@maka/maka-cli 5.3.17 → 5.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/bundle/typescript/package.json +1 -1
  2. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +43 -0
  3. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +131 -0
  4. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +1 -0
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +14 -0
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js +79 -0
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +1 -0
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +42 -0
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js +224 -0
  10. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +1 -0
  11. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +28 -0
  12. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js +101 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +1 -0
  14. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +19 -0
  15. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js +149 -0
  16. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +1 -0
  17. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +58 -0
  18. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +378 -0
  19. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +1 -0
  20. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +11 -1
  21. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js +8 -3
  22. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +1 -1
  23. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +6 -0
  24. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +4 -0
  25. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +1 -1
  26. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +15 -0
  27. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js +60 -0
  28. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +1 -0
  29. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +13 -0
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js +31 -0
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +1 -0
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +6 -0
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js +27 -0
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +1 -0
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +4 -0
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +40 -0
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -1
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +13 -0
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js +43 -0
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +1 -0
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +7 -1
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -1
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +11 -0
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +115 -4
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
  46. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +25 -0
  47. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +176 -0
  48. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -0
  49. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +12 -0
  50. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js +39 -0
  51. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +1 -0
  52. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +17 -0
  53. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js +64 -0
  54. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +1 -0
  55. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +10 -3
  56. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js +11 -33
  57. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +1 -1
  58. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +35 -4
  59. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  60. package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +12 -0
  61. package/bundle/typescript/src/commands/game/sideQuest/commands/map.js +46 -0
  62. package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +1 -0
  63. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +12 -0
  64. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js +55 -0
  65. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +1 -0
  66. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +9 -0
  67. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js +18 -0
  68. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +1 -0
  69. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +19 -0
  70. package/bundle/typescript/src/commands/game/sideQuest/commands/project.js +54 -0
  71. package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +1 -0
  72. package/bundle/typescript/src/commands/game/sideQuest/commands/read.js +6 -5
  73. package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +1 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +12 -0
  75. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js +52 -0
  76. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +1 -0
  77. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +14 -0
  78. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js +40 -0
  79. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +1 -0
  80. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +15 -0
  81. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +59 -0
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -0
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +23 -2
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +20 -3
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +12 -0
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +49 -0
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -0
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +13 -0
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js +50 -0
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +1 -0
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +32 -11
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.d.ts +14 -0
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +65 -0
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js.map +1 -0
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/stance.d.ts +12 -0
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/stance.js +41 -0
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/stance.js.map +1 -0
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/subdue.d.ts +21 -0
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/subdue.js +43 -0
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/subdue.js.map +1 -0
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/surrender.d.ts +20 -0
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/surrender.js +45 -0
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/surrender.js.map +1 -0
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +8 -0
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +80 -1
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +1 -0
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +24 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +101 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
  115. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +2 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -1
  117. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js +7 -2
  118. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js.map +1 -1
  119. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js +2 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js.map +1 -1
  121. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js +2 -0
  122. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js.map +1 -1
  123. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.d.ts +8 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +138 -21
  125. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.d.ts +119 -0
  127. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js +816 -0
  128. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js.map +1 -0
  129. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +70 -9
  130. package/bundle/typescript/src/commands/game/sideQuest/game.js +403 -164
  131. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/minigames/hack-minigame.d.ts +16 -0
  133. package/bundle/typescript/src/commands/game/sideQuest/minigames/hack-minigame.js +101 -0
  134. package/bundle/typescript/src/commands/game/sideQuest/minigames/hack-minigame.js.map +1 -0
  135. package/bundle/typescript/src/commands/game/sideQuest/minigames/lockpick-minigame.d.ts +15 -0
  136. package/bundle/typescript/src/commands/game/sideQuest/minigames/lockpick-minigame.js +95 -0
  137. package/bundle/typescript/src/commands/game/sideQuest/minigames/lockpick-minigame.js.map +1 -0
  138. package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +10 -0
  139. package/bundle/typescript/src/commands/game/sideQuest/models/door.js +15 -2
  140. package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -1
  141. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +10 -0
  142. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +54 -4
  143. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +41 -0
  145. package/bundle/typescript/src/commands/game/sideQuest/models/item.js +106 -3
  146. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
  147. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +25 -0
  148. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +220 -47
  149. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +213 -0
  151. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +525 -9
  152. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  153. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +75 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +174 -6
  155. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +20 -0
  157. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +39 -18
  158. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  159. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +69 -0
  160. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +175 -2
  161. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +80 -1
  163. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +7 -2
  164. package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.d.ts +1 -0
  165. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.d.ts +1 -0
  166. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +1 -0
  167. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.d.ts +1 -0
  168. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +34 -0
  169. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +15 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +3 -0
  171. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +5 -0
  172. package/bundle/typescript/src/commands/game/sideQuest/types/seed/win-condition-seed.d.ts +15 -0
  173. package/bundle/typescript/src/commands/game/sideQuest/types/seed/win-condition-seed.js +2 -0
  174. package/bundle/typescript/src/commands/game/sideQuest/types/seed/win-condition-seed.js.map +1 -0
  175. package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.d.ts +1 -0
  176. package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js +5 -0
  177. package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js.map +1 -1
  178. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +1 -0
  179. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +1 -0
  180. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -1
  181. package/bundle/typescript/src/commands/game/sideQuest/ui.d.ts +3 -0
  182. package/bundle/typescript/src/commands/game/sideQuest/ui.js +95 -5
  183. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  184. package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.d.ts +60 -0
  185. package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.js +138 -0
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  187. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.d.ts +143 -0
  188. package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +328 -0
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  190. package/bundle/typescript/src/commands/game/sideQuest/utilities/comm-style.d.ts +2 -0
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  192. package/bundle/typescript/src/commands/game/sideQuest/utilities/comm-style.js.map +1 -0
  193. package/bundle/typescript/src/commands/game/sideQuest/utilities/dice.d.ts +22 -0
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  196. package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.d.ts +36 -0
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  199. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.d.ts +44 -0
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  209. package/bundle/typescript/src/tools/ai/ai.class.d.ts +35 -0
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  212. package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +1 -0
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  214. package/bundle/typescript/src/tools/https/https.class.d.ts +2 -1
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  217. package/bundle/typescript/src/tools/https/https.interface.d.ts +8 -0
  218. package/package.json +1 -1
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@@ -1,6 +1,7 @@
1
1
  import blessed from 'blessed';
2
2
  import { ISceneSeedJson } from './types/seed/scene-seed.js';
3
3
  import { Player, Inventory, Room, Scene } from './models/_index.js';
4
+ import { AutoFight } from './utilities/auto-fight.js';
4
5
  import { IMainGameConfig } from './ui.js';
5
6
  import { PlayerEquipment } from './types/player-equipment.js';
6
7
  export default class Game {
@@ -9,27 +10,87 @@ export default class Game {
9
10
  private sceneSeed;
10
11
  scene: Scene;
11
12
  player: Player;
13
+ autoFight: AutoFight;
12
14
  private _screen;
13
- private _exitsBox;
14
- private _inventoryBox;
15
15
  private _logBox;
16
+ private _statusBox;
16
17
  private _inputBox;
17
- private _equipmentBox;
18
+ private _useAi;
19
+ private _logFilePath;
20
+ private _tier;
21
+ private _draftInProgress;
22
+ private _homeRoom;
23
+ private _homeRoomExitDirection?;
24
+ private static readonly HOME_DIRECTION_PRIORITY;
18
25
  constructor(player: Player, sceneSeed: ISceneSeedJson);
19
26
  private registerCommands;
20
27
  private determineStartRoom;
28
+ /**
29
+ * Wires a fresh, always-unlocked path between the persistent home base
30
+ * and wherever the player is starting the current job from. Clears the
31
+ * previous job's connection first (if any) so the home base never keeps
32
+ * a stale door into an abandoned scene's now-orphaned rooms -- only ever
33
+ * one way out at a time, pointing at whichever job is actually current.
34
+ */
35
+ private connectHomeRoom;
21
36
  get logBox(): blessed.Widgets.BoxElement;
22
37
  get inputBox(): blessed.Widgets.TextboxElement;
23
38
  init(options: IMainGameConfig, screen: blessed.Widgets.Screen): Promise<string>;
39
+ /**
40
+ * Synchronous readiness check for continueToNextScene() -- lets callers
41
+ * give instant feedback for the "not ready yet" cases (job not done, no
42
+ * AI configured) without waiting on anything async.
43
+ */
44
+ private canDraftNextScene;
45
+ /**
46
+ * Fires continueToNextScene() without waiting on it -- job generation can
47
+ * take 20-40+ seconds, and neither "continue" nor calling the fixer
48
+ * should freeze the rest of the session behind that. Self-announces the
49
+ * result once it resolves, styled the same as any other comms exchange,
50
+ * since by design nothing else is holding a reference to display it.
51
+ * Public: called directly by call.ts when the player calls the fixer
52
+ * after a job's done, not just from "continue" here in game.ts.
53
+ */
54
+ draftNextSceneInBackground(): void;
55
+ /**
56
+ * Drafts and loads the next job once the current scene's win condition
57
+ * has been met. Reuses the same long-lived Player (and its inventory),
58
+ * so gear compounds across the session -- nothing is persisted to disk,
59
+ * it just carries forward for the life of this process. Re-checks
60
+ * canDraftNextScene() itself (callers are expected to check it first for
61
+ * instant feedback, but this stays safe to call directly too).
62
+ */
63
+ continueToNextScene(): Promise<string>;
64
+ /**
65
+ * The actual drafting work, split out from continueToNextScene() purely
66
+ * so that method can wrap it in the try/finally that clears
67
+ * _draftInProgress -- every return path below (including the early
68
+ * "couldn't draft" one) needs that cleanup to run.
69
+ */
70
+ private draftNextScene;
24
71
  close(): Promise<void>;
25
- private initMap;
26
72
  private initInputBox;
27
73
  private initLogBox;
28
- private initEquipmentBox;
29
- private initInventoryBox;
30
- updateEquipment(playerEquipment: PlayerEquipment): void;
31
- updateExits(room: Room): void;
32
- updateInventory(playerInventory: Inventory, currencyName?: string): void;
74
+ /**
75
+ * The HUD: a fixed strip between the log and the input box for the
76
+ * important real-time state -- condition tracks, armed/link status,
77
+ * sustained spells, active call. Anything that changes moment to moment
78
+ * and shouldn't need a command to check lives here; everything slower
79
+ * (full inventory, slot-by-slot equipment, the map) is an on-demand
80
+ * command instead. Future contexts (astral projection, VR hot-sim) get
81
+ * their own line here the same way the call line did: small explicit
82
+ * pieces, not a status framework built ahead of need.
83
+ */
84
+ private initStatusBox;
85
+ /**
86
+ * Refreshes the status box from current player state. Called after any
87
+ * command that can change what belongs there (currently "call"/"end-call")
88
+ * and once on load/job transition.
89
+ */
90
+ updateStatus(): void;
91
+ updateEquipment(_playerEquipment: PlayerEquipment): void;
92
+ updateExits(_room: Room): void;
93
+ updateInventory(_playerInventory: Inventory, _currencyName?: string): void;
33
94
  static getInstance(player: Player, sceneSeed: ISceneSeedJson): Promise<Game>;
34
95
  handleInput(input: string): Promise<string | null>;
35
96
  private getHelpMessage;