@maka/maka-cli 5.381.0 → 5.381.1

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@@ -1,6 +1,6 @@
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  {
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  "name": "@maka/maka-cli",
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- "version": "5.381.0",
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+ "version": "5.381.1",
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  "type": "module",
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  "summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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  "description": "A command line tool for scaffolding Meteor 3.x applications using React.",
@@ -3303,5 +3303,10 @@
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  // severity), Gremlins, Scorched, Uncouth, Uneducated and Weak Immune
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  // System add one, Blandness takes one off. Elf Poser, Ork Poser and
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  // Spirit Bane have no catalog row yet.
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- export const ENGINE_VERSION = '1.193.0';
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+ // 1.193.1 (2026-10-04): A REPUTATION BENCHES (rfJGmF42kdnRw5AMT). Repro
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+ // fixture 2.10.0 takes notoriety/awareness -- a record already earned
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+ // at boot -- and the reputation game over is awaited before the
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+ // command's reply, so the banner is that step's outcome on every
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+ // client and in a dry run's transcript.
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+ export const ENGINE_VERSION = '1.193.1';
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  //# sourceMappingURL=engine-version.js.map
@@ -9861,7 +9861,7 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
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  this.gameMaster?.afterCommand();
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  // A quit (null) has already sealed the save; nothing ends after it.
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  if (res.text !== null)
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- this.settleReputationEndings();
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+ await this.settleReputationEndings();
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  return res;
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  }
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  /**
@@ -9876,7 +9876,7 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
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  * the run goes on. Not a body on the floor, so no brink and no
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  * DocWagon -- neither one fixes a name.
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  */
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- settleReputationEndings() {
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+ async settleReputationEndings() {
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  const scene = this.scene;
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  if (!scene)
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  return;
@@ -9890,7 +9890,11 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
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  scene.addWorldEvent(`${p.name}'s reputation ended their career.`);
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  scene.markPlayerDead(p);
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  if (p === scene.getPlayer()) {
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- void scene.endGame(line).then(() => announceGameOver(Logger.getInstance(), line, p.name));
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+ // Awaited, unlike the astral cord's sync site: the banner lands
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+ // before this command's reply, so a bench transcript and every
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+ // client read it as this step's outcome.
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+ await scene.endGame(line);
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+ announceGameOver(Logger.getInstance(), line, p.name);
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  }
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  else {
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  this.onPlayerDeath?.(p);
@@ -76,8 +76,12 @@ export function reproFixtureOf(repro) {
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  * IReproHost.owner (the room's owner, hence the host's spider,
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  * JnyuXsQCnCmn9erNL) and IReproHost.invite (hostInvite, the
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  * commlink rider's legal mark). All additive.
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+ *
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+ * 2.10.0 adds IReproFixture.notoriety / .awareness (a record already
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+ * earned, so the game-over line at 5 benches -- rfJGmF42kdnRw5AMT).
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+ * Additive.
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  */
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- export const REPRO_SCHEMA_VERSION = '2.9.0';
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+ export const REPRO_SCHEMA_VERSION = '2.10.0';
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  /** THE LIVE REASON, from the field or the card's own words.
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  *
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  * `repro.live` is authoritative -- but the server's validator must
@@ -43,6 +43,18 @@ export async function applyReproFixtureState(game, fixture, actorName = REPRO_AC
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  runner.takeStun(fixture.wounded.stun);
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  }
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  }
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+ // A RECORD ALREADY EARNED (fixture.notoriety / fixture.awareness): the
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+ // stains go on before the first step; the reputation check then reads
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+ // them after that step lands, like any other command.
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+ if (fixture.notoriety || fixture.awareness) {
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+ const runner = game.scene.getPlayerByName(actorName);
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+ if (runner) {
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+ for (let i = 0; i < (fixture.notoriety ?? 0); i++)
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+ runner.addNotoriety(`a bench stain (${i + 1})`);
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+ for (let i = 0; i < (fixture.awareness ?? 0); i++)
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+ runner.addPublicAwareness(`a bench headline (${i + 1})`);
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+ }
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+ }
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  // NUYEN (fixture.nuyen): a credstick in the pack, because money lives
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  // on a carrier item (Player.currency sums them) and the pregen has none.
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  if (fixture.nuyen && fixture.nuyen > 0) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@maka/maka-cli",
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- "version": "5.381.0",
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+ "version": "5.381.1",
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  "type": "module",
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  "summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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  "description": "A command line tool for scaffolding Meteor 3.x applications using React.",