@maka/maka-cli 5.2.4 → 5.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (819) hide show
  1. package/package.json +4 -3
  2. package/bundle/typescript/package.json +0 -118
  3. package/bundle/typescript/src/README.md +0 -37
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js +0 -231
  6. package/bundle/typescript/src/command.js.map +0 -1
  7. package/bundle/typescript/src/commands/_index.d.ts +0 -26
  8. package/bundle/typescript/src/commands/_index.js +0 -28
  9. package/bundle/typescript/src/commands/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/ai/_index.d.ts +0 -2
  11. package/bundle/typescript/src/commands/ai/_index.js +0 -3
  12. package/bundle/typescript/src/commands/ai/_index.js.map +0 -1
  13. package/bundle/typescript/src/commands/ai/ai.command.d.ts +0 -3
  14. package/bundle/typescript/src/commands/ai/ai.command.js +0 -83
  15. package/bundle/typescript/src/commands/ai/ai.command.js.map +0 -1
  16. package/bundle/typescript/src/commands/ai/mcp.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/ai/mcp.sub.cmd.js +0 -964
  18. package/bundle/typescript/src/commands/ai/mcp.sub.cmd.js.map +0 -1
  19. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  20. package/bundle/typescript/src/commands/aws/_index.js +0 -17
  21. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  23. package/bundle/typescript/src/commands/aws/aws.command.js +0 -15
  24. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  25. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  26. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js +0 -38
  27. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js +0 -41
  30. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  31. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  32. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js +0 -199
  33. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js +0 -42
  36. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  37. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  38. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js +0 -43
  39. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js +0 -31
  42. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  43. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  44. package/bundle/typescript/src/commands/aws/di.sub.cmd.js +0 -35
  45. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  46. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js +0 -25
  48. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  49. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  50. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js +0 -57
  51. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  52. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  53. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js +0 -32
  54. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  55. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  56. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js +0 -39
  57. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js +0 -104
  60. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  61. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  62. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js +0 -52
  63. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  64. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  65. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js +0 -74
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  67. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
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  69. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  70. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
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  73. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
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  75. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  76. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  77. package/bundle/typescript/src/commands/build/docker.sub.cmd.js +0 -138
  78. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  79. package/bundle/typescript/src/commands/create.d.ts +0 -1
  80. package/bundle/typescript/src/commands/create.js +0 -645
  81. package/bundle/typescript/src/commands/create.js.map +0 -1
  82. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  83. package/bundle/typescript/src/commands/debug.js +0 -95
  84. package/bundle/typescript/src/commands/debug.js.map +0 -1
  85. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -3
  86. package/bundle/typescript/src/commands/deploy/_index.js +0 -4
  87. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  88. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  89. package/bundle/typescript/src/commands/deploy/deploy.command.js +0 -24
  90. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  91. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  92. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js +0 -152
  93. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  94. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  95. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +0 -543
  96. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  97. package/bundle/typescript/src/commands/game/_index.d.ts +0 -5
  98. package/bundle/typescript/src/commands/game/_index.js +0 -7
  99. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/battleship.sub.cmd.d.ts +0 -1
  101. package/bundle/typescript/src/commands/game/battleship.sub.cmd.js +0 -12
  102. package/bundle/typescript/src/commands/game/battleship.sub.cmd.js.map +0 -1
  103. package/bundle/typescript/src/commands/game/play.command.d.ts +0 -3
  104. package/bundle/typescript/src/commands/game/play.command.js +0 -18
  105. package/bundle/typescript/src/commands/game/play.command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/pong.sub.cmd.d.ts +0 -1
  107. package/bundle/typescript/src/commands/game/pong.sub.cmd.js +0 -12
  108. package/bundle/typescript/src/commands/game/pong.sub.cmd.js.map +0 -1
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -9
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js +0 -26
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -23
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +0 -24
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +0 -33
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -7
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +0 -69
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +0 -58
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -7
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +0 -63
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -6
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js +0 -36
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +0 -74
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -10
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +0 -137
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/read.js +0 -26
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -8
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +0 -31
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +0 -24
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +0 -6
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  148. package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +0 -7
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  151. package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +0 -7
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  154. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +0 -9
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  157. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +0 -6
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  160. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +0 -7
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  163. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +0 -7
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  166. package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.d.ts +0 -9
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  172. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.d.ts +0 -10
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  175. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.d.ts +0 -6
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  793. package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
  794. package/bundle/typescript/src/tools/pkg/pkg.class.js +0 -314
  795. package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
  796. package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
  797. package/bundle/typescript/src/tools/progress/progress.class.js +0 -42
  798. package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
  799. package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
  800. package/bundle/typescript/src/tools/scaffold/scaffold.class.js +0 -868
  801. package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
  802. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
  803. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js +0 -42
  804. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
  805. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
  806. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js +0 -2
  807. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
  808. package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
  809. package/bundle/typescript/src/tools/ssh/ssh.class.js +0 -120
  810. package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
  811. package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
  812. package/bundle/typescript/src/tools/ssh/ssh.interfaces.js +0 -2
  813. package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
  814. package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -17
  815. package/bundle/typescript/src/tools/ssl/ssl.class.js +0 -54
  816. package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
  817. package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
  818. package/bundle/typescript/src/tools/ssl/ssl.interfaces.js +0 -1
  819. package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
@@ -1,18 +0,0 @@
1
- import { Command } from '../../command.js';
2
- import { UsageError } from '../../error.js';
3
- const PlayCommand = Command.create({
4
- name: 'play',
5
- usage: 'maka play:<game>',
6
- shortDesc: 'Ok...only for a few minutes ;)',
7
- validOpts: [],
8
- examples: [
9
- 'maka play:battleship',
10
- 'maka play:pong',
11
- 'maka play:snake',
12
- 'maka play:tetris'
13
- ]
14
- }, async function () {
15
- throw UsageError;
16
- });
17
- export default PlayCommand;
18
- //# sourceMappingURL=play.command.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"play.command.js","sourceRoot":"","sources":["../../../../../src/commands/game/play.command.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE5C,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC;IACjC,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,kBAAkB;IACzB,SAAS,EAAE,gCAAgC;IAC3C,SAAS,EAAE,EAAE;IACb,QAAQ,EAAE;QACR,sBAAsB;QACtB,gBAAgB;QAChB,iBAAiB;QACjB,kBAAkB;KACnB;CACF,EAAE,KAAK;IACN,MAAM,UAAU,CAAC;AACnB,CAAC,CAAC,CAAC;AAEH,eAAe,WAAW,CAAC"}
@@ -1 +0,0 @@
1
- export {};
@@ -1,12 +0,0 @@
1
- import PlayCommand from './play.command.js';
2
- import { Command } from '../../command.js';
3
- import { execSync } from 'child_process';
4
- Command.create({
5
- name: 'pong',
6
- usage: 'maka game:pong',
7
- shortDesc: `Play Pong: https://github.com/liambloom/node-pong`,
8
- validOpts: []
9
- }, async function () {
10
- execSync('npx command-line-pong --no-install', { stdio: 'inherit' });
11
- }, PlayCommand);
12
- //# sourceMappingURL=pong.sub.cmd.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pong.sub.cmd.js","sourceRoot":"","sources":["../../../../../src/commands/game/pong.sub.cmd.ts"],"names":[],"mappings":"AAAA,OAAO,WAAW,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,CAAC,MAAM,CAAC;IACb,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,gBAAgB;IACvB,SAAS,EAAE,mDAAmD;IAC9D,SAAS,EAAE,EAAE;CACd,EAAE,KAAK;IACN,QAAQ,CAAC,oCAAoC,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;AACvE,CAAC,EAAE,WAAW,CAAC,CAAC"}
@@ -1,9 +0,0 @@
1
- import { Command } from './command.js';
2
- import { Player } from '../models/player.js';
3
- import { NPC } from '../models/npc.js';
4
- import { Scene } from '../models/scene.js';
5
- export declare class CommandRegistry {
6
- private scene;
7
- constructor(scene: Scene);
8
- parse(commandString: string, actor: Player | NPC): Promise<Command | null>;
9
- }
@@ -1,26 +0,0 @@
1
- // src/commands/command-registry.ts
2
- import { CommandFactory } from '../factories/command-factory.js';
3
- export class CommandRegistry {
4
- scene;
5
- constructor(scene) {
6
- this.scene = scene;
7
- }
8
- async parse(commandString, actor) {
9
- const parts = commandString.trim().split(' ');
10
- const verb = parts[0].toLowerCase();
11
- const args = parts.slice(1);
12
- const context = {
13
- actor,
14
- rooms: this.scene.getRooms(),
15
- scene: this.scene,
16
- args, // optional, not all commands use this at construction time
17
- };
18
- const command = CommandFactory.createCommand(verb, context);
19
- if (!command)
20
- return null;
21
- // Wrap the command with the args pre-bound (if needed)
22
- await command.execute(args); // only if you have such a method
23
- return command;
24
- }
25
- }
26
- //# sourceMappingURL=command-registry.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"command-registry.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/command-registry.ts"],"names":[],"mappings":"AAAA,mCAAmC;AAEnC,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AAMjE,MAAM,OAAO,eAAe;IAClB,KAAK,CAAQ;IAErB,YAAY,KAAY;QACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,aAAqB,EAAE,KAAmB;QACpD,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QACpC,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,MAAM,OAAO,GAAG;YACd,KAAK;YACL,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE;YAC5B,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,IAAI,EAAE,2DAA2D;SAClE,CAAC;QAEF,MAAM,OAAO,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAE5D,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC;QAE1B,uDAAuD;QACvD,MAAM,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,iCAAiC;QAE9D,OAAO,OAAO,CAAC;IACjB,CAAC;CACF"}
@@ -1,23 +0,0 @@
1
- import { Direction } from '../types/shared/direction-enum.js';
2
- import { Player, Scene, Room, NPC } from '../models/_index.js';
3
- import { Logger } from '../utilities/logger.js';
4
- export interface ICommand {
5
- execute(args: string[]): Promise<string>;
6
- }
7
- export interface ICommandConstructor {
8
- actor: Player | NPC;
9
- scene: Scene;
10
- rooms?: Record<string, Room>;
11
- }
12
- export declare abstract class Command {
13
- protected static verb: string;
14
- protected static description: string;
15
- protected actor: Player | NPC;
16
- protected rooms?: Record<string, Room>;
17
- protected logger: Logger;
18
- protected scene: Scene;
19
- constructor(context: ICommandConstructor);
20
- abstract execute(args?: string[]): Promise<string>;
21
- protected isValidDirection(value: string): value is Direction;
22
- static getDescription(): string;
23
- }
@@ -1,24 +0,0 @@
1
- import { Direction } from '../types/shared/direction-enum.js';
2
- import { Logger } from '../utilities/logger.js';
3
- export class Command {
4
- static verb;
5
- static description; // Make this static
6
- actor;
7
- rooms;
8
- logger;
9
- scene;
10
- constructor(context) {
11
- this.actor = context.actor;
12
- this.rooms = context.rooms;
13
- this.logger = Logger.getInstance();
14
- this.scene = context.scene;
15
- }
16
- isValidDirection(value) {
17
- return Object.values(Direction).includes(value);
18
- }
19
- // New static method to retrieve the description
20
- static getDescription() {
21
- return this.description || "No description available."; // Using `this` here refers to the class, not an instance
22
- }
23
- }
24
- //# sourceMappingURL=command.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"command.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/command.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mCAAmC,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAYhD,MAAM,OAAgB,OAAO;IACjB,MAAM,CAAC,IAAI,CAAS;IACpB,MAAM,CAAC,WAAW,CAAS,CAAE,mBAAmB;IAChD,KAAK,CAAe;IACpB,KAAK,CAAwB;IAC7B,MAAM,CAAS;IACf,KAAK,CAAQ;IAEvB,YAAY,OAA4B;QACtC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC7B,CAAC;IAIS,gBAAgB,CAAC,KAAa;QACtC,OAAO,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,KAAkB,CAAC,CAAC;IAC/D,CAAC;IAED,gDAAgD;IAChD,MAAM,CAAC,cAAc;QACnB,OAAO,IAAI,CAAC,WAAW,IAAI,2BAA2B,CAAC,CAAE,yDAAyD;IACpH,CAAC;CACF"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class DropCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private drop;
7
- }
@@ -1,33 +0,0 @@
1
- import { Command } from './command.js';
2
- export class DropCommand extends Command {
3
- static verb = 'drop';
4
- static description = 'Drop an item from your inventory.';
5
- async execute(args) {
6
- this.logger.write(`${this.actor.name} is Attempting 'Drop' command with item: ${args.join(' ')}`);
7
- return await this.drop(args);
8
- }
9
- async drop(args) {
10
- const itemName = args.join(' ').toLowerCase(); // Assuming the item name may contain spaces
11
- // Check if the item exists in the player's inventory
12
- if (!this.actor.inventory.hasItem(itemName)) {
13
- this.logger.write(`Item "${itemName}" not found in ${this.actor.name}'s inventory during 'Drop' command.`);
14
- return `You don't have ${itemName} in your inventory.`;
15
- }
16
- const itemToDrop = this.actor.inventory.getItem(itemName);
17
- // If item is not retrieved, return an error message
18
- if (!itemToDrop) {
19
- this.logger.write(`Item "${itemName}" not retrieved from ${this.actor.name}'s inventory during 'Drop' command.`);
20
- return `You don't have ${itemName} in your inventory.`;
21
- }
22
- // Remove the item from player's inventory and add it to the current room's inventory
23
- const didDrop = this.actor.inventory.transferItemTo(itemName, this.actor.currentLocation.inventory);
24
- if (!didDrop) {
25
- this.logger.write(`${this.actor.name} could not drop the ${itemName}. It is no droppable`);
26
- return `You cannot drop ${itemName}`;
27
- }
28
- this.logger.write(`${this.actor.name} has successfully dropped "${itemName}" from inventory to ${this.actor.currentLocation.name} during 'Drop' command.`);
29
- this.actor.performAction('drop', itemName);
30
- return `You dropped ${itemName}.`;
31
- }
32
- }
33
- //# sourceMappingURL=drop.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"drop.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/drop.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,mCAAmC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,4CAA4C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClG,OAAO,MAAM,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,IAAc;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC,CAAE,4CAA4C;QAE5F,qDAAqD;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YAC3G,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE1D,oDAAoD;QACpD,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,wBAAwB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YACjH,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,qFAAqF;QACrF,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACpG,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,QAAQ,sBAAsB,CAAC,CAAC;YAC3F,OAAO,mBAAmB,QAAQ,EAAE,CAAC;QAEvC,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,8BAA8B,QAAQ,uBAAuB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,CAAC;QAE3J,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,OAAO,eAAe,QAAQ,GAAG,CAAC;IACpC,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class EquipCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private equip;
7
- }
@@ -1,69 +0,0 @@
1
- import { Command } from './command.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- export class EquipCommand extends Command {
4
- static verb = 'equip';
5
- static description = 'Equip an item or everything in your inventory.';
6
- async execute(args) {
7
- if (!args)
8
- return '';
9
- return this.equip(args);
10
- }
11
- equip(args) {
12
- if (!args)
13
- return '';
14
- const input = args?.join(' ').trim().toLowerCase();
15
- // EQUIP ALL
16
- if (input === 'all') {
17
- const items = this.actor.inventory.getAllItems();
18
- if (items.length === 0) {
19
- return `You have nothing to equip.`;
20
- }
21
- const results = [];
22
- for (const item of items) {
23
- if (this.actor.canEquip(item)) {
24
- const slotInfo = this.actor.determineEquipmentSlot(item.category);
25
- if (slotInfo) {
26
- const { group, slot } = slotInfo;
27
- const groupRef = this.actor.equipment[group];
28
- if (groupRef !== null && !groupRef[slot]) {
29
- groupRef[slot] = item;
30
- this.actor.inventory.removeItem(item.name);
31
- results.push(`Equipped ${item.name} in ${group}.${slot}`);
32
- if (item.category === Category.Weapon) {
33
- this.actor.performAction('equipped weapon', item.name);
34
- }
35
- continue;
36
- }
37
- }
38
- results.push(`Could not equip ${item.name}: slot unavailable or unknown.`);
39
- }
40
- else {
41
- results.push(`Cannot equip ${item.name}.`);
42
- }
43
- }
44
- return results?.join('\n');
45
- }
46
- // EQUIP ONE
47
- const itemName = input;
48
- let itemToEquip = this.actor.inventory.getItem(itemName);
49
- // If not in inventory, try to grab from the room (single-item only)
50
- if (!itemToEquip) {
51
- const room = this.actor.currentLocation;
52
- itemToEquip = room.inventory.getItem(itemName);
53
- if (itemToEquip) {
54
- this.actor.inventory.addItem(itemToEquip);
55
- room.inventory.removeItem(itemName);
56
- this.logger.write(`EquipCommand: ${itemName} taken from room and added to ${this.actor.name}'s inventory.`);
57
- }
58
- else {
59
- this.logger.error(`EquipCommand: ${itemName} not found in ${this.actor.name}'s inventory or the room.`);
60
- return `You don't have "${itemName}" and it's not in the room either.`;
61
- }
62
- }
63
- this.actor.performAction('equip', itemToEquip.name);
64
- const equipResponse = this.actor.equip(itemToEquip);
65
- this.logger.write(`EquipCommand: ${equipResponse}`);
66
- return equipResponse;
67
- }
68
- }
69
- //# sourceMappingURL=equip.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"equip.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/equip.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,gDAAgD,CAAC;IAEhF,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,MAAM,KAAK,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;QAEnD,YAAY;QACZ,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;YACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YACjD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,OAAO,4BAA4B,CAAC;YACtC,CAAC;YAED,MAAM,OAAO,GAAa,EAAE,CAAC;YAE7B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;gBACzB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAClE,IAAI,QAAQ,EAAE,CAAC;wBACb,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,QAAQ,CAAC;wBACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAC7C,IAAI,QAAQ,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;4BACzC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;4BACtB,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;4BAC3C,OAAO,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,OAAO,KAAK,IAAI,IAAI,EAAE,CAAC,CAAC;4BAC1D,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,CAAC,MAAM,EAAE,CAAC;gCACtC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;4BACzD,CAAC;4BACD,SAAS;wBACX,CAAC;oBACH,CAAC;oBACD,OAAO,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,IAAI,gCAAgC,CAAC,CAAC;gBAC7E,CAAC;qBAAM,CAAC;oBACN,OAAO,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;gBAC7C,CAAC;YACH,CAAC;YAED,OAAO,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QAED,YAAY;QACZ,MAAM,QAAQ,GAAG,KAAK,CAAC;QACvB,IAAI,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEzD,oEAAoE;QACpE,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YACxC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE/C,IAAI,WAAW,EAAE,CAAC;gBAChB,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;gBAC1C,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACpC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,QAAQ,iCAAiC,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,QAAQ,iBAAiB,IAAI,CAAC,KAAK,CAAC,IAAI,2BAA2B,CAAC,CAAC;gBACxG,OAAO,mBAAmB,QAAQ,oCAAoC,CAAC;YACzE,CAAC;QACH,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;QACpD,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QACpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,aAAa,EAAE,CAAC,CAAC;QAEpD,OAAO,aAAa,CAAC;IACvB,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class GiveCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private give;
7
- }
@@ -1,58 +0,0 @@
1
- import { Command } from './command.js';
2
- export class GiveCommand extends Command {
3
- static verb = 'give';
4
- static description = 'Give an item or money to someone.';
5
- async execute(args) {
6
- if (!args)
7
- return '';
8
- this.logger.write(`Attempting 'Give' command with input: ${args.join(' ')}`);
9
- return this.give(args);
10
- }
11
- give(args) {
12
- const argString = args.join(' ');
13
- const match = argString.match(/^(.+?) to (.+)$/i);
14
- if (!match) {
15
- this.logger.write(`Invalid syntax for 'Give' command: ${argString}`);
16
- return `Usage: give <item|amount> to <actor>`;
17
- }
18
- const [, itemOrAmount, recipientName] = match;
19
- const room = this.actor.currentLocation;
20
- const recipient = room.getActors().find(a => a.name.toLowerCase() === recipientName.toLowerCase());
21
- if (!recipient) {
22
- this.logger.write(`Recipient "${recipientName}" not found in room ${room.name}`);
23
- return `You don’t see anyone named "${recipientName}" here.`;
24
- }
25
- // === Try to give currency ===
26
- const currencyMatch = itemOrAmount.match(/^(\d+)\s*(nuyen|¥)?$/i);
27
- if (currencyMatch) {
28
- const amount = parseInt(currencyMatch[1], 10);
29
- const currencyType = this.scene.currency?.type || 'currency';
30
- if (this.actor.currency < amount) {
31
- this.logger.write(`${this.actor.name} tried to give ${amount} ${currencyType} but lacks funds.`);
32
- return `You don’t have ${amount} ${currencyType}.`;
33
- }
34
- this.actor.adjustCurrency(-amount);
35
- recipient.adjustCurrency(amount);
36
- this.actor.performAction('give', `${amount} ${currencyType} to ${recipient.name}`);
37
- this.logger.write(`${this.actor.name} gave ${amount} ${currencyType} to ${recipient.name}`);
38
- return `You gave ${amount} ${currencyType} to ${recipient.name}.`;
39
- }
40
- // === Try to give an item ===
41
- const item = this.actor.inventory.getItem(itemOrAmount);
42
- if (!item) {
43
- this.logger.write(`${this.actor.name} tried to give item "${itemOrAmount}" but does not have it.`);
44
- return `You don’t have "${itemOrAmount}".`;
45
- }
46
- const didTransfer = this.actor.inventory.transferItemTo(item.name, recipient.inventory);
47
- if (!didTransfer) {
48
- this.logger.write(`Item "${item.name}" is not transferable.`);
49
- this.actor.performAction('did not give', `item cannot be given`);
50
- return `You cannot give that item away`;
51
- }
52
- this.scene.updateInventory(recipient.inventory);
53
- this.actor.performAction('give', `${item.name} to ${recipient.name}`);
54
- this.logger.write(`${this.actor.name} gave item "${item.name}" to ${recipient.name}`);
55
- return `You gave ${item.name} to ${recipient.name}.`;
56
- }
57
- }
58
- //# sourceMappingURL=give.js.map
@@ -1 +0,0 @@
1
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@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class GoCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private go;
7
- }
@@ -1,63 +0,0 @@
1
- import { Door } from '../models/door.js';
2
- import { Command } from './command.js';
3
- export class GoCommand extends Command {
4
- static verb = 'go';
5
- static description = 'Move in the specified direction.';
6
- async execute(args) {
7
- if (!args)
8
- return '';
9
- this.logger.write(`${this.actor.name} is attempting 'Go' command with direction: ${args?.join(' ')}`);
10
- return this.go(args);
11
- }
12
- go(args) {
13
- if (args.length === 0) {
14
- this.logger.write(`${this.actor.name}'s 'Go' command failed: No direction specified.`);
15
- return 'Please specify a direction to go.';
16
- }
17
- const direction = args[0].toLowerCase();
18
- if (!this.isValidDirection(direction)) {
19
- this.logger.write(`${this.actor.name} attempted to go ${direction} which is not valid.`);
20
- return 'That is not a way to go';
21
- }
22
- const currentRoom = this.actor.currentLocation;
23
- if (!currentRoom) {
24
- this.logger.error(`${this.actor.name}'s 'Go' command failed: Current room is undefined or null. This is a bug.`);
25
- return 'You seem to be nowhere. This is a bug.';
26
- }
27
- const exit = currentRoom.getExit(direction);
28
- if (!exit) {
29
- this.logger.write(`${this.actor.name} 'Go' command failed: Specified direction "${direction}" does not exist in current room's exits.`);
30
- return `You can't go that way.`;
31
- }
32
- // If it's a Door, determine the target room
33
- if (exit instanceof Door) {
34
- if (exit.checkIfLocked()) {
35
- this.actor.performAction('is prevented by locked door', currentRoom.name);
36
- return `The door in the direction "${direction}" is locked.`;
37
- }
38
- // Get the other side of the door (the room the player should move to)
39
- const targetRoom = exit.getOtherSide(currentRoom);
40
- if (!targetRoom) {
41
- this.logger.error(`${this.actor.name} 'Go' command failed: Unable to determine the other side of the door.`);
42
- return 'There seems to be an error with the door you\'re trying to go through.';
43
- }
44
- this.actor.performAction('exits', `${this.actor.currentLocation.name} to ${targetRoom.name}`);
45
- this.actor.currentLocation = targetRoom; // Update player's location
46
- this.actor.performAction('enters', targetRoom.name);
47
- }
48
- else {
49
- // If it's a room name (string)
50
- const nextRoom = this.rooms && this.rooms[exit]; // Fetch room by name from game
51
- if (!nextRoom) {
52
- this.logger.error(`${this.actor.name} 'Go' command failed: Room "${exit}" not found.`);
53
- return 'There seems to be an error with the room you\'re trying to go to.';
54
- }
55
- this.actor.currentLocation = nextRoom;
56
- this.actor.performAction('enters', nextRoom.name);
57
- }
58
- this.logger.write(`${this.actor.name} moved to room: ${this.actor.currentLocation.name || 'Unnamed room'}.`);
59
- // Use the LookCommand to get the description of the new room
60
- return this.actor.currentLocation.description;
61
- }
62
- }
63
- //# sourceMappingURL=go.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"go.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/go.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,SAAU,SAAQ,OAAO;IAC1B,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,WAAW,GAAG,kCAAkC,CAAC;IAElE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,+CAA+C,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACtG,OAAO,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAEO,EAAE,CAAC,IAAc;QACvB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,iDAAiD,CAAC,CAAC;YACvF,OAAO,mCAAmC,CAAC;QAC7C,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,oBAAoB,SAAS,sBAAsB,CAAC,CAAC;YACzF,OAAO,yBAAyB,CAAC;QACnC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAE/C,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,2EAA2E,CAAC,CAAC;YACjH,OAAO,wCAAwC,CAAC;QAClD,CAAC;QAED,MAAM,IAAI,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAE5C,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,8CAA8C,SAAS,2CAA2C,CAAC,CAAC;YACxI,OAAO,wBAAwB,CAAC;QAClC,CAAC;QAED,4CAA4C;QAC5C,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,6BAA6B,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC1E,OAAO,8BAA8B,SAAS,cAAc,CAAC;YAC/D,CAAC;YAED,sEAAsE;YACtE,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,EAAE,CAAC;gBAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uEAAuE,CAAC,CAAC;gBAC7G,OAAO,wEAAwE,CAAC;YAClF,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,OAAO,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC;YAC9F,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,UAAU,CAAC,CAAE,2BAA2B;YACrE,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;QACtD,CAAC;aAAM,CAAC;YACN,+BAA+B;YAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAE,+BAA+B;YACjF,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,+BAA+B,IAAI,cAAc,CAAC,CAAC;gBACvF,OAAO,mEAAmE,CAAC;YAC7E,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,mBAAmB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,IAAI,cAAc,GAAG,CAAC,CAAC;QAE7G,6DAA6D;QAC7D,OAAO,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,WAAW,CAAC;IAChD,CAAC"}
@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class KillCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args?: string[]): Promise<string>;
6
- }
@@ -1,36 +0,0 @@
1
- import { Command } from './command.js';
2
- export class KillCommand extends Command {
3
- static verb = 'kill';
4
- static description = 'Attempt to kill another character in the room.';
5
- async execute(args = []) {
6
- if (!args)
7
- return '';
8
- if (args.length === 0) {
9
- return 'Who do you want to kill? Try: `kill [character name]`';
10
- }
11
- const targetName = args.join(' ').toLowerCase();
12
- const currentRoom = this.actor.currentLocation;
13
- const scene = this.scene;
14
- if (!currentRoom || !scene) {
15
- return 'You are not in a valid location to perform this action.';
16
- }
17
- const possibleTargets = scene.getActorsInRoom(currentRoom).filter(actor => actor !== this.actor);
18
- const target = possibleTargets.find(actor => actor.name.toLowerCase() === targetName);
19
- const possibleTargetNames = possibleTargets.map(a => a.name).join(', ');
20
- this.logger.write(`KillCommand: Possible targets in ${currentRoom.name}: ${possibleTargetNames}`);
21
- if (!target) {
22
- return `You don’t see anyone named "${targetName}" here.`;
23
- }
24
- const isPlayer = target === scene.getPlayer();
25
- scene.removeActor(target.name);
26
- this.logger.write(`KillCommand: ${this.actor.name} killed ${target.name} in ${currentRoom.name}`);
27
- this.actor.performAction('kills', target.name);
28
- if (isPlayer) {
29
- this.scene.endGame();
30
- this.logger.logWithColor(`Game Over: ${target.name} (the player) was killed by ${this.actor.name}.`, 'red');
31
- this.logger.logWithColor(`Press ctrl-c to quit`, 'red');
32
- }
33
- return `You swiftly end ${target.name}'s life. Their body collapses in ${currentRoom.name}.`;
34
- }
35
- }
36
- //# sourceMappingURL=kill.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"kill.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/kill.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAGjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,gDAAgD,CAAC;IAEhF,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QAErB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,uDAAuD,CAAC;QACjE,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAChD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAc,CAAC;QAElC,IAAI,CAAC,WAAW,IAAI,CAAC,KAAK,EAAE,CAAC;YAC3B,OAAO,yDAAyD,CAAC;QACnE,CAAC;QAED,MAAM,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,UAAU,CAAC,CAAC;QAEtF,MAAM,mBAAmB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,oCAAoC,WAAW,CAAC,IAAI,KAAK,mBAAmB,EAAE,CAAC,CAAC;QAElG,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,+BAA+B,UAAU,SAAS,CAAC;QAC5D,CAAC;QAED,MAAM,QAAQ,GAAG,MAAM,KAAK,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,WAAW,MAAM,CAAC,IAAI,OAAO,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/C,IAAI,QAAQ,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,cAAc,MAAM,CAAC,IAAI,+BAA+B,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,OAAO,mBAAmB,MAAM,CAAC,IAAI,oCAAoC,WAAW,CAAC,IAAI,GAAG,CAAC;IAC/F,CAAC"}
@@ -1,8 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class LockCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private lock;
7
- private attemptToLockDoor;
8
- }
@@ -1,74 +0,0 @@
1
- import { Door } from '../models/door.js';
2
- import { Command } from './command.js';
3
- export class LockCommand extends Command {
4
- static verb = 'lock';
5
- static description = 'Lock a door.';
6
- async execute(args) {
7
- if (!args)
8
- return '';
9
- return this.lock(args);
10
- }
11
- lock(args) {
12
- if (args.length === 0) {
13
- this.logger.error('LockCommand: No target specified.');
14
- return 'Please specify which door you want to lock.';
15
- }
16
- const target = args.join(' ').toLowerCase();
17
- const room = this.actor.currentLocation;
18
- // 1. Try finding the door by direction
19
- let doorEntry = [...room.exits.entries()].find(entry => entry[0].toLowerCase() === target);
20
- // 2. If not found by direction, try matching the connected room name
21
- if (!doorEntry) {
22
- doorEntry = [...room.exits.entries()].find(([_, d]) => {
23
- if (!(d instanceof Door))
24
- return false;
25
- const otherRoomName = d.roomA.name.toLowerCase() === room.name.toLowerCase()
26
- ? d.roomB.name.toLowerCase()
27
- : d.roomA.name.toLowerCase();
28
- return otherRoomName === target;
29
- });
30
- }
31
- if (!doorEntry) {
32
- this.logger.write(`LockCommand: No door found for target "${target}" in ${room.name}.`);
33
- return `There's no door named or leading to "${target}" here.`;
34
- }
35
- const [direction, door] = doorEntry;
36
- if (!(door instanceof Door)) {
37
- this.logger.write(`LockCommand: Exit found but is not a door: "${target}"`);
38
- return `There's no door named or leading to "${target}" here.`;
39
- }
40
- if (door.checkIfLocked()) {
41
- return `The door leading to "${door.getOtherSideToName(room)}" is already locked.`;
42
- }
43
- const requiredKeyOrSolution = door.unlockItemOrSolution?.toLowerCase();
44
- if (requiredKeyOrSolution && this.actor.inventory.hasItem(requiredKeyOrSolution)) {
45
- const key = this.actor.inventory.getItem(requiredKeyOrSolution);
46
- if (key) {
47
- door.isLocked = true;
48
- this.logger.write(`LockCommand: ${this.actor.name} locked the door to ${door.getOtherSideToName(room)}.`);
49
- this.actor.performAction('locked', `the door to ${door.getOtherSideToName(room)}`);
50
- this.scene.updateExits(room);
51
- return `You locked the door leading to ${door.getOtherSideToName(room)}.`;
52
- }
53
- }
54
- this.logger.write(`LockCommand: ${this.actor.name} does not have the required key (${requiredKeyOrSolution}) for "${target}".`);
55
- return `You don't have the key to lock this door.`;
56
- }
57
- attemptToLockDoor(door, label) {
58
- if (door.checkIfLocked()) {
59
- return `The door "${label}" is already locked.`;
60
- }
61
- const requiredKeyOrSolution = door.unlockItemOrSolution?.toLowerCase();
62
- if (requiredKeyOrSolution && this.actor.inventory.hasItem(requiredKeyOrSolution)) {
63
- door.isLocked = true;
64
- this.logger.write(`LockCommand: ${this.actor.name} locked the door: ${label}`);
65
- this.actor.performAction('lock', label);
66
- return `You locked the door "${label}".`;
67
- }
68
- else {
69
- this.logger.write(`LockCommand: ${this.actor.name} does not have the required key for door "${label}".`);
70
- return `You don't have the key to lock this door.`;
71
- }
72
- }
73
- }
74
- //# sourceMappingURL=lock.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lock.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/lock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,cAAc,CAAC;IAE9C,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QAErB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEO,IAAI,CAAC,IAAc;QACzB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,mCAAmC,CAAC,CAAC;YACvD,OAAO,6CAA6C,CAAC;QACvD,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAExC,uCAAuC;QACvC,IAAI,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAC5C,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,KAAK,MAAM,CAC3C,CAAC;QAEF,qEAAqE;QACrE,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE;gBACpD,IAAI,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC;oBAAE,OAAO,KAAK,CAAC;gBAEvC,MAAM,aAAa,GACjB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;oBACtD,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE;oBAC5B,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;gBAE/B,OAAO,aAAa,KAAK,MAAM,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,0CAA0C,MAAM,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YACxF,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC;QAEpC,IAAI,CAAC,CAAC,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,+CAA+C,MAAM,GAAG,CAAC,CAAC;YAC5E,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACzB,OAAO,wBAAwB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,sBAAsB,CAAC;QACrF,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,CAAC;QAEvE,IAAI,qBAAqB,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;YACjF,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;YAEhE,IAAI,GAAG,EAAE,CAAC;gBACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBAC1G,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC7B,OAAO,kCAAkC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC;YAC5E,CAAC;QACH,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,oCAAoC,qBAAqB,UAAU,MAAM,IAAI,CAAC,CAAC;QAChI,OAAO,2CAA2C,CAAC;IACrD,CAAC;IAIO,iBAAiB,CAAC,IAAU,EAAE,KAAa;QACjD,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACzB,OAAO,aAAa,KAAK,sBAAsB,CAAC;QAClD,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,CAAC;QAEvE,IAAI,qBAAqB,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;YACjF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,qBAAqB,KAAK,EAAE,CAAC,CAAC;YAC/E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACxC,OAAO,wBAAwB,KAAK,IAAI,CAAC;QAC3C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,6CAA6C,KAAK,IAAI,CAAC,CAAC;YACzG,OAAO,2CAA2C,CAAC;QACrD,CAAC;IACH,CAAC"}
@@ -1,10 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class LookCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private look;
7
- private lookOutside;
8
- private inspectItem;
9
- private inspectActor;
10
- }