@maka/maka-cli 5.124.0 → 5.125.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js +13 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js +5 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js +10 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js +58 -9
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +7 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +7 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +22 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +11 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/chargen-factory.d.ts +39 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/chargen-factory.js +99 -23
- package/bundle/typescript/src/commands/game/sideQuest/factories/chargen-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +42 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.js +112 -33
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.d.ts +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js +62 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js +15 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +8 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.d.ts +32 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js +45 -5
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.d.ts +32 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js +24 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.d.ts +34 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js +63 -27
- package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js.map +1 -1
- package/package.json +1 -1
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@@ -18,12 +18,14 @@ import { Item } from './models/item.js';
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import { Room, Container } from './models/_index.js';
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import { Door } from './models/door.js';
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import { SAVE_VERSION } from './types/save-file.js';
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import { serializePlayer, restorePlayer, captureHubOverlay, applyHubOverlay, writeSaveAtomic, deleteSave, restoreItem, readSave, serializeItem, saveSlug, spillPathFor, } from './utilities/persistence.js';
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import { serializePlayer, restorePlayer, captureHubOverlay, applyHubOverlay, applyHomeBlock, writeSaveAtomic, deleteSave, restoreItem, readSave, serializeItem, saveSlug, spillPathFor, } from './utilities/persistence.js';
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import { heartbeatPresence, heartbeatPresenceNow } from './utilities/social.js';
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import { presenceBeatAllowed } from './utilities/presence-gate.js';
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import { pushSave, burnCloudSaveFor, enqueueBoundPush, flushPushQueue, writeSpill, takeLastMemorial, authToken, clearSpill, hasPendingPush, } from './utilities/cloud-saves.js';
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import { DOCWAGON_TIERS, RESUSC_FEE, DEATH_COMP } from './utilities/docwagon.js';
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import { isFence, LIFESTYLE_TIERS, canonicalLifestyleTier } from './utilities/commerce.js';
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import { isFence, LIFESTYLE_TIERS, LIFESTYLE_OPTIONS, canonicalLifestyleTier, canonicalLifestyleOption, lifestyleOptionAllowed } from './utilities/commerce.js';
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import { reconcileGarage } from './models/home-containers.js';
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import { ownedDrones } from './utilities/owned-drones.js';
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import { attachBrandMark, attachBrandMarkBottomRight } from './utilities/brand-mark.js';
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import { logoPanelLines } from './utilities/logo-mark.js';
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import { bestFakeSin, wandRead, processArrest } from './utilities/sin.js';
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@@ -1362,10 +1364,17 @@ export default class Game {
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// roster the runner OWNS and has not sent out -- drones in the bag, the
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// deck's agent, registered sprites waiting in the Resonance. Spirits
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// exist only while summoned, so none is ever stowed.
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-
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// ...and the frames parked in the Garage (2026-09-05): owned, not
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// deployed, and tagged so the sheet says where.
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for (const { item: d, where } of ownedDrones(player, this._homeRoom, { reach: 'owned' })) {
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if (out.some(o => o.name === d.name))
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continue;
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out.push({
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out.push({
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name: d.name, kind: 'drone', deployed: false,
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...(where === 'garage' ? { where: 'garage' } : {}),
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line: `Pilot ${d.pilotRating}, hull ${d.droneSummary()}${d.isWrecked ? ' -- WRECKED' : ''}`,
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damage: { taken: d.droneDamage, max: d.maxDroneBoxes },
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});
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}
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const deck = player.getAnyCyberdeck();
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if (deck && !this.companions.some(c => c.kind === 'agent')) {
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@@ -1747,6 +1756,13 @@ export default class Game {
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// and while the tab stands, rest at the hideout recovers half (rest.ts;
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// "pay" squares it, pay.ts; "lifestyle" views and moves tiers).
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lifestyleTier = 'Squatter';
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/**
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* LIFESTYLE OPTIONS (SR5 p.370, 2026-09-05): riders on the tier, by
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* canonical key -- today only 'garage', the Special Work Area that
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* parks a rigger's frames (utilities/commerce.ts LIFESTYLE_OPTIONS).
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* Barred on Street; a slide to Street drops them (returnToHub).
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*/
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lifestyleOptions = [];
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/** The Big Ten grid a High lifestyle rides (SR5 p.222). A placeholder default until chargen offers the pick (grids.ts). */
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gridProvider = DEFAULT_GRID_PROVIDER;
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rentDebt = 0;
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@@ -1754,15 +1770,41 @@ export default class Game {
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get lifestyle() {
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return LIFESTYLE_TIERS.find(t => t.name === this.lifestyleTier) ?? LIFESTYLE_TIERS[1];
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}
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hasLifestyleOption(key) {
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return this.lifestyleOptions.includes(key);
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}
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/** What the homecoming collects: the tier's share plus every option's. */
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get lifestyleUpkeep() {
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return this.lifestyle.upkeep
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+ LIFESTYLE_OPTIONS.filter(o => this.lifestyleOptions.includes(o.key)).reduce((n, o) => n + o.upkeep, 0);
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}
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/**
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* Drop every option the current tier bars (p.370: none on Street).
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* Returns the keys dropped, so the caller can say the lease lapsed.
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*/
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dropBarredLifestyleOptions() {
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const dropped = this.lifestyleOptions.filter(o => !lifestyleOptionAllowed(o, this.lifestyleTier));
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if (dropped.length > 0)
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this.lifestyleOptions = this.lifestyleOptions.filter(o => !dropped.includes(o));
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return dropped;
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}
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/**
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* Makes the hideout LOOK like what the rent buys: the room's description
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* follows the active tier (player request -- an upgraded lifestyle read
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* as the same windowless squat). Called wherever the tier moves: the
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* lifestyle command, and the shortfall slide in returnToHub.
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*
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* THE GARAGE FOLLOWS THE OPTION (2026-09-05): the bay exists exactly
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* while the lifestyle carries 'garage'. Reconciling here, on the same
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* call every tier move already makes, is what keeps the furniture and
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* the lease from disagreeing. Returns the names of any frames a lapsed
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* lease spilled onto the floor, for the caller to mention.
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*/
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syncHomeToLifestyle() {
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if (this._homeRoom)
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if (!this._homeRoom)
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return [];
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this._homeRoom.description = this.lifestyle.homeDescription;
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return reconcileGarage(this._homeRoom, this.player.name, this.hasLifestyleOption('garage'), this.lifestyle.garageDescription ?? 'A bay with a roll-down door. Your frames park here.');
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}
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// RESTOCK (see returnToHub): consumable shop stock -- food, drink,
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// ammo, patches -- snapshotted at hub capture and restored to any shelf
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* matters less than its POSITION in init(): after seedHomeTurfContacts
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* and snapshotVendorStock (both deliberately pre-overlay).
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*/
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// Street, the factory's intent. (It cannot restore a PAID tier the
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// local file never knew -- that is the cloud repair's job, and the
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// sync protocol's, see the repair-visibility ruling in cloud-saves.)
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/**
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* THE LIFESTYLE THE SAVE PAID FOR, applied -- for EVERY save, a birth
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* certificate included (2026-09-05). This used to sit below the
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* `creation` early return in applyResumeState, so a web-born runner who
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* had paid a first month of High booted at the Squatter default, and
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* the first hub-arrival save then serialised that Squatter and buried
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* the tier for good. The lifestyle is Game-owned, not seed-owned; there
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* is no "world" it waits on.
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*
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* CANONICAL ON RESTORE (2026-09-01): the web factory once wrote a
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* lowercase 'street' that matched no LIFESTYLE_TIERS name, and this
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* line handed it to a getter that fell through to Squatter -- then
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* the next save SERIALIZED that Squatter, local and cloud, burying
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* any server-side repair. Canonicalizing here closes the fall-through
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* for every save that still carries the old spelling: 'street' means
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* Street, the factory's intent. (It cannot restore a PAID tier the
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* local file never knew -- that is the cloud repair's job, and the
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* sync protocol's, see the repair-visibility ruling in cloud-saves.)
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*/
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applyLifestyleFromSave(save) {
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this.lifestyleTier = canonicalLifestyleTier(save.game.lifestyleTier) ?? 'Street';
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// Options: canonical, known, and allowed on the tier -- a 'garage' a
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// Street save somehow carries is dropped here rather than built.
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this.lifestyleOptions = (save.game.lifestyleOptions ?? [])
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.map(canonicalLifestyleOption)
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.filter((o) => o !== undefined && lifestyleOptionAllowed(o, this.lifestyleTier));
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if (typeof save.game.gridProvider === 'string' && save.game.gridProvider.trim())
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this.gridProvider = save.game.gridProvider;
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this.rentDebt = save.game.rentDebt;
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this.syncHomeToLifestyle();
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this.player.lifestyleEdgeBonus = this.lifestyle.edgeBonus;
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}
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applyResumeState(save) {
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restorePlayer(this.player, save.player);
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this.applyLifestyleFromSave(save);
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// A BIRTH CERTIFICATE IS NOT A RESUME. A `reason: 'creation'` save
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// (the web chargen factory) carries a player and a hub seed and NO
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// WORLD -- nothing has happened to overlay. Applying its empty hub as
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// if a session had produced it crashed the very first web-born runner
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// at boot (`saved.deadActors is not iterable`, 2026-09-01) and would
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// have zeroed the gig pool besides. The world boots fresh from the
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// embedded seed, exactly as a CLI-born character's does; the first
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// real requestSave writes the full state and every later resume
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// takes the branch below.
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//
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// WHAT A BIRTH CERTIFICATE DOES CARRY (2026-09-05): its lifestyle
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// (applied above) and its HOME block -- the Game-owned hideout's
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// furniture, which the factory fills when a rigger is born with a
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// garage full of frames. Both are the runner's, not the world's, so
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// both are applied; the seed-derived overlay stays skipped.
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if (save.reason === 'creation') {
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applyHomeBlock(this._homeRoom, save.hub?.home, this.player);
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return;
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}
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applyHubOverlay(this.scene, save.hub, this.player, this._homeRoom);
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this._tier = save.game.tier;
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this.contacts = new Map(save.game.contacts);
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// Roles are DERIVED, not earned -- re-derive them all on every
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location: this.hubLocationSnapshot(),
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gridProvider: this.gridProvider,
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lifestyleTier: this.lifestyleTier,
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lifestyleOptions: [...this.lifestyleOptions],
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rentDebt: this.rentDebt,
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tier: this._tier,
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contacts: [...this.contacts.entries()],
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// the shortfall becomes the tab -- rest.ts halves recovery while you
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// owe; "pay" squares it; "lifestyle" climbs back up.
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const tier = this.lifestyle;
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// The tier's share plus every option's (the garage, p.370).
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const upkeep = this.lifestyleUpkeep;
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const due = upkeep + this.rentDebt;
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const paid = Math.min(this.player.currency, due);
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if (paid > 0)
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this.player.adjustCurrency(-paid);
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const tierIndex = LIFESTYLE_TIERS.findIndex(t => t.name === tier.name);
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if (tierIndex > 0) {
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this.lifestyleTier = LIFESTYLE_TIERS[tierIndex - 1].name;
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// A lease the new tier cannot carry lapses with it (Street bars
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// every option), and the garage's frames land on the floor --
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// still yours, still here, just not parked.
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const dropped = this.dropBarredLifestyleOptions();
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// The downgrade is visible the moment you look around.
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this.syncHomeToLifestyle();
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const spilled = this.syncHomeToLifestyle();
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const lapse = dropped.length > 0
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? ` The garage lease goes with it${spilled.length > 0 ? `; ${spilled.join(', ')} sit${spilled.length === 1 ? 's' : ''} in the alley now` : ''}.`
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: '';
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rentLine = `The landlord's drone pings before the door even shuts: ${paid > 0 ? `${paid} paid, ` : ''}${this.rentDebt} nuyen still owed. Your ${tier.name} arrangement lapses -- you're living ${this.lifestyleTier} now.${lapse}${hint(` ("pay" the tab, "lifestyle" to climb back.)`)}`;
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}
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else {
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3781
|
rentLine = `Even the doorway costs something: ${this.rentDebt} nuyen on the tab.${hint(` ("pay" when you're flush.)`)}`;
|
|
3704
3782
|
}
|
|
3705
3783
|
}
|
|
3706
3784
|
else {
|
|
3707
|
-
|
|
3785
|
+
const share = upkeep > tier.upkeep ? ` (${tier.name} upkeep plus the garage)` : ` (${tier.name} upkeep)`;
|
|
3786
|
+
rentLine = `The landlord's drone takes its ${paid} nuyen${share} at the door and buzzes off satisfied.`;
|
|
3708
3787
|
}
|
|
3709
3788
|
this.player.lifestyleEdgeBonus = this.lifestyle.edgeBonus;
|
|
3710
3789
|
// A High lifestyle erases the run: hot shower, real bed, full reset.
|