@maoyugames/phaser-framework 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/cli/index.js CHANGED
@@ -1218,7 +1218,13 @@ async function runVerify(target, opts = {}) {
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  const { server, port } = await serveDist(distDir);
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  const url = `http://127.0.0.1:${port}/`;
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  console.log(pc6.cyan(pc6.bold(`\u25B6 [verify] \u65E0\u5934\u6D4F\u89C8\u5668\u6253\u5F00 ${platform} \u4EA7\u7269`)));
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- const launchArgs = ["--no-sandbox", "--disable-webgl", "--disable-webgl2"];
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+ const launchArgs = [
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+ "--no-sandbox",
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+ "--use-gl=angle",
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+ "--use-angle=swiftshader",
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+ "--enable-unsafe-swiftshader",
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+ "--ignore-gpu-blocklist"
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+ ];
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  let browser;
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  try {
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  browser = await pw.chromium.launch({ channel: "chrome", headless: true, args: launchArgs });
@@ -1235,7 +1241,11 @@ async function runVerify(target, opts = {}) {
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  const errors = [];
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  let rendered = false;
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  let distinctColors = 0;
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+ let canvasInView = false;
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  let canvasInfo = null;
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+ const outDir = join(ctx.root, ".pf-verify");
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+ mkdirSync(outDir, { recursive: true });
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+ const shot = join(outDir, `${platform}.png`);
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  try {
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  const page = await browser.newPage({ viewport });
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  page.on("pageerror", (e) => errors.push("PAGEERROR: " + e.message));
@@ -1245,41 +1255,47 @@ async function runVerify(target, opts = {}) {
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  await page.goto(url, { waitUntil: "load", timeout: 3e4 });
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  for (let i = 0; i < 20; i++) {
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  await page.waitForTimeout(1e3);
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- const stat = await page.evaluate(() => {
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+ const buf = await page.screenshot({ type: "png" }).catch(() => null);
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+ if (buf) writeFileSync(shot, buf);
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+ if (buf) {
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+ const dataUrl = "data:image/png;base64," + buf.toString("base64");
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+ distinctColors = await page.evaluate(async (u) => {
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+ const img = new Image();
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+ img.src = u;
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+ await img.decode();
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+ const cv = document.createElement("canvas");
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+ cv.width = img.width;
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+ cv.height = img.height;
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+ const cx = cv.getContext("2d");
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+ if (!cx) return 0;
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+ cx.drawImage(img, 0, 0);
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+ const data = cx.getImageData(0, 0, cv.width, cv.height).data;
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+ const colors = /* @__PURE__ */ new Set();
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+ const total = cv.width * cv.height;
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+ const step = Math.max(1, Math.floor(total / 5e3));
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+ for (let k = 0; k < total && colors.size < 40; k += step) {
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+ const o = k * 4;
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+ colors.add(`${data[o]},${data[o + 1]},${data[o + 2]}`);
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+ }
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+ return colors.size;
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+ }, dataUrl).catch(() => 0);
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+ }
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+ const vis = await page.evaluate(() => {
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  const c = document.querySelector("canvas");
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- if (!c) return { ok: false, distinct: 0, w: 0, h: 0 };
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- const cx = c.getContext("2d");
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- if (!cx) return { ok: false, distinct: 0, w: c.width, h: c.height };
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- const w = c.width;
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- const h = c.height;
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- const data = cx.getImageData(0, 0, w, h).data;
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- const colors = /* @__PURE__ */ new Set();
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- const total = w * h;
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- const step = Math.max(1, Math.floor(total / 3e3));
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- for (let k = 0; k < total && colors.size < 40; k += step) {
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- const o = k * 4;
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- colors.add(`${data[o]},${data[o + 1]},${data[o + 2]}`);
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- }
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- return { ok: true, distinct: colors.size, w, h };
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- }).catch(() => ({ ok: false, distinct: 0, w: 0, h: 0 }));
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- canvasInfo = stat.w ? { w: stat.w, h: stat.h } : canvasInfo;
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- distinctColors = stat.distinct;
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- if (stat.ok && stat.distinct > 3) {
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+ if (!c) return { has: false, inView: false, w: 0, h: 0 };
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+ const r = c.getBoundingClientRect();
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+ const st = getComputedStyle(c);
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+ const inView = r.bottom > 0 && r.right > 0 && r.top < innerHeight && r.left < innerWidth && r.width > 1 && r.height > 1 && st.display !== "none" && st.visibility !== "hidden" && Number(st.opacity) > 0;
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+ return { has: true, inView, w: Math.round(r.width), h: Math.round(r.height) };
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+ }).catch(() => ({ has: false, inView: false, w: 0, h: 0 }));
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+ canvasInfo = vis.has ? { w: vis.w, h: vis.h } : canvasInfo;
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+ canvasInView = vis.inView;
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+ if (distinctColors > 3 && canvasInView) {
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  rendered = true;
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  break;
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  }
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  }
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- const durl = await page.evaluate(() => {
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- const c = document.querySelector("canvas");
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- return c ? c.toDataURL("image/png") : "";
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- }).catch(() => "");
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- if (durl) {
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- const outDir = join(ctx.root, ".pf-verify");
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- mkdirSync(outDir, { recursive: true });
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- const shot = join(outDir, `${platform}.png`);
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- writeFileSync(shot, Buffer.from(durl.split(",")[1], "base64"));
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- console.log(pc6.gray(` \u622A\u56FE:${shot}`));
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- }
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+ console.log(pc6.gray(` \u622A\u56FE(\u5C4F\u5E55\u5B9E\u62CD):${shot}`));
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  } catch (e) {
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  errors.push("VERIFY: " + e.message);
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  } finally {
@@ -1289,7 +1305,9 @@ async function runVerify(target, opts = {}) {
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  const ok = errors.length === 0 && rendered;
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  console.log("");
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  console.log(pc6.bold("\u25B6 [verify] \u7ED3\u679C"));
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- console.log(` canvas:${canvasInfo ? `${canvasInfo.w}\xD7${canvasInfo.h}` : "\u65E0"};\u753B\u9762\u989C\u8272\u6570:${distinctColors}(>3 \u89C6\u4E3A\u5DF2\u6E32\u67D3)`);
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+ console.log(
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+ ` canvas:${canvasInfo ? `${canvasInfo.w}\xD7${canvasInfo.h}` : "\u65E0"};\u5728\u89C6\u53E3\u5185:${canvasInView ? "\u662F" : "\u5426"};\u5C4F\u5E55\u989C\u8272\u6570:${distinctColors}(>3 \u89C6\u4E3A\u5DF2\u6E32\u67D3)`
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+ );
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  if (errors.length) {
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  console.log(pc6.red(` \u63A7\u5236\u53F0/\u9875\u9762\u9519\u8BEF(${errors.length}):`));
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  errors.slice(0, 12).forEach((e) => console.log(pc6.red(" " + e)));
@@ -1298,10 +1316,11 @@ async function runVerify(target, opts = {}) {
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  }
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  if (ok) {
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  console.log(pc6.green(pc6.bold(`
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- \u2713 [verify] ${platform} \u5B9E\u8DD1\u901A\u8FC7(\u6E32\u67D3\u6B63\u5E38\u3001\u65E0\u8FD0\u884C\u671F\u9519\u8BEF)`)));
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+ \u2713 [verify] ${platform} \u5B9E\u8DD1\u901A\u8FC7(\u5C4F\u5E55\u6E32\u67D3\u6B63\u5E38\u3001\u65E0\u8FD0\u884C\u671F\u9519\u8BEF)`)));
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  } else {
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+ const reason = errors.length ? "\u5B58\u5728\u8FD0\u884C\u671F\u9519\u8BEF" : !canvasInView ? "canvas \u4E0D\u5728\u89C6\u53E3\u5185(\u88AB\u5E03\u5C40\u63A8\u51FA\u5C4F\u5E55/\u9690\u85CF \u2192 \u7528\u6237\u770B\u5230\u9ED1\u5C4F)" : "\u5C4F\u5E55\u753B\u9762\u672A\u6E32\u67D3\u51FA\u5185\u5BB9(\u7591\u4F3C\u5D29\u6E83/\u9ED1\u5C4F)";
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  console.log(pc6.red(pc6.bold(`
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- \u2717 [verify] ${platform} \u672A\u901A\u8FC7:${!rendered ? "\u753B\u9762\u672A\u6E32\u67D3\u51FA\u5185\u5BB9(\u7591\u4F3C\u5D29\u6E83/\u9ED1\u5C4F)" : "\u5B58\u5728\u8FD0\u884C\u671F\u9519\u8BEF"}`)));
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+ \u2717 [verify] ${platform} \u672A\u901A\u8FC7:${reason}`)));
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  }
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  return ok;
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  }
package/dist/index.js CHANGED
@@ -2948,6 +2948,12 @@ async function startGame(opts) {
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  function createPhaserGameInstance(config, scenes) {
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  const gameConfig = {
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  type: Phaser4.AUTO,
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+ // 关键:把 canvas 挂进各平台外壳的 #game-root(外壳已为它写好布局/居中 CSS)。
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+ // 不设 parent 时 Phaser 把 canvas 追加到 document.body —— 而外壳里 #game-root 占满
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+ // 100% 高度,canvas 作为其后的块级兄弟会被挤到视口外,再被 body 的 overflow:hidden
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+ // 裁掉 → 屏幕全黑(但 canvas 后备缓冲其实已渲染,故 toDataURL/getImageData 读不出问题)。
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+ // wechat 无 DOM(weapp-adapter),'game-root' 不存在时 Phaser 自动回退,安全。
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+ parent: "game-root",
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  // 透明背景占位;业务场景自行绘制背景
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  backgroundColor: "#1f2937",
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  scale: {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@maoyugames/phaser-framework",
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- "version": "1.0.3",
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+ "version": "1.0.4",
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  "description": "多平台 Phaser 游戏框架:业务/底层分离,HTTP/WebSocket/KCP,Web/TikTok/微信/Facebook/App 隔离打包",
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  "type": "module",
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  "license": "MIT",