@maka/maka-cli 5.6.0 → 5.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/bundle/typescript/package.json +2 -2
  2. package/bundle/typescript/src/commands/_index.d.ts +4 -0
  3. package/bundle/typescript/src/commands/_index.js +4 -0
  4. package/bundle/typescript/src/commands/_index.js.map +1 -1
  5. package/bundle/typescript/src/commands/debug.js +1 -7
  6. package/bundle/typescript/src/commands/debug.js.map +1 -1
  7. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +33 -32
  8. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +1 -1
  9. package/bundle/typescript/src/commands/env/_index.d.ts +3 -0
  10. package/bundle/typescript/src/commands/env/_index.js +4 -0
  11. package/bundle/typescript/src/commands/env/_index.js.map +1 -0
  12. package/bundle/typescript/src/commands/env/env.command.d.ts +3 -0
  13. package/bundle/typescript/src/commands/env/env.command.js +22 -0
  14. package/bundle/typescript/src/commands/env/env.command.js.map +1 -0
  15. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +1 -0
  16. package/bundle/typescript/src/commands/env/get.sub.cmd.js +46 -0
  17. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +1 -0
  18. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +10 -0
  19. package/bundle/typescript/src/commands/env/prompt-for-env.js +27 -0
  20. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +1 -0
  21. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +1 -0
  22. package/bundle/typescript/src/commands/env/set.sub.cmd.js +59 -0
  23. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +1 -0
  24. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +16 -0
  25. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +81 -2
  26. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +1 -1
  27. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +31 -0
  28. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js +125 -0
  29. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +1 -0
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +17 -7
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js +113 -15
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +1 -1
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +37 -0
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js +197 -0
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +1 -0
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js +3 -0
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +1 -1
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js +21 -11
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +1 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +3 -2
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js +13 -5
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +1 -1
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js +7 -1
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +1 -1
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +16 -0
  46. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js +97 -0
  47. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +1 -0
  48. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +21 -10
  49. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js +41 -27
  50. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +1 -1
  51. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +6 -7
  52. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js +54 -20
  53. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +1 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +35 -1
  55. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +306 -55
  56. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +1 -1
  57. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +33 -0
  58. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js +137 -0
  59. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +1 -0
  60. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +13 -0
  61. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js +37 -0
  62. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +1 -0
  63. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +14 -0
  64. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js +15 -0
  65. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +1 -0
  66. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js +1 -1
  67. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +1 -1
  68. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +7 -0
  69. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -1
  70. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +14 -0
  71. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js +15 -0
  72. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +1 -0
  73. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js +10 -0
  74. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +1 -1
  75. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +3 -0
  76. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -1
  77. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +101 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -1
  79. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +6 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +67 -22
  81. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +15 -7
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js +58 -2
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +1 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +26 -0
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +125 -0
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +1 -0
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +21 -0
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js +125 -0
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +1 -0
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +16 -0
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js +83 -0
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +1 -0
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +16 -0
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js +76 -0
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +1 -0
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +4 -0
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +7 -6
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +19 -0
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/order.js +151 -0
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +1 -0
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +13 -0
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js +39 -0
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +1 -0
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js +5 -1
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +1 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js +6 -3
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +1 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +21 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +121 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +1 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +60 -12
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -1
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +27 -10
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +15 -4
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +17 -0
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js +125 -0
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +1 -0
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +36 -3
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/sneak.js +9 -1
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/sneak.js.map +1 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +27 -4
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js.map +1 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/stance.js +1 -1
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/stance.js.map +1 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/summon.d.ts +19 -0
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/summon.js +112 -0
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/summon.js.map +1 -0
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +8 -0
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/treat.d.ts +14 -0
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/treat.js +67 -0
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/treat.js.map +1 -0
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +7 -0
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +29 -0
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +118 -11
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/work.d.ts +15 -0
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/work.js +68 -0
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/work.js.map +1 -0
  148. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +2 -1
  149. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.d.ts +1 -1
  151. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js +132 -5
  152. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js.map +1 -1
  153. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.d.ts +6 -2
  154. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js +10 -6
  155. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js.map +1 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +196 -0
  157. package/bundle/typescript/src/commands/game/sideQuest/game.js +828 -31
  158. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
  159. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +28 -0
  160. package/bundle/typescript/src/commands/game/sideQuest/models/item.js +111 -0
  161. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +33 -1
  163. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +232 -10
  164. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  165. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +111 -5
  166. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +432 -41
  167. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +6 -6
  169. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +38 -14
  170. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  171. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +1 -0
  172. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +6 -0
  173. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +9 -0
  175. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +48 -8
  176. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  177. package/bundle/typescript/src/commands/game/sideQuest/qualities.d.ts +44 -0
  178. package/bundle/typescript/src/commands/game/sideQuest/qualities.js +155 -0
  179. package/bundle/typescript/src/commands/game/sideQuest/qualities.js.map +1 -0
  180. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +274 -5
  181. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +1 -0
  182. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +17 -0
  183. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +2 -0
  184. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +4 -0
  185. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/ui.js +82 -8
  187. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.d.ts +13 -6
  189. package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.js +28 -15
  190. package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.js.map +1 -1
  191. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.d.ts +15 -3
  192. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +207 -34
  193. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js.map +1 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.d.ts +56 -0
  195. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js +144 -0
  196. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js.map +1 -0
  197. package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.d.ts +7 -4
  198. package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.js +8 -5
  199. package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.js.map +1 -1
  200. package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.d.ts +14 -0
  201. package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.js +15 -0
  202. package/bundle/typescript/src/commands/game/sideQuest/utilities/log-style.js.map +1 -0
  203. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.d.ts +16 -0
  204. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js +49 -4
  205. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js.map +1 -1
  206. package/bundle/typescript/src/commands/game/sideQuest/utilities/outdoors.d.ts +10 -0
  207. package/bundle/typescript/src/commands/game/sideQuest/utilities/outdoors.js +16 -0
  208. package/bundle/typescript/src/commands/game/sideQuest/utilities/outdoors.js.map +1 -0
  209. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.d.ts +21 -0
  210. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +107 -0
  211. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js.map +1 -1
  212. package/bundle/typescript/src/commands/game/sideQuest/utilities/terminal-reset.d.ts +17 -0
  213. package/bundle/typescript/src/commands/game/sideQuest/utilities/terminal-reset.js +23 -0
  214. package/bundle/typescript/src/commands/game/sideQuest/utilities/terminal-reset.js.map +1 -0
  215. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +51 -15
  216. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  217. package/bundle/typescript/src/commands/remote/reconfig.sub.cmd.js +27 -1
  218. package/bundle/typescript/src/commands/remote/reconfig.sub.cmd.js.map +1 -1
  219. package/bundle/typescript/src/commands/run/run.command.js +1 -7
  220. package/bundle/typescript/src/commands/run/run.command.js.map +1 -1
  221. package/bundle/typescript/src/commands/ssl.js +10 -15
  222. package/bundle/typescript/src/commands/ssl.js.map +1 -1
  223. package/bundle/typescript/src/commands/testCmd/mocha.sub.cmd.js +1 -6
  224. package/bundle/typescript/src/commands/testCmd/mocha.sub.cmd.js.map +1 -1
  225. package/bundle/typescript/src/generators/config.js +11 -10
  226. package/bundle/typescript/src/generators/config.js.map +1 -1
  227. package/bundle/typescript/src/templates/meteor/config/pm2.config.js +3 -3
  228. package/bundle/typescript/src/templates/meteor/project/gitignore +2 -1
  229. package/bundle/typescript/src/templates/react/kit/mui/auth/password-reset/basic-password-reset-page.js.tsx +3 -4
  230. package/bundle/typescript/src/tool.d.ts +2 -0
  231. package/bundle/typescript/src/tool.js +3 -0
  232. package/bundle/typescript/src/tool.js.map +1 -1
  233. package/bundle/typescript/src/tools/aws/aws.class.js +6 -4
  234. package/bundle/typescript/src/tools/aws/aws.class.js.map +1 -1
  235. package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +24 -0
  236. package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js +66 -0
  237. package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +1 -0
  238. package/bundle/typescript/src/tools/ssh/ssh.class.js +1 -1
  239. package/bundle/typescript/src/tools/ssh/ssh.class.js.map +1 -1
  240. package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +8 -0
  241. package/bundle/typescript/src/tools/ssl/ssl.class.js +53 -0
  242. package/bundle/typescript/src/tools/ssl/ssl.class.js.map +1 -1
  243. package/package.json +2 -2
@@ -59,6 +59,8 @@ export declare enum Category {
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  License = "license",
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  CurrencyContainer = "currency container",
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  Credstick = "credstick",
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+ Food = "food",
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+ Drink = "drink",
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  Vice = "vice",
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  Book = "book",
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  Key = "key",
@@ -68,6 +68,10 @@ export var Category;
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  Category["License"] = "license";
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  Category["CurrencyContainer"] = "currency container";
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  Category["Credstick"] = "credstick";
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+ // Food and drink (see commands/use.ts: hot food heals stun, a drink
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+ // pours liquid courage into the next social roll)
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+ Category["Food"] = "food";
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+ Category["Drink"] = "drink";
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  // Misc and World
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  Category["Vice"] = "vice";
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  Category["Book"] = "book";
@@ -1 +1 @@
1
- {"version":3,"file":"item-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/item-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAMX;AAND,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EANW,MAAM,KAAN,MAAM,QAMjB;AAED,MAAM,CAAN,IAAY,QAoEX;AApED,WAAY,QAAQ;IAClB,SAAS;IACT,6BAAiB,CAAA;IACjB,wCAA4B,CAAA;IAC5B,0CAA8B,CAAA;IAC9B,qCAAyB,CAAA;IACzB,mCAAuB,CAAA;IACvB,oCAAwB,CAAA;IACxB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IAEjB,sCAAsC;IACtC,mCAAuB,CAAA;IACvB,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IAErB,yBAAyB;IACzB,iCAAqB,CAAA;IACrB,mCAAuB,CAAA;IACvB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,iCAAqB,CAAA;IACrB,uCAA2B,CAAA;IAC3B,oCAAwB,CAAA;IAExB,QAAQ;IACR,2BAAe,CAAA;IACf,0CAA8B,CAAA;IAC9B,8CAAkC,CAAA;IAClC,8CAAkC,CAAA;IAClC,6BAAiB,CAAA;IACjB,iCAAqB,CAAA;IAErB,mBAAmB;IACnB,iCAAqB,CAAA;IACrB,4CAAgC,CAAA;IAChC,+BAAmB,CAAA;IACnB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,qCAAyB,CAAA;IACzB,6BAAiB,CAAA;IACjB,oCAAwB,CAAA;IACxB,kDAAsC,CAAA;IACtC,uBAAW,CAAA;IACX,+BAAmB,CAAA;IAEnB,qBAAqB;IACrB,uBAAW,CAAA;IACX,gCAAoB,CAAA;IACpB,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,mCAAuB,CAAA;IAEvB,iBAAiB;IACjB,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IACrB,2BAAe,CAAA;IACf,+BAAmB,CAAA;AACrB,CAAC,EApEW,QAAQ,KAAR,QAAQ,QAoEnB"}
1
+ {"version":3,"file":"item-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/item-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAMX;AAND,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EANW,MAAM,KAAN,MAAM,QAMjB;AAED,MAAM,CAAN,IAAY,QAyEX;AAzED,WAAY,QAAQ;IAClB,SAAS;IACT,6BAAiB,CAAA;IACjB,wCAA4B,CAAA;IAC5B,0CAA8B,CAAA;IAC9B,qCAAyB,CAAA;IACzB,mCAAuB,CAAA;IACvB,oCAAwB,CAAA;IACxB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IAEjB,sCAAsC;IACtC,mCAAuB,CAAA;IACvB,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IAErB,yBAAyB;IACzB,iCAAqB,CAAA;IACrB,mCAAuB,CAAA;IACvB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,iCAAqB,CAAA;IACrB,uCAA2B,CAAA;IAC3B,oCAAwB,CAAA;IAExB,QAAQ;IACR,2BAAe,CAAA;IACf,0CAA8B,CAAA;IAC9B,8CAAkC,CAAA;IAClC,8CAAkC,CAAA;IAClC,6BAAiB,CAAA;IACjB,iCAAqB,CAAA;IAErB,mBAAmB;IACnB,iCAAqB,CAAA;IACrB,4CAAgC,CAAA;IAChC,+BAAmB,CAAA;IACnB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,qCAAyB,CAAA;IACzB,6BAAiB,CAAA;IACjB,oCAAwB,CAAA;IACxB,kDAAsC,CAAA;IACtC,uBAAW,CAAA;IACX,+BAAmB,CAAA;IAEnB,qBAAqB;IACrB,uBAAW,CAAA;IACX,gCAAoB,CAAA;IACpB,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,mCAAuB,CAAA;IAEvB,oEAAoE;IACpE,kDAAkD;IAClD,yBAAa,CAAA;IACb,2BAAe,CAAA;IAEf,iBAAiB;IACjB,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IACrB,2BAAe,CAAA;IACf,+BAAmB,CAAA;AACrB,CAAC,EAzEW,QAAQ,KAAR,QAAQ,QAyEnB"}
@@ -6,12 +6,48 @@ import { Logger } from './utilities/logger.js';
6
6
  import { getArchetype, outfitArchetype } from './archetypes.js';
7
7
  import { STANCE_CYCLE } from './models/player.js';
8
8
  import { AutoFight } from './utilities/auto-fight.js';
9
+ import { TERMINAL_RESET_SEQUENCE } from './utilities/terminal-reset.js';
9
10
  export async function main(playerName, sceneSeed, options) {
10
11
  // Create a screen object
11
12
  const screen = blessed.screen({
12
13
  smartCSR: true,
13
14
  title: 'Side Quest Adventure Game',
14
15
  });
16
+ // TERMINAL HYGIENE: blessed arms xterm modes (mouse tracking, alt
17
+ // screen, hidden cursor) that outlive the process unless explicitly
18
+ // torn down -- a crash without screen.destroy() left a real session's
19
+ // shell flooded with raw mouse-coordinate bytes on every cursor move.
20
+ // One restore routine, hooked to EVERY way out: the 'exit' hook covers
21
+ // all process.exit() paths, and the fatal handlers write the stack to
22
+ // the session log FIRST (pre-hygiene, crashes died without a trace
23
+ // anywhere) before restoring the terminal and re-printing to stderr.
24
+ const restoreTerminal = () => {
25
+ try {
26
+ screen.destroy();
27
+ }
28
+ catch { /* screen already down */ }
29
+ // destroy() can throw PARTWAY through its own teardown (mid-render
30
+ // crash state) and leave modes armed -- follow it with the raw
31
+ // escapes unconditionally; switching off an off mode is a no-op.
32
+ try {
33
+ process.stdout.write(TERMINAL_RESET_SEQUENCE);
34
+ }
35
+ catch { /* stream gone */ }
36
+ };
37
+ process.on('exit', restoreTerminal);
38
+ const fatal = (label) => (err) => {
39
+ const detail = err instanceof Error ? err.stack ?? err.message : String(err);
40
+ try {
41
+ Logger.getInstance().error(`FATAL (${label}): ${detail}`);
42
+ }
43
+ catch { /* logger may be the casualty */ }
44
+ restoreTerminal();
45
+ console.error(`side-quest ${label}:\n${detail}`);
46
+ process.exit(1);
47
+ };
48
+ process.on('uncaughtException', fatal('uncaughtException'));
49
+ process.on('unhandledRejection', fatal('unhandledRejection'));
50
+ process.on('SIGTERM', () => process.exit(0));
15
51
  screen.key(['C-c'], () => {
16
52
  process.exit(0);
17
53
  });
@@ -39,6 +75,7 @@ export async function main(playerName, sceneSeed, options) {
39
75
  ? `{yellow-fg}${options.generationNotice}{/yellow-fg}\n\n`
40
76
  : '';
41
77
  game.logBox.setContent(notice + ready); // getWelcomeMessage should return the initial game introduction or room description
78
+ gameLog.transcript(notice + ready); // the transcript opens the way the session did
42
79
  game.updateEquipment(game.player.equipment);
43
80
  game.updateInventory(game.player.inventory, capitalCase(game.scene.getCurrencyType()));
44
81
  game.updateExits(game.player.currentLocation);
@@ -65,8 +102,10 @@ export async function main(playerName, sceneSeed, options) {
65
102
  game.autoFight.cancelPending();
66
103
  // white for manual, not gray -- gray is ANSI bright-black, illegible
67
104
  // on stock dark palettes (same fix as the HUD stance in game.ts).
105
+ // Mechanics ticker, not the narrative: the HUD already shows the
106
+ // standing stance; this is the change notice (readability pass).
68
107
  const color = next === 'aggressive' ? 'red' : next === 'guarded' ? 'yellow' : 'white';
69
- gameLog.logWithColor(`⚔ Stance: ${next.toUpperCase()} -- ${AutoFight.describe(next)}.`, color);
108
+ gameLog.meta(`⚔ Stance: ${next.toUpperCase()} -- ${AutoFight.describe(next)}.`, color);
70
109
  game.updateStatus();
71
110
  screen.render();
72
111
  });
@@ -85,6 +124,24 @@ export async function main(playerName, sceneSeed, options) {
85
124
  // whatever the player had started typing NEXT during the wait.
86
125
  game.inputBox.clearValue();
87
126
  screen.render();
127
+ // The transcript reads like the session: the typed command
128
+ // first, the game's answer after (see Logger.transcript).
129
+ if (input.trim().length > 0)
130
+ gameLog.transcript(`> ${input}`);
131
+ // TURN BLOCKS (readability pass): echo the command into the
132
+ // visible log too, behind a blank line, so each command's
133
+ // output reads as its own block -- BEFORE handleInput, so a
134
+ // slow command (AI round trip, combat beats) shows what was
135
+ // asked while it works. Cyan: blessed has no dim tag and gray
136
+ // is banned; cyan is already this game's machine voice.
137
+ // pushLine, not Logger -- the transcript line above already
138
+ // recorded it. "clear" is exempt (echo-then-wipe is noise).
139
+ if (input.trim().length > 0 && input.trim().split(' ')[0] !== 'clear') {
140
+ game.logBox.pushLine('');
141
+ game.logBox.pushLine(`{cyan-fg}> ${input.trim()}{/cyan-fg}`);
142
+ game.followLog();
143
+ screen.render();
144
+ }
88
145
  const response = await game.handleInput(input); // handleInput is the method that processes commands
89
146
  if (['take', 'equip', 'unequip'].includes(input.split(' ')[0])) {
90
147
  // Example usage: update the inventory with a new list of items
@@ -101,15 +158,21 @@ export async function main(playerName, sceneSeed, options) {
101
158
  game.updateStatus();
102
159
  if (input.split(' ')[0] === 'clear') {
103
160
  game.logBox.setContent('');
161
+ game.metaBox.setContent('');
104
162
  }
105
- gameLog.write(`Input response: ${response}`);
163
+ if (response)
164
+ gameLog.transcript(response);
106
165
  if (response === null) {
107
166
  screen.render();
108
167
  gameLog.write(`<<<<<<<<--------- Terminating game`);
109
168
  process.exit(0); // Exit the game
110
169
  }
111
- game.logBox.pushLine(response);
112
- game.logBox.scrollTo(game.logBox.getScrollHeight());
170
+ // Empty responses stop printing blank filler -- the turn-block
171
+ // echo above is the separator now.
172
+ if (response) {
173
+ game.logBox.pushLine(response);
174
+ game.followLog();
175
+ }
113
176
  }
114
177
  catch (error) {
115
178
  // A crashed command must FAIL VISIBLY -- the old silent
@@ -119,7 +182,7 @@ export async function main(playerName, sceneSeed, options) {
119
182
  // only in the log file).
120
183
  gameLog.error(`Error handling input: ${error}`);
121
184
  game.logBox.pushLine(`{red-fg}Something glitched handling that command -- it's been logged. The game is still running.{/red-fg}`);
122
- game.logBox.scrollTo(game.logBox.getScrollHeight());
185
+ game.followLog();
123
186
  }
124
187
  finally {
125
188
  // Focus restoration runs on EVERY path -- the same real session
@@ -159,8 +222,19 @@ export async function main(playerName, sceneSeed, options) {
159
222
  process.exit(1);
160
223
  }
161
224
  }
162
- // Get arguments from the command line
225
+ // Get arguments from the command line. The launcher passes ONE argument: a
226
+ // path to a launch file holding { playerName, scene, options } -- scenes
227
+ // outgrew Windows' ~32KB command-line limit (spawn ENAMETOOLONG the moment
228
+ // the hub seed gained rumors, gigs, and a bigger cast), so the JSON goes
229
+ // through the filesystem now. The legacy 3-arg inline shape still works as
230
+ // a fallback for anything that spawns the old way.
163
231
  const args = process.argv.slice(2);
164
- // Call the main function with the parsed arguments
165
- await main(args[0], JSON.parse(args[1]), JSON.parse(args[2]));
232
+ if (args.length === 1) {
233
+ const { readFileSync } = await import('fs');
234
+ const launch = JSON.parse(readFileSync(args[0], 'utf8'));
235
+ await main(launch.playerName, launch.scene, launch.options);
236
+ }
237
+ else {
238
+ await main(args[0], JSON.parse(args[1]), JSON.parse(args[2]));
239
+ }
166
240
  //# sourceMappingURL=ui.js.map
@@ -1 +1 @@
1
- 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@@ -8,11 +8,19 @@ import type { NPC } from '../models/npc.js';
8
8
  * swings never stops THEIRS -- the only real defense is the door, and
9
9
  * that's the player's call.
10
10
  *
11
- * manual -- today's behavior, every action typed
12
- * guarded -- auto-fights, but wins non-lethally: switches to subdue
13
- * when the target is nearly down, and stands down the
14
- * moment they surrender
15
- * aggressive -- fights until they're dead; a surrender changes nothing
11
+ * manual -- counters only. Struck, you strike back (the exchange
12
+ * engine answers every swing in EVERY stance -- see
13
+ * CombatExchange.resolveStrike's two-way resolution);
14
+ * but pressing the fight, chasing, or finishing is yours
15
+ * to type. (A real session read "manual" as fully
16
+ * passive, saw the built-in counters, and concluded the
17
+ * stances were redundant -- they never were; the old
18
+ * descriptions were wrong.)
19
+ * guarded -- keeps swinging FOR you between exchanges, with a
20
+ * conscience: switches to subdue when the target is
21
+ * nearly down, and stands down the moment they surrender
22
+ * aggressive -- keeps swinging until they're dead; surrender means
23
+ * nothing
16
24
  *
17
25
  * Wiring: CombatExchange.finishExchange() -> Scene.notifyExchangeSettled()
18
26
  * -> onExchangeSettled() here. If the player was a combatant and the
@@ -32,7 +40,6 @@ import type { NPC } from '../models/npc.js';
32
40
  export declare class AutoFight {
33
41
  private game;
34
42
  static REENGAGE_DELAY_MS: number;
35
- private static MANABOLT_POWER;
36
43
  private pending?;
37
44
  constructor(game: Game);
38
45
  /** The pending auto action, dropped. The player typed, or the stance changed. */
@@ -6,11 +6,19 @@ import { Logger } from './logger.js';
6
6
  * swings never stops THEIRS -- the only real defense is the door, and
7
7
  * that's the player's call.
8
8
  *
9
- * manual -- today's behavior, every action typed
10
- * guarded -- auto-fights, but wins non-lethally: switches to subdue
11
- * when the target is nearly down, and stands down the
12
- * moment they surrender
13
- * aggressive -- fights until they're dead; a surrender changes nothing
9
+ * manual -- counters only. Struck, you strike back (the exchange
10
+ * engine answers every swing in EVERY stance -- see
11
+ * CombatExchange.resolveStrike's two-way resolution);
12
+ * but pressing the fight, chasing, or finishing is yours
13
+ * to type. (A real session read "manual" as fully
14
+ * passive, saw the built-in counters, and concluded the
15
+ * stances were redundant -- they never were; the old
16
+ * descriptions were wrong.)
17
+ * guarded -- keeps swinging FOR you between exchanges, with a
18
+ * conscience: switches to subdue when the target is
19
+ * nearly down, and stands down the moment they surrender
20
+ * aggressive -- keeps swinging until they're dead; surrender means
21
+ * nothing
14
22
  *
15
23
  * Wiring: CombatExchange.finishExchange() -> Scene.notifyExchangeSettled()
16
24
  * -> onExchangeSettled() here. If the player was a combatant and the
@@ -30,9 +38,6 @@ import { Logger } from './logger.js';
30
38
  export class AutoFight {
31
39
  game;
32
40
  static REENGAGE_DELAY_MS = 2000;
33
- // Manabolt's damage base, mirrored from cast.ts SPELLS (power). Used
34
- // only for the "what hits hardest" comparison.
35
- static MANABOLT_POWER = 4;
36
41
  pending;
37
42
  constructor(game) {
38
43
  this.game = game;
@@ -96,7 +101,9 @@ export class AutoFight {
96
101
  const cmd = this.chooseAction(player, target);
97
102
  // Cyan, not gray: the autopilot announcing it acted must be legible on
98
103
  // stock dark palettes (gray = ANSI bright-black, near-invisible there).
99
- logger.logWithColor(`⚔ [${player.autoStance}] ${cmd}`, 'cyan');
104
+ // Mechanics ticker, not the narrative -- the strike it triggers tells
105
+ // the story in the world log (readability pass).
106
+ logger.meta(`⚔ [${player.autoStance}] ${cmd}`, 'cyan');
100
107
  const result = await this.game.handleInput(cmd);
101
108
  // Player-initiated exchanges self-announce ('' result); anything else
102
109
  // (a dry-gun reload prompt, a refusal) is information the player needs.
@@ -120,18 +127,24 @@ export class AutoFight {
120
127
  return `subdue ${target.name}`;
121
128
  }
122
129
  // Magic doesn't compile in the Matrix (see cast.ts); everywhere else,
123
- // lead with the harder hit.
124
- if (player.plane !== 'matrix' && player.isCaster() && AutoFight.MANABOLT_POWER > player.getWeaponProfile().damage) {
125
- return `cast manabolt at ${target.name}`;
130
+ // lead with the harder hit. The autopilot casts at the mage's FULL
131
+ // safe Force (bolt damage = F - 2, drain billed, never overcast) --
132
+ // a bare "cast manabolt" would use the drain-neutral default (F3,
133
+ // damage 1: the Force pass silently gutted the old comparison).
134
+ // Same safe ceiling as cast.ts: a book-taught mundane works at 4.
135
+ const boltForce = player.magic > 0 ? player.magic : 4;
136
+ const boltDamage = Math.max(1, boltForce - 2);
137
+ if (player.plane !== 'matrix' && player.isCaster() && boltDamage > player.getWeaponProfile().damage) {
138
+ return `cast manabolt ${boltForce} at ${target.name}`;
126
139
  }
127
140
  return `attack ${target.name}`;
128
141
  }
129
142
  /** One-line HUD/announce description for a stance. */
130
143
  static describe(stance) {
131
144
  switch (stance) {
132
- case 'manual': return 'you type every action yourself';
133
- case 'guarded': return 'auto-fight; subdues instead of killing when they are nearly down, holds fire on surrender';
134
- case 'aggressive': return 'auto-fight to the death; surrender means nothing';
145
+ case 'manual': return 'counters when struck (every stance does) -- but pressing the fight is yours to type';
146
+ case 'guarded': return 'presses the fight for you; subdues instead of killing when they are nearly down, holds fire on surrender';
147
+ case 'aggressive': return 'presses the fight to the death; surrender means nothing';
135
148
  }
136
149
  }
137
150
  }
@@ -1 +1 @@
1
- {"version":3,"file":"auto-fight.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/auto-fight.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,OAAO,SAAS;IASA;IARpB,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAEhC,qEAAqE;IACrE,+CAA+C;IACvC,MAAM,CAAC,cAAc,GAAG,CAAC,CAAC;IAE1B,OAAO,CAAiC;IAEhD,YAAoB,IAAU;QAAV,SAAI,GAAJ,IAAI,CAAM;IAAG,CAAC;IAElC,iFAAiF;IACjF,aAAa;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QAC3B,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,iBAAiB,CAAC,UAA4B;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,OAAO;QACzC,IAAI,MAAM,CAAC,UAAU,KAAK,QAAQ;YAAE,OAAO;QAC3C,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM;YAAE,OAAO;QAEpB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,GAAG,EAAE;YAC7B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;YACzB,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzB,CAAC,EAAE,SAAS,CAAC,iBAAiB,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACK,KAAK,CAAC,IAAI,CAAC,MAAoB;QACrC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAChC,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACpC,IAAI,MAAM,CAAC,UAAU,KAAK,QAAQ;YAAE,OAAO;QAC3C,IAAI,MAAM,CAAC,eAAe,EAAE,IAAI,MAAM,CAAC,eAAe,EAAE;YAAE,OAAO;QACjE,IAAI,MAAM,CAAC,eAAe,KAAK,MAAM,CAAC,eAAe;YAAE,OAAO;QAC9D,mEAAmE;QACnE,gEAAgE;QAChE,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK;YAAE,OAAO;QAC1C,4DAA4D;QAC5D,qDAAqD;QACrD,IAAI,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU;YAAE,OAAO;QAEnD,kEAAkE;QAClE,sEAAsE;QACtE,sEAAsE;QACtE,IAAI,MAAM,CAAC,UAAU,KAAK,SAAS,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1D,MAAM,CAAC,YAAY,CAAC,KAAK,MAAM,CAAC,IAAI,8CAA8C,EAAE,QAAQ,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,uEAAuE;QACvE,wEAAwE;QACxE,MAAM,CAAC,YAAY,CAAC,MAAM,MAAM,CAAC,UAAU,KAAK,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC;QAC/D,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAChD,sEAAsE;QACtE,wEAAwE;QACxE,IAAI,MAAM,EAAE,CAAC;YACX,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACK,YAAY,CAAC,MAAc,EAAE,MAAoB;QACvD,gEAAgE;QAChE,mEAAmE;QACnE,4DAA4D;QAC5D,IAAI,MAAM,CAAC,UAAU,KAAK,SAAS,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM;YAC1D,MAAM,CAAC,iBAAiB,GAAG,MAAM,CAAC,WAAW,IAAI,CAAC,EAAE,CAAC;YACvD,OAAO,UAAU,MAAM,CAAC,IAAI,EAAE,CAAC;QACjC,CAAC;QACD,sEAAsE;QACtE,4BAA4B;QAC5B,IAAI,MAAM,CAAC,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,EAAE,IAAI,SAAS,CAAC,cAAc,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;YAClH,OAAO,oBAAoB,MAAM,CAAC,IAAI,EAAE,CAAC;QAC3C,CAAC;QACD,OAAO,UAAU,MAAM,CAAC,IAAI,EAAE,CAAC;IACjC,CAAC;IAED,sDAAsD;IACtD,MAAM,CAAC,QAAQ,CAAC,MAAmB;QACjC,QAAQ,MAAM,EAAE,CAAC;YACf,KAAK,QAAQ,CAAC,CAAC,OAAO,gCAAgC,CAAC;YACvD,KAAK,SAAS,CAAC,CAAC,OAAO,2FAA2F,CAAC;YACnH,KAAK,YAAY,CAAC,CAAC,OAAO,kDAAkD,CAAC;QAC/E,CAAC;IACH,CAAC"}
1
+ {"version":3,"file":"auto-fight.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/auto-fight.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,MAAM,OAAO,SAAS;IAKA;IAJpB,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAExB,OAAO,CAAiC;IAEhD,YAAoB,IAAU;QAAV,SAAI,GAAJ,IAAI,CAAM;IAAG,CAAC;IAElC,iFAAiF;IACjF,aAAa;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QAC3B,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,iBAAiB,CAAC,UAA4B;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,OAAO;QACzC,IAAI,MAAM,CAAC,UAAU,KAAK,QAAQ;YAAE,OAAO;QAC3C,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM;YAAE,OAAO;QAEpB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,GAAG,EAAE;YAC7B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;YACzB,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzB,CAAC,EAAE,SAAS,CAAC,iBAAiB,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACK,KAAK,CAAC,IAAI,CAAC,MAAoB;QACrC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAChC,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACpC,IAAI,MAAM,CAAC,UAAU,KAAK,QAAQ;YAAE,OAAO;QAC3C,IAAI,MAAM,CAAC,eAAe,EAAE,IAAI,MAAM,CAAC,eAAe,EAAE;YAAE,OAAO;QACjE,IAAI,MAAM,CAAC,eAAe,KAAK,MAAM,CAAC,eAAe;YAAE,OAAO;QAC9D,mEAAmE;QACnE,gEAAgE;QAChE,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK;YAAE,OAAO;QAC1C,4DAA4D;QAC5D,qDAAqD;QACrD,IAAI,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU;YAAE,OAAO;QAEnD,kEAAkE;QAClE,sEAAsE;QACtE,sEAAsE;QACtE,IAAI,MAAM,CAAC,UAAU,KAAK,SAAS,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1D,MAAM,CAAC,YAAY,CAAC,KAAK,MAAM,CAAC,IAAI,8CAA8C,EAAE,QAAQ,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,uEAAuE;QACvE,wEAAwE;QACxE,sEAAsE;QACtE,iDAAiD;QACjD,MAAM,CAAC,IAAI,CAAC,MAAM,MAAM,CAAC,UAAU,KAAK,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC;QACvD,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAChD,sEAAsE;QACtE,wEAAwE;QACxE,IAAI,MAAM,EAAE,CAAC;YACX,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACK,YAAY,CAAC,MAAc,EAAE,MAAoB;QACvD,gEAAgE;QAChE,mEAAmE;QACnE,4DAA4D;QAC5D,IAAI,MAAM,CAAC,UAAU,KAAK,SAAS,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM;YAC1D,MAAM,CAAC,iBAAiB,GAAG,MAAM,CAAC,WAAW,IAAI,CAAC,EAAE,CAAC;YACvD,OAAO,UAAU,MAAM,CAAC,IAAI,EAAE,CAAC;QACjC,CAAC;QACD,sEAAsE;QACtE,mEAAmE;QACnE,oEAAoE;QACpE,kEAAkE;QAClE,gEAAgE;QAChE,kEAAkE;QAClE,MAAM,SAAS,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,GAAG,CAAC,CAAC,CAAC;QAC9C,IAAI,MAAM,CAAC,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,EAAE,IAAI,UAAU,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,CAAC;YACpG,OAAO,iBAAiB,SAAS,OAAO,MAAM,CAAC,IAAI,EAAE,CAAC;QACxD,CAAC;QACD,OAAO,UAAU,MAAM,CAAC,IAAI,EAAE,CAAC;IACjC,CAAC;IAED,sDAAsD;IACtD,MAAM,CAAC,QAAQ,CAAC,MAAmB;QACjC,QAAQ,MAAM,EAAE,CAAC;YACf,KAAK,QAAQ,CAAC,CAAC,OAAO,qFAAqF,CAAC;YAC5G,KAAK,SAAS,CAAC,CAAC,OAAO,0GAA0G,CAAC;YAClI,KAAK,YAAY,CAAC,CAAC,OAAO,yDAAyD,CAAC;QACtF,CAAC;IACH,CAAC"}
@@ -91,6 +91,7 @@ export declare class CombatExchange {
91
91
  second: Player | NPC;
92
92
  extraStriker: Player | NPC | null;
93
93
  lines: string[];
94
+ metaLines: string[];
94
95
  };
95
96
  /**
96
97
  * The player should see a fight's blow-by-blow only when they're actually
@@ -108,7 +109,7 @@ export declare class CombatExchange {
108
109
  * fight an NPC started. The status box refreshes with every block so the
109
110
  * condition monitor visibly ticks as damage lands.
110
111
  */
111
- announce(lines: string[]): Promise<void>;
112
+ announce(lines: string[], meta?: string[]): Promise<void>;
112
113
  /**
113
114
  * The default, weapon-based strike profile. A firearm with a dry
114
115
  * magazine automatically falls back to bare fists -- this covers the
@@ -117,8 +118,19 @@ export declare class CombatExchange {
117
118
  * blocked with a reload prompt before ever reaching here (attack.ts).
118
119
  */
119
120
  weaponProfile(attacker: Player | NPC, defender: Player | NPC): IStrikeProfile;
120
- /** One directed strike: attack vs defense, then soak. Mutates the defender. */
121
- resolveStrike(attacker: Player | NPC, defender: Player | NPC, profile?: IStrikeProfile): string[];
121
+ /**
122
+ * One directed strike: attack vs defense, then soak. Mutates the
123
+ * defender. Readability split: `meta` carries the dice anatomy
124
+ * (Attack/Defense/Soak rolls, net-hit math) for the Mechanics ticker;
125
+ * `world` carries the narrative -- one compact header with the
126
+ * outcome, then the damage/flavor lines the player feels. Callers
127
+ * rebuild AI-history reports as [...world, ...meta] so an NPC's
128
+ * memory of the fight keeps the dice.
129
+ */
130
+ resolveStrike(attacker: Player | NPC, defender: Player | NPC, profile?: IStrikeProfile): {
131
+ world: string[];
132
+ meta: string[];
133
+ };
122
134
  /**
123
135
  * Death/knockout narration is announced BEFORE the removal side effects
124
136
  * run -- removeActor() fires the "drops what they carried" observer line