@malib/gear 0.12.1 → 0.12.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.cjs CHANGED
@@ -1,2 +1,2 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class I{constructor(){this.base=0,this.bonus=0,this.upgrade=0,this.enchant=0}get empty(){return this.base===0&&this.bonus===0&&this.upgrade===0&&this.enchant===0}get sum(){return Math.max(0,this.base+this.bonus+this.upgrade+this.enchant)}get diff(){return this.bonus+this.upgrade+this.enchant}}var o=(t=>(t[t.incSTR=1]="incSTR",t[t.incSTRr=2]="incSTRr",t[t.incDEX=3]="incDEX",t[t.incDEXr=4]="incDEXr",t[t.incINT=5]="incINT",t[t.incINTr=6]="incINTr",t[t.incLUK=7]="incLUK",t[t.incLUKr=8]="incLUKr",t[t.incAllStat=9]="incAllStat",t[t.incMHP=10]="incMHP",t[t.incMMP=11]="incMMP",t[t.incMHPr=12]="incMHPr",t[t.incMMPr=13]="incMMPr",t[t.incMDF=14]="incMDF",t[t.incARC=15]="incARC",t[t.incAUT=16]="incAUT",t[t.incPAD=17]="incPAD",t[t.incMAD=18]="incMAD",t[t.incAD=19]="incAD",t[t.incPDD=20]="incPDD",t[t.incSpeed=21]="incSpeed",t[t.incJump=22]="incJump",t[t.knockback=23]="knockback",t[t.bdR=24]="bdR",t[t.incBDR=25]="incBDR",t[t.imdR=26]="imdR",t[t.incIMDR=27]="incIMDR",t[t.damR=28]="damR",t[t.nbdR=29]="nbdR",t[t.statR=30]="statR",t[t.incCHUC=31]="incCHUC",t[t.incPADr=100]="incPADr",t[t.incMADr=101]="incMADr",t[t.incPDDr=102]="incPDDr",t[t.incCr=103]="incCr",t[t.incDAMr=104]="incDAMr",t[t.RecoveryHP=105]="RecoveryHP",t[t.RecoveryMP=106]="RecoveryMP",t[t.face=107]="face",t[t.prop=108]="prop",t[t.time=109]="time",t[t.HP=110]="HP",t[t.MP=111]="MP",t[t.attackType=112]="attackType",t[t.ignoreTargetDEF=113]="ignoreTargetDEF",t[t.ignoreDAM=114]="ignoreDAM",t[t.ignoreDAMr=115]="ignoreDAMr",t[t.DAMreflect=116]="DAMreflect",t[t.mpconReduce=117]="mpconReduce",t[t.incMesoProp=118]="incMesoProp",t[t.incRewardProp=119]="incRewardProp",t[t.incAllskill=120]="incAllskill",t[t.RecoveryUP=121]="RecoveryUP",t[t.boss=122]="boss",t[t.level=123]="level",t[t.incTerR=124]="incTerR",t[t.incAsrR=125]="incAsrR",t[t.incEXPr=126]="incEXPr",t[t.reduceCooltime=127]="reduceCooltime",t[t.incSTRlv=128]="incSTRlv",t[t.incDEXlv=129]="incDEXlv",t[t.incINTlv=130]="incINTlv",t[t.incLUKlv=131]="incLUKlv",t[t.incMHPlv=132]="incMHPlv",t[t.incPADlv=133]="incPADlv",t[t.incMADlv=134]="incMADlv",t[t.incCriticaldamage=135]="incCriticaldamage",t[t.attackSpeed=200]="attackSpeed",t[t.setItemID=201]="setItemID",t[t.durability=202]="durability",t[t.reduceReq=203]="reduceReq",t[t.only=1100]="only",t[t.tradeBlock=1101]="tradeBlock",t[t.accountSharable=1102]="accountSharable",t[t.onlyEquip=1103]="onlyEquip",t[t.tradeAvailable=1104]="tradeAvailable",t[t.equipTradeBlock=1105]="equipTradeBlock",t[t.sharableOnce=1106]="sharableOnce",t[t.charismaEXP=1107]="charismaEXP",t[t.senseEXP=1108]="senseEXP",t[t.insightEXP=1109]="insightEXP",t[t.willEXP=1110]="willEXP",t[t.craftEXP=1111]="craftEXP",t[t.charmEXP=1112]="charmEXP",t[t.accountShareTag=1113]="accountShareTag",t[t.bossReward=1114]="bossReward",t[t.noPotential=1115]="noPotential",t[t.fixedPotential=1116]="fixedPotential",t[t.specialGrade=1117]="specialGrade",t[t.fixedGrade=1118]="fixedGrade",t[t.superiorEqp=1119]="superiorEqp",t[t.incPQEXPr=1120]="incPQEXPr",t[t.jokerToSetItem=1121]="jokerToSetItem",t[t.blockGoldHammer=1122]="blockGoldHammer",t[t.exceptUpgrade=1123]="exceptUpgrade",t[t.onlyUpgrade=1124]="onlyUpgrade",t[t.noLookChange=1125]="noLookChange",t[t.tucIgnoreForPotential=1126]="tucIgnoreForPotential",t))(o||{}),f=(t=>(t[t.cap=100]="cap",t[t.faceAccessory=101]="faceAccessory",t[t.eyeAccessory=102]="eyeAccessory",t[t.earrings=103]="earrings",t[t.coat=104]="coat",t[t.longcoat=105]="longcoat",t[t.pants=106]="pants",t[t.shoes=107]="shoes",t[t.glove=108]="glove",t[t.cape=110]="cape",t[t.ring=111]="ring",t[t.pendant=112]="pendant",t[t.belt=113]="belt",t[t.medal=114]="medal",t[t.shoulder=115]="shoulder",t[t.pocket=116]="pocket",t[t.badge=118]="badge",t[t.android=166]="android",t[t.machineHeart=167]="machineHeart",t[t.shield=109]="shield",t[t.emblem=119]="emblem",t[t.powerSource=119020]="powerSource",t[t.shiningRod=1212]="shiningRod",t[t.tuner=1213]="tuner",t[t.breathShooter=1214]="breathShooter",t[t.soulShooter=122]="soulShooter",t[t.desperado=123]="desperado",t[t.energySword=124]="energySword",t[t.espLimiter=126]="espLimiter",t[t.chain=127]="chain",t[t.magicGauntlet=128]="magicGauntlet",t[t.ritualFan=129]="ritualFan",t[t.ohSword=130]="ohSword",t[t.ohAxe=131]="ohAxe",t[t.ohBlunt=132]="ohBlunt",t[t.dagger=133]="dagger",t[t.katara=134]="katara",t[t.cane=136]="cane",t[t.wand=137]="wand",t[t.staff=138]="staff",t[t.thSword=140]="thSword",t[t.chakram=1404]="chakram",t[t.thAxe=141]="thAxe",t[t.thBlunt=142]="thBlunt",t[t.spear=143]="spear",t[t.polearm=144]="polearm",t[t.bow=145]="bow",t[t.crossbow=146]="crossbow",t[t.claw=147]="claw",t[t.knuckle=148]="knuckle",t[t.gun=149]="gun",t[t.shovel=150]="shovel",t[t.pickaxe=151]="pickaxe",t[t.dualBowguns=152]="dualBowguns",t[t.handCannon=153]="handCannon",t[t.heavySword=156]="heavySword",t[t.longSword=157]="longSword",t[t.gauntletRevolver=158]="gauntletRevolver",t[t.ancientBow=159]="ancientBow",t[t.soulShield=1098]="soulShield",t[t.demonShield=1099]="demonShield",t[t.magicArrow=135200]="magicArrow",t[t.card=135210]="card",t[t.medallion=135220]="medallion",t[t.rosary=135221]="rosary",t[t.ironChain=135222]="ironChain",t[t.magicBook1=135223]="magicBook1",t[t.magicBook2=135224]="magicBook2",t[t.magicBook3=135225]="magicBook3",t[t.arrowFletching=135226]="arrowFletching",t[t.bowThimble=135227]="bowThimble",t[t.daggerScabbard=135228]="daggerScabbard",t[t.charm=135229]="charm",t[t.orb=135240]="orb",t[t.dragonEssence=135250]="dragonEssence",t[t.soulRing=135260]="soulRing",t[t.magnum=135270]="magnum",t[t.wristBand=135290]="wristBand",t[t.farSight=135291]="farSight",t[t.powderKeg=135292]="powderKeg",t[t.mass=135293]="mass",t[t.document=135294]="document",t[t.magicMarble=135295]="magicMarble",t[t.arrowhead=135296]="arrowhead",t[t.jewel=135297]="jewel",t[t.powderKeg2=135298]="powderKeg2",t[t.controller=135300]="controller",t[t.foxMarble=135310]="foxMarble",t[t.chessPiece=135320]="chessPiece",t[t.transmitter=135330]="transmitter",t[t.charge=135340]="charge",t[t.magicWing=135350]="magicWing",t[t.pathOfAbyss=135360]="pathOfAbyss",t[t.relic=135370]="relic",t[t.fanTassel=135380]="fanTassel",t[t.bracelet=135400]="bracelet",t[t.weaponBelt=135401]="weaponBelt",t[t.ornament=135402]="ornament",t[t.hexSeeker=135403]="hexSeeker",t[t.petEquip=180]="petEquip",t[t.machineEngine=161]="machineEngine",t[t.machineArms=162]="machineArms",t[t.machineLegs=163]="machineLegs",t[t.machineBody=164]="machineBody",t[t.machineTransistors=165]="machineTransistors",t[t.dragonMask=194]="dragonMask",t[t.dragonPendant=195]="dragonPendant",t[t.dragonWings=196]="dragonWings",t[t.dragonTail=197]="dragonTail",t))(f||{}),X=(t=>(t[t.normal=0]="normal",t[t.rare=1]="rare",t[t.epic=2]="epic",t[t.unique=3]="unique",t[t.legendary=4]="legendary",t[t.special=5]="special",t))(X||{});class l{constructor(i){this.enchanted=!1,this._charge=0,this.chargeOption=new Map,this.gear=i}get charge(){return this._charge}set charge(i){this.enchanted&&(i<0||i>1e3||(this._charge=i,this.updateChargeOption()))}enchant(){return this.enchanted||!D.isWeapon(this.gear.type)?!1:(this.enchanted=!0,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0)}disenchant(){return this.enchanted?(this.enchanted=!1,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0):!1}setSoul(i){return this.enchanted?(this.soul=i,this.updateChargeOption(),!0):!1}removeSoul(){return!this.enchanted||!this.soul?!1:(this.soul=void 0,this.updateChargeOption(),!0)}updateChargeOption(){const s=this.gear.option(o.incPAD).base<this.gear.option(o.incMAD).base?o.incMAD:o.incPAD;return this.chargeOption.clear(),this.chargeOption.set(s,this.getChargeAD()),!0}getChargeAD(){if(!this.enchanted||this.charge===0)return 0;const i=Math.min(Math.ceil(this.charge/100)-1,5);if(this.soul){const s=this.soul.multiplier;return 10+i*s}return 5+i}}const g=class{constructor(){this.itemID=0,this.name="",this.desc="",this.type=0,this.props=new Map,this.options=new Map,this.exceptionalOptions=new Map,this.totalUpgradeCount=0,this.upgradeCount=0,this.upgradeFailCount=0,this.hammerCount=0,this.exceptionalTotalUpgradeCount=0,this.exceptionalUpgradeCount=0,this.maxStar=0,this.star=0,this.amazing=!1,this.canPotential=!1,this.grade=X.normal,this.potentials=[],this.additionalGrade=X.normal,this.additionalPotentials=[],this.soulWeapon=new l(this),this.icon={id:0,origin:[0,0]},this.req={level:0,str:0,dex:0,int:0,luk:0,job:0,specJob:0}}get upgradeCountLeft(){return this.totalUpgradeCount+this.hammerCount-this.upgradeCount-this.upgradeFailCount}get exceptionalUpgradeCountLeft(){return this.exceptionalTotalUpgradeCount-this.exceptionalUpgradeCount}get diff(){let t=0;for(const[i,s]of this.options)t+=Math.floor(s.diff/g.getPropTypeWeight(i));return t}get isNewBonusType(){return!!([...this.options.values()].some(i=>i.bonus>0)&&this.getPropValue(o.tradeAvailable)!==1)}option(t){return this.options.has(t)||this.options.set(t,new I),this.options.get(t)}getPropValue(t){return this.props.get(t)??0}getBooleanValue(t){return(this.props.get(t)??0)>0}setAnvil(t,i){this.anvilIcon=t,this.anvilName=i}resetAnvil(){this.anvilIcon=void 0,this.anvilName=void 0}static isWeapon(t){return this.isLeftWeapon(t)||this.isDoubleHandWeapon(t)}static isLeftWeapon(t){return t>=121&&t<=139&&t!==f.katara||Math.floor(t/10)===121}static isDoubleHandWeapon(t){return t>=140&&t<=149||t>=152&&t<=159||Math.floor(t/10)===140}static isSubWeapon(t){switch(t){case f.katara:case f.shield:case f.demonShield:case f.soulShield:return!0;default:return Math.floor(t/1e3)===135}}static isShield(t){switch(t){case f.shield:case f.demonShield:case f.soulShield:return!0;default:return!1}}static isArmor(t){return t===100||t>=104&&t<=110||t===f.soulShield||t===f.demonShield}static isAccessory(t){return t>=101&&t<=103||t>=111&&t<=113||t===115}static isMechanicGear(t){return t>=161&&t<=165}static isDragonGear(t){return t>=194&&t<=197}static getGearType(t){switch(Math.floor(t/1e3)){case 1098:return f.soulShield;case 1099:return f.demonShield;case 1212:return f.shiningRod;case 1213:return f.tuner;case 1214:return f.breathShooter;case 1404:return f.chakram}if(Math.floor(t/1e4)===135)switch(Math.floor(t/100)){case 13522:case 13528:case 13529:case 13540:return Math.floor(t/10);default:return Math.floor(t/100)*10}if(Math.floor(t/1e4)===119)switch(Math.floor(t/100)){case 11902:return Math.floor(t/10)}return Math.floor(t/1e4)}static getMaxStar(t){if(t.totalUpgradeCount<=0||t.getBooleanValue(o.onlyUpgrade)||g.isMechanicGear(t.type)||g.isDragonGear(t.type))return 0;let i;const s=t.req.level;for(const a of g.starData)if(s>=a[0])i=a;else break;return i===void 0?0:t.getBooleanValue(o.superiorEqp)?i[2]:i[1]}static getPropTypeWeight(t){if(t<100)switch(t){case o.incSTR:case o.incDEX:case o.incINT:case o.incLUK:case o.incPAD:case o.incMAD:case o.incSpeed:case o.incJump:return 1;case o.incMHP:case o.incMMP:return 100;case o.incPDD:return 10;case o.incAD:return 2}return Number.MAX_VALUE}};let D=g;D.starData=[[0,5,3],[95,8,5],[110,10,8],[120,15,10],[130,20,12],[140,25,15]];class N{constructor(){this.code=0,this.optionType=0,this.reqLevel=0,this.summary="",this.option=new Map}get convertSummary(){const i=[...this.option.keys()];i.sort((a,h)=>o[h].length-o[a].length);let s=this.summary;for(const a of i)s=s.replace(`#${o[a]}`,(this.option.get(a)??0).toString());return s}static getPotentialLevel(i){return i<=0?1:i>=250?25:Math.floor((i+9)/10)}static checkOptionType(i,s){switch(i){case 0:return!0;case 10:return D.isWeapon(s)||D.isSubWeapon(s)||s===f.emblem;case 11:return!N.checkOptionType(10,s);case 20:return D.isSubWeapon(s)||s===f.cap||s===f.coat||s===f.longcoat||s===f.pants||s===f.shoes||s===f.glove||s===f.cape||s===f.belt||s===f.shoulder;case 40:return s===f.faceAccessory||s===f.eyeAccessory||s===f.earrings||s===f.ring||s===f.pendant;case 51:return s===f.cap;case 52:return s===f.coat||s===f.longcoat;case 53:return s===f.pants;case 54:return s===f.glove;case 55:return s===f.shoes;default:return!1}}}var r=(t=>(t[t.STR=0]="STR",t[t.DEX=1]="DEX",t[t.INT=2]="INT",t[t.LUK=3]="LUK",t[t.STR_DEX=4]="STR_DEX",t[t.STR_INT=5]="STR_INT",t[t.STR_LUK=6]="STR_LUK",t[t.DEX_INT=7]="DEX_INT",t[t.DEX_LUK=8]="DEX_LUK",t[t.INT_LUK=9]="INT_LUK",t[t.MHP=10]="MHP",t[t.MMP=11]="MMP",t[t.PAD=12]="PAD",t[t.MAD=13]="MAD",t[t.PDD=14]="PDD",t[t.speed=15]="speed",t[t.jump=16]="jump",t[t.damR=17]="damR",t[t.bdR=18]="bdR",t[t.allStatR=19]="allStatR",t[t.reduceReq=20]="reduceReq",t))(r||{});function G(t,i,s){const a=J(t,i,s);if(a.size===0)return!1;for(const[h,d]of a)t.option(h).bonus+=d;return!0}function p(t){for(const[,i]of t.options)i.bonus=0;return!0}function J(t,i,s){const a=i0(i),h=B(t,i,s);return h===0?new Map:new Map(a.map(d=>[d,h]))}function B(t,i,s){const a=t.req.level,h=t.getBooleanValue(o.bossReward),d=t.type;if(a<0||h&&s<3)return 0;switch(i){case r.STR:case r.DEX:case r.INT:case r.LUK:return x(a,s);case r.STR_DEX:case r.STR_INT:case r.STR_LUK:case r.DEX_INT:case r.DEX_LUK:case r.INT_LUK:return e(a,s);case r.PDD:return x(a,s);case r.PAD:case r.MAD:return t0(a,s,i,t.type,h,t.option(o.incPAD).base,t.option(o.incMAD).base);case r.MHP:case r.MMP:return n0(a,s);case r.speed:case r.jump:return D.isWeapon(d)?0:s;case r.damR:return D.isWeapon(d)?s:0;case r.bdR:return a<90||!D.isWeapon(d)?0:2*s;case r.allStatR:return a<70&&!D.isWeapon(d)?0:s;case r.reduceReq:return c0(a,s);default:return 0}}function x(t,i){return t>=250?Math.floor(t/20)*i:(Math.floor(t/20)+1)*i}function e(t,i){return(Math.floor(t/40)+1)*i}function t0(t,i,s,a,h,d,M){if(D.isWeapon(a)){const c=h?[0,0,1,1.4666,2.0166,2.663,3.4166]:[1,2.222,3.63,5.325,7.32,8.777,10.25];let n=d;if(a===f.heavySword||a===f.longSword){if(a===f.longSword)switch(n){case 100:n=102;break;case 103:n=105;break;case 105:n=107;break;case 112:n=114;break;case 117:n=121;break;case 135:n=139;break;case 169:n=173;break;case 203:n=207;break;case 293:n=297;break;case 337:n=342;break}const A=t>180?6:t>160?5:t>110?4:3;return Math.ceil(n*c[i-1]*A/100)}else if(s===r.MAD&&M>=n&&(n=M),h){const A=t>160?18:t>150?15:t>110?12:9;return Math.ceil(n*c[i-1]*A/100)}else{const A=t>110?4:3;return Math.ceil(n*c[i-1]*A/100)}}else if(t<60)return 0;return i}function n0(t,i){return t<10?3*i:t>=250?700*i:Math.floor(t/10)*30*i}function c0(t,i){return i*5}function i0(t){switch(t){case r.STR:return[o.incSTR];case r.DEX:return[o.incDEX];case r.INT:return[o.incINT];case r.LUK:return[o.incLUK];case r.STR_DEX:return[o.incSTR,o.incDEX];case r.STR_INT:return[o.incSTR,o.incINT];case r.STR_LUK:return[o.incSTR,o.incLUK];case r.DEX_INT:return[o.incDEX,o.incINT];case r.DEX_LUK:return[o.incDEX,o.incLUK];case r.INT_LUK:return[o.incINT,o.incLUK];case r.PDD:return[o.incPDD];case r.PAD:return[o.incPAD];case r.MAD:return[o.incMAD];case r.MHP:return[o.incMHP];case r.MMP:return[o.incMMP];case r.speed:return[o.incSpeed];case r.jump:return[o.incJump];case r.damR:return[o.damR];case r.bdR:return[o.bdR];case r.allStatR:return[o.statR];case r.reduceReq:return[o.reduceReq];default:return[]}}const o0=25,O=15;function Q(t,i=!1){if(t.getBooleanValue(o.incCHUC))return!1;if(t.getBooleanValue(o.superiorEqp))return s0(t);if(t.star>=t.maxStar&&!i||t.star>=o0)return!1;t.star+=1;const s=t.star,a=v(t,!1,!1),h=v(t,!1,!0),d=D.isWeapon(t.type)||t.type===f.katara,M=[[o.incSTR,o.incDEX],[o.incINT,o.incLUK],[o.incDEX,o.incSTR],[o.incLUK,o.incDEX],[o.incSTR,o.incDEX]],c=[o.incSTR,o.incDEX,o.incINT,o.incLUK];let n;const A=t.req.job;if(A===0)n=new Set([o.incSTR,o.incDEX,o.incINT,o.incLUK]);else{n=new Set;for(let u=0;u<5;u++)if(A&1<<u)for(const S of M[u])n.add(S)}for(const u of c)(n.has(u)||s>15&&(t.option(u).base>0||t.option(u).upgrade>0))&&(t.option(u).enchant+=a[s]);if(d){const u=A===0||Math.floor(A/2)%2===1||t.option(o.incMAD).upgrade>0;if(s>15)t.option(o.incPAD).enchant+=h[s],u&&(t.option(o.incMAD).enchant+=h[s]);else{const S=t.option(o.incPAD).sum-t.option(o.incPAD).bonus;if(t.option(o.incPAD).enchant+=Math.floor(S/50)+1,u){const T=t.option(o.incMAD).sum-t.option(o.incMAD).bonus;t.option(o.incMAD).enchant+=Math.floor(T/50)+1}}}else t.option(o.incPAD).enchant+=h[s],t.option(o.incMAD).enchant+=h[s],t.type===f.glove&&(A===0?(t.option(o.incPAD).enchant+=U[s],t.option(o.incMAD).enchant+=U[s]):Math.floor(A/2)%2===1?t.option(o.incMAD).enchant+=U[s]:t.option(o.incPAD).enchant+=U[s]);if(!d&&t.type!==f.machineHeart){const u=t.option(o.incPDD).sum-t.option(o.incPDD).bonus;t.option(o.incPDD).enchant+=Math.floor(u/20)+1}const b=[f.cap,f.coat,f.longcoat,f.pants,f.cape,f.ring,f.pendant,f.belt,f.shoulder,f.shield];return d?(t.option(o.incMHP).enchant+=L[s],t.option(o.incMMP).enchant+=L[s]):b.includes(t.type)&&(t.option(o.incMHP).enchant+=L[s]),t.type===f.shoes&&(t.option(o.incSpeed).enchant+=W[s],t.option(o.incJump).enchant+=W[s]),!0}function s0(t){if(t.star>=t.maxStar)return!1;t.star+=1;const i=t.star,s=v(t,!1,!1),a=v(t,!1,!0),h=[o.incSTR,o.incDEX,o.incINT,o.incLUK];for(const c of h)t.option(c).base>0&&(t.option(c).enchant+=s[i]);const d=[o.incPAD,o.incMAD];for(const c of d)t.option(c).base>0&&(t.option(c).enchant+=a[i]);const M=t.option(o.incPDD).sum-t.option(o.incPDD).bonus;return t.option(o.incPDD).enchant+=Math.floor(M/20)+1,!0}function a0(t,i=!1,s=!1){if(t.getBooleanValue(o.incCHUC)||t.getBooleanValue(o.superiorEqp)||t.req.level>150||t.star>=t.maxStar&&!s||t.star>=O)return!1;t.amazing||(t.amazing=!0,t.maxStar=Math.min(t.maxStar,O)),t.star+=1;const a=t.star,h=v(t,!0,!1),d=v(t,!0,!0),M=D.isWeapon(t.type)||t.type===f.katara,c=[o.incSTR,o.incDEX,o.incINT,o.incLUK];for(const b of c)if(t.option(b).sum>0){let S=h[a];i&&D.isAccessory(t.type)&&(S+=a>5?2:1),t.option(b).enchant+=S}const n=[o.incPAD,o.incMAD];for(const b of n){const u=t.option(b).sum;if(u>0){M&&(t.option(b).enchant+=Math.floor(u/50)+1);let S=d[a];i&&(M||t.type===f.shield)&&(S+=1),t.option(b).enchant+=S}}i&&D.isArmor(t.type)&&(t.option(o.incMHP).enchant+=50);const A=t.option(o.incPDD).sum;return t.option(o.incPDD).enchant+=Math.floor(A/20)+1,!0}function Z(t){if(t.getBooleanValue(o.incCHUC))return!1;t.star=0,t.amazing=!1,t.maxStar=D.getMaxStar(t);for(const[,i]of t.options)i.enchant=0;return!0}function f0(t){if(t.getBooleanValue(o.incCHUC)||t.amazing)return!1;const i=t.star;Z(t);for(let s=0;s<i;s++)Q(t,!0);return!0}function v(t,i,s){let a;t.getBooleanValue(o.superiorEqp)?s?a=r0:a=h0:i?s?a=A0:a=M0:s?D.isWeapon(t.type)||t.type===f.katara?a=d0:a=u0:a=D0;const h=t.req.level;for(const d of[...a].reverse())if(h>=d[0])return d;throw Error(`Gear has invalid reqLevel.
2
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r0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[110,0,0,0,0,0,5,6,7,0,0,0,0,0,0,0],[150,0,0,0,0,0,9,10,11,12,13,15,17,19,21,23]],h0=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],d0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,5,6,7,8,9,27,28,29],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,6,7,8,9,10,28,29,30],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,7,8,9,10,11,29,30,31],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,8,9,10,11,12,30,31,32],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,9,10,11,12,13,31,32,33],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,10,11,12,13,14,32,33,34],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,13,14,14,15,16,17,34,35,36],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,15,16,16,17,18,19,36,37,38]],u0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,8,9,10,12,13,15,17],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,8,9,10,11,13,14,16,18],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,11,12,13,14,15,17,19,21,23],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,14,15,16,17,19,21,23,25],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,15,16,17,18,19,21,23,25,27]],D0=[[0,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0],[108,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0],[118,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,5,5,5,5,5,5,5,0,0,0],[128,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,7,7,7,7,7,7,7,0,0,0],[138,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,9,9,9,9,9,9,9,0,0,0],[148,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,11,11,11,11,11,11,11,0,0,0],[158,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,13,13,13,13,13,13,13,0,0,0],[198,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,15,15,15,15,15,15,15,0,0,0],[248,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,17,17,17,17,17,17,17,0,0,0]],A0=[[0,0,0,0,0,0,1,2,3,4,5,6,8,10,12,14],[80,0,0,0,0,0,2,3,4,5,6,7,9,11,13,15],[90,0,0,0,0,0,3,4,5,6,7,8,10,12,14,16],[100,0,0,0,0,0,4,5,6,7,8,9,11,13,15,17],[110,0,0,0,0,0,5,6,7,8,9,10,12,14,16,18],[120,0,0,0,0,0,6,7,8,9,10,11,13,15,17,19],[130,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[140,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[150,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22]],M0=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[85,3,4,6,9,13,0,0,0,0,0,0,0,0,0,0],[90,4,5,7,10,14,0,0,0,0,0,0,0,0,0,0],[95,5,6,8,11,15,0,0,0,0,0,0,0,0,0,0],[100,7,8,10,13,17,0,0,0,0,0,0,0,0,0,0],[105,8,9,11,14,18,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[115,10,11,13,16,20,0,0,0,0,0,0,0,0,0,0],[120,12,13,15,18,22,0,0,0,0,0,0,0,0,0,0],[125,13,14,16,19,23,0,0,0,0,0,0,0,0,0,0],[130,14,15,17,20,24,0,0,0,0,0,0,0,0,0,0],[135,15,16,18,21,25,0,0,0,0,0,0,0,0,0,0],[140,17,18,20,23,27,0,0,0,0,0,0,0,0,0,0],[145,18,19,21,24,28,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],U=[0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0],L=[0,5,5,5,10,10,15,15,20,20,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0],W=[0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0];function Y(t,i,s){if(D.isWeapon(t.type)||t.type===f.katara)return R0(t,i,s);if(t.type===f.glove)return w0(t,i,s);if(D.isArmor(t.type)||t.type===f.shoulder)return g0(t,i,s);if(D.isAccessory(t.type))return E0(t,i,s);if(t.type===f.machineHeart)return C0(t,i,s)}const S0={100:[[1,0],[2,0],[3,1]],70:[[2,0],[3,1],[5,2]],30:[[3,1],[5,2],[7,3]],15:[[5,2],[7,3],[9,4]]},b0={100:[[1,5,1],[2,20,2],[3,30,3]],70:[[2,15,2],[3,40,4],[4,70,5]],30:[[3,30,4],[5,70,7],[7,120,10]],15:[[4,45,6],[7,110,10],[10,170,15]]},_={30:[1,2,3],15:[2,3,4]},q={30:[1,2,3]},v0={100:[0,1,1],70:[1,2,2],30:[2,3,3],15:[3,4,4]},z={100:[1,1,2],70:[2,2,3],30:[3,4,5]},V={100:[1,2,3],70:[2,3,5],30:[3,5,7]},H={[o.incSTR]:o.incPAD,[o.incDEX]:o.incPAD,[o.incINT]:o.incMAD,[o.incLUK]:o.incPAD,[o.incMHP]:o.incPAD,[o.incAllStat]:o.incPAD},R={[o.incSTR]:"힘",[o.incDEX]:"민첩",[o.incINT]:"지력",[o.incLUK]:"운",[o.incMHP]:"체력",[o.incAllStat]:"올스탯",[o.incPAD]:"공격력",[o.incMAD]:"마력"};function C(t){return t.req.level>110?2:t.req.level>70?1:0}function R0(t,i,s){if(i===o.incAllStat)return;const a=C(t);let[h,d]=S0[s][a];const M=H[i],c=R[M];return i===o.incMHP&&(d*=50),{name:d>0?`${s}% ${c}(${R[i]}) 주문서`:`${s}% ${c} 주문서`,option:new Map([[i,d],[M,h]])}}function g0(t,i,s){const a=C(t),[h,d,M]=b0[s][a];let c=[],n=[],A=[];if(i===o.incMHP)n=[[o.incMHP,d+h*50]];else if(n=[[o.incMHP,d]],i===o.incAllStat){if(!(s in _))return;const S=_[s][a];c=[[o.incSTR,S],[o.incDEX,S],[o.incINT,S],[o.incLUK,S]]}else c=[[i,h]];t.upgradeCount===3&&(t.req.job===0?A=[[o.incPAD,1],[o.incMAD,1]]:Math.floor(t.req.job/2)%2===1?A=[[o.incMAD,1]]:A=[[o.incPAD,1]]);const b=`${s}% ${R[i]} 주문서`,u=new Map([...c,...A,...n,[o.incPDD,M]]);return{name:b,option:u}}function w0(t,i,s){const a=C(t),h=v0[s][a];if(h===0)return{name:`${s}% 방어력 주문서`,option:new Map([[o.incPDD,3]])};{const d=H[i];return{name:`${s}% ${R[d]} 주문서`,option:new Map([[d,h]])}}}function E0(t,i,s){if(!(s in z))return;const a=C(t),h=z[s][a];let d=[];if(i===o.incMHP)d=[[o.incMHP,h*50]];else if(i===o.incAllStat){if(!(s in q))return;const n=q[s][a];d=[[o.incSTR,n],[o.incDEX,n],[o.incINT,n],[o.incLUK,n]]}else d=[[i,h]];const M=`${s}% ${R[i]} 주문서`,c=new Map(d);return{name:M,option:c}}function C0(t,i,s){if(!(s in V))return;const a=C(t),h=V[s][a],d=H[i];return{name:`${s}% ${R[i]} 주문서`,option:new Map([[d,h]])}}function U0(t){return t.getBooleanValue(o.blockGoldHammer)||t.getBooleanValue(o.onlyUpgrade)||t.totalUpgradeCount<=0||t.hammerCount>0?!1:(t.hammerCount=1,!0)}function P(t,i){if(t.upgradeCountLeft<1)return!1;t.upgradeCount+=1;for(const[s,a]of i.option)t.option(s).upgrade+=a;return!0}function X0(t,i,s){const a=Y(t,i,s);return a?P(t,a):!1}function N0(t){return t.upgradeCountLeft<1?!1:(t.upgradeFailCount+=1,!0)}function L0(t){return t.upgradeFailCount<1?!1:(t.upgradeFailCount-=1,!0)}function I0(t){t.upgradeCount=0,t.upgradeFailCount=0,t.hammerCount=0;for(const[,i]of t.options)i.upgrade=0;return!0}function m(t){const i={};i.id=t.itemID,i.n=t.name,t.desc.length>0&&(i.d=t.desc),i.i=t.icon,t.anvilIcon&&(i.i2=t.anvilIcon),t.anvilName&&(i.n2=t.anvilName),i.t=t.type,i.r=t.req,i.pr=w(t.props,a=>a!==0),i.o=w(t.options,a=>!a.empty,H0),t.totalUpgradeCount>0&&(i.c=t.totalUpgradeCount),t.upgradeCount>0&&(i.up=t.upgradeCount),t.upgradeFailCount>0&&(i.f=t.upgradeFailCount),t.hammerCount>0&&(i.h=t.hammerCount),t.maxStar>0&&(i.m=t.maxStar),t.star>0&&(i.s=t.star),t.amazing&&(i.a=t.amazing),t.karma!==void 0&&(i.k=t.karma),t.canPotential&&(i.cp=t.canPotential),t.grade>0&&(i.g=t.grade),t.grade>0&&t.potentials.length>0&&(i.p=j(t.potentials,void 0,k)),t.additionalGrade>0&&(i.g2=t.additionalGrade),t.additionalGrade>0&&t.additionalPotentials.length>0&&(i.p2=j(t.additionalPotentials,void 0,k));const s=K0(t.soulWeapon);return s&&(i.w=s),i}function H0(t){return[t.base,t.bonus,t.upgrade,t.enchant]}function k(t){return t?{c:t.code,t:t.optionType,l:t.reqLevel,s:t.summary,o:w(t.option,i=>i!==0)}:null}function K0(t){const 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V0(t){if(t)return{name:t.n,skill:t.s,option:E(t.o),multiplier:t.m}}exports.BonusStatType=r;exports.Gear=D;exports.GearOption=I;exports.GearPropType=o;exports.GearType=f;exports.Potential=N;exports.PotentialGrade=X;exports.SoulWeapon=l;exports.addAmazingEnhancement=a0;exports.addBonusStat=G;exports.addStarforce=Q;exports.addUpgradeFailCount=N0;exports.applyGoldHammer=U0;exports.applyScroll=P;exports.applySpellTrace=X0;exports.gearToPlain=m;exports.getBonusStatOption=J;exports.getBonusStatValue=B;exports.getSpellTraceScroll=Y;exports.isGearLike=y;exports.parseGear=W0;exports.plainToGear=K;exports.recalculateStarforce=f0;exports.resetBonusStat=p;exports.resetEnhancement=Z;exports.resetUpgrade=I0;exports.restoreUpgradeCount=L0;exports.stringifyGear=O0;exports.validateParseGear=_0;
1
+ "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class I{constructor(){this.base=0,this.bonus=0,this.upgrade=0,this.enchant=0}get empty(){return this.base===0&&this.bonus===0&&this.upgrade===0&&this.enchant===0}get sum(){return Math.max(0,this.base+this.bonus+this.upgrade+this.enchant)}get diff(){return this.bonus+this.upgrade+this.enchant}}var i=(t=>(t[t.incSTR=1]="incSTR",t[t.incSTRr=2]="incSTRr",t[t.incDEX=3]="incDEX",t[t.incDEXr=4]="incDEXr",t[t.incINT=5]="incINT",t[t.incINTr=6]="incINTr",t[t.incLUK=7]="incLUK",t[t.incLUKr=8]="incLUKr",t[t.incAllStat=9]="incAllStat",t[t.incMHP=10]="incMHP",t[t.incMMP=11]="incMMP",t[t.incMHPr=12]="incMHPr",t[t.incMMPr=13]="incMMPr",t[t.incMDF=14]="incMDF",t[t.incARC=15]="incARC",t[t.incAUT=16]="incAUT",t[t.incPAD=17]="incPAD",t[t.incMAD=18]="incMAD",t[t.incAD=19]="incAD",t[t.incPDD=20]="incPDD",t[t.incSpeed=21]="incSpeed",t[t.incJump=22]="incJump",t[t.knockback=23]="knockback",t[t.bdR=24]="bdR",t[t.incBDR=25]="incBDR",t[t.imdR=26]="imdR",t[t.incIMDR=27]="incIMDR",t[t.damR=28]="damR",t[t.nbdR=29]="nbdR",t[t.statR=30]="statR",t[t.incCHUC=31]="incCHUC",t[t.incPADr=100]="incPADr",t[t.incMADr=101]="incMADr",t[t.incPDDr=102]="incPDDr",t[t.incCr=103]="incCr",t[t.incDAMr=104]="incDAMr",t[t.RecoveryHP=105]="RecoveryHP",t[t.RecoveryMP=106]="RecoveryMP",t[t.face=107]="face",t[t.prop=108]="prop",t[t.time=109]="time",t[t.HP=110]="HP",t[t.MP=111]="MP",t[t.attackType=112]="attackType",t[t.ignoreTargetDEF=113]="ignoreTargetDEF",t[t.ignoreDAM=114]="ignoreDAM",t[t.ignoreDAMr=115]="ignoreDAMr",t[t.DAMreflect=116]="DAMreflect",t[t.mpconReduce=117]="mpconReduce",t[t.incMesoProp=118]="incMesoProp",t[t.incRewardProp=119]="incRewardProp",t[t.incAllskill=120]="incAllskill",t[t.RecoveryUP=121]="RecoveryUP",t[t.boss=122]="boss",t[t.level=123]="level",t[t.incTerR=124]="incTerR",t[t.incAsrR=125]="incAsrR",t[t.incEXPr=126]="incEXPr",t[t.reduceCooltime=127]="reduceCooltime",t[t.incSTRlv=128]="incSTRlv",t[t.incDEXlv=129]="incDEXlv",t[t.incINTlv=130]="incINTlv",t[t.incLUKlv=131]="incLUKlv",t[t.incMHPlv=132]="incMHPlv",t[t.incPADlv=133]="incPADlv",t[t.incMADlv=134]="incMADlv",t[t.incCriticaldamage=135]="incCriticaldamage",t[t.attackSpeed=200]="attackSpeed",t[t.setItemID=201]="setItemID",t[t.durability=202]="durability",t[t.reduceReq=203]="reduceReq",t[t.only=1100]="only",t[t.tradeBlock=1101]="tradeBlock",t[t.accountSharable=1102]="accountSharable",t[t.onlyEquip=1103]="onlyEquip",t[t.tradeAvailable=1104]="tradeAvailable",t[t.equipTradeBlock=1105]="equipTradeBlock",t[t.sharableOnce=1106]="sharableOnce",t[t.charismaEXP=1107]="charismaEXP",t[t.senseEXP=1108]="senseEXP",t[t.insightEXP=1109]="insightEXP",t[t.willEXP=1110]="willEXP",t[t.craftEXP=1111]="craftEXP",t[t.charmEXP=1112]="charmEXP",t[t.accountShareTag=1113]="accountShareTag",t[t.bossReward=1114]="bossReward",t[t.noPotential=1115]="noPotential",t[t.fixedPotential=1116]="fixedPotential",t[t.specialGrade=1117]="specialGrade",t[t.fixedGrade=1118]="fixedGrade",t[t.superiorEqp=1119]="superiorEqp",t[t.incPQEXPr=1120]="incPQEXPr",t[t.jokerToSetItem=1121]="jokerToSetItem",t[t.blockGoldHammer=1122]="blockGoldHammer",t[t.exceptUpgrade=1123]="exceptUpgrade",t[t.onlyUpgrade=1124]="onlyUpgrade",t[t.noLookChange=1125]="noLookChange",t[t.tucIgnoreForPotential=1126]="tucIgnoreForPotential",t))(i||{}),f=(t=>(t[t.cap=100]="cap",t[t.faceAccessory=101]="faceAccessory",t[t.eyeAccessory=102]="eyeAccessory",t[t.earrings=103]="earrings",t[t.coat=104]="coat",t[t.longcoat=105]="longcoat",t[t.pants=106]="pants",t[t.shoes=107]="shoes",t[t.glove=108]="glove",t[t.cape=110]="cape",t[t.ring=111]="ring",t[t.pendant=112]="pendant",t[t.belt=113]="belt",t[t.medal=114]="medal",t[t.shoulder=115]="shoulder",t[t.pocket=116]="pocket",t[t.badge=118]="badge",t[t.android=166]="android",t[t.machineHeart=167]="machineHeart",t[t.shield=109]="shield",t[t.emblem=119]="emblem",t[t.powerSource=119020]="powerSource",t[t.shiningRod=1212]="shiningRod",t[t.tuner=1213]="tuner",t[t.breathShooter=1214]="breathShooter",t[t.soulShooter=122]="soulShooter",t[t.desperado=123]="desperado",t[t.energySword=124]="energySword",t[t.espLimiter=126]="espLimiter",t[t.chain=127]="chain",t[t.magicGauntlet=128]="magicGauntlet",t[t.ritualFan=129]="ritualFan",t[t.ohSword=130]="ohSword",t[t.ohAxe=131]="ohAxe",t[t.ohBlunt=132]="ohBlunt",t[t.dagger=133]="dagger",t[t.katara=134]="katara",t[t.cane=136]="cane",t[t.wand=137]="wand",t[t.staff=138]="staff",t[t.thSword=140]="thSword",t[t.chakram=1404]="chakram",t[t.thAxe=141]="thAxe",t[t.thBlunt=142]="thBlunt",t[t.spear=143]="spear",t[t.polearm=144]="polearm",t[t.bow=145]="bow",t[t.crossbow=146]="crossbow",t[t.claw=147]="claw",t[t.knuckle=148]="knuckle",t[t.gun=149]="gun",t[t.shovel=150]="shovel",t[t.pickaxe=151]="pickaxe",t[t.dualBowguns=152]="dualBowguns",t[t.handCannon=153]="handCannon",t[t.heavySword=156]="heavySword",t[t.longSword=157]="longSword",t[t.gauntletRevolver=158]="gauntletRevolver",t[t.ancientBow=159]="ancientBow",t[t.soulShield=1098]="soulShield",t[t.demonShield=1099]="demonShield",t[t.magicArrow=135200]="magicArrow",t[t.card=135210]="card",t[t.medallion=135220]="medallion",t[t.rosary=135221]="rosary",t[t.ironChain=135222]="ironChain",t[t.magicBook1=135223]="magicBook1",t[t.magicBook2=135224]="magicBook2",t[t.magicBook3=135225]="magicBook3",t[t.arrowFletching=135226]="arrowFletching",t[t.bowThimble=135227]="bowThimble",t[t.daggerScabbard=135228]="daggerScabbard",t[t.charm=135229]="charm",t[t.orb=135240]="orb",t[t.dragonEssence=135250]="dragonEssence",t[t.soulRing=135260]="soulRing",t[t.magnum=135270]="magnum",t[t.wristBand=135290]="wristBand",t[t.farSight=135291]="farSight",t[t.powderKeg=135292]="powderKeg",t[t.mass=135293]="mass",t[t.document=135294]="document",t[t.magicMarble=135295]="magicMarble",t[t.arrowhead=135296]="arrowhead",t[t.jewel=135297]="jewel",t[t.powderKeg2=135298]="powderKeg2",t[t.controller=135300]="controller",t[t.foxMarble=135310]="foxMarble",t[t.chessPiece=135320]="chessPiece",t[t.transmitter=135330]="transmitter",t[t.charge=135340]="charge",t[t.magicWing=135350]="magicWing",t[t.pathOfAbyss=135360]="pathOfAbyss",t[t.relic=135370]="relic",t[t.fanTassel=135380]="fanTassel",t[t.bracelet=135400]="bracelet",t[t.weaponBelt=135401]="weaponBelt",t[t.ornament=135402]="ornament",t[t.hexSeeker=135403]="hexSeeker",t[t.petEquip=180]="petEquip",t[t.machineEngine=161]="machineEngine",t[t.machineArms=162]="machineArms",t[t.machineLegs=163]="machineLegs",t[t.machineBody=164]="machineBody",t[t.machineTransistors=165]="machineTransistors",t[t.dragonMask=194]="dragonMask",t[t.dragonPendant=195]="dragonPendant",t[t.dragonWings=196]="dragonWings",t[t.dragonTail=197]="dragonTail",t))(f||{}),X=(t=>(t[t.normal=0]="normal",t[t.rare=1]="rare",t[t.epic=2]="epic",t[t.unique=3]="unique",t[t.legendary=4]="legendary",t[t.special=5]="special",t))(X||{});class J{constructor(o){this.enchanted=!1,this._charge=0,this.chargeOption=new Map,this.gear=o}get charge(){return this._charge}set charge(o){this.enchanted&&(o<0||o>1e3||(this._charge=o,this.updateChargeOption()))}enchant(){return this.enchanted||!D.isWeapon(this.gear.type)?!1:(this.enchanted=!0,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0)}disenchant(){return this.enchanted?(this.enchanted=!1,this.soul=void 0,this.charge=0,this.chargeOption.clear(),!0):!1}setSoul(o){return this.enchanted?(this.soul=o,this.updateChargeOption(),!0):!1}removeSoul(){return!this.enchanted||!this.soul?!1:(this.soul=void 0,this.updateChargeOption(),!0)}updateChargeOption(){const s=this.gear.option(i.incPAD).base<this.gear.option(i.incMAD).base?i.incMAD:i.incPAD;return this.chargeOption.clear(),this.chargeOption.set(s,this.getChargeAD()),!0}getChargeAD(){if(!this.enchanted||this.charge===0)return 0;const o=Math.min(Math.ceil(this.charge/100)-1,5);if(this.soul){const s=this.soul.multiplier;return 10+o*s}return 5+o}}const C=class{constructor(){this.itemID=0,this.name="",this.desc="",this.type=0,this.props=new Map,this.options=new Map,this.exceptionalOptions=new Map,this.totalUpgradeCount=0,this.upgradeCount=0,this.upgradeFailCount=0,this.hammerCount=0,this.exceptionalTotalUpgradeCount=0,this.exceptionalUpgradeCount=0,this.maxStar=0,this.star=0,this.amazing=!1,this.canPotential=!1,this.grade=X.normal,this.potentials=[],this.additionalGrade=X.normal,this.additionalPotentials=[],this.soulWeapon=new J(this),this.icon={id:0,origin:[0,0]},this.req={level:0,str:0,dex:0,int:0,luk:0,job:0,specJob:0}}get upgradeCountLeft(){return this.totalUpgradeCount+this.hammerCount-this.upgradeCount-this.upgradeFailCount}get exceptionalUpgradeCountLeft(){return this.exceptionalTotalUpgradeCount-this.exceptionalUpgradeCount}get diff(){let t=0;for(const[o,s]of this.options)t+=Math.floor(s.diff/C.getPropTypeWeight(o));return t}get isNewBonusType(){return!!([...this.options.values()].some(o=>o.bonus>0)&&this.getPropValue(i.tradeAvailable)!==1)}option(t){return this.options.has(t)||this.options.set(t,new I),this.options.get(t)}getPropValue(t){return this.props.get(t)??0}getBooleanValue(t){return(this.props.get(t)??0)>0}setAnvil(t,o){this.anvilIcon=t,this.anvilName=o}resetAnvil(){this.anvilIcon=void 0,this.anvilName=void 0}static isWeapon(t){return this.isLeftWeapon(t)||this.isDoubleHandWeapon(t)}static isLeftWeapon(t){return t>=121&&t<=139&&t!==f.katara||Math.floor(t/10)===121}static isDoubleHandWeapon(t){return t>=140&&t<=149||t>=152&&t<=159||Math.floor(t/10)===140}static isSubWeapon(t){switch(t){case f.katara:case f.shield:case f.demonShield:case f.soulShield:return!0;default:return Math.floor(t/1e3)===135}}static isShield(t){switch(t){case f.shield:case f.demonShield:case f.soulShield:return!0;default:return!1}}static isArmor(t){return t===100||t>=104&&t<=110||t===f.soulShield||t===f.demonShield}static isAccessory(t){return t>=101&&t<=103||t>=111&&t<=113||t===115}static isMechanicGear(t){return t>=161&&t<=165}static isDragonGear(t){return t>=194&&t<=197}static getGearType(t){switch(Math.floor(t/1e3)){case 1098:return f.soulShield;case 1099:return f.demonShield;case 1212:return f.shiningRod;case 1213:return f.tuner;case 1214:return f.breathShooter;case 1404:return f.chakram}if(Math.floor(t/1e4)===135)switch(Math.floor(t/100)){case 13522:case 13528:case 13529:case 13540:return Math.floor(t/10);default:return Math.floor(t/100)*10}if(Math.floor(t/1e4)===119)switch(Math.floor(t/100)){case 11902:return Math.floor(t/10)}return Math.floor(t/1e4)}static getMaxStar(t){if(t.totalUpgradeCount<=0||t.getBooleanValue(i.onlyUpgrade)||C.isMechanicGear(t.type)||C.isDragonGear(t.type))return 0;let o;const s=t.req.level;for(const a of C.starData)if(s>=a[0])o=a;else break;return o===void 0?0:t.getBooleanValue(i.superiorEqp)?o[2]:o[1]}static getPropTypeWeight(t){if(t<100)switch(t){case i.incSTR:case i.incDEX:case i.incINT:case i.incLUK:case i.incPAD:case i.incMAD:case i.incSpeed:case i.incJump:return 1;case i.incMHP:case i.incMMP:return 100;case i.incPDD:return 10;case i.incAD:return 2}return Number.MAX_VALUE}};let D=C;D.starData=[[0,5,3],[95,8,5],[110,10,8],[120,15,10],[130,20,12],[140,25,15]];class N{constructor(){this.code=0,this.optionType=0,this.reqLevel=0,this.summary="",this.option=new Map}get convertSummary(){const o=[...this.option.keys()];o.sort((a,h)=>i[h].length-i[a].length);let s=this.summary;for(const a of o)s=s.replace(`#${i[a]}`,(this.option.get(a)??0).toString());return s}static getPotentialLevel(o){return o<=0?1:o>=250?25:Math.floor((o+9)/10)}static checkOptionType(o,s){switch(o){case 0:return!0;case 10:return D.isWeapon(s)||D.isSubWeapon(s)||s===f.emblem;case 11:return!N.checkOptionType(10,s);case 20:return D.isSubWeapon(s)||s===f.cap||s===f.coat||s===f.longcoat||s===f.pants||s===f.shoes||s===f.glove||s===f.cape||s===f.belt||s===f.shoulder;case 40:return s===f.faceAccessory||s===f.eyeAccessory||s===f.earrings||s===f.ring||s===f.pendant;case 51:return s===f.cap;case 52:return s===f.coat||s===f.longcoat;case 53:return s===f.pants;case 54:return s===f.glove;case 55:return s===f.shoes;default:return!1}}}var r=(t=>(t[t.STR=0]="STR",t[t.DEX=1]="DEX",t[t.INT=2]="INT",t[t.LUK=3]="LUK",t[t.STR_DEX=4]="STR_DEX",t[t.STR_INT=5]="STR_INT",t[t.STR_LUK=6]="STR_LUK",t[t.DEX_INT=7]="DEX_INT",t[t.DEX_LUK=8]="DEX_LUK",t[t.INT_LUK=9]="INT_LUK",t[t.MHP=10]="MHP",t[t.MMP=11]="MMP",t[t.PAD=12]="PAD",t[t.MAD=13]="MAD",t[t.PDD=14]="PDD",t[t.speed=15]="speed",t[t.jump=16]="jump",t[t.damR=17]="damR",t[t.bdR=18]="bdR",t[t.allStatR=19]="allStatR",t[t.reduceReq=20]="reduceReq",t))(r||{});function G(t,o,s){const a=B(t,o,s);if(a.size===0)return!1;for(const[h,d]of a)t.option(h).bonus+=d;return!0}function p(t){for(const[,o]of t.options)o.bonus=0;return!0}function B(t,o,s){const a=o0(o),h=Q(t,o,s);return h===0?new Map:new Map(a.map(d=>[d,h]))}function Q(t,o,s){const a=t.req.level,h=t.getBooleanValue(i.bossReward),d=t.type;if(a<0||h&&s<3)return 0;switch(o){case r.STR:case r.DEX:case r.INT:case r.LUK:return K(a,s);case r.STR_DEX:case r.STR_INT:case r.STR_LUK:case r.DEX_INT:case r.DEX_LUK:case r.INT_LUK:return e(a,s);case r.PDD:return K(a,s);case r.PAD:case r.MAD:return t0(a,s,o,t.type,h,t.option(i.incPAD).base,t.option(i.incMAD).base);case r.MHP:case r.MMP:return n0(a,s);case r.speed:case r.jump:return D.isWeapon(d)?0:s;case r.damR:return D.isWeapon(d)?s:0;case r.bdR:return a<90||!D.isWeapon(d)?0:2*s;case r.allStatR:return a<70&&!D.isWeapon(d)?0:s;case r.reduceReq:return c0(a,s);default:return 0}}function K(t,o){return t>=250?Math.floor(t/20)*o:(Math.floor(t/20)+1)*o}function e(t,o){return(Math.floor(t/40)+1)*o}function t0(t,o,s,a,h,d,M){if(D.isWeapon(a)){const c=h?[0,0,1,1.4666,2.0166,2.663,3.4166]:[1,2.222,3.63,5.325,7.32,8.777,10.25];let n=d;if(a===f.heavySword||a===f.longSword){if(a===f.longSword)switch(n){case 100:n=102;break;case 103:n=105;break;case 105:n=107;break;case 112:n=114;break;case 117:n=121;break;case 135:n=139;break;case 169:n=173;break;case 203:n=207;break;case 293:n=297;break;case 337:n=342;break}const A=t>180?6:t>160?5:t>110?4:3;return Math.ceil(n*c[o-1]*A/100)}else if(s===r.MAD&&M>=n&&(n=M),h){const A=t>160?18:t>150?15:t>110?12:9;return Math.ceil(n*c[o-1]*A/100)}else{const A=t>110?4:3;return Math.ceil(n*c[o-1]*A/100)}}else if(t<60)return 0;return o}function n0(t,o){return t<10?3*o:t>=250?700*o:Math.floor(t/10)*30*o}function c0(t,o){return o*5}function o0(t){switch(t){case r.STR:return[i.incSTR];case r.DEX:return[i.incDEX];case r.INT:return[i.incINT];case r.LUK:return[i.incLUK];case r.STR_DEX:return[i.incSTR,i.incDEX];case r.STR_INT:return[i.incSTR,i.incINT];case r.STR_LUK:return[i.incSTR,i.incLUK];case r.DEX_INT:return[i.incDEX,i.incINT];case r.DEX_LUK:return[i.incDEX,i.incLUK];case r.INT_LUK:return[i.incINT,i.incLUK];case r.PDD:return[i.incPDD];case r.PAD:return[i.incPAD];case r.MAD:return[i.incMAD];case r.MHP:return[i.incMHP];case r.MMP:return[i.incMMP];case r.speed:return[i.incSpeed];case r.jump:return[i.incJump];case r.damR:return[i.damR];case r.bdR:return[i.bdR];case r.allStatR:return[i.statR];case r.reduceReq:return[i.reduceReq];default:return[]}}const i0=25,O=15;function Z(t,o=!1){if(t.getBooleanValue(i.incCHUC))return!1;if(t.getBooleanValue(i.superiorEqp))return s0(t);if(t.star>=t.maxStar&&!o||t.star>=i0)return!1;t.star+=1;const s=t.star,a=R(t,!1,!1),h=R(t,!1,!0),d=D.isWeapon(t.type)||t.type===f.katara,M=[[i.incSTR,i.incDEX],[i.incINT,i.incLUK],[i.incDEX,i.incSTR],[i.incLUK,i.incDEX],[i.incSTR,i.incDEX]],c=[i.incSTR,i.incDEX,i.incINT,i.incLUK];let n;const A=t.req.job;if(A===0)n=new Set([i.incSTR,i.incDEX,i.incINT,i.incLUK]);else{n=new Set;for(let u=0;u<5;u++)if(A&1<<u)for(const S of M[u])n.add(S)}for(const u of c)(n.has(u)||s>15&&(t.option(u).base>0||t.option(u).upgrade>0))&&(t.option(u).enchant+=a[s]);if(d){const u=A===0||Math.floor(A/2)%2===1||t.option(i.incMAD).upgrade>0;if(s>15)t.option(i.incPAD).enchant+=h[s],u&&(t.option(i.incMAD).enchant+=h[s]);else{const S=t.option(i.incPAD).sum-t.option(i.incPAD).bonus;if(t.option(i.incPAD).enchant+=Math.floor(S/50)+1,u){const T=t.option(i.incMAD).sum-t.option(i.incMAD).bonus;t.option(i.incMAD).enchant+=Math.floor(T/50)+1}}}else t.option(i.incPAD).enchant+=h[s],t.option(i.incMAD).enchant+=h[s],t.type===f.glove&&(A===0?(t.option(i.incPAD).enchant+=U[s],t.option(i.incMAD).enchant+=U[s]):Math.floor(A/2)%2===1?t.option(i.incMAD).enchant+=U[s]:t.option(i.incPAD).enchant+=U[s]);if(!d&&t.type!==f.machineHeart){const u=t.option(i.incPDD).sum-t.option(i.incPDD).bonus;t.option(i.incPDD).enchant+=Math.floor(u/20)+1}const b=[f.cap,f.coat,f.longcoat,f.pants,f.cape,f.ring,f.pendant,f.belt,f.shoulder,f.shield];return d?(t.option(i.incMHP).enchant+=L[s],t.option(i.incMMP).enchant+=L[s]):b.includes(t.type)&&(t.option(i.incMHP).enchant+=L[s]),t.type===f.shoes&&(t.option(i.incSpeed).enchant+=W[s],t.option(i.incJump).enchant+=W[s]),!0}function s0(t){if(t.star>=t.maxStar)return!1;t.star+=1;const o=t.star,s=R(t,!1,!1),a=R(t,!1,!0),h=[i.incSTR,i.incDEX,i.incINT,i.incLUK];for(const c of h)t.option(c).base>0&&(t.option(c).enchant+=s[o]);const d=[i.incPAD,i.incMAD];for(const c of d)t.option(c).base>0&&(t.option(c).enchant+=a[o]);const M=t.option(i.incPDD).sum-t.option(i.incPDD).bonus;return t.option(i.incPDD).enchant+=Math.floor(M/20)+1,!0}function a0(t,o=!1,s=!1){if(t.getBooleanValue(i.incCHUC)||t.getBooleanValue(i.superiorEqp)||t.req.level>150||t.star>=t.maxStar&&!s||t.star>=O)return!1;t.amazing||(t.amazing=!0,t.maxStar=Math.min(t.maxStar,O)),t.star+=1;const a=t.star,h=R(t,!0,!1),d=R(t,!0,!0),M=D.isWeapon(t.type)||t.type===f.katara,c=[i.incSTR,i.incDEX,i.incINT,i.incLUK];for(const b of c)if(t.option(b).sum>0){let S=h[a];o&&D.isAccessory(t.type)&&(S+=a>5?2:1),t.option(b).enchant+=S}const n=[i.incPAD,i.incMAD];for(const b of n){const u=t.option(b).sum;if(u>0){M&&(t.option(b).enchant+=Math.floor(u/50)+1);let S=d[a];o&&(M||t.type===f.shield)&&(S+=1),t.option(b).enchant+=S}}o&&D.isArmor(t.type)&&(t.option(i.incMHP).enchant+=50);const A=t.option(i.incPDD).sum;return t.option(i.incPDD).enchant+=Math.floor(A/20)+1,!0}function Y(t){if(t.getBooleanValue(i.incCHUC))return!1;t.star=0,t.amazing=!1,t.maxStar=D.getMaxStar(t);for(const[,o]of t.options)o.enchant=0;return!0}function f0(t){if(t.getBooleanValue(i.incCHUC)||t.amazing)return!1;const o=t.star;Y(t);for(let s=0;s<o;s++)Z(t,!0);return!0}function R(t,o,s){let a;t.getBooleanValue(i.superiorEqp)?s?a=r0:a=h0:o?s?a=A0:a=M0:s?D.isWeapon(t.type)||t.type===f.katara?a=d0:a=u0:a=D0;const h=t.req.level;for(const d of[...a].reverse())if(h>=d[0])return d;throw Error(`Gear has invalid reqLevel.
2
+ `+t)}const r0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[110,0,0,0,0,0,5,6,7,0,0,0,0,0,0,0],[150,0,0,0,0,0,9,10,11,12,13,15,17,19,21,23]],h0=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],d0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,5,5,6,7,8,9,27,28,29],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,6,7,8,9,10,28,29,30],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,7,8,9,10,11,29,30,31],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,8,9,10,11,12,30,31,32],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,9,10,11,12,13,31,32,33],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,10,11,12,13,14,32,33,34],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,13,14,14,15,16,17,34,35,36],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,15,16,16,17,18,19,36,37,38]],u0=[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[108,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,8,9,10,12,13,15,17],[118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,8,9,10,11,13,14,16,18],[128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22],[158,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,11,12,13,14,15,17,19,21,23],[198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,14,15,16,17,19,21,23,25],[248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,15,16,17,18,19,21,23,25,27]],D0=[[0,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0],[108,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0],[118,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,5,5,5,5,5,5,5,0,0,0],[128,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,7,7,7,7,7,7,7,0,0,0],[138,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,9,9,9,9,9,9,9,0,0,0],[148,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,11,11,11,11,11,11,11,0,0,0],[158,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,13,13,13,13,13,13,13,0,0,0],[198,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,15,15,15,15,15,15,15,0,0,0],[248,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,17,17,17,17,17,17,17,0,0,0]],A0=[[0,0,0,0,0,0,1,2,3,4,5,6,8,10,12,14],[80,0,0,0,0,0,2,3,4,5,6,7,9,11,13,15],[90,0,0,0,0,0,3,4,5,6,7,8,10,12,14,16],[100,0,0,0,0,0,4,5,6,7,8,9,11,13,15,17],[110,0,0,0,0,0,5,6,7,8,9,10,12,14,16,18],[120,0,0,0,0,0,6,7,8,9,10,11,13,15,17,19],[130,0,0,0,0,0,7,8,9,10,11,12,14,16,18,20],[140,0,0,0,0,0,8,9,10,11,12,13,15,17,19,21],[150,0,0,0,0,0,9,10,11,12,13,14,16,18,20,22]],M0=[[0,1,2,4,7,11,0,0,0,0,0,0,0,0,0,0],[80,2,3,5,8,12,0,0,0,0,0,0,0,0,0,0],[85,3,4,6,9,13,0,0,0,0,0,0,0,0,0,0],[90,4,5,7,10,14,0,0,0,0,0,0,0,0,0,0],[95,5,6,8,11,15,0,0,0,0,0,0,0,0,0,0],[100,7,8,10,13,17,0,0,0,0,0,0,0,0,0,0],[105,8,9,11,14,18,0,0,0,0,0,0,0,0,0,0],[110,9,10,12,15,19,0,0,0,0,0,0,0,0,0,0],[115,10,11,13,16,20,0,0,0,0,0,0,0,0,0,0],[120,12,13,15,18,22,0,0,0,0,0,0,0,0,0,0],[125,13,14,16,19,23,0,0,0,0,0,0,0,0,0,0],[130,14,15,17,20,24,0,0,0,0,0,0,0,0,0,0],[135,15,16,18,21,25,0,0,0,0,0,0,0,0,0,0],[140,17,18,20,23,27,0,0,0,0,0,0,0,0,0,0],[145,18,19,21,24,28,0,0,0,0,0,0,0,0,0,0],[150,19,20,22,25,29,0,0,0,0,0,0,0,0,0,0]],U=[0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0],L=[0,5,5,5,10,10,15,15,20,20,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0],W=[0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0];function P(t,o,s){if(D.isWeapon(t.type)||t.type===f.katara)return g0(t,o,s);if(t.type===f.glove)return w0(t,o,s);if(D.isArmor(t.type)||t.type===f.shoulder)return R0(t,o,s);if(D.isAccessory(t.type))return C0(t,o,s);if(t.type===f.machineHeart)return E0(t,o,s)}const S0={100:[[1,0],[2,0],[3,1]],70:[[2,0],[3,1],[5,2]],30:[[3,1],[5,2],[7,3]],15:[[5,2],[7,3],[9,4]]},b0={100:[[1,5,1],[2,20,2],[3,30,3]],70:[[2,15,2],[3,40,4],[4,70,5]],30:[[3,30,4],[5,70,7],[7,120,10]],15:[[4,45,6],[7,110,10],[10,170,15]]},_={30:[1,2,3],15:[2,3,4]},q={30:[1,2,3]},v0={100:[0,1,1],70:[1,2,2],30:[2,3,3],15:[3,4,4]},z={100:[1,1,2],70:[2,2,3],30:[3,4,5]},V={100:[1,2,3],70:[2,3,5],30:[3,5,7]},H={[i.incSTR]:i.incPAD,[i.incDEX]:i.incPAD,[i.incINT]:i.incMAD,[i.incLUK]:i.incPAD,[i.incMHP]:i.incPAD,[i.incAllStat]:i.incPAD},w={[i.incSTR]:"힘",[i.incDEX]:"민첩",[i.incINT]:"지력",[i.incLUK]:"운",[i.incMHP]:"체력",[i.incAllStat]:"올스탯",[i.incPAD]:"공격력",[i.incMAD]:"마력"};function E(t){return t.req.level>110?2:t.req.level>70?1:0}function g0(t,o,s){if(o===i.incAllStat)return;const a=E(t);let[h,d]=S0[s][a];const M=H[o],c=w[M];return o===i.incMHP&&(d*=50),{name:d>0?`${s}% ${c}(${w[o]}) 주문서`:`${s}% ${c} 주문서`,option:new Map([[o,d],[M,h]])}}function R0(t,o,s){const a=E(t),[h,d,M]=b0[s][a];let c=[],n=[],A=[];if(o===i.incMHP)n=[[i.incMHP,d+h*50]];else if(n=[[i.incMHP,d]],o===i.incAllStat){if(!(s in _))return;const S=_[s][a];c=[[i.incSTR,S],[i.incDEX,S],[i.incINT,S],[i.incLUK,S]]}else c=[[o,h]];t.upgradeCount===3&&(t.req.job===0?A=[[i.incPAD,1],[i.incMAD,1]]:Math.floor(t.req.job/2)%2===1?A=[[i.incMAD,1]]:A=[[i.incPAD,1]]);const b=`${s}% ${w[o]} 주문서`,u=new Map([...c,...A,...n,[i.incPDD,M]]);return{name:b,option:u}}function w0(t,o,s){const a=E(t),h=v0[s][a];if(h===0)return{name:`${s}% 방어력 주문서`,option:new Map([[i.incPDD,3]])};{const d=H[o];return{name:`${s}% ${w[d]} 주문서`,option:new Map([[d,h]])}}}function C0(t,o,s){if(!(s in z))return;const a=E(t),h=z[s][a];let d=[];if(o===i.incMHP)d=[[i.incMHP,h*50]];else if(o===i.incAllStat){if(!(s in q))return;const n=q[s][a];d=[[i.incSTR,n],[i.incDEX,n],[i.incINT,n],[i.incLUK,n]]}else d=[[o,h]];const M=`${s}% ${w[o]} 주문서`,c=new Map(d);return{name:M,option:c}}function E0(t,o,s){if(!(s in V))return;const a=E(t),h=V[s][a],d=H[o];return{name:`${s}% ${w[o]} 주문서`,option:new Map([[d,h]])}}function U0(t){return t.getBooleanValue(i.blockGoldHammer)||t.getBooleanValue(i.onlyUpgrade)||t.totalUpgradeCount<=0||t.hammerCount>0?!1:(t.hammerCount=1,!0)}function l(t,o){if(t.upgradeCountLeft<1)return!1;t.upgradeCount+=1;for(const[s,a]of o.option)t.option(s).upgrade+=a;return!0}function X0(t,o,s){const a=P(t,o,s);return a?l(t,a):!1}function N0(t){return t.upgradeCountLeft<1?!1:(t.upgradeFailCount+=1,!0)}function L0(t){return t.upgradeFailCount<1?!1:(t.upgradeFailCount-=1,!0)}function I0(t){t.upgradeCount=0,t.upgradeFailCount=0,t.hammerCount=0;for(const[,o]of t.options)o.upgrade=0;return!0}function y(t){const o={};o.id=t.itemID,o.n=t.name,t.desc.length>0&&(o.d=t.desc),o.i=t.icon,t.anvilIcon&&(o.i2=t.anvilIcon),t.anvilName&&(o.n2=t.anvilName),o.t=t.type,o.r=t.req,o.pr=v(t.props,a=>a!==0),o.o=v(t.options,a=>!a.empty,H0),t.totalUpgradeCount>0&&(o.c=t.totalUpgradeCount),t.upgradeCount>0&&(o.up=t.upgradeCount),t.upgradeFailCount>0&&(o.f=t.upgradeFailCount),t.hammerCount>0&&(o.h=t.hammerCount),t.exceptionalTotalUpgradeCount>0&&(o.ec=t.exceptionalTotalUpgradeCount),t.exceptionalUpgradeCount>0&&(o.eu=t.exceptionalUpgradeCount),o.eo=v(t.exceptionalOptions,a=>a!==0),t.maxStar>0&&(o.m=t.maxStar),t.star>0&&(o.s=t.star),t.amazing&&(o.a=t.amazing),t.karma!==void 0&&(o.k=t.karma),t.canPotential&&(o.cp=t.canPotential),t.grade>0&&(o.g=t.grade),t.grade>0&&t.potentials.length>0&&(o.p=$(t.potentials,void 0,j)),t.additionalGrade>0&&(o.g2=t.additionalGrade),t.additionalGrade>0&&t.additionalPotentials.length>0&&(o.p2=$(t.additionalPotentials,void 0,j));const s=x0(t.soulWeapon);return s&&(o.w=s),o}function 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n[1]=="number")&&typeof c.m=="number";return typeof t=="object"&&t!==null&&o(t)};function O0(t){return JSON.stringify(y(t))}function W0(t){return x(JSON.parse(t))}function _0(t){try{const o=JSON.parse(t);if(m(o))return x(o)}catch{}return null}function v(t,o,s){let a=[...t];return o&&(a=a.filter(h=>o(h[1]))),s?a.map(h=>[h[0],s(h[1])]):a}function $(t,o,s){let a=t;return o&&(a=a.filter(o)),s?a.map(s):a===t?[...t]:a}function g(t,o){return o?new Map(t.map(s=>[s[0],o(s[1])])):new Map(t)}function k(t,o){return o?[...t].map(o):[...t]}function x(t){const o=new D;return o.itemID=t.id,o.name=t.n,t.d&&(o.desc=t.d),o.icon=t.i,t.i2&&t.n2&&(o.anvilIcon=t.i2,o.anvilName=t.n2),o.type=t.t,o.req=t.r,o.props=g(t.pr),o.options=g(t.o,q0),t.c&&(o.totalUpgradeCount=t.c),t.up&&(o.upgradeCount=t.up),t.f&&(o.upgradeFailCount=t.f),t.h&&(o.hammerCount=t.h),t.ec&&(o.exceptionalTotalUpgradeCount=t.ec),t.eu&&(o.exceptionalUpgradeCount=t.eu),t.eo&&(o.exceptionalOptions=g(t.eo)),t.m&&(o.maxStar=t.m),t.s&&(o.star=t.s),t.a&&(o.amazing=t.a),t.k&&(o.karma=t.k),t.cp&&(o.canPotential=t.cp),t.g&&(o.grade=t.g),t.p&&(o.potentials=k(t.p,F)),t.g2&&(o.additionalGrade=t.g2),t.p2&&(o.additionalPotentials=k(t.p2,F)),z0(t.w,o),o}function q0(t){const o=new I;return o.base=t[0],o.bonus=t[1],o.upgrade=t[2],o.enchant=t[3],o}function F(t){if(!t)return null;const o=new N;return o.code=t.c,o.optionType=t.t,o.reqLevel=t.l,o.summary=t.s,o.option=g(t.o),o}function z0(t,o){if(t){const s=o.soulWeapon;t?.e&&(s.enchanted=t.e),t?.s&&(s.soul=V0(t.s)),t?.c&&(s.charge=t.c),t?.o&&(s.chargeOption=g(t.o))}}function V0(t){if(t)return{name:t.n,skill:t.s,option:g(t.o),multiplier:t.m}}exports.BonusStatType=r;exports.Gear=D;exports.GearOption=I;exports.GearPropType=i;exports.GearType=f;exports.Potential=N;exports.PotentialGrade=X;exports.SoulWeapon=J;exports.addAmazingEnhancement=a0;exports.addBonusStat=G;exports.addStarforce=Z;exports.addUpgradeFailCount=N0;exports.applyGoldHammer=U0;exports.applyScroll=l;exports.applySpellTrace=X0;exports.gearToPlain=y;exports.getBonusStatOption=B;exports.getBonusStatValue=Q;exports.getSpellTraceScroll=P;exports.isGearLike=m;exports.parseGear=W0;exports.plainToGear=x;exports.recalculateStarforce=f0;exports.resetBonusStat=p;exports.resetEnhancement=Y;exports.resetUpgrade=I0;exports.restoreUpgradeCount=L0;exports.stringifyGear=O0;exports.validateParseGear=_0;
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- class $ {
1
+ class k {
2
2
  constructor() {
3
3
  this.base = 0, this.bonus = 0, this.upgrade = 0, this.enchant = 0;
4
4
  }
@@ -86,7 +86,7 @@ class B {
86
86
  return 5 + i;
87
87
  }
88
88
  }
89
- const w = class {
89
+ const C = class {
90
90
  constructor() {
91
91
  this.itemID = 0, this.name = "", this.desc = "", this.type = 0, this.props = /* @__PURE__ */ new Map(), this.options = /* @__PURE__ */ new Map(), this.exceptionalOptions = /* @__PURE__ */ new Map(), this.totalUpgradeCount = 0, this.upgradeCount = 0, this.upgradeFailCount = 0, this.hammerCount = 0, this.exceptionalTotalUpgradeCount = 0, this.exceptionalUpgradeCount = 0, this.maxStar = 0, this.star = 0, this.amazing = !1, this.canPotential = !1, this.grade = N.normal, this.potentials = [], this.additionalGrade = N.normal, this.additionalPotentials = [], this.soulWeapon = new B(this), this.icon = {
92
92
  id: 0,
@@ -119,7 +119,7 @@ const w = class {
119
119
  get diff() {
120
120
  let t = 0;
121
121
  for (const [i, s] of this.options)
122
- t += Math.floor(s.diff / w.getPropTypeWeight(i));
122
+ t += Math.floor(s.diff / C.getPropTypeWeight(i));
123
123
  return t;
124
124
  }
125
125
  /**
@@ -138,7 +138,7 @@ const w = class {
138
138
  * @returns 장비 옵션 객체. 존재하지 않을 경우 장비에 추가한 뒤 반환합니다.
139
139
  */
140
140
  option(t) {
141
- return this.options.has(t) || this.options.set(t, new $()), this.options.get(t);
141
+ return this.options.has(t) || this.options.set(t, new k()), this.options.get(t);
142
142
  }
143
143
  /**
144
144
  * 지정된 장비 속성 종류과 연결된 값을 가져옵니다.
@@ -301,11 +301,11 @@ const w = class {
301
301
  * 최대 업그레이드 가능 횟수가 `0`이거나 `onlyUpgrade` 속성이 존재하거나 메카닉 장비 또는 드래곤 장비일 경우 `0`입니다.
302
302
  */
303
303
  static getMaxStar(t) {
304
- if (t.totalUpgradeCount <= 0 || t.getBooleanValue(o.onlyUpgrade) || w.isMechanicGear(t.type) || w.isDragonGear(t.type))
304
+ if (t.totalUpgradeCount <= 0 || t.getBooleanValue(o.onlyUpgrade) || C.isMechanicGear(t.type) || C.isDragonGear(t.type))
305
305
  return 0;
306
306
  let i;
307
307
  const s = t.req.level;
308
- for (const a of w.starData)
308
+ for (const a of C.starData)
309
309
  if (s >= a[0])
310
310
  i = a;
311
311
  else
@@ -335,7 +335,7 @@ const w = class {
335
335
  return Number.MAX_VALUE;
336
336
  }
337
337
  };
338
- let A = w;
338
+ let A = C;
339
339
  A.starData = [
340
340
  [0, 5, 3],
341
341
  [95, 8, 5],
@@ -408,8 +408,8 @@ function N0(t, i, s) {
408
408
  const a = Q(t, i, s);
409
409
  if (a.size === 0)
410
410
  return !1;
411
- for (const [h, u] of a)
412
- t.option(h).bonus += u;
411
+ for (const [h, d] of a)
412
+ t.option(h).bonus += d;
413
413
  return !0;
414
414
  }
415
415
  function I0(t) {
@@ -418,11 +418,11 @@ function I0(t) {
418
418
  return !0;
419
419
  }
420
420
  function Q(t, i, s) {
421
- const a = y(i), h = Z(t, i, s);
422
- return h === 0 ? /* @__PURE__ */ new Map() : new Map(a.map((u) => [u, h]));
421
+ const a = m(i), h = Z(t, i, s);
422
+ return h === 0 ? /* @__PURE__ */ new Map() : new Map(a.map((d) => [d, h]));
423
423
  }
424
424
  function Z(t, i, s) {
425
- const a = t.req.level, h = t.getBooleanValue(o.bossReward), u = t.type;
425
+ const a = t.req.level, h = t.getBooleanValue(o.bossReward), d = t.type;
426
426
  if (a < 0 || h && s < 3)
427
427
  return 0;
428
428
  switch (i) {
@@ -430,7 +430,7 @@ function Z(t, i, s) {
430
430
  case r.DEX:
431
431
  case r.INT:
432
432
  case r.LUK:
433
- return H(a, s);
433
+ return x(a, s);
434
434
  case r.STR_DEX:
435
435
  case r.STR_INT:
436
436
  case r.STR_LUK:
@@ -439,10 +439,10 @@ function Z(t, i, s) {
439
439
  case r.INT_LUK:
440
440
  return Y(a, s);
441
441
  case r.PDD:
442
- return H(a, s);
442
+ return x(a, s);
443
443
  case r.PAD:
444
444
  case r.MAD:
445
- return l(
445
+ return P(
446
446
  a,
447
447
  s,
448
448
  i,
@@ -453,32 +453,32 @@ function Z(t, i, s) {
453
453
  );
454
454
  case r.MHP:
455
455
  case r.MMP:
456
- return P(a, s);
456
+ return l(a, s);
457
457
  case r.speed:
458
458
  case r.jump:
459
- return A.isWeapon(u) ? 0 : s;
459
+ return A.isWeapon(d) ? 0 : s;
460
460
  case r.damR:
461
- return A.isWeapon(u) ? s : 0;
461
+ return A.isWeapon(d) ? s : 0;
462
462
  case r.bdR:
463
- return a < 90 || !A.isWeapon(u) ? 0 : 2 * s;
463
+ return a < 90 || !A.isWeapon(d) ? 0 : 2 * s;
464
464
  case r.allStatR:
465
- return a < 70 && !A.isWeapon(u) ? 0 : s;
465
+ return a < 70 && !A.isWeapon(d) ? 0 : s;
466
466
  case r.reduceReq:
467
- return m(a, s);
467
+ return y(a, s);
468
468
  default:
469
469
  return 0;
470
470
  }
471
471
  }
472
- function H(t, i) {
472
+ function x(t, i) {
473
473
  return t >= 250 ? Math.floor(t / 20) * i : (Math.floor(t / 20) + 1) * i;
474
474
  }
475
475
  function Y(t, i) {
476
476
  return (Math.floor(t / 40) + 1) * i;
477
477
  }
478
- function l(t, i, s, a, h, u, M) {
478
+ function P(t, i, s, a, h, d, M) {
479
479
  if (A.isWeapon(a)) {
480
480
  const c = h ? [0, 0, 1, 1.4666, 2.0166, 2.663, 3.4166] : [1, 2.222, 3.63, 5.325, 7.32, 8.777, 10.25];
481
- let n = u;
481
+ let n = d;
482
482
  if (a === f.heavySword || a === f.longSword) {
483
483
  if (a === f.longSword)
484
484
  switch (n) {
@@ -526,13 +526,13 @@ function l(t, i, s, a, h, u, M) {
526
526
  return 0;
527
527
  return i;
528
528
  }
529
- function P(t, i) {
529
+ function l(t, i) {
530
530
  return t < 10 ? 3 * i : t >= 250 ? 700 * i : Math.floor(t / 10) * 30 * i;
531
531
  }
532
- function m(t, i) {
532
+ function y(t, i) {
533
533
  return i * 5;
534
534
  }
535
- function y(t) {
535
+ function m(t) {
536
536
  switch (t) {
537
537
  case r.STR:
538
538
  return [o.incSTR];
@@ -580,7 +580,7 @@ function y(t) {
580
580
  return [];
581
581
  }
582
582
  }
583
- const T = 25, K = 15;
583
+ const T = 25, H = 15;
584
584
  function G(t, i = !1) {
585
585
  if (t.getBooleanValue(o.incCHUC))
586
586
  return !1;
@@ -589,7 +589,7 @@ function G(t, i = !1) {
589
589
  if (t.star >= t.maxStar && !i || t.star >= T)
590
590
  return !1;
591
591
  t.star += 1;
592
- const s = t.star, a = v(t, !1, !1), h = v(t, !1, !0), u = A.isWeapon(t.type) || t.type === f.katara, M = [
592
+ const s = t.star, a = w(t, !1, !1), h = w(t, !1, !0), d = A.isWeapon(t.type) || t.type === f.katara, M = [
593
593
  [o.incSTR, o.incDEX],
594
594
  [o.incINT, o.incLUK],
595
595
  [o.incDEX, o.incSTR],
@@ -612,31 +612,31 @@ function G(t, i = !1) {
612
612
  ]);
613
613
  else {
614
614
  n = /* @__PURE__ */ new Set();
615
- for (let d = 0; d < 5; d++)
616
- if (D & 1 << d)
617
- for (const S of M[d])
618
- n.add(S);
615
+ for (let u = 0; u < 5; u++)
616
+ if (D & 1 << u)
617
+ for (const b of M[u])
618
+ n.add(b);
619
619
  }
620
- for (const d of c)
621
- (n.has(d) || s > 15 && (t.option(d).base > 0 || t.option(d).upgrade > 0)) && (t.option(d).enchant += a[s]);
622
- if (u) {
623
- const d = D === 0 || Math.floor(D / 2) % 2 === 1 || t.option(o.incMAD).upgrade > 0;
620
+ for (const u of c)
621
+ (n.has(u) || s > 15 && (t.option(u).base > 0 || t.option(u).upgrade > 0)) && (t.option(u).enchant += a[s]);
622
+ if (d) {
623
+ const u = D === 0 || Math.floor(D / 2) % 2 === 1 || t.option(o.incMAD).upgrade > 0;
624
624
  if (s > 15)
625
- t.option(o.incPAD).enchant += h[s], d && (t.option(o.incMAD).enchant += h[s]);
625
+ t.option(o.incPAD).enchant += h[s], u && (t.option(o.incMAD).enchant += h[s]);
626
626
  else {
627
- const S = t.option(o.incPAD).sum - t.option(o.incPAD).bonus;
628
- if (t.option(o.incPAD).enchant += Math.floor(S / 50) + 1, d) {
627
+ const b = t.option(o.incPAD).sum - t.option(o.incPAD).bonus;
628
+ if (t.option(o.incPAD).enchant += Math.floor(b / 50) + 1, u) {
629
629
  const J = t.option(o.incMAD).sum - t.option(o.incMAD).bonus;
630
630
  t.option(o.incMAD).enchant += Math.floor(J / 50) + 1;
631
631
  }
632
632
  }
633
633
  } else
634
634
  t.option(o.incPAD).enchant += h[s], t.option(o.incMAD).enchant += h[s], t.type === f.glove && (D === 0 ? (t.option(o.incPAD).enchant += U[s], t.option(o.incMAD).enchant += U[s]) : Math.floor(D / 2) % 2 === 1 ? t.option(o.incMAD).enchant += U[s] : t.option(o.incPAD).enchant += U[s]);
635
- if (!u && t.type !== f.machineHeart) {
636
- const d = t.option(o.incPDD).sum - t.option(o.incPDD).bonus;
637
- t.option(o.incPDD).enchant += Math.floor(d / 20) + 1;
635
+ if (!d && t.type !== f.machineHeart) {
636
+ const u = t.option(o.incPDD).sum - t.option(o.incPDD).bonus;
637
+ t.option(o.incPDD).enchant += Math.floor(u / 20) + 1;
638
638
  }
639
- const b = [
639
+ const S = [
640
640
  f.cap,
641
641
  f.coat,
642
642
  f.longcoat,
@@ -648,13 +648,13 @@ function G(t, i = !1) {
648
648
  f.shoulder,
649
649
  f.shield
650
650
  ];
651
- return u ? (t.option(o.incMHP).enchant += X[s], t.option(o.incMMP).enchant += X[s]) : b.includes(t.type) && (t.option(o.incMHP).enchant += X[s]), t.type === f.shoes && (t.option(o.incSpeed).enchant += x[s], t.option(o.incJump).enchant += x[s]), !0;
651
+ return d ? (t.option(o.incMHP).enchant += X[s], t.option(o.incMMP).enchant += X[s]) : S.includes(t.type) && (t.option(o.incMHP).enchant += X[s]), t.type === f.shoes && (t.option(o.incSpeed).enchant += K[s], t.option(o.incJump).enchant += K[s]), !0;
652
652
  }
653
653
  function p(t) {
654
654
  if (t.star >= t.maxStar)
655
655
  return !1;
656
656
  t.star += 1;
657
- const i = t.star, s = v(t, !1, !1), a = v(t, !1, !0), h = [
657
+ const i = t.star, s = w(t, !1, !1), a = w(t, !1, !0), h = [
658
658
  o.incSTR,
659
659
  o.incDEX,
660
660
  o.incINT,
@@ -662,34 +662,34 @@ function p(t) {
662
662
  ];
663
663
  for (const c of h)
664
664
  t.option(c).base > 0 && (t.option(c).enchant += s[i]);
665
- const u = [o.incPAD, o.incMAD];
666
- for (const c of u)
665
+ const d = [o.incPAD, o.incMAD];
666
+ for (const c of d)
667
667
  t.option(c).base > 0 && (t.option(c).enchant += a[i]);
668
668
  const M = t.option(o.incPDD).sum - t.option(o.incPDD).bonus;
669
669
  return t.option(o.incPDD).enchant += Math.floor(M / 20) + 1, !0;
670
670
  }
671
671
  function L0(t, i = !1, s = !1) {
672
- if (t.getBooleanValue(o.incCHUC) || t.getBooleanValue(o.superiorEqp) || t.req.level > 150 || t.star >= t.maxStar && !s || t.star >= K)
672
+ if (t.getBooleanValue(o.incCHUC) || t.getBooleanValue(o.superiorEqp) || t.req.level > 150 || t.star >= t.maxStar && !s || t.star >= H)
673
673
  return !1;
674
- t.amazing || (t.amazing = !0, t.maxStar = Math.min(t.maxStar, K)), t.star += 1;
675
- const a = t.star, h = v(t, !0, !1), u = v(t, !0, !0), M = A.isWeapon(t.type) || t.type === f.katara, c = [
674
+ t.amazing || (t.amazing = !0, t.maxStar = Math.min(t.maxStar, H)), t.star += 1;
675
+ const a = t.star, h = w(t, !0, !1), d = w(t, !0, !0), M = A.isWeapon(t.type) || t.type === f.katara, c = [
676
676
  o.incSTR,
677
677
  o.incDEX,
678
678
  o.incINT,
679
679
  o.incLUK
680
680
  ];
681
- for (const b of c)
682
- if (t.option(b).sum > 0) {
683
- let S = h[a];
684
- i && A.isAccessory(t.type) && (S += a > 5 ? 2 : 1), t.option(b).enchant += S;
681
+ for (const S of c)
682
+ if (t.option(S).sum > 0) {
683
+ let b = h[a];
684
+ i && A.isAccessory(t.type) && (b += a > 5 ? 2 : 1), t.option(S).enchant += b;
685
685
  }
686
686
  const n = [o.incPAD, o.incMAD];
687
- for (const b of n) {
688
- const d = t.option(b).sum;
689
- if (d > 0) {
690
- M && (t.option(b).enchant += Math.floor(d / 50) + 1);
691
- let S = u[a];
692
- i && (M || t.type === f.shield) && (S += 1), t.option(b).enchant += S;
687
+ for (const S of n) {
688
+ const u = t.option(S).sum;
689
+ if (u > 0) {
690
+ M && (t.option(S).enchant += Math.floor(u / 50) + 1);
691
+ let b = d[a];
692
+ i && (M || t.type === f.shield) && (b += 1), t.option(S).enchant += b;
693
693
  }
694
694
  }
695
695
  i && A.isArmor(t.type) && (t.option(o.incMHP).enchant += 50);
@@ -704,7 +704,7 @@ function e(t) {
704
704
  i.enchant = 0;
705
705
  return !0;
706
706
  }
707
- function H0(t) {
707
+ function x0(t) {
708
708
  if (t.getBooleanValue(o.incCHUC) || t.amazing)
709
709
  return !1;
710
710
  const i = t.star;
@@ -713,13 +713,13 @@ function H0(t) {
713
713
  G(t, !0);
714
714
  return !0;
715
715
  }
716
- function v(t, i, s) {
716
+ function w(t, i, s) {
717
717
  let a;
718
718
  t.getBooleanValue(o.superiorEqp) ? s ? a = t0 : a = n0 : i ? s ? a = s0 : a = a0 : s ? A.isWeapon(t.type) || t.type === f.katara ? a = c0 : a = i0 : a = o0;
719
719
  const h = t.req.level;
720
- for (const u of [...a].reverse())
721
- if (h >= u[0])
722
- return u;
720
+ for (const d of [...a].reverse())
721
+ if (h >= d[0])
722
+ return d;
723
723
  throw Error(`Gear has invalid reqLevel.
724
724
  ` + t);
725
725
  }
@@ -1572,7 +1572,7 @@ const t0 = [
1572
1572
  0,
1573
1573
  0,
1574
1574
  0
1575
- ], x = [
1575
+ ], K = [
1576
1576
  0,
1577
1577
  0,
1578
1578
  0,
@@ -1602,7 +1602,7 @@ const t0 = [
1602
1602
  ];
1603
1603
  function f0(t, i, s) {
1604
1604
  if (A.isWeapon(t.type) || t.type === f.katara)
1605
- return d0(t, i, s);
1605
+ return u0(t, i, s);
1606
1606
  if (t.type === f.glove)
1607
1607
  return A0(t, i, s);
1608
1608
  if (A.isArmor(t.type) || t.type === f.shoulder)
@@ -1610,7 +1610,7 @@ function f0(t, i, s) {
1610
1610
  if (A.isAccessory(t.type))
1611
1611
  return M0(t, i, s);
1612
1612
  if (t.type === f.machineHeart)
1613
- return S0(t, i, s);
1613
+ return b0(t, i, s);
1614
1614
  }
1615
1615
  const h0 = {
1616
1616
  100: [
@@ -1659,16 +1659,16 @@ const h0 = {
1659
1659
  15: [2, 3, 4]
1660
1660
  }, q = {
1661
1661
  30: [1, 2, 3]
1662
- }, u0 = {
1662
+ }, d0 = {
1663
1663
  100: [0, 1, 1],
1664
1664
  70: [1, 2, 2],
1665
1665
  30: [2, 3, 3],
1666
1666
  15: [3, 4, 4]
1667
- }, W = {
1667
+ }, O = {
1668
1668
  100: [1, 1, 2],
1669
1669
  70: [2, 2, 3],
1670
1670
  30: [3, 4, 5]
1671
- }, O = {
1671
+ }, W = {
1672
1672
  100: [1, 2, 3],
1673
1673
  70: [2, 3, 5],
1674
1674
  30: [3, 5, 7]
@@ -1679,7 +1679,7 @@ const h0 = {
1679
1679
  [o.incLUK]: o.incPAD,
1680
1680
  [o.incMHP]: o.incPAD,
1681
1681
  [o.incAllStat]: o.incPAD
1682
- }, R = {
1682
+ }, g = {
1683
1683
  [o.incSTR]: "힘",
1684
1684
  [o.incDEX]: "민첩",
1685
1685
  [o.incINT]: "지력",
@@ -1689,34 +1689,34 @@ const h0 = {
1689
1689
  [o.incPAD]: "공격력",
1690
1690
  [o.incMAD]: "마력"
1691
1691
  };
1692
- function C(t) {
1692
+ function E(t) {
1693
1693
  return t.req.level > 110 ? 2 : t.req.level > 70 ? 1 : 0;
1694
1694
  }
1695
- function d0(t, i, s) {
1695
+ function u0(t, i, s) {
1696
1696
  if (i === o.incAllStat)
1697
1697
  return;
1698
- const a = C(t);
1699
- let [h, u] = h0[s][a];
1700
- const M = L[i], c = R[M];
1701
- return i === o.incMHP && (u *= 50), { name: u > 0 ? `${s}% ${c}(${R[i]}) 주문서` : `${s}% ${c} 주문서`, option: /* @__PURE__ */ new Map([
1702
- [i, u],
1698
+ const a = E(t);
1699
+ let [h, d] = h0[s][a];
1700
+ const M = L[i], c = g[M];
1701
+ return i === o.incMHP && (d *= 50), { name: d > 0 ? `${s}% ${c}(${g[i]}) 주문서` : `${s}% ${c} 주문서`, option: /* @__PURE__ */ new Map([
1702
+ [i, d],
1703
1703
  [M, h]
1704
1704
  ]) };
1705
1705
  }
1706
1706
  function D0(t, i, s) {
1707
- const a = C(t), [h, u, M] = r0[s][a];
1707
+ const a = E(t), [h, d, M] = r0[s][a];
1708
1708
  let c = [], n = [], D = [];
1709
1709
  if (i === o.incMHP)
1710
- n = [[o.incMHP, u + h * 50]];
1711
- else if (n = [[o.incMHP, u]], i === o.incAllStat) {
1710
+ n = [[o.incMHP, d + h * 50]];
1711
+ else if (n = [[o.incMHP, d]], i === o.incAllStat) {
1712
1712
  if (!(s in _))
1713
1713
  return;
1714
- const S = _[s][a];
1714
+ const b = _[s][a];
1715
1715
  c = [
1716
- [o.incSTR, S],
1717
- [o.incDEX, S],
1718
- [o.incINT, S],
1719
- [o.incLUK, S]
1716
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1717
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1718
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1719
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1720
1720
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1721
1721
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1722
1722
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@@ -1724,61 +1724,61 @@ function D0(t, i, s) {
1724
1724
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1725
1725
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1726
1726
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1727
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1727
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1728
1728
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1729
1729
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1730
1730
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1731
1731
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1732
1732
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1733
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1733
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1734
1734
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1735
1735
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1736
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1736
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1737
1737
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1738
1738
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1739
1739
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1740
1740
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1741
1741
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1742
1742
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1743
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1743
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1744
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1745
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1747
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1751
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1751
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1752
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1754
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1753
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1755
1755
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1756
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1756
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1757
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1758
1758
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1759
1759
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1760
1760
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1761
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1762
1762
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1763
1763
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1764
1764
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1765
1765
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1766
1766
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1768
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1770
1770
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1771
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1773
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1786
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1797
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1799
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1800
1800
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1801
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1802
1802
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1804
1804
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1805
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1807
+ i.id = t.itemID, i.n = t.name, t.desc.length > 0 && (i.d = t.desc), i.i = t.icon, t.anvilIcon && (i.i2 = t.anvilIcon), t.anvilName && (i.n2 = t.anvilName), i.t = t.type, i.r = t.req, i.pr = v(t.props, (a) => a !== 0), i.o = v(t.options, (a) => !a.empty, R0), t.totalUpgradeCount > 0 && (i.c = t.totalUpgradeCount), t.upgradeCount > 0 && (i.up = t.upgradeCount), t.upgradeFailCount > 0 && (i.f = t.upgradeFailCount), t.hammerCount > 0 && (i.h = t.hammerCount), t.exceptionalTotalUpgradeCount > 0 && (i.ec = t.exceptionalTotalUpgradeCount), t.exceptionalUpgradeCount > 0 && (i.eu = t.exceptionalUpgradeCount), i.eo = v(t.exceptionalOptions, (a) => a !== 0), t.maxStar > 0 && (i.m = t.maxStar), t.star > 0 && (i.s = t.star), t.amazing && (i.a = t.amazing), t.karma !== void 0 && (i.k = t.karma), t.canPotential && (i.cp = t.canPotential), t.grade > 0 && (i.g = t.grade), t.grade > 0 && t.potentials.length > 0 && (i.p = V(t.potentials, void 0, z)), t.additionalGrade > 0 && (i.g2 = t.additionalGrade), t.additionalGrade > 0 && t.additionalPotentials.length > 0 && (i.p2 = V(
1808
1808
  t.additionalPotentials,
1809
1809
  void 0,
1810
1810
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@@ -1821,41 +1821,43 @@ function z(t) {
1821
1821
  t: t.optionType,
1822
1822
  l: t.reqLevel,
1823
1823
  s: t.summary,
1824
- o: g(t.option, (i) => i !== 0)
1824
+ o: v(t.option, (i) => i !== 0)
1825
1825
  } : null;
1826
1826
  }
1827
1827
  function w0(t) {
1828
1828
  const i = {};
1829
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1829
+ if (t.enchanted && (i.e = t.enchanted), t.soul && (i.s = g0(t.soul)), t.charge > 0 && (i.c = t.charge), t.chargeOption.size > 0 && (i.o = v(t.chargeOption, (s) => s !== 0)), Object.keys(i).length > 0)
1830
1830
  return i;
1831
1831
  }
1832
1832
  function g0(t) {
1833
1833
  return t ? {
1834
1834
  n: t.name,
1835
1835
  s: t.skill,
1836
- o: g(t.option, (i) => i !== 0),
1836
+ o: v(t.option, (i) => i !== 0),
1837
1837
  m: t.multiplier
1838
1838
  } : void 0;
1839
1839
  }
1840
- const E0 = (t) => {
1840
+ const C0 = (t) => {
1841
1841
  const i = (c) => typeof c.id == "number" && typeof c.n == "string" && (c.d === void 0 || typeof c.d == "string") && typeof c.i == "object" && c.i !== null && s(c.i) && (c.i2 === void 0 || typeof c.i2 == "object" && c.i2 !== null && s(c.i2)) && (c.n2 === void 0 || typeof c.n2 == "string") && (c.t === 100 || c.t === 101 || c.t === 102 || c.t === 103 || c.t === 104 || c.t === 105 || c.t === 106 || c.t === 107 || c.t === 108 || c.t === 110 || c.t === 111 || c.t === 112 || c.t === 113 || c.t === 114 || c.t === 115 || c.t === 116 || c.t === 118 || c.t === 166 || c.t === 167 || c.t === 109 || c.t === 119 || c.t === 119020 || c.t === 1212 || c.t === 1213 || c.t === 1214 || c.t === 122 || c.t === 123 || c.t === 124 || c.t === 126 || c.t === 127 || c.t === 128 || c.t === 129 || c.t === 130 || c.t === 131 || c.t === 132 || c.t === 133 || c.t === 134 || c.t === 136 || c.t === 137 || c.t === 138 || c.t === 140 || c.t === 1404 || c.t === 141 || c.t === 142 || c.t === 143 || c.t === 144 || c.t === 145 || c.t === 146 || c.t === 147 || c.t === 148 || c.t === 149 || c.t === 150 || c.t === 151 || c.t === 152 || c.t === 153 || c.t === 156 || c.t === 157 || c.t === 158 || c.t === 159 || c.t === 1098 || c.t === 1099 || c.t === 135200 || c.t === 135210 || c.t === 135220 || c.t === 135221 || c.t === 135222 || c.t === 135223 || c.t === 135224 || c.t === 135225 || c.t === 135226 || c.t === 135227 || c.t === 135228 || c.t === 135229 || c.t === 135240 || c.t === 135250 || c.t === 135260 || c.t === 135270 || c.t === 135290 || c.t === 135291 || c.t === 135292 || c.t === 135293 || c.t === 135294 || c.t === 135295 || c.t === 135296 || c.t === 135297 || c.t === 135298 || c.t === 135300 || c.t === 135310 || c.t === 135320 || c.t === 135330 || c.t === 135340 || c.t === 135350 || c.t === 135360 || c.t === 135370 || c.t === 135380 || c.t === 135400 || c.t === 135401 || c.t === 135402 || c.t === 135403 || c.t === 180 || c.t === 161 || c.t === 162 || c.t === 163 || c.t === 164 || c.t === 165 || c.t === 194 || c.t === 195 || c.t === 196 || c.t === 197) && typeof c.r == "object" && c.r !== null && a(c.r) && Array.isArray(c.pr) && c.pr.every(
1842
1842
  (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && typeof n[1] == "number"
1843
1843
  ) && Array.isArray(c.o) && c.o.every(
1844
1844
  (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && Array.isArray(n[1]) && n[1].length === 4 && typeof n[1][0] == "number" && typeof n[1][1] == "number" && typeof n[1][2] == "number" && typeof n[1][3] == "number"
1845
- ) && (c.c === void 0 || typeof c.c == "number") && (c.up === void 0 || typeof c.up == "number") && (c.f === void 0 || typeof c.f == "number") && (c.h === void 0 || typeof c.h == "number") && (c.m === void 0 || typeof c.m == "number") && (c.s === void 0 || typeof c.s == "number") && (c.a === void 0 || typeof c.a == "boolean") && (c.k === void 0 || typeof c.k == "number") && (c.cp === void 0 || typeof c.cp == "boolean") && (c.g === void 0 || c.g === 0 || c.g === 1 || c.g === 2 || c.g === 3 || c.g === 4 || c.g === 5) && (c.p === void 0 || Array.isArray(c.p) && c.p.every(
1846
- (n) => n === null || typeof n == "object" && n !== null && h(n)
1845
+ ) && (c.c === void 0 || typeof c.c == "number") && (c.up === void 0 || typeof c.up == "number") && (c.f === void 0 || typeof c.f == "number") && (c.h === void 0 || typeof c.h == "number") && (c.ec === void 0 || typeof c.ec == "number") && (c.eu === void 0 || typeof c.eu == "number") && (c.eo === void 0 || Array.isArray(c.eo) && c.eo.every(
1846
+ (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && typeof n[1] == "number"
1847
+ )) && (c.m === void 0 || typeof c.m == "number") && (c.s === void 0 || typeof c.s == "number") && (c.a === void 0 || typeof c.a == "boolean") && (c.k === void 0 || typeof c.k == "number") && (c.cp === void 0 || typeof c.cp == "boolean") && (c.g === void 0 || c.g === 0 || c.g === 1 || c.g === 2 || c.g === 3 || c.g === 4 || c.g === 5) && (c.p === void 0 || Array.isArray(c.p) && c.p.every(
1848
+ (n) => typeof n == "object" && n !== null && h(n)
1847
1849
  )) && (c.g2 === void 0 || c.g2 === 0 || c.g2 === 1 || c.g2 === 2 || c.g2 === 3 || c.g2 === 4 || c.g2 === 5) && (c.p2 === void 0 || Array.isArray(c.p2) && c.p2.every(
1848
- (n) => n === null || typeof n == "object" && n !== null && h(n)
1849
- )) && (c.w === void 0 || typeof c.w == "object" && c.w !== null && Array.isArray(c.w) === !1 && u(c.w)), s = (c) => typeof c.id == "number" && Array.isArray(c.origin) && c.origin.length === 2 && typeof c.origin[0] == "number" && typeof c.origin[1] == "number", a = (c) => typeof c.level == "number" && typeof c.str == "number" && typeof c.luk == "number" && typeof c.dex == "number" && typeof c.int == "number" && typeof c.job == "number" && typeof c.specJob == "number", h = (c) => typeof c.c == "number" && typeof c.t == "number" && typeof c.l == "number" && typeof c.s == "string" && Array.isArray(c.o) && c.o.every(
1850
+ (n) => typeof n == "object" && n !== null && h(n)
1851
+ )) && (c.w === void 0 || typeof c.w == "object" && c.w !== null && Array.isArray(c.w) === !1 && d(c.w)), s = (c) => typeof c.id == "number" && Array.isArray(c.origin) && c.origin.length === 2 && typeof c.origin[0] == "number" && typeof c.origin[1] == "number", a = (c) => typeof c.level == "number" && typeof c.str == "number" && typeof c.luk == "number" && typeof c.dex == "number" && typeof c.int == "number" && typeof c.job == "number" && typeof c.specJob == "number", h = (c) => typeof c.c == "number" && typeof c.t == "number" && typeof c.l == "number" && typeof c.s == "string" && Array.isArray(c.o) && c.o.every(
1850
1852
  (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && typeof n[1] == "number"
1851
- ), u = (c) => (c.e === void 0 || typeof c.e == "boolean") && (c.s === void 0 || typeof c.s == "object" && c.s !== null && M(c.s)) && (c.c === void 0 || typeof c.c == "number") && (c.o === void 0 || Array.isArray(c.o) && c.o.every(
1853
+ ), d = (c) => (c.e === void 0 || typeof c.e == "boolean") && (c.s === void 0 || typeof c.s == "object" && c.s !== null && M(c.s)) && (c.c === void 0 || typeof c.c == "number") && (c.o === void 0 || Array.isArray(c.o) && c.o.every(
1852
1854
  (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && typeof n[1] == "number"
1853
1855
  )), M = (c) => typeof c.n == "string" && typeof c.s == "string" && Array.isArray(c.o) && c.o.every(
1854
1856
  (n) => Array.isArray(n) && n.length === 2 && (n[0] === 1 || n[0] === 2 || n[0] === 3 || n[0] === 4 || n[0] === 5 || n[0] === 6 || n[0] === 7 || n[0] === 8 || n[0] === 9 || n[0] === 10 || n[0] === 11 || n[0] === 12 || n[0] === 13 || n[0] === 14 || n[0] === 15 || n[0] === 16 || n[0] === 17 || n[0] === 18 || n[0] === 19 || n[0] === 20 || n[0] === 21 || n[0] === 22 || n[0] === 23 || n[0] === 24 || n[0] === 25 || n[0] === 26 || n[0] === 27 || n[0] === 28 || n[0] === 29 || n[0] === 30 || n[0] === 31 || n[0] === 100 || n[0] === 101 || n[0] === 102 || n[0] === 103 || n[0] === 104 || n[0] === 105 || n[0] === 106 || n[0] === 107 || n[0] === 108 || n[0] === 109 || n[0] === 110 || n[0] === 111 || n[0] === 112 || n[0] === 113 || n[0] === 114 || n[0] === 115 || n[0] === 116 || n[0] === 117 || n[0] === 118 || n[0] === 119 || n[0] === 120 || n[0] === 121 || n[0] === 122 || n[0] === 123 || n[0] === 124 || n[0] === 125 || n[0] === 126 || n[0] === 127 || n[0] === 128 || n[0] === 129 || n[0] === 130 || n[0] === 131 || n[0] === 132 || n[0] === 133 || n[0] === 134 || n[0] === 135 || n[0] === 200 || n[0] === 201 || n[0] === 202 || n[0] === 203 || n[0] === 1100 || n[0] === 1101 || n[0] === 1102 || n[0] === 1103 || n[0] === 1104 || n[0] === 1105 || n[0] === 1106 || n[0] === 1107 || n[0] === 1108 || n[0] === 1109 || n[0] === 1110 || n[0] === 1111 || n[0] === 1112 || n[0] === 1113 || n[0] === 1114 || n[0] === 1115 || n[0] === 1116 || n[0] === 1117 || n[0] === 1118 || n[0] === 1119 || n[0] === 1120 || n[0] === 1121 || n[0] === 1122 || n[0] === 1123 || n[0] === 1124 || n[0] === 1125 || n[0] === 1126) && typeof n[1] == "number"
1855
1857
  ) && typeof c.m == "number";
1856
1858
  return typeof t == "object" && t !== null && i(t);
1857
1859
  };
1858
- function O0(t) {
1860
+ function W0(t) {
1859
1861
  return JSON.stringify(v0(t));
1860
1862
  }
1861
1863
  function z0(t) {
@@ -1864,13 +1866,13 @@ function z0(t) {
1864
1866
  function V0(t) {
1865
1867
  try {
1866
1868
  const i = JSON.parse(t);
1867
- if (E0(i))
1869
+ if (C0(i))
1868
1870
  return F(i);
1869
1871
  } catch {
1870
1872
  }
1871
1873
  return null;
1872
1874
  }
1873
- function g(t, i, s) {
1875
+ function v(t, i, s) {
1874
1876
  let a = [...t];
1875
1877
  return i && (a = a.filter((h) => i(h[1]))), s ? a.map((h) => [h[0], s(h[1])]) : a;
1876
1878
  }
@@ -1878,30 +1880,30 @@ function V(t, i, s) {
1878
1880
  let a = t;
1879
1881
  return i && (a = a.filter(i)), s ? a.map(s) : a === t ? [...t] : a;
1880
1882
  }
1881
- function E(t, i) {
1883
+ function R(t, i) {
1882
1884
  return i ? new Map(t.map((s) => [s[0], i(s[1])])) : new Map(t);
1883
1885
  }
1884
- function k(t, i) {
1886
+ function j(t, i) {
1885
1887
  return i ? [...t].map(i) : [...t];
1886
1888
  }
1887
1889
  function F(t) {
1888
1890
  const i = new A();
1889
- return i.itemID = t.id, i.name = t.n, t.d && (i.desc = t.d), i.icon = t.i, t.i2 && t.n2 && (i.anvilIcon = t.i2, i.anvilName = t.n2), i.type = t.t, i.req = t.r, i.props = E(t.pr), i.options = E(t.o, C0), t.c && (i.totalUpgradeCount = t.c), t.up && (i.upgradeCount = t.up), t.f && (i.upgradeFailCount = t.f), t.h && (i.hammerCount = t.h), t.m && (i.maxStar = t.m), t.s && (i.star = t.s), t.a && (i.amazing = t.a), t.k && (i.karma = t.k), t.cp && (i.canPotential = t.cp), t.g && (i.grade = t.g), t.p && (i.potentials = k(t.p, j)), t.g2 && (i.additionalGrade = t.g2), t.p2 && (i.additionalPotentials = k(t.p2, j)), U0(t.w, i), i;
1891
+ return i.itemID = t.id, i.name = t.n, t.d && (i.desc = t.d), i.icon = t.i, t.i2 && t.n2 && (i.anvilIcon = t.i2, i.anvilName = t.n2), i.type = t.t, i.req = t.r, i.props = R(t.pr), i.options = R(t.o, E0), t.c && (i.totalUpgradeCount = t.c), t.up && (i.upgradeCount = t.up), t.f && (i.upgradeFailCount = t.f), t.h && (i.hammerCount = t.h), t.ec && (i.exceptionalTotalUpgradeCount = t.ec), t.eu && (i.exceptionalUpgradeCount = t.eu), t.eo && (i.exceptionalOptions = R(t.eo)), t.m && (i.maxStar = t.m), t.s && (i.star = t.s), t.a && (i.amazing = t.a), t.k && (i.karma = t.k), t.cp && (i.canPotential = t.cp), t.g && (i.grade = t.g), t.p && (i.potentials = j(t.p, $)), t.g2 && (i.additionalGrade = t.g2), t.p2 && (i.additionalPotentials = j(t.p2, $)), U0(t.w, i), i;
1890
1892
  }
1891
- function C0(t) {
1892
- const i = new $();
1893
+ function E0(t) {
1894
+ const i = new k();
1893
1895
  return i.base = t[0], i.bonus = t[1], i.upgrade = t[2], i.enchant = t[3], i;
1894
1896
  }
1895
- function j(t) {
1897
+ function $(t) {
1896
1898
  if (!t)
1897
1899
  return null;
1898
1900
  const i = new I();
1899
- return i.code = t.c, i.optionType = t.t, i.reqLevel = t.l, i.summary = t.s, i.option = E(t.o), i;
1901
+ return i.code = t.c, i.optionType = t.t, i.reqLevel = t.l, i.summary = t.s, i.option = R(t.o), i;
1900
1902
  }
1901
1903
  function U0(t, i) {
1902
1904
  if (t) {
1903
1905
  const s = i.soulWeapon;
1904
- t?.e && (s.enchanted = t.e), t?.s && (s.soul = X0(t.s)), t?.c && (s.charge = t.c), t?.o && (s.chargeOption = E(t.o));
1906
+ t?.e && (s.enchanted = t.e), t?.s && (s.soul = X0(t.s)), t?.c && (s.charge = t.c), t?.o && (s.chargeOption = R(t.o));
1905
1907
  }
1906
1908
  }
1907
1909
  function X0(t) {
@@ -1909,14 +1911,14 @@ function X0(t) {
1909
1911
  return {
1910
1912
  name: t.n,
1911
1913
  skill: t.s,
1912
- option: E(t.o),
1914
+ option: R(t.o),
1913
1915
  multiplier: t.m
1914
1916
  };
1915
1917
  }
1916
1918
  export {
1917
1919
  r as BonusStatType,
1918
1920
  A as Gear,
1919
- $ as GearOption,
1921
+ k as GearOption,
1920
1922
  o as GearPropType,
1921
1923
  f as GearType,
1922
1924
  I as Potential,
@@ -1926,21 +1928,21 @@ export {
1926
1928
  N0 as addBonusStat,
1927
1929
  G as addStarforce,
1928
1930
  _0 as addUpgradeFailCount,
1929
- K0 as applyGoldHammer,
1930
- b0 as applyScroll,
1931
- x0 as applySpellTrace,
1931
+ H0 as applyGoldHammer,
1932
+ S0 as applyScroll,
1933
+ K0 as applySpellTrace,
1932
1934
  v0 as gearToPlain,
1933
1935
  Q as getBonusStatOption,
1934
1936
  Z as getBonusStatValue,
1935
1937
  f0 as getSpellTraceScroll,
1936
- E0 as isGearLike,
1938
+ C0 as isGearLike,
1937
1939
  z0 as parseGear,
1938
1940
  F as plainToGear,
1939
- H0 as recalculateStarforce,
1941
+ x0 as recalculateStarforce,
1940
1942
  I0 as resetBonusStat,
1941
1943
  e as resetEnhancement,
1942
- W0 as resetUpgrade,
1944
+ O0 as resetUpgrade,
1943
1945
  q0 as restoreUpgradeCount,
1944
- O0 as stringifyGear,
1946
+ W0 as stringifyGear,
1945
1947
  V0 as validateParseGear
1946
1948
  };
@@ -34,6 +34,12 @@ export interface GearLike {
34
34
  f?: number;
35
35
  /** hammerCount */
36
36
  h?: number;
37
+ /** exceptionalTotalUpgradeCount */
38
+ ec?: number;
39
+ /** exceptionalUpgradeCount */
40
+ eu?: number;
41
+ /** exceptionalOptions */
42
+ eo?: [GearPropType, number][];
37
43
  /** maxStar */
38
44
  m?: number;
39
45
  /** star */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@malib/gear",
3
- "version": "0.12.1",
3
+ "version": "0.12.2",
4
4
  "type": "module",
5
5
  "main": "index.js",
6
6
  "module": "index.js",