@maka/maka-cli 5.89.0 → 5.90.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js +12 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +8 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js +10 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +20 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js +28 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.d.ts +45 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +140 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unravel.js +66 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/unravel.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/repro-scene.js +11 -3
- package/bundle/typescript/src/commands/game/sideQuest/factories/repro-scene.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +21 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +43 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +80 -9
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/types/repro.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/repro.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.d.ts +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/grid-view.js +75 -3
- package/bundle/typescript/src/commands/game/sideQuest/utilities/grid-view.js.map +1 -1
- package/package.json +1 -1
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@@ -1,3 +1,5 @@
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+
import { sameHostSide } from '../models/player.js';
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import { NPC } from '../models/npc.js';
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import { hostLabel } from './grid-names.js';
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import { isLinked } from './comm-style.js';
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import { isWatched, camerasLive, canSnoopFeeds } from './surveillance.js';
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@@ -83,6 +85,13 @@ export function gridIcons(scene, actor, room) {
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for (const a of scene.getActorsInRoom(room)) {
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if (a === actor)
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continue;
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// THE WALL READS FROM THIS SIDE TOO. Everything below the divider
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// is the open grid, so an icon that is INSIDE the host does not
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// belong in it (p.246). Until this line the interior list was
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// gated and this one was not, which is the asymmetry that let
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// seeded ice stand on the street outside the node it guards.
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if (!sameHostSide(actor, a))
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continue;
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if (actor.canPerceive(a)) {
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const companion = scene.ownerGame?.companions.find(c => c.npc === a);
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icons.push(companion
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@@ -233,15 +242,31 @@ export function gridIcons(scene, actor, room) {
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*/
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function hostInteriorIcons(scene, actor, room) {
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const icons = [];
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-
//
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// Icons that are ALSO inside this host -- and only those.
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//
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// ICE IS NOT A PERSONA, and this list used to call it one. That was
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// harmless while nothing was ever inside a host to list; now that
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// seeded constructs stand in the node they guard, the label is read
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// by somebody deciding what to attack. scene-factory settles what a
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// matrix-plane NPC IS -- "intrusion countermeasures ... the
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// generator's own schema says so" -- and a line that contradicts the
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// engine's own definition is the small lie this file keeps refusing
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// elsewhere.
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//
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// A PLAYER on the matrix plane is genuinely a persona, so the split
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// is instanceof NPC and nothing cleverer. It deliberately does NOT
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// read `hostile`: a rival decker can be hostile without being ice,
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// and that would put the wrong noun on a person.
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for (const a of scene.getActorsInRoom(room)) {
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if (a === actor)
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continue;
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-
if (a.plane === 'matrix' && a
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if (a.plane === 'matrix' && sameHostSide(actor, a) && actor.canPerceive(a)) {
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const companion = scene.ownerGame?.companions.find(c => c.npc === a);
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icons.push(companion
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? `◆ ${a.name} -- yours, in here with you`
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:
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: a instanceof NPC
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? `▲ ${a.name} -- intrusion countermeasures, and you are inside its host.`
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: `◆ ${a.name} -- a persona inside this host`);
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}
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}
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// The host's files. Sealed until it is cracked: a mark buys the DOOR
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@@ -282,6 +307,53 @@ function hostInteriorIcons(scene, actor, room) {
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for (const name of room.runningIC) {
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icons.push(`▲ ${name} -- hunting, and it has your icon.`);
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}
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// THE WAN IS IN HERE WITH YOU (SR5 p.233, asked directly rather than
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// reasoned from the geometry): "If you are in a host that has a WAN,
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// you are considered directly connected to all devices in the WAN."
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// Direct connection is a STANDING, not flavour -- Noise 0 at any
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// distance (p.231 table, p.232 Direct Connections) -- and p.267-268
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// says it from the other end: inside a host, effective physical
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// distance to a slaved drone is zero. Data Trails p.87-88 works the
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// example, a hacker reaching a slaved door from inside with no
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// proximity at all.
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//
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// TWO QUESTIONS THIS FILE HAD BEEN ANSWERING WITH ONE NUMBER.
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// WHERE the camera icon sits is ENGINE FIAT under acknowledged
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// canon silence: it stays out on the open grid where gridIcons
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// draws it, because Data Trails p.109 covers slave control and does
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// not address icon location, and the rule for that case is to say
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// so and leave it out.
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// WHETHER you can reach those cameras from in here is NOT silent.
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// p.233 is explicit, and the answer is yes.
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// So nothing moves in here. The STANDING gets named, and the icon
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// stays where it always was.
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//
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// NAMED BECAUSE `snoop` ALREADY WORKED and the room said nothing
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// about it. That is the rG8L defect this function was fixed for once
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// already, one object over: a player cannot act on what the game will
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// not name. Unlike the IC lines above, a verb IS offered here --
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// because unlike them, it resolves.
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//
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// GATED ON SNOOP'S OWN PREDICATE, not on a proxy for it. The set
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// below is literally what snoop.ts will accept -- isWatched, then
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// canSnoopFeeds -- so this line cannot advertise a verb that then
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// refuses, and the count it quotes cannot be wrong.
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//
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// The first draft asked cameraMasterHost which rooms this host is
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// master of. That reads better and is wrong twice: the helper returns
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// the FIRST host in the scene for every watched room, so in a
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// multi-host scene the line would vanish inside the second host while
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// `snoop` kept working there -- the same unnamed-but-reachable defect
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// this block exists to close, one case over -- and a room with a host
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// is watched by definition, so the guard could never fire the other
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// way either. Asking the verb's own question has neither problem.
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const rooms = scene.getRooms();
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const reach = Object.values(rooms).filter(r => isWatched(r) && canSnoopFeeds(rooms, r, actor));
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if (reach.length > 0) {
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const elsewhere = reach.filter(r => r !== room).length;
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icons.push(`◎ The site's camera WAN -- every lens slaved to this host, and from in here you are wired straight into them.`
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+ ` ("snoop" reads this floor${elsewhere > 0 ? `; "snoop <room>" rides any of the other ${elsewhere}` : ''})`);
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}
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if (icons.length === 0) {
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icons.push(`Empty architecture -- turning geometry and nothing in it worth the trip.`);
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}
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@@ -1 +1 @@
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1
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+
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@maka/maka-cli",
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3
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-
"version": "5.
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3
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+
"version": "5.90.0",
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4
4
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"type": "module",
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5
5
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"summary": "A command line tool for scaffolding Meteor 2.x applications using either React.",
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6
6
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"description": "A command line tool for scaffolding Meteor 2.x applications using React.",
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