@maka/maka-cli 5.209.0 → 5.210.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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{
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"name": "@maka/maka-cli",
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"version": "5.
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"version": "5.210.0",
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"type": "module",
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"summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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"description": "A command line tool for scaffolding Meteor 3.x applications using React.",
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@@ -4,10 +4,11 @@ import { rollPool, formatRoll } from '../utilities/dice.js';
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import { ownedDrones } from '../utilities/owned-drones.js';
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/**
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* The free road to STUN recovery (stim patches are the fast, risky one --
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* see use.ts): catch your breath somewhere safe. "Safe" means
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*
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*
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*
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* see use.ts): catch your breath somewhere safe. "Safe" means your own
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* hideout (a Residence-type room) or a room with no one else in it:
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* nobody naps in front of an audience in the sprawl. Only the hideout
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* counts as SLEEP -- the tier's rest dice, the sleep debt and the
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* fatigue unlock are all a bed-that-is-yours thing.
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*
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* Each rest is SR5 p.207's Stun half: Body + Willpower, one box per hit.
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* A night in a bed that's yours is also the day of NATURAL RECOVERY for
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@@ -60,25 +61,27 @@ export class RestCommand extends Command {
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.map(d => d.item)
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.filter(i => i.droneDamage > 0);
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const othersHere = this.scene.getActorsInRoom(room).filter(a => a !== actor);
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//
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// (YxFKFqmXMgAvxwpce). 'Residence' is the roomType of Game._homeRoom
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// and of nothing else -- and _homeRoom is only ever added to the
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// scene on a SOLO boot (game.ts: `if (!options.sharedRun && ...)`).
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// headless.ts hard-codes sharedRun: true, so every browser session,
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// hub included, ran with no residence room in the world at all:
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// isResidence was permanently false, markSlept() could never fire,
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// the sleep-locked fatigue floor in Player.healStun never lifted,
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// and rest printed a roll and "0 stun recovered" with nothing to
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// explain it.
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// A BED IS A BED, AND A STREET IS NOT ONE.
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//
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//
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//
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//
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//
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// 'Residence' is the roomType of Game._homeRoom and of nothing else,
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// which is exactly right: going home to sleep IS the mechanic.
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//
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// This briefly also accepted any room whose seed listed your
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// lifestyle tier in supportedLifestyles.residenceTypes, on the
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// belief that a hosted session had no hideout to go to. That belief
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// was wrong -- see the note on IMainGameConfig.sharedRun -- and the
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// cost was real: the hub's own Neon Strip carries ["Street",
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// "Squatter"], so a runner on either tier could bed down IN THE
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// STREET and collect a night's sleep, the fatigue unlock and the
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// lifestyle rest dice for it. scenes/scene1.json:119 carries the
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// same field, so it landed there too.
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//
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// supportedLifestyles means something else in any case: its reader
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// is Scene.validateLifestyleSupport, which checks an actor's
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// lifestyleChoices residence against the rooms the seed provides.
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// It answers "may someone of this tier live in this scene", never
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// "is this particular room your bedroom".
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const isResidence = room.roomType?.toLowerCase() === 'residence';
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if (actor.stunTaken === 0 && actor.damageTaken === 0 && damagedDecks.length === 0 && damagedDrones.length === 0) {
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// Nothing to heal -- but sleeping is its own point now (needs
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// system: edge refills only fed-and-slept, see Game.
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@@ -797,14 +797,14 @@
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// - REST WAS SHORT AN ATTRIBUTE AND LONG A FREE BOX
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// (YxFKFqmXMgAvxwpce). p.207's Stun half is Body + Willpower, one
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// box per hit; this rolled Body alone and paid hits + 1. The free
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// box is why nobody measured the missing attribute.
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//
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//
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// box is why nobody measured the missing attribute. Blocked
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// recovery also names what is blocking it now: fatigue boxes are
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// locked to their need (p.172), so a runner whose stun IS hunger or
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// exhaustion watched a roll happen and the track not budge, with no
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// line connecting the two.
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// WHAT THIS NOTE CLAIMED AND 1.68.0 TAKES BACK: that no hosted
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// session had a bed. See the 1.68.0 entry -- it was read off one of
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// two headless entry points and was wrong.
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// - BREACH COULD NOT REACH A DOOR (Gfx5RFFpHJdKB87Bh, "I cant Breach
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// East"). BypassCommand lists room.openableDevices(), which knows
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// only Device objects, so a plain keyed Door matched nothing and
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// ONE list (utilities/nameables.ts), which is what that module always
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// claimed. The refusal listed hosts only, under a sentence promising
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// it had looked for a PAN and a camera too.
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// 1.70.0 (2026-09-16): A STREET IS NOT A BEDROOM -- taking back half of
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// what 1.67.0 did to rest, because the premise under it was wrong.
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// 1.67.0 widened rest's "am I somewhere I can sleep" test to accept any
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// room whose seed listed the runner's lifestyle tier in
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// supportedLifestyles.residenceTypes. The belief was that a hosted
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// session had no hideout to go home to. It does.
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// - HOW THE MISTAKE WAS MADE, because that is the reusable part: there
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// are TWO headless entry points and only one was read.
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// createHeadlessSession (a shared JOB) sets sharedRun: true
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// unconditionally; createHeadlessHub (the browser's hub, 1.51.0)
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// never sets it, so a hosted hub takes the ordinary branch, gets its
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// hideout and its door, and the runner wakes on their own cot.
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// Generalising the first to "every hosted session" produced the
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// claim. What settled it: a live web hub renders `@D` beside the
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// player, and the reporter's own CLI log walks `go down` into a
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// High-tier hideout with a working Footlocker.
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// - WHAT IT COST. The hub's Neon Strip carries ["Street","Squatter"],
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// so a runner on either tier could bed down IN THE STREET and take a
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// night's sleep, the fatigue unlock and the lifestyle rest dice for
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// it; scene1.json's start room carries the same field. Going home to
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// sleep IS the mechanic, and this quietly removed the going-home.
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// supportedLifestyles was never a bedroom flag: its reader is
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// Scene.validateLifestyleSupport, which asks whether someone of a
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// tier may LIVE IN THIS SCENE, not which room is your cot.
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// - WHAT STAYS, because it was right on its own terms: Body +
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// Willpower and one box per hit (p.207), the line that names the
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// fatigue floor when recovery is refused, and the isDown() narrowing.
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// A shared JOB still has no hideout -- deliberate and unchanged: the
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// crew rode to the jobsite, and nobody's cot is stapled to it.
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export const ENGINE_VERSION = '1.70.0';
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//# sourceMappingURL=engine-version.js.map
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@maka/maka-cli",
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3
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-
"version": "5.
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"version": "5.210.0",
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"type": "module",
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5
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"summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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"description": "A command line tool for scaffolding Meteor 3.x applications using React.",
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