@maka/maka-cli 5.13.0 → 5.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js +5 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js +48 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +14 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js +25 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js +6 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +43 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js +259 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js +6 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +15 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js +3 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js +3 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +5 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js +45 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js +12 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +5 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js +31 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js +21 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +21 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +81 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/source.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/source.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +3 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js +4 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.d.ts +15 -2
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js +70 -35
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.d.ts +16 -5
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js +36 -8
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-seed-generator.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +139 -4
- package/bundle/typescript/src/commands/game/sideQuest/game.js +591 -85
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/headless.d.ts +86 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless.js +185 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +50 -4
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +59 -11
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +242 -109
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +11 -11
- package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +22 -2
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.js +7 -5
- package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.d.ts +6 -4
- package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.js +36 -24
- package/bundle/typescript/src/commands/game/sideQuest/utilities/auto-fight.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.d.ts +7 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js +59 -18
- package/bundle/typescript/src/commands/game/sideQuest/utilities/combat-exchange.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/command-queue.d.ts +19 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/command-queue.js +56 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/command-queue.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/crew-ledger.d.ts +21 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/crew-ledger.js +25 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/crew-ledger.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/emitter.d.ts +44 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/emitter.js +22 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/emitter.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.d.ts +4 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.js +5 -2
- package/bundle/typescript/src/commands/game/sideQuest/utilities/fuzzy-match.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/hints.d.ts +4 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/hints.js +24 -7
- package/bundle/typescript/src/commands/game/sideQuest/utilities/hints.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.d.ts +6 -5
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js +30 -6
- package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-context.d.ts +28 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-context.js +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/session-context.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/social.d.ts +50 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/social.js +166 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/social.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
- package/bundle/typescript/src/commands/generate.js +7 -0
- package/bundle/typescript/src/commands/generate.js.map +1 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.js +46 -3
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +1 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +1 -0
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js +23 -0
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +1 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.js +11 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +1 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js +8 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +1 -1
- package/package.json +2 -2
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@@ -3,8 +3,30 @@ import { ISceneSeedJson } from './types/seed/scene-seed.js';
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import { Item } from './models/item.js';
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import { Player, Inventory, Room, Scene } from './models/_index.js';
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import { ISaveFileV1, ISavedItem, SaveReason } from './types/save-file.js';
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/**
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* One crew slot (see THE CREW block below): the persistent record a
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* live 'ally' shell is rebuilt from each run. `ghost` marks a slot held
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* by another PLAYER's character (Phase B): their share routes home via
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* the ledger instead of evaporating as NPC pay.
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*/
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export interface ICrewMember {
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name: string;
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source: 'hired' | 'contact' | 'ghost';
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archetypeName?: string;
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description: string;
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combat: Record<string, unknown>;
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gear: ISavedItem[];
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cutPct: number;
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jobsRun: number;
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trainedThisCycle?: boolean;
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ghost?: {
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slug: string;
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owner: string;
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};
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}
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import { IDocwagonContract } from './utilities/docwagon.js';
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import { ILifestyleTier } from './utilities/commerce.js';
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import { CommandQueue } from './utilities/command-queue.js';
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import { NPC } from './models/npc.js';
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import { AutoFight } from './utilities/auto-fight.js';
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import { IMainGameConfig } from './ui.js';
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gigs: number;
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asked: boolean;
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role?: string;
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note?: string;
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}>;
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pendingProcurements: {
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contact: string;
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price: number;
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}[];
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docwagon?: IDocwagonContract;
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crew: ICrewMember[];
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commandRefusals: Record<string, number>;
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enlistedAlly?: {
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name: string;
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description: string;
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};
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/** Leadership fields the table: anyone runs with a partner, a leader
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* runs a team. Ceiling 5 -- the size of the future multiplayer table. */
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get crewCap(): number;
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/** The crew-change rule (player ruling): any roster change voids the
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* standing quote. Returns the line to show, or ''. */
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scrapPendingRunForCrewChange(): string;
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crewForHire: ICrewMember[];
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private _presenceTimer?;
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private static readonly PRESENCE_TICK_MS;
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private beatPresence;
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startPresenceHeartbeat(): void;
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/** Ghost earnings home delivery: what YOUR runner made riding in
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* other players' crews since last time. Fire-and-forget from hub
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* arrival beats; pays onto the job credstick when anything landed. */
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collectGhostEarnings(): Promise<void>;
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private static readonly HIRE_NAMES;
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/** Deal 2-3 fresh candidates. Names dodge the live cast and roster. */
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rollHireCandidates(): void;
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/** The crew joins at the jobsite curb ("took their own ride" -- the
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* companion convention): one 'ally' shell per member, carrying and
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* wearing their own gear. */
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spawnCrew(): string[];
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/**
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* Homecoming settlement for the crew (returnToHub, BEFORE the fold --
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* dismissCompanion sends shell cargo to the PLAYER, and crew gear is
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* THEIRS): write each survivor's inventory+equipment back into the
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* roster (loot they picked up stays with them), heal them (the cot
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* convention), and bury the fallen -- crew death is PERMANENT, like
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* everything else on this street. Returns homecoming lines.
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*/
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/**
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* The team's split, taken at every pay moment (canon: the crew shares
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* the take; in multiplayer each player literally receives their
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* share). Total cut capped at 60% -- the wheelman never out-earns the
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* one holding the job. Ghost members' shares land on the local ledger
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* for Phase B to sync home. Returns the player's share + the itemized
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* line (empty crew: full amount, no line).
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*/
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applyCrewCut(gross: number): {
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share: number;
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line: string;
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};
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/** Bills a DocWagon fee: cred first, shortfall onto the rent tab (the
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* street's one universal collections agency). Returns the line. */
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private billDocwagon;
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get pendingRun(): ISceneSeedJson | undefined;
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currentClient?: {
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dead?: boolean;
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};
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/**
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* The meet and the wrap-up, triggered by the player's first/next real
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* interaction with the client (talk-to, a connected call, a give).
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* Returns the beat's text (advance/remainder lines) or null when this
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* NPC isn't the client / nothing new happens. Canon p.28-29: half up
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* front at the meet, the remainder on delivering proof. Completing the
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* objective BEFORE ever meeting them collapses both beats into one.
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*/
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onClientInteraction(npcName: string): string | null;
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/**
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* The client's verdict, filed at homecoming (returnToHub): whatever
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* happened, their name joins the roster -- clean work opens a
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* relationship (role 'Johnson', repeat clients deepen like gigs), a
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* forfeited remainder or a walked-out job files a note the roster
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* shows (p.368 already charged the walkout's notoriety at the curb).
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* Clears currentClient; returns the homecoming line.
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*/
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settleClientReputation(wrappedRun: boolean): string;
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/**
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* The cab that answers "call taxi" varies per job (player request: not
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get metaBox(): blessed.Widgets.BoxElement;
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get inputBox(): blessed.Widgets.TextboxElement;
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init(options: IMainGameConfig, screen: blessed.Widgets.Screen): Promise<string>;
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/** The blessed half of startup -- widgets only. Headless sessions
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* (Phase C) never call this; everything below survives without it
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* (updateStatus/refreshLogLabel/close are all screen-guarded). */
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initUi(screen: blessed.Widgets.Screen): void;
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/** The engine half of startup: scene synthesis, command registration,
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* hub seeding, resume overlay -- no widget contact. */
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initEngine(options: IMainGameConfig): Promise<string>;
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/**
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* Everything a save restores beyond the seed synthesis: the player,
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* the hub world overlay, and the Game-level ledgers. Ordering inside
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*/
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close(): Promise<void>;
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stopPresenceHeartbeat(): void;
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/**
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* Full per-session teardown (Phase C): everything init/play armed that
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490
|
+
* outlives a turn -- for the hosting server's idle eviction and
|
|
491
|
+
* session close. Solo play never calls this (process exit does it).
|
|
492
|
+
*/
|
|
493
|
+
dispose(): Promise<void>;
|
|
390
494
|
private initInputBox;
|
|
391
495
|
private initLogBox;
|
|
392
496
|
/**
|
|
@@ -433,6 +537,12 @@ export default class Game {
|
|
|
433
537
|
* and once on load/job transition.
|
|
434
538
|
*/
|
|
435
539
|
updateStatus(): void;
|
|
540
|
+
/**
|
|
541
|
+
* The HUD as data: every status line for `player`, pure state reads --
|
|
542
|
+
* no widgets. updateStatus paints it for the local player; a shared-run
|
|
543
|
+
* server ships it per player as status events (Phase C).
|
|
544
|
+
*/
|
|
545
|
+
statusLinesFor(player: Player): string[];
|
|
436
546
|
updateEquipment(_playerEquipment: PlayerEquipment): void;
|
|
437
547
|
updateExits(_room: Room): void;
|
|
438
548
|
updateInventory(_playerInventory: Inventory, _currencyName?: string): void;
|
|
@@ -445,7 +555,32 @@ export default class Game {
|
|
|
445
555
|
* correction call overwrites it with the corrected verb.
|
|
446
556
|
*/
|
|
447
557
|
lastResolvedVerb: string;
|
|
558
|
+
/**
|
|
559
|
+
* Serializes every inbound command (see utilities/command-queue.ts):
|
|
560
|
+
* the engine's await points assume one command in flight, and a second
|
|
561
|
+
* human on a DDP connection must wait its turn, not interleave.
|
|
562
|
+
*/
|
|
563
|
+
readonly commandQueue: CommandQueue;
|
|
564
|
+
/**
|
|
565
|
+
* Shared-run hook (Phase C): fires when a NON-primary human player
|
|
566
|
+
* dies in this scene, so the server can burn their save. The primary
|
|
567
|
+
* player's death keeps the solo path (Scene.endGame -> close(),
|
|
568
|
+
* permadeath).
|
|
569
|
+
*/
|
|
570
|
+
onPlayerDeath?: (player: Player) => void;
|
|
448
571
|
handleInput(input: string): Promise<string | null>;
|
|
572
|
+
/**
|
|
573
|
+
* Runs `input` AS the named human player -- the symmetric-multiplayer
|
|
574
|
+
* command entry: every human gets the same full privileged context the
|
|
575
|
+
* solo player always had. Queued; internal re-entries (typo
|
|
576
|
+
* correction, say.ts's speech-accept) run inline via the queue's
|
|
577
|
+
* re-entrancy guard.
|
|
578
|
+
*/
|
|
579
|
+
handleInputAs(actorName: string, input: string): Promise<{
|
|
580
|
+
text: string | null;
|
|
581
|
+
verb: string;
|
|
582
|
+
}>;
|
|
583
|
+
private runInputAs;
|
|
449
584
|
/**
|
|
450
585
|
* The help taxonomy: every entry is [primary, ...aliases], grouped the
|
|
451
586
|
* way a player thinks, not the order commands were registered. The
|