@malilion/block-ui-react 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (348) hide show
  1. package/dist/components/cards/ServerBrowser/ServerBrowser.d.ts +7 -0
  2. package/dist/components/cards/ServerBrowser/ServerBrowser.d.ts.map +1 -0
  3. package/dist/components/cards/ServerBrowser/ServerBrowser.js +106 -0
  4. package/dist/components/cards/ServerBrowser/ServerBrowser.js.map +1 -0
  5. package/dist/components/cards/ServerBrowser/ServerBrowser.types.d.ts +22 -0
  6. package/dist/components/cards/ServerBrowser/ServerBrowser.types.d.ts.map +1 -0
  7. package/dist/components/cards/ServerBrowser/ServerBrowser.utils.d.ts +8 -0
  8. package/dist/components/cards/ServerBrowser/ServerBrowser.utils.d.ts.map +1 -0
  9. package/dist/components/cards/ServerBrowser/ServerBrowser.utils.js +16 -0
  10. package/dist/components/cards/ServerBrowser/ServerBrowser.utils.js.map +1 -0
  11. package/dist/components/cards/ServerBrowser/index.d.ts +4 -0
  12. package/dist/components/cards/ServerBrowser/index.d.ts.map +1 -0
  13. package/dist/components/cards/WorldBrowser/WorldBrowser.d.ts +4 -0
  14. package/dist/components/cards/WorldBrowser/WorldBrowser.d.ts.map +1 -0
  15. package/dist/components/cards/WorldBrowser/WorldBrowser.js +101 -0
  16. package/dist/components/cards/WorldBrowser/WorldBrowser.js.map +1 -0
  17. package/dist/components/cards/WorldBrowser/WorldBrowser.types.d.ts +22 -0
  18. package/dist/components/cards/WorldBrowser/WorldBrowser.types.d.ts.map +1 -0
  19. package/dist/components/cards/WorldBrowser/WorldBrowser.utils.d.ts +10 -0
  20. package/dist/components/cards/WorldBrowser/WorldBrowser.utils.d.ts.map +1 -0
  21. package/dist/components/cards/WorldBrowser/WorldBrowser.utils.js +12 -0
  22. package/dist/components/cards/WorldBrowser/WorldBrowser.utils.js.map +1 -0
  23. package/dist/components/cards/WorldBrowser/index.d.ts +4 -0
  24. package/dist/components/cards/WorldBrowser/index.d.ts.map +1 -0
  25. package/dist/components/cards/browser.module.js +23 -0
  26. package/dist/components/cards/browser.module.js.map +1 -0
  27. package/dist/components/cards/index.d.ts +2 -0
  28. package/dist/components/cards/index.d.ts.map +1 -1
  29. package/dist/components/crafting/Anvil/Anvil.d.ts +7 -0
  30. package/dist/components/crafting/Anvil/Anvil.d.ts.map +1 -0
  31. package/dist/components/crafting/Anvil/Anvil.js +94 -0
  32. package/dist/components/crafting/Anvil/Anvil.js.map +1 -0
  33. package/dist/components/crafting/Anvil/Anvil.module.js +21 -0
  34. package/dist/components/crafting/Anvil/Anvil.module.js.map +1 -0
  35. package/dist/components/crafting/Anvil/Anvil.types.d.ts +25 -0
  36. package/dist/components/crafting/Anvil/Anvil.types.d.ts.map +1 -0
  37. package/dist/components/crafting/Anvil/Anvil.utils.d.ts +3 -0
  38. package/dist/components/crafting/Anvil/Anvil.utils.d.ts.map +1 -0
  39. package/dist/components/crafting/Anvil/Anvil.utils.js +11 -0
  40. package/dist/components/crafting/Anvil/Anvil.utils.js.map +1 -0
  41. package/dist/components/crafting/Anvil/index.d.ts +5 -0
  42. package/dist/components/crafting/Anvil/index.d.ts.map +1 -0
  43. package/dist/components/crafting/BrewingStand/BrewingStand.d.ts +7 -0
  44. package/dist/components/crafting/BrewingStand/BrewingStand.d.ts.map +1 -0
  45. package/dist/components/crafting/BrewingStand/BrewingStand.js +116 -0
  46. package/dist/components/crafting/BrewingStand/BrewingStand.js.map +1 -0
  47. package/dist/components/crafting/BrewingStand/BrewingStand.module.js +29 -0
  48. package/dist/components/crafting/BrewingStand/BrewingStand.module.js.map +1 -0
  49. package/dist/components/crafting/BrewingStand/BrewingStand.types.d.ts +22 -0
  50. package/dist/components/crafting/BrewingStand/BrewingStand.types.d.ts.map +1 -0
  51. package/dist/components/crafting/BrewingStand/BrewingStand.types.js +11 -0
  52. package/dist/components/crafting/BrewingStand/BrewingStand.types.js.map +1 -0
  53. package/dist/components/crafting/BrewingStand/BrewingStand.utils.d.ts +6 -0
  54. package/dist/components/crafting/BrewingStand/BrewingStand.utils.d.ts.map +1 -0
  55. package/dist/components/crafting/BrewingStand/BrewingStand.utils.js +13 -0
  56. package/dist/components/crafting/BrewingStand/BrewingStand.utils.js.map +1 -0
  57. package/dist/components/crafting/BrewingStand/index.d.ts +5 -0
  58. package/dist/components/crafting/BrewingStand/index.d.ts.map +1 -0
  59. package/dist/components/crafting/EnchantingTable/EnchantingTable.d.ts +7 -0
  60. package/dist/components/crafting/EnchantingTable/EnchantingTable.d.ts.map +1 -0
  61. package/dist/components/crafting/EnchantingTable/EnchantingTable.js +105 -0
  62. package/dist/components/crafting/EnchantingTable/EnchantingTable.js.map +1 -0
  63. package/dist/components/crafting/EnchantingTable/EnchantingTable.module.js +32 -0
  64. package/dist/components/crafting/EnchantingTable/EnchantingTable.module.js.map +1 -0
  65. package/dist/components/crafting/EnchantingTable/EnchantingTable.types.d.ts +29 -0
  66. package/dist/components/crafting/EnchantingTable/EnchantingTable.types.d.ts.map +1 -0
  67. package/dist/components/crafting/EnchantingTable/EnchantingTable.utils.d.ts +11 -0
  68. package/dist/components/crafting/EnchantingTable/EnchantingTable.utils.d.ts.map +1 -0
  69. package/dist/components/crafting/EnchantingTable/EnchantingTable.utils.js +14 -0
  70. package/dist/components/crafting/EnchantingTable/EnchantingTable.utils.js.map +1 -0
  71. package/dist/components/crafting/EnchantingTable/index.d.ts +3 -0
  72. package/dist/components/crafting/EnchantingTable/index.d.ts.map +1 -0
  73. package/dist/components/crafting/RecipeBook/RecipeBook.d.ts +7 -0
  74. package/dist/components/crafting/RecipeBook/RecipeBook.d.ts.map +1 -0
  75. package/dist/components/crafting/RecipeBook/RecipeBook.js +149 -0
  76. package/dist/components/crafting/RecipeBook/RecipeBook.js.map +1 -0
  77. package/dist/components/crafting/RecipeBook/RecipeBook.module.js +39 -0
  78. package/dist/components/crafting/RecipeBook/RecipeBook.module.js.map +1 -0
  79. package/dist/components/crafting/RecipeBook/RecipeBook.types.d.ts +36 -0
  80. package/dist/components/crafting/RecipeBook/RecipeBook.types.d.ts.map +1 -0
  81. package/dist/components/crafting/RecipeBook/RecipeBook.utils.d.ts +9 -0
  82. package/dist/components/crafting/RecipeBook/RecipeBook.utils.d.ts.map +1 -0
  83. package/dist/components/crafting/RecipeBook/RecipeBook.utils.js +21 -0
  84. package/dist/components/crafting/RecipeBook/RecipeBook.utils.js.map +1 -0
  85. package/dist/components/crafting/RecipeBook/index.d.ts +4 -0
  86. package/dist/components/crafting/RecipeBook/index.d.ts.map +1 -0
  87. package/dist/components/crafting/TradingUI/TradingUI.d.ts +7 -0
  88. package/dist/components/crafting/TradingUI/TradingUI.d.ts.map +1 -0
  89. package/dist/components/crafting/TradingUI/TradingUI.js +181 -0
  90. package/dist/components/crafting/TradingUI/TradingUI.js.map +1 -0
  91. package/dist/components/crafting/TradingUI/TradingUI.module.js +39 -0
  92. package/dist/components/crafting/TradingUI/TradingUI.module.js.map +1 -0
  93. package/dist/components/crafting/TradingUI/TradingUI.types.d.ts +36 -0
  94. package/dist/components/crafting/TradingUI/TradingUI.types.d.ts.map +1 -0
  95. package/dist/components/crafting/TradingUI/TradingUI.types.js +12 -0
  96. package/dist/components/crafting/TradingUI/TradingUI.types.js.map +1 -0
  97. package/dist/components/crafting/TradingUI/TradingUI.utils.d.ts +3 -0
  98. package/dist/components/crafting/TradingUI/TradingUI.utils.d.ts.map +1 -0
  99. package/dist/components/crafting/TradingUI/TradingUI.utils.js +8 -0
  100. package/dist/components/crafting/TradingUI/TradingUI.utils.js.map +1 -0
  101. package/dist/components/crafting/TradingUI/index.d.ts +4 -0
  102. package/dist/components/crafting/TradingUI/index.d.ts.map +1 -0
  103. package/dist/components/crafting/index.d.ts +5 -0
  104. package/dist/components/crafting/index.d.ts.map +1 -1
  105. package/dist/components/display/Avatar/Avatar.d.ts +7 -0
  106. package/dist/components/display/Avatar/Avatar.d.ts.map +1 -0
  107. package/dist/components/display/Avatar/Avatar.js +53 -0
  108. package/dist/components/display/Avatar/Avatar.js.map +1 -0
  109. package/dist/components/display/Avatar/Avatar.module.js +17 -0
  110. package/dist/components/display/Avatar/Avatar.module.js.map +1 -0
  111. package/dist/components/display/Avatar/Avatar.types.d.ts +18 -0
  112. package/dist/components/display/Avatar/Avatar.types.d.ts.map +1 -0
  113. package/dist/components/display/Avatar/Avatar.types.js +11 -0
  114. package/dist/components/display/Avatar/Avatar.types.js.map +1 -0
  115. package/dist/components/display/Avatar/Avatar.utils.d.ts +7 -0
  116. package/dist/components/display/Avatar/Avatar.utils.d.ts.map +1 -0
  117. package/dist/components/display/Avatar/Avatar.utils.js +28 -0
  118. package/dist/components/display/Avatar/Avatar.utils.js.map +1 -0
  119. package/dist/components/display/Avatar/index.d.ts +5 -0
  120. package/dist/components/display/Avatar/index.d.ts.map +1 -0
  121. package/dist/components/display/SkillTree/SkillTree.d.ts +8 -0
  122. package/dist/components/display/SkillTree/SkillTree.d.ts.map +1 -0
  123. package/dist/components/display/SkillTree/SkillTree.js +138 -0
  124. package/dist/components/display/SkillTree/SkillTree.js.map +1 -0
  125. package/dist/components/display/SkillTree/SkillTree.module.js +33 -0
  126. package/dist/components/display/SkillTree/SkillTree.module.js.map +1 -0
  127. package/dist/components/display/SkillTree/SkillTree.types.d.ts +29 -0
  128. package/dist/components/display/SkillTree/SkillTree.types.d.ts.map +1 -0
  129. package/dist/components/display/SkillTree/SkillTree.utils.d.ts +8 -0
  130. package/dist/components/display/SkillTree/SkillTree.utils.d.ts.map +1 -0
  131. package/dist/components/display/SkillTree/SkillTree.utils.js +16 -0
  132. package/dist/components/display/SkillTree/SkillTree.utils.js.map +1 -0
  133. package/dist/components/display/SkillTree/index.d.ts +4 -0
  134. package/dist/components/display/SkillTree/index.d.ts.map +1 -0
  135. package/dist/components/display/index.d.ts +2 -0
  136. package/dist/components/display/index.d.ts.map +1 -1
  137. package/dist/components/feedback/Drawer/Drawer.d.ts +7 -0
  138. package/dist/components/feedback/Drawer/Drawer.d.ts.map +1 -0
  139. package/dist/components/feedback/Drawer/Drawer.js +78 -0
  140. package/dist/components/feedback/Drawer/Drawer.js.map +1 -0
  141. package/dist/components/feedback/Drawer/Drawer.module.js +25 -0
  142. package/dist/components/feedback/Drawer/Drawer.module.js.map +1 -0
  143. package/dist/components/feedback/Drawer/Drawer.types.d.ts +21 -0
  144. package/dist/components/feedback/Drawer/Drawer.types.d.ts.map +1 -0
  145. package/dist/components/feedback/Drawer/index.d.ts +3 -0
  146. package/dist/components/feedback/Drawer/index.d.ts.map +1 -0
  147. package/dist/components/feedback/EmptyState/EmptyState.d.ts +4 -0
  148. package/dist/components/feedback/EmptyState/EmptyState.d.ts.map +1 -0
  149. package/dist/components/feedback/EmptyState/EmptyState.js +35 -0
  150. package/dist/components/feedback/EmptyState/EmptyState.js.map +1 -0
  151. package/dist/components/feedback/EmptyState/EmptyState.module.js +17 -0
  152. package/dist/components/feedback/EmptyState/EmptyState.module.js.map +1 -0
  153. package/dist/components/feedback/EmptyState/EmptyState.types.d.ts +14 -0
  154. package/dist/components/feedback/EmptyState/EmptyState.types.d.ts.map +1 -0
  155. package/dist/components/feedback/EmptyState/index.d.ts +3 -0
  156. package/dist/components/feedback/EmptyState/index.d.ts.map +1 -0
  157. package/dist/components/feedback/Modal/BlockModal.d.ts.map +1 -1
  158. package/dist/components/feedback/Modal/BlockModal.js +3 -12
  159. package/dist/components/feedback/Modal/BlockModal.js.map +1 -1
  160. package/dist/components/feedback/Skeleton/Skeleton.d.ts +7 -0
  161. package/dist/components/feedback/Skeleton/Skeleton.d.ts.map +1 -0
  162. package/dist/components/feedback/Skeleton/Skeleton.js +33 -0
  163. package/dist/components/feedback/Skeleton/Skeleton.js.map +1 -0
  164. package/dist/components/feedback/Skeleton/Skeleton.module.js +12 -0
  165. package/dist/components/feedback/Skeleton/Skeleton.module.js.map +1 -0
  166. package/dist/components/feedback/Skeleton/Skeleton.types.d.ts +14 -0
  167. package/dist/components/feedback/Skeleton/Skeleton.types.d.ts.map +1 -0
  168. package/dist/components/feedback/Skeleton/Skeleton.types.js +11 -0
  169. package/dist/components/feedback/Skeleton/Skeleton.types.js.map +1 -0
  170. package/dist/components/feedback/Skeleton/index.d.ts +4 -0
  171. package/dist/components/feedback/Skeleton/index.d.ts.map +1 -0
  172. package/dist/components/feedback/index.d.ts +3 -0
  173. package/dist/components/feedback/index.d.ts.map +1 -1
  174. package/dist/components/forms/NumberInput/NumberInput.d.ts +8 -0
  175. package/dist/components/forms/NumberInput/NumberInput.d.ts.map +1 -0
  176. package/dist/components/forms/NumberInput/NumberInput.js +122 -0
  177. package/dist/components/forms/NumberInput/NumberInput.js.map +1 -0
  178. package/dist/components/forms/NumberInput/NumberInput.module.js +13 -0
  179. package/dist/components/forms/NumberInput/NumberInput.module.js.map +1 -0
  180. package/dist/components/forms/NumberInput/NumberInput.types.d.ts +20 -0
  181. package/dist/components/forms/NumberInput/NumberInput.types.d.ts.map +1 -0
  182. package/dist/components/forms/NumberInput/NumberInput.utils.d.ts +11 -0
  183. package/dist/components/forms/NumberInput/NumberInput.utils.d.ts.map +1 -0
  184. package/dist/components/forms/NumberInput/NumberInput.utils.js +26 -0
  185. package/dist/components/forms/NumberInput/NumberInput.utils.js.map +1 -0
  186. package/dist/components/forms/NumberInput/index.d.ts +3 -0
  187. package/dist/components/forms/NumberInput/index.d.ts.map +1 -0
  188. package/dist/components/forms/index.d.ts +1 -0
  189. package/dist/components/forms/index.d.ts.map +1 -1
  190. package/dist/components/hud/BiomeIndicator/BiomeIndicator.d.ts +4 -0
  191. package/dist/components/hud/BiomeIndicator/BiomeIndicator.d.ts.map +1 -0
  192. package/dist/components/hud/BiomeIndicator/BiomeIndicator.js +39 -0
  193. package/dist/components/hud/BiomeIndicator/BiomeIndicator.js.map +1 -0
  194. package/dist/components/hud/BiomeIndicator/BiomeIndicator.module.js +11 -0
  195. package/dist/components/hud/BiomeIndicator/BiomeIndicator.module.js.map +1 -0
  196. package/dist/components/hud/BiomeIndicator/BiomeIndicator.types.d.ts +16 -0
  197. package/dist/components/hud/BiomeIndicator/BiomeIndicator.types.d.ts.map +1 -0
  198. package/dist/components/hud/BiomeIndicator/BiomeIndicator.types.js +18 -0
  199. package/dist/components/hud/BiomeIndicator/BiomeIndicator.types.js.map +1 -0
  200. package/dist/components/hud/BiomeIndicator/BiomeIndicator.utils.d.ts +8 -0
  201. package/dist/components/hud/BiomeIndicator/BiomeIndicator.utils.d.ts.map +1 -0
  202. package/dist/components/hud/BiomeIndicator/BiomeIndicator.utils.js +55 -0
  203. package/dist/components/hud/BiomeIndicator/BiomeIndicator.utils.js.map +1 -0
  204. package/dist/components/hud/BiomeIndicator/index.d.ts +4 -0
  205. package/dist/components/hud/BiomeIndicator/index.d.ts.map +1 -0
  206. package/dist/components/hud/BossBar/BossBar.d.ts +4 -0
  207. package/dist/components/hud/BossBar/BossBar.d.ts.map +1 -0
  208. package/dist/components/hud/BossBar/BossBar.js +56 -0
  209. package/dist/components/hud/BossBar/BossBar.js.map +1 -0
  210. package/dist/components/hud/BossBar/BossBar.module.js +19 -0
  211. package/dist/components/hud/BossBar/BossBar.module.js.map +1 -0
  212. package/dist/components/hud/BossBar/BossBar.types.d.ts +22 -0
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  216. package/dist/components/hud/BossBar/index.d.ts +4 -0
  217. package/dist/components/hud/BossBar/index.d.ts.map +1 -0
  218. package/dist/components/hud/CoordinatesHUD/CoordinatesHUD.d.ts +4 -0
  219. package/dist/components/hud/CoordinatesHUD/CoordinatesHUD.d.ts.map +1 -0
  220. package/dist/components/hud/CoordinatesHUD/CoordinatesHUD.js +96 -0
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  224. package/dist/components/hud/CoordinatesHUD/CoordinatesHUD.types.d.ts +19 -0
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  228. package/dist/components/hud/CoordinatesHUD/CoordinatesHUD.utils.d.ts +7 -0
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  232. package/dist/components/hud/CoordinatesHUD/index.d.ts +4 -0
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  234. package/dist/components/hud/DayNightIndicator/DayNightIndicator.d.ts +4 -0
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  240. package/dist/components/hud/DayNightIndicator/DayNightIndicator.types.d.ts +17 -0
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  242. package/dist/components/hud/DayNightIndicator/DayNightIndicator.utils.d.ts +15 -0
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  246. package/dist/components/hud/DayNightIndicator/index.d.ts +4 -0
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  248. package/dist/components/hud/MiniMap/MiniMap.d.ts +8 -0
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  258. package/dist/components/hud/MiniMap/MiniMap.utils.d.ts +14 -0
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  262. package/dist/components/hud/MiniMap/index.d.ts +5 -0
  263. package/dist/components/hud/MiniMap/index.d.ts.map +1 -0
  264. package/dist/components/hud/Scoreboard/Scoreboard.d.ts +7 -0
  265. package/dist/components/hud/Scoreboard/Scoreboard.d.ts.map +1 -0
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  268. package/dist/components/hud/Scoreboard/Scoreboard.module.js +25 -0
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  270. package/dist/components/hud/Scoreboard/Scoreboard.types.d.ts +23 -0
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  272. package/dist/components/hud/Scoreboard/Scoreboard.utils.d.ts +5 -0
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  276. package/dist/components/hud/Scoreboard/index.d.ts +3 -0
  277. package/dist/components/hud/Scoreboard/index.d.ts.map +1 -0
  278. package/dist/components/hud/WeatherIndicator/WeatherIndicator.d.ts +4 -0
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"TradingUI.types.js","names":[],"sources":["../../../../src/components/crafting/TradingUI/TradingUI.types.ts"],"sourcesContent":["import type { HTMLAttributes, ReactNode } from \"react\";\n\nexport interface Trade {\n id: string;\n /** Price, usually an `<ItemStack />` (e.g. emeralds). */\n cost: ReactNode;\n /** Optional second price item. */\n cost2?: ReactNode;\n /** What the player receives. */\n result: ReactNode;\n /** Accessible summary, e.g. \"12 emeralds for a diamond sword\". */\n label: string;\n /** Times traded so far. */\n uses?: number;\n /** Uses before the trade sells out. */\n maxUses?: number;\n}\n\nexport const villagerLevels = [\"Novice\", \"Apprentice\", \"Journeyman\", \"Expert\", \"Master\"] as const;\n\nexport interface TradingUIProps extends Omit<HTMLAttributes<HTMLDivElement>, \"defaultValue\"> {\n trades: Trade[];\n /** Controlled selected trade id. */\n value?: string;\n /** Initially selected trade id. @default the first trade */\n defaultValue?: string;\n onValueChange?: (id: string) => void;\n /** Called when the player confirms the selected trade. */\n onTrade?: (id: string) => void;\n /** Villager profession shown in the header, e.g. \"Armorer\". */\n profession?: ReactNode;\n /** Villager level 1–5 (Novice … Master). */\n level?: number;\n /** Progress to the next level, 0–100. */\n levelProgress?: number;\n /** Accessible name. @default \"Trading\" */\n label?: string;\n}\n"],"mappings":";AAkBA,IAAa,iBAAiB;CAAC;CAAU;CAAc;CAAc;CAAU;AAAQ"}
@@ -0,0 +1,3 @@
1
+ import type { Trade } from "./TradingUI.types";
2
+ export declare function isSoldOut(trade: Trade): boolean;
3
+ //# sourceMappingURL=TradingUI.utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TradingUI.utils.d.ts","sourceRoot":"","sources":["../../../../src/components/crafting/TradingUI/TradingUI.utils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAE/C,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAE/C"}
@@ -0,0 +1,8 @@
1
+ //#region src/components/crafting/TradingUI/TradingUI.utils.ts
2
+ function isSoldOut(trade) {
3
+ return trade.maxUses !== void 0 && (trade.uses ?? 0) >= trade.maxUses;
4
+ }
5
+ //#endregion
6
+ export { isSoldOut };
7
+
8
+ //# sourceMappingURL=TradingUI.utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TradingUI.utils.js","names":[],"sources":["../../../../src/components/crafting/TradingUI/TradingUI.utils.ts"],"sourcesContent":["import type { Trade } from \"./TradingUI.types\";\n\nexport function isSoldOut(trade: Trade): boolean {\n return trade.maxUses !== undefined && (trade.uses ?? 0) >= trade.maxUses;\n}\n"],"mappings":";AAEA,SAAgB,UAAU,OAAuB;CAC/C,OAAO,MAAM,YAAY,KAAA,MAAc,MAAM,QAAQ,MAAM,MAAM;AACnE"}
@@ -0,0 +1,4 @@
1
+ export { TradingUI } from "./TradingUI";
2
+ export { villagerLevels } from "./TradingUI.types";
3
+ export type { Trade, TradingUIProps } from "./TradingUI.types";
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/components/crafting/TradingUI/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,YAAY,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC"}
@@ -3,4 +3,9 @@ export * from "./CraftingGrid";
3
3
  export * from "./CraftingResult";
4
4
  export * from "./CraftingTable";
5
5
  export * from "./Furnace";
6
+ export * from "./EnchantingTable";
7
+ export * from "./BrewingStand";
8
+ export * from "./Anvil";
9
+ export * from "./TradingUI";
10
+ export * from "./RecipeBook";
6
11
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/crafting/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,WAAW,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/crafting/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { AvatarProps } from "./Avatar.types";
2
+ /**
3
+ * Square block avatar: a pixelated face image, or initials on a material
4
+ * colour picked from the name, with an optional presence dot.
5
+ */
6
+ export declare const Avatar: import("react").ForwardRefExoticComponent<AvatarProps & import("react").RefAttributes<HTMLSpanElement>>;
7
+ //# sourceMappingURL=Avatar.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Avatar.d.ts","sourceRoot":"","sources":["../../../../src/components/display/Avatar/Avatar.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAKlD;;;GAGG;AACH,eAAO,MAAM,MAAM,yGAiCjB,CAAC"}
@@ -0,0 +1,53 @@
1
+ import { cx } from "../../../utils/cx.js";
2
+ import Avatar_module_default from "./Avatar.module.js";
3
+ import { avatarMaterial, initials } from "./Avatar.utils.js";
4
+ import { forwardRef, useState } from "react";
5
+ import { jsx, jsxs } from "react/jsx-runtime";
6
+ //#region src/components/display/Avatar/Avatar.tsx
7
+ var STATUS_TEXT = {
8
+ online: "online",
9
+ away: "away",
10
+ busy: "busy",
11
+ offline: "offline"
12
+ };
13
+ /**
14
+ * Square block avatar: a pixelated face image, or initials on a material
15
+ * colour picked from the name, with an optional presence dot.
16
+ */
17
+ var Avatar = forwardRef(function Avatar({ name, src, icon, size = "md", status, decorative = false, className, ...rest }, ref) {
18
+ const [failedSrc, setFailedSrc] = useState(void 0);
19
+ const showImage = src !== void 0 && src !== failedSrc;
20
+ const accessibleName = status ? `${name} (${STATUS_TEXT[status]})` : name;
21
+ return /* @__PURE__ */ jsxs("span", {
22
+ ref,
23
+ role: decorative ? void 0 : "img",
24
+ "aria-label": decorative ? void 0 : accessibleName,
25
+ "aria-hidden": decorative || void 0,
26
+ "data-size": size,
27
+ "data-material": avatarMaterial(name),
28
+ className: cx(Avatar_module_default.avatar, className),
29
+ ...rest,
30
+ children: [showImage ? /* @__PURE__ */ jsx("img", {
31
+ src,
32
+ alt: "",
33
+ className: Avatar_module_default.image,
34
+ onError: () => setFailedSrc(src)
35
+ }) : icon ? /* @__PURE__ */ jsx("span", {
36
+ className: Avatar_module_default.icon,
37
+ "aria-hidden": "true",
38
+ children: icon
39
+ }) : /* @__PURE__ */ jsx("span", {
40
+ className: Avatar_module_default.initials,
41
+ "aria-hidden": "true",
42
+ children: initials(name)
43
+ }), status ? /* @__PURE__ */ jsx("span", {
44
+ className: Avatar_module_default.status,
45
+ "data-status": status,
46
+ "aria-hidden": "true"
47
+ }) : null]
48
+ });
49
+ });
50
+ //#endregion
51
+ export { Avatar };
52
+
53
+ //# sourceMappingURL=Avatar.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.js","names":["styles"],"sources":["../../../../src/components/display/Avatar/Avatar.tsx"],"sourcesContent":["import { forwardRef, useState } from \"react\";\nimport { cx } from \"../../../utils/cx\";\nimport styles from \"./Avatar.module.css\";\nimport type { AvatarProps } from \"./Avatar.types\";\nimport { avatarMaterial, initials } from \"./Avatar.utils\";\n\nconst STATUS_TEXT = { online: \"online\", away: \"away\", busy: \"busy\", offline: \"offline\" } as const;\n\n/**\n * Square block avatar: a pixelated face image, or initials on a material\n * colour picked from the name, with an optional presence dot.\n */\nexport const Avatar = forwardRef<HTMLSpanElement, AvatarProps>(function Avatar(\n { name, src, icon, size = \"md\", status, decorative = false, className, ...rest },\n ref,\n) {\n const [failedSrc, setFailedSrc] = useState<string | undefined>(undefined);\n const showImage = src !== undefined && src !== failedSrc;\n const accessibleName = status ? `${name} (${STATUS_TEXT[status]})` : name;\n\n return (\n <span\n ref={ref}\n role={decorative ? undefined : \"img\"}\n aria-label={decorative ? undefined : accessibleName}\n aria-hidden={decorative || undefined}\n data-size={size}\n data-material={avatarMaterial(name)}\n className={cx(styles.avatar, className)}\n {...rest}\n >\n {showImage ? (\n <img src={src} alt=\"\" className={styles.image} onError={() => setFailedSrc(src)} />\n ) : icon ? (\n <span className={styles.icon} aria-hidden=\"true\">\n {icon}\n </span>\n ) : (\n <span className={styles.initials} aria-hidden=\"true\">\n {initials(name)}\n </span>\n )}\n {status ? <span className={styles.status} data-status={status} aria-hidden=\"true\" /> : null}\n </span>\n );\n});\n"],"mappings":";;;;;;AAMA,IAAM,cAAc;CAAE,QAAQ;CAAU,MAAM;CAAQ,MAAM;CAAQ,SAAS;AAAU;;;;;AAMvF,IAAa,SAAS,WAAyC,SAAS,OACtE,EAAE,MAAM,KAAK,MAAM,OAAO,MAAM,QAAQ,aAAa,OAAO,WAAW,GAAG,QAC1E,KACA;CACA,MAAM,CAAC,WAAW,gBAAgB,SAA6B,KAAA,CAAS;CACxE,MAAM,YAAY,QAAQ,KAAA,KAAa,QAAQ;CAC/C,MAAM,iBAAiB,SAAS,GAAG,KAAK,IAAI,YAAY,QAAQ,KAAK;CAErE,OACE,qBAAC,QAAD;EACO;EACL,MAAM,aAAa,KAAA,IAAY;EAC/B,cAAY,aAAa,KAAA,IAAY;EACrC,eAAa,cAAc,KAAA;EAC3B,aAAW;EACX,iBAAe,eAAe,IAAI;EAClC,WAAW,GAAGA,sBAAO,QAAQ,SAAS;EACtC,GAAI;EARN,UAAA,CAUG,YACC,oBAAC,OAAD;GAAU;GAAK,KAAI;GAAG,WAAWA,sBAAO;GAAO,eAAe,aAAa,GAAG;EAAI,CAAA,IAChF,OACF,oBAAC,QAAD;GAAM,WAAWA,sBAAO;GAAM,eAAY;GACvC,UAAA;EACG,CAAA,IAEN,oBAAC,QAAD;GAAM,WAAWA,sBAAO;GAAU,eAAY;GAC3C,UAAA,SAAS,IAAI;EACV,CAAA,GAEP,SAAS,oBAAC,QAAD;GAAM,WAAWA,sBAAO;GAAQ,eAAa;GAAQ,eAAY;EAAQ,CAAA,IAAI,IACnF;;AAEV,CAAC"}
@@ -0,0 +1,17 @@
1
+ //#region src/components/display/Avatar/Avatar.module.css
2
+ var avatar = "block-avatar-9s1vM";
3
+ var image = "block-image-RZELF";
4
+ var icon = "block-icon-mq-FE";
5
+ var initials = "block-initials-siD-X";
6
+ var status = "block-status-CalIQ";
7
+ var Avatar_module_default = {
8
+ avatar,
9
+ image,
10
+ icon,
11
+ initials,
12
+ status
13
+ };
14
+ //#endregion
15
+ export { avatar, Avatar_module_default as default, icon, image, initials, status };
16
+
17
+ //# sourceMappingURL=Avatar.module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.module.js","names":[],"sources":["../../../../src/components/display/Avatar/Avatar.module.css"],"sourcesContent":[".avatar {\n --avatar-size: 32px;\n position: relative;\n display: inline-flex;\n flex-shrink: 0;\n align-items: center;\n justify-content: center;\n width: var(--avatar-size);\n height: var(--avatar-size);\n color: var(--block-mat-on);\n background-color: var(--block-mat);\n border: var(--block-border-width-thin) solid var(--block-black);\n box-shadow:\n inset 2px 2px 0 var(--block-mat-light),\n inset -2px -2px 0 var(--block-mat-dark);\n vertical-align: middle;\n}\n\n.avatar[data-size=\"sm\"] {\n --avatar-size: 24px;\n}\n\n.avatar[data-size=\"lg\"] {\n --avatar-size: 48px;\n}\n\n.avatar[data-size=\"xl\"] {\n --avatar-size: 64px;\n}\n\n.image {\n width: 100%;\n height: 100%;\n object-fit: cover;\n image-rendering: pixelated;\n}\n\n.icon {\n display: inline-flex;\n width: 70%;\n height: 70%;\n}\n\n.icon > * {\n width: 100%;\n height: 100%;\n}\n\n.initials {\n font-family: var(--block-font-display);\n font-size: calc(var(--avatar-size) * 0.4);\n font-weight: var(--block-font-weight-bold);\n line-height: 1;\n text-shadow: var(--block-mat-text-shadow, none);\n}\n\n/* Presence dot, a quarter of the avatar, in the bottom-right corner. */\n.status {\n position: absolute;\n right: -3px;\n bottom: -3px;\n width: max(8px, calc(var(--avatar-size) * 0.3));\n height: max(8px, calc(var(--avatar-size) * 0.3));\n border: 2px solid var(--block-black);\n}\n\n.status[data-status=\"online\"] {\n background-color: var(--block-emerald-light);\n}\n\n.status[data-status=\"away\"] {\n background-color: var(--block-gold-light);\n}\n\n.status[data-status=\"busy\"] {\n background-color: var(--block-redstone-light);\n}\n\n.status[data-status=\"offline\"] {\n background-color: var(--block-stone);\n}\n"],"mappings":""}
@@ -0,0 +1,18 @@
1
+ import type { HTMLAttributes, ReactNode } from "react";
2
+ export declare const avatarStatuses: readonly ["online", "away", "busy", "offline"];
3
+ export type AvatarStatus = (typeof avatarStatuses)[number];
4
+ export interface AvatarProps extends HTMLAttributes<HTMLSpanElement> {
5
+ /** Player name: the accessible name and the source of the initials. */
6
+ name: string;
7
+ /** Skin / face image URL (rendered pixelated). Falls back to initials if it fails. */
8
+ src?: string;
9
+ /** Icon instead of initials when there is no image. */
10
+ icon?: ReactNode;
11
+ /** 24 / 32 / 48 / 64 px. @default "md" */
12
+ size?: "sm" | "md" | "lg" | "xl";
13
+ /** Presence dot in the corner. */
14
+ status?: AvatarStatus;
15
+ /** Hide from assistive technology when the name is already shown next to it. */
16
+ decorative?: boolean;
17
+ }
18
+ //# sourceMappingURL=Avatar.types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.types.d.ts","sourceRoot":"","sources":["../../../../src/components/display/Avatar/Avatar.types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAEvD,eAAO,MAAM,cAAc,gDAAiD,CAAC;AAE7E,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;AAE3D,MAAM,WAAW,WAAY,SAAQ,cAAc,CAAC,eAAe,CAAC;IAClE,uEAAuE;IACvE,IAAI,EAAE,MAAM,CAAC;IACb,sFAAsF;IACtF,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,uDAAuD;IACvD,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,0CAA0C;IAC1C,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACjC,kCAAkC;IAClC,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,gFAAgF;IAChF,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB"}
@@ -0,0 +1,11 @@
1
+ //#region src/components/display/Avatar/Avatar.types.ts
2
+ var avatarStatuses = [
3
+ "online",
4
+ "away",
5
+ "busy",
6
+ "offline"
7
+ ];
8
+ //#endregion
9
+ export { avatarStatuses };
10
+
11
+ //# sourceMappingURL=Avatar.types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.types.js","names":[],"sources":["../../../../src/components/display/Avatar/Avatar.types.ts"],"sourcesContent":["import type { HTMLAttributes, ReactNode } from \"react\";\n\nexport const avatarStatuses = [\"online\", \"away\", \"busy\", \"offline\"] as const;\n\nexport type AvatarStatus = (typeof avatarStatuses)[number];\n\nexport interface AvatarProps extends HTMLAttributes<HTMLSpanElement> {\n /** Player name: the accessible name and the source of the initials. */\n name: string;\n /** Skin / face image URL (rendered pixelated). Falls back to initials if it fails. */\n src?: string;\n /** Icon instead of initials when there is no image. */\n icon?: ReactNode;\n /** 24 / 32 / 48 / 64 px. @default \"md\" */\n size?: \"sm\" | \"md\" | \"lg\" | \"xl\";\n /** Presence dot in the corner. */\n status?: AvatarStatus;\n /** Hide from assistive technology when the name is already shown next to it. */\n decorative?: boolean;\n}\n"],"mappings":";AAEA,IAAa,iBAAiB;CAAC;CAAU;CAAQ;CAAQ;AAAS"}
@@ -0,0 +1,7 @@
1
+ /** Up to two letters: first letters of the first two words, or the first two characters. */
2
+ export declare function initials(name: string): string;
3
+ declare const MATERIALS: readonly ["grass", "diamond", "gold", "redstone", "amethyst", "emerald", "wood", "water"];
4
+ /** Stable block material for a name, so a player always gets the same colour. */
5
+ export declare function avatarMaterial(name: string): (typeof MATERIALS)[number];
6
+ export {};
7
+ //# sourceMappingURL=Avatar.utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.utils.d.ts","sourceRoot":"","sources":["../../../../src/components/display/Avatar/Avatar.utils.ts"],"names":[],"mappings":"AAAA,4FAA4F;AAC5F,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAS7C;AAED,QAAA,MAAM,SAAS,2FASL,CAAC;AAEX,iFAAiF;AACjF,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,OAAO,SAAS,CAAC,CAAC,MAAM,CAAC,CAIvE"}
@@ -0,0 +1,28 @@
1
+ //#region src/components/display/Avatar/Avatar.utils.ts
2
+ /** Up to two letters: first letters of the first two words, or the first two characters. */
3
+ function initials(name) {
4
+ const words = name.replace(/[_\-.]+/g, " ").trim().split(/\s+/).filter(Boolean);
5
+ if (words.length === 0) return "?";
6
+ if (words.length === 1) return (words[0] ?? "").slice(0, 2).toUpperCase();
7
+ return `${words[0]?.[0] ?? ""}${words[1]?.[0] ?? ""}`.toUpperCase();
8
+ }
9
+ var MATERIALS = [
10
+ "grass",
11
+ "diamond",
12
+ "gold",
13
+ "redstone",
14
+ "amethyst",
15
+ "emerald",
16
+ "wood",
17
+ "water"
18
+ ];
19
+ /** Stable block material for a name, so a player always gets the same colour. */
20
+ function avatarMaterial(name) {
21
+ let hash = 0;
22
+ for (const char of name) hash = hash * 31 + char.charCodeAt(0) >>> 0;
23
+ return MATERIALS[hash % MATERIALS.length] ?? "grass";
24
+ }
25
+ //#endregion
26
+ export { avatarMaterial, initials };
27
+
28
+ //# sourceMappingURL=Avatar.utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Avatar.utils.js","names":[],"sources":["../../../../src/components/display/Avatar/Avatar.utils.ts"],"sourcesContent":["/** Up to two letters: first letters of the first two words, or the first two characters. */\nexport function initials(name: string): string {\n const words = name\n .replace(/[_\\-.]+/g, \" \")\n .trim()\n .split(/\\s+/)\n .filter(Boolean);\n if (words.length === 0) return \"?\";\n if (words.length === 1) return (words[0] ?? \"\").slice(0, 2).toUpperCase();\n return `${words[0]?.[0] ?? \"\"}${words[1]?.[0] ?? \"\"}`.toUpperCase();\n}\n\nconst MATERIALS = [\n \"grass\",\n \"diamond\",\n \"gold\",\n \"redstone\",\n \"amethyst\",\n \"emerald\",\n \"wood\",\n \"water\",\n] as const;\n\n/** Stable block material for a name, so a player always gets the same colour. */\nexport function avatarMaterial(name: string): (typeof MATERIALS)[number] {\n let hash = 0;\n for (const char of name) hash = (hash * 31 + char.charCodeAt(0)) >>> 0;\n return MATERIALS[hash % MATERIALS.length] ?? \"grass\";\n}\n"],"mappings":";;AACA,SAAgB,SAAS,MAAsB;CAC7C,MAAM,QAAQ,KACX,QAAQ,YAAY,GAAG,CAAC,CACxB,KAAK,CAAC,CACN,MAAM,KAAK,CAAC,CACZ,OAAO,OAAO;CACjB,IAAI,MAAM,WAAW,GAAG,OAAO;CAC/B,IAAI,MAAM,WAAW,GAAG,QAAQ,MAAM,MAAM,GAAA,CAAI,MAAM,GAAG,CAAC,CAAC,CAAC,YAAY;CACxE,OAAO,GAAG,MAAM,EAAE,GAAG,MAAM,KAAK,MAAM,EAAE,GAAG,MAAM,KAAK,YAAY;AACpE;AAEA,IAAM,YAAY;CAChB;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACF;;AAGA,SAAgB,eAAe,MAA0C;CACvE,IAAI,OAAO;CACX,KAAK,MAAM,QAAQ,MAAM,OAAQ,OAAO,KAAK,KAAK,WAAW,CAAC,MAAO;CACrE,OAAO,UAAU,OAAO,UAAU,WAAW;AAC/C"}
@@ -0,0 +1,5 @@
1
+ export { Avatar } from "./Avatar";
2
+ export { avatarStatuses } from "./Avatar.types";
3
+ export { initials } from "./Avatar.utils";
4
+ export type { AvatarProps, AvatarStatus } from "./Avatar.types";
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/components/display/Avatar/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
@@ -0,0 +1,8 @@
1
+ import type { SkillTreeProps } from "./SkillTree.types";
2
+ /**
3
+ * Skill tree: nodes on a grid joined to their prerequisites. Unlocked skills
4
+ * glow, available ones can be bought with skill points, locked ones show what
5
+ * they need. Selecting a node shows its details and Unlock button.
6
+ */
7
+ export declare const SkillTree: import("react").ForwardRefExoticComponent<SkillTreeProps & import("react").RefAttributes<HTMLDivElement>>;
8
+ //# sourceMappingURL=SkillTree.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkillTree.d.ts","sourceRoot":"","sources":["../../../../src/components/display/SkillTree/SkillTree.tsx"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAKxD;;;;GAIG;AACH,eAAO,MAAM,SAAS,2GAgIpB,CAAC"}
@@ -0,0 +1,138 @@
1
+ import { cx } from "../../../utils/cx.js";
2
+ import { BlockButton } from "../../actions/BlockButton/BlockButton.js";
3
+ import SkillTree_module_default from "./SkillTree.module.js";
4
+ import { gridSize, skillState } from "./SkillTree.utils.js";
5
+ import { forwardRef, useId, useState } from "react";
6
+ import { Fragment, jsx, jsxs } from "react/jsx-runtime";
7
+ //#region src/components/display/SkillTree/SkillTree.tsx
8
+ var STATE_TEXT = {
9
+ locked: "locked",
10
+ available: "available",
11
+ unlocked: "unlocked"
12
+ };
13
+ /**
14
+ * Skill tree: nodes on a grid joined to their prerequisites. Unlocked skills
15
+ * glow, available ones can be bought with skill points, locked ones show what
16
+ * they need. Selecting a node shows its details and Unlock button.
17
+ */
18
+ var SkillTree = forwardRef(function SkillTree({ skills, unlocked, points, onUnlock, defaultValue, label = "Skill tree", className, ...rest }, ref) {
19
+ const detailId = useId();
20
+ const [selectedId, setSelectedId] = useState(defaultValue ?? skills[0]?.id ?? "");
21
+ const unlockedSet = new Set(unlocked);
22
+ const byId = new Map(skills.map((skill) => [skill.id, skill]));
23
+ const { rows, columns } = gridSize(skills);
24
+ const selected = byId.get(selectedId);
25
+ const selectedState = selected ? skillState(selected, unlockedSet) : void 0;
26
+ const selectedCost = selected?.cost ?? 1;
27
+ const affordable = points === void 0 || points >= selectedCost;
28
+ const missing = selected && selectedState === "locked" ? (selected.requires ?? []).filter((id) => !unlockedSet.has(id)).map((id) => byId.get(id)?.label ?? id) : [];
29
+ const edges = skills.flatMap((skill) => (skill.requires ?? []).flatMap((id) => {
30
+ const from = byId.get(id);
31
+ return from ? [{
32
+ key: `${id}-${skill.id}`,
33
+ from,
34
+ to: skill,
35
+ lit: unlockedSet.has(skill.id)
36
+ }] : [];
37
+ }));
38
+ return /* @__PURE__ */ jsxs("div", {
39
+ ref,
40
+ role: "group",
41
+ "aria-label": label,
42
+ className: cx(SkillTree_module_default.tree, className),
43
+ ...rest,
44
+ children: [
45
+ points !== void 0 ? /* @__PURE__ */ jsxs("p", {
46
+ className: SkillTree_module_default.points,
47
+ children: ["Skill points: ", /* @__PURE__ */ jsx("strong", { children: points })]
48
+ }) : null,
49
+ /* @__PURE__ */ jsxs("div", {
50
+ className: SkillTree_module_default.board,
51
+ style: {
52
+ "--block-skill-rows": rows,
53
+ "--block-skill-columns": columns
54
+ },
55
+ children: [/* @__PURE__ */ jsx("svg", {
56
+ className: SkillTree_module_default.lines,
57
+ viewBox: `0 0 ${columns} ${rows}`,
58
+ preserveAspectRatio: "none",
59
+ "aria-hidden": "true",
60
+ children: edges.map(({ key, from, to, lit }) => /* @__PURE__ */ jsx("line", {
61
+ x1: from.column - .5,
62
+ y1: from.row - .5,
63
+ x2: to.column - .5,
64
+ y2: to.row - .5,
65
+ "data-lit": lit || void 0,
66
+ vectorEffect: "non-scaling-stroke"
67
+ }, key))
68
+ }), /* @__PURE__ */ jsx("ul", {
69
+ className: SkillTree_module_default.nodes,
70
+ "aria-label": "Skills",
71
+ children: skills.map((skill) => {
72
+ const state = skillState(skill, unlockedSet);
73
+ return /* @__PURE__ */ jsx("li", {
74
+ className: SkillTree_module_default.cell,
75
+ style: {
76
+ "--block-skill-row": skill.row,
77
+ "--block-skill-col": skill.column
78
+ },
79
+ children: /* @__PURE__ */ jsx("button", {
80
+ type: "button",
81
+ className: SkillTree_module_default.node,
82
+ "data-state": state,
83
+ "aria-pressed": skill.id === selectedId,
84
+ "aria-controls": detailId,
85
+ "aria-label": `${skill.label}, ${STATE_TEXT[state]}`,
86
+ onClick: () => setSelectedId(skill.id),
87
+ children: /* @__PURE__ */ jsx("span", {
88
+ className: SkillTree_module_default.icon,
89
+ "aria-hidden": "true",
90
+ children: skill.icon
91
+ })
92
+ })
93
+ }, skill.id);
94
+ })
95
+ })]
96
+ }),
97
+ /* @__PURE__ */ jsx("section", {
98
+ id: detailId,
99
+ className: SkillTree_module_default.detail,
100
+ "aria-live": "polite",
101
+ "aria-label": "Skill details",
102
+ children: selected ? /* @__PURE__ */ jsxs(Fragment, { children: [
103
+ /* @__PURE__ */ jsxs("p", {
104
+ className: SkillTree_module_default.name,
105
+ children: [
106
+ selected.label,
107
+ " ",
108
+ /* @__PURE__ */ jsx("span", {
109
+ className: SkillTree_module_default.state,
110
+ "data-state": selectedState,
111
+ children: selectedState
112
+ })
113
+ ]
114
+ }),
115
+ selected.description ? /* @__PURE__ */ jsx("p", {
116
+ className: SkillTree_module_default.description,
117
+ children: selected.description
118
+ }) : null,
119
+ missing.length > 0 ? /* @__PURE__ */ jsxs("p", {
120
+ className: SkillTree_module_default.requires,
121
+ children: ["Requires: ", missing.join(", ")]
122
+ }) : null,
123
+ selectedState === "available" && onUnlock ? /* @__PURE__ */ jsx(BlockButton, {
124
+ variant: "emerald",
125
+ size: "sm",
126
+ disabled: !affordable,
127
+ onClick: () => onUnlock(selected.id),
128
+ children: affordable ? `Unlock (${selectedCost} ${selectedCost === 1 ? "point" : "points"})` : `Needs ${selectedCost} ${selectedCost === 1 ? "point" : "points"}`
129
+ }) : null
130
+ ] }) : null
131
+ })
132
+ ]
133
+ });
134
+ });
135
+ //#endregion
136
+ export { SkillTree };
137
+
138
+ //# sourceMappingURL=SkillTree.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkillTree.js","names":["styles","_Fragment"],"sources":["../../../../src/components/display/SkillTree/SkillTree.tsx"],"sourcesContent":["import { forwardRef, useId, useState, type CSSProperties } from \"react\";\nimport { cx } from \"../../../utils/cx\";\nimport { BlockButton } from \"../../actions/BlockButton/BlockButton\";\nimport styles from \"./SkillTree.module.css\";\nimport type { SkillTreeProps } from \"./SkillTree.types\";\nimport { gridSize, skillState } from \"./SkillTree.utils\";\n\nconst STATE_TEXT = { locked: \"locked\", available: \"available\", unlocked: \"unlocked\" } as const;\n\n/**\n * Skill tree: nodes on a grid joined to their prerequisites. Unlocked skills\n * glow, available ones can be bought with skill points, locked ones show what\n * they need. Selecting a node shows its details and Unlock button.\n */\nexport const SkillTree = forwardRef<HTMLDivElement, SkillTreeProps>(function SkillTree(\n { skills, unlocked, points, onUnlock, defaultValue, label = \"Skill tree\", className, ...rest },\n ref,\n) {\n const detailId = useId();\n const [selectedId, setSelectedId] = useState(defaultValue ?? skills[0]?.id ?? \"\");\n const unlockedSet = new Set(unlocked);\n const byId = new Map(skills.map((skill) => [skill.id, skill]));\n const { rows, columns } = gridSize(skills);\n const selected = byId.get(selectedId);\n const selectedState = selected ? skillState(selected, unlockedSet) : undefined;\n const selectedCost = selected?.cost ?? 1;\n const affordable = points === undefined || points >= selectedCost;\n const missing =\n selected && selectedState === \"locked\"\n ? (selected.requires ?? [])\n .filter((id) => !unlockedSet.has(id))\n .map((id) => byId.get(id)?.label ?? id)\n : [];\n\n // Connector centres in grid units (0.5 = middle of the first cell).\n const edges = skills.flatMap((skill) =>\n (skill.requires ?? []).flatMap((id) => {\n const from = byId.get(id);\n return from\n ? [{ key: `${id}-${skill.id}`, from, to: skill, lit: unlockedSet.has(skill.id) }]\n : [];\n }),\n );\n\n return (\n <div ref={ref} role=\"group\" aria-label={label} className={cx(styles.tree, className)} {...rest}>\n {points !== undefined ? (\n <p className={styles.points}>\n Skill points: <strong>{points}</strong>\n </p>\n ) : null}\n <div\n className={styles.board}\n style={{ \"--block-skill-rows\": rows, \"--block-skill-columns\": columns } as CSSProperties}\n >\n <svg\n className={styles.lines}\n viewBox={`0 0 ${columns} ${rows}`}\n preserveAspectRatio=\"none\"\n aria-hidden=\"true\"\n >\n {edges.map(({ key, from, to, lit }) => (\n <line\n key={key}\n x1={from.column - 0.5}\n y1={from.row - 0.5}\n x2={to.column - 0.5}\n y2={to.row - 0.5}\n data-lit={lit || undefined}\n vectorEffect=\"non-scaling-stroke\"\n />\n ))}\n </svg>\n <ul className={styles.nodes} aria-label=\"Skills\">\n {skills.map((skill) => {\n const state = skillState(skill, unlockedSet);\n return (\n <li\n key={skill.id}\n className={styles.cell}\n style={\n {\n \"--block-skill-row\": skill.row,\n \"--block-skill-col\": skill.column,\n } as CSSProperties\n }\n >\n <button\n type=\"button\"\n className={styles.node}\n data-state={state}\n aria-pressed={skill.id === selectedId}\n aria-controls={detailId}\n aria-label={`${skill.label}, ${STATE_TEXT[state]}`}\n onClick={() => setSelectedId(skill.id)}\n >\n <span className={styles.icon} aria-hidden=\"true\">\n {skill.icon}\n </span>\n </button>\n </li>\n );\n })}\n </ul>\n </div>\n <section\n id={detailId}\n className={styles.detail}\n aria-live=\"polite\"\n aria-label=\"Skill details\"\n >\n {selected ? (\n <>\n <p className={styles.name}>\n {selected.label}{\" \"}\n <span className={styles.state} data-state={selectedState}>\n {selectedState}\n </span>\n </p>\n {selected.description ? (\n <p className={styles.description}>{selected.description}</p>\n ) : null}\n {missing.length > 0 ? (\n <p className={styles.requires}>Requires: {missing.join(\", \")}</p>\n ) : null}\n {selectedState === \"available\" && onUnlock ? 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@@ -0,0 +1,33 @@
1
+ //#region src/components/display/SkillTree/SkillTree.module.css
2
+ var tree = "block-tree-t4d9e";
3
+ var points = "block-points-l5jMV";
4
+ var board = "block-board-n1kUI";
5
+ var lines = "block-lines-tJ0wI";
6
+ var nodes = "block-nodes-DQOOP";
7
+ var cell = "block-cell-LDgL6";
8
+ var node = "block-node-91mfm";
9
+ var icon = "block-icon-BuZf1";
10
+ var detail = "block-detail-RJItE";
11
+ var name = "block-name-rX7DZ";
12
+ var state = "block-state-sNumz";
13
+ var description = "block-description-dDvD4";
14
+ var requires = "block-requires-Vg1oB";
15
+ var SkillTree_module_default = {
16
+ tree,
17
+ points,
18
+ board,
19
+ lines,
20
+ nodes,
21
+ cell,
22
+ node,
23
+ icon,
24
+ detail,
25
+ name,
26
+ state,
27
+ description,
28
+ requires
29
+ };
30
+ //#endregion
31
+ export { board, cell, SkillTree_module_default as default, description, detail, icon, lines, name, node, nodes, points, requires, state, tree };
32
+
33
+ //# sourceMappingURL=SkillTree.module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkillTree.module.js","names":[],"sources":["../../../../src/components/display/SkillTree/SkillTree.module.css"],"sourcesContent":[".tree {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: var(--block-space-3);\n width: 100%;\n}\n\n.points {\n margin: 0;\n font-family: var(--block-font-display);\n font-size: var(--block-font-size-sm);\n text-transform: uppercase;\n color: var(--block-text-muted);\n}\n\n.points strong {\n color: var(--block-emerald-light);\n}\n\n.board {\n --cell: 64px;\n position: relative;\n width: calc(var(--block-skill-columns) * var(--cell));\n max-width: 100%;\n aspect-ratio: var(--block-skill-columns) / var(--block-skill-rows);\n}\n\n.lines {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n}\n\n.lines line {\n stroke: var(--block-border);\n stroke-width: 4;\n}\n\n.lines line[data-lit] {\n stroke: var(--block-emerald);\n}\n\n.nodes {\n position: relative;\n display: grid;\n grid-template-columns: repeat(var(--block-skill-columns), 1fr);\n grid-template-rows: repeat(var(--block-skill-rows), 1fr);\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n list-style: none;\n}\n\n.cell {\n grid-row: var(--block-skill-row);\n grid-column: var(--block-skill-col);\n display: flex;\n align-items: center;\n justify-content: center;\n}\n\n.node {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n width: min(48px, 80%);\n aspect-ratio: 1;\n padding: 0;\n background-color: var(--block-slot);\n border: var(--block-border-width) solid var(--block-border);\n box-shadow: var(--block-shadow-inset);\n cursor: pointer;\n}\n\n.node[data-state=\"available\"] {\n background-color: var(--block-surface-alt);\n border-color: var(--block-gold);\n box-shadow: var(--block-shadow-bevel);\n}\n\n.node[data-state=\"unlocked\"] {\n background-color: color-mix(in srgb, var(--block-emerald) 35%, var(--block-surface-alt));\n border-color: var(--block-emerald-light);\n box-shadow:\n var(--block-shadow-bevel),\n 0 0 0 2px color-mix(in srgb, var(--block-emerald-light) 40%, transparent);\n}\n\n.node[aria-pressed=\"true\"] {\n outline: 3px solid var(--block-text);\n outline-offset: 2px;\n}\n\n.node:focus-visible {\n outline: 3px solid var(--block-focus);\n outline-offset: 2px;\n}\n\n.icon {\n display: inline-flex;\n width: 70%;\n height: 70%;\n}\n\n.icon > * {\n width: 100%;\n height: 100%;\n}\n\n.node[data-state=\"locked\"] .icon {\n opacity: 0.45;\n filter: grayscale(1);\n}\n\n.detail {\n width: 100%;\n max-width: 420px;\n min-height: 72px;\n padding: var(--block-space-2) var(--block-space-3);\n background-color: var(--block-surface-alt);\n border: var(--block-border-width-thin) solid var(--block-border);\n box-shadow: var(--block-shadow-bevel);\n}\n\n.detail > * + * {\n margin-top: var(--block-space-2);\n}\n\n.name {\n margin: 0;\n font-family: var(--block-font-display);\n font-size: var(--block-font-size-md);\n text-transform: uppercase;\n}\n\n.state {\n margin-left: var(--block-space-1);\n font-size: var(--block-font-size-xs);\n color: var(--block-text-muted);\n}\n\n.state[data-state=\"unlocked\"] {\n color: var(--block-emerald-light);\n}\n\n.state[data-state=\"available\"] {\n color: var(--block-gold-light);\n}\n\n.description {\n margin: 0;\n font-size: var(--block-font-size-sm);\n color: var(--block-text-muted);\n}\n\n.requires {\n margin: 0;\n font-size: var(--block-font-size-sm);\n /* Lightened so it stays above 4.5:1 on every theme's panel colour. */\n color: color-mix(in srgb, var(--block-redstone-light) 65%, var(--block-white));\n}\n"],"mappings":""}
@@ -0,0 +1,29 @@
1
+ import type { HTMLAttributes, ReactNode } from "react";
2
+ export interface SkillNode {
3
+ id: string;
4
+ label: string;
5
+ icon: ReactNode;
6
+ description?: ReactNode;
7
+ /** Skill points needed to unlock. @default 1 */
8
+ cost?: number;
9
+ /** 1-based grid position. */
10
+ row: number;
11
+ column: number;
12
+ /** Skills that must be unlocked first. */
13
+ requires?: string[];
14
+ }
15
+ export type SkillState = "locked" | "available" | "unlocked";
16
+ export interface SkillTreeProps extends Omit<HTMLAttributes<HTMLDivElement>, "defaultValue"> {
17
+ skills: SkillNode[];
18
+ /** Ids of unlocked skills. */
19
+ unlocked: string[];
20
+ /** Skill points the player can spend. */
21
+ points?: number;
22
+ /** Called when an available, affordable skill is unlocked. */
23
+ onUnlock?: (id: string) => void;
24
+ /** Initially selected skill id. */
25
+ defaultValue?: string;
26
+ /** Accessible name. @default "Skill tree" */
27
+ label?: string;
28
+ }
29
+ //# sourceMappingURL=SkillTree.types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,8 @@
1
+ import type { SkillNode, SkillState } from "./SkillTree.types";
2
+ export declare function skillState(skill: SkillNode, unlocked: ReadonlySet<string>): SkillState;
3
+ /** Grid size needed to fit every node. */
4
+ export declare function gridSize(skills: SkillNode[]): {
5
+ rows: number;
6
+ columns: number;
7
+ };
8
+ //# sourceMappingURL=SkillTree.utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkillTree.utils.d.ts","sourceRoot":"","sources":["../../../../src/components/display/SkillTree/SkillTree.utils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAE/D,wBAAgB,UAAU,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,UAAU,CAGtF;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,CAAC,MAAM,EAAE,SAAS,EAAE,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAK/E"}
@@ -0,0 +1,16 @@
1
+ //#region src/components/display/SkillTree/SkillTree.utils.ts
2
+ function skillState(skill, unlocked) {
3
+ if (unlocked.has(skill.id)) return "unlocked";
4
+ return (skill.requires ?? []).every((id) => unlocked.has(id)) ? "available" : "locked";
5
+ }
6
+ /** Grid size needed to fit every node. */
7
+ function gridSize(skills) {
8
+ return {
9
+ rows: Math.max(1, ...skills.map((skill) => skill.row)),
10
+ columns: Math.max(1, ...skills.map((skill) => skill.column))
11
+ };
12
+ }
13
+ //#endregion
14
+ export { gridSize, skillState };
15
+
16
+ //# sourceMappingURL=SkillTree.utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkillTree.utils.js","names":[],"sources":["../../../../src/components/display/SkillTree/SkillTree.utils.ts"],"sourcesContent":["import type { SkillNode, SkillState } from \"./SkillTree.types\";\n\nexport function skillState(skill: SkillNode, unlocked: ReadonlySet<string>): SkillState {\n if (unlocked.has(skill.id)) return \"unlocked\";\n return (skill.requires ?? []).every((id) => unlocked.has(id)) ? \"available\" : \"locked\";\n}\n\n/** Grid size needed to fit every node. */\nexport function gridSize(skills: SkillNode[]): { rows: number; columns: number } {\n return {\n rows: Math.max(1, ...skills.map((skill) => skill.row)),\n columns: Math.max(1, ...skills.map((skill) => skill.column)),\n };\n}\n"],"mappings":";AAEA,SAAgB,WAAW,OAAkB,UAA2C;CACtF,IAAI,SAAS,IAAI,MAAM,EAAE,GAAG,OAAO;CACnC,QAAQ,MAAM,YAAY,CAAC,EAAA,CAAG,OAAO,OAAO,SAAS,IAAI,EAAE,CAAC,IAAI,cAAc;AAChF;;AAGA,SAAgB,SAAS,QAAwD;CAC/E,OAAO;EACL,MAAM,KAAK,IAAI,GAAG,GAAG,OAAO,KAAK,UAAU,MAAM,GAAG,CAAC;EACrD,SAAS,KAAK,IAAI,GAAG,GAAG,OAAO,KAAK,UAAU,MAAM,MAAM,CAAC;CAC7D;AACF"}
@@ -0,0 +1,4 @@
1
+ export { SkillTree } from "./SkillTree";
2
+ export { skillState } from "./SkillTree.utils";
3
+ export type { SkillNode, SkillState, SkillTreeProps } from "./SkillTree.types";
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/components/display/SkillTree/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC"}
@@ -1,4 +1,6 @@
1
1
  export * from "./BlockBadge";
2
2
  export * from "./BlockTooltip";
3
3
  export * from "./BlockTable";
4
+ export * from "./SkillTree";
5
+ export * from "./Avatar";
4
6
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/display/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { DrawerProps } from "./Drawer.types";
2
+ /**
3
+ * Panel that slides in from an edge (inventory, settings, mobile menu). Modal
4
+ * like `BlockModal`: focus trap, Escape, overlay click and focus restoration.
5
+ */
6
+ export declare const Drawer: import("react").ForwardRefExoticComponent<DrawerProps & import("react").RefAttributes<HTMLDivElement>>;
7
+ //# sourceMappingURL=Drawer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Drawer.d.ts","sourceRoot":"","sources":["../../../../src/components/feedback/Drawer/Drawer.tsx"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,MAAM,wGAsEjB,CAAC"}