@maka/maka-cli 5.71.0 → 5.73.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/_index.d.ts +1 -0
- package/bundle/typescript/src/commands/_index.js +1 -0
- package/bundle/typescript/src/commands/_index.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js +16 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js +3 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +4 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js +14 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +17 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +27 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.js +32 -2
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +28 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +62 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +39 -6
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +74 -31
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.d.ts +21 -7
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +50 -30
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.d.ts +63 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.js +41 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.d.ts +14 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.js +27 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-legs.d.ts +74 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-legs.js +74 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-legs.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +38 -23
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
- package/bundle/typescript/src/commands/registry.js +1 -0
- package/bundle/typescript/src/commands/registry.js.map +1 -1
- package/bundle/typescript/src/commands/update.d.ts +1 -0
- package/bundle/typescript/src/commands/update.js +127 -0
- package/bundle/typescript/src/commands/update.js.map +1 -0
- package/bundle/typescript/src/tools/fsi/fsi.class.js +5 -5
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +1 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +76 -0
- package/bundle/typescript/src/tools/self-update/self-update.js +172 -0
- package/bundle/typescript/src/tools/self-update/self-update.js.map +1 -0
- package/package.json +1 -1
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@@ -1774,6 +1774,36 @@ export default class Game {
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this._pendingRide = undefined;
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this.pendingRunAccepted = false;
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}
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/**
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* EVERYTHING THAT BELONGS TO AN OFFER, RESET TOGETHER
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* (8jZMqtXmxbLiACo3E: "I haven't pushed the number yet").
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*
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* An offer carries its own haggle window at the hub -- "call <fixer>"
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* delivers it and `haggle` works on the spot. Push on one, decline
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* it, hear the NEXT one, and nothing cleared the flag: not
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* refreshEdge (departure only, and no ride was called), not
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* returnToHub (no run to come home from). The first push on the new
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* offer was then refused with "you already pushed on the number once
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* this job" -- about a job the runner had turned down.
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*
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* THE THIRD HOLE IN ONE BOOLEAN, which is why this is a method and
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* not another line at a call site. `haggledThisJob` had already been
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* patched twice, each time for its own report and each time at the
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* one site that report happened to name: returnToHub for
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* d4yoYPcRAtWpLtm9y, the headless boot for the shared-run arrival.
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* There are TWO places a fresh offer is installed -- the solo draft
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* and the shared-run quote -- and both had the same gap, so a third
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* per-site patch would have fixed one and left the other reporting
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* the same sentence.
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*
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* NOT called from restoreFromSave, deliberately: a resumed pendingRun
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* is the SAME offer, and clearing there would forget a push the
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* runner really did make before they quit.
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*/
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resetForNewOffer() {
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this.pendingRunAccepted = false;
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this.player.haggledThisJob = false;
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}
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get pendingRun() {
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return this._pendingRunSeed;
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}
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@@ -3237,7 +3267,7 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
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// a server draft doesn't survive a quit).
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this._pendingRunTier = undefined;
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this._pendingRide = Game.RIDE_POOL[Math.floor(Math.random() * Game.RIDE_POOL.length)];
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this.
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this.resetForNewOffer();
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// Off-street seat-mates were dropped from tonight's quote by the
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// server (their seats survive -- back on the street, back on the
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// job). Krow NAMES them; silence here already cost one playtest.
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@@ -3334,7 +3364,7 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
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this._pendingRunSeed = nextSeed;
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this._pendingRunTier = nextTier;
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this._pendingRide = Game.RIDE_POOL[Math.floor(Math.random() * Game.RIDE_POOL.length)];
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this.
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this.resetForNewOffer();
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return `Your link pings -- 1 new message: ${FIXER_NAME}.${sharedDeclineNote}${hint(` ("call ${FIXER_NAME}" to hear the job -- "jobs" shows the board.)`)}`;
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}
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// Classic sessions transition immediately, hideout-first, as always.
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