@manycore/aholo-viewer 1.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ {
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+ "version": 3,
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+ "sources": ["../../../node_modules/.pnpm/fflate@0.8.2/node_modules/fflate/esm/browser.js", "../../../external/egs-core/packages/loaders/splat-loader/utils.ts", "../../../external/egs-core/packages/egs-lib/src/env.ts", "../../../external/egs-core/packages/egs-lib/src/logger.ts", "../../../external/egs-core/packages/egs-lib/src/promise.ts", "../../../external/egs-core/packages/egs-lib/src/worker.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/SplatData.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/utils.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/RawSplatData.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/CompressedSplatData.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/SuperCompressedSplatData.ts", "../../../external/egs-core/packages/loaders/splat-loader/splat/SogSplatData.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/utils.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/ksplat.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/ply.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/sog.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/splat.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/spz.ts", "../../../external/egs-core/packages/loaders/splat-loader/file/lcc.ts", "../../../external/egs-core/packages/loaders/splat-loader/worker.ts"],
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+ "sourcesContent": ["// DEFLATE is a complex format; to read this code, you should probably check the RFC first:\n// https://tools.ietf.org/html/rfc1951\n// You may also wish to take a look at the guide I made about this program:\n// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad\n// Some of the following code is similar to that of UZIP.js:\n// https://github.com/photopea/UZIP.js\n// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.\n// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint\n// is better for memory in most engines (I *think*).\nvar ch2 = {};\nvar wk = (function (c, id, msg, transfer, cb) {\n var w = new Worker(ch2[id] || (ch2[id] = URL.createObjectURL(new Blob([\n c + ';addEventListener(\"error\",function(e){e=e.error;postMessage({$e$:[e.message,e.code,e.stack]})})'\n ], { type: 'text/javascript' }))));\n w.onmessage = function (e) {\n var d = e.data, ed = d.$e$;\n if (ed) {\n var err = new Error(ed[0]);\n err['code'] = ed[1];\n err.stack = ed[2];\n cb(err, null);\n }\n else\n cb(null, d);\n };\n w.postMessage(msg, transfer);\n return w;\n});\n\n// aliases for shorter compressed code (most minifers don't do this)\nvar u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;\n// fixed length extra bits\nvar fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);\n// fixed distance extra bits\nvar fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);\n// code length index map\nvar clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);\n// get base, reverse index map from extra bits\nvar freb = function (eb, start) {\n var b = new u16(31);\n for (var i = 0; i < 31; ++i) {\n b[i] = start += 1 << eb[i - 1];\n }\n // numbers here are at max 18 bits\n var r = new i32(b[30]);\n for (var i = 1; i < 30; ++i) {\n for (var j = b[i]; j < b[i + 1]; ++j) {\n r[j] = ((j - b[i]) << 5) | i;\n }\n }\n return { b: b, r: r };\n};\nvar _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;\n// we can ignore the fact that the other numbers are wrong; they never happen anyway\nfl[28] = 258, revfl[258] = 28;\nvar _b = freb(fdeb, 0), fd = _b.b, revfd = _b.r;\n// map of value to reverse (assuming 16 bits)\nvar rev = new u16(32768);\nfor (var i = 0; i < 32768; ++i) {\n // reverse table algorithm from SO\n var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);\n x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);\n x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);\n rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;\n}\n// create huffman tree from u8 \"map\": index -> code length for code index\n// mb (max bits) must be at most 15\n// TODO: optimize/split up?\nvar hMap = (function (cd, mb, r) {\n var s = cd.length;\n // index\n var i = 0;\n // u16 \"map\": index -> # of codes with bit length = index\n var l = new u16(mb);\n // length of cd must be 288 (total # of codes)\n for (; i < s; ++i) {\n if (cd[i])\n ++l[cd[i] - 1];\n }\n // u16 \"map\": index -> minimum code for bit length = index\n var le = new u16(mb);\n for (i = 1; i < mb; ++i) {\n le[i] = (le[i - 1] + l[i - 1]) << 1;\n }\n var co;\n if (r) {\n // u16 \"map\": index -> number of actual bits, symbol for code\n co = new u16(1 << mb);\n // bits to remove for reverser\n var rvb = 15 - mb;\n for (i = 0; i < s; ++i) {\n // ignore 0 lengths\n if (cd[i]) {\n // num encoding both symbol and bits read\n var sv = (i << 4) | cd[i];\n // free bits\n var r_1 = mb - cd[i];\n // start value\n var v = le[cd[i] - 1]++ << r_1;\n // m is end value\n for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {\n // every 16 bit value starting with the code yields the same result\n co[rev[v] >> rvb] = sv;\n }\n }\n }\n }\n else {\n co = new u16(s);\n for (i = 0; i < s; ++i) {\n if (cd[i]) {\n co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);\n }\n }\n }\n return co;\n});\n// fixed length tree\nvar flt = new u8(288);\nfor (var i = 0; i < 144; ++i)\n flt[i] = 8;\nfor (var i = 144; i < 256; ++i)\n flt[i] = 9;\nfor (var i = 256; i < 280; ++i)\n flt[i] = 7;\nfor (var i = 280; i < 288; ++i)\n flt[i] = 8;\n// fixed distance tree\nvar fdt = new u8(32);\nfor (var i = 0; i < 32; ++i)\n fdt[i] = 5;\n// fixed length map\nvar flm = /*#__PURE__*/ hMap(flt, 9, 0), flrm = /*#__PURE__*/ hMap(flt, 9, 1);\n// fixed distance map\nvar fdm = /*#__PURE__*/ hMap(fdt, 5, 0), fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);\n// find max of array\nvar max = function (a) {\n var m = a[0];\n for (var i = 1; i < a.length; ++i) {\n if (a[i] > m)\n m = a[i];\n }\n return m;\n};\n// read d, starting at bit p and mask with m\nvar bits = function (d, p, m) {\n var o = (p / 8) | 0;\n return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;\n};\n// read d, starting at bit p continuing for at least 16 bits\nvar bits16 = function (d, p) {\n var o = (p / 8) | 0;\n return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));\n};\n// get end of byte\nvar shft = function (p) { return ((p + 7) / 8) | 0; };\n// typed array slice - allows garbage collector to free original reference,\n// while being more compatible than .slice\nvar slc = function (v, s, e) {\n if (s == null || s < 0)\n s = 0;\n if (e == null || e > v.length)\n e = v.length;\n // can't use .constructor in case user-supplied\n return new u8(v.subarray(s, e));\n};\n/**\n * Codes for errors generated within this library\n */\nexport var FlateErrorCode = {\n UnexpectedEOF: 0,\n InvalidBlockType: 1,\n InvalidLengthLiteral: 2,\n InvalidDistance: 3,\n StreamFinished: 4,\n NoStreamHandler: 5,\n InvalidHeader: 6,\n NoCallback: 7,\n InvalidUTF8: 8,\n ExtraFieldTooLong: 9,\n InvalidDate: 10,\n FilenameTooLong: 11,\n StreamFinishing: 12,\n InvalidZipData: 13,\n UnknownCompressionMethod: 14\n};\n// error codes\nvar ec = [\n 'unexpected EOF',\n 'invalid block type',\n 'invalid length/literal',\n 'invalid distance',\n 'stream finished',\n 'no stream handler',\n ,\n 'no callback',\n 'invalid UTF-8 data',\n 'extra field too long',\n 'date not in range 1980-2099',\n 'filename too long',\n 'stream finishing',\n 'invalid zip data'\n // determined by unknown compression method\n];\n;\nvar err = function (ind, msg, nt) {\n var e = new Error(msg || ec[ind]);\n e.code = ind;\n if (Error.captureStackTrace)\n Error.captureStackTrace(e, err);\n if (!nt)\n throw e;\n return e;\n};\n// expands raw DEFLATE data\nvar inflt = function (dat, st, buf, dict) {\n // source length dict length\n var sl = dat.length, dl = dict ? dict.length : 0;\n if (!sl || st.f && !st.l)\n return buf || new u8(0);\n var noBuf = !buf;\n // have to estimate size\n var resize = noBuf || st.i != 2;\n // no state\n var noSt = st.i;\n // Assumes roughly 33% compression ratio average\n if (noBuf)\n buf = new u8(sl * 3);\n // ensure buffer can fit at least l elements\n var cbuf = function (l) {\n var bl = buf.length;\n // need to increase size to fit\n if (l > bl) {\n // Double or set to necessary, whichever is greater\n var nbuf = new u8(Math.max(bl * 2, l));\n nbuf.set(buf);\n buf = nbuf;\n }\n };\n // last chunk bitpos bytes\n var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;\n // total bits\n var tbts = sl * 8;\n do {\n if (!lm) {\n // BFINAL - this is only 1 when last chunk is next\n final = bits(dat, pos, 1);\n // type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman\n var type = bits(dat, pos + 1, 3);\n pos += 3;\n if (!type) {\n // go to end of byte boundary\n var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;\n if (t > sl) {\n if (noSt)\n err(0);\n break;\n }\n // ensure size\n if (resize)\n cbuf(bt + l);\n // Copy over uncompressed data\n buf.set(dat.subarray(s, t), bt);\n // Get new bitpos, update byte count\n st.b = bt += l, st.p = pos = t * 8, st.f = final;\n continue;\n }\n else if (type == 1)\n lm = flrm, dm = fdrm, lbt = 9, dbt = 5;\n else if (type == 2) {\n // literal lengths\n var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;\n var tl = hLit + bits(dat, pos + 5, 31) + 1;\n pos += 14;\n // length+distance tree\n var ldt = new u8(tl);\n // code length tree\n var clt = new u8(19);\n for (var i = 0; i < hcLen; ++i) {\n // use index map to get real code\n clt[clim[i]] = bits(dat, pos + i * 3, 7);\n }\n pos += hcLen * 3;\n // code lengths bits\n var clb = max(clt), clbmsk = (1 << clb) - 1;\n // code lengths map\n var clm = hMap(clt, clb, 1);\n for (var i = 0; i < tl;) {\n var r = clm[bits(dat, pos, clbmsk)];\n // bits read\n pos += r & 15;\n // symbol\n var s = r >> 4;\n // code length to copy\n if (s < 16) {\n ldt[i++] = s;\n }\n else {\n // copy count\n var c = 0, n = 0;\n if (s == 16)\n n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];\n else if (s == 17)\n n = 3 + bits(dat, pos, 7), pos += 3;\n else if (s == 18)\n n = 11 + bits(dat, pos, 127), pos += 7;\n while (n--)\n ldt[i++] = c;\n }\n }\n // length tree distance tree\n var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);\n // max length bits\n lbt = max(lt);\n // max dist bits\n dbt = max(dt);\n lm = hMap(lt, lbt, 1);\n dm = hMap(dt, dbt, 1);\n }\n else\n err(1);\n if (pos > tbts) {\n if (noSt)\n err(0);\n break;\n }\n }\n // Make sure the buffer can hold this + the largest possible addition\n // Maximum chunk size (practically, theoretically infinite) is 2^17\n if (resize)\n cbuf(bt + 131072);\n var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;\n var lpos = pos;\n for (;; lpos = pos) {\n // bits read, code\n var c = lm[bits16(dat, pos) & lms], sym = c >> 4;\n pos += c & 15;\n if (pos > tbts) {\n if (noSt)\n err(0);\n break;\n }\n if (!c)\n err(2);\n if (sym < 256)\n buf[bt++] = sym;\n else if (sym == 256) {\n lpos = pos, lm = null;\n break;\n }\n else {\n var add = sym - 254;\n // no extra bits needed if less\n if (sym > 264) {\n // index\n var i = sym - 257, b = fleb[i];\n add = bits(dat, pos, (1 << b) - 1) + fl[i];\n pos += b;\n }\n // dist\n var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;\n if (!d)\n err(3);\n pos += d & 15;\n var dt = fd[dsym];\n if (dsym > 3) {\n var b = fdeb[dsym];\n dt += bits16(dat, pos) & (1 << b) - 1, pos += b;\n }\n if (pos > tbts) {\n if (noSt)\n err(0);\n break;\n }\n if (resize)\n cbuf(bt + 131072);\n var end = bt + add;\n if (bt < dt) {\n var shift = dl - dt, dend = Math.min(dt, end);\n if (shift + bt < 0)\n err(3);\n for (; bt < dend; ++bt)\n buf[bt] = dict[shift + bt];\n }\n for (; bt < end; ++bt)\n buf[bt] = buf[bt - dt];\n }\n }\n st.l = lm, st.p = lpos, st.b = bt, st.f = final;\n if (lm)\n final = 1, st.m = lbt, st.d = dm, st.n = dbt;\n } while (!final);\n // don't reallocate for streams or user buffers\n return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);\n};\n// starting at p, write the minimum number of bits that can hold v to d\nvar wbits = function (d, p, v) {\n v <<= p & 7;\n var o = (p / 8) | 0;\n d[o] |= v;\n d[o + 1] |= v >> 8;\n};\n// starting at p, write the minimum number of bits (>8) that can hold v to d\nvar wbits16 = function (d, p, v) {\n v <<= p & 7;\n var o = (p / 8) | 0;\n d[o] |= v;\n d[o + 1] |= v >> 8;\n d[o + 2] |= v >> 16;\n};\n// creates code lengths from a frequency table\nvar hTree = function (d, mb) {\n // Need extra info to make a tree\n var t = [];\n for (var i = 0; i < d.length; ++i) {\n if (d[i])\n t.push({ s: i, f: d[i] });\n }\n var s = t.length;\n var t2 = t.slice();\n if (!s)\n return { t: et, l: 0 };\n if (s == 1) {\n var v = new u8(t[0].s + 1);\n v[t[0].s] = 1;\n return { t: v, l: 1 };\n }\n t.sort(function (a, b) { return a.f - b.f; });\n // after i2 reaches last ind, will be stopped\n // freq must be greater than largest possible number of symbols\n t.push({ s: -1, f: 25001 });\n var l = t[0], r = t[1], i0 = 0, i1 = 1, i2 = 2;\n t[0] = { s: -1, f: l.f + r.f, l: l, r: r };\n // efficient algorithm from UZIP.js\n // i0 is lookbehind, i2 is lookahead - after processing two low-freq\n // symbols that combined have high freq, will start processing i2 (high-freq,\n // non-composite) symbols instead\n // see https://reddit.com/r/photopea/comments/ikekht/uzipjs_questions/\n while (i1 != s - 1) {\n l = t[t[i0].f < t[i2].f ? i0++ : i2++];\n r = t[i0 != i1 && t[i0].f < t[i2].f ? i0++ : i2++];\n t[i1++] = { s: -1, f: l.f + r.f, l: l, r: r };\n }\n var maxSym = t2[0].s;\n for (var i = 1; i < s; ++i) {\n if (t2[i].s > maxSym)\n maxSym = t2[i].s;\n }\n // code lengths\n var tr = new u16(maxSym + 1);\n // max bits in tree\n var mbt = ln(t[i1 - 1], tr, 0);\n if (mbt > mb) {\n // more algorithms from UZIP.js\n // TODO: find out how this code works (debt)\n // ind debt\n var i = 0, dt = 0;\n // left cost\n var lft = mbt - mb, cst = 1 << lft;\n t2.sort(function (a, b) { return tr[b.s] - tr[a.s] || a.f - b.f; });\n for (; i < s; ++i) {\n var i2_1 = t2[i].s;\n if (tr[i2_1] > mb) {\n dt += cst - (1 << (mbt - tr[i2_1]));\n tr[i2_1] = mb;\n }\n else\n break;\n }\n dt >>= lft;\n while (dt > 0) {\n var i2_2 = t2[i].s;\n if (tr[i2_2] < mb)\n dt -= 1 << (mb - tr[i2_2]++ - 1);\n else\n ++i;\n }\n for (; i >= 0 && dt; --i) {\n var i2_3 = t2[i].s;\n if (tr[i2_3] == mb) {\n --tr[i2_3];\n ++dt;\n }\n }\n mbt = mb;\n }\n return { t: new u8(tr), l: mbt };\n};\n// get the max length and assign length codes\nvar ln = function (n, l, d) {\n return n.s == -1\n ? Math.max(ln(n.l, l, d + 1), ln(n.r, l, d + 1))\n : (l[n.s] = d);\n};\n// length codes generation\nvar lc = function (c) {\n var s = c.length;\n // Note that the semicolon was intentional\n while (s && !c[--s])\n ;\n var cl = new u16(++s);\n // ind num streak\n var cli = 0, cln = c[0], cls = 1;\n var w = function (v) { cl[cli++] = v; };\n for (var i = 1; i <= s; ++i) {\n if (c[i] == cln && i != s)\n ++cls;\n else {\n if (!cln && cls > 2) {\n for (; cls > 138; cls -= 138)\n w(32754);\n if (cls > 2) {\n w(cls > 10 ? ((cls - 11) << 5) | 28690 : ((cls - 3) << 5) | 12305);\n cls = 0;\n }\n }\n else if (cls > 3) {\n w(cln), --cls;\n for (; cls > 6; cls -= 6)\n w(8304);\n if (cls > 2)\n w(((cls - 3) << 5) | 8208), cls = 0;\n }\n while (cls--)\n w(cln);\n cls = 1;\n cln = c[i];\n }\n }\n return { c: cl.subarray(0, cli), n: s };\n};\n// calculate the length of output from tree, code lengths\nvar clen = function (cf, cl) {\n var l = 0;\n for (var i = 0; i < cl.length; ++i)\n l += cf[i] * cl[i];\n return l;\n};\n// writes a fixed block\n// returns the new bit pos\nvar wfblk = function (out, pos, dat) {\n // no need to write 00 as type: TypedArray defaults to 0\n var s = dat.length;\n var o = shft(pos + 2);\n out[o] = s & 255;\n out[o + 1] = s >> 8;\n out[o + 2] = out[o] ^ 255;\n out[o + 3] = out[o + 1] ^ 255;\n for (var i = 0; i < s; ++i)\n out[o + i + 4] = dat[i];\n return (o + 4 + s) * 8;\n};\n// writes a block\nvar wblk = function (dat, out, final, syms, lf, df, eb, li, bs, bl, p) {\n wbits(out, p++, final);\n ++lf[256];\n var _a = hTree(lf, 15), dlt = _a.t, mlb = _a.l;\n var _b = hTree(df, 15), ddt = _b.t, mdb = _b.l;\n var _c = lc(dlt), lclt = _c.c, nlc = _c.n;\n var _d = lc(ddt), lcdt = _d.c, ndc = _d.n;\n var lcfreq = new u16(19);\n for (var i = 0; i < lclt.length; ++i)\n ++lcfreq[lclt[i] & 31];\n for (var i = 0; i < lcdt.length; ++i)\n ++lcfreq[lcdt[i] & 31];\n var _e = hTree(lcfreq, 7), lct = _e.t, mlcb = _e.l;\n var nlcc = 19;\n for (; nlcc > 4 && !lct[clim[nlcc - 1]]; --nlcc)\n ;\n var flen = (bl + 5) << 3;\n var ftlen = clen(lf, flt) + clen(df, fdt) + eb;\n var dtlen = clen(lf, dlt) + clen(df, ddt) + eb + 14 + 3 * nlcc + clen(lcfreq, lct) + 2 * lcfreq[16] + 3 * lcfreq[17] + 7 * lcfreq[18];\n if (bs >= 0 && flen <= ftlen && flen <= dtlen)\n return wfblk(out, p, dat.subarray(bs, bs + bl));\n var lm, ll, dm, dl;\n wbits(out, p, 1 + (dtlen < ftlen)), p += 2;\n if (dtlen < ftlen) {\n lm = hMap(dlt, mlb, 0), ll = dlt, dm = hMap(ddt, mdb, 0), dl = ddt;\n var llm = hMap(lct, mlcb, 0);\n wbits(out, p, nlc - 257);\n wbits(out, p + 5, ndc - 1);\n wbits(out, p + 10, nlcc - 4);\n p += 14;\n for (var i = 0; i < nlcc; ++i)\n wbits(out, p + 3 * i, lct[clim[i]]);\n p += 3 * nlcc;\n var lcts = [lclt, lcdt];\n for (var it = 0; it < 2; ++it) {\n var clct = lcts[it];\n for (var i = 0; i < clct.length; ++i) {\n var len = clct[i] & 31;\n wbits(out, p, llm[len]), p += lct[len];\n if (len > 15)\n wbits(out, p, (clct[i] >> 5) & 127), p += clct[i] >> 12;\n }\n }\n }\n else {\n lm = flm, ll = flt, dm = fdm, dl = fdt;\n }\n for (var i = 0; i < li; ++i) {\n var sym = syms[i];\n if (sym > 255) {\n var len = (sym >> 18) & 31;\n wbits16(out, p, lm[len + 257]), p += ll[len + 257];\n if (len > 7)\n wbits(out, p, (sym >> 23) & 31), p += fleb[len];\n var dst = sym & 31;\n wbits16(out, p, dm[dst]), p += dl[dst];\n if (dst > 3)\n wbits16(out, p, (sym >> 5) & 8191), p += fdeb[dst];\n }\n else {\n wbits16(out, p, lm[sym]), p += ll[sym];\n }\n }\n wbits16(out, p, lm[256]);\n return p + ll[256];\n};\n// deflate options (nice << 13) | chain\nvar deo = /*#__PURE__*/ new i32([65540, 131080, 131088, 131104, 262176, 1048704, 1048832, 2114560, 2117632]);\n// empty\nvar et = /*#__PURE__*/ new u8(0);\n// compresses data into a raw DEFLATE buffer\nvar dflt = function (dat, lvl, plvl, pre, post, st) {\n var s = st.z || dat.length;\n var o = new u8(pre + s + 5 * (1 + Math.ceil(s / 7000)) + post);\n // writing to this writes to the output buffer\n var w = o.subarray(pre, o.length - post);\n var lst = st.l;\n var pos = (st.r || 0) & 7;\n if (lvl) {\n if (pos)\n w[0] = st.r >> 3;\n var opt = deo[lvl - 1];\n var n = opt >> 13, c = opt & 8191;\n var msk_1 = (1 << plvl) - 1;\n // prev 2-byte val map curr 2-byte val map\n var prev = st.p || new u16(32768), head = st.h || new u16(msk_1 + 1);\n var bs1_1 = Math.ceil(plvl / 3), bs2_1 = 2 * bs1_1;\n var hsh = function (i) { return (dat[i] ^ (dat[i + 1] << bs1_1) ^ (dat[i + 2] << bs2_1)) & msk_1; };\n // 24576 is an arbitrary number of maximum symbols per block\n // 424 buffer for last block\n var syms = new i32(25000);\n // length/literal freq distance freq\n var lf = new u16(288), df = new u16(32);\n // l/lcnt exbits index l/lind waitdx blkpos\n var lc_1 = 0, eb = 0, i = st.i || 0, li = 0, wi = st.w || 0, bs = 0;\n for (; i + 2 < s; ++i) {\n // hash value\n var hv = hsh(i);\n // index mod 32768 previous index mod\n var imod = i & 32767, pimod = head[hv];\n prev[imod] = pimod;\n head[hv] = imod;\n // We always should modify head and prev, but only add symbols if\n // this data is not yet processed (\"wait\" for wait index)\n if (wi <= i) {\n // bytes remaining\n var rem = s - i;\n if ((lc_1 > 7000 || li > 24576) && (rem > 423 || !lst)) {\n pos = wblk(dat, w, 0, syms, lf, df, eb, li, bs, i - bs, pos);\n li = lc_1 = eb = 0, bs = i;\n for (var j = 0; j < 286; ++j)\n lf[j] = 0;\n for (var j = 0; j < 30; ++j)\n df[j] = 0;\n }\n // len dist chain\n var l = 2, d = 0, ch_1 = c, dif = imod - pimod & 32767;\n if (rem > 2 && hv == hsh(i - dif)) {\n var maxn = Math.min(n, rem) - 1;\n var maxd = Math.min(32767, i);\n // max possible length\n // not capped at dif because decompressors implement \"rolling\" index population\n var ml = Math.min(258, rem);\n while (dif <= maxd && --ch_1 && imod != pimod) {\n if (dat[i + l] == dat[i + l - dif]) {\n var nl = 0;\n for (; nl < ml && dat[i + nl] == dat[i + nl - dif]; ++nl)\n ;\n if (nl > l) {\n l = nl, d = dif;\n // break out early when we reach \"nice\" (we are satisfied enough)\n if (nl > maxn)\n break;\n // now, find the rarest 2-byte sequence within this\n // length of literals and search for that instead.\n // Much faster than just using the start\n var mmd = Math.min(dif, nl - 2);\n var md = 0;\n for (var j = 0; j < mmd; ++j) {\n var ti = i - dif + j & 32767;\n var pti = prev[ti];\n var cd = ti - pti & 32767;\n if (cd > md)\n md = cd, pimod = ti;\n }\n }\n }\n // check the previous match\n imod = pimod, pimod = prev[imod];\n dif += imod - pimod & 32767;\n }\n }\n // d will be nonzero only when a match was found\n if (d) {\n // store both dist and len data in one int32\n // Make sure this is recognized as a len/dist with 28th bit (2^28)\n syms[li++] = 268435456 | (revfl[l] << 18) | revfd[d];\n var lin = revfl[l] & 31, din = revfd[d] & 31;\n eb += fleb[lin] + fdeb[din];\n ++lf[257 + lin];\n ++df[din];\n wi = i + l;\n ++lc_1;\n }\n else {\n syms[li++] = dat[i];\n ++lf[dat[i]];\n }\n }\n }\n for (i = Math.max(i, wi); i < s; ++i) {\n syms[li++] = dat[i];\n ++lf[dat[i]];\n }\n pos = wblk(dat, w, lst, syms, lf, df, eb, li, bs, i - bs, pos);\n if (!lst) {\n st.r = (pos & 7) | w[(pos / 8) | 0] << 3;\n // shft(pos) now 1 less if pos & 7 != 0\n pos -= 7;\n st.h = head, st.p = prev, st.i = i, st.w = wi;\n }\n }\n else {\n for (var i = st.w || 0; i < s + lst; i += 65535) {\n // end\n var e = i + 65535;\n if (e >= s) {\n // write final block\n w[(pos / 8) | 0] = lst;\n e = s;\n }\n pos = wfblk(w, pos + 1, dat.subarray(i, e));\n }\n st.i = s;\n }\n return slc(o, 0, pre + shft(pos) + post);\n};\n// CRC32 table\nvar crct = /*#__PURE__*/ (function () {\n var t = new Int32Array(256);\n for (var i = 0; i < 256; ++i) {\n var c = i, k = 9;\n while (--k)\n c = ((c & 1) && -306674912) ^ (c >>> 1);\n t[i] = c;\n }\n return t;\n})();\n// CRC32\nvar crc = function () {\n var c = -1;\n return {\n p: function (d) {\n // closures have awful performance\n var cr = c;\n for (var i = 0; i < d.length; ++i)\n cr = crct[(cr & 255) ^ d[i]] ^ (cr >>> 8);\n c = cr;\n },\n d: function () { return ~c; }\n };\n};\n// Adler32\nvar adler = function () {\n var a = 1, b = 0;\n return {\n p: function (d) {\n // closures have awful performance\n var n = a, m = b;\n var l = d.length | 0;\n for (var i = 0; i != l;) {\n var e = Math.min(i + 2655, l);\n for (; i < e; ++i)\n m += n += d[i];\n n = (n & 65535) + 15 * (n >> 16), m = (m & 65535) + 15 * (m >> 16);\n }\n a = n, b = m;\n },\n d: function () {\n a %= 65521, b %= 65521;\n return (a & 255) << 24 | (a & 0xFF00) << 8 | (b & 255) << 8 | (b >> 8);\n }\n };\n};\n;\n// deflate with opts\nvar dopt = function (dat, opt, pre, post, st) {\n if (!st) {\n st = { l: 1 };\n if (opt.dictionary) {\n var dict = opt.dictionary.subarray(-32768);\n var newDat = new u8(dict.length + dat.length);\n newDat.set(dict);\n newDat.set(dat, dict.length);\n dat = newDat;\n st.w = dict.length;\n }\n }\n return dflt(dat, opt.level == null ? 6 : opt.level, opt.mem == null ? (st.l ? Math.ceil(Math.max(8, Math.min(13, Math.log(dat.length))) * 1.5) : 20) : (12 + opt.mem), pre, post, st);\n};\n// Walmart object spread\nvar mrg = function (a, b) {\n var o = {};\n for (var k in a)\n o[k] = a[k];\n for (var k in b)\n o[k] = b[k];\n return o;\n};\n// worker clone\n// This is possibly the craziest part of the entire codebase, despite how simple it may seem.\n// The only parameter to this function is a closure that returns an array of variables outside of the function scope.\n// We're going to try to figure out the variable names used in the closure as strings because that is crucial for workerization.\n// We will return an object mapping of true variable name to value (basically, the current scope as a JS object).\n// The reason we can't just use the original variable names is minifiers mangling the toplevel scope.\n// This took me three weeks to figure out how to do.\nvar wcln = function (fn, fnStr, td) {\n var dt = fn();\n var st = fn.toString();\n var ks = st.slice(st.indexOf('[') + 1, st.lastIndexOf(']')).replace(/\\s+/g, '').split(',');\n for (var i = 0; i < dt.length; ++i) {\n var v = dt[i], k = ks[i];\n if (typeof v == 'function') {\n fnStr += ';' + k + '=';\n var st_1 = v.toString();\n if (v.prototype) {\n // for global objects\n if (st_1.indexOf('[native code]') != -1) {\n var spInd = st_1.indexOf(' ', 8) + 1;\n fnStr += st_1.slice(spInd, st_1.indexOf('(', spInd));\n }\n else {\n fnStr += st_1;\n for (var t in v.prototype)\n fnStr += ';' + k + '.prototype.' + t + '=' + v.prototype[t].toString();\n }\n }\n else\n fnStr += st_1;\n }\n else\n td[k] = v;\n }\n return fnStr;\n};\nvar ch = [];\n// clone bufs\nvar cbfs = function (v) {\n var tl = [];\n for (var k in v) {\n if (v[k].buffer) {\n tl.push((v[k] = new v[k].constructor(v[k])).buffer);\n }\n }\n return tl;\n};\n// use a worker to execute code\nvar wrkr = function (fns, init, id, cb) {\n if (!ch[id]) {\n var fnStr = '', td_1 = {}, m = fns.length - 1;\n for (var i = 0; i < m; ++i)\n fnStr = wcln(fns[i], fnStr, td_1);\n ch[id] = { c: wcln(fns[m], fnStr, td_1), e: td_1 };\n }\n var td = mrg({}, ch[id].e);\n return wk(ch[id].c + ';onmessage=function(e){for(var k in e.data)self[k]=e.data[k];onmessage=' + init.toString() + '}', id, td, cbfs(td), cb);\n};\n// base async inflate fn\nvar bInflt = function () { return [u8, u16, i32, fleb, fdeb, clim, fl, fd, flrm, fdrm, rev, ec, hMap, max, bits, bits16, shft, slc, err, inflt, inflateSync, pbf, gopt]; };\nvar bDflt = function () { return [u8, u16, i32, fleb, fdeb, clim, revfl, revfd, flm, flt, fdm, fdt, rev, deo, et, hMap, wbits, wbits16, hTree, ln, lc, clen, wfblk, wblk, shft, slc, dflt, dopt, deflateSync, pbf]; };\n// gzip extra\nvar gze = function () { return [gzh, gzhl, wbytes, crc, crct]; };\n// gunzip extra\nvar guze = function () { return [gzs, gzl]; };\n// zlib extra\nvar zle = function () { return [zlh, wbytes, adler]; };\n// unzlib extra\nvar zule = function () { return [zls]; };\n// post buf\nvar pbf = function (msg) { return postMessage(msg, [msg.buffer]); };\n// get opts\nvar gopt = function (o) { return o && {\n out: o.size && new u8(o.size),\n dictionary: o.dictionary\n}; };\n// async helper\nvar cbify = function (dat, opts, fns, init, id, cb) {\n var w = wrkr(fns, init, id, function (err, dat) {\n w.terminate();\n cb(err, dat);\n });\n w.postMessage([dat, opts], opts.consume ? [dat.buffer] : []);\n return function () { w.terminate(); };\n};\n// auto stream\nvar astrm = function (strm) {\n strm.ondata = function (dat, final) { return postMessage([dat, final], [dat.buffer]); };\n return function (ev) {\n if (ev.data.length) {\n strm.push(ev.data[0], ev.data[1]);\n postMessage([ev.data[0].length]);\n }\n else\n strm.flush();\n };\n};\n// async stream attach\nvar astrmify = function (fns, strm, opts, init, id, flush, ext) {\n var t;\n var w = wrkr(fns, init, id, function (err, dat) {\n if (err)\n w.terminate(), strm.ondata.call(strm, err);\n else if (!Array.isArray(dat))\n ext(dat);\n else if (dat.length == 1) {\n strm.queuedSize -= dat[0];\n if (strm.ondrain)\n strm.ondrain(dat[0]);\n }\n else {\n if (dat[1])\n w.terminate();\n strm.ondata.call(strm, err, dat[0], dat[1]);\n }\n });\n w.postMessage(opts);\n strm.queuedSize = 0;\n strm.push = function (d, f) {\n if (!strm.ondata)\n err(5);\n if (t)\n strm.ondata(err(4, 0, 1), null, !!f);\n strm.queuedSize += d.length;\n w.postMessage([d, t = f], [d.buffer]);\n };\n strm.terminate = function () { w.terminate(); };\n if (flush) {\n strm.flush = function () { w.postMessage([]); };\n }\n};\n// read 2 bytes\nvar b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };\n// read 4 bytes\nvar b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };\nvar b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };\n// write bytes\nvar wbytes = function (d, b, v) {\n for (; v; ++b)\n d[b] = v, v >>>= 8;\n};\n// gzip header\nvar gzh = function (c, o) {\n var fn = o.filename;\n c[0] = 31, c[1] = 139, c[2] = 8, c[8] = o.level < 2 ? 4 : o.level == 9 ? 2 : 0, c[9] = 3; // assume Unix\n if (o.mtime != 0)\n wbytes(c, 4, Math.floor(new Date(o.mtime || Date.now()) / 1000));\n if (fn) {\n c[3] = 8;\n for (var i = 0; i <= fn.length; ++i)\n c[i + 10] = fn.charCodeAt(i);\n }\n};\n// gzip footer: -8 to -4 = CRC, -4 to -0 is length\n// gzip start\nvar gzs = function (d) {\n if (d[0] != 31 || d[1] != 139 || d[2] != 8)\n err(6, 'invalid gzip data');\n var flg = d[3];\n var st = 10;\n if (flg & 4)\n st += (d[10] | d[11] << 8) + 2;\n for (var zs = (flg >> 3 & 1) + (flg >> 4 & 1); zs > 0; zs -= !d[st++])\n ;\n return st + (flg & 2);\n};\n// gzip length\nvar gzl = function (d) {\n var l = d.length;\n return (d[l - 4] | d[l - 3] << 8 | d[l - 2] << 16 | d[l - 1] << 24) >>> 0;\n};\n// gzip header length\nvar gzhl = function (o) { return 10 + (o.filename ? o.filename.length + 1 : 0); };\n// zlib header\nvar zlh = function (c, o) {\n var lv = o.level, fl = lv == 0 ? 0 : lv < 6 ? 1 : lv == 9 ? 3 : 2;\n c[0] = 120, c[1] = (fl << 6) | (o.dictionary && 32);\n c[1] |= 31 - ((c[0] << 8) | c[1]) % 31;\n if (o.dictionary) {\n var h = adler();\n h.p(o.dictionary);\n wbytes(c, 2, h.d());\n }\n};\n// zlib start\nvar zls = function (d, dict) {\n if ((d[0] & 15) != 8 || (d[0] >> 4) > 7 || ((d[0] << 8 | d[1]) % 31))\n err(6, 'invalid zlib data');\n if ((d[1] >> 5 & 1) == +!dict)\n err(6, 'invalid zlib data: ' + (d[1] & 32 ? 'need' : 'unexpected') + ' dictionary');\n return (d[1] >> 3 & 4) + 2;\n};\nfunction StrmOpt(opts, cb) {\n if (typeof opts == 'function')\n cb = opts, opts = {};\n this.ondata = cb;\n return opts;\n}\n/**\n * Streaming DEFLATE compression\n */\nvar Deflate = /*#__PURE__*/ (function () {\n function Deflate(opts, cb) {\n if (typeof opts == 'function')\n cb = opts, opts = {};\n this.ondata = cb;\n this.o = opts || {};\n this.s = { l: 0, i: 32768, w: 32768, z: 32768 };\n // Buffer length must always be 0 mod 32768 for index calculations to be correct when modifying head and prev\n // 98304 = 32768 (lookback) + 65536 (common chunk size)\n this.b = new u8(98304);\n if (this.o.dictionary) {\n var dict = this.o.dictionary.subarray(-32768);\n this.b.set(dict, 32768 - dict.length);\n this.s.i = 32768 - dict.length;\n }\n }\n Deflate.prototype.p = function (c, f) {\n this.ondata(dopt(c, this.o, 0, 0, this.s), f);\n };\n /**\n * Pushes a chunk to be deflated\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Deflate.prototype.push = function (chunk, final) {\n if (!this.ondata)\n err(5);\n if (this.s.l)\n err(4);\n var endLen = chunk.length + this.s.z;\n if (endLen > this.b.length) {\n if (endLen > 2 * this.b.length - 32768) {\n var newBuf = new u8(endLen & -32768);\n newBuf.set(this.b.subarray(0, this.s.z));\n this.b = newBuf;\n }\n var split = this.b.length - this.s.z;\n this.b.set(chunk.subarray(0, split), this.s.z);\n this.s.z = this.b.length;\n this.p(this.b, false);\n this.b.set(this.b.subarray(-32768));\n this.b.set(chunk.subarray(split), 32768);\n this.s.z = chunk.length - split + 32768;\n this.s.i = 32766, this.s.w = 32768;\n }\n else {\n this.b.set(chunk, this.s.z);\n this.s.z += chunk.length;\n }\n this.s.l = final & 1;\n if (this.s.z > this.s.w + 8191 || final) {\n this.p(this.b, final || false);\n this.s.w = this.s.i, this.s.i -= 2;\n }\n };\n /**\n * Flushes buffered uncompressed data. Useful to immediately retrieve the\n * deflated output for small inputs.\n */\n Deflate.prototype.flush = function () {\n if (!this.ondata)\n err(5);\n if (this.s.l)\n err(4);\n this.p(this.b, false);\n this.s.w = this.s.i, this.s.i -= 2;\n };\n return Deflate;\n}());\nexport { Deflate };\n/**\n * Asynchronous streaming DEFLATE compression\n */\nvar AsyncDeflate = /*#__PURE__*/ (function () {\n function AsyncDeflate(opts, cb) {\n astrmify([\n bDflt,\n function () { return [astrm, Deflate]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Deflate(ev.data);\n onmessage = astrm(strm);\n }, 6, 1);\n }\n return AsyncDeflate;\n}());\nexport { AsyncDeflate };\nexport function deflate(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bDflt,\n ], function (ev) { return pbf(deflateSync(ev.data[0], ev.data[1])); }, 0, cb);\n}\n/**\n * Compresses data with DEFLATE without any wrapper\n * @param data The data to compress\n * @param opts The compression options\n * @returns The deflated version of the data\n */\nexport function deflateSync(data, opts) {\n return dopt(data, opts || {}, 0, 0);\n}\n/**\n * Streaming DEFLATE decompression\n */\nvar Inflate = /*#__PURE__*/ (function () {\n function Inflate(opts, cb) {\n // no StrmOpt here to avoid adding to workerizer\n if (typeof opts == 'function')\n cb = opts, opts = {};\n this.ondata = cb;\n var dict = opts && opts.dictionary && opts.dictionary.subarray(-32768);\n this.s = { i: 0, b: dict ? dict.length : 0 };\n this.o = new u8(32768);\n this.p = new u8(0);\n if (dict)\n this.o.set(dict);\n }\n Inflate.prototype.e = function (c) {\n if (!this.ondata)\n err(5);\n if (this.d)\n err(4);\n if (!this.p.length)\n this.p = c;\n else if (c.length) {\n var n = new u8(this.p.length + c.length);\n n.set(this.p), n.set(c, this.p.length), this.p = n;\n }\n };\n Inflate.prototype.c = function (final) {\n this.s.i = +(this.d = final || false);\n var bts = this.s.b;\n var dt = inflt(this.p, this.s, this.o);\n this.ondata(slc(dt, bts, this.s.b), this.d);\n this.o = slc(dt, this.s.b - 32768), this.s.b = this.o.length;\n this.p = slc(this.p, (this.s.p / 8) | 0), this.s.p &= 7;\n };\n /**\n * Pushes a chunk to be inflated\n * @param chunk The chunk to push\n * @param final Whether this is the final chunk\n */\n Inflate.prototype.push = function (chunk, final) {\n this.e(chunk), this.c(final);\n };\n return Inflate;\n}());\nexport { Inflate };\n/**\n * Asynchronous streaming DEFLATE decompression\n */\nvar AsyncInflate = /*#__PURE__*/ (function () {\n function AsyncInflate(opts, cb) {\n astrmify([\n bInflt,\n function () { return [astrm, Inflate]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Inflate(ev.data);\n onmessage = astrm(strm);\n }, 7, 0);\n }\n return AsyncInflate;\n}());\nexport { AsyncInflate };\nexport function inflate(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bInflt\n ], function (ev) { return pbf(inflateSync(ev.data[0], gopt(ev.data[1]))); }, 1, cb);\n}\n/**\n * Expands DEFLATE data with no wrapper\n * @param data The data to decompress\n * @param opts The decompression options\n * @returns The decompressed version of the data\n */\nexport function inflateSync(data, opts) {\n return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);\n}\n// before you yell at me for not just using extends, my reason is that TS inheritance is hard to workerize.\n/**\n * Streaming GZIP compression\n */\nvar Gzip = /*#__PURE__*/ (function () {\n function Gzip(opts, cb) {\n this.c = crc();\n this.l = 0;\n this.v = 1;\n Deflate.call(this, opts, cb);\n }\n /**\n * Pushes a chunk to be GZIPped\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Gzip.prototype.push = function (chunk, final) {\n this.c.p(chunk);\n this.l += chunk.length;\n Deflate.prototype.push.call(this, chunk, final);\n };\n Gzip.prototype.p = function (c, f) {\n var raw = dopt(c, this.o, this.v && gzhl(this.o), f && 8, this.s);\n if (this.v)\n gzh(raw, this.o), this.v = 0;\n if (f)\n wbytes(raw, raw.length - 8, this.c.d()), wbytes(raw, raw.length - 4, this.l);\n this.ondata(raw, f);\n };\n /**\n * Flushes buffered uncompressed data. Useful to immediately retrieve the\n * GZIPped output for small inputs.\n */\n Gzip.prototype.flush = function () {\n Deflate.prototype.flush.call(this);\n };\n return Gzip;\n}());\nexport { Gzip };\n/**\n * Asynchronous streaming GZIP compression\n */\nvar AsyncGzip = /*#__PURE__*/ (function () {\n function AsyncGzip(opts, cb) {\n astrmify([\n bDflt,\n gze,\n function () { return [astrm, Deflate, Gzip]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Gzip(ev.data);\n onmessage = astrm(strm);\n }, 8, 1);\n }\n return AsyncGzip;\n}());\nexport { AsyncGzip };\nexport function gzip(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bDflt,\n gze,\n function () { return [gzipSync]; }\n ], function (ev) { return pbf(gzipSync(ev.data[0], ev.data[1])); }, 2, cb);\n}\n/**\n * Compresses data with GZIP\n * @param data The data to compress\n * @param opts The compression options\n * @returns The gzipped version of the data\n */\nexport function gzipSync(data, opts) {\n if (!opts)\n opts = {};\n var c = crc(), l = data.length;\n c.p(data);\n var d = dopt(data, opts, gzhl(opts), 8), s = d.length;\n return gzh(d, opts), wbytes(d, s - 8, c.d()), wbytes(d, s - 4, l), d;\n}\n/**\n * Streaming single or multi-member GZIP decompression\n */\nvar Gunzip = /*#__PURE__*/ (function () {\n function Gunzip(opts, cb) {\n this.v = 1;\n this.r = 0;\n Inflate.call(this, opts, cb);\n }\n /**\n * Pushes a chunk to be GUNZIPped\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Gunzip.prototype.push = function (chunk, final) {\n Inflate.prototype.e.call(this, chunk);\n this.r += chunk.length;\n if (this.v) {\n var p = this.p.subarray(this.v - 1);\n var s = p.length > 3 ? gzs(p) : 4;\n if (s > p.length) {\n if (!final)\n return;\n }\n else if (this.v > 1 && this.onmember) {\n this.onmember(this.r - p.length);\n }\n this.p = p.subarray(s), this.v = 0;\n }\n // necessary to prevent TS from using the closure value\n // This allows for workerization to function correctly\n Inflate.prototype.c.call(this, final);\n // process concatenated GZIP\n if (this.s.f && !this.s.l && !final) {\n this.v = shft(this.s.p) + 9;\n this.s = { i: 0 };\n this.o = new u8(0);\n this.push(new u8(0), final);\n }\n };\n return Gunzip;\n}());\nexport { Gunzip };\n/**\n * Asynchronous streaming single or multi-member GZIP decompression\n */\nvar AsyncGunzip = /*#__PURE__*/ (function () {\n function AsyncGunzip(opts, cb) {\n var _this = this;\n astrmify([\n bInflt,\n guze,\n function () { return [astrm, Inflate, Gunzip]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Gunzip(ev.data);\n strm.onmember = function (offset) { return postMessage(offset); };\n onmessage = astrm(strm);\n }, 9, 0, function (offset) { return _this.onmember && _this.onmember(offset); });\n }\n return AsyncGunzip;\n}());\nexport { AsyncGunzip };\nexport function gunzip(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bInflt,\n guze,\n function () { return [gunzipSync]; }\n ], function (ev) { return pbf(gunzipSync(ev.data[0], ev.data[1])); }, 3, cb);\n}\n/**\n * Expands GZIP data\n * @param data The data to decompress\n * @param opts The decompression options\n * @returns The decompressed version of the data\n */\nexport function gunzipSync(data, opts) {\n var st = gzs(data);\n if (st + 8 > data.length)\n err(6, 'invalid gzip data');\n return inflt(data.subarray(st, -8), { i: 2 }, opts && opts.out || new u8(gzl(data)), opts && opts.dictionary);\n}\n/**\n * Streaming Zlib compression\n */\nvar Zlib = /*#__PURE__*/ (function () {\n function Zlib(opts, cb) {\n this.c = adler();\n this.v = 1;\n Deflate.call(this, opts, cb);\n }\n /**\n * Pushes a chunk to be zlibbed\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Zlib.prototype.push = function (chunk, final) {\n this.c.p(chunk);\n Deflate.prototype.push.call(this, chunk, final);\n };\n Zlib.prototype.p = function (c, f) {\n var raw = dopt(c, this.o, this.v && (this.o.dictionary ? 6 : 2), f && 4, this.s);\n if (this.v)\n zlh(raw, this.o), this.v = 0;\n if (f)\n wbytes(raw, raw.length - 4, this.c.d());\n this.ondata(raw, f);\n };\n /**\n * Flushes buffered uncompressed data. Useful to immediately retrieve the\n * zlibbed output for small inputs.\n */\n Zlib.prototype.flush = function () {\n Deflate.prototype.flush.call(this);\n };\n return Zlib;\n}());\nexport { Zlib };\n/**\n * Asynchronous streaming Zlib compression\n */\nvar AsyncZlib = /*#__PURE__*/ (function () {\n function AsyncZlib(opts, cb) {\n astrmify([\n bDflt,\n zle,\n function () { return [astrm, Deflate, Zlib]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Zlib(ev.data);\n onmessage = astrm(strm);\n }, 10, 1);\n }\n return AsyncZlib;\n}());\nexport { AsyncZlib };\nexport function zlib(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bDflt,\n zle,\n function () { return [zlibSync]; }\n ], function (ev) { return pbf(zlibSync(ev.data[0], ev.data[1])); }, 4, cb);\n}\n/**\n * Compress data with Zlib\n * @param data The data to compress\n * @param opts The compression options\n * @returns The zlib-compressed version of the data\n */\nexport function zlibSync(data, opts) {\n if (!opts)\n opts = {};\n var a = adler();\n a.p(data);\n var d = dopt(data, opts, opts.dictionary ? 6 : 2, 4);\n return zlh(d, opts), wbytes(d, d.length - 4, a.d()), d;\n}\n/**\n * Streaming Zlib decompression\n */\nvar Unzlib = /*#__PURE__*/ (function () {\n function Unzlib(opts, cb) {\n Inflate.call(this, opts, cb);\n this.v = opts && opts.dictionary ? 2 : 1;\n }\n /**\n * Pushes a chunk to be unzlibbed\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Unzlib.prototype.push = function (chunk, final) {\n Inflate.prototype.e.call(this, chunk);\n if (this.v) {\n if (this.p.length < 6 && !final)\n return;\n this.p = this.p.subarray(zls(this.p, this.v - 1)), this.v = 0;\n }\n if (final) {\n if (this.p.length < 4)\n err(6, 'invalid zlib data');\n this.p = this.p.subarray(0, -4);\n }\n // necessary to prevent TS from using the closure value\n // This allows for workerization to function correctly\n Inflate.prototype.c.call(this, final);\n };\n return Unzlib;\n}());\nexport { Unzlib };\n/**\n * Asynchronous streaming Zlib decompression\n */\nvar AsyncUnzlib = /*#__PURE__*/ (function () {\n function AsyncUnzlib(opts, cb) {\n astrmify([\n bInflt,\n zule,\n function () { return [astrm, Inflate, Unzlib]; }\n ], this, StrmOpt.call(this, opts, cb), function (ev) {\n var strm = new Unzlib(ev.data);\n onmessage = astrm(strm);\n }, 11, 0);\n }\n return AsyncUnzlib;\n}());\nexport { AsyncUnzlib };\nexport function unzlib(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return cbify(data, opts, [\n bInflt,\n zule,\n function () { return [unzlibSync]; }\n ], function (ev) { return pbf(unzlibSync(ev.data[0], gopt(ev.data[1]))); }, 5, cb);\n}\n/**\n * Expands Zlib data\n * @param data The data to decompress\n * @param opts The decompression options\n * @returns The decompressed version of the data\n */\nexport function unzlibSync(data, opts) {\n return inflt(data.subarray(zls(data, opts && opts.dictionary), -4), { i: 2 }, opts && opts.out, opts && opts.dictionary);\n}\n// Default algorithm for compression (used because having a known output size allows faster decompression)\nexport { gzip as compress, AsyncGzip as AsyncCompress };\nexport { gzipSync as compressSync, Gzip as Compress };\n/**\n * Streaming GZIP, Zlib, or raw DEFLATE decompression\n */\nvar Decompress = /*#__PURE__*/ (function () {\n function Decompress(opts, cb) {\n this.o = StrmOpt.call(this, opts, cb) || {};\n this.G = Gunzip;\n this.I = Inflate;\n this.Z = Unzlib;\n }\n // init substream\n // overriden by AsyncDecompress\n Decompress.prototype.i = function () {\n var _this = this;\n this.s.ondata = function (dat, final) {\n _this.ondata(dat, final);\n };\n };\n /**\n * Pushes a chunk to be decompressed\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Decompress.prototype.push = function (chunk, final) {\n if (!this.ondata)\n err(5);\n if (!this.s) {\n if (this.p && this.p.length) {\n var n = new u8(this.p.length + chunk.length);\n n.set(this.p), n.set(chunk, this.p.length);\n }\n else\n this.p = chunk;\n if (this.p.length > 2) {\n this.s = (this.p[0] == 31 && this.p[1] == 139 && this.p[2] == 8)\n ? new this.G(this.o)\n : ((this.p[0] & 15) != 8 || (this.p[0] >> 4) > 7 || ((this.p[0] << 8 | this.p[1]) % 31))\n ? new this.I(this.o)\n : new this.Z(this.o);\n this.i();\n this.s.push(this.p, final);\n this.p = null;\n }\n }\n else\n this.s.push(chunk, final);\n };\n return Decompress;\n}());\nexport { Decompress };\n/**\n * Asynchronous streaming GZIP, Zlib, or raw DEFLATE decompression\n */\nvar AsyncDecompress = /*#__PURE__*/ (function () {\n function AsyncDecompress(opts, cb) {\n Decompress.call(this, opts, cb);\n this.queuedSize = 0;\n this.G = AsyncGunzip;\n this.I = AsyncInflate;\n this.Z = AsyncUnzlib;\n }\n AsyncDecompress.prototype.i = function () {\n var _this = this;\n this.s.ondata = function (err, dat, final) {\n _this.ondata(err, dat, final);\n };\n this.s.ondrain = function (size) {\n _this.queuedSize -= size;\n if (_this.ondrain)\n _this.ondrain(size);\n };\n };\n /**\n * Pushes a chunk to be decompressed\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n AsyncDecompress.prototype.push = function (chunk, final) {\n this.queuedSize += chunk.length;\n Decompress.prototype.push.call(this, chunk, final);\n };\n return AsyncDecompress;\n}());\nexport { AsyncDecompress };\nexport function decompress(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n return (data[0] == 31 && data[1] == 139 && data[2] == 8)\n ? gunzip(data, opts, cb)\n : ((data[0] & 15) != 8 || (data[0] >> 4) > 7 || ((data[0] << 8 | data[1]) % 31))\n ? inflate(data, opts, cb)\n : unzlib(data, opts, cb);\n}\n/**\n * Expands compressed GZIP, Zlib, or raw DEFLATE data, automatically detecting the format\n * @param data The data to decompress\n * @param opts The decompression options\n * @returns The decompressed version of the data\n */\nexport function decompressSync(data, opts) {\n return (data[0] == 31 && data[1] == 139 && data[2] == 8)\n ? gunzipSync(data, opts)\n : ((data[0] & 15) != 8 || (data[0] >> 4) > 7 || ((data[0] << 8 | data[1]) % 31))\n ? inflateSync(data, opts)\n : unzlibSync(data, opts);\n}\n// flatten a directory structure\nvar fltn = function (d, p, t, o) {\n for (var k in d) {\n var val = d[k], n = p + k, op = o;\n if (Array.isArray(val))\n op = mrg(o, val[1]), val = val[0];\n if (val instanceof u8)\n t[n] = [val, op];\n else {\n t[n += '/'] = [new u8(0), op];\n fltn(val, n, t, o);\n }\n }\n};\n// text encoder\nvar te = typeof TextEncoder != 'undefined' && /*#__PURE__*/ new TextEncoder();\n// text decoder\nvar td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();\n// text decoder stream\nvar tds = 0;\ntry {\n td.decode(et, { stream: true });\n tds = 1;\n}\ncatch (e) { }\n// decode UTF8\nvar dutf8 = function (d) {\n for (var r = '', i = 0;;) {\n var c = d[i++];\n var eb = (c > 127) + (c > 223) + (c > 239);\n if (i + eb > d.length)\n return { s: r, r: slc(d, i - 1) };\n if (!eb)\n r += String.fromCharCode(c);\n else if (eb == 3) {\n c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,\n r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));\n }\n else if (eb & 1)\n r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));\n else\n r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));\n }\n};\n/**\n * Streaming UTF-8 decoding\n */\nvar DecodeUTF8 = /*#__PURE__*/ (function () {\n /**\n * Creates a UTF-8 decoding stream\n * @param cb The callback to call whenever data is decoded\n */\n function DecodeUTF8(cb) {\n this.ondata = cb;\n if (tds)\n this.t = new TextDecoder();\n else\n this.p = et;\n }\n /**\n * Pushes a chunk to be decoded from UTF-8 binary\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n DecodeUTF8.prototype.push = function (chunk, final) {\n if (!this.ondata)\n err(5);\n final = !!final;\n if (this.t) {\n this.ondata(this.t.decode(chunk, { stream: true }), final);\n if (final) {\n if (this.t.decode().length)\n err(8);\n this.t = null;\n }\n return;\n }\n if (!this.p)\n err(4);\n var dat = new u8(this.p.length + chunk.length);\n dat.set(this.p);\n dat.set(chunk, this.p.length);\n var _a = dutf8(dat), s = _a.s, r = _a.r;\n if (final) {\n if (r.length)\n err(8);\n this.p = null;\n }\n else\n this.p = r;\n this.ondata(s, final);\n };\n return DecodeUTF8;\n}());\nexport { DecodeUTF8 };\n/**\n * Streaming UTF-8 encoding\n */\nvar EncodeUTF8 = /*#__PURE__*/ (function () {\n /**\n * Creates a UTF-8 decoding stream\n * @param cb The callback to call whenever data is encoded\n */\n function EncodeUTF8(cb) {\n this.ondata = cb;\n }\n /**\n * Pushes a chunk to be encoded to UTF-8\n * @param chunk The string data to push\n * @param final Whether this is the last chunk\n */\n EncodeUTF8.prototype.push = function (chunk, final) {\n if (!this.ondata)\n err(5);\n if (this.d)\n err(4);\n this.ondata(strToU8(chunk), this.d = final || false);\n };\n return EncodeUTF8;\n}());\nexport { EncodeUTF8 };\n/**\n * Converts a string into a Uint8Array for use with compression/decompression methods\n * @param str The string to encode\n * @param latin1 Whether or not to interpret the data as Latin-1. This should\n * not need to be true unless decoding a binary string.\n * @returns The string encoded in UTF-8/Latin-1 binary\n */\nexport function strToU8(str, latin1) {\n if (latin1) {\n var ar_1 = new u8(str.length);\n for (var i = 0; i < str.length; ++i)\n ar_1[i] = str.charCodeAt(i);\n return ar_1;\n }\n if (te)\n return te.encode(str);\n var l = str.length;\n var ar = new u8(str.length + (str.length >> 1));\n var ai = 0;\n var w = function (v) { ar[ai++] = v; };\n for (var i = 0; i < l; ++i) {\n if (ai + 5 > ar.length) {\n var n = new u8(ai + 8 + ((l - i) << 1));\n n.set(ar);\n ar = n;\n }\n var c = str.charCodeAt(i);\n if (c < 128 || latin1)\n w(c);\n else if (c < 2048)\n w(192 | (c >> 6)), w(128 | (c & 63));\n else if (c > 55295 && c < 57344)\n c = 65536 + (c & 1023 << 10) | (str.charCodeAt(++i) & 1023),\n w(240 | (c >> 18)), w(128 | ((c >> 12) & 63)), w(128 | ((c >> 6) & 63)), w(128 | (c & 63));\n else\n w(224 | (c >> 12)), w(128 | ((c >> 6) & 63)), w(128 | (c & 63));\n }\n return slc(ar, 0, ai);\n}\n/**\n * Converts a Uint8Array to a string\n * @param dat The data to decode to string\n * @param latin1 Whether or not to interpret the data as Latin-1. This should\n * not need to be true unless encoding to binary string.\n * @returns The original UTF-8/Latin-1 string\n */\nexport function strFromU8(dat, latin1) {\n if (latin1) {\n var r = '';\n for (var i = 0; i < dat.length; i += 16384)\n r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));\n return r;\n }\n else if (td) {\n return td.decode(dat);\n }\n else {\n var _a = dutf8(dat), s = _a.s, r = _a.r;\n if (r.length)\n err(8);\n return s;\n }\n}\n;\n// deflate bit flag\nvar dbf = function (l) { return l == 1 ? 3 : l < 6 ? 2 : l == 9 ? 1 : 0; };\n// skip local zip header\nvar slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };\n// read zip header\nvar zh = function (d, b, z) {\n var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);\n var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];\n return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];\n};\n// read zip64 extra field\nvar z64e = function (d, b) {\n for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))\n ;\n return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];\n};\n// extra field length\nvar exfl = function (ex) {\n var le = 0;\n if (ex) {\n for (var k in ex) {\n var l = ex[k].length;\n if (l > 65535)\n err(9);\n le += l + 4;\n }\n }\n return le;\n};\n// write zip header\nvar wzh = function (d, b, f, fn, u, c, ce, co) {\n var fl = fn.length, ex = f.extra, col = co && co.length;\n var exl = exfl(ex);\n wbytes(d, b, ce != null ? 0x2014B50 : 0x4034B50), b += 4;\n if (ce != null)\n d[b++] = 20, d[b++] = f.os;\n d[b] = 20, b += 2; // spec compliance? what's that?\n d[b++] = (f.flag << 1) | (c < 0 && 8), d[b++] = u && 8;\n d[b++] = f.compression & 255, d[b++] = f.compression >> 8;\n var dt = new Date(f.mtime == null ? Date.now() : f.mtime), y = dt.getFullYear() - 1980;\n if (y < 0 || y > 119)\n err(10);\n wbytes(d, b, (y << 25) | ((dt.getMonth() + 1) << 21) | (dt.getDate() << 16) | (dt.getHours() << 11) | (dt.getMinutes() << 5) | (dt.getSeconds() >> 1)), b += 4;\n if (c != -1) {\n wbytes(d, b, f.crc);\n wbytes(d, b + 4, c < 0 ? -c - 2 : c);\n wbytes(d, b + 8, f.size);\n }\n wbytes(d, b + 12, fl);\n wbytes(d, b + 14, exl), b += 16;\n if (ce != null) {\n wbytes(d, b, col);\n wbytes(d, b + 6, f.attrs);\n wbytes(d, b + 10, ce), b += 14;\n }\n d.set(fn, b);\n b += fl;\n if (exl) {\n for (var k in ex) {\n var exf = ex[k], l = exf.length;\n wbytes(d, b, +k);\n wbytes(d, b + 2, l);\n d.set(exf, b + 4), b += 4 + l;\n }\n }\n if (col)\n d.set(co, b), b += col;\n return b;\n};\n// write zip footer (end of central directory)\nvar wzf = function (o, b, c, d, e) {\n wbytes(o, b, 0x6054B50); // skip disk\n wbytes(o, b + 8, c);\n wbytes(o, b + 10, c);\n wbytes(o, b + 12, d);\n wbytes(o, b + 16, e);\n};\n/**\n * A pass-through stream to keep data uncompressed in a ZIP archive.\n */\nvar ZipPassThrough = /*#__PURE__*/ (function () {\n /**\n * Creates a pass-through stream that can be added to ZIP archives\n * @param filename The filename to associate with this data stream\n */\n function ZipPassThrough(filename) {\n this.filename = filename;\n this.c = crc();\n this.size = 0;\n this.compression = 0;\n }\n /**\n * Processes a chunk and pushes to the output stream. You can override this\n * method in a subclass for custom behavior, but by default this passes\n * the data through. You must call this.ondata(err, chunk, final) at some\n * point in this method.\n * @param chunk The chunk to process\n * @param final Whether this is the last chunk\n */\n ZipPassThrough.prototype.process = function (chunk, final) {\n this.ondata(null, chunk, final);\n };\n /**\n * Pushes a chunk to be added. If you are subclassing this with a custom\n * compression algorithm, note that you must push data from the source\n * file only, pre-compression.\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n ZipPassThrough.prototype.push = function (chunk, final) {\n if (!this.ondata)\n err(5);\n this.c.p(chunk);\n this.size += chunk.length;\n if (final)\n this.crc = this.c.d();\n this.process(chunk, final || false);\n };\n return ZipPassThrough;\n}());\nexport { ZipPassThrough };\n// I don't extend because TypeScript extension adds 1kB of runtime bloat\n/**\n * Streaming DEFLATE compression for ZIP archives. Prefer using AsyncZipDeflate\n * for better performance\n */\nvar ZipDeflate = /*#__PURE__*/ (function () {\n /**\n * Creates a DEFLATE stream that can be added to ZIP archives\n * @param filename The filename to associate with this data stream\n * @param opts The compression options\n */\n function ZipDeflate(filename, opts) {\n var _this = this;\n if (!opts)\n opts = {};\n ZipPassThrough.call(this, filename);\n this.d = new Deflate(opts, function (dat, final) {\n _this.ondata(null, dat, final);\n });\n this.compression = 8;\n this.flag = dbf(opts.level);\n }\n ZipDeflate.prototype.process = function (chunk, final) {\n try {\n this.d.push(chunk, final);\n }\n catch (e) {\n this.ondata(e, null, final);\n }\n };\n /**\n * Pushes a chunk to be deflated\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n ZipDeflate.prototype.push = function (chunk, final) {\n ZipPassThrough.prototype.push.call(this, chunk, final);\n };\n return ZipDeflate;\n}());\nexport { ZipDeflate };\n/**\n * Asynchronous streaming DEFLATE compression for ZIP archives\n */\nvar AsyncZipDeflate = /*#__PURE__*/ (function () {\n /**\n * Creates an asynchronous DEFLATE stream that can be added to ZIP archives\n * @param filename The filename to associate with this data stream\n * @param opts The compression options\n */\n function AsyncZipDeflate(filename, opts) {\n var _this = this;\n if (!opts)\n opts = {};\n ZipPassThrough.call(this, filename);\n this.d = new AsyncDeflate(opts, function (err, dat, final) {\n _this.ondata(err, dat, final);\n });\n this.compression = 8;\n this.flag = dbf(opts.level);\n this.terminate = this.d.terminate;\n }\n AsyncZipDeflate.prototype.process = function (chunk, final) {\n this.d.push(chunk, final);\n };\n /**\n * Pushes a chunk to be deflated\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n AsyncZipDeflate.prototype.push = function (chunk, final) {\n ZipPassThrough.prototype.push.call(this, chunk, final);\n };\n return AsyncZipDeflate;\n}());\nexport { AsyncZipDeflate };\n// TODO: Better tree shaking\n/**\n * A zippable archive to which files can incrementally be added\n */\nvar Zip = /*#__PURE__*/ (function () {\n /**\n * Creates an empty ZIP archive to which files can be added\n * @param cb The callback to call whenever data for the generated ZIP archive\n * is available\n */\n function Zip(cb) {\n this.ondata = cb;\n this.u = [];\n this.d = 1;\n }\n /**\n * Adds a file to the ZIP archive\n * @param file The file stream to add\n */\n Zip.prototype.add = function (file) {\n var _this = this;\n if (!this.ondata)\n err(5);\n // finishing or finished\n if (this.d & 2)\n this.ondata(err(4 + (this.d & 1) * 8, 0, 1), null, false);\n else {\n var f = strToU8(file.filename), fl_1 = f.length;\n var com = file.comment, o = com && strToU8(com);\n var u = fl_1 != file.filename.length || (o && (com.length != o.length));\n var hl_1 = fl_1 + exfl(file.extra) + 30;\n if (fl_1 > 65535)\n this.ondata(err(11, 0, 1), null, false);\n var header = new u8(hl_1);\n wzh(header, 0, file, f, u, -1);\n var chks_1 = [header];\n var pAll_1 = function () {\n for (var _i = 0, chks_2 = chks_1; _i < chks_2.length; _i++) {\n var chk = chks_2[_i];\n _this.ondata(null, chk, false);\n }\n chks_1 = [];\n };\n var tr_1 = this.d;\n this.d = 0;\n var ind_1 = this.u.length;\n var uf_1 = mrg(file, {\n f: f,\n u: u,\n o: o,\n t: function () {\n if (file.terminate)\n file.terminate();\n },\n r: function () {\n pAll_1();\n if (tr_1) {\n var nxt = _this.u[ind_1 + 1];\n if (nxt)\n nxt.r();\n else\n _this.d = 1;\n }\n tr_1 = 1;\n }\n });\n var cl_1 = 0;\n file.ondata = function (err, dat, final) {\n if (err) {\n _this.ondata(err, dat, final);\n _this.terminate();\n }\n else {\n cl_1 += dat.length;\n chks_1.push(dat);\n if (final) {\n var dd = new u8(16);\n wbytes(dd, 0, 0x8074B50);\n wbytes(dd, 4, file.crc);\n wbytes(dd, 8, cl_1);\n wbytes(dd, 12, file.size);\n chks_1.push(dd);\n uf_1.c = cl_1, uf_1.b = hl_1 + cl_1 + 16, uf_1.crc = file.crc, uf_1.size = file.size;\n if (tr_1)\n uf_1.r();\n tr_1 = 1;\n }\n else if (tr_1)\n pAll_1();\n }\n };\n this.u.push(uf_1);\n }\n };\n /**\n * Ends the process of adding files and prepares to emit the final chunks.\n * This *must* be called after adding all desired files for the resulting\n * ZIP file to work properly.\n */\n Zip.prototype.end = function () {\n var _this = this;\n if (this.d & 2) {\n this.ondata(err(4 + (this.d & 1) * 8, 0, 1), null, true);\n return;\n }\n if (this.d)\n this.e();\n else\n this.u.push({\n r: function () {\n if (!(_this.d & 1))\n return;\n _this.u.splice(-1, 1);\n _this.e();\n },\n t: function () { }\n });\n this.d = 3;\n };\n Zip.prototype.e = function () {\n var bt = 0, l = 0, tl = 0;\n for (var _i = 0, _a = this.u; _i < _a.length; _i++) {\n var f = _a[_i];\n tl += 46 + f.f.length + exfl(f.extra) + (f.o ? f.o.length : 0);\n }\n var out = new u8(tl + 22);\n for (var _b = 0, _c = this.u; _b < _c.length; _b++) {\n var f = _c[_b];\n wzh(out, bt, f, f.f, f.u, -f.c - 2, l, f.o);\n bt += 46 + f.f.length + exfl(f.extra) + (f.o ? f.o.length : 0), l += f.b;\n }\n wzf(out, bt, this.u.length, tl, l);\n this.ondata(null, out, true);\n this.d = 2;\n };\n /**\n * A method to terminate any internal workers used by the stream. Subsequent\n * calls to add() will fail.\n */\n Zip.prototype.terminate = function () {\n for (var _i = 0, _a = this.u; _i < _a.length; _i++) {\n var f = _a[_i];\n f.t();\n }\n this.d = 2;\n };\n return Zip;\n}());\nexport { Zip };\nexport function zip(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n var r = {};\n fltn(data, '', r, opts);\n var k = Object.keys(r);\n var lft = k.length, o = 0, tot = 0;\n var slft = lft, files = new Array(lft);\n var term = [];\n var tAll = function () {\n for (var i = 0; i < term.length; ++i)\n term[i]();\n };\n var cbd = function (a, b) {\n mt(function () { cb(a, b); });\n };\n mt(function () { cbd = cb; });\n var cbf = function () {\n var out = new u8(tot + 22), oe = o, cdl = tot - o;\n tot = 0;\n for (var i = 0; i < slft; ++i) {\n var f = files[i];\n try {\n var l = f.c.length;\n wzh(out, tot, f, f.f, f.u, l);\n var badd = 30 + f.f.length + exfl(f.extra);\n var loc = tot + badd;\n out.set(f.c, loc);\n wzh(out, o, f, f.f, f.u, l, tot, f.m), o += 16 + badd + (f.m ? f.m.length : 0), tot = loc + l;\n }\n catch (e) {\n return cbd(e, null);\n }\n }\n wzf(out, o, files.length, cdl, oe);\n cbd(null, out);\n };\n if (!lft)\n cbf();\n var _loop_1 = function (i) {\n var fn = k[i];\n var _a = r[fn], file = _a[0], p = _a[1];\n var c = crc(), size = file.length;\n c.p(file);\n var f = strToU8(fn), s = f.length;\n var com = p.comment, m = com && strToU8(com), ms = m && m.length;\n var exl = exfl(p.extra);\n var compression = p.level == 0 ? 0 : 8;\n var cbl = function (e, d) {\n if (e) {\n tAll();\n cbd(e, null);\n }\n else {\n var l = d.length;\n files[i] = mrg(p, {\n size: size,\n crc: c.d(),\n c: d,\n f: f,\n m: m,\n u: s != fn.length || (m && (com.length != ms)),\n compression: compression\n });\n o += 30 + s + exl + l;\n tot += 76 + 2 * (s + exl) + (ms || 0) + l;\n if (!--lft)\n cbf();\n }\n };\n if (s > 65535)\n cbl(err(11, 0, 1), null);\n if (!compression)\n cbl(null, file);\n else if (size < 160000) {\n try {\n cbl(null, deflateSync(file, p));\n }\n catch (e) {\n cbl(e, null);\n }\n }\n else\n term.push(deflate(file, p, cbl));\n };\n // Cannot use lft because it can decrease\n for (var i = 0; i < slft; ++i) {\n _loop_1(i);\n }\n return tAll;\n}\n/**\n * Synchronously creates a ZIP file. Prefer using `zip` for better performance\n * with more than one file.\n * @param data The directory structure for the ZIP archive\n * @param opts The main options, merged with per-file options\n * @returns The generated ZIP archive\n */\nexport function zipSync(data, opts) {\n if (!opts)\n opts = {};\n var r = {};\n var files = [];\n fltn(data, '', r, opts);\n var o = 0;\n var tot = 0;\n for (var fn in r) {\n var _a = r[fn], file = _a[0], p = _a[1];\n var compression = p.level == 0 ? 0 : 8;\n var f = strToU8(fn), s = f.length;\n var com = p.comment, m = com && strToU8(com), ms = m && m.length;\n var exl = exfl(p.extra);\n if (s > 65535)\n err(11);\n var d = compression ? deflateSync(file, p) : file, l = d.length;\n var c = crc();\n c.p(file);\n files.push(mrg(p, {\n size: file.length,\n crc: c.d(),\n c: d,\n f: f,\n m: m,\n u: s != fn.length || (m && (com.length != ms)),\n o: o,\n compression: compression\n }));\n o += 30 + s + exl + l;\n tot += 76 + 2 * (s + exl) + (ms || 0) + l;\n }\n var out = new u8(tot + 22), oe = o, cdl = tot - o;\n for (var i = 0; i < files.length; ++i) {\n var f = files[i];\n wzh(out, f.o, f, f.f, f.u, f.c.length);\n var badd = 30 + f.f.length + exfl(f.extra);\n out.set(f.c, f.o + badd);\n wzh(out, o, f, f.f, f.u, f.c.length, f.o, f.m), o += 16 + badd + (f.m ? f.m.length : 0);\n }\n wzf(out, o, files.length, cdl, oe);\n return out;\n}\n/**\n * Streaming pass-through decompression for ZIP archives\n */\nvar UnzipPassThrough = /*#__PURE__*/ (function () {\n function UnzipPassThrough() {\n }\n UnzipPassThrough.prototype.push = function (data, final) {\n this.ondata(null, data, final);\n };\n UnzipPassThrough.compression = 0;\n return UnzipPassThrough;\n}());\nexport { UnzipPassThrough };\n/**\n * Streaming DEFLATE decompression for ZIP archives. Prefer AsyncZipInflate for\n * better performance.\n */\nvar UnzipInflate = /*#__PURE__*/ (function () {\n /**\n * Creates a DEFLATE decompression that can be used in ZIP archives\n */\n function UnzipInflate() {\n var _this = this;\n this.i = new Inflate(function (dat, final) {\n _this.ondata(null, dat, final);\n });\n }\n UnzipInflate.prototype.push = function (data, final) {\n try {\n this.i.push(data, final);\n }\n catch (e) {\n this.ondata(e, null, final);\n }\n };\n UnzipInflate.compression = 8;\n return UnzipInflate;\n}());\nexport { UnzipInflate };\n/**\n * Asynchronous streaming DEFLATE decompression for ZIP archives\n */\nvar AsyncUnzipInflate = /*#__PURE__*/ (function () {\n /**\n * Creates a DEFLATE decompression that can be used in ZIP archives\n */\n function AsyncUnzipInflate(_, sz) {\n var _this = this;\n if (sz < 320000) {\n this.i = new Inflate(function (dat, final) {\n _this.ondata(null, dat, final);\n });\n }\n else {\n this.i = new AsyncInflate(function (err, dat, final) {\n _this.ondata(err, dat, final);\n });\n this.terminate = this.i.terminate;\n }\n }\n AsyncUnzipInflate.prototype.push = function (data, final) {\n if (this.i.terminate)\n data = slc(data, 0);\n this.i.push(data, final);\n };\n AsyncUnzipInflate.compression = 8;\n return AsyncUnzipInflate;\n}());\nexport { AsyncUnzipInflate };\n/**\n * A ZIP archive decompression stream that emits files as they are discovered\n */\nvar Unzip = /*#__PURE__*/ (function () {\n /**\n * Creates a ZIP decompression stream\n * @param cb The callback to call whenever a file in the ZIP archive is found\n */\n function Unzip(cb) {\n this.onfile = cb;\n this.k = [];\n this.o = {\n 0: UnzipPassThrough\n };\n this.p = et;\n }\n /**\n * Pushes a chunk to be unzipped\n * @param chunk The chunk to push\n * @param final Whether this is the last chunk\n */\n Unzip.prototype.push = function (chunk, final) {\n var _this = this;\n if (!this.onfile)\n err(5);\n if (!this.p)\n err(4);\n if (this.c > 0) {\n var len = Math.min(this.c, chunk.length);\n var toAdd = chunk.subarray(0, len);\n this.c -= len;\n if (this.d)\n this.d.push(toAdd, !this.c);\n else\n this.k[0].push(toAdd);\n chunk = chunk.subarray(len);\n if (chunk.length)\n return this.push(chunk, final);\n }\n else {\n var f = 0, i = 0, is = void 0, buf = void 0;\n if (!this.p.length)\n buf = chunk;\n else if (!chunk.length)\n buf = this.p;\n else {\n buf = new u8(this.p.length + chunk.length);\n buf.set(this.p), buf.set(chunk, this.p.length);\n }\n var l = buf.length, oc = this.c, add = oc && this.d;\n var _loop_2 = function () {\n var _a;\n var sig = b4(buf, i);\n if (sig == 0x4034B50) {\n f = 1, is = i;\n this_1.d = null;\n this_1.c = 0;\n var bf = b2(buf, i + 6), cmp_1 = b2(buf, i + 8), u = bf & 2048, dd = bf & 8, fnl = b2(buf, i + 26), es = b2(buf, i + 28);\n if (l > i + 30 + fnl + es) {\n var chks_3 = [];\n this_1.k.unshift(chks_3);\n f = 2;\n var sc_1 = b4(buf, i + 18), su_1 = b4(buf, i + 22);\n var fn_1 = strFromU8(buf.subarray(i + 30, i += 30 + fnl), !u);\n if (sc_1 == 4294967295) {\n _a = dd ? [-2] : z64e(buf, i), sc_1 = _a[0], su_1 = _a[1];\n }\n else if (dd)\n sc_1 = -1;\n i += es;\n this_1.c = sc_1;\n var d_1;\n var file_1 = {\n name: fn_1,\n compression: cmp_1,\n start: function () {\n if (!file_1.ondata)\n err(5);\n if (!sc_1)\n file_1.ondata(null, et, true);\n else {\n var ctr = _this.o[cmp_1];\n if (!ctr)\n file_1.ondata(err(14, 'unknown compression type ' + cmp_1, 1), null, false);\n d_1 = sc_1 < 0 ? new ctr(fn_1) : new ctr(fn_1, sc_1, su_1);\n d_1.ondata = function (err, dat, final) { file_1.ondata(err, dat, final); };\n for (var _i = 0, chks_4 = chks_3; _i < chks_4.length; _i++) {\n var dat = chks_4[_i];\n d_1.push(dat, false);\n }\n if (_this.k[0] == chks_3 && _this.c)\n _this.d = d_1;\n else\n d_1.push(et, true);\n }\n },\n terminate: function () {\n if (d_1 && d_1.terminate)\n d_1.terminate();\n }\n };\n if (sc_1 >= 0)\n file_1.size = sc_1, file_1.originalSize = su_1;\n this_1.onfile(file_1);\n }\n return \"break\";\n }\n else if (oc) {\n if (sig == 0x8074B50) {\n is = i += 12 + (oc == -2 && 8), f = 3, this_1.c = 0;\n return \"break\";\n }\n else if (sig == 0x2014B50) {\n is = i -= 4, f = 3, this_1.c = 0;\n return \"break\";\n }\n }\n };\n var this_1 = this;\n for (; i < l - 4; ++i) {\n var state_1 = _loop_2();\n if (state_1 === \"break\")\n break;\n }\n this.p = et;\n if (oc < 0) {\n var dat = f ? buf.subarray(0, is - 12 - (oc == -2 && 8) - (b4(buf, is - 16) == 0x8074B50 && 4)) : buf.subarray(0, i);\n if (add)\n add.push(dat, !!f);\n else\n this.k[+(f == 2)].push(dat);\n }\n if (f & 2)\n return this.push(buf.subarray(i), final);\n this.p = buf.subarray(i);\n }\n if (final) {\n if (this.c)\n err(13);\n this.p = null;\n }\n };\n /**\n * Registers a decoder with the stream, allowing for files compressed with\n * the compression type provided to be expanded correctly\n * @param decoder The decoder constructor\n */\n Unzip.prototype.register = function (decoder) {\n this.o[decoder.compression] = decoder;\n };\n return Unzip;\n}());\nexport { Unzip };\nvar mt = typeof queueMicrotask == 'function' ? queueMicrotask : typeof setTimeout == 'function' ? setTimeout : function (fn) { fn(); };\nexport function unzip(data, opts, cb) {\n if (!cb)\n cb = opts, opts = {};\n if (typeof cb != 'function')\n err(7);\n var term = [];\n var tAll = function () {\n for (var i = 0; i < term.length; ++i)\n term[i]();\n };\n var files = {};\n var cbd = function (a, b) {\n mt(function () { cb(a, b); });\n };\n mt(function () { cbd = cb; });\n var e = data.length - 22;\n for (; b4(data, e) != 0x6054B50; --e) {\n if (!e || data.length - e > 65558) {\n cbd(err(13, 0, 1), null);\n return tAll;\n }\n }\n ;\n var lft = b2(data, e + 8);\n if (lft) {\n var c = lft;\n var o = b4(data, e + 16);\n var z = o == 4294967295 || c == 65535;\n if (z) {\n var ze = b4(data, e - 12);\n z = b4(data, ze) == 0x6064B50;\n if (z) {\n c = lft = b4(data, ze + 32);\n o = b4(data, ze + 48);\n }\n }\n var fltr = opts && opts.filter;\n var _loop_3 = function (i) {\n var _a = zh(data, o, z), c_1 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);\n o = no;\n var cbl = function (e, d) {\n if (e) {\n tAll();\n cbd(e, null);\n }\n else {\n if (d)\n files[fn] = d;\n if (!--lft)\n cbd(null, files);\n }\n };\n if (!fltr || fltr({\n name: fn,\n size: sc,\n originalSize: su,\n compression: c_1\n })) {\n if (!c_1)\n cbl(null, slc(data, b, b + sc));\n else if (c_1 == 8) {\n var infl = data.subarray(b, b + sc);\n // Synchronously decompress under 512KB, or barely-compressed data\n if (su < 524288 || sc > 0.8 * su) {\n try {\n cbl(null, inflateSync(infl, { out: new u8(su) }));\n }\n catch (e) {\n cbl(e, null);\n }\n }\n else\n term.push(inflate(infl, { size: su }, cbl));\n }\n else\n cbl(err(14, 'unknown compression type ' + c_1, 1), null);\n }\n else\n cbl(null, null);\n };\n for (var i = 0; i < c; ++i) {\n _loop_3(i);\n }\n }\n else\n cbd(null, {});\n return tAll;\n}\n/**\n * Synchronously decompresses a ZIP archive. Prefer using `unzip` for better\n * performance with more than one file.\n * @param data The raw compressed ZIP file\n * @param opts The ZIP extraction options\n * @returns The decompressed files\n */\nexport function unzipSync(data, opts) {\n var files = {};\n var e = data.length - 22;\n for (; b4(data, e) != 0x6054B50; --e) {\n if (!e || data.length - e > 65558)\n err(13);\n }\n ;\n var c = b2(data, e + 8);\n if (!c)\n return {};\n var o = b4(data, e + 16);\n var z = o == 4294967295 || c == 65535;\n if (z) {\n var ze = b4(data, e - 12);\n z = b4(data, ze) == 0x6064B50;\n if (z) {\n c = b4(data, ze + 32);\n o = b4(data, ze + 48);\n }\n }\n var fltr = opts && opts.filter;\n for (var i = 0; i < c; ++i) {\n var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);\n o = no;\n if (!fltr || fltr({\n name: fn,\n size: sc,\n originalSize: su,\n compression: c_2\n })) {\n if (!c_2)\n files[fn] = slc(data, b, b + sc);\n else if (c_2 == 8)\n files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });\n else\n err(14, 'unknown compression type ' + c_2);\n }\n }\n return files;\n}\n", "import { unzipSync } from 'fflate';\r\n\r\nexport enum SplatFileType {\r\n PLY,\r\n SPZ,\r\n SPLAT,\r\n KSPLAT,\r\n SOG,\r\n LCC,\r\n}\r\n\r\nexport enum SplatPackType {\r\n Raw,\r\n Compressed,\r\n SuperCompressed,\r\n Sog,\r\n}\r\n\r\nlet MAX_TEXTURE_SIZE: number;\r\nexport function getMaxTextureSize(): number {\r\n if (MAX_TEXTURE_SIZE !== undefined) {\r\n return MAX_TEXTURE_SIZE;\r\n }\r\n const canvas = document.createElement('canvas');\r\n const gl = canvas.getContext('webgl2', { stencil: false, depth: false });\r\n if (!gl) {\r\n throw new Error('WebGL2 not supported!');\r\n }\r\n MAX_TEXTURE_SIZE = gl.getParameter(gl.MAX_TEXTURE_SIZE);\r\n gl.getExtension('WEBGL_lose_context')?.loseContext();\r\n return MAX_TEXTURE_SIZE;\r\n}\r\n\r\nconst DEPTH_INFINITY = 0x7bff;\r\nconst buckets = new Uint32Array(0x10000);\r\nexport function sortSplats(counts: number, sorting: Uint16Array, order: Uint32Array): number {\r\n buckets.fill(0);\r\n\r\n for (let i = 0; i < counts; i++) {\r\n buckets[sorting[i]]++;\r\n }\r\n let activeSplats = 0;\r\n for (let i = DEPTH_INFINITY - 1; i >= 0; i--) {\r\n const v = buckets[i];\r\n buckets[i] = activeSplats;\r\n activeSplats += v;\r\n }\r\n for (let i = 0; i < counts; i++) {\r\n const v = sorting[i];\r\n if (v < DEPTH_INFINITY) {\r\n order[buckets[v]++] = i;\r\n }\r\n }\r\n\r\n return activeSplats;\r\n}\r\n\r\nexport function detectSplatFileType(filename: string, buffer: Uint8Array) {\r\n let ext = filename.split('.').pop();\r\n if (ext === 'zip') {\r\n unzipSync(buffer, {\r\n filter: file => {\r\n const name = file.name;\r\n if (name.endsWith('meta.json')) {\r\n ext = 'sog';\r\n } else if (name.endsWith('meta.lcc')) {\r\n ext = 'lcc';\r\n }\r\n return false;\r\n },\r\n });\r\n } else if (ext === 'json') {\r\n // fast check sog json\r\n const json = JSON.parse(new TextDecoder().decode(buffer));\r\n const isSogMetadata = ['means', 'scales', 'quats', 'sh0'].every(k => !!json[k]);\r\n if (isSogMetadata) {\r\n ext = 'sog';\r\n }\r\n }\r\n\r\n let type: SplatFileType | undefined;\r\n switch (ext) {\r\n case 'ply': { type = SplatFileType.PLY; break; }\r\n case 'spz': { type = SplatFileType.SPZ; break; }\r\n case 'splat': { type = SplatFileType.SPLAT; break; }\r\n case 'ksplat': { type = SplatFileType.KSPLAT; break; }\r\n case 'sog': { type = SplatFileType.SOG; break; }\r\n case 'lcc': { type = SplatFileType.LCC; break; }\r\n }\r\n return type;\r\n}\r\n", "declare const CONFIG: {\r\n IS_DEV: boolean;\r\n IS_TESTING: boolean;\r\n IS_DEV_OR_TESTING: boolean;\r\n};\r\n\r\nlet isDebugEnable: boolean | undefined | null;\r\n\r\n// tools common CONFIG\r\ntry {\r\n if (isDebugEnable == null && (CONFIG.IS_DEV || CONFIG.IS_TESTING || CONFIG.IS_DEV_OR_TESTING)) {\r\n isDebugEnable = true;\r\n }\r\n} catch (e) { }\r\n\r\n// NODE_ENV\r\ntry {\r\n if (isDebugEnable == null && process.env.NODE_ENV !== 'production') {\r\n isDebugEnable = true;\r\n }\r\n} catch (e) { }\r\n\r\n// url parameter\r\ntry {\r\n if (isDebugEnable == null) {\r\n const urlParam = new URLSearchParams(location.search);\r\n if (urlParam.has('__enable_debug__')) {\r\n isDebugEnable = true;\r\n } else if (urlParam.has('__disable_debug__')) {\r\n isDebugEnable = false;\r\n }\r\n }\r\n} catch (e) { }\r\n\r\nif (isDebugEnable == null) {\r\n isDebugEnable = false;\r\n}\r\n\r\n/**\r\n * must be static\r\n */\r\nexport const ENV = {\r\n isDebugEnable,\r\n};\r\n", "import { ENV } from './env';\r\n\r\nconst enum LogType {\r\n Unreachable = 'Unreachable',\r\n Unsupported = 'Unsupported',\r\n InvalidInput = 'InvalidInput',\r\n WebglError = 'WebglError',\r\n WebGpuError = 'WebGpuError',\r\n}\r\n\r\nexport class Logger {\r\n static readonly MAX_EXCEPTION_SIZE = 1024;\r\n\r\n info(...param: any[]) {\r\n if (!ENV.isDebugEnable) {\r\n return;\r\n }\r\n // eslint-disable-next-line no-restricted-syntax\r\n console.log('EGS:', ...param);\r\n }\r\n\r\n warn(...param: any[]) {\r\n if (!ENV.isDebugEnable) {\r\n return;\r\n }\r\n // eslint-disable-next-line no-restricted-syntax\r\n console.warn('EGS:', ...param);\r\n }\r\n\r\n private exceptionCount: number = 0;\r\n error(content: string | Error, type: LogType = LogType.Unreachable) {\r\n if (!ENV.isDebugEnable && this.exceptionCount >= Logger.MAX_EXCEPTION_SIZE) {\r\n return;\r\n }\r\n const error: Error = typeof content === 'string' ? new Error(`EGS Exception: <${type}> ${content}`) : content;\r\n // eslint-disable-next-line no-restricted-syntax\r\n console.error(error);\r\n }\r\n\r\n // logic error\r\n unreachable(content: string) {\r\n this.error(content, LogType.Unreachable);\r\n }\r\n\r\n // platform issue\r\n unsupported(content: string) {\r\n this.error(content, LogType.Unsupported);\r\n }\r\n\r\n // user input invalid\r\n invalidInput(content: string) {\r\n this.error(content, LogType.InvalidInput);\r\n }\r\n\r\n // webgl error\r\n webglError(content: string) {\r\n this.error(content, LogType.WebglError);\r\n }\r\n\r\n webGpuError(content: string) {\r\n this.error(content, LogType.WebGpuError);\r\n }\r\n}\r\n\r\nexport const logger = new Logger();\r\n\r\n", "export interface Deferred<T = void> {\r\n resolve: (value?: T | PromiseLike<T>) => void;\r\n reject: (reason?: any) => void;\r\n promise: Promise<T>;\r\n}\r\n\r\nexport function deferred<T = void>(): Deferred<T> {\r\n let resolve: (value?: T | PromiseLike<T>) => void = () => { };\r\n let reject: (reason?: any) => void = () => { };\r\n const promise = new Promise<T>(function (resolveInner, rejectInner) {\r\n resolve = resolveInner;\r\n reject = rejectInner;\r\n });\r\n return {\r\n promise,\r\n resolve,\r\n reject\r\n };\r\n}\r\n", "import { logger } from './logger';\r\nimport { setFlags, intersectFlags, disableFlags, hasFlags, enableFlags } from './flags';\r\n\r\nconst WorkerFlags = {\r\n BUSY: 1,\r\n ALIVE: 2,\r\n PERMANENT: 4,\r\n\r\n KEEP: 1 | 4,\r\n} as const;\r\n\r\nexport type WebWorker = Worker & {\r\n readonly alive: boolean,\r\n readonly permanent: boolean,\r\n release(): void\r\n};\r\n\r\ntype InternalWebWorker = WebWorker & {\r\n pool: FactoryWorkerPool;\r\n flags: number\r\n};\r\n\r\nconst workerProperties = {\r\n alive: {\r\n get(this: InternalWebWorker) {\r\n return hasFlags(this.flags, WorkerFlags.ALIVE);\r\n },\r\n enumerable: true,\r\n configurable: false\r\n },\r\n permanent: {\r\n get(this: InternalWebWorker) {\r\n return hasFlags(this.flags, WorkerFlags.PERMANENT);\r\n },\r\n enumerable: true,\r\n configurable: false\r\n },\r\n release: {\r\n value(this: InternalWebWorker) {\r\n this.flags = disableFlags(this.flags, WorkerFlags.BUSY);\r\n this.onmessage = null;\r\n this.pool.flush();\r\n },\r\n enumerable: false,\r\n configurable: false,\r\n }\r\n};\r\n\r\nexport class FactoryWorkerPool {\r\n private workers: InternalWebWorker[] = [];\r\n private timeoutHandle: any = undefined;\r\n private tasks: Array<(worker: InternalWebWorker) => void> = [];\r\n\r\n constructor(\r\n readonly name: string,\r\n private workerFactory: () => Worker,\r\n readonly maxWorkerCount = 1,\r\n readonly permanentWorkers = 0,\r\n readonly cleanupTimeout = 30000, // 30s\r\n ) {\r\n\r\n }\r\n\r\n private createWorker() {\r\n const worker = this.workerFactory() as InternalWebWorker;\r\n worker.pool = this;\r\n worker.flags = setFlags(WorkerFlags.ALIVE, WorkerFlags.PERMANENT, this.workers.length < this.permanentWorkers);\r\n Object.defineProperties(worker, workerProperties);\r\n this.workers.push(worker);\r\n return worker;\r\n }\r\n\r\n private cleanupWorkers() {\r\n if (this.workers.length <= this.permanentWorkers) {\r\n this.timeoutHandle = undefined;\r\n return;\r\n }\r\n const aliveWorkers = [...this.workers];\r\n this.workers.length = 0;\r\n logger.info(`Cleaning up unused ${this.name} workers, current alive: ${aliveWorkers.length}`);\r\n for (const worker of aliveWorkers) {\r\n if (intersectFlags(worker.flags, WorkerFlags.KEEP)) {\r\n this.workers.push(worker);\r\n } else {\r\n worker.terminate();\r\n worker.flags = disableFlags(worker.flags, WorkerFlags.ALIVE);\r\n }\r\n }\r\n logger.info(`Alive ${this.name} workers after cleanup ${this.workers.length}`);\r\n this.timeoutHandle = undefined;\r\n }\r\n\r\n flush() {\r\n if (this.tasks.length === 0 && this.timeoutHandle == null) {\r\n this.timeoutHandle = globalThis.setTimeout(() => {\r\n this.cleanupWorkers();\r\n }, this.cleanupTimeout);\r\n }\r\n if (this.tasks.length === 0) {\r\n return;\r\n }\r\n const worker = this.workers.find(w => !hasFlags(w.flags, WorkerFlags.BUSY));\r\n if (worker && this.tasks.length > 0) {\r\n this.tasks.shift()!(worker);\r\n }\r\n }\r\n\r\n getWorker(): Promise<WebWorker> {\r\n if (this.timeoutHandle != null) {\r\n globalThis.clearTimeout(this.timeoutHandle);\r\n this.timeoutHandle = undefined;\r\n }\r\n\r\n if (this.workers.length < this.maxWorkerCount) {\r\n const worker = this.createWorker();\r\n worker.flags = enableFlags(worker.flags, WorkerFlags.BUSY);\r\n return Promise.resolve(worker);\r\n }\r\n const worker = this.workers.find(w => !hasFlags(w.flags, WorkerFlags.BUSY));\r\n if (worker) {\r\n worker.flags = enableFlags(worker.flags, WorkerFlags.BUSY);\r\n return Promise.resolve(worker);\r\n }\r\n return new Promise<WebWorker>(resolve => {\r\n this.tasks.push(function (worker) {\r\n worker.flags = enableFlags(worker.flags, WorkerFlags.BUSY);\r\n resolve(worker);\r\n });\r\n });\r\n }\r\n}\r\n\r\nexport class WorkerPool extends FactoryWorkerPool {\r\n constructor(\r\n name: string,\r\n WorkerCtor: new () => Worker,\r\n maxWorkerCount = 1,\r\n permanentWorkers = 0,\r\n cleanupTimeout = 30000, // 30s\r\n ) {\r\n super(name, () => new WorkerCtor(), maxWorkerCount, permanentWorkers, cleanupTimeout);\r\n }\r\n}\r\n", "import { deferred } from '@qunhe/egs-lib';\r\nimport { ISplatData, ISingleSplat } from './utils';\r\n\r\nexport abstract class SplatData {\r\n readonly counts: number;\r\n readonly shDegree: number;\r\n readonly maxShDegree: number;\r\n readonly maxTextureSize: number;\r\n\r\n private blockCounts: number;\r\n\r\n constructor(maxShDegree: number = 3, maxTextureSize: number = 16384, blockCounts: number = 1) {\r\n this.blockCounts = blockCounts;\r\n this.maxShDegree = maxShDegree;\r\n this.maxTextureSize = maxTextureSize;\r\n }\r\n\r\n private totalBlockCounts: number = 0;\r\n private totalBlockShDegree: number = 3;\r\n private blockOffsets: number[] = [];\r\n private blockExecs: Function[] = [];\r\n private currentBlockIndex: number = 0;\r\n initBlock(counts: number, shDegree: number) {\r\n this.blockOffsets.push(this.totalBlockCounts);\r\n this.totalBlockCounts += counts;\r\n this.totalBlockShDegree = Math.min(shDegree, this.totalBlockShDegree);\r\n const { promise, resolve } = deferred<number>();\r\n this.blockExecs.push(resolve);\r\n if (this.blockOffsets.length === this.blockCounts) {\r\n this.init(this.totalBlockCounts, this.totalBlockShDegree);\r\n this.blockExecs[this.currentBlockIndex](this.blockOffsets[0]);\r\n }\r\n return promise;\r\n }\r\n\r\n finishBlock() {\r\n this.currentBlockIndex++;\r\n this.blockExecs[this.currentBlockIndex]?.(this.blockOffsets[this.currentBlockIndex]);\r\n }\r\n\r\n abstract init(counts: number, shDegree: number): void;\r\n\r\n abstract set(i: number, single: ISingleSplat): void;\r\n abstract setCenter(i: number, x: number, y: number, z: number): void;\r\n abstract setScale(i: number, sx: number, sy: number, sz: number): void;\r\n abstract setQuat(i: number, qx: number, qy: number, qz: number, qw: number): void;\r\n abstract setColor(i: number, r: number, g: number, b: number): void;\r\n abstract setAlpha(i: number, a: number): void;\r\n abstract setShN(i: number, shN: number[]): void;\r\n\r\n abstract get(i: number, single: ISingleSplat): void;\r\n abstract getCenter(i: number, single: ISingleSplat): void;\r\n abstract getScale(i: number, single: ISingleSplat): void;\r\n abstract getQuat(i: number, single: ISingleSplat): void;\r\n abstract getColor(i: number, single: ISingleSplat): void;\r\n abstract getAlpha(i: number, single: ISingleSplat): void;\r\n abstract getShN(i: number, shN: number[]): void;\r\n\r\n abstract fillCenters(centers: Float32Array): void;\r\n\r\n abstract serialize(): ISplatData;\r\n abstract deserialize(data: ISplatData): void;\r\n}\r\n", "export enum ISamplerFormat {\r\n RG_UINT,\r\n RGBA_UINT,\r\n}\r\n\r\nexport interface ISampler {\r\n width: number;\r\n height: number;\r\n depth: number;\r\n format: ISamplerFormat;\r\n source: Uint8Array;\r\n}\r\n\r\nexport interface ISplatData {\r\n counts: number;\r\n shDegree: number;\r\n samplers: ISampler[];\r\n extras?: any[];\r\n}\r\n\r\nexport interface ISingleSplat {\r\n x: number, y: number, z: number,\r\n sx: number, sy: number, sz: number,\r\n qx: number, qy: number, qz: number, qw: number,\r\n r: number, g: number, b: number, a: number,\r\n}\r\n\r\nexport const SH_MAPS: Record<number, number> = {\r\n 0: 0,\r\n 1: 9,\r\n 2: 24,\r\n 3: 45,\r\n};\r\n\r\nexport function computeTextureSize(counts: number, maxTextureSize: number): { w: number, h: number, d: number } {\r\n if (counts === 0) {\r\n return { w: 0, h: 0, d: 0 };\r\n }\r\n const width = Math.min(Math.ceil(Math.sqrt(counts) / 2) * 2, maxTextureSize);\r\n const height = Math.min(Math.ceil(counts / width), maxTextureSize);\r\n const depth = Math.ceil(counts / (width * height));\r\n return { w: width, h: height, d: depth };\r\n}\r\n\r\nexport function clamp(v: number, min: number, max: number): number {\r\n return Math.min(Math.max(v, min), max);\r\n}\r\n\r\nconst f32buffer = new Float32Array(1);\r\nconst u32buffer = new Uint32Array(f32buffer.buffer);\r\nexport function toHalf(f: number): number {\r\n f32buffer[0] = f;\r\n const bits = u32buffer[0];\r\n\r\n const sign = (bits >> 31) & 0x1;\r\n const exp = (bits >> 23) & 0xff;\r\n const frac = bits & 0x7fffff;\r\n const halfSign = sign << 15;\r\n\r\n if (exp === 0xff) {\r\n if (frac !== 0) {\r\n return halfSign | 0x7fff;\r\n }\r\n return halfSign | 0x7c00;\r\n }\r\n\r\n const newExp = exp - 127 + 15;\r\n\r\n if (newExp >= 0x1f) {\r\n return halfSign | 0x7c00;\r\n }\r\n if (newExp <= 0) {\r\n if (newExp < -10) {\r\n return halfSign;\r\n }\r\n const subFrac = (frac | 0x800000) >> (1 - newExp + 13);\r\n return halfSign | subFrac;\r\n }\r\n\r\n const halfFrac = frac >> 13;\r\n return halfSign | (newExp << 10) | halfFrac;\r\n};\r\n\r\nexport function fromHalf(h: number): number {\r\n const sign = (h >> 15) & 0x1;\r\n const exp = (h >> 10) & 0x1f;\r\n const frac = h & 0x3ff;\r\n\r\n let f32bits: number;\r\n if (exp === 0) {\r\n if (frac === 0) {\r\n f32bits = sign << 31;\r\n } else {\r\n let mant = frac;\r\n let e = -14;\r\n while ((mant & 0x400) === 0) {\r\n mant <<= 1;\r\n e--;\r\n }\r\n mant &= 0x3ff;\r\n const newExp = e + 127;\r\n const newFrac = mant << 13;\r\n f32bits = (sign << 31) | (newExp << 23) | newFrac;\r\n }\r\n } else if (exp === 0x1f) {\r\n if (frac === 0) {\r\n f32bits = (sign << 31) | 0x7f800000;\r\n } else {\r\n f32bits = (sign << 31) | 0x7fc00000;\r\n }\r\n } else {\r\n const newExp = exp - 15 + 127;\r\n const newFrac = frac << 13;\r\n f32bits = (sign << 31) | (newExp << 23) | newFrac;\r\n }\r\n\r\n u32buffer[0] = f32bits;\r\n return f32buffer[0];\r\n}\r\n\r\nclass Vector3 {\r\n constructor(public x: number, public y: number, public z: number) { }\r\n\r\n set(x: number, y: number, z: number): this {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n return this;\r\n }\r\n\r\n length(): number {\r\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\r\n }\r\n\r\n divideScalar(scalar: number): this {\r\n const invLength = 1 / scalar;\r\n this.x *= invLength;\r\n this.y *= invLength;\r\n this.z *= invLength;\r\n return this;\r\n }\r\n\r\n normalize(): this {\r\n return this.divideScalar(this.length() || 1);\r\n }\r\n}\r\n\r\nexport class Quaternion {\r\n constructor(public x: number, public y: number, public z: number, public w: number) { }\r\n\r\n set(x: number, y: number, z: number, w: number): this {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n this.w = w;\r\n return this;\r\n }\r\n\r\n normalize(): this {\r\n const length = Math.sqrt(\r\n this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w,\r\n );\r\n if (length === 0) {\r\n return this;\r\n }\r\n const invLength = 1 / length;\r\n this.x *= invLength;\r\n this.y *= invLength;\r\n this.z *= invLength;\r\n this.w *= invLength;\r\n return this;\r\n }\r\n}\r\n\r\nconst tempArr = new Array(4);\r\nconst tempVec = new Vector3(0, 0, 0);\r\nconst tempQuat = new Quaternion(0, 0, 0, 1);\r\nexport function encodeQuatOct(x: number, y: number, z: number, w: number): number[] {\r\n const q = tempQuat.set(x, y, z, w).normalize();\r\n if (q.w < 0) {\r\n q.set(-q.x, -q.y, -q.z, -q.w);\r\n }\r\n const theta = 2 * Math.acos(q.w);\r\n const xyz_norm = Math.sqrt(\r\n q.x * q.x + q.y * q.y + q.z * q.z,\r\n );\r\n const axis = xyz_norm < 1e-6 ? tempVec.set(1, 0, 0) : tempVec.set(q.x, q.y, q.z).divideScalar(xyz_norm);\r\n\r\n const sum = Math.abs(axis.x) + Math.abs(axis.y) + Math.abs(axis.z);\r\n let p_x = axis.x / sum;\r\n let p_y = axis.y / sum;\r\n if (axis.z < 0) {\r\n const tmp = p_x;\r\n p_x = (1 - Math.abs(p_y)) * (p_x >= 0 ? 1 : -1);\r\n p_y = (1 - Math.abs(tmp)) * (p_y >= 0 ? 1 : -1);\r\n }\r\n tempArr[0] = p_x;\r\n tempArr[1] = p_y;\r\n tempArr[2] = theta / Math.PI;\r\n return tempArr;\r\n};\r\n\r\nexport function decodeQuatOct(u: number, v: number, angle: number): number[] {\r\n let f_x = u;\r\n let f_y = v;\r\n const f_z = 1 - (Math.abs(f_x) + Math.abs(f_y));\r\n const t = Math.max(-f_z, 0);\r\n f_x += f_x >= 0 ? -t : t;\r\n f_y += f_y >= 0 ? -t : t;\r\n const axis = tempVec.set(f_x, f_y, f_z).normalize();\r\n const theta = angle * Math.PI;\r\n const halfTheta = theta * 0.5;\r\n const s = Math.sin(halfTheta);\r\n tempArr[0] = axis.x * s;\r\n tempArr[1] = axis.y * s;\r\n tempArr[2] = axis.z * s;\r\n tempArr[3] = Math.cos(halfTheta);\r\n return tempArr;\r\n}\r\n", "import { SplatData } from './SplatData';\r\nimport { ISplatData, ISingleSplat, Quaternion, ISamplerFormat, SH_MAPS } from './utils';\r\n\r\nconst tempQuat = new Quaternion(0, 0, 0, 1);\r\n\r\nconst enum ColIdx {\r\n x = 0,\r\n y = 1,\r\n z = 2,\r\n sx = 3,\r\n sy = 4,\r\n sz = 5,\r\n qx = 6,\r\n qy = 7,\r\n qz = 8,\r\n qw = 9,\r\n r = 10,\r\n g = 11,\r\n b = 12,\r\n a = 13,\r\n}\r\n\r\nexport class RawSplatData extends SplatData {\r\n counts: number;\r\n shDegree: number;\r\n\r\n private shCounts: number;\r\n private table: Float32Array[];\r\n\r\n init(counts: number, shDegree: number) {\r\n this.counts = counts;\r\n this.shDegree = Math.min(shDegree, this.maxShDegree);\r\n const shCounts = this.shCounts = SH_MAPS[shDegree];\r\n this.table = new Array(14 + shCounts).fill(0).map(() => new Float32Array(counts));\r\n }\r\n\r\n set(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n\r\n table[ColIdx.x][i] = single.x;\r\n table[ColIdx.y][i] = single.y;\r\n table[ColIdx.z][i] = single.z;\r\n\r\n table[ColIdx.sx][i] = single.sx;\r\n table[ColIdx.sy][i] = single.sy;\r\n table[ColIdx.sz][i] = single.sz;\r\n\r\n tempQuat.set(single.qx, single.qy, single.qz, single.qw).normalize();\r\n table[ColIdx.qx][i] = tempQuat.x;\r\n table[ColIdx.qy][i] = tempQuat.y;\r\n table[ColIdx.qz][i] = tempQuat.z;\r\n table[ColIdx.qw][i] = tempQuat.w;\r\n\r\n table[ColIdx.r][i] = single.r;\r\n table[ColIdx.g][i] = single.g;\r\n table[ColIdx.b][i] = single.b;\r\n table[ColIdx.a][i] = single.a;\r\n }\r\n\r\n setCenter(i: number, x: number, y: number, z: number) {\r\n const { table } = this;\r\n table[ColIdx.x][i] = x;\r\n table[ColIdx.y][i] = y;\r\n table[ColIdx.z][i] = z;\r\n }\r\n\r\n setScale(i: number, sx: number, sy: number, sz: number) {\r\n const { table } = this;\r\n table[ColIdx.sx][i] = sx;\r\n table[ColIdx.sy][i] = sy;\r\n table[ColIdx.sz][i] = sz;\r\n }\r\n\r\n setQuat(i: number, qx: number, qy: number, qz: number, qw: number) {\r\n const { table } = this;\r\n tempQuat.set(qx, qy, qz, qw).normalize();\r\n table[ColIdx.qx][i] = tempQuat.x;\r\n table[ColIdx.qy][i] = tempQuat.y;\r\n table[ColIdx.qz][i] = tempQuat.z;\r\n table[ColIdx.qw][i] = tempQuat.w;\r\n }\r\n\r\n setColor(i: number, r: number, g: number, b: number) {\r\n const { table } = this;\r\n table[ColIdx.r][i] = r;\r\n table[ColIdx.g][i] = g;\r\n table[ColIdx.b][i] = b;\r\n }\r\n\r\n setAlpha(i: number, a: number) {\r\n const { table } = this;\r\n table[ColIdx.a][i] = a;\r\n }\r\n\r\n setShN(i: number, shN: number[]) {\r\n const { table, shCounts } = this;\r\n const offset = ColIdx.a + 1;\r\n for (let j = 0; j < shCounts; j++) {\r\n table[offset + j][i] = shN[j];\r\n }\r\n };\r\n\r\n get(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.x = table[ColIdx.x][i];\r\n single.y = table[ColIdx.y][i];\r\n single.z = table[ColIdx.z][i];\r\n single.sx = table[ColIdx.sx][i];\r\n single.sy = table[ColIdx.sy][i];\r\n single.sz = table[ColIdx.sz][i];\r\n single.qx = table[ColIdx.qx][i];\r\n single.qy = table[ColIdx.qy][i];\r\n single.qz = table[ColIdx.qz][i];\r\n single.qw = table[ColIdx.qw][i];\r\n single.r = table[ColIdx.r][i];\r\n single.g = table[ColIdx.g][i];\r\n single.b = table[ColIdx.b][i];\r\n single.a = table[ColIdx.a][i];\r\n }\r\n\r\n getCenter(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.x = table[ColIdx.x][i];\r\n single.y = table[ColIdx.y][i];\r\n single.z = table[ColIdx.z][i];\r\n }\r\n\r\n getScale(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.sx = table[ColIdx.sx][i];\r\n single.sy = table[ColIdx.sy][i];\r\n single.sz = table[ColIdx.sz][i];\r\n }\r\n\r\n getQuat(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.qx = table[ColIdx.qx][i];\r\n single.qy = table[ColIdx.qy][i];\r\n single.qz = table[ColIdx.qz][i];\r\n single.qw = table[ColIdx.qw][i];\r\n }\r\n\r\n getColor(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.r = table[ColIdx.r][i];\r\n single.g = table[ColIdx.g][i];\r\n single.b = table[ColIdx.b][i];\r\n }\r\n\r\n getAlpha(i: number, single: ISingleSplat) {\r\n const { table } = this;\r\n single.a = table[ColIdx.a][i];\r\n }\r\n\r\n getShN(i: number, shN: number[]) {\r\n const { shCounts, table } = this;\r\n const offset = ColIdx.a + 1;\r\n for (let j = 0; j < shCounts; j++) {\r\n shN[j] = table[offset + j][i];\r\n }\r\n }\r\n\r\n fillCenters(centers: Float32Array) {\r\n const { counts, table } = this;\r\n const xBuffer = table[ColIdx.x];\r\n const yBuffer = table[ColIdx.y];\r\n const zBuffer = table[ColIdx.z];\r\n for (let i = 0; i < counts; i++) {\r\n const i3 = i * 3;\r\n centers[i3 + 0] = xBuffer[i];\r\n centers[i3 + 1] = yBuffer[i];\r\n centers[i3 + 2] = zBuffer[i];\r\n }\r\n }\r\n\r\n serialize(): ISplatData {\r\n return {\r\n counts: this.counts,\r\n shDegree: this.shDegree,\r\n samplers: this.table.map(buffer => ({\r\n width: this.counts, height: 1, depth: 1,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(buffer.buffer),\r\n })),\r\n };\r\n }\r\n\r\n deserialize(data: ISplatData) {\r\n const { counts, shDegree, samplers } = data;\r\n this.counts = counts;\r\n this.shDegree = shDegree;\r\n this.shCounts = SH_MAPS[shDegree];\r\n this.table = samplers.map(sampler => new Float32Array(sampler.source.buffer));\r\n }\r\n}\r\n", "import { SplatData } from './SplatData';\r\nimport {\r\n ISampler, ISplatData, ISingleSplat, ISamplerFormat, computeTextureSize,\r\n clamp, toHalf, fromHalf, encodeQuatOct, decodeQuatOct\r\n} from './utils';\r\n\r\nfunction encode111011s(a: number, b: number, c: number) {\r\n return (clamp(((a * 0.5 + 0.5) * 2047) | 0, 0, 2047) << 21) |\r\n (clamp(((b * 0.5 + 0.5) * 1023) | 0, 0, 1023) << 11) |\r\n clamp(((c * 0.5 + 0.5) * 2047) | 0, 0, 2047);\r\n}\r\n\r\nfunction decode111011s(decode: number, out: number[], offset: number) {\r\n out[offset + 0] = ((decode >>> 21) & 2047) / 2047 * 2 -1;\r\n out[offset + 1] = ((decode >>> 11) & 1023) / 1023 * 2 - 1;\r\n out[offset + 2] = (decode & 2047) / 2047 * 2 - 1;\r\n}\r\n\r\nexport class CompressedSplatData extends SplatData {\r\n counts: number;\r\n shDegree: number;\r\n\r\n private splat1Sampler: ISampler;\r\n private splat1Float32Buffer: Float32Array;\r\n private splat1Uint16Buffer: Uint16Array;\r\n private splat2Sampler: ISampler;\r\n private splat2Uint16Buffer: Uint16Array;\r\n private splat2Uint32Buffer: Uint32Array;\r\n\r\n private sh1Sampler: ISampler;\r\n private sh1Uint32Buffer: Uint32Array;\r\n private sh2Sampler: ISampler;\r\n private sh2Uint32Buffer: Uint32Array;\r\n private sh3Sampler: ISampler;\r\n private sh3Uint32Buffer: Uint32Array;\r\n private sh4Sampler: ISampler;\r\n private sh4Uint32Buffer: Uint32Array;\r\n\r\n init(counts: number, shDegree: number) {\r\n this.counts = counts;\r\n this.shDegree = Math.min(shDegree, this.maxShDegree);\r\n\r\n const { w: width, h: height, d: depth } = computeTextureSize(counts, this.maxTextureSize);\r\n const pixelCounts = width * height * depth;\r\n\r\n const splat1Sampler = this.splat1Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splat1Float32Buffer = new Float32Array(splat1Sampler.source.buffer);\r\n this.splat1Uint16Buffer = new Uint16Array(splat1Sampler.source.buffer);\r\n const splat2Sampler = this.splat2Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splat2Uint16Buffer = new Uint16Array(splat2Sampler.source.buffer);\r\n this.splat2Uint32Buffer = new Uint32Array(splat2Sampler.source.buffer);\r\n\r\n const sh1Sampler = this.sh1Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 1 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh1Uint32Buffer = new Uint32Array(sh1Sampler.source.buffer);\r\n const sh2Sampler = this.sh2Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 2 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh2Uint32Buffer = new Uint32Array(sh2Sampler.source.buffer);\r\n const sh3Sampler = this.sh3Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh3Uint32Buffer = new Uint32Array(sh3Sampler.source.buffer);\r\n const sh4Sampler = this.sh4Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh4Uint32Buffer = new Uint32Array(sh4Sampler.source.buffer);\r\n }\r\n\r\n set(i: number, single: ISingleSplat) {\r\n const { splat1Float32Buffer, splat1Uint16Buffer, splat2Uint16Buffer, splat2Uint32Buffer } = this;\r\n const i4 = i * 4;\r\n const i8 = i * 8;\r\n\r\n splat1Float32Buffer[i4 + 0] = single.x;\r\n splat1Float32Buffer[i4 + 1] = single.y;\r\n splat1Float32Buffer[i4 + 2] = single.z;\r\n splat1Uint16Buffer[i8 + 6] = toHalf(single.a);\r\n\r\n splat2Uint16Buffer[i8 + 0] = toHalf(single.r);\r\n splat2Uint16Buffer[i8 + 1] = toHalf(single.g);\r\n splat2Uint16Buffer[i8 + 2] = toHalf(single.b);\r\n splat2Uint16Buffer[i8 + 3] = toHalf(Math.log(single.sx));\r\n splat2Uint16Buffer[i8 + 4] = toHalf(Math.log(single.sy));\r\n splat2Uint16Buffer[i8 + 5] = toHalf(Math.log(single.sz));\r\n const oct = encodeQuatOct(single.qx, single.qy, single.qz, single.qw);\r\n const quantU = clamp(((oct[0] * 0.5 + 0.5) * 1023.0) | 0, 0.0, 1023);\r\n const quantV = clamp(((oct[1] * 0.5 + 0.5) * 1023.0) | 0, 0.0, 1023);\r\n const angleInt = clamp((oct[2] * 4095.0) | 0, 0, 4095);\r\n splat2Uint32Buffer[i4 + 3] = (angleInt << 20) | (quantV << 10) | quantU;\r\n }\r\n\r\n setCenter(i: number, x: number, y: number, z: number) {\r\n const { splat1Float32Buffer } = this;\r\n const i4 = i * 4;\r\n splat1Float32Buffer[i4 + 0] = x;\r\n splat1Float32Buffer[i4 + 1] = y;\r\n splat1Float32Buffer[i4 + 2] = z;\r\n }\r\n\r\n setScale(i: number, sx: number, sy: number, sz: number) {\r\n const { splat2Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n splat2Uint16Buffer[i8 + 3] = toHalf(Math.log(sx));\r\n splat2Uint16Buffer[i8 + 4] = toHalf(Math.log(sy));\r\n splat2Uint16Buffer[i8 + 5] = toHalf(Math.log(sz));\r\n }\r\n\r\n setQuat(i: number, qx: number, qy: number, qz: number, qw: number) {\r\n const { splat2Uint32Buffer } = this;\r\n const i4 = i * 4;\r\n const oct = encodeQuatOct(qx, qy, qz, qw);\r\n const quantU = clamp(((oct[0] * 0.5 + 0.5) * 1023.0) | 0, 0.0, 1023);\r\n const quantV = clamp(((oct[1] * 0.5 + 0.5) * 1023.0) | 0, 0.0, 1023);\r\n const angleInt = clamp((oct[2] * 4095.0) | 0, 0, 4095);\r\n splat2Uint32Buffer[i4 + 3] = (angleInt << 20) | (quantV << 10) | quantU;\r\n }\r\n\r\n setColor(i: number, r: number, g: number, b: number) {\r\n const { splat2Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n splat2Uint16Buffer[i8 + 0] = toHalf(r);\r\n splat2Uint16Buffer[i8 + 1] = toHalf(g);\r\n splat2Uint16Buffer[i8 + 2] = toHalf(b);\r\n }\r\n\r\n setAlpha(i: number, a: number) {\r\n const { splat1Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n splat1Uint16Buffer[i8 + 6] = toHalf(a);\r\n }\r\n\r\n setShN(i: number, shN: number[]) {\r\n const { shDegree, sh1Uint32Buffer, sh2Uint32Buffer } = this;\r\n const o = i * 4;\r\n if (shDegree >= 1) {\r\n sh1Uint32Buffer[o + 0] = encode111011s(shN[0], shN[1], shN[2]);\r\n sh1Uint32Buffer[o + 1] = encode111011s(shN[3], shN[4], shN[5]);\r\n sh1Uint32Buffer[o + 2] = encode111011s(shN[6], shN[7], shN[8]);\r\n }\r\n if (shDegree >= 2) {\r\n sh1Uint32Buffer[o + 3] = encode111011s(shN[9], shN[10], shN[11]);\r\n sh2Uint32Buffer[o + 0] = encode111011s(shN[12], shN[13], shN[14]);\r\n sh2Uint32Buffer[o + 1] = encode111011s(shN[15], shN[16], shN[17]);\r\n sh2Uint32Buffer[o + 2] = encode111011s(shN[18], shN[19], shN[20]);\r\n sh2Uint32Buffer[o + 3] = encode111011s(shN[21], shN[22], shN[23]);\r\n }\r\n if (shDegree >= 3) {\r\n const { sh3Uint32Buffer, sh4Uint32Buffer } = this;\r\n sh3Uint32Buffer[o + 0] = encode111011s(shN[24], shN[25], shN[26]);\r\n sh3Uint32Buffer[o + 1] = encode111011s(shN[27], shN[28], shN[29]);\r\n sh3Uint32Buffer[o + 2] = encode111011s(shN[30], shN[31], shN[32]);\r\n sh3Uint32Buffer[o + 3] = encode111011s(shN[33], shN[34], shN[35]);\r\n sh4Uint32Buffer[o + 0] = encode111011s(shN[36], shN[37], shN[38]);\r\n sh4Uint32Buffer[o + 1] = encode111011s(shN[39], shN[40], shN[41]);\r\n sh4Uint32Buffer[o + 2] = encode111011s(shN[42], shN[43], shN[44]);\r\n }\r\n }\r\n\r\n get(i: number, single: ISingleSplat) {\r\n const { splat1Float32Buffer, splat1Uint16Buffer, splat2Uint16Buffer, splat2Uint32Buffer } = this;\r\n\r\n const i4 = i * 4;\r\n const i8 = i * 8;\r\n single.x = splat1Float32Buffer[i4 + 0];\r\n single.y = splat1Float32Buffer[i4 + 1];\r\n single.z = splat1Float32Buffer[i4 + 2];\r\n\r\n single.a = fromHalf(splat1Uint16Buffer[i8 + 6]);\r\n single.r = fromHalf(splat2Uint16Buffer[i8 + 0]);\r\n single.g = fromHalf(splat2Uint16Buffer[i8 + 1]);\r\n single.b = fromHalf(splat2Uint16Buffer[i8 + 2]);\r\n\r\n single.sx = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 3]));\r\n single.sy = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 4]));\r\n single.sz = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 5]));\r\n\r\n const quatEncode = splat2Uint32Buffer[i4 + 3];\r\n const u = (quatEncode & 0x3ff / 1023) * 2 - 1;\r\n const v = ((quatEncode >>> 10) & 0x3ff / 1023) * 2 - 1;\r\n const angle = (quatEncode >>> 20) & 0xfff / 4095;\r\n const quat = decodeQuatOct(u, v, angle);\r\n single.qx = quat[0];\r\n single.qy = quat[1];\r\n single.qz = quat[2];\r\n single.qw = quat[3];\r\n }\r\n\r\n getCenter(i: number, single: ISingleSplat) {\r\n const { splat1Float32Buffer } = this;\r\n const i4 = i * 4;\r\n single.x = splat1Float32Buffer[i4 + 0];\r\n single.y = splat1Float32Buffer[i4 + 1];\r\n single.z = splat1Float32Buffer[i4 + 2];\r\n }\r\n\r\n getScale(i: number, single: ISingleSplat) {\r\n const { splat2Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n single.sx = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 3]));\r\n single.sy = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 4]));\r\n single.sz = Math.exp(fromHalf(splat2Uint16Buffer[i8 + 5]));\r\n }\r\n\r\n getQuat(i: number, single: ISingleSplat) {\r\n const { splat2Uint32Buffer } = this;\r\n const i4 = i * 4;\r\n const quatEncode = splat2Uint32Buffer[i4 + 3];\r\n const u = (quatEncode & 0x3ff / 1023) * 2 - 1;\r\n const v = ((quatEncode >>> 10) & 0x3ff / 1023) * 2 - 1;\r\n const angle = (quatEncode >>> 20) & 0xfff / 4095;\r\n const quat = decodeQuatOct(u, v, angle);\r\n single.qx = quat[0];\r\n single.qy = quat[1];\r\n single.qz = quat[2];\r\n single.qw = quat[3];\r\n }\r\n\r\n getColor(i: number, single: ISingleSplat) {\r\n const { splat2Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n single.r = fromHalf(splat2Uint16Buffer[i8 + 0]);\r\n single.g = fromHalf(splat2Uint16Buffer[i8 + 1]);\r\n single.b = fromHalf(splat2Uint16Buffer[i8 + 2]);\r\n }\r\n\r\n getAlpha(i: number, single: ISingleSplat) {\r\n const { splat1Uint16Buffer } = this;\r\n const i8 = i * 8;\r\n single.a = fromHalf(splat1Uint16Buffer[i8 + 6]);\r\n }\r\n\r\n getShN(i: number, shN: number[]) {\r\n const { shDegree, sh1Uint32Buffer, sh2Uint32Buffer } = this;\r\n const o = i * 4;\r\n if (shDegree >= 1) {\r\n decode111011s(sh1Uint32Buffer[o + 0], shN, 0);\r\n decode111011s(sh1Uint32Buffer[o + 1], shN, 3);\r\n decode111011s(sh1Uint32Buffer[o + 2], shN, 6);\r\n }\r\n if (shDegree >= 2) {\r\n decode111011s(sh1Uint32Buffer[o + 3], shN, 9);\r\n decode111011s(sh2Uint32Buffer[o + 0], shN, 12);\r\n decode111011s(sh2Uint32Buffer[o + 1], shN, 15);\r\n decode111011s(sh2Uint32Buffer[o + 2], shN, 18);\r\n decode111011s(sh2Uint32Buffer[o + 3], shN, 21);\r\n }\r\n if (shDegree >= 3) {\r\n const { sh3Uint32Buffer, sh4Uint32Buffer } = this;\r\n decode111011s(sh3Uint32Buffer[o + 0], shN, 24);\r\n decode111011s(sh3Uint32Buffer[o + 1], shN, 27);\r\n decode111011s(sh3Uint32Buffer[o + 2], shN, 30);\r\n decode111011s(sh3Uint32Buffer[o + 3], shN, 33);\r\n decode111011s(sh4Uint32Buffer[o + 0], shN, 36);\r\n decode111011s(sh4Uint32Buffer[o + 1], shN, 39);\r\n decode111011s(sh4Uint32Buffer[o + 2], shN, 42);\r\n }\r\n }\r\n\r\n fillCenters(centers: Float32Array) {\r\n const { counts, splat1Float32Buffer } = this;\r\n for (let i = 0; i < counts; i++) {\r\n const i3 = i * 3;\r\n const i4 = i * 4;\r\n centers[i3 + 0] = splat1Float32Buffer[i4 + 0];\r\n centers[i3 + 1] = splat1Float32Buffer[i4 + 1];\r\n centers[i3 + 2] = splat1Float32Buffer[i4 + 2];\r\n }\r\n }\r\n\r\n serialize(): ISplatData {\r\n return {\r\n counts: this.counts,\r\n shDegree: this.shDegree,\r\n samplers: [\r\n this.splat1Sampler, this.splat2Sampler,\r\n this.sh1Sampler, this.sh2Sampler, this.sh3Sampler, this.sh4Sampler,\r\n ],\r\n };\r\n }\r\n\r\n deserialize(data: ISplatData) {\r\n const { counts, shDegree, samplers } = data;\r\n this.counts = counts;\r\n this.shDegree = shDegree;\r\n\r\n const { w: width, h: height, d: depth } = computeTextureSize(counts, this.maxTextureSize);\r\n const pixelCounts = width * height * depth;\r\n\r\n const splat1Sampler = this.splat1Sampler = samplers[0] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splat1Float32Buffer = new Float32Array(splat1Sampler.source.buffer);\r\n this.splat1Uint16Buffer = new Uint16Array(splat1Sampler.source.buffer);\r\n const splat2Sampler = this.splat2Sampler = samplers[1] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splat2Uint16Buffer = new Uint16Array(splat2Sampler.source.buffer);\r\n this.splat2Uint32Buffer = new Uint32Array(splat2Sampler.source.buffer);\r\n\r\n const sh1Sampler = this.sh1Sampler = samplers[2] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 1 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh1Uint32Buffer = new Uint32Array(sh1Sampler.source.buffer);\r\n const sh2Sampler = this.sh2Sampler = samplers[3] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 2 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh2Uint32Buffer = new Uint32Array(sh2Sampler.source.buffer);\r\n const sh3Sampler = this.sh3Sampler = samplers[4] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh3Uint32Buffer = new Uint32Array(sh3Sampler.source.buffer);\r\n const sh4Sampler = this.sh4Sampler = samplers[5] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh4Uint32Buffer = new Uint32Array(sh4Sampler.source.buffer);\r\n }\r\n}\r\n", "import { SplatData } from './SplatData';\r\nimport {\r\n ISampler, ISamplerFormat, ISingleSplat, ISplatData, computeTextureSize,\r\n clamp, toHalf, fromHalf, encodeQuatOct, decodeQuatOct,\r\n} from './utils';\r\n\r\nfunction packSint5x9ToUint32x2(data: number[], out: Uint32Array, offset: number) {\r\n const q0 = ((data[0] * 16 + 16.5) | 0) & 31;\r\n const q1 = ((data[1] * 16 + 16.5) | 0) & 31;\r\n const q2 = ((data[2] * 16 + 16.5) | 0) & 31;\r\n const q3 = ((data[3] * 16 + 16.5) | 0) & 31;\r\n const q4 = ((data[4] * 16 + 16.5) | 0) & 31;\r\n const q5 = ((data[5] * 16 + 16.5) | 0) & 31;\r\n const q6 = ((data[6] * 16 + 16.5) | 0) & 31;\r\n const q7 = ((data[7] * 16 + 16.5) | 0) & 31;\r\n const q8 = ((data[8] * 16 + 16.5) | 0) & 31;\r\n\r\n let low = 0;\r\n let high = 0;\r\n low |= q0 << 0;\r\n low |= q1 << 5;\r\n low |= q2 << 10;\r\n low |= q3 << 15;\r\n low |= q4 << 20;\r\n low |= q5 << 25;\r\n low |= (q6 & 0x3) << 30;\r\n high |= q6 >>> 2;\r\n high |= q7 << 3;\r\n high |= q8 << 8;\r\n\r\n out[offset] = low;\r\n out[offset + 1] = high;\r\n}\r\n\r\nfunction unpackSint5x9FromUint32x2(low: number, high: number, out: number[], offset: number) {\r\n out[offset + 0] = (((low >>> 0) & 0x1F) - 16) * 0.0625;\r\n out[offset + 1] = (((low >>> 5) & 0x1F) - 16) * 0.0625;\r\n out[offset + 2] = (((low >>> 10) & 0x1F) - 16) * 0.0625;\r\n out[offset + 3] = (((low >>> 15) & 0x1F) - 16) * 0.0625;\r\n out[offset + 4] = (((low >>> 20) & 0x1F) - 16) * 0.0625;\r\n out[offset + 5] = (((low >>> 25) & 0x1F) - 16) * 0.0625;\r\n\r\n const lowBits = (low >>> 30) & 0x3;\r\n const highBits = (high & 0x7) << 2;\r\n out[offset + 6] = ((lowBits | highBits) - 16) * 0.0625;\r\n out[offset + 7] = (((high >>> 3) & 0x1F) - 16) * 0.0625;\r\n out[offset + 8] = (((high >>> 8) & 0x1F) - 16) * 0.0625;\r\n}\r\n\r\nfunction packSint4ToUint8(v0: number, v1: number): number {\r\n const l = ((v0 * 8 + 8.5) | 0) & 15;\r\n const h = ((v1 * 8 + 8.5) | 0) & 15;\r\n return (h << 4) | l;\r\n}\r\n\r\nfunction unpackUint8ToSint4x2(value: number, out: number[], offset: number) {\r\n out[offset] = (value & 0x0F) * 0.125 - 1.0;\r\n out[offset + 1] = ((value >> 4) & 0x0F) * 0.125 - 1.0;\r\n}\r\n\r\nfunction toUnsignedChar(v: number): number {\r\n return clamp((v * 128 + 128.5) | 0, 0, 255);\r\n};\r\n\r\nfunction fromUnsignedChar(v: number): number {\r\n return (v - 128) / 128;\r\n};\r\n\r\nfunction toUnsignedCharV2(v: number): number {\r\n return clamp((v * 255 + 0.5) | 0, 0, 255);\r\n}\r\n\r\nconst LN_SCALE_MIN = -12;\r\nconst LN_SCALE_MAX = 9;\r\nconst LN_SCALE = 254.0 / (LN_SCALE_MAX - LN_SCALE_MIN);\r\nconst LN_SCALE_INV = 1 / LN_SCALE;\r\nexport class SuperCompressedSplatData extends SplatData {\r\n counts: number;\r\n shDegree: number;\r\n\r\n private splatSampler: ISampler;\r\n private splatUint8Buffer: Uint8Array;\r\n private splatUint16Buffer: Uint16Array;\r\n\r\n private sh1Sampler: ISampler;\r\n private sh1Uint8Buffer: Uint8Array;\r\n private sh1Uint32Buffer: Uint32Array;\r\n\r\n private sh2Sampler: ISampler;\r\n private sh2Uint8Buffer: Uint8Array;\r\n\r\n init(counts: number, shDegree: number) {\r\n this.counts = counts;\r\n this.shDegree = Math.min(shDegree, this.maxShDegree);\r\n\r\n const { w: width, h: height, d: depth } = computeTextureSize(counts, this.maxTextureSize);\r\n const pixelCounts = width * height * depth;\r\n\r\n const splatSampler = this.splatSampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splatUint8Buffer = splatSampler.source;\r\n this.splatUint16Buffer = new Uint16Array(splatSampler.source.buffer);\r\n\r\n const sh1Sampler = this.sh1Sampler = {\r\n width, height, depth,\r\n format: shDegree === 1 ? ISamplerFormat.RG_UINT : ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 1 ? (shDegree === 1 ? 8 : 16) : 0) * pixelCounts),\r\n };\r\n this.sh1Uint8Buffer = sh1Sampler.source;\r\n this.sh1Uint32Buffer = new Uint32Array(sh1Sampler.source.buffer);\r\n const sh2Sampler = this.sh2Sampler = {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh2Uint8Buffer = sh2Sampler.source;\r\n }\r\n\r\n set(i: number, single: ISingleSplat) {\r\n const { splatUint16Buffer, splatUint8Buffer } = this;\r\n const i8 = i * 8;\r\n const i16 = i * 16;\r\n\r\n splatUint16Buffer[i8 + 0] = toHalf(single.x);\r\n splatUint16Buffer[i8 + 1] = toHalf(single.y);\r\n splatUint16Buffer[i8 + 2] = toHalf(single.z);\r\n\r\n splatUint8Buffer[i16 + 6] = clamp((((Math.log(single.sx) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n splatUint8Buffer[i16 + 7] = clamp((((Math.log(single.sy) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n splatUint8Buffer[i16 + 8] = clamp((((Math.log(single.sz) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n\r\n const oct = encodeQuatOct(single.qx, single.qy, single.qz, single.qw);\r\n splatUint8Buffer[i16 + 9] = toUnsignedChar(oct[0]);\r\n splatUint8Buffer[i16 + 10] = toUnsignedChar(oct[1]);\r\n splatUint8Buffer[i16 + 11] = toUnsignedCharV2(oct[2]);\r\n\r\n splatUint8Buffer[i16 + 12] = toUnsignedCharV2(single.r);\r\n splatUint8Buffer[i16 + 13] = toUnsignedCharV2(single.g);\r\n splatUint8Buffer[i16 + 14] = toUnsignedCharV2(single.b);\r\n splatUint8Buffer[i16 + 15] = toUnsignedCharV2(single.a);\r\n }\r\n\r\n setCenter(i: number, x: number, y: number, z: number) {\r\n const { splatUint16Buffer } = this;\r\n const offset = i * 8;\r\n splatUint16Buffer[offset + 0] = toHalf(x);\r\n splatUint16Buffer[offset + 1] = toHalf(y);\r\n splatUint16Buffer[offset + 2] = toHalf(z);\r\n }\r\n\r\n setScale(i: number, sx: number, sy: number, sz: number) {\r\n const { splatUint8Buffer } = this;\r\n const offset = i * 16;\r\n splatUint8Buffer[offset + 6] = clamp((((Math.log(sx) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n splatUint8Buffer[offset + 7] = clamp((((Math.log(sy) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n splatUint8Buffer[offset + 8] = clamp((((Math.log(sz) - LN_SCALE_MIN) * LN_SCALE) + 1.5) | 0, 0, 255);\r\n }\r\n\r\n setQuat(i: number, qx: number, qy: number, qz: number, qw: number) {\r\n const { splatUint8Buffer } = this;\r\n const offset = i * 16;\r\n const oct = encodeQuatOct(qx, qy, qz, qw);\r\n splatUint8Buffer[offset + 9] = toUnsignedChar(oct[0]);\r\n splatUint8Buffer[offset + 10] = toUnsignedChar(oct[1]);\r\n splatUint8Buffer[offset + 11] = toUnsignedCharV2(oct[2]);\r\n }\r\n\r\n setColor(i: number, r: number, g: number, b: number) {\r\n const { splatUint8Buffer } = this;\r\n const offset = i * 16;\r\n splatUint8Buffer[offset + 12] = toUnsignedCharV2(r);\r\n splatUint8Buffer[offset + 13] = toUnsignedCharV2(g);\r\n splatUint8Buffer[offset + 14] = toUnsignedCharV2(b);\r\n }\r\n\r\n setAlpha(i: number, a: number) {\r\n const { splatUint8Buffer } = this;\r\n const offset = i * 16;\r\n splatUint8Buffer[offset + 15] = toUnsignedCharV2(a);\r\n }\r\n\r\n setShN(i: number, shN: number[]) {\r\n const { shDegree, sh1Uint32Buffer, sh1Uint8Buffer, sh2Uint8Buffer } = this;\r\n\r\n if (shDegree >= 1) {\r\n const offset = (shDegree === 1 ? 2 : 4) * i;\r\n packSint5x9ToUint32x2(shN, sh1Uint32Buffer, offset);\r\n }\r\n\r\n if (shDegree >= 2) {\r\n const offset = 16 * i + 8;\r\n sh1Uint8Buffer[offset + 0] = packSint4ToUint8(shN[9], shN[10]);\r\n sh1Uint8Buffer[offset + 1] = packSint4ToUint8(shN[11], shN[12]);\r\n sh1Uint8Buffer[offset + 2] = packSint4ToUint8(shN[13], shN[14]);\r\n sh1Uint8Buffer[offset + 3] = packSint4ToUint8(shN[15], shN[16]);\r\n sh1Uint8Buffer[offset + 4] = packSint4ToUint8(shN[17], shN[18]);\r\n sh1Uint8Buffer[offset + 5] = packSint4ToUint8(shN[19], shN[20]);\r\n sh1Uint8Buffer[offset + 6] = packSint4ToUint8(shN[21], shN[22]);\r\n sh1Uint8Buffer[offset + 7] = packSint4ToUint8(shN[23], 0);\r\n }\r\n\r\n if (shDegree >= 3) {\r\n const offset = 16 * i;\r\n sh2Uint8Buffer[offset + 0] = packSint4ToUint8(shN[24], shN[25]);\r\n sh2Uint8Buffer[offset + 1] = packSint4ToUint8(shN[26], shN[27]);\r\n sh2Uint8Buffer[offset + 2] = packSint4ToUint8(shN[28], shN[29]);\r\n sh2Uint8Buffer[offset + 3] = packSint4ToUint8(shN[30], shN[31]);\r\n sh2Uint8Buffer[offset + 4] = packSint4ToUint8(shN[32], shN[33]);\r\n sh2Uint8Buffer[offset + 5] = packSint4ToUint8(shN[34], shN[35]);\r\n sh2Uint8Buffer[offset + 6] = packSint4ToUint8(shN[36], shN[37]);\r\n sh2Uint8Buffer[offset + 7] = packSint4ToUint8(shN[38], shN[39]);\r\n sh2Uint8Buffer[offset + 8] = packSint4ToUint8(shN[40], shN[41]);\r\n sh2Uint8Buffer[offset + 9] = packSint4ToUint8(shN[42], shN[43]);\r\n sh2Uint8Buffer[offset + 10] = packSint4ToUint8(shN[44], 0);\r\n }\r\n }\r\n\r\n get(i: number, single: ISingleSplat) {\r\n const { splatUint16Buffer, splatUint8Buffer } = this;\r\n\r\n const i8 = i * 8;\r\n const i16 = i * 16;\r\n\r\n single.x = fromHalf(splatUint16Buffer[i8 + 0]);\r\n single.y = fromHalf(splatUint16Buffer[i8 + 1]);\r\n single.z = fromHalf(splatUint16Buffer[i8 + 2]);\r\n\r\n const uScaleX = splatUint8Buffer[i16 + 6];\r\n const uScaleY = splatUint8Buffer[i16 + 7];\r\n const uScaleZ = splatUint8Buffer[i16 + 8];\r\n single.sx = Math.exp(LN_SCALE_MIN + (uScaleX - 1) * LN_SCALE_INV);\r\n single.sy = Math.exp(LN_SCALE_MIN + (uScaleY - 1) * LN_SCALE_INV);\r\n single.sz = Math.exp(LN_SCALE_MIN + (uScaleZ - 1) * LN_SCALE_INV);\r\n\r\n const u = fromUnsignedChar(splatUint8Buffer[i16 + 9]);\r\n const v = fromUnsignedChar(splatUint8Buffer[i16 + 10]);\r\n const angle = splatUint8Buffer[i16 + 11] / 255;\r\n const quat = decodeQuatOct(u, v, angle);\r\n single.qx = quat[0];\r\n single.qy = quat[1];\r\n single.qz = quat[2];\r\n single.qw = quat[3];\r\n\r\n single.r = splatUint8Buffer[i16 + 12] / 255;\r\n single.g = splatUint8Buffer[i16 + 13] / 255;\r\n single.b = splatUint8Buffer[i16 + 14] / 255;\r\n single.a = splatUint8Buffer[i16 + 15] / 255;\r\n }\r\n\r\n getCenter(i: number, single: ISingleSplat) {\r\n const { splatUint16Buffer } = this;\r\n const i8 = i * 8;\r\n single.x = fromHalf(splatUint16Buffer[i8 + 0]);\r\n single.y = fromHalf(splatUint16Buffer[i8 + 1]);\r\n single.z = fromHalf(splatUint16Buffer[i8 + 2]);\r\n }\r\n\r\n getScale(i: number, single: ISingleSplat) {\r\n const { splatUint8Buffer } = this;\r\n const i16 = i * 16;\r\n const uScaleX = splatUint8Buffer[i16 + 6];\r\n const uScaleY = splatUint8Buffer[i16 + 7];\r\n const uScaleZ = splatUint8Buffer[i16 + 8];\r\n single.sx = Math.exp(LN_SCALE_MIN + (uScaleX - 1) * LN_SCALE_INV);\r\n single.sy = Math.exp(LN_SCALE_MIN + (uScaleY - 1) * LN_SCALE_INV);\r\n single.sz = Math.exp(LN_SCALE_MIN + (uScaleZ - 1) * LN_SCALE_INV);\r\n }\r\n\r\n getQuat(i: number, single: ISingleSplat) {\r\n const { splatUint8Buffer } = this;\r\n const i16 = i * 16;\r\n const u = fromUnsignedChar(splatUint8Buffer[i16 + 9]);\r\n const v = fromUnsignedChar(splatUint8Buffer[i16 + 10]);\r\n const angle = splatUint8Buffer[i16 + 11] / 255;\r\n const quat = decodeQuatOct(u, v, angle);\r\n single.qx = quat[0];\r\n single.qy = quat[1];\r\n single.qz = quat[2];\r\n single.qw = quat[3];\r\n }\r\n\r\n getColor(i: number, single: ISingleSplat) {\r\n const { splatUint8Buffer } = this;\r\n const i16 = i * 16;\r\n single.r = splatUint8Buffer[i16 + 12] / 255;\r\n single.g = splatUint8Buffer[i16 + 13] / 255;\r\n single.b = splatUint8Buffer[i16 + 14] / 255;\r\n }\r\n\r\n getAlpha(i: number, single: ISingleSplat) {\r\n const { splatUint8Buffer } = this;\r\n const i16 = i * 16;\r\n single.a = splatUint8Buffer[i16 + 15] / 255;\r\n }\r\n\r\n getShN(i: number, shN: number[]) {\r\n const { shDegree, sh1Uint32Buffer, sh1Uint8Buffer, sh2Uint8Buffer } = this;\r\n\r\n if (shDegree >= 1) {\r\n const offset = (shDegree === 1 ? 2 : 4) * i;\r\n const low = sh1Uint32Buffer[offset];\r\n const high = sh1Uint32Buffer[offset + 1];\r\n unpackSint5x9FromUint32x2(low, high, shN, 0);\r\n }\r\n\r\n if (shDegree >= 2) {\r\n const offset = 16 * i + 8;\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 0], shN, 9);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 1], shN, 11);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 2], shN, 13);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 3], shN, 15);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 5], shN, 17);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 6], shN, 19);\r\n unpackUint8ToSint4x2(sh1Uint8Buffer[offset + 7], shN, 21);\r\n shN[23] = (sh2Uint8Buffer[offset + 8] & 0x0F) * 0.125 - 1.0;\r\n }\r\n\r\n if (shDegree >= 3) {\r\n const offset = 16 * i;\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 0], shN, 24);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 1], shN, 26);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 2], shN, 28);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 3], shN, 30);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 4], shN, 32);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 5], shN, 34);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 6], shN, 36);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 7], shN, 38);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 8], shN, 40);\r\n unpackUint8ToSint4x2(sh2Uint8Buffer[offset + 9], shN, 42);\r\n shN[44] = (sh2Uint8Buffer[offset + 10] & 0x0F) * 0.125 - 1.0;\r\n }\r\n }\r\n\r\n fillCenters(centers: Float32Array) {\r\n const { counts, splatUint16Buffer } = this;\r\n for (let i = 0; i < counts; i++) {\r\n const i3 = i * 3;\r\n const i8 = i * 8;\r\n centers[i3 + 0] = fromHalf(splatUint16Buffer[i8 + 0]);\r\n centers[i3 + 1] = fromHalf(splatUint16Buffer[i8 + 1]);\r\n centers[i3 + 2] = fromHalf(splatUint16Buffer[i8 + 2]);\r\n }\r\n }\r\n\r\n serialize(): ISplatData {\r\n return {\r\n counts: this.counts,\r\n shDegree: this.shDegree,\r\n samplers: [this.splatSampler, this.sh1Sampler, this.sh2Sampler],\r\n };\r\n }\r\n\r\n deserialize(data: ISplatData) {\r\n const { counts, shDegree, samplers } = data;\r\n this.counts = counts;\r\n this.shDegree = shDegree;\r\n\r\n const { w: width, h: height, d: depth } = computeTextureSize(counts, this.maxTextureSize);\r\n const pixelCounts = width * height * depth;\r\n\r\n const splatSampler = this.splatSampler = samplers[0] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array(16 * pixelCounts),\r\n };\r\n this.splatUint8Buffer = new Uint8Array(splatSampler.source.buffer);\r\n this.splatUint16Buffer = new Uint16Array(splatSampler.source.buffer);\r\n\r\n const sh1Sampler = this.sh1Sampler = samplers[1] ?? {\r\n width, height, depth,\r\n format: shDegree === 1 ? ISamplerFormat.RG_UINT : ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 1 ? (shDegree === 1 ? 8 : 16) : 0) * pixelCounts),\r\n };\r\n this.sh1Uint8Buffer = sh1Sampler.source;\r\n this.sh1Uint32Buffer = new Uint32Array(sh1Sampler.source.buffer);\r\n const sh2Sampler = this.sh2Sampler = samplers[2] ?? {\r\n width, height, depth,\r\n format: ISamplerFormat.RGBA_UINT,\r\n source: new Uint8Array((shDegree >= 3 ? 16 : 0) * pixelCounts),\r\n };\r\n this.sh2Uint8Buffer = sh2Sampler.source;\r\n }\r\n}\r\n", "import { SplatData } from './SplatData';\r\nimport { ISplatData, ISingleSplat, ISamplerFormat } from './utils';\r\n\r\nexport type SogMetadata = {\r\n counts: number;\r\n shDegree: number;\r\n means: { mins: [number, number, number], maxs: [number, number, number] };\r\n} & ({\r\n version: 1;\r\n scales: { mins: [number, number, number], maxs: [number, number, number] };\r\n sh0: { mins: [number, number, number, number], maxs: [number, number, number, number] };\r\n shN?: { mins: number, maxs: number };\r\n} | {\r\n version: 2;\r\n scales: { codebook: number[] };\r\n sh0: { codebook: number[] };\r\n shN?: { codebook: number[] };\r\n});\r\n\r\nexport class SogSplatData extends SplatData {\r\n counts: number = 0;\r\n shDegree: number = 0;\r\n\r\n private meta: SogMetadata;\r\n private meansL: Uint8Array;\r\n private meansU: Uint8Array;\r\n private quats: Uint8Array;\r\n private scales: Uint8Array;\r\n private colors: Uint8Array;\r\n private shNLabels?: Uint8Array;\r\n private shNCentroids?: Uint8Array;\r\n\r\n init(_counts: number, _shDegree: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n load(\r\n meta: SogMetadata,\r\n meansL: Uint8Array, meansU: Uint8Array, quats: Uint8Array, scales: Uint8Array,\r\n colors: Uint8Array, shNLabels?: Uint8Array, shNCentroids?: Uint8Array,\r\n ) {\r\n this.meta = meta;\r\n this.meansL = meansL;\r\n this.meansU = meansU;\r\n this.quats = quats;\r\n this.scales = scales;\r\n this.colors = colors;\r\n this.shNLabels = shNLabels;\r\n this.shNCentroids = shNCentroids;\r\n }\r\n\r\n set(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setCenter(_i: number, _x: number, _y: number, _z: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setScale(_i: number, _sx: number, _sy: number, _sz: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setQuat(_i: number, _qx: number, _qy: number, _qz: number, _qw: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setColor(_i: number, _r: number, _g: number, _b: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setAlpha(_i: number, _a: number) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n setShN(_i: number, _shN: number[]) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n get(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getCenter(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getScale(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getQuat(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getColor(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getAlpha(_i: number, _single: ISingleSplat) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n getShN(_i: number, _shN: number[]) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n fillCenters(_centers: Float32Array) {\r\n throw new Error('Method not implemented.');\r\n }\r\n\r\n serialize(): ISplatData {\r\n return {\r\n counts: this.meta.counts,\r\n shDegree: this.meta.shDegree,\r\n samplers: [\r\n this.meansL, this.meansU, this.quats, this.scales,\r\n this.colors, this.shNLabels, this.shNCentroids,\r\n ].filter(v => !!v).map(v => ({\r\n width: 1, height: 1, depth: 1, format: ISamplerFormat.RGBA_UINT,\r\n source: v!,\r\n })),\r\n extras: [this.meta],\r\n };\r\n }\r\n\r\n deserialize(data: ISplatData) {\r\n const { samplers, extras = [] } = data;\r\n this.meta = extras[0];\r\n this.meansL = samplers[0].source;\r\n this.meansU = samplers[1].source;\r\n this.quats = samplers[2].source;\r\n this.scales = samplers[3].source;\r\n this.colors = samplers[4].source;\r\n if (samplers[5]) {\r\n this.shNLabels = samplers[5].source;\r\n }\r\n if (samplers[6]) {\r\n this.shNCentroids = samplers[6].source;\r\n }\r\n }\r\n}\r\n", "export interface ISingleSplat {\r\n x: number, y: number, z: number,\r\n sx: number, sy: number, sz: number,\r\n qx: number, qy: number, qz: number, qw: number,\r\n r: number, g: number, b: number, a: number,\r\n shN: number[],\r\n}\r\n\r\nexport interface IData {\r\n readonly counts: number;\r\n readonly shDegree: number;\r\n\r\n initBlock(counts: number, shDegree: number): Promise<number>;\r\n finishBlock(): void;\r\n\r\n set(i: number, single: Omit<ISingleSplat, 'shN'>): void;\r\n setCenter(i: number, x: number, y: number, z: number): void;\r\n setScale(i: number, sx: number, sy: number, sz: number): void;\r\n setQuat(i: number, qx: number, qy: number, qz: number, qw: number): void;\r\n setColor(i: number, r: number, g: number, b: number): void;\r\n setAlpha(i: number, a: number): void;\r\n setShN(i: number, shN: number[]): void;\r\n\r\n get(i: number, single: ISingleSplat): void;\r\n getCenter(i: number, single: ISingleSplat): void;\r\n getScale(i: number, single: ISingleSplat): void;\r\n getQuat(i: number, single: ISingleSplat): void;\r\n getColor(i: number, single: ISingleSplat): void;\r\n getAlpha(i: number, single: ISingleSplat): void;\r\n getShN(i: number, out: number[]): void;\r\n}\r\n\r\nexport interface IFile {\r\n read(stream: ReadableStream<Uint8Array>, contentLength: number, data: IData): Promise<void>;\r\n write(stream: WritableStream<Uint8Array>, data: IData): Promise<void>;\r\n}\r\n\r\nexport const SH_C0 = 0.28209479177387814;\r\nexport const SH_MAPS: Record<number, number> = {\r\n 0: 0,\r\n 1: 9,\r\n 2: 24,\r\n 3: 45,\r\n};\r\nexport const NUM_F_REST_TO_SH_DEGREE: Record<number, number> = {\r\n 0: 0,\r\n 9: 1,\r\n 24: 2,\r\n 45: 3,\r\n};\r\n\r\nexport class BufferReader {\r\n head = 0;\r\n tail = 0;\r\n buffer: Uint8Array;\r\n view: DataView;\r\n\r\n get remaining(): number {\r\n return this.tail - this.head;\r\n }\r\n\r\n constructor(buffer: Uint8Array = new Uint8Array()) {\r\n this.buffer = buffer;\r\n this.view = new DataView(this.buffer.buffer);\r\n }\r\n\r\n private grow(required: number) {\r\n const newCap = Math.max(required, this.buffer.length * 2);\r\n const next = new Uint8Array(newCap);\r\n next.set(this.buffer.subarray(this.head, this.tail), 0);\r\n\r\n this.tail -= this.head;\r\n this.head = 0;\r\n this.buffer = next;\r\n this.view = new DataView(next.buffer);\r\n }\r\n\r\n private compact() {\r\n if (this.head === 0) {\r\n return;\r\n }\r\n this.buffer.copyWithin(0, this.head, this.tail);\r\n this.tail -= this.head;\r\n this.head = 0;\r\n }\r\n\r\n write(chunk: Uint8Array) {\r\n const remaining = this.tail - this.head;\r\n const required = remaining + chunk.length;\r\n if (this.buffer.length < required) {\r\n this.grow(required);\r\n } else if (this.head > 0 && this.buffer.length - this.tail < chunk.length) {\r\n this.compact();\r\n }\r\n\r\n this.buffer.set(chunk, this.tail);\r\n this.tail += chunk.length;\r\n }\r\n\r\n read(counts: number): Uint8Array {\r\n const head = this.head;\r\n const tail = this.head = head + counts;\r\n return this.buffer.subarray(head, tail);\r\n }\r\n}\r\n\r\nexport interface ChunkDecoder {\r\n init(): [number, number]; // [totals, itemSize]\r\n decode(offset: number, counts: number, buffer: Uint8Array): void;\r\n}\r\n\r\nexport class StreamChunkDecoder {\r\n private reader: BufferReader;\r\n private decoders: ChunkDecoder[];\r\n private decodedTotals: Uint32Array;\r\n private currentIndex: number = 0;\r\n private currentTotals: number;\r\n private currentItemSize: number;\r\n\r\n constructor(reader: BufferReader) {\r\n this.reader = reader;\r\n }\r\n\r\n setDecoders(decoders: ChunkDecoder[]) {\r\n this.decoders = decoders;\r\n this.decodedTotals = new Uint32Array(decoders.length);\r\n const [totals, itemSize] = decoders[this.currentIndex].init();\r\n this.currentTotals = totals;\r\n this.currentItemSize = itemSize;\r\n }\r\n\r\n flush() {\r\n const { reader, decoders, decodedTotals, currentIndex, currentTotals, currentItemSize } = this;\r\n const stage = decoders[currentIndex];\r\n const decoded = decodedTotals[currentIndex];\r\n const counts = Math.min(currentTotals - decoded, (reader.remaining / currentItemSize) | 0);\r\n const buf = reader.read(counts * currentItemSize);\r\n stage.decode(decoded, counts, buf);\r\n decodedTotals[currentIndex] += counts;\r\n if (decodedTotals[currentIndex] === currentTotals) {\r\n this.currentIndex++;\r\n if (this.currentIndex < decoders.length) {\r\n const [totals, itemSize] = decoders[this.currentIndex]!.init();\r\n this.currentTotals = totals;\r\n this.currentItemSize = itemSize;\r\n this.flush();\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst f32buffer = new Float32Array(1);\r\nconst u32buffer = new Uint32Array(f32buffer.buffer);\r\nexport function fromHalf(h: number): number {\r\n const sign = (h >> 15) & 0x1;\r\n const exp = (h >> 10) & 0x1f;\r\n const frac = h & 0x3ff;\r\n\r\n let f32bits: number;\r\n if (exp === 0) {\r\n if (frac === 0) {\r\n f32bits = sign << 31;\r\n } else {\r\n let mant = frac;\r\n let e = -14;\r\n while ((mant & 0x400) === 0) {\r\n mant <<= 1;\r\n e--;\r\n }\r\n mant &= 0x3ff;\r\n const newExp = e + 127;\r\n const newFrac = mant << 13;\r\n f32bits = (sign << 31) | (newExp << 23) | newFrac;\r\n }\r\n } else if (exp === 0x1f) {\r\n if (frac === 0) {\r\n f32bits = (sign << 31) | 0x7f800000;\r\n } else {\r\n f32bits = (sign << 31) | 0x7fc00000;\r\n }\r\n } else {\r\n const newExp = exp - 15 + 127;\r\n const newFrac = frac << 13;\r\n f32bits = (sign << 31) | (newExp << 23) | newFrac;\r\n }\r\n\r\n u32buffer[0] = f32bits;\r\n return f32buffer[0];\r\n}\r\n\r\nexport function clamp(v: number, min: number, max: number): number {\r\n return Math.min(Math.max(v, min), max);\r\n}\r\n\r\nexport function isUrl(str: string): boolean {\r\n let url: URL;\r\n try {\r\n url = new URL(str);\r\n } catch {\r\n return false;\r\n }\r\n\r\n return url.protocol === 'http:' || url.protocol === 'https:';\r\n}\r\n\r\nlet canvas: OffscreenCanvas;\r\nlet context: OffscreenCanvasRenderingContext2D | undefined;\r\nexport async function decodeImage(fileBytes: ArrayBuffer) {\r\n if (!context) {\r\n canvas = new OffscreenCanvas(1, 1);\r\n context = canvas.getContext('2d', { willReadFrequently: true } as CanvasRenderingContext2DSettings) ?? undefined;\r\n }\r\n if (!context) {\r\n throw new Error('Failed to create context');\r\n }\r\n\r\n const imageBlob = new Blob([fileBytes]);\r\n const bitmap: ImageBitmap = await (createImageBitmap as any)(imageBlob, {\r\n premultiplyAlpha: 'none',\r\n });\r\n const { width, height } = bitmap;\r\n canvas.width = width;\r\n canvas.height = height;\r\n\r\n context.drawImage(bitmap, 0, 0, width, height);\r\n\r\n const data = context.getImageData(0, 0, width, height);\r\n return {\r\n data: new Uint8Array(data.data.buffer, data.data.byteOffset, data.data.length),\r\n width,\r\n height,\r\n };\r\n}\r\n\r\nexport function extractFromRootDir(entries: Record<string, Uint8Array>): Record<string, Uint8Array> {\r\n let dir: string = '';\r\n for (const path in entries) {\r\n if (path.endsWith('/')) {\r\n dir = path;\r\n break;\r\n }\r\n }\r\n const result: Record<string, Uint8Array> = {};\r\n for (const path in entries) {\r\n result[path.replace(dir, '')] = entries[path];\r\n }\r\n return result;\r\n}\r\n", "import { IFile, IData, ISingleSplat, fromHalf, SH_MAPS } from './utils';\r\n\r\ninterface KSplatCompression {\r\n bytesPerCenter: number;\r\n bytesPerScale: number;\r\n bytesPerRotation: number;\r\n bytesPerColor: number;\r\n bytesPerSphericalHarmonicsComponent: number;\r\n scaleOffsetBytes: number;\r\n rotationOffsetBytes: number;\r\n colorOffsetBytes: number;\r\n sphericalHarmonicsOffsetBytes: number;\r\n scaleRange: number;\r\n}\r\n\r\nconst KSPLAT_COMPRESSION: Record<number, KSplatCompression> = {\r\n 0: {\r\n bytesPerCenter: 12,\r\n bytesPerScale: 12,\r\n bytesPerRotation: 16,\r\n bytesPerColor: 4,\r\n bytesPerSphericalHarmonicsComponent: 4,\r\n scaleOffsetBytes: 12,\r\n rotationOffsetBytes: 24,\r\n colorOffsetBytes: 40,\r\n sphericalHarmonicsOffsetBytes: 44,\r\n scaleRange: 1,\r\n },\r\n 1: {\r\n bytesPerCenter: 6,\r\n bytesPerScale: 6,\r\n bytesPerRotation: 8,\r\n bytesPerColor: 4,\r\n bytesPerSphericalHarmonicsComponent: 2,\r\n scaleOffsetBytes: 6,\r\n rotationOffsetBytes: 12,\r\n colorOffsetBytes: 20,\r\n sphericalHarmonicsOffsetBytes: 24,\r\n scaleRange: 32767,\r\n },\r\n 2: {\r\n bytesPerCenter: 6,\r\n bytesPerScale: 6,\r\n bytesPerRotation: 8,\r\n bytesPerColor: 4,\r\n bytesPerSphericalHarmonicsComponent: 1,\r\n scaleOffsetBytes: 6,\r\n rotationOffsetBytes: 12,\r\n colorOffsetBytes: 20,\r\n sphericalHarmonicsOffsetBytes: 24,\r\n scaleRange: 32767,\r\n },\r\n};\r\n\r\ninterface KSplatHeader {\r\n versionMajor: number;\r\n versionMinor: number;\r\n maxSectionCount: number;\r\n sectionCount: number;\r\n maxSplatCount: number;\r\n splatCount: number;\r\n compressionLevel: number;\r\n sceneCenter: [number, number, number];\r\n shRange: [number, number];\r\n}\r\n\r\ninterface KSplatSection {\r\n sectionSplatCount: number;\r\n sectionMaxSplatCount: number;\r\n bucketSize: number;\r\n bucketCount: number;\r\n bucketBlockSize: number;\r\n bucketStorageSizeBytes: number;\r\n compressionScaleRange: number;\r\n fullBucketCount: number;\r\n partiallyFilledBucketCount: number;\r\n shDegree: number;\r\n}\r\n\r\nconst SHIndex = [\r\n 0, 3, 6, 1, 4, 7, 2, 5, 8, // sh1\r\n 9, 14, 19, 10, 15, 20, 11, 16, 21, 12, 17, 22, 13, 18, 23, // sh2\r\n 24, 31, 38, 25, 32, 39, 26, 33, 40, 27, 34, 41, 28, 35, 42, 29, 36, 43, 30, 37, 44, // sh3\r\n];\r\n\r\nconst HEADER_BYTES = 4096;\r\nconst SECTION_BYTES = 1024;\r\n\r\nexport class KsplatFile implements IFile {\r\n private counts: number = 0;\r\n private shDegree: number = 0;\r\n private header: KSplatHeader;\r\n private sections: KSplatSection[];\r\n\r\n private buffer: Uint8Array;\r\n\r\n private load(buffer: Uint8Array) {\r\n this.buffer = buffer;\r\n\r\n const header = new DataView(buffer.buffer, 0, HEADER_BYTES);\r\n const versionMajor = header.getUint8(0);\r\n const versionMinor = header.getUint8(1);\r\n if (versionMajor !== 0 || versionMinor < 1) {\r\n throw new Error(`Unsupported .ksplat version: ${versionMajor}.${versionMinor}`);\r\n }\r\n const maxSectionCount = header.getUint32(4, true);\r\n const sectionCount = header.getUint32(8, true);\r\n const maxSplatCount = header.getUint32(12, true);\r\n const splatCount = header.getUint32(16, true);\r\n const compressionLevel = header.getUint16(20, true);\r\n if (compressionLevel < 0 || compressionLevel > 2) {\r\n throw new Error(`Invalid .ksplat compression level: ${compressionLevel}`);\r\n }\r\n const sceneCenterX = header.getFloat32(24, true);\r\n const sceneCenterY = header.getFloat32(28, true);\r\n const sceneCenterZ = header.getFloat32(32, true);\r\n const minSH = header.getFloat32(36, true) || -1.5;\r\n const maxSH = header.getFloat32(40, true) || 1.5;\r\n\r\n let maxSHDegree: number = 0;\r\n const sections: KSplatSection[] = [];\r\n for (let i = 0; i < maxSectionCount; i++) {\r\n const section = new DataView(buffer.buffer, HEADER_BYTES + i * SECTION_BYTES, SECTION_BYTES);\r\n const sectionSplatCount = section.getUint32(0, true);\r\n const sectionMaxSplatCount = section.getUint32(4, true);\r\n const bucketSize = section.getUint32(8, true);\r\n const bucketCount = section.getUint32(12, true);\r\n const bucketBlockSize = section.getFloat32(16, true);\r\n const bucketStorageSizeBytes = section.getUint16(20, true);\r\n const compressionScaleRange = section.getUint32(24, true);\r\n const fullBucketCount = section.getUint32(32, true);\r\n const partiallyFilledBucketCount = section.getUint32(36, true);\r\n const shDegree = section.getUint16(40, true);\r\n\r\n maxSHDegree = Math.max(maxSHDegree, shDegree);\r\n sections.push({\r\n sectionSplatCount,\r\n sectionMaxSplatCount,\r\n bucketSize,\r\n bucketCount,\r\n bucketBlockSize,\r\n bucketStorageSizeBytes,\r\n compressionScaleRange: compressionScaleRange || KSPLAT_COMPRESSION[compressionLevel].scaleRange,\r\n fullBucketCount,\r\n partiallyFilledBucketCount,\r\n shDegree,\r\n });\r\n }\r\n\r\n this.header = {\r\n versionMajor,\r\n versionMinor,\r\n maxSectionCount,\r\n sectionCount,\r\n maxSplatCount,\r\n splatCount,\r\n compressionLevel,\r\n sceneCenter: [sceneCenterX, sceneCenterY, sceneCenterZ],\r\n shRange: [minSH, maxSH],\r\n };\r\n this.sections = sections;\r\n this.counts = splatCount;\r\n this.shDegree = maxSHDegree;\r\n }\r\n\r\n async read(stream: ReadableStream<Uint8Array>, contentLength: number, data: IData) {\r\n let BlockOffset: number = 0;\r\n {\r\n const buffer = new Uint8Array(contentLength);\r\n const reader = stream.getReader();\r\n let offset = 0;\r\n while (true) {\r\n const { done, value } = await reader.read();\r\n if (done) {\r\n break;\r\n }\r\n buffer.set(value!, offset);\r\n offset += value!.length;\r\n }\r\n this.load(buffer);\r\n BlockOffset = await data.initBlock(this.counts, this.shDegree);\r\n }\r\n\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const setShFn = data.setShN.bind(data) as IData['setShN'];\r\n\r\n const { buffer, header, sections, shDegree: maxSHDegree } = this;\r\n const { maxSectionCount, compressionLevel, shRange: [minSH, maxSH] } = header;\r\n const isHighQualitySplatData = compressionLevel === 0;\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n const maxSHSize = SH_MAPS[maxSHDegree];\r\n const shData = new Array(maxSHSize);\r\n\r\n let sectionBase = HEADER_BYTES + maxSectionCount * SECTION_BYTES;\r\n for (let i = 0; i < maxSectionCount; i++) {\r\n const {\r\n sectionSplatCount, sectionMaxSplatCount,\r\n bucketSize, bucketCount, bucketBlockSize, bucketStorageSizeBytes,\r\n fullBucketCount, partiallyFilledBucketCount,\r\n compressionScaleRange, shDegree,\r\n } = sections[i];\r\n\r\n const fullBucketSplats = fullBucketCount * bucketSize;\r\n const bucketsMetaDataSizeBytes = partiallyFilledBucketCount * 4;\r\n const bucketsStorageSizeBytes = bucketStorageSizeBytes * bucketCount + bucketsMetaDataSizeBytes;\r\n const shComponents = SH_MAPS[shDegree];\r\n const {\r\n bytesPerCenter, bytesPerScale, bytesPerRotation,\r\n bytesPerColor, bytesPerSphericalHarmonicsComponent,\r\n scaleOffsetBytes, rotationOffsetBytes, colorOffsetBytes,\r\n sphericalHarmonicsOffsetBytes,\r\n } = KSPLAT_COMPRESSION[compressionLevel];\r\n const bytesPerSplat = bytesPerCenter + bytesPerScale + bytesPerRotation + bytesPerColor +\r\n shComponents * bytesPerSphericalHarmonicsComponent;\r\n const splatDataStorageSizeBytes = bytesPerSplat * sectionMaxSplatCount;\r\n const storageSizeBytes = splatDataStorageSizeBytes + bucketsStorageSizeBytes;\r\n\r\n const compressionScaleFactor = bucketBlockSize / 2 / compressionScaleRange;\r\n const bucketsBase = sectionBase + bucketsMetaDataSizeBytes;\r\n const dataBase = sectionBase + bucketsStorageSizeBytes;\r\n const data = new DataView(buffer.buffer, dataBase, splatDataStorageSizeBytes);\r\n const bucketArray = new Float32Array(buffer.buffer, bucketsBase, bucketCount * 3);\r\n const partiallyFilledBucketLengths = new Uint32Array(buffer.buffer, sectionBase, partiallyFilledBucketCount);\r\n\r\n let partialBucketIndex = fullBucketCount;\r\n let partialBucketBase = fullBucketSplats;\r\n for (let j = 0; j < sectionSplatCount; j++) {\r\n const splatOffset = j * bytesPerSplat;\r\n\r\n let bucketIndex: number;\r\n if (j < fullBucketSplats) {\r\n bucketIndex = Math.floor(j / bucketSize);\r\n } else {\r\n const bucketLength = partiallyFilledBucketLengths[partialBucketIndex - fullBucketCount];\r\n if (j >= partialBucketBase + bucketLength) {\r\n partialBucketIndex += 1;\r\n partialBucketBase += bucketLength;\r\n }\r\n bucketIndex = partialBucketIndex;\r\n }\r\n\r\n if (isHighQualitySplatData) {\r\n single.x = data.getFloat32(splatOffset + 0, true);\r\n single.y = data.getFloat32(splatOffset + 4, true);\r\n single.z = data.getFloat32(splatOffset + 8, true);\r\n single.sx = data.getFloat32(splatOffset + scaleOffsetBytes + 0, true);\r\n single.sy = data.getFloat32(splatOffset + scaleOffsetBytes + 4, true);\r\n single.sz = data.getFloat32(splatOffset + scaleOffsetBytes + 8, true);\r\n single.qw = data.getFloat32(splatOffset + rotationOffsetBytes + 0, true);\r\n single.qx = data.getFloat32(splatOffset + rotationOffsetBytes + 4, true);\r\n single.qy = data.getFloat32(splatOffset + rotationOffsetBytes + 8, true);\r\n single.qz = data.getFloat32(splatOffset + rotationOffsetBytes + 12, true);\r\n } else {\r\n single.x = (data.getUint16(splatOffset + 0, true) - compressionScaleRange) * compressionScaleFactor + bucketArray[3 * bucketIndex + 0];\r\n single.y = (data.getUint16(splatOffset + 2, true) - compressionScaleRange) * compressionScaleFactor + bucketArray[3 * bucketIndex + 1];\r\n single.z = (data.getUint16(splatOffset + 4, true) - compressionScaleRange) * compressionScaleFactor + bucketArray[3 * bucketIndex + 2];\r\n single.sx = fromHalf(data.getUint16(splatOffset + scaleOffsetBytes + 0, true));\r\n single.sy = fromHalf(data.getUint16(splatOffset + scaleOffsetBytes + 2, true));\r\n single.sz = fromHalf(data.getUint16(splatOffset + scaleOffsetBytes + 4, true));\r\n single.qw = fromHalf(data.getUint16(splatOffset + rotationOffsetBytes + 0, true));\r\n single.qx = fromHalf(data.getUint16(splatOffset + rotationOffsetBytes + 2, true));\r\n single.qy = fromHalf(data.getUint16(splatOffset + rotationOffsetBytes + 4, true));\r\n single.qz = fromHalf(data.getUint16(splatOffset + rotationOffsetBytes + 6, true));\r\n }\r\n single.r = data.getUint8(splatOffset + colorOffsetBytes + 0) / 255;\r\n single.g = data.getUint8(splatOffset + colorOffsetBytes + 1) / 255;\r\n single.b = data.getUint8(splatOffset + colorOffsetBytes + 2) / 255;\r\n single.a = data.getUint8(splatOffset + colorOffsetBytes + 3) / 255;\r\n\r\n setFn(j + BlockOffset, single);\r\n\r\n const shOffsetBytes = splatOffset + sphericalHarmonicsOffsetBytes;\r\n for (let k = 0; k < shComponents; k++) {\r\n shData[k] = compressionLevel === 0 ?\r\n data.getFloat32(shOffsetBytes + SHIndex[k] * 4, true) :\r\n compressionLevel === 1 ?\r\n fromHalf(data.getUint16(shOffsetBytes + SHIndex[k] * 2, true)) :\r\n (minSH + data.getUint8(shOffsetBytes + SHIndex[k]) / 255 * (maxSH - minSH));\r\n }\r\n for (let k = maxSHSize - 1; k >= shComponents; k--) {\r\n shData[k] = 0;\r\n }\r\n setShFn(j + BlockOffset, shData);\r\n }\r\n sectionBase += storageSizeBytes;\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(_stream: WritableStream<Uint8Array>, _data: IData) {\r\n throw new Error('Method not implemented.');\r\n }\r\n}\r\n", "import { IFile, IData, ISingleSplat, SH_MAPS, SH_C0, BufferReader, StreamChunkDecoder, ChunkDecoder, NUM_F_REST_TO_SH_DEGREE } from './utils';\r\n\r\ntype PlyPropertyType =\r\n | 'char'\r\n | 'uchar'\r\n | 'short'\r\n | 'ushort'\r\n | 'int'\r\n | 'uint'\r\n | 'float'\r\n | 'double';\r\n\r\ninterface PlyElement {\r\n name: string;\r\n count: number;\r\n properties: Record<string, PlyPropertyType>;\r\n}\r\n\r\nconst F_REST_REGEX = /^f_rest_([0-9]{1,2})$/;\r\nfunction createEmptyBlock(properties: Record<string, PlyPropertyType>, shDegree: number): Record<string, number | number[]> {\r\n const result: Record<string, number | number[]> = {\r\n f_rest: new Array(SH_MAPS[shDegree]),\r\n };\r\n for (const name of Object.keys(properties)) {\r\n if (F_REST_REGEX.test(name)) {\r\n continue;\r\n }\r\n result[name] = 0;\r\n }\r\n return result;\r\n}\r\n\r\nconst FIELD_BYTES: Record<PlyPropertyType, number> = {\r\n char: 1,\r\n uchar: 1,\r\n short: 2,\r\n ushort: 2,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n double: 8,\r\n};\r\n\r\nfunction createParseFn(\r\n properties: Record<string, PlyPropertyType>,\r\n littleEndian: boolean,\r\n shDegree: number,\r\n): [number, (data: DataView, offset: number, item: Record<string, number | number[]>) => void] {\r\n function createPropertyParse(type: PlyPropertyType) {\r\n switch (type) {\r\n case 'char':\r\n return 'data.getInt8(offset)';\r\n case 'uchar':\r\n return 'data.getUint8(offset)';\r\n case 'short':\r\n return `data.getInt16(offset, ${littleEndian})`;\r\n case 'ushort':\r\n return `data.getUint16(offset, ${littleEndian})`;\r\n case 'int':\r\n return `data.getInt32(offset, ${littleEndian})`;\r\n case 'uint':\r\n return `data.getUint32(offset, ${littleEndian})`;\r\n case 'float':\r\n return `data.getFloat32(offset, ${littleEndian})`;\r\n case 'double':\r\n return `data.getFloat64(offset, ${littleEndian})`;\r\n }\r\n }\r\n\r\n let itemSize = 0;\r\n const parserSrc: string[] = [];\r\n const shLen = SH_MAPS[shDegree] / 3;\r\n for (const [propertyName, propertyType] of Object.entries(properties)) {\r\n const fRestMatch = propertyName.match(F_REST_REGEX);\r\n if (fRestMatch) {\r\n let fRestIndex = parseInt(fRestMatch[1], 10);\r\n fRestIndex = (fRestIndex % shLen) * 3 + Math.floor(fRestIndex / shLen);\r\n parserSrc.push(`item.f_rest[${fRestIndex}] = ${createPropertyParse(propertyType)};`);\r\n } else {\r\n parserSrc.push(`item.${propertyName} = ${createPropertyParse(propertyType)};`);\r\n }\r\n parserSrc.push(`offset += ${FIELD_BYTES[propertyType]};`);\r\n itemSize += FIELD_BYTES[propertyType];\r\n }\r\n\r\n return [itemSize, new Function('data', 'offset', 'item', parserSrc.join('\\n')) as any];\r\n}\r\n\r\ninterface ISSChunk {\r\n min_x: number, min_y: number, min_z: number,\r\n max_x: number, max_y: number, max_z: number,\r\n min_scale_x: number, min_scale_y: number, min_scale_z: number,\r\n max_scale_x: number, max_scale_y: number, max_scale_z: number,\r\n min_r: number, min_g: number, min_b: number,\r\n max_r: number, max_g: number, max_b: number,\r\n}\r\n\r\ninterface ISSVertexBlock {\r\n packed_position: number,\r\n packed_rotation: number,\r\n packed_scale: number,\r\n packed_color: number,\r\n}\r\n\r\ninterface IVertexBlock {\r\n x: number, y: number, z: number,\r\n scale_0: number, scale_1: number, scale_2: number,\r\n rot_0: number, rot_1: number, rot_2: number, rot_3: number,\r\n f_dc_0: number, f_dc_1: number, f_dc_2: number, opacity: number,\r\n f_rest: number[],\r\n}\r\n\r\nconst HeaderTerminator = 'end_header\\n';\r\nexport class PlyFile implements IFile {\r\n private littleEndian = true;\r\n private comments: string[] = [];\r\n private elements: Record<string, PlyElement> = {};\r\n private isSuperSplatCompressed: boolean = false;\r\n\r\n private counts: number = 0;\r\n private shDegree: number = 0;\r\n\r\n private initHeader(header: string) {\r\n let curElement: PlyElement | undefined;\r\n const lines = header.trim().split('\\n').map(v => v.trim()).filter(v => !!v);\r\n for (let i = 0; i < lines.length; i++) {\r\n const line = lines[i];\r\n if (i === 0) {\r\n if (line !== 'ply') {\r\n throw new Error('Invalid PLY header');\r\n }\r\n continue;\r\n }\r\n\r\n const fields = line.split(' ');\r\n switch (fields[0]) {\r\n case 'format':\r\n if (fields[1] === 'binary_little_endian') {\r\n this.littleEndian = true;\r\n } else if (fields[1] === 'binary_big_endian') {\r\n this.littleEndian = false;\r\n } else {\r\n throw new Error(`Unsupported PLY format: ${fields[1]}`);\r\n }\r\n if (fields[2] !== '1.0') {\r\n throw new Error(`Unsupported PLY version: ${fields[2]}`);\r\n }\r\n break;\r\n case 'comment':\r\n this.comments.push(line.slice('comment '.length));\r\n break;\r\n case 'element': {\r\n const name = fields[1];\r\n curElement = this.elements[name] = {\r\n name,\r\n count: parseInt(fields[2], 10),\r\n properties: {},\r\n };\r\n break;\r\n }\r\n case 'property':\r\n if (!curElement) {\r\n throw new Error('Property must be inside an element');\r\n }\r\n if (!FIELD_BYTES[fields[1] as PlyPropertyType]) {\r\n throw new Error(`Unsupported property type '${fields[1]}'`);\r\n }\r\n curElement.properties[fields[2]] = fields[1] as PlyPropertyType;\r\n break;\r\n case 'end_header':\r\n break;\r\n default:\r\n console.warn(`Skipping unsupported PLY keyword: ${fields[0]}`);\r\n break;\r\n }\r\n }\r\n\r\n const { elements } = this;\r\n const isSuperSplatCompressed = this.isSuperSplatCompressed = !!elements.chunk;\r\n this.counts = elements.vertex?.count ?? 0;\r\n\r\n const shElement = isSuperSplatCompressed ? elements.sh : elements.vertex;\r\n if (shElement) {\r\n const { properties } = shElement;\r\n let num_f_rest = 0;\r\n while (properties[`f_rest_${num_f_rest}`]) {\r\n num_f_rest += 1;\r\n }\r\n const shDegree = NUM_F_REST_TO_SH_DEGREE[num_f_rest];\r\n if (shDegree === undefined) {\r\n throw new Error(`Unsupported number of SH coefficients: ${num_f_rest}`);\r\n }\r\n this.shDegree = shDegree;\r\n }\r\n\r\n // check invalid\r\n for (const name in elements) {\r\n const { properties } = elements[name];\r\n\r\n if (isSuperSplatCompressed) {\r\n if (name === 'chunk') {\r\n const {\r\n min_x, min_y, min_z,\r\n max_x, max_y, max_z,\r\n min_scale_x, min_scale_y, min_scale_z,\r\n max_scale_x, max_scale_y, max_scale_z,\r\n min_r, min_g, min_b,\r\n max_r, max_g, max_b,\r\n } = properties;\r\n if (\r\n !min_x || !min_y || !min_z ||\r\n !max_x || !max_y || !max_z ||\r\n !min_scale_x || !min_scale_y || !min_scale_z ||\r\n !max_scale_x || !max_scale_y || !max_scale_z ||\r\n !min_r || !min_g || !min_b ||\r\n !max_r || !max_g || !max_b\r\n ) {\r\n throw new Error('Missing Compressed PLY chunk properties');\r\n }\r\n } else if (name === 'vertex') {\r\n const { packed_position, packed_rotation, packed_scale, packed_color } = properties;\r\n if (!packed_position || !packed_rotation || !packed_scale || !packed_color) {\r\n throw new Error('Missing Compressed PLY vertex properties');\r\n }\r\n }\r\n } else {\r\n if (name === 'vertex') {\r\n const {\r\n x, y, z,\r\n scale_0, scale_1, scale_2,\r\n rot_0, rot_1, rot_2, rot_3,\r\n f_dc_0, f_dc_1, f_dc_2, opacity,\r\n } = properties;\r\n if (\r\n !x || !y || !z ||\r\n !scale_0 || !scale_1 || !scale_2 ||\r\n !rot_0 || !rot_1 || !rot_2 || !rot_3 ||\r\n !f_dc_0 || !f_dc_1 || !f_dc_2 || !opacity\r\n ) {\r\n throw new Error('Missing PLY vertex properties');\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n async read(stream: ReadableStream<Uint8Array>, _contentLength: number, data: IData) {\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const setShFn = data.setShN.bind(data) as IData['setShN'];\r\n\r\n let headerParsed: boolean = false;\r\n let header = '';\r\n\r\n const reader = new BufferReader();\r\n const decoder = new StreamChunkDecoder(reader);\r\n\r\n let BlockOffset: number = 0;\r\n const chunks: ISSChunk[] = [];\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n const initDecoder = () => {\r\n const { elements, littleEndian, isSuperSplatCompressed, shDegree } = this;\r\n const chunkDecoders: ChunkDecoder[] = [];\r\n\r\n for (const name in elements) {\r\n const { count, properties } = elements[name];\r\n const block = createEmptyBlock(properties, shDegree);\r\n const [itemSize, parseFn] = createParseFn(properties, littleEndian, shDegree);\r\n\r\n let fn: ((index: number, item: any) => void) = () => { };\r\n if (isSuperSplatCompressed) {\r\n if (name === 'chunk') {\r\n fn = (i: number, item: ISSChunk) => {\r\n chunks[(i - BlockOffset)] = { ...item };\r\n };\r\n } else if (name === 'sh') {\r\n fn = (i: number, item: Record<string, number[]>) => {\r\n setShFn(i, item.f_rest.map(v => (v * 8) / 255 - 4));\r\n };\r\n } else if (name === 'vertex') {\r\n fn = (i: number, item: ISSVertexBlock) => {\r\n const chunk = chunks[(i - BlockOffset) >>> 8];\r\n if (!chunk) {\r\n throw new Error('Missing PLY chunk');\r\n }\r\n const {\r\n min_x, min_y, min_z,\r\n max_x, max_y, max_z,\r\n min_scale_x, min_scale_y, min_scale_z,\r\n max_scale_x, max_scale_y, max_scale_z,\r\n min_r, min_g, min_b,\r\n max_r, max_g, max_b,\r\n } = chunk;\r\n const { packed_position, packed_rotation, packed_scale, packed_color } = item;\r\n\r\n single.x = (((packed_position >>> 21) & 2047) / 2047) * (max_x - min_x) + min_x;\r\n single.y = (((packed_position >>> 11) & 1023) / 1023) * (max_y - min_y) + min_y;\r\n single.z = ((packed_position & 2047) / 2047) * (max_z - min_z) + min_z;\r\n\r\n const r0 = (((packed_rotation >>> 20) & 1023) / 1023 - 0.5) * Math.SQRT2;\r\n const r1 = (((packed_rotation >>> 10) & 1023) / 1023 - 0.5) * Math.SQRT2;\r\n const r2 = ((packed_rotation & 1023) / 1023 - 0.5) * Math.SQRT2;\r\n const rr = Math.sqrt(Math.max(0, 1.0 - r0 * r0 - r1 * r1 - r2 * r2));\r\n const rOrder = packed_rotation >>> 30;\r\n single.qx = rOrder === 0 ? r0 : rOrder === 1 ? rr : r1;\r\n single.qy = rOrder <= 1 ? r1 : rOrder === 2 ? rr : r2;\r\n single.qz = rOrder <= 2 ? r2 : rr;\r\n single.qw = rOrder === 0 ? rr : r0;\r\n\r\n single.sx = Math.exp((((packed_scale >>> 21) & 2047) / 2047) * (max_scale_x - min_scale_x) + min_scale_x);\r\n single.sy = Math.exp((((packed_scale >>> 11) & 1023) / 1023) * (max_scale_y - min_scale_y) + min_scale_y);\r\n single.sz = Math.exp(((packed_scale & 2047) / 2047) * (max_scale_z - min_scale_z) + min_scale_z);\r\n\r\n single.r = (((packed_color >>> 24) & 255) / 255) * (max_r - min_r) + min_r;\r\n single.g = (((packed_color >>> 16) & 255) / 255) * (max_g - min_g) + min_g;\r\n single.b = (((packed_color >>> 8) & 255) / 255) * (max_b - min_b) + min_b;\r\n single.a = (packed_color & 255) / 255;\r\n\r\n setFn(i, single);\r\n };\r\n }\r\n } else if (name === 'vertex') {\r\n fn = (i: number, item: IVertexBlock) => {\r\n single.x = item.x;\r\n single.y = item.y;\r\n single.z = item.z;\r\n single.sx = Math.exp(item.scale_0);\r\n single.sy = Math.exp(item.scale_1);\r\n single.sz = Math.exp(item.scale_2);\r\n single.qx = item.rot_1;\r\n single.qy = item.rot_2;\r\n single.qz = item.rot_3;\r\n single.qw = item.rot_0;\r\n single.r = item.f_dc_0 * SH_C0 + 0.5;\r\n single.g = item.f_dc_1 * SH_C0 + 0.5;\r\n single.b = item.f_dc_2 * SH_C0 + 0.5;\r\n single.a = 1.0 / (1.0 + Math.exp(-item.opacity));\r\n setFn(i, single);\r\n setShFn(i, item.f_rest);\r\n };\r\n }\r\n\r\n chunkDecoders.push({\r\n init: () => [count, itemSize],\r\n decode: (offset, counts, buffer) => {\r\n offset += BlockOffset;\r\n const dataview = new DataView(buffer.buffer, buffer.byteOffset, buffer.byteLength);\r\n for (let i = 0; i < counts; i++) {\r\n parseFn(dataview, i * itemSize, block);\r\n fn(offset + i, block);\r\n }\r\n },\r\n });\r\n }\r\n\r\n decoder.setDecoders(chunkDecoders);\r\n };\r\n\r\n const textDecoder = new TextDecoder();\r\n const source = stream.getReader();\r\n while (true) {\r\n const { done, value } = await source.read();\r\n if (done) {\r\n break;\r\n }\r\n reader.write(value!);\r\n\r\n if (!headerParsed) {\r\n const HeaderReadBlockSize = 4096;\r\n const counts = Math.ceil(reader.remaining / HeaderReadBlockSize);\r\n for (let i = 0; i < counts; i++) {\r\n const chunk = reader.read(HeaderReadBlockSize);\r\n header += textDecoder.decode(chunk, { stream: true });\r\n const idx = header.indexOf(HeaderTerminator);\r\n if (idx >= 0) {\r\n header = header.slice(0, idx + HeaderTerminator.length);\r\n reader.head -= HeaderReadBlockSize - (new TextEncoder().encode(header).length % HeaderReadBlockSize);\r\n this.initHeader(header);\r\n initDecoder();\r\n BlockOffset = await data.initBlock(this.counts, this.shDegree);\r\n headerParsed = true;\r\n break;\r\n }\r\n }\r\n if (!headerParsed) {\r\n continue;\r\n }\r\n }\r\n\r\n decoder.flush();\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(stream: WritableStream<Uint8Array>, data: IData) {\r\n const writer = stream.getWriter();\r\n\r\n const counts = data.counts;\r\n const shDegree = data.shDegree;\r\n const shCounts = SH_MAPS[shDegree];\r\n const shCoeffs = shCounts / 3;\r\n\r\n const header = [\r\n 'ply',\r\n 'format binary_little_endian 1.0',\r\n `comment Generated by EGS`,\r\n `element vertex ${counts}`,\r\n 'property float x',\r\n 'property float y',\r\n 'property float z',\r\n 'property float scale_0',\r\n 'property float scale_1',\r\n 'property float scale_2',\r\n 'property float rot_1',\r\n 'property float rot_2',\r\n 'property float rot_3',\r\n 'property float rot_0',\r\n 'property float f_dc_0',\r\n 'property float f_dc_1',\r\n 'property float f_dc_2',\r\n 'property float opacity',\r\n new Array(shCounts).fill(0).map((_, i) => `property float f_rest_${i}`),\r\n 'end_header',\r\n '',\r\n ].flat().join('\\n');\r\n writer.write(new TextEncoder().encode(header));\r\n\r\n const ItemSize = 14 + shCounts;\r\n const chunkSize = 1024;\r\n const chunkCounts = Math.ceil(counts / chunkSize);\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: new Array(shCounts),\r\n };\r\n const shN = single.shN;\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, counts - i * chunkSize);\r\n const chunk = new Float32Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.get(offset + j, single);\r\n data.getShN(offset + j, shN);\r\n const o = j * ItemSize;\r\n chunk[o + 0] = single.x;\r\n chunk[o + 1] = single.y;\r\n chunk[o + 2] = single.z;\r\n chunk[o + 3] = Math.log(single.sx);\r\n chunk[o + 4] = Math.log(single.sy);\r\n chunk[o + 5] = Math.log(single.sz);\r\n chunk[o + 6] = single.qx;\r\n chunk[o + 7] = single.qy;\r\n chunk[o + 8] = single.qz;\r\n chunk[o + 9] = single.qw;\r\n chunk[o + 10] = (single.r - 0.5) / SH_C0;\r\n chunk[o + 11] = (single.g - 0.5) / SH_C0;\r\n chunk[o + 12] = (single.b - 0.5) / SH_C0;\r\n chunk[o + 13] = single.a === 0 ? -100 : -Math.log(1 / single.a - 1);\r\n for (let k = 0; k < shCounts; k++) {\r\n chunk[o + 14 + k] = shN[(k % shCoeffs) * 3 + ((k / shCoeffs) | 0)];\r\n }\r\n }\r\n\r\n writer.write(new Uint8Array(chunk.buffer));\r\n await Promise.resolve();\r\n }\r\n\r\n await writer.close();\r\n }\r\n}\r\n", "import { unzipSync } from 'fflate';\r\nimport { IFile, IData, ISingleSplat, SH_C0, SH_MAPS, isUrl, decodeImage, extractFromRootDir, NUM_F_REST_TO_SH_DEGREE } from './utils';\r\n\r\nexport interface SogMetadataV1 {\r\n version: undefined;\r\n means: {\r\n shape: number[];\r\n dtype: string;\r\n mins: number[];\r\n maxs: number[];\r\n files: string[];\r\n };\r\n scales: {\r\n shape: number[];\r\n dtype: string;\r\n mins: number[];\r\n maxs: number[];\r\n files: string[];\r\n };\r\n quats: { shape: number[]; dtype: string; encoding?: string; files: string[] };\r\n sh0: {\r\n shape: number[];\r\n dtype: string;\r\n mins: number[];\r\n maxs: number[];\r\n files: string[];\r\n };\r\n shN?: {\r\n shape: number[];\r\n dtype: string;\r\n mins: number;\r\n maxs: number;\r\n quantization: number;\r\n files: string[];\r\n };\r\n}\r\n\r\nexport interface SogMetadataV2 {\r\n version: number;\r\n count: number;\r\n means: {\r\n mins: number[];\r\n maxs: number[];\r\n files: string[];\r\n };\r\n scales: {\r\n codebook: number[];\r\n files: string[];\r\n };\r\n quats: { files: string[] };\r\n sh0: {\r\n codebook: number[];\r\n files: string[];\r\n };\r\n shN?: {\r\n count: number;\r\n bands: number;\r\n codebook: number[];\r\n files: string[];\r\n };\r\n}\r\n\r\nexport type SogMetadata = SogMetadataV1 | SogMetadataV2;\r\n\r\nconst ZIP_MAGIC = 0x04034b50;\r\nconst PERM_TABLE = [ // original quat idx ---> actual storage idx\r\n [0, 1, 2, 3],\r\n [3, 1, 2, 0],\r\n [1, 3, 2, 0],\r\n [1, 2, 3, 0],\r\n];\r\nconst TEMP_ROT = new Float32Array(4);\r\n\r\nexport class SogFile implements IFile {\r\n private counts: number = 0;\r\n private shDegree: number = 0;\r\n /**\r\n * @internal\r\n */\r\n version: number;\r\n /**\r\n * @internal\r\n */\r\n meta: SogMetadata;\r\n /**\r\n * @internal\r\n */\r\n refs: Record<string, Uint8Array> = {};\r\n\r\n private cached: Array<{ width: number, height: number, data: Uint8Array }>;\r\n\r\n async load(stream: ReadableStream<Uint8Array>, contentLength: number) {\r\n const buffer = new Uint8Array(contentLength);\r\n const reader = stream.getReader();\r\n let offset = 0;\r\n while (true) {\r\n const { done, value } = await reader.read();\r\n if (done) {\r\n break;\r\n }\r\n buffer.set(value!, offset);\r\n offset += value!.length;\r\n }\r\n\r\n let metaBuffer: Uint8Array = buffer;\r\n const view = new DataView(buffer.buffer);\r\n if (view.getUint32(0, true) === ZIP_MAGIC) {\r\n this.refs = extractFromRootDir(unzipSync(buffer));\r\n metaBuffer = this.refs['meta.json'];\r\n if (!metaBuffer) {\r\n throw new Error('SOG meta.json not found in the zip archive.');\r\n }\r\n }\r\n\r\n this.meta = JSON.parse(new TextDecoder().decode(metaBuffer));\r\n if (this.meta.version === undefined) {\r\n const { means, quats, shN } = this.meta as SogMetadataV1;\r\n if (quats.encoding !== 'quaternion_packed') {\r\n throw new Error('Unsupported quaternion encoding');\r\n }\r\n this.counts = means.shape[0];\r\n this.shDegree = shN ? NUM_F_REST_TO_SH_DEGREE[shN.shape[1]] : 0;\r\n this.version = 1;\r\n } else {\r\n const { version, count, shN } = this.meta as SogMetadataV2;\r\n if (version !== 2) {\r\n throw new Error(`Unsupported SOGS version: ${version}`);\r\n }\r\n this.counts = count;\r\n this.shDegree = shN?.bands ?? 0;\r\n this.version = version;\r\n }\r\n }\r\n\r\n private parse_v1(data: IData, offset: number) {\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const setShFn = data.setShN.bind(data) as IData['setShN'];\r\n\r\n const { meta, counts, shDegree, cached } = this;\r\n const [mean0, mean1, scale0, quat0, color0, centroids, labels] = cached.map(v => v.data);\r\n const {\r\n means: { mins: [centerMinX, centerMinY, centerMinZ], maxs: [centerMaxX, centerMaxY, centerMaxZ] },\r\n scales: { mins: [scaleMinX, scaleMinY, scaleMinZ], maxs: [scaleMaxX, scaleMaxY, scaleMaxZ] },\r\n sh0: { mins: [colorMinR, colorMinG, colorMinB, colorMinA], maxs: [colorMaxR, colorMaxG, colorMaxB, colorMaxA], },\r\n shN,\r\n } = meta as SogMetadataV1;\r\n\r\n const rangeX = (centerMaxX - centerMinX) / 65535;\r\n const rangeY = (centerMaxY - centerMinY) / 65535;\r\n const rangeZ = (centerMaxZ - centerMinZ) / 65535;\r\n\r\n const SX_LUT = new Float32Array(256);\r\n const SY_LUT = new Float32Array(256);\r\n const SZ_LUT = new Float32Array(256);\r\n const scaleRangeX = (scaleMaxX - scaleMinX) / 255;\r\n const scaleRangeY = (scaleMaxY - scaleMinY) / 255;\r\n const scaleRangeZ = (scaleMaxZ - scaleMinZ) / 255;\r\n for (let i = 0; i < 256; i++) {\r\n SX_LUT[i] = Math.exp(scaleMinX + scaleRangeX * i);\r\n SY_LUT[i] = Math.exp(scaleMinY + scaleRangeY * i);\r\n SZ_LUT[i] = Math.exp(scaleMinZ + scaleRangeZ * i);\r\n }\r\n\r\n const A_LUT = new Float32Array(256);\r\n const colorRangeR = (colorMaxR - colorMinR) / 255;\r\n const colorRangeG = (colorMaxG - colorMinG) / 255;\r\n const colorRangeB = (colorMaxB - colorMinB) / 255;\r\n const colorRangeA = (colorMaxA - colorMinA) / 255;\r\n for (let i = 0; i < 256; i++) {\r\n A_LUT[i] = 1.0 / (1.0 + Math.exp(-(colorMinA + colorRangeA * i)));\r\n }\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n for (let i = 0; i < counts; i++) {\r\n const i4 = i * 4;\r\n\r\n const x = centerMinX + rangeX * (mean0[i4 + 0] + (mean1[i4 + 0] << 8));\r\n const y = centerMinY + rangeY * (mean0[i4 + 1] + (mean1[i4 + 1] << 8));\r\n const z = centerMinZ + rangeZ * (mean0[i4 + 2] + (mean1[i4 + 2] << 8));\r\n single.x = Math.sign(x) * (Math.exp(Math.abs(x)) - 1);\r\n single.y = Math.sign(y) * (Math.exp(Math.abs(y)) - 1);\r\n single.z = Math.sign(z) * (Math.exp(Math.abs(z)) - 1);\r\n\r\n single.sx = SX_LUT[scale0[i4 + 0]];\r\n single.sy = SY_LUT[scale0[i4 + 1]];\r\n single.sz = SZ_LUT[scale0[i4 + 2]];\r\n\r\n TEMP_ROT[0] = (quat0[i4 + 0] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[1] = (quat0[i4 + 1] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[2] = (quat0[i4 + 2] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[3] = Math.sqrt(Math.max(0, 1.0 - TEMP_ROT[0] * TEMP_ROT[0] - TEMP_ROT[1] * TEMP_ROT[1] - TEMP_ROT[2] * TEMP_ROT[2]));\r\n const PERM = PERM_TABLE[quat0[i4 + 3] - 252];\r\n single.qx = TEMP_ROT[PERM[0]];\r\n single.qy = TEMP_ROT[PERM[1]];\r\n single.qz = TEMP_ROT[PERM[2]];\r\n single.qw = TEMP_ROT[PERM[3]];\r\n\r\n single.r = SH_C0 * (colorMinR + colorRangeR * color0[i4 + 0]) + 0.5;\r\n single.g = SH_C0 * (colorMinG + colorRangeG * color0[i4 + 1]) + 0.5;\r\n single.b = SH_C0 * (colorMinB + colorRangeB * color0[i4 + 2]) + 0.5;\r\n single.a = A_LUT[color0[i4 + 3]];\r\n\r\n setFn(offset + i, single);\r\n }\r\n\r\n if (shN) {\r\n const centroidTexWidth = cached[5].width;\r\n const { mins: min, maxs: max } = shN;\r\n const range = (max - min) / 255;\r\n const shCounts = SH_MAPS[shDegree];\r\n const sh = new Array(shCounts);\r\n const shCoeffs = shCounts / 3;\r\n for (let i = 0; i < counts; i++) {\r\n const i4 = i * 4;\r\n const label = labels[i4] + (labels[i4 + 1] << 8);\r\n const o = ((label >>> 6) * centroidTexWidth + (label & 63) * 15) * 4;\r\n for (let j = 0; j < shCoeffs; j++) {\r\n sh[j * 3 + 0] = min + range * centroids[o + j * 4 + 0];\r\n sh[j * 3 + 1] = min + range * centroids[o + j * 4 + 1];\r\n sh[j * 3 + 2] = min + range * centroids[o + j * 4 + 2];\r\n }\r\n setShFn(offset + i, sh);\r\n }\r\n }\r\n }\r\n\r\n private parse_v2(data: IData, offset: number) {\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const setShFn = data.setShN.bind(data) as IData['setShN'];\r\n\r\n const { meta, counts, shDegree, cached } = this;\r\n const { means, scales, sh0, shN } = meta as SogMetadataV2;\r\n const {\r\n mins: [centerMinX, centerMinY, centerMinZ],\r\n maxs: [centerMaxX, centerMaxY, centerMaxZ],\r\n } = means;\r\n const { codebook: scaleCodebook } = scales;\r\n const { codebook: sh0Codebook } = sh0;\r\n const [mean0, mean1, scale0, quat0, color0, centroids, labels] = cached.map(img => img.data);\r\n\r\n const rangeX = (centerMaxX - centerMinX) / 65535;\r\n const rangeY = (centerMaxY - centerMinY) / 65535;\r\n const rangeZ = (centerMaxZ - centerMinZ) / 65535;\r\n const SCALE_LUT = scaleCodebook.map(v => Math.exp(v));\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n for (let i = 0; i < counts; i++) {\r\n const i4 = i * 4;\r\n\r\n const x = centerMinX + rangeX * (mean0[i4 + 0] + (mean1[i4 + 0] << 8));\r\n const y = centerMinY + rangeY * (mean0[i4 + 1] + (mean1[i4 + 1] << 8));\r\n const z = centerMinZ + rangeZ * (mean0[i4 + 2] + (mean1[i4 + 2] << 8));\r\n single.x = Math.sign(x) * (Math.exp(Math.abs(x)) - 1);\r\n single.y = Math.sign(y) * (Math.exp(Math.abs(y)) - 1);\r\n single.z = Math.sign(z) * (Math.exp(Math.abs(z)) - 1);\r\n\r\n single.sx = SCALE_LUT[scale0[i4 + 0]];\r\n single.sy = SCALE_LUT[scale0[i4 + 1]];\r\n single.sz = SCALE_LUT[scale0[i4 + 2]];\r\n\r\n TEMP_ROT[0] = (quat0[i4 + 0] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[1] = (quat0[i4 + 1] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[2] = (quat0[i4 + 2] / 255 - 0.5) * Math.SQRT2;\r\n TEMP_ROT[3] = Math.sqrt(Math.max(0, 1.0 - TEMP_ROT[0] * TEMP_ROT[0] - TEMP_ROT[1] * TEMP_ROT[1] - TEMP_ROT[2] * TEMP_ROT[2]));\r\n const PERM = PERM_TABLE[quat0[i4 + 3] - 252];\r\n single.qx = TEMP_ROT[PERM[0]];\r\n single.qy = TEMP_ROT[PERM[1]];\r\n single.qz = TEMP_ROT[PERM[2]];\r\n single.qw = TEMP_ROT[PERM[3]];\r\n\r\n single.r = SH_C0 * sh0Codebook[color0[i4 + 0]] + 0.5;\r\n single.g = SH_C0 * sh0Codebook[color0[i4 + 1]] + 0.5;\r\n single.b = SH_C0 * sh0Codebook[color0[i4 + 2]] + 0.5;\r\n single.a = color0[i4 + 3] / 255;\r\n\r\n setFn(offset + i, single);\r\n }\r\n\r\n if (shN) {\r\n const { codebook } = shN;\r\n const shCounts = SH_MAPS[shDegree];\r\n const shCoeffs = shCounts / 3;\r\n const offsetItemSize = shCoeffs * 4;\r\n const sh = new Array(shCounts);\r\n for (let i = 0; i < counts; i++) {\r\n const i4 = i * 4;\r\n const o = (labels[i4 + 0] + (labels[i4 + 1] << 8)) * offsetItemSize;\r\n for (let j = 0; j < shCoeffs; j++) {\r\n sh[j * 3] = codebook[centroids[o + j * 4 + 0]];\r\n sh[j * 3 + 1] = codebook[centroids[o + j * 4 + 1]];\r\n sh[j * 3 + 2] = codebook[centroids[o + j * 4 + 2]];\r\n }\r\n setShFn(offset + i, sh);\r\n }\r\n }\r\n }\r\n\r\n private async loadTexture(path: string) {\r\n let buffer: Uint8Array | undefined = this.refs[path];\r\n if (!buffer && isUrl(path)) {\r\n buffer = await fetch(path).then(res => res.arrayBuffer()).then(buf => new Uint8Array(buf));\r\n }\r\n if (!buffer) {\r\n throw new Error(`Cannot load texture: ${path}`);\r\n }\r\n return decodeImage(buffer.buffer);\r\n }\r\n\r\n async read(stream: ReadableStream<Uint8Array>, contentLength: number, data: IData) {\r\n await this.load(stream, contentLength);\r\n const BlockOffset = await data.initBlock(this.counts, this.shDegree);\r\n\r\n const { means, scales, quats, sh0, shN } = this.meta;\r\n this.cached = await Promise.all([\r\n means.files[0], means.files[1],\r\n scales.files[0], quats.files[0],\r\n sh0.files[0], shN?.files[0], shN?.files[1],\r\n ].filter(path => !!path).map(path => this.loadTexture(path!)));\r\n\r\n if (this.version === 1) {\r\n this.parse_v1(data, BlockOffset);\r\n } else if (this.version === 2) {\r\n this.parse_v2(data, BlockOffset);\r\n } else {\r\n throw new Error(`Unsupported SOG version: ${this.version}`);\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(_stream: WritableStream<Uint8Array>, _data: IData) {\r\n throw new Error('Method not implemented.');\r\n }\r\n}\r\n", "import { IFile, IData, ISingleSplat, clamp, StreamChunkDecoder, BufferReader } from './utils';\r\n\r\nconst ItemSize = 32;\r\nexport class SplatFile implements IFile {\r\n async read(stream: ReadableStream<Uint8Array>, contentLength: number, data: IData) {\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const counts = Math.floor(contentLength / ItemSize);\r\n const BlockOffset = await data.initBlock(counts, 0);\r\n\r\n const reader = new BufferReader();\r\n const decoder = new StreamChunkDecoder(reader);\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n decoder.setDecoders([\r\n {\r\n init: () => [counts, ItemSize],\r\n decode: (offset, counts, buffer) => {\r\n offset += BlockOffset;\r\n const f32Array = new Float32Array(buffer.buffer);\r\n let o = 0;\r\n for (let i = 0; i < counts; i++) {\r\n o = i * 8;\r\n single.x = f32Array[o];\r\n single.y = f32Array[o + 1];\r\n single.z = f32Array[o + 2];\r\n single.sx = f32Array[o + 3];\r\n single.sy = f32Array[o + 4];\r\n single.sz = f32Array[o + 5];\r\n o = i * 32;\r\n single.r = buffer[o + 24] / 255;\r\n single.g = buffer[o + 25] / 255;\r\n single.b = buffer[o + 26] / 255;\r\n single.a = buffer[o + 27] / 255;\r\n single.qw = (buffer[o + 28] - 128) / 128;\r\n single.qx = (buffer[o + 29] - 128) / 128;\r\n single.qy = (buffer[o + 30] - 128) / 128;\r\n single.qz = (buffer[o + 31] - 128) / 128;\r\n setFn(offset + i, single);\r\n }\r\n },\r\n },\r\n ]);\r\n\r\n const source = stream.getReader();\r\n while (true) {\r\n const { done, value } = await source.read();\r\n if (done) {\r\n break;\r\n }\r\n reader.write(value!);\r\n decoder.flush();\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(stream: WritableStream<Uint8Array>, data: IData) {\r\n const writer = stream.getWriter();\r\n\r\n const chunkSize = 2048;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const dataView = new DataView(chunk.buffer);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.get(offset + j, single);\r\n const o = j * ItemSize;\r\n dataView.setFloat32(o, single.x, true);\r\n dataView.setFloat32(o + 4, single.y, true);\r\n dataView.setFloat32(o + 8, single.z, true);\r\n dataView.setFloat32(o + 12, single.sx, true);\r\n dataView.setFloat32(o + 16, single.sy, true);\r\n dataView.setFloat32(o + 20, single.sz, true);\r\n dataView.setUint8(o + 24, clamp(Math.round(single.r * 255), 0, 255));\r\n dataView.setUint8(o + 25, clamp(Math.round(single.g * 255), 0, 255));\r\n dataView.setUint8(o + 26, clamp(Math.round(single.b * 255), 0, 255));\r\n dataView.setUint8(o + 27, clamp(Math.round(single.a * 255), 0, 255));\r\n dataView.setUint8(o + 28, clamp(Math.round(single.qw * 128 + 128), 0, 255));\r\n dataView.setUint8(o + 29, clamp(Math.round(single.qx * 128 + 128), 0, 255));\r\n dataView.setUint8(o + 30, clamp(Math.round(single.qy * 128 + 128), 0, 255));\r\n dataView.setUint8(o + 31, clamp(Math.round(single.qz * 128 + 128), 0, 255));\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n\r\n await writer.close();\r\n }\r\n}\r\n", "import { ISingleSplat, IData, IFile, SH_MAPS, SH_C0, BufferReader, fromHalf, clamp, StreamChunkDecoder } from './utils';\r\n\r\nconst SPZ_MAGIC = 0x5053474e; // NGSP = Niantic gaussian splat\r\nconst SPZ_VERSION = 3;\r\nconst FLAG_ANTIALIASED = 0x1;\r\n\r\nconst COLOR_SCALE = SH_C0 / 0.15;\r\nconst rotation: number[] = new Array(4);\r\nconst SH_SCALE1 = 1 << 3;\r\nconst SH_SCALE2 = 1 << 4;\r\nexport class SpzFile implements IFile {\r\n async read(stream: ReadableStream<Uint8Array>, _contentLength: number, data: IData) {\r\n const setCenter = data.setCenter.bind(data);\r\n const setAlpha = data.setAlpha.bind(data);\r\n const setColor = data.setColor.bind(data);\r\n const setScale = data.setScale.bind(data);\r\n const setQuat = data.setQuat.bind(data);\r\n const setShN = data.setShN.bind(data);\r\n\r\n const SCALE_LUT = new Float32Array(256);\r\n for (let i = 0; i < 256; i++) {\r\n SCALE_LUT[i] = Math.exp(i / 16 - 10);\r\n }\r\n const COLOR_LUT = new Float32Array(256);\r\n for (let i = 0; i < 256; i++) {\r\n COLOR_LUT[i] = (i / 255 - 0.5) * COLOR_SCALE + 0.5;\r\n }\r\n\r\n let version: number = SPZ_VERSION;\r\n let counts: number = 0;\r\n let shDegree: number = 0;\r\n let fractionalBits: number = 12;\r\n let flags: number = FLAG_ANTIALIASED;\r\n let reserved: number = 0;\r\n\r\n let isF16 = false;\r\n let useSmallestThreeQuat = true;\r\n let fraction = 1;\r\n let fractionInv = 1;\r\n let shCounts = 0;\r\n let BlockOffset: number = 0;\r\n const shN: number[] = [];\r\n\r\n const reader = new BufferReader();\r\n const decoder = new StreamChunkDecoder(reader);\r\n decoder.setDecoders([\r\n {\r\n init: () => [1, 16],\r\n decode: async (_offset, _counts, buf) => {\r\n const header = new DataView(buf.buffer);\r\n if (header.getUint32(0, true) !== SPZ_MAGIC) {\r\n throw new Error('Invalid SPZ file');\r\n }\r\n version = header.getUint32(4, true);\r\n if (version < 1 || version > 3) {\r\n throw new Error(`Unsupported SPZ version: ${version}`);\r\n }\r\n counts = header.getUint32(8, true);\r\n shDegree = header.getUint8(12);\r\n fractionalBits = header.getUint8(13);\r\n flags = header.getUint8(14);\r\n reserved = header.getUint8(15);\r\n\r\n isF16 = version < 2;\r\n useSmallestThreeQuat = version >= 3;\r\n fraction = 1 << fractionalBits;\r\n fractionInv = 1 / fraction;\r\n shCounts = SH_MAPS[shDegree];\r\n\r\n BlockOffset = await data.initBlock(counts, shDegree);\r\n if (flags || reserved) {\r\n //\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, isF16 ? 6 : 9],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n let x: number, y: number, z: number;\r\n for (let i = 0; i < counts; i++) {\r\n if (isF16) {\r\n const o = i * 6;\r\n x = fromHalf((buf[o + 1] << 8) | buf[o]);\r\n y = fromHalf((buf[o + 3] << 8) | buf[o + 2]);\r\n z = fromHalf((buf[o + 5] << 8) | buf[o + 4]);\r\n } else {\r\n const o = i * 9;\r\n x = (((buf[o + 2] << 24) | (buf[o + 1] << 16) | (buf[o] << 8)) >> 8) * fractionInv;\r\n y = (((buf[o + 5] << 24) | (buf[o + 4] << 16) | (buf[o + 3] << 8)) >> 8) * fractionInv;\r\n z = (((buf[o + 8] << 24) | (buf[o + 7] << 16) | (buf[o + 6] << 8)) >> 8) * fractionInv;\r\n }\r\n setCenter(offset + i, x, y, z);\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, 1],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n for (let i = 0; i < counts; i++) {\r\n setAlpha(offset + i, buf[i] / 255);\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, 3],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n for (let i = 0; i < counts; i++) {\r\n const o = i * 3;\r\n setColor(offset + i, COLOR_LUT[buf[o]], COLOR_LUT[buf[o + 1]], COLOR_LUT[buf[o + 2]]);\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, 3],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n for (let i = 0; i < counts; i++) {\r\n const o = i * 3;\r\n setScale(offset + i, SCALE_LUT[buf[o]], SCALE_LUT[buf[o + 1]], SCALE_LUT[buf[o + 2]]);\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, useSmallestThreeQuat ? 4 : 3],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n let qx: number, qy: number, qz: number, qw: number;\r\n for (let i = 0; i < counts; i++) {\r\n if (!useSmallestThreeQuat) {\r\n const o = i * 3;\r\n qx = buf[o] / 127.5 - 1;\r\n qy = buf[o + 1] / 127.5 - 1;\r\n qz = buf[o + 2] / 127.5 - 1;\r\n qw = Math.sqrt(Math.max(0, 1 - qx * qx - qy * qy - qz * qz));\r\n } else {\r\n const o = i * 4;\r\n const packed = buf[o] | (buf[o + 1] << 8) | (buf[o + 2] << 16) | (buf[o + 3] << 24);\r\n\r\n const largest = packed >>> 30;\r\n let temp = packed;\r\n let sum = 0;\r\n for (let j = 3; j >= 0; j--) {\r\n if (j === largest) {\r\n continue;\r\n }\r\n const mag = temp & 0x1FF;\r\n const sign = (temp >>> 9) & 1;\r\n temp >>>= 10;\r\n\r\n const v = Math.SQRT1_2 * (mag / 0x1FF) * (sign ? -1 : 1);\r\n rotation[j] = v;\r\n sum += v * v;\r\n }\r\n rotation[largest] = Math.sqrt(1 - sum);\r\n qx = rotation[0];\r\n qy = rotation[1];\r\n qz = rotation[2];\r\n qw = rotation[3];\r\n }\r\n setQuat(offset + i, qx, qy, qz, qw);\r\n }\r\n },\r\n },\r\n {\r\n init: () => [counts, shCounts],\r\n decode: (offset, counts, buf) => {\r\n offset += BlockOffset;\r\n for (let i = 0; i < counts; i++) {\r\n const o = i * shCounts;\r\n for (let j = 0; j < shCounts; j++) {\r\n shN[j] = (buf[o + j] - 128) / 128;\r\n }\r\n setShN(offset + i, shN);\r\n }\r\n },\r\n },\r\n ]);\r\n\r\n const source = stream.pipeThrough<Uint8Array>(new (self as any).DecompressionStream('gzip')).getReader();\r\n while (true) {\r\n const { done, value } = await source.read();\r\n if (done) {\r\n break;\r\n }\r\n reader.write(value!);\r\n decoder.flush();\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(writeStream: WritableStream<Uint8Array>, data: IData) {\r\n const compressStream = new (self as any).CompressionStream('gzip') as TransformStream<Uint8Array, Uint8Array>;\r\n const pipePromise = compressStream.readable.pipeTo(writeStream);\r\n const writer = compressStream.writable.getWriter();\r\n\r\n const version: number = SPZ_VERSION;\r\n const counts: number = data.counts;\r\n const shDegree: number = data.shDegree;\r\n const fractionalBits: number = 12;\r\n const flags: number = FLAG_ANTIALIASED;\r\n const reserved: number = 0;\r\n\r\n const fraction = 1 << fractionalBits;\r\n const shCounts = SH_MAPS[shDegree];\r\n\r\n // header\r\n {\r\n const buffer = new Uint8Array(16);\r\n const header = new DataView(buffer.buffer);\r\n header.setUint32(0, SPZ_MAGIC, true);\r\n header.setUint32(4, version, true);\r\n header.setUint32(8, counts, true);\r\n header.setUint8(12, shDegree);\r\n header.setUint8(13, fractionalBits);\r\n header.setUint8(14, flags);\r\n header.setUint8(15, reserved);\r\n writer.write(buffer);\r\n }\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: new Array(shCounts),\r\n };\r\n\r\n // center\r\n {\r\n const ItemSize = 9;\r\n const chunkSize = 4096;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getCenter(offset + j, single);\r\n const o = j * ItemSize;\r\n const ix = clamp(single.x * fraction, -0x7fffff, 0x7fffff);\r\n chunk[o + 0] = ix & 0xff;\r\n chunk[o + 1] = (ix >> 8) & 0xff;\r\n chunk[o + 2] = (ix >> 16) & 0xff;\r\n const iy = clamp(single.y * fraction, -0x7fffff, 0x7fffff);\r\n chunk[o + 3] = iy & 0xff;\r\n chunk[o + 4] = (iy >> 8) & 0xff;\r\n chunk[o + 5] = (iy >> 16) & 0xff;\r\n const iz = clamp(single.z * fraction, -0x7fffff, 0x7fffff);\r\n chunk[o + 6] = iz & 0xff;\r\n chunk[o + 7] = (iz >> 8) & 0xff;\r\n chunk[o + 8] = (iz >> 16) & 0xff;\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n // alpha\r\n {\r\n const chunkSize = 65536;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getAlpha(offset + j, single);\r\n chunk[j] = clamp(Math.round(single.a * 255), 0, 255);\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n // color\r\n {\r\n const ItemSize = 3;\r\n const chunkSize = 16384;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getColor(offset + j, single);\r\n const o = j * ItemSize;\r\n chunk[o + 0] = clamp(Math.round(((single.r - 0.5) / COLOR_SCALE + 0.5) * 255), 0, 255);\r\n chunk[o + 1] = clamp(Math.round(((single.g - 0.5) / COLOR_SCALE + 0.5) * 255), 0, 255);\r\n chunk[o + 2] = clamp(Math.round(((single.b - 0.5) / COLOR_SCALE + 0.5) * 255), 0, 255);\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n // scale\r\n {\r\n const ItemSize = 3;\r\n const chunkSize = 16384;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getScale(offset + j, single);\r\n const o = j * ItemSize;\r\n chunk[o + 0] = clamp(Math.round((Math.log(single.sx) + 10) * 16), 0, 255);\r\n chunk[o + 1] = clamp(Math.round((Math.log(single.sy) + 10) * 16), 0, 255);\r\n chunk[o + 2] = clamp(Math.round((Math.log(single.sz) + 10) * 16), 0, 255);\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n // quat\r\n {\r\n const ItemSize = 4;\r\n const chunkSize = 16384;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getQuat(offset + j, single);\r\n const o = j * ItemSize;\r\n rotation[0] = single.qx;\r\n rotation[1] = single.qy;\r\n rotation[2] = single.qz;\r\n rotation[3] = single.qw;\r\n let iLargest = 0;\r\n for (let i = 1; i < 4; ++i) {\r\n if (Math.abs(rotation[i]) > Math.abs(rotation[iLargest])) {\r\n iLargest = i;\r\n }\r\n }\r\n const negate = rotation[iLargest] < 0 ? 1 : 0;\r\n let comp = iLargest;\r\n for (let i = 0; i < 4; ++i) {\r\n if (i !== iLargest) {\r\n const negbit = (rotation[i] < 0 ? 1 : 0) ^ negate;\r\n const mag = Math.floor(((1 << 9) - 1) * (Math.abs(rotation[i]) / Math.SQRT1_2) + 0.5);\r\n comp = (comp << 10) | (negbit << 9) | mag;\r\n }\r\n }\r\n chunk[o + 0] = comp & 0xff;\r\n chunk[o + 1] = (comp >> 8) & 0xff;\r\n chunk[o + 2] = (comp >> 16) & 0xff;\r\n chunk[o + 3] = (comp >> 24) & 0xff;\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n // shN\r\n if (shDegree > 0) {\r\n const shN = single.shN;\r\n const ItemSize = shCounts;\r\n const chunkSize = 1024;\r\n const chunkCounts = Math.ceil(data.counts / chunkSize);\r\n for (let i = 0; i < chunkCounts; i++) {\r\n if (writer.desiredSize! <= 0) {\r\n await writer.ready;\r\n }\r\n\r\n const currentChunkSize = Math.min(chunkSize, data.counts - i * chunkSize);\r\n const chunk = new Uint8Array(currentChunkSize * ItemSize);\r\n const offset = i * chunkSize;\r\n for (let j = 0; j < currentChunkSize; j++) {\r\n data.getShN(offset + j, shN);\r\n const o = j * ItemSize;\r\n for (let k = 0; k < ItemSize; k++) {\r\n if (k < 9) {\r\n chunk[o + k] = clamp(Math.floor((Math.round(shN[k] * 128) + 128 + SH_SCALE1 / 2) / SH_SCALE1) * SH_SCALE1, 0, 255);\r\n continue;\r\n }\r\n chunk[o + k] = clamp(Math.floor((Math.round(shN[k] * 128) + 128 + SH_SCALE2 / 2) / SH_SCALE2) * SH_SCALE2, 0, 255);\r\n }\r\n }\r\n\r\n writer.write(chunk);\r\n await Promise.resolve();\r\n }\r\n }\r\n\r\n await writer.close();\r\n await pipePromise;\r\n }\r\n}\r\n", "import { unzipSync } from 'fflate';\r\nimport { IFile, IData, ISingleSplat, extractFromRootDir } from './utils';\r\n\r\ninterface MetaAttribute {\r\n name: string,\r\n min: number[],\r\n max: number[],\r\n}\r\n\r\ninterface Metadata {\r\n totalLevel: number;\r\n fileType: string;\r\n splats: number[];\r\n attributes: MetaAttribute[];\r\n}\r\n\r\ninterface LodInfo {\r\n points: number;\r\n offset: number;\r\n size: number;\r\n}\r\n\r\ninterface BlockInfo {\r\n x: number;\r\n y: number;\r\n lods: LodInfo[];\r\n}\r\n\r\nconst ZIP_MAGIC = 0x04034b50;\r\n\r\nconst SQRT_2 = 1.414213562373095;\r\nconst SQRT_2_INV = 0.7071067811865475;\r\nfunction decodeRotation(v: number) {\r\n const d0 = (v & 1023) / 1023.0;\r\n const d1 = ((v >> 10) & 1023) / 1023.0;\r\n const d2 = ((v >> 20) & 1023) / 1023.0;\r\n const d3 = (v >> 30) & 3;\r\n\r\n const qx = d0 * SQRT_2 - SQRT_2_INV;\r\n const qy = d1 * SQRT_2 - SQRT_2_INV;\r\n const qz = d2 * SQRT_2 - SQRT_2_INV;\r\n let sum = qx * qx + qy * qy + qz * qz;\r\n sum = Math.min(1.0, sum);\r\n const qw = Math.sqrt(1 - sum);\r\n\r\n if (d3 === 0) {\r\n return [qw, qx, qy, qz];\r\n } else if (d3 === 1) {\r\n return [qx, qw, qy, qz];\r\n } else if (d3 === 2) {\r\n return [qx, qy, qw, qz];\r\n }\r\n\r\n return [qx, qy, qz, qw];\r\n};\r\n\r\nfunction DecodePacked_11_10_11(enc: number) {\r\n return [\r\n (enc & 0x7FF) / 2047.0,\r\n ((enc >> 11) & 0x3FF) / 1023.0,\r\n ((enc >> 21) & 0x7FF) / 2047.0,\r\n ];\r\n};\r\n\r\nfunction mix(min: number, max: number, s: number) {\r\n return (1.0 - s) * min + s * max;\r\n};\r\n\r\nexport class LccFile implements IFile {\r\n private counts: number = 0;\r\n private shDegree: number = 0;\r\n private meta: Metadata;\r\n private refs: Record<string, Uint8Array> = {};\r\n\r\n private load(buffer: Uint8Array) {\r\n const view = new DataView(buffer.buffer);\r\n if (view.getUint32(0, true) !== ZIP_MAGIC) {\r\n throw new Error('LCC file is not a valid zip archive.');\r\n }\r\n this.refs = extractFromRootDir(unzipSync(buffer));\r\n\r\n if (!['meta.lcc', 'index.bin', 'data.bin'].every(name => !!this.refs[name])) {\r\n throw new Error('LCC file is missing required files.');\r\n }\r\n this.meta = JSON.parse(new TextDecoder().decode(this.refs['meta.lcc']));\r\n this.counts = this.meta.splats[0];\r\n this.shDegree = !!this.refs['shcoef.bin'] ? 3 : 0;\r\n }\r\n\r\n async read(stream: ReadableStream<Uint8Array>, contentLength: number, data: IData) {\r\n let BlockOffset: number = 0;\r\n {\r\n const buffer = new Uint8Array(contentLength);\r\n const reader = stream.getReader();\r\n let offset = 0;\r\n while (true) {\r\n const { done, value } = await reader.read();\r\n if (done) {\r\n break;\r\n }\r\n buffer.set(value!, offset);\r\n offset += value!.length;\r\n }\r\n this.load(buffer);\r\n BlockOffset = await data.initBlock(this.counts, this.shDegree);\r\n }\r\n\r\n const setFn = data.set.bind(data) as IData['set'];\r\n const setShFn = data.setShN.bind(data) as IData['setShN'];\r\n\r\n const { meta, refs } = this;\r\n\r\n const infos: BlockInfo[] = [];\r\n {\r\n const index = new DataView(refs['index.bin'].buffer);\r\n const infoCounts = Math.floor(index.byteLength / (4 + 16 * meta.totalLevel));\r\n let offset = 0;\r\n for (let i = 0; i < infoCounts; i++) {\r\n const x = index.getInt16(offset, true);\r\n offset += 2;\r\n const y = index.getInt16(offset, true);\r\n offset += 2;\r\n\r\n const lods: LodInfo[] = [];\r\n for (let j = 0; j < meta.totalLevel; j++) {\r\n const points = index.getInt32(offset, true);\r\n offset += 4;\r\n const ldOffset = Number(index.getBigInt64(offset, true));\r\n offset += 8;\r\n const size = index.getInt32(offset, true);\r\n offset += 4;\r\n lods.push({ points, offset: ldOffset, size });\r\n }\r\n\r\n infos.push({ x, y, lods });\r\n }\r\n }\r\n\r\n const attributes = meta.attributes.reduce<Record<string, MetaAttribute>>((p, c) => {\r\n p[c.name] = c;\r\n return p;\r\n }, {});\r\n const { scale: { min: scaleMin, max: scaleMax }, shcoef: { min: shMin, max: shMax } } = attributes;\r\n\r\n const single: ISingleSplat = {\r\n x: 0, y: 0, z: 0,\r\n sx: 0, sy: 0, sz: 0,\r\n qx: 0, qy: 0, qz: 0, qw: 0,\r\n r: 0, g: 0, b: 0, a: 0,\r\n shN: [],\r\n };\r\n const shData = new Array(45);\r\n let index = BlockOffset;\r\n for (let i = 0; i < infos.length; i++) {\r\n const info = infos[i];\r\n const { points, offset, size } = info.lods[0];\r\n const dataview = new DataView(refs['data.bin'].buffer, offset, size);\r\n const shN = refs['shcoef.bin'] ? new DataView(refs['shcoef.bin'].buffer, offset * 2, size * 2) : undefined;\r\n for (let j = 0; j < points; j++) {\r\n const off = j * 32;\r\n\r\n single.x = dataview.getFloat32(off + 0, true);\r\n single.y = dataview.getFloat32(off + 4, true);\r\n single.z = dataview.getFloat32(off + 8, true);\r\n\r\n single.r = dataview.getUint8(off + 12) / 255.0;\r\n single.g = dataview.getUint8(off + 13) / 255.0;\r\n single.b = dataview.getUint8(off + 14) / 255.0;\r\n single.a = dataview.getUint8(off + 15) / 255.0;\r\n\r\n single.sx = mix(scaleMin[0], scaleMax[0], dataview.getUint16(off + 16, true) / 65535.0);\r\n single.sy = mix(scaleMin[1], scaleMax[1], dataview.getUint16(off + 18, true) / 65535.0);\r\n single.sz = mix(scaleMin[2], scaleMax[2], dataview.getUint16(off + 20, true) / 65535.0);\r\n\r\n const quat = decodeRotation(dataview.getUint32(off + 22, true));\r\n single.qx = quat[0];\r\n single.qy = quat[1];\r\n single.qz = quat[2];\r\n single.qw = quat[3];\r\n\r\n setFn(index, single);\r\n\r\n if (shN) {\r\n const shOff = off * 2;\r\n for (let k = 0; k < 15; k++) {\r\n const v = DecodePacked_11_10_11(shN.getUint32(shOff + k * 4, true));\r\n shData[k * 3] = mix(shMin[0], shMax[0], v[0]);\r\n shData[k * 3 + 1] = mix(shMin[1], shMax[1], v[1]);\r\n shData[k * 3 + 2] = mix(shMin[2], shMax[2], v[2]);\r\n }\r\n setShFn(index, shData);\r\n }\r\n\r\n index++;\r\n }\r\n }\r\n data.finishBlock();\r\n }\r\n\r\n async write(_stream: WritableStream<Uint8Array>, _data: IData) {\r\n throw new Error('Method not implemented.');\r\n }\r\n}\r\n", "/// <reference lib=\"webworker\" />\r\n\r\ndeclare let self: ServiceWorkerGlobalScope;\r\n\r\nimport { TaskType, SendMessage, TaskStatus, ReceiveMessage } from './WorkerMessage';\r\nimport { SplatFileType, sortSplats, SplatPackType } from './utils';\r\nimport { SplatData, RawSplatData, CompressedSplatData, SuperCompressedSplatData, SogSplatData } from './splat';\r\nimport { ISplatData } from './splat/utils';\r\nimport { KsplatFile, PlyFile, SogFile, SplatFile, SpzFile, LccFile } from './file';\r\nimport { IFile, NUM_F_REST_TO_SH_DEGREE } from './file/utils';\r\nimport { SogMetadata } from './splat/SogSplatData';\r\nimport { SogMetadataV1, SogMetadataV2 } from './file/sog';\r\n\r\nlet writer: WritableStreamDefaultWriter<Uint8Array> | undefined;\r\nself.onmessage = async (event: ExtendableMessageEvent) => {\r\n try {\r\n const message = event.data as { taskType: TaskType; };\r\n switch (message.taskType) {\r\n case TaskType.ParseSplat: {\r\n const { type, packType, stream, contentLength, extras: { maxShDegree, maxTextureSize } } = (event.data as SendMessage<TaskType.ParseSplat>).payload;\r\n let splatData: SplatData;\r\n switch (packType) {\r\n case SplatPackType.Raw: {\r\n splatData = new RawSplatData(maxShDegree, maxTextureSize);\r\n break;\r\n }\r\n case SplatPackType.Compressed: {\r\n splatData = new CompressedSplatData(maxShDegree, maxTextureSize);\r\n break;\r\n }\r\n case SplatPackType.SuperCompressed: {\r\n splatData = new SuperCompressedSplatData(maxShDegree, maxTextureSize);\r\n break;\r\n }\r\n case SplatPackType.Sog: {\r\n splatData = new SogSplatData(maxShDegree, maxTextureSize);\r\n }\r\n }\r\n\r\n let file: IFile;\r\n switch (type) {\r\n case SplatFileType.PLY: {\r\n file = new PlyFile();\r\n break;\r\n }\r\n case SplatFileType.SPZ: {\r\n file = new SpzFile();\r\n break;\r\n }\r\n case SplatFileType.KSPLAT: {\r\n file = new KsplatFile();\r\n break;\r\n }\r\n case SplatFileType.SPLAT: {\r\n file = new SplatFile();\r\n break;\r\n }\r\n case SplatFileType.SOG: {\r\n file = new SogFile();\r\n break;\r\n }\r\n case SplatFileType.LCC: {\r\n file = new LccFile();\r\n break;\r\n }\r\n }\r\n\r\n let reader = stream;\r\n if (!reader) {\r\n const stream = new TransformStream<Uint8Array, Uint8Array>();\r\n writer = stream.writable.getWriter();\r\n reader = stream.readable;\r\n }\r\n if (packType === SplatPackType.Sog) {\r\n await (file as SogFile).load(reader, contentLength);\r\n const { meta, refs } = (file as SogFile);\r\n\r\n let splatMeta: SogMetadata;\r\n if (meta.version === undefined) {\r\n const m = meta as SogMetadataV1;\r\n splatMeta = {\r\n version: 1,\r\n counts: m.means.shape[0],\r\n shDegree: NUM_F_REST_TO_SH_DEGREE[m.shN?.shape?.[1] ?? 0],\r\n means: {\r\n mins: [m.means.mins[0], m.means.mins[1], m.means.mins[2]],\r\n maxs: [m.means.maxs[0], m.means.maxs[1], m.means.maxs[2]],\r\n },\r\n scales: {\r\n mins: [m.scales.mins[0], m.scales.mins[1], m.scales.mins[2]],\r\n maxs: [m.scales.maxs[0], m.scales.maxs[1], m.scales.maxs[2]],\r\n },\r\n sh0: {\r\n mins: [m.sh0.mins[0], m.sh0.mins[1], m.sh0.mins[2], m.sh0.mins[3]],\r\n maxs: [m.sh0.maxs[0], m.sh0.maxs[1], m.sh0.maxs[2], m.sh0.maxs[3]],\r\n },\r\n shN: m.shN ? {\r\n mins: m.shN.mins,\r\n maxs: m.shN.maxs,\r\n } : undefined,\r\n };\r\n } else {\r\n const m = meta as SogMetadataV2;\r\n splatMeta = {\r\n version: 2,\r\n counts: m.count,\r\n shDegree: m.shN?.bands ?? 0,\r\n means: {\r\n mins: [m.means.mins[0], m.means.mins[1], m.means.mins[2]],\r\n maxs: [m.means.maxs[0], m.means.maxs[1], m.means.maxs[2]],\r\n },\r\n scales: {\r\n codebook: m.scales.codebook,\r\n },\r\n sh0: {\r\n codebook: m.sh0.codebook,\r\n },\r\n shN: m.shN ? {\r\n codebook: m.shN.codebook,\r\n } : undefined,\r\n };\r\n }\r\n\r\n (splatData as SogSplatData).load(\r\n splatMeta,\r\n refs[meta.means.files[0]],\r\n refs[meta.means.files[1]],\r\n refs[meta.scales.files[0]],\r\n refs[meta.quats.files[0]],\r\n refs[meta.sh0.files[0]],\r\n ...(meta.shN ? [\r\n refs[meta.shN.files[0]],\r\n refs[meta.shN.files[1]],\r\n ] : []),\r\n );\r\n } else {\r\n await file.read(reader, contentLength, splatData);\r\n }\r\n writer = undefined;\r\n\r\n const splats: ISplatData = splatData.serialize();\r\n const payload: ReceiveMessage<TaskType.ParseSplat> = { status: TaskStatus.Success, payload: splats };\r\n postMessage(\r\n payload,\r\n splats.samplers.map(v => v.source.buffer),\r\n );\r\n return;\r\n }\r\n case TaskType.PostStreamChunk: {\r\n const { chunk } = (event.data as SendMessage<TaskType.PostStreamChunk>).payload;\r\n if (!writer) {\r\n return;\r\n }\r\n if (chunk) {\r\n writer.write(chunk);\r\n } else {\r\n writer.close();\r\n }\r\n return;\r\n }\r\n case TaskType.SortSplats: {\r\n const { splatCounts, sorting, ordering } = (event.data as SendMessage<TaskType.SortSplats>).payload;\r\n const activeSplats = sortSplats(splatCounts, sorting, ordering);\r\n const payload: ReceiveMessage<TaskType.SortSplats> = { status: TaskStatus.Success, payload: { activeSplats, sorting, ordering } };\r\n postMessage(payload, [sorting.buffer, ordering.buffer]);\r\n return;\r\n }\r\n default: {\r\n const check: never = message.taskType;\r\n throw new Error(`Unsupported task type: ${check}.`);\r\n }\r\n }\r\n } catch (e) {\r\n console.error(e);\r\n postMessage({ status: TaskStatus.Fail, payload: e.toString() });\r\n }\r\n};\r\n"],
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7
+ }