@makefully/adaptfully 5.0.6 → 5.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/README.md +46 -3
- package/lib/node/artifacts.js +4 -3
- package/lib/node/deploy.js +2 -1
- package/lib/node/fs-name.js +29 -0
- package/lib/node/index.js +1 -0
- package/lib/node/pipeline.js +2 -1
- package/lib/node/prebuild.js +2 -1
- package/lib/node/publish-credentials.js +2 -0
- package/lib/node/report.js +2 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,19 @@
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All notable changes to this project are documented in this file.
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## 5.0.8 — 2026-10-22
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### Fixed
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- **Scoped package gameIds** — `buildGameId()` / `sanitizeFsSegment()` flatten `@scope/name` (and `\`) so Yap `gameId`, extract/prebuild folder segments, and saved zip/report names stay single path segments (e.g. `makefully-fancifully-0.1.0`).
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## 5.0.7 — 2026-10-07
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### Added
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- Gitignore patterns for `assets/meta/deployments/**/s3.json` and `**/showfully.json`.
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- Docs for web deploy via SFTP (atomic `cleanRemote`), AWS S3, and Showfully folder (credential shapes consumed by Wrapfully).
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## 5.0.6 — 2026-10-07
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### Changed
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package/README.md
CHANGED
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@@ -437,11 +437,17 @@ mygame/
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│ └── sftp.json
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├── web-prod/
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│ └── sftp.json
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├── web-s3-prod/
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│ ├── manifest.json # { "type": "s3" }
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│ └── s3.json
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├── web-showfully/
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│ ├── manifest.json # { "type": "showfully" }
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│ └── showfully.json
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└── steam/ # default deployment for the `steam` platform
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└── steam.json
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```
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-
The selected deployment's folder is shipped as `meta/publish/` in the zip, so per-platform credential file names (`build.json`, `sftp.json`, `steam.json`, `apple.json`, `google.json`, `ms.json`, `android/`, `ms/`) live inside `assets/meta/deployments/<key>/`.
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The selected deployment's folder is shipped as `meta/publish/` in the zip, so per-platform credential file names (`build.json`, `sftp.json`, `s3.json`, `showfully.json`, `steam.json`, `apple.json`, `google.json`, `ms.json`, `android/`, `ms/`) live inside `assets/meta/deployments/<key>/`.
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Icons (`icon-foreground.png`, `icon-background.png`) are required for mobile, desktop, and Steam builds. If either file is missing from `assets/meta/`, Adaptfully **warns** and ships packaged placeholder icons for that build so Wrapfully can still run.
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@@ -718,7 +724,9 @@ Release `win` builds can be signed with `assets/meta/deployments/<deployment>/ms
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#### Web (`web` / `webapp`)
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`adaptfully deploy web` prebuilds and POSTs to the Wrapfully **`webapp`** builder (same conduit as Steam).
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`adaptfully deploy web` prebuilds and POSTs to the Wrapfully **`webapp`** builder (same conduit as Steam). Each web deployment folder under `assets/meta/deployments/<key>/` is zipped as `meta/publish/` for Wrapfully. Set `manifest.json` `"type"` to `sftp`, `s3`, or `showfully` (or rely on the credential filename). The inner settings key stays the builder name (`webapp`).
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**SFTP** — `sftp.json`:
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```json
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{
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}
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```
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-
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`path` is the remote site root or a longer subfolder path. With `uploadMode: "direct"` and `cleanRemote: true`, Wrapfully uploads to `[path]-temp`, then deletes the live directory and renames temp → `path` (atomic replace). `cleanRemote` is ignored for `versioned` uploads.
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**AWS S3** — `s3.json` + `manifest.json` `{ "type": "s3" }`:
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```json
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{
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"webapp": {
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"region": "us-east-1",
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"bucket": "my-games-cdn",
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"prefix": "",
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"uploadMode": "direct",
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"cleanRemote": false,
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"accessKeyId": "(iam access key)",
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"secretAccessKey": "(iam secret)"
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}
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}
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```
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`prefix: ""` deploys to the bucket root; `"games/mygame"` deploys under that key prefix. `cleanRemote: true` uses an atomic `prefix-temp` swap (refuses empty prefix unless `allowBucketRootWipe: true`).
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**Showfully folder** — `showfully.json` + `manifest.json` `{ "type": "showfully" }`:
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```json
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{
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"webapp": {
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"server": "https://make.makefullystudios.com/",
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"folder": "MyGame",
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"path": "",
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"accessToken": "sfpat_…"
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}
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}
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```
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`folder` is a top-level Showfully folder name. `path: ""` writes at that folder’s root; `"web"` (or nested) prefixes zip entries under a subfolder. `accessToken` is required (Wrapfully workers cannot reuse the Yap submit PAT).
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See [Wrapfully README](https://github.com/Makefully-Studios/wrapfully-client) for `uploadMode`, `serviceWorker`, `metaWeb`, and deployer details.
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#### Windows (`win`, `win-dev`, `uwp`)
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package/lib/node/artifacts.js
CHANGED
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import fs from 'node:fs';
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import path from 'node:path';
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import {buildGameId, sanitizeFsSegment} from './fs-name.js';
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const
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MANIFEST_NAME = 'wrapfully-build.json',
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export function resolveExtractRoot(outputRoot, platformKey) {
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const root = path.resolve(outputRoot);
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if (platformKey) {
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return path.join(root, platformKey);
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return path.join(root, sanitizeFsSegment(platformKey));
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}
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return root;
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}
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throw new Error(`Unable to read ${manifestPath}`);
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}
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const gameId =
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if (manifest.gameId && manifest.gameId !== gameId) {
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const gameId = buildGameId(pkg.name, pkg.version);
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if (manifest.gameId && sanitizeFsSegment(manifest.gameId) !== gameId) {
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throw new Error(
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`Build artifact is for "${manifest.gameId}" but package.json is ${gameId}. `
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+ 'Run a fresh build or pass --artifact <path>.',
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package/lib/node/deploy.js
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resolveEncryptPublicKey,
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} from './choreCrypto.js';
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import {extractZipFile, fileLooksLikeZip} from './unzip-file.js';
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import {buildGameId} from './fs-name.js';
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const POLL_MS = 5000;
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} else {
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const destZip = path.join(
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extractRoot,
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`${pkg.name
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`${buildGameId(pkg.name, pkg.version)}-${stage}-${family}.zip`,
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);
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await pipeline(
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/**
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* Make a single filesystem / URL path segment safe.
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* Strips `@`, turns `/` and `\` into `-`, and removes other Windows-illegal chars
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* so scoped npm names like `@makefully/fancifully` stay flat.
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*
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* @param {unknown} value
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* @param {string} [fallback='app']
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* @returns {string}
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*/
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export function sanitizeFsSegment(value, fallback = 'app') {
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const cleaned = String(value ?? '')
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.replace(/@/g, '')
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.replace(/[/\\]+/g, '-')
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.replace(/[<>:"|?*\u0000-\u001f]/g, '-')
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.replace(/-+/g, '-')
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.replace(/^-+|-+$/g, '');
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return cleaned || fallback;
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}
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/**
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* Build the Adaptfully/Wrapfully gameId from package name + version.
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* @param {string} name
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* @param {string} version
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* @returns {string}
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*/
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export function buildGameId(name, version) {
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return sanitizeFsSegment(`${name}-${version}`, 'app');
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}
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package/lib/node/index.js
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export { buildOutputDir, clearStaleBuildExtract, parsePlatformList, resolveBuildArtifactDir, resolveExtractRoot } from './artifacts.js';
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export { buildGameId, sanitizeFsSegment } from './fs-name.js';
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export { createArchive, createDeployArchive, createReleaseArchive, createSourceArchive } from './archive.js';
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export { loadProjectConfig, resolveServerUrl } from './config.js';
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export {
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package/lib/node/pipeline.js
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import { applePublishFromCli } from './apple-publish.js';
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import { androidKeystoreFromCli } from './android-keystore.js';
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import { appleSigningFromCli } from './apple-signing.js';
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import { buildGameId } from './fs-name.js';
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/** @typedef {'prebuild' | 'build' | 'deploy' | 'release'} AdaptfullyStage */
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}
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const gameId =
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const gameId = buildGameId(pkg.name, pkg.version);
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const contents = JSON.stringify(pkg);
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/** @type {{ deploymentKey: string, stage: string, family: string }[]} */
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const sent = [];
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} from './registrations.js';
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import { createPackagerForPlatform } from './packagers.js';
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import { copyRecursiveSync, emptyDirSync } from './fs-utils.js';
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import { sanitizeFsSegment } from './fs-name.js';
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/** @typedef {'prebuild' | 'build' | 'deploy'} AdaptfullyStage */
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export function prebuildOutputDir(platformKey, pkg, outputRoot = 'output') {
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return path.resolve(outputFolder, `${sanitizeFsSegment(platformKey)}-prebuild`);
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}
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/**
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/** Patterns that should never be committed from deployment credential folders. */
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export const PUBLISH_CREDENTIAL_GITIGNORE_PATTERNS = [
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'assets/meta/deployments/**/sftp.json',
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'assets/meta/deployments/**/s3.json',
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'assets/meta/deployments/**/showfully.json',
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'assets/meta/deployments/**/steam.json',
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'assets/meta/deployments/**/build.json',
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'assets/meta/deployments/**/google.json',
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package/lib/node/report.js
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import fs from 'node:fs';
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import path from 'node:path';
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import {buildGameId} from './fs-name.js';
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/**
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export function printBuildReport(builder, pkg, options = {}) {
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const extractRoot = path.resolve(options.extractRoot || './output');
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const statusPath = path.join(extractRoot, 'wrapfully-status.json');
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const legacyPath = path.join(extractRoot, `${pkg.name
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const legacyPath = path.join(extractRoot, `${buildGameId(pkg.name, pkg.version)}-${builder}.txt`);
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let status = null;
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if (fs.existsSync(statusPath)) {
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