
|
|
2948
2947
|
function createPhaserGameInstance(config, scenes) {
|
|
2949
2948
|
const gameConfig = {
|
|
2950
|
-
type:
|
|
2949
|
+
type: Phaser2.AUTO,
|
|
2951
2950
|
// 关键:把 canvas 挂进各平台外壳的 #game-root(外壳已为它写好布局/居中 CSS)。
|
|
2952
2951
|
// 不设 parent 时 Phaser 把 canvas 追加到 document.body —— 而外壳里 #game-root 占满
|
|
2953
2952
|
// 100% 高度,canvas 作为其后的块级兄弟会被挤到视口外,再被 body 的 overflow:hidden
|
|
@@ -2958,19 +2957,22 @@ function createPhaserGameInstance(config, scenes) {
|
|
|
2958
2957
|
backgroundColor: "#1f2937",
|
|
2959
2958
|
scale: {
|
|
2960
2959
|
// FIT:按设计分辨率等比缩放铺满容器(保持比例,留黑边);CENTER_BOTH:居中
|
|
2961
|
-
mode:
|
|
2962
|
-
autoCenter:
|
|
2960
|
+
mode: Phaser2.Scale.FIT,
|
|
2961
|
+
autoCenter: Phaser2.Scale.CENTER_BOTH,
|
|
2963
2962
|
width: config.designWidth,
|
|
2963
|
+
// autoRound:把缩放后画布尺寸取整,避免非整数缩放(如真机 1.866x)产生亚像素偏移,
|
|
2964
|
+
// 渲染更清晰、指针命中更准(配合 UI 组件用 frame 命中区,彻底解决高分屏小按钮点不准)。
|
|
2965
|
+
autoRound: true,
|
|
2964
2966
|
height: config.designHeight
|
|
2965
2967
|
},
|
|
2966
2968
|
scene: scenes
|
|
2967
2969
|
// 微信等无 DOM 平台由 weapp-adapter 提供 canvas;有 DOM 平台 Phaser 自动建 canvas
|
|
2968
2970
|
};
|
|
2969
|
-
return new
|
|
2971
|
+
return new Phaser2.Game(gameConfig);
|
|
2970
2972
|
}
|
|
2971
2973
|
function waitForGameReady(game) {
|
|
2972
2974
|
return new Promise((resolve) => {
|
|
2973
|
-
game.events.once(
|
|
2975
|
+
game.events.once(Phaser2.Core.Events.READY, () => resolve());
|
|
2974
2976
|
});
|
|
2975
2977
|
}
|
|
2976
2978
|
|
|
@@ -3076,7 +3078,7 @@ var Scheduler = class {
|
|
|
3076
3078
|
};
|
|
3077
3079
|
|
|
3078
3080
|
// src/scene/BaseScene.ts
|
|
3079
|
-
var BaseScene = class extends
|
|
3081
|
+
var BaseScene = class extends Phaser2.Scene {
|
|
3080
3082
|
constructor(config) {
|
|
3081
3083
|
super(config);
|
|
3082
3084
|
/* --------------------------- 自动清理 / 调度 --------------------------- */
|
|
@@ -3126,10 +3128,10 @@ var BaseScene = class extends Phaser4.Scene {
|
|
|
3126
3128
|
this._cleanupArmed = true;
|
|
3127
3129
|
const onShutdown = () => {
|
|
3128
3130
|
this.runCleanup();
|
|
3129
|
-
this.events.once(
|
|
3131
|
+
this.events.once(Phaser2.Scenes.Events.SHUTDOWN, onShutdown);
|
|
3130
3132
|
};
|
|
3131
|
-
this.events.once(
|
|
3132
|
-
this.events.once(
|
|
3133
|
+
this.events.once(Phaser2.Scenes.Events.SHUTDOWN, onShutdown);
|
|
3134
|
+
this.events.once(Phaser2.Scenes.Events.DESTROY, () => this.runCleanup());
|
|
3133
3135
|
}
|
|
3134
3136
|
/** 执行全部清理:解绑所有 bind 的订阅 + 清空场景调度器,并重置登记表 */
|
|
3135
3137
|
runCleanup() {
|
|
@@ -3213,11 +3215,18 @@ var DEFAULTS = {
|
|
|
3213
3215
|
fontSize: 32,
|
|
3214
3216
|
fontFamily: "sans-serif"
|
|
3215
3217
|
};
|
|
3216
|
-
var Button = class extends
|
|
3218
|
+
var Button = class extends Phaser2.GameObjects.Container {
|
|
3217
3219
|
constructor(scene, config) {
|
|
3218
3220
|
super(scene, config.x ?? 0, config.y ?? 0);
|
|
3219
3221
|
__publicField(this, "bg");
|
|
3220
3222
|
__publicField(this, "label");
|
|
3223
|
+
/**
|
|
3224
|
+
* 透明输入命中层(Image,使用默认 frame 命中区)。
|
|
3225
|
+
* 不直接在容器上 setInteractive(自定义 Rectangle) 的原因:真机/高分屏 Phaser FIT
|
|
3226
|
+
* 非整数缩放时,容器自定义矩形命中区会随离中心距离产生偏移,小按钮点不准;
|
|
3227
|
+
* Image 的 frame 命中区不受此影响。故输入统一走这一层。
|
|
3228
|
+
*/
|
|
3229
|
+
__publicField(this, "hit");
|
|
3221
3230
|
__publicField(this, "style");
|
|
3222
3231
|
__publicField(this, "onClick");
|
|
3223
3232
|
/** 是否禁用 */
|
|
@@ -3254,15 +3263,10 @@ var Button = class extends Phaser4.GameObjects.Container {
|
|
|
3254
3263
|
this.label.setOrigin(0.5, 0.5);
|
|
3255
3264
|
this.add(this.label);
|
|
3256
3265
|
this.setSize(this.style.width, this.style.height);
|
|
3257
|
-
this.
|
|
3258
|
-
|
|
3259
|
-
|
|
3260
|
-
|
|
3261
|
-
this.style.width,
|
|
3262
|
-
this.style.height
|
|
3263
|
-
),
|
|
3264
|
-
Phaser4.Geom.Rectangle.Contains
|
|
3265
|
-
);
|
|
3266
|
+
this.hit = scene.make.image({ x: 0, y: 0, key: "__WHITE" }, false);
|
|
3267
|
+
this.hit.setDisplaySize(this.style.width, this.style.height).setAlpha(1e-3);
|
|
3268
|
+
this.hit.setInteractive({ useHandCursor: true });
|
|
3269
|
+
this.add(this.hit);
|
|
3266
3270
|
this.bindEvents();
|
|
3267
3271
|
scene.add.existing(this);
|
|
3268
3272
|
}
|
|
@@ -3276,12 +3280,12 @@ var Button = class extends Phaser4.GameObjects.Container {
|
|
|
3276
3280
|
this._disabled = disabled;
|
|
3277
3281
|
this.setAlpha(disabled ? 0.5 : 1);
|
|
3278
3282
|
if (disabled) {
|
|
3279
|
-
this.disableInteractive();
|
|
3283
|
+
this.hit.disableInteractive();
|
|
3280
3284
|
this.pressed = false;
|
|
3281
3285
|
this.drawBackground(this.style.backgroundColor);
|
|
3282
3286
|
this.setScale(1);
|
|
3283
3287
|
} else {
|
|
3284
|
-
this.setInteractive();
|
|
3288
|
+
this.hit.setInteractive({ useHandCursor: true });
|
|
3285
3289
|
}
|
|
3286
3290
|
return this;
|
|
3287
3291
|
}
|
|
@@ -3295,25 +3299,25 @@ var Button = class extends Phaser4.GameObjects.Container {
|
|
|
3295
3299
|
this.bg.fillStyle(color, 1);
|
|
3296
3300
|
this.bg.fillRoundedRect(-width / 2, -height / 2, width, height, radius);
|
|
3297
3301
|
}
|
|
3298
|
-
/** 绑定指针交互:悬停/按下/抬起,实现按下态与点击触发 */
|
|
3302
|
+
/** 绑定指针交互:悬停/按下/抬起,实现按下态与点击触发(事件挂在命中层 hit 上) */
|
|
3299
3303
|
bindEvents() {
|
|
3300
|
-
this.on(
|
|
3304
|
+
this.hit.on(Phaser2.Input.Events.POINTER_OVER, () => {
|
|
3301
3305
|
if (this._disabled) return;
|
|
3302
3306
|
this.drawBackground(this.style.backgroundColorActive);
|
|
3303
3307
|
});
|
|
3304
|
-
this.on(
|
|
3308
|
+
this.hit.on(Phaser2.Input.Events.POINTER_OUT, () => {
|
|
3305
3309
|
if (this._disabled) return;
|
|
3306
3310
|
this.pressed = false;
|
|
3307
3311
|
this.drawBackground(this.style.backgroundColor);
|
|
3308
3312
|
this.setScale(1);
|
|
3309
3313
|
});
|
|
3310
|
-
this.on(
|
|
3314
|
+
this.hit.on(Phaser2.Input.Events.POINTER_DOWN, () => {
|
|
3311
3315
|
if (this._disabled) return;
|
|
3312
3316
|
this.pressed = true;
|
|
3313
3317
|
this.drawBackground(this.style.backgroundColorActive);
|
|
3314
3318
|
this.setScale(0.96);
|
|
3315
3319
|
});
|
|
3316
|
-
this.on(
|
|
3320
|
+
this.hit.on(Phaser2.Input.Events.POINTER_UP, () => {
|
|
3317
3321
|
if (this._disabled) return;
|
|
3318
3322
|
this.setScale(1);
|
|
3319
3323
|
this.drawBackground(this.style.backgroundColor);
|
|
@@ -3324,6 +3328,81 @@ var Button = class extends Phaser4.GameObjects.Container {
|
|
|
3324
3328
|
});
|
|
3325
3329
|
}
|
|
3326
3330
|
};
|
|
3331
|
+
var DEFAULT_SIZE = 88;
|
|
3332
|
+
var DEFAULT_BG = 2305092;
|
|
3333
|
+
var IconButton = class extends Phaser2.GameObjects.Container {
|
|
3334
|
+
constructor(scene, config) {
|
|
3335
|
+
super(scene, config.x ?? 0, config.y ?? 0);
|
|
3336
|
+
__publicField(this, "icon");
|
|
3337
|
+
/** 透明命中层(frame 命中区,真机/高分屏可靠) */
|
|
3338
|
+
__publicField(this, "hit");
|
|
3339
|
+
__publicField(this, "onClick");
|
|
3340
|
+
__publicField(this, "_disabled", false);
|
|
3341
|
+
__publicField(this, "pressed", false);
|
|
3342
|
+
const size = config.size ?? DEFAULT_SIZE;
|
|
3343
|
+
this.onClick = config.onClick;
|
|
3344
|
+
if (config.bgColor !== null) {
|
|
3345
|
+
const bg = scene.make.graphics({}, false);
|
|
3346
|
+
bg.fillStyle(config.bgColor ?? DEFAULT_BG, config.bgAlpha ?? 1);
|
|
3347
|
+
bg.fillCircle(0, 0, size / 2);
|
|
3348
|
+
this.add(bg);
|
|
3349
|
+
}
|
|
3350
|
+
this.icon = scene.make.image({ x: 0, y: 0, key: config.texture, frame: config.frame }, false);
|
|
3351
|
+
const target = size * (config.iconScale ?? 0.56);
|
|
3352
|
+
this.icon.setScale(target / Math.max(this.icon.width, this.icon.height || 1));
|
|
3353
|
+
if (config.flipX) this.icon.setFlipX(true);
|
|
3354
|
+
if (config.iconTint !== void 0) this.icon.setTint(config.iconTint);
|
|
3355
|
+
this.add(this.icon);
|
|
3356
|
+
this.hit = scene.make.image({ x: 0, y: 0, key: "__WHITE" }, false);
|
|
3357
|
+
this.hit.setDisplaySize(size, size).setAlpha(1e-3);
|
|
3358
|
+
this.hit.setInteractive({ useHandCursor: true });
|
|
3359
|
+
this.add(this.hit);
|
|
3360
|
+
this.setSize(size, size);
|
|
3361
|
+
this.bindEvents();
|
|
3362
|
+
scene.add.existing(this);
|
|
3363
|
+
}
|
|
3364
|
+
/** 更新图标纹理 */
|
|
3365
|
+
setIcon(texture, frame) {
|
|
3366
|
+
this.icon.setTexture(texture, frame);
|
|
3367
|
+
return this;
|
|
3368
|
+
}
|
|
3369
|
+
/** 设置禁用态 */
|
|
3370
|
+
setDisabled(disabled) {
|
|
3371
|
+
this._disabled = disabled;
|
|
3372
|
+
this.setAlpha(disabled ? 0.5 : 1);
|
|
3373
|
+
if (disabled) {
|
|
3374
|
+
this.hit.disableInteractive();
|
|
3375
|
+
this.pressed = false;
|
|
3376
|
+
this.setScale(1);
|
|
3377
|
+
} else {
|
|
3378
|
+
this.hit.setInteractive({ useHandCursor: true });
|
|
3379
|
+
}
|
|
3380
|
+
return this;
|
|
3381
|
+
}
|
|
3382
|
+
get disabled() {
|
|
3383
|
+
return this._disabled;
|
|
3384
|
+
}
|
|
3385
|
+
bindEvents() {
|
|
3386
|
+
this.hit.on(Phaser2.Input.Events.POINTER_DOWN, () => {
|
|
3387
|
+
if (this._disabled) return;
|
|
3388
|
+
this.pressed = true;
|
|
3389
|
+
this.setScale(0.92);
|
|
3390
|
+
});
|
|
3391
|
+
this.hit.on(Phaser2.Input.Events.POINTER_OUT, () => {
|
|
3392
|
+
if (this._disabled) return;
|
|
3393
|
+
this.pressed = false;
|
|
3394
|
+
this.setScale(1);
|
|
3395
|
+
});
|
|
3396
|
+
this.hit.on(Phaser2.Input.Events.POINTER_UP, () => {
|
|
3397
|
+
if (this._disabled) return;
|
|
3398
|
+
this.setScale(1);
|
|
3399
|
+
if (this.pressed) {
|
|
3400
|
+
this.pressed = false;
|
|
3401
|
+
this.onClick?.();
|
|
3402
|
+
}
|
|
3403
|
+
});
|
|
3404
|
+
}
|
|
3405
|
+
};
|
|
3327
3406
|
|
|
3328
3407
|
// src/store/Store.ts
|
|
3329
3408
|
function deepClone2(value) {
|
|
@@ -3812,4 +3891,4 @@ var MessageChannel = class {
|
|
|
3812
3891
|
}
|
|
3813
3892
|
};
|
|
3814
3893
|
|
|
3815
|
-
export { App, BaseModule, BasePanel, BaseScene, Button, ConfigTable, ConfigTableManager, ErrorCode, FrameworkError, HttpClient, HttpError, I18n, JsonCodec, KcpClient, Layers, LogLevel, MessageChannel, MessageError, ModuleRegistry, NetManager, ObjectPool, PanelManager, PlatformContext, SaveManager, Scheduler, TypedEventBus, WebSocketClient, createStore, createTypedEventBus, err, isFrameworkError, normalizeLocale, ok, startGame };
|
|
3894
|
+
export { App, BaseModule, BasePanel, BaseScene, Button, ConfigTable, ConfigTableManager, ErrorCode, FrameworkError, HttpClient, HttpError, I18n, IconButton, JsonCodec, KcpClient, Layers, LogLevel, MessageChannel, MessageError, ModuleRegistry, NetManager, ObjectPool, PanelManager, PlatformContext, SaveManager, Scheduler, TypedEventBus, WebSocketClient, createStore, createTypedEventBus, err, isFrameworkError, normalizeLocale, ok, startGame };
|