@makefully/adaptfully 3.12.1 → 3.13.0

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package/CHANGELOG.md CHANGED
@@ -2,6 +2,12 @@
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  All notable changes to this project are documented in this file.
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+ ## 3.13.0 — 2026-07-24
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+
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+ ### Added
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+
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+ - **Per-platform `config.*` overrides** — `config.platforms.<key>.packageName` (and other identity/branding fields) override top-level `config.*` defaults for that platform. Control fields (`packager`, `registrations`, `builder`, `deployments`, `steamId`, `socialLogin`, `steamworks`) are unchanged. Helpers: `resolvePlatformConfig`, `getConfigValue`, `resolveConfigForBuild`.
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+
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  ## 3.12.1 — 2026-07-23
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  ### Fixed
package/README.md CHANGED
@@ -437,13 +437,13 @@ Standard npm fields (`name`, `version`, `description`) are used directly. Add a
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  | Field | Used by | Description |
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  |-------|---------|-------------|
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  | `title` | All | Display name shown in stores and app shells |
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- | `packageName` | Cordova, Electron, UWP | Reverse-DNS identifier (`com.company.game`) |
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+ | `packageName` | Cordova, Capacitor, Electron, UWP, Play upload | Reverse-DNS identifier (`com.company.game`) |
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  | `publisherDisplayName` | Cordova, Electron, web | Short publisher name |
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  | `publisherFullName` | Electron | Legal entity name for copyright |
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  | `publisherWebsite` | Cordova, web | Company URL |
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  | `publisherEmailAddress` | Cordova | Contact email |
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  | `scope` | Web/PWA | Base URL scope for the web app |
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- | `themeColor` | Cordova, Electron, UWP, web | Loading screen / theme color |
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+ | `themeColor` | Cordova, Capacitor, Electron, UWP, web | Loading screen / theme color |
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  | `twitterId` | Web | Twitter handle for meta tags |
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  | `deployFolder` | Client | Neutral deploy directory staged before prebuild (default: `deploy`) |
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  | `htmlInjections` | Prebuild | Deploy-relative HTML paths to inject (default: `["index.html"]`) |
@@ -454,8 +454,29 @@ Standard npm fields (`name`, `version`, `description`) are used directly. Add a
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  | `platforms.<name>.packager` | Prebuild | `web` (default), `electron`, `cordova`, or `capacitor` — selects the packager class that adds platform-specific files during prebuild |
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  | `platforms.<name>.steamId` | Electron + steam-auth | Steamworks app ID baked into `preload.js` (client). Upload app IDs belong in the Steam deployment `manifest.json` |
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  | `platforms.<name>.socialLogin` | Capacitor + social-auth | Capgo provider config (`providers`, `google.webClientId`, `apple.clientId`, optional `defaultProvider`) |
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+ | `platforms.<name>.<configField>` | Build/deploy | Overrides the matching top-level `config.*` default for that platform only (e.g. `platforms.android.packageName`, `platforms.ios.title`). Does not apply to control fields: `packager`, `registrations`, `builder`, `builders`, `deployments`, `steamId`, `socialLogin`, `steamworks` |
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  | `properties` | Cordova | Cordova config.xml entries (plugins, allow-navigation, etc.) |
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+ Top-level `config.*` values are **defaults**. Any non-control field on `config.platforms.<name>` overrides the default when that platform is built or deployed. Example:
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+
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+ ```json
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+ "config": {
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+ "packageName": "com.example.game",
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+ "title": "My Game",
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+ "platforms": {
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+ "android": {
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+ "packager": "capacitor",
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+ "packageName": "com.example.game.android"
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+ },
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+ "android-dev": {
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+ "packager": "capacitor",
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+ "packageName": "com.example.game.dev"
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+ }
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+ }
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+ }
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+ ```
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+
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+
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  ### `wrapfully.json`
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  Optional. Fields are shallow-merged into `package.json`'s `config`:
package/lib/node/index.js CHANGED
@@ -1,6 +1,12 @@
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  export { buildOutputDir, clearStaleBuildExtract, resolveBuildArtifactDir } from './artifacts.js';
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  export { createArchive, createDeployArchive, createReleaseArchive, createSourceArchive } from './archive.js';
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  export { loadProjectConfig, resolveServerUrl } from './config.js';
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+ export {
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+ getConfigValue,
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+ PLATFORM_CONTROL_KEYS,
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+ resolveConfigForBuild,
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+ resolvePlatformConfig,
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+ } from './platform-config.js';
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  export { send } from './deploy.js';
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  export {
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  appendMetaIcons,
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  import fs from 'node:fs';
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  import path from 'node:path';
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  import { STANDARD_PLUGINS } from '../registrations.js';
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+ import { resolvePlatformConfig } from '../platform-config.js';
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  /** @typedef {import('../registrations.js').RegistrationMap} RegistrationMap */
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  /** @typedef {'web' | 'electron' | 'cordova' | 'capacitor'} PackagerName */
@@ -38,15 +39,17 @@ function gameConfigPlatform(platformKey) {
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  /**
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  * @param {string} dest
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  * @param {string} platformKey
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- * @param {{ name: string, version: string, config?: { title?: string } }} pkg
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+ * @param {{ name: string, version: string, config?: object }} pkg
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  * @param {(message: string) => void} log
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  */
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  function writeGameConfig(dest, platformKey, pkg, log) {
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+ const config = resolvePlatformConfig(pkg, platformKey);
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  const content = `window.gameConfig = ${JSON.stringify({
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- title: pkg.config?.title,
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+ title: config.title,
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  version: pkg.version,
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  id: pkg.name,
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  platform: gameConfigPlatform(platformKey),
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+ packageName: config.packageName,
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  }, null, 4)};`;
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  fs.writeFileSync(path.join(dest, 'game-config.js'), content);
@@ -1,6 +1,7 @@
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  import fs from 'node:fs';
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  import path from 'node:path';
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  import { Packager } from './base.js';
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+ import { resolvePlatformConfig } from '../platform-config.js';
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  const STEAM_INIT = `const path = require('path');
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@@ -221,8 +222,10 @@ export class ElectronPackager extends Packager {
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  /** @param {string} dest */
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  writeElectronMain(dest) {
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- const withSteam = this.usesPlugin('steam-auth');
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- const mainContent = buildElectronMain(withSteam, this.pkg.config?.themeColor);
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+ const
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+ withSteam = this.usesPlugin('steam-auth'),
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+ config = resolvePlatformConfig(this.pkg, this.platformKey),
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+ mainContent = buildElectronMain(withSteam, config.themeColor);
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  if (withSteam) {
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  const steamId = resolvePlatformSteamId(this.platformKey, this.pkg);
@@ -0,0 +1,81 @@
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+ /**
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+ * Keys that configure platform behavior (not inherited identity/defaults).
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+ * These stay on `platforms.<key>` and are not treated as config.* overrides.
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+ */
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+ export const PLATFORM_CONTROL_KEYS = new Set([
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+ 'registrations',
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+ 'builder',
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+ 'builders',
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+ 'packager',
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+ 'deployments',
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+ 'steamId',
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+ 'socialLogin',
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+ 'steamworks',
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+ ]);
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+
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+ /**
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+ * Resolve effective `config` for a platform: top-level `config.*` are defaults;
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+ * any non-control field on `config.platforms.<platformKey>` overrides them.
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+ *
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+ * @param {{ config?: Record<string, unknown> }} pkg
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+ * @param {string | null | undefined} platformKey
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+ * @returns {Record<string, unknown>}
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+ */
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+ export function resolvePlatformConfig(pkg, platformKey) {
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+ const root = pkg?.config && typeof pkg.config === 'object' ? pkg.config : {};
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+ /** @type {Record<string, unknown>} */
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+ const resolved = { ...root };
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+ delete resolved.platforms;
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+
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+ if (!platformKey || typeof platformKey !== 'string') {
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+ return resolved;
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+ }
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+
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+ const platform = root.platforms?.[platformKey];
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+ if (!platform || typeof platform !== 'object' || Array.isArray(platform)) {
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+ return resolved;
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+ }
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+
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+ for (const [key, value] of Object.entries(platform)) {
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+ if (PLATFORM_CONTROL_KEYS.has(key) || value === undefined) {
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+ continue;
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+ }
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+ resolved[key] = value;
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+ }
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+
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+ return resolved;
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+ }
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+
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+ /**
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+ * @param {{ config?: Record<string, unknown> }} pkg
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+ * @param {string | null | undefined} platformKey
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+ * @param {string} key
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+ * @param {unknown} [fallback]
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+ */
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+ export function getConfigValue(pkg, platformKey, key, fallback) {
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+ const resolved = resolvePlatformConfig(pkg, platformKey);
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+ return resolved[key] !== undefined ? resolved[key] : fallback;
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+ }
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+
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+ /**
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+ * Prefer a platform whose key matches the deployment key (e.g. deploy "android"
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+ * → platforms.android), else the build's platformKey.
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+ *
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+ * @param {{ config?: Record<string, unknown> }} pkg
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+ * @param {{ platformKey?: string | null, deploymentKey?: string | null }} [context]
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+ */
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+ export function resolveConfigForBuild(pkg, context = {}) {
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+ const { platformKey = null, deploymentKey = null } = context;
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+ const platforms = pkg?.config?.platforms;
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+
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+ if (
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+ deploymentKey
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+ && platforms
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+ && typeof platforms === 'object'
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+ && platforms[deploymentKey]
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+ ) {
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+ return resolvePlatformConfig(pkg, deploymentKey);
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+ }
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+
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+ return resolvePlatformConfig(pkg, platformKey);
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@makefully/adaptfully",
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- "version": "3.12.1",
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+ "version": "3.13.0",
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  "description": "Platform abstraction and Wrapfully deploy client for Makefully games",
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  "type": "module",
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  "main": "./lib/node/index.js",