@manafishrov/ui 1.5.11 → 1.5.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Locale.js +1 -1
- package/dist/Theme.js +3 -2
- package/dist/Theme.js.map +1 -1
- package/dist/components/Accordion.js +2 -2
- package/dist/components/AlertDialog.js +2 -2
- package/dist/components/AspectRatio.js +1 -1
- package/dist/components/Avatar.js +2 -2
- package/dist/components/Badge.d.ts +20 -20
- package/dist/components/Badge.js +1 -1
- package/dist/components/Breadcrumb.js +14 -14
- package/dist/components/Button.d.ts +52 -52
- package/dist/components/Button.js +1 -1
- package/dist/components/Card.js +1 -1
- package/dist/components/Carousel.js +14 -14
- package/dist/components/Checkbox.js +2 -2
- package/dist/components/Collapsible.js +2 -2
- package/dist/components/Combobox.js +2 -2
- package/dist/components/DatePicker.d.ts +4 -1
- package/dist/components/DatePicker.js +2 -2
- package/dist/components/DatePicker.js.map +1 -1
- package/dist/components/Dialog.js +2 -2
- package/dist/components/Empty.d.ts +8 -8
- package/dist/components/Empty.js +1 -1
- package/dist/components/Field.d.ts +13 -14
- package/dist/components/Field.js +68 -73
- package/dist/components/Field.js.map +1 -1
- package/dist/components/HoverCard.js +2 -2
- package/dist/components/InputGroup.d.ts +28 -28
- package/dist/components/InputGroup.js +1 -1
- package/dist/components/Item.d.ts +31 -31
- package/dist/components/Item.js +1 -1
- package/dist/components/Kbd.js +1 -1
- package/dist/components/Link.js +4 -4
- package/dist/components/Link.js.map +1 -1
- package/dist/components/Menu.js +2 -2
- package/dist/components/MenuCombobox.js +2 -2
- package/dist/components/MenuComboboxList.js +1 -1
- package/dist/components/NavigationMenu.js +2 -2
- package/dist/components/NumberInput.js +2 -2
- package/dist/components/Pagination.js +13 -13
- package/dist/components/PasswordInput.js +2 -2
- package/dist/components/PinInput.js +2 -2
- package/dist/components/Popover.js +2 -2
- package/dist/components/Progress.js +2 -2
- package/dist/components/RadioGroup.js +2 -2
- package/dist/components/ScrollArea.js +2 -2
- package/dist/components/Select.js +2 -2
- package/dist/components/Separator.d.ts +8 -8
- package/dist/components/Separator.js +1 -1
- package/dist/components/Sheet.js +2 -2
- package/dist/components/Skeleton.js +1 -1
- package/dist/components/Slider.js +3 -3
- package/dist/components/Spinner.js +1 -1
- package/dist/components/Splitter.js +2 -2
- package/dist/components/Swap.js +2 -2
- package/dist/components/Switch.js +2 -2
- package/dist/components/Table.js +1 -1
- package/dist/components/Tabs.js +2 -2
- package/dist/components/TagsInput.js +2 -2
- package/dist/components/TextInput.js +2 -2
- package/dist/components/Toggle.d.ts +17 -17
- package/dist/components/Toggle.js +3 -3
- package/dist/components/Tooltip.js +2 -2
- package/dist/components/TreeView.js +3 -3
- package/dist/components/Typography.js +1 -1
- package/dist/components/form/Form.js +1 -1
- package/dist/components/marquee/Marquee.d.ts +1 -1
- package/dist/components/marquee/Marquee.js +2 -2
- package/dist/components/sidebar/SidebarDesktop.js +1 -1
- package/dist/components/sidebar/SidebarMenu.d.ts +17 -17
- package/dist/components/sidebar/SidebarMenu.js +2 -2
- package/dist/components/sidebar/SidebarMobile.js +4 -4
- package/dist/components/sidebar/SidebarProvider.js +1 -1
- package/dist/components/sidebar/SidebarSubComponents.js +1 -1
- package/dist/components/sidebar/constants.js +1 -1
- package/dist/components/sidebar/constants.js.map +1 -1
- package/dist/components/toaster/Toaster.d.ts +1 -1
- package/dist/components/toaster/Toaster.js +2 -2
- package/dist/index.js +11 -12
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/24WXBTEA.js +8 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/24WXBTEA.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/262SJY3P.js +44 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/262SJY3P.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/3HLEGUN4.js +83 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/3HLEGUN4.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4DNMYNKN.js +309 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4DNMYNKN.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4THOOVHV.js +117 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4THOOVHV.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4YNGVMW2.js +7 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/4YNGVMW2.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/5BAWCIF7.js +182 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/5BAWCIF7.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/5BSMJBO7.js +100 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/5BSMJBO7.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6P2AQNUE.js +7 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6P2AQNUE.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6WEDGJKQ.js +7 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6WEDGJKQ.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6WS2IXM5.js +158 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/6WS2IXM5.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/7EE3FDZ2.js +68 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/7EE3FDZ2.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/7IUG3E2V.js +11 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/7IUG3E2V.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/BW4BRB5T.js +92 -0
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- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/BYLUEJKC.js +7 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/BYLUEJKC.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/CKRLVLGC.js +127 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/CKRLVLGC.js.map +1 -0
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- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/D7DFPHKO.js +31 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/D7DFPHKO.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/DBFSTLSR.js +123 -0
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- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/ENUTKKXD.js +101 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/ENUTKKXD.js.map +1 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/EQKTJ63X.js +7 -0
- package/dist/node_modules/.bun/@ark-ui_solid@5.39.2_da52f1d607d95169/node_modules/@ark-ui/solid/dist/chunk/EQKTJ63X.js.map +1 -0
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{"version":3,"file":"floating-ui.core.js","names":[],"sources":["../../../../../../../../../../node_modules/.bun/@floating-ui+core@1.8.0/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n const alignment = getAlignment(placement);\n if (alignment) {\n coords[alignmentAxis] += commonAlign * (alignment === 'end' ? 1 : -1) * (rtl && isVertical ? -1 : 1);\n }\n return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) && (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(minPadding, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n\n // No rects (e.g. a hidden or detached reference, or a collapsed range) —\n // keep the existing reference rect rather than resetting to an invalid\n // one with non-finite values.\n if (!nativeClientRects.length) {\n return {};\n }\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && (clientRects[0].left > clientRects[1].right || clientRects[1].left > clientRects[0].right) && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n return rectToClientRect({\n x: left,\n y: top,\n width: right - left,\n height: bottom - top\n });\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n return rectToClientRect({\n x: minLeft,\n y: top,\n width: maxRight - minLeft,\n height: bottom - top\n });\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const clampCoord = (axis, coord) => clamp(coord + overflow[axis === 'y' ? 'top' : 'left'], coord, coord - overflow[axis === 'y' ? 'bottom' : 'right']);\n if (checkMainAxis) {\n mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);\n }\n if (checkCrossAxis) {\n crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n var _rawOffset$mainAxis, _rawOffset$crossAxis;\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,\n crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n// Method syntax keeps callback parameters bivariant, but expressing the\n// explicit `| undefined` required by `exactOptionalPropertyTypes` needs\n// property syntax, which is contravariant under `strictFunctionTypes`.\n// Extracting the function from a method position restores that bivariance so\n// consumers can still assign callbacks with narrower parameter types.\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const shiftData = state.middlewareData.shift;\n const noShift = !shiftData;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (shiftData != null && shiftData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if (shiftData != null && shiftData.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n if (isYAxis) {\n availableWidth = width - 2 * max(overflow.left, overflow.right);\n } else {\n availableHeight = height - 2 * max(overflow.top, overflow.bottom);\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size 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+
{"version":3,"file":"floating-ui.core.js","names":[],"sources":["../../../../../../../../../../node_modules/.bun/@floating-ui+core@1.8.0/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n const alignment = getAlignment(placement);\n if (alignment) {\n coords[alignmentAxis] += commonAlign * (alignment === 'end' ? 1 : -1) * (rtl && isVertical ? -1 : 1);\n }\n return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) && (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(minPadding, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n\n // No rects (e.g. a hidden or detached reference, or a collapsed range) —\n // keep the existing reference rect rather than resetting to an invalid\n // one with non-finite values.\n if (!nativeClientRects.length) {\n return {};\n }\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && (clientRects[0].left > clientRects[1].right || clientRects[1].left > clientRects[0].right) && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n return rectToClientRect({\n x: left,\n y: top,\n width: right - left,\n height: bottom - top\n });\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n return rectToClientRect({\n x: minLeft,\n y: top,\n width: maxRight - minLeft,\n height: bottom - top\n });\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const clampCoord = (axis, coord) => clamp(coord + overflow[axis === 'y' ? 'top' : 'left'], coord, coord - overflow[axis === 'y' ? 'bottom' : 'right']);\n if (checkMainAxis) {\n mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);\n }\n if (checkCrossAxis) {\n crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n var _rawOffset$mainAxis, _rawOffset$crossAxis;\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,\n crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n// Method syntax keeps callback parameters bivariant, but expressing the\n// explicit `| undefined` required by `exactOptionalPropertyTypes` needs\n// property syntax, which is contravariant under `strictFunctionTypes`.\n// Extracting the function from a method position restores that bivariance so\n// consumers can still assign callbacks with narrower parameter types.\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const shiftData = state.middlewareData.shift;\n const noShift = !shiftData;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (shiftData != null && shiftData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if (shiftData != null && shiftData.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n if (isYAxis) {\n availableWidth = width - 2 * max(overflow.left, overflow.right);\n } else {\n availableHeight = height - 2 * max(overflow.top, overflow.bottom);\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const 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-
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import { GregorianCalendar as e } from "./calendars/GregorianCalendar.js";
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import { compareDate as t, compareTime as n } from "./queries.js";
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3
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import { toCalendarDateTime as r, toDate as i, toZoned as a, zonedToDate as o } from "./conversion.js";
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import { add as s, addZoned as c, constrain as l, cycleDate as u, cycleTime as d, cycleZoned as f, set as p, setTime as m, setZoned as h, subtract as g, subtractZoned as _ } from "./manipulation.js";
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import { dateTimeToString as v, dateToString as y, zonedDateTimeToString as b } from "./string.js";
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//#region ../../node_modules/.bun/@internationalized+date@3.12.4/node_modules/@internationalized/date/dist/private/CalendarDate.mjs
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function x(t) {
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let n = typeof t[0] == "object" ? t.shift() : new e(), r;
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if (typeof t[0] == "string") r = t.shift();
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else {
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let e = n.getEras();
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r = e[e.length - 1];
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}
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14
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+
let i = t.shift(), a = t.shift(), o = t.shift();
|
|
15
|
+
return [
|
|
16
|
+
n,
|
|
17
|
+
r,
|
|
18
|
+
i,
|
|
19
|
+
a,
|
|
20
|
+
o
|
|
21
|
+
];
|
|
22
|
+
}
|
|
23
|
+
var S = class e {
|
|
24
|
+
constructor(...e) {
|
|
25
|
+
let [t, n, r, i, a] = x(e);
|
|
26
|
+
this.calendar = t, this.era = n, this.year = r, this.month = i, this.day = a, l(this);
|
|
27
|
+
}
|
|
28
|
+
copy() {
|
|
29
|
+
return this.era ? new e(this.calendar, this.era, this.year, this.month, this.day) : new e(this.calendar, this.year, this.month, this.day);
|
|
30
|
+
}
|
|
31
|
+
add(e) {
|
|
32
|
+
return s(this, e);
|
|
33
|
+
}
|
|
34
|
+
subtract(e) {
|
|
35
|
+
return g(this, e);
|
|
36
|
+
}
|
|
37
|
+
set(e) {
|
|
38
|
+
return p(this, e);
|
|
39
|
+
}
|
|
40
|
+
cycle(e, t, n) {
|
|
41
|
+
return u(this, e, t, n);
|
|
42
|
+
}
|
|
43
|
+
toDate(e) {
|
|
44
|
+
return i(this, e);
|
|
45
|
+
}
|
|
46
|
+
toString() {
|
|
47
|
+
return y(this);
|
|
48
|
+
}
|
|
49
|
+
compare(e) {
|
|
50
|
+
return t(this, e);
|
|
51
|
+
}
|
|
52
|
+
}, C = class e {
|
|
53
|
+
constructor(...e) {
|
|
54
|
+
let [t, n, r, i, a] = x(e);
|
|
55
|
+
this.calendar = t, this.era = n, this.year = r, this.month = i, this.day = a, this.hour = e.shift() || 0, this.minute = e.shift() || 0, this.second = e.shift() || 0, this.millisecond = e.shift() || 0, l(this);
|
|
56
|
+
}
|
|
57
|
+
copy() {
|
|
58
|
+
return this.era ? new e(this.calendar, this.era, this.year, this.month, this.day, this.hour, this.minute, this.second, this.millisecond) : new e(this.calendar, this.year, this.month, this.day, this.hour, this.minute, this.second, this.millisecond);
|
|
59
|
+
}
|
|
60
|
+
add(e) {
|
|
61
|
+
return s(this, e);
|
|
62
|
+
}
|
|
63
|
+
subtract(e) {
|
|
64
|
+
return g(this, e);
|
|
65
|
+
}
|
|
66
|
+
set(e) {
|
|
67
|
+
return p(m(this, e), e);
|
|
68
|
+
}
|
|
69
|
+
cycle(e, t, n) {
|
|
70
|
+
switch (e) {
|
|
71
|
+
case "era":
|
|
72
|
+
case "year":
|
|
73
|
+
case "month":
|
|
74
|
+
case "day": return u(this, e, t, n);
|
|
75
|
+
default: return d(this, e, t, n);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
toDate(e, t) {
|
|
79
|
+
return i(this, e, t);
|
|
80
|
+
}
|
|
81
|
+
toString() {
|
|
82
|
+
return v(this);
|
|
83
|
+
}
|
|
84
|
+
compare(e) {
|
|
85
|
+
let i = t(this, e);
|
|
86
|
+
return i === 0 ? n(this, r(e)) : i;
|
|
87
|
+
}
|
|
88
|
+
}, w = class e {
|
|
89
|
+
constructor(...e) {
|
|
90
|
+
let [t, n, r, i, a] = x(e), o = e.shift(), s = e.shift();
|
|
91
|
+
this.calendar = t, this.era = n, this.year = r, this.month = i, this.day = a, this.timeZone = o, this.offset = s, this.hour = e.shift() || 0, this.minute = e.shift() || 0, this.second = e.shift() || 0, this.millisecond = e.shift() || 0, l(this);
|
|
92
|
+
}
|
|
93
|
+
copy() {
|
|
94
|
+
return this.era ? new e(this.calendar, this.era, this.year, this.month, this.day, this.timeZone, this.offset, this.hour, this.minute, this.second, this.millisecond) : new e(this.calendar, this.year, this.month, this.day, this.timeZone, this.offset, this.hour, this.minute, this.second, this.millisecond);
|
|
95
|
+
}
|
|
96
|
+
add(e) {
|
|
97
|
+
return c(this, e);
|
|
98
|
+
}
|
|
99
|
+
subtract(e) {
|
|
100
|
+
return _(this, e);
|
|
101
|
+
}
|
|
102
|
+
set(e, t) {
|
|
103
|
+
return h(this, e, t);
|
|
104
|
+
}
|
|
105
|
+
cycle(e, t, n) {
|
|
106
|
+
return f(this, e, t, n);
|
|
107
|
+
}
|
|
108
|
+
toDate() {
|
|
109
|
+
return o(this);
|
|
110
|
+
}
|
|
111
|
+
toString() {
|
|
112
|
+
return b(this);
|
|
113
|
+
}
|
|
114
|
+
toAbsoluteString() {
|
|
115
|
+
return this.toDate().toISOString();
|
|
116
|
+
}
|
|
117
|
+
compare(e) {
|
|
118
|
+
return this.toDate().getTime() - a(e, this.timeZone).toDate().getTime();
|
|
119
|
+
}
|
|
120
|
+
};
|
|
121
|
+
//#endregion
|
|
122
|
+
export { S as CalendarDate, C as CalendarDateTime, w as ZonedDateTime };
|
|
123
|
+
|
|
124
|
+
//# sourceMappingURL=CalendarDate.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CalendarDate.js","names":[],"sources":["../../../../../../../../../../../node_modules/.bun/@internationalized+date@3.12.4/node_modules/@internationalized/date/dist/private/CalendarDate.mjs"],"sourcesContent":["import {add as $435a2ceaa8778ed8$export$e16d8520af44a096, addTime as $435a2ceaa8778ed8$export$7ed87b6bc2506470, addZoned as $435a2ceaa8778ed8$export$96b1d28349274637, constrain as $435a2ceaa8778ed8$export$c4e2ecac49351ef2, constrainTime as $435a2ceaa8778ed8$export$7555de1e070510cb, cycleDate as $435a2ceaa8778ed8$export$d52ced6badfb9a4c, cycleTime as $435a2ceaa8778ed8$export$dd02b3e0007dfe28, cycleZoned as $435a2ceaa8778ed8$export$9a297d111fc86b79, set as $435a2ceaa8778ed8$export$adaa4cf7ef1b65be, setTime as $435a2ceaa8778ed8$export$e5d5e1c1822b6e56, setZoned as $435a2ceaa8778ed8$export$31b5430eb18be4f8, subtract as $435a2ceaa8778ed8$export$4e2d2ead65e5f7e3, subtractTime as $435a2ceaa8778ed8$export$fe34d3a381cd7501, subtractZoned as $435a2ceaa8778ed8$export$6814caac34ca03c7} from \"./manipulation.mjs\";\nimport {compareDate as $ad063034c8620db8$export$68781ddf31c0090f, compareTime as $ad063034c8620db8$export$c19a80a9721b80f6} from \"./queries.mjs\";\nimport {dateTimeToString as $58246871e4652552$export$4223de14708adc63, dateToString as $58246871e4652552$export$60dfd74aa96791bd, timeToString as $58246871e4652552$export$f59dee82248f5ad4, zonedDateTimeToString as $58246871e4652552$export$bf79f1ebf4b18792} from \"./string.mjs\";\nimport {GregorianCalendar as $93635573935797de$export$80ee6245ec4f29ec} from \"./calendars/GregorianCalendar.mjs\";\nimport {toCalendarDateTime as $d07e34cce18680fd$export$b21e0b124e224484, toDate as $d07e34cce18680fd$export$e67a095c620b86fe, toZoned as $d07e34cce18680fd$export$84c95a83c799e074, zonedToDate as $d07e34cce18680fd$export$83aac07b4c37b25} from \"./conversion.mjs\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\n\n\nfunction $2aaf608024c21ca1$var$shiftArgs(args) {\n let calendar = typeof args[0] === 'object' ? args.shift() : new (0, $93635573935797de$export$80ee6245ec4f29ec)();\n let era;\n if (typeof args[0] === 'string') era = args.shift();\n else {\n let eras = calendar.getEras();\n era = eras[eras.length - 1];\n }\n let year = args.shift();\n let month = args.shift();\n let day = args.shift();\n return [\n calendar,\n era,\n year,\n month,\n day\n ];\n}\nclass $2aaf608024c21ca1$export$99faa760c7908e4f {\n // This prevents TypeScript from allowing other types with the same fields to match.\n // i.e. a ZonedDateTime should not be be passable to a parameter that expects CalendarDate.\n // If that behavior is desired, use the AnyCalendarDate interface instead.\n // @ts-ignore\n #type;\n constructor(...args){\n let [calendar, era, year, month, day] = $2aaf608024c21ca1$var$shiftArgs(args);\n this.calendar = calendar;\n this.era = era;\n this.year = year;\n this.month = month;\n this.day = day;\n (0, $435a2ceaa8778ed8$export$c4e2ecac49351ef2)(this);\n }\n /** Returns a copy of this date. */ copy() {\n if (this.era) return new $2aaf608024c21ca1$export$99faa760c7908e4f(this.calendar, this.era, this.year, this.month, this.day);\n else return new $2aaf608024c21ca1$export$99faa760c7908e4f(this.calendar, this.year, this.month, this.day);\n }\n /** Returns a new `CalendarDate` with the given duration added to it. */ add(duration) {\n return (0, $435a2ceaa8778ed8$export$e16d8520af44a096)(this, duration);\n }\n /** Returns a new `CalendarDate` with the given duration subtracted from it. */ subtract(duration) {\n return (0, $435a2ceaa8778ed8$export$4e2d2ead65e5f7e3)(this, duration);\n }\n /**\n * Returns a new `CalendarDate` with the given fields set to the provided values. Other fields\n * will be constrained accordingly.\n */ set(fields) {\n return (0, $435a2ceaa8778ed8$export$adaa4cf7ef1b65be)(this, fields);\n }\n /**\n * Returns a new `CalendarDate` with the given field adjusted by a specified amount.\n * When the resulting value reaches the limits of the field, it wraps around.\n */ cycle(field, amount, options) {\n return (0, $435a2ceaa8778ed8$export$d52ced6badfb9a4c)(this, field, amount, options);\n }\n /**\n * Converts the date to a native JavaScript Date object, with the time set to midnight in the\n * given time zone.\n */ toDate(timeZone) {\n return (0, $d07e34cce18680fd$export$e67a095c620b86fe)(this, timeZone);\n }\n /** Converts the date to an ISO 8601 formatted string. */ toString() {\n return (0, $58246871e4652552$export$60dfd74aa96791bd)(this);\n }\n /**\n * Compares this date with another. A negative result indicates that this date is before the given\n * one, and a positive date indicates that it is after.\n */ compare(b) {\n return (0, $ad063034c8620db8$export$68781ddf31c0090f)(this, b);\n }\n}\nclass $2aaf608024c21ca1$export$680ea196effce5f {\n // This prevents TypeScript from allowing other types with the same fields to match.\n // @ts-ignore\n #type;\n constructor(hour = 0, minute = 0, second = 0, millisecond = 0){\n this.hour = hour;\n this.minute = minute;\n this.second = second;\n this.millisecond = millisecond;\n (0, $435a2ceaa8778ed8$export$7555de1e070510cb)(this);\n }\n /** Returns a copy of this time. */ copy() {\n return new $2aaf608024c21ca1$export$680ea196effce5f(this.hour, this.minute, this.second, this.millisecond);\n }\n /** Returns a new `Time` with the given duration added to it. */ add(duration) {\n return (0, $435a2ceaa8778ed8$export$7ed87b6bc2506470)(this, duration);\n }\n /** Returns a new `Time` with the given duration subtracted from it. */ subtract(duration) {\n return (0, $435a2ceaa8778ed8$export$fe34d3a381cd7501)(this, duration);\n }\n /**\n * Returns a new `Time` with the given fields set to the provided values. Other fields will be\n * constrained accordingly.\n */ set(fields) {\n return (0, $435a2ceaa8778ed8$export$e5d5e1c1822b6e56)(this, fields);\n }\n /**\n * Returns a new `Time` with the given field adjusted by a specified amount.\n * When the resulting value reaches the limits of the field, it wraps around.\n */ cycle(field, amount, options) {\n return (0, $435a2ceaa8778ed8$export$dd02b3e0007dfe28)(this, field, amount, options);\n }\n /** Converts the time to an ISO 8601 formatted string. */ toString() {\n return (0, $58246871e4652552$export$f59dee82248f5ad4)(this);\n }\n /**\n * Compares this time with another. A negative result indicates that this time is before the given\n * one, and a positive time indicates that it is after.\n */ compare(b) {\n return (0, $ad063034c8620db8$export$c19a80a9721b80f6)(this, b);\n }\n}\nclass $2aaf608024c21ca1$export$ca871e8dbb80966f {\n // This prevents TypeScript from allowing other types with the same fields to match.\n // @ts-ignore\n #type;\n constructor(...args){\n let [calendar, era, year, month, day] = $2aaf608024c21ca1$var$shiftArgs(args);\n this.calendar = calendar;\n this.era = era;\n this.year = year;\n this.month = month;\n this.day = day;\n this.hour = args.shift() || 0;\n this.minute = args.shift() || 0;\n this.second = args.shift() || 0;\n this.millisecond = args.shift() || 0;\n (0, $435a2ceaa8778ed8$export$c4e2ecac49351ef2)(this);\n }\n /** Returns a copy of this date. */ copy() {\n if (this.era) return new $2aaf608024c21ca1$export$ca871e8dbb80966f(this.calendar, this.era, this.year, this.month, this.day, this.hour, this.minute, this.second, this.millisecond);\n else return new $2aaf608024c21ca1$export$ca871e8dbb80966f(this.calendar, this.year, this.month, this.day, this.hour, this.minute, this.second, this.millisecond);\n }\n /** Returns a new `CalendarDateTime` with the given duration added to it. */ add(duration) {\n return (0, $435a2ceaa8778ed8$export$e16d8520af44a096)(this, duration);\n }\n /** Returns a new `CalendarDateTime` with the given duration subtracted from it. */ subtract(duration) {\n return (0, $435a2ceaa8778ed8$export$4e2d2ead65e5f7e3)(this, duration);\n }\n /**\n * Returns a new `CalendarDateTime` with the given fields set to the provided values. Other fields\n * will be constrained accordingly.\n */ set(fields) {\n return (0, $435a2ceaa8778ed8$export$adaa4cf7ef1b65be)((0, $435a2ceaa8778ed8$export$e5d5e1c1822b6e56)(this, fields), fields);\n }\n /**\n * Returns a new `CalendarDateTime` with the given field adjusted by a specified amount.\n * When the resulting value reaches the limits of the field, it wraps around.\n */ cycle(field, amount, options) {\n switch(field){\n case 'era':\n case 'year':\n case 'month':\n case 'day':\n return (0, $435a2ceaa8778ed8$export$d52ced6badfb9a4c)(this, field, amount, options);\n default:\n return (0, $435a2ceaa8778ed8$export$dd02b3e0007dfe28)(this, field, amount, options);\n }\n }\n /** Converts the date to a native JavaScript Date object in the given time zone. */ toDate(timeZone, disambiguation) {\n return (0, $d07e34cce18680fd$export$e67a095c620b86fe)(this, timeZone, disambiguation);\n }\n /** Converts the date to an ISO 8601 formatted string. */ toString() {\n return (0, $58246871e4652552$export$4223de14708adc63)(this);\n }\n /**\n * Compares this date with another. A negative result indicates that this date is before the given\n * one, and a positive date indicates that it is after.\n */ compare(b) {\n let res = (0, $ad063034c8620db8$export$68781ddf31c0090f)(this, b);\n if (res === 0) return (0, $ad063034c8620db8$export$c19a80a9721b80f6)(this, (0, $d07e34cce18680fd$export$b21e0b124e224484)(b));\n return res;\n }\n}\nclass $2aaf608024c21ca1$export$d3b7288e7994edea {\n // This prevents TypeScript from allowing other types with the same fields to match.\n // @ts-ignore\n #type;\n constructor(...args){\n let [calendar, era, year, month, day] = $2aaf608024c21ca1$var$shiftArgs(args);\n let timeZone = args.shift();\n let offset = args.shift();\n this.calendar = calendar;\n this.era = era;\n this.year = year;\n this.month = month;\n this.day = day;\n this.timeZone = timeZone;\n this.offset = offset;\n this.hour = args.shift() || 0;\n this.minute = args.shift() || 0;\n this.second = args.shift() || 0;\n this.millisecond = args.shift() || 0;\n (0, $435a2ceaa8778ed8$export$c4e2ecac49351ef2)(this);\n }\n /** Returns a copy of this date. */ copy() {\n if (this.era) return new $2aaf608024c21ca1$export$d3b7288e7994edea(this.calendar, this.era, this.year, this.month, this.day, this.timeZone, this.offset, this.hour, this.minute, this.second, this.millisecond);\n else return new $2aaf608024c21ca1$export$d3b7288e7994edea(this.calendar, this.year, this.month, this.day, this.timeZone, this.offset, this.hour, this.minute, this.second, this.millisecond);\n }\n /** Returns a new `ZonedDateTime` with the given duration added to it. */ add(duration) {\n return (0, $435a2ceaa8778ed8$export$96b1d28349274637)(this, duration);\n }\n /** Returns a new `ZonedDateTime` with the given duration subtracted from it. */ subtract(duration) {\n return (0, $435a2ceaa8778ed8$export$6814caac34ca03c7)(this, duration);\n }\n /**\n * Returns a new `ZonedDateTime` with the given fields set to the provided values. Other fields\n * will be constrained accordingly.\n */ set(fields, disambiguation) {\n return (0, $435a2ceaa8778ed8$export$31b5430eb18be4f8)(this, fields, disambiguation);\n }\n /**\n * Returns a new `ZonedDateTime` with the given field adjusted by a specified amount.\n * When the resulting value reaches the limits of the field, it wraps around.\n */ cycle(field, amount, options) {\n return (0, $435a2ceaa8778ed8$export$9a297d111fc86b79)(this, field, amount, options);\n }\n /** Converts the date to a native JavaScript Date object. */ toDate() {\n return (0, $d07e34cce18680fd$export$83aac07b4c37b25)(this);\n }\n /**\n * Converts the date to an ISO 8601 formatted string, including the UTC offset and time zone\n * identifier.\n */ toString() {\n return (0, $58246871e4652552$export$bf79f1ebf4b18792)(this);\n }\n /** Converts the date to an ISO 8601 formatted string in UTC. */ toAbsoluteString() {\n return this.toDate().toISOString();\n }\n /**\n * Compares this date with another. A negative result indicates that this date is before the given\n * one, and a positive date indicates that it is after.\n */ compare(b) {\n // TODO: Is this a bad idea??\n return this.toDate().getTime() - (0, $d07e34cce18680fd$export$84c95a83c799e074)(b, this.timeZone).toDate().getTime();\n }\n}\n\n\nexport {$2aaf608024c21ca1$export$99faa760c7908e4f as CalendarDate, $2aaf608024c21ca1$export$680ea196effce5f as Time, $2aaf608024c21ca1$export$ca871e8dbb80966f as CalendarDateTime, $2aaf608024c21ca1$export$d3b7288e7994edea as ZonedDateTime};\n//# sourceMappingURL=CalendarDate.mjs.map\n"],"x_google_ignoreList":[0],"mappings":";;;;;;AAqBA,SAAS,EAAgC,GAAM;CAC3C,IAAI,IAAW,OAAO,EAAK,MAAO,WAAW,EAAK,MAAM,IAAI,IAAQ,EAA2C,GAC3G;CACJ,IAAI,OAAO,EAAK,MAAO,UAAU,IAAM,EAAK,MAAM;MAC7C;EACD,IAAI,IAAO,EAAS,QAAQ;EAC5B,IAAM,EAAK,EAAK,SAAS;CAC7B;CACA,IAAI,IAAO,EAAK,MAAM,GAClB,IAAQ,EAAK,MAAM,GACnB,IAAM,EAAK,MAAM;CACrB,OAAO;EACH;EACA;EACA;EACA;EACA;CACJ;AACJ;AACA,IAAM,IAAN,MAAM,EAA0C;CAM5C,YAAY,GAAG,GAAK;EAChB,IAAI,CAAC,GAAU,GAAK,GAAM,GAAO,KAAO,EAAgC,CAAI;EAM5E,AALA,KAAK,WAAW,GAChB,KAAK,MAAM,GACX,KAAK,OAAO,GACZ,KAAK,QAAQ,GACb,KAAK,MAAM,GACX,EAA+C,IAAI;CACvD;CACoC,OAAO;EAElC,OADD,KAAK,MAAY,IAAI,EAA0C,KAAK,UAAU,KAAK,KAAK,KAAK,MAAM,KAAK,OAAO,KAAK,GAAG,IAC/G,IAAI,EAA0C,KAAK,UAAU,KAAK,MAAM,KAAK,OAAO,KAAK,GAAG;CAC5G;CACyE,IAAI,GAAU;EACnF,OAAW,EAA2C,MAAM,CAAQ;CACxE;CACgF,SAAS,GAAU;EAC/F,OAAW,EAA2C,MAAM,CAAQ;CACxE;CAIE,IAAI,GAAQ;EACV,OAAW,EAA2C,MAAM,CAAM;CACtE;CAIE,MAAM,GAAO,GAAQ,GAAS;EAC5B,OAAW,EAA2C,MAAM,GAAO,GAAQ,CAAO;CACtF;CAIE,OAAO,GAAU;EACf,OAAW,EAA2C,MAAM,CAAQ;CACxE;CAC0D,WAAW;EACjE,OAAW,EAA2C,IAAI;CAC9D;CAIE,QAAQ,GAAG;EACT,OAAW,EAA2C,MAAM,CAAC;CACjE;AACJ,GA2CM,IAAN,MAAM,EAA0C;CAI5C,YAAY,GAAG,GAAK;EAChB,IAAI,CAAC,GAAU,GAAK,GAAM,GAAO,KAAO,EAAgC,CAAI;EAU5E,AATA,KAAK,WAAW,GAChB,KAAK,MAAM,GACX,KAAK,OAAO,GACZ,KAAK,QAAQ,GACb,KAAK,MAAM,GACX,KAAK,OAAO,EAAK,MAAM,KAAK,GAC5B,KAAK,SAAS,EAAK,MAAM,KAAK,GAC9B,KAAK,SAAS,EAAK,MAAM,KAAK,GAC9B,KAAK,cAAc,EAAK,MAAM,KAAK,GACnC,EAA+C,IAAI;CACvD;CACoC,OAAO;EAElC,OADD,KAAK,MAAY,IAAI,EAA0C,KAAK,UAAU,KAAK,KAAK,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,MAAM,KAAK,QAAQ,KAAK,QAAQ,KAAK,WAAW,IACtK,IAAI,EAA0C,KAAK,UAAU,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,MAAM,KAAK,QAAQ,KAAK,QAAQ,KAAK,WAAW;CACnK;CAC6E,IAAI,GAAU;EACvF,OAAW,EAA2C,MAAM,CAAQ;CACxE;CACoF,SAAS,GAAU;EACnG,OAAW,EAA2C,MAAM,CAAQ;CACxE;CAIE,IAAI,GAAQ;EACV,OAAW,EAA+C,EAA2C,MAAM,CAAM,GAAG,CAAM;CAC9H;CAIE,MAAM,GAAO,GAAQ,GAAS;EAC5B,QAAO,GAAP;GACI,KAAK;GACL,KAAK;GACL,KAAK;GACL,KAAK,OACD,OAAW,EAA2C,MAAM,GAAO,GAAQ,CAAO;GACtF,SACI,OAAW,EAA2C,MAAM,GAAO,GAAQ,CAAO;EAC1F;CACJ;CACoF,OAAO,GAAU,GAAgB;EACjH,OAAW,EAA2C,MAAM,GAAU,CAAc;CACxF;CAC0D,WAAW;EACjE,OAAW,EAA2C,IAAI;CAC9D;CAIE,QAAQ,GAAG;EACT,IAAI,IAAU,EAA2C,MAAM,CAAC;EAEhE,OADI,MAAQ,IAAc,EAA2C,MAAU,EAA2C,CAAC,CAAC,IACrH;CACX;AACJ,GACM,IAAN,MAAM,EAA0C;CAI5C,YAAY,GAAG,GAAK;EAChB,IAAI,CAAC,GAAU,GAAK,GAAM,GAAO,KAAO,EAAgC,CAAI,GACxE,IAAW,EAAK,MAAM,GACtB,IAAS,EAAK,MAAM;EAYxB,AAXA,KAAK,WAAW,GAChB,KAAK,MAAM,GACX,KAAK,OAAO,GACZ,KAAK,QAAQ,GACb,KAAK,MAAM,GACX,KAAK,WAAW,GAChB,KAAK,SAAS,GACd,KAAK,OAAO,EAAK,MAAM,KAAK,GAC5B,KAAK,SAAS,EAAK,MAAM,KAAK,GAC9B,KAAK,SAAS,EAAK,MAAM,KAAK,GAC9B,KAAK,cAAc,EAAK,MAAM,KAAK,GACnC,EAA+C,IAAI;CACvD;CACoC,OAAO;EAElC,OADD,KAAK,MAAY,IAAI,EAA0C,KAAK,UAAU,KAAK,KAAK,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,UAAU,KAAK,QAAQ,KAAK,MAAM,KAAK,QAAQ,KAAK,QAAQ,KAAK,WAAW,IAClM,IAAI,EAA0C,KAAK,UAAU,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,UAAU,KAAK,QAAQ,KAAK,MAAM,KAAK,QAAQ,KAAK,QAAQ,KAAK,WAAW;CAC/L;CAC0E,IAAI,GAAU;EACpF,OAAW,EAA2C,MAAM,CAAQ;CACxE;CACiF,SAAS,GAAU;EAChG,OAAW,EAA2C,MAAM,CAAQ;CACxE;CAIE,IAAI,GAAQ,GAAgB;EAC1B,OAAW,EAA2C,MAAM,GAAQ,CAAc;CACtF;CAIE,MAAM,GAAO,GAAQ,GAAS;EAC5B,OAAW,EAA2C,MAAM,GAAO,GAAQ,CAAO;CACtF;CAC6D,SAAS;EAClE,OAAW,EAA0C,IAAI;CAC7D;CAIE,WAAW;EACT,OAAW,EAA2C,IAAI;CAC9D;CACiE,mBAAmB;EAChF,OAAO,KAAK,OAAO,CAAC,CAAC,YAAY;CACrC;CAIE,QAAQ,GAAG;EAET,OAAO,KAAK,OAAO,CAAC,CAAC,QAAQ,IAAQ,EAA2C,GAAG,KAAK,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC,QAAQ;CACvH;AACJ"}
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//#region ../../node_modules/.bun/@internationalized+date@3.12.4/node_modules/@internationalized/date/dist/private/DateFormatter.mjs
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var e = /* @__PURE__ */ new Map(), t = class {
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constructor(e, t = {}) {
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this.formatter = r(e, t), this.options = t;
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}
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format(e) {
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return this.formatter.format(e);
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}
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formatToParts(e) {
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return this.formatter.formatToParts(e);
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}
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formatRange(e, t) {
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if (typeof this.formatter.formatRange == "function") return this.formatter.formatRange(e, t);
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if (t < e) throw RangeError("End date must be >= start date");
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return `${this.formatter.format(e)} \u{2013} ${this.formatter.format(t)}`;
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}
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formatRangeToParts(e, t) {
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if (typeof this.formatter.formatRangeToParts == "function") return this.formatter.formatRangeToParts(e, t);
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if (t < e) throw RangeError("End date must be >= start date");
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let n = this.formatter.formatToParts(e), r = this.formatter.formatToParts(t);
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return [
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...n.map((e) => ({
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...e,
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source: "startRange"
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})),
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{
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type: "literal",
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value: " – ",
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source: "shared"
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},
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...r.map((e) => ({
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...e,
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source: "endRange"
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}))
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];
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}
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resolvedOptions() {
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let e = this.formatter.resolvedOptions();
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return s() && (this.resolvedHourCycle ||= c(e.locale, this.options), e.hourCycle = this.resolvedHourCycle, e.hour12 = this.resolvedHourCycle === "h11" || this.resolvedHourCycle === "h12"), e.calendar === "ethiopic-amete-alem" && (e.calendar = "ethioaa"), e;
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}
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}, n = {
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true: { ja: "h11" },
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false: {}
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};
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function r(t, r = {}) {
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46
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if (typeof r.hour12 == "boolean" && a()) {
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r = { ...r };
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let e = n[String(r.hour12)][t.split("-")[0]], i = r.hour12 ? "h12" : "h23";
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r.hourCycle = e ?? i, delete r.hour12;
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}
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let i = t + (r ? Object.entries(r).sort((e, t) => e[0] < t[0] ? -1 : 1).join() : "");
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if (e.has(i)) return e.get(i);
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let o = new Intl.DateTimeFormat(t, r);
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return e.set(i, o), o;
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}
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var i = null;
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function a() {
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return i ??= new Intl.DateTimeFormat("en-US", {
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59
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hour: "numeric",
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60
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hour12: !1
|
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61
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}).format(new Date(2020, 2, 3, 0)) === "24", i;
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}
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var o = null;
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function s() {
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return o ??= new Intl.DateTimeFormat("fr", {
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hour: "numeric",
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67
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hour12: !1
|
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68
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}).resolvedOptions().hourCycle === "h12", o;
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}
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function c(e, t) {
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71
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if (!t.timeStyle && !t.hour) return;
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e = e.replace(/(-u-)?-nu-[a-zA-Z0-9]+/, ""), e += (e.includes("-u-") ? "" : "-u") + "-nu-latn";
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let n = r(e, {
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...t,
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timeZone: void 0
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}), i = parseInt(n.formatToParts(new Date(2020, 2, 3, 0)).find((e) => e.type === "hour").value, 10), a = parseInt(n.formatToParts(new Date(2020, 2, 3, 23)).find((e) => e.type === "hour").value, 10);
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if (i === 0 && a === 23) return "h23";
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if (i === 24 && a === 23) return "h24";
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if (i === 0 && a === 11) return "h11";
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if (i === 12 && a === 11) return "h12";
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throw Error("Unexpected hour cycle result");
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}
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//#endregion
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export { t as DateFormatter };
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//# sourceMappingURL=DateFormatter.js.map
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{"version":3,"file":"DateFormatter.js","names":[],"sources":["../../../../../../../../../../../node_modules/.bun/@internationalized+date@3.12.4/node_modules/@internationalized/date/dist/private/DateFormatter.mjs"],"sourcesContent":["/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ let $12a3c853105e5a70$var$formatterCache = new Map();\nclass $12a3c853105e5a70$export$ad991b66133851cf {\n constructor(locale, options = {}){\n this.formatter = $12a3c853105e5a70$var$getCachedDateFormatter(locale, options);\n this.options = options;\n }\n /**\n * Formats a date as a string according to the locale and format options passed to the\n * constructor.\n */ format(value) {\n return this.formatter.format(value);\n }\n /** Formats a date to an array of parts such as separators, numbers, punctuation, and more. */ formatToParts(value) {\n return this.formatter.formatToParts(value);\n }\n /** Formats a date range as a string. */ formatRange(start, end) {\n // @ts-ignore\n if (typeof this.formatter.formatRange === 'function') // @ts-ignore\n return this.formatter.formatRange(start, end);\n if (end < start) throw new RangeError('End date must be >= start date');\n // Very basic fallback for old browsers.\n return `${this.formatter.format(start)} \\u{2013} ${this.formatter.format(end)}`;\n }\n /** Formats a date range as an array of parts. */ formatRangeToParts(start, end) {\n // @ts-ignore\n if (typeof this.formatter.formatRangeToParts === 'function') // @ts-ignore\n return this.formatter.formatRangeToParts(start, end);\n if (end < start) throw new RangeError('End date must be >= start date');\n let startParts = this.formatter.formatToParts(start);\n let endParts = this.formatter.formatToParts(end);\n return [\n ...startParts.map((p)=>({\n ...p,\n source: 'startRange'\n })),\n {\n type: 'literal',\n value: \" \\u2013 \",\n source: 'shared'\n },\n ...endParts.map((p)=>({\n ...p,\n source: 'endRange'\n }))\n ];\n }\n /** Returns the resolved formatting options based on the values passed to the constructor. */ resolvedOptions() {\n let resolvedOptions = this.formatter.resolvedOptions();\n if ($12a3c853105e5a70$var$hasBuggyResolvedHourCycle()) {\n if (!this.resolvedHourCycle) this.resolvedHourCycle = $12a3c853105e5a70$var$getResolvedHourCycle(resolvedOptions.locale, this.options);\n resolvedOptions.hourCycle = this.resolvedHourCycle;\n resolvedOptions.hour12 = this.resolvedHourCycle === 'h11' || this.resolvedHourCycle === 'h12';\n }\n // Safari uses a different name for the Ethiopic (Amete Alem) calendar.\n // https://bugs.webkit.org/show_bug.cgi?id=241564\n if (resolvedOptions.calendar === 'ethiopic-amete-alem') resolvedOptions.calendar = 'ethioaa';\n return resolvedOptions;\n }\n}\n// There are multiple bugs involving the hour12 and hourCycle options in various browser engines.\n// - Chrome [1] (and the ECMA 402 spec [2]) resolve hour12: false in English and other locales to h24 (24:00 - 23:59)\n// rather than h23 (00:00 - 23:59). Same can happen with hour12: true in French, which Chrome resolves to h11 (00:00 - 11:59)\n// rather than h12 (12:00 - 11:59).\n// - WebKit returns an incorrect hourCycle resolved option in the French locale due to incorrect parsing of 'h' literal\n// in the resolved pattern. It also formats incorrectly when specifying the hourCycle option for the same reason. [3]\n// [1] https://bugs.chromium.org/p/chromium/issues/detail?id=1045791\n// [2] https://github.com/tc39/ecma402/issues/402\n// [3] https://bugs.webkit.org/show_bug.cgi?id=229313\n// https://github.com/unicode-org/cldr/blob/018b55eff7ceb389c7e3fc44e2f657eae3b10b38/common/supplemental/supplementalData.xml#L4774-L4802\nconst $12a3c853105e5a70$var$hour12Preferences = {\n true: {\n // Only Japanese uses the h11 style for 12 hour time. All others use h12.\n ja: 'h11'\n },\n false: {\n }\n};\nfunction $12a3c853105e5a70$var$getCachedDateFormatter(locale, options = {}) {\n // Work around buggy hour12 behavior in Chrome / ECMA 402 spec by using hourCycle instead.\n // Only apply the workaround if the issue is detected, because the hourCycle option is buggy in Safari.\n if (typeof options.hour12 === 'boolean' && $12a3c853105e5a70$var$hasBuggyHour12Behavior()) {\n options = {\n ...options\n };\n let pref = $12a3c853105e5a70$var$hour12Preferences[String(options.hour12)][locale.split('-')[0]];\n let defaultHourCycle = options.hour12 ? 'h12' : 'h23';\n options.hourCycle = pref ?? defaultHourCycle;\n delete options.hour12;\n }\n let cacheKey = locale + (options ? Object.entries(options).sort((a, b)=>a[0] < b[0] ? -1 : 1).join() : '');\n if ($12a3c853105e5a70$var$formatterCache.has(cacheKey)) return $12a3c853105e5a70$var$formatterCache.get(cacheKey);\n let numberFormatter = new Intl.DateTimeFormat(locale, options);\n $12a3c853105e5a70$var$formatterCache.set(cacheKey, numberFormatter);\n return numberFormatter;\n}\nlet $12a3c853105e5a70$var$_hasBuggyHour12Behavior = null;\nfunction $12a3c853105e5a70$var$hasBuggyHour12Behavior() {\n if ($12a3c853105e5a70$var$_hasBuggyHour12Behavior == null) $12a3c853105e5a70$var$_hasBuggyHour12Behavior = new Intl.DateTimeFormat('en-US', {\n hour: 'numeric',\n hour12: false\n }).format(new Date(2020, 2, 3, 0)) === '24';\n return $12a3c853105e5a70$var$_hasBuggyHour12Behavior;\n}\nlet $12a3c853105e5a70$var$_hasBuggyResolvedHourCycle = null;\nfunction $12a3c853105e5a70$var$hasBuggyResolvedHourCycle() {\n if ($12a3c853105e5a70$var$_hasBuggyResolvedHourCycle == null) $12a3c853105e5a70$var$_hasBuggyResolvedHourCycle = new Intl.DateTimeFormat('fr', {\n hour: 'numeric',\n hour12: false\n }).resolvedOptions().hourCycle === 'h12';\n return $12a3c853105e5a70$var$_hasBuggyResolvedHourCycle;\n}\nfunction $12a3c853105e5a70$var$getResolvedHourCycle(locale, options) {\n if (!options.timeStyle && !options.hour) return undefined;\n // Work around buggy results in resolved hourCycle and hour12 options in WebKit.\n // Format the minimum possible hour and maximum possible hour in a day and parse the results.\n locale = locale.replace(/(-u-)?-nu-[a-zA-Z0-9]+/, '');\n locale += (locale.includes('-u-') ? 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