@maka/maka-cli 5.1.31 → 5.1.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +8 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +44 -9
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +10 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +5 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js +36 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +54 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +58 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +6 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +12 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +15 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/store.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +6 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js +4 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +2 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +22 -11
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +17 -4
- package/bundle/typescript/src/commands/game/sideQuest/game.js +195 -4
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +19 -6
- package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +5 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/item.js +20 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +11 -2
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +302 -96
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +6 -2
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +142 -19
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js +24 -18
- package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +6 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +28 -2
- package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +114 -0
- package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +323 -116
- package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.d.ts +16 -5
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +4 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +47 -12
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +53 -11
- package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/ui.js +17 -161
- package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +5 -2
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
- package/bundle/typescript/src/templates/meteor/api/api.js +1 -1
- package/bundle/typescript/src/templates/meteor/api/api.js.ts +1 -1
- package/package.json +1 -1
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@@ -2,42 +2,53 @@ import { Item } from '../models/item.js';
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export type Inventory = Item[];
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export type HeadEquipment = {
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eyes: Item | null;
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skull: Item | null;
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ears: Item | null;
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skull: Item | null;
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mouth: Item | null;
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nose: Item | null;
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commlink: Item | null;
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};
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export type TorsoEquipment = {
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armorVest: Item | null;
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armorCoat: Item | null;
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backpack: Item | null;
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tacticalRig: Item | null;
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leftShoulder: Item | null;
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rightShoulder: Item | null;
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bandolier: Item | null;
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};
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export type LegEquipment = {
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pants: Item | null;
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thighRig: Item | null;
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leftHip: Item | null;
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rightHip: Item | null;
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leftThigh: Item | null;
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rightThigh: Item | null;
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};
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export type FeetEquipment = {
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boots: Item | null;
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leftAnkle: Item | null;
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rightAnkle: Item | null;
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};
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export type ArmsEquipment = {
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leftBicept: Item | null;
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rightBicept: Item | null;
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leftForearm: Item | null;
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rightForearm: Item | null;
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leftBicept: Item | null;
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rightBicept: Item | null;
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cyberware: Item | null;
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};
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export type GlovesEquipment = {
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leftWrist: Item | null;
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rightWrist: Item | null;
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};
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export type LeftHandEquipment = {
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weapon: Item | null;
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shield: Item | null;
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ring: Item | null;
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device: Item | null;
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};
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export type RightHandEquipment = {
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weapon: Item | null;
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ring: Item | null;
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device: Item | null;
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};
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export type PlayerEquipment = {
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head: HeadEquipment | null;
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import { INPCSeedJson } from './npc-seed.js';
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import { IItemSeedJson } from './item-seed.js';
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import { IPuzzleSeedJson } from './puzzle-seed.js';
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import { IPlayerSeedJson } from './player-seed.js';
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export interface ISceneSeedJson {
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name: string;
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currency: {
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items: IItemSeedJson[];
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puzzles: IPuzzleSeedJson[];
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residenceTiers: string[];
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story: string;
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/** The logging-in player who will be actively controlled */
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player: IPlayerSeedJson;
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}
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}
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export declare enum Category {
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Weapon = "weapon",
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MeleeWeapon = "melee weapon",
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RangedWeapon = "ranged weapon",
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Ammunition = "ammunition",
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Explosive = "explosive",
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BodyArmor = "body armor",
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Armor = "armor",
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Shield = "shield",
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Key = "key",
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Gloves = "gloves",
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Helmet = "helmet",
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Hat = "hat",
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Boots = "boots",
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LegArmor = "leg armor",
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ArmArmor = "arm armor",
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LegArmor = "leg armor",
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Boots = "boots",
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Gloves = "gloves",
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Cyberware = "cyberware",
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Bioware = "bioware",
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Nanoware = "nanoware",
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Geneware = "geneware",
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Commlink = "commlink",
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Cyberdeck = "cyberdeck",
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RCC = "rcc",// Rigger Command Console
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Drone = "drone",
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Software = "software",
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Electronics = "electronics",
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EyeCyberwere = "eyewear",
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Focus = "focus",
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SpellFormula = "spell formula",
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AlchemicalItem = "alchemical item",
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MagicalReagent = "magical reagent",
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Fetish = "fetish",
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Grimoire = "grimoire",
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Clothing = "clothing",
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ArmorClothing = "armor clothing",
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Medical = "medical",
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Consumable = "consumable",
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Tool = "tool",
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Consumable = "consumable",
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Sensor = "sensor",
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SlapPatch = "slap patch",
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BiometricScanner = "biometric scanner",
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Hat = "hat",
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Glasses = "glasses",
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SIN = "sin",
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FakeSIN = "fake sin",
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License = "license",
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CurrencyContainer = "currency container",
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Credstick = "credstick",
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Vice = "vice",
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Book = "book",
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Key = "key",
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Trinket = "trinket",
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Document = "document",
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Datachip = "datachip",
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Badge = "badge",
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Unknown = "unknown"
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}
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})(Rating || (Rating = {}));
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export var Category;
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(function (Category) {
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// Combat
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Category["Weapon"] = "weapon";
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Category["MeleeWeapon"] = "melee weapon";
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Category["RangedWeapon"] = "ranged weapon";
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Category["Ammunition"] = "ammunition";
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Category["Explosive"] = "explosive";
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Category["BodyArmor"] = "body armor";
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Category["Armor"] = "armor";
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Category["Shield"] = "shield";
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Category["Key"] = "key";
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Category["Gloves"] = "gloves";
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Category["Helmet"] = "helmet";
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Category["Hat"] = "hat";
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Category["Boots"] = "boots";
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Category["LegArmor"] = "leg armor";
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Category["ArmArmor"] = "arm armor";
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Category["
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Category["LegArmor"] = "leg armor";
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Category["Boots"] = "boots";
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Category["Gloves"] = "gloves";
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// Cyberware / Bioware / Augmentations
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Category["Cyberware"] = "cyberware";
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Category["Bioware"] = "bioware";
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Category["Nanoware"] = "nanoware";
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Category["Geneware"] = "geneware";
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// Electronics and Matrix
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Category["Commlink"] = "commlink";
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Category["Cyberdeck"] = "cyberdeck";
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Category["RCC"] = "rcc";
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Category["Drone"] = "drone";
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Category["Software"] = "software";
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Category["Electronics"] = "electronics";
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Category["EyeCyberwere"] = "eyewear";
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// Magic
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Category["Focus"] = "focus";
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Category["SpellFormula"] = "spell formula";
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Category["AlchemicalItem"] = "alchemical item";
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Category["MagicalReagent"] = "magical reagent";
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Category["Fetish"] = "fetish";
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Category["Grimoire"] = "grimoire";
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// Gear and Utility
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Category["Clothing"] = "clothing";
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Category["ArmorClothing"] = "armor clothing";
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Category["Medical"] = "medical";
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Category["Consumable"] = "consumable";
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Category["Tool"] = "tool";
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Category["Consumable"] = "consumable";
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Category["Sensor"] = "sensor";
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Category["SlapPatch"] = "slap patch";
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Category["BiometricScanner"] = "biometric scanner";
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Category["Hat"] = "hat";
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Category["Glasses"] = "glasses";
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// Economy & Identity
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Category["SIN"] = "sin";
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Category["FakeSIN"] = "fake sin";
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Category["License"] = "license";
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Category["CurrencyContainer"] = "currency container";
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Category["Credstick"] = "credstick";
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// Misc and World
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Category["Vice"] = "vice";
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|
+
Category["Book"] = "book";
|
|
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|
+
Category["Key"] = "key";
|
|
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|
+
Category["Trinket"] = "trinket";
|
|
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|
+
Category["Document"] = "document";
|
|
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|
+
Category["Datachip"] = "datachip";
|
|
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|
+
Category["Badge"] = "badge";
|
|
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|
+
Category["Unknown"] = "unknown";
|
|
37
79
|
})(Category || (Category = {}));
|
|
38
80
|
//# sourceMappingURL=item-enum.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"item-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/item-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAMX;AAND,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EANW,MAAM,KAAN,MAAM,QAMjB;AAED,MAAM,CAAN,IAAY,
|
|
1
|
+
{"version":3,"file":"item-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/item-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAMX;AAND,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EANW,MAAM,KAAN,MAAM,QAMjB;AAED,MAAM,CAAN,IAAY,QAmEX;AAnED,WAAY,QAAQ;IAClB,SAAS;IACT,6BAAiB,CAAA;IACjB,wCAA4B,CAAA;IAC5B,0CAA8B,CAAA;IAC9B,qCAAyB,CAAA;IACzB,mCAAuB,CAAA;IACvB,oCAAwB,CAAA;IACxB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IAEjB,sCAAsC;IACtC,mCAAuB,CAAA;IACvB,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IAErB,yBAAyB;IACzB,iCAAqB,CAAA;IACrB,mCAAuB,CAAA;IACvB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,iCAAqB,CAAA;IACrB,uCAA2B,CAAA;IAC3B,oCAAwB,CAAA;IAExB,QAAQ;IACR,2BAAe,CAAA;IACf,0CAA8B,CAAA;IAC9B,8CAAkC,CAAA;IAClC,8CAAkC,CAAA;IAClC,6BAAiB,CAAA;IACjB,iCAAqB,CAAA;IAErB,mBAAmB;IACnB,iCAAqB,CAAA;IACrB,4CAAgC,CAAA;IAChC,+BAAmB,CAAA;IACnB,yBAAa,CAAA;IACb,qCAAyB,CAAA;IACzB,6BAAiB,CAAA;IACjB,oCAAwB,CAAA;IACxB,kDAAsC,CAAA;IACtC,uBAAW,CAAA;IACX,+BAAmB,CAAA;IAEnB,qBAAqB;IACrB,uBAAW,CAAA;IACX,gCAAoB,CAAA;IACpB,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,mCAAuB,CAAA;IAEvB,iBAAiB;IACjB,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IACrB,2BAAe,CAAA;IACf,+BAAmB,CAAA;AACrB,CAAC,EAnEW,QAAQ,KAAR,QAAQ,QAmEnB"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import blessed from 'blessed';
|
|
2
2
|
import { capitalCase } from 'change-case';
|
|
3
3
|
import Game from './game.js';
|
|
4
|
-
import { Player, Room } from './models/_index.js';
|
|
4
|
+
import { Player, Room, } from './models/_index.js';
|
|
5
5
|
import { Logger } from './utilities/logger.js';
|
|
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6
|
export async function main(playerName, sceneSeed, options) {
|
|
7
7
|
// Create a screen object
|
|
@@ -9,156 +9,12 @@ export async function main(playerName, sceneSeed, options) {
|
|
|
9
9
|
smartCSR: true,
|
|
10
10
|
title: 'Side Quest Adventure Game',
|
|
11
11
|
});
|
|
12
|
+
screen.key(['C-c'], async () => {
|
|
13
|
+
process.exit(0);
|
|
14
|
+
});
|
|
12
15
|
// Initialize Logger
|
|
13
16
|
const gameLog = Logger.getInstance(options.logFilePath, screen);
|
|
14
17
|
try {
|
|
15
|
-
const inventoryBox = blessed.box({
|
|
16
|
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top: '0%',
|
|
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|
-
left: '75%',
|
|
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|
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width: '25%',
|
|
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|
-
height: '45%',
|
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|
-
border: {
|
|
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|
-
type: 'line'
|
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|
-
},
|
|
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|
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label: ' Inventory ',
|
|
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|
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content: 'Your items will be listed here...',
|
|
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|
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tags: true, // Enable formatting tags in content
|
|
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|
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scrollable: true, // Enable scrolling if the content overflows
|
|
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|
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scrollbar: {
|
|
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|
-
ch: ' ',
|
|
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|
-
track: {
|
|
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|
-
bg: 'yellow'
|
|
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|
-
},
|
|
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|
-
style: {
|
|
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|
-
inverse: true
|
|
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|
-
}
|
|
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|
-
},
|
|
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|
-
keys: true,
|
|
37
|
-
mouse: true,
|
|
38
|
-
});
|
|
39
|
-
// Function to update the inventory
|
|
40
|
-
const updateInventory = (playerInventory, currencyName = 'currency') => {
|
|
41
|
-
const items = playerInventory.getAllItems();
|
|
42
|
-
let currencyTotal = 0;
|
|
43
|
-
const itemLines = [];
|
|
44
|
-
for (const item of items) {
|
|
45
|
-
let line = item.name;
|
|
46
|
-
if (item.isCurrencyCarrier?.() && item.currencyAmount > 0) {
|
|
47
|
-
line += ` [${item.currencyAmount}]`;
|
|
48
|
-
currencyTotal += item.currencyAmount;
|
|
49
|
-
}
|
|
50
|
-
itemLines.push(line);
|
|
51
|
-
}
|
|
52
|
-
itemLines.unshift(`{bold}Total ${currencyName}:{/bold} ${currencyTotal}\n`);
|
|
53
|
-
inventoryBox.setContent(itemLines.join('\n'));
|
|
54
|
-
screen.render();
|
|
55
|
-
};
|
|
56
|
-
// Append the inventory box to the screen
|
|
57
|
-
screen.append(inventoryBox);
|
|
58
|
-
const equipmentBox = blessed.box({
|
|
59
|
-
top: '45%',
|
|
60
|
-
left: '75%',
|
|
61
|
-
width: '25%',
|
|
62
|
-
height: '25%',
|
|
63
|
-
border: {
|
|
64
|
-
type: 'line'
|
|
65
|
-
},
|
|
66
|
-
label: ' Equipment ',
|
|
67
|
-
content: 'Your equipped items will be listed here...',
|
|
68
|
-
tags: true,
|
|
69
|
-
scrollable: true,
|
|
70
|
-
scrollbar: {
|
|
71
|
-
ch: ' ',
|
|
72
|
-
track: {
|
|
73
|
-
bg: 'yellow'
|
|
74
|
-
},
|
|
75
|
-
style: {
|
|
76
|
-
inverse: true
|
|
77
|
-
}
|
|
78
|
-
},
|
|
79
|
-
keys: true,
|
|
80
|
-
mouse: true,
|
|
81
|
-
});
|
|
82
|
-
// Append the equipment box to the screen
|
|
83
|
-
screen.append(equipmentBox);
|
|
84
|
-
const updateEquipment = (playerEquipment) => {
|
|
85
|
-
const sections = [];
|
|
86
|
-
const renderSlotGroup = (label, group) => {
|
|
87
|
-
if (!group) {
|
|
88
|
-
sections.push(`{bold}${label}:{/bold} None`);
|
|
89
|
-
return;
|
|
90
|
-
}
|
|
91
|
-
const equipped = Object.entries(group)
|
|
92
|
-
.filter(([_, item]) => item !== null)
|
|
93
|
-
.map(([slot, item]) => ` ${slot}: ${item.name}`);
|
|
94
|
-
if (equipped.length > 0) {
|
|
95
|
-
sections.push(`{bold}${label}:{/bold}`);
|
|
96
|
-
sections.push(...equipped);
|
|
97
|
-
}
|
|
98
|
-
else {
|
|
99
|
-
sections.push(`{bold}${label}:{/bold} None`);
|
|
100
|
-
}
|
|
101
|
-
};
|
|
102
|
-
renderSlotGroup("Head", playerEquipment.head);
|
|
103
|
-
renderSlotGroup("Torso", playerEquipment.torso);
|
|
104
|
-
renderSlotGroup("Legs", playerEquipment.legs);
|
|
105
|
-
renderSlotGroup("Feet", playerEquipment.feet);
|
|
106
|
-
renderSlotGroup("Arms", playerEquipment.arms);
|
|
107
|
-
renderSlotGroup("Gloves", playerEquipment.gloves);
|
|
108
|
-
renderSlotGroup("Left Hand", playerEquipment.leftHand);
|
|
109
|
-
renderSlotGroup("Right Hand", playerEquipment.rightHand);
|
|
110
|
-
equipmentBox.setContent(sections.join('\n'));
|
|
111
|
-
screen.render();
|
|
112
|
-
};
|
|
113
|
-
// Create a log box to display game output
|
|
114
|
-
const logBox = blessed.box({
|
|
115
|
-
id: 'logBox',
|
|
116
|
-
top: '0%',
|
|
117
|
-
left: '0%',
|
|
118
|
-
width: '75%',
|
|
119
|
-
height: '90%',
|
|
120
|
-
border: {
|
|
121
|
-
type: 'line'
|
|
122
|
-
},
|
|
123
|
-
label: ' Game Log ',
|
|
124
|
-
scrollable: true, // Enable scrolling
|
|
125
|
-
alwaysScroll: true,
|
|
126
|
-
scrollbar: {
|
|
127
|
-
ch: ' ',
|
|
128
|
-
track: {
|
|
129
|
-
bg: 'yellow'
|
|
130
|
-
},
|
|
131
|
-
style: {
|
|
132
|
-
inverse: true
|
|
133
|
-
}
|
|
134
|
-
},
|
|
135
|
-
keys: true, // Enable keyboard input
|
|
136
|
-
mouse: true, // Enable mouse input
|
|
137
|
-
tags: true // Intercept tags
|
|
138
|
-
});
|
|
139
|
-
logBox.removeAllListeners('mousemove');
|
|
140
|
-
screen.append(logBox);
|
|
141
|
-
// Create an input box for user commands
|
|
142
|
-
const inputBox = blessed.textbox({
|
|
143
|
-
bottom: 0,
|
|
144
|
-
left: 0,
|
|
145
|
-
width: '100%',
|
|
146
|
-
height: '10%',
|
|
147
|
-
tags: true,
|
|
148
|
-
border: { type: 'line' },
|
|
149
|
-
style: { fg: 'white', border: { fg: 'cyan' } },
|
|
150
|
-
keys: true, // Enable keyboard input
|
|
151
|
-
mouse: true, // Enable mouse input
|
|
152
|
-
inputOnFocus: true, // Focus the text input when clicked,
|
|
153
|
-
vi: true
|
|
154
|
-
});
|
|
155
|
-
screen.append(inputBox);
|
|
156
|
-
// Key bindings
|
|
157
|
-
screen.key(['escape', 'C-c'], () => process.exit(0));
|
|
158
|
-
// Focus on the input box by default
|
|
159
|
-
inputBox.focus();
|
|
160
|
-
// Render the screen
|
|
161
|
-
screen.render();
|
|
162
18
|
gameLog.write(`----->>>>>> Initializing Game`);
|
|
163
19
|
const nexus = new Room({
|
|
164
20
|
name: 'Nexus',
|
|
@@ -170,25 +26,25 @@ export async function main(playerName, sceneSeed, options) {
|
|
|
170
26
|
const game = await Game.getInstance(player, sceneSeed);
|
|
171
27
|
const ready = await game.init(options, screen);
|
|
172
28
|
// Print welcome message or initial room description
|
|
173
|
-
logBox.setContent(ready); // getWelcomeMessage should return the initial game introduction or room description
|
|
174
|
-
updateEquipment(game.player.equipment);
|
|
175
|
-
updateInventory(game.player.inventory, capitalCase(game.scene.getCurrencyType()));
|
|
29
|
+
game.logBox.setContent(ready); // getWelcomeMessage should return the initial game introduction or room description
|
|
30
|
+
game.updateEquipment(game.player.equipment);
|
|
31
|
+
game.updateInventory(game.player.inventory, capitalCase(game.scene.getCurrencyType()));
|
|
176
32
|
game.updateExits(game.player.currentLocation);
|
|
177
|
-
inputBox.key(['enter'], async () => {
|
|
178
|
-
const input = inputBox.getValue();
|
|
179
|
-
const response = game.handleInput(input); // handleInput is the method that processes commands
|
|
33
|
+
game.inputBox.key(['enter'], async () => {
|
|
34
|
+
const input = game.inputBox.getValue();
|
|
35
|
+
const response = await game.handleInput(input); // handleInput is the method that processes commands
|
|
180
36
|
// eslint-disable-next-line no-constant-condition
|
|
181
37
|
if (input.split(' ')[0] === 'take' || 'equip' || 'unequip') {
|
|
182
38
|
// Example usage: update the inventory with a new list of items
|
|
183
|
-
updateInventory(game.player.inventory, capitalCase(game.scene.getCurrencyType()));
|
|
184
|
-
updateEquipment(game.player.equipment);
|
|
39
|
+
game.updateInventory(game.player.inventory, capitalCase(game.scene.getCurrencyType()));
|
|
40
|
+
game.updateEquipment(game.player.equipment);
|
|
185
41
|
}
|
|
186
42
|
// eslint-disable-next-line no-constant-condition
|
|
187
43
|
if (input.split(' ')[0] === 'go' || 'lock' || 'unlock') {
|
|
188
44
|
game.updateExits(game.player.currentLocation);
|
|
189
45
|
}
|
|
190
46
|
if (input.split(' ')[0] === 'clear') {
|
|
191
|
-
logBox.setContent('');
|
|
47
|
+
game.logBox.setContent('');
|
|
192
48
|
}
|
|
193
49
|
gameLog.write(`Input response: ${response}`);
|
|
194
50
|
if (response === null) {
|
|
@@ -196,10 +52,10 @@ export async function main(playerName, sceneSeed, options) {
|
|
|
196
52
|
gameLog.write(`<<<<<<<<--------- Terminating game`);
|
|
197
53
|
process.exit(0); // Exit the game
|
|
198
54
|
}
|
|
199
|
-
logBox.pushLine(response);
|
|
200
|
-
logBox.scroll(1);
|
|
201
|
-
inputBox.clearValue();
|
|
202
|
-
inputBox.focus();
|
|
55
|
+
game.logBox.pushLine(response);
|
|
56
|
+
game.logBox.scroll(1);
|
|
57
|
+
game.inputBox.clearValue();
|
|
58
|
+
game.inputBox.focus();
|
|
203
59
|
screen.render();
|
|
204
60
|
});
|
|
205
61
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ui.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/ui.ts"],"names":[],"mappings":"AAAA,OAAO,OAAO,MAAM,SAAS,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAE1C,OAAO,IAAI,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"ui.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/ui.ts"],"names":[],"mappings":"AAAA,OAAO,OAAO,MAAM,SAAS,CAAC;AAC9B,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAE1C,OAAO,IAAI,MAAM,WAAW,CAAC;AAG7B,OAAO,EACL,MAAM,EACN,IAAI,GACL,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAU/C,MAAM,CAAC,KAAK,UAAU,IAAI,CACxB,UAAkB,EAClB,SAAyB,EACzB,OAAwB;IAExB,yBAAyB;IACzB,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,QAAQ,EAAE,IAAI;QACd,KAAK,EAAE,2BAA2B;KACnC,CAAC,CAAC;IAEH,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE,KAAK,IAAI,EAAE;QAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,CAAC;IAGH,oBAAoB;IACpB,MAAM,OAAO,GAAG,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;IAEhE,IAAI,CAAC;QAEH,OAAO,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC;YACrB,IAAI,EAAE,OAAO;YACb,WAAW,EAAE,4CAA4C;YACzD,QAAQ,EAAE,MAAM;SACjB,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC,CAAC;QAEhE,2BAA2B;QAC3B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAEvD,MAAM,KAAK,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAE/C,oDAAoD;QACpD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,oFAAoF;QAEnH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;QAE9C,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,EAAE,KAAK,IAAI,EAAE;YACtC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACvC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,oDAAoD;YAEpG,iDAAiD;YACjD,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,MAAM,IAAI,OAAO,IAAI,SAAS,EAAE,CAAC;gBAC3D,+DAA+D;gBAC/D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;gBACvF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YAC9C,CAAC;YAED,iDAAiD;YACjD,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,MAAM,IAAI,QAAQ,EAAE,CAAC;gBACvD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;YAChD,CAAC;YAED,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE,CAAC;gBACpC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC7B,CAAC;YAED,OAAO,CAAC,KAAK,CAAC,mBAAmB,QAAQ,EAAE,CAAC,CAAC;YAE7C,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;gBACtB,MAAM,CAAC,MAAM,EAAE,CAAC;gBAChB,OAAO,CAAC,KAAK,CAAC,oCAAoC,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB;YACnC,CAAC;YAED,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;YACtB,MAAM,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACrB,OAAO,CAAC,KAAK,CAAC,oCAAoC,CAAC,CAAC;QACpD,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC;AACH,CAAC;AAED,sCAAsC;AACtC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAEnC,mDAAmD;AACnD,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC"}
|
|
@@ -35,8 +35,8 @@ Command.create({
|
|
|
35
35
|
message: 'Which Run would you like to play?',
|
|
36
36
|
name: 'sideQuestAnswer',
|
|
37
37
|
choices: [
|
|
38
|
-
{ name:
|
|
39
|
-
{ name:
|
|
38
|
+
{ name: shadowrunConfig1.name, value: shadowrunConfig1 },
|
|
39
|
+
{ name: shadowrunConfig2.name, value: shadowrunConfig2 },
|
|
40
40
|
]
|
|
41
41
|
});
|
|
42
42
|
if (playerName && sideQuestAnswer) {
|
|
@@ -52,6 +52,9 @@ Command.create({
|
|
|
52
52
|
if (code === 0) {
|
|
53
53
|
Log.bright(`Thanks for playing!`);
|
|
54
54
|
}
|
|
55
|
+
else if (code === 2) {
|
|
56
|
+
Log.bright(`You died! Thanks for playing!`);
|
|
57
|
+
}
|
|
55
58
|
else {
|
|
56
59
|
Log.error(`Side quest exited with code ${code} or signal ${signal}`);
|
|
57
60
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sideQuest.sub.cmd.js","sourceRoot":"","sources":["../../../../../src/commands/game/sideQuest.sub.cmd.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,MAAM,CAAC;AACxB,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,QAAQ,CAAC;AACvC,MAAM,OAAO,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAE/C,OAAO,WAAW,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAE,MAAM,8BAA8B,CAAC;AAEnD,MAAM,gBAAgB,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;AACnE,MAAM,gBAAgB,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;AAMnE,OAAO,EAAE,aAAa,EAAE,MAAM,KAAK,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,MAAM,CAAC;AAE/B,MAAM,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAClD,MAAM,SAAS,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;AAEtC,OAAO,CAAC,MAAM,CAAC;IACb,IAAI,EAAE,WAAW;IACjB,KAAK,EAAE,qBAAqB;IAC5B,SAAS,EAAE,0BAA0B;IACrC,OAAO,EAAE,CAAC,IAAI,CAAC;IACf,WAAW,EAAE;;kEAEmD;IAChE,SAAS,EAAE,CAAC,QAAQ,CAAC;IACrB,aAAa;CACd,EAAE,KAAK,WAAW,IAAc,EAAE,IAAoB;IACrD,IAAI,CAAC;QACH,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC;QAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEzD,MAAM,UAAU,GAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,OAAO,CAAC,GAAG,CAAC,2BAA2B,CAAC,IAAI,MAAM,CAAC;QAElH,MAAM,WAAW,GAAG;YAClB,GAAG,IAAI;YACP,WAAW;SACZ,CAAA;QAED,MAAM,eAAe,GAAG,MAAM,OAAO,CAAC,MAAM,CAAC;YAC3C,OAAO,EAAE,mCAAmC;YAC5C,IAAI,EAAE,iBAAiB;YACvB,OAAO,EAAE;gBACP,EAAE,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"sideQuest.sub.cmd.js","sourceRoot":"","sources":["../../../../../src/commands/game/sideQuest.sub.cmd.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,MAAM,CAAC;AACxB,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,QAAQ,CAAC;AACvC,MAAM,OAAO,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAE/C,OAAO,WAAW,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAE,MAAM,8BAA8B,CAAC;AAEnD,MAAM,gBAAgB,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;AACnE,MAAM,gBAAgB,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;AAMnE,OAAO,EAAE,aAAa,EAAE,MAAM,KAAK,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,MAAM,CAAC;AAE/B,MAAM,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAClD,MAAM,SAAS,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;AAEtC,OAAO,CAAC,MAAM,CAAC;IACb,IAAI,EAAE,WAAW;IACjB,KAAK,EAAE,qBAAqB;IAC5B,SAAS,EAAE,0BAA0B;IACrC,OAAO,EAAE,CAAC,IAAI,CAAC;IACf,WAAW,EAAE;;kEAEmD;IAChE,SAAS,EAAE,CAAC,QAAQ,CAAC;IACrB,aAAa;CACd,EAAE,KAAK,WAAW,IAAc,EAAE,IAAoB;IACrD,IAAI,CAAC;QACH,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC;QAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEzD,MAAM,UAAU,GAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,OAAO,CAAC,GAAG,CAAC,2BAA2B,CAAC,IAAI,MAAM,CAAC;QAElH,MAAM,WAAW,GAAG;YAClB,GAAG,IAAI;YACP,WAAW;SACZ,CAAA;QAED,MAAM,eAAe,GAAG,MAAM,OAAO,CAAC,MAAM,CAAC;YAC3C,OAAO,EAAE,mCAAmC;YAC5C,IAAI,EAAE,iBAAiB;YACvB,OAAO,EAAE;gBACP,EAAE,IAAI,EAAE,gBAAgB,CAAC,IAAI,EAAE,KAAK,EAAE,gBAAgB,EAAE;gBACxD,EAAE,IAAI,EAAE,gBAAgB,CAAC,IAAI,EAAE,KAAK,EAAE,gBAAgB,EAAE;aACzD;SACF,CAAC,CAAC;QAEH,IAAI,UAAU,IAAI,eAAe,EAAE,CAAC;YAClC,gDAAgD;YAChD,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,mBAAmB,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE;gBACpJ,KAAK,EAAE,SAAS;aACjB,CAAC,CAAC;YAEH,iCAAiC;YACjC,KAAK,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxB,GAAG,CAAC,KAAK,CAAC,+BAA+B,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;YAC1D,CAAC,CAAC,CAAC;YAEH,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;gBAChC,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;oBACf,GAAG,CAAC,MAAM,CAAC,qBAAqB,CAAC,CAAC;gBACpC,CAAC;qBAAM,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;oBACtB,GAAG,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC;gBAC9C,CAAC;qBAAM,CAAC;oBACN,GAAG,CAAC,KAAK,CAAC,+BAA+B,IAAI,cAAc,MAAM,EAAE,CAAC,CAAC;gBACvE,CAAC;YACH,CAAC,CAAC,CAAC;QAEL,CAAC;IAEH,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACrB,CAAC;AAEH,CAAC,EAAE,WAAW,CAAC,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@maka/maka-cli",
|
|
3
|
-
"version": "5.1.
|
|
3
|
+
"version": "5.1.33",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"summary": "A command line tool for scaffolding Meteor 2.x applications using either React.",
|
|
6
6
|
"description": "A command line tool for scaffolding Meteor 2.x applications using React.",
|