@maka/maka-cli 5.49.0 → 5.51.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/bundle/typescript/package.json +1 -1
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js +20 -1
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +1 -1
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js +9 -0
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +1 -1
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js +9 -8
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +1 -1
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +5 -0
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js +27 -6
  10. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +1 -1
  11. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +2 -2
  12. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -1
  13. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +43 -3
  14. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
  15. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +6 -24
  16. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  17. package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +21 -0
  18. package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js +93 -0
  19. package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +1 -0
  20. package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +4 -4
  21. package/bundle/typescript/src/commands/game/sideQuest/commands/map.js +23 -31
  22. package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +1 -1
  23. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +32 -3
  24. package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +313 -17
  25. package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +1 -1
  26. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +25 -0
  27. package/bundle/typescript/src/commands/game/sideQuest/commands/note.js +57 -0
  28. package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +1 -0
  29. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +20 -3
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +9 -1
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +1 -1
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js +1 -1
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
  37. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js +1 -0
  38. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js.map +1 -1
  39. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.d.ts +13 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js +66 -9
  41. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js.map +1 -1
  42. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +37 -1
  43. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
  44. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.d.ts +2 -2
  45. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js +2 -2
  46. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +66 -19
  47. package/bundle/typescript/src/commands/game/sideQuest/game.js +264 -91
  48. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
  49. package/bundle/typescript/src/commands/game/sideQuest/headless.js +17 -2
  50. package/bundle/typescript/src/commands/game/sideQuest/headless.js.map +1 -1
  51. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +9 -0
  52. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +84 -3
  53. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +31 -0
  55. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +28 -0
  56. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  57. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +5 -1
  58. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +24 -6
  59. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  60. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +85 -2
  61. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +182 -2
  62. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  63. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +4 -4
  64. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +17 -7
  65. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  66. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +17 -13
  67. package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +29 -0
  68. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +2 -0
  69. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +5 -1
  70. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.d.ts +9 -0
  71. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +87 -8
  72. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js.map +1 -1
  73. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js +28 -0
  74. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js.map +1 -1
  75. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.d.ts +7 -0
  76. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +9 -0
  77. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js.map +1 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/utilities/range.d.ts +22 -0
  79. package/bundle/typescript/src/commands/game/sideQuest/utilities/range.js +69 -0
  80. package/bundle/typescript/src/commands/game/sideQuest/utilities/range.js.map +1 -0
  81. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.d.ts +186 -0
  82. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.js +742 -0
  83. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.js.map +1 -0
  84. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-view.d.ts +34 -0
  85. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-view.js +536 -0
  86. package/bundle/typescript/src/commands/game/sideQuest/utilities/room-view.js.map +1 -0
  87. package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.d.ts +273 -3
  88. package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +890 -24
  89. package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js.map +1 -1
  90. package/bundle/typescript/src/commands/set/global.sub.cmd.js +18 -1
  91. package/bundle/typescript/src/commands/set/global.sub.cmd.js.map +1 -1
  92. package/bundle/typescript/src/tools/ai/ai.class.d.ts +1 -1
  93. package/bundle/typescript/src/tools/ai/ai.class.js +39 -7
  94. package/bundle/typescript/src/tools/ai/ai.class.js.map +1 -1
  95. package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +1 -0
  96. package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +1 -1
  97. package/bundle/typescript/src/tools/https/https.class.d.ts +19 -0
  98. package/bundle/typescript/src/tools/https/https.class.js +36 -0
  99. package/bundle/typescript/src/tools/https/https.class.js.map +1 -1
  100. package/package.json +1 -1
@@ -1 +1 @@
1
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1
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@@ -142,8 +142,8 @@ export declare class SceneSeedGenerator {
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  /**
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  * THE MEET's structural guarantees (canon p.28, player ruling: every
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  * run has its own client Johnson). The client must exist, be
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- * physically meetable, and carry a commlink -- the meet pays the
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- * advance and the wrap-up call pays the remainder, so a missing or
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+ * physically meetable, and carry a commlink -- the meet sets the
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+ * terms and the wrap-up pays the lump sum, so a missing or
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  * unreachable client breaks the whole payment loop. This replaced the
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  * old "cannot reach Mr. Johnson" convention (an unreachable fixer NPC
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  * embedded in every run) when the fixer moved out of run scenes.
@@ -570,8 +570,8 @@ export class SceneSeedGenerator {
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  /**
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  * THE MEET's structural guarantees (canon p.28, player ruling: every
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  * run has its own client Johnson). The client must exist, be
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- * physically meetable, and carry a commlink -- the meet pays the
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- * advance and the wrap-up call pays the remainder, so a missing or
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+ * physically meetable, and carry a commlink -- the meet sets the
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+ * terms and the wrap-up pays the lump sum, so a missing or
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  * unreachable client breaks the whole payment loop. This replaced the
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  * old "cannot reach Mr. Johnson" convention (an unreachable fixer NPC
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  * embedded in every run) when the fixer moved out of run scenes.
@@ -53,6 +53,9 @@ export default class Game {
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  /** The floating icon-minimap (map-overlay wave 2026-08-24). Optional:
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  * headless sessions never build widgets. */
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  private _mapBox?;
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+ /** Its twin, docked to its right: the current room's own layout
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+ * (spatial-viz follow-up 2026-08-25). See utilities/room-view.ts. */
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+ private _roomMapBox?;
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  private _useAi;
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  private _aiRefusalAnnounced;
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  private _owner?;
@@ -317,7 +320,10 @@ export default class Game {
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  * Returns a player-facing line when something changed, else null.
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  */
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  /** A hub-cast member by name, for roster displays that need the live
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- * actor (contacts.ts reads their commlink to show reachability). */
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+ * actor (contacts.ts reads their commlink to show reachability).
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+ * ROOM GRIDS wave (2026-08-25): falls back to the CURRENT run scene
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+ * so a live client (not yet a hub contact -- see onClientInteraction)
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+ * resolves too; call.ts already reaches them the same way. */
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  hubActor(name: string): Player | NPC | undefined;
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  /** The whole hub cast -- call.ts merges these into its candidates so
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  * a linked contact answers from ANYWHERE (a real mid-run session:
@@ -489,7 +495,6 @@ export default class Game {
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  currentClient?: {
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  name: string;
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  met: boolean;
492
- advancePaid: number;
493
498
  reported: boolean;
494
499
  dead?: boolean;
495
500
  };
@@ -497,10 +502,12 @@ export default class Game {
497
502
  /**
498
503
  * The meet and the wrap-up, triggered by the player's first/next real
499
504
  * interaction with the client (talk-to, a connected call, a give).
500
- * Returns the beat's text (advance/remainder lines) or null when this
501
- * NPC isn't the client / nothing new happens. Canon p.28-29: half up
502
- * front at the meet, the remainder on delivering proof. Completing the
503
- * objective BEFORE ever meeting them collapses both beats into one.
505
+ * Returns the beat's text or null when this NPC isn't the client /
506
+ * nothing new happens. LUMP SUM (player ruling 2026-08-25, replacing
507
+ * canon p.28's half-up-front: the advance beat kept misfiring in
508
+ * play): the meet sets the terms, the wrap-up pays the WHOLE number.
509
+ * Completing the objective before ever meeting them still collapses
510
+ * cleanly -- the wrap-up is the only beat that moves money.
504
511
  */
505
512
  onClientInteraction(npcName: string): string | null;
506
513
  /**
@@ -708,27 +715,48 @@ export default class Game {
708
715
  */
709
716
  private initStatusBox;
710
717
  /**
711
- * THE MINIMAP (map-overlay wave 2026-08-24): a small icon viewport
712
- * DOCKED at the top of the Mechanics column -- not floated over the
713
- * log (a float occluded log text and, being numerically anchored,
714
- * drifted on terminal resize; percentage geometry re-solves both).
715
- * The Mechanics pane shifts down while the map is shown and takes the
716
- * space back when it hides. keys:false -- a keyable box appended
717
- * after the input steals focus (the "eexxiitt" bug, see initInputBox).
718
- * Hidden until the first setMapOverlay with content.
718
+ * THE MINIMAP (map-overlay wave 2026-08-24; split into a pair
719
+ * 2026-08-25 -- player ask: "ample space to split the existing map in
720
+ * two, one for the area, one for the room"): two small icon
721
+ * viewports DOCKED side by side at the top of the Mechanics column --
722
+ * not floated over the log (a float occluded log text and, being
723
+ * numerically anchored, drifted on terminal resize; percentage
724
+ * geometry re-solves both). The Mechanics pane shifts down while
725
+ * EITHER is shown and takes the space back only once both hide.
726
+ * keys:false -- a keyable box appended after the input steals focus
727
+ * (the "eexxiitt" bug, see initInputBox). Hidden until the first
728
+ * setMapOverlay/setRoomOverlay with content.
719
729
  */
720
730
  private static readonly MAP_DOCK_ROWS;
731
+ /** Must track the roomMapBox's `width` below -- updateExits derives
732
+ * the inner width from it to right-justify the elevation bar. */
733
+ private static readonly ROOM_DOCK_PCT;
734
+ /** Must track the mapBox's `width` below -- used to trim its caption. */
735
+ private static readonly MAP_DOCK_PCT;
721
736
  private initMapBox;
722
- /** Shifts the Mechanics pane down (map shown) or back up (hidden). */
737
+ /** Shifts the Mechanics pane down (a map box is shown) or back up
738
+ * (neither is). Driven by syncMapDock, never called directly. */
723
739
  private dockMap;
740
+ /** Keeps the Mechanics pane's dock offset in sync with whichever
741
+ * docked box(es) -- district, room, or both -- are currently shown. */
742
+ private syncMapDock;
724
743
  /**
725
- * Paints (or hides) the docked minimap. Solo: updateExits feeds it
726
- * from the local scene; shared runs: SharedRunSession.route feeds it
727
- * from the server's per-player kind:'map' events. The preference
728
- * gates both paths in one place.
744
+ * Paints (or hides) the docked DISTRICT minimap. Solo: updateExits
745
+ * feeds it from the local scene; shared runs: SharedRunSession.route
746
+ * feeds it from the server's per-player kind:'map' events. The
747
+ * preference gates both this and setRoomOverlay in one place.
729
748
  */
730
749
  setMapOverlay(lines: string[]): void;
731
750
  hideMapOverlay(): void;
751
+ /**
752
+ * Paints (or hides) the docked ROOM minimap -- the district box's
753
+ * twin, fed by updateExits from utilities/room-view.ts. Empty
754
+ * whenever the current room has no synthesized grid (spotless --
755
+ * THE COMPAT RULE) or the player is circulating in it (nothing fixed
756
+ * to center on): both read as "hide", same as an empty district.
757
+ */
758
+ setRoomOverlay(lines: string[]): void;
759
+ hideRoomOverlay(): void;
732
760
  /**
733
761
  * Refreshes the status box from current player state. Called after any
734
762
  * command that can change what belongs there (currently "call"/"end-call")
@@ -743,6 +771,25 @@ export default class Game {
743
771
  * no widgets. updateStatus paints it for the local player; a shared-run
744
772
  * server ships it per player as status events (Phase C).
745
773
  */
774
+ /**
775
+ * What's in your hands, in one phrase. Three armed states on the meat
776
+ * plane: drawn, HOLSTERED (carried but riding leather -- "brandish"
777
+ * puts it in hand; combat auto-draws, so this is posture rather than
778
+ * readiness), or nothing at all. Off-plane the profile is attack
779
+ * programs / astral will and reads as Armed. White, not gray, for the
780
+ * same legibility reason as the stance it now sits beside.
781
+ */
782
+ private armedLine;
783
+ /**
784
+ * THE LOG WEARS THE PLANE (player request 2026-08-25). Jacking in or
785
+ * stepping out of your body changes what every line in that log even
786
+ * MEANS, and the only marker was a HUD row well below it. The border
787
+ * takes the plane's own established colour -- cyan for the Matrix,
788
+ * magenta for astral, yellow for a jumped-in drone, matching the
789
+ * tints those planes already use throughout the prose.
790
+ */
791
+ private planeBorderColor;
792
+ private paintPlaneBorder;
746
793
  statusLinesFor(player: Player): string[];
747
794
  updateEquipment(_playerEquipment: PlayerEquipment): void;
748
795
  updateExits(_room: Room): void;