@malib/gear 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.cjs +2 -2
- package/index.js +10 -10
- package/lib/logic/bonusstattype.d.ts +8 -8
- package/package.json +1 -1
package/index.cjs
CHANGED
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@@ -1,2 +1,2 @@
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1
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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class I{constructor(){this.id=0,this.origin=[0,0]}}class H{constructor(){this.base=0,this.bonus=0,this.upgrade=0,this.enchant=0}get empty(){return this.base===0&&this.bonus===0&&this.upgrade===0&&this.enchant===0}get sum(){return Math.max(0,this.base+this.bonus+this.upgrade+this.enchant)}get diff(){return this.bonus+this.upgrade+this.enchant}}var n=(t=>(t[t.incSTR=1]="incSTR",t[t.incSTRr=2]="incSTRr",t[t.incDEX=3]="incDEX",t[t.incDEXr=4]="incDEXr",t[t.incINT=5]="incINT",t[t.incINTr=6]="incINTr",t[t.incLUK=7]="incLUK",t[t.incLUKr=8]="incLUKr",t[t.incAllStat=9]="incAllStat",t[t.incMHP=10]="incMHP",t[t.incMMP=11]="incMMP",t[t.incMHPr=12]="incMHPr",t[t.incMMPr=13]="incMMPr",t[t.incMDF=14]="incMDF",t[t.incARC=15]="incARC",t[t.incAUT=16]="incAUT",t[t.incPAD=17]="incPAD",t[t.incMAD=18]="incMAD",t[t.incAD=19]="incAD",t[t.incPDD=20]="incPDD",t[t.incSpeed=21]="incSpeed",t[t.incJump=22]="incJump",t[t.knockback=23]="knockback",t[t.bdR=24]="bdR",t[t.incBDR=25]="incBDR",t[t.imdR=26]="imdR",t[t.incIMDR=27]="incIMDR",t[t.damR=28]="damR",t[t.nbdR=29]="nbdR",t[t.statR=30]="statR",t[t.incCHUC=31]="incCHUC",t[t.incPADr=100]="incPADr",t[t.incMADr=101]="incMADr",t[t.incPDDr=102]="incPDDr",t[t.incCr=103]="incCr",t[t.incDAMr=104]="incDAMr",t[t.RecoveryHP=105]="RecoveryHP",t[t.RecoveryMP=106]="RecoveryMP",t[t.face=107]="face",t[t.prop=108]="prop",t[t.time=109]="time",t[t.HP=110]="HP",t[t.MP=111]="MP",t[t.attackType=112]="attackType",t[t.ignoreTargetDEF=113]="ignoreTargetDEF",t[t.ignoreDAM=114]="ignoreDAM",t[t.ignoreDAMr=115]="ignoreDAMr",t[t.DAMreflect=116]="DAMreflect",t[t.mpconReduce=117]="mpconReduce",t[t.incMesoProp=118]="incMesoProp",t[t.incRewardProp=119]="incRewardProp",t[t.incAllskill=120]="incAllskill",t[t.RecoveryUP=121]="RecoveryUP",t[t.boss=122]="boss",t[t.level=123]="level",t[t.incTerR=124]="incTerR",t[t.incAsrR=125]="incAsrR",t[t.incEXPr=126]="incEXPr",t[t.reduceCooltime=127]="reduceCooltime",t[t.incSTRlv=128]="incSTRlv",t[t.incDEXlv=129]="incDEXlv",t[t.incINTlv=130]="incINTlv",t[t.incLUKlv=131]="incLUKlv",t[t.incMHPlv=132]="incMHPlv",t[t.incPADlv=133]="incPADlv",t[t.incMADlv=134]="incMADlv",t[t.incCriticaldamage=135]="incCriticaldamage",t[t.attackSpeed=200]="attackSpeed",t[t.setItemID=201]="setItemID",t[t.durability=202]="durability",t[t.reduceReq=203]="reduceReq",t[t.only=1100]="only",t[t.tradeBlock=1101]="tradeBlock",t[t.accountSharable=1102]="accountSharable",t[t.onlyEquip=1103]="onlyEquip",t[t.tradeAvailable=1104]="tradeAvailable",t[t.equipTradeBlock=1105]="equipTradeBlock",t[t.sharableOnce=1106]="sharableOnce",t[t.charismaEXP=1107]="charismaEXP",t[t.senseEXP=1108]="senseEXP",t[t.insightEXP=1109]="insightEXP",t[t.willEXP=1110]="willEXP",t[t.craftEXP=1111]="craftEXP",t[t.charmEXP=1112]="charmEXP",t[t.accountShareTag=1113]="accountShareTag",t[t.bossReward=1114]="bossReward",t[t.noPotential=1115]="noPotential",t[t.fixedPotential=1116]="fixedPotential",t[t.specialGrade=1117]="specialGrade",t[t.fixedGrade=1118]="fixedGrade",t[t.superiorEqp=1119]="superiorEqp",t[t.incPQEXPr=1120]="incPQEXPr",t[t.jokerToSetItem=1121]="jokerToSetItem",t[t.blockGoldHammer=1122]="blockGoldHammer",t[t.exceptUpgrade=1123]="exceptUpgrade",t[t.onlyUpgrade=1124]="onlyUpgrade",t[t.noLookChange=1125]="noLookChange",t[t.tucIgnoreForPotential=1126]="tucIgnoreForPotential",t))(n||{});class N{constructor(){this.level=0,this.str=0,this.luk=0,this.dex=0,this.int=0,this.job=0,this.specJob=0}}var o=(t=>(t[t.cap=100]="cap",t[t.faceAccessory=101]="faceAccessory",t[t.eyeAccessory=102]="eyeAccessory",t[t.earrings=103]="earrings",t[t.coat=104]="coat",t[t.longcoat=105]="longcoat",t[t.pants=106]="pants",t[t.shoes=107]="shoes",t[t.glove=108]="glove",t[t.cape=110]="cape",t[t.ring=111]="ring",t[t.pendant=112]="pendant",t[t.belt=113]="belt",t[t.medal=114]="medal",t[t.shoulder=115]="shoulder",t[t.pocket=116]="pocket",t[t.badge=118]="badge",t[t.android=166]="android",t[t.machineHeart=167]="machineHeart",t[t.shield=109]="shield",t[t.emblem=119]="emblem",t[t.powerSource=119020]="powerSource",t[t.shiningRod=1212]="shiningRod",t[t.tuner=1213]="tuner",t[t.breathShooter=1214]="breathShooter",t[t.soulShooter=122]="soulShooter",t[t.desperado=123]="desperado",t[t.energySword=124]="energySword",t[t.espLimiter=126]="espLimiter",t[t.chain=127]="chain",t[t.magicGauntlet=128]="magicGauntlet",t[t.ritualFan=129]="ritualFan",t[t.ohSword=130]="ohSword",t[t.ohAxe=131]="ohAxe",t[t.ohBlunt=132]="ohBlunt",t[t.dagger=133]="dagger",t[t.katara=134]="katara",t[t.cane=136]="cane",t[t.wand=137]="wand",t[t.staff=138]="staff",t[t.thSword=140]="thSword",t[t.chakram=1404]="chakram",t[t.thAxe=141]="thAxe",t[t.thBlunt=142]="thBlunt",t[t.spear=143]="spear",t[t.polearm=144]="polearm",t[t.bow=145]="bow",t[t.crossbow=146]="crossbow",t[t.claw=147]="claw",t[t.knuckle=148]="knuckle",t[t.gun=149]="gun",t[t.shovel=150]="shovel",t[t.pickaxe=151]="pickaxe",t[t.dualBowguns=152]="dualBowguns",t[t.handCannon=153]="handCannon",t[t.heavySword=156]="heavySword",t[t.longSword=157]="longSword",t[t.gauntletRevolver=158]="gauntletRevolver",t[t.ancientBow=159]="ancientBow",t[t.soulShield=1098]="soulShield",t[t.demonShield=1099]="demonShield",t[t.magicArrow=135200]="magicArrow",t[t.card=135210]="card",t[t.medallion=135220]="medallion",t[t.rosary=135221]="rosary",t[t.ironChain=135222]="ironChain",t[t.magicBook1=135223]="magicBook1",t[t.magicBook2=135224]="magicBook2",t[t.magicBook3=135225]="magicBook3",t[t.arrowFletching=135226]="arrowFletching",t[t.bowThimble=135227]="bowThimble",t[t.daggerScabbard=135228]="daggerScabbard",t[t.charm=135229]="charm",t[t.orb=135240]="orb",t[t.dragonEssence=135250]="dragonEssence",t[t.soulRing=135260]="soulRing",t[t.magnum=135270]="magnum",t[t.wristBand=135290]="wristBand",t[t.farSight=135291]="farSight",t[t.powderKeg=135292]="powderKeg",t[t.mass=135293]="mass",t[t.document=135294]="document",t[t.magicMarble=135295]="magicMarble",t[t.arrowhead=135296]="arrowhead",t[t.jewel=135297]="jewel",t[t.powderKeg2=135298]="powderKeg2",t[t.controller=135300]="controller",t[t.foxMarble=135310]="foxMarble",t[t.chessPiece=135320]="chessPiece",t[t.transmitter=135330]="transmitter",t[t.charge=135340]="charge",t[t.magicWing=135350]="magicWing",t[t.pathOfAbyss=135360]="pathOfAbyss",t[t.relic=135370]="relic",t[t.fanTassel=135380]="fanTassel",t[t.bracelet=135400]="bracelet",t[t.weaponBelt=135401]="weaponBelt",t[t.ornament=135402]="ornament",t[t.hexSeeker=135403]="hexSeeker",t[t.petEquip=180]="petEquip",t[t.machineEngine=161]="machineEngine",t[t.machineArms=162]="machineArms",t[t.machineLegs=163]="machineLegs",t[t.machineBody=164]="machineBody",t[t.machineTransistors=165]="machineTransistors",t[t.dragonMask=194]="dragonMask",t[t.dragonPendant=195]="dragonPendant",t[t.dragonWings=196]="dragonWings",t[t.dragonTail=197]="dragonTail",t))(o||{}),U=(t=>(t[t.normal=0]="normal",t[t.rare=1]="rare",t[t.epic=2]="epic",t[t.unique=3]="unique",t[t.legendary=4]="legendary",t[t.special=5]="special",t))(U||{});class K{constructor(c){this.enchanted=!1,this.charge=0,this.chargeOption=new Map,this.gear=c}enchant(){return this.enchanted||!r.isWeapon(this.gear.type)?!1:(this.enchanted=!0,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0)}disenchant(){return this.enchanted?(this.enchanted=!1,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0):!1}setSoul(c){return this.enchanted?(this.soul=c,this.setCharge(this.charge),!0):!1}removeSoul(){return!this.enchanted||!this.soul?!1:(this.soul=void 0,this.setCharge(this.charge),!0)}setCharge(c){if(!this.enchanted||c<0||c>1e3)return!1;this.charge=c;const s=this.gear.option(n.incPAD).base<this.gear.option(n.incMAD).base?n.incMAD:n.incPAD;return this.chargeOption.clear(),this.chargeOption.set(s,this.getChargeAD()),!0}getChargeAD(){if(!this.enchanted||this.charge===0)return 0;const c=Math.min(Math.ceil(this.charge/100)-1,5);if(this.soul){const i=this.soul.multiplier;return 10+c*i}return 5+c}}class j{constructor(){this.name="",this.skill="",this.option=new Map,this.multiplier=0}}const v=class{constructor(){this.itemID=0,this.name="",this.desc="",this.icon=new I,this.type=0,this.req=new N,this.props=new Map,this.options=new Map,this.totalUpgradeCount=0,this.upgradeCount=0,this.upgradeFailCount=0,this.hammerCount=0,this.maxStar=0,this.star=0,this.amazing=!1,this.canPotential=!1,this.grade=U.normal,this.potentials=[],this.additionalGrade=U.normal,this.additionalPotentials=[],this.soulWeapon=new K(this)}get upgradeCountLeft(){return this.totalUpgradeCount+this.hammerCount-this.upgradeCount-this.upgradeFailCount}get diff(){let t=0;for(const[c,i]of this.options)t+=Math.floor(i.diff/v.getPropTypeWeight(c));return t}get isNewBonusType(){return!!([...this.options.values()].some(c=>c.bonus>0)&&this.getPropValue(n.tradeAvailable)!==1)}option(t){return this.options.has(t)||this.options.set(t,new H),this.options.get(t)}getPropValue(t){return this.props.get(t)??0}getBooleanValue(t){return(this.props.get(t)??0)>0}setAnvil(t,c){this.anvilIcon=t,this.anvilName=c}resetAnvil(){this.anvilIcon=void 0,this.anvilName=void 0}static isWeapon(t){return this.isLeftWeapon(t)||this.isDoubleHandWeapon(t)}static isLeftWeapon(t){return t>=121&&t<=139&&t!==o.katara||Math.floor(t/10)===121}static isDoubleHandWeapon(t){return t>=140&&t<=149||t>=152&&t<=159||Math.floor(t/10)===140}static isSubWeapon(t){switch(t){case o.katara:case o.shield:case o.demonShield:case o.soulShield:return!0;default:return Math.floor(t/1e3)===135}}static isShield(t){switch(t){case o.shield:case o.demonShield:case o.soulShield:return!0;default:return!1}}static isArmor(t){return t===100||t>=104&&t<=110}static isAccessory(t){return t>=101&&t<=103||t>=111&&t<=113||t===115}static isMechanicGear(t){return t>=161&&t<=165}static isDragonGear(t){return t>=194&&t<=197}static getGearType(t){switch(Math.floor(t/1e3)){case 1098:return o.soulShield;case 1099:return o.demonShield;case 1212:return o.shiningRod;case 1213:return o.tuner;case 1214:return o.breathShooter;case 1404:return o.chakram}if(Math.floor(t/1e4)===135)switch(Math.floor(t/100)){case 13522:case 13528:case 13529:case 13540:return Math.floor(t/10);default:return Math.floor(t/100)*10}if(Math.floor(t/1e4)===119)switch(Math.floor(t/100)){case 11902:return Math.floor(t/10)}return Math.floor(t/1e4)}static getMaxStar(t){if(t.totalUpgradeCount<=0||t.getBooleanValue(n.onlyUpgrade)||v.isMechanicGear(t.type)||v.isDragonGear(t.type))return 0;let c;const i=t.req.level;for(const s of v.starData)if(i>=s[0])c=s;else break;return c===void 0?0:t.getBooleanValue(n.superiorEqp)?c[2]:c[1]}static getPropTypeWeight(t){if(t<100)switch(t){case n.incSTR:case n.incDEX:case n.incINT:case n.incLUK:case n.incPAD:case n.incMAD:case n.incSpeed:case n.incJump:return 1;case n.incMHP:case n.incMMP:return 100;case n.incPDD:return 10;case n.incAD:return 2}return Number.MAX_VALUE}};let r=v;r.starData=[[0,5,3],[95,8,5],[110,10,8],[120,15,10],[130,20,12],[140,25,15]];class X{constructor(){this.code=0,this.optionType=0,this.reqLevel=0,this.summary="",this.option=new Map}get convertSummary(){const c=[...this.option.keys()];c.sort((s,d)=>n[d].length-n[s].length);let i=this.summary;for(const s of c)i=i.replace(`#${n[s]}`,(this.option.get(s)??0).toString());return i}static getPotentialLevel(c){return c<=0?1:c>=250?25:Math.floor((c+9)/10)}static checkOptionType(c,i){switch(c){case 0:return!0;case 10:return r.isWeapon(i)||r.isSubWeapon(i)||i===o.emblem;case 11:return!X.checkOptionType(10,i);case 20:return r.isSubWeapon(i)||i===o.cap||i===o.coat||i===o.longcoat||i===o.pants||i===o.shoes||i===o.glove||i===o.cape||i===o.belt||i===o.shoulder;case 40:return i===o.faceAccessory||i===o.eyeAccessory||i===o.earrings||i===o.ring||i===o.pendant;case 51:return i===o.cap;case 52:return i===o.coat||i===o.longcoat;case 53:return i===o.pants;case 54:return i===o.glove;case 55:return i===o.shoes;default:return!1}}}var l=(t=>(t[t.STR=0]="STR",t[t.DEX=1]="DEX",t[t.INT=2]="INT",t[t.LUK=3]="LUK",t[t.STR_DEX=4]="STR_DEX",t[t.STR_INT=5]="STR_INT",t[t.STR_LUK=6]="STR_LUK",t[t.DEX_INT=7]="DEX_INT",t[t.DEX_LUK=8]="DEX_LUK",t[t.INT_LUK=9]="INT_LUK",t[t.PDD=10]="PDD",t[t.PAD=11]="PAD",t[t.MAD=12]="MAD",t[t.MHP=13]="MHP",t[t.MMP=14]="MMP",t[t.speed=15]="speed",t[t.jump=16]="jump",t[t.damR=17]="damR",t[t.bdR=18]="bdR",t[t.allStatR=19]="allStatR",t[t.reduceReq=20]="reduceReq",t))(l||{});function B(t,c,i){const s=q(t,c,i);if(s.size===0)return!1;for(const[d,u]of s)t.option(d).bonus+=u;return!0}function z(t){for(const[,c]of t.options)c.bonus=0;return!0}function q(t,c,i){const s=J(c),d=W(t,c,i);return d===0?new Map:new Map(s.map(u=>[u,d]))}function W(t,c,i){const s=t.req.level,d=t.getBooleanValue(n.bossReward),u=t.type;if(s<0||d&&i<3)return 0;switch(c){case l.STR:case l.DEX:case l.INT:case l.LUK:return(Math.floor(s/20)+1)*i;case l.STR_DEX:case l.STR_INT:case l.STR_LUK:case l.DEX_INT:case l.DEX_LUK:case l.INT_LUK:return(Math.floor(s/40)+1)*i;case l.PDD:return(Math.floor(s/20)+1)*i;case l.PAD:case l.MAD:if(r.isWeapon(u)){const m=d?[0,0,1,1.4666,2.0166,2.663,3.4166]:[1,2.222,3.63,5.325,7.32,8.777,10.25];let e=t.option(n.incPAD).base;if(u===o.heavySword||u===o.longSword){if(u===o.longSword)switch(e){case 100:e=102;break;case 103:e=105;break;case 105:e=107;break;case 112:e=114;break;case 117:e=121;break;case 135:e=139;break;case 169:e=173;break;case 203:e=207;break;case 293:e=297;break;case 337:e=342;break}const a=s>180?6:s>160?5:s>110?4:3;return Math.ceil(e*m[i-1]*a/100)}else{const a=t.option(n.incMAD).base;if(c===l.MAD&&a>=e&&(e=a),d){const f=s>160?18:s>150?15:s>110?12:9;return Math.ceil(e*m[i-1]*f/100)}else{const f=s>110?4:3;return Math.ceil(e*m[i-1]*f/100)}}}else if(s<60)return 0;return i;case l.MHP:case l.MMP:return Math.floor(s/10)*30*i;case l.speed:case l.jump:return r.isWeapon(u)?0:i;case l.damR:return r.isWeapon(u)?i:0;case l.bdR:return s<90||!r.isWeapon(u)?0:2*i;case l.allStatR:return s<70&&!r.isWeapon(u)?0:i;case l.reduceReq:return Math.min(5*i,s);default:return 0}}function J(t){switch(t){case l.STR:return[n.incSTR];case l.DEX:return[n.incDEX];case l.INT:return[n.incINT];case l.LUK:return[n.incLUK];case l.STR_DEX:return[n.incSTR,n.incDEX];case l.STR_INT:return[n.incSTR,n.incINT];case l.STR_LUK:return[n.incSTR,n.incLUK];case l.DEX_INT:return[n.incDEX,n.incINT];case l.DEX_LUK:return[n.incDEX,n.incLUK];case l.INT_LUK:return[n.incINT,n.incLUK];case l.PDD:return[n.incPDD];case l.PAD:return[n.incPAD];case l.MAD:return[n.incMAD];case l.MHP:return[n.incMHP];case l.MMP:return[n.incMMP];case l.speed:return[n.incSpeed];case l.jump:return[n.incJump];case l.damR:return[n.damR];case l.bdR:return[n.bdR];case l.allStatR:return[n.statR];case l.reduceReq:return[n.reduceReq];default:return[]}}const Q=25,g=15;function V(t,c=!1){if(t.getBooleanValue(n.incCHUC))return!1;if(t.getBooleanValue(n.superiorEqp))return Z(t);if(t.star>=t.maxStar&&!c||t.star>=Q)return!1;t.star+=1;const i=t.star,s=b(t,!1,!1),d=b(t,!1,!0),u=r.isWeapon(t.type)||t.type===o.katara,m=[[n.incSTR,n.incDEX],[n.incINT,n.incLUK],[n.incDEX,n.incSTR],[n.incLUK,n.incDEX],[n.incSTR,n.incDEX]],e=[n.incSTR,n.incDEX,n.incINT,n.incLUK];let a;const f=t.req.job;if(f===0)a=new Set([n.incSTR,n.incDEX,n.incINT,n.incLUK]);else{a=new Set;for(let h=0;h<5;h++)if(f&1<<h)for(const M of m[h])a.add(M)}for(const h of e)(a.has(h)||i>15&&(t.option(h).base>0||t.option(h).upgrade>0))&&(t.option(h).enchant+=s[i]);if(u){const h=f===0||Math.floor(f/2)%2===1||t.option(n.incMAD).upgrade>0;if(i>15)t.option(n.incPAD).enchant+=d[i],h&&(t.option(n.incMAD).enchant+=d[i]);else{const M=t.option(n.incPAD).sum-t.option(n.incPAD).bonus;if(t.option(n.incPAD).enchant+=Math.floor(M/50)+1,h){const A=t.option(n.incMAD).sum-t.option(n.incMAD).bonus;t.option(n.incMAD).enchant+=Math.floor(A/50)+1}}}else t.option(n.incPAD).enchant+=d[i],t.option(n.incMAD).enchant+=d[i],t.type===o.glove&&(f===0?(t.option(n.incPAD).enchant+=E[i],t.option(n.incMAD).enchant+=E[i]):Math.floor(f/2)%2===1?t.option(n.incMAD).enchant+=E[i]:t.option(n.incPAD).enchant+=E[i]);if(!u&&t.type!==o.machineHeart){const h=t.option(n.incPDD).sum-t.option(n.incPDD).bonus;t.option(n.incPDD).enchant+=Math.floor(h/20)+1}const D=[o.cap,o.coat,o.longcoat,o.pants,o.cape,o.ring,o.pendant,o.belt,o.shoulder,o.shield];return u?(t.option(n.incMHP).enchant+=C[i],t.option(n.incMMP).enchant+=C[i]):D.includes(t.type)&&(t.option(n.incMHP).enchant+=C[i]),t.type===o.shoes&&(t.option(n.incSpeed).enchant+=L[i],t.option(n.incJump).enchant+=L[i]),!0}function Z(t){if(t.star>=t.maxStar)return!1;t.star+=1;const c=t.star,i=b(t,!1,!1),s=b(t,!1,!0),d=[n.incSTR,n.incDEX,n.incINT,n.incLUK];for(const e of d)t.option(e).base>0&&(t.option(e).enchant+=i[c]);const u=[n.incPAD,n.incMAD];for(const e of u)t.option(e).base>0&&(t.option(e).enchant+=s[c]);const m=t.option(n.incPDD).sum-t.option(n.incPDD).bonus;return t.option(n.incPDD).enchant+=Math.floor(m/20)+1,!0}function Y(t,c=!1,i=!1){if(t.getBooleanValue(n.incCHUC)||t.getBooleanValue(n.superiorEqp)||t.star>=t.maxStar&&!i||t.star>=g)return!1;t.amazing||(t.amazing=!0,t.maxStar=Math.min(t.maxStar,g)),t.star+=1;const s=t.star,d=b(t,!0,!1),u=b(t,!0,!0),m=r.isWeapon(t.type)||t.type===o.katara,e=[n.incSTR,n.incDEX,n.incINT,n.incLUK];for(const D of e)if(t.option(D).sum>0){let M=d[s];c&&r.isAccessory(t.type)&&(M+=s>5?2:1),t.option(D).enchant+=M}const a=[n.incPAD,n.incMAD];for(const D of a){const h=t.option(D).sum;if(h>0){m&&(t.option(D).enchant+=Math.floor(h/50)+1);let M=u[s];c&&(m||t.type===o.shield)&&(M+=1),t.option(D).enchant+=M}}c&&r.isArmor(t.type)&&(t.option(n.incMHP).enchant+=50);const f=t.option(n.incPDD).sum;return t.option(n.incPDD).enchant+=Math.floor(f/20)+1,!0}function x(t){if(t.getBooleanValue(n.incCHUC))return!1;t.star=0,t.amazing=!1,t.maxStar=r.getMaxStar(t);for(const[,c]of t.options)c.enchant=0;return!0}function P(t){if(t.getBooleanValue(n.incCHUC)||t.amazing)return!1;const c=t.star;x(t);for(let i=0;i<c;i++)V(t,!0);return!0}function b(t,c,i){let s;t.getBooleanValue(n.superiorEqp)?i?s=p:s=T:c?i?s=nt:s=it:i?r.isWeapon(t.type)||t.type===o.katara?s=G:s=y:s=tt;const d=t.req.level;for(const u of[...s].reverse())if(d>=u[0])return u;throw Error(`Gear has invalid reqLevel.
|
|
2
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-
`+t)}const p=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[110,0,0,0,0,0,5,6,7,0,0,0,0,0,0,0],[150,0,0,0,0,0,9,10,11,12,13,15,17,19,21,23]],T=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],G=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,5,6,7,8,9,27,28,29],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,6,7,8,9,10,28,29,30],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,7,8,9,10,11,29,30,31],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,8,9,10,11,12,30,31,32],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,9,10,11,12,13,31,32,33],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,10,11,12,13,14,32,33,34],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,13,14,14,15,16,17,34,35,36],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,15,16,16,17,18,19,36,37,38]],y=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,8,9,10,12,13,15,17],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,8,9,10,11,13,14,16,18],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,11,12,13,14,15,17,19,21,23],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,14,15,16,17,19,21,23,25],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,15,16,17,18,19,21,23,25,27]],tt=[[0,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0],[108,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0],[118,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,5,5,5,5,5,5,5,0,0,0],[128,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,7,7,7,7,7,7,7,0,0,0],[138,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,9,9,9,9,9,9,9,0,0,0],[148,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,11,11,11,11,11,11,11,0,0,0],[158,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,13,13,13,13,13,13,13,0,0,0],[198,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,15,15,15,15,15,15,15,0,0,0],[248,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,17,17,17,17,17,17,17,0,0,0]],nt=[[0,0,0,0,0,0,1,2,3,4,5,6,8,10,12,14],[80,0,0,0,0,0,2,3,4,5,6,7,9,11,13,15],[90,0,0,0,0,0,3,4,5,6,7,8,10,12,14,16],[100,0,0,0,0,0,4,5,6,7,8,9,11,13,15,17],[110,0,0,0,0,0,5,6,7,8,9,10,12,14,16,18],[120,0,0,0,0,0,6,7,8,9,10,11,13,15,17,19],[130,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[140,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[150,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22]],it=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[85,3,4,6,9,13,0,0,0,0,0,0,0,0,0,0],[90,4,5,7,10,14,0,0,0,0,0,0,0,0,0,0],[95,5,6,8,11,15,0,0,0,0,0,0,0,0,0,0],[100,7,8,10,13,17,0,0,0,0,0,0,0,0,0,0],[105,8,9,11,14,18,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[115,10,11,13,16,20,0,0,0,0,0,0,0,0,0,0],[120,12,13,15,18,22,0,0,0,0,0,0,0,0,0,0],[125,13,14,16,19,23,0,0,0,0,0,0,0,0,0,0],[130,14,15,17,20,24,0,0,0,0,0,0,0,0,0,0],[135,15,16,18,21,25,0,0,0,0,0,0,0,0,0,0],[140,17,18,20,23,27,0,0,0,0,0,0,0,0,0,0],[145,18,19,21,24,28,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],E=[0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0],C=[0,5,5,5,10,10,15,15,20,20,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0],L=[0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0];class S{constructor(c="",i){this.name=c,this.stat=i??new Map}static getSpellTraceScroll(c,i,s){const d=i===n.incINT?n.incMAD:n.incPAD,
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|
1
|
+
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class I{constructor(){this.id=0,this.origin=[0,0]}}class H{constructor(){this.base=0,this.bonus=0,this.upgrade=0,this.enchant=0}get empty(){return this.base===0&&this.bonus===0&&this.upgrade===0&&this.enchant===0}get sum(){return Math.max(0,this.base+this.bonus+this.upgrade+this.enchant)}get diff(){return this.bonus+this.upgrade+this.enchant}}var n=(t=>(t[t.incSTR=1]="incSTR",t[t.incSTRr=2]="incSTRr",t[t.incDEX=3]="incDEX",t[t.incDEXr=4]="incDEXr",t[t.incINT=5]="incINT",t[t.incINTr=6]="incINTr",t[t.incLUK=7]="incLUK",t[t.incLUKr=8]="incLUKr",t[t.incAllStat=9]="incAllStat",t[t.incMHP=10]="incMHP",t[t.incMMP=11]="incMMP",t[t.incMHPr=12]="incMHPr",t[t.incMMPr=13]="incMMPr",t[t.incMDF=14]="incMDF",t[t.incARC=15]="incARC",t[t.incAUT=16]="incAUT",t[t.incPAD=17]="incPAD",t[t.incMAD=18]="incMAD",t[t.incAD=19]="incAD",t[t.incPDD=20]="incPDD",t[t.incSpeed=21]="incSpeed",t[t.incJump=22]="incJump",t[t.knockback=23]="knockback",t[t.bdR=24]="bdR",t[t.incBDR=25]="incBDR",t[t.imdR=26]="imdR",t[t.incIMDR=27]="incIMDR",t[t.damR=28]="damR",t[t.nbdR=29]="nbdR",t[t.statR=30]="statR",t[t.incCHUC=31]="incCHUC",t[t.incPADr=100]="incPADr",t[t.incMADr=101]="incMADr",t[t.incPDDr=102]="incPDDr",t[t.incCr=103]="incCr",t[t.incDAMr=104]="incDAMr",t[t.RecoveryHP=105]="RecoveryHP",t[t.RecoveryMP=106]="RecoveryMP",t[t.face=107]="face",t[t.prop=108]="prop",t[t.time=109]="time",t[t.HP=110]="HP",t[t.MP=111]="MP",t[t.attackType=112]="attackType",t[t.ignoreTargetDEF=113]="ignoreTargetDEF",t[t.ignoreDAM=114]="ignoreDAM",t[t.ignoreDAMr=115]="ignoreDAMr",t[t.DAMreflect=116]="DAMreflect",t[t.mpconReduce=117]="mpconReduce",t[t.incMesoProp=118]="incMesoProp",t[t.incRewardProp=119]="incRewardProp",t[t.incAllskill=120]="incAllskill",t[t.RecoveryUP=121]="RecoveryUP",t[t.boss=122]="boss",t[t.level=123]="level",t[t.incTerR=124]="incTerR",t[t.incAsrR=125]="incAsrR",t[t.incEXPr=126]="incEXPr",t[t.reduceCooltime=127]="reduceCooltime",t[t.incSTRlv=128]="incSTRlv",t[t.incDEXlv=129]="incDEXlv",t[t.incINTlv=130]="incINTlv",t[t.incLUKlv=131]="incLUKlv",t[t.incMHPlv=132]="incMHPlv",t[t.incPADlv=133]="incPADlv",t[t.incMADlv=134]="incMADlv",t[t.incCriticaldamage=135]="incCriticaldamage",t[t.attackSpeed=200]="attackSpeed",t[t.setItemID=201]="setItemID",t[t.durability=202]="durability",t[t.reduceReq=203]="reduceReq",t[t.only=1100]="only",t[t.tradeBlock=1101]="tradeBlock",t[t.accountSharable=1102]="accountSharable",t[t.onlyEquip=1103]="onlyEquip",t[t.tradeAvailable=1104]="tradeAvailable",t[t.equipTradeBlock=1105]="equipTradeBlock",t[t.sharableOnce=1106]="sharableOnce",t[t.charismaEXP=1107]="charismaEXP",t[t.senseEXP=1108]="senseEXP",t[t.insightEXP=1109]="insightEXP",t[t.willEXP=1110]="willEXP",t[t.craftEXP=1111]="craftEXP",t[t.charmEXP=1112]="charmEXP",t[t.accountShareTag=1113]="accountShareTag",t[t.bossReward=1114]="bossReward",t[t.noPotential=1115]="noPotential",t[t.fixedPotential=1116]="fixedPotential",t[t.specialGrade=1117]="specialGrade",t[t.fixedGrade=1118]="fixedGrade",t[t.superiorEqp=1119]="superiorEqp",t[t.incPQEXPr=1120]="incPQEXPr",t[t.jokerToSetItem=1121]="jokerToSetItem",t[t.blockGoldHammer=1122]="blockGoldHammer",t[t.exceptUpgrade=1123]="exceptUpgrade",t[t.onlyUpgrade=1124]="onlyUpgrade",t[t.noLookChange=1125]="noLookChange",t[t.tucIgnoreForPotential=1126]="tucIgnoreForPotential",t))(n||{});class N{constructor(){this.level=0,this.str=0,this.luk=0,this.dex=0,this.int=0,this.job=0,this.specJob=0}}var o=(t=>(t[t.cap=100]="cap",t[t.faceAccessory=101]="faceAccessory",t[t.eyeAccessory=102]="eyeAccessory",t[t.earrings=103]="earrings",t[t.coat=104]="coat",t[t.longcoat=105]="longcoat",t[t.pants=106]="pants",t[t.shoes=107]="shoes",t[t.glove=108]="glove",t[t.cape=110]="cape",t[t.ring=111]="ring",t[t.pendant=112]="pendant",t[t.belt=113]="belt",t[t.medal=114]="medal",t[t.shoulder=115]="shoulder",t[t.pocket=116]="pocket",t[t.badge=118]="badge",t[t.android=166]="android",t[t.machineHeart=167]="machineHeart",t[t.shield=109]="shield",t[t.emblem=119]="emblem",t[t.powerSource=119020]="powerSource",t[t.shiningRod=1212]="shiningRod",t[t.tuner=1213]="tuner",t[t.breathShooter=1214]="breathShooter",t[t.soulShooter=122]="soulShooter",t[t.desperado=123]="desperado",t[t.energySword=124]="energySword",t[t.espLimiter=126]="espLimiter",t[t.chain=127]="chain",t[t.magicGauntlet=128]="magicGauntlet",t[t.ritualFan=129]="ritualFan",t[t.ohSword=130]="ohSword",t[t.ohAxe=131]="ohAxe",t[t.ohBlunt=132]="ohBlunt",t[t.dagger=133]="dagger",t[t.katara=134]="katara",t[t.cane=136]="cane",t[t.wand=137]="wand",t[t.staff=138]="staff",t[t.thSword=140]="thSword",t[t.chakram=1404]="chakram",t[t.thAxe=141]="thAxe",t[t.thBlunt=142]="thBlunt",t[t.spear=143]="spear",t[t.polearm=144]="polearm",t[t.bow=145]="bow",t[t.crossbow=146]="crossbow",t[t.claw=147]="claw",t[t.knuckle=148]="knuckle",t[t.gun=149]="gun",t[t.shovel=150]="shovel",t[t.pickaxe=151]="pickaxe",t[t.dualBowguns=152]="dualBowguns",t[t.handCannon=153]="handCannon",t[t.heavySword=156]="heavySword",t[t.longSword=157]="longSword",t[t.gauntletRevolver=158]="gauntletRevolver",t[t.ancientBow=159]="ancientBow",t[t.soulShield=1098]="soulShield",t[t.demonShield=1099]="demonShield",t[t.magicArrow=135200]="magicArrow",t[t.card=135210]="card",t[t.medallion=135220]="medallion",t[t.rosary=135221]="rosary",t[t.ironChain=135222]="ironChain",t[t.magicBook1=135223]="magicBook1",t[t.magicBook2=135224]="magicBook2",t[t.magicBook3=135225]="magicBook3",t[t.arrowFletching=135226]="arrowFletching",t[t.bowThimble=135227]="bowThimble",t[t.daggerScabbard=135228]="daggerScabbard",t[t.charm=135229]="charm",t[t.orb=135240]="orb",t[t.dragonEssence=135250]="dragonEssence",t[t.soulRing=135260]="soulRing",t[t.magnum=135270]="magnum",t[t.wristBand=135290]="wristBand",t[t.farSight=135291]="farSight",t[t.powderKeg=135292]="powderKeg",t[t.mass=135293]="mass",t[t.document=135294]="document",t[t.magicMarble=135295]="magicMarble",t[t.arrowhead=135296]="arrowhead",t[t.jewel=135297]="jewel",t[t.powderKeg2=135298]="powderKeg2",t[t.controller=135300]="controller",t[t.foxMarble=135310]="foxMarble",t[t.chessPiece=135320]="chessPiece",t[t.transmitter=135330]="transmitter",t[t.charge=135340]="charge",t[t.magicWing=135350]="magicWing",t[t.pathOfAbyss=135360]="pathOfAbyss",t[t.relic=135370]="relic",t[t.fanTassel=135380]="fanTassel",t[t.bracelet=135400]="bracelet",t[t.weaponBelt=135401]="weaponBelt",t[t.ornament=135402]="ornament",t[t.hexSeeker=135403]="hexSeeker",t[t.petEquip=180]="petEquip",t[t.machineEngine=161]="machineEngine",t[t.machineArms=162]="machineArms",t[t.machineLegs=163]="machineLegs",t[t.machineBody=164]="machineBody",t[t.machineTransistors=165]="machineTransistors",t[t.dragonMask=194]="dragonMask",t[t.dragonPendant=195]="dragonPendant",t[t.dragonWings=196]="dragonWings",t[t.dragonTail=197]="dragonTail",t))(o||{}),U=(t=>(t[t.normal=0]="normal",t[t.rare=1]="rare",t[t.epic=2]="epic",t[t.unique=3]="unique",t[t.legendary=4]="legendary",t[t.special=5]="special",t))(U||{});class K{constructor(c){this.enchanted=!1,this.charge=0,this.chargeOption=new Map,this.gear=c}enchant(){return this.enchanted||!r.isWeapon(this.gear.type)?!1:(this.enchanted=!0,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0)}disenchant(){return this.enchanted?(this.enchanted=!1,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0):!1}setSoul(c){return this.enchanted?(this.soul=c,this.setCharge(this.charge),!0):!1}removeSoul(){return!this.enchanted||!this.soul?!1:(this.soul=void 0,this.setCharge(this.charge),!0)}setCharge(c){if(!this.enchanted||c<0||c>1e3)return!1;this.charge=c;const s=this.gear.option(n.incPAD).base<this.gear.option(n.incMAD).base?n.incMAD:n.incPAD;return this.chargeOption.clear(),this.chargeOption.set(s,this.getChargeAD()),!0}getChargeAD(){if(!this.enchanted||this.charge===0)return 0;const c=Math.min(Math.ceil(this.charge/100)-1,5);if(this.soul){const i=this.soul.multiplier;return 10+c*i}return 5+c}}class j{constructor(){this.name="",this.skill="",this.option=new Map,this.multiplier=0}}const v=class{constructor(){this.itemID=0,this.name="",this.desc="",this.icon=new I,this.type=0,this.req=new N,this.props=new Map,this.options=new Map,this.totalUpgradeCount=0,this.upgradeCount=0,this.upgradeFailCount=0,this.hammerCount=0,this.maxStar=0,this.star=0,this.amazing=!1,this.canPotential=!1,this.grade=U.normal,this.potentials=[],this.additionalGrade=U.normal,this.additionalPotentials=[],this.soulWeapon=new K(this)}get upgradeCountLeft(){return this.totalUpgradeCount+this.hammerCount-this.upgradeCount-this.upgradeFailCount}get diff(){let t=0;for(const[c,i]of this.options)t+=Math.floor(i.diff/v.getPropTypeWeight(c));return t}get isNewBonusType(){return!!([...this.options.values()].some(c=>c.bonus>0)&&this.getPropValue(n.tradeAvailable)!==1)}option(t){return this.options.has(t)||this.options.set(t,new H),this.options.get(t)}getPropValue(t){return this.props.get(t)??0}getBooleanValue(t){return(this.props.get(t)??0)>0}setAnvil(t,c){this.anvilIcon=t,this.anvilName=c}resetAnvil(){this.anvilIcon=void 0,this.anvilName=void 0}static isWeapon(t){return this.isLeftWeapon(t)||this.isDoubleHandWeapon(t)}static isLeftWeapon(t){return t>=121&&t<=139&&t!==o.katara||Math.floor(t/10)===121}static isDoubleHandWeapon(t){return t>=140&&t<=149||t>=152&&t<=159||Math.floor(t/10)===140}static isSubWeapon(t){switch(t){case o.katara:case o.shield:case o.demonShield:case o.soulShield:return!0;default:return Math.floor(t/1e3)===135}}static isShield(t){switch(t){case o.shield:case o.demonShield:case o.soulShield:return!0;default:return!1}}static isArmor(t){return t===100||t>=104&&t<=110||t===o.soulShield||t===o.demonShield}static isAccessory(t){return t>=101&&t<=103||t>=111&&t<=113||t===115}static isMechanicGear(t){return t>=161&&t<=165}static isDragonGear(t){return t>=194&&t<=197}static getGearType(t){switch(Math.floor(t/1e3)){case 1098:return o.soulShield;case 1099:return o.demonShield;case 1212:return o.shiningRod;case 1213:return o.tuner;case 1214:return o.breathShooter;case 1404:return o.chakram}if(Math.floor(t/1e4)===135)switch(Math.floor(t/100)){case 13522:case 13528:case 13529:case 13540:return Math.floor(t/10);default:return Math.floor(t/100)*10}if(Math.floor(t/1e4)===119)switch(Math.floor(t/100)){case 11902:return Math.floor(t/10)}return Math.floor(t/1e4)}static getMaxStar(t){if(t.totalUpgradeCount<=0||t.getBooleanValue(n.onlyUpgrade)||v.isMechanicGear(t.type)||v.isDragonGear(t.type))return 0;let c;const i=t.req.level;for(const s of v.starData)if(i>=s[0])c=s;else break;return c===void 0?0:t.getBooleanValue(n.superiorEqp)?c[2]:c[1]}static getPropTypeWeight(t){if(t<100)switch(t){case n.incSTR:case n.incDEX:case n.incINT:case n.incLUK:case n.incPAD:case n.incMAD:case n.incSpeed:case n.incJump:return 1;case n.incMHP:case n.incMMP:return 100;case n.incPDD:return 10;case n.incAD:return 2}return Number.MAX_VALUE}};let r=v;r.starData=[[0,5,3],[95,8,5],[110,10,8],[120,15,10],[130,20,12],[140,25,15]];class X{constructor(){this.code=0,this.optionType=0,this.reqLevel=0,this.summary="",this.option=new Map}get convertSummary(){const c=[...this.option.keys()];c.sort((s,d)=>n[d].length-n[s].length);let i=this.summary;for(const s of c)i=i.replace(`#${n[s]}`,(this.option.get(s)??0).toString());return i}static getPotentialLevel(c){return c<=0?1:c>=250?25:Math.floor((c+9)/10)}static checkOptionType(c,i){switch(c){case 0:return!0;case 10:return r.isWeapon(i)||r.isSubWeapon(i)||i===o.emblem;case 11:return!X.checkOptionType(10,i);case 20:return r.isSubWeapon(i)||i===o.cap||i===o.coat||i===o.longcoat||i===o.pants||i===o.shoes||i===o.glove||i===o.cape||i===o.belt||i===o.shoulder;case 40:return i===o.faceAccessory||i===o.eyeAccessory||i===o.earrings||i===o.ring||i===o.pendant;case 51:return i===o.cap;case 52:return i===o.coat||i===o.longcoat;case 53:return i===o.pants;case 54:return i===o.glove;case 55:return i===o.shoes;default:return!1}}}var l=(t=>(t[t.STR=0]="STR",t[t.DEX=1]="DEX",t[t.INT=2]="INT",t[t.LUK=3]="LUK",t[t.STR_DEX=4]="STR_DEX",t[t.STR_INT=5]="STR_INT",t[t.STR_LUK=6]="STR_LUK",t[t.DEX_INT=7]="DEX_INT",t[t.DEX_LUK=8]="DEX_LUK",t[t.INT_LUK=9]="INT_LUK",t[t.MHP=10]="MHP",t[t.MMP=11]="MMP",t[t.PAD=12]="PAD",t[t.MAD=13]="MAD",t[t.PDD=14]="PDD",t[t.speed=15]="speed",t[t.jump=16]="jump",t[t.damR=17]="damR",t[t.bdR=18]="bdR",t[t.allStatR=19]="allStatR",t[t.reduceReq=20]="reduceReq",t))(l||{});function B(t,c,i){const s=q(t,c,i);if(s.size===0)return!1;for(const[d,a]of s)t.option(d).bonus+=a;return!0}function z(t){for(const[,c]of t.options)c.bonus=0;return!0}function q(t,c,i){const s=J(c),d=W(t,c,i);return d===0?new Map:new Map(s.map(a=>[a,d]))}function W(t,c,i){const s=t.req.level,d=t.getBooleanValue(n.bossReward),a=t.type;if(s<0||d&&i<3)return 0;switch(c){case l.STR:case l.DEX:case l.INT:case l.LUK:return(Math.floor(s/20)+1)*i;case l.STR_DEX:case l.STR_INT:case l.STR_LUK:case l.DEX_INT:case l.DEX_LUK:case l.INT_LUK:return(Math.floor(s/40)+1)*i;case l.PDD:return(Math.floor(s/20)+1)*i;case l.PAD:case l.MAD:if(r.isWeapon(a)){const m=d?[0,0,1,1.4666,2.0166,2.663,3.4166]:[1,2.222,3.63,5.325,7.32,8.777,10.25];let e=t.option(n.incPAD).base;if(a===o.heavySword||a===o.longSword){if(a===o.longSword)switch(e){case 100:e=102;break;case 103:e=105;break;case 105:e=107;break;case 112:e=114;break;case 117:e=121;break;case 135:e=139;break;case 169:e=173;break;case 203:e=207;break;case 293:e=297;break;case 337:e=342;break}const u=s>180?6:s>160?5:s>110?4:3;return Math.ceil(e*m[i-1]*u/100)}else{const u=t.option(n.incMAD).base;if(c===l.MAD&&u>=e&&(e=u),d){const f=s>160?18:s>150?15:s>110?12:9;return Math.ceil(e*m[i-1]*f/100)}else{const f=s>110?4:3;return Math.ceil(e*m[i-1]*f/100)}}}else if(s<60)return 0;return i;case l.MHP:case l.MMP:return s<10?3*i:Math.floor(s/10)*30*i;case l.speed:case l.jump:return r.isWeapon(a)?0:i;case l.damR:return r.isWeapon(a)?i:0;case l.bdR:return s<90||!r.isWeapon(a)?0:2*i;case l.allStatR:return s<70&&!r.isWeapon(a)?0:i;case l.reduceReq:return 5*i;default:return 0}}function J(t){switch(t){case l.STR:return[n.incSTR];case l.DEX:return[n.incDEX];case l.INT:return[n.incINT];case l.LUK:return[n.incLUK];case l.STR_DEX:return[n.incSTR,n.incDEX];case l.STR_INT:return[n.incSTR,n.incINT];case l.STR_LUK:return[n.incSTR,n.incLUK];case l.DEX_INT:return[n.incDEX,n.incINT];case l.DEX_LUK:return[n.incDEX,n.incLUK];case l.INT_LUK:return[n.incINT,n.incLUK];case l.PDD:return[n.incPDD];case l.PAD:return[n.incPAD];case l.MAD:return[n.incMAD];case l.MHP:return[n.incMHP];case l.MMP:return[n.incMMP];case l.speed:return[n.incSpeed];case l.jump:return[n.incJump];case l.damR:return[n.damR];case l.bdR:return[n.bdR];case l.allStatR:return[n.statR];case l.reduceReq:return[n.reduceReq];default:return[]}}const Q=25,g=15;function V(t,c=!1){if(t.getBooleanValue(n.incCHUC))return!1;if(t.getBooleanValue(n.superiorEqp))return Z(t);if(t.star>=t.maxStar&&!c||t.star>=Q)return!1;t.star+=1;const i=t.star,s=b(t,!1,!1),d=b(t,!1,!0),a=r.isWeapon(t.type)||t.type===o.katara,m=[[n.incSTR,n.incDEX],[n.incINT,n.incLUK],[n.incDEX,n.incSTR],[n.incLUK,n.incDEX],[n.incSTR,n.incDEX]],e=[n.incSTR,n.incDEX,n.incINT,n.incLUK];let u;const f=t.req.job;if(f===0)u=new Set([n.incSTR,n.incDEX,n.incINT,n.incLUK]);else{u=new Set;for(let h=0;h<5;h++)if(f&1<<h)for(const M of m[h])u.add(M)}for(const h of e)(u.has(h)||i>15&&(t.option(h).base>0||t.option(h).upgrade>0))&&(t.option(h).enchant+=s[i]);if(a){const h=f===0||Math.floor(f/2)%2===1||t.option(n.incMAD).upgrade>0;if(i>15)t.option(n.incPAD).enchant+=d[i],h&&(t.option(n.incMAD).enchant+=d[i]);else{const M=t.option(n.incPAD).sum-t.option(n.incPAD).bonus;if(t.option(n.incPAD).enchant+=Math.floor(M/50)+1,h){const A=t.option(n.incMAD).sum-t.option(n.incMAD).bonus;t.option(n.incMAD).enchant+=Math.floor(A/50)+1}}}else t.option(n.incPAD).enchant+=d[i],t.option(n.incMAD).enchant+=d[i],t.type===o.glove&&(f===0?(t.option(n.incPAD).enchant+=E[i],t.option(n.incMAD).enchant+=E[i]):Math.floor(f/2)%2===1?t.option(n.incMAD).enchant+=E[i]:t.option(n.incPAD).enchant+=E[i]);if(!a&&t.type!==o.machineHeart){const h=t.option(n.incPDD).sum-t.option(n.incPDD).bonus;t.option(n.incPDD).enchant+=Math.floor(h/20)+1}const D=[o.cap,o.coat,o.longcoat,o.pants,o.cape,o.ring,o.pendant,o.belt,o.shoulder,o.shield];return a?(t.option(n.incMHP).enchant+=C[i],t.option(n.incMMP).enchant+=C[i]):D.includes(t.type)&&(t.option(n.incMHP).enchant+=C[i]),t.type===o.shoes&&(t.option(n.incSpeed).enchant+=L[i],t.option(n.incJump).enchant+=L[i]),!0}function Z(t){if(t.star>=t.maxStar)return!1;t.star+=1;const c=t.star,i=b(t,!1,!1),s=b(t,!1,!0),d=[n.incSTR,n.incDEX,n.incINT,n.incLUK];for(const e of d)t.option(e).base>0&&(t.option(e).enchant+=i[c]);const a=[n.incPAD,n.incMAD];for(const e of a)t.option(e).base>0&&(t.option(e).enchant+=s[c]);const m=t.option(n.incPDD).sum-t.option(n.incPDD).bonus;return t.option(n.incPDD).enchant+=Math.floor(m/20)+1,!0}function Y(t,c=!1,i=!1){if(t.getBooleanValue(n.incCHUC)||t.getBooleanValue(n.superiorEqp)||t.req.level>150||t.star>=t.maxStar&&!i||t.star>=g)return!1;t.amazing||(t.amazing=!0,t.maxStar=Math.min(t.maxStar,g)),t.star+=1;const s=t.star,d=b(t,!0,!1),a=b(t,!0,!0),m=r.isWeapon(t.type)||t.type===o.katara,e=[n.incSTR,n.incDEX,n.incINT,n.incLUK];for(const D of e)if(t.option(D).sum>0){let M=d[s];c&&r.isAccessory(t.type)&&(M+=s>5?2:1),t.option(D).enchant+=M}const u=[n.incPAD,n.incMAD];for(const D of u){const h=t.option(D).sum;if(h>0){m&&(t.option(D).enchant+=Math.floor(h/50)+1);let M=a[s];c&&(m||t.type===o.shield)&&(M+=1),t.option(D).enchant+=M}}c&&r.isArmor(t.type)&&(t.option(n.incMHP).enchant+=50);const f=t.option(n.incPDD).sum;return t.option(n.incPDD).enchant+=Math.floor(f/20)+1,!0}function x(t){if(t.getBooleanValue(n.incCHUC))return!1;t.star=0,t.amazing=!1,t.maxStar=r.getMaxStar(t);for(const[,c]of t.options)c.enchant=0;return!0}function P(t){if(t.getBooleanValue(n.incCHUC)||t.amazing)return!1;const c=t.star;x(t);for(let i=0;i<c;i++)V(t,!0);return!0}function b(t,c,i){let s;t.getBooleanValue(n.superiorEqp)?i?s=p:s=T:c?i?s=nt:s=it:i?r.isWeapon(t.type)||t.type===o.katara?s=G:s=y:s=tt;const d=t.req.level;for(const a of[...s].reverse())if(d>=a[0])return a;throw Error(`Gear has invalid reqLevel.
|
|
2
|
+
`+t)}const p=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[110,0,0,0,0,0,5,6,7,0,0,0,0,0,0,0],[150,0,0,0,0,0,9,10,11,12,13,15,17,19,21,23]],T=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],G=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,5,6,7,8,9,27,28,29],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,6,7,8,9,10,28,29,30],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,7,8,9,10,11,29,30,31],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,8,9,10,11,12,30,31,32],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,9,10,11,12,13,31,32,33],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,10,11,12,13,14,32,33,34],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,13,14,14,15,16,17,34,35,36],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,15,16,16,17,18,19,36,37,38]],y=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,8,9,10,12,13,15,17],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,8,9,10,11,13,14,16,18],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,11,12,13,14,15,17,19,21,23],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,14,15,16,17,19,21,23,25],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,15,16,17,18,19,21,23,25,27]],tt=[[0,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0],[108,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0],[118,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,5,5,5,5,5,5,5,0,0,0],[128,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,7,7,7,7,7,7,7,0,0,0],[138,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,9,9,9,9,9,9,9,0,0,0],[148,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,11,11,11,11,11,11,11,0,0,0],[158,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,13,13,13,13,13,13,13,0,0,0],[198,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,15,15,15,15,15,15,15,0,0,0],[248,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,17,17,17,17,17,17,17,0,0,0]],nt=[[0,0,0,0,0,0,1,2,3,4,5,6,8,10,12,14],[80,0,0,0,0,0,2,3,4,5,6,7,9,11,13,15],[90,0,0,0,0,0,3,4,5,6,7,8,10,12,14,16],[100,0,0,0,0,0,4,5,6,7,8,9,11,13,15,17],[110,0,0,0,0,0,5,6,7,8,9,10,12,14,16,18],[120,0,0,0,0,0,6,7,8,9,10,11,13,15,17,19],[130,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[140,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[150,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22]],it=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[85,3,4,6,9,13,0,0,0,0,0,0,0,0,0,0],[90,4,5,7,10,14,0,0,0,0,0,0,0,0,0,0],[95,5,6,8,11,15,0,0,0,0,0,0,0,0,0,0],[100,7,8,10,13,17,0,0,0,0,0,0,0,0,0,0],[105,8,9,11,14,18,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[115,10,11,13,16,20,0,0,0,0,0,0,0,0,0,0],[120,12,13,15,18,22,0,0,0,0,0,0,0,0,0,0],[125,13,14,16,19,23,0,0,0,0,0,0,0,0,0,0],[130,14,15,17,20,24,0,0,0,0,0,0,0,0,0,0],[135,15,16,18,21,25,0,0,0,0,0,0,0,0,0,0],[140,17,18,20,23,27,0,0,0,0,0,0,0,0,0,0],[145,18,19,21,24,28,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],E=[0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0],C=[0,5,5,5,10,10,15,15,20,20,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0],L=[0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0];class S{constructor(c="",i){this.name=c,this.stat=i??new Map}static getSpellTraceScroll(c,i,s){const d=i===n.incINT?n.incMAD:n.incPAD,a=c.req.level>=115?2:c.req.level>=75?1:0;let m;const e=d===n.incMAD?"마력":"공격력";switch(i){case n.incSTR:m="힘";break;case n.incDEX:m="민첩";break;case n.incINT:m="지력";break;case n.incLUK:m="운";break;case n.incAllStat:m="올스탯";break;case n.incMHP:m="체력";break}if(r.isWeapon(c.type)||c.type===o.katara){if(i===n.incAllStat)return;let u;switch(s){case 100:u=[[1,0],[2,0],[3,1]];break;case 70:u=[[2,0],[3,1],[5,2]];break;case 30:u=[[3,1],[5,2],[7,3]];break;case 15:u=[[5,2],[7,3],[9,4]];break}const f=u[a][0],D=u[a][1]*(i===n.incMHP?50:1),h=D>0?`${s}% ${e}(${m}) 주문서`:`${s}% ${e} 주문서`,M=new Map([[i,D],[d,f]]);return new S(h,M)}else if(s===15)return;if(c.type===o.glove){let u;switch(s){case 100:u=[0,1,1];break;case 70:u=[1,2,2];break;case 30:u=[2,3,3];break}const f=u[a];let D,h;return f===0?(D=`${s}% 방어력 주문서`,h=new Map([[n.incPDD,3]])):(D=`${s}% ${e} 주문서`,h=new Map([[d,f]])),new S(D,h)}if(r.isArmor(c.type)||c.type===o.shoulder){if(i===n.incAllStat){if(s!==30)return;const w=[[1,30,4],[2,70,7],[3,120,10]],R=w[a][0],F=w[a][1],$=w[a][2],O=`${s}% ${m} 주문서`,k=new Map([[n.incSTR,R],[n.incDEX,R],[n.incINT,R],[n.incLUK,R],[n.incMHP,F],[n.incPDD,$]]);return c.upgradeCount===3&&(c.req.job===0?(k.set(n.incMAD,1),k.set(n.incPAD,1)):Math.floor(c.req.job/2)%2===1?k.set(n.incMAD,1):k.set(n.incPAD,1)),new S(O,k)}let u;switch(s){case 100:u=[[1,5,1],[2,20,2],[3,30,3]];break;case 70:u=[[2,15,2],[3,40,4],[4,70,5]];break;case 30:u=[[3,30,4],[5,70,7],[7,120,10]];break}const f=i!==n.incMHP?u[a][0]:0,D=u[a][1]+(i===n.incMHP?u[a][0]*50:0),h=u[a][2],M=`${s}% ${m} 주문서`,A=new Map([[n.incMHP,D],[n.incPDD,h]]);return f>0&&A.set(i,f),c.upgradeCount===3&&(c.req.job===0?(A.set(n.incMAD,1),A.set(n.incPAD,1)):Math.floor(c.req.job/2)%2===1?A.set(n.incMAD,1):A.set(n.incPAD,1)),new S(M,A)}if(r.isAccessory(c.type)){if(i===n.incAllStat){if(s!==30)return;const A=[[1,30,4],[2,70,7],[3,120,10]][a][0],w=`${s}% ${m} 주문서`,R=new Map([[n.incSTR,A],[n.incDEX,A],[n.incINT,A],[n.incLUK,A]]);return new S(w,R)}let u;switch(s){case 100:u=[1,1,2];break;case 70:u=[2,2,3];break;case 30:u=[3,4,5];break}const f=u[a]*(i===n.incMHP?50:1),D=`${s}% ${m} 주문서`,h=new Map([[i,f]]);return new S(D,h)}if(c.type===o.machineHeart){let u;switch(s){case 100:u=[1,2,3];break;case 70:u=[2,3,5];break;case 30:u=[3,5,7];break}const f=u[a],D=`${s}% ${m} 주문서`,h=new Map([[d,f]]);return new S(D,h)}}}function ct(t){return t.getBooleanValue(n.blockGoldHammer)||t.getBooleanValue(n.onlyUpgrade)||t.totalUpgradeCount<=0||t.hammerCount>0?!1:(t.hammerCount=1,!0)}function _(t,c){if(t.upgradeCountLeft<1)return!1;t.upgradeCount+=1;for(const[i,s]of c.stat)t.option(i).upgrade+=s;return!0}function st(t,c,i){const s=S.getSpellTraceScroll(t,c,i);return s?_(t,s):!1}function ot(t){return t.upgradeCountLeft<1?!1:(t.upgradeFailCount+=1,!0)}function lt(t){return t.upgradeFailCount<1?!1:(t.upgradeFailCount-=1,!0)}function ut(t){t.upgradeCount=0,t.upgradeFailCount=0,t.hammerCount=0;for(const[,c]of t.options)c.upgrade=0;return!0}exports.BonusStatType=l;exports.Gear=r;exports.GearIcon=I;exports.GearOption=H;exports.GearPropType=n;exports.GearReq=N;exports.GearType=o;exports.Potential=X;exports.PotentialGrade=U;exports.Scroll=S;exports.Soul=j;exports.SoulWeapon=K;exports.addAmazingEnhancement=Y;exports.addBonusStat=B;exports.addStarforce=V;exports.addUpgradeFailCount=ot;exports.applyGoldHammer=ct;exports.applyScroll=_;exports.applySpellTrace=st;exports.getBonusStatOption=q;exports.getBonusStatValue=W;exports.recalculateStarforce=P;exports.resetBonusStat=z;exports.resetEnhancement=x;exports.resetUpgrade=ut;exports.restoreUpgradeCount=lt;
|
package/index.js
CHANGED
|
@@ -225,7 +225,7 @@ const v = class {
|
|
|
225
225
|
* @returns 방어구일 경우 `true`; 아닐 경우 `false`.
|
|
226
226
|
*/
|
|
227
227
|
static isArmor(t) {
|
|
228
|
-
return t === 100 || t >= 104 && t <= 110;
|
|
228
|
+
return t === 100 || t >= 104 && t <= 110 || t === o.soulShield || t === o.demonShield;
|
|
229
229
|
}
|
|
230
230
|
/**
|
|
231
231
|
* 장비 분류가 장신구인지 여부를 확인합니다. 어깨장식이 포함됩니다.
|
|
@@ -397,7 +397,7 @@ class g {
|
|
|
397
397
|
}
|
|
398
398
|
}
|
|
399
399
|
}
|
|
400
|
-
var l = /* @__PURE__ */ ((t) => (t[t.STR = 0] = "STR", t[t.DEX = 1] = "DEX", t[t.INT = 2] = "INT", t[t.LUK = 3] = "LUK", t[t.STR_DEX = 4] = "STR_DEX", t[t.STR_INT = 5] = "STR_INT", t[t.STR_LUK = 6] = "STR_LUK", t[t.DEX_INT = 7] = "DEX_INT", t[t.DEX_LUK = 8] = "DEX_LUK", t[t.INT_LUK = 9] = "INT_LUK", t[t.
|
|
400
|
+
var l = /* @__PURE__ */ ((t) => (t[t.STR = 0] = "STR", t[t.DEX = 1] = "DEX", t[t.INT = 2] = "INT", t[t.LUK = 3] = "LUK", t[t.STR_DEX = 4] = "STR_DEX", t[t.STR_INT = 5] = "STR_INT", t[t.STR_LUK = 6] = "STR_LUK", t[t.DEX_INT = 7] = "DEX_INT", t[t.DEX_LUK = 8] = "DEX_LUK", t[t.INT_LUK = 9] = "INT_LUK", t[t.MHP = 10] = "MHP", t[t.MMP = 11] = "MMP", t[t.PAD = 12] = "PAD", t[t.MAD = 13] = "MAD", t[t.PDD = 14] = "PDD", t[t.speed = 15] = "speed", t[t.jump = 16] = "jump", t[t.damR = 17] = "damR", t[t.bdR = 18] = "bdR", t[t.allStatR = 19] = "allStatR", t[t.reduceReq = 20] = "reduceReq", t))(l || {});
|
|
401
401
|
function y(t, c, i) {
|
|
402
402
|
const s = x(t, c, i);
|
|
403
403
|
if (s.size === 0)
|
|
@@ -490,7 +490,7 @@ function _(t, c, i) {
|
|
|
490
490
|
return i;
|
|
491
491
|
case l.MHP:
|
|
492
492
|
case l.MMP:
|
|
493
|
-
return Math.floor(s / 10) * 30 * i;
|
|
493
|
+
return s < 10 ? 3 * i : Math.floor(s / 10) * 30 * i;
|
|
494
494
|
case l.speed:
|
|
495
495
|
case l.jump:
|
|
496
496
|
return M.isWeapon(a) ? 0 : i;
|
|
@@ -501,7 +501,7 @@ function _(t, c, i) {
|
|
|
501
501
|
case l.allStatR:
|
|
502
502
|
return s < 70 && !M.isWeapon(a) ? 0 : i;
|
|
503
503
|
case l.reduceReq:
|
|
504
|
-
return
|
|
504
|
+
return 5 * i;
|
|
505
505
|
default:
|
|
506
506
|
return 0;
|
|
507
507
|
}
|
|
@@ -643,7 +643,7 @@ function O(t) {
|
|
|
643
643
|
return t.option(n.incPDD).enchant += Math.floor(m / 20) + 1, !0;
|
|
644
644
|
}
|
|
645
645
|
function n0(t, c = !1, i = !1) {
|
|
646
|
-
if (t.getBooleanValue(n.incCHUC) || t.getBooleanValue(n.superiorEqp) || t.star >= t.maxStar && !i || t.star >= X)
|
|
646
|
+
if (t.getBooleanValue(n.incCHUC) || t.getBooleanValue(n.superiorEqp) || t.req.level > 150 || t.star >= t.maxStar && !i || t.star >= X)
|
|
647
647
|
return !1;
|
|
648
648
|
t.amazing || (t.amazing = !0, t.maxStar = Math.min(t.maxStar, X)), t.star += 1;
|
|
649
649
|
const s = t.star, d = b(t, !0, !1), a = b(t, !0, !0), m = M.isWeapon(t.type) || t.type === o.katara, f = [
|
|
@@ -1672,11 +1672,11 @@ class R {
|
|
|
1672
1672
|
if (i === n.incAllStat) {
|
|
1673
1673
|
if (s !== 30)
|
|
1674
1674
|
return;
|
|
1675
|
-
const
|
|
1675
|
+
const S = [
|
|
1676
1676
|
[1, 30, 4],
|
|
1677
1677
|
[2, 70, 7],
|
|
1678
1678
|
[3, 120, 10]
|
|
1679
|
-
], w =
|
|
1679
|
+
], w = S[a][0], I = S[a][1], N = S[a][2], H = `${s}% ${m} 주문서`, k = /* @__PURE__ */ new Map([
|
|
1680
1680
|
[n.incSTR, w],
|
|
1681
1681
|
[n.incDEX, w],
|
|
1682
1682
|
[n.incINT, w],
|
|
@@ -1684,7 +1684,7 @@ class R {
|
|
|
1684
1684
|
[n.incMHP, I],
|
|
1685
1685
|
[n.incPDD, N]
|
|
1686
1686
|
]);
|
|
1687
|
-
return c.upgradeCount === 3 && (c.req.job === 0 ? (
|
|
1687
|
+
return c.upgradeCount === 3 && (c.req.job === 0 ? (k.set(n.incMAD, 1), k.set(n.incPAD, 1)) : Math.floor(c.req.job / 2) % 2 === 1 ? k.set(n.incMAD, 1) : k.set(n.incPAD, 1)), new R(H, k);
|
|
1688
1688
|
}
|
|
1689
1689
|
let u;
|
|
1690
1690
|
switch (s) {
|
|
@@ -1724,13 +1724,13 @@ class R {
|
|
|
1724
1724
|
[1, 30, 4],
|
|
1725
1725
|
[2, 70, 7],
|
|
1726
1726
|
[3, 120, 10]
|
|
1727
|
-
][a][0],
|
|
1727
|
+
][a][0], S = `${s}% ${m} 주문서`, w = /* @__PURE__ */ new Map([
|
|
1728
1728
|
[n.incSTR, A],
|
|
1729
1729
|
[n.incDEX, A],
|
|
1730
1730
|
[n.incINT, A],
|
|
1731
1731
|
[n.incLUK, A]
|
|
1732
1732
|
]);
|
|
1733
|
-
return new R(
|
|
1733
|
+
return new R(S, w);
|
|
1734
1734
|
}
|
|
1735
1735
|
let u;
|
|
1736
1736
|
switch (s) {
|
|
@@ -22,16 +22,16 @@ export declare enum BonusStatType {
|
|
|
22
22
|
DEX_LUK = 8,
|
|
23
23
|
/** INT, LUK 이중 */
|
|
24
24
|
INT_LUK = 9,
|
|
25
|
-
/** 방어력 */
|
|
26
|
-
PDD = 10,
|
|
27
|
-
/** 공격력 */
|
|
28
|
-
PAD = 11,
|
|
29
|
-
/** 마력 */
|
|
30
|
-
MAD = 12,
|
|
31
25
|
/** 최대 HP */
|
|
32
|
-
MHP =
|
|
26
|
+
MHP = 10,
|
|
33
27
|
/** 최대 MP */
|
|
34
|
-
MMP =
|
|
28
|
+
MMP = 11,
|
|
29
|
+
/** 공격력 */
|
|
30
|
+
PAD = 12,
|
|
31
|
+
/** 마력 */
|
|
32
|
+
MAD = 13,
|
|
33
|
+
/** 방어력 */
|
|
34
|
+
PDD = 14,
|
|
35
35
|
/** 이동속도 */
|
|
36
36
|
speed = 15,
|
|
37
37
|
/** 점프력 */
|