@maka/maka-cli 5.172.0 → 5.173.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js +8 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +6 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +18 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/room-grid.js +24 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +29 -8
- package/package.json +1 -1
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@@ -1,6 +1,6 @@
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{
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"name": "@maka/maka-cli",
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"version": "5.
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"version": "5.173.0",
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"type": "module",
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"summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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"description": "A command line tool for scaffolding Meteor 3.x applications using React.",
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@@ -160,7 +160,14 @@ export class BacklogCommand extends Command {
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// different timestamps on different machines -- so without this
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// two reports about the same moment cannot be tied together. Seen
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// for real: one run produced items stamped 00-18-43 and 00-18-15.
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// A HOSTED RUN NAMES ITSELF (2026-09-12, the reporter's note on
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// ZdhkP8mAP9QhpqFvA): the browser client's session has no log
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// file to upload, but its id is the key to the event stream the
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// site keeps -- and the site reads the transcript off that
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// (game-backlog-vetting.ts sessionEventsExcerpt). The CLI's own
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// shared-run link keeps its id; the headless host's is the same
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// GameSessions id under another name.
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sharedRunId: game?.remoteSession?.id ?? currentSession()?.sessionId,
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cliVersion: cliVersion(),
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engineVersion: engineVersion(),
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platform: process.platform,
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@@ -410,5 +410,10 @@
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// in Medicine aftercare (+hits as recovery dice, once per set of wounds,
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// persisted), the street doc has the Medicine skill, and a doc asked
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// about wounds names the verb and the price.
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-
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// 1.48.0 (2026-09-12): THE ROOM AND THE REPORT. A hosted run's backlog
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// report names its session (sharedRunId) so the site can vet it with the
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// run's own transcript; an exit-serving spot that is furniture (a booth,
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// a counter) sits beside its doorway instead of on it; a job's objective
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// is clamped to a carriable weight at scene build.
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export const ENGINE_VERSION = '1.48.0';
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//# sourceMappingURL=engine-version.js.map
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@@ -5,6 +5,9 @@ import { Door } from '../models/door.js';
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import { RoomFactory } from './room-factory.js';
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import { NPCFactory } from './npc-factory.js';
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import { ItemFactory } from './item-factory.js';
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/** The heaviest a job's prize may be: a Strength 1 runner carries 30 kg
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* (player.ts maxCarryingWeight), and they still need room for gear. */
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export const OBJECTIVE_MAX_WEIGHT_KG = 15;
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import { Category } from '../types/shared/item-enum.js';
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import { Logger } from '../utilities/logger.js';
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import { migrateLegacySeed } from './seed-migration.js';
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@@ -262,6 +265,21 @@ Key Locations: ${json.rooms.map(r => r.name).join(', ')}
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const itemMap = new Map();
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for (const itemJson of json.items ?? []) {
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const item = await itemFactory.createItemFromJson(itemJson);
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// THE PRIZE HAS TO BE CARRIABLE (KSfzQzuHTx7kHjohi, 2026-09-12:
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// "I shouldn't have an item I need to return, that I can't carry
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// -- this case is too heavy"). The seed's items are written by a
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// model that does not know the carry cap (20 + Strength x 10 kg,
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// player.ts maxCarryingWeight); a "heavy case" at 60 kg is a job
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// no runner can finish. The win condition's item is clamped to a
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// weight the weakest runner can lift -- an objective you cannot
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// pick up is a seed error, not a challenge. Other items keep
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// whatever the seed said.
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if (json.winCondition?.item === item.name) {
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if (item.weight > OBJECTIVE_MAX_WEIGHT_KG) {
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console.warn(`[scene] objective "${item.name}" weighs ${item.weight} kg -- clamped to ${OBJECTIVE_MAX_WEIGHT_KG} so it can be carried.`);
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item.weight = OBJECTIVE_MAX_WEIGHT_KG;
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}
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}
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itemMap.set(item.name, item);
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// Step 4.5: Distribute Items
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if (itemJson.heldBy) {
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import { Direction } from '../types/shared/direction-enum.js';
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export function doorwayKindOf(spotName) {
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if (/stair|\bsteps?\b|ladder|hatch|shaft|chute|\bramp\b|\blift\b|elevator|escalator/i.test(spotName))
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return 'vertical';
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if (/door|entrance|entry|threshold|gate|arch|portal|airlock/i.test(spotName))
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return 'lateral';
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return undefined;
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}
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export const METERS_PER_CELL = 2;
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/**
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* How tall one storey is. A CHOICE, not a citation -- SR5 never says how
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@@ -609,7 +616,23 @@ export function synthesizeGrid(input) {
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// own walls; the hub sits where all of them are plausibly reachable.
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for (const [spotName, served] of exitCellsBySpot.entries()) {
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if (served.length === 1) {
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// FURNITURE BESIDE THE DOOR, NOT IN IT (XanDMPmRrbJQ8ta8e,
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// 2026-09-12: "the corner booth is right in front of the door
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// north ... doors and booths should not be on top of each
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// other"). A seed may name any spot as the one an exit is
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// reached from -- "the booth by the north door". Only a spot
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// that IS a doorway (a door, a gate, the stairs) takes the
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// doorway cell; a booth, a counter or a bar takes the nearest
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// free cell beside it instead. The doorway and its approach are
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// already claimed above, so "nearest free" is next to the door,
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// never on it or in front of it.
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if (doorwayKindOf(spotName)) {
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grid.spotCells.set(spotName, served[0]);
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continue;
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}
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const beside = nearestFree(served[0], occupied, dims, exists);
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claim(beside);
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grid.spotCells.set(spotName, beside);
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continue;
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}
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const mid = {
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import { significantWords, wordsAreCloseEnough } from './fuzzy-match.js';
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import { hint } from './hints.js';
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import { placeName } from './log-style.js';
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import { findPath, distanceMeters, coverBetween, blockingRegionFor, pathClimbSteps, levelFootprint, key, isCellBlocked, pathSqueezes, METERS_PER_CELL, } from './room-grid.js';
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import { findPath, distanceMeters, coverBetween, blockingRegionFor, pathClimbSteps, levelFootprint, key, isCellBlocked, pathSqueezes, METERS_PER_CELL, doorwayKindOf, } from './room-grid.js';
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// The doorway vocabulary moved to room-grid.ts (the grid seats exit
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// spots by it); every caller of spots.ts keeps its import.
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export { doorwayKindOf };
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/**
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* Intra-room locations ("at" spots -- player request: every room felt
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* like everything stood at your elbow; walking into the bar had both
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return '';
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}
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/**
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* WHAT KIND OF WAY THROUGH a spot's name describes, or undefined when
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* it isn't a way through at all (a bar, a workbench, the stalls).
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*
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* THE ONE DOORWAY PREDICATE (item A, 2026-08-27). There were two
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* separately-written copies of this regex -- here in entrySpotFor and
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* in Room.namedDoorwayFor -- free to drift apart, and neither knew the
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* distinction that actually matters: a "back door" is a LATERAL way
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* through and a "way down" is a VERTICAL one. Kind-blindness is what
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* let namedDoorwayFor bind a spot called "the back door" to a DOWN
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* exit, which put the basement's barrier at the back door (the player's
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* report) and, because vertical exits are centre-placed, simultaneously
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* put the back door in the middle of the room (the older report). One
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* defect, two bug reports.
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*
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* This is a PERMANENT component, not a migration shim. Generation is
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* moving toward binding every exit to a spot explicitly, but that data
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* is model-written: validation can make it right more often, never
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* always. And every scene seeded before that lands has nothing but
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* names, forever. So this is the honest floor under a seed that is
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* silent or lying, and it is the LAST resort -- an explicit
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*
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* (Definition now in room-grid.ts -- see the re-export at the top.)
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*/
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/** The kind of way through a given direction NEEDS. */
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export function exitDoorwayKind(direction) {
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return direction === Direction.UP || direction === Direction.DOWN ? 'vertical' : 'lateral';
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package/package.json
CHANGED
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{
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"name": "@maka/maka-cli",
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"version": "5.
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"version": "5.173.0",
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"type": "module",
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"summary": "A command line tool for scaffolding Meteor 3.x applications using either React.",
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"description": "A command line tool for scaffolding Meteor 3.x applications using React.",
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