@makefully/platypus 4.1.5 → 4.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +31 -0
- package/README.md +3 -3
- package/lib/platypus.js +1 -1
- package/package.json +7 -6
- package/src/AABB.js +685 -0
- package/src/ActionState.js +121 -0
- package/src/AssetManager.js +206 -0
- package/src/CollisionData.js +96 -0
- package/src/CollisionDataContainer.js +127 -0
- package/src/CollisionShape.js +315 -0
- package/src/Component.js +231 -0
- package/src/Data.js +64 -0
- package/src/DataMap.js +204 -0
- package/src/Entity.js +404 -0
- package/src/EntityLinker.js +113 -0
- package/src/EventHandler.js +115 -0
- package/src/EventHandlerList.js +251 -0
- package/src/Game.js +840 -0
- package/src/Gamepad.js +175 -0
- package/src/ID3CaptionPlayer.js +61 -0
- package/src/Messenger.js +365 -0
- package/src/PIXIAnimation.js +622 -0
- package/src/RandomSet.js +140 -0
- package/src/SFXPlayer.js +120 -0
- package/src/StateMap.js +252 -0
- package/src/Storage.js +152 -0
- package/src/TickerClient.js +48 -0
- package/src/TickerServer.js +23 -0
- package/src/TimeEvent.js +50 -0
- package/src/TimeEventList.js +100 -0
- package/src/VOPlayer.js +684 -0
- package/src/Vector.js +702 -0
- package/src/components/AIChaser.js +161 -0
- package/src/components/AIPacer.js +107 -0
- package/src/components/AudioMusic.js +151 -0
- package/src/components/AudioSFX.js +673 -0
- package/src/components/AudioVO.js +301 -0
- package/src/components/CollisionBasic.js +826 -0
- package/src/components/CollisionFilter.js +74 -0
- package/src/components/CollisionGroup.js +448 -0
- package/src/components/CollisionTiles.js +608 -0
- package/src/components/ComponentSwitcher.js +173 -0
- package/src/components/ControllerInput.js +65 -0
- package/src/components/Counter.js +165 -0
- package/src/components/EntityCamera.js +215 -0
- package/src/components/EntityContainer.js +549 -0
- package/src/components/EntityController.js +541 -0
- package/src/components/HandlerCamera.js +1052 -0
- package/src/components/HandlerCollision.js +1318 -0
- package/src/components/HandlerController.js +291 -0
- package/src/components/HandlerLogic.js +394 -0
- package/src/components/HandlerRender.js +217 -0
- package/src/components/Interactive.js +502 -0
- package/src/components/LevelBuilder.js +524 -0
- package/src/components/LogicAngularMovement.js +154 -0
- package/src/components/LogicAttachment.js +265 -0
- package/src/components/LogicButton.js +466 -0
- package/src/components/LogicCarrier.js +39 -0
- package/src/components/LogicDestroyMe.js +58 -0
- package/src/components/LogicDirectionalMovement.js +325 -0
- package/src/components/LogicDragDrop.js +371 -0
- package/src/components/LogicImpactLaunch.js +144 -0
- package/src/components/LogicPacingPlatform.js +64 -0
- package/src/components/LogicPortable.js +112 -0
- package/src/components/LogicPortal.js +115 -0
- package/src/components/LogicPushable.js +98 -0
- package/src/components/LogicRebounder.js +136 -0
- package/src/components/LogicRegionSpawner.js +139 -0
- package/src/components/LogicRotationalMovement.js +205 -0
- package/src/components/LogicSpawner.js +159 -0
- package/src/components/LogicStateMachine.js +382 -0
- package/src/components/LogicSwitch.js +77 -0
- package/src/components/LogicTeleportee.js +68 -0
- package/src/components/LogicTeleporter.js +93 -0
- package/src/components/LogicTimer.js +178 -0
- package/src/components/LogicWindUpRacer.js +179 -0
- package/src/components/Motion.js +371 -0
- package/src/components/Mover.js +566 -0
- package/src/components/Node.js +289 -0
- package/src/components/NodeMap.js +295 -0
- package/src/components/NodeResident.js +636 -0
- package/src/components/Orientation.js +697 -0
- package/src/components/RandomEvents.js +73 -0
- package/src/components/RelativePosition.js +204 -0
- package/src/components/RelayFamily.js +106 -0
- package/src/components/RelayGame.js +53 -0
- package/src/components/RelayLinker.js +94 -0
- package/src/components/RelayParent.js +57 -0
- package/src/components/RelaySelf.js +55 -0
- package/src/components/Render.js +178 -0
- package/src/components/RenderAnimator.js +275 -0
- package/src/components/RenderContainer.js +646 -0
- package/src/components/RenderDebug.js +319 -0
- package/src/components/RenderDestroyMe.js +59 -0
- package/src/components/RenderLottie.js +149 -0
- package/src/components/RenderProgress.js +120 -0
- package/src/components/RenderSpine.js +840 -0
- package/src/components/RenderSprite.js +527 -0
- package/src/components/RenderText.js +147 -0
- package/src/components/RenderTiles.js +1440 -0
- package/src/components/SceneChanger.js +128 -0
- package/src/components/TiledLoader.js +1459 -0
- package/src/components/Timeline.js +314 -0
- package/src/components/Tutorial.js +267 -0
- package/src/components/Tween.js +296 -0
- package/src/components/VoiceOver.js +373 -0
- package/src/components/XHR.js +129 -0
- package/src/components/index.js +79 -0
- package/src/factory.js +305 -0
- package/src/index.js +159 -0
- package/src/mixins/PIXI.Graphics.js +41 -0
- package/src/platypus.css +68 -0
- package/src/sayHello.js +50 -0
- package/src/shapes/Capsule.js +74 -0
- package/src/shapes/Circle.js +43 -0
- package/src/shapes/Ellipse.js +117 -0
- package/src/shapes/Point.js +191 -0
- package/src/shapes/Polygon.js +112 -0
- package/src/shapes/Polyline.js +97 -0
- package/src/shapes/Rectangle.js +78 -0
- package/src/shapes/RoundedRectangle.js +33 -0
- package/src/shapes/Segment.js +346 -0
- package/src/shapes/adjustedXY.js +19 -0
- package/src/shapes/castFromBox2D.js +92 -0
- package/src/shapes/castFromObject.js +53 -0
- package/src/shapes/castFromPixiGraphics.js +6 -0
- package/src/shapes/castFromPixiShape.js +89 -0
- package/src/shapes/castToBox2D.js +190 -0
- package/src/shapes/castToPixiGraphics.js +100 -0
- package/src/shapes/castToPixiShape.js +61 -0
- package/src/shapes/checkPointsMap.js +313 -0
- package/src/shapes/index.js +35 -0
- package/src/utils/array.js +73 -0
- package/src/utils/string.js +39 -0
- package/lib/243.platypus.mjs +0 -1
- package/lib/platypus.mjs +0 -1
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import Point from "./Point";
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import Segment from "./Segment";
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export default class Polyline extends Segment {
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constructor (...args) {
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super(...args);
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this.type = 'polyline';
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this._segments = null;
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}
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get loop () {
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return this._loop;
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}
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set loop (loop) {
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const
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newValue = !!loop;
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if (newValue !== this._loop) {
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this._loop = newValue;
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this._segments = null;
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}
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}
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get segments () {
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if (!this._segments) {
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const
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{points} = this,
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segments = [];
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for (let i = 0; i < points.length - 1; i++) {
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segments.push(new Segment({
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a: points[i],
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b: points[i + 1]
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}));
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}
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if (this.loop) {
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segments.push(new Segment({
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a: points[points.length - 1],
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b: points[0]
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}));
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}
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this._segments = segments;
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}
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return this._segments;
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}
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initialize (options) {
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super.initialize(options);
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this._loop = options.loop ?? false;
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}
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forEach (func) {
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this.segments.forEach(func);
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}
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getLength () {
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return this.segments.reduce((sum, segment) => sum + segment.getLength(), 0);
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}
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duplicate () {
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return new Polyline(this);
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}
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toObject (options) {
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const
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{points, type} = this;
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return {
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points: points.map((point) => adjustedXY(point, options)),
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type
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};
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}
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static validateDefinition ({points} = {}) {
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const
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{length = 0} = points ?? [];
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if (length < 2) {
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return false;
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} else {
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for (let i = 0; i < length; i++) {
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const
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point = points[i];
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if (!Point.validateDefinition(Array.isArray(point) ? {x: point[0], y: point[1]} : point)) {
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return false;
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}
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}
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return true;
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}
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}
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}
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import Polygon from "./Polygon";
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const
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errDelta = 0.0001,
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isRectangle = ({x: ax, y: ay}, {x: bx, y: by}, {x: cx, y: cy}, {x: dx, y: dy}) => {
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const
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sqr = (a) => a * a,
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x = (ax + bx + cx + dx) / 4,
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y = (ay + by + cy + dy) / 4,
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asqr = sqr(x - ax) + sqr(y - ay),
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bsqr = sqr(x - bx) + sqr(y - by),
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csqr = sqr(x - cx) + sqr(y - cy),
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dsqr = sqr(x - dx) + sqr(y - dy);
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return Math.abs(asqr - bsqr) < errDelta &&
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Math.abs(asqr - csqr) < errDelta &&
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Math.abs(asqr - dsqr) < errDelta;
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};
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export default class Rectangle extends Polygon {
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constructor (...args) {
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super(...args);
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this.type = 'rectangle';
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}
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get halfHeight () {
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return this.height / 2;
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}
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set halfHeight (hh) {
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this.height = hh * 2;
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}
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get halfWidth () {
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return this.width / 2;
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}
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set halfWidth (hw) {
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this.width = hw * 2;
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}
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initialize (options) {
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const
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{anchor: {x: ax, y: ay} = {x: 0, y: 0}, height, width, x = 0, y = 0} = options,
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left = x - ax * width,
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top = y - ay * height,
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right = x + (1 - ax) * width,
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bottom = y + (1 - ay) * height;
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this.width = width;
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this.height = height;
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super.initialize({
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...options,
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points: [{
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x: left,
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y: top
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}, {
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x: right,
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y: top
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}, {
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x: right,
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y: bottom
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}, {
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x: left,
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y: bottom
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}]
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});
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}
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duplicate () {
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return new Rectangle(this);
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}
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static validateDefinition ({height, width, points} = {}) {
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return typeof height === 'number' && height > 0 && typeof width === 'number' && width > 0 && (!points || ((points.length === 4) && isRectangle(...points)));
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}
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}
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import Circle from "./Circle";
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import Rectangle from "./Rectangle";
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export default class RoundedRectangle extends Rectangle {
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constructor (...args) {
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super(...args);
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this.type = 'roundedRectangle';
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}
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initialize (options) {
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super.initialize(options);
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this.radius = options.radius;
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}
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duplicate () {
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return new RoundedRectangle(this);
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}
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toObject (options) {
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const
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{radius} = this,
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{scale} = options;
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return {
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...super.toObject(options),
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radius: radius * scale
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}
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}
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static validateDefinition (definition) {
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return Circle.validateDefinition(definition) && Rectangle.validateDefinition(definition);
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}
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}
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import Point from './Point';
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import Vector from '../Vector';
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const
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EPSILON = 1e-10;
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export default class Segment extends Point {
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constructor (...args) {
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super(...args);
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this.type = 'segment';
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this._points = null;
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this._revolutions = 0;
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}
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get a () {
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return this.points[0];
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}
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get b () {
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return this.points[this.points.length - 1];
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}
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get points () {
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if (!this._points) {
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const
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{revolutions, x: X, y: Y} = this;
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if (revolutions % 1) {
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const
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{cos, sin} = this.getSinCos();
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this._points = this._vectors.map(({x, y}) => new Point({
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x: X + x * cos - y * sin,
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y: Y + x * sin + y * cos
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}));
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} else {
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this._points = this._vectors.map(({x, y}) => new Point({
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x: X + x,
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y: Y + y
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}));
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}
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}
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return this._points;
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}
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get revolutions () {
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return this._revolutions;
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}
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set revolutions (revolutions) {
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if (this._revolutions !== revolutions) {
|
|
52
|
+
this._points = null; // need to recalculate if they exist.
|
|
53
|
+
this._revolutions = revolutions;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
get vectors () {
|
|
58
|
+
return this._vectors;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
initialize (options) {
|
|
62
|
+
const
|
|
63
|
+
{a, b, points, revolutions = 0, x = 0, y = 0} = options;
|
|
64
|
+
|
|
65
|
+
super.initialize(options);
|
|
66
|
+
|
|
67
|
+
if (revolutions % 1) {
|
|
68
|
+
const
|
|
69
|
+
{cos, sin} = this.getSinCos();
|
|
70
|
+
|
|
71
|
+
this._vectors = (points ?? [a, b]).map((point) => {
|
|
72
|
+
if (Array.isArray(point)) {
|
|
73
|
+
return new Vector(point[0] * cos + point[1] * sin - x, -point[0] * sin + point[1] * cos - y);
|
|
74
|
+
} else {
|
|
75
|
+
return new Vector(point.x * cos + point.y * sin - x, -point.x * sin + point.y * cos - y);
|
|
76
|
+
}
|
|
77
|
+
});
|
|
78
|
+
} else {
|
|
79
|
+
this._vectors = (points ?? [a, b]).map((point) => {
|
|
80
|
+
if (Array.isArray(point)) {
|
|
81
|
+
return new Vector(point[0] - x, point[1] - y);
|
|
82
|
+
} else {
|
|
83
|
+
return new Vector(point.x - x, point.y - y);
|
|
84
|
+
}
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
getLength () {
|
|
90
|
+
const
|
|
91
|
+
{a, b} = this;
|
|
92
|
+
|
|
93
|
+
return Math.hypot(b.x - a.x, b.y - a.y);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
intersects ({a: c, b: d}) {
|
|
97
|
+
const
|
|
98
|
+
ccw = (a, b, c) => (c.y - a.y) * (b.x - a.x) > (b.y - a.y) * (c.x - a.x),
|
|
99
|
+
{a, b} = this;
|
|
100
|
+
|
|
101
|
+
return ccw(a, c, d) !== ccw(b, c, d) && ccw(a, b, c) !== ccw(a, b, d);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
getIntersection (segment, {intersectsLine = false, segmentIsLine = false}) {
|
|
105
|
+
// Solve line intersection using determinants
|
|
106
|
+
const
|
|
107
|
+
{a, b} = this,
|
|
108
|
+
{a: c, b: d} = segment,
|
|
109
|
+
dabx = a.x - b.x,
|
|
110
|
+
daby = a.y - b.y,
|
|
111
|
+
dcdx = c.x - d.x,
|
|
112
|
+
dcdy = c.y - d.y,
|
|
113
|
+
det = dabx * dcdy - daby * dcdx;
|
|
114
|
+
|
|
115
|
+
if (Math.abs(det) < EPSILON) {
|
|
116
|
+
return null; // parallel or coincident
|
|
117
|
+
} else {
|
|
118
|
+
const
|
|
119
|
+
projection = (a, b, v) => (a.x - b.x) * v.x + (a.y - b.y) * v.y,
|
|
120
|
+
daxbyaybx = a.x * b.y - a.y * b.x,
|
|
121
|
+
dcxdycydx = c.x * d.y - c.y * d.x,
|
|
122
|
+
xy = new Point({
|
|
123
|
+
x: (daxbyaybx * dcdx - dabx * dcxdycydx) / det,
|
|
124
|
+
y: (daxbyaybx * dcdy - daby * dcxdycydx) / det
|
|
125
|
+
});
|
|
126
|
+
|
|
127
|
+
if (!intersectsLine) {
|
|
128
|
+
const
|
|
129
|
+
v = this.getVector(),
|
|
130
|
+
proj = projection(xy, a, v),
|
|
131
|
+
min = Math.min(0, projection(b, a, v)),
|
|
132
|
+
max = Math.max(0, projection(b, a, v));
|
|
133
|
+
|
|
134
|
+
v.recycle();
|
|
135
|
+
|
|
136
|
+
if (proj < min - EPSILON || proj > max + EPSILON) {
|
|
137
|
+
return null;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
// Clamp against "segment" unless infinite
|
|
142
|
+
if (!segmentIsLine) {
|
|
143
|
+
const
|
|
144
|
+
v = segment.getVector(),
|
|
145
|
+
proj = projection(xy, c, v),
|
|
146
|
+
min = Math.min(0, projection(d, c, v)),
|
|
147
|
+
max = Math.max(0, projection(d, c, v));
|
|
148
|
+
|
|
149
|
+
v.recycle();
|
|
150
|
+
|
|
151
|
+
if (proj < min - EPSILON || proj > max + EPSILON) {
|
|
152
|
+
return null;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
return xy;
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
getVector () {
|
|
161
|
+
const
|
|
162
|
+
{a, b} = this;
|
|
163
|
+
|
|
164
|
+
return Vector.setUp(b.x - a.x, b.y - a.y);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
duplicate () {
|
|
168
|
+
return new Segment(this);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
moveX (x) {
|
|
172
|
+
super.moveX(x);
|
|
173
|
+
this._points = null;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
moveY (y) {
|
|
177
|
+
super.moveY(y);
|
|
178
|
+
this._points = null;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
reflect (point) {
|
|
182
|
+
const
|
|
183
|
+
{a, b} = this,
|
|
184
|
+
segment = Vector.setUp(b.x - a.x, b.y - a.y),
|
|
185
|
+
aToPoint = Vector.setUp(point.x - a.x, point.y - a.y),
|
|
186
|
+
dot = segment.x * aToPoint.x + segment.y * aToPoint.y,
|
|
187
|
+
segmentSqr = segment.x * segment.x + segment.y * segment.y,
|
|
188
|
+
projectionFactor = dot / segmentSqr,
|
|
189
|
+
projectionOfPoint = Vector.setUp(a.x + projectionFactor * segment.x, a.y + projectionFactor * segment.y),
|
|
190
|
+
reflection = new Point({
|
|
191
|
+
x: 2 * projectionOfPoint.x - point.x,
|
|
192
|
+
y: 2 * projectionOfPoint.y - point.y
|
|
193
|
+
});
|
|
194
|
+
|
|
195
|
+
segment.recycle();
|
|
196
|
+
aToPoint.recycle();
|
|
197
|
+
projectionOfPoint.recycle();
|
|
198
|
+
|
|
199
|
+
return reflection;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
isCollinear (segment, {epsilon = EPSILON} = {}) {
|
|
203
|
+
const
|
|
204
|
+
{a, b} = this,
|
|
205
|
+
{a: c, b: d} = segment,
|
|
206
|
+
orient = (p, q, r) => (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y),
|
|
207
|
+
aOrient = orient(c, d, a),
|
|
208
|
+
bOrient = orient(c, d, b);
|
|
209
|
+
|
|
210
|
+
return Math.abs(aOrient) < epsilon && Math.abs(bOrient) < epsilon;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
bisect (segment, options) {
|
|
214
|
+
const
|
|
215
|
+
{a, b} = this,
|
|
216
|
+
{a: c, b: d} = segment,
|
|
217
|
+
v = segment.getVector(),
|
|
218
|
+
orient = (p, q, r) => (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y),
|
|
219
|
+
aOrient = orient(c, d, a),
|
|
220
|
+
bOrient = orient(c, d, b);
|
|
221
|
+
|
|
222
|
+
if (Math.abs(aOrient) < EPSILON && Math.abs(bOrient) < EPSILON) {
|
|
223
|
+
// collinear bisect
|
|
224
|
+
const
|
|
225
|
+
projection = (a) => (a.x - c.x) * v.x + (a.y - c.y) * v.y,
|
|
226
|
+
magA = projection(a),
|
|
227
|
+
magB = projection(b),
|
|
228
|
+
magC = projection(c),
|
|
229
|
+
magD = projection(d),
|
|
230
|
+
segmentMin = Math.min(magC, magD),
|
|
231
|
+
segmentMax = Math.max(magC, magD),
|
|
232
|
+
myMin = Math.min(magA, magB),
|
|
233
|
+
myMax = Math.max(magA, magB);
|
|
234
|
+
|
|
235
|
+
if (myMax < segmentMin) {
|
|
236
|
+
return [this, null];
|
|
237
|
+
} else if (myMin > segmentMax) {
|
|
238
|
+
return [null, this];
|
|
239
|
+
} else if (myMin >= segmentMin && myMax <= segmentMax) {
|
|
240
|
+
return [null, null]
|
|
241
|
+
} else {
|
|
242
|
+
// using unnormalized projection, so divide by |v|²
|
|
243
|
+
const
|
|
244
|
+
len2 = v.x * v.x + v.y * v.y;
|
|
245
|
+
|
|
246
|
+
return [
|
|
247
|
+
magA < segmentMin ? new Segment({
|
|
248
|
+
a,
|
|
249
|
+
b: {
|
|
250
|
+
x: c.x + (segmentMin / len2) * v.x,
|
|
251
|
+
y: c.y + (segmentMin / len2) * v.y
|
|
252
|
+
}
|
|
253
|
+
}) : null,
|
|
254
|
+
magB > segmentMax ? new Segment({
|
|
255
|
+
a: {
|
|
256
|
+
x: c.x + (segmentMax / len2) * v.x,
|
|
257
|
+
y: c.y + (segmentMax / len2) * v.y
|
|
258
|
+
},
|
|
259
|
+
b
|
|
260
|
+
}) : null
|
|
261
|
+
]
|
|
262
|
+
}
|
|
263
|
+
} else if (aOrient > -EPSILON && bOrient > -EPSILON) {
|
|
264
|
+
return [this, null];
|
|
265
|
+
} else if (aOrient < EPSILON && bOrient < EPSILON) {
|
|
266
|
+
return [null, this];
|
|
267
|
+
} else {
|
|
268
|
+
const
|
|
269
|
+
intersection = this.getIntersection(segment, options);
|
|
270
|
+
|
|
271
|
+
if (!intersection) {
|
|
272
|
+
// no split, return identity
|
|
273
|
+
if (aOrient > 0) {
|
|
274
|
+
return [this, null];
|
|
275
|
+
} else {
|
|
276
|
+
return [null, this];
|
|
277
|
+
}
|
|
278
|
+
} else {
|
|
279
|
+
const
|
|
280
|
+
left = new Segment({a, b: intersection}),
|
|
281
|
+
right = new Segment({a: intersection, b});
|
|
282
|
+
|
|
283
|
+
return aOrient > 0 ? [left, right] : [right, left];
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
toArray (local = false) {
|
|
289
|
+
if (local) {
|
|
290
|
+
return this.vectors.map(({x, y}) => new Vector(x, y));
|
|
291
|
+
} else {
|
|
292
|
+
return this.points.map(({x, y}) => new Point({
|
|
293
|
+
x,
|
|
294
|
+
y
|
|
295
|
+
}));
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
toArray1D (local = false) {
|
|
300
|
+
if (local) {
|
|
301
|
+
return this.vectors.reduce((arr, {x, y}) => {
|
|
302
|
+
arr.push(x, y);
|
|
303
|
+
return arr
|
|
304
|
+
}, []);
|
|
305
|
+
} else {
|
|
306
|
+
return this.points.reduce((arr, {x, y}) => {
|
|
307
|
+
arr.push(x, y);
|
|
308
|
+
return arr
|
|
309
|
+
}, []);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
toArray2D (local = false) {
|
|
314
|
+
if (local) {
|
|
315
|
+
return this.vectors.map(({x, y}) => ([x, y]));
|
|
316
|
+
} else {
|
|
317
|
+
return this.points.map(({x, y}) => ([x, y]));
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
toObject (options) {
|
|
322
|
+
const
|
|
323
|
+
{a, b, type} = this;
|
|
324
|
+
|
|
325
|
+
return {
|
|
326
|
+
a: adjustedXY(a, options),
|
|
327
|
+
b: adjustedXY(b, options),
|
|
328
|
+
type
|
|
329
|
+
};
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
static validateDefinition ({a, b, points} = {}) {
|
|
333
|
+
const
|
|
334
|
+
ab = points ?? [a, b];
|
|
335
|
+
|
|
336
|
+
if (ab.length !== 2) {
|
|
337
|
+
return false;
|
|
338
|
+
} else {
|
|
339
|
+
const
|
|
340
|
+
A = Array.isArray(ab[0]) ? {x: ab[0][0], y: ab[0][1]} : ab[0],
|
|
341
|
+
B = Array.isArray(ab[1]) ? {x: ab[1][0], y: ab[1][1]} : ab[1];
|
|
342
|
+
|
|
343
|
+
return Point.validateDefinition(A) && Point.validateDefinition(B) && (A.x !== B.x || A.y !== B.y);
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export default function adjustedXY (shape, {local = true, scale = 1}) {
|
|
2
|
+
if (local) {
|
|
3
|
+
const
|
|
4
|
+
{registration: {x, y}} = shape;
|
|
5
|
+
|
|
6
|
+
return {
|
|
7
|
+
x: x * scale,
|
|
8
|
+
y: y * scale
|
|
9
|
+
};
|
|
10
|
+
} else {
|
|
11
|
+
const
|
|
12
|
+
{x, y} = shape;
|
|
13
|
+
|
|
14
|
+
return {
|
|
15
|
+
x: x * scale,
|
|
16
|
+
y: y * scale
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import castFromObject from "./castFromObject";
|
|
2
|
+
|
|
3
|
+
/* global platypus */
|
|
4
|
+
const
|
|
5
|
+
BOX2D_SHAPES = [
|
|
6
|
+
'circle',
|
|
7
|
+
'capsule',
|
|
8
|
+
'segment',
|
|
9
|
+
'polygon',
|
|
10
|
+
'segment' // <-- unsure how to convert chain shape segment into its owning chain shape as a `polyline`, so it'll be converted to a segment. */
|
|
11
|
+
],
|
|
12
|
+
castTo = {
|
|
13
|
+
circle: (shapeId, {scale = 1} = {}) => {
|
|
14
|
+
const
|
|
15
|
+
{radius, center: {x, y}} = platypus.game.box2d.b2Shape_GetCircle(shapeId);
|
|
16
|
+
|
|
17
|
+
return {
|
|
18
|
+
radius: radius * scale,
|
|
19
|
+
type: 'circle',
|
|
20
|
+
x: x * scale,
|
|
21
|
+
y: y * scale
|
|
22
|
+
};
|
|
23
|
+
},
|
|
24
|
+
capsule: (shapeId, {scale = 1} = {}) => {
|
|
25
|
+
const
|
|
26
|
+
{radius, center1: {x: ax, y: ay}, center2: {x: bx, y: by}} = platypus.game.box2d.b2Shape_GetCapsule(shapeId);
|
|
27
|
+
|
|
28
|
+
return {
|
|
29
|
+
a: {
|
|
30
|
+
x: ax * scale,
|
|
31
|
+
y: ay * scale
|
|
32
|
+
},
|
|
33
|
+
b: {
|
|
34
|
+
x: bx * scale,
|
|
35
|
+
y: by * scale
|
|
36
|
+
},
|
|
37
|
+
radius: radius * scale,
|
|
38
|
+
type: 'capsule'
|
|
39
|
+
};
|
|
40
|
+
},
|
|
41
|
+
segment: (shapeId, {scale = 1} = {}) => {
|
|
42
|
+
const
|
|
43
|
+
{point1: {x: ax, y: ay}, point2: {x: bx, y: by}} = platypus.game.box2d.b2Shape_GetSegment(shapeId);
|
|
44
|
+
|
|
45
|
+
return {
|
|
46
|
+
a: {
|
|
47
|
+
x: ax * scale,
|
|
48
|
+
y: ay * scale
|
|
49
|
+
},
|
|
50
|
+
b: {
|
|
51
|
+
x: bx * scale,
|
|
52
|
+
y: by * scale
|
|
53
|
+
},
|
|
54
|
+
type: 'segment'
|
|
55
|
+
};
|
|
56
|
+
},
|
|
57
|
+
polygon: (shapeId, {scale = 1} = {}) => {
|
|
58
|
+
const
|
|
59
|
+
poly = platypus.game.box2d.b2Shape_GetPolygon(shapeId),
|
|
60
|
+
{count, radius} = poly,
|
|
61
|
+
points = [];
|
|
62
|
+
|
|
63
|
+
for (let i = 0; i < count; i++) {
|
|
64
|
+
const
|
|
65
|
+
{x, y} = poly.GetVertex(i);
|
|
66
|
+
|
|
67
|
+
points.push({
|
|
68
|
+
x: x * scale,
|
|
69
|
+
y: y * scale
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
return {
|
|
74
|
+
points,
|
|
75
|
+
radius: radius * scale,
|
|
76
|
+
type: 'polygon'
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
};
|
|
80
|
+
|
|
81
|
+
export default function castFromBox2D (shapeId, options) {
|
|
82
|
+
const
|
|
83
|
+
{b2Shape_GetType} = platypus.game.box2d,
|
|
84
|
+
shape = BOX2D_SHAPES[b2Shape_GetType(shapeId).value];
|
|
85
|
+
|
|
86
|
+
if (shape) {
|
|
87
|
+
return castFromObject(castTo[shape](shapeId, options));
|
|
88
|
+
} else {
|
|
89
|
+
platypus.debug.warn(`Unable to cast shape of type "${shape}" from Box2D.`, shape);
|
|
90
|
+
return null;
|
|
91
|
+
}
|
|
92
|
+
}
|