@maka/maka-cli 5.2.10 → 5.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/.github/workflows/npm-publish.yml +54 -0
  2. package/eslint.config.js +10 -1
  3. package/jest.config.js +1 -0
  4. package/package.json +19 -32
  5. package/tsconfig.json +2 -0
  6. package/.claude/settings.local.json +0 -20
  7. package/bundle/typescript/package.json +0 -119
  8. package/bundle/typescript/src/README.md +0 -37
  9. package/bundle/typescript/src/command.d.ts +0 -37
  10. package/bundle/typescript/src/command.js +0 -231
  11. package/bundle/typescript/src/command.js.map +0 -1
  12. package/bundle/typescript/src/commands/_index.d.ts +0 -24
  13. package/bundle/typescript/src/commands/_index.js +0 -26
  14. package/bundle/typescript/src/commands/_index.js.map +0 -1
  15. package/bundle/typescript/src/commands/ai/_index.d.ts +0 -2
  16. package/bundle/typescript/src/commands/ai/_index.js +0 -3
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  18. package/bundle/typescript/src/commands/ai/ai.command.d.ts +0 -3
  19. package/bundle/typescript/src/commands/ai/ai.command.js +0 -83
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  21. package/bundle/typescript/src/commands/ai/mcp.sub.cmd.d.ts +0 -1
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  24. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  25. package/bundle/typescript/src/commands/aws/_index.js +0 -17
  26. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  27. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  28. package/bundle/typescript/src/commands/aws/aws.command.js +0 -15
  29. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
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  33. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
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  36. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
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  39. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
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  45. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
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  48. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
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  57. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
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  60. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
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  90. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -3
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  99. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
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  102. package/bundle/typescript/src/commands/game/_index.d.ts +0 -5
  103. package/bundle/typescript/src/commands/game/_index.js +0 -7
  104. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  105. package/bundle/typescript/src/commands/game/battleship.sub.cmd.d.ts +0 -1
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  108. package/bundle/typescript/src/commands/game/play.command.d.ts +0 -3
  109. package/bundle/typescript/src/commands/game/play.command.js +0 -18
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  111. package/bundle/typescript/src/commands/game/pong.sub.cmd.d.ts +0 -1
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  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -9
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  120. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
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  123. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -7
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  126. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
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  129. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -7
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  132. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -6
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  135. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  792. package/bundle/typescript/src/tools/log/log.class.d.ts +0 -33
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  794. package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
  795. package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
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  798. package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -26
  799. package/bundle/typescript/src/tools/mpi/mpi.class.js +0 -522
  800. package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
  801. package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
  802. package/bundle/typescript/src/tools/options/options.class.js +0 -64
  803. package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
  804. package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
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  806. package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
  807. package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
  808. package/bundle/typescript/src/tools/progress/progress.class.js +0 -42
  809. package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
  810. package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
  811. package/bundle/typescript/src/tools/scaffold/scaffold.class.js +0 -868
  812. package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
  813. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
  814. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js +0 -42
  815. package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
  816. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
  817. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js +0 -2
  818. package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
  819. package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
  820. package/bundle/typescript/src/tools/ssh/ssh.class.js +0 -120
  821. package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
  822. package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
  823. package/bundle/typescript/src/tools/ssh/ssh.interfaces.js +0 -2
  824. package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
  825. package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -17
  826. package/bundle/typescript/src/tools/ssl/ssl.class.js +0 -54
  827. package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
  828. package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
  829. package/bundle/typescript/src/tools/ssl/ssl.interfaces.js +0 -1
  830. package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
  831. package/docs/MCP_SERVER.md +0 -396
@@ -1,137 +0,0 @@
1
- import { Door } from '../models/door.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- import { Command } from './command.js';
4
- export class LookCommand extends Command {
5
- static verb = 'look';
6
- static description = 'Examine your surroundings';
7
- async execute(args) {
8
- this.logger.write("Executing 'Look' command.");
9
- let words = Array.isArray(args) ? args.map(w => w.toLowerCase()) : [];
10
- if (words[0] === 'at')
11
- words.shift();
12
- const target = words?.join(' ');
13
- if (target) {
14
- if (this.actor.inventory.hasItem(target)) {
15
- this.logger.write(`Looking at item '${target}' in ${this.actor.name} inventory.`);
16
- return this.inspectItem(target, this.actor.inventory);
17
- }
18
- else if (this.actor.currentLocation.inventory.hasItem(target)) {
19
- this.logger.write(`Looking at item '${target}' in current room inventory.`);
20
- return this.inspectItem(target, this.actor.currentLocation.inventory);
21
- }
22
- else if (this.isValidDirection(target)) {
23
- this.logger.write(`Attempting to look outside in direction '${target}'.`);
24
- return this.lookOutside(target);
25
- }
26
- else {
27
- // Check if it's another player or NPC in the room
28
- const actorMatch = this.scene
29
- .getActorsInRoom(this.actor.currentLocation)
30
- .find(a => a.name.toLowerCase() === target.toLowerCase());
31
- if (actorMatch) {
32
- return this.inspectActor(actorMatch.name);
33
- }
34
- return `You cannot see ${target}`;
35
- }
36
- }
37
- else {
38
- this.logger.write(`${this.actor.name} is looking around the current room.`);
39
- return this.look();
40
- }
41
- }
42
- look() {
43
- const room = this.actor.currentLocation;
44
- if (!room) {
45
- this.logger.error(`${this.actor.name} is not in a valid room during 'Look' command execution.`);
46
- return "You're not in a valid room.";
47
- }
48
- let description = (room.details) ? room.details : room.description;
49
- const otherActors = this.scene
50
- .getActorsInRoom(room)
51
- .filter(a => a.name !== this.actor.name);
52
- if (otherActors.length > 0) {
53
- const actorList = otherActors.map(a => `• ${a.name}`).join('\n');
54
- description += `\n\nYou see:\n${actorList}`;
55
- }
56
- // --- Add exits here ---
57
- const exits = Array.from(room.exits.entries())
58
- .map(([direction, exit]) => {
59
- if (typeof exit === 'string') {
60
- return `• ${direction}: ${exit}`;
61
- }
62
- else if (exit instanceof Door) {
63
- const targetRoom = exit.getOtherSideToName(room);
64
- const lockedStr = exit.checkIfLocked() ? ' (locked)' : '';
65
- return `• ${direction}: ${targetRoom}${lockedStr}`;
66
- }
67
- else {
68
- return `• ${direction}: Unknown`;
69
- }
70
- });
71
- if (exits.length > 0) {
72
- description += `\n\nExits:\n${exits?.join('\n')}`;
73
- }
74
- return description;
75
- }
76
- lookOutside(direction) {
77
- const room = this.actor.currentLocation;
78
- if (!room) {
79
- this.logger.error(`${this.actor.name} is not in a valid room during 'Look' command execution.`);
80
- return "You're not in a valid room.";
81
- }
82
- const exit = room.exits.get(direction);
83
- if (!exit) {
84
- return `There's no exit in the direction "${direction}".`;
85
- }
86
- let adjacentRoom;
87
- if (exit instanceof Door) {
88
- adjacentRoom = exit.getOtherSide(room);
89
- }
90
- else if (typeof exit === 'string') {
91
- adjacentRoom = this.rooms && this.rooms[exit];
92
- if (!adjacentRoom) {
93
- return `There's an error with the room in the direction "${direction}".`;
94
- }
95
- }
96
- else {
97
- return `Unexpected error occurred while looking at the room in the direction "${direction}".`;
98
- }
99
- return `You cannot see through`;
100
- }
101
- inspectItem(itemName, inventory) {
102
- const item = inventory.getItem(itemName);
103
- if (!item) {
104
- return `You don't see any ${itemName} here.`;
105
- }
106
- if (item.category == Category.Book) {
107
- return `${item.description} is readable.`;
108
- }
109
- // Assuming that the `Item` class has a `details` property that provides a more detailed description.
110
- return item.details || item.description || `It's just a regular ${itemName}.`;
111
- }
112
- inspectActor(targetName) {
113
- const target = this.scene.getActor(targetName);
114
- if (!target) {
115
- return `You don't see anyone named ${targetName}.`;
116
- }
117
- const lines = [];
118
- lines.push(`${target.name} is here.`);
119
- const equipment = target.equipment;
120
- for (const groupKey of Object.keys(equipment)) {
121
- const group = equipment[groupKey];
122
- if (!group)
123
- continue;
124
- for (const slotKey of Object.keys(group)) {
125
- const item = group[slotKey];
126
- if (item) {
127
- lines.push(`• ${groupKey}.${slotKey}: ${item.name}`);
128
- }
129
- }
130
- }
131
- if (lines.length === 1) {
132
- lines.push(`${target.name} doesn't appear to be wearing anything.`);
133
- }
134
- return lines?.join('\n');
135
- }
136
- }
137
- //# sourceMappingURL=look.js.map
@@ -1 +0,0 @@
1
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@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class ReadCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1,26 +0,0 @@
1
- import { Command } from './command.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- export class ReadCommand extends Command {
4
- static verb = 'read';
5
- static description = 'Read a book from your surroundings.';
6
- async execute(args) {
7
- if (args.length === 0) {
8
- return 'What do you want to read? Try: `read [item name]`';
9
- }
10
- const targetName = args.join(' ').toLowerCase();
11
- const actorItems = this.actor.inventory.getAllItems();
12
- const item = actorItems.find((i) => i.name.toLowerCase() === targetName);
13
- if (!item) {
14
- return `You don't have anything called "${targetName}" here.`;
15
- }
16
- if (item.category !== Category.Book) {
17
- return `${item.name} isn't something you can read.`;
18
- }
19
- // Log the action
20
- this.logger.write(`ReadCommand: ${this.actor.name} reads "${item.name}".`);
21
- this.actor.performAction('reads', item.name);
22
- // Provide a default response if no extra details are present
23
- return item.details || `You flip through "${item.name}" but it's mostly blank pages.`;
24
- }
25
- }
26
- //# sourceMappingURL=read.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"read.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/read.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,qCAAqC,CAAC;IAErE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,mDAAmD,CAAC;QAC7D,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAChD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;QAEtD,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAO,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,UAAU,CAAC,CAAC;QAE/E,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,mCAAmC,UAAU,SAAS,CAAC;QAChE,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,CAAC,IAAI,EAAE,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,IAAI,gCAAgC,CAAC;QACtD,CAAC;QAED,iBAAiB;QACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7C,6DAA6D;QAC7D,OAAO,IAAI,CAAC,OAAO,IAAI,qBAAqB,IAAI,CAAC,IAAI,gCAAgC,CAAC;IACxF,CAAC"}
@@ -1,8 +0,0 @@
1
- import { Command, ICommandConstructor } from './command.js';
2
- export declare class SayCommand extends Command {
3
- protected static verb: string;
4
- protected static description: string;
5
- protected context: ICommandConstructor;
6
- constructor(context: ICommandConstructor);
7
- execute(args: string[]): Promise<string>;
8
- }
@@ -1,31 +0,0 @@
1
- import { Command } from './command.js';
2
- import { NPC } from '../models/npc.js';
3
- export class SayCommand extends Command {
4
- static verb = "say";
5
- static description = "Broadcast a message to everyone in the current room.";
6
- context;
7
- constructor(context) {
8
- super(context);
9
- this.context = context;
10
- }
11
- async execute(args) {
12
- if (!args || args.length === 0) {
13
- return "What do you want to say?";
14
- }
15
- const message = args?.join(' ');
16
- const currentPlayer = this.actor;
17
- const scene = this.context.scene;
18
- if (!scene) {
19
- this.logger.log("Scene is missing from context.");
20
- return "An error occurred.";
21
- }
22
- if (!(this.actor instanceof NPC)) {
23
- // this.actor is *not* an instance of NPC
24
- this.logger.logWithColor(message, 'yellow');
25
- }
26
- // Only the current actor says something in their room
27
- currentPlayer.currentLocation.say(currentPlayer, message);
28
- return "";
29
- }
30
- }
31
- //# sourceMappingURL=say.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"say.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/say.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAuB,MAAM,cAAc,CAAC;AAC5D,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAEvC,MAAM,OAAO,UAAW,SAAQ,OAAO;IAC3B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,sDAAsD,CAAC;IAC5E,OAAO,CAAsB;IAEvC,YAAY,OAA4B;QACtC,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO,0BAA0B,CAAC;QACpC,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QAChC,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gCAAgC,CAAC,CAAC;YAClD,OAAO,oBAAoB,CAAC;QAC9B,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,YAAY,GAAG,CAAC,EAAE,CAAC;YACjC,yCAAyC;YACzC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QAC9C,CAAC;QAED,sDAAsD;QACtD,aAAa,CAAC,eAAe,CAAC,GAAG,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAE1D,OAAO,EAAE,CAAC;IACZ,CAAC"}
@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class SearchCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1,24 +0,0 @@
1
- import { Command } from './command.js';
2
- export class SearchCommand extends Command {
3
- static verb = 'search';
4
- static description = 'Search for items in your area';
5
- async execute(args) {
6
- const room = this.actor.currentLocation;
7
- const roomItems = room.inventory.listItems();
8
- let description = '';
9
- if (roomItems.length === 0) {
10
- description += "You search the area thoroughly, but don't find any items.";
11
- }
12
- else {
13
- const itemsList = roomItems.join(', ');
14
- this.logger.write(`SearchCommand: ${this.actor.name} found the following items: ${itemsList}`);
15
- this.actor.performAction('search', itemsList);
16
- description += `You search the area and find: ${itemsList}`;
17
- }
18
- if (room.puzzle && !room.puzzle.isSolved()) {
19
- description += `\n\nPuzzle here: ${room.puzzle.riddle}`;
20
- }
21
- return description;
22
- }
23
- }
24
- //# sourceMappingURL=search.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"search.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/search.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,aAAc,SAAQ,OAAO;IAC9B,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC;IACvB,MAAM,CAAC,WAAW,GAAG,+BAA+B,CAAC;IAE/D,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC7C,IAAI,WAAW,GAAG,EAAE,CAAC;QAErB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC3B,WAAW,IAAI,2DAA2D,CAAC;QAC7E,CAAC;aAAM,CAAC;YACN,MAAM,SAAS,GAAG,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,+BAA+B,SAAS,EAAE,CAAC,CAAC;YAC/F,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAC9C,WAAW,IAAI,iCAAiC,SAAS,EAAE,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;YAC3C,WAAW,IAAI,oBAAoB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QAC1D,CAAC;QAED,OAAO,WAAW,CAAC;IACrB,CAAC"}
@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class SolveCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1,23 +0,0 @@
1
- import { Command } from './command.js';
2
- export class SolveCommand extends Command {
3
- static verb = 'solve';
4
- static description = 'Attempt to solve a puzzle.';
5
- async execute(args) {
6
- const answer = args.join(' ').toLowerCase();
7
- const room = this.actor.currentLocation;
8
- if (!room || !room.puzzle) {
9
- this.logger.write('SolveCommand: ${this.actor.name} attempt to solve a riddle in a room with no puzzle.');
10
- return 'There doesn\'t seem to be a riddle here to solve.';
11
- }
12
- const result = room.puzzle.solve(answer, this.actor.inventory);
13
- this.logger.write(`${this.actor.name} attempted to solve ${room.puzzle.name} with result ${result.success}`);
14
- if (result.success && room.puzzle.rewardItem) {
15
- this.actor.inventory.addItem(room.puzzle.rewardItem);
16
- this.logger.write(`${this.actor.name} has solved ${room.puzzle.name}`);
17
- }
18
- this.logger.write(`SolveCommand: ${result.message}`);
19
- this.actor.performAction('solve', result.message);
20
- return result.message;
21
- }
22
- }
23
- //# sourceMappingURL=solve.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"solve.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/solve.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,4BAA4B,CAAC;IAE5D,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAExC,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,sFAAsF,CAAC,CAAC;YAC1G,OAAO,mDAAmD,CAAC;QAC7D,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QAC/D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,IAAI,CAAC,MAAM,CAAC,IAAI,gBAAgB,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;QAC7G,IAAI,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;YAC7C,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QACzE,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;QAClD,OAAO,MAAM,CAAC,OAAO,CAAC;IACxB,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class StoreCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private store;
7
- }
@@ -1,33 +0,0 @@
1
- import { Command } from './command.js';
2
- export class StoreCommand extends Command {
3
- static verb = 'store';
4
- static description = 'Store an item from your inventory into your residence or bank.';
5
- async execute(args) {
6
- this.logger.write(`${this.actor.name} is attempting 'Store' command with item: ${args.join(' ')}`);
7
- return this.store(args);
8
- }
9
- store(args) {
10
- const itemName = args.join(' ').toLowerCase(); // Handle multi-word item names
11
- // Check if the item exists in the player's inventory
12
- if (!this.actor.inventory.hasItem(itemName)) {
13
- this.logger.write(`Item "${itemName}" not found in ${this.actor.name}'s inventory during 'Store' command.`);
14
- return `You don't have ${itemName} in your inventory.`;
15
- }
16
- const itemToStore = this.actor.inventory.getItem(itemName);
17
- if (!itemToStore) {
18
- this.logger.write(`Item "${itemName}" could not be retrieved from ${this.actor.name}'s inventory during 'Store' command.`);
19
- return `You don't have ${itemName} in your inventory.`;
20
- }
21
- // Remove item from player inventory and store it in the current room context
22
- const itemStored = this.actor.currentLocation.storeItemFromActor(this.actor, itemToStore);
23
- if (itemStored) {
24
- this.actor.inventory.removeItem(itemName);
25
- this.actor.performAction('solve', itemName);
26
- return `You stored ${itemName}.`;
27
- }
28
- else {
29
- return `There is no safe place to store this ${itemName}.`;
30
- }
31
- }
32
- }
33
- //# sourceMappingURL=store.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"store.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/store.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,gEAAgE,CAAC;IAEhG,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,6CAA6C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,IAAc;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC,CAAC,+BAA+B;QAE9E,qDAAqD;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,sCAAsC,CAAC,CAAC;YAC5G,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE3D,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,iCAAiC,IAAI,CAAC,KAAK,CAAC,IAAI,sCAAsC,CAAC,CAAC;YAC3H,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,6EAA6E;QAC7E,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;QAC1F,IAAG,UAAU,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;YAC5C,OAAO,cAAc,QAAQ,GAAG,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,OAAO,wCAAwC,QAAQ,GAAG,CAAC;QAC7D,CAAC;IAEH,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class TakeCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private take;
7
- }
@@ -1,41 +0,0 @@
1
- import { Command } from './command.js';
2
- export class TakeCommand extends Command {
3
- static verb = 'take';
4
- static description = 'Pick up an item.';
5
- async execute(args) {
6
- if (!args)
7
- return '';
8
- this.logger.write(`Attempting 'Take' command with item: ${args?.join(' ')}`);
9
- return this.take(args);
10
- }
11
- take(args) {
12
- const itemName = args?.join(' ').toLowerCase();
13
- const room = this.actor.currentLocation;
14
- // Check if the item exists in the room's inventory
15
- if (!room.inventory.hasItem(itemName)) {
16
- this.logger.write(`Item "${itemName}" not found in ${room.name} during 'Take' command.`);
17
- return `There is no item "${itemName}" in this room.`;
18
- }
19
- const item = room.inventory.getItem(itemName);
20
- // If item is not found, return an error message
21
- if (!item) {
22
- this.logger.write(`Item "${itemName}" not retrieved from ${room.name} room's inventory during 'Take' command.`);
23
- return `There is no item "${itemName}" in this room.`;
24
- }
25
- // Try adding the item to the player's inventory
26
- try {
27
- this.actor.performAction('take', itemName);
28
- this.actor.addInventory(item);
29
- this.logger.write(`Successfully added "${itemName}" to ${this.actor.name}'s inventory during 'Take' command.`);
30
- // Remove item from room's inventory
31
- room.inventory.removeItem(itemName);
32
- this.logger.write(`Successfully removed "${itemName}" from ${room.name} room's inventory during 'Take' command.`);
33
- return `You have taken the ${itemName}.`;
34
- }
35
- catch (error) {
36
- this.logger.error(`Error during 'Take' command: ${error.message}`);
37
- return `The item "${itemName}" is too heavy to carry.`;
38
- }
39
- }
40
- }
41
- //# sourceMappingURL=take.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"take.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/take.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,kBAAkB,CAAC;IAElD,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,wCAAwC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEO,IAAI,CAAC,IAAc;QACzB,MAAM,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC/C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAExC,mDAAmD;QACnD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,kBAAkB,IAAI,CAAC,IAAI,yBAAyB,CAAC,CAAC;YACzF,OAAO,qBAAqB,QAAQ,iBAAiB,CAAC;QACxD,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE9C,gDAAgD;QAChD,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,wBAAwB,IAAI,CAAC,IAAI,0CAA0C,CAAC,CAAC;YAChH,OAAO,qBAAqB,QAAQ,iBAAiB,CAAC;QACxD,CAAC;QAED,gDAAgD;QAChD,IAAI,CAAC;YACH,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAC9B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,uBAAuB,QAAQ,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YAE/G,oCAAoC;YACpC,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,yBAAyB,QAAQ,UAAU,IAAI,CAAC,IAAI,0CAA0C,CAAC,CAAC;YAElH,OAAO,sBAAsB,QAAQ,GAAG,CAAC;QAE3C,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gCAAgC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;YACnE,OAAO,aAAa,QAAQ,0BAA0B,CAAC;QACzD,CAAC;IACH,CAAC"}
@@ -1,9 +0,0 @@
1
- import { Command, ICommandConstructor } from './command.js';
2
- export declare function parseArgsWithQuotes(input: string): string[];
3
- export declare class TalkCommand extends Command {
4
- protected static verb: string;
5
- protected static description: string;
6
- protected context: ICommandConstructor;
7
- constructor(context: ICommandConstructor);
8
- execute(args: string[]): Promise<string>;
9
- }
@@ -1,54 +0,0 @@
1
- import { Command } from './command.js';
2
- export function parseArgsWithQuotes(input) {
3
- const regex = /"([^"]+)"|(\S+)/g;
4
- const args = [];
5
- let match;
6
- while ((match = regex.exec(input)) !== null) {
7
- if (match[1]) {
8
- args.push(match[1]);
9
- }
10
- else {
11
- args.push(match[2]);
12
- }
13
- }
14
- return args;
15
- }
16
- export class TalkCommand extends Command {
17
- static verb = "talk-to";
18
- static description = "Speak privately to a person in the room.";
19
- context;
20
- constructor(context) {
21
- super(context);
22
- this.context = context;
23
- }
24
- async execute(args) {
25
- if (!args)
26
- return '';
27
- const parsedArgs = parseArgsWithQuotes(args?.join(' '));
28
- if (parsedArgs.length < 2) {
29
- return "Usage: talk-to <name> <message>";
30
- }
31
- const [targetName, ...messageParts] = parsedArgs;
32
- const message = messageParts.join(' ');
33
- const speaker = this.actor;
34
- const room = speaker.currentLocation;
35
- if (!room) {
36
- return "You are not in a valid room.";
37
- }
38
- const scene = this.context.scene; // Assuming you have scene in ICommandContext
39
- const roomActors = scene.allActors.filter(actor => actor.currentLocation === speaker.currentLocation);
40
- const possibleTargets = roomActors;
41
- const target = possibleTargets.find(actor => actor.name.toLowerCase() === targetName.toLowerCase());
42
- if (!target) {
43
- return `You don’t see anyone named "${targetName}" here.`;
44
- }
45
- if (target === speaker) {
46
- return "You can't talk to yourself (try 'say' instead).";
47
- }
48
- // Private communication
49
- speaker.hear(speaker, `(to ${target.name}) ${message}`);
50
- target.hear(speaker, `(privately) ${message}`);
51
- return `You talk to ${target.name} privately: "${message}"`;
52
- }
53
- }
54
- //# sourceMappingURL=talk.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"talk.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/talk.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAuB,MAAM,cAAc,CAAC;AAG5D,MAAM,UAAU,mBAAmB,CAAC,KAAa;IAC/C,MAAM,KAAK,GAAG,kBAAkB,CAAC;IACjC,MAAM,IAAI,GAAa,EAAE,CAAC;IAC1B,IAAI,KAAK,CAAC;IACV,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;QAC5C,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC;IACH,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAGD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,0CAA0C,CAAC;IAChE,OAAO,CAAsB;IAEvC,YAAY,OAA4B;QACtC,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QACrB,MAAM,UAAU,GAAG,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;QAExD,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC1B,OAAO,iCAAiC,CAAC;QAC3C,CAAC;QAED,MAAM,CAAC,UAAU,EAAE,GAAG,YAAY,CAAC,GAAG,UAAU,CAAC;QACjD,MAAM,OAAO,GAAG,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAe,CAAC;QACrC,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC;QAErC,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,8BAA8B,CAAC;QACxC,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,6CAA6C;QAE/E,MAAM,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,eAAe,KAAK,OAAO,CAAC,eAAe,CAAC,CAAC;QAEtG,MAAM,eAAe,GAAG,UAAU,CAAC;QACnC,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAC1C,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,UAAU,CAAC,WAAW,EAAE,CACtD,CAAC;QAEF,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,+BAA+B,UAAU,SAAS,CAAC;QAC5D,CAAC;QAED,IAAI,MAAM,KAAK,OAAO,EAAE,CAAC;YACvB,OAAO,iDAAiD,CAAC;QAC3D,CAAC;QAED,wBAAwB;QACxB,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC,CAAC;QACxD,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,eAAe,OAAO,EAAE,CAAC,CAAC;QAE/C,OAAO,eAAe,MAAM,CAAC,IAAI,gBAAgB,OAAO,GAAG,CAAC;IAC9D,CAAC"}
@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class UnequipCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1,13 +0,0 @@
1
- import { Command } from './command.js';
2
- export class UnequipCommand extends Command {
3
- static verb = 'unqeuip';
4
- static description = 'Unequip an item.';
5
- async execute(args) {
6
- const slotName = args.join(' ').toLowerCase();
7
- const response = this.actor.unequip(slotName);
8
- this.logger.write(`UnequipCommand: ${this.actor.name} unqeuiped ${response}`);
9
- this.actor.performAction('unqeuip', response);
10
- return response;
11
- }
12
- }
13
- //# sourceMappingURL=unequip.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"unequip.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/unequip.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,kBAAkB,CAAC;IAElD,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,IAAI,cAAc,QAAQ,EAAE,CAAC,CAAC;QAC9E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAE9C,OAAO,QAAQ,CAAC;IAClB,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class UnlockCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private unlock;
7
- }
@@ -1,53 +0,0 @@
1
- import { Door } from '../models/door.js';
2
- import { Command } from './command.js';
3
- export class UnlockCommand extends Command {
4
- static verb = 'unlock';
5
- static description = 'Unlock a door.';
6
- async execute(args) {
7
- return this.unlock(args);
8
- }
9
- unlock(args) {
10
- if (args.length === 0) {
11
- this.logger.error('UnlockCommand: No target specified.');
12
- return 'Please specify which door you want to unlock.';
13
- }
14
- const target = args.join(' ').toLowerCase(); // Support multi-word room names
15
- const room = this.actor.currentLocation;
16
- // Try finding the door by direction
17
- let doorEntry = [...room.exits.entries()].find(([direction, door]) => direction.toLowerCase() === target);
18
- // If not found by direction, try matching by target room name
19
- if (!doorEntry) {
20
- doorEntry = [...room.exits.entries()].find(([_, d]) => {
21
- if (!(d instanceof Door))
22
- return false;
23
- const otherRoomName = d.roomA.name.toLowerCase() === room.name.toLowerCase()
24
- ? d.roomB.name.toLowerCase()
25
- : d.roomA.name.toLowerCase();
26
- return otherRoomName === target;
27
- });
28
- }
29
- if (!doorEntry) {
30
- this.logger.write(`UnlockCommand: No door found for target "${target}" in ${room.name}.`);
31
- return `There's no door named or leading to "${target}" here.`;
32
- }
33
- const [direction, door] = doorEntry;
34
- if (!(door instanceof Door)) {
35
- this.logger.write(`UnlockCommand: Exit found but is not a door: "${target}"`);
36
- return `There's no door named or leading to "${target}" here.`;
37
- }
38
- const requiredKeyOrSolution = door.unlockItemOrSolution?.toLowerCase();
39
- if (requiredKeyOrSolution && this.actor.inventory.hasItem(requiredKeyOrSolution)) {
40
- const key = this.actor.inventory.getItem(requiredKeyOrSolution);
41
- if (key) {
42
- const unlockMessage = room.attemptUnlockExit(direction, key.name);
43
- this.logger.write(`UnlockCommand: ${this.actor.name} attempted to unlock ${direction}. Result: ${unlockMessage}`);
44
- this.actor.performAction('unlocked', unlockMessage);
45
- this.scene.updateExits(room);
46
- return unlockMessage;
47
- }
48
- }
49
- this.logger.write(`UnlockCommand: ${this.actor.name} does not have the required key (${requiredKeyOrSolution}) for "${target}".`);
50
- return `You don't have the key or solution to unlock this door.`;
51
- }
52
- }
53
- //# sourceMappingURL=unlock.js.map
@@ -1 +0,0 @@
1
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@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class UseCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private use;
7
- }
@@ -1,34 +0,0 @@
1
- import { Command } from './command.js';
2
- export class UseCommand extends Command {
3
- static verb = 'use';
4
- static description = 'Use an item.';
5
- async execute(args) {
6
- return this.use(args);
7
- }
8
- use(args) {
9
- const itemName = args.join(' ').toLowerCase();
10
- // Check if the item exists in the player's inventory
11
- if (!this.actor.inventory.hasItem(itemName)) {
12
- this.logger.write(`UseCommand: ${this.actor.name} attempted to use ${itemName}, which is not in their inventory.`);
13
- return `You don't have the ${itemName} to use.`;
14
- }
15
- // Retrieve the item from the inventory
16
- const itemToUse = this.actor.inventory.getItem(itemName);
17
- if (!itemToUse) {
18
- this.logger.write(`UseCommand: ${itemName} not retrieved from ${this.actor.name}'s inventory.`);
19
- return `You don't have the ${itemName} to use.`;
20
- }
21
- // If the item has a 'use' method, call it and use the return value in the response.
22
- if (typeof itemToUse.use === 'function') {
23
- const result = itemToUse.use();
24
- this.logger.write(`UseCommand: ${this.actor.name} used ${itemName}.`);
25
- this.actor.performAction('use', result);
26
- return result;
27
- }
28
- else {
29
- this.logger.write(`UseCommand: ${itemName} doesn't have a use method.`);
30
- return `You can't use the ${itemName} in this way.`;
31
- }
32
- }
33
- }
34
- //# sourceMappingURL=use.js.map