@maka/maka-cli 5.63.1 → 5.65.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js +29 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +42 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js +86 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +29 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js +151 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +40 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js +107 -25
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +11 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js +13 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js +30 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +40 -49
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js +121 -160
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js +29 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +7 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +13 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js +22 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +30 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js +65 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +25 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +2 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js +18 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +44 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js +136 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +20 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +157 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js +18 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +2 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js +8 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +45 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js +115 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +46 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +30 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js +11 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +12 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +47 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js +91 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/time.d.ts +20 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/time.js +61 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/time.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +17 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +136 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +15 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.d.ts +128 -44
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js +551 -254
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +82 -84
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.d.ts +23 -4
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js +95 -79
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/seed-migration.d.ts +30 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/seed-migration.js +176 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/seed-migration.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +104 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.js +268 -16
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.d.ts +78 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.js +188 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless.d.ts +5 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless.js +78 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.d.ts +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.js +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/device.d.ts +121 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/device.js +145 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/device.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +27 -8
- package/bundle/typescript/src/commands/game/sideQuest/models/door.js +15 -10
- package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +143 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +253 -30
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +68 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +102 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +80 -34
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js +126 -54
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +1 -4
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +0 -22
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +78 -109
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +4 -101
- package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/device-seed.d.ts +52 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/device-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/device-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/legacy-puzzle-seed.d.ts +63 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/legacy-puzzle-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/legacy-puzzle-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +4 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +3 -2
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.d.ts +2 -28
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js +1 -14
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/ui.js +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/affordances.d.ts +55 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/affordances.js +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/affordances.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/ar.d.ts +22 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/ar.js +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/ar.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-dump.js +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-dump.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.d.ts +45 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.js +116 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.d.ts +73 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.js +56 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +37 -4
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/credentials.d.ts +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/credentials.js +48 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/credentials.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/devices.d.ts +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/devices.js +55 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/devices.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.d.ts +57 -2
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.js +46 -3
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.d.ts +38 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.js +42 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js +72 -17
- package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/playtester.d.ts +50 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/playtester.js +43 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/playtester.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.d.ts +14 -3
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.js +45 -31
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-view.js +66 -8
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-view.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.d.ts +81 -15
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +142 -33
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/use-target.d.ts +88 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/use-target.js +113 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/use-target.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/world-clock.d.ts +83 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/world-clock.js +106 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/world-clock.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +54 -5
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
- package/bundle/typescript/src/maka.js +1 -1
- package/bundle/typescript/src/maka.js.map +1 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +19 -2
- package/bundle/typescript/src/tools/sdk-loader/relocate.js +22 -2
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +1 -1
- package/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +0 -143
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +0 -366
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js +0 -2
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js.map +0 -1
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/**
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* WHAT `use <thing> [code]` IS TALKING ABOUT.
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*
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* barriers becoming room-owned Devices, one verb now has to serve two
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* populations that were never in the same namespace: the gear in your
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*
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* resolveKey does exact, then substring containment IN EITHER
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* DIRECTION, then fuzzy word-overlap -- because a player who typed
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* "napkin" for "instructions scrawled on napkin" six times in a row
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* deserved to be understood. That generosity is correct for gear and
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* catastrophic if it runs before device resolution:
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*
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* generosity. Same question, opposite answers, one rung apart -- which
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*
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* given and returns what it decided; reach checks, spot walking and
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* the actual opening all belong to the caller (commands/use.ts), which
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/** The parts of a room device this resolver needs. Structural on
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export interface IUsableDevice {
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kind: 'lock' | 'panel' | 'ward';
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open: boolean;
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/** The parts of a carried item this resolver needs. */
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export interface IUsableItem {
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export type UseTarget =
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kind: 'device';
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device: IUsableDevice;
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rest: string;
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*/
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| {
|
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kind: 'ambiguous';
|
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71
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+
devices: IUsableDevice[];
|
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+
}
|
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73
|
+
/** Nothing here matched; the caller falls through to its own
|
|
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|
+
* generous item ladder, which owns the "no such thing" prose. */
|
|
75
|
+
| {
|
|
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|
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kind: 'fall-through';
|
|
77
|
+
};
|
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78
|
+
/**
|
|
79
|
+
* @param args the words after the verb, already split
|
|
80
|
+
* @param carried what the actor has in their pack
|
|
81
|
+
* @param devices the room's UNOPENED devices (already filtered by
|
|
82
|
+
* the caller -- an opened one is furniture)
|
|
83
|
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* @param looksLikeCarried a generous "does the whole string mean
|
|
84
|
+
* something I'm carrying?" test. Passed in rather
|
|
85
|
+
* than reimplemented so it is literally the same
|
|
86
|
+
* matcher `use` already uses for gear.
|
|
87
|
+
*/
|
|
88
|
+
export declare function resolveUseTarget(args: string[], carried: IUsableItem[], devices: IUsableDevice[], looksLikeCarried: (whole: string) => boolean): UseTarget;
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* WHAT `use <thing> [code]` IS TALKING ABOUT.
|
|
3
|
+
*
|
|
4
|
+
* `use` was inventory-only. With the puzzle mechanic removed and its
|
|
5
|
+
* barriers becoming room-owned Devices, one verb now has to serve two
|
|
6
|
+
* populations that were never in the same namespace: the gear in your
|
|
7
|
+
* pack and the keypads, grates and wards bolted to the room.
|
|
8
|
+
*
|
|
9
|
+
* That makes resolution a LADDER, and the order is the whole design.
|
|
10
|
+
* Item lookup in this game is deliberately generous -- Inventory's
|
|
11
|
+
* resolveKey does exact, then substring containment IN EITHER
|
|
12
|
+
* DIRECTION, then fuzzy word-overlap -- because a player who typed
|
|
13
|
+
* "napkin" for "instructions scrawled on napkin" six times in a row
|
|
14
|
+
* deserved to be understood. That generosity is correct for gear and
|
|
15
|
+
* catastrophic if it runs before device resolution:
|
|
16
|
+
*
|
|
17
|
+
* use keypad 4471 while carrying an item named "key"
|
|
18
|
+
* -> "keypad 4471".includes("key") -> the generous matcher hits
|
|
19
|
+
* -> the key gets used and the code never reaches the keypad
|
|
20
|
+
*
|
|
21
|
+
* and the player sees a successful item use, not an error, so they
|
|
22
|
+
* retype the code and watch nothing happen. Hence rung 2 below is TRUE
|
|
23
|
+
* EQUALITY and nothing else, while rung 4 deliberately uses the full
|
|
24
|
+
* generosity. Same question, opposite answers, one rung apart -- which
|
|
25
|
+
* is exactly how this gets "simplified" wrong later, so both say so.
|
|
26
|
+
*
|
|
27
|
+
* This module is PURE and holds no game state. It takes what it is
|
|
28
|
+
* given and returns what it decided; reach checks, spot walking and
|
|
29
|
+
* the actual opening all belong to the caller (commands/use.ts), which
|
|
30
|
+
* is also the only thing that knows about combat. It is written
|
|
31
|
+
* against the SHAPE of a device rather than the class so it can be
|
|
32
|
+
* built and tested independently of the model.
|
|
33
|
+
*/
|
|
34
|
+
const norm = (s) => s.toLowerCase().trim().replace(/\s+/g, ' ');
|
|
35
|
+
/**
|
|
36
|
+
* Generic words a player reaches for when there is only one thing in
|
|
37
|
+
* the room it could mean. Same list and same rule as
|
|
38
|
+
* bypass-command.resolveTarget: it only fires when exactly one device
|
|
39
|
+
* is reachable, so it can never pick the wrong one of two.
|
|
40
|
+
*/
|
|
41
|
+
const GENERIC_DEVICE_NOUNS = /^(lock|door|ward|barrier|seal|gate|hatch|glyph|field|sigil|way|node|terminal|panel|keypad|pad|console|screen)$/;
|
|
42
|
+
/**
|
|
43
|
+
* @param args the words after the verb, already split
|
|
44
|
+
* @param carried what the actor has in their pack
|
|
45
|
+
* @param devices the room's UNOPENED devices (already filtered by
|
|
46
|
+
* the caller -- an opened one is furniture)
|
|
47
|
+
* @param looksLikeCarried a generous "does the whole string mean
|
|
48
|
+
* something I'm carrying?" test. Passed in rather
|
|
49
|
+
* than reimplemented so it is literally the same
|
|
50
|
+
* matcher `use` already uses for gear.
|
|
51
|
+
*/
|
|
52
|
+
export function resolveUseTarget(args, carried, devices, looksLikeCarried) {
|
|
53
|
+
const whole = norm(args.join(' '));
|
|
54
|
+
if (whole.length === 0)
|
|
55
|
+
return { kind: 'fall-through' };
|
|
56
|
+
// RUNG 2 -- EXACT carried name, and exact is meant literally. This is
|
|
57
|
+
// the rung that keeps `use medkit` and `use bowl of laksa` out of a
|
|
58
|
+
// keypad, and it must NOT use Inventory's generous lookup: that also
|
|
59
|
+
// matches when the TYPED STRING CONTAINS an item's name, so
|
|
60
|
+
// "keypad 4471" would resolve to a carried "key" and the code would
|
|
61
|
+
// never reach the panel.
|
|
62
|
+
//
|
|
63
|
+
// >>> THE GENEROUS MATCHER IS CORRECT ON RUNG 4, forty lines below,
|
|
64
|
+
// and this pair only works together. If you are here to make this
|
|
65
|
+
// file consistent, read that rung first: it asks the OPPOSITE
|
|
66
|
+
// question ("could this conceivably be an item?") and needs every bit
|
|
67
|
+
// of the generosity this rung must refuse. Changing both to match
|
|
68
|
+
// each other breaks one of them whichever way you go.
|
|
69
|
+
const exact = carried.find(i => norm(i.name) === whole);
|
|
70
|
+
if (exact)
|
|
71
|
+
return { kind: 'item', item: exact, exact: true };
|
|
72
|
+
// RUNG 3 -- device by name. Longest word-wise prefix wins, so a
|
|
73
|
+
// device called "north grate" beats one called "grate" for
|
|
74
|
+
// `use north grate 1234`, and everything after the match is the code.
|
|
75
|
+
const words = whole.split(' ');
|
|
76
|
+
for (let take = words.length; take > 0; take--) {
|
|
77
|
+
const head = words.slice(0, take).join(' ');
|
|
78
|
+
const named = devices.filter(d => norm(d.name) === head)
|
|
79
|
+
.concat(devices.filter(d => norm(d.name).includes(head) && norm(d.name) !== head));
|
|
80
|
+
if (named.length === 1) {
|
|
81
|
+
return { kind: 'device', device: named[0], rest: words.slice(take).join(' '), viaBareCode: false };
|
|
82
|
+
}
|
|
83
|
+
// Two devices answering the same word is a genuine ambiguity. Do
|
|
84
|
+
// not guess, do not fall through to code-guessing, and do not hand
|
|
85
|
+
// it to the item ladder either -- it would deny the devices exist.
|
|
86
|
+
if (named.length > 1)
|
|
87
|
+
return { kind: 'ambiguous', devices: named };
|
|
88
|
+
}
|
|
89
|
+
// RUNG 3b -- the generic noun, only when there is exactly one device
|
|
90
|
+
// to mean. Same rule bypass-command has used since the barriers.
|
|
91
|
+
if (devices.length === 1 && GENERIC_DEVICE_NOUNS.test(words[0])) {
|
|
92
|
+
return { kind: 'device', device: devices[0], rest: words.slice(1).join(' '), viaBareCode: false };
|
|
93
|
+
}
|
|
94
|
+
// RUNG 4 -- BARE CODE. `solve` is being deleted with no redirect, so
|
|
95
|
+
// players will type the answer straight after the verb out of muscle
|
|
96
|
+
// memory. With exactly one device to mean and nothing in the pack
|
|
97
|
+
// that the string could plausibly be, the whole string is the code.
|
|
98
|
+
//
|
|
99
|
+
// The "plausibly" test is the GENEROUS one on purpose. Without it,
|
|
100
|
+
// `use laksa` -- a substring alias, not an exact name -- would be
|
|
101
|
+
// typed into a keypad instead of being eaten.
|
|
102
|
+
//
|
|
103
|
+
// >>> THE OPPOSITE IS TRUE ON RUNG 2, forty lines above, where the
|
|
104
|
+
// same generosity is a bug. That rung asks "is this EXACTLY an item?"
|
|
105
|
+
// and this one asks "could this conceivably be an item?". Both
|
|
106
|
+
// questions are load-bearing and they want different matchers; a
|
|
107
|
+
// change that makes the two rungs agree has broken one of them.
|
|
108
|
+
if (devices.length === 1 && !looksLikeCarried(whole)) {
|
|
109
|
+
return { kind: 'device', device: devices[0], rest: whole, viaBareCode: true };
|
|
110
|
+
}
|
|
111
|
+
return { kind: 'fall-through' };
|
|
112
|
+
}
|
|
113
|
+
//# sourceMappingURL=use-target.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"use-target.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/use-target.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAmCH,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAExE;;;;;GAKG;AACH,MAAM,oBAAoB,GACxB,gHAAgH,CAAC;AAEnH;;;;;;;;;GASG;AACH,MAAM,UAAU,gBAAgB,CAC9B,IAAc,EACd,OAAsB,EACtB,OAAwB,EACxB,gBAA4C;IAE5C,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACnC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,CAAC;IAExD,sEAAsE;IACtE,oEAAoE;IACpE,qEAAqE;IACrE,4DAA4D;IAC5D,oEAAoE;IACpE,yBAAyB;IACzB,EAAE;IACF,oEAAoE;IACpE,kEAAkE;IAClE,8DAA8D;IAC9D,sEAAsE;IACtE,kEAAkE;IAClE,sDAAsD;IACtD,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC;IACxD,IAAI,KAAK;QAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;IAE7D,gEAAgE;IAChE,2DAA2D;IAC3D,sEAAsE;IACtE,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAC/B,KAAK,IAAI,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;QAC/C,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;aACrD,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QACrF,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;QACrG,CAAC;QACD,iEAAiE;QACjE,mEAAmE;QACnE,mEAAmE;QACnE,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;IACrE,CAAC;IAED,qEAAqE;IACrE,iEAAiE;IACjE,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAChE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;IACpG,CAAC;IAED,qEAAqE;IACrE,qEAAqE;IACrE,kEAAkE;IAClE,oEAAoE;IACpE,EAAE;IACF,mEAAmE;IACnE,kEAAkE;IAClE,8CAA8C;IAC9C,EAAE;IACF,mEAAmE;IACnE,sEAAsE;IACtE,+DAA+D;IAC/D,iEAAiE;IACjE,gEAAgE;IAChE,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;QACrD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IAChF,CAAC;IAED,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,CAAC;AAClC,CAAC"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* THE WORLD CLOCK (backlog wave 2, item B: "Mr. Moss said 'after
|
|
3
|
+
* midnight', let's implement a world clock -- it should be the same
|
|
4
|
+
* timezone as the server").
|
|
5
|
+
*
|
|
6
|
+
* WHY REAL TIME, AND WHY EXACTLY ONE OF IT. The second clause is the
|
|
7
|
+
* whole design. A purely fictional clock has no timezone -- you only
|
|
8
|
+
* say "timezone" about real time -- and a deadline like "after
|
|
9
|
+
* midnight" is only a deadline if every runner at the table agrees on
|
|
10
|
+
* when it falls.
|
|
11
|
+
*
|
|
12
|
+
* The first cut said "the wall clock of the machine the ENGINE is on"
|
|
13
|
+
* and called the solo case degenerate. That was wrong, and it is worth
|
|
14
|
+
* keeping the error visible: in a shared run the engine host is the
|
|
15
|
+
* server, but in a SOLO run it is the player's own laptop. So solo read
|
|
16
|
+
* one zone and shared read another, which is the precise divergence
|
|
17
|
+
* this file was written to prevent, reintroduced by the sentence that
|
|
18
|
+
* claimed to prevent it. See the UTC ruling below.
|
|
19
|
+
*
|
|
20
|
+
* What holds regardless of zone: nothing outside the engine may format
|
|
21
|
+
* world time. A client rendering `new Date()` for itself is how a table
|
|
22
|
+
* ends up disagreeing about what day it is; ask here instead.
|
|
23
|
+
*
|
|
24
|
+
* WHAT THIS DELIBERATELY DOES NOT TOUCH. The game already has a clock,
|
|
25
|
+
* and it is not this one: the JOB CYCLE. Lifestyle upkeep, DocWagon
|
|
26
|
+
* ticks, procurement deliveries, rest, the edge refresh and the hunger
|
|
27
|
+
* and sleep needs all advance at homecoming and departure, in discrete
|
|
28
|
+
* steps (Game.applyDepartureNeeds, returnToHub). That is an economy,
|
|
29
|
+
* balanced in cycles, and re-plumbing it onto real seconds would change
|
|
30
|
+
* every one of those numbers. The two stay separate on purpose: the job
|
|
31
|
+
* cycle is how the WORLD advances, and the world clock is what the
|
|
32
|
+
* clock on the wall says while it does. This module is a READ surface
|
|
33
|
+
* and a gate for fiction ("after midnight"), not a second economy.
|
|
34
|
+
*
|
|
35
|
+
* `now` is injectable throughout so the behaviour is testable without
|
|
36
|
+
* waiting for actual midnight.
|
|
37
|
+
*/
|
|
38
|
+
export type PartOfDay = 'small hours' | 'morning' | 'afternoon' | 'evening' | 'night';
|
|
39
|
+
/**
|
|
40
|
+
* THE WORLD KEEPS UTC. THE ENGINE HOST'S LOCAL TIME IS NEVER THE
|
|
41
|
+
* WORLD'S TIME (ruling 2026-08-27).
|
|
42
|
+
*
|
|
43
|
+
* This module originally read the wall clock of "the machine the engine
|
|
44
|
+
* is on", which is right for a shared run -- the server -- and wrong for
|
|
45
|
+
* a solo one, where the engine host is the PLAYER'S OWN LAPTOP. So solo
|
|
46
|
+
* showed the player's zone, shared showed the server's, and the two
|
|
47
|
+
* silently disagreed. The item that asked for this clock asked for "the
|
|
48
|
+
* same timezone as the server", and reading local time never delivered
|
|
49
|
+
* it; two players at one table in different zones read different clocks,
|
|
50
|
+
* which is exactly the case a world clock exists to prevent. "After
|
|
51
|
+
* midnight" cannot gate anything until every seat agrees when midnight
|
|
52
|
+
* is.
|
|
53
|
+
*
|
|
54
|
+
* UTC is that agreement, and it is the one zone no machine has to be
|
|
55
|
+
* configured for. Every reader below therefore uses the getUTC*
|
|
56
|
+
* accessors -- getHours() and friends would reintroduce the bug one
|
|
57
|
+
* function at a time.
|
|
58
|
+
*/
|
|
59
|
+
export declare function worldNow(now?: Date): Date;
|
|
60
|
+
/** Named plainly rather than resolved: there is nothing to resolve, and
|
|
61
|
+
* a runner in Seattle should be told which clock they are reading
|
|
62
|
+
* rather than left to assume it is theirs. */
|
|
63
|
+
export declare function worldZone(_now?: Date): string;
|
|
64
|
+
/**
|
|
65
|
+
* Which stretch of the day it is, in the words the street uses. The
|
|
66
|
+
* boundaries are drawn for a game about night work: midnight to five is
|
|
67
|
+
* its own country ("the small hours") rather than a wing of night,
|
|
68
|
+
* because that is the window jobs keep getting set in.
|
|
69
|
+
*/
|
|
70
|
+
export declare function partOfDay(now?: Date): PartOfDay;
|
|
71
|
+
/**
|
|
72
|
+
* AFTER MIDNIGHT, as a runner means it (the item's own example). Not
|
|
73
|
+
* "the calendar date rolled over" -- a job that says after midnight
|
|
74
|
+
* means the small hours, the dead stretch before the city wakes. 00:00
|
|
75
|
+
* to 04:59 is inside it; 23:59 and 05:00 are not.
|
|
76
|
+
*/
|
|
77
|
+
export declare function isAfterMidnight(now?: Date): boolean;
|
|
78
|
+
/** 24-hour, zero-padded -- the way a runner's display would show it. */
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export declare function clockTime(now?: Date): string;
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/** Weekday and date, for the times the day itself matters. */
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export declare function clockDate(now?: Date): string;
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/** The full read, as the `time` command and the HUD both want it. */
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export declare function worldTimeLabel(now?: Date): string;
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@@ -0,0 +1,106 @@
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/**
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* THE WORLD CLOCK (backlog wave 2, item B: "Mr. Moss said 'after
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* midnight', let's implement a world clock -- it should be the same
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* timezone as the server").
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*
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* WHY REAL TIME, AND WHY EXACTLY ONE OF IT. The second clause is the
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* whole design. A purely fictional clock has no timezone -- you only
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* say "timezone" about real time -- and a deadline like "after
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* midnight" is only a deadline if every runner at the table agrees on
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* when it falls.
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*
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* The first cut said "the wall clock of the machine the ENGINE is on"
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* and called the solo case degenerate. That was wrong, and it is worth
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* keeping the error visible: in a shared run the engine host is the
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* server, but in a SOLO run it is the player's own laptop. So solo read
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* one zone and shared read another, which is the precise divergence
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* this file was written to prevent, reintroduced by the sentence that
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* claimed to prevent it. See the UTC ruling below.
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*
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* What holds regardless of zone: nothing outside the engine may format
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* world time. A client rendering `new Date()` for itself is how a table
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* ends up disagreeing about what day it is; ask here instead.
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*
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* WHAT THIS DELIBERATELY DOES NOT TOUCH. The game already has a clock,
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* and it is not this one: the JOB CYCLE. Lifestyle upkeep, DocWagon
|
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* ticks, procurement deliveries, rest, the edge refresh and the hunger
|
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* and sleep needs all advance at homecoming and departure, in discrete
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* steps (Game.applyDepartureNeeds, returnToHub). That is an economy,
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* balanced in cycles, and re-plumbing it onto real seconds would change
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* every one of those numbers. The two stay separate on purpose: the job
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* cycle is how the WORLD advances, and the world clock is what the
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* clock on the wall says while it does. This module is a READ surface
|
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* and a gate for fiction ("after midnight"), not a second economy.
|
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*
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* `now` is injectable throughout so the behaviour is testable without
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* waiting for actual midnight.
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*/
|
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/**
|
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* THE WORLD KEEPS UTC. THE ENGINE HOST'S LOCAL TIME IS NEVER THE
|
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* WORLD'S TIME (ruling 2026-08-27).
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*
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* This module originally read the wall clock of "the machine the engine
|
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* is on", which is right for a shared run -- the server -- and wrong for
|
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* a solo one, where the engine host is the PLAYER'S OWN LAPTOP. So solo
|
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* showed the player's zone, shared showed the server's, and the two
|
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* silently disagreed. The item that asked for this clock asked for "the
|
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* same timezone as the server", and reading local time never delivered
|
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|
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* it; two players at one table in different zones read different clocks,
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* which is exactly the case a world clock exists to prevent. "After
|
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* midnight" cannot gate anything until every seat agrees when midnight
|
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* is.
|
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*
|
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* UTC is that agreement, and it is the one zone no machine has to be
|
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* configured for. Every reader below therefore uses the getUTC*
|
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* accessors -- getHours() and friends would reintroduce the bug one
|
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* function at a time.
|
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|
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*/
|
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|
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export function worldNow(now = new Date()) {
|
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return now;
|
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}
|
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|
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/** Named plainly rather than resolved: there is nothing to resolve, and
|
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* a runner in Seattle should be told which clock they are reading
|
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* rather than left to assume it is theirs. */
|
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|
+
export function worldZone(_now = new Date()) {
|
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|
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return 'UTC';
|
|
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|
+
}
|
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|
+
/**
|
|
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* Which stretch of the day it is, in the words the street uses. The
|
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* boundaries are drawn for a game about night work: midnight to five is
|
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* its own country ("the small hours") rather than a wing of night,
|
|
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|
+
* because that is the window jobs keep getting set in.
|
|
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|
+
*/
|
|
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|
+
export function partOfDay(now = new Date()) {
|
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|
+
const h = now.getUTCHours();
|
|
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|
+
if (h < 5)
|
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|
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return 'small hours';
|
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|
+
if (h < 12)
|
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|
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return 'morning';
|
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+
if (h < 17)
|
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|
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return 'afternoon';
|
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|
+
if (h < 21)
|
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|
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return 'evening';
|
|
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|
+
return 'night';
|
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* AFTER MIDNIGHT, as a runner means it (the item's own example). Not
|
|
87
|
+
* "the calendar date rolled over" -- a job that says after midnight
|
|
88
|
+
* means the small hours, the dead stretch before the city wakes. 00:00
|
|
89
|
+
* to 04:59 is inside it; 23:59 and 05:00 are not.
|
|
90
|
+
*/
|
|
91
|
+
export function isAfterMidnight(now = new Date()) {
|
|
92
|
+
return now.getUTCHours() < 5;
|
|
93
|
+
}
|
|
94
|
+
/** 24-hour, zero-padded -- the way a runner's display would show it. */
|
|
95
|
+
export function clockTime(now = new Date()) {
|
|
96
|
+
return `${String(now.getUTCHours()).padStart(2, '0')}:${String(now.getUTCMinutes()).padStart(2, '0')}`;
|
|
97
|
+
}
|
|
98
|
+
/** Weekday and date, for the times the day itself matters. */
|
|
99
|
+
export function clockDate(now = new Date()) {
|
|
100
|
+
return now.toLocaleDateString('en-US', { weekday: 'long', month: 'short', day: 'numeric', timeZone: 'UTC' });
|
|
101
|
+
}
|
|
102
|
+
/** The full read, as the `time` command and the HUD both want it. */
|
|
103
|
+
export function worldTimeLabel(now = new Date()) {
|
|
104
|
+
return `${clockTime(now)} -- ${partOfDay(now)}`;
|
|
105
|
+
}
|
|
106
|
+
//# sourceMappingURL=world-clock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"world-clock.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/world-clock.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAIH;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,UAAU,QAAQ,CAAC,MAAY,IAAI,IAAI,EAAE;IAC7C,OAAO,GAAG,CAAC;AACb,CAAC;AAED;;+CAE+C;AAC/C,MAAM,UAAU,SAAS,CAAC,OAAa,IAAI,IAAI,EAAE;IAC/C,OAAO,KAAK,CAAC;AACf,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,SAAS,CAAC,MAAY,IAAI,IAAI,EAAE;IAC9C,MAAM,CAAC,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;IAC5B,IAAI,CAAC,GAAG,CAAC;QAAE,OAAO,aAAa,CAAC;IAChC,IAAI,CAAC,GAAG,EAAE;QAAE,OAAO,SAAS,CAAC;IAC7B,IAAI,CAAC,GAAG,EAAE;QAAE,OAAO,WAAW,CAAC;IAC/B,IAAI,CAAC,GAAG,EAAE;QAAE,OAAO,SAAS,CAAC;IAC7B,OAAO,OAAO,CAAC;AACjB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,MAAY,IAAI,IAAI,EAAE;IACpD,OAAO,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;AAC/B,CAAC;AAED,wEAAwE;AACxE,MAAM,UAAU,SAAS,CAAC,MAAY,IAAI,IAAI,EAAE;IAC9C,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AACzG,CAAC;AAED,8DAA8D;AAC9D,MAAM,UAAU,SAAS,CAAC,MAAY,IAAI,IAAI,EAAE;IAC9C,OAAO,GAAG,CAAC,kBAAkB,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC;AAC/G,CAAC;AAED,qEAAqE;AACrE,MAAM,UAAU,cAAc,CAAC,MAAY,IAAI,IAAI,EAAE;IACnD,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;AAClD,CAAC"}
|
|
@@ -19,7 +19,13 @@ Command.create({
|
|
|
19
19
|
{ name: 'player', description: 'Which runner to play (skips the character menu).' },
|
|
20
20
|
{ name: 'telemetry', boolFlag: true, description: 'Re-ask the play-session recording question for this account.' },
|
|
21
21
|
{ name: 'backlog', boolFlag: true, description: 'Print the play-tester backlog from maka-cli.com and exit.' },
|
|
22
|
-
|
|
22
|
+
// SECOND COPY of the status vocabulary, and it had already drifted:
|
|
23
|
+
// `in-review` existed on the server while this list refused it as a
|
|
24
|
+
// typo. It cannot import BACKLOG_STATUSES -- that would chain the
|
|
25
|
+
// whole game graph into every `maka` invocation, which is why this
|
|
26
|
+
// file loads ./sideQuest lazily -- so the duplication stays, and
|
|
27
|
+
// stays annotated. Keep in step with utilities/backlog.ts.
|
|
28
|
+
{ name: 'filter', values: ['open', 'in-progress', 'in-review', 'complete', 'wont-fix'], description: 'With --backlog: show only items in this status.' },
|
|
23
29
|
]
|
|
24
30
|
}, async function (args, opts) {
|
|
25
31
|
// BACKLOG DUMP, and nothing else. Deliberately the first thing in the
|
|
@@ -150,6 +156,21 @@ Command.create({
|
|
|
150
156
|
// -- what runners bind to, what the menu enforces against, what
|
|
151
157
|
// cloud pulls stamp. Undefined = logged out.
|
|
152
158
|
const myAccountId = (await import('./sideQuest/utilities/cloud-saves.js')).accountUserId();
|
|
159
|
+
// WHO GETS OFFERED THE SMOKE-TEST SCENE (playtest 2026-08-27:
|
|
160
|
+
// "let's remove Seattle Underground for non playtesters"). Fired
|
|
161
|
+
// HERE, as early as the login is known, and awaited much later at
|
|
162
|
+
// the menu -- by which time one HTTPS round trip has had the whole
|
|
163
|
+
// save-reconciliation pass to finish in, so the player waits for
|
|
164
|
+
// nothing.
|
|
165
|
+
//
|
|
166
|
+
// It has to happen in THIS process. The standing cache lives in
|
|
167
|
+
// module scope, and the game runs in a spawned child, so the
|
|
168
|
+
// child's probe cannot answer a question the parent asks before the
|
|
169
|
+
// spawn. Without this the menu would read "not a play-tester" for
|
|
170
|
+
// everybody, including play-testers -- hiding the scene from the
|
|
171
|
+
// only people who are supposed to see it.
|
|
172
|
+
const playtesterProbe = (await import('./sideQuest/utilities/playtester.js'))
|
|
173
|
+
.probePlaytesterStanding({ anonymous: !authToken() });
|
|
153
174
|
if (authToken()) {
|
|
154
175
|
const fsMod = await import('fs');
|
|
155
176
|
// Tombstones first: a runner who died offline still owes the
|
|
@@ -468,12 +489,32 @@ Command.create({
|
|
|
468
489
|
const GENERATE_NEW_RUN = 'GENERATE_NEW_RUN';
|
|
469
490
|
// The hub (Tacoma Purple Haze) leads the list -- it's the intended
|
|
470
491
|
// starting ground: live there, call the fixer for runs, come home
|
|
471
|
-
// between them
|
|
472
|
-
//
|
|
492
|
+
// between them, and it is the only run a regular player is offered
|
|
493
|
+
// by name. Seattle Underground is the compact smoke-test scene: it
|
|
494
|
+
// joins the list only for play-testers (below), and remains the
|
|
495
|
+
// generation-failure fallback for everyone.
|
|
473
496
|
const choices = [
|
|
474
497
|
{ name: shadowrunConfig2.name, value: shadowrunConfig2 },
|
|
475
|
-
{ name: shadowrunConfig1.name, value: shadowrunConfig1 },
|
|
476
498
|
];
|
|
499
|
+
// SEATTLE UNDERGROUND IS A SMOKE TEST, not content, and it sat in
|
|
500
|
+
// this menu next to Tacoma Purple Haze as though it were a job you
|
|
501
|
+
// might choose. Play-testers keep it; nobody else is offered it.
|
|
502
|
+
//
|
|
503
|
+
// The probe was started at login-check time; give it a moment to
|
|
504
|
+
// land but never let it hold up a launch. Unknown means HIDDEN --
|
|
505
|
+
// the same default the help index uses, and the safe one here: a
|
|
506
|
+
// regular player seeing a test scene is the bug being fixed, while
|
|
507
|
+
// a play-tester who is offline loses a menu row and still has the
|
|
508
|
+
// generation fallback below.
|
|
509
|
+
//
|
|
510
|
+
// NOT REMOVED, only unlisted. scene1 is still the landing ground
|
|
511
|
+
// when AI generation fails three times over, and that path must
|
|
512
|
+
// keep working for everyone -- see the notice further down.
|
|
513
|
+
const { isPlaytester } = await import('./sideQuest/utilities/playtester.js');
|
|
514
|
+
await Promise.race([playtesterProbe, new Promise(r => setTimeout(r, 2000))]);
|
|
515
|
+
if (isPlaytester()) {
|
|
516
|
+
choices.push({ name: `${shadowrunConfig1.name} (smoke test)`, value: shadowrunConfig1 });
|
|
517
|
+
}
|
|
477
518
|
// canGenerate: the interactions-tier relay keeps NPCs talking but
|
|
478
519
|
// doesn't fund standalone generated runs (ruling 2026-08-24).
|
|
479
520
|
if (gameOptions.useAi && AI.canGenerate()) {
|
|
@@ -518,7 +559,15 @@ Command.create({
|
|
|
518
559
|
// as soon as the child process starts, so a spinner message printed
|
|
519
560
|
// here would be swallowed before the player ever sees it -- carry
|
|
520
561
|
// it into the game itself instead.
|
|
521
|
-
|
|
562
|
+
// NAMES ITSELF AS A FALLBACK, because for most players it now
|
|
563
|
+
// is one. Seattle Underground is no longer in the menu unless
|
|
564
|
+
// you are a play-tester, so the old wording -- "starting
|
|
565
|
+
// Seattle Underground instead" -- would drop a regular player
|
|
566
|
+
// into a place they had never been offered and name it as
|
|
567
|
+
// though they should recognise it. Being put somewhere you did
|
|
568
|
+
// not choose is fine for a fallback; being put there without
|
|
569
|
+
// being told that is what happened is not.
|
|
570
|
+
const notice = 'Could not generate a new AI run this time (after 3 attempts) -- dropping you into "Seattle Underground", a short prebuilt scene, so the evening is not a write-off.';
|
|
522
571
|
spinner.failure(notice);
|
|
523
572
|
sideQuestAnswer = shadowrunConfig1;
|
|
524
573
|
gameOptions.generationNotice = notice;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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@@ -97,7 +97,7 @@ void (async () => {
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// switch processes. No-op under an npm install and inside the child.
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const { isPackaged } = await import('./tools/sdk-loader/sdk-loader.class.js');
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const { needsRealNode, reexecOnRealNode } = await import('./tools/sdk-loader/relocate.js');
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-
if (isPackaged() && needsRealNode(args[0])) {
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if (isPackaged() && needsRealNode(args[0], argv)) {
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await reexecOnRealNode(process.argv.slice(2));
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return;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"maka.js","sourceRoot":"","sources":["../../../src/maka.ts"],"names":[],"mappings":"AAAA,OAAO,QAAQ,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,EAAE,MAAM,IAAI,CAAC;AACpB,OAAO,IAAI,MAAM,MAAM,CAAC;AACxB,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,IAAI,MAAM,wBAAwB,CAAC;AAE1C,qEAAqE;AACrE,mEAAmE;AACnE,kEAAkE;AAClE,iEAAiE;AACjE,sEAAsE;AACtE,4DAA4D;AAE5D,OAAO,EAAC,aAAa,EAAC,MAAM,KAAK,CAAC;AAClC,MAAM,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAClD,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;AAE3C,2EAA2E;AAC3E,0EAA0E;AAC1E,yEAAyE;AACzE,0EAA0E;AAC1E,4EAA4E;AAC5E,EAAE;AACF,+DAA+D;AAC/D,0EAA0E;AAC1E,2EAA2E;AAC3E,0EAA0E;AAC1E,4EAA4E;AAC5E,4CAA4C;AAC5C,SAAS,kBAAkB;IACzB,MAAM,UAAU,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC,CAAC;IAC1E,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;QACnC,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC;YACrD,OAAO,SAAS,CAAC;QACnB,CAAC;IACH,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,MAAM,CAAC,iBAAiB,GAAG,kBAAkB,EAAE,CAAC;AAEhD,wCAAwC;AACxC,MAAM,YAAY,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC;AACnC,MAAM,eAAe,GAAG,YAAY,GAAC,IAAI,CAAC;AAC1C,IAAI,eAAe,GAAG,eAAe,GAAC,IAAI,CAAC;AAC3C,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;AAE9C,OAAO,CAAC,GAAG,CAAC,eAAe,GAAG,wBAAwB,eAAe,EAAE,CAAC;AACxE,OAAO,CAAC,GAAG,CAAC,4BAA4B,GAAG,GAAG,CAAC;AAC/C,OAAO,CAAC,GAAG,CAAC,gBAAgB,GAAG,GAAG,CAAC;AAEnC,iEAAiE;AACjE,qEAAqE;AACrE,yEAAyE;AACzE,KAAK,CAAC,KAAK,IAAI,EAAE;IACf,2EAA2E;IAC3E,yEAAyE;IACzE,wEAAwE;IACxE,yEAAyE;IACzE,yEAAyE;IACzE,wEAAwE;IACxE,yBAAyB;IACzB,EAAE;IACF,qEAAqE;IACrE,4EAA4E;IAC5E,sEAAsE;IACtE,0EAA0E;IAC1E,iEAAiE;IACjE,EAAE;IACF,0EAA0E;IAC1E,gEAAgE;IAChE,MAAM,cAAc,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAClE,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE,CAAC;QAC1B,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,MAAM,CAAC,kCAAkC,CAAC,CAAC;QACvE,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;QACtF,OAAO,CAAC,QAAQ,GAAG,MAAM,IAAI,OAAO,CAAS,CAAC,OAAO,EAAE,EAAE;YACvD,KAAK,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACpC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;IAED,mEAAmE;IACnE,oEAAoE;IACpE,yEAAyE;IACzE,uEAAuE;IACvE,qEAAqE;IACrE,wEAAwE;IACxE,wEAAwE;IACxE,uDAAuD;IACvD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;IAC3D,IAAI,WAAW,KAAK,CAAC,CAAC,EAAE,CAAC;QACvB,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,MAAM,CAAC,iCAAiC,CAAC,CAAC;QACxE,MAAM,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,OAAO;IACT,CAAC;IAED,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;IAEpB,yEAAyE;IACzE,4EAA4E;IAC5E,yEAAyE;IACzE,6EAA6E;IAC7E,4EAA4E;IAC5E,qEAAqE;IACrE,MAAM,EAAE,UAAU,EAAE,GAAG,MAAM,MAAM,CAAC,wCAAwC,CAAC,CAAC;IAC9E,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,GAAG,MAAM,MAAM,CAAC,gCAAgC,CAAC,CAAC;IAC3F,IAAI,UAAU,EAAE,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;
|
|
1
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+
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