@maka/maka-cli 5.2.6 → 5.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +2 -1
- package/bundle/typescript/package.json +119 -0
- package/bundle/typescript/src/README.md +37 -0
- package/bundle/typescript/src/command.d.ts +37 -0
- package/bundle/typescript/src/command.js +231 -0
- package/bundle/typescript/src/command.js.map +1 -0
- package/bundle/typescript/src/commands/_index.d.ts +24 -0
- package/bundle/typescript/src/commands/_index.js +26 -0
- package/bundle/typescript/src/commands/_index.js.map +1 -0
- package/bundle/typescript/src/commands/ai/_index.d.ts +2 -0
- package/bundle/typescript/src/commands/ai/_index.js +3 -0
- package/bundle/typescript/src/commands/ai/_index.js.map +1 -0
- package/bundle/typescript/src/commands/ai/ai.command.d.ts +3 -0
- package/bundle/typescript/src/commands/ai/ai.command.js +83 -0
- package/bundle/typescript/src/commands/ai/ai.command.js.map +1 -0
- package/bundle/typescript/src/commands/ai/mcp.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/ai/mcp.sub.cmd.js +900 -0
- package/bundle/typescript/src/commands/ai/mcp.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/_index.d.ts +16 -0
- package/bundle/typescript/src/commands/aws/_index.js +17 -0
- package/bundle/typescript/src/commands/aws/_index.js.map +1 -0
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +3 -0
- package/bundle/typescript/src/commands/aws/aws.command.js +15 -0
- package/bundle/typescript/src/commands/aws/aws.command.js.map +1 -0
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js +38 -0
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js +41 -0
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js +199 -0
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js +42 -0
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js +43 -0
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js +31 -0
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js +35 -0
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js +25 -0
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js +57 -0
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js +32 -0
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js +39 -0
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js +104 -0
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js +52 -0
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js +74 -0
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js +45 -0
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/build/_index.d.ts +2 -0
- package/bundle/typescript/src/commands/build/_index.js +3 -0
- package/bundle/typescript/src/commands/build/_index.js.map +1 -0
- package/bundle/typescript/src/commands/build/build.d.ts +3 -0
- package/bundle/typescript/src/commands/build/build.js +98 -0
- package/bundle/typescript/src/commands/build/build.js.map +1 -0
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js +138 -0
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/create.d.ts +1 -0
- package/bundle/typescript/src/commands/create.js +645 -0
- package/bundle/typescript/src/commands/create.js.map +1 -0
- package/bundle/typescript/src/commands/debug.d.ts +1 -0
- package/bundle/typescript/src/commands/debug.js +95 -0
- package/bundle/typescript/src/commands/debug.js.map +1 -0
- package/bundle/typescript/src/commands/deploy/_index.d.ts +3 -0
- package/bundle/typescript/src/commands/deploy/_index.js +4 -0
- package/bundle/typescript/src/commands/deploy/_index.js.map +1 -0
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +3 -0
- package/bundle/typescript/src/commands/deploy/deploy.command.js +24 -0
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +1 -0
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js +152 -0
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +543 -0
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/_index.d.ts +5 -0
- package/bundle/typescript/src/commands/game/_index.js +7 -0
- package/bundle/typescript/src/commands/game/_index.js.map +1 -0
- package/bundle/typescript/src/commands/game/battleship.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/battleship.sub.cmd.js +12 -0
- package/bundle/typescript/src/commands/game/battleship.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/play.command.d.ts +3 -0
- package/bundle/typescript/src/commands/game/play.command.js +18 -0
- package/bundle/typescript/src/commands/game/play.command.js.map +1 -0
- package/bundle/typescript/src/commands/game/pong.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/pong.sub.cmd.js +12 -0
- package/bundle/typescript/src/commands/game/pong.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +33 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +69 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +58 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +63 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +74 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +10 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +137 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +31 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.js +33 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +41 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js +54 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js +13 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +53 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +34 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.d.ts +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.js +17 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.d.ts +5 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +25 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.d.ts +10 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js +19 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +126 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +38 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.js +384 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.js +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/_index.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/door.js +42 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +47 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +110 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +56 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/item.js +145 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +407 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +58 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +357 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +34 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +67 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +69 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js +246 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +72 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +310 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/_index.d.ts +0 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/_index.js +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/_index.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +281 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +397 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/enums.d.ts +47 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/enums.js +52 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/enums.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.d.ts +62 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.d.ts +22 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +11 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +16 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +20 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.d.ts +152 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js +90 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js +10 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.d.ts +25 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js +27 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +69 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +80 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.js +72 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.d.ts +16 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js +67 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +68 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/snake.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/snake.sub.cmd.js +12 -0
- package/bundle/typescript/src/commands/game/snake.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/tetris.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/tetris.sub.cmd.js +12 -0
- package/bundle/typescript/src/commands/game/tetris.sub.cmd.js.map +1 -0
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import { Command } from '../../command.js';
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const PlayCommand = Command.create({
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name: 'play',
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usage: 'maka play:<game>',
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shortDesc: 'Ok...only for a few minutes ;)',
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validOpts: [],
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examples: [
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'maka play:battleship',
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'maka play:pong',
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'maka play:snake',
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'maka play:tetris'
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throw UsageError;
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export default PlayCommand;
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//# sourceMappingURL=play.command.js.map
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+
{"version":3,"file":"play.command.js","sourceRoot":"","sources":["../../../../../src/commands/game/play.command.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE5C,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC;IACjC,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,kBAAkB;IACzB,SAAS,EAAE,gCAAgC;IAC3C,SAAS,EAAE,EAAE;IACb,QAAQ,EAAE;QACR,sBAAsB;QACtB,gBAAgB;QAChB,iBAAiB;QACjB,kBAAkB;KACnB;CACF,EAAE,KAAK;IACN,MAAM,UAAU,CAAC;AACnB,CAAC,CAAC,CAAC;AAEH,eAAe,WAAW,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import PlayCommand from './play.command.js';
|
|
2
|
+
import { Command } from '../../command.js';
|
|
3
|
+
import { execSync } from 'child_process';
|
|
4
|
+
Command.create({
|
|
5
|
+
name: 'pong',
|
|
6
|
+
usage: 'maka game:pong',
|
|
7
|
+
shortDesc: `Play Pong: https://github.com/liambloom/node-pong`,
|
|
8
|
+
validOpts: []
|
|
9
|
+
}, async function () {
|
|
10
|
+
execSync('npx command-line-pong --no-install', { stdio: 'inherit' });
|
|
11
|
+
}, PlayCommand);
|
|
12
|
+
//# sourceMappingURL=pong.sub.cmd.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pong.sub.cmd.js","sourceRoot":"","sources":["../../../../../src/commands/game/pong.sub.cmd.ts"],"names":[],"mappings":"AAAA,OAAO,WAAW,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,CAAC,MAAM,CAAC;IACb,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,gBAAgB;IACvB,SAAS,EAAE,mDAAmD;IAC9D,SAAS,EAAE,EAAE;CACd,EAAE,KAAK;IACN,QAAQ,CAAC,oCAAoC,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;AACvE,CAAC,EAAE,WAAW,CAAC,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { Command } from './command.js';
|
|
2
|
+
import { Player } from '../models/player.js';
|
|
3
|
+
import { NPC } from '../models/npc.js';
|
|
4
|
+
import { Scene } from '../models/scene.js';
|
|
5
|
+
export declare class CommandRegistry {
|
|
6
|
+
private scene;
|
|
7
|
+
constructor(scene: Scene);
|
|
8
|
+
parse(commandString: string, actor: Player | NPC): Promise<Command | null>;
|
|
9
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
// src/commands/command-registry.ts
|
|
2
|
+
import { CommandFactory } from '../factories/command-factory.js';
|
|
3
|
+
export class CommandRegistry {
|
|
4
|
+
scene;
|
|
5
|
+
constructor(scene) {
|
|
6
|
+
this.scene = scene;
|
|
7
|
+
}
|
|
8
|
+
async parse(commandString, actor) {
|
|
9
|
+
const parts = commandString.trim().split(' ');
|
|
10
|
+
const verb = parts[0].toLowerCase();
|
|
11
|
+
const args = parts.slice(1);
|
|
12
|
+
const context = {
|
|
13
|
+
actor,
|
|
14
|
+
rooms: this.scene.getRooms(),
|
|
15
|
+
scene: this.scene,
|
|
16
|
+
args, // optional, not all commands use this at construction time
|
|
17
|
+
};
|
|
18
|
+
const command = CommandFactory.createCommand(verb, context);
|
|
19
|
+
if (!command)
|
|
20
|
+
return null;
|
|
21
|
+
// Wrap the command with the args pre-bound (if needed)
|
|
22
|
+
await command.execute(args); // only if you have such a method
|
|
23
|
+
return command;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
//# sourceMappingURL=command-registry.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"command-registry.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/command-registry.ts"],"names":[],"mappings":"AAAA,mCAAmC;AAEnC,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AAMjE,MAAM,OAAO,eAAe;IAClB,KAAK,CAAQ;IAErB,YAAY,KAAY;QACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,aAAqB,EAAE,KAAmB;QACpD,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QACpC,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,MAAM,OAAO,GAAG;YACd,KAAK;YACL,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE;YAC5B,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,IAAI,EAAE,2DAA2D;SAClE,CAAC;QAEF,MAAM,OAAO,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAE5D,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAE1B,uDAAuD;QACvD,MAAM,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,iCAAiC;QAE9D,OAAO,OAAO,CAAC;IACjB,CAAC;CACF"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { Direction } from '../types/shared/direction-enum.js';
|
|
2
|
+
import { Player, Scene, Room, NPC } from '../models/_index.js';
|
|
3
|
+
import { Logger } from '../utilities/logger.js';
|
|
4
|
+
export interface ICommand {
|
|
5
|
+
execute(args: string[]): Promise<string>;
|
|
6
|
+
}
|
|
7
|
+
export interface ICommandConstructor {
|
|
8
|
+
actor: Player | NPC;
|
|
9
|
+
scene: Scene;
|
|
10
|
+
rooms?: Record<string, Room>;
|
|
11
|
+
}
|
|
12
|
+
export declare abstract class Command {
|
|
13
|
+
protected static verb: string;
|
|
14
|
+
protected static description: string;
|
|
15
|
+
protected actor: Player | NPC;
|
|
16
|
+
protected rooms?: Record<string, Room>;
|
|
17
|
+
protected logger: Logger;
|
|
18
|
+
protected scene: Scene;
|
|
19
|
+
constructor(context: ICommandConstructor);
|
|
20
|
+
abstract execute(args?: string[]): Promise<string>;
|
|
21
|
+
protected isValidDirection(value: string): value is Direction;
|
|
22
|
+
static getDescription(): string;
|
|
23
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { Direction } from '../types/shared/direction-enum.js';
|
|
2
|
+
import { Logger } from '../utilities/logger.js';
|
|
3
|
+
export class Command {
|
|
4
|
+
static verb;
|
|
5
|
+
static description; // Make this static
|
|
6
|
+
actor;
|
|
7
|
+
rooms;
|
|
8
|
+
logger;
|
|
9
|
+
scene;
|
|
10
|
+
constructor(context) {
|
|
11
|
+
this.actor = context.actor;
|
|
12
|
+
this.rooms = context.rooms;
|
|
13
|
+
this.logger = Logger.getInstance();
|
|
14
|
+
this.scene = context.scene;
|
|
15
|
+
}
|
|
16
|
+
isValidDirection(value) {
|
|
17
|
+
return Object.values(Direction).includes(value);
|
|
18
|
+
}
|
|
19
|
+
// New static method to retrieve the description
|
|
20
|
+
static getDescription() {
|
|
21
|
+
return this.description || "No description available."; // Using `this` here refers to the class, not an instance
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=command.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"command.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/command.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mCAAmC,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAYhD,MAAM,OAAgB,OAAO;IACjB,MAAM,CAAC,IAAI,CAAS;IACpB,MAAM,CAAC,WAAW,CAAS,CAAE,mBAAmB;IAChD,KAAK,CAAe;IACpB,KAAK,CAAwB;IAC7B,MAAM,CAAS;IACf,KAAK,CAAQ;IAEvB,YAAY,OAA4B;QACtC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC7B,CAAC;IAIS,gBAAgB,CAAC,KAAa;QACtC,OAAO,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,KAAkB,CAAC,CAAC;IAC/D,CAAC;IAED,gDAAgD;IAChD,MAAM,CAAC,cAAc;QACnB,OAAO,IAAI,CAAC,WAAW,IAAI,2BAA2B,CAAC,CAAE,yDAAyD;IACpH,CAAC;CACF"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { Command } from './command.js';
|
|
2
|
+
export class DropCommand extends Command {
|
|
3
|
+
static verb = 'drop';
|
|
4
|
+
static description = 'Drop an item from your inventory.';
|
|
5
|
+
async execute(args) {
|
|
6
|
+
this.logger.write(`${this.actor.name} is Attempting 'Drop' command with item: ${args.join(' ')}`);
|
|
7
|
+
return await this.drop(args);
|
|
8
|
+
}
|
|
9
|
+
async drop(args) {
|
|
10
|
+
const itemName = args.join(' ').toLowerCase(); // Assuming the item name may contain spaces
|
|
11
|
+
// Check if the item exists in the player's inventory
|
|
12
|
+
if (!this.actor.inventory.hasItem(itemName)) {
|
|
13
|
+
this.logger.write(`Item "${itemName}" not found in ${this.actor.name}'s inventory during 'Drop' command.`);
|
|
14
|
+
return `You don't have ${itemName} in your inventory.`;
|
|
15
|
+
}
|
|
16
|
+
const itemToDrop = this.actor.inventory.getItem(itemName);
|
|
17
|
+
// If item is not retrieved, return an error message
|
|
18
|
+
if (!itemToDrop) {
|
|
19
|
+
this.logger.write(`Item "${itemName}" not retrieved from ${this.actor.name}'s inventory during 'Drop' command.`);
|
|
20
|
+
return `You don't have ${itemName} in your inventory.`;
|
|
21
|
+
}
|
|
22
|
+
// Remove the item from player's inventory and add it to the current room's inventory
|
|
23
|
+
const didDrop = this.actor.inventory.transferItemTo(itemName, this.actor.currentLocation.inventory);
|
|
24
|
+
if (!didDrop) {
|
|
25
|
+
this.logger.write(`${this.actor.name} could not drop the ${itemName}. It is no droppable`);
|
|
26
|
+
return `You cannot drop ${itemName}`;
|
|
27
|
+
}
|
|
28
|
+
this.logger.write(`${this.actor.name} has successfully dropped "${itemName}" from inventory to ${this.actor.currentLocation.name} during 'Drop' command.`);
|
|
29
|
+
this.actor.performAction('drop', itemName);
|
|
30
|
+
return `You dropped ${itemName}.`;
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
//# sourceMappingURL=drop.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"drop.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/drop.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,mCAAmC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,4CAA4C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClG,OAAO,MAAM,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,IAAc;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC,CAAE,4CAA4C;QAE5F,qDAAqD;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YAC3G,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE1D,oDAAoD;QACpD,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,wBAAwB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YACjH,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,qFAAqF;QACrF,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACpG,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,QAAQ,sBAAsB,CAAC,CAAC;YAC3F,OAAO,mBAAmB,QAAQ,EAAE,CAAC;QAEvC,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,8BAA8B,QAAQ,uBAAuB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,CAAC;QAE3J,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,OAAO,eAAe,QAAQ,GAAG,CAAC;IACpC,CAAC"}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { Command } from './command.js';
|
|
2
|
+
import { Category } from '../types/shared/item-enum.js';
|
|
3
|
+
export class EquipCommand extends Command {
|
|
4
|
+
static verb = 'equip';
|
|
5
|
+
static description = 'Equip an item or everything in your inventory.';
|
|
6
|
+
async execute(args) {
|
|
7
|
+
if (!args)
|
|
8
|
+
return '';
|
|
9
|
+
return this.equip(args);
|
|
10
|
+
}
|
|
11
|
+
equip(args) {
|
|
12
|
+
if (!args)
|
|
13
|
+
return '';
|
|
14
|
+
const input = args?.join(' ').trim().toLowerCase();
|
|
15
|
+
// EQUIP ALL
|
|
16
|
+
if (input === 'all') {
|
|
17
|
+
const items = this.actor.inventory.getAllItems();
|
|
18
|
+
if (items.length === 0) {
|
|
19
|
+
return `You have nothing to equip.`;
|
|
20
|
+
}
|
|
21
|
+
const results = [];
|
|
22
|
+
for (const item of items) {
|
|
23
|
+
if (this.actor.canEquip(item)) {
|
|
24
|
+
const slotInfo = this.actor.determineEquipmentSlot(item.category);
|
|
25
|
+
if (slotInfo) {
|
|
26
|
+
const { group, slot } = slotInfo;
|
|
27
|
+
const groupRef = this.actor.equipment[group];
|
|
28
|
+
if (groupRef !== null && !groupRef[slot]) {
|
|
29
|
+
groupRef[slot] = item;
|
|
30
|
+
this.actor.inventory.removeItem(item.name);
|
|
31
|
+
results.push(`Equipped ${item.name} in ${group}.${slot}`);
|
|
32
|
+
if (item.category === Category.Weapon) {
|
|
33
|
+
this.actor.performAction('equipped weapon', item.name);
|
|
34
|
+
}
|
|
35
|
+
continue;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
results.push(`Could not equip ${item.name}: slot unavailable or unknown.`);
|
|
39
|
+
}
|
|
40
|
+
else {
|
|
41
|
+
results.push(`Cannot equip ${item.name}.`);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
return results?.join('\n');
|
|
45
|
+
}
|
|
46
|
+
// EQUIP ONE
|
|
47
|
+
const itemName = input;
|
|
48
|
+
let itemToEquip = this.actor.inventory.getItem(itemName);
|
|
49
|
+
// If not in inventory, try to grab from the room (single-item only)
|
|
50
|
+
if (!itemToEquip) {
|
|
51
|
+
const room = this.actor.currentLocation;
|
|
52
|
+
itemToEquip = room.inventory.getItem(itemName);
|
|
53
|
+
if (itemToEquip) {
|
|
54
|
+
this.actor.inventory.addItem(itemToEquip);
|
|
55
|
+
room.inventory.removeItem(itemName);
|
|
56
|
+
this.logger.write(`EquipCommand: ${itemName} taken from room and added to ${this.actor.name}'s inventory.`);
|
|
57
|
+
}
|
|
58
|
+
else {
|
|
59
|
+
this.logger.error(`EquipCommand: ${itemName} not found in ${this.actor.name}'s inventory or the room.`);
|
|
60
|
+
return `You don't have "${itemName}" and it's not in the room either.`;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
this.actor.performAction('equip', itemToEquip.name);
|
|
64
|
+
const equipResponse = this.actor.equip(itemToEquip);
|
|
65
|
+
this.logger.write(`EquipCommand: ${equipResponse}`);
|
|
66
|
+
return equipResponse;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
//# sourceMappingURL=equip.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"equip.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/equip.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,gDAAgD,CAAC;IAEhF,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,MAAM,KAAK,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;QAEnD,YAAY;QACZ,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;YACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YACjD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,OAAO,4BAA4B,CAAC;YACtC,CAAC;YAED,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;gBACzB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAClE,IAAI,QAAQ,EAAE,CAAC;wBACb,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,QAAQ,CAAC;wBACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAC7C,IAAI,QAAQ,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;4BACzC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;4BACtB,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;4BAC3C,OAAO,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,OAAO,KAAK,IAAI,IAAI,EAAE,CAAC,CAAC;4BAC1D,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,CAAC,MAAM,EAAE,CAAC;gCACtC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;4BACzD,CAAC;4BACD,SAAS;wBACX,CAAC;oBACH,CAAC;oBACD,OAAO,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,IAAI,gCAAgC,CAAC,CAAC;gBAC7E,CAAC;qBAAM,CAAC;oBACN,OAAO,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;gBAC7C,CAAC;YACH,CAAC;YAED,OAAO,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QAED,YAAY;QACZ,MAAM,QAAQ,GAAG,KAAK,CAAC;QACvB,IAAI,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEzD,oEAAoE;QACpE,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YACxC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE/C,IAAI,WAAW,EAAE,CAAC;gBAChB,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;gBAC1C,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACpC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,QAAQ,iCAAiC,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,QAAQ,iBAAiB,IAAI,CAAC,KAAK,CAAC,IAAI,2BAA2B,CAAC,CAAC;gBACxG,OAAO,mBAAmB,QAAQ,oCAAoC,CAAC;YACzE,CAAC;QACH,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACpD,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QACpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,aAAa,EAAE,CAAC,CAAC;QAEpD,OAAO,aAAa,CAAC;IACvB,CAAC"}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { Command } from './command.js';
|
|
2
|
+
export class GiveCommand extends Command {
|
|
3
|
+
static verb = 'give';
|
|
4
|
+
static description = 'Give an item or money to someone.';
|
|
5
|
+
async execute(args) {
|
|
6
|
+
if (!args)
|
|
7
|
+
return '';
|
|
8
|
+
this.logger.write(`Attempting 'Give' command with input: ${args.join(' ')}`);
|
|
9
|
+
return this.give(args);
|
|
10
|
+
}
|
|
11
|
+
give(args) {
|
|
12
|
+
const argString = args.join(' ');
|
|
13
|
+
const match = argString.match(/^(.+?) to (.+)$/i);
|
|
14
|
+
if (!match) {
|
|
15
|
+
this.logger.write(`Invalid syntax for 'Give' command: ${argString}`);
|
|
16
|
+
return `Usage: give <item|amount> to <actor>`;
|
|
17
|
+
}
|
|
18
|
+
const [, itemOrAmount, recipientName] = match;
|
|
19
|
+
const room = this.actor.currentLocation;
|
|
20
|
+
const recipient = room.getActors().find(a => a.name.toLowerCase() === recipientName.toLowerCase());
|
|
21
|
+
if (!recipient) {
|
|
22
|
+
this.logger.write(`Recipient "${recipientName}" not found in room ${room.name}`);
|
|
23
|
+
return `You don’t see anyone named "${recipientName}" here.`;
|
|
24
|
+
}
|
|
25
|
+
// === Try to give currency ===
|
|
26
|
+
const currencyMatch = itemOrAmount.match(/^(\d+)\s*(nuyen|¥)?$/i);
|
|
27
|
+
if (currencyMatch) {
|
|
28
|
+
const amount = parseInt(currencyMatch[1], 10);
|
|
29
|
+
const currencyType = this.scene.currency?.type || 'currency';
|
|
30
|
+
if (this.actor.currency < amount) {
|
|
31
|
+
this.logger.write(`${this.actor.name} tried to give ${amount} ${currencyType} but lacks funds.`);
|
|
32
|
+
return `You don’t have ${amount} ${currencyType}.`;
|
|
33
|
+
}
|
|
34
|
+
this.actor.adjustCurrency(-amount);
|
|
35
|
+
recipient.adjustCurrency(amount);
|
|
36
|
+
this.actor.performAction('give', `${amount} ${currencyType} to ${recipient.name}`);
|
|
37
|
+
this.logger.write(`${this.actor.name} gave ${amount} ${currencyType} to ${recipient.name}`);
|
|
38
|
+
return `You gave ${amount} ${currencyType} to ${recipient.name}.`;
|
|
39
|
+
}
|
|
40
|
+
// === Try to give an item ===
|
|
41
|
+
const item = this.actor.inventory.getItem(itemOrAmount);
|
|
42
|
+
if (!item) {
|
|
43
|
+
this.logger.write(`${this.actor.name} tried to give item "${itemOrAmount}" but does not have it.`);
|
|
44
|
+
return `You don’t have "${itemOrAmount}".`;
|
|
45
|
+
}
|
|
46
|
+
const didTransfer = this.actor.inventory.transferItemTo(item.name, recipient.inventory);
|
|
47
|
+
if (!didTransfer) {
|
|
48
|
+
this.logger.write(`Item "${item.name}" is not transferable.`);
|
|
49
|
+
this.actor.performAction('did not give', `item cannot be given`);
|
|
50
|
+
return `You cannot give that item away`;
|
|
51
|
+
}
|
|
52
|
+
this.scene.updateInventory(recipient.inventory);
|
|
53
|
+
this.actor.performAction('give', `${item.name} to ${recipient.name}`);
|
|
54
|
+
this.logger.write(`${this.actor.name} gave item "${item.name}" to ${recipient.name}`);
|
|
55
|
+
return `You gave ${item.name} to ${recipient.name}.`;
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
//# sourceMappingURL=give.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"give.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/give.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,mCAAmC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEO,IAAI,CAAC,IAAc;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;QAElD,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,sCAAsC,SAAS,EAAE,CAAC,CAAC;YACrE,OAAO,sCAAsC,CAAC;QAChD,CAAC;QAED,MAAM,CAAC,EAAE,YAAY,EAAE,aAAa,CAAC,GAAG,KAAK,CAAC;QAC9C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,IAAI,CACrC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,aAAa,CAAC,WAAW,EAAE,CAC1D,CAAC;QAEF,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,aAAa,uBAAuB,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YACjF,OAAO,+BAA+B,aAAa,SAAS,CAAC;QAC/D,CAAC;QAED,+BAA+B;QAC/B,MAAM,aAAa,GAAG,YAAY,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;QAClE,IAAI,aAAa,EAAE,CAAC;YAClB,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAC9C,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,UAAU,CAAC;YAE7D,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,kBAAkB,MAAM,IAAI,YAAY,mBAAmB,CAAC,CAAC;gBACjG,OAAO,kBAAkB,MAAM,IAAI,YAAY,GAAG,CAAC;YACrD,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;YACnC,SAAS,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;YAEjC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,GAAG,MAAM,IAAI,YAAY,OAAO,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;YACnF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,SAAS,MAAM,IAAI,YAAY,OAAO,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;YAE5F,OAAO,YAAY,MAAM,IAAI,YAAY,OAAO,SAAS,CAAC,IAAI,GAAG,CAAC;QACpE,CAAC;QAED,8BAA8B;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,wBAAwB,YAAY,yBAAyB,CAAC,CAAC;YACnG,OAAO,mBAAmB,YAAY,IAAI,CAAC;QAC7C,CAAC;QAGD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;QAExF,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,wBAAwB,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,cAAc,EAAE,sBAAsB,CAAC,CAAC;YACjE,OAAO,gCAAgC,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,OAAO,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,IAAI,CAAC,IAAI,QAAQ,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;QAEtF,OAAO,YAAY,IAAI,CAAC,IAAI,OAAO,SAAS,CAAC,IAAI,GAAG,CAAC;IACvD,CAAC"}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { Door } from '../models/door.js';
|
|
2
|
+
import { Command } from './command.js';
|
|
3
|
+
export class GoCommand extends Command {
|
|
4
|
+
static verb = 'go';
|
|
5
|
+
static description = 'Move in the specified direction.';
|
|
6
|
+
async execute(args) {
|
|
7
|
+
if (!args)
|
|
8
|
+
return '';
|
|
9
|
+
this.logger.write(`${this.actor.name} is attempting 'Go' command with direction: ${args?.join(' ')}`);
|
|
10
|
+
return this.go(args);
|
|
11
|
+
}
|
|
12
|
+
go(args) {
|
|
13
|
+
if (args.length === 0) {
|
|
14
|
+
this.logger.write(`${this.actor.name}'s 'Go' command failed: No direction specified.`);
|
|
15
|
+
return 'Please specify a direction to go.';
|
|
16
|
+
}
|
|
17
|
+
const direction = args[0].toLowerCase();
|
|
18
|
+
if (!this.isValidDirection(direction)) {
|
|
19
|
+
this.logger.write(`${this.actor.name} attempted to go ${direction} which is not valid.`);
|
|
20
|
+
return 'That is not a way to go';
|
|
21
|
+
}
|
|
22
|
+
const currentRoom = this.actor.currentLocation;
|
|
23
|
+
if (!currentRoom) {
|
|
24
|
+
this.logger.error(`${this.actor.name}'s 'Go' command failed: Current room is undefined or null. This is a bug.`);
|
|
25
|
+
return 'You seem to be nowhere. This is a bug.';
|
|
26
|
+
}
|
|
27
|
+
const exit = currentRoom.getExit(direction);
|
|
28
|
+
if (!exit) {
|
|
29
|
+
this.logger.write(`${this.actor.name} 'Go' command failed: Specified direction "${direction}" does not exist in current room's exits.`);
|
|
30
|
+
return `You can't go that way.`;
|
|
31
|
+
}
|
|
32
|
+
// If it's a Door, determine the target room
|
|
33
|
+
if (exit instanceof Door) {
|
|
34
|
+
if (exit.checkIfLocked()) {
|
|
35
|
+
this.actor.performAction('is prevented by locked door', currentRoom.name);
|
|
36
|
+
return `The door in the direction "${direction}" is locked.`;
|
|
37
|
+
}
|
|
38
|
+
// Get the other side of the door (the room the player should move to)
|
|
39
|
+
const targetRoom = exit.getOtherSide(currentRoom);
|
|
40
|
+
if (!targetRoom) {
|
|
41
|
+
this.logger.error(`${this.actor.name} 'Go' command failed: Unable to determine the other side of the door.`);
|
|
42
|
+
return 'There seems to be an error with the door you\'re trying to go through.';
|
|
43
|
+
}
|
|
44
|
+
this.actor.performAction('exits', `${this.actor.currentLocation.name} to ${targetRoom.name}`);
|
|
45
|
+
this.actor.currentLocation = targetRoom; // Update player's location
|
|
46
|
+
this.actor.performAction('enters', targetRoom.name);
|
|
47
|
+
}
|
|
48
|
+
else {
|
|
49
|
+
// If it's a room name (string)
|
|
50
|
+
const nextRoom = this.rooms && this.rooms[exit]; // Fetch room by name from game
|
|
51
|
+
if (!nextRoom) {
|
|
52
|
+
this.logger.error(`${this.actor.name} 'Go' command failed: Room "${exit}" not found.`);
|
|
53
|
+
return 'There seems to be an error with the room you\'re trying to go to.';
|
|
54
|
+
}
|
|
55
|
+
this.actor.currentLocation = nextRoom;
|
|
56
|
+
this.actor.performAction('enters', nextRoom.name);
|
|
57
|
+
}
|
|
58
|
+
this.logger.write(`${this.actor.name} moved to room: ${this.actor.currentLocation.name || 'Unnamed room'}.`);
|
|
59
|
+
// Use the LookCommand to get the description of the new room
|
|
60
|
+
return this.actor.currentLocation.description;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
//# sourceMappingURL=go.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"go.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/go.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,SAAU,SAAQ,OAAO;IAC1B,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,WAAW,GAAG,kCAAkC,CAAC;IAElE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,+CAA+C,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACtG,OAAO,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAEO,EAAE,CAAC,IAAc;QACvB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,iDAAiD,CAAC,CAAC;YACvF,OAAO,mCAAmC,CAAC;QAC7C,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,oBAAoB,SAAS,sBAAsB,CAAC,CAAC;YACzF,OAAO,yBAAyB,CAAC;QACnC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAE/C,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,2EAA2E,CAAC,CAAC;YACjH,OAAO,wCAAwC,CAAC;QAClD,CAAC;QAED,MAAM,IAAI,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAE5C,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,8CAA8C,SAAS,2CAA2C,CAAC,CAAC;YACxI,OAAO,wBAAwB,CAAC;QAClC,CAAC;QAED,4CAA4C;QAC5C,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,6BAA6B,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC1E,OAAO,8BAA8B,SAAS,cAAc,CAAC;YAC/D,CAAC;YAED,sEAAsE;YACtE,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,EAAE,CAAC;gBAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uEAAuE,CAAC,CAAC;gBAC7G,OAAO,wEAAwE,CAAC;YAClF,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,OAAO,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC;YAC9F,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,UAAU,CAAC,CAAE,2BAA2B;YACrE,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;QACtD,CAAC;aAAM,CAAC;YACN,+BAA+B;YAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAE,+BAA+B;YACjF,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,+BAA+B,IAAI,cAAc,CAAC,CAAC;gBACvF,OAAO,mEAAmE,CAAC;YAC7E,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,mBAAmB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,IAAI,cAAc,GAAG,CAAC,CAAC;QAE7G,6DAA6D;QAC7D,OAAO,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,WAAW,CAAC;IAChD,CAAC"}
|
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@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { Command } from './command.js';
|
|
2
|
+
export class KillCommand extends Command {
|
|
3
|
+
static verb = 'kill';
|
|
4
|
+
static description = 'Attempt to kill another character in the room.';
|
|
5
|
+
async execute(args = []) {
|
|
6
|
+
if (!args)
|
|
7
|
+
return '';
|
|
8
|
+
if (args.length === 0) {
|
|
9
|
+
return 'Who do you want to kill? Try: `kill [character name]`';
|
|
10
|
+
}
|
|
11
|
+
const targetName = args.join(' ').toLowerCase();
|
|
12
|
+
const currentRoom = this.actor.currentLocation;
|
|
13
|
+
const scene = this.scene;
|
|
14
|
+
if (!currentRoom || !scene) {
|
|
15
|
+
return 'You are not in a valid location to perform this action.';
|
|
16
|
+
}
|
|
17
|
+
const possibleTargets = scene.getActorsInRoom(currentRoom).filter(actor => actor !== this.actor);
|
|
18
|
+
const target = possibleTargets.find(actor => actor.name.toLowerCase() === targetName);
|
|
19
|
+
const possibleTargetNames = possibleTargets.map(a => a.name).join(', ');
|
|
20
|
+
this.logger.write(`KillCommand: Possible targets in ${currentRoom.name}: ${possibleTargetNames}`);
|
|
21
|
+
if (!target) {
|
|
22
|
+
return `You don’t see anyone named "${targetName}" here.`;
|
|
23
|
+
}
|
|
24
|
+
const isPlayer = target === scene.getPlayer();
|
|
25
|
+
scene.removeActor(target.name);
|
|
26
|
+
this.logger.write(`KillCommand: ${this.actor.name} killed ${target.name} in ${currentRoom.name}`);
|
|
27
|
+
this.actor.performAction('kills', target.name);
|
|
28
|
+
if (isPlayer) {
|
|
29
|
+
this.scene.endGame();
|
|
30
|
+
this.logger.logWithColor(`Game Over: ${target.name} (the player) was killed by ${this.actor.name}.`, 'red');
|
|
31
|
+
this.logger.logWithColor(`Press ctrl-c to quit`, 'red');
|
|
32
|
+
}
|
|
33
|
+
return `You swiftly end ${target.name}'s life. Their body collapses in ${currentRoom.name}.`;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=kill.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"kill.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/kill.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAGjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,gDAAgD,CAAC;IAEhF,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QAErB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,uDAAuD,CAAC;QACjE,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAChD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAc,CAAC;QAElC,IAAI,CAAC,WAAW,IAAI,CAAC,KAAK,EAAE,CAAC;YAC3B,OAAO,yDAAyD,CAAC;QACnE,CAAC;QAED,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,UAAU,CAAC,CAAC;QAEtF,MAAM,mBAAmB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,oCAAoC,WAAW,CAAC,IAAI,KAAK,mBAAmB,EAAE,CAAC,CAAC;QAElG,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,+BAA+B,UAAU,SAAS,CAAC;QAC5D,CAAC;QAED,MAAM,QAAQ,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,WAAW,MAAM,CAAC,IAAI,OAAO,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,QAAQ,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,cAAc,MAAM,CAAC,IAAI,+BAA+B,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,OAAO,mBAAmB,MAAM,CAAC,IAAI,oCAAoC,WAAW,CAAC,IAAI,GAAG,CAAC;IAC/F,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { Command, ICommand } from './command.js';
|
|
2
|
+
export declare class LockCommand extends Command implements ICommand {
|
|
3
|
+
protected static verb: string;
|
|
4
|
+
protected static description: string;
|
|
5
|
+
execute(args: string[]): Promise<string>;
|
|
6
|
+
private lock;
|
|
7
|
+
private attemptToLockDoor;
|
|
8
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { Door } from '../models/door.js';
|
|
2
|
+
import { Command } from './command.js';
|
|
3
|
+
export class LockCommand extends Command {
|
|
4
|
+
static verb = 'lock';
|
|
5
|
+
static description = 'Lock a door.';
|
|
6
|
+
async execute(args) {
|
|
7
|
+
if (!args)
|
|
8
|
+
return '';
|
|
9
|
+
return this.lock(args);
|
|
10
|
+
}
|
|
11
|
+
lock(args) {
|
|
12
|
+
if (args.length === 0) {
|
|
13
|
+
this.logger.error('LockCommand: No target specified.');
|
|
14
|
+
return 'Please specify which door you want to lock.';
|
|
15
|
+
}
|
|
16
|
+
const target = args.join(' ').toLowerCase();
|
|
17
|
+
const room = this.actor.currentLocation;
|
|
18
|
+
// 1. Try finding the door by direction
|
|
19
|
+
let doorEntry = [...room.exits.entries()].find(entry => entry[0].toLowerCase() === target);
|
|
20
|
+
// 2. If not found by direction, try matching the connected room name
|
|
21
|
+
if (!doorEntry) {
|
|
22
|
+
doorEntry = [...room.exits.entries()].find(([_, d]) => {
|
|
23
|
+
if (!(d instanceof Door))
|
|
24
|
+
return false;
|
|
25
|
+
const otherRoomName = d.roomA.name.toLowerCase() === room.name.toLowerCase()
|
|
26
|
+
? d.roomB.name.toLowerCase()
|
|
27
|
+
: d.roomA.name.toLowerCase();
|
|
28
|
+
return otherRoomName === target;
|
|
29
|
+
});
|
|
30
|
+
}
|
|
31
|
+
if (!doorEntry) {
|
|
32
|
+
this.logger.write(`LockCommand: No door found for target "${target}" in ${room.name}.`);
|
|
33
|
+
return `There's no door named or leading to "${target}" here.`;
|
|
34
|
+
}
|
|
35
|
+
const [direction, door] = doorEntry;
|
|
36
|
+
if (!(door instanceof Door)) {
|
|
37
|
+
this.logger.write(`LockCommand: Exit found but is not a door: "${target}"`);
|
|
38
|
+
return `There's no door named or leading to "${target}" here.`;
|
|
39
|
+
}
|
|
40
|
+
if (door.checkIfLocked()) {
|
|
41
|
+
return `The door leading to "${door.getOtherSideToName(room)}" is already locked.`;
|
|
42
|
+
}
|
|
43
|
+
const requiredKeyOrSolution = door.unlockItemOrSolution?.toLowerCase();
|
|
44
|
+
if (requiredKeyOrSolution && this.actor.inventory.hasItem(requiredKeyOrSolution)) {
|
|
45
|
+
const key = this.actor.inventory.getItem(requiredKeyOrSolution);
|
|
46
|
+
if (key) {
|
|
47
|
+
door.isLocked = true;
|
|
48
|
+
this.logger.write(`LockCommand: ${this.actor.name} locked the door to ${door.getOtherSideToName(room)}.`);
|
|
49
|
+
this.actor.performAction('locked', `the door to ${door.getOtherSideToName(room)}`);
|
|
50
|
+
this.scene.updateExits(room);
|
|
51
|
+
return `You locked the door leading to ${door.getOtherSideToName(room)}.`;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
this.logger.write(`LockCommand: ${this.actor.name} does not have the required key (${requiredKeyOrSolution}) for "${target}".`);
|
|
55
|
+
return `You don't have the key to lock this door.`;
|
|
56
|
+
}
|
|
57
|
+
attemptToLockDoor(door, label) {
|
|
58
|
+
if (door.checkIfLocked()) {
|
|
59
|
+
return `The door "${label}" is already locked.`;
|
|
60
|
+
}
|
|
61
|
+
const requiredKeyOrSolution = door.unlockItemOrSolution?.toLowerCase();
|
|
62
|
+
if (requiredKeyOrSolution && this.actor.inventory.hasItem(requiredKeyOrSolution)) {
|
|
63
|
+
door.isLocked = true;
|
|
64
|
+
this.logger.write(`LockCommand: ${this.actor.name} locked the door: ${label}`);
|
|
65
|
+
this.actor.performAction('lock', label);
|
|
66
|
+
return `You locked the door "${label}".`;
|
|
67
|
+
}
|
|
68
|
+
else {
|
|
69
|
+
this.logger.write(`LockCommand: ${this.actor.name} does not have the required key for door "${label}".`);
|
|
70
|
+
return `You don't have the key to lock this door.`;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
//# sourceMappingURL=lock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,10 @@
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|
1
|
+
import { Command, ICommand } from './command.js';
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|
2
|
+
export declare class LookCommand extends Command implements ICommand {
|
|
3
|
+
protected static verb: string;
|
|
4
|
+
protected static description: string;
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|
5
|
+
execute(args: string[]): Promise<string>;
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|
6
|
+
private look;
|
|
7
|
+
private lookOutside;
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|
8
|
+
private inspectItem;
|
|
9
|
+
private inspectActor;
|
|
10
|
+
}
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